three-stdlib 2.35.9 → 2.35.10
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- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +1 -1
- package/controls/experimental/CameraControls.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +1 -1
- package/geometries/TextGeometry.d.ts +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/loaders/FontLoader.d.cts +2 -2
- package/loaders/FontLoader.d.ts +2 -2
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/package.json +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
package/shaders/FXAAShader.d.cts
CHANGED
package/shaders/FXAAShader.d.ts
CHANGED
package/shaders/FilmShader.d.cts
CHANGED
@@ -17,7 +17,7 @@
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* This version is provided under a Creative Commons Attribution 3.0 License
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* http://creativecommons.org/licenses/by/3.0/
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*/
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-
export
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export declare const FilmShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/FilmShader.d.ts
CHANGED
@@ -17,7 +17,7 @@
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* This version is provided under a Creative Commons Attribution 3.0 License
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* http://creativecommons.org/licenses/by/3.0/
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*/
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-
export
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export declare const FilmShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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@@ -3,7 +3,7 @@
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* based on PaintEffect postprocess from ro.me
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* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
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*/
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export
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export declare const FocusShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/FocusShader.d.ts
CHANGED
@@ -3,7 +3,7 @@
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* based on PaintEffect postprocess from ro.me
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* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
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*/
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export
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export declare const FocusShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
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};
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export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
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}
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export
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export declare const GammaCorrectionShader: IGammaCorrectionShader;
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};
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export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
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}
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export
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export declare const GammaCorrectionShader: IGammaCorrectionShader;
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@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
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*
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* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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*/
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export
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export declare const GodRaysDepthMaskShader: {
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uniforms: {
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tInput: {
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value: null;
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@@ -39,7 +39,7 @@ export type declare const GodRaysDepthMaskShader: {
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* The results of the previous pass are re-blurred, each time with a
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* decreased distance between samples.
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*/
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export
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export declare const GodRaysGenerateShader: {
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uniforms: {
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tInput: {
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value: null;
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@@ -58,7 +58,7 @@ export type declare const GodRaysGenerateShader: {
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* Additively applies god rays from texture tGodRays to a background (tColors).
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* fGodRayIntensity attenuates the god rays.
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*/
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export
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export declare const GodRaysCombineShader: {
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uniforms: {
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tColors: {
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value: null;
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@@ -77,7 +77,7 @@ export type declare const GodRaysCombineShader: {
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* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
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* cheaper/faster/simpler to implement this as a simple sun sprite.
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*/
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export
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export declare const GodRaysFakeSunShader: {
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uniforms: {
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vSunPositionScreenSpace: {
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value: Vector3;
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*
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* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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*/
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export
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export declare const GodRaysDepthMaskShader: {
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uniforms: {
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tInput: {
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value: null;
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@@ -39,7 +39,7 @@ export type declare const GodRaysDepthMaskShader: {
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* The results of the previous pass are re-blurred, each time with a
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* decreased distance between samples.
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*/
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export
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export declare const GodRaysGenerateShader: {
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uniforms: {
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tInput: {
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value: null;
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@@ -58,7 +58,7 @@ export type declare const GodRaysGenerateShader: {
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* Additively applies god rays from texture tGodRays to a background (tColors).
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* fGodRayIntensity attenuates the god rays.
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*/
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export
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export declare const GodRaysCombineShader: {
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uniforms: {
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tColors: {
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value: null;
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@@ -77,7 +77,7 @@ export type declare const GodRaysCombineShader: {
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* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
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* cheaper/faster/simpler to implement this as a simple sun sprite.
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*/
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export
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export declare const GodRaysFakeSunShader: {
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uniforms: {
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vSunPositionScreenSpace: {
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value: Vector3;
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@@ -4,7 +4,7 @@
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* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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*/
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export
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export declare const HalftoneShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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*/
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export
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export declare const HalftoneShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
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}
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export
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export declare const HorizontalBlurShader: IHorizontalBlurShader;
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};
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export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
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}
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export
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export declare const HorizontalBlurShader: IHorizontalBlurShader;
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* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
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* - "r" parameter control where "focused" horizontal line lies
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*/
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export
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export declare const HorizontalTiltShiftShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
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* - "r" parameter control where "focused" horizontal line lies
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*/
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export
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export declare const HorizontalTiltShiftShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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@@ -4,7 +4,7 @@
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* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
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* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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export
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export declare const HueSaturationShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
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* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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export
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export declare const HueSaturationShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/PixelShader.d.ts
CHANGED
package/shaders/SAOShader.d.cts
CHANGED
package/shaders/SAOShader.d.ts
CHANGED
package/shaders/SMAAShader.d.cts
CHANGED
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
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* Preset: SMAA 1x Medium (with color edge detection)
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* https://github.com/iryoku/smaa/releases/tag/v2.8
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*/
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export
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export declare const SMAAEdgesShader: {
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defines: {
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SMAA_THRESHOLD: string;
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};
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@@ -19,7 +19,7 @@ export type declare const SMAAEdgesShader: {
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vertexShader: string;
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fragmentShader: string;
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};
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export
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export declare const SMAAWeightsShader: {
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defines: {
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SMAA_MAX_SEARCH_STEPS: string;
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SMAA_AREATEX_MAX_DISTANCE: string;
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@@ -43,7 +43,7 @@ export type declare const SMAAWeightsShader: {
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vertexShader: string;
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fragmentShader: string;
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};
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export
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export declare const SMAABlendShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/SMAAShader.d.ts
CHANGED
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
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* Preset: SMAA 1x Medium (with color edge detection)
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* https://github.com/iryoku/smaa/releases/tag/v2.8
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*/
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export
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export declare const SMAAEdgesShader: {
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defines: {
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SMAA_THRESHOLD: string;
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};
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@@ -19,7 +19,7 @@ export type declare const SMAAEdgesShader: {
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vertexShader: string;
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fragmentShader: string;
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};
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export
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export declare const SMAAWeightsShader: {
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defines: {
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SMAA_MAX_SEARCH_STEPS: string;
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SMAA_AREATEX_MAX_DISTANCE: string;
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@@ -43,7 +43,7 @@ export type declare const SMAAWeightsShader: {
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fragmentShader: string;
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};
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export
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+
export declare const SMAABlendShader: {
|
47
47
|
uniforms: {
|
48
48
|
tDiffuse: {
|
49
49
|
value: null;
|
package/shaders/SSAOShader.d.cts
CHANGED
@@ -5,7 +5,7 @@ import type { Matrix4, Vector2 } from 'three';
|
|
5
5
|
* https://learnopengl.com/Advanced-Lighting/SSAO
|
6
6
|
* https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
|
7
7
|
*/
|
8
|
-
export
|
8
|
+
export declare const SSAOShader: {
|
9
9
|
defines: {
|
10
10
|
PERSPECTIVE_CAMERA: number;
|
11
11
|
KERNEL_SIZE: number;
|
@@ -54,7 +54,7 @@ export type declare const SSAOShader: {
|
|
54
54
|
vertexShader: string;
|
55
55
|
fragmentShader: string;
|
56
56
|
};
|
57
|
-
export
|
57
|
+
export declare const SSAODepthShader: {
|
58
58
|
defines: {
|
59
59
|
PERSPECTIVE_CAMERA: number;
|
60
60
|
};
|
@@ -72,7 +72,7 @@ export type declare const SSAODepthShader: {
|
|
72
72
|
vertexShader: string;
|
73
73
|
fragmentShader: string;
|
74
74
|
};
|
75
|
-
export
|
75
|
+
export declare const SSAOBlurShader: {
|
76
76
|
uniforms: {
|
77
77
|
tDiffuse: {
|
78
78
|
value: null;
|
package/shaders/SSAOShader.d.ts
CHANGED
@@ -5,7 +5,7 @@ import type { Matrix4, Vector2 } from 'three';
|
|
5
5
|
* https://learnopengl.com/Advanced-Lighting/SSAO
|
6
6
|
* https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
|
7
7
|
*/
|
8
|
-
export
|
8
|
+
export declare const SSAOShader: {
|
9
9
|
defines: {
|
10
10
|
PERSPECTIVE_CAMERA: number;
|
11
11
|
KERNEL_SIZE: number;
|
@@ -54,7 +54,7 @@ export type declare const SSAOShader: {
|
|
54
54
|
vertexShader: string;
|
55
55
|
fragmentShader: string;
|
56
56
|
};
|
57
|
-
export
|
57
|
+
export declare const SSAODepthShader: {
|
58
58
|
defines: {
|
59
59
|
PERSPECTIVE_CAMERA: number;
|
60
60
|
};
|
@@ -72,7 +72,7 @@ export type declare const SSAODepthShader: {
|
|
72
72
|
vertexShader: string;
|
73
73
|
fragmentShader: string;
|
74
74
|
};
|
75
|
-
export
|
75
|
+
export declare const SSAOBlurShader: {
|
76
76
|
uniforms: {
|
77
77
|
tDiffuse: {
|
78
78
|
value: null;
|
package/shaders/SSRShader.d.cts
CHANGED
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
|
|
3
3
|
* References:
|
4
4
|
* https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
|
5
5
|
*/
|
6
|
-
export
|
6
|
+
export declare const SSRShader: {
|
7
7
|
defines: {
|
8
8
|
MAX_STEP: number;
|
9
9
|
isPerspectiveCamera: boolean;
|
@@ -59,7 +59,7 @@ export type declare const SSRShader: {
|
|
59
59
|
vertexShader: string;
|
60
60
|
fragmentShader: string;
|
61
61
|
};
|
62
|
-
export
|
62
|
+
export declare const SSRDepthShader: {
|
63
63
|
defines: {
|
64
64
|
PERSPECTIVE_CAMERA: number;
|
65
65
|
};
|
@@ -77,7 +77,7 @@ export type declare const SSRDepthShader: {
|
|
77
77
|
vertexShader: string;
|
78
78
|
fragmentShader: string;
|
79
79
|
};
|
80
|
-
export
|
80
|
+
export declare const SSRBlurShader: {
|
81
81
|
uniforms: {
|
82
82
|
tDiffuse: {
|
83
83
|
value: null;
|
package/shaders/SSRShader.d.ts
CHANGED
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
|
|
3
3
|
* References:
|
4
4
|
* https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
|
5
5
|
*/
|
6
|
-
export
|
6
|
+
export declare const SSRShader: {
|
7
7
|
defines: {
|
8
8
|
MAX_STEP: number;
|
9
9
|
isPerspectiveCamera: boolean;
|
@@ -59,7 +59,7 @@ export type declare const SSRShader: {
|
|
59
59
|
vertexShader: string;
|
60
60
|
fragmentShader: string;
|
61
61
|
};
|
62
|
-
export
|
62
|
+
export declare const SSRDepthShader: {
|
63
63
|
defines: {
|
64
64
|
PERSPECTIVE_CAMERA: number;
|
65
65
|
};
|
@@ -77,7 +77,7 @@ export type declare const SSRDepthShader: {
|
|
77
77
|
vertexShader: string;
|
78
78
|
fragmentShader: string;
|
79
79
|
};
|
80
|
-
export
|
80
|
+
export declare const SSRBlurShader: {
|
81
81
|
uniforms: {
|
82
82
|
tDiffuse: {
|
83
83
|
value: null;
|
package/shaders/SepiaShader.d.ts
CHANGED
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
|
|
5
5
|
* As mentioned in the video the Sobel operator expects a grayscale image as input.
|
6
6
|
*
|
7
7
|
*/
|
8
|
-
export
|
8
|
+
export declare const SobelOperatorShader: {
|
9
9
|
uniforms: {
|
10
10
|
tDiffuse: {
|
11
11
|
value: null;
|
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
|
|
5
5
|
* As mentioned in the video the Sobel operator expects a grayscale image as input.
|
6
6
|
*
|
7
7
|
*/
|
8
|
-
export
|
8
|
+
export declare const SobelOperatorShader: {
|
9
9
|
uniforms: {
|
10
10
|
tDiffuse: {
|
11
11
|
value: null;
|