three-stdlib 2.35.9 → 2.35.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +1 -1
- package/controls/experimental/CameraControls.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +1 -1
- package/geometries/TextGeometry.d.ts +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/loaders/FontLoader.d.cts +2 -2
- package/loaders/FontLoader.d.ts +2 -2
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/package.json +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
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* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
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* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
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*/
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export
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export declare const TechnicolorShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
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* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
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*/
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export
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export declare const TechnicolorShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/ToonShader.d.cts
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@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
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* hatching
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* dotted
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*/
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export
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export declare const ToonShader1: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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vertexShader: string;
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fragmentShader: string;
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};
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export
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export declare const ToonShader2: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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vertexShader: string;
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fragmentShader: string;
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};
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export declare const ToonShaderHatching: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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vertexShader: string;
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fragmentShader: string;
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};
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export declare const ToonShaderDotted: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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package/shaders/ToonShader.d.ts
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* hatching
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* dotted
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*/
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export declare const ToonShader1: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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vertexShader: string;
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fragmentShader: string;
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};
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export declare const ToonShader2: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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vertexShader: string;
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fragmentShader: string;
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};
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export declare const ToonShaderHatching: {
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uniforms: {
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uDirLightPos: {
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value: Vector3;
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vertexShader: string;
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fragmentShader: string;
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export declare const ToonShaderDotted: {
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uniforms: {
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* perpendicular triangle filters.
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export declare const TriangleBlurShader: {
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export declare const TriangleBlurShader: {
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texture: {
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export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
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}
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export declare const VerticalBlurShader: IVerticalBlurShader;
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export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
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}
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export declare const VerticalBlurShader: IVerticalBlurShader;
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* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
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* - "r" parameter control where "focused" horizontal line lies
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export declare const VerticalTiltShiftShader: {
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uniforms: {
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tDiffuse: {
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export declare const VerticalTiltShiftShader: {
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export declare const VignetteShader: {
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export declare const VignetteShader: {
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export declare const VolumeRenderShader1: {
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export declare const VolumeRenderShader1: {
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export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
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export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
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* Calculates the morphed attributes of a morphed/skinned BufferGeometry.
|
|
37
37
|
* Helpful for Raytracing or Decals.
|
|
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
|
|
|
44
44
|
morphedPositionAttribute: Float32BufferAttribute;
|
|
45
45
|
morphedNormalAttribute: Float32BufferAttribute;
|
|
46
46
|
};
|
|
47
|
-
export
|
|
47
|
+
export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
|
|
48
48
|
/**
|
|
49
49
|
* Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
|
|
50
50
|
* non-indexed geometry. Returns the geometry with smooth normals everywhere except
|
|
@@ -60,4 +60,4 @@ export type declare function computeMorphedAttributes(object: Mesh | Line | Poin
|
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|
60
60
|
* @param geometry
|
|
61
61
|
* @param creaseAngle
|
|
62
62
|
*/
|
|
63
|
-
export
|
|
63
|
+
export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
|
|
|
4
4
|
* @param {Boolean} useGroups
|
|
5
5
|
* @return {BufferGeometry}
|
|
6
6
|
*/
|
|
7
|
-
export
|
|
7
|
+
export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
|
|
8
8
|
/**
|
|
9
9
|
* @param {Array<BufferAttribute>} attributes
|
|
10
10
|
* @return {BufferAttribute}
|
|
11
11
|
*/
|
|
12
|
-
export
|
|
12
|
+
export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
|
|
13
13
|
/**
|
|
14
14
|
* @param {Array<BufferAttribute>} attributes
|
|
15
15
|
* @return {Array<InterleavedBufferAttribute>}
|
|
16
16
|
*/
|
|
17
|
-
export
|
|
17
|
+
export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
|
|
18
18
|
/**
|
|
19
19
|
* @param {Array<BufferGeometry>} geometry
|
|
20
20
|
* @return {number}
|
|
21
21
|
*/
|
|
22
|
-
export
|
|
22
|
+
export declare function estimateBytesUsed(geometry: BufferGeometry): number;
|
|
23
23
|
/**
|
|
24
24
|
* @param {BufferGeometry} geometry
|
|
25
25
|
* @param {number} tolerance
|
|
26
26
|
* @return {BufferGeometry>}
|
|
27
27
|
*/
|
|
28
|
-
export
|
|
28
|
+
export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
|
|
29
29
|
/**
|
|
30
30
|
* @param {BufferGeometry} geometry
|
|
31
31
|
* @param {number} drawMode
|
|
32
32
|
* @return {BufferGeometry}
|
|
33
33
|
*/
|
|
34
|
-
export
|
|
34
|
+
export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
|
|
35
35
|
/**
|
|
36
36
|
* Calculates the morphed attributes of a morphed/skinned BufferGeometry.
|
|
37
37
|
* Helpful for Raytracing or Decals.
|
|
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
|
|
|
44
44
|
morphedPositionAttribute: Float32BufferAttribute;
|
|
45
45
|
morphedNormalAttribute: Float32BufferAttribute;
|
|
46
46
|
};
|
|
47
|
-
export
|
|
47
|
+
export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
|
|
48
48
|
/**
|
|
49
49
|
* Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
|
|
50
50
|
* non-indexed geometry. Returns the geometry with smooth normals everywhere except
|
|
@@ -60,4 +60,4 @@ export type declare function computeMorphedAttributes(object: Mesh | Line | Poin
|
|
|
60
60
|
* @param geometry
|
|
61
61
|
* @param creaseAngle
|
|
62
62
|
*/
|
|
63
|
-
export
|
|
63
|
+
export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import type { Vector3 } from 'three';
|
|
2
|
-
export
|
|
2
|
+
export declare const GeometryUtils: {
|
|
3
3
|
hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
|
|
4
4
|
gosper: (size?: number) => number[];
|
|
5
5
|
hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
|
package/utils/GeometryUtils.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import type { Vector3 } from 'three';
|
|
2
|
-
export
|
|
2
|
+
export declare const GeometryUtils: {
|
|
3
3
|
hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
|
|
4
4
|
gosper: (size?: number) => number[];
|
|
5
5
|
hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
|