three-stdlib 2.35.9 → 2.35.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/EventDispatcher.d.cts +1 -1
  6. package/controls/EventDispatcher.d.ts +1 -1
  7. package/controls/FirstPersonControls.d.cts +1 -1
  8. package/controls/FirstPersonControls.d.ts +1 -1
  9. package/controls/experimental/CameraControls.d.cts +1 -1
  10. package/controls/experimental/CameraControls.d.ts +1 -1
  11. package/exporters/STLExporter.d.cts +1 -1
  12. package/exporters/STLExporter.d.ts +1 -1
  13. package/geometries/TextGeometry.d.cts +1 -1
  14. package/geometries/TextGeometry.d.ts +1 -1
  15. package/libs/zstddec.d.cts +1 -1
  16. package/libs/zstddec.d.ts +1 -1
  17. package/loaders/FontLoader.d.cts +2 -2
  18. package/loaders/FontLoader.d.ts +2 -2
  19. package/math/SimplexNoise.d.cts +1 -1
  20. package/math/SimplexNoise.d.ts +1 -1
  21. package/misc/WebGL.d.cts +5 -5
  22. package/misc/WebGL.d.ts +5 -5
  23. package/modifiers/CurveModifier.d.cts +6 -6
  24. package/modifiers/CurveModifier.d.ts +6 -6
  25. package/objects/GroundProjectedEnv.d.cts +1 -1
  26. package/objects/GroundProjectedEnv.d.ts +1 -1
  27. package/package.json +1 -1
  28. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  29. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  30. package/shaders/AfterimageShader.d.cts +1 -1
  31. package/shaders/AfterimageShader.d.ts +1 -1
  32. package/shaders/BasicShader.d.cts +1 -1
  33. package/shaders/BasicShader.d.ts +1 -1
  34. package/shaders/BleachBypassShader.d.cts +1 -1
  35. package/shaders/BleachBypassShader.d.ts +1 -1
  36. package/shaders/BlendShader.d.cts +1 -1
  37. package/shaders/BlendShader.d.ts +1 -1
  38. package/shaders/BokehShader.d.cts +1 -1
  39. package/shaders/BokehShader.d.ts +1 -1
  40. package/shaders/BokehShader2.d.cts +2 -2
  41. package/shaders/BokehShader2.d.ts +2 -2
  42. package/shaders/BrightnessContrastShader.d.cts +1 -1
  43. package/shaders/BrightnessContrastShader.d.ts +1 -1
  44. package/shaders/ColorCorrectionShader.d.cts +1 -1
  45. package/shaders/ColorCorrectionShader.d.ts +1 -1
  46. package/shaders/ColorifyShader.d.cts +1 -1
  47. package/shaders/ColorifyShader.d.ts +1 -1
  48. package/shaders/ConvolutionShader.d.cts +1 -1
  49. package/shaders/ConvolutionShader.d.ts +1 -1
  50. package/shaders/CopyShader.d.cts +1 -1
  51. package/shaders/CopyShader.d.ts +1 -1
  52. package/shaders/DOFMipMapShader.d.cts +1 -1
  53. package/shaders/DOFMipMapShader.d.ts +1 -1
  54. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  55. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  56. package/shaders/DigitalGlitch.d.cts +1 -1
  57. package/shaders/DigitalGlitch.d.ts +1 -1
  58. package/shaders/DotScreenShader.d.cts +1 -1
  59. package/shaders/DotScreenShader.d.ts +1 -1
  60. package/shaders/FXAAShader.d.cts +1 -1
  61. package/shaders/FXAAShader.d.ts +1 -1
  62. package/shaders/FilmShader.d.cts +1 -1
  63. package/shaders/FilmShader.d.ts +1 -1
  64. package/shaders/FocusShader.d.cts +1 -1
  65. package/shaders/FocusShader.d.ts +1 -1
  66. package/shaders/FreiChenShader.d.cts +1 -1
  67. package/shaders/FreiChenShader.d.ts +1 -1
  68. package/shaders/FresnelShader.d.cts +1 -1
  69. package/shaders/FresnelShader.d.ts +1 -1
  70. package/shaders/GammaCorrectionShader.d.cts +1 -1
  71. package/shaders/GammaCorrectionShader.d.ts +1 -1
  72. package/shaders/GodRaysShader.d.cts +4 -4
  73. package/shaders/GodRaysShader.d.ts +4 -4
  74. package/shaders/HalftoneShader.d.cts +1 -1
  75. package/shaders/HalftoneShader.d.ts +1 -1
  76. package/shaders/HorizontalBlurShader.d.cts +1 -1
  77. package/shaders/HorizontalBlurShader.d.ts +1 -1
  78. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  79. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  80. package/shaders/HueSaturationShader.d.cts +1 -1
  81. package/shaders/HueSaturationShader.d.ts +1 -1
  82. package/shaders/KaleidoShader.d.cts +1 -1
  83. package/shaders/KaleidoShader.d.ts +1 -1
  84. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  85. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  86. package/shaders/LuminosityShader.d.cts +1 -1
  87. package/shaders/LuminosityShader.d.ts +1 -1
  88. package/shaders/MirrorShader.d.cts +1 -1
  89. package/shaders/MirrorShader.d.ts +1 -1
  90. package/shaders/NormalMapShader.d.cts +1 -1
  91. package/shaders/NormalMapShader.d.ts +1 -1
  92. package/shaders/ParallaxShader.d.cts +1 -1
  93. package/shaders/ParallaxShader.d.ts +1 -1
  94. package/shaders/PixelShader.d.cts +1 -1
  95. package/shaders/PixelShader.d.ts +1 -1
  96. package/shaders/RGBShiftShader.d.cts +1 -1
  97. package/shaders/RGBShiftShader.d.ts +1 -1
  98. package/shaders/SAOShader.d.cts +1 -1
  99. package/shaders/SAOShader.d.ts +1 -1
  100. package/shaders/SMAAShader.d.cts +3 -3
  101. package/shaders/SMAAShader.d.ts +3 -3
  102. package/shaders/SSAOShader.d.cts +3 -3
  103. package/shaders/SSAOShader.d.ts +3 -3
  104. package/shaders/SSRShader.d.cts +3 -3
  105. package/shaders/SSRShader.d.ts +3 -3
  106. package/shaders/SepiaShader.d.cts +1 -1
  107. package/shaders/SepiaShader.d.ts +1 -1
  108. package/shaders/SobelOperatorShader.d.cts +1 -1
  109. package/shaders/SobelOperatorShader.d.ts +1 -1
  110. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  111. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  112. package/shaders/TechnicolorShader.d.cts +1 -1
  113. package/shaders/TechnicolorShader.d.ts +1 -1
  114. package/shaders/ToneMapShader.d.cts +1 -1
  115. package/shaders/ToneMapShader.d.ts +1 -1
  116. package/shaders/ToonShader.d.cts +4 -4
  117. package/shaders/ToonShader.d.ts +4 -4
  118. package/shaders/TriangleBlurShader.d.cts +1 -1
  119. package/shaders/TriangleBlurShader.d.ts +1 -1
  120. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  121. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  122. package/shaders/VerticalBlurShader.d.cts +1 -1
  123. package/shaders/VerticalBlurShader.d.ts +1 -1
  124. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  125. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  126. package/shaders/VignetteShader.d.cts +1 -1
  127. package/shaders/VignetteShader.d.ts +1 -1
  128. package/shaders/VolumeShader.d.cts +1 -1
  129. package/shaders/VolumeShader.d.ts +1 -1
  130. package/shaders/WaterRefractionShader.d.cts +1 -1
  131. package/shaders/WaterRefractionShader.d.ts +1 -1
  132. package/types/helpers.d.cts +1 -1
  133. package/types/helpers.d.ts +1 -1
  134. package/utils/BufferGeometryUtils.d.cts +8 -8
  135. package/utils/BufferGeometryUtils.d.ts +8 -8
  136. package/utils/GeometryUtils.d.cts +1 -1
  137. package/utils/GeometryUtils.d.ts +1 -1
@@ -1 +1 @@
1
- export type declare const version: number;
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+ export declare const version: number;
@@ -1 +1 @@
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- export type declare const version: number;
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+ export declare const version: number;
@@ -2,4 +2,4 @@
2
2
  *
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  * https://github.com/mrdoob/three.js/pull/25943
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  */
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- export type declare const UV1: string;
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+ export declare const UV1: string;
@@ -2,4 +2,4 @@
2
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  *
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  * https://github.com/mrdoob/three.js/pull/25943
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  */
5
- export type declare const UV1: string;
5
+ export declare const UV1: string;
@@ -13,7 +13,7 @@ export interface Event<TEventType extends string = string, TTarget = unknown> {
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  readonly target: TTarget;
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  }
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  export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
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- export type declare class EventDispatcher<TEventMap extends {} = {}> {
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+ export declare class EventDispatcher<TEventMap extends {} = {}> {
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  private _listeners;
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  /**
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  * Adds a listener to an event type.
@@ -13,7 +13,7 @@ export interface Event<TEventType extends string = string, TTarget = unknown> {
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  readonly target: TTarget;
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  }
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  export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
16
- export type declare class EventDispatcher<TEventMap extends {} = {}> {
16
+ export declare class EventDispatcher<TEventMap extends {} = {}> {
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  private _listeners;
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  /**
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  * Adds a listener to an event type.
@@ -1,6 +1,6 @@
1
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  import type { Vector3, Camera } from 'three';
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  import type { EventDispatcher } from './EventDispatcher.d.cts';
3
- export type declare class FirstPersonControls extends EventDispatcher<{}> {
3
+ export declare class FirstPersonControls extends EventDispatcher<{}> {
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  object: Camera;
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  domElement?: HTMLElement | null;
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  enabled: boolean;
@@ -1,6 +1,6 @@
1
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  import type { Vector3, Camera } from 'three';
2
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  import type { EventDispatcher } from './EventDispatcher.d.ts';
3
- export type declare class FirstPersonControls extends EventDispatcher<{}> {
3
+ export declare class FirstPersonControls extends EventDispatcher<{}> {
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  object: Camera;
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  domElement?: HTMLElement | null;
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  enabled: boolean;
@@ -3,7 +3,7 @@ import type { EventDispatcher } from '../EventDispatcher.d.cts';
3
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  export type CHANGE_EVENT = {
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  type: 'change' | 'start' | 'end';
5
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  };
6
- export type declare const STATE: {
6
+ export declare const STATE: {
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  NONE: number;
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  ROTATE: number;
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  DOLLY: number;
@@ -3,7 +3,7 @@ import type { EventDispatcher } from '../EventDispatcher.d.ts';
3
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  export type CHANGE_EVENT = {
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  type: 'change' | 'start' | 'end';
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  };
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- export type declare const STATE: {
6
+ export declare const STATE: {
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  NONE: number;
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  ROTATE: number;
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  DOLLY: number;
@@ -8,7 +8,7 @@ export interface STLExporterOptionsString {
8
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  export interface STLExporterOptions {
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  binary?: boolean;
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  }
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- export type declare class STLExporter {
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+ export declare class STLExporter {
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  private binary;
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  private output;
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  private offset;
@@ -8,7 +8,7 @@ export interface STLExporterOptionsString {
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  export interface STLExporterOptions {
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  binary?: boolean;
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  }
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- export type declare class STLExporter {
11
+ export declare class STLExporter {
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  private binary;
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  private output;
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  private offset;
@@ -12,7 +12,7 @@ export type TextGeometryParameters = {
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  lineHeight?: number;
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  letterSpacing?: number;
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  };
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- export type declare class TextGeometry extends ExtrudeGeometry {
15
+ export declare class TextGeometry extends ExtrudeGeometry {
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  constructor(text: string, parameters?: TextGeometryParameters);
17
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  }
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  export type { TextGeometry as TextBufferGeometry };
@@ -12,7 +12,7 @@ export type TextGeometryParameters = {
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  lineHeight?: number;
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  letterSpacing?: number;
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  };
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- export type declare class TextGeometry extends ExtrudeGeometry {
15
+ export declare class TextGeometry extends ExtrudeGeometry {
16
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  constructor(text: string, parameters?: TextGeometryParameters);
17
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  }
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  export type { TextGeometry as TextBufferGeometry };
@@ -1,7 +1,7 @@
1
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  /**
2
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  * ZSTD (Zstandard) decoder.
3
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  */
4
- export type declare class ZSTDDecoder {
4
+ export declare class ZSTDDecoder {
5
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  init(): Promise<void>;
6
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  _init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
7
7
  decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
package/libs/zstddec.d.ts CHANGED
@@ -1,7 +1,7 @@
1
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  /**
2
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  * ZSTD (Zstandard) decoder.
3
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  */
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- export type declare class ZSTDDecoder {
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+ export declare class ZSTDDecoder {
5
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  init(): Promise<void>;
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  _init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
7
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  decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
@@ -4,7 +4,7 @@ type Options = {
4
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  lineHeight: number;
5
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  letterSpacing: number;
6
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  };
7
- export type declare class FontLoader extends Loader {
7
+ export declare class FontLoader extends Loader {
8
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  constructor(manager?: LoadingManager);
9
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  load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
10
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  loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
@@ -27,7 +27,7 @@ type FontData = {
27
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  resolution: number;
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  underlineThickness: number;
29
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  };
30
- export type declare class Font {
30
+ export declare class Font {
31
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  data: FontData;
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  isFont: boolean;
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  type: string;
@@ -4,7 +4,7 @@ type Options = {
4
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  lineHeight: number;
5
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  letterSpacing: number;
6
6
  };
7
- export type declare class FontLoader extends Loader {
7
+ export declare class FontLoader extends Loader {
8
8
  constructor(manager?: LoadingManager);
9
9
  load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
10
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  loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
@@ -27,7 +27,7 @@ type FontData = {
27
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  resolution: number;
28
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  underlineThickness: number;
29
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  };
30
- export type declare class Font {
30
+ export declare class Font {
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  data: FontData;
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  isFont: boolean;
33
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  type: string;
@@ -1,7 +1,7 @@
1
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  export interface NumberGenerator {
2
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  random: () => number;
3
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  }
4
- export type declare class SimplexNoise {
4
+ export declare class SimplexNoise {
5
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  private grad3;
6
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  private grad4;
7
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  private p;
@@ -1,7 +1,7 @@
1
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  export interface NumberGenerator {
2
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  random: () => number;
3
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  }
4
- export type declare class SimplexNoise {
4
+ export declare class SimplexNoise {
5
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  private grad3;
6
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  private grad4;
7
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  private p;
package/misc/WebGL.d.cts CHANGED
@@ -1,5 +1,5 @@
1
- export type declare function isWebGLAvailable(): boolean;
2
- export type declare function isWebGL2Available(): boolean;
3
- export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
1
+ export declare function isWebGLAvailable(): boolean;
2
+ export declare function isWebGL2Available(): boolean;
3
+ export declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
package/misc/WebGL.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- export type declare function isWebGLAvailable(): boolean;
2
- export type declare function isWebGL2Available(): boolean;
3
- export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
1
+ export declare function isWebGLAvailable(): boolean;
2
+ export declare function isWebGL2Available(): boolean;
3
+ export declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
@@ -5,7 +5,7 @@ import type { IUniform } from 'three';
5
5
  *
6
6
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
7
  */
8
- export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
8
+ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
9
  /**
10
10
  * Write the curve description to the data texture
11
11
  *
@@ -13,7 +13,7 @@ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTe
13
13
  * @param { Curve } splineCurve The curve to describe
14
14
  * @param { number } offset Which curve slot to write to
15
15
  */
16
- export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
16
+ export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
17
  export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
31
31
  *
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
- export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
34
+ export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
35
  export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
- export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
38
+ export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
39
  /**
40
40
  * A helper class for making meshes bend aroudn curves
41
41
  */
42
- export type declare class Flow<TMesh extends Mesh = Mesh> {
42
+ export declare class Flow<TMesh extends Mesh = Mesh> {
43
43
  curveArray: Curve<any>[];
44
44
  curveLengthArray: number[];
45
45
  object3D: TMesh;
@@ -56,7 +56,7 @@ export type declare class Flow<TMesh extends Mesh = Mesh> {
56
56
  /**
57
57
  * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
58
  */
59
- export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
59
+ export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
60
  offsets: number[];
61
61
  whichCurve: number[];
62
62
  /**
@@ -5,7 +5,7 @@ import type { IUniform } from 'three';
5
5
  *
6
6
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
7
  */
8
- export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
8
+ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
9
  /**
10
10
  * Write the curve description to the data texture
11
11
  *
@@ -13,7 +13,7 @@ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTe
13
13
  * @param { Curve } splineCurve The curve to describe
14
14
  * @param { number } offset Which curve slot to write to
15
15
  */
16
- export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
16
+ export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
17
  export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
31
31
  *
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
- export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
34
+ export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
35
  export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
- export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
38
+ export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
39
  /**
40
40
  * A helper class for making meshes bend aroudn curves
41
41
  */
42
- export type declare class Flow<TMesh extends Mesh = Mesh> {
42
+ export declare class Flow<TMesh extends Mesh = Mesh> {
43
43
  curveArray: Curve<any>[];
44
44
  curveLengthArray: number[];
45
45
  object3D: TMesh;
@@ -56,7 +56,7 @@ export type declare class Flow<TMesh extends Mesh = Mesh> {
56
56
  /**
57
57
  * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
58
  */
59
- export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
59
+ export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
60
  offsets: number[];
61
61
  whichCurve: number[];
62
62
  /**
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
3
3
  height?: number;
4
4
  radius?: number;
5
5
  }
6
- export type declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
6
+ export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
7
7
  constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
8
8
  set radius(radius: number);
9
9
  get radius(): number;
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
3
3
  height?: number;
4
4
  radius?: number;
5
5
  }
6
- export type declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
6
+ export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
7
7
  constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
8
8
  set radius(radius: number);
9
9
  get radius(): number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.9",
3
+ "version": "2.35.10",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
6
6
  "three",
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
13
13
  };
14
14
  export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
15
  }
16
- export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
16
+ export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
13
13
  };
14
14
  export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
15
  }
16
- export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
16
+ export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
12
12
  };
13
13
  export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
14
  }
15
- export type declare const AfterimageShader: IAfterimageShader;
15
+ export declare const AfterimageShader: IAfterimageShader;
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
12
12
  };
13
13
  export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
14
  }
15
- export type declare const AfterimageShader: IAfterimageShader;
15
+ export declare const AfterimageShader: IAfterimageShader;
@@ -5,4 +5,4 @@ import type { IShader } from './types.d.cts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
- export type declare const BasicShader: IBasicShader;
8
+ export declare const BasicShader: IBasicShader;
@@ -5,4 +5,4 @@ import type { IShader } from './types.d.ts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
- export type declare const BasicShader: IBasicShader;
8
+ export declare const BasicShader: IBasicShader;
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
11
11
  };
12
12
  export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
13
  }
14
- export type declare const BleachBypassShader: IBleachBypassShader;
14
+ export declare const BleachBypassShader: IBleachBypassShader;
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
11
11
  };
12
12
  export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
13
  }
14
- export type declare const BleachBypassShader: IBleachBypassShader;
14
+ export declare const BleachBypassShader: IBleachBypassShader;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Blend two textures
3
3
  */
4
- export type declare const BlendShader: {
4
+ export declare const BlendShader: {
5
5
  uniforms: {
6
6
  tDiffuse1: {
7
7
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Blend two textures
3
3
  */
4
- export type declare const BlendShader: {
4
+ export declare const BlendShader: {
5
5
  uniforms: {
6
6
  tDiffuse1: {
7
7
  value: null;
@@ -21,4 +21,4 @@ export type BokehShaderUniforms = {
21
21
  };
22
22
  export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
23
  }
24
- export type declare const BokehShader: IBokehShader;
24
+ export declare const BokehShader: IBokehShader;
@@ -21,4 +21,4 @@ export type BokehShaderUniforms = {
21
21
  };
22
22
  export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
23
  }
24
- export type declare const BokehShader: IBokehShader;
24
+ export declare const BokehShader: IBokehShader;
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
31
31
  *
32
32
  * Requires #define RINGS and SAMPLES integers
33
33
  */
34
- export type declare const BokehShader2: {
34
+ export declare const BokehShader2: {
35
35
  uniforms: BokehShader2Uniforms;
36
36
  vertexShader: string;
37
37
  fragmentShader: string;
38
38
  };
39
- export type declare const BokehDepthShader: {
39
+ export declare const BokehDepthShader: {
40
40
  uniforms: {
41
41
  mNear: {
42
42
  value: number;
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
31
31
  *
32
32
  * Requires #define RINGS and SAMPLES integers
33
33
  */
34
- export type declare const BokehShader2: {
34
+ export declare const BokehShader2: {
35
35
  uniforms: BokehShader2Uniforms;
36
36
  vertexShader: string;
37
37
  fragmentShader: string;
38
38
  };
39
- export type declare const BokehDepthShader: {
39
+ export declare const BokehDepthShader: {
40
40
  uniforms: {
41
41
  mNear: {
42
42
  value: number;
@@ -4,7 +4,7 @@
4
4
  * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
5
  * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export type declare const BrightnessContrastShader: {
7
+ export declare const BrightnessContrastShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
5
  * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export type declare const BrightnessContrastShader: {
7
+ export declare const BrightnessContrastShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -2,7 +2,7 @@ import type { Vector3 } from 'three';
2
2
  /**
3
3
  * Color correction
4
4
  */
5
- export type declare const ColorCorrectionShader: {
5
+ export declare const ColorCorrectionShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@ import type { Vector3 } from 'three';
2
2
  /**
3
3
  * Color correction
4
4
  */
5
- export type declare const ColorCorrectionShader: {
5
+ export declare const ColorCorrectionShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@ import type { Color } from 'three';
2
2
  /**
3
3
  * Colorify shader
4
4
  */
5
- export type declare const ColorifyShader: {
5
+ export declare const ColorifyShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@ import type { Color } from 'three';
2
2
  /**
3
3
  * Colorify shader
4
4
  */
5
- export type declare const ColorifyShader: {
5
+ export declare const ColorifyShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
18
18
  export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
19
19
  buildKernel: (sigma: number) => number[];
20
20
  }
21
- export type declare const ConvolutionShader: IConvolutionShader;
21
+ export declare const ConvolutionShader: IConvolutionShader;
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
18
18
  export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
19
19
  buildKernel: (sigma: number) => number[];
20
20
  }
21
- export type declare const ConvolutionShader: IConvolutionShader;
21
+ export declare const ConvolutionShader: IConvolutionShader;
@@ -9,4 +9,4 @@ export type CopyShaderUniforms = {
9
9
  };
10
10
  export interface ICopyShader extends IShader<CopyShaderUniforms> {
11
11
  }
12
- export type declare const CopyShader: ICopyShader;
12
+ export declare const CopyShader: ICopyShader;
@@ -9,4 +9,4 @@ export type CopyShaderUniforms = {
9
9
  };
10
10
  export interface ICopyShader extends IShader<CopyShaderUniforms> {
11
11
  }
12
- export type declare const CopyShader: ICopyShader;
12
+ export declare const CopyShader: ICopyShader;
@@ -3,7 +3,7 @@
3
3
  * - from Matt Handley @applmak
4
4
  * - requires power-of-2 sized render target with enabled mipmaps
5
5
  */
6
- export type declare const DOFMipMapShader: {
6
+ export declare const DOFMipMapShader: {
7
7
  uniforms: {
8
8
  tColor: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * - from Matt Handley @applmak
4
4
  * - requires power-of-2 sized render target with enabled mipmaps
5
5
  */
6
- export type declare const DOFMipMapShader: {
6
+ export declare const DOFMipMapShader: {
7
7
  uniforms: {
8
8
  tColor: {
9
9
  value: null;
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
20
20
  defines: DepthLimitedBlurShaderDefines;
21
21
  needsUpdate?: boolean;
22
22
  }
23
- export type declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export type declare const BlurShaderUtils: {
23
+ export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export declare const BlurShaderUtils: {
25
25
  createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
26
  createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
27
  configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
20
20
  defines: DepthLimitedBlurShaderDefines;
21
21
  needsUpdate?: boolean;
22
22
  }
23
- export type declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export type declare const BlurShaderUtils: {
23
+ export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export declare const BlurShaderUtils: {
25
25
  createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
26
  createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
27
  configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
@@ -1,4 +1,4 @@
1
- export type declare const DigitalGlitch: {
1
+ export declare const DigitalGlitch: {
2
2
  uniforms: {
3
3
  tDiffuse: {
4
4
  value: null;
@@ -1,4 +1,4 @@
1
- export type declare const DigitalGlitch: {
1
+ export declare const DigitalGlitch: {
2
2
  uniforms: {
3
3
  tDiffuse: {
4
4
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
4
4
  * based on glfx.js sepia shader
5
5
  * https://github.com/evanw/glfx.js
6
6
  */
7
- export type declare const DotScreenShader: {
7
+ export declare const DotScreenShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;