three-stdlib 2.8.9 → 2.8.10
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- package/Nodes-607e9ed8.js +471 -0
- package/Nodes-627a8bdf.js +1 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +0 -75
- package/index.js +70 -76
- package/loaders/NodeMaterialLoader.cjs.js +1 -1
- package/loaders/NodeMaterialLoader.js +2 -136
- package/nodes/Nodes.cjs.js +1 -1
- package/nodes/Nodes.js +203 -76
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +308 -0
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +18 -0
- package/nodes/accessors/CameraNode.cjs.js +1 -1
- package/nodes/accessors/CameraNode.js +32 -138
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +53 -0
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +80 -0
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +10 -0
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +22 -0
- package/nodes/accessors/NormalNode.cjs.js +1 -1
- package/nodes/accessors/NormalNode.js +48 -78
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +85 -0
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +16 -0
- package/nodes/accessors/PositionNode.cjs.js +1 -1
- package/nodes/accessors/PositionNode.js +49 -87
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +43 -0
- package/nodes/accessors/ReflectNode.cjs.js +1 -1
- package/nodes/accessors/ReflectNode.js +35 -98
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +59 -0
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +68 -0
- package/nodes/accessors/UVNode.cjs.js +1 -1
- package/nodes/accessors/UVNode.js +20 -38
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +17 -0
- package/nodes/core/AttributeNode.cjs.js +1 -1
- package/nodes/core/AttributeNode.js +31 -40
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +28 -0
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +35 -0
- package/nodes/core/ConstNode.cjs.js +1 -1
- package/nodes/core/ConstNode.js +10 -78
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +26 -0
- package/nodes/core/ExpressionNode.cjs.js +1 -1
- package/nodes/core/ExpressionNode.js +19 -8
- package/nodes/core/FunctionCallNode.cjs.js +1 -1
- package/nodes/core/FunctionCallNode.js +31 -60
- package/nodes/core/FunctionNode.cjs.js +1 -1
- package/nodes/core/FunctionNode.js +45 -166
- package/nodes/core/InputNode.cjs.js +1 -1
- package/nodes/core/InputNode.js +43 -57
- package/nodes/core/Node.cjs.js +1 -1
- package/nodes/core/Node.js +155 -113
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +11 -0
- package/nodes/core/NodeBuilder.cjs.js +1 -1
- package/nodes/core/NodeBuilder.js +422 -548
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +13 -0
- package/nodes/core/NodeFrame.cjs.js +1 -1
- package/nodes/core/NodeFrame.js +34 -27
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +14 -0
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +54 -0
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -1
- package/nodes/core/NodeUniform.js +18 -17
- package/nodes/core/NodeUtils.cjs.js +1 -1
- package/nodes/core/NodeUtils.js +55 -35
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +11 -0
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +11 -0
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +26 -0
- package/nodes/core/TempNode.cjs.js +1 -1
- package/nodes/core/TempNode.js +21 -88
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +28 -0
- package/nodes/core/VarNode.cjs.js +1 -1
- package/nodes/core/VarNode.js +28 -35
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +38 -0
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +11 -0
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +67 -0
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +71 -0
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +18 -0
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +20 -0
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +121 -0
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +43 -0
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +61 -0
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +77 -0
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +80 -0
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +29 -0
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +49 -0
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +31 -0
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +27 -0
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
- package/nodes/materials/NodeMaterial.cjs.js +1 -1
- package/nodes/materials/NodeMaterial.js +67 -140
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +34 -0
- package/nodes/math/CondNode.cjs.js +1 -1
- package/nodes/math/CondNode.js +33 -74
- package/nodes/math/MathNode.cjs.js +1 -1
- package/nodes/math/MathNode.js +193 -193
- package/nodes/math/OperatorNode.cjs.js +1 -1
- package/nodes/math/OperatorNode.js +116 -52
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -1
- package/nodes/procedural/CheckerNode.js +22 -40
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +22 -0
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +29 -0
- package/nodes/utils/JoinNode.cjs.js +1 -1
- package/nodes/utils/JoinNode.js +19 -69
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +18 -0
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +55 -0
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +58 -0
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +39 -0
- package/nodes/utils/TimerNode.cjs.js +1 -1
- package/nodes/utils/TimerNode.js +38 -56
- package/package.json +1 -1
- package/Nodes-894ac9dc.js +0 -1
- package/Nodes-af575af7.js +0 -157
- package/nodes/accessors/ColorsNode.cjs.js +0 -1
- package/nodes/accessors/ColorsNode.d.ts +0 -10
- package/nodes/accessors/ColorsNode.js +0 -40
- package/nodes/accessors/LightNode.cjs.js +0 -1
- package/nodes/accessors/LightNode.d.ts +0 -12
- package/nodes/accessors/LightNode.js +0 -41
- package/nodes/accessors/ResolutionNode.cjs.js +0 -1
- package/nodes/accessors/ResolutionNode.d.ts +0 -14
- package/nodes/accessors/ResolutionNode.js +0 -41
- package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
- package/nodes/accessors/ScreenUVNode.d.ts +0 -11
- package/nodes/accessors/ScreenUVNode.js +0 -43
- package/nodes/core/NodeLib.cjs.js +0 -1
- package/nodes/core/NodeLib.d.ts +0 -22
- package/nodes/core/NodeLib.js +0 -37
- package/nodes/core/StructNode.cjs.js +0 -1
- package/nodes/core/StructNode.d.ts +0 -19
- package/nodes/core/StructNode.js +0 -72
- package/nodes/effects/BlurNode.cjs.js +0 -1
- package/nodes/effects/BlurNode.d.ts +0 -31
- package/nodes/effects/BlurNode.js +0 -100
- package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
- package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
- package/nodes/effects/ColorAdjustmentNode.js +0 -73
- package/nodes/effects/LuminanceNode.cjs.js +0 -1
- package/nodes/effects/LuminanceNode.d.ts +0 -18
- package/nodes/effects/LuminanceNode.js +0 -46
- package/nodes/inputs/BoolNode.cjs.js +0 -1
- package/nodes/inputs/BoolNode.d.ts +0 -19
- package/nodes/inputs/BoolNode.js +0 -36
- package/nodes/inputs/ColorNode.cjs.js +0 -1
- package/nodes/inputs/ColorNode.d.ts +0 -21
- package/nodes/inputs/ColorNode.js +0 -41
- package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
- package/nodes/inputs/CubeTextureNode.d.ts +0 -17
- package/nodes/inputs/CubeTextureNode.js +0 -79
- package/nodes/inputs/FloatNode.cjs.js +0 -1
- package/nodes/inputs/FloatNode.d.ts +0 -19
- package/nodes/inputs/FloatNode.js +0 -36
- package/nodes/inputs/IntNode.cjs.js +0 -1
- package/nodes/inputs/IntNode.d.ts +0 -19
- package/nodes/inputs/IntNode.js +0 -36
- package/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/nodes/inputs/Matrix3Node.d.ts +0 -22
- package/nodes/inputs/Matrix3Node.js +0 -46
- package/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/nodes/inputs/Matrix4Node.d.ts +0 -22
- package/nodes/inputs/Matrix4Node.js +0 -46
- package/nodes/inputs/PropertyNode.cjs.js +0 -1
- package/nodes/inputs/PropertyNode.d.ts +0 -10
- package/nodes/inputs/PropertyNode.js +0 -35
- package/nodes/inputs/RTTNode.cjs.js +0 -1
- package/nodes/inputs/RTTNode.d.ts +0 -27
- package/nodes/inputs/RTTNode.js +0 -103
- package/nodes/inputs/ReflectorNode.cjs.js +0 -1
- package/nodes/inputs/ReflectorNode.d.ts +0 -21
- package/nodes/inputs/ReflectorNode.js +0 -60
- package/nodes/inputs/ScreenNode.cjs.js +0 -1
- package/nodes/inputs/ScreenNode.d.ts +0 -11
- package/nodes/inputs/ScreenNode.js +0 -20
- package/nodes/inputs/TextureNode.cjs.js +0 -1
- package/nodes/inputs/TextureNode.d.ts +0 -20
- package/nodes/inputs/TextureNode.js +0 -83
- package/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/nodes/inputs/Vector2Node.d.ts +0 -21
- package/nodes/inputs/Vector2Node.js +0 -40
- package/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/nodes/inputs/Vector3Node.d.ts +0 -21
- package/nodes/inputs/Vector3Node.js +0 -41
- package/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/nodes/inputs/Vector4Node.d.ts +0 -21
- package/nodes/inputs/Vector4Node.js +0 -42
- package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
- package/nodes/materials/BasicNodeMaterial.js +0 -15
- package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
- package/nodes/materials/PhongNodeMaterial.js +0 -15
- package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
- package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
- package/nodes/materials/SpriteNodeMaterial.js +0 -15
- package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
- package/nodes/materials/StandardNodeMaterial.js +0 -15
- package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
- package/nodes/materials/nodes/BasicNode.d.ts +0 -15
- package/nodes/materials/nodes/BasicNode.js +0 -91
- package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
- package/nodes/materials/nodes/MeshStandardNode.js +0 -81
- package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
- package/nodes/materials/nodes/PhongNode.d.ts +0 -14
- package/nodes/materials/nodes/PhongNode.js +0 -212
- package/nodes/materials/nodes/RawNode.cjs.js +0 -1
- package/nodes/materials/nodes/RawNode.d.ts +0 -10
- package/nodes/materials/nodes/RawNode.js +0 -42
- package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
- package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
- package/nodes/materials/nodes/SpriteNode.js +0 -113
- package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/StandardNode.d.ts +0 -15
- package/nodes/materials/nodes/StandardNode.js +0 -336
- package/nodes/misc/BumpMapNode.cjs.js +0 -1
- package/nodes/misc/BumpMapNode.d.ts +0 -21
- package/nodes/misc/BumpMapNode.js +0 -80
- package/nodes/misc/NormalMapNode.cjs.js +0 -1
- package/nodes/misc/NormalMapNode.d.ts +0 -19
- package/nodes/misc/NormalMapNode.js +0 -102
- package/nodes/misc/TextureCubeNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeNode.d.ts +0 -21
- package/nodes/misc/TextureCubeNode.js +0 -52
- package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
- package/nodes/misc/TextureCubeUVNode.js +0 -229
- package/nodes/postprocessing/NodePass.cjs.js +0 -1
- package/nodes/postprocessing/NodePass.d.ts +0 -15
- package/nodes/postprocessing/NodePass.js +0 -61
- package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
- package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
- package/nodes/postprocessing/NodePostProcessing.js +0 -91
- package/nodes/procedural/NoiseNode.cjs.js +0 -1
- package/nodes/procedural/NoiseNode.d.ts +0 -17
- package/nodes/procedural/NoiseNode.js +0 -43
- package/nodes/utils/BypassNode.cjs.js +0 -1
- package/nodes/utils/BypassNode.d.ts +0 -11
- package/nodes/utils/BypassNode.js +0 -55
- package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
- package/nodes/utils/ColorSpaceNode.d.ts +0 -55
- package/nodes/utils/ColorSpaceNode.js +0 -106
- package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
- package/nodes/utils/MaxMIPLevelNode.js +0 -38
- package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
- package/nodes/utils/SpecularMIPLevelNode.js +0 -61
- package/nodes/utils/SubSlotNode.cjs.js +0 -1
- package/nodes/utils/SubSlotNode.js +0 -53
- package/nodes/utils/SwitchNode.cjs.js +0 -1
- package/nodes/utils/SwitchNode.d.ts +0 -11
- package/nodes/utils/SwitchNode.js +0 -69
- package/nodes/utils/UVTransformNode.cjs.js +0 -1
- package/nodes/utils/UVTransformNode.d.ts +0 -15
- package/nodes/utils/UVTransformNode.js +0 -46
- package/nodes/utils/VelocityNode.cjs.js +0 -1
- package/nodes/utils/VelocityNode.d.ts +0 -28
- package/nodes/utils/VelocityNode.js +0 -115
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Vector3 } from 'three';
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import Node from '../core/Node.js';
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import UniformNode from '../core/UniformNode.js';
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import { NodeUpdateType } from '../core/constants.js';
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class Object3DNode extends Node {
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constructor(scope = Object3DNode.VIEW_MATRIX, object3d = null) {
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super();
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this.scope = scope;
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this.object3d = object3d;
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this.updateType = NodeUpdateType.Object;
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this._uniformNode = new UniformNode(null);
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}
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getNodeType() {
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const scope = this.scope;
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if (scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX) {
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return 'mat4';
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} else if (scope === Object3DNode.NORMAL_MATRIX) {
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return 'mat3';
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} else if (scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION) {
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return 'vec3';
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}
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}
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update(frame) {
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const object = this.object3d !== null ? this.object3d : frame.object;
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const uniformNode = this._uniformNode;
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const camera = frame.camera;
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const scope = this.scope;
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if (scope === Object3DNode.VIEW_MATRIX) {
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uniformNode.value = object.modelViewMatrix;
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} else if (scope === Object3DNode.NORMAL_MATRIX) {
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uniformNode.value = object.normalMatrix;
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} else if (scope === Object3DNode.WORLD_MATRIX) {
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uniformNode.value = object.matrixWorld;
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} else if (scope === Object3DNode.POSITION) {
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uniformNode.value.setFromMatrixPosition(object.matrixWorld);
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} else if (scope === Object3DNode.VIEW_POSITION) {
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uniformNode.value.setFromMatrixPosition(object.matrixWorld);
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uniformNode.value.applyMatrix4(camera.matrixWorldInverse);
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}
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}
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generate(builder) {
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const scope = this.scope;
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if (scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX) {
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this._uniformNode.nodeType = 'mat4';
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} else if (scope === Object3DNode.NORMAL_MATRIX) {
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this._uniformNode.nodeType = 'mat3';
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} else if (scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION) {
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this._uniformNode.nodeType = 'vec3';
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this._uniformNode.value = new Vector3();
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}
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return this._uniformNode.build(builder);
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}
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serialize(data) {
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super.serialize(data);
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data.scope = this.scope;
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}
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deserialize(data) {
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super.deserialize(data);
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this.scope = data.scope;
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}
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}
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_defineProperty(Object3DNode, "VIEW_MATRIX", 'viewMatrix');
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_defineProperty(Object3DNode, "NORMAL_MATRIX", 'normalMatrix');
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_defineProperty(Object3DNode, "WORLD_MATRIX", 'worldMatrix');
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_defineProperty(Object3DNode, "POSITION", 'position');
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_defineProperty(Object3DNode, "VIEW_POSITION", 'viewPosition');
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export default Object3DNode;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("../core/Node.cjs.js");require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three");class r extends e{constructor(){super("vec2")}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}r.prototype.isPointUVNode=!0,module.exports=r;
|
@@ -0,0 +1,16 @@
|
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|
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import Node from '../core/Node.js';
|
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|
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class PointUVNode extends Node {
|
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constructor() {
|
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super('vec2');
|
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}
|
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generate() {
|
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return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )';
|
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}
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}
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PointUVNode.prototype.isPointUVNode = true;
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export default PointUVNode;
|
@@ -1 +1 @@
|
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"use strict";
|
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"use strict";var e=require("@babel/runtime/helpers/defineProperty"),r=require("../core/Node.cjs.js"),s=require("../core/AttributeNode.cjs.js"),o=require("../core/VaryNode.cjs.js"),i=require("./ModelNode.cjs.js"),c=require("../math/MathNode.cjs.js"),t=require("../math/OperatorNode.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("./Object3DNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js");var j=u(e);class n extends r{constructor(e=n.LOCAL){super("vec3"),this.scope=e}getHash(){return`position-${this.scope}`}generate(e){const r=this.scope;let u=null;if(r===n.GEOMETRY)u=new s("position","vec3");else if(r===n.LOCAL)u=new o(new n(n.GEOMETRY));else if(r===n.WORLD){const e=new c(c.TRANSFORM_DIRECTION,new i(i.WORLD_MATRIX),new n(n.LOCAL));u=new o(e)}else if(r===n.VIEW){const e=new t("*",new i(i.VIEW_MATRIX),new n(n.LOCAL));u=new o(e)}else if(r===n.VIEW_DIRECTION){const e=new c(c.NEGATE,new n(n.VIEW));u=new c(c.NORMALIZE,new o(e))}return u.build(e,this.getNodeType(e))}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}j.default(n,"GEOMETRY","geometry"),j.default(n,"LOCAL","local"),j.default(n,"WORLD","world"),j.default(n,"VIEW","view"),j.default(n,"VIEW_DIRECTION","viewDirection"),module.exports=n;
|
@@ -1,101 +1,63 @@
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import
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PositionNode
|
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PositionNode.
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PositionNode.prototype = Object.create(TempNode.prototype);
|
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PositionNode.prototype.constructor = PositionNode;
|
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PositionNode.prototype.nodeType = 'Position';
|
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PositionNode.prototype.getType = function () {
|
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switch (this.scope) {
|
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case PositionNode.PROJECTION:
|
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return 'v4';
|
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
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import Node from '../core/Node.js';
|
3
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import AttributeNode from '../core/AttributeNode.js';
|
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import VaryNode from '../core/VaryNode.js';
|
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|
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import ModelNode from './ModelNode.js';
|
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|
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import MathNode from '../math/MathNode.js';
|
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|
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import OperatorNode from '../math/OperatorNode.js';
|
8
|
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|
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class PositionNode extends Node {
|
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constructor(scope = PositionNode.LOCAL) {
|
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super('vec3');
|
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this.scope = scope;
|
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}
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|
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PositionNode.prototype.getShared = function
|
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/* builder */
|
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() {
|
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switch (this.scope) {
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case PositionNode.LOCAL:
|
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case PositionNode.WORLD:
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return false;
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getHash() {
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return `position-${this.scope}`;
|
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}
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builder.requires.worldPosition = true;
|
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|
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result = 'vWPosition';
|
58
|
-
}
|
59
|
-
|
60
|
-
break;
|
19
|
+
generate(builder) {
|
20
|
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const scope = this.scope;
|
21
|
+
let outputNode = null;
|
22
|
+
|
23
|
+
if (scope === PositionNode.GEOMETRY) {
|
24
|
+
outputNode = new AttributeNode('position', 'vec3');
|
25
|
+
} else if (scope === PositionNode.LOCAL) {
|
26
|
+
outputNode = new VaryNode(new PositionNode(PositionNode.GEOMETRY));
|
27
|
+
} else if (scope === PositionNode.WORLD) {
|
28
|
+
const vertexPositionNode = new MathNode(MathNode.TRANSFORM_DIRECTION, new ModelNode(ModelNode.WORLD_MATRIX), new PositionNode(PositionNode.LOCAL));
|
29
|
+
outputNode = new VaryNode(vertexPositionNode);
|
30
|
+
} else if (scope === PositionNode.VIEW) {
|
31
|
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const vertexPositionNode = new OperatorNode('*', new ModelNode(ModelNode.VIEW_MATRIX), new PositionNode(PositionNode.LOCAL));
|
32
|
+
outputNode = new VaryNode(vertexPositionNode);
|
33
|
+
} else if (scope === PositionNode.VIEW_DIRECTION) {
|
34
|
+
const vertexPositionNode = new MathNode(MathNode.NEGATE, new PositionNode(PositionNode.VIEW));
|
35
|
+
outputNode = new MathNode(MathNode.NORMALIZE, new VaryNode(vertexPositionNode));
|
36
|
+
}
|
37
|
+
|
38
|
+
return outputNode.build(builder, this.getNodeType(builder));
|
39
|
+
}
|
61
40
|
|
62
|
-
|
63
|
-
|
64
|
-
|
41
|
+
serialize(data) {
|
42
|
+
super.serialize(data);
|
43
|
+
data.scope = this.scope;
|
44
|
+
}
|
65
45
|
|
66
|
-
|
67
|
-
|
68
|
-
|
46
|
+
deserialize(data) {
|
47
|
+
super.deserialize(data);
|
48
|
+
this.scope = data.scope;
|
69
49
|
}
|
70
50
|
|
71
|
-
|
72
|
-
};
|
51
|
+
}
|
73
52
|
|
74
|
-
PositionNode
|
75
|
-
TempNode.prototype.copy.call(this, source);
|
76
|
-
this.scope = source.scope;
|
77
|
-
return this;
|
78
|
-
};
|
53
|
+
_defineProperty(PositionNode, "GEOMETRY", 'geometry');
|
79
54
|
|
80
|
-
PositionNode
|
81
|
-
var data = this.getJSONNode(meta);
|
55
|
+
_defineProperty(PositionNode, "LOCAL", 'local');
|
82
56
|
|
83
|
-
|
84
|
-
data = this.createJSONNode(meta);
|
85
|
-
data.scope = this.scope;
|
86
|
-
}
|
57
|
+
_defineProperty(PositionNode, "WORLD", 'world');
|
87
58
|
|
88
|
-
|
89
|
-
};
|
59
|
+
_defineProperty(PositionNode, "VIEW", 'view');
|
90
60
|
|
91
|
-
|
92
|
-
return new PositionNode();
|
93
|
-
});
|
94
|
-
NodeLib.addKeyword('worldPosition', function () {
|
95
|
-
return new PositionNode(PositionNode.WORLD);
|
96
|
-
});
|
97
|
-
NodeLib.addKeyword('viewPosition', function () {
|
98
|
-
return new PositionNode(PositionNode.VIEW);
|
99
|
-
});
|
61
|
+
_defineProperty(PositionNode, "VIEW_DIRECTION", 'viewDirection');
|
100
62
|
|
101
|
-
export
|
63
|
+
export default PositionNode;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("../core/Node.cjs.js"),t=require("../core/UniformNode.cjs.js"),s=require("../core/constants.cjs.js");require("../core/NodeUtils.cjs.js"),require("three"),require("../core/InputNode.cjs.js");module.exports=class extends e{constructor(e,t,o=null){super(),this.property=e,this.uniformType=t,this.object=o,this.node=null,this.updateType=s.NodeUpdateType.Object,this.setNodeType(t)}setNodeType(e){this.node=new t(null,e),this.nodeType=e,"color"===e?this.nodeType="vec3":"texture"===e&&(this.nodeType="vec4")}getNodeType(){return this.uniformType}update(e){const t=(null!==this.object?this.object:e.object)[this.property];this.node.value=t}generate(e){return this.node.build(e,this.getNodeType(e))}};
|
@@ -0,0 +1,43 @@
|
|
1
|
+
import Node from '../core/Node.js';
|
2
|
+
import UniformNode from '../core/UniformNode.js';
|
3
|
+
import { NodeUpdateType } from '../core/constants.js';
|
4
|
+
|
5
|
+
class ReferenceNode extends Node {
|
6
|
+
constructor(property, uniformType, object = null) {
|
7
|
+
super();
|
8
|
+
this.property = property;
|
9
|
+
this.uniformType = uniformType;
|
10
|
+
this.object = object;
|
11
|
+
this.node = null;
|
12
|
+
this.updateType = NodeUpdateType.Object;
|
13
|
+
this.setNodeType(uniformType);
|
14
|
+
}
|
15
|
+
|
16
|
+
setNodeType(uniformType) {
|
17
|
+
this.node = new UniformNode(null, uniformType);
|
18
|
+
this.nodeType = uniformType;
|
19
|
+
|
20
|
+
if (uniformType === 'color') {
|
21
|
+
this.nodeType = 'vec3';
|
22
|
+
} else if (uniformType === 'texture') {
|
23
|
+
this.nodeType = 'vec4';
|
24
|
+
}
|
25
|
+
}
|
26
|
+
|
27
|
+
getNodeType() {
|
28
|
+
return this.uniformType;
|
29
|
+
}
|
30
|
+
|
31
|
+
update(frame) {
|
32
|
+
const object = this.object !== null ? this.object : frame.object;
|
33
|
+
const value = object[this.property];
|
34
|
+
this.node.value = value;
|
35
|
+
}
|
36
|
+
|
37
|
+
generate(builder) {
|
38
|
+
return this.node.build(builder, this.getNodeType(builder));
|
39
|
+
}
|
40
|
+
|
41
|
+
}
|
42
|
+
|
43
|
+
export default ReferenceNode;
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";
|
1
|
+
"use strict";var e=require("@babel/runtime/helpers/defineProperty"),r=require("../core/Node.cjs.js"),s=require("../ShaderNode.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/PropertyNode.cjs.js"),require("../core/VarNode.cjs.js"),require("../core/AttributeNode.cjs.js"),require("../core/VaryNode.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("./BufferNode.cjs.js"),require("./PositionNode.cjs.js"),require("./ModelNode.cjs.js"),require("./Object3DNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js"),require("../math/OperatorNode.cjs.js"),require("./NormalNode.cjs.js"),require("./CameraNode.cjs.js"),require("./TextureNode.cjs.js"),require("./UVNode.cjs.js"),require("../math/CondNode.cjs.js"),require("../core/ContextNode.cjs.js"),require("../utils/ArrayElementNode.cjs.js"),require("../utils/ConvertNode.cjs.js");var c=o(e);class i extends r{constructor(e=i.CUBE){super("vec3"),this.scope=e}getHash(){return`reflect-${this.scope}`}generate(e){const r=this.scope;if(r===i.VECTOR){const r=s.normalize(s.sub(s.positionWorld,s.cameraPosition));return s.reflect(r,s.normalWorld).build(e)}if(r===i.CUBE){const r=s.nodeObject(new i(i.VECTOR));return s.join(s.negate(r.x),r.yz).build(e)}}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}c.default(i,"VECTOR","vector"),c.default(i,"CUBE","cube"),module.exports=i;
|
@@ -1,108 +1,45 @@
|
|
1
|
-
import
|
2
|
-
import
|
3
|
-
import {
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
ReflectNode.CUBE = 'cube';
|
11
|
-
ReflectNode.SPHERE = 'sphere';
|
12
|
-
ReflectNode.VECTOR = 'vector';
|
13
|
-
ReflectNode.prototype = Object.create(TempNode.prototype);
|
14
|
-
ReflectNode.prototype.constructor = ReflectNode;
|
15
|
-
ReflectNode.prototype.nodeType = 'Reflect';
|
16
|
-
|
17
|
-
ReflectNode.prototype.getUnique = function (builder) {
|
18
|
-
return !builder.context.viewNormal;
|
19
|
-
};
|
20
|
-
|
21
|
-
ReflectNode.prototype.getType = function
|
22
|
-
/* builder */
|
23
|
-
() {
|
24
|
-
switch (this.scope) {
|
25
|
-
case ReflectNode.SPHERE:
|
26
|
-
return 'v2';
|
1
|
+
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
+
import Node from '../core/Node.js';
|
3
|
+
import { normalize, sub, positionWorld, cameraPosition, reflect, normalWorld, nodeObject, join, negate } from '../ShaderNode.js';
|
4
|
+
|
5
|
+
class ReflectNode extends Node {
|
6
|
+
constructor(scope = ReflectNode.CUBE) {
|
7
|
+
super('vec3');
|
8
|
+
this.scope = scope;
|
27
9
|
}
|
28
10
|
|
29
|
-
|
30
|
-
}
|
31
|
-
|
32
|
-
ReflectNode.prototype.generate = function (builder, output) {
|
33
|
-
var isUnique = this.getUnique(builder);
|
34
|
-
|
35
|
-
if (builder.isShader('fragment')) {
|
36
|
-
var result;
|
37
|
-
|
38
|
-
switch (this.scope) {
|
39
|
-
case ReflectNode.VECTOR:
|
40
|
-
var viewNormalNode = new NormalNode(NormalNode.VIEW);
|
41
|
-
var roughnessNode = builder.context.roughness;
|
42
|
-
var viewNormal = viewNormalNode.build(builder, 'v3');
|
43
|
-
var viewPosition = new PositionNode(PositionNode.VIEW).build(builder, 'v3');
|
44
|
-
var roughness = roughnessNode ? roughnessNode.build(builder, 'f') : undefined;
|
45
|
-
var method = `reflect( -normalize( ${viewPosition} ), ${viewNormal} )`;
|
46
|
-
|
47
|
-
if (roughness) {
|
48
|
-
// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
|
49
|
-
method = `normalize( mix( ${method}, ${viewNormal}, ${roughness} * ${roughness} ) )`;
|
50
|
-
}
|
51
|
-
|
52
|
-
var code = `inverseTransformDirection( ${method}, viewMatrix )`;
|
53
|
-
|
54
|
-
if (isUnique) {
|
55
|
-
builder.addNodeCode(`vec3 reflectVec = ${code};`);
|
56
|
-
result = 'reflectVec';
|
57
|
-
} else {
|
58
|
-
result = code;
|
59
|
-
}
|
60
|
-
|
61
|
-
break;
|
62
|
-
|
63
|
-
case ReflectNode.CUBE:
|
64
|
-
var reflectVec = new ReflectNode(ReflectNode.VECTOR).build(builder, 'v3');
|
65
|
-
var code = 'vec3( -' + reflectVec + '.x, ' + reflectVec + '.yz )';
|
66
|
-
|
67
|
-
if (isUnique) {
|
68
|
-
builder.addNodeCode(`vec3 reflectCubeVec = ${code};`);
|
69
|
-
result = 'reflectCubeVec';
|
70
|
-
} else {
|
71
|
-
result = code;
|
72
|
-
}
|
73
|
-
|
74
|
-
break;
|
75
|
-
|
76
|
-
case ReflectNode.SPHERE:
|
77
|
-
var reflectVec = new ReflectNode(ReflectNode.VECTOR).build(builder, 'v3');
|
78
|
-
var code = 'normalize( ( viewMatrix * vec4( ' + reflectVec + ', 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) ).xy * 0.5 + 0.5';
|
79
|
-
|
80
|
-
if (isUnique) {
|
81
|
-
builder.addNodeCode(`vec2 reflectSphereVec = ${code};`);
|
82
|
-
result = 'reflectSphereVec';
|
83
|
-
} else {
|
84
|
-
result = code;
|
85
|
-
}
|
11
|
+
getHash() {
|
12
|
+
return `reflect-${this.scope}`;
|
13
|
+
}
|
86
14
|
|
87
|
-
|
15
|
+
generate(builder) {
|
16
|
+
const scope = this.scope;
|
17
|
+
|
18
|
+
if (scope === ReflectNode.VECTOR) {
|
19
|
+
const cameraToFrag = normalize(sub(positionWorld, cameraPosition));
|
20
|
+
const reflectVec = reflect(cameraToFrag, normalWorld);
|
21
|
+
return reflectVec.build(builder);
|
22
|
+
} else if (scope === ReflectNode.CUBE) {
|
23
|
+
const reflectVec = nodeObject(new ReflectNode(ReflectNode.VECTOR));
|
24
|
+
const cubeUV = join(negate(reflectVec.x), reflectVec.yz);
|
25
|
+
return cubeUV.build(builder);
|
88
26
|
}
|
89
|
-
|
90
|
-
return builder.format(result, this.getType(builder), output);
|
91
|
-
} else {
|
92
|
-
console.warn('THREE.ReflectNode is not compatible with ' + builder.shader + ' shader.');
|
93
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-
return builder.format('vec3( 0.0 )', this.type, output);
|
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27
|
}
|
95
|
-
};
|
96
28
|
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
if (!data) {
|
101
|
-
data = this.createJSONNode(meta);
|
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|
+
serialize(data) {
|
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+
super.serialize(data);
|
102
31
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data.scope = this.scope;
|
103
32
|
}
|
104
33
|
|
105
|
-
|
106
|
-
|
34
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+
deserialize(data) {
|
35
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+
super.deserialize(data);
|
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|
+
this.scope = data.scope;
|
37
|
+
}
|
38
|
+
|
39
|
+
}
|
40
|
+
|
41
|
+
_defineProperty(ReflectNode, "VECTOR", 'vector');
|
42
|
+
|
43
|
+
_defineProperty(ReflectNode, "CUBE", 'cube');
|
107
44
|
|
108
|
-
export
|
45
|
+
export default ReflectNode;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("../core/Node.cjs.js"),r=require("../ShaderNode.cjs.js"),s=require("../core/constants.cjs.js");require("../core/NodeUtils.cjs.js"),require("three"),require("../core/PropertyNode.cjs.js"),require("../core/VarNode.cjs.js"),require("../core/AttributeNode.cjs.js"),require("../core/VaryNode.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("./BufferNode.cjs.js"),require("./PositionNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("./ModelNode.cjs.js"),require("./Object3DNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js"),require("../math/OperatorNode.cjs.js"),require("./NormalNode.cjs.js"),require("./CameraNode.cjs.js"),require("./TextureNode.cjs.js"),require("./UVNode.cjs.js"),require("../math/CondNode.cjs.js"),require("../core/ContextNode.cjs.js"),require("../utils/ArrayElementNode.cjs.js"),require("../utils/ConvertNode.cjs.js");const i=new r.ShaderNode(((e,s)=>{const{index:i,weight:o,bindMatrix:t,bindMatrixInverse:d,boneMatrices:u}=e,c=r.element(u,i.x),n=r.element(u,i.y),j=r.element(u,i.z),a=r.element(u,i.w),N=r.mul(t,r.positionLocal),l=r.add(r.mul(r.mul(c,N),o.x),r.mul(r.mul(n,N),o.y),r.mul(r.mul(j,N),o.z),r.mul(r.mul(a,N),o.w)),m=r.mul(d,l).xyz;let q=r.add(r.mul(o.x,c),r.mul(o.y,n),r.mul(o.z,j),r.mul(o.w,a));q=r.mul(r.mul(d,q),t);const h=r.transformDirection(q,r.normalLocal).xyz;r.assign(r.positionLocal,m).build(s),r.assign(r.normalLocal,h).build(s)}));module.exports=class extends e{constructor(e){super("void"),this.skinnedMesh=e,this.updateType=s.NodeUpdateType.Object,this.skinIndexNode=r.attribute("skinIndex","uvec4"),this.skinWeightNode=r.attribute("skinWeight","vec4"),this.bindMatrixNode=r.uniform(r.mat4(e.bindMatrix)),this.bindMatrixInverseNode=r.uniform(r.mat4(e.bindMatrixInverse)),this.boneMatricesNode=r.buffer(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length)}generate(e){i({index:this.skinIndexNode,weight:this.skinWeightNode,bindMatrix:this.bindMatrixNode,bindMatrixInverse:this.bindMatrixInverseNode,boneMatrices:this.boneMatricesNode},e)}update(){this.skinnedMesh.skeleton.update()}};
|
@@ -0,0 +1,59 @@
|
|
1
|
+
import Node from '../core/Node.js';
|
2
|
+
import { ShaderNode, element, mul, positionLocal, add, transformDirection, normalLocal, assign, attribute, uniform, mat4, buffer } from '../ShaderNode.js';
|
3
|
+
import { NodeUpdateType } from '../core/constants.js';
|
4
|
+
|
5
|
+
const Skinning = new ShaderNode((inputs, builder) => {
|
6
|
+
const {
|
7
|
+
index,
|
8
|
+
weight,
|
9
|
+
bindMatrix,
|
10
|
+
bindMatrixInverse,
|
11
|
+
boneMatrices
|
12
|
+
} = inputs;
|
13
|
+
const boneMatX = element(boneMatrices, index.x);
|
14
|
+
const boneMatY = element(boneMatrices, index.y);
|
15
|
+
const boneMatZ = element(boneMatrices, index.z);
|
16
|
+
const boneMatW = element(boneMatrices, index.w); // POSITION
|
17
|
+
|
18
|
+
const skinVertex = mul(bindMatrix, positionLocal);
|
19
|
+
const skinned = add(mul(mul(boneMatX, skinVertex), weight.x), mul(mul(boneMatY, skinVertex), weight.y), mul(mul(boneMatZ, skinVertex), weight.z), mul(mul(boneMatW, skinVertex), weight.w));
|
20
|
+
const skinPosition = mul(bindMatrixInverse, skinned).xyz; // NORMAL
|
21
|
+
|
22
|
+
let skinMatrix = add(mul(weight.x, boneMatX), mul(weight.y, boneMatY), mul(weight.z, boneMatZ), mul(weight.w, boneMatW));
|
23
|
+
skinMatrix = mul(mul(bindMatrixInverse, skinMatrix), bindMatrix);
|
24
|
+
const skinNormal = transformDirection(skinMatrix, normalLocal).xyz; // ASSIGNS
|
25
|
+
|
26
|
+
assign(positionLocal, skinPosition).build(builder);
|
27
|
+
assign(normalLocal, skinNormal).build(builder);
|
28
|
+
});
|
29
|
+
|
30
|
+
class SkinningNode extends Node {
|
31
|
+
constructor(skinnedMesh) {
|
32
|
+
super('void');
|
33
|
+
this.skinnedMesh = skinnedMesh;
|
34
|
+
this.updateType = NodeUpdateType.Object; //
|
35
|
+
|
36
|
+
this.skinIndexNode = attribute('skinIndex', 'uvec4');
|
37
|
+
this.skinWeightNode = attribute('skinWeight', 'vec4');
|
38
|
+
this.bindMatrixNode = uniform(mat4(skinnedMesh.bindMatrix));
|
39
|
+
this.bindMatrixInverseNode = uniform(mat4(skinnedMesh.bindMatrixInverse));
|
40
|
+
this.boneMatricesNode = buffer(skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length);
|
41
|
+
}
|
42
|
+
|
43
|
+
generate(builder) {
|
44
|
+
Skinning({
|
45
|
+
index: this.skinIndexNode,
|
46
|
+
weight: this.skinWeightNode,
|
47
|
+
bindMatrix: this.bindMatrixNode,
|
48
|
+
bindMatrixInverse: this.bindMatrixInverseNode,
|
49
|
+
boneMatrices: this.boneMatricesNode
|
50
|
+
}, builder);
|
51
|
+
}
|
52
|
+
|
53
|
+
update() {
|
54
|
+
this.skinnedMesh.skeleton.update();
|
55
|
+
}
|
56
|
+
|
57
|
+
}
|
58
|
+
|
59
|
+
export default SkinningNode;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("../core/UniformNode.cjs.js"),r=require("./UVNode.cjs.js");require("../core/InputNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/AttributeNode.cjs.js"),require("../core/VaryNode.cjs.js");class t extends e{constructor(e,t=new r,s=null){super(e,"vec4"),this.uvNode=t,this.biasNode=s}getUniformHash(){return this.value.uuid}getInputType(){return"texture"}generate(e,r){const t=this.value;if(!t||!0!==t.isTexture)throw new Error("TextureNode: Need a three.js texture.");const s=super.generate(e,"texture");if("sampler"===r)return s+"_sampler";if(e.isReference(r))return s;{const t=e.getDataFromNode(this);let i=t.snippet;if(void 0===i){const r=this.uvNode.build(e,"vec2"),u=this.biasNode;if(null!==u){const t=u.build(e,"float");i=e.getTextureBias(s,r,t)}else i=e.getTexture(s,r);t.snippet=i}return e.format(i,"vec4",r)}}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value]}}t.prototype.isTextureNode=!0,module.exports=t;
|
@@ -0,0 +1,68 @@
|
|
1
|
+
import UniformNode from '../core/UniformNode.js';
|
2
|
+
import UVNode from './UVNode.js';
|
3
|
+
|
4
|
+
class TextureNode extends UniformNode {
|
5
|
+
constructor(value, uvNode = new UVNode(), biasNode = null) {
|
6
|
+
super(value, 'vec4');
|
7
|
+
this.uvNode = uvNode;
|
8
|
+
this.biasNode = biasNode;
|
9
|
+
}
|
10
|
+
|
11
|
+
getUniformHash() {
|
12
|
+
return this.value.uuid;
|
13
|
+
}
|
14
|
+
|
15
|
+
getInputType() {
|
16
|
+
return 'texture';
|
17
|
+
}
|
18
|
+
|
19
|
+
generate(builder, output) {
|
20
|
+
const texture = this.value;
|
21
|
+
|
22
|
+
if (!texture || texture.isTexture !== true) {
|
23
|
+
throw new Error('TextureNode: Need a three.js texture.');
|
24
|
+
}
|
25
|
+
|
26
|
+
const textureProperty = super.generate(builder, 'texture');
|
27
|
+
|
28
|
+
if (output === 'sampler') {
|
29
|
+
return textureProperty + '_sampler';
|
30
|
+
} else if (builder.isReference(output)) {
|
31
|
+
return textureProperty;
|
32
|
+
} else {
|
33
|
+
const nodeData = builder.getDataFromNode(this);
|
34
|
+
let snippet = nodeData.snippet;
|
35
|
+
|
36
|
+
if (snippet === undefined) {
|
37
|
+
const uvSnippet = this.uvNode.build(builder, 'vec2');
|
38
|
+
const biasNode = this.biasNode;
|
39
|
+
|
40
|
+
if (biasNode !== null) {
|
41
|
+
const biasSnippet = biasNode.build(builder, 'float');
|
42
|
+
snippet = builder.getTextureBias(textureProperty, uvSnippet, biasSnippet);
|
43
|
+
} else {
|
44
|
+
snippet = builder.getTexture(textureProperty, uvSnippet);
|
45
|
+
}
|
46
|
+
|
47
|
+
nodeData.snippet = snippet;
|
48
|
+
}
|
49
|
+
|
50
|
+
return builder.format(snippet, 'vec4', output);
|
51
|
+
}
|
52
|
+
}
|
53
|
+
|
54
|
+
serialize(data) {
|
55
|
+
super.serialize(data);
|
56
|
+
data.value = this.value.toJSON(data.meta).uuid;
|
57
|
+
}
|
58
|
+
|
59
|
+
deserialize(data) {
|
60
|
+
super.deserialize(data);
|
61
|
+
this.value = data.meta.textures[data.value];
|
62
|
+
}
|
63
|
+
|
64
|
+
}
|
65
|
+
|
66
|
+
TextureNode.prototype.isTextureNode = true;
|
67
|
+
|
68
|
+
export default TextureNode;
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";
|
1
|
+
"use strict";var e=require("../core/AttributeNode.cjs.js");require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/VaryNode.cjs.js");class r extends e{constructor(e=0){super(null,"vec2"),this.index=e}getAttributeName(){const e=this.index;return"uv"+(e>0?e+1:"")}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}r.prototype.isUVNode=!0,module.exports=r;
|