tilemap-parser 0.1.0

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Files changed (191) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +53 -0
  3. package/dist/core/errors.d.ts +13 -0
  4. package/dist/core/errors.d.ts.map +1 -0
  5. package/dist/core/errors.js +13 -0
  6. package/dist/core/errors.js.map +1 -0
  7. package/dist/core/index.d.ts +7 -0
  8. package/dist/core/index.d.ts.map +1 -0
  9. package/dist/core/index.js +7 -0
  10. package/dist/core/index.js.map +1 -0
  11. package/dist/core/loaders.d.ts +19 -0
  12. package/dist/core/loaders.d.ts.map +1 -0
  13. package/dist/core/loaders.js +50 -0
  14. package/dist/core/loaders.js.map +1 -0
  15. package/dist/core/parser/animation.d.ts +35 -0
  16. package/dist/core/parser/animation.d.ts.map +1 -0
  17. package/dist/core/parser/animation.js +178 -0
  18. package/dist/core/parser/animation.js.map +1 -0
  19. package/dist/core/parser/coerce.d.ts +13 -0
  20. package/dist/core/parser/coerce.d.ts.map +1 -0
  21. package/dist/core/parser/coerce.js +109 -0
  22. package/dist/core/parser/coerce.js.map +1 -0
  23. package/dist/core/parser/collision.d.ts +98 -0
  24. package/dist/core/parser/collision.d.ts.map +1 -0
  25. package/dist/core/parser/collision.js +486 -0
  26. package/dist/core/parser/collision.js.map +1 -0
  27. package/dist/core/parser/index.d.ts +7 -0
  28. package/dist/core/parser/index.d.ts.map +1 -0
  29. package/dist/core/parser/index.js +7 -0
  30. package/dist/core/parser/index.js.map +1 -0
  31. package/dist/core/parser/map.d.ts +132 -0
  32. package/dist/core/parser/map.d.ts.map +1 -0
  33. package/dist/core/parser/map.js +416 -0
  34. package/dist/core/parser/map.js.map +1 -0
  35. package/dist/core/parser/node.d.ts +14 -0
  36. package/dist/core/parser/node.d.ts.map +1 -0
  37. package/dist/core/parser/node.js +40 -0
  38. package/dist/core/parser/node.js.map +1 -0
  39. package/dist/core/parser/particle.d.ts +68 -0
  40. package/dist/core/parser/particle.d.ts.map +1 -0
  41. package/dist/core/parser/particle.js +341 -0
  42. package/dist/core/parser/particle.js.map +1 -0
  43. package/dist/core/parser/tileanim.d.ts +31 -0
  44. package/dist/core/parser/tileanim.d.ts.map +1 -0
  45. package/dist/core/parser/tileanim.js +182 -0
  46. package/dist/core/parser/tileanim.js.map +1 -0
  47. package/dist/core/runtime/body.d.ts +27 -0
  48. package/dist/core/runtime/body.d.ts.map +1 -0
  49. package/dist/core/runtime/body.js +105 -0
  50. package/dist/core/runtime/body.js.map +1 -0
  51. package/dist/core/runtime/collision/hit.d.ts +19 -0
  52. package/dist/core/runtime/collision/hit.d.ts.map +1 -0
  53. package/dist/core/runtime/collision/hit.js +87 -0
  54. package/dist/core/runtime/collision/hit.js.map +1 -0
  55. package/dist/core/runtime/collision/index.d.ts +4 -0
  56. package/dist/core/runtime/collision/index.d.ts.map +1 -0
  57. package/dist/core/runtime/collision/index.js +4 -0
  58. package/dist/core/runtime/collision/index.js.map +1 -0
  59. package/dist/core/runtime/collision/manager.d.ts +20 -0
  60. package/dist/core/runtime/collision/manager.d.ts.map +1 -0
  61. package/dist/core/runtime/collision/manager.js +142 -0
  62. package/dist/core/runtime/collision/manager.js.map +1 -0
  63. package/dist/core/runtime/collision/shapes.d.ts +10 -0
  64. package/dist/core/runtime/collision/shapes.d.ts.map +1 -0
  65. package/dist/core/runtime/collision/shapes.js +193 -0
  66. package/dist/core/runtime/collision/shapes.js.map +1 -0
  67. package/dist/core/runtime/collision_cache.d.ts +17 -0
  68. package/dist/core/runtime/collision_cache.d.ts.map +1 -0
  69. package/dist/core/runtime/collision_cache.js +78 -0
  70. package/dist/core/runtime/collision_cache.js.map +1 -0
  71. package/dist/core/runtime/index.d.ts +9 -0
  72. package/dist/core/runtime/index.d.ts.map +1 -0
  73. package/dist/core/runtime/index.js +9 -0
  74. package/dist/core/runtime/index.js.map +1 -0
  75. package/dist/core/runtime/movement/grounded.d.ts +12 -0
  76. package/dist/core/runtime/movement/grounded.d.ts.map +1 -0
  77. package/dist/core/runtime/movement/grounded.js +97 -0
  78. package/dist/core/runtime/movement/grounded.js.map +1 -0
  79. package/dist/core/runtime/movement/index.d.ts +8 -0
  80. package/dist/core/runtime/movement/index.d.ts.map +1 -0
  81. package/dist/core/runtime/movement/index.js +8 -0
  82. package/dist/core/runtime/movement/index.js.map +1 -0
  83. package/dist/core/runtime/movement/platformer.d.ts +15 -0
  84. package/dist/core/runtime/movement/platformer.d.ts.map +1 -0
  85. package/dist/core/runtime/movement/platformer.js +419 -0
  86. package/dist/core/runtime/movement/platformer.js.map +1 -0
  87. package/dist/core/runtime/movement/queries.d.ts +21 -0
  88. package/dist/core/runtime/movement/queries.d.ts.map +1 -0
  89. package/dist/core/runtime/movement/queries.js +326 -0
  90. package/dist/core/runtime/movement/queries.js.map +1 -0
  91. package/dist/core/runtime/movement/rpg.d.ts +10 -0
  92. package/dist/core/runtime/movement/rpg.d.ts.map +1 -0
  93. package/dist/core/runtime/movement/rpg.js +47 -0
  94. package/dist/core/runtime/movement/rpg.js.map +1 -0
  95. package/dist/core/runtime/movement/runner.d.ts +52 -0
  96. package/dist/core/runtime/movement/runner.d.ts.map +1 -0
  97. package/dist/core/runtime/movement/runner.js +220 -0
  98. package/dist/core/runtime/movement/runner.js.map +1 -0
  99. package/dist/core/runtime/movement/slide.d.ts +12 -0
  100. package/dist/core/runtime/movement/slide.d.ts.map +1 -0
  101. package/dist/core/runtime/movement/slide.js +145 -0
  102. package/dist/core/runtime/movement/slide.js.map +1 -0
  103. package/dist/core/runtime/movement/types.d.ts +22 -0
  104. package/dist/core/runtime/movement/types.d.ts.map +1 -0
  105. package/dist/core/runtime/movement/types.js +21 -0
  106. package/dist/core/runtime/movement/types.js.map +1 -0
  107. package/dist/core/runtime/navigation/index.d.ts +4 -0
  108. package/dist/core/runtime/navigation/index.d.ts.map +1 -0
  109. package/dist/core/runtime/navigation/index.js +4 -0
  110. package/dist/core/runtime/navigation/index.js.map +1 -0
  111. package/dist/core/runtime/navigation/nav_grid.d.ts +36 -0
  112. package/dist/core/runtime/navigation/nav_grid.d.ts.map +1 -0
  113. package/dist/core/runtime/navigation/nav_grid.js +245 -0
  114. package/dist/core/runtime/navigation/nav_grid.js.map +1 -0
  115. package/dist/core/runtime/navigation/path_follower.d.ts +19 -0
  116. package/dist/core/runtime/navigation/path_follower.d.ts.map +1 -0
  117. package/dist/core/runtime/navigation/path_follower.js +59 -0
  118. package/dist/core/runtime/navigation/path_follower.js.map +1 -0
  119. package/dist/core/runtime/navigation/pathfinder.d.ts +8 -0
  120. package/dist/core/runtime/navigation/pathfinder.d.ts.map +1 -0
  121. package/dist/core/runtime/navigation/pathfinder.js +114 -0
  122. package/dist/core/runtime/navigation/pathfinder.js.map +1 -0
  123. package/dist/core/runtime/polygon_query.d.ts +13 -0
  124. package/dist/core/runtime/polygon_query.d.ts.map +1 -0
  125. package/dist/core/runtime/polygon_query.js +462 -0
  126. package/dist/core/runtime/polygon_query.js.map +1 -0
  127. package/dist/core/runtime/protocols.d.ts +15 -0
  128. package/dist/core/runtime/protocols.d.ts.map +1 -0
  129. package/dist/core/runtime/protocols.js +2 -0
  130. package/dist/core/runtime/protocols.js.map +1 -0
  131. package/dist/core/runtime/world.d.ts +47 -0
  132. package/dist/core/runtime/world.d.ts.map +1 -0
  133. package/dist/core/runtime/world.js +272 -0
  134. package/dist/core/runtime/world.js.map +1 -0
  135. package/dist/core/utils/geometry.d.ts +25 -0
  136. package/dist/core/utils/geometry.d.ts.map +1 -0
  137. package/dist/core/utils/geometry.js +485 -0
  138. package/dist/core/utils/geometry.js.map +1 -0
  139. package/dist/core/utils/index.d.ts +2 -0
  140. package/dist/core/utils/index.d.ts.map +1 -0
  141. package/dist/core/utils/index.js +2 -0
  142. package/dist/core/utils/index.js.map +1 -0
  143. package/dist/core/vec.d.ts +13 -0
  144. package/dist/core/vec.d.ts.map +1 -0
  145. package/dist/core/vec.js +20 -0
  146. package/dist/core/vec.js.map +1 -0
  147. package/dist/phaser/anim.d.ts +8 -0
  148. package/dist/phaser/anim.d.ts.map +1 -0
  149. package/dist/phaser/anim.js +24 -0
  150. package/dist/phaser/anim.js.map +1 -0
  151. package/dist/phaser/camera.d.ts +29 -0
  152. package/dist/phaser/camera.d.ts.map +1 -0
  153. package/dist/phaser/camera.js +19 -0
  154. package/dist/phaser/camera.js.map +1 -0
  155. package/dist/phaser/images.d.ts +13 -0
  156. package/dist/phaser/images.d.ts.map +1 -0
  157. package/dist/phaser/images.js +40 -0
  158. package/dist/phaser/images.js.map +1 -0
  159. package/dist/phaser/index.d.ts +12 -0
  160. package/dist/phaser/index.d.ts.map +1 -0
  161. package/dist/phaser/index.js +12 -0
  162. package/dist/phaser/index.js.map +1 -0
  163. package/dist/phaser/keys.d.ts +11 -0
  164. package/dist/phaser/keys.d.ts.map +1 -0
  165. package/dist/phaser/keys.js +29 -0
  166. package/dist/phaser/keys.js.map +1 -0
  167. package/dist/phaser/loader.d.ts +9 -0
  168. package/dist/phaser/loader.d.ts.map +1 -0
  169. package/dist/phaser/loader.js +23 -0
  170. package/dist/phaser/loader.js.map +1 -0
  171. package/dist/phaser/objects.d.ts +20 -0
  172. package/dist/phaser/objects.d.ts.map +1 -0
  173. package/dist/phaser/objects.js +56 -0
  174. package/dist/phaser/objects.js.map +1 -0
  175. package/dist/phaser/particles.d.ts +34 -0
  176. package/dist/phaser/particles.d.ts.map +1 -0
  177. package/dist/phaser/particles.js +24 -0
  178. package/dist/phaser/particles.js.map +1 -0
  179. package/dist/phaser/spawns.d.ts +8 -0
  180. package/dist/phaser/spawns.d.ts.map +1 -0
  181. package/dist/phaser/spawns.js +29 -0
  182. package/dist/phaser/spawns.js.map +1 -0
  183. package/dist/phaser/sprites.d.ts +23 -0
  184. package/dist/phaser/sprites.d.ts.map +1 -0
  185. package/dist/phaser/sprites.js +34 -0
  186. package/dist/phaser/sprites.js.map +1 -0
  187. package/dist/phaser/tiles.d.ts +16 -0
  188. package/dist/phaser/tiles.d.ts.map +1 -0
  189. package/dist/phaser/tiles.js +76 -0
  190. package/dist/phaser/tiles.js.map +1 -0
  191. package/package.json +79 -0
@@ -0,0 +1,220 @@
1
+ import { CollisionPolygon, TilesetCollision } from "../../parser/collision.js";
2
+ import { tileKey } from "../../vec.js";
3
+ import { getSpriteBounds } from "../polygon_query.js";
4
+ import { PhysicsWorld } from "../world.js";
5
+ import { moveGrounded } from "./grounded.js";
6
+ import { movePlatformer, movePlatformerWithSlide, } from "./platformer.js";
7
+ import { collidesAt, iterTileDatas } from "./queries.js";
8
+ import { moveRpg } from "./rpg.js";
9
+ import { moveAndSlide } from "./slide.js";
10
+ import { createCollisionResult, } from "./types.js";
11
+ export class CollisionRunner {
12
+ tileSize;
13
+ mode;
14
+ renderScale;
15
+ effTw;
16
+ effTh;
17
+ gravity = 800.0;
18
+ maxFallSpeed = 600.0;
19
+ jumpStrength = -400.0;
20
+ horizontalSpeed = 200.0;
21
+ groundSnapTolerance = 2.0;
22
+ stepHeight = 4.0;
23
+ maxWalkAngle = 60.0;
24
+ slideFriction = 0.1;
25
+ rpgSnapToGrid = false;
26
+ world = null;
27
+ gameType = null;
28
+ strict = false;
29
+ constructor(tileSize = [32, 32], mode = "slide", renderScale = 1.0) {
30
+ if (renderScale <= 0) {
31
+ throw new RangeError(`render_scale must be positive, got ${renderScale}`);
32
+ }
33
+ this.tileSize = tileSize;
34
+ this.mode = mode;
35
+ this.renderScale = renderScale;
36
+ this.effTw = Math.max(1, Math.trunc(tileSize[0] * renderScale));
37
+ this.effTh = Math.max(1, Math.trunc(tileSize[1] * renderScale));
38
+ }
39
+ attach(world) {
40
+ this.world = world;
41
+ if (world !== null) {
42
+ this.tileSize = [world.tileSize[0], world.tileSize[1]];
43
+ this.renderScale = world.renderScale;
44
+ this.effTw = Math.max(1, Math.trunc(this.tileSize[0] * this.renderScale));
45
+ this.effTh = Math.max(1, Math.trunc(this.tileSize[1] * this.renderScale));
46
+ }
47
+ }
48
+ detach() {
49
+ this.world = null;
50
+ }
51
+ resolveWorld(world) {
52
+ return world === null ? this.world : world;
53
+ }
54
+ static fromWorld(world, gameType = "platformer", strict = false) {
55
+ const runner = CollisionRunner.fromGameType(gameType, world.tileSize, strict, world.renderScale);
56
+ runner.attach(world);
57
+ return runner;
58
+ }
59
+ getTileAt(worldX, worldY) {
60
+ return [Math.floor(worldX / this.effTw), Math.floor(worldY / this.effTh)];
61
+ }
62
+ getTileShapes(tilesetCollision, tileMap, worldX, worldY) {
63
+ const [tileX, tileY] = this.getTileAt(worldX, worldY);
64
+ const cell = tileMap.get(tileKey(tileX, tileY));
65
+ const shapes = [];
66
+ for (const tileData of iterTileDatas(this.world, tilesetCollision, cell)) {
67
+ const tileWorldX = tileX * this.effTw;
68
+ const tileWorldY = tileY * this.effTh;
69
+ for (const shape of tileData.shapes) {
70
+ if (shape.isValid()) {
71
+ shapes.push(shape.transform(tileWorldX, tileWorldY, this.renderScale));
72
+ }
73
+ }
74
+ }
75
+ return shapes;
76
+ }
77
+ getNearbyTileShapes(tilesetCollision, tileMap, sprite, margin = 1) {
78
+ const [left, top, right, bottom] = getSpriteBounds(sprite);
79
+ const tw = this.effTw;
80
+ const th = this.effTh;
81
+ const minTileX = Math.floor(left / tw) - margin;
82
+ const maxTileX = Math.floor(right / tw) + margin;
83
+ const minTileY = Math.floor(top / th) - margin;
84
+ const maxTileY = Math.floor(bottom / th) + margin;
85
+ const shapes = [];
86
+ for (let tileY = minTileY; tileY <= maxTileY; tileY += 1) {
87
+ for (let tileX = minTileX; tileX <= maxTileX; tileX += 1) {
88
+ const cell = tileMap.get(tileKey(tileX, tileY));
89
+ if (cell === undefined)
90
+ continue;
91
+ for (const tileData of iterTileDatas(this.world, tilesetCollision, cell)) {
92
+ const tileWorldX = tileX * tw;
93
+ const tileWorldY = tileY * th;
94
+ for (const poly of tileData.shapes) {
95
+ if (poly.isValid()) {
96
+ shapes.push(poly.transform(tileWorldX, tileWorldY, this.renderScale));
97
+ }
98
+ }
99
+ }
100
+ }
101
+ }
102
+ return shapes;
103
+ }
104
+ moveAndSlide(sprite, tilesetCollision = null, tileMap = null, deltaX = 0.0, deltaY = 0.0, options = {}) {
105
+ return moveAndSlide(this, sprite, tilesetCollision, tileMap, deltaX, deltaY, options);
106
+ }
107
+ moveGrounded(sprite, tilesetCollision = null, tileMap = null, dt = 0.016, options = {}) {
108
+ return moveGrounded(this, sprite, tilesetCollision, tileMap, dt, options);
109
+ }
110
+ movePlatformer(sprite, tilesetCollision = null, tileMap = null, dt = 0.016, options = {}) {
111
+ return movePlatformer(this, sprite, tilesetCollision, tileMap, dt, options);
112
+ }
113
+ movePlatformerWithSlide(sprite, tilesetCollision = null, tileMap = null, dt = 0.016, options = {}) {
114
+ return movePlatformerWithSlide(this, sprite, tilesetCollision, tileMap, dt, options);
115
+ }
116
+ moveRpg(sprite, tilesetCollision = null, tileMap = null, deltaX = 0.0, deltaY = 0.0, options = {}) {
117
+ return moveRpg(this, sprite, tilesetCollision, tileMap, deltaX, deltaY, options);
118
+ }
119
+ move(sprite, tilesetCollision = null, tileMap = null, deltaX = 0.0, deltaY = 0.0, dt = 0.016, options = {}) {
120
+ switch (this.mode) {
121
+ case "slide":
122
+ return this.moveAndSlide(sprite, tilesetCollision, tileMap, deltaX, deltaY, options);
123
+ case "platformer":
124
+ return this.movePlatformer(sprite, tilesetCollision, tileMap, dt, options);
125
+ case "grounded":
126
+ return this.moveGrounded(sprite, tilesetCollision, tileMap, dt, options);
127
+ case "rpg":
128
+ return this.moveRpg(sprite, tilesetCollision, tileMap, deltaX, deltaY, options);
129
+ }
130
+ }
131
+ collidesAt(sprite, tilesetCollision, tileMap) {
132
+ return collidesAt(this, sprite, tilesetCollision, tileMap, 1, this.world);
133
+ }
134
+ static fromGameType(gameType, tileSize = [32, 32], strict = false, renderScale = 1.0) {
135
+ const normalized = gameType.toLowerCase();
136
+ let runner;
137
+ if (normalized === "platformer") {
138
+ runner = new CollisionRunner(tileSize, "platformer", renderScale);
139
+ runner.gravity = 800.0;
140
+ runner.maxFallSpeed = 600.0;
141
+ runner.jumpStrength = -400.0;
142
+ runner.horizontalSpeed = 200.0;
143
+ runner.slideFriction = 0.1;
144
+ runner.gameType = "platformer";
145
+ runner.strict = strict;
146
+ }
147
+ else if (normalized === "topdown") {
148
+ runner = new CollisionRunner(tileSize, "slide", renderScale);
149
+ runner.gravity = 0.0;
150
+ runner.maxFallSpeed = 0.0;
151
+ runner.jumpStrength = 0.0;
152
+ runner.slideFriction = 0.1;
153
+ runner.gameType = "topdown";
154
+ runner.strict = strict;
155
+ }
156
+ else if (normalized === "rpg") {
157
+ runner = new CollisionRunner(tileSize, "rpg", renderScale);
158
+ runner.gravity = 0.0;
159
+ runner.maxFallSpeed = 0.0;
160
+ runner.jumpStrength = 0.0;
161
+ runner.slideFriction = 0.0;
162
+ runner.rpgSnapToGrid = false;
163
+ runner.gameType = "rpg";
164
+ runner.strict = strict;
165
+ }
166
+ else {
167
+ throw new RangeError(`Unknown game_type: '${gameType}'. Valid options are: 'platformer', 'topdown', 'rpg'`);
168
+ }
169
+ runner.validateConfig();
170
+ return runner;
171
+ }
172
+ validateConfig(strict = null) {
173
+ const useStrict = strict ?? this.strict;
174
+ const errors = [];
175
+ const warnings = [];
176
+ if (this.gravity < 0)
177
+ errors.push("gravity must be >= 0 (negative gravity not supported)");
178
+ if (this.maxFallSpeed < 0)
179
+ errors.push("max_fall_speed must be >= 0");
180
+ if (this.jumpStrength > 0) {
181
+ warnings.push("jump_strength is positive (upward force should be negative). Did you mean a negative value?");
182
+ }
183
+ if (this.slideFriction < 0.0 || this.slideFriction > 1.0) {
184
+ warnings.push(`slide_friction=${this.slideFriction} is outside typical range [0.0, 1.0]`);
185
+ }
186
+ if (this.mode === "platformer") {
187
+ if (this.gravity === 0) {
188
+ errors.push("PLATFORMER mode requires gravity > 0 for jumping mechanics.\n" +
189
+ " Fix: Set runner.gravity = 800.0 (or another positive value)\n" +
190
+ " Or: Use game_type='topdown' or 'rpg' instead");
191
+ }
192
+ if (this.maxFallSpeed === 0 && this.gravity > 0) {
193
+ warnings.push("PLATFORMER mode with gravity > 0 but max_fall_speed = 0. Falling speed will be unlimited.");
194
+ }
195
+ }
196
+ else if (this.mode === "slide") {
197
+ if (this.gravity > 0) {
198
+ warnings.push(`SLIDE mode (top-down) typically uses gravity = 0. Current gravity = ${this.gravity} will be ignored in move_and_slide().`);
199
+ }
200
+ }
201
+ else if (this.mode === "rpg") {
202
+ if (this.gravity > 0) {
203
+ errors.push("RPG mode should not use gravity (set gravity = 0).\n" +
204
+ " Fix: Set runner.gravity = 0.0\n" +
205
+ " Or: Use game_type='platformer' if you need gravity");
206
+ }
207
+ }
208
+ if (errors.length > 0) {
209
+ throw new RangeError(`Configuration validation failed:\n\n${errors.map((e, i) => `${i + 1}. ${e}`).join("\n")}`);
210
+ }
211
+ if (warnings.length > 0) {
212
+ const message = `Configuration warnings detected:\n\n${warnings.map((w, i) => `${i + 1}. ${w}`).join("\n")}`;
213
+ if (useStrict)
214
+ throw new RangeError(message);
215
+ else
216
+ console.warn(message);
217
+ }
218
+ }
219
+ }
220
+ //# sourceMappingURL=runner.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,12 @@
1
+ import type { CollisionPolygon, TilesetCollision } from "../../parser/collision.js";
2
+ import type { ICollidable } from "../protocols.js";
3
+ import type { PhysicsWorld, TileMap } from "../world.js";
4
+ import type { CollisionRunner } from "./runner.js";
5
+ import { type CollisionResult } from "./types.js";
6
+ export interface SlideOptions {
7
+ readonly slopeSlide?: boolean;
8
+ readonly world?: PhysicsWorld | null;
9
+ }
10
+ export declare function moveAndSlide(runner: CollisionRunner, sprite: ICollidable, tilesetCollision: TilesetCollision | null, tileMap: TileMap | null, deltaX: number, deltaY: number, options?: SlideOptions): CollisionResult;
11
+ export declare function collisionNormalFromMotion(_sprite: ICollidable, polygon: CollisionPolygon, ox: number, oy: number, motionX: number, motionY: number, scale?: number): [number, number] | null;
12
+ //# sourceMappingURL=slide.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"slide.d.ts","sourceRoot":"","sources":["../../../../src/core/runtime/movement/slide.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,gBAAgB,EAChB,gBAAgB,EACjB,MAAM,2BAA2B,CAAC;AACnC,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,KAAK,EAAE,YAAY,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAEzD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AACnD,OAAO,EAAyB,KAAK,eAAe,EAAE,MAAM,YAAY,CAAC;AAEzE,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,KAAK,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;CACtC;AAED,wBAAgB,YAAY,CAC1B,MAAM,EAAE,eAAe,EACvB,MAAM,EAAE,WAAW,EACnB,gBAAgB,EAAE,gBAAgB,GAAG,IAAI,EACzC,OAAO,EAAE,OAAO,GAAG,IAAI,EACvB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,MAAM,EACd,OAAO,GAAE,YAAiB,GACzB,eAAe,CA0HjB;AAED,wBAAgB,yBAAyB,CACvC,OAAO,EAAE,WAAW,EACpB,OAAO,EAAE,gBAAgB,EACzB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,KAAK,SAAM,GACV,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CA6CzB"}
@@ -0,0 +1,145 @@
1
+ import { collidesAt, firstCollidingShape } from "./queries.js";
2
+ import { createCollisionResult } from "./types.js";
3
+ export function moveAndSlide(runner, sprite, tilesetCollision, tileMap, deltaX, deltaY, options = {}) {
4
+ const world = runner.resolveWorld(options.world ?? null);
5
+ if (world !== null) {
6
+ tilesetCollision = world.tilesetCollision;
7
+ tileMap = world.tileMap;
8
+ }
9
+ const result = createCollisionResult(sprite.x, sprite.y);
10
+ if (deltaX === 0 && deltaY === 0)
11
+ return result;
12
+ const oldX = sprite.x;
13
+ const oldY = sprite.y;
14
+ const slopeSlide = options.slopeSlide ?? false;
15
+ if (slopeSlide) {
16
+ const maxSlides = 4;
17
+ let motionX = deltaX;
18
+ let motionY = deltaY;
19
+ for (let s = 0; s < maxSlides; s += 1) {
20
+ if (Math.abs(motionX) < 0.01 && Math.abs(motionY) < 0.01)
21
+ break;
22
+ sprite.x = oldX + motionX;
23
+ sprite.y = oldY + motionY;
24
+ const hit = firstCollidingShape(runner, sprite, tilesetCollision, tileMap, 1, world);
25
+ if (hit === null) {
26
+ result.finalX = sprite.x;
27
+ result.finalY = sprite.y;
28
+ return result;
29
+ }
30
+ sprite.x = oldX;
31
+ sprite.y = oldY;
32
+ result.collided = true;
33
+ const [poly, ox, oy] = hit;
34
+ const normal = collisionNormalFromMotion(sprite, poly, ox, oy, motionX, motionY, runner.renderScale);
35
+ if (normal !== null) {
36
+ const dot = motionX * normal[0] + motionY * normal[1];
37
+ if (dot < 0) {
38
+ motionX -= normal[0] * dot;
39
+ motionY -= normal[1] * dot;
40
+ }
41
+ else {
42
+ break;
43
+ }
44
+ }
45
+ else {
46
+ break;
47
+ }
48
+ }
49
+ result.finalX = sprite.x;
50
+ result.finalY = sprite.y;
51
+ return result;
52
+ }
53
+ sprite.x = oldX + deltaX;
54
+ sprite.y = oldY + deltaY;
55
+ if (!collidesAt(runner, sprite, tilesetCollision, tileMap, 1, world)) {
56
+ result.finalX = sprite.x;
57
+ result.finalY = sprite.y;
58
+ return result;
59
+ }
60
+ result.collided = true;
61
+ sprite.x = oldX + deltaX;
62
+ sprite.y = oldY;
63
+ const xCollided = collidesAt(runner, sprite, tilesetCollision, tileMap, 1, world);
64
+ if (xCollided) {
65
+ sprite.x = oldX;
66
+ result.hitWallX = true;
67
+ }
68
+ sprite.y = oldY + deltaY;
69
+ const yCollided = collidesAt(runner, sprite, tilesetCollision, tileMap, 1, world);
70
+ if (yCollided) {
71
+ sprite.y = oldY;
72
+ result.hitWallY = true;
73
+ }
74
+ let xc = xCollided;
75
+ let yc = yCollided;
76
+ if (!xc && !yc) {
77
+ if (Math.abs(deltaX) >= Math.abs(deltaY)) {
78
+ sprite.y = oldY;
79
+ yc = true;
80
+ result.hitWallY = true;
81
+ result.slideVector = [deltaX, 0.0];
82
+ }
83
+ else {
84
+ sprite.x = oldX;
85
+ xc = true;
86
+ result.hitWallX = true;
87
+ result.slideVector = [0.0, deltaY];
88
+ }
89
+ }
90
+ result.finalX = sprite.x;
91
+ result.finalY = sprite.y;
92
+ if (xc && !yc)
93
+ result.slideVector = [0.0, deltaY];
94
+ else if (yc && !xc)
95
+ result.slideVector = [deltaX, 0.0];
96
+ return result;
97
+ }
98
+ export function collisionNormalFromMotion(_sprite, polygon, ox, oy, motionX, motionY, scale = 1.0) {
99
+ const vertices = polygon.vertices;
100
+ const n = vertices.length;
101
+ if (n < 2)
102
+ return null;
103
+ let polyCx = 0.0;
104
+ let polyCy = 0.0;
105
+ for (const v of vertices) {
106
+ polyCx += v[0] * scale;
107
+ polyCy += v[1] * scale;
108
+ }
109
+ polyCx = ox + polyCx / n;
110
+ polyCy = oy + polyCy / n;
111
+ let bestEdge = null;
112
+ let bestAlignment = -1.0;
113
+ for (let i = 0; i < n; i += 1) {
114
+ const v1 = vertices[i];
115
+ const v2 = vertices[(i + 1) % n];
116
+ if (v1 === undefined || v2 === undefined)
117
+ continue;
118
+ const v1x = v1[0] * scale + ox;
119
+ const v1y = v1[1] * scale + oy;
120
+ const v2x = v2[0] * scale + ox;
121
+ const v2y = v2[1] * scale + oy;
122
+ const edgeX = v2x - v1x;
123
+ const edgeY = v2y - v1y;
124
+ const edgeLen = Math.sqrt(edgeX * edgeX + edgeY * edgeY);
125
+ if (edgeLen < 0.01)
126
+ continue;
127
+ let normalX = -edgeY / edgeLen;
128
+ let normalY = edgeX / edgeLen;
129
+ const midX = (v1x + v2x) * 0.5;
130
+ const midY = (v1y + v2y) * 0.5;
131
+ const toOutsideX = midX - polyCx;
132
+ const toOutsideY = midY - polyCy;
133
+ if (normalX * toOutsideX + normalY * toOutsideY < 0) {
134
+ normalX = -normalX;
135
+ normalY = -normalY;
136
+ }
137
+ const alignment = -(motionX * normalX + motionY * normalY);
138
+ if (alignment > bestAlignment && alignment > 0) {
139
+ bestAlignment = alignment;
140
+ bestEdge = [normalX, normalY];
141
+ }
142
+ }
143
+ return bestEdge;
144
+ }
145
+ //# sourceMappingURL=slide.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,22 @@
1
+ import type { Vec2 } from "../../vec.js";
2
+ export type MovementMode = "slide" | "grounded" | "platformer" | "rpg";
3
+ export declare const MOVEMENT_MODES: readonly MovementMode[];
4
+ export interface GroundInfo {
5
+ y: number;
6
+ normal: Vec2;
7
+ angle: number;
8
+ }
9
+ export interface CollisionResult {
10
+ collided: boolean;
11
+ finalX: number;
12
+ finalY: number;
13
+ hitWallX: boolean;
14
+ hitWallY: boolean;
15
+ hitCeiling: boolean;
16
+ onGround: boolean;
17
+ slideVector: Vec2 | null;
18
+ groundAngle: number | null;
19
+ groundNormal: Vec2 | null;
20
+ }
21
+ export declare function createCollisionResult(finalX: number, finalY: number): CollisionResult;
22
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/core/runtime/movement/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEzC,MAAM,MAAM,YAAY,GAAG,OAAO,GAAG,UAAU,GAAG,YAAY,GAAG,KAAK,CAAC;AACvE,eAAO,MAAM,cAAc,EAAE,SAAS,YAAY,EAKjD,CAAC;AAEF,MAAM,WAAW,UAAU;IACzB,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,IAAI,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,eAAe;IAC9B,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,OAAO,CAAC;IAClB,QAAQ,EAAE,OAAO,CAAC;IAClB,UAAU,EAAE,OAAO,CAAC;IACpB,QAAQ,EAAE,OAAO,CAAC;IAClB,WAAW,EAAE,IAAI,GAAG,IAAI,CAAC;IACzB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,YAAY,EAAE,IAAI,GAAG,IAAI,CAAC;CAC3B;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,MAAM,GACb,eAAe,CAajB"}
@@ -0,0 +1,21 @@
1
+ export const MOVEMENT_MODES = [
2
+ "slide",
3
+ "grounded",
4
+ "platformer",
5
+ "rpg",
6
+ ];
7
+ export function createCollisionResult(finalX, finalY) {
8
+ return {
9
+ collided: false,
10
+ finalX,
11
+ finalY,
12
+ hitWallX: false,
13
+ hitWallY: false,
14
+ hitCeiling: false,
15
+ onGround: false,
16
+ slideVector: null,
17
+ groundAngle: null,
18
+ groundNormal: null,
19
+ };
20
+ }
21
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/core/runtime/movement/types.ts"],"names":[],"mappings":"AAGA,MAAM,CAAC,MAAM,cAAc,GAA4B;IACrD,OAAO;IACP,UAAU;IACV,YAAY;IACZ,KAAK;CACN,CAAC;AAqBF,MAAM,UAAU,qBAAqB,CACnC,MAAc,EACd,MAAc;IAEd,OAAO;QACL,QAAQ,EAAE,KAAK;QACf,MAAM;QACN,MAAM;QACN,QAAQ,EAAE,KAAK;QACf,QAAQ,EAAE,KAAK;QACf,UAAU,EAAE,KAAK;QACjB,QAAQ,EAAE,KAAK;QACf,WAAW,EAAE,IAAI;QACjB,WAAW,EAAE,IAAI;QACjB,YAAY,EAAE,IAAI;KACnB,CAAC;AACJ,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from "./nav_grid.js";
2
+ export * from "./path_follower.js";
3
+ export * from "./pathfinder.js";
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/core/runtime/navigation/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from "./nav_grid.js";
2
+ export * from "./path_follower.js";
3
+ export * from "./pathfinder.js";
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/core/runtime/navigation/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC"}
@@ -0,0 +1,36 @@
1
+ import { type TileMap } from "../world.js";
2
+ import { TilesetCollision, type TileCollisionData } from "../../parser/collision.js";
3
+ import type { Vec2 } from "../../vec.js";
4
+ export type GidResolver = (tileId: number) => TileCollisionData | null;
5
+ export interface NavGridOptions {
6
+ readonly renderScale?: number;
7
+ readonly mapSize?: Vec2 | null;
8
+ readonly gidResolver?: GidResolver | null;
9
+ readonly collisionMask?: number;
10
+ }
11
+ export declare class NavGrid {
12
+ readonly tileMap: TileMap;
13
+ readonly tilesetCollision: TilesetCollision;
14
+ readonly tileSize: Vec2;
15
+ readonly collisionMask: number;
16
+ readonly effTw: number;
17
+ readonly effTh: number;
18
+ readonly width: number;
19
+ readonly height: number;
20
+ walkable: boolean[][];
21
+ readonly gidResolver: GidResolver | null;
22
+ constructor(tileMap: TileMap, tilesetCollision: TilesetCollision, tileSize: Vec2, options?: NavGridOptions);
23
+ private resolve;
24
+ private iterDatas;
25
+ private isTileWalkable;
26
+ private inBounds;
27
+ isSolid(tx: number, ty: number): boolean;
28
+ isWalkable(tx: number, ty: number): boolean;
29
+ isOneWay(tx: number, ty: number): boolean;
30
+ copy(): NavGrid;
31
+ erode(margin: number): NavGrid;
32
+ private erodeInPlace;
33
+ static forEntity(tileMap: TileMap, tilesetCollision: TilesetCollision, tileSize: Vec2, spriteWidth: number, spriteHeight?: number | null, renderScale?: number, mapSize?: Vec2 | null, cache?: Map<string, NavGrid> | null, gidResolver?: GidResolver | null, collisionMask?: number): NavGrid;
34
+ getNeighbors(tx: number, ty: number, diagonals?: boolean): Vec2[];
35
+ }
36
+ //# sourceMappingURL=nav_grid.d.ts.map
@@ -0,0 +1 @@
1
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