three-stdlib 2.35.6 → 2.35.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (511) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/uv1.d.cts +5 -0
  3. package/animation/AnimationClipCreator.d.cts +12 -0
  4. package/animation/AnimationClipCreator.d.ts +1 -1
  5. package/animation/CCDIKSolver.d.cts +30 -0
  6. package/animation/CCDIKSolver.d.ts +1 -1
  7. package/animation/MMDAnimationHelper.d.cts +93 -0
  8. package/animation/MMDAnimationHelper.d.ts +3 -3
  9. package/animation/MMDPhysics.d.cts +119 -0
  10. package/animation/MMDPhysics.d.ts +1 -1
  11. package/cameras/CinematicCamera.d.cts +34 -0
  12. package/cameras/CinematicCamera.d.ts +2 -2
  13. package/controls/ArcballControls.d.cts +376 -0
  14. package/controls/ArcballControls.d.ts +4 -4
  15. package/controls/DeviceOrientationControls.d.cts +29 -0
  16. package/controls/DeviceOrientationControls.d.ts +4 -4
  17. package/controls/DragControls.d.cts +67 -0
  18. package/controls/DragControls.d.ts +3 -3
  19. package/controls/EventDispatcher.d.cts +41 -0
  20. package/controls/FirstPersonControls.d.cts +49 -0
  21. package/controls/FirstPersonControls.d.ts +2 -2
  22. package/controls/FlyControls.d.cts +39 -0
  23. package/controls/FlyControls.d.ts +3 -3
  24. package/controls/OrbitControls.d.cts +74 -0
  25. package/controls/OrbitControls.d.ts +4 -4
  26. package/controls/PointerLockControls.d.cts +39 -0
  27. package/controls/PointerLockControls.d.ts +3 -3
  28. package/controls/StandardControlsEventMap.d.cts +14 -0
  29. package/controls/TrackballControls.d.cts +97 -0
  30. package/controls/TrackballControls.d.ts +4 -4
  31. package/controls/TransformControls.d.cts +151 -0
  32. package/controls/TransformControls.d.ts +2 -2
  33. package/controls/experimental/CameraControls.d.cts +213 -0
  34. package/controls/experimental/CameraControls.d.ts +3 -3
  35. package/csm/CSM.d.cts +61 -0
  36. package/csm/CSM.d.ts +2 -2
  37. package/csm/CSMFrustum.d.cts +19 -0
  38. package/csm/CSMFrustum.d.ts +1 -1
  39. package/csm/CSMHelper.d.cts +26 -0
  40. package/csm/CSMHelper.d.ts +2 -2
  41. package/csm/CSMShader.d.cts +4 -0
  42. package/curves/CurveExtras.d.cts +68 -0
  43. package/curves/CurveExtras.d.ts +1 -1
  44. package/curves/NURBSCurve.d.cts +11 -0
  45. package/curves/NURBSCurve.d.ts +1 -1
  46. package/curves/NURBSSurface.d.cts +13 -0
  47. package/curves/NURBSSurface.d.ts +1 -1
  48. package/curves/NURBSUtils.d.cts +20 -0
  49. package/curves/NURBSUtils.d.ts +1 -1
  50. package/deprecated/Geometry.d.cts +341 -0
  51. package/deprecated/Geometry.d.ts +1 -1
  52. package/effects/AnaglyphEffect.d.cts +11 -0
  53. package/effects/AnaglyphEffect.d.ts +1 -1
  54. package/effects/AsciiEffect.d.cts +18 -0
  55. package/effects/AsciiEffect.d.ts +1 -1
  56. package/effects/OutlineEffect.d.cts +28 -0
  57. package/effects/OutlineEffect.d.ts +1 -1
  58. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  59. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  60. package/effects/PeppersGhostEffect.d.cts +10 -0
  61. package/effects/PeppersGhostEffect.d.ts +1 -1
  62. package/effects/StereoEffect.d.cts +9 -0
  63. package/effects/StereoEffect.d.ts +1 -1
  64. package/environments/RoomEnvironment.d.cts +6 -0
  65. package/environments/RoomEnvironment.d.ts +2 -2
  66. package/exporters/ColladaExporter.d.cts +50 -0
  67. package/exporters/ColladaExporter.d.ts +2 -2
  68. package/exporters/DRACOExporter.d.cts +36 -0
  69. package/exporters/DRACOExporter.d.ts +2 -2
  70. package/exporters/GLTFExporter.d.cts +114 -0
  71. package/exporters/GLTFExporter.d.ts +1 -1
  72. package/exporters/MMDExporter.d.cts +12 -0
  73. package/exporters/MMDExporter.d.ts +2 -2
  74. package/exporters/OBJExporter.d.cts +18 -0
  75. package/exporters/OBJExporter.d.ts +2 -2
  76. package/exporters/PLYExporter.d.cts +23 -0
  77. package/exporters/PLYExporter.d.ts +2 -2
  78. package/exporters/STLExporter.d.cts +28 -0
  79. package/exporters/STLExporter.d.ts +1 -1
  80. package/exporters/USDZExporter.d.cts +27 -0
  81. package/exporters/USDZExporter.d.ts +2 -2
  82. package/geometries/BoxLineGeometry.d.cts +12 -0
  83. package/geometries/BoxLineGeometry.d.ts +1 -1
  84. package/geometries/ConvexGeometry.d.cts +5 -0
  85. package/geometries/ConvexGeometry.d.ts +1 -1
  86. package/geometries/DecalGeometry.d.cts +10 -0
  87. package/geometries/DecalGeometry.d.ts +1 -1
  88. package/geometries/LightningStrike.d.cts +108 -0
  89. package/geometries/LightningStrike.d.ts +1 -1
  90. package/geometries/ParametricGeometries.d.cts +26 -0
  91. package/geometries/ParametricGeometries.d.ts +2 -2
  92. package/geometries/ParametricGeometry.d.cts +18 -0
  93. package/geometries/ParametricGeometry.d.ts +2 -2
  94. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  95. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  96. package/geometries/TeapotGeometry.d.cts +13 -0
  97. package/geometries/TeapotGeometry.d.ts +1 -1
  98. package/geometries/TextGeometry.d.cts +18 -0
  99. package/geometries/TextGeometry.d.ts +3 -3
  100. package/helpers/LightProbeHelper.d.cts +10 -0
  101. package/helpers/LightProbeHelper.d.ts +1 -1
  102. package/helpers/PositionalAudioHelper.d.cts +13 -0
  103. package/helpers/PositionalAudioHelper.d.ts +1 -1
  104. package/helpers/RaycasterHelper.d.cts +33 -0
  105. package/helpers/RaycasterHelper.d.ts +2 -2
  106. package/helpers/RectAreaLightHelper.d.cts +11 -0
  107. package/helpers/RectAreaLightHelper.d.ts +1 -1
  108. package/helpers/VertexNormalsHelper.d.cts +13 -0
  109. package/helpers/VertexNormalsHelper.d.ts +1 -1
  110. package/helpers/VertexTangentsHelper.d.cts +13 -0
  111. package/helpers/VertexTangentsHelper.d.ts +1 -1
  112. package/index.d.cts +262 -0
  113. package/index.d.ts +262 -262
  114. package/interactive/HTMLMesh.d.cts +6 -0
  115. package/interactive/HTMLMesh.d.ts +1 -1
  116. package/interactive/InteractiveGroup.d.cts +5 -0
  117. package/interactive/InteractiveGroup.d.ts +1 -1
  118. package/interactive/SelectionBox.d.cts +15 -0
  119. package/interactive/SelectionBox.d.ts +1 -1
  120. package/interactive/SelectionHelper.d.cts +17 -0
  121. package/interactive/SelectionHelper.d.ts +2 -2
  122. package/libs/MeshoptDecoder.d.cts +12 -0
  123. package/libs/MeshoptDecoder.d.ts +1 -1
  124. package/libs/MotionControllers.d.cts +176 -0
  125. package/libs/MotionControllers.d.ts +1 -1
  126. package/libs/zstddec.d.cts +8 -0
  127. package/lights/LightProbeGenerator.d.cts +6 -0
  128. package/lights/LightProbeGenerator.d.ts +1 -1
  129. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  130. package/lines/Line2.d.cts +11 -0
  131. package/lines/Line2.d.ts +3 -3
  132. package/lines/LineGeometry.d.cts +10 -0
  133. package/lines/LineGeometry.d.ts +2 -2
  134. package/lines/LineMaterial.d.cts +31 -0
  135. package/lines/LineMaterial.d.ts +1 -1
  136. package/lines/LineSegments2.d.cts +14 -0
  137. package/lines/LineSegments2.d.ts +3 -3
  138. package/lines/LineSegmentsGeometry.d.cts +16 -0
  139. package/lines/LineSegmentsGeometry.d.ts +1 -1
  140. package/lines/Wireframe.d.cts +11 -0
  141. package/lines/Wireframe.d.ts +3 -3
  142. package/lines/WireframeGeometry2.d.cts +8 -0
  143. package/lines/WireframeGeometry2.d.ts +2 -2
  144. package/loaders/3DMLoader.d.cts +17 -0
  145. package/loaders/3DMLoader.d.ts +1 -1
  146. package/loaders/3MFLoader.d.cts +16 -0
  147. package/loaders/3MFLoader.d.ts +1 -1
  148. package/loaders/AMFLoader.d.cts +14 -0
  149. package/loaders/AMFLoader.d.ts +1 -1
  150. package/loaders/AssimpLoader.d.cts +19 -0
  151. package/loaders/AssimpLoader.d.ts +1 -1
  152. package/loaders/BVHLoader.d.cts +21 -0
  153. package/loaders/BVHLoader.d.ts +1 -1
  154. package/loaders/BasisTextureLoader.d.cts +32 -0
  155. package/loaders/BasisTextureLoader.d.ts +1 -1
  156. package/loaders/ColladaLoader.d.cts +20 -0
  157. package/loaders/ColladaLoader.d.ts +1 -1
  158. package/loaders/DDSLoader.d.cts +16 -0
  159. package/loaders/DDSLoader.d.ts +1 -1
  160. package/loaders/DRACOLoader.d.cts +18 -0
  161. package/loaders/DRACOLoader.d.ts +1 -1
  162. package/loaders/EXRLoader.d.cts +18 -0
  163. package/loaders/EXRLoader.d.ts +1 -1
  164. package/loaders/FBXLoader.d.cts +14 -0
  165. package/loaders/FBXLoader.d.ts +1 -1
  166. package/loaders/FontLoader.d.cts +37 -0
  167. package/loaders/FontLoader.d.ts +1 -1
  168. package/loaders/GCodeLoader.d.cts +15 -0
  169. package/loaders/GCodeLoader.d.ts +1 -1
  170. package/loaders/GLTFLoader.d.cts +155 -0
  171. package/loaders/GLTFLoader.d.ts +3 -3
  172. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  173. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  174. package/loaders/KMZLoader.d.cts +16 -0
  175. package/loaders/KMZLoader.d.ts +2 -2
  176. package/loaders/KTX2Loader.d.cts +10 -0
  177. package/loaders/KTX2Loader.d.ts +1 -1
  178. package/loaders/KTXLoader.d.cts +16 -0
  179. package/loaders/KTXLoader.d.ts +1 -1
  180. package/loaders/LDrawLoader.d.cts +26 -0
  181. package/loaders/LDrawLoader.d.ts +1 -1
  182. package/loaders/LUT3dlLoader.d.cts +20 -0
  183. package/loaders/LUT3dlLoader.d.ts +1 -1
  184. package/loaders/LUTCubeLoader.d.cts +23 -0
  185. package/loaders/LUTCubeLoader.d.ts +1 -1
  186. package/loaders/LWOLoader.d.cts +26 -0
  187. package/loaders/LWOLoader.d.ts +1 -1
  188. package/loaders/LottieLoader.d.cts +15 -0
  189. package/loaders/LottieLoader.d.ts +1 -1
  190. package/loaders/MD2Loader.d.cts +14 -0
  191. package/loaders/MD2Loader.d.ts +1 -1
  192. package/loaders/MDDLoader.d.cts +19 -0
  193. package/loaders/MDDLoader.d.ts +1 -1
  194. package/loaders/MMDLoader.d.cts +63 -0
  195. package/loaders/MMDLoader.d.ts +1 -1
  196. package/loaders/MTLLoader.d.cts +100 -0
  197. package/loaders/MTLLoader.d.ts +1 -1
  198. package/loaders/NRRDLoader.d.cts +22 -0
  199. package/loaders/NRRDLoader.d.ts +2 -2
  200. package/loaders/OBJLoader.d.cts +17 -0
  201. package/loaders/OBJLoader.d.ts +2 -2
  202. package/loaders/PCDLoader.d.cts +15 -0
  203. package/loaders/PCDLoader.d.ts +1 -1
  204. package/loaders/PDBLoader.d.cts +22 -0
  205. package/loaders/PDBLoader.d.ts +1 -1
  206. package/loaders/PLYLoader.d.cts +16 -0
  207. package/loaders/PLYLoader.d.ts +1 -1
  208. package/loaders/PRWMLoader.d.cts +16 -0
  209. package/loaders/PRWMLoader.d.ts +1 -1
  210. package/loaders/PVRLoader.d.cts +16 -0
  211. package/loaders/PVRLoader.d.ts +1 -1
  212. package/loaders/RGBELoader.d.cts +20 -0
  213. package/loaders/RGBELoader.d.ts +1 -1
  214. package/loaders/RGBMLoader.d.cts +32 -0
  215. package/loaders/RGBMLoader.d.ts +1 -1
  216. package/loaders/STLLoader.d.cts +14 -0
  217. package/loaders/STLLoader.d.ts +1 -1
  218. package/loaders/SVGLoader.d.cts +63 -0
  219. package/loaders/SVGLoader.d.ts +1 -1
  220. package/loaders/TDSLoader.d.cts +42 -0
  221. package/loaders/TDSLoader.d.ts +1 -1
  222. package/loaders/TGALoader.d.cts +14 -0
  223. package/loaders/TGALoader.d.ts +1 -1
  224. package/loaders/TTFLoader.d.cts +15 -0
  225. package/loaders/TTFLoader.d.ts +1 -1
  226. package/loaders/TiltLoader.d.cts +14 -0
  227. package/loaders/TiltLoader.d.ts +1 -1
  228. package/loaders/VOXLoader.d.cts +29 -0
  229. package/loaders/VOXLoader.d.ts +1 -1
  230. package/loaders/VRMLLoader.d.cts +14 -0
  231. package/loaders/VRMLLoader.d.ts +1 -1
  232. package/loaders/VRMLoader.d.cts +19 -0
  233. package/loaders/VRMLoader.d.ts +3 -3
  234. package/loaders/VTKLoader.d.cts +14 -0
  235. package/loaders/VTKLoader.d.ts +1 -1
  236. package/loaders/XLoader.d.cts +19 -0
  237. package/loaders/XLoader.d.ts +1 -1
  238. package/loaders/XYZLoader.d.cts +14 -0
  239. package/loaders/XYZLoader.d.ts +1 -1
  240. package/math/Capsule.d.cts +27 -0
  241. package/math/Capsule.d.ts +1 -1
  242. package/math/ColorConverter.d.cts +21 -0
  243. package/math/ColorConverter.d.ts +1 -1
  244. package/math/ConvexHull.d.cts +89 -0
  245. package/math/ConvexHull.d.ts +1 -1
  246. package/math/ImprovedNoise.d.cts +4 -0
  247. package/math/Lut.d.cts +27 -0
  248. package/math/Lut.d.ts +1 -1
  249. package/math/MeshSurfaceSampler.d.cts +18 -0
  250. package/math/MeshSurfaceSampler.d.ts +1 -1
  251. package/math/OBB.d.cts +24 -0
  252. package/math/OBB.d.ts +1 -1
  253. package/math/Octree.d.cts +24 -0
  254. package/math/Octree.d.ts +2 -2
  255. package/math/SimplexNoise.d.cts +21 -0
  256. package/misc/ConvexObjectBreaker.d.cts +25 -0
  257. package/misc/ConvexObjectBreaker.d.ts +1 -1
  258. package/misc/GPUComputationRenderer.d.cts +53 -0
  259. package/misc/GPUComputationRenderer.d.ts +1 -1
  260. package/misc/Gyroscope.d.cts +5 -0
  261. package/misc/Gyroscope.d.ts +1 -1
  262. package/misc/MD2Character.d.cts +33 -0
  263. package/misc/MD2Character.d.ts +1 -1
  264. package/misc/MD2CharacterComplex.d.cts +47 -0
  265. package/misc/MD2CharacterComplex.d.ts +1 -1
  266. package/misc/MorphAnimMesh.d.cts +13 -0
  267. package/misc/MorphAnimMesh.d.ts +1 -1
  268. package/misc/MorphBlendMesh.d.cts +21 -0
  269. package/misc/MorphBlendMesh.d.ts +1 -1
  270. package/misc/ProgressiveLightmap.d.cts +60 -0
  271. package/misc/ProgressiveLightmap.d.ts +1 -1
  272. package/misc/RollerCoaster.d.cts +21 -0
  273. package/misc/RollerCoaster.d.ts +1 -1
  274. package/misc/Timer.d.cts +27 -0
  275. package/misc/Timer.d.ts +1 -1
  276. package/misc/TubePainter.d.cts +10 -0
  277. package/misc/TubePainter.d.ts +1 -1
  278. package/misc/Volume.d.cts +37 -0
  279. package/misc/Volume.d.ts +2 -2
  280. package/misc/VolumeSlice.d.cts +28 -0
  281. package/misc/VolumeSlice.d.ts +2 -2
  282. package/misc/WebGL.d.cts +5 -0
  283. package/modifiers/CurveModifier.d.cts +91 -0
  284. package/modifiers/CurveModifier.d.ts +1 -1
  285. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  286. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  287. package/modifiers/SimplifyModifier.d.cts +19 -0
  288. package/modifiers/SimplifyModifier.d.ts +2 -2
  289. package/modifiers/TessellateModifier.d.cts +11 -0
  290. package/modifiers/TessellateModifier.d.ts +2 -2
  291. package/objects/BatchedMesh.d.cts +48 -0
  292. package/objects/BatchedMesh.d.ts +2 -2
  293. package/objects/GroundProjectedEnv.d.cts +12 -0
  294. package/objects/GroundProjectedEnv.d.ts +1 -1
  295. package/objects/Lensflare.cjs +10 -8
  296. package/objects/Lensflare.cjs.map +1 -1
  297. package/objects/Lensflare.d.cts +17 -0
  298. package/objects/Lensflare.d.ts +1 -1
  299. package/objects/Lensflare.js +11 -9
  300. package/objects/Lensflare.js.map +1 -1
  301. package/objects/LightningStorm.d.cts +32 -0
  302. package/objects/LightningStorm.d.ts +2 -2
  303. package/objects/MarchingCubes.d.cts +76 -0
  304. package/objects/MarchingCubes.d.ts +1 -1
  305. package/objects/Reflector.d.cts +23 -0
  306. package/objects/Reflector.d.ts +2 -2
  307. package/objects/ReflectorForSSRPass.d.cts +48 -0
  308. package/objects/ReflectorForSSRPass.d.ts +1 -1
  309. package/objects/ReflectorRTT.d.cts +6 -0
  310. package/objects/ReflectorRTT.d.ts +3 -3
  311. package/objects/Refractor.d.cts +23 -0
  312. package/objects/Refractor.d.ts +2 -2
  313. package/objects/ShadowMesh.d.cts +10 -0
  314. package/objects/ShadowMesh.d.ts +1 -1
  315. package/objects/Sky.d.cts +18 -0
  316. package/objects/Sky.d.ts +2 -2
  317. package/objects/Water.d.cts +22 -0
  318. package/objects/Water.d.ts +1 -1
  319. package/objects/Water2.d.cts +23 -0
  320. package/objects/Water2.d.ts +2 -2
  321. package/package.json +11 -5
  322. package/physics/AmmoPhysics.d.cts +7 -0
  323. package/physics/AmmoPhysics.d.ts +1 -1
  324. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  325. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  326. package/postprocessing/AfterimagePass.d.cts +15 -0
  327. package/postprocessing/AfterimagePass.d.ts +3 -3
  328. package/postprocessing/BloomPass.d.cts +29 -0
  329. package/postprocessing/BloomPass.d.ts +4 -4
  330. package/postprocessing/BokehPass.d.cts +26 -0
  331. package/postprocessing/BokehPass.d.ts +3 -3
  332. package/postprocessing/ClearPass.d.cts +10 -0
  333. package/postprocessing/ClearPass.d.ts +3 -3
  334. package/postprocessing/CubeTexturePass.d.cts +14 -0
  335. package/postprocessing/CubeTexturePass.d.ts +2 -2
  336. package/postprocessing/DotScreenPass.d.cts +11 -0
  337. package/postprocessing/DotScreenPass.d.ts +4 -4
  338. package/postprocessing/EffectComposer.d.cts +28 -0
  339. package/postprocessing/EffectComposer.d.ts +3 -3
  340. package/postprocessing/FilmPass.d.cts +11 -0
  341. package/postprocessing/FilmPass.d.ts +4 -4
  342. package/postprocessing/GlitchPass.d.cts +16 -0
  343. package/postprocessing/GlitchPass.d.ts +4 -4
  344. package/postprocessing/HalftonePass.d.cts +26 -0
  345. package/postprocessing/HalftonePass.d.ts +3 -3
  346. package/postprocessing/LUTPass.d.cts +13 -0
  347. package/postprocessing/LUTPass.d.ts +2 -2
  348. package/postprocessing/MaskPass.d.cts +14 -0
  349. package/postprocessing/MaskPass.d.ts +3 -3
  350. package/postprocessing/OutlinePass.d.cts +53 -0
  351. package/postprocessing/OutlinePass.d.ts +3 -3
  352. package/postprocessing/Pass.d.cts +21 -0
  353. package/postprocessing/Pass.d.ts +2 -2
  354. package/postprocessing/RenderPass.d.cts +14 -0
  355. package/postprocessing/RenderPass.d.ts +3 -3
  356. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  357. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  358. package/postprocessing/SAOPass.d.cts +78 -0
  359. package/postprocessing/SAOPass.d.ts +2 -2
  360. package/postprocessing/SMAAPass.d.cts +21 -0
  361. package/postprocessing/SMAAPass.d.ts +2 -2
  362. package/postprocessing/SSAARenderPass.d.cts +17 -0
  363. package/postprocessing/SSAARenderPass.d.ts +2 -2
  364. package/postprocessing/SSAOPass.d.cts +70 -0
  365. package/postprocessing/SSAOPass.d.ts +2 -2
  366. package/postprocessing/SSRPass.d.cts +123 -0
  367. package/postprocessing/SSRPass.d.ts +3 -3
  368. package/postprocessing/SavePass.d.cts +12 -0
  369. package/postprocessing/SavePass.d.ts +2 -2
  370. package/postprocessing/ShaderPass.d.cts +13 -0
  371. package/postprocessing/ShaderPass.d.ts +4 -4
  372. package/postprocessing/TAARenderPass.d.cts +8 -0
  373. package/postprocessing/TAARenderPass.d.ts +2 -2
  374. package/postprocessing/TexturePass.d.cts +12 -0
  375. package/postprocessing/TexturePass.d.ts +2 -2
  376. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  377. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  378. package/postprocessing/WaterPass.d.cts +35 -0
  379. package/postprocessing/WaterPass.d.ts +3 -3
  380. package/renderers/CSS2DRenderer.d.cts +23 -0
  381. package/renderers/CSS2DRenderer.d.ts +1 -1
  382. package/renderers/CSS3DRenderer.d.cts +26 -0
  383. package/renderers/CSS3DRenderer.d.ts +1 -1
  384. package/renderers/Projector.d.cts +60 -0
  385. package/renderers/Projector.d.ts +1 -1
  386. package/renderers/SVGRenderer.d.cts +25 -0
  387. package/renderers/SVGRenderer.d.ts +1 -1
  388. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  389. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  390. package/shaders/AfterimageShader.d.cts +15 -0
  391. package/shaders/AfterimageShader.d.ts +1 -1
  392. package/shaders/BasicShader.d.cts +8 -0
  393. package/shaders/BasicShader.d.ts +1 -1
  394. package/shaders/BleachBypassShader.d.cts +14 -0
  395. package/shaders/BleachBypassShader.d.ts +1 -1
  396. package/shaders/BlendShader.d.cts +21 -0
  397. package/shaders/BokehShader.d.cts +24 -0
  398. package/shaders/BokehShader.d.ts +1 -1
  399. package/shaders/BokehShader2.d.cts +50 -0
  400. package/shaders/BokehShader2.d.ts +1 -1
  401. package/shaders/BrightnessContrastShader.d.cts +21 -0
  402. package/shaders/ColorCorrectionShader.d.cts +22 -0
  403. package/shaders/ColorCorrectionShader.d.ts +1 -1
  404. package/shaders/ColorifyShader.d.cts +16 -0
  405. package/shaders/ColorifyShader.d.ts +1 -1
  406. package/shaders/ConvolutionShader.d.cts +21 -0
  407. package/shaders/ConvolutionShader.d.ts +2 -2
  408. package/shaders/CopyShader.d.cts +12 -0
  409. package/shaders/CopyShader.d.ts +1 -1
  410. package/shaders/DOFMipMapShader.d.cts +23 -0
  411. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  412. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  413. package/shaders/DigitalGlitch.d.cts +39 -0
  414. package/shaders/DotScreenShader.d.cts +27 -0
  415. package/shaders/DotScreenShader.d.ts +1 -1
  416. package/shaders/FXAAShader.d.cts +19 -0
  417. package/shaders/FXAAShader.d.ts +1 -1
  418. package/shaders/FilmShader.d.cts +43 -0
  419. package/shaders/FocusShader.d.cts +26 -0
  420. package/shaders/FreiChenShader.d.cts +19 -0
  421. package/shaders/FreiChenShader.d.ts +1 -1
  422. package/shaders/FresnelShader.d.cts +24 -0
  423. package/shaders/GammaCorrectionShader.d.cts +12 -0
  424. package/shaders/GammaCorrectionShader.d.ts +1 -1
  425. package/shaders/GodRaysShader.d.cts +97 -0
  426. package/shaders/GodRaysShader.d.ts +1 -1
  427. package/shaders/HalftoneShader.d.cts +51 -0
  428. package/shaders/HorizontalBlurShader.d.cts +18 -0
  429. package/shaders/HorizontalBlurShader.d.ts +1 -1
  430. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  431. package/shaders/HueSaturationShader.d.cts +21 -0
  432. package/shaders/KaleidoShader.d.cts +24 -0
  433. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  434. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  435. package/shaders/LuminosityShader.d.cts +13 -0
  436. package/shaders/MirrorShader.d.cts +18 -0
  437. package/shaders/NormalMapShader.d.cts +23 -0
  438. package/shaders/NormalMapShader.d.ts +1 -1
  439. package/shaders/ParallaxShader.d.cts +28 -0
  440. package/shaders/PixelShader.d.cts +18 -0
  441. package/shaders/RGBShiftShader.d.cts +24 -0
  442. package/shaders/SAOShader.d.cts +25 -0
  443. package/shaders/SAOShader.d.ts +2 -2
  444. package/shaders/SMAAShader.d.cts +60 -0
  445. package/shaders/SMAAShader.d.ts +1 -1
  446. package/shaders/SSAOShader.d.cts +86 -0
  447. package/shaders/SSAOShader.d.ts +1 -1
  448. package/shaders/SSRShader.d.cts +94 -0
  449. package/shaders/SSRShader.d.ts +1 -1
  450. package/shaders/SepiaShader.d.cts +17 -0
  451. package/shaders/SobelOperatorShader.d.cts +19 -0
  452. package/shaders/SobelOperatorShader.d.ts +1 -1
  453. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  454. package/shaders/TechnicolorShader.d.cts +15 -0
  455. package/shaders/ToneMapShader.d.cts +27 -0
  456. package/shaders/ToonShader.d.cts +108 -0
  457. package/shaders/ToonShader.d.ts +1 -1
  458. package/shaders/TriangleBlurShader.d.cts +22 -0
  459. package/shaders/TriangleBlurShader.d.ts +1 -1
  460. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  461. package/shaders/VerticalBlurShader.d.cts +18 -0
  462. package/shaders/VerticalBlurShader.d.ts +1 -1
  463. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  464. package/shaders/VignetteShader.d.cts +20 -0
  465. package/shaders/VolumeShader.d.cts +30 -0
  466. package/shaders/VolumeShader.d.ts +1 -1
  467. package/shaders/WaterRefractionShader.d.cts +21 -0
  468. package/shaders/types.d.cts +13 -0
  469. package/textures/FlakesTexture.d.cts +4 -0
  470. package/textures/FlakesTexture.d.ts +1 -1
  471. package/types/helpers.d.cts +1 -0
  472. package/types/shared.d.cts +9 -0
  473. package/types/utils.d.cts +3 -0
  474. package/utils/BufferGeometryUtils.d.cts +63 -0
  475. package/utils/BufferGeometryUtils.d.ts +1 -1
  476. package/utils/GeometryCompressionUtils.d.cts +7 -0
  477. package/utils/GeometryCompressionUtils.d.ts +1 -1
  478. package/utils/GeometryUtils.d.cts +6 -0
  479. package/utils/GeometryUtils.d.ts +1 -1
  480. package/utils/LDrawUtils.d.cts +5 -0
  481. package/utils/LDrawUtils.d.ts +1 -1
  482. package/utils/RoughnessMipmapper.d.cts +8 -0
  483. package/utils/RoughnessMipmapper.d.ts +1 -1
  484. package/utils/SceneUtils.d.cts +9 -0
  485. package/utils/SceneUtils.d.ts +2 -2
  486. package/utils/ShadowMapViewer.d.cts +24 -0
  487. package/utils/ShadowMapViewer.d.ts +1 -1
  488. package/utils/SkeletonUtils.d.cts +14 -0
  489. package/utils/SkeletonUtils.d.ts +1 -1
  490. package/utils/UVsDebug.d.cts +3 -0
  491. package/utils/UVsDebug.d.ts +1 -1
  492. package/webxr/ARButton.d.cts +6 -0
  493. package/webxr/ARButton.d.ts +2 -2
  494. package/webxr/OculusHandModel.d.cts +23 -0
  495. package/webxr/OculusHandModel.d.ts +3 -3
  496. package/webxr/OculusHandPointerModel.d.cts +65 -0
  497. package/webxr/OculusHandPointerModel.d.ts +1 -1
  498. package/webxr/Text2D.d.cts +3 -0
  499. package/webxr/Text2D.d.ts +1 -1
  500. package/webxr/VRButton.d.cts +11 -0
  501. package/webxr/VRButton.d.ts +2 -2
  502. package/webxr/XRControllerModelFactory.d.cts +23 -0
  503. package/webxr/XRControllerModelFactory.d.ts +4 -4
  504. package/webxr/XREstimatedLight.d.cts +33 -0
  505. package/webxr/XREstimatedLight.d.ts +1 -1
  506. package/webxr/XRHandMeshModel.d.cts +9 -0
  507. package/webxr/XRHandMeshModel.d.ts +2 -2
  508. package/webxr/XRHandModelFactory.d.cts +25 -0
  509. package/webxr/XRHandModelFactory.d.ts +3 -3
  510. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  511. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,94 @@
1
+ import type { Matrix4, Vector2 } from 'three';
2
+ /**
3
+ * References:
4
+ * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
5
+ */
6
+ export declare const SSRShader: {
7
+ defines: {
8
+ MAX_STEP: number;
9
+ isPerspectiveCamera: boolean;
10
+ isDistanceAttenuation: boolean;
11
+ isFresnel: boolean;
12
+ isInfiniteThick: boolean;
13
+ isSelective: boolean;
14
+ };
15
+ uniforms: {
16
+ tDiffuse: {
17
+ value: null;
18
+ };
19
+ tNormal: {
20
+ value: null;
21
+ };
22
+ tMetalness: {
23
+ value: null;
24
+ };
25
+ tDepth: {
26
+ value: null;
27
+ };
28
+ cameraNear: {
29
+ value: null;
30
+ };
31
+ cameraFar: {
32
+ value: null;
33
+ };
34
+ resolution: {
35
+ value: Vector2;
36
+ };
37
+ cameraProjectionMatrix: {
38
+ value: Matrix4;
39
+ };
40
+ cameraInverseProjectionMatrix: {
41
+ value: Matrix4;
42
+ };
43
+ opacity: {
44
+ value: number;
45
+ };
46
+ maxDistance: {
47
+ value: number;
48
+ };
49
+ cameraRange: {
50
+ value: number;
51
+ };
52
+ surfDist: {
53
+ value: number;
54
+ };
55
+ thickTolerance: {
56
+ value: number;
57
+ };
58
+ };
59
+ vertexShader: string;
60
+ fragmentShader: string;
61
+ };
62
+ export declare const SSRDepthShader: {
63
+ defines: {
64
+ PERSPECTIVE_CAMERA: number;
65
+ };
66
+ uniforms: {
67
+ tDepth: {
68
+ value: null;
69
+ };
70
+ cameraNear: {
71
+ value: null;
72
+ };
73
+ cameraFar: {
74
+ value: null;
75
+ };
76
+ };
77
+ vertexShader: string;
78
+ fragmentShader: string;
79
+ };
80
+ export declare const SSRBlurShader: {
81
+ uniforms: {
82
+ tDiffuse: {
83
+ value: null;
84
+ };
85
+ resolution: {
86
+ value: Vector2;
87
+ };
88
+ opacity: {
89
+ value: number;
90
+ };
91
+ };
92
+ vertexShader: string;
93
+ fragmentShader: string;
94
+ };
@@ -1,4 +1,4 @@
1
- import { Matrix4, Vector2 } from 'three';
1
+ import type { Matrix4, Vector2 } from 'three';
2
2
  /**
3
3
  * References:
4
4
  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Sepia tone shader
3
+ * based on glfx.js sepia shader
4
+ * https://github.com/evanw/glfx.js
5
+ */
6
+ export declare const SepiaShader: {
7
+ uniforms: {
8
+ tDiffuse: {
9
+ value: null;
10
+ };
11
+ amount: {
12
+ value: number;
13
+ };
14
+ };
15
+ vertexShader: string;
16
+ fragmentShader: string;
17
+ };
@@ -0,0 +1,19 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
4
+ *
5
+ * As mentioned in the video the Sobel operator expects a grayscale image as input.
6
+ *
7
+ */
8
+ export declare const SobelOperatorShader: {
9
+ uniforms: {
10
+ tDiffuse: {
11
+ value: null;
12
+ };
13
+ resolution: {
14
+ value: Vector2;
15
+ };
16
+ };
17
+ vertexShader: string;
18
+ fragmentShader: string;
19
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
4
4
  *
@@ -0,0 +1,5 @@
1
+ export declare const SubsurfaceScatteringShader: {
2
+ uniforms: any;
3
+ vertexShader: any;
4
+ fragmentShader: any;
5
+ };
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Technicolor Shader
3
+ * Simulates the look of the two-strip technicolor process popular in early 20th century films.
4
+ * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
+ * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
+ */
7
+ export declare const TechnicolorShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ };
13
+ vertexShader: string;
14
+ fragmentShader: string;
15
+ };
@@ -0,0 +1,27 @@
1
+ /**
2
+ * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
+ */
4
+ export declare const ToneMapShader: {
5
+ uniforms: {
6
+ tDiffuse: {
7
+ value: null;
8
+ };
9
+ averageLuminance: {
10
+ value: number;
11
+ };
12
+ luminanceMap: {
13
+ value: null;
14
+ };
15
+ maxLuminance: {
16
+ value: number;
17
+ };
18
+ minLuminance: {
19
+ value: number;
20
+ };
21
+ middleGrey: {
22
+ value: number;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
@@ -0,0 +1,108 @@
1
+ import type { Color, Vector3 } from 'three';
2
+ /**
3
+ * Currently contains:
4
+ *
5
+ * toon1
6
+ * toon2
7
+ * hatching
8
+ * dotted
9
+ */
10
+ export declare const ToonShader1: {
11
+ uniforms: {
12
+ uDirLightPos: {
13
+ value: Vector3;
14
+ };
15
+ uDirLightColor: {
16
+ value: Color;
17
+ };
18
+ uAmbientLightColor: {
19
+ value: Color;
20
+ };
21
+ uBaseColor: {
22
+ value: Color;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
28
+ export declare const ToonShader2: {
29
+ uniforms: {
30
+ uDirLightPos: {
31
+ value: Vector3;
32
+ };
33
+ uDirLightColor: {
34
+ value: Color;
35
+ };
36
+ uAmbientLightColor: {
37
+ value: Color;
38
+ };
39
+ uBaseColor: {
40
+ value: Color;
41
+ };
42
+ uLineColor1: {
43
+ value: Color;
44
+ };
45
+ uLineColor2: {
46
+ value: Color;
47
+ };
48
+ uLineColor3: {
49
+ value: Color;
50
+ };
51
+ uLineColor4: {
52
+ value: Color;
53
+ };
54
+ };
55
+ vertexShader: string;
56
+ fragmentShader: string;
57
+ };
58
+ export declare const ToonShaderHatching: {
59
+ uniforms: {
60
+ uDirLightPos: {
61
+ value: Vector3;
62
+ };
63
+ uDirLightColor: {
64
+ value: Color;
65
+ };
66
+ uAmbientLightColor: {
67
+ value: Color;
68
+ };
69
+ uBaseColor: {
70
+ value: Color;
71
+ };
72
+ uLineColor1: {
73
+ value: Color;
74
+ };
75
+ uLineColor2: {
76
+ value: Color;
77
+ };
78
+ uLineColor3: {
79
+ value: Color;
80
+ };
81
+ uLineColor4: {
82
+ value: Color;
83
+ };
84
+ };
85
+ vertexShader: string;
86
+ fragmentShader: string;
87
+ };
88
+ export declare const ToonShaderDotted: {
89
+ uniforms: {
90
+ uDirLightPos: {
91
+ value: Vector3;
92
+ };
93
+ uDirLightColor: {
94
+ value: Color;
95
+ };
96
+ uAmbientLightColor: {
97
+ value: Color;
98
+ };
99
+ uBaseColor: {
100
+ value: Color;
101
+ };
102
+ uLineColor1: {
103
+ value: Color;
104
+ };
105
+ };
106
+ vertexShader: string;
107
+ fragmentShader: string;
108
+ };
@@ -1,4 +1,4 @@
1
- import { Color, Vector3 } from 'three';
1
+ import type { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * Currently contains:
4
4
  *
@@ -0,0 +1,22 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Triangle blur shader
4
+ * based on glfx.js triangle blur shader
5
+ * https://github.com/evanw/glfx.js
6
+ *
7
+ * A basic blur filter, which convolves the image with a
8
+ * pyramid filter. The pyramid filter is separable and is applied as two
9
+ * perpendicular triangle filters.
10
+ */
11
+ export declare const TriangleBlurShader: {
12
+ uniforms: {
13
+ texture: {
14
+ value: null;
15
+ };
16
+ delta: {
17
+ value: Vector2;
18
+ };
19
+ };
20
+ vertexShader: string;
21
+ fragmentShader: string;
22
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Triangle blur shader
4
4
  * based on glfx.js triangle blur shader
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Unpack RGBA depth shader
3
+ * - show RGBA encoded depth as monochrome color
4
+ */
5
+ export declare const UnpackDepthRGBAShader: {
6
+ uniforms: {
7
+ tDiffuse: {
8
+ value: null;
9
+ };
10
+ opacity: {
11
+ value: number;
12
+ };
13
+ };
14
+ vertexShader: string;
15
+ fragmentShader: string;
16
+ };
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
3
+ * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
4
+ * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
+ *
6
+ * - 9 samples per pass
7
+ * - standard deviation 2.7
8
+ * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
+ */
10
+ import type { IUniform, Texture } from 'three';
11
+ import type { IShader } from './types.d.cts';
12
+ export type VerticalBlurShaderUniforms = {
13
+ tDiffuse: IUniform<Texture | null>;
14
+ v: IUniform<number>;
15
+ };
16
+ export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
17
+ }
18
+ export declare const VerticalBlurShader: IVerticalBlurShader;
@@ -8,7 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types';
11
+ import type { IShader } from './types.d.ts';
12
12
  export type VerticalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  v: IUniform<number>;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
+ *
4
+ * - 9 samples per pass
5
+ * - standard deviation 2.7
6
+ * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
+ * - "r" parameter control where "focused" horizontal line lies
8
+ */
9
+ export declare const VerticalTiltShiftShader: {
10
+ uniforms: {
11
+ tDiffuse: {
12
+ value: null;
13
+ };
14
+ v: {
15
+ value: number;
16
+ };
17
+ r: {
18
+ value: number;
19
+ };
20
+ };
21
+ vertexShader: string;
22
+ fragmentShader: string;
23
+ };
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Vignette shader
3
+ * based on PaintEffect postprocess from ro.me
4
+ * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
+ */
6
+ export declare const VignetteShader: {
7
+ uniforms: {
8
+ tDiffuse: {
9
+ value: null;
10
+ };
11
+ offset: {
12
+ value: number;
13
+ };
14
+ darkness: {
15
+ value: number;
16
+ };
17
+ };
18
+ vertexShader: string;
19
+ fragmentShader: string;
20
+ };
@@ -0,0 +1,30 @@
1
+ import type { Vector2, Vector3 } from 'three';
2
+ /**
3
+ * Shaders to render 3D volumes using raycasting.
4
+ * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
5
+ * This is not the only approach, therefore it's marked 1.
6
+ */
7
+ export declare const VolumeRenderShader1: {
8
+ uniforms: {
9
+ u_size: {
10
+ value: Vector3;
11
+ };
12
+ u_renderstyle: {
13
+ value: number;
14
+ };
15
+ u_renderthreshold: {
16
+ value: number;
17
+ };
18
+ u_clim: {
19
+ value: Vector2;
20
+ };
21
+ u_data: {
22
+ value: null;
23
+ };
24
+ u_cmdata: {
25
+ value: null;
26
+ };
27
+ };
28
+ vertexShader: string;
29
+ fragmentShader: string;
30
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2, Vector3 } from 'three';
1
+ import type { Vector2, Vector3 } from 'three';
2
2
  /**
3
3
  * Shaders to render 3D volumes using raycasting.
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
@@ -0,0 +1,21 @@
1
+ export declare const WaterRefractionShader: {
2
+ uniforms: {
3
+ color: {
4
+ value: null;
5
+ };
6
+ time: {
7
+ value: number;
8
+ };
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ tDudv: {
13
+ value: null;
14
+ };
15
+ textureMatrix: {
16
+ value: null;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,13 @@
1
+ import type { IUniform } from 'three';
2
+ export type Defines = {
3
+ [key: string]: boolean | number | string;
4
+ };
5
+ export type Uniforms = {
6
+ [key: string]: IUniform;
7
+ };
8
+ export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> {
9
+ defines?: D;
10
+ fragmentShader: string;
11
+ uniforms: U;
12
+ vertexShader: string;
13
+ }
@@ -0,0 +1,4 @@
1
+ declare class FlakesTexture {
2
+ constructor(width?: number, height?: number);
3
+ }
4
+ export { type FlakesTexture };
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { FlakesTexture };
4
+ export { type FlakesTexture };
@@ -0,0 +1 @@
1
+ export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
@@ -0,0 +1,9 @@
1
+ export type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
2
+ export type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
3
+ type LinearEncoding = 3000;
4
+ type sRGBEncoding = 3001;
5
+ /**
6
+ * Stub for `TextureEncoding` type since it was removed in r162.
7
+ */
8
+ export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
+ export {};
@@ -0,0 +1,3 @@
1
+ export type Nullable<T> = {
2
+ [K in keyof T]: T[K] | null;
3
+ };
@@ -0,0 +1,63 @@
1
+ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
2
+ /**
3
+ * @param {Array<BufferGeometry>} geometries
4
+ * @param {Boolean} useGroups
5
+ * @return {BufferGeometry}
6
+ */
7
+ export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
+ /**
9
+ * @param {Array<BufferAttribute>} attributes
10
+ * @return {BufferAttribute}
11
+ */
12
+ export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
13
+ /**
14
+ * @param {Array<BufferAttribute>} attributes
15
+ * @return {Array<InterleavedBufferAttribute>}
16
+ */
17
+ export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
18
+ /**
19
+ * @param {Array<BufferGeometry>} geometry
20
+ * @return {number}
21
+ */
22
+ export declare function estimateBytesUsed(geometry: BufferGeometry): number;
23
+ /**
24
+ * @param {BufferGeometry} geometry
25
+ * @param {number} tolerance
26
+ * @return {BufferGeometry>}
27
+ */
28
+ export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
29
+ /**
30
+ * @param {BufferGeometry} geometry
31
+ * @param {number} drawMode
32
+ * @return {BufferGeometry}
33
+ */
34
+ export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
35
+ /**
36
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
37
+ * Helpful for Raytracing or Decals.
38
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
39
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
40
+ */
41
+ export type ComputedMorphedAttribute = {
42
+ positionAttribute: BufferAttribute | InterleavedBufferAttribute;
43
+ normalAttribute: BufferAttribute | InterleavedBufferAttribute;
44
+ morphedPositionAttribute: Float32BufferAttribute;
45
+ morphedNormalAttribute: Float32BufferAttribute;
46
+ };
47
+ export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
48
+ /**
49
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
50
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
51
+ * faces that meet at an angle greater than the crease angle.
52
+ *
53
+ * Backwards compatible with code such as @react-three/drei's `<RoundedBox>`
54
+ * which uses this method to operate on the original geometry.
55
+ *
56
+ * As of this writing, BufferGeometry.toNonIndexed() warns if the geometry is
57
+ * non-indexed and returns `this`, i.e. the same geometry on which it was called:
58
+ * `BufferGeometry is already non-indexed.`
59
+ *
60
+ * @param geometry
61
+ * @param creaseAngle
62
+ */
63
+ export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
@@ -1,4 +1,4 @@
1
- import { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
1
+ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
2
2
  /**
3
3
  * @param {Array<BufferGeometry>} geometries
4
4
  * @param {Boolean} useGroups
@@ -0,0 +1,7 @@
1
+ import type { Mesh } from 'three'
2
+
3
+ export namespace GeometryCompressionUtils {
4
+ function compressNormals(mesh: Mesh, encodeMethod: string): void
5
+ function compressPositions(mesh: Mesh): void
6
+ function compressUvs(mesh: Mesh): void
7
+ }
@@ -1,4 +1,4 @@
1
- import { Mesh } from 'three'
1
+ import type { Mesh } from 'three'
2
2
 
3
3
  export namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
@@ -0,0 +1,6 @@
1
+ import type { Vector3 } from 'three';
2
+ export declare const GeometryUtils: {
3
+ hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
+ gosper: (size?: number) => number[];
5
+ hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
6
+ };
@@ -1,4 +1,4 @@
1
- import { Vector3 } from 'three';
1
+ import type { Vector3 } from 'three';
2
2
  export declare const GeometryUtils: {
3
3
  hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
4
  gosper: (size?: number) => number[];
@@ -0,0 +1,5 @@
1
+ import type { Group, Object3D } from 'three'
2
+
3
+ export namespace LDrawUtils {
4
+ function mergeObject(object: Object3D): Group
5
+ }
@@ -1,4 +1,4 @@
1
- import { Group, Object3D } from 'three'
1
+ import type { Group, Object3D } from 'three'
2
2
 
3
3
  export namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
@@ -0,0 +1,8 @@
1
+ import type { Material, WebGLRenderer } from 'three'
2
+
3
+ export class RoughnessMipmapper {
4
+ constructor(renderer: WebGLRenderer)
5
+
6
+ generateMipmaps(material: Material): void
7
+ dispose(): void
8
+ }