three-stdlib 2.35.9 → 2.35.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +1 -1
- package/controls/experimental/CameraControls.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +1 -1
- package/geometries/TextGeometry.d.ts +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/loaders/FontLoader.d.cts +2 -2
- package/loaders/FontLoader.d.ts +2 -2
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/package.json +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
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export
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export declare const version: number;
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package/_polyfill/constants.d.ts
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export
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export declare const version: number;
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package/_polyfill/uv1.d.cts
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package/_polyfill/uv1.d.ts
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@@ -13,7 +13,7 @@ export interface Event<TEventType extends string = string, TTarget = unknown> {
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readonly target: TTarget;
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}
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export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
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export
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export declare class EventDispatcher<TEventMap extends {} = {}> {
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private _listeners;
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/**
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* Adds a listener to an event type.
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readonly target: TTarget;
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}
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export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
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export declare class EventDispatcher<TEventMap extends {} = {}> {
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private _listeners;
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* Adds a listener to an event type.
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import type { Vector3, Camera } from 'three';
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import type { EventDispatcher } from './EventDispatcher.d.cts';
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export declare class FirstPersonControls extends EventDispatcher<{}> {
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object: Camera;
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domElement?: HTMLElement | null;
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enabled: boolean;
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import type { Vector3, Camera } from 'three';
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import type { EventDispatcher } from './EventDispatcher.d.ts';
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export declare class FirstPersonControls extends EventDispatcher<{}> {
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object: Camera;
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domElement?: HTMLElement | null;
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enabled: boolean;
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letterSpacing?: number;
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};
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export declare class TextGeometry extends ExtrudeGeometry {
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constructor(text: string, parameters?: TextGeometryParameters);
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}
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export type { TextGeometry as TextBufferGeometry };
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};
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export declare class TextGeometry extends ExtrudeGeometry {
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constructor(text: string, parameters?: TextGeometryParameters);
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}
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export type { TextGeometry as TextBufferGeometry };
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package/libs/zstddec.d.cts
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/**
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* ZSTD (Zstandard) decoder.
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export declare class ZSTDDecoder {
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init(): Promise<void>;
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_init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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export declare class ZSTDDecoder {
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_init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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package/loaders/FontLoader.d.cts
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export declare class FontLoader extends Loader {
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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export declare class Font {
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package/math/SimplexNoise.d.ts
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package/misc/WebGL.d.cts
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export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
|
|
35
35
|
export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
|
|
36
36
|
__ok: boolean;
|
|
37
37
|
};
|
|
38
|
-
export
|
|
38
|
+
export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
|
|
39
39
|
/**
|
|
40
40
|
* A helper class for making meshes bend aroudn curves
|
|
41
41
|
*/
|
|
42
|
-
export
|
|
42
|
+
export declare class Flow<TMesh extends Mesh = Mesh> {
|
|
43
43
|
curveArray: Curve<any>[];
|
|
44
44
|
curveLengthArray: number[];
|
|
45
45
|
object3D: TMesh;
|
|
@@ -56,7 +56,7 @@ export type declare class Flow<TMesh extends Mesh = Mesh> {
|
|
|
56
56
|
/**
|
|
57
57
|
* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
|
|
58
58
|
*/
|
|
59
|
-
export
|
|
59
|
+
export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
|
|
60
60
|
offsets: number[];
|
|
61
61
|
whichCurve: number[];
|
|
62
62
|
/**
|
|
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
|
|
|
3
3
|
height?: number;
|
|
4
4
|
radius?: number;
|
|
5
5
|
}
|
|
6
|
-
export
|
|
6
|
+
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
|
7
7
|
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
|
8
8
|
set radius(radius: number);
|
|
9
9
|
get radius(): number;
|
|
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
|
|
|
3
3
|
height?: number;
|
|
4
4
|
radius?: number;
|
|
5
5
|
}
|
|
6
|
-
export
|
|
6
|
+
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
|
7
7
|
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
|
8
8
|
set radius(radius: number);
|
|
9
9
|
get radius(): number;
|
package/package.json
CHANGED
|
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
|
|
|
13
13
|
};
|
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
|
15
15
|
}
|
|
16
|
-
export
|
|
16
|
+
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
|
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
|
|
|
13
13
|
};
|
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
|
15
15
|
}
|
|
16
|
-
export
|
|
16
|
+
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
package/shaders/BasicShader.d.ts
CHANGED
|
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
|
|
|
11
11
|
};
|
|
12
12
|
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
|
13
13
|
}
|
|
14
|
-
export
|
|
14
|
+
export declare const BleachBypassShader: IBleachBypassShader;
|
|
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
|
|
|
11
11
|
};
|
|
12
12
|
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
|
13
13
|
}
|
|
14
|
-
export
|
|
14
|
+
export declare const BleachBypassShader: IBleachBypassShader;
|
package/shaders/BlendShader.d.ts
CHANGED
package/shaders/BokehShader.d.ts
CHANGED
|
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
|
|
|
31
31
|
*
|
|
32
32
|
* Requires #define RINGS and SAMPLES integers
|
|
33
33
|
*/
|
|
34
|
-
export
|
|
34
|
+
export declare const BokehShader2: {
|
|
35
35
|
uniforms: BokehShader2Uniforms;
|
|
36
36
|
vertexShader: string;
|
|
37
37
|
fragmentShader: string;
|
|
38
38
|
};
|
|
39
|
-
export
|
|
39
|
+
export declare const BokehDepthShader: {
|
|
40
40
|
uniforms: {
|
|
41
41
|
mNear: {
|
|
42
42
|
value: number;
|
|
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
|
|
|
31
31
|
*
|
|
32
32
|
* Requires #define RINGS and SAMPLES integers
|
|
33
33
|
*/
|
|
34
|
-
export
|
|
34
|
+
export declare const BokehShader2: {
|
|
35
35
|
uniforms: BokehShader2Uniforms;
|
|
36
36
|
vertexShader: string;
|
|
37
37
|
fragmentShader: string;
|
|
38
38
|
};
|
|
39
|
-
export
|
|
39
|
+
export declare const BokehDepthShader: {
|
|
40
40
|
uniforms: {
|
|
41
41
|
mNear: {
|
|
42
42
|
value: number;
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
|
5
5
|
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
6
|
*/
|
|
7
|
-
export
|
|
7
|
+
export declare const BrightnessContrastShader: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
10
10
|
value: null;
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
|
5
5
|
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
6
|
*/
|
|
7
|
-
export
|
|
7
|
+
export declare const BrightnessContrastShader: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
10
10
|
value: null;
|
|
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
|
|
|
18
18
|
export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
|
|
19
19
|
buildKernel: (sigma: number) => number[];
|
|
20
20
|
}
|
|
21
|
-
export
|
|
21
|
+
export declare const ConvolutionShader: IConvolutionShader;
|
|
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
|
|
|
18
18
|
export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
|
|
19
19
|
buildKernel: (sigma: number) => number[];
|
|
20
20
|
}
|
|
21
|
-
export
|
|
21
|
+
export declare const ConvolutionShader: IConvolutionShader;
|
package/shaders/CopyShader.d.cts
CHANGED
package/shaders/CopyShader.d.ts
CHANGED
|
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
|
|
|
20
20
|
defines: DepthLimitedBlurShaderDefines;
|
|
21
21
|
needsUpdate?: boolean;
|
|
22
22
|
}
|
|
23
|
-
export
|
|
24
|
-
export
|
|
23
|
+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
|
|
24
|
+
export declare const BlurShaderUtils: {
|
|
25
25
|
createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
|
|
26
26
|
createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
|
|
27
27
|
configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
|
|
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
|
|
|
20
20
|
defines: DepthLimitedBlurShaderDefines;
|
|
21
21
|
needsUpdate?: boolean;
|
|
22
22
|
}
|
|
23
|
-
export
|
|
24
|
-
export
|
|
23
|
+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
|
|
24
|
+
export declare const BlurShaderUtils: {
|
|
25
25
|
createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
|
|
26
26
|
createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
|
|
27
27
|
configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
|