three-stdlib 2.8.9 → 2.8.10
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- package/Nodes-607e9ed8.js +471 -0
- package/Nodes-627a8bdf.js +1 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +0 -75
- package/index.js +70 -76
- package/loaders/NodeMaterialLoader.cjs.js +1 -1
- package/loaders/NodeMaterialLoader.js +2 -136
- package/nodes/Nodes.cjs.js +1 -1
- package/nodes/Nodes.js +203 -76
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +308 -0
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +18 -0
- package/nodes/accessors/CameraNode.cjs.js +1 -1
- package/nodes/accessors/CameraNode.js +32 -138
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +53 -0
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +80 -0
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +10 -0
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +22 -0
- package/nodes/accessors/NormalNode.cjs.js +1 -1
- package/nodes/accessors/NormalNode.js +48 -78
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +85 -0
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +16 -0
- package/nodes/accessors/PositionNode.cjs.js +1 -1
- package/nodes/accessors/PositionNode.js +49 -87
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +43 -0
- package/nodes/accessors/ReflectNode.cjs.js +1 -1
- package/nodes/accessors/ReflectNode.js +35 -98
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +59 -0
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +68 -0
- package/nodes/accessors/UVNode.cjs.js +1 -1
- package/nodes/accessors/UVNode.js +20 -38
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +17 -0
- package/nodes/core/AttributeNode.cjs.js +1 -1
- package/nodes/core/AttributeNode.js +31 -40
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +28 -0
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +35 -0
- package/nodes/core/ConstNode.cjs.js +1 -1
- package/nodes/core/ConstNode.js +10 -78
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +26 -0
- package/nodes/core/ExpressionNode.cjs.js +1 -1
- package/nodes/core/ExpressionNode.js +19 -8
- package/nodes/core/FunctionCallNode.cjs.js +1 -1
- package/nodes/core/FunctionCallNode.js +31 -60
- package/nodes/core/FunctionNode.cjs.js +1 -1
- package/nodes/core/FunctionNode.js +45 -166
- package/nodes/core/InputNode.cjs.js +1 -1
- package/nodes/core/InputNode.js +43 -57
- package/nodes/core/Node.cjs.js +1 -1
- package/nodes/core/Node.js +155 -113
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +11 -0
- package/nodes/core/NodeBuilder.cjs.js +1 -1
- package/nodes/core/NodeBuilder.js +422 -548
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +13 -0
- package/nodes/core/NodeFrame.cjs.js +1 -1
- package/nodes/core/NodeFrame.js +34 -27
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +14 -0
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +54 -0
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -1
- package/nodes/core/NodeUniform.js +18 -17
- package/nodes/core/NodeUtils.cjs.js +1 -1
- package/nodes/core/NodeUtils.js +55 -35
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +11 -0
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +11 -0
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +26 -0
- package/nodes/core/TempNode.cjs.js +1 -1
- package/nodes/core/TempNode.js +21 -88
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +28 -0
- package/nodes/core/VarNode.cjs.js +1 -1
- package/nodes/core/VarNode.js +28 -35
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +38 -0
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +11 -0
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +67 -0
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +71 -0
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +18 -0
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +20 -0
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +121 -0
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +43 -0
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +61 -0
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +77 -0
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +80 -0
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +29 -0
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +49 -0
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +31 -0
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +27 -0
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
- package/nodes/materials/NodeMaterial.cjs.js +1 -1
- package/nodes/materials/NodeMaterial.js +67 -140
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +34 -0
- package/nodes/math/CondNode.cjs.js +1 -1
- package/nodes/math/CondNode.js +33 -74
- package/nodes/math/MathNode.cjs.js +1 -1
- package/nodes/math/MathNode.js +193 -193
- package/nodes/math/OperatorNode.cjs.js +1 -1
- package/nodes/math/OperatorNode.js +116 -52
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -1
- package/nodes/procedural/CheckerNode.js +22 -40
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +22 -0
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +29 -0
- package/nodes/utils/JoinNode.cjs.js +1 -1
- package/nodes/utils/JoinNode.js +19 -69
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +18 -0
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +55 -0
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +58 -0
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +39 -0
- package/nodes/utils/TimerNode.cjs.js +1 -1
- package/nodes/utils/TimerNode.js +38 -56
- package/package.json +1 -1
- package/Nodes-894ac9dc.js +0 -1
- package/Nodes-af575af7.js +0 -157
- package/nodes/accessors/ColorsNode.cjs.js +0 -1
- package/nodes/accessors/ColorsNode.d.ts +0 -10
- package/nodes/accessors/ColorsNode.js +0 -40
- package/nodes/accessors/LightNode.cjs.js +0 -1
- package/nodes/accessors/LightNode.d.ts +0 -12
- package/nodes/accessors/LightNode.js +0 -41
- package/nodes/accessors/ResolutionNode.cjs.js +0 -1
- package/nodes/accessors/ResolutionNode.d.ts +0 -14
- package/nodes/accessors/ResolutionNode.js +0 -41
- package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
- package/nodes/accessors/ScreenUVNode.d.ts +0 -11
- package/nodes/accessors/ScreenUVNode.js +0 -43
- package/nodes/core/NodeLib.cjs.js +0 -1
- package/nodes/core/NodeLib.d.ts +0 -22
- package/nodes/core/NodeLib.js +0 -37
- package/nodes/core/StructNode.cjs.js +0 -1
- package/nodes/core/StructNode.d.ts +0 -19
- package/nodes/core/StructNode.js +0 -72
- package/nodes/effects/BlurNode.cjs.js +0 -1
- package/nodes/effects/BlurNode.d.ts +0 -31
- package/nodes/effects/BlurNode.js +0 -100
- package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
- package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
- package/nodes/effects/ColorAdjustmentNode.js +0 -73
- package/nodes/effects/LuminanceNode.cjs.js +0 -1
- package/nodes/effects/LuminanceNode.d.ts +0 -18
- package/nodes/effects/LuminanceNode.js +0 -46
- package/nodes/inputs/BoolNode.cjs.js +0 -1
- package/nodes/inputs/BoolNode.d.ts +0 -19
- package/nodes/inputs/BoolNode.js +0 -36
- package/nodes/inputs/ColorNode.cjs.js +0 -1
- package/nodes/inputs/ColorNode.d.ts +0 -21
- package/nodes/inputs/ColorNode.js +0 -41
- package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
- package/nodes/inputs/CubeTextureNode.d.ts +0 -17
- package/nodes/inputs/CubeTextureNode.js +0 -79
- package/nodes/inputs/FloatNode.cjs.js +0 -1
- package/nodes/inputs/FloatNode.d.ts +0 -19
- package/nodes/inputs/FloatNode.js +0 -36
- package/nodes/inputs/IntNode.cjs.js +0 -1
- package/nodes/inputs/IntNode.d.ts +0 -19
- package/nodes/inputs/IntNode.js +0 -36
- package/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/nodes/inputs/Matrix3Node.d.ts +0 -22
- package/nodes/inputs/Matrix3Node.js +0 -46
- package/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/nodes/inputs/Matrix4Node.d.ts +0 -22
- package/nodes/inputs/Matrix4Node.js +0 -46
- package/nodes/inputs/PropertyNode.cjs.js +0 -1
- package/nodes/inputs/PropertyNode.d.ts +0 -10
- package/nodes/inputs/PropertyNode.js +0 -35
- package/nodes/inputs/RTTNode.cjs.js +0 -1
- package/nodes/inputs/RTTNode.d.ts +0 -27
- package/nodes/inputs/RTTNode.js +0 -103
- package/nodes/inputs/ReflectorNode.cjs.js +0 -1
- package/nodes/inputs/ReflectorNode.d.ts +0 -21
- package/nodes/inputs/ReflectorNode.js +0 -60
- package/nodes/inputs/ScreenNode.cjs.js +0 -1
- package/nodes/inputs/ScreenNode.d.ts +0 -11
- package/nodes/inputs/ScreenNode.js +0 -20
- package/nodes/inputs/TextureNode.cjs.js +0 -1
- package/nodes/inputs/TextureNode.d.ts +0 -20
- package/nodes/inputs/TextureNode.js +0 -83
- package/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/nodes/inputs/Vector2Node.d.ts +0 -21
- package/nodes/inputs/Vector2Node.js +0 -40
- package/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/nodes/inputs/Vector3Node.d.ts +0 -21
- package/nodes/inputs/Vector3Node.js +0 -41
- package/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/nodes/inputs/Vector4Node.d.ts +0 -21
- package/nodes/inputs/Vector4Node.js +0 -42
- package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
- package/nodes/materials/BasicNodeMaterial.js +0 -15
- package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
- package/nodes/materials/PhongNodeMaterial.js +0 -15
- package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
- package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
- package/nodes/materials/SpriteNodeMaterial.js +0 -15
- package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
- package/nodes/materials/StandardNodeMaterial.js +0 -15
- package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
- package/nodes/materials/nodes/BasicNode.d.ts +0 -15
- package/nodes/materials/nodes/BasicNode.js +0 -91
- package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
- package/nodes/materials/nodes/MeshStandardNode.js +0 -81
- package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
- package/nodes/materials/nodes/PhongNode.d.ts +0 -14
- package/nodes/materials/nodes/PhongNode.js +0 -212
- package/nodes/materials/nodes/RawNode.cjs.js +0 -1
- package/nodes/materials/nodes/RawNode.d.ts +0 -10
- package/nodes/materials/nodes/RawNode.js +0 -42
- package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
- package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
- package/nodes/materials/nodes/SpriteNode.js +0 -113
- package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/StandardNode.d.ts +0 -15
- package/nodes/materials/nodes/StandardNode.js +0 -336
- package/nodes/misc/BumpMapNode.cjs.js +0 -1
- package/nodes/misc/BumpMapNode.d.ts +0 -21
- package/nodes/misc/BumpMapNode.js +0 -80
- package/nodes/misc/NormalMapNode.cjs.js +0 -1
- package/nodes/misc/NormalMapNode.d.ts +0 -19
- package/nodes/misc/NormalMapNode.js +0 -102
- package/nodes/misc/TextureCubeNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeNode.d.ts +0 -21
- package/nodes/misc/TextureCubeNode.js +0 -52
- package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
- package/nodes/misc/TextureCubeUVNode.js +0 -229
- package/nodes/postprocessing/NodePass.cjs.js +0 -1
- package/nodes/postprocessing/NodePass.d.ts +0 -15
- package/nodes/postprocessing/NodePass.js +0 -61
- package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
- package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
- package/nodes/postprocessing/NodePostProcessing.js +0 -91
- package/nodes/procedural/NoiseNode.cjs.js +0 -1
- package/nodes/procedural/NoiseNode.d.ts +0 -17
- package/nodes/procedural/NoiseNode.js +0 -43
- package/nodes/utils/BypassNode.cjs.js +0 -1
- package/nodes/utils/BypassNode.d.ts +0 -11
- package/nodes/utils/BypassNode.js +0 -55
- package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
- package/nodes/utils/ColorSpaceNode.d.ts +0 -55
- package/nodes/utils/ColorSpaceNode.js +0 -106
- package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
- package/nodes/utils/MaxMIPLevelNode.js +0 -38
- package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
- package/nodes/utils/SpecularMIPLevelNode.js +0 -61
- package/nodes/utils/SubSlotNode.cjs.js +0 -1
- package/nodes/utils/SubSlotNode.js +0 -53
- package/nodes/utils/SwitchNode.cjs.js +0 -1
- package/nodes/utils/SwitchNode.d.ts +0 -11
- package/nodes/utils/SwitchNode.js +0 -69
- package/nodes/utils/UVTransformNode.cjs.js +0 -1
- package/nodes/utils/UVTransformNode.d.ts +0 -15
- package/nodes/utils/UVTransformNode.js +0 -46
- package/nodes/utils/VelocityNode.cjs.js +0 -1
- package/nodes/utils/VelocityNode.d.ts +0 -28
- package/nodes/utils/VelocityNode.js +0 -115
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("../core/TempNode.cjs.js"),e=require("../core/ConstNode.cjs.js"),o=require("../core/StructNode.cjs.js"),n=require("../core/FunctionNode.cjs.js"),i=require("../core/FunctionCallNode.cjs.js"),r=require("../core/ExpressionNode.cjs.js"),c=require("../inputs/FloatNode.cjs.js"),s=require("../math/OperatorNode.cjs.js"),a=require("../math/MathNode.cjs.js"),u=require("../utils/ColorSpaceNode.cjs.js");function l(e,o,n){t.TempNode.call(this,"v4"),this.value=e,this.uv=o,this.bias=n}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/InputNode.cjs.js"),l.Nodes=function(){var t=new o.StructNode("struct TextureCubeUVData {\n\t\t\tvec4 tl;\n\t\t\tvec4 tr;\n\t\t\tvec4 br;\n\t\t\tvec4 bl;\n\t\t\tvec2 f;\n\t\t}"),i=new e.ConstNode("float cubeUV_maxMipLevel 8.0",!0),r=new e.ConstNode("float cubeUV_minMipLevel 4.0",!0),c=new e.ConstNode("float cubeUV_maxTileSize 256.0",!0),s=new e.ConstNode("float cubeUV_minTileSize 16.0",!0),a=new n.FunctionNode("float getFace(vec3 direction) {\n\t\t\t\tvec3 absDirection = abs(direction);\n\t\t\t\tfloat face = -1.0;\n\t\t\t\tif (absDirection.x > absDirection.z) {\n\t\t\t\t\tif (absDirection.x > absDirection.y)\n\t\t\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\t\t\telse\n\t\t\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t\t\t} else {\n\t\t\t\t\tif (absDirection.z > absDirection.y)\n\t\t\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\t\t\telse\n\t\t\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t\t\t}\n\t\t\t\treturn face;\n\t\t}");a.useKeywords=!1;var u=new n.FunctionNode("vec2 getUV(vec3 direction, float face) {\n\t\t\t\tvec2 uv;\n\t\t\t\tif (face == 0.0) {\n\t\t\t\t\tuv = vec2(direction.z, direction.y) / abs(direction.x); // pos x\n\t\t\t\t} else if (face == 1.0) {\n\t\t\t\t\tuv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y\n\t\t\t\t} else if (face == 2.0) {\n\t\t\t\t\tuv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z\n\t\t\t\t} else if (face == 3.0) {\n\t\t\t\t\tuv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x\n\t\t\t\t} else if (face == 4.0) {\n\t\t\t\t\tuv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y\n\t\t\t\t} else {\n\t\t\t\t\tuv = vec2(direction.x, direction.y) / abs(direction.z); // neg z\n\t\t\t\t}\n\t\t\t\treturn 0.5 * (uv + 1.0);\n\t\t}");u.useKeywords=!1;var l=new n.FunctionNode("TextureCubeUVData bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n\n\t\t\tfloat face = getFace(direction);\n\t\t\tfloat filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n\t\t\tmipInt = max(mipInt, cubeUV_minMipLevel);\n\t\t\tfloat faceSize = exp2(mipInt);\n\n\t\t\tfloat texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n\n\t\t\tvec2 uv = getUV(direction, face) * (faceSize - 1.0);\n\t\t\tvec2 f = fract(uv);\n\t\t\tuv += 0.5 - f;\n\t\t\tif (face > 2.0) {\n\t\t\t\tuv.y += faceSize;\n\t\t\t\tface -= 3.0;\n\t\t\t}\n\t\t\tuv.x += face * faceSize;\n\t\t\tif(mipInt < cubeUV_maxMipLevel){\n\t\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t\t}\n\t\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\t\tuv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n\t\t\tuv *= texelSize;\n\n\t\t\tvec4 tl = texture2D(envMap, uv);\n\t\t\tuv.x += texelSize;\n\t\t\tvec4 tr = texture2D(envMap, uv);\n\t\t\tuv.y += texelSize;\n\t\t\tvec4 br = texture2D(envMap, uv);\n\t\t\tuv.x -= texelSize;\n\t\t\tvec4 bl = texture2D(envMap, uv);\n\n\t\t\treturn TextureCubeUVData( tl, tr, br, bl, f );\n\t\t}",[t,a,u,i,r,c,s]);l.useKeywords=!1;var d=new e.ConstNode("float r0 1.0",!0),p=new e.ConstNode("float v0 0.339",!0),v=new e.ConstNode("float m0 -2.0",!0),f=[d,p,v,new e.ConstNode("float r1 0.8",!0),new e.ConstNode("float v1 0.276",!0),new e.ConstNode("float m1 -1.0",!0),new e.ConstNode("float r4 0.4",!0),new e.ConstNode("float v4 0.046",!0),new e.ConstNode("float m4 2.0",!0),new e.ConstNode("float r5 0.305",!0),new e.ConstNode("float v5 0.016",!0),new e.ConstNode("float m5 3.0",!0),new e.ConstNode("float r6 0.21",!0),new e.ConstNode("float v6 0.0038",!0),new e.ConstNode("float m6 4.0",!0)];return{bilinearCubeUV:l,roughnessToMip:new n.FunctionNode("float roughnessToMip(float roughness) {\n\t\t\tfloat mip = 0.0;\n\t\t\tif (roughness >= r1) {\n\t\t\t\tmip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n\t\t\t} else if (roughness >= r4) {\n\t\t\t\tmip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n\t\t\t} else if (roughness >= r5) {\n\t\t\t\tmip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n\t\t\t} else if (roughness >= r6) {\n\t\t\t\tmip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n\t\t\t} else {\n\t\t\t\tmip = -2.0 * log2(1.16 * roughness);// 1.16 = 1.79^0.25\n\t\t\t}\n\t\t\treturn mip;\n\t\t}",f),m0:v,cubeUV_maxMipLevel:i}}(),l.prototype=Object.create(t.TempNode.prototype),l.prototype.constructor=l,l.prototype.nodeType="TextureCubeUV",l.prototype.bilinearCubeUV=function(t,e,o,n){var c=new i.FunctionCallNode(l.Nodes.bilinearCubeUV,[e,o,n]);this.colorSpaceTL=this.colorSpaceTL||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceTL.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceTL.input.parse(c.build(t)+".tl"),this.colorSpaceTR=this.colorSpaceTR||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceTR.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceTR.input.parse(c.build(t)+".tr"),this.colorSpaceBL=this.colorSpaceBL||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceBL.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceBL.input.parse(c.build(t)+".bl"),this.colorSpaceBR=this.colorSpaceBR||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceBR.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceBR.input.parse(c.build(t)+".br");var s={include:t.isShader("vertex"),ignoreCache:!0};t.addContext(s),this.colorSpaceTLExp=new r.ExpressionNode(this.colorSpaceTL.build(t,"v4"),"v4"),this.colorSpaceTRExp=new r.ExpressionNode(this.colorSpaceTR.build(t,"v4"),"v4"),this.colorSpaceBLExp=new r.ExpressionNode(this.colorSpaceBL.build(t,"v4"),"v4"),this.colorSpaceBRExp=new r.ExpressionNode(this.colorSpaceBR.build(t,"v4"),"v4"),t.removeContext();var a=new r.ExpressionNode("mix( mix( cubeUV_TL, cubeUV_TR, cubeUV.f.x ), mix( cubeUV_BL, cubeUV_BR, cubeUV.f.x ), cubeUV.f.y )","v4");return a.keywords.cubeUV_TL=this.colorSpaceTLExp,a.keywords.cubeUV_TR=this.colorSpaceTRExp,a.keywords.cubeUV_BL=this.colorSpaceBLExp,a.keywords.cubeUV_BR=this.colorSpaceBRExp,a.keywords.cubeUV=c,a},l.prototype.generate=function(t,e){if(t.isShader("fragment")){var o=this.uv,n=this.bias||t.context.roughness,r=new i.FunctionCallNode(l.Nodes.roughnessToMip,[n]),u=new a.MathNode(r,l.Nodes.m0,l.Nodes.cubeUV_maxMipLevel,a.MathNode.CLAMP),d=new a.MathNode(u,a.MathNode.FLOOR),p=new a.MathNode(u,a.MathNode.FRACT),v=this.bilinearCubeUV(t,this.value,o,d),f=this.bilinearCubeUV(t,this.value,o,new s.OperatorNode(d,new c.FloatNode(1).setReadonly(!0),s.OperatorNode.ADD)),b=new a.MathNode(v,f,p,a.MathNode.MIX);return t.format(b.build(t),"v4",e)}return console.warn("THREE.TextureCubeUVNode is not compatible with "+t.shader+" shader."),t.format("vec4( 0.0 )",this.getType(t),e)},l.prototype.toJSON=function(t){var e=this.getJSONNode(t);return e||((e=this.createJSONNode(t)).value=this.value.toJSON(t).uuid,e.uv=this.uv.toJSON(t).uuid,e.bias=this.bias.toJSON(t).uuid),e},exports.TextureCubeUVNode=l;
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import { TempNode } from '../core/TempNode';
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import { FloatNode } from '../inputs/FloatNode';
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import { StructNode } from '../core/StructNode';
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import { FunctionNode } from '../core/FunctionNode';
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import { Node } from '../core/Node';
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export class TextureCubeUVNode extends TempNode {
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constructor(uv: Node, textureSize: FloatNode);
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uv: Node;
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textureSize: FloatNode;
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nodeType: string;
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static Nodes: {
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TextureCubeUVData: StructNode;
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textureCubeUV: FunctionNode;
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};
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}
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import { TempNode } from '../core/TempNode.js';
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import { ConstNode } from '../core/ConstNode.js';
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import { StructNode } from '../core/StructNode.js';
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import { FunctionNode } from '../core/FunctionNode.js';
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import { FunctionCallNode } from '../core/FunctionCallNode.js';
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import { ExpressionNode } from '../core/ExpressionNode.js';
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import { FloatNode } from '../inputs/FloatNode.js';
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import { OperatorNode } from '../math/OperatorNode.js';
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import { MathNode } from '../math/MathNode.js';
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import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';
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function TextureCubeUVNode(value, uv, bias) {
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TempNode.call(this, 'v4');
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this.value = value, this.uv = uv;
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this.bias = bias;
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}
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TextureCubeUVNode.Nodes = function () {
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var TextureCubeUVData = new StructNode(`struct TextureCubeUVData {
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vec4 tl;
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vec4 tr;
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vec4 br;
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vec4 bl;
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vec2 f;
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}`);
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var cubeUV_maxMipLevel = new ConstNode('float cubeUV_maxMipLevel 8.0', true);
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var cubeUV_minMipLevel = new ConstNode('float cubeUV_minMipLevel 4.0', true);
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var cubeUV_maxTileSize = new ConstNode('float cubeUV_maxTileSize 256.0', true);
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var cubeUV_minTileSize = new ConstNode('float cubeUV_minTileSize 16.0', true); // These shader functions convert between the UV coordinates of a single face of
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// a cubemap, the 0-5 integer index of a cube face, and the direction vector for
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// sampling a textureCube (not generally normalized).
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var getFace = new FunctionNode(`float getFace(vec3 direction) {
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vec3 absDirection = abs(direction);
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float face = -1.0;
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if (absDirection.x > absDirection.z) {
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if (absDirection.x > absDirection.y)
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face = direction.x > 0.0 ? 0.0 : 3.0;
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else
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face = direction.y > 0.0 ? 1.0 : 4.0;
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} else {
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if (absDirection.z > absDirection.y)
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face = direction.z > 0.0 ? 2.0 : 5.0;
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else
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face = direction.y > 0.0 ? 1.0 : 4.0;
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}
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return face;
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}`);
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getFace.useKeywords = false;
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var getUV = new FunctionNode(`vec2 getUV(vec3 direction, float face) {
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vec2 uv;
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if (face == 0.0) {
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uv = vec2(direction.z, direction.y) / abs(direction.x); // pos x
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} else if (face == 1.0) {
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uv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y
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} else if (face == 2.0) {
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uv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z
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} else if (face == 3.0) {
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uv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x
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} else if (face == 4.0) {
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uv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y
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} else {
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uv = vec2(direction.x, direction.y) / abs(direction.z); // neg z
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}
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return 0.5 * (uv + 1.0);
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}`);
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getUV.useKeywords = false;
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var bilinearCubeUV = new FunctionNode(`TextureCubeUVData bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {
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float face = getFace(direction);
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float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);
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mipInt = max(mipInt, cubeUV_minMipLevel);
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float faceSize = exp2(mipInt);
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float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);
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vec2 uv = getUV(direction, face) * (faceSize - 1.0);
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vec2 f = fract(uv);
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uv += 0.5 - f;
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if (face > 2.0) {
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uv.y += faceSize;
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face -= 3.0;
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}
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uv.x += face * faceSize;
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if(mipInt < cubeUV_maxMipLevel){
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uv.y += 2.0 * cubeUV_maxTileSize;
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}
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uv.y += filterInt * 2.0 * cubeUV_minTileSize;
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uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);
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uv *= texelSize;
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vec4 tl = texture2D(envMap, uv);
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uv.x += texelSize;
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vec4 tr = texture2D(envMap, uv);
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uv.y += texelSize;
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vec4 br = texture2D(envMap, uv);
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uv.x -= texelSize;
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vec4 bl = texture2D(envMap, uv);
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return TextureCubeUVData( tl, tr, br, bl, f );
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}`, [TextureCubeUVData, getFace, getUV, cubeUV_maxMipLevel, cubeUV_minMipLevel, cubeUV_maxTileSize, cubeUV_minTileSize]);
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bilinearCubeUV.useKeywords = false; // These defines must match with PMREMGenerator
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var r0 = new ConstNode('float r0 1.0', true);
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var v0 = new ConstNode('float v0 0.339', true);
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var m0 = new ConstNode('float m0 -2.0', true);
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var r1 = new ConstNode('float r1 0.8', true);
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var v1 = new ConstNode('float v1 0.276', true);
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var m1 = new ConstNode('float m1 -1.0', true);
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var r4 = new ConstNode('float r4 0.4', true);
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var v4 = new ConstNode('float v4 0.046', true);
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var m4 = new ConstNode('float m4 2.0', true);
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var r5 = new ConstNode('float r5 0.305', true);
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var v5 = new ConstNode('float v5 0.016', true);
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var m5 = new ConstNode('float m5 3.0', true);
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var r6 = new ConstNode('float r6 0.21', true);
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var v6 = new ConstNode('float v6 0.0038', true);
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var m6 = new ConstNode('float m6 4.0', true);
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var defines = [r0, v0, m0, r1, v1, m1, r4, v4, m4, r5, v5, m5, r6, v6, m6];
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var roughnessToMip = new FunctionNode(`float roughnessToMip(float roughness) {
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float mip = 0.0;
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if (roughness >= r1) {
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mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;
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} else if (roughness >= r4) {
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mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;
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} else if (roughness >= r5) {
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mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;
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} else if (roughness >= r6) {
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mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;
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} else {
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mip = -2.0 * log2(1.16 * roughness);// 1.16 = 1.79^0.25
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}
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return mip;
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}`, defines);
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return {
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bilinearCubeUV: bilinearCubeUV,
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roughnessToMip: roughnessToMip,
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m0: m0,
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cubeUV_maxMipLevel: cubeUV_maxMipLevel
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};
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}();
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TextureCubeUVNode.prototype = Object.create(TempNode.prototype);
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TextureCubeUVNode.prototype.constructor = TextureCubeUVNode;
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TextureCubeUVNode.prototype.nodeType = 'TextureCubeUV';
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TextureCubeUVNode.prototype.bilinearCubeUV = function (builder, texture, uv, mipInt) {
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var bilinearCubeUV = new FunctionCallNode(TextureCubeUVNode.Nodes.bilinearCubeUV, [texture, uv, mipInt]);
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this.colorSpaceTL = this.colorSpaceTL || new ColorSpaceNode(new ExpressionNode('', 'v4'));
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this.colorSpaceTL.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
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this.colorSpaceTL.input.parse(bilinearCubeUV.build(builder) + '.tl');
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this.colorSpaceTR = this.colorSpaceTR || new ColorSpaceNode(new ExpressionNode('', 'v4'));
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this.colorSpaceTR.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
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this.colorSpaceTR.input.parse(bilinearCubeUV.build(builder) + '.tr');
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this.colorSpaceBL = this.colorSpaceBL || new ColorSpaceNode(new ExpressionNode('', 'v4'));
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this.colorSpaceBL.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
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this.colorSpaceBL.input.parse(bilinearCubeUV.build(builder) + '.bl');
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this.colorSpaceBR = this.colorSpaceBR || new ColorSpaceNode(new ExpressionNode('', 'v4'));
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this.colorSpaceBR.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
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this.colorSpaceBR.input.parse(bilinearCubeUV.build(builder) + '.br'); // add a custom context for fix incompatibility with the core
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var output = new ExpressionNode('mix( mix( cubeUV_TL, cubeUV_TR, cubeUV.f.x ), mix( cubeUV_BL, cubeUV_BR, cubeUV.f.x ), cubeUV.f.y )', 'v4');
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var mipV = new FunctionCallNode(TextureCubeUVNode.Nodes.roughnessToMip, [bias]);
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var mip = new MathNode(mipV, TextureCubeUVNode.Nodes.m0, TextureCubeUVNode.Nodes.cubeUV_maxMipLevel, MathNode.CLAMP);
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var color0 = this.bilinearCubeUV(builder, this.value, uv, mipInt);
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var color1Mix = new MathNode(color0, color1, mipF, MathNode.MIX);
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/*
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mipF,
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CondNode.EQUAL,
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color0, // if
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color1Mix // else
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);
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} else {
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data.value = this.value.toJSON(meta).uuid;
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export { TextureCubeUVNode };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),s=require("../../postprocessing/ShaderPass.cjs.js"),r=require("../materials/NodeMaterial.cjs.js"),t=require("../inputs/ScreenNode.cjs.js");function i(){s.ShaderPass.call(this),this.name="",this.uuid=e.MathUtils.generateUUID(),this.userData={},this.textureID="renderTexture",this.input=new t.ScreenNode,this.material=new r.NodeMaterial,this.needsUpdate=!0}require("@babel/runtime/helpers/defineProperty"),require("../../postprocessing/Pass.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeUtils.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/FunctionNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/StructNode.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../core/InputNode.cjs.js"),require("../inputs/Vector3Node.cjs.js"),require("../inputs/Vector4Node.cjs.js"),require("../inputs/TextureNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../inputs/CubeTextureNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../misc/TextureCubeNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("../core/FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../inputs/ColorNode.cjs.js"),require("../materials/nodes/RawNode.cjs.js"),i.prototype=Object.create(s.ShaderPass.prototype),i.prototype.constructor=i,i.prototype.render=function(){this.needsUpdate&&(this.material.dispose(),this.material.fragment.value=this.input,this.needsUpdate=!1),this.uniforms=this.material.uniforms,s.ShaderPass.prototype.render.apply(this,arguments)},i.prototype.copy=function(e){return this.input=e.input,this},i.prototype.toJSON=function(e){if((void 0===e||"string"==typeof e)&&(e={nodes:{}}),e&&!e.passes&&(e.passes={}),!e.passes[this.uuid]){var s={};s.uuid=this.uuid,s.type="NodePass",e.passes[this.uuid]=s,""!==this.name&&(s.name=this.name),"{}"!==JSON.stringify(this.userData)&&(s.userData=this.userData),s.input=this.input.toJSON(e).uuid}return e.pass=this.uuid,e},exports.NodePass=i;
|
@@ -1,15 +0,0 @@
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import { ShaderPass } from '../../postprocessing/ShaderPass';
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import { ScreenNode } from '../inputs/ScreenNode';
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export class NodePass extends ShaderPass {
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constructor();
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name: string;
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uuid: string;
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userData: object;
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input: ScreenNode;
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needsUpdate: boolean;
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copy(source: NodePass): this;
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toJSON(meta?: object | string): object;
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}
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@@ -1,61 +0,0 @@
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import { MathUtils } from 'three';
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import { ShaderPass } from '../../postprocessing/ShaderPass.js';
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import { NodeMaterial } from '../materials/NodeMaterial.js';
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import { ScreenNode } from '../inputs/ScreenNode.js';
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|
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function NodePass() {
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ShaderPass.call(this);
|
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this.name = '';
|
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|
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this.uuid = MathUtils.generateUUID();
|
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this.userData = {};
|
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this.textureID = 'renderTexture';
|
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this.input = new ScreenNode();
|
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|
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this.material = new NodeMaterial();
|
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|
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this.needsUpdate = true;
|
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|
-
}
|
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|
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|
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NodePass.prototype = Object.create(ShaderPass.prototype);
|
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|
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NodePass.prototype.constructor = NodePass;
|
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|
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|
20
|
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NodePass.prototype.render = function () {
|
21
|
-
if (this.needsUpdate) {
|
22
|
-
this.material.dispose();
|
23
|
-
this.material.fragment.value = this.input;
|
24
|
-
this.needsUpdate = false;
|
25
|
-
}
|
26
|
-
|
27
|
-
this.uniforms = this.material.uniforms;
|
28
|
-
ShaderPass.prototype.render.apply(this, arguments);
|
29
|
-
};
|
30
|
-
|
31
|
-
NodePass.prototype.copy = function (source) {
|
32
|
-
this.input = source.input;
|
33
|
-
return this;
|
34
|
-
};
|
35
|
-
|
36
|
-
NodePass.prototype.toJSON = function (meta) {
|
37
|
-
var isRootObject = meta === undefined || typeof meta === 'string';
|
38
|
-
|
39
|
-
if (isRootObject) {
|
40
|
-
meta = {
|
41
|
-
nodes: {}
|
42
|
-
};
|
43
|
-
}
|
44
|
-
|
45
|
-
if (meta && !meta.passes) meta.passes = {};
|
46
|
-
|
47
|
-
if (!meta.passes[this.uuid]) {
|
48
|
-
var data = {};
|
49
|
-
data.uuid = this.uuid;
|
50
|
-
data.type = 'NodePass';
|
51
|
-
meta.passes[this.uuid] = data;
|
52
|
-
if (this.name !== '') data.name = this.name;
|
53
|
-
if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData;
|
54
|
-
data.input = this.input.toJSON(meta).uuid;
|
55
|
-
}
|
56
|
-
|
57
|
-
meta.pass = this.uuid;
|
58
|
-
return meta;
|
59
|
-
};
|
60
|
-
|
61
|
-
export { NodePass };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../materials/NodeMaterial.cjs.js"),t=require("../inputs/ScreenNode.cjs.js");function s(s,i){if(void 0===i){var o={minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat},u=s.getDrawingBufferSize(new e.Vector2);i=new e.WebGLRenderTarget(u.width,u.height,o)}this.renderer=s,this.renderTarget=i,this.output=new t.ScreenNode,this.material=new r.NodeMaterial,this.camera=new e.OrthographicCamera(-1,1,1,-1,0,1),this.scene=new e.Scene,this.quad=new e.Mesh(new e.PlaneGeometry(2,2),this.material),this.quad.frustumCulled=!1,this.scene.add(this.quad),this.needsUpdate=!0}require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeUtils.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/FunctionNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/StructNode.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../core/InputNode.cjs.js"),require("../inputs/Vector3Node.cjs.js"),require("../inputs/Vector4Node.cjs.js"),require("../inputs/TextureNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../inputs/CubeTextureNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../misc/TextureCubeNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("../core/FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../inputs/ColorNode.cjs.js"),require("../materials/nodes/RawNode.cjs.js"),s.prototype={constructor:s,render:function(e,r,t){this.needsUpdate&&(this.material.dispose(),this.material.fragment.value=this.output,this.material.build(),this.material.uniforms.renderTexture&&(this.material.uniforms.renderTexture.value=this.renderTarget.texture),this.needsUpdate=!1),t.setRenderer(this.renderer).setRenderTexture(this.renderTarget.texture),this.renderer.setRenderTarget(this.renderTarget),this.renderer.render(e,r),t.updateNode(this.material),this.renderer.setRenderTarget(null),this.renderer.render(this.scene,this.camera)},setPixelRatio:function(r){this.renderer.setPixelRatio(r);var t=this.renderer.getSize(new e.Vector2);this.setSize(t.width,t.height)},setSize:function(e,r){var t=this.renderer.getPixelRatio();this.renderTarget.setSize(e*t,r*t),this.renderer.setSize(e,r)},copy:function(e){return this.output=e.output,this},toJSON:function(e){if((void 0===e||"string"==typeof e)&&(e={nodes:{}}),e&&!e.post&&(e.post={}),!e.post[this.uuid]){var r={};r.uuid=this.uuid,r.type="NodePostProcessing",e.post[this.uuid]=r,""!==this.name&&(r.name=this.name),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),r.output=this.output.toJSON(e).uuid}return e.post=this.uuid,e}},exports.NodePostProcessing=s;
|
@@ -1,26 +0,0 @@
|
|
1
|
-
import { Camera, Mesh, OrthographicCamera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
-
|
3
|
-
import { ScreenNode } from '../inputs/ScreenNode';
|
4
|
-
import { NodeMaterial } from '../materials/NodeMaterial';
|
5
|
-
import { NodeFrame } from '../core/NodeFrame';
|
6
|
-
|
7
|
-
export class NodePostProcessing {
|
8
|
-
constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
|
9
|
-
|
10
|
-
renderer: WebGLRenderer;
|
11
|
-
renderTarget: WebGLRenderTarget;
|
12
|
-
|
13
|
-
output: ScreenNode;
|
14
|
-
material: NodeMaterial;
|
15
|
-
|
16
|
-
camera: OrthographicCamera;
|
17
|
-
scene: Scene;
|
18
|
-
|
19
|
-
quad: Mesh;
|
20
|
-
needsUpdate: boolean;
|
21
|
-
|
22
|
-
render(scene: Scene, camera: Camera, frame: NodeFrame): void;
|
23
|
-
setSize(width: number, height: number): void;
|
24
|
-
copy(source: NodePostProcessing): this;
|
25
|
-
toJSON(meta?: object | string): object;
|
26
|
-
}
|
@@ -1,91 +0,0 @@
|
|
1
|
-
import { Vector2, WebGLRenderTarget, OrthographicCamera, Scene, Mesh, PlaneGeometry, LinearFilter, RGBAFormat } from 'three';
|
2
|
-
import { NodeMaterial } from '../materials/NodeMaterial.js';
|
3
|
-
import { ScreenNode } from '../inputs/ScreenNode.js';
|
4
|
-
|
5
|
-
function NodePostProcessing(renderer, renderTarget) {
|
6
|
-
if (renderTarget === undefined) {
|
7
|
-
var parameters = {
|
8
|
-
minFilter: LinearFilter,
|
9
|
-
magFilter: LinearFilter,
|
10
|
-
format: RGBAFormat
|
11
|
-
};
|
12
|
-
var size = renderer.getDrawingBufferSize(new Vector2());
|
13
|
-
renderTarget = new WebGLRenderTarget(size.width, size.height, parameters);
|
14
|
-
}
|
15
|
-
|
16
|
-
this.renderer = renderer;
|
17
|
-
this.renderTarget = renderTarget;
|
18
|
-
this.output = new ScreenNode();
|
19
|
-
this.material = new NodeMaterial();
|
20
|
-
this.camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
21
|
-
this.scene = new Scene();
|
22
|
-
this.quad = new Mesh(new PlaneGeometry(2, 2), this.material);
|
23
|
-
this.quad.frustumCulled = false; // Avoid getting clipped
|
24
|
-
|
25
|
-
this.scene.add(this.quad);
|
26
|
-
this.needsUpdate = true;
|
27
|
-
}
|
28
|
-
|
29
|
-
NodePostProcessing.prototype = {
|
30
|
-
constructor: NodePostProcessing,
|
31
|
-
render: function (scene, camera, frame) {
|
32
|
-
if (this.needsUpdate) {
|
33
|
-
this.material.dispose();
|
34
|
-
this.material.fragment.value = this.output;
|
35
|
-
this.material.build();
|
36
|
-
|
37
|
-
if (this.material.uniforms.renderTexture) {
|
38
|
-
this.material.uniforms.renderTexture.value = this.renderTarget.texture;
|
39
|
-
}
|
40
|
-
|
41
|
-
this.needsUpdate = false;
|
42
|
-
}
|
43
|
-
|
44
|
-
frame.setRenderer(this.renderer).setRenderTexture(this.renderTarget.texture);
|
45
|
-
this.renderer.setRenderTarget(this.renderTarget);
|
46
|
-
this.renderer.render(scene, camera);
|
47
|
-
frame.updateNode(this.material);
|
48
|
-
this.renderer.setRenderTarget(null);
|
49
|
-
this.renderer.render(this.scene, this.camera);
|
50
|
-
},
|
51
|
-
setPixelRatio: function (value) {
|
52
|
-
this.renderer.setPixelRatio(value);
|
53
|
-
var size = this.renderer.getSize(new Vector2());
|
54
|
-
this.setSize(size.width, size.height);
|
55
|
-
},
|
56
|
-
setSize: function (width, height) {
|
57
|
-
var pixelRatio = this.renderer.getPixelRatio();
|
58
|
-
this.renderTarget.setSize(width * pixelRatio, height * pixelRatio);
|
59
|
-
this.renderer.setSize(width, height);
|
60
|
-
},
|
61
|
-
copy: function (source) {
|
62
|
-
this.output = source.output;
|
63
|
-
return this;
|
64
|
-
},
|
65
|
-
toJSON: function (meta) {
|
66
|
-
var isRootObject = meta === undefined || typeof meta === 'string';
|
67
|
-
|
68
|
-
if (isRootObject) {
|
69
|
-
meta = {
|
70
|
-
nodes: {}
|
71
|
-
};
|
72
|
-
}
|
73
|
-
|
74
|
-
if (meta && !meta.post) meta.post = {};
|
75
|
-
|
76
|
-
if (!meta.post[this.uuid]) {
|
77
|
-
var data = {};
|
78
|
-
data.uuid = this.uuid;
|
79
|
-
data.type = 'NodePostProcessing';
|
80
|
-
meta.post[this.uuid] = data;
|
81
|
-
if (this.name !== '') data.name = this.name;
|
82
|
-
if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData;
|
83
|
-
data.output = this.output.toJSON(meta).uuid;
|
84
|
-
}
|
85
|
-
|
86
|
-
meta.post = this.uuid;
|
87
|
-
return meta;
|
88
|
-
}
|
89
|
-
};
|
90
|
-
|
91
|
-
export { NodePostProcessing };
|
@@ -1 +0,0 @@
|
|
1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js"),o=require("../core/FunctionNode.cjs.js"),t=require("../accessors/UVNode.cjs.js");function r(o){e.TempNode.call(this,"f"),this.uv=o||new t.UVNode}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),r.prototype=Object.create(e.TempNode.prototype),r.prototype.constructor=r,r.prototype.nodeType="Noise",r.Nodes={snoise:new o.FunctionNode(["float snoise(vec2 co) {","\treturn fract( sin( dot( co.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );","}"].join("\n"))},r.prototype.generate=function(e,o){var t=e.include(r.Nodes.snoise);return e.format(t+"( "+this.uv.build(e,"v2")+" )",this.getType(e),o)},r.prototype.copy=function(o){return e.TempNode.prototype.copy.call(this,o),this.uv=o.uv,this},r.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).uv=this.uv.toJSON(e).uuid),o},exports.NoiseNode=r;
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import { TempNode } from '../core/TempNode';
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import { FunctionNode } from '../core/FunctionNode';
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import { UVNode } from '../accessors/UVNode';
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import { UVTransformNode } from '../utils/UVTransformNode';
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export class NoiseNode extends TempNode {
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constructor(uv?: UVNode | UVTransformNode);
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uv: UVNode | UVTransformNode;
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nodeType: string;
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copy(source: NoiseNode): this;
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static Nodes: {
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snoise: FunctionNode;
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};
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}
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import { TempNode } from '../core/TempNode.js';
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import { FunctionNode } from '../core/FunctionNode.js';
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import { UVNode } from '../accessors/UVNode.js';
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function NoiseNode(uv) {
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TempNode.call(this, 'f');
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this.uv = uv || new UVNode();
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}
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NoiseNode.prototype = Object.create(TempNode.prototype);
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NoiseNode.prototype.constructor = NoiseNode;
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NoiseNode.prototype.nodeType = 'Noise';
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NoiseNode.Nodes = function () {
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var snoise = new FunctionNode(['float snoise(vec2 co) {', ' return fract( sin( dot( co.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );', '}'].join('\n'));
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return {
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snoise: snoise
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};
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}();
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NoiseNode.prototype.generate = function (builder, output) {
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var snoise = builder.include(NoiseNode.Nodes.snoise);
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return builder.format(snoise + '( ' + this.uv.build(builder, 'v2') + ' )', this.getType(builder), output);
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};
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NoiseNode.prototype.copy = function (source) {
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TempNode.prototype.copy.call(this, source);
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return this;
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};
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NoiseNode.prototype.toJSON = function (meta) {
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if (!data) {
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data = this.createJSONNode(meta);
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data.uv = this.uv.toJSON(meta).uuid;
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}
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return data;
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};
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export { NoiseNode };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Node.cjs.js");function t(t,o){e.Node.call(this),this.code=t,this.value=o}require("three"),t.prototype=Object.create(e.Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Bypass",t.prototype.getType=function(e){return this.value?this.value.getType(e):e.isShader("fragment")?"f":"void"},t.prototype.generate=function(e,t){var o=this.code.build(e,t)+";";return e.addNodeCode(o),e.isShader("vertex")?this.value?this.value.build(e,t):void 0:this.value?this.value.build(e,t):e.format("0.0","f",t)},t.prototype.copy=function(t){return e.Node.prototype.copy.call(this,t),this.code=t.code,this.value=t.value,this},t.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).code=this.code.toJSON(e).uuid,this.value&&(t.value=this.value.toJSON(e).uuid)),t},exports.BypassNode=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,o,t,n,r,i,u=require("three"),c=require("../core/TempNode.cjs.js"),a=require("../core/ConstNode.cjs.js"),v=require("../core/FunctionNode.cjs.js");function p(e,o){c.TempNode.call(this,"v4"),this.input=e,this.method=o||p.LINEAR_TO_LINEAR}require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),p.Nodes=(e=new v.FunctionNode(["vec4 LinearToLinear( in vec4 value ) {","\treturn value;","}"].join("\n")),o=new v.FunctionNode(["vec4 sRGBToLinear( in vec4 value ) {","\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );","}"].join("\n")),t=new v.FunctionNode(["vec4 LinearTosRGB( in vec4 value ) {","\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );","}"].join("\n")),n=new a.ConstNode("const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );"),r=new v.FunctionNode(["vec4 LinearToLogLuv( in vec4 value ) {","\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;","\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));","\tvec4 vResult;","\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;","\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;","\tvResult.w = fract(Le);","\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;","\treturn vResult;","}"].join("\n"),[n]),i=new a.ConstNode("const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );"),{LinearToLinear:e,sRGBToLinear:o,LinearTosRGB:t,cLogLuvM:n,LinearToLogLuv:r,cLogLuvInverseM:i,LogLuvToLinear:new v.FunctionNode(["vec4 LogLuvToLinear( in vec4 value ) {","\tfloat Le = value.z * 255.0 + value.w;","\tvec3 Xp_Y_XYZp;","\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);","\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;","\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;","\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;","\treturn vec4( max(vRGB, 0.0), 1.0 );","}"].join("\n"),[i])}),p.LINEAR_TO_LINEAR="LinearToLinear",p.SRGB_TO_LINEAR="sRGBToLinear",p.LINEAR_TO_SRGB="LinearTosRGB",p.RGBE_TO_LINEAR="RGBEToLinear",p.LINEAR_TO_RGBE="LinearToRGBE",p.LINEAR_TO_LOG_LUV="LinearToLogLuv",p.LOG_LUV_TO_LINEAR="LogLuvToLinear",p.getEncodingComponents=function(e){switch(e){case u.LinearEncoding:return["Linear"];case u.sRGBEncoding:return["sRGB"]}},p.prototype=Object.create(c.TempNode.prototype),p.prototype.constructor=p,p.prototype.nodeType="ColorSpace",p.prototype.hashProperties=["method"],p.prototype.generate=function(e,o){var t=this.input.build(e,"v4"),n=this.getType(e),r=p.Nodes[this.method],i=e.include(r);if(i===p.LINEAR_TO_LINEAR)return e.format(t,n,o);if(2===r.inputs.length){var u=this.factor.build(e,"f");return e.format(i+"( "+t+", "+u+" )",n,o)}return e.format(i+"( "+t+" )",n,o)},p.prototype.fromEncoding=function(e){var o=p.getEncodingComponents(e);this.method="LinearTo"+o[0],this.factor=o[1]},p.prototype.fromDecoding=function(e){var o=p.getEncodingComponents(e);this.method=o[0]+"ToLinear",this.factor=o[1]},p.prototype.copy=function(e){return c.TempNode.prototype.copy.call(this,e),this.input=e.input,this.method=e.method,this},p.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).input=this.input.toJSON(e).uuid,o.method=this.method),o},exports.ColorSpaceNode=p;
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