tilemap-parser 0.1.0

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Files changed (191) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +53 -0
  3. package/dist/core/errors.d.ts +13 -0
  4. package/dist/core/errors.d.ts.map +1 -0
  5. package/dist/core/errors.js +13 -0
  6. package/dist/core/errors.js.map +1 -0
  7. package/dist/core/index.d.ts +7 -0
  8. package/dist/core/index.d.ts.map +1 -0
  9. package/dist/core/index.js +7 -0
  10. package/dist/core/index.js.map +1 -0
  11. package/dist/core/loaders.d.ts +19 -0
  12. package/dist/core/loaders.d.ts.map +1 -0
  13. package/dist/core/loaders.js +50 -0
  14. package/dist/core/loaders.js.map +1 -0
  15. package/dist/core/parser/animation.d.ts +35 -0
  16. package/dist/core/parser/animation.d.ts.map +1 -0
  17. package/dist/core/parser/animation.js +178 -0
  18. package/dist/core/parser/animation.js.map +1 -0
  19. package/dist/core/parser/coerce.d.ts +13 -0
  20. package/dist/core/parser/coerce.d.ts.map +1 -0
  21. package/dist/core/parser/coerce.js +109 -0
  22. package/dist/core/parser/coerce.js.map +1 -0
  23. package/dist/core/parser/collision.d.ts +98 -0
  24. package/dist/core/parser/collision.d.ts.map +1 -0
  25. package/dist/core/parser/collision.js +486 -0
  26. package/dist/core/parser/collision.js.map +1 -0
  27. package/dist/core/parser/index.d.ts +7 -0
  28. package/dist/core/parser/index.d.ts.map +1 -0
  29. package/dist/core/parser/index.js +7 -0
  30. package/dist/core/parser/index.js.map +1 -0
  31. package/dist/core/parser/map.d.ts +132 -0
  32. package/dist/core/parser/map.d.ts.map +1 -0
  33. package/dist/core/parser/map.js +416 -0
  34. package/dist/core/parser/map.js.map +1 -0
  35. package/dist/core/parser/node.d.ts +14 -0
  36. package/dist/core/parser/node.d.ts.map +1 -0
  37. package/dist/core/parser/node.js +40 -0
  38. package/dist/core/parser/node.js.map +1 -0
  39. package/dist/core/parser/particle.d.ts +68 -0
  40. package/dist/core/parser/particle.d.ts.map +1 -0
  41. package/dist/core/parser/particle.js +341 -0
  42. package/dist/core/parser/particle.js.map +1 -0
  43. package/dist/core/parser/tileanim.d.ts +31 -0
  44. package/dist/core/parser/tileanim.d.ts.map +1 -0
  45. package/dist/core/parser/tileanim.js +182 -0
  46. package/dist/core/parser/tileanim.js.map +1 -0
  47. package/dist/core/runtime/body.d.ts +27 -0
  48. package/dist/core/runtime/body.d.ts.map +1 -0
  49. package/dist/core/runtime/body.js +105 -0
  50. package/dist/core/runtime/body.js.map +1 -0
  51. package/dist/core/runtime/collision/hit.d.ts +19 -0
  52. package/dist/core/runtime/collision/hit.d.ts.map +1 -0
  53. package/dist/core/runtime/collision/hit.js +87 -0
  54. package/dist/core/runtime/collision/hit.js.map +1 -0
  55. package/dist/core/runtime/collision/index.d.ts +4 -0
  56. package/dist/core/runtime/collision/index.d.ts.map +1 -0
  57. package/dist/core/runtime/collision/index.js +4 -0
  58. package/dist/core/runtime/collision/index.js.map +1 -0
  59. package/dist/core/runtime/collision/manager.d.ts +20 -0
  60. package/dist/core/runtime/collision/manager.d.ts.map +1 -0
  61. package/dist/core/runtime/collision/manager.js +142 -0
  62. package/dist/core/runtime/collision/manager.js.map +1 -0
  63. package/dist/core/runtime/collision/shapes.d.ts +10 -0
  64. package/dist/core/runtime/collision/shapes.d.ts.map +1 -0
  65. package/dist/core/runtime/collision/shapes.js +193 -0
  66. package/dist/core/runtime/collision/shapes.js.map +1 -0
  67. package/dist/core/runtime/collision_cache.d.ts +17 -0
  68. package/dist/core/runtime/collision_cache.d.ts.map +1 -0
  69. package/dist/core/runtime/collision_cache.js +78 -0
  70. package/dist/core/runtime/collision_cache.js.map +1 -0
  71. package/dist/core/runtime/index.d.ts +9 -0
  72. package/dist/core/runtime/index.d.ts.map +1 -0
  73. package/dist/core/runtime/index.js +9 -0
  74. package/dist/core/runtime/index.js.map +1 -0
  75. package/dist/core/runtime/movement/grounded.d.ts +12 -0
  76. package/dist/core/runtime/movement/grounded.d.ts.map +1 -0
  77. package/dist/core/runtime/movement/grounded.js +97 -0
  78. package/dist/core/runtime/movement/grounded.js.map +1 -0
  79. package/dist/core/runtime/movement/index.d.ts +8 -0
  80. package/dist/core/runtime/movement/index.d.ts.map +1 -0
  81. package/dist/core/runtime/movement/index.js +8 -0
  82. package/dist/core/runtime/movement/index.js.map +1 -0
  83. package/dist/core/runtime/movement/platformer.d.ts +15 -0
  84. package/dist/core/runtime/movement/platformer.d.ts.map +1 -0
  85. package/dist/core/runtime/movement/platformer.js +419 -0
  86. package/dist/core/runtime/movement/platformer.js.map +1 -0
  87. package/dist/core/runtime/movement/queries.d.ts +21 -0
  88. package/dist/core/runtime/movement/queries.d.ts.map +1 -0
  89. package/dist/core/runtime/movement/queries.js +326 -0
  90. package/dist/core/runtime/movement/queries.js.map +1 -0
  91. package/dist/core/runtime/movement/rpg.d.ts +10 -0
  92. package/dist/core/runtime/movement/rpg.d.ts.map +1 -0
  93. package/dist/core/runtime/movement/rpg.js +47 -0
  94. package/dist/core/runtime/movement/rpg.js.map +1 -0
  95. package/dist/core/runtime/movement/runner.d.ts +52 -0
  96. package/dist/core/runtime/movement/runner.d.ts.map +1 -0
  97. package/dist/core/runtime/movement/runner.js +220 -0
  98. package/dist/core/runtime/movement/runner.js.map +1 -0
  99. package/dist/core/runtime/movement/slide.d.ts +12 -0
  100. package/dist/core/runtime/movement/slide.d.ts.map +1 -0
  101. package/dist/core/runtime/movement/slide.js +145 -0
  102. package/dist/core/runtime/movement/slide.js.map +1 -0
  103. package/dist/core/runtime/movement/types.d.ts +22 -0
  104. package/dist/core/runtime/movement/types.d.ts.map +1 -0
  105. package/dist/core/runtime/movement/types.js +21 -0
  106. package/dist/core/runtime/movement/types.js.map +1 -0
  107. package/dist/core/runtime/navigation/index.d.ts +4 -0
  108. package/dist/core/runtime/navigation/index.d.ts.map +1 -0
  109. package/dist/core/runtime/navigation/index.js +4 -0
  110. package/dist/core/runtime/navigation/index.js.map +1 -0
  111. package/dist/core/runtime/navigation/nav_grid.d.ts +36 -0
  112. package/dist/core/runtime/navigation/nav_grid.d.ts.map +1 -0
  113. package/dist/core/runtime/navigation/nav_grid.js +245 -0
  114. package/dist/core/runtime/navigation/nav_grid.js.map +1 -0
  115. package/dist/core/runtime/navigation/path_follower.d.ts +19 -0
  116. package/dist/core/runtime/navigation/path_follower.d.ts.map +1 -0
  117. package/dist/core/runtime/navigation/path_follower.js +59 -0
  118. package/dist/core/runtime/navigation/path_follower.js.map +1 -0
  119. package/dist/core/runtime/navigation/pathfinder.d.ts +8 -0
  120. package/dist/core/runtime/navigation/pathfinder.d.ts.map +1 -0
  121. package/dist/core/runtime/navigation/pathfinder.js +114 -0
  122. package/dist/core/runtime/navigation/pathfinder.js.map +1 -0
  123. package/dist/core/runtime/polygon_query.d.ts +13 -0
  124. package/dist/core/runtime/polygon_query.d.ts.map +1 -0
  125. package/dist/core/runtime/polygon_query.js +462 -0
  126. package/dist/core/runtime/polygon_query.js.map +1 -0
  127. package/dist/core/runtime/protocols.d.ts +15 -0
  128. package/dist/core/runtime/protocols.d.ts.map +1 -0
  129. package/dist/core/runtime/protocols.js +2 -0
  130. package/dist/core/runtime/protocols.js.map +1 -0
  131. package/dist/core/runtime/world.d.ts +47 -0
  132. package/dist/core/runtime/world.d.ts.map +1 -0
  133. package/dist/core/runtime/world.js +272 -0
  134. package/dist/core/runtime/world.js.map +1 -0
  135. package/dist/core/utils/geometry.d.ts +25 -0
  136. package/dist/core/utils/geometry.d.ts.map +1 -0
  137. package/dist/core/utils/geometry.js +485 -0
  138. package/dist/core/utils/geometry.js.map +1 -0
  139. package/dist/core/utils/index.d.ts +2 -0
  140. package/dist/core/utils/index.d.ts.map +1 -0
  141. package/dist/core/utils/index.js +2 -0
  142. package/dist/core/utils/index.js.map +1 -0
  143. package/dist/core/vec.d.ts +13 -0
  144. package/dist/core/vec.d.ts.map +1 -0
  145. package/dist/core/vec.js +20 -0
  146. package/dist/core/vec.js.map +1 -0
  147. package/dist/phaser/anim.d.ts +8 -0
  148. package/dist/phaser/anim.d.ts.map +1 -0
  149. package/dist/phaser/anim.js +24 -0
  150. package/dist/phaser/anim.js.map +1 -0
  151. package/dist/phaser/camera.d.ts +29 -0
  152. package/dist/phaser/camera.d.ts.map +1 -0
  153. package/dist/phaser/camera.js +19 -0
  154. package/dist/phaser/camera.js.map +1 -0
  155. package/dist/phaser/images.d.ts +13 -0
  156. package/dist/phaser/images.d.ts.map +1 -0
  157. package/dist/phaser/images.js +40 -0
  158. package/dist/phaser/images.js.map +1 -0
  159. package/dist/phaser/index.d.ts +12 -0
  160. package/dist/phaser/index.d.ts.map +1 -0
  161. package/dist/phaser/index.js +12 -0
  162. package/dist/phaser/index.js.map +1 -0
  163. package/dist/phaser/keys.d.ts +11 -0
  164. package/dist/phaser/keys.d.ts.map +1 -0
  165. package/dist/phaser/keys.js +29 -0
  166. package/dist/phaser/keys.js.map +1 -0
  167. package/dist/phaser/loader.d.ts +9 -0
  168. package/dist/phaser/loader.d.ts.map +1 -0
  169. package/dist/phaser/loader.js +23 -0
  170. package/dist/phaser/loader.js.map +1 -0
  171. package/dist/phaser/objects.d.ts +20 -0
  172. package/dist/phaser/objects.d.ts.map +1 -0
  173. package/dist/phaser/objects.js +56 -0
  174. package/dist/phaser/objects.js.map +1 -0
  175. package/dist/phaser/particles.d.ts +34 -0
  176. package/dist/phaser/particles.d.ts.map +1 -0
  177. package/dist/phaser/particles.js +24 -0
  178. package/dist/phaser/particles.js.map +1 -0
  179. package/dist/phaser/spawns.d.ts +8 -0
  180. package/dist/phaser/spawns.d.ts.map +1 -0
  181. package/dist/phaser/spawns.js +29 -0
  182. package/dist/phaser/spawns.js.map +1 -0
  183. package/dist/phaser/sprites.d.ts +23 -0
  184. package/dist/phaser/sprites.d.ts.map +1 -0
  185. package/dist/phaser/sprites.js +34 -0
  186. package/dist/phaser/sprites.js.map +1 -0
  187. package/dist/phaser/tiles.d.ts +16 -0
  188. package/dist/phaser/tiles.d.ts.map +1 -0
  189. package/dist/phaser/tiles.js +76 -0
  190. package/dist/phaser/tiles.js.map +1 -0
  191. package/package.json +79 -0
@@ -0,0 +1,326 @@
1
+ import { CollisionPolygon, TileCollisionData, TilesetCollision, } from "../../parser/collision.js";
2
+ import { tileKey } from "../../vec.js";
3
+ import { shouldCollide } from "../collision/hit.js";
4
+ import { checkSpritePolygonOffset, getSpriteBounds } from "../polygon_query.js";
5
+ import { flippedData, iterCellEntries, } from "../world.js";
6
+ export function resolveTileData(world, tilesetCollision, tileId) {
7
+ if (tileId === null || tileId === undefined)
8
+ return null;
9
+ if (typeof tileId === "boolean")
10
+ return null;
11
+ if (world !== null)
12
+ return world.resolveCollision(tileId);
13
+ if (tilesetCollision === null)
14
+ return null;
15
+ return tilesetCollision.tiles.get(tileId) ?? null;
16
+ }
17
+ function literalEntryData(tilesetCollision, entry) {
18
+ const [gid, flags] = entry;
19
+ const base = tilesetCollision.tiles.get(gid);
20
+ if (base === undefined)
21
+ return null;
22
+ if (flags === 0)
23
+ return base;
24
+ return flippedData(base, flags, tilesetCollision.tileSize);
25
+ }
26
+ export function* iterTileDatas(world, tilesetCollision, cell, sprite = null) {
27
+ if (world !== null) {
28
+ for (const entry of iterCellEntries(cell)) {
29
+ const data = world.resolveStackEntry(entry);
30
+ if (data === null)
31
+ continue;
32
+ if (sprite !== null && !shouldCollide(sprite, data))
33
+ continue;
34
+ yield data;
35
+ }
36
+ return;
37
+ }
38
+ if (tilesetCollision === null)
39
+ return;
40
+ for (const entry of iterCellEntries(cell)) {
41
+ const data = literalEntryData(tilesetCollision, entry);
42
+ if (data === null)
43
+ continue;
44
+ if (sprite !== null && !shouldCollide(sprite, data))
45
+ continue;
46
+ yield data;
47
+ }
48
+ }
49
+ export function collidesAt(runner, sprite, tilesetCollision, tileMap, margin = 1, world = null) {
50
+ const [left, top, right, bottom] = getSpriteBounds(sprite);
51
+ const tw = runner.effTw;
52
+ const th = runner.effTh;
53
+ const minTileX = Math.floor(left / tw) - margin;
54
+ const maxTileX = Math.floor(right / tw) + margin;
55
+ const minTileY = Math.floor(top / th) - margin;
56
+ const maxTileY = Math.floor(bottom / th) + margin;
57
+ if (tileMap !== null) {
58
+ for (let tileY = minTileY; tileY <= maxTileY; tileY += 1) {
59
+ for (let tileX = minTileX; tileX <= maxTileX; tileX += 1) {
60
+ const cell = tileMap.get(tileKey(tileX, tileY));
61
+ if (cell === undefined)
62
+ continue;
63
+ for (const tileData of iterTileDatas(world, tilesetCollision, cell, sprite)) {
64
+ const ox = tileX * tw;
65
+ const oy = tileY * th;
66
+ for (const poly of tileData.shapes) {
67
+ if (poly.isValid() &&
68
+ checkSpritePolygonOffset(sprite, poly, ox, oy, runner.renderScale)) {
69
+ return true;
70
+ }
71
+ }
72
+ }
73
+ }
74
+ }
75
+ }
76
+ const effective = world ?? runner.world;
77
+ return effective !== null && effective.collidesWithBody(sprite) !== null;
78
+ }
79
+ export function firstCollidingShape(runner, sprite, tilesetCollision, tileMap, margin = 1, world = null) {
80
+ const [left, top, right, bottom] = getSpriteBounds(sprite);
81
+ const tw = runner.effTw;
82
+ const th = runner.effTh;
83
+ const minTileX = Math.floor(left / tw) - margin;
84
+ const maxTileX = Math.floor(right / tw) + margin;
85
+ const minTileY = Math.floor(top / th) - margin;
86
+ const maxTileY = Math.floor(bottom / th) + margin;
87
+ if (tileMap !== null) {
88
+ for (let tileY = minTileY; tileY <= maxTileY; tileY += 1) {
89
+ for (let tileX = minTileX; tileX <= maxTileX; tileX += 1) {
90
+ const cell = tileMap.get(tileKey(tileX, tileY));
91
+ if (cell === undefined)
92
+ continue;
93
+ for (const tileData of iterTileDatas(world, tilesetCollision, cell, sprite)) {
94
+ const ox = tileX * tw;
95
+ const oy = tileY * th;
96
+ for (const poly of tileData.shapes) {
97
+ if (poly.isValid() &&
98
+ checkSpritePolygonOffset(sprite, poly, ox, oy, runner.renderScale)) {
99
+ return [poly, ox, oy];
100
+ }
101
+ }
102
+ }
103
+ }
104
+ }
105
+ }
106
+ const effective = world ?? runner.world;
107
+ if (effective !== null) {
108
+ const body = effective.collidesWithBody(sprite);
109
+ if (body !== null)
110
+ return [body.asPolygon(), 0.0, 0.0];
111
+ }
112
+ return null;
113
+ }
114
+ export function collidesAtPlatformer(runner, sprite, tilesetCollision, tileMap, includeOneWay = false, previousBottom = null, world = null) {
115
+ const [left, top, right, bottom] = getSpriteBounds(sprite);
116
+ const tw = runner.effTw;
117
+ const th = runner.effTh;
118
+ const minTileX = Math.floor(left / tw) - 1;
119
+ const maxTileX = Math.floor(right / tw) + 1;
120
+ const minTileY = Math.floor(top / th) - 1;
121
+ const maxTileY = Math.floor(bottom / th) + 1;
122
+ if (tileMap !== null) {
123
+ for (let tileY = minTileY; tileY <= maxTileY; tileY += 1) {
124
+ for (let tileX = minTileX; tileX <= maxTileX; tileX += 1) {
125
+ const cell = tileMap.get(tileKey(tileX, tileY));
126
+ if (cell === undefined)
127
+ continue;
128
+ for (const tileData of iterTileDatas(world, tilesetCollision, cell, sprite)) {
129
+ const ox = tileX * tw;
130
+ const oy = tileY * th;
131
+ for (const poly of tileData.shapes) {
132
+ if (!poly.isValid())
133
+ continue;
134
+ if (poly.oneWay) {
135
+ if (!includeOneWay)
136
+ continue;
137
+ let platformY = -Infinity;
138
+ for (const v of poly.vertices) {
139
+ const wy = v[1] * runner.renderScale + oy;
140
+ if (wy < platformY || platformY === -Infinity)
141
+ platformY = wy;
142
+ }
143
+ if (previousBottom !== null && previousBottom > platformY + 0.5)
144
+ continue;
145
+ }
146
+ if (checkSpritePolygonOffset(sprite, poly, ox, oy, runner.renderScale)) {
147
+ return true;
148
+ }
149
+ }
150
+ }
151
+ }
152
+ }
153
+ }
154
+ const effective = world ?? runner.world;
155
+ return effective !== null && effective.collidesWithBody(sprite) !== null;
156
+ }
157
+ export function angleFromNormal(normalX, normalY) {
158
+ const angle = (Math.atan2(-normalX, -normalY) * 180) / Math.PI;
159
+ return angle === 0 ? 0 : angle;
160
+ }
161
+ export function walkableEdgeInfoAtX(runner, poly, ox, oy, worldX, edgeIndex, minUpness, options = {}) {
162
+ const verts = poly.vertices;
163
+ const n = verts.length;
164
+ let v1x;
165
+ let v1y;
166
+ let v2x;
167
+ let v2y;
168
+ if (options.worldVerts === undefined) {
169
+ const a = verts[edgeIndex];
170
+ const b = verts[(edgeIndex + 1) % n];
171
+ if (a === undefined || b === undefined)
172
+ return null;
173
+ v1x = a[0] * runner.renderScale + ox;
174
+ v1y = a[1] * runner.renderScale + oy;
175
+ v2x = b[0] * runner.renderScale + ox;
176
+ v2y = b[1] * runner.renderScale + oy;
177
+ }
178
+ else {
179
+ const a = options.worldVerts[edgeIndex];
180
+ const b = options.worldVerts[(edgeIndex + 1) % n];
181
+ if (a === undefined || b === undefined)
182
+ return null;
183
+ v1x = a[0];
184
+ v1y = a[1];
185
+ v2x = b[0];
186
+ v2y = b[1];
187
+ }
188
+ const minX = Math.min(v1x, v2x);
189
+ const maxX = Math.max(v1x, v2x);
190
+ if (worldX < minX - 0.01 || worldX > maxX + 0.01)
191
+ return null;
192
+ const edgeX = v2x - v1x;
193
+ const edgeY = v2y - v1y;
194
+ const edgeLen = Math.sqrt(edgeX * edgeX + edgeY * edgeY);
195
+ if (edgeLen < 0.01)
196
+ return null;
197
+ if (Math.abs(edgeX) < 0.01)
198
+ return null; // vertical faces are walls
199
+ let normalX = -edgeY / edgeLen;
200
+ let normalY = edgeX / edgeLen;
201
+ let cx;
202
+ let cy;
203
+ if (options.centroid === undefined) {
204
+ let sx = 0;
205
+ let sy = 0;
206
+ for (const v of verts) {
207
+ sx += v[0];
208
+ sy += v[1];
209
+ }
210
+ cx = (sx / n) * runner.renderScale + ox;
211
+ cy = (sy / n) * runner.renderScale + oy;
212
+ }
213
+ else {
214
+ cx = options.centroid[0];
215
+ cy = options.centroid[1];
216
+ }
217
+ const midX = (v1x + v2x) * 0.5;
218
+ const midY = (v1y + v2y) * 0.5;
219
+ if (normalX * (cx - midX) + normalY * (cy - midY) > 0) {
220
+ normalX = -normalX;
221
+ normalY = -normalY;
222
+ }
223
+ if (-normalY < minUpness)
224
+ return null;
225
+ const t = (worldX - v1x) / edgeX;
226
+ return [v1y + (v2y - v1y) * t, normalX, normalY];
227
+ }
228
+ export function walkableEdgeYAtX(runner, poly, ox, oy, worldX, edgeIndex, minUpness) {
229
+ const info = walkableEdgeInfoAtX(runner, poly, ox, oy, worldX, edgeIndex, minUpness);
230
+ return info === null ? null : info[0];
231
+ }
232
+ export function findWalkableGroundInfo(runner, sprite, tilesetCollision, tileMap, maxUp, maxDown, includeOneWay = true, previousBottom = null, world = null) {
233
+ const [left, , right, bottom] = getSpriteBounds(sprite);
234
+ const sampleXs = [left, (left + right) * 0.5, right];
235
+ const tw = runner.effTw;
236
+ const th = runner.effTh;
237
+ const minTileX = Math.floor((left - 1.0) / tw) - 1;
238
+ const maxTileX = Math.floor((right + 1.0) / tw) + 1;
239
+ const minTileY = Math.floor((bottom - maxUp - th) / th) - 1;
240
+ const maxTileY = Math.floor((bottom + maxDown + th) / th) + 1;
241
+ const minUpness = Math.cos((runner.maxWalkAngle * Math.PI) / 180);
242
+ let best = null;
243
+ if (tileMap !== null) {
244
+ for (let tileY = minTileY; tileY <= maxTileY; tileY += 1) {
245
+ for (let tileX = minTileX; tileX <= maxTileX; tileX += 1) {
246
+ const cell = tileMap.get(tileKey(tileX, tileY));
247
+ if (cell === undefined)
248
+ continue;
249
+ for (const tileData of iterTileDatas(world, tilesetCollision, cell, sprite)) {
250
+ const ox = tileX * tw;
251
+ const oy = tileY * th;
252
+ for (const poly of tileData.shapes) {
253
+ if (!poly.isValid())
254
+ continue;
255
+ if (poly.oneWay && !includeOneWay)
256
+ continue;
257
+ const verts = poly.vertices;
258
+ const nVerts = verts.length;
259
+ let csx = 0;
260
+ let csy = 0;
261
+ for (const v of verts) {
262
+ csx += v[0];
263
+ csy += v[1];
264
+ }
265
+ const cx = (csx / nVerts) * runner.renderScale + ox;
266
+ const cy = (csy / nVerts) * runner.renderScale + oy;
267
+ const worldVerts = verts.map((v) => [
268
+ v[0] * runner.renderScale + ox,
269
+ v[1] * runner.renderScale + oy,
270
+ ]);
271
+ for (const sampleX of sampleXs) {
272
+ for (let i = 0; i < verts.length; i += 1) {
273
+ const edge = walkableEdgeInfoAtX(runner, poly, ox, oy, sampleX, i, minUpness, {
274
+ centroid: [cx, cy],
275
+ worldVerts,
276
+ });
277
+ if (edge === null)
278
+ continue;
279
+ const [groundY, nx, ny] = edge;
280
+ if (poly.oneWay &&
281
+ previousBottom !== null &&
282
+ previousBottom > groundY + 0.5) {
283
+ continue;
284
+ }
285
+ if (bottom - maxUp <= groundY &&
286
+ groundY <= bottom + maxDown &&
287
+ (best === null || groundY < best.y)) {
288
+ best = {
289
+ y: groundY,
290
+ normal: [nx, ny],
291
+ angle: angleFromNormal(nx, ny),
292
+ };
293
+ }
294
+ }
295
+ }
296
+ }
297
+ }
298
+ }
299
+ }
300
+ }
301
+ const effective = world ?? runner.world;
302
+ if (effective !== null) {
303
+ for (const body of effective.bodies) {
304
+ if (body === sprite)
305
+ continue;
306
+ if (!shouldCollide(sprite, body))
307
+ continue;
308
+ for (const sampleX of sampleXs) {
309
+ const groundY = body.topYAt(sampleX);
310
+ if (groundY === null)
311
+ continue;
312
+ if (!(bottom - maxUp <= groundY && groundY <= bottom + maxDown))
313
+ continue;
314
+ if (best === null || groundY < best.y) {
315
+ best = { y: groundY, normal: [0.0, -1.0], angle: 0.0 };
316
+ }
317
+ }
318
+ }
319
+ }
320
+ return best;
321
+ }
322
+ export function findWalkableGroundY(runner, sprite, tilesetCollision, tileMap, maxUp, maxDown, includeOneWay = true, previousBottom = null, world = null) {
323
+ const info = findWalkableGroundInfo(runner, sprite, tilesetCollision, tileMap, maxUp, maxDown, includeOneWay, previousBottom, world);
324
+ return info === null ? null : info.y;
325
+ }
326
+ //# sourceMappingURL=queries.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,10 @@
1
+ import type { TilesetCollision } from "../../parser/collision.js";
2
+ import type { ICollidable } from "../protocols.js";
3
+ import type { PhysicsWorld, TileMap } from "../world.js";
4
+ import type { CollisionRunner } from "./runner.js";
5
+ import { type CollisionResult } from "./types.js";
6
+ export interface RpgOptions {
7
+ readonly world?: PhysicsWorld | null;
8
+ }
9
+ export declare function moveRpg(runner: CollisionRunner, sprite: ICollidable, tilesetCollision: TilesetCollision | null, tileMap: TileMap | null, deltaX: number, deltaY: number, options?: RpgOptions): CollisionResult;
10
+ //# sourceMappingURL=rpg.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rpg.d.ts","sourceRoot":"","sources":["../../../../src/core/runtime/movement/rpg.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,KAAK,EAAE,YAAY,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAEzD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AACnD,OAAO,EAAyB,KAAK,eAAe,EAAE,MAAM,YAAY,CAAC;AAEzE,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,KAAK,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;CACtC;AAED,wBAAgB,OAAO,CACrB,MAAM,EAAE,eAAe,EACvB,MAAM,EAAE,WAAW,EACnB,gBAAgB,EAAE,gBAAgB,GAAG,IAAI,EACzC,OAAO,EAAE,OAAO,GAAG,IAAI,EACvB,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,MAAM,EACd,OAAO,GAAE,UAAe,GACvB,eAAe,CA2DjB"}
@@ -0,0 +1,47 @@
1
+ import { collidesAt } from "./queries.js";
2
+ import { createCollisionResult } from "./types.js";
3
+ export function moveRpg(runner, sprite, tilesetCollision, tileMap, deltaX, deltaY, options = {}) {
4
+ const world = runner.resolveWorld(options.world ?? null);
5
+ if (world !== null) {
6
+ tilesetCollision = world.tilesetCollision;
7
+ tileMap = world.tileMap;
8
+ }
9
+ const result = createCollisionResult(sprite.x, sprite.y);
10
+ if (deltaX === 0 && deltaY === 0)
11
+ return result;
12
+ const oldX = sprite.x;
13
+ const oldY = sprite.y;
14
+ sprite.x = oldX + deltaX;
15
+ sprite.y = oldY + deltaY;
16
+ if (collidesAt(runner, sprite, tilesetCollision, tileMap, 1, world)) {
17
+ sprite.x = oldX;
18
+ sprite.y = oldY;
19
+ result.collided = true;
20
+ let xBlocked = false;
21
+ let yBlocked = false;
22
+ if (deltaX !== 0) {
23
+ sprite.x = oldX + deltaX;
24
+ sprite.y = oldY;
25
+ xBlocked = collidesAt(runner, sprite, tilesetCollision, tileMap, 1, world);
26
+ }
27
+ if (deltaY !== 0) {
28
+ sprite.x = oldX;
29
+ sprite.y = oldY + deltaY;
30
+ yBlocked = collidesAt(runner, sprite, tilesetCollision, tileMap, 1, world);
31
+ }
32
+ sprite.x = oldX;
33
+ sprite.y = oldY;
34
+ if (!xBlocked && !yBlocked) {
35
+ xBlocked = deltaX !== 0;
36
+ yBlocked = deltaY !== 0;
37
+ }
38
+ result.hitWallX = xBlocked;
39
+ result.hitWallY = yBlocked;
40
+ }
41
+ else {
42
+ result.finalX = sprite.x;
43
+ result.finalY = sprite.y;
44
+ }
45
+ return result;
46
+ }
47
+ //# sourceMappingURL=rpg.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,52 @@
1
+ import { CollisionPolygon, TilesetCollision } from "../../parser/collision.js";
2
+ import type { Vec2 } from "../../vec.js";
3
+ import type { ICollidable, ICollidableSprite } from "../protocols.js";
4
+ import { PhysicsWorld, type TileMap } from "../world.js";
5
+ import { type GroundedOptions } from "./grounded.js";
6
+ import { type PlatformerOptions } from "./platformer.js";
7
+ import { type RpgOptions } from "./rpg.js";
8
+ import { type SlideOptions } from "./slide.js";
9
+ import { type CollisionResult, type MovementMode } from "./types.js";
10
+ export type GameType = "platformer" | "topdown" | "rpg";
11
+ export declare class CollisionRunner {
12
+ tileSize: Vec2;
13
+ mode: MovementMode;
14
+ renderScale: number;
15
+ effTw: number;
16
+ effTh: number;
17
+ gravity: number;
18
+ maxFallSpeed: number;
19
+ jumpStrength: number;
20
+ horizontalSpeed: number;
21
+ groundSnapTolerance: number;
22
+ stepHeight: number;
23
+ maxWalkAngle: number;
24
+ slideFriction: number;
25
+ rpgSnapToGrid: boolean;
26
+ world: PhysicsWorld | null;
27
+ private gameType;
28
+ private strict;
29
+ constructor(tileSize?: Vec2, mode?: MovementMode, renderScale?: number);
30
+ attach(world: PhysicsWorld | null): void;
31
+ detach(): void;
32
+ resolveWorld(world: PhysicsWorld | null): PhysicsWorld | null;
33
+ static fromWorld(world: PhysicsWorld, gameType?: GameType, strict?: boolean): CollisionRunner;
34
+ getTileAt(worldX: number, worldY: number): [number, number];
35
+ getTileShapes(tilesetCollision: TilesetCollision, tileMap: TileMap, worldX: number, worldY: number): CollisionPolygon[];
36
+ getNearbyTileShapes(tilesetCollision: TilesetCollision, tileMap: TileMap, sprite: ICollidable, margin?: number): CollisionPolygon[];
37
+ moveAndSlide(sprite: ICollidable, tilesetCollision?: TilesetCollision | null, tileMap?: TileMap | null, deltaX?: number, deltaY?: number, options?: SlideOptions): CollisionResult;
38
+ moveGrounded(sprite: ICollidableSprite, tilesetCollision?: TilesetCollision | null, tileMap?: TileMap | null, dt?: number, options?: GroundedOptions): CollisionResult;
39
+ movePlatformer(sprite: ICollidableSprite, tilesetCollision?: TilesetCollision | null, tileMap?: TileMap | null, dt?: number, options?: PlatformerOptions): CollisionResult;
40
+ movePlatformerWithSlide(sprite: ICollidableSprite, tilesetCollision?: TilesetCollision | null, tileMap?: TileMap | null, dt?: number, options?: PlatformerOptions): CollisionResult;
41
+ moveRpg(sprite: ICollidable, tilesetCollision?: TilesetCollision | null, tileMap?: TileMap | null, deltaX?: number, deltaY?: number, options?: RpgOptions): CollisionResult;
42
+ move(sprite: ICollidableSprite, tilesetCollision?: TilesetCollision | null, tileMap?: TileMap | null, deltaX?: number, deltaY?: number, dt?: number, options?: SlideOptions & PlatformerOptions & GroundedOptions & RpgOptions & {
43
+ inputX?: number;
44
+ jumpPressed?: boolean;
45
+ velocity?: Vec2 | null;
46
+ slopeSlide?: boolean;
47
+ }): CollisionResult;
48
+ collidesAt(sprite: ICollidable, tilesetCollision: TilesetCollision | null, tileMap: TileMap | null): boolean;
49
+ static fromGameType(gameType: string, tileSize?: Vec2, strict?: boolean, renderScale?: number): CollisionRunner;
50
+ validateConfig(strict?: boolean | null): void;
51
+ }
52
+ //# sourceMappingURL=runner.d.ts.map
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