three-stdlib 2.8.9 → 2.8.10

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Files changed (318) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +0 -75
  5. package/index.js +70 -76
  6. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  7. package/loaders/NodeMaterialLoader.js +2 -136
  8. package/nodes/Nodes.cjs.js +1 -1
  9. package/nodes/Nodes.js +203 -76
  10. package/nodes/ShaderNode.cjs.js +1 -0
  11. package/nodes/ShaderNode.js +308 -0
  12. package/nodes/accessors/BufferNode.cjs.js +1 -0
  13. package/nodes/accessors/BufferNode.js +18 -0
  14. package/nodes/accessors/CameraNode.cjs.js +1 -1
  15. package/nodes/accessors/CameraNode.js +32 -138
  16. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  17. package/nodes/accessors/CubeTextureNode.js +53 -0
  18. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  19. package/nodes/accessors/MaterialNode.js +80 -0
  20. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  21. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  22. package/nodes/accessors/ModelNode.cjs.js +1 -0
  23. package/nodes/accessors/ModelNode.js +10 -0
  24. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  25. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  26. package/nodes/accessors/NormalNode.cjs.js +1 -1
  27. package/nodes/accessors/NormalNode.js +48 -78
  28. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  29. package/nodes/accessors/Object3DNode.js +85 -0
  30. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  31. package/nodes/accessors/PointUVNode.js +16 -0
  32. package/nodes/accessors/PositionNode.cjs.js +1 -1
  33. package/nodes/accessors/PositionNode.js +49 -87
  34. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  35. package/nodes/accessors/ReferenceNode.js +43 -0
  36. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  37. package/nodes/accessors/ReflectNode.js +35 -98
  38. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  39. package/nodes/accessors/SkinningNode.js +59 -0
  40. package/nodes/accessors/TextureNode.cjs.js +1 -0
  41. package/nodes/accessors/TextureNode.js +68 -0
  42. package/nodes/accessors/UVNode.cjs.js +1 -1
  43. package/nodes/accessors/UVNode.js +20 -38
  44. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  45. package/nodes/core/ArrayUniformNode.js +17 -0
  46. package/nodes/core/AttributeNode.cjs.js +1 -1
  47. package/nodes/core/AttributeNode.js +31 -40
  48. package/nodes/core/BypassNode.cjs.js +1 -0
  49. package/nodes/core/BypassNode.js +28 -0
  50. package/nodes/core/CodeNode.cjs.js +1 -0
  51. package/nodes/core/CodeNode.js +35 -0
  52. package/nodes/core/ConstNode.cjs.js +1 -1
  53. package/nodes/core/ConstNode.js +10 -78
  54. package/nodes/core/ContextNode.cjs.js +1 -0
  55. package/nodes/core/ContextNode.js +26 -0
  56. package/nodes/core/ExpressionNode.cjs.js +1 -1
  57. package/nodes/core/ExpressionNode.js +19 -8
  58. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  59. package/nodes/core/FunctionCallNode.js +31 -60
  60. package/nodes/core/FunctionNode.cjs.js +1 -1
  61. package/nodes/core/FunctionNode.js +45 -166
  62. package/nodes/core/InputNode.cjs.js +1 -1
  63. package/nodes/core/InputNode.js +43 -57
  64. package/nodes/core/Node.cjs.js +1 -1
  65. package/nodes/core/Node.js +155 -113
  66. package/nodes/core/NodeAttribute.cjs.js +1 -0
  67. package/nodes/core/NodeAttribute.js +11 -0
  68. package/nodes/core/NodeBuilder.cjs.js +1 -1
  69. package/nodes/core/NodeBuilder.js +422 -548
  70. package/nodes/core/NodeCode.cjs.js +1 -0
  71. package/nodes/core/NodeCode.js +13 -0
  72. package/nodes/core/NodeFrame.cjs.js +1 -1
  73. package/nodes/core/NodeFrame.js +34 -27
  74. package/nodes/core/NodeFunction.cjs.js +1 -0
  75. package/nodes/core/NodeFunction.js +17 -0
  76. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  77. package/nodes/core/NodeFunctionInput.js +14 -0
  78. package/nodes/core/NodeKeywords.cjs.js +1 -0
  79. package/nodes/core/NodeKeywords.js +54 -0
  80. package/nodes/core/NodeParser.cjs.js +1 -0
  81. package/nodes/core/NodeParser.js +8 -0
  82. package/nodes/core/NodeUniform.cjs.js +1 -1
  83. package/nodes/core/NodeUniform.js +18 -17
  84. package/nodes/core/NodeUtils.cjs.js +1 -1
  85. package/nodes/core/NodeUtils.js +55 -35
  86. package/nodes/core/NodeVar.cjs.js +1 -0
  87. package/nodes/core/NodeVar.js +11 -0
  88. package/nodes/core/NodeVary.cjs.js +1 -0
  89. package/nodes/core/NodeVary.js +11 -0
  90. package/nodes/core/PropertyNode.cjs.js +1 -0
  91. package/nodes/core/PropertyNode.js +26 -0
  92. package/nodes/core/TempNode.cjs.js +1 -1
  93. package/nodes/core/TempNode.js +21 -88
  94. package/nodes/core/UniformNode.cjs.js +1 -0
  95. package/nodes/core/UniformNode.js +28 -0
  96. package/nodes/core/VarNode.cjs.js +1 -1
  97. package/nodes/core/VarNode.js +28 -35
  98. package/nodes/core/VaryNode.cjs.js +1 -0
  99. package/nodes/core/VaryNode.js +38 -0
  100. package/nodes/core/constants.cjs.js +1 -0
  101. package/nodes/core/constants.js +11 -0
  102. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  103. package/nodes/display/ColorSpaceNode.js +67 -0
  104. package/nodes/display/NormalMapNode.cjs.js +1 -0
  105. package/nodes/display/NormalMapNode.js +71 -0
  106. package/nodes/fog/FogNode.cjs.js +1 -0
  107. package/nodes/fog/FogNode.js +18 -0
  108. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  109. package/nodes/fog/FogRangeNode.js +20 -0
  110. package/nodes/functions/BSDFs.cjs.js +1 -0
  111. package/nodes/functions/BSDFs.js +121 -0
  112. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  113. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  114. package/nodes/lights/LightContextNode.cjs.js +1 -0
  115. package/nodes/lights/LightContextNode.js +43 -0
  116. package/nodes/lights/LightNode.cjs.js +1 -0
  117. package/nodes/lights/LightNode.js +61 -0
  118. package/nodes/lights/LightsNode.cjs.js +1 -0
  119. package/nodes/lights/LightsNode.js +77 -0
  120. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  121. package/nodes/loaders/NodeLoader.js +80 -0
  122. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  123. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  124. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeObjectLoader.js +49 -0
  126. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  127. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  128. package/nodes/materials/Materials.cjs.js +1 -0
  129. package/nodes/materials/Materials.js +27 -0
  130. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  132. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  133. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  134. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  135. package/nodes/materials/NodeMaterial.js +67 -140
  136. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  137. package/nodes/materials/PointsNodeMaterial.js +34 -0
  138. package/nodes/math/CondNode.cjs.js +1 -1
  139. package/nodes/math/CondNode.js +33 -74
  140. package/nodes/math/MathNode.cjs.js +1 -1
  141. package/nodes/math/MathNode.js +193 -193
  142. package/nodes/math/OperatorNode.cjs.js +1 -1
  143. package/nodes/math/OperatorNode.js +116 -52
  144. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  145. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  146. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  147. package/nodes/parsers/GLSLNodeParser.js +13 -0
  148. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  150. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/WGSLNodeParser.js +13 -0
  152. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  153. package/nodes/procedural/CheckerNode.js +22 -40
  154. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  155. package/nodes/utils/ArrayElementNode.js +22 -0
  156. package/nodes/utils/ConvertNode.cjs.js +1 -0
  157. package/nodes/utils/ConvertNode.js +29 -0
  158. package/nodes/utils/JoinNode.cjs.js +1 -1
  159. package/nodes/utils/JoinNode.js +19 -69
  160. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  161. package/nodes/utils/MatcapUVNode.js +18 -0
  162. package/nodes/utils/OscNode.cjs.js +1 -0
  163. package/nodes/utils/OscNode.js +55 -0
  164. package/nodes/utils/SplitNode.cjs.js +1 -0
  165. package/nodes/utils/SplitNode.js +58 -0
  166. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  167. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  168. package/nodes/utils/TimerNode.cjs.js +1 -1
  169. package/nodes/utils/TimerNode.js +38 -56
  170. package/package.json +1 -1
  171. package/Nodes-894ac9dc.js +0 -1
  172. package/Nodes-af575af7.js +0 -157
  173. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  174. package/nodes/accessors/ColorsNode.d.ts +0 -10
  175. package/nodes/accessors/ColorsNode.js +0 -40
  176. package/nodes/accessors/LightNode.cjs.js +0 -1
  177. package/nodes/accessors/LightNode.d.ts +0 -12
  178. package/nodes/accessors/LightNode.js +0 -41
  179. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  180. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  181. package/nodes/accessors/ResolutionNode.js +0 -41
  182. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  183. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  184. package/nodes/accessors/ScreenUVNode.js +0 -43
  185. package/nodes/core/NodeLib.cjs.js +0 -1
  186. package/nodes/core/NodeLib.d.ts +0 -22
  187. package/nodes/core/NodeLib.js +0 -37
  188. package/nodes/core/StructNode.cjs.js +0 -1
  189. package/nodes/core/StructNode.d.ts +0 -19
  190. package/nodes/core/StructNode.js +0 -72
  191. package/nodes/effects/BlurNode.cjs.js +0 -1
  192. package/nodes/effects/BlurNode.d.ts +0 -31
  193. package/nodes/effects/BlurNode.js +0 -100
  194. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  195. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  196. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  197. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  198. package/nodes/effects/LuminanceNode.d.ts +0 -18
  199. package/nodes/effects/LuminanceNode.js +0 -46
  200. package/nodes/inputs/BoolNode.cjs.js +0 -1
  201. package/nodes/inputs/BoolNode.d.ts +0 -19
  202. package/nodes/inputs/BoolNode.js +0 -36
  203. package/nodes/inputs/ColorNode.cjs.js +0 -1
  204. package/nodes/inputs/ColorNode.d.ts +0 -21
  205. package/nodes/inputs/ColorNode.js +0 -41
  206. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  207. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  208. package/nodes/inputs/CubeTextureNode.js +0 -79
  209. package/nodes/inputs/FloatNode.cjs.js +0 -1
  210. package/nodes/inputs/FloatNode.d.ts +0 -19
  211. package/nodes/inputs/FloatNode.js +0 -36
  212. package/nodes/inputs/IntNode.cjs.js +0 -1
  213. package/nodes/inputs/IntNode.d.ts +0 -19
  214. package/nodes/inputs/IntNode.js +0 -36
  215. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  216. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  217. package/nodes/inputs/Matrix3Node.js +0 -46
  218. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  219. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  220. package/nodes/inputs/Matrix4Node.js +0 -46
  221. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  222. package/nodes/inputs/PropertyNode.d.ts +0 -10
  223. package/nodes/inputs/PropertyNode.js +0 -35
  224. package/nodes/inputs/RTTNode.cjs.js +0 -1
  225. package/nodes/inputs/RTTNode.d.ts +0 -27
  226. package/nodes/inputs/RTTNode.js +0 -103
  227. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  228. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  229. package/nodes/inputs/ReflectorNode.js +0 -60
  230. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  231. package/nodes/inputs/ScreenNode.d.ts +0 -11
  232. package/nodes/inputs/ScreenNode.js +0 -20
  233. package/nodes/inputs/TextureNode.cjs.js +0 -1
  234. package/nodes/inputs/TextureNode.d.ts +0 -20
  235. package/nodes/inputs/TextureNode.js +0 -83
  236. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  237. package/nodes/inputs/Vector2Node.d.ts +0 -21
  238. package/nodes/inputs/Vector2Node.js +0 -40
  239. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  240. package/nodes/inputs/Vector3Node.d.ts +0 -21
  241. package/nodes/inputs/Vector3Node.js +0 -41
  242. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  243. package/nodes/inputs/Vector4Node.d.ts +0 -21
  244. package/nodes/inputs/Vector4Node.js +0 -42
  245. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  246. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  247. package/nodes/materials/BasicNodeMaterial.js +0 -15
  248. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  249. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  250. package/nodes/materials/PhongNodeMaterial.js +0 -15
  251. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  252. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  253. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  254. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  255. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  256. package/nodes/materials/StandardNodeMaterial.js +0 -15
  257. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  258. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  259. package/nodes/materials/nodes/BasicNode.js +0 -91
  260. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  261. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  262. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  263. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  264. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  265. package/nodes/materials/nodes/PhongNode.js +0 -212
  266. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  267. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  268. package/nodes/materials/nodes/RawNode.js +0 -42
  269. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  270. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  271. package/nodes/materials/nodes/SpriteNode.js +0 -113
  272. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  273. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  274. package/nodes/materials/nodes/StandardNode.js +0 -336
  275. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  276. package/nodes/misc/BumpMapNode.d.ts +0 -21
  277. package/nodes/misc/BumpMapNode.js +0 -80
  278. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  279. package/nodes/misc/NormalMapNode.d.ts +0 -19
  280. package/nodes/misc/NormalMapNode.js +0 -102
  281. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  282. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  283. package/nodes/misc/TextureCubeNode.js +0 -52
  284. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  285. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  286. package/nodes/misc/TextureCubeUVNode.js +0 -229
  287. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  288. package/nodes/postprocessing/NodePass.d.ts +0 -15
  289. package/nodes/postprocessing/NodePass.js +0 -61
  290. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  291. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  292. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  293. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  294. package/nodes/procedural/NoiseNode.d.ts +0 -17
  295. package/nodes/procedural/NoiseNode.js +0 -43
  296. package/nodes/utils/BypassNode.cjs.js +0 -1
  297. package/nodes/utils/BypassNode.d.ts +0 -11
  298. package/nodes/utils/BypassNode.js +0 -55
  299. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  300. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  301. package/nodes/utils/ColorSpaceNode.js +0 -106
  302. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  303. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  304. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  305. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  306. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  307. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  308. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  309. package/nodes/utils/SubSlotNode.js +0 -53
  310. package/nodes/utils/SwitchNode.cjs.js +0 -1
  311. package/nodes/utils/SwitchNode.d.ts +0 -11
  312. package/nodes/utils/SwitchNode.js +0 -69
  313. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  314. package/nodes/utils/UVTransformNode.d.ts +0 -15
  315. package/nodes/utils/UVTransformNode.js +0 -46
  316. package/nodes/utils/VelocityNode.cjs.js +0 -1
  317. package/nodes/utils/VelocityNode.d.ts +0 -28
  318. package/nodes/utils/VelocityNode.js +0 -115
@@ -0,0 +1,85 @@
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+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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+ import { Vector3 } from 'three';
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+ import Node from '../core/Node.js';
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+ import UniformNode from '../core/UniformNode.js';
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+ import { NodeUpdateType } from '../core/constants.js';
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+
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+ class Object3DNode extends Node {
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+ constructor(scope = Object3DNode.VIEW_MATRIX, object3d = null) {
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+ super();
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+ this.scope = scope;
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+ this.object3d = object3d;
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+ this.updateType = NodeUpdateType.Object;
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+ this._uniformNode = new UniformNode(null);
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+ }
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+
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+ getNodeType() {
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+ const scope = this.scope;
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+
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+ if (scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX) {
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+ return 'mat4';
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+ } else if (scope === Object3DNode.NORMAL_MATRIX) {
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+ return 'mat3';
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+ } else if (scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION) {
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+ return 'vec3';
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+ }
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+ }
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+
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+ update(frame) {
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+ const object = this.object3d !== null ? this.object3d : frame.object;
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+ const uniformNode = this._uniformNode;
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+ const camera = frame.camera;
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+ const scope = this.scope;
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+
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+ if (scope === Object3DNode.VIEW_MATRIX) {
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+ uniformNode.value = object.modelViewMatrix;
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+ } else if (scope === Object3DNode.NORMAL_MATRIX) {
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+ uniformNode.value = object.normalMatrix;
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+ } else if (scope === Object3DNode.WORLD_MATRIX) {
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+ uniformNode.value = object.matrixWorld;
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+ } else if (scope === Object3DNode.POSITION) {
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+ uniformNode.value.setFromMatrixPosition(object.matrixWorld);
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+ } else if (scope === Object3DNode.VIEW_POSITION) {
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+ uniformNode.value.setFromMatrixPosition(object.matrixWorld);
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+ uniformNode.value.applyMatrix4(camera.matrixWorldInverse);
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+ }
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+ }
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+
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+ generate(builder) {
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+ const scope = this.scope;
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+
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+ if (scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX) {
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+ this._uniformNode.nodeType = 'mat4';
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+ } else if (scope === Object3DNode.NORMAL_MATRIX) {
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+ this._uniformNode.nodeType = 'mat3';
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+ } else if (scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION) {
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+ this._uniformNode.nodeType = 'vec3';
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+ this._uniformNode.value = new Vector3();
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+ }
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+
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+ return this._uniformNode.build(builder);
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+ }
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+
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+ serialize(data) {
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+ super.serialize(data);
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+ data.scope = this.scope;
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+ }
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+
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+ deserialize(data) {
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+ super.deserialize(data);
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+ this.scope = data.scope;
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+ }
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+
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+ }
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+
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+ _defineProperty(Object3DNode, "VIEW_MATRIX", 'viewMatrix');
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+
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+ _defineProperty(Object3DNode, "NORMAL_MATRIX", 'normalMatrix');
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+
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+ _defineProperty(Object3DNode, "WORLD_MATRIX", 'worldMatrix');
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+
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+ _defineProperty(Object3DNode, "POSITION", 'position');
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+
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+ _defineProperty(Object3DNode, "VIEW_POSITION", 'viewPosition');
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+
85
+ export default Object3DNode;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("../core/Node.cjs.js");require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three");class r extends e{constructor(){super("vec2")}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}r.prototype.isPointUVNode=!0,module.exports=r;
@@ -0,0 +1,16 @@
1
+ import Node from '../core/Node.js';
2
+
3
+ class PointUVNode extends Node {
4
+ constructor() {
5
+ super('vec2');
6
+ }
7
+
8
+ generate() {
9
+ return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )';
10
+ }
11
+
12
+ }
13
+
14
+ PointUVNode.prototype.isPointUVNode = true;
15
+
16
+ export default PointUVNode;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js"),o=require("../core/NodeLib.cjs.js");function t(o){e.TempNode.call(this,"v3"),this.scope=o||t.LOCAL}require("three"),require("../core/Node.cjs.js"),t.LOCAL="local",t.WORLD="world",t.VIEW="view",t.PROJECTION="projection",t.prototype=Object.create(e.TempNode.prototype),t.prototype.constructor=t,t.prototype.nodeType="Position",t.prototype.getType=function(){switch(this.scope){case t.PROJECTION:return"v4"}return this.type},t.prototype.getShared=function(){switch(this.scope){case t.LOCAL:case t.WORLD:return!1}return!0},t.prototype.generate=function(e,o){var r;switch(this.scope){case t.LOCAL:e.isShader("vertex")?r="transformed":(e.requires.position=!0,r="vPosition");break;case t.WORLD:if(e.isShader("vertex"))return"( modelMatrix * vec4( transformed, 1.0 ) ).xyz";e.requires.worldPosition=!0,r="vWPosition";break;case t.VIEW:r=e.isShader("vertex")?"-mvPosition.xyz":"vViewPosition";break;case t.PROJECTION:r=e.isShader("vertex")?"( projectionMatrix * modelViewMatrix * vec4( position, 1.0 ) )":"vec4( 0.0 )"}return e.format(r,this.getType(e),o)},t.prototype.copy=function(o){return e.TempNode.prototype.copy.call(this,o),this.scope=o.scope,this},t.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).scope=this.scope),o},o.NodeLib.addKeyword("position",(function(){return new t})),o.NodeLib.addKeyword("worldPosition",(function(){return new t(t.WORLD)})),o.NodeLib.addKeyword("viewPosition",(function(){return new t(t.VIEW)})),exports.PositionNode=t;
1
+ "use strict";var e=require("@babel/runtime/helpers/defineProperty"),r=require("../core/Node.cjs.js"),s=require("../core/AttributeNode.cjs.js"),o=require("../core/VaryNode.cjs.js"),i=require("./ModelNode.cjs.js"),c=require("../math/MathNode.cjs.js"),t=require("../math/OperatorNode.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("./Object3DNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js");var j=u(e);class n extends r{constructor(e=n.LOCAL){super("vec3"),this.scope=e}getHash(){return`position-${this.scope}`}generate(e){const r=this.scope;let u=null;if(r===n.GEOMETRY)u=new s("position","vec3");else if(r===n.LOCAL)u=new o(new n(n.GEOMETRY));else if(r===n.WORLD){const e=new c(c.TRANSFORM_DIRECTION,new i(i.WORLD_MATRIX),new n(n.LOCAL));u=new o(e)}else if(r===n.VIEW){const e=new t("*",new i(i.VIEW_MATRIX),new n(n.LOCAL));u=new o(e)}else if(r===n.VIEW_DIRECTION){const e=new c(c.NEGATE,new n(n.VIEW));u=new c(c.NORMALIZE,new o(e))}return u.build(e,this.getNodeType(e))}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}j.default(n,"GEOMETRY","geometry"),j.default(n,"LOCAL","local"),j.default(n,"WORLD","world"),j.default(n,"VIEW","view"),j.default(n,"VIEW_DIRECTION","viewDirection"),module.exports=n;
@@ -1,101 +1,63 @@
1
- import { TempNode } from '../core/TempNode.js';
2
- import { NodeLib } from '../core/NodeLib.js';
3
-
4
- function PositionNode(scope) {
5
- TempNode.call(this, 'v3');
6
- this.scope = scope || PositionNode.LOCAL;
7
- }
8
-
9
- PositionNode.LOCAL = 'local';
10
- PositionNode.WORLD = 'world';
11
- PositionNode.VIEW = 'view';
12
- PositionNode.PROJECTION = 'projection';
13
- PositionNode.prototype = Object.create(TempNode.prototype);
14
- PositionNode.prototype.constructor = PositionNode;
15
- PositionNode.prototype.nodeType = 'Position';
16
-
17
- PositionNode.prototype.getType = function () {
18
- switch (this.scope) {
19
- case PositionNode.PROJECTION:
20
- return 'v4';
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import Node from '../core/Node.js';
3
+ import AttributeNode from '../core/AttributeNode.js';
4
+ import VaryNode from '../core/VaryNode.js';
5
+ import ModelNode from './ModelNode.js';
6
+ import MathNode from '../math/MathNode.js';
7
+ import OperatorNode from '../math/OperatorNode.js';
8
+
9
+ class PositionNode extends Node {
10
+ constructor(scope = PositionNode.LOCAL) {
11
+ super('vec3');
12
+ this.scope = scope;
21
13
  }
22
14
 
23
- return this.type;
24
- };
25
-
26
- PositionNode.prototype.getShared = function
27
- /* builder */
28
- () {
29
- switch (this.scope) {
30
- case PositionNode.LOCAL:
31
- case PositionNode.WORLD:
32
- return false;
15
+ getHash() {
16
+ return `position-${this.scope}`;
33
17
  }
34
18
 
35
- return true;
36
- };
37
-
38
- PositionNode.prototype.generate = function (builder, output) {
39
- var result;
40
-
41
- switch (this.scope) {
42
- case PositionNode.LOCAL:
43
- if (builder.isShader('vertex')) {
44
- result = 'transformed';
45
- } else {
46
- builder.requires.position = true;
47
- result = 'vPosition';
48
- }
49
-
50
- break;
51
-
52
- case PositionNode.WORLD:
53
- if (builder.isShader('vertex')) {
54
- return '( modelMatrix * vec4( transformed, 1.0 ) ).xyz';
55
- } else {
56
- builder.requires.worldPosition = true;
57
- result = 'vWPosition';
58
- }
59
-
60
- break;
19
+ generate(builder) {
20
+ const scope = this.scope;
21
+ let outputNode = null;
22
+
23
+ if (scope === PositionNode.GEOMETRY) {
24
+ outputNode = new AttributeNode('position', 'vec3');
25
+ } else if (scope === PositionNode.LOCAL) {
26
+ outputNode = new VaryNode(new PositionNode(PositionNode.GEOMETRY));
27
+ } else if (scope === PositionNode.WORLD) {
28
+ const vertexPositionNode = new MathNode(MathNode.TRANSFORM_DIRECTION, new ModelNode(ModelNode.WORLD_MATRIX), new PositionNode(PositionNode.LOCAL));
29
+ outputNode = new VaryNode(vertexPositionNode);
30
+ } else if (scope === PositionNode.VIEW) {
31
+ const vertexPositionNode = new OperatorNode('*', new ModelNode(ModelNode.VIEW_MATRIX), new PositionNode(PositionNode.LOCAL));
32
+ outputNode = new VaryNode(vertexPositionNode);
33
+ } else if (scope === PositionNode.VIEW_DIRECTION) {
34
+ const vertexPositionNode = new MathNode(MathNode.NEGATE, new PositionNode(PositionNode.VIEW));
35
+ outputNode = new MathNode(MathNode.NORMALIZE, new VaryNode(vertexPositionNode));
36
+ }
37
+
38
+ return outputNode.build(builder, this.getNodeType(builder));
39
+ }
61
40
 
62
- case PositionNode.VIEW:
63
- result = builder.isShader('vertex') ? '-mvPosition.xyz' : 'vViewPosition';
64
- break;
41
+ serialize(data) {
42
+ super.serialize(data);
43
+ data.scope = this.scope;
44
+ }
65
45
 
66
- case PositionNode.PROJECTION:
67
- result = builder.isShader('vertex') ? '( projectionMatrix * modelViewMatrix * vec4( position, 1.0 ) )' : 'vec4( 0.0 )';
68
- break;
46
+ deserialize(data) {
47
+ super.deserialize(data);
48
+ this.scope = data.scope;
69
49
  }
70
50
 
71
- return builder.format(result, this.getType(builder), output);
72
- };
51
+ }
73
52
 
74
- PositionNode.prototype.copy = function (source) {
75
- TempNode.prototype.copy.call(this, source);
76
- this.scope = source.scope;
77
- return this;
78
- };
53
+ _defineProperty(PositionNode, "GEOMETRY", 'geometry');
79
54
 
80
- PositionNode.prototype.toJSON = function (meta) {
81
- var data = this.getJSONNode(meta);
55
+ _defineProperty(PositionNode, "LOCAL", 'local');
82
56
 
83
- if (!data) {
84
- data = this.createJSONNode(meta);
85
- data.scope = this.scope;
86
- }
57
+ _defineProperty(PositionNode, "WORLD", 'world');
87
58
 
88
- return data;
89
- };
59
+ _defineProperty(PositionNode, "VIEW", 'view');
90
60
 
91
- NodeLib.addKeyword('position', function () {
92
- return new PositionNode();
93
- });
94
- NodeLib.addKeyword('worldPosition', function () {
95
- return new PositionNode(PositionNode.WORLD);
96
- });
97
- NodeLib.addKeyword('viewPosition', function () {
98
- return new PositionNode(PositionNode.VIEW);
99
- });
61
+ _defineProperty(PositionNode, "VIEW_DIRECTION", 'viewDirection');
100
62
 
101
- export { PositionNode };
63
+ export default PositionNode;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("../core/Node.cjs.js"),t=require("../core/UniformNode.cjs.js"),s=require("../core/constants.cjs.js");require("../core/NodeUtils.cjs.js"),require("three"),require("../core/InputNode.cjs.js");module.exports=class extends e{constructor(e,t,o=null){super(),this.property=e,this.uniformType=t,this.object=o,this.node=null,this.updateType=s.NodeUpdateType.Object,this.setNodeType(t)}setNodeType(e){this.node=new t(null,e),this.nodeType=e,"color"===e?this.nodeType="vec3":"texture"===e&&(this.nodeType="vec4")}getNodeType(){return this.uniformType}update(e){const t=(null!==this.object?this.object:e.object)[this.property];this.node.value=t}generate(e){return this.node.build(e,this.getNodeType(e))}};
@@ -0,0 +1,43 @@
1
+ import Node from '../core/Node.js';
2
+ import UniformNode from '../core/UniformNode.js';
3
+ import { NodeUpdateType } from '../core/constants.js';
4
+
5
+ class ReferenceNode extends Node {
6
+ constructor(property, uniformType, object = null) {
7
+ super();
8
+ this.property = property;
9
+ this.uniformType = uniformType;
10
+ this.object = object;
11
+ this.node = null;
12
+ this.updateType = NodeUpdateType.Object;
13
+ this.setNodeType(uniformType);
14
+ }
15
+
16
+ setNodeType(uniformType) {
17
+ this.node = new UniformNode(null, uniformType);
18
+ this.nodeType = uniformType;
19
+
20
+ if (uniformType === 'color') {
21
+ this.nodeType = 'vec3';
22
+ } else if (uniformType === 'texture') {
23
+ this.nodeType = 'vec4';
24
+ }
25
+ }
26
+
27
+ getNodeType() {
28
+ return this.uniformType;
29
+ }
30
+
31
+ update(frame) {
32
+ const object = this.object !== null ? this.object : frame.object;
33
+ const value = object[this.property];
34
+ this.node.value = value;
35
+ }
36
+
37
+ generate(builder) {
38
+ return this.node.build(builder, this.getNodeType(builder));
39
+ }
40
+
41
+ }
42
+
43
+ export default ReferenceNode;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js"),t=require("./PositionNode.cjs.js"),r=require("./NormalNode.cjs.js");function o(t){e.TempNode.call(this,"v3"),this.scope=t||o.CUBE}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),o.CUBE="cube",o.SPHERE="sphere",o.VECTOR="vector",o.prototype=Object.create(e.TempNode.prototype),o.prototype.constructor=o,o.prototype.nodeType="Reflect",o.prototype.getUnique=function(e){return!e.context.viewNormal},o.prototype.getType=function(){switch(this.scope){case o.SPHERE:return"v2"}return this.type},o.prototype.generate=function(e,c){var i=this.getUnique(e);if(e.isShader("fragment")){var s;switch(this.scope){case o.VECTOR:var n=new r.NormalNode(r.NormalNode.VIEW),a=e.context.roughness,d=n.build(e,"v3"),p=new t.PositionNode(t.PositionNode.VIEW).build(e,"v3"),u=a?a.build(e,"f"):void 0,l=`reflect( -normalize( ${p} ), ${d} )`;u&&(l=`normalize( mix( ${l}, ${d}, ${u} * ${u} ) )`);var v=`inverseTransformDirection( ${l}, viewMatrix )`;i?(e.addNodeCode(`vec3 reflectVec = ${v};`),s="reflectVec"):s=v;break;case o.CUBE:v="vec3( -"+(N=new o(o.VECTOR).build(e,"v3"))+".x, "+N+".yz )";i?(e.addNodeCode(`vec3 reflectCubeVec = ${v};`),s="reflectCubeVec"):s=v;break;case o.SPHERE:var N;v="normalize( ( viewMatrix * vec4( "+(N=new o(o.VECTOR).build(e,"v3"))+", 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) ).xy * 0.5 + 0.5";i?(e.addNodeCode(`vec2 reflectSphereVec = ${v};`),s="reflectSphereVec"):s=v}return e.format(s,this.getType(e),c)}return console.warn("THREE.ReflectNode is not compatible with "+e.shader+" shader."),e.format("vec3( 0.0 )",this.type,c)},o.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).scope=this.scope),t},exports.ReflectNode=o;
1
+ "use strict";var e=require("@babel/runtime/helpers/defineProperty"),r=require("../core/Node.cjs.js"),s=require("../ShaderNode.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/PropertyNode.cjs.js"),require("../core/VarNode.cjs.js"),require("../core/AttributeNode.cjs.js"),require("../core/VaryNode.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("./BufferNode.cjs.js"),require("./PositionNode.cjs.js"),require("./ModelNode.cjs.js"),require("./Object3DNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js"),require("../math/OperatorNode.cjs.js"),require("./NormalNode.cjs.js"),require("./CameraNode.cjs.js"),require("./TextureNode.cjs.js"),require("./UVNode.cjs.js"),require("../math/CondNode.cjs.js"),require("../core/ContextNode.cjs.js"),require("../utils/ArrayElementNode.cjs.js"),require("../utils/ConvertNode.cjs.js");var c=o(e);class i extends r{constructor(e=i.CUBE){super("vec3"),this.scope=e}getHash(){return`reflect-${this.scope}`}generate(e){const r=this.scope;if(r===i.VECTOR){const r=s.normalize(s.sub(s.positionWorld,s.cameraPosition));return s.reflect(r,s.normalWorld).build(e)}if(r===i.CUBE){const r=s.nodeObject(new i(i.VECTOR));return s.join(s.negate(r.x),r.yz).build(e)}}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}c.default(i,"VECTOR","vector"),c.default(i,"CUBE","cube"),module.exports=i;
@@ -1,108 +1,45 @@
1
- import { TempNode } from '../core/TempNode.js';
2
- import { PositionNode } from './PositionNode.js';
3
- import { NormalNode } from './NormalNode.js';
4
-
5
- function ReflectNode(scope) {
6
- TempNode.call(this, 'v3');
7
- this.scope = scope || ReflectNode.CUBE;
8
- }
9
-
10
- ReflectNode.CUBE = 'cube';
11
- ReflectNode.SPHERE = 'sphere';
12
- ReflectNode.VECTOR = 'vector';
13
- ReflectNode.prototype = Object.create(TempNode.prototype);
14
- ReflectNode.prototype.constructor = ReflectNode;
15
- ReflectNode.prototype.nodeType = 'Reflect';
16
-
17
- ReflectNode.prototype.getUnique = function (builder) {
18
- return !builder.context.viewNormal;
19
- };
20
-
21
- ReflectNode.prototype.getType = function
22
- /* builder */
23
- () {
24
- switch (this.scope) {
25
- case ReflectNode.SPHERE:
26
- return 'v2';
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import Node from '../core/Node.js';
3
+ import { normalize, sub, positionWorld, cameraPosition, reflect, normalWorld, nodeObject, join, negate } from '../ShaderNode.js';
4
+
5
+ class ReflectNode extends Node {
6
+ constructor(scope = ReflectNode.CUBE) {
7
+ super('vec3');
8
+ this.scope = scope;
27
9
  }
28
10
 
29
- return this.type;
30
- };
31
-
32
- ReflectNode.prototype.generate = function (builder, output) {
33
- var isUnique = this.getUnique(builder);
34
-
35
- if (builder.isShader('fragment')) {
36
- var result;
37
-
38
- switch (this.scope) {
39
- case ReflectNode.VECTOR:
40
- var viewNormalNode = new NormalNode(NormalNode.VIEW);
41
- var roughnessNode = builder.context.roughness;
42
- var viewNormal = viewNormalNode.build(builder, 'v3');
43
- var viewPosition = new PositionNode(PositionNode.VIEW).build(builder, 'v3');
44
- var roughness = roughnessNode ? roughnessNode.build(builder, 'f') : undefined;
45
- var method = `reflect( -normalize( ${viewPosition} ), ${viewNormal} )`;
46
-
47
- if (roughness) {
48
- // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
49
- method = `normalize( mix( ${method}, ${viewNormal}, ${roughness} * ${roughness} ) )`;
50
- }
51
-
52
- var code = `inverseTransformDirection( ${method}, viewMatrix )`;
53
-
54
- if (isUnique) {
55
- builder.addNodeCode(`vec3 reflectVec = ${code};`);
56
- result = 'reflectVec';
57
- } else {
58
- result = code;
59
- }
60
-
61
- break;
62
-
63
- case ReflectNode.CUBE:
64
- var reflectVec = new ReflectNode(ReflectNode.VECTOR).build(builder, 'v3');
65
- var code = 'vec3( -' + reflectVec + '.x, ' + reflectVec + '.yz )';
66
-
67
- if (isUnique) {
68
- builder.addNodeCode(`vec3 reflectCubeVec = ${code};`);
69
- result = 'reflectCubeVec';
70
- } else {
71
- result = code;
72
- }
73
-
74
- break;
75
-
76
- case ReflectNode.SPHERE:
77
- var reflectVec = new ReflectNode(ReflectNode.VECTOR).build(builder, 'v3');
78
- var code = 'normalize( ( viewMatrix * vec4( ' + reflectVec + ', 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) ).xy * 0.5 + 0.5';
79
-
80
- if (isUnique) {
81
- builder.addNodeCode(`vec2 reflectSphereVec = ${code};`);
82
- result = 'reflectSphereVec';
83
- } else {
84
- result = code;
85
- }
11
+ getHash() {
12
+ return `reflect-${this.scope}`;
13
+ }
86
14
 
87
- break;
15
+ generate(builder) {
16
+ const scope = this.scope;
17
+
18
+ if (scope === ReflectNode.VECTOR) {
19
+ const cameraToFrag = normalize(sub(positionWorld, cameraPosition));
20
+ const reflectVec = reflect(cameraToFrag, normalWorld);
21
+ return reflectVec.build(builder);
22
+ } else if (scope === ReflectNode.CUBE) {
23
+ const reflectVec = nodeObject(new ReflectNode(ReflectNode.VECTOR));
24
+ const cubeUV = join(negate(reflectVec.x), reflectVec.yz);
25
+ return cubeUV.build(builder);
88
26
  }
89
-
90
- return builder.format(result, this.getType(builder), output);
91
- } else {
92
- console.warn('THREE.ReflectNode is not compatible with ' + builder.shader + ' shader.');
93
- return builder.format('vec3( 0.0 )', this.type, output);
94
27
  }
95
- };
96
28
 
97
- ReflectNode.prototype.toJSON = function (meta) {
98
- var data = this.getJSONNode(meta);
99
-
100
- if (!data) {
101
- data = this.createJSONNode(meta);
29
+ serialize(data) {
30
+ super.serialize(data);
102
31
  data.scope = this.scope;
103
32
  }
104
33
 
105
- return data;
106
- };
34
+ deserialize(data) {
35
+ super.deserialize(data);
36
+ this.scope = data.scope;
37
+ }
38
+
39
+ }
40
+
41
+ _defineProperty(ReflectNode, "VECTOR", 'vector');
42
+
43
+ _defineProperty(ReflectNode, "CUBE", 'cube');
107
44
 
108
- export { ReflectNode };
45
+ export default ReflectNode;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("../core/Node.cjs.js"),r=require("../ShaderNode.cjs.js"),s=require("../core/constants.cjs.js");require("../core/NodeUtils.cjs.js"),require("three"),require("../core/PropertyNode.cjs.js"),require("../core/VarNode.cjs.js"),require("../core/AttributeNode.cjs.js"),require("../core/VaryNode.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/UniformNode.cjs.js"),require("./BufferNode.cjs.js"),require("./PositionNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("./ModelNode.cjs.js"),require("./Object3DNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../utils/JoinNode.cjs.js"),require("../utils/SplitNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeAttribute.cjs.js"),require("../core/NodeVary.cjs.js"),require("../core/NodeVar.cjs.js"),require("../core/NodeCode.cjs.js"),require("../core/NodeKeywords.cjs.js"),require("../math/OperatorNode.cjs.js"),require("./NormalNode.cjs.js"),require("./CameraNode.cjs.js"),require("./TextureNode.cjs.js"),require("./UVNode.cjs.js"),require("../math/CondNode.cjs.js"),require("../core/ContextNode.cjs.js"),require("../utils/ArrayElementNode.cjs.js"),require("../utils/ConvertNode.cjs.js");const i=new r.ShaderNode(((e,s)=>{const{index:i,weight:o,bindMatrix:t,bindMatrixInverse:d,boneMatrices:u}=e,c=r.element(u,i.x),n=r.element(u,i.y),j=r.element(u,i.z),a=r.element(u,i.w),N=r.mul(t,r.positionLocal),l=r.add(r.mul(r.mul(c,N),o.x),r.mul(r.mul(n,N),o.y),r.mul(r.mul(j,N),o.z),r.mul(r.mul(a,N),o.w)),m=r.mul(d,l).xyz;let q=r.add(r.mul(o.x,c),r.mul(o.y,n),r.mul(o.z,j),r.mul(o.w,a));q=r.mul(r.mul(d,q),t);const h=r.transformDirection(q,r.normalLocal).xyz;r.assign(r.positionLocal,m).build(s),r.assign(r.normalLocal,h).build(s)}));module.exports=class extends e{constructor(e){super("void"),this.skinnedMesh=e,this.updateType=s.NodeUpdateType.Object,this.skinIndexNode=r.attribute("skinIndex","uvec4"),this.skinWeightNode=r.attribute("skinWeight","vec4"),this.bindMatrixNode=r.uniform(r.mat4(e.bindMatrix)),this.bindMatrixInverseNode=r.uniform(r.mat4(e.bindMatrixInverse)),this.boneMatricesNode=r.buffer(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length)}generate(e){i({index:this.skinIndexNode,weight:this.skinWeightNode,bindMatrix:this.bindMatrixNode,bindMatrixInverse:this.bindMatrixInverseNode,boneMatrices:this.boneMatricesNode},e)}update(){this.skinnedMesh.skeleton.update()}};
@@ -0,0 +1,59 @@
1
+ import Node from '../core/Node.js';
2
+ import { ShaderNode, element, mul, positionLocal, add, transformDirection, normalLocal, assign, attribute, uniform, mat4, buffer } from '../ShaderNode.js';
3
+ import { NodeUpdateType } from '../core/constants.js';
4
+
5
+ const Skinning = new ShaderNode((inputs, builder) => {
6
+ const {
7
+ index,
8
+ weight,
9
+ bindMatrix,
10
+ bindMatrixInverse,
11
+ boneMatrices
12
+ } = inputs;
13
+ const boneMatX = element(boneMatrices, index.x);
14
+ const boneMatY = element(boneMatrices, index.y);
15
+ const boneMatZ = element(boneMatrices, index.z);
16
+ const boneMatW = element(boneMatrices, index.w); // POSITION
17
+
18
+ const skinVertex = mul(bindMatrix, positionLocal);
19
+ const skinned = add(mul(mul(boneMatX, skinVertex), weight.x), mul(mul(boneMatY, skinVertex), weight.y), mul(mul(boneMatZ, skinVertex), weight.z), mul(mul(boneMatW, skinVertex), weight.w));
20
+ const skinPosition = mul(bindMatrixInverse, skinned).xyz; // NORMAL
21
+
22
+ let skinMatrix = add(mul(weight.x, boneMatX), mul(weight.y, boneMatY), mul(weight.z, boneMatZ), mul(weight.w, boneMatW));
23
+ skinMatrix = mul(mul(bindMatrixInverse, skinMatrix), bindMatrix);
24
+ const skinNormal = transformDirection(skinMatrix, normalLocal).xyz; // ASSIGNS
25
+
26
+ assign(positionLocal, skinPosition).build(builder);
27
+ assign(normalLocal, skinNormal).build(builder);
28
+ });
29
+
30
+ class SkinningNode extends Node {
31
+ constructor(skinnedMesh) {
32
+ super('void');
33
+ this.skinnedMesh = skinnedMesh;
34
+ this.updateType = NodeUpdateType.Object; //
35
+
36
+ this.skinIndexNode = attribute('skinIndex', 'uvec4');
37
+ this.skinWeightNode = attribute('skinWeight', 'vec4');
38
+ this.bindMatrixNode = uniform(mat4(skinnedMesh.bindMatrix));
39
+ this.bindMatrixInverseNode = uniform(mat4(skinnedMesh.bindMatrixInverse));
40
+ this.boneMatricesNode = buffer(skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length);
41
+ }
42
+
43
+ generate(builder) {
44
+ Skinning({
45
+ index: this.skinIndexNode,
46
+ weight: this.skinWeightNode,
47
+ bindMatrix: this.bindMatrixNode,
48
+ bindMatrixInverse: this.bindMatrixInverseNode,
49
+ boneMatrices: this.boneMatricesNode
50
+ }, builder);
51
+ }
52
+
53
+ update() {
54
+ this.skinnedMesh.skeleton.update();
55
+ }
56
+
57
+ }
58
+
59
+ export default SkinningNode;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("../core/UniformNode.cjs.js"),r=require("./UVNode.cjs.js");require("../core/InputNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/AttributeNode.cjs.js"),require("../core/VaryNode.cjs.js");class t extends e{constructor(e,t=new r,s=null){super(e,"vec4"),this.uvNode=t,this.biasNode=s}getUniformHash(){return this.value.uuid}getInputType(){return"texture"}generate(e,r){const t=this.value;if(!t||!0!==t.isTexture)throw new Error("TextureNode: Need a three.js texture.");const s=super.generate(e,"texture");if("sampler"===r)return s+"_sampler";if(e.isReference(r))return s;{const t=e.getDataFromNode(this);let i=t.snippet;if(void 0===i){const r=this.uvNode.build(e,"vec2"),u=this.biasNode;if(null!==u){const t=u.build(e,"float");i=e.getTextureBias(s,r,t)}else i=e.getTexture(s,r);t.snippet=i}return e.format(i,"vec4",r)}}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value]}}t.prototype.isTextureNode=!0,module.exports=t;
@@ -0,0 +1,68 @@
1
+ import UniformNode from '../core/UniformNode.js';
2
+ import UVNode from './UVNode.js';
3
+
4
+ class TextureNode extends UniformNode {
5
+ constructor(value, uvNode = new UVNode(), biasNode = null) {
6
+ super(value, 'vec4');
7
+ this.uvNode = uvNode;
8
+ this.biasNode = biasNode;
9
+ }
10
+
11
+ getUniformHash() {
12
+ return this.value.uuid;
13
+ }
14
+
15
+ getInputType() {
16
+ return 'texture';
17
+ }
18
+
19
+ generate(builder, output) {
20
+ const texture = this.value;
21
+
22
+ if (!texture || texture.isTexture !== true) {
23
+ throw new Error('TextureNode: Need a three.js texture.');
24
+ }
25
+
26
+ const textureProperty = super.generate(builder, 'texture');
27
+
28
+ if (output === 'sampler') {
29
+ return textureProperty + '_sampler';
30
+ } else if (builder.isReference(output)) {
31
+ return textureProperty;
32
+ } else {
33
+ const nodeData = builder.getDataFromNode(this);
34
+ let snippet = nodeData.snippet;
35
+
36
+ if (snippet === undefined) {
37
+ const uvSnippet = this.uvNode.build(builder, 'vec2');
38
+ const biasNode = this.biasNode;
39
+
40
+ if (biasNode !== null) {
41
+ const biasSnippet = biasNode.build(builder, 'float');
42
+ snippet = builder.getTextureBias(textureProperty, uvSnippet, biasSnippet);
43
+ } else {
44
+ snippet = builder.getTexture(textureProperty, uvSnippet);
45
+ }
46
+
47
+ nodeData.snippet = snippet;
48
+ }
49
+
50
+ return builder.format(snippet, 'vec4', output);
51
+ }
52
+ }
53
+
54
+ serialize(data) {
55
+ super.serialize(data);
56
+ data.value = this.value.toJSON(data.meta).uuid;
57
+ }
58
+
59
+ deserialize(data) {
60
+ super.deserialize(data);
61
+ this.value = data.meta.textures[data.value];
62
+ }
63
+
64
+ }
65
+
66
+ TextureNode.prototype.isTextureNode = true;
67
+
68
+ export default TextureNode;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js"),t=require("../core/NodeLib.cjs.js");function r(t){e.TempNode.call(this,"v2",{shared:!1}),this.index=t||0}require("three"),require("../core/Node.cjs.js"),r.prototype=Object.create(e.TempNode.prototype),r.prototype.constructor=r,r.prototype.nodeType="UV",r.prototype.generate=function(e,t){e.requires.uv[this.index]=!0;var r=this.index>0?this.index+1:"",o=e.isShader("vertex")?"uv"+r:"vUv"+r;return e.format(o,this.getType(e),t)},r.prototype.copy=function(t){return e.TempNode.prototype.copy.call(this,t),this.index=t.index,this},r.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).index=this.index),t},t.NodeLib.addKeyword("uv",(function(){return new r})),t.NodeLib.addKeyword("uv2",(function(){return new r(1)})),exports.UVNode=r;
1
+ "use strict";var e=require("../core/AttributeNode.cjs.js");require("../core/Node.cjs.js"),require("../core/constants.cjs.js"),require("../core/NodeUtils.cjs.js"),require("three"),require("../core/VaryNode.cjs.js");class r extends e{constructor(e=0){super(null,"vec2"),this.index=e}getAttributeName(){const e=this.index;return"uv"+(e>0?e+1:"")}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}r.prototype.isUVNode=!0,module.exports=r;