three-stdlib 2.35.9 → 2.35.10
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- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +1 -1
- package/controls/experimental/CameraControls.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +1 -1
- package/geometries/TextGeometry.d.ts +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/loaders/FontLoader.d.cts +2 -2
- package/loaders/FontLoader.d.ts +2 -2
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/package.json +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
@@ -1 +1 @@
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export
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export declare const version: number;
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package/_polyfill/constants.d.ts
CHANGED
@@ -1 +1 @@
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export
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export declare const version: number;
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package/_polyfill/uv1.d.cts
CHANGED
package/_polyfill/uv1.d.ts
CHANGED
@@ -13,7 +13,7 @@ export interface Event<TEventType extends string = string, TTarget = unknown> {
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readonly target: TTarget;
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}
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export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
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export
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export declare class EventDispatcher<TEventMap extends {} = {}> {
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private _listeners;
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/**
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* Adds a listener to an event type.
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readonly target: TTarget;
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}
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export type EventListener<TEventData, TEventType extends string, TTarget> = (event: TEventData & Event<TEventType, TTarget>) => void;
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export
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export declare class EventDispatcher<TEventMap extends {} = {}> {
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private _listeners;
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/**
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* Adds a listener to an event type.
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@@ -1,6 +1,6 @@
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import type { Vector3, Camera } from 'three';
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import type { EventDispatcher } from './EventDispatcher.d.cts';
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export
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export declare class FirstPersonControls extends EventDispatcher<{}> {
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object: Camera;
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domElement?: HTMLElement | null;
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enabled: boolean;
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@@ -1,6 +1,6 @@
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import type { Vector3, Camera } from 'three';
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import type { EventDispatcher } from './EventDispatcher.d.ts';
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export
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export declare class FirstPersonControls extends EventDispatcher<{}> {
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object: Camera;
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domElement?: HTMLElement | null;
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enabled: boolean;
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@@ -12,7 +12,7 @@ export type TextGeometryParameters = {
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lineHeight?: number;
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letterSpacing?: number;
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};
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export
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export declare class TextGeometry extends ExtrudeGeometry {
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constructor(text: string, parameters?: TextGeometryParameters);
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}
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export type { TextGeometry as TextBufferGeometry };
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lineHeight?: number;
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letterSpacing?: number;
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};
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export
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export declare class TextGeometry extends ExtrudeGeometry {
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constructor(text: string, parameters?: TextGeometryParameters);
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}
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export type { TextGeometry as TextBufferGeometry };
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package/libs/zstddec.d.cts
CHANGED
@@ -1,7 +1,7 @@
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/**
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* ZSTD (Zstandard) decoder.
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*/
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export
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export declare class ZSTDDecoder {
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init(): Promise<void>;
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_init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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package/libs/zstddec.d.ts
CHANGED
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/**
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* ZSTD (Zstandard) decoder.
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*/
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export
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export declare class ZSTDDecoder {
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init(): Promise<void>;
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_init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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package/loaders/FontLoader.d.cts
CHANGED
@@ -4,7 +4,7 @@ type Options = {
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lineHeight: number;
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letterSpacing: number;
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};
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export
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export declare class FontLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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@@ -27,7 +27,7 @@ type FontData = {
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resolution: number;
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underlineThickness: number;
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};
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export
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export declare class Font {
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data: FontData;
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isFont: boolean;
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type: string;
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package/loaders/FontLoader.d.ts
CHANGED
@@ -4,7 +4,7 @@ type Options = {
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lineHeight: number;
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letterSpacing: number;
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};
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export
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export declare class FontLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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resolution: number;
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underlineThickness: number;
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};
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export
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export declare class Font {
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data: FontData;
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isFont: boolean;
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type: string;
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package/math/SimplexNoise.d.cts
CHANGED
package/math/SimplexNoise.d.ts
CHANGED
package/misc/WebGL.d.cts
CHANGED
@@ -1,5 +1,5 @@
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export
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export
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export
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export
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export
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export declare function isWebGLAvailable(): boolean;
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export declare function isWebGL2Available(): boolean;
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export declare function getWebGLErrorMessage(): HTMLDivElement;
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export declare function getWebGL2ErrorMessage(): HTMLDivElement;
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export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
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package/misc/WebGL.d.ts
CHANGED
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export
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export
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export
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export
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export
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export declare function isWebGLAvailable(): boolean;
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export declare function isWebGL2Available(): boolean;
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export declare function getWebGLErrorMessage(): HTMLDivElement;
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export declare function getWebGL2ErrorMessage(): HTMLDivElement;
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export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
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@@ -5,7 +5,7 @@ import type { IUniform } from 'three';
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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*/
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export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
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/**
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* Write the curve description to the data texture
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*
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@@ -13,7 +13,7 @@ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTe
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* @param { Curve } splineCurve The curve to describe
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* @param { number } offset Which curve slot to write to
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*/
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export
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export interface INumericUniform extends IUniform {
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type: 'f' | 'i';
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value: number;
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@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
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*
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* @param { DataTexture } Texture which holds the curve description
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*/
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export
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export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
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export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
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__ok: boolean;
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};
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export
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export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
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/**
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* A helper class for making meshes bend aroudn curves
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*/
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export
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export declare class Flow<TMesh extends Mesh = Mesh> {
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curveArray: Curve<any>[];
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curveLengthArray: number[];
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object3D: TMesh;
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@@ -56,7 +56,7 @@ export type declare class Flow<TMesh extends Mesh = Mesh> {
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/**
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* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
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*/
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export
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export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
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offsets: number[];
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whichCurve: number[];
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/**
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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*/
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export
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export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
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/**
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* Write the curve description to the data texture
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*
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@@ -13,7 +13,7 @@ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTe
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* @param { Curve } splineCurve The curve to describe
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* @param { number } offset Which curve slot to write to
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*/
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export
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export interface INumericUniform extends IUniform {
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type: 'f' | 'i';
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value: number;
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@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
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*
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* @param { DataTexture } Texture which holds the curve description
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*/
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export
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export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
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export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
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__ok: boolean;
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};
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export
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export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
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/**
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* A helper class for making meshes bend aroudn curves
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*/
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export
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export declare class Flow<TMesh extends Mesh = Mesh> {
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curveArray: Curve<any>[];
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curveLengthArray: number[];
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object3D: TMesh;
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@@ -56,7 +56,7 @@ export type declare class Flow<TMesh extends Mesh = Mesh> {
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/**
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* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
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*/
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export
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export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
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offsets: number[];
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whichCurve: number[];
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/**
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@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
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height?: number;
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radius?: number;
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}
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export
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|
+
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
7
7
|
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
8
8
|
set radius(radius: number);
|
9
9
|
get radius(): number;
|
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
|
|
3
3
|
height?: number;
|
4
4
|
radius?: number;
|
5
5
|
}
|
6
|
-
export
|
6
|
+
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
7
7
|
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
8
8
|
set radius(radius: number);
|
9
9
|
get radius(): number;
|
package/package.json
CHANGED
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
|
|
13
13
|
};
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
15
15
|
}
|
16
|
-
export
|
16
|
+
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
|
|
13
13
|
};
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
15
15
|
}
|
16
|
-
export
|
16
|
+
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
package/shaders/BasicShader.d.ts
CHANGED
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
|
|
11
11
|
};
|
12
12
|
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
13
13
|
}
|
14
|
-
export
|
14
|
+
export declare const BleachBypassShader: IBleachBypassShader;
|
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
|
|
11
11
|
};
|
12
12
|
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
13
13
|
}
|
14
|
-
export
|
14
|
+
export declare const BleachBypassShader: IBleachBypassShader;
|
package/shaders/BlendShader.d.ts
CHANGED
package/shaders/BokehShader.d.ts
CHANGED
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
|
|
31
31
|
*
|
32
32
|
* Requires #define RINGS and SAMPLES integers
|
33
33
|
*/
|
34
|
-
export
|
34
|
+
export declare const BokehShader2: {
|
35
35
|
uniforms: BokehShader2Uniforms;
|
36
36
|
vertexShader: string;
|
37
37
|
fragmentShader: string;
|
38
38
|
};
|
39
|
-
export
|
39
|
+
export declare const BokehDepthShader: {
|
40
40
|
uniforms: {
|
41
41
|
mNear: {
|
42
42
|
value: number;
|
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
|
|
31
31
|
*
|
32
32
|
* Requires #define RINGS and SAMPLES integers
|
33
33
|
*/
|
34
|
-
export
|
34
|
+
export declare const BokehShader2: {
|
35
35
|
uniforms: BokehShader2Uniforms;
|
36
36
|
vertexShader: string;
|
37
37
|
fragmentShader: string;
|
38
38
|
};
|
39
|
-
export
|
39
|
+
export declare const BokehDepthShader: {
|
40
40
|
uniforms: {
|
41
41
|
mNear: {
|
42
42
|
value: number;
|
@@ -4,7 +4,7 @@
|
|
4
4
|
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
5
5
|
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
6
6
|
*/
|
7
|
-
export
|
7
|
+
export declare const BrightnessContrastShader: {
|
8
8
|
uniforms: {
|
9
9
|
tDiffuse: {
|
10
10
|
value: null;
|
@@ -4,7 +4,7 @@
|
|
4
4
|
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
5
5
|
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
6
6
|
*/
|
7
|
-
export
|
7
|
+
export declare const BrightnessContrastShader: {
|
8
8
|
uniforms: {
|
9
9
|
tDiffuse: {
|
10
10
|
value: null;
|
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
|
|
18
18
|
export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
|
19
19
|
buildKernel: (sigma: number) => number[];
|
20
20
|
}
|
21
|
-
export
|
21
|
+
export declare const ConvolutionShader: IConvolutionShader;
|
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
|
|
18
18
|
export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
|
19
19
|
buildKernel: (sigma: number) => number[];
|
20
20
|
}
|
21
|
-
export
|
21
|
+
export declare const ConvolutionShader: IConvolutionShader;
|
package/shaders/CopyShader.d.cts
CHANGED
package/shaders/CopyShader.d.ts
CHANGED
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
|
|
20
20
|
defines: DepthLimitedBlurShaderDefines;
|
21
21
|
needsUpdate?: boolean;
|
22
22
|
}
|
23
|
-
export
|
24
|
-
export
|
23
|
+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
|
24
|
+
export declare const BlurShaderUtils: {
|
25
25
|
createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
|
26
26
|
createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
|
27
27
|
configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
|
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
|
|
20
20
|
defines: DepthLimitedBlurShaderDefines;
|
21
21
|
needsUpdate?: boolean;
|
22
22
|
}
|
23
|
-
export
|
24
|
-
export
|
23
|
+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
|
24
|
+
export declare const BlurShaderUtils: {
|
25
25
|
createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
|
26
26
|
createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
|
27
27
|
configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
|