three-stdlib 2.35.9 → 2.35.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/EventDispatcher.d.cts +1 -1
  6. package/controls/EventDispatcher.d.ts +1 -1
  7. package/controls/FirstPersonControls.d.cts +1 -1
  8. package/controls/FirstPersonControls.d.ts +1 -1
  9. package/controls/experimental/CameraControls.d.cts +1 -1
  10. package/controls/experimental/CameraControls.d.ts +1 -1
  11. package/exporters/STLExporter.d.cts +1 -1
  12. package/exporters/STLExporter.d.ts +1 -1
  13. package/geometries/TextGeometry.d.cts +1 -1
  14. package/geometries/TextGeometry.d.ts +1 -1
  15. package/libs/zstddec.d.cts +1 -1
  16. package/libs/zstddec.d.ts +1 -1
  17. package/loaders/FontLoader.d.cts +2 -2
  18. package/loaders/FontLoader.d.ts +2 -2
  19. package/math/SimplexNoise.d.cts +1 -1
  20. package/math/SimplexNoise.d.ts +1 -1
  21. package/misc/WebGL.d.cts +5 -5
  22. package/misc/WebGL.d.ts +5 -5
  23. package/modifiers/CurveModifier.d.cts +6 -6
  24. package/modifiers/CurveModifier.d.ts +6 -6
  25. package/objects/GroundProjectedEnv.d.cts +1 -1
  26. package/objects/GroundProjectedEnv.d.ts +1 -1
  27. package/package.json +1 -1
  28. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  29. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  30. package/shaders/AfterimageShader.d.cts +1 -1
  31. package/shaders/AfterimageShader.d.ts +1 -1
  32. package/shaders/BasicShader.d.cts +1 -1
  33. package/shaders/BasicShader.d.ts +1 -1
  34. package/shaders/BleachBypassShader.d.cts +1 -1
  35. package/shaders/BleachBypassShader.d.ts +1 -1
  36. package/shaders/BlendShader.d.cts +1 -1
  37. package/shaders/BlendShader.d.ts +1 -1
  38. package/shaders/BokehShader.d.cts +1 -1
  39. package/shaders/BokehShader.d.ts +1 -1
  40. package/shaders/BokehShader2.d.cts +2 -2
  41. package/shaders/BokehShader2.d.ts +2 -2
  42. package/shaders/BrightnessContrastShader.d.cts +1 -1
  43. package/shaders/BrightnessContrastShader.d.ts +1 -1
  44. package/shaders/ColorCorrectionShader.d.cts +1 -1
  45. package/shaders/ColorCorrectionShader.d.ts +1 -1
  46. package/shaders/ColorifyShader.d.cts +1 -1
  47. package/shaders/ColorifyShader.d.ts +1 -1
  48. package/shaders/ConvolutionShader.d.cts +1 -1
  49. package/shaders/ConvolutionShader.d.ts +1 -1
  50. package/shaders/CopyShader.d.cts +1 -1
  51. package/shaders/CopyShader.d.ts +1 -1
  52. package/shaders/DOFMipMapShader.d.cts +1 -1
  53. package/shaders/DOFMipMapShader.d.ts +1 -1
  54. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  55. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  56. package/shaders/DigitalGlitch.d.cts +1 -1
  57. package/shaders/DigitalGlitch.d.ts +1 -1
  58. package/shaders/DotScreenShader.d.cts +1 -1
  59. package/shaders/DotScreenShader.d.ts +1 -1
  60. package/shaders/FXAAShader.d.cts +1 -1
  61. package/shaders/FXAAShader.d.ts +1 -1
  62. package/shaders/FilmShader.d.cts +1 -1
  63. package/shaders/FilmShader.d.ts +1 -1
  64. package/shaders/FocusShader.d.cts +1 -1
  65. package/shaders/FocusShader.d.ts +1 -1
  66. package/shaders/FreiChenShader.d.cts +1 -1
  67. package/shaders/FreiChenShader.d.ts +1 -1
  68. package/shaders/FresnelShader.d.cts +1 -1
  69. package/shaders/FresnelShader.d.ts +1 -1
  70. package/shaders/GammaCorrectionShader.d.cts +1 -1
  71. package/shaders/GammaCorrectionShader.d.ts +1 -1
  72. package/shaders/GodRaysShader.d.cts +4 -4
  73. package/shaders/GodRaysShader.d.ts +4 -4
  74. package/shaders/HalftoneShader.d.cts +1 -1
  75. package/shaders/HalftoneShader.d.ts +1 -1
  76. package/shaders/HorizontalBlurShader.d.cts +1 -1
  77. package/shaders/HorizontalBlurShader.d.ts +1 -1
  78. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  79. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  80. package/shaders/HueSaturationShader.d.cts +1 -1
  81. package/shaders/HueSaturationShader.d.ts +1 -1
  82. package/shaders/KaleidoShader.d.cts +1 -1
  83. package/shaders/KaleidoShader.d.ts +1 -1
  84. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  85. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  86. package/shaders/LuminosityShader.d.cts +1 -1
  87. package/shaders/LuminosityShader.d.ts +1 -1
  88. package/shaders/MirrorShader.d.cts +1 -1
  89. package/shaders/MirrorShader.d.ts +1 -1
  90. package/shaders/NormalMapShader.d.cts +1 -1
  91. package/shaders/NormalMapShader.d.ts +1 -1
  92. package/shaders/ParallaxShader.d.cts +1 -1
  93. package/shaders/ParallaxShader.d.ts +1 -1
  94. package/shaders/PixelShader.d.cts +1 -1
  95. package/shaders/PixelShader.d.ts +1 -1
  96. package/shaders/RGBShiftShader.d.cts +1 -1
  97. package/shaders/RGBShiftShader.d.ts +1 -1
  98. package/shaders/SAOShader.d.cts +1 -1
  99. package/shaders/SAOShader.d.ts +1 -1
  100. package/shaders/SMAAShader.d.cts +3 -3
  101. package/shaders/SMAAShader.d.ts +3 -3
  102. package/shaders/SSAOShader.d.cts +3 -3
  103. package/shaders/SSAOShader.d.ts +3 -3
  104. package/shaders/SSRShader.d.cts +3 -3
  105. package/shaders/SSRShader.d.ts +3 -3
  106. package/shaders/SepiaShader.d.cts +1 -1
  107. package/shaders/SepiaShader.d.ts +1 -1
  108. package/shaders/SobelOperatorShader.d.cts +1 -1
  109. package/shaders/SobelOperatorShader.d.ts +1 -1
  110. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  111. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  112. package/shaders/TechnicolorShader.d.cts +1 -1
  113. package/shaders/TechnicolorShader.d.ts +1 -1
  114. package/shaders/ToneMapShader.d.cts +1 -1
  115. package/shaders/ToneMapShader.d.ts +1 -1
  116. package/shaders/ToonShader.d.cts +4 -4
  117. package/shaders/ToonShader.d.ts +4 -4
  118. package/shaders/TriangleBlurShader.d.cts +1 -1
  119. package/shaders/TriangleBlurShader.d.ts +1 -1
  120. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  121. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  122. package/shaders/VerticalBlurShader.d.cts +1 -1
  123. package/shaders/VerticalBlurShader.d.ts +1 -1
  124. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  125. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  126. package/shaders/VignetteShader.d.cts +1 -1
  127. package/shaders/VignetteShader.d.ts +1 -1
  128. package/shaders/VolumeShader.d.cts +1 -1
  129. package/shaders/VolumeShader.d.ts +1 -1
  130. package/shaders/WaterRefractionShader.d.cts +1 -1
  131. package/shaders/WaterRefractionShader.d.ts +1 -1
  132. package/types/helpers.d.cts +1 -1
  133. package/types/helpers.d.ts +1 -1
  134. package/utils/BufferGeometryUtils.d.cts +8 -8
  135. package/utils/BufferGeometryUtils.d.ts +8 -8
  136. package/utils/GeometryUtils.d.cts +1 -1
  137. package/utils/GeometryUtils.d.ts +1 -1
@@ -1,4 +1,4 @@
1
- export type declare const SubsurfaceScatteringShader: {
1
+ export declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
@@ -1,4 +1,4 @@
1
- export type declare const SubsurfaceScatteringShader: {
1
+ export declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
@@ -4,7 +4,7 @@
4
4
  * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
5
  * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
6
  */
7
- export type declare const TechnicolorShader: {
7
+ export declare const TechnicolorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
5
  * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
6
  */
7
- export type declare const TechnicolorShader: {
7
+ export declare const TechnicolorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
3
  */
4
- export type declare const ToneMapShader: {
4
+ export declare const ToneMapShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
3
  */
4
- export type declare const ToneMapShader: {
4
+ export declare const ToneMapShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
7
7
  * hatching
8
8
  * dotted
9
9
  */
10
- export type declare const ToonShader1: {
10
+ export declare const ToonShader1: {
11
11
  uniforms: {
12
12
  uDirLightPos: {
13
13
  value: Vector3;
@@ -25,7 +25,7 @@ export type declare const ToonShader1: {
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
27
27
  };
28
- export type declare const ToonShader2: {
28
+ export declare const ToonShader2: {
29
29
  uniforms: {
30
30
  uDirLightPos: {
31
31
  value: Vector3;
@@ -55,7 +55,7 @@ export type declare const ToonShader2: {
55
55
  vertexShader: string;
56
56
  fragmentShader: string;
57
57
  };
58
- export type declare const ToonShaderHatching: {
58
+ export declare const ToonShaderHatching: {
59
59
  uniforms: {
60
60
  uDirLightPos: {
61
61
  value: Vector3;
@@ -85,7 +85,7 @@ export type declare const ToonShaderHatching: {
85
85
  vertexShader: string;
86
86
  fragmentShader: string;
87
87
  };
88
- export type declare const ToonShaderDotted: {
88
+ export declare const ToonShaderDotted: {
89
89
  uniforms: {
90
90
  uDirLightPos: {
91
91
  value: Vector3;
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
7
7
  * hatching
8
8
  * dotted
9
9
  */
10
- export type declare const ToonShader1: {
10
+ export declare const ToonShader1: {
11
11
  uniforms: {
12
12
  uDirLightPos: {
13
13
  value: Vector3;
@@ -25,7 +25,7 @@ export type declare const ToonShader1: {
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
27
27
  };
28
- export type declare const ToonShader2: {
28
+ export declare const ToonShader2: {
29
29
  uniforms: {
30
30
  uDirLightPos: {
31
31
  value: Vector3;
@@ -55,7 +55,7 @@ export type declare const ToonShader2: {
55
55
  vertexShader: string;
56
56
  fragmentShader: string;
57
57
  };
58
- export type declare const ToonShaderHatching: {
58
+ export declare const ToonShaderHatching: {
59
59
  uniforms: {
60
60
  uDirLightPos: {
61
61
  value: Vector3;
@@ -85,7 +85,7 @@ export type declare const ToonShaderHatching: {
85
85
  vertexShader: string;
86
86
  fragmentShader: string;
87
87
  };
88
- export type declare const ToonShaderDotted: {
88
+ export declare const ToonShaderDotted: {
89
89
  uniforms: {
90
90
  uDirLightPos: {
91
91
  value: Vector3;
@@ -8,7 +8,7 @@ import type { Vector2 } from 'three';
8
8
  * pyramid filter. The pyramid filter is separable and is applied as two
9
9
  * perpendicular triangle filters.
10
10
  */
11
- export type declare const TriangleBlurShader: {
11
+ export declare const TriangleBlurShader: {
12
12
  uniforms: {
13
13
  texture: {
14
14
  value: null;
@@ -8,7 +8,7 @@ import type { Vector2 } from 'three';
8
8
  * pyramid filter. The pyramid filter is separable and is applied as two
9
9
  * perpendicular triangle filters.
10
10
  */
11
- export type declare const TriangleBlurShader: {
11
+ export declare const TriangleBlurShader: {
12
12
  uniforms: {
13
13
  texture: {
14
14
  value: null;
@@ -2,7 +2,7 @@
2
2
  * Unpack RGBA depth shader
3
3
  * - show RGBA encoded depth as monochrome color
4
4
  */
5
- export type declare const UnpackDepthRGBAShader: {
5
+ export declare const UnpackDepthRGBAShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@
2
2
  * Unpack RGBA depth shader
3
3
  * - show RGBA encoded depth as monochrome color
4
4
  */
5
- export type declare const UnpackDepthRGBAShader: {
5
+ export declare const UnpackDepthRGBAShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -15,4 +15,4 @@ export type VerticalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
17
17
  }
18
- export type declare const VerticalBlurShader: IVerticalBlurShader;
18
+ export declare const VerticalBlurShader: IVerticalBlurShader;
@@ -15,4 +15,4 @@ export type VerticalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
17
17
  }
18
- export type declare const VerticalBlurShader: IVerticalBlurShader;
18
+ export declare const VerticalBlurShader: IVerticalBlurShader;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export type declare const VerticalTiltShiftShader: {
9
+ export declare const VerticalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export type declare const VerticalTiltShiftShader: {
9
+ export declare const VerticalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export type declare const VignetteShader: {
6
+ export declare const VignetteShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export type declare const VignetteShader: {
6
+ export declare const VignetteShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2, Vector3 } from 'three';
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
5
5
  * This is not the only approach, therefore it's marked 1.
6
6
  */
7
- export type declare const VolumeRenderShader1: {
7
+ export declare const VolumeRenderShader1: {
8
8
  uniforms: {
9
9
  u_size: {
10
10
  value: Vector3;
@@ -4,7 +4,7 @@ import type { Vector2, Vector3 } from 'three';
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
5
5
  * This is not the only approach, therefore it's marked 1.
6
6
  */
7
- export type declare const VolumeRenderShader1: {
7
+ export declare const VolumeRenderShader1: {
8
8
  uniforms: {
9
9
  u_size: {
10
10
  value: Vector3;
@@ -1,4 +1,4 @@
1
- export type declare const WaterRefractionShader: {
1
+ export declare const WaterRefractionShader: {
2
2
  uniforms: {
3
3
  color: {
4
4
  value: null;
@@ -1,4 +1,4 @@
1
- export type declare const WaterRefractionShader: {
1
+ export declare const WaterRefractionShader: {
2
2
  uniforms: {
3
3
  color: {
4
4
  value: null;
@@ -1 +1 @@
1
- export type declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
1
+ export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
@@ -1 +1 @@
1
- export type declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
1
+ export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
4
4
  * @param {Boolean} useGroups
5
5
  * @return {BufferGeometry}
6
6
  */
7
- export type declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
7
+ export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
8
  /**
9
9
  * @param {Array<BufferAttribute>} attributes
10
10
  * @return {BufferAttribute}
11
11
  */
12
- export type declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
12
+ export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
13
13
  /**
14
14
  * @param {Array<BufferAttribute>} attributes
15
15
  * @return {Array<InterleavedBufferAttribute>}
16
16
  */
17
- export type declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
17
+ export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
18
18
  /**
19
19
  * @param {Array<BufferGeometry>} geometry
20
20
  * @return {number}
21
21
  */
22
- export type declare function estimateBytesUsed(geometry: BufferGeometry): number;
22
+ export declare function estimateBytesUsed(geometry: BufferGeometry): number;
23
23
  /**
24
24
  * @param {BufferGeometry} geometry
25
25
  * @param {number} tolerance
26
26
  * @return {BufferGeometry>}
27
27
  */
28
- export type declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
28
+ export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
29
29
  /**
30
30
  * @param {BufferGeometry} geometry
31
31
  * @param {number} drawMode
32
32
  * @return {BufferGeometry}
33
33
  */
34
- export type declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
34
+ export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
35
35
  /**
36
36
  * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
37
37
  * Helpful for Raytracing or Decals.
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
44
44
  morphedPositionAttribute: Float32BufferAttribute;
45
45
  morphedNormalAttribute: Float32BufferAttribute;
46
46
  };
47
- export type declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
47
+ export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
48
48
  /**
49
49
  * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
50
50
  * non-indexed geometry. Returns the geometry with smooth normals everywhere except
@@ -60,4 +60,4 @@ export type declare function computeMorphedAttributes(object: Mesh | Line | Poin
60
60
  * @param geometry
61
61
  * @param creaseAngle
62
62
  */
63
- export type declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
63
+ export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
4
4
  * @param {Boolean} useGroups
5
5
  * @return {BufferGeometry}
6
6
  */
7
- export type declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
7
+ export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
8
  /**
9
9
  * @param {Array<BufferAttribute>} attributes
10
10
  * @return {BufferAttribute}
11
11
  */
12
- export type declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
12
+ export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
13
13
  /**
14
14
  * @param {Array<BufferAttribute>} attributes
15
15
  * @return {Array<InterleavedBufferAttribute>}
16
16
  */
17
- export type declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
17
+ export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
18
18
  /**
19
19
  * @param {Array<BufferGeometry>} geometry
20
20
  * @return {number}
21
21
  */
22
- export type declare function estimateBytesUsed(geometry: BufferGeometry): number;
22
+ export declare function estimateBytesUsed(geometry: BufferGeometry): number;
23
23
  /**
24
24
  * @param {BufferGeometry} geometry
25
25
  * @param {number} tolerance
26
26
  * @return {BufferGeometry>}
27
27
  */
28
- export type declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
28
+ export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
29
29
  /**
30
30
  * @param {BufferGeometry} geometry
31
31
  * @param {number} drawMode
32
32
  * @return {BufferGeometry}
33
33
  */
34
- export type declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
34
+ export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
35
35
  /**
36
36
  * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
37
37
  * Helpful for Raytracing or Decals.
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
44
44
  morphedPositionAttribute: Float32BufferAttribute;
45
45
  morphedNormalAttribute: Float32BufferAttribute;
46
46
  };
47
- export type declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
47
+ export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
48
48
  /**
49
49
  * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
50
50
  * non-indexed geometry. Returns the geometry with smooth normals everywhere except
@@ -60,4 +60,4 @@ export type declare function computeMorphedAttributes(object: Mesh | Line | Poin
60
60
  * @param geometry
61
61
  * @param creaseAngle
62
62
  */
63
- export type declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
63
+ export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
@@ -1,5 +1,5 @@
1
1
  import type { Vector3 } from 'three';
2
- export type declare const GeometryUtils: {
2
+ export declare const GeometryUtils: {
3
3
  hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
4
  gosper: (size?: number) => number[];
5
5
  hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
@@ -1,5 +1,5 @@
1
1
  import type { Vector3 } from 'three';
2
- export type declare const GeometryUtils: {
2
+ export declare const GeometryUtils: {
3
3
  hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
4
  gosper: (size?: number) => number[];
5
5
  hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];