three-stdlib 2.35.6 → 2.35.8
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- package/_polyfill/constants.d.cts +1 -0
- package/_polyfill/uv1.d.cts +5 -0
- package/animation/AnimationClipCreator.d.cts +12 -0
- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.cts +30 -0
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.cts +93 -0
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.cts +119 -0
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.cts +34 -0
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.cts +376 -0
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.cts +29 -0
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.cts +67 -0
- package/controls/DragControls.d.ts +3 -3
- package/controls/EventDispatcher.d.cts +41 -0
- package/controls/FirstPersonControls.d.cts +49 -0
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.cts +39 -0
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.cts +74 -0
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.cts +39 -0
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/StandardControlsEventMap.d.cts +14 -0
- package/controls/TrackballControls.d.cts +97 -0
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.cts +151 -0
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.cts +213 -0
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.cts +61 -0
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +19 -0
- package/csm/CSMFrustum.d.ts +1 -1
- package/csm/CSMHelper.d.cts +26 -0
- package/csm/CSMHelper.d.ts +2 -2
- package/csm/CSMShader.d.cts +4 -0
- package/curves/CurveExtras.d.cts +68 -0
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.cts +11 -0
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.cts +13 -0
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.cts +20 -0
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.cts +341 -0
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.cts +11 -0
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.cts +18 -0
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.cts +28 -0
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.cts +8 -0
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.cts +10 -0
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.cts +9 -0
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +6 -0
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.cts +50 -0
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.cts +36 -0
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.cts +114 -0
- package/exporters/GLTFExporter.d.ts +1 -1
- package/exporters/MMDExporter.d.cts +12 -0
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.cts +18 -0
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.cts +23 -0
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.cts +28 -0
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.cts +27 -0
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.cts +12 -0
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.cts +5 -0
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.cts +10 -0
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.cts +108 -0
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +26 -0
- package/geometries/ParametricGeometries.d.ts +2 -2
- package/geometries/ParametricGeometry.d.cts +18 -0
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.cts +5 -0
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.cts +13 -0
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +18 -0
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.cts +10 -0
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.cts +13 -0
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.cts +33 -0
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.cts +11 -0
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.cts +13 -0
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.cts +13 -0
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.cts +262 -0
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.cts +6 -0
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.cts +5 -0
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.cts +15 -0
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.cts +17 -0
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.cts +12 -0
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +176 -0
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +8 -0
- package/lights/LightProbeGenerator.d.cts +6 -0
- package/lights/LightProbeGenerator.d.ts +1 -1
- package/lights/RectAreaLightUniformsLib.d.cts +3 -0
- package/lines/Line2.d.cts +11 -0
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.cts +10 -0
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.cts +31 -0
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.cts +14 -0
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.cts +16 -0
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.cts +11 -0
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.cts +8 -0
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.cts +17 -0
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.cts +16 -0
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.cts +14 -0
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.cts +19 -0
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.cts +21 -0
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.cts +32 -0
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.cts +20 -0
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.cts +16 -0
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.cts +18 -0
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.cts +18 -0
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.cts +14 -0
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.cts +37 -0
- package/loaders/FontLoader.d.ts +1 -1
- package/loaders/GCodeLoader.d.cts +15 -0
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.cts +155 -0
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.cts +18 -0
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.cts +16 -0
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.cts +10 -0
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.cts +16 -0
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.cts +26 -0
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.cts +20 -0
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.cts +23 -0
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.cts +26 -0
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.cts +15 -0
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.cts +14 -0
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.cts +19 -0
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.cts +63 -0
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.cts +100 -0
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.cts +22 -0
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.cts +17 -0
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.cts +15 -0
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.cts +22 -0
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.cts +16 -0
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.cts +16 -0
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.cts +16 -0
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.cts +20 -0
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.cts +32 -0
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.cts +14 -0
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.cts +63 -0
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.cts +42 -0
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.cts +14 -0
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.cts +15 -0
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.cts +14 -0
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.cts +29 -0
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.cts +14 -0
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.cts +19 -0
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.cts +14 -0
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.cts +19 -0
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.cts +14 -0
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.cts +27 -0
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.cts +21 -0
- package/math/ColorConverter.d.ts +1 -1
- package/math/ConvexHull.d.cts +89 -0
- package/math/ConvexHull.d.ts +1 -1
- package/math/ImprovedNoise.d.cts +4 -0
- package/math/Lut.d.cts +27 -0
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.cts +18 -0
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.cts +24 -0
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.cts +24 -0
- package/math/Octree.d.ts +2 -2
- package/math/SimplexNoise.d.cts +21 -0
- package/misc/ConvexObjectBreaker.d.cts +25 -0
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.cts +53 -0
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.cts +5 -0
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.cts +33 -0
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.cts +47 -0
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.cts +13 -0
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.cts +21 -0
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.cts +60 -0
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.cts +21 -0
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.cts +27 -0
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.cts +10 -0
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.cts +37 -0
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.cts +28 -0
- package/misc/VolumeSlice.d.ts +2 -2
- package/misc/WebGL.d.cts +5 -0
- package/modifiers/CurveModifier.d.cts +91 -0
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.cts +19 -0
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.cts +19 -0
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.cts +11 -0
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.cts +48 -0
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.cts +12 -0
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.cjs +10 -8
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.d.cts +17 -0
- package/objects/Lensflare.d.ts +1 -1
- package/objects/Lensflare.js +11 -9
- package/objects/Lensflare.js.map +1 -1
- package/objects/LightningStorm.d.cts +32 -0
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.cts +76 -0
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.cts +23 -0
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.cts +48 -0
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +6 -0
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.cts +23 -0
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.cts +10 -0
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.cts +18 -0
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.cts +22 -0
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.cts +23 -0
- package/objects/Water2.d.ts +2 -2
- package/package.json +11 -5
- package/physics/AmmoPhysics.d.cts +7 -0
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.cts +15 -0
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.cts +29 -0
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.cts +26 -0
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.cts +10 -0
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.cts +14 -0
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.cts +11 -0
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.cts +28 -0
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.cts +11 -0
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.cts +16 -0
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.cts +26 -0
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.cts +13 -0
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.cts +14 -0
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.cts +53 -0
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.cts +21 -0
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.cts +14 -0
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.cts +34 -0
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.cts +78 -0
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.cts +21 -0
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.cts +17 -0
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.cts +70 -0
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.cts +123 -0
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.cts +12 -0
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.cts +13 -0
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.cts +8 -0
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.cts +12 -0
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.cts +31 -0
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.cts +35 -0
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.cts +23 -0
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.cts +26 -0
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.cts +60 -0
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.cts +25 -0
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +15 -0
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +8 -0
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +14 -0
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +21 -0
- package/shaders/BokehShader.d.cts +24 -0
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +50 -0
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/BrightnessContrastShader.d.cts +21 -0
- package/shaders/ColorCorrectionShader.d.cts +22 -0
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +16 -0
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +21 -0
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.cts +12 -0
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +23 -0
- package/shaders/DepthLimitedBlurShader.d.cts +28 -0
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +39 -0
- package/shaders/DotScreenShader.d.cts +27 -0
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +19 -0
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +43 -0
- package/shaders/FocusShader.d.cts +26 -0
- package/shaders/FreiChenShader.d.cts +19 -0
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +24 -0
- package/shaders/GammaCorrectionShader.d.cts +12 -0
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +97 -0
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/HalftoneShader.d.cts +51 -0
- package/shaders/HorizontalBlurShader.d.cts +18 -0
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
- package/shaders/HueSaturationShader.d.cts +21 -0
- package/shaders/KaleidoShader.d.cts +24 -0
- package/shaders/LuminosityHighPassShader.d.cts +27 -0
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +13 -0
- package/shaders/MirrorShader.d.cts +18 -0
- package/shaders/NormalMapShader.d.cts +23 -0
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +28 -0
- package/shaders/PixelShader.d.cts +18 -0
- package/shaders/RGBShiftShader.d.cts +24 -0
- package/shaders/SAOShader.d.cts +25 -0
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.cts +60 -0
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.cts +86 -0
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.cts +94 -0
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SepiaShader.d.cts +17 -0
- package/shaders/SobelOperatorShader.d.cts +19 -0
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
- package/shaders/TechnicolorShader.d.cts +15 -0
- package/shaders/ToneMapShader.d.cts +27 -0
- package/shaders/ToonShader.d.cts +108 -0
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.cts +22 -0
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
- package/shaders/VerticalBlurShader.d.cts +18 -0
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +23 -0
- package/shaders/VignetteShader.d.cts +20 -0
- package/shaders/VolumeShader.d.cts +30 -0
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +21 -0
- package/shaders/types.d.cts +13 -0
- package/textures/FlakesTexture.d.cts +4 -0
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -0
- package/types/shared.d.cts +9 -0
- package/types/utils.d.cts +3 -0
- package/utils/BufferGeometryUtils.d.cts +63 -0
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.cts +7 -0
- package/utils/GeometryCompressionUtils.d.ts +1 -1
- package/utils/GeometryUtils.d.cts +6 -0
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.cts +5 -0
- package/utils/LDrawUtils.d.ts +1 -1
- package/utils/RoughnessMipmapper.d.cts +8 -0
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.cts +9 -0
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.cts +24 -0
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +14 -0
- package/utils/SkeletonUtils.d.ts +1 -1
- package/utils/UVsDebug.d.cts +3 -0
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.cts +6 -0
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.cts +23 -0
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.cts +65 -0
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.cts +3 -0
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.cts +11 -0
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.cts +23 -0
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.cts +33 -0
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +9 -0
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.cts +25 -0
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.cts +24 -0
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -1,6 +1,6 @@
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import { Pass, FullScreenQuad } from './Pass';
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import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
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import { ConvolutionShader } from '../shaders/ConvolutionShader';
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import type { Pass, FullScreenQuad } from './Pass.d.ts';
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import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
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import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.ts';
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declare class BloomPass extends Pass {
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renderTargetX: WebGLRenderTarget;
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renderTargetY: WebGLRenderTarget;
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@@ -26,4 +26,4 @@ declare const CombineShader: {
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vertexShader: string;
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fragmentShader: string;
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};
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export { BloomPass };
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export { type BloomPass };
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/**
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* Depth-of-field post-process with bokeh shader
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*/
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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type BokehPassParams = {
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focus?: number;
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aspect?: number;
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aperture?: number;
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maxblur?: number;
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width?: number;
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height?: number;
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};
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declare class BokehPass extends Pass {
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scene: Scene;
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camera: PerspectiveCamera;
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renderTargetDepth: WebGLRenderTarget;
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materialDepth: MeshDepthMaterial;
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materialBokeh: ShaderMaterial;
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fsQuad: FullScreenQuad;
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private _oldClearColor;
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uniforms: any;
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constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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export { type BokehPass };
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/**
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* Depth-of-field post-process with bokeh shader
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*/
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import { Pass, FullScreenQuad } from './Pass';
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import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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import type { Pass, FullScreenQuad } from './Pass.d.ts';
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import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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type BokehPassParams = {
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focus?: number;
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aspect?: number;
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@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
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constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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export { BokehPass };
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export { type BokehPass };
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@@ -0,0 +1,10 @@
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import type { Pass } from './Pass.d.cts';
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import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
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declare class ClearPass extends Pass {
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clearColor: Color | string | number;
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clearAlpha: number;
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private _oldClearColor;
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constructor(clearColor?: Color | string | number, clearAlpha?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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export { type ClearPass };
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@@ -1,5 +1,5 @@
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import { Pass } from './Pass';
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import { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
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import type { Pass } from './Pass.d.ts';
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import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
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declare class ClearPass extends Pass {
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clearColor: Color | string | number;
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clearAlpha: number;
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@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
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constructor(clearColor?: Color | string | number, clearAlpha?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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export { ClearPass };
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export { type ClearPass };
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import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
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import type { Pass } from './Pass.d.cts'
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export class CubeTexturePass extends Pass {
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constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
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camera: PerspectiveCamera
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cubeShader: object
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cubeMesh: Mesh
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envMap: CubeTexture
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opacity: number
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cubeScene: Scene
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cubeCamera: PerspectiveCamera
|
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}
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@@ -1,6 +1,6 @@
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import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
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import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
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import { Pass } from './Pass'
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import type { Pass } from './Pass.d.ts'
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export class CubeTexturePass extends Pass {
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constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
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@@ -0,0 +1,11 @@
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
|
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declare class DotScreenPass extends Pass {
|
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
|
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uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
|
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constructor(center?: Vector2, angle?: number, scale?: number);
|
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
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}
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export { type DotScreenPass };
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@@ -1,6 +1,6 @@
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import { Pass, FullScreenQuad } from './Pass';
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import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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-
import { DotScreenShader } from '../shaders/DotScreenShader';
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+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
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+
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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import type { DotScreenShader } from '../shaders/DotScreenShader.d.ts';
|
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declare class DotScreenPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
|
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
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8
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constructor(center?: Vector2, angle?: number, scale?: number);
|
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
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}
|
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export { DotScreenPass };
|
11
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+
export { type DotScreenPass };
|
@@ -0,0 +1,28 @@
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import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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import type { Pass } from './Pass.d.cts';
|
3
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+
declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
|
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+
renderer: WebGLRenderer;
|
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+
private _pixelRatio;
|
6
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+
private _width;
|
7
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+
private _height;
|
8
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+
renderTarget1: WebGLRenderTarget;
|
9
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+
renderTarget2: WebGLRenderTarget;
|
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+
writeBuffer: WebGLRenderTarget;
|
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+
readBuffer: WebGLRenderTarget;
|
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+
renderToScreen: boolean;
|
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+
passes: Pass[];
|
14
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+
copyPass: Pass;
|
15
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+
clock: Clock;
|
16
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+
constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
|
17
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+
swapBuffers(): void;
|
18
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+
addPass(pass: Pass): void;
|
19
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+
insertPass(pass: Pass, index: number): void;
|
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removePass(pass: Pass): void;
|
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+
isLastEnabledPass(passIndex: number): boolean;
|
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+
render(deltaTime?: number): void;
|
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+
reset(renderTarget: WebGLRenderTarget): void;
|
24
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+
setSize(width: number, height: number): void;
|
25
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+
setPixelRatio(pixelRatio: number): void;
|
26
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+
dispose(): void;
|
27
|
+
}
|
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+
export { type EffectComposer };
|
@@ -1,5 +1,5 @@
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-
import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
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-
import { Pass } from './Pass';
|
1
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+
import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
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+
import type { Pass } from './Pass.d.ts';
|
3
3
|
declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
|
4
4
|
renderer: WebGLRenderer;
|
5
5
|
private _pixelRatio;
|
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
|
|
25
25
|
setPixelRatio(pixelRatio: number): void;
|
26
26
|
dispose(): void;
|
27
27
|
}
|
28
|
-
export { EffectComposer };
|
28
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+
export { type EffectComposer };
|
@@ -0,0 +1,11 @@
|
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1
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+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { FilmShader } from '../shaders/FilmShader.d.cts';
|
4
|
+
declare class FilmPass extends Pass {
|
5
|
+
material: ShaderMaterial;
|
6
|
+
fsQuad: FullScreenQuad;
|
7
|
+
uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
|
8
|
+
constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
|
9
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
|
10
|
+
}
|
11
|
+
export { type FilmPass };
|
@@ -1,6 +1,6 @@
|
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1
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-
import { Pass, FullScreenQuad } from './Pass';
|
2
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-
import { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
import { FilmShader } from '../shaders/FilmShader';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { FilmShader } from '../shaders/FilmShader.d.ts';
|
4
4
|
declare class FilmPass extends Pass {
|
5
5
|
material: ShaderMaterial;
|
6
6
|
fsQuad: FullScreenQuad;
|
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
|
|
8
8
|
constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
|
10
10
|
}
|
11
|
-
export { FilmPass };
|
11
|
+
export { type FilmPass };
|
@@ -0,0 +1,16 @@
|
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
|
3
|
+
import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.cts';
|
4
|
+
declare class GlitchPass extends Pass {
|
5
|
+
material: ShaderMaterial;
|
6
|
+
fsQuad: FullScreenQuad;
|
7
|
+
goWild: boolean;
|
8
|
+
curF: number;
|
9
|
+
randX: number;
|
10
|
+
uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
|
11
|
+
constructor(dt_size?: number);
|
12
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
+
generateTrigger(): void;
|
14
|
+
generateHeightmap(dt_size: number): DataTexture;
|
15
|
+
}
|
16
|
+
export { type GlitchPass };
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
|
3
|
-
import { DigitalGlitch } from '../shaders/DigitalGlitch';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
|
3
|
+
import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.ts';
|
4
4
|
declare class GlitchPass extends Pass {
|
5
5
|
material: ShaderMaterial;
|
6
6
|
fsQuad: FullScreenQuad;
|
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
|
|
13
13
|
generateTrigger(): void;
|
14
14
|
generateHeightmap(dt_size: number): DataTexture;
|
15
15
|
}
|
16
|
-
export { GlitchPass };
|
16
|
+
export { type GlitchPass };
|
@@ -0,0 +1,26 @@
|
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
type HalftonePassParams = {
|
4
|
+
shape?: number;
|
5
|
+
radius?: number;
|
6
|
+
rotateR?: number;
|
7
|
+
rotateB?: number;
|
8
|
+
rotateG?: number;
|
9
|
+
scatter?: number;
|
10
|
+
blending?: number;
|
11
|
+
blendingMode?: number;
|
12
|
+
greyscale?: number;
|
13
|
+
disable?: number;
|
14
|
+
};
|
15
|
+
/**
|
16
|
+
* RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
|
17
|
+
*/
|
18
|
+
declare class HalftonePass extends Pass {
|
19
|
+
material: ShaderMaterial;
|
20
|
+
fsQuad: FullScreenQuad;
|
21
|
+
uniforms: any;
|
22
|
+
constructor(width: number, height: number, params: HalftonePassParams);
|
23
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
24
|
+
setSize(width: number, height: number): void;
|
25
|
+
}
|
26
|
+
export { type HalftonePass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
3
|
type HalftonePassParams = {
|
4
4
|
shape?: number;
|
5
5
|
radius?: number;
|
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
|
|
23
23
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
24
24
|
setSize(width: number, height: number): void;
|
25
25
|
}
|
26
|
-
export { HalftonePass };
|
26
|
+
export { type HalftonePass };
|
@@ -0,0 +1,13 @@
|
|
1
|
+
import type { DataTexture, Texture } from 'three'
|
2
|
+
import type { ShaderPass } from './ShaderPass.d.cts'
|
3
|
+
|
4
|
+
export interface LUTPassParameters {
|
5
|
+
lut?: DataTexture | Texture // Data3DTexture
|
6
|
+
intensity?: number
|
7
|
+
}
|
8
|
+
|
9
|
+
export class LUTPass extends ShaderPass {
|
10
|
+
lut?: DataTexture | Texture // Data3DTexture
|
11
|
+
intensity?: number
|
12
|
+
constructor(params: LUTPassParameters)
|
13
|
+
}
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { DataTexture, Texture } from 'three'
|
2
|
-
import { ShaderPass } from './ShaderPass'
|
1
|
+
import type { DataTexture, Texture } from 'three'
|
2
|
+
import type { ShaderPass } from './ShaderPass.d.ts'
|
3
3
|
|
4
4
|
export interface LUTPassParameters {
|
5
5
|
lut?: DataTexture | Texture // Data3DTexture
|
@@ -0,0 +1,14 @@
|
|
1
|
+
import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
+
import type { Pass } from './Pass.d.cts';
|
3
|
+
declare class MaskPass extends Pass {
|
4
|
+
scene: Scene;
|
5
|
+
camera: Camera;
|
6
|
+
inverse: boolean;
|
7
|
+
constructor(scene: Scene, camera: Camera);
|
8
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
9
|
+
}
|
10
|
+
declare class ClearMaskPass extends Pass {
|
11
|
+
constructor();
|
12
|
+
render(renderer: WebGLRenderer): void;
|
13
|
+
}
|
14
|
+
export { type MaskPass, ClearMaskPass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
-
import { Pass } from './Pass';
|
1
|
+
import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
+
import type { Pass } from './Pass.d.ts';
|
3
3
|
declare class MaskPass extends Pass {
|
4
4
|
scene: Scene;
|
5
5
|
camera: Camera;
|
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
|
|
11
11
|
constructor();
|
12
12
|
render(renderer: WebGLRenderer): void;
|
13
13
|
}
|
14
|
-
export { MaskPass, ClearMaskPass };
|
14
|
+
export { type MaskPass, ClearMaskPass };
|
@@ -0,0 +1,53 @@
|
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
declare class OutlinePass extends Pass {
|
4
|
+
renderScene: Scene;
|
5
|
+
renderCamera: Camera;
|
6
|
+
selectedObjects: Object3D[];
|
7
|
+
visibleEdgeColor: Color;
|
8
|
+
hiddenEdgeColor: Color;
|
9
|
+
edgeGlow: number;
|
10
|
+
usePatternTexture: boolean;
|
11
|
+
edgeThickness: number;
|
12
|
+
edgeStrength: number;
|
13
|
+
downSampleRatio: number;
|
14
|
+
pulsePeriod: number;
|
15
|
+
resolution: Vector2;
|
16
|
+
renderTargetMaskBuffer: WebGLRenderTarget;
|
17
|
+
depthMaterial: MeshDepthMaterial;
|
18
|
+
prepareMaskMaterial: ShaderMaterial;
|
19
|
+
renderTargetDepthBuffer: WebGLRenderTarget;
|
20
|
+
renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
|
21
|
+
renderTargetBlurBuffer1: WebGLRenderTarget;
|
22
|
+
renderTargetBlurBuffer2: WebGLRenderTarget;
|
23
|
+
edgeDetectionMaterial: ShaderMaterial;
|
24
|
+
renderTargetEdgeBuffer1: WebGLRenderTarget;
|
25
|
+
renderTargetEdgeBuffer2: WebGLRenderTarget;
|
26
|
+
separableBlurMaterial1: ShaderMaterial;
|
27
|
+
separableBlurMaterial2: ShaderMaterial;
|
28
|
+
overlayMaterial: ShaderMaterial;
|
29
|
+
materialCopy: ShaderMaterial;
|
30
|
+
oldClearAlpha: number;
|
31
|
+
fsQuad: FullScreenQuad;
|
32
|
+
tempPulseColor1: Color;
|
33
|
+
tempPulseColor2: Color;
|
34
|
+
textureMatrix: Matrix4;
|
35
|
+
patternTexture?: Texture;
|
36
|
+
private _visibilityCache;
|
37
|
+
private _oldClearColor;
|
38
|
+
copyUniforms: any;
|
39
|
+
BlurDirectionX: Vector2;
|
40
|
+
BlurDirectionY: Vector2;
|
41
|
+
constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
|
42
|
+
dispose(): void;
|
43
|
+
setSize(width: number, height: number): void;
|
44
|
+
changeVisibilityOfSelectedObjects(bVisible: boolean): void;
|
45
|
+
changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
|
46
|
+
updateTextureMatrix(): void;
|
47
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
|
48
|
+
getPrepareMaskMaterial(): ShaderMaterial;
|
49
|
+
getEdgeDetectionMaterial(): ShaderMaterial;
|
50
|
+
getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
|
51
|
+
getOverlayMaterial(): ShaderMaterial;
|
52
|
+
}
|
53
|
+
export { type OutlinePass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
3
|
declare class OutlinePass extends Pass {
|
4
4
|
renderScene: Scene;
|
5
5
|
renderCamera: Camera;
|
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
|
|
50
50
|
getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
|
51
51
|
getOverlayMaterial(): ShaderMaterial;
|
52
52
|
}
|
53
|
-
export { OutlinePass };
|
53
|
+
export { type OutlinePass };
|
@@ -0,0 +1,21 @@
|
|
1
|
+
import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
+
declare class Pass {
|
3
|
+
enabled: boolean;
|
4
|
+
needsSwap: boolean;
|
5
|
+
clear: boolean;
|
6
|
+
renderToScreen: boolean;
|
7
|
+
setSize(width: number, height: number): void;
|
8
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
|
9
|
+
dispose(): void;
|
10
|
+
}
|
11
|
+
declare class FullScreenQuad<TMaterial extends Material = Material> {
|
12
|
+
camera: OrthographicCamera;
|
13
|
+
geometry: PlaneGeometry;
|
14
|
+
private mesh;
|
15
|
+
constructor(material: TMaterial);
|
16
|
+
get material(): TMaterial;
|
17
|
+
set material(value: TMaterial);
|
18
|
+
dispose(): void;
|
19
|
+
render(renderer: WebGLRenderer): void;
|
20
|
+
}
|
21
|
+
export { type Pass, FullScreenQuad };
|
package/postprocessing/Pass.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
|
1
|
+
import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
2
|
declare class Pass {
|
3
3
|
enabled: boolean;
|
4
4
|
needsSwap: boolean;
|
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
|
|
18
18
|
dispose(): void;
|
19
19
|
render(renderer: WebGLRenderer): void;
|
20
20
|
}
|
21
|
-
export { Pass, FullScreenQuad };
|
21
|
+
export { type Pass, FullScreenQuad };
|
@@ -0,0 +1,14 @@
|
|
1
|
+
import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
|
2
|
+
import type { Pass } from './Pass.d.cts';
|
3
|
+
declare class RenderPass extends Pass {
|
4
|
+
scene: Scene;
|
5
|
+
camera: Camera;
|
6
|
+
overrideMaterial: Material | undefined;
|
7
|
+
clearColor: Color | undefined;
|
8
|
+
clearAlpha: number;
|
9
|
+
clearDepth: boolean;
|
10
|
+
private _oldClearColor;
|
11
|
+
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
12
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
+
}
|
14
|
+
export { type RenderPass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
|
2
|
-
import { Pass } from './Pass';
|
1
|
+
import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
|
2
|
+
import type { Pass } from './Pass.d.ts';
|
3
3
|
declare class RenderPass extends Pass {
|
4
4
|
scene: Scene;
|
5
5
|
camera: Camera;
|
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
|
|
11
11
|
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
12
12
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
13
|
}
|
14
|
-
export { RenderPass };
|
14
|
+
export { type RenderPass };
|
@@ -0,0 +1,34 @@
|
|
1
|
+
import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
|
2
|
+
|
3
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
4
|
+
|
5
|
+
export interface RenderPixelatedPassParameters {
|
6
|
+
normalEdgeStrength?: number
|
7
|
+
depthEdgeStrength?: number
|
8
|
+
}
|
9
|
+
|
10
|
+
export class RenderPixelatedPass extends Pass {
|
11
|
+
constructor(
|
12
|
+
resolution: Vector2,
|
13
|
+
pixelSize: number,
|
14
|
+
scene: Scene,
|
15
|
+
camera: Camera,
|
16
|
+
options?: RenderPixelatedPassParameters,
|
17
|
+
)
|
18
|
+
pixelSize: number
|
19
|
+
resolution: Vector2
|
20
|
+
renderResolution: Vector2
|
21
|
+
|
22
|
+
pixelatedMaterial: ShaderMaterial
|
23
|
+
normalMaterial: MeshNormalMaterial
|
24
|
+
|
25
|
+
fsQuad: FullScreenQuad
|
26
|
+
scene: Scene
|
27
|
+
camera: Camera
|
28
|
+
|
29
|
+
normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
|
30
|
+
depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
|
31
|
+
|
32
|
+
rgbRenderTarget: WebGLRenderTarget
|
33
|
+
normalRenderTarget: WebGLRenderTarget
|
34
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
|
1
|
+
import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
|
2
2
|
|
3
|
-
import { Pass, FullScreenQuad } from './Pass'
|
3
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts'
|
4
4
|
|
5
5
|
export interface RenderPixelatedPassParameters {
|
6
6
|
normalEdgeStrength?: number
|
@@ -0,0 +1,78 @@
|
|
1
|
+
import type {
|
2
|
+
Scene,
|
3
|
+
Camera,
|
4
|
+
Material,
|
5
|
+
MeshDepthMaterial,
|
6
|
+
MeshNormalMaterial,
|
7
|
+
ShaderMaterial,
|
8
|
+
Color,
|
9
|
+
Vector2,
|
10
|
+
WebGLRenderer,
|
11
|
+
WebGLRenderTarget,
|
12
|
+
} from 'three'
|
13
|
+
|
14
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
15
|
+
|
16
|
+
export enum OUTPUT {
|
17
|
+
Beauty,
|
18
|
+
Default,
|
19
|
+
SAO,
|
20
|
+
Depth,
|
21
|
+
Normal,
|
22
|
+
}
|
23
|
+
|
24
|
+
export interface SAOPassParams {
|
25
|
+
output: OUTPUT
|
26
|
+
saoBias: number
|
27
|
+
saoIntensity: number
|
28
|
+
saoScale: number
|
29
|
+
saoKernelRadius: number
|
30
|
+
saoMinResolution: number
|
31
|
+
saoBlur: boolean
|
32
|
+
saoBlurRadius: number
|
33
|
+
saoBlurStdDev: number
|
34
|
+
saoBlurDepthCutoff: number
|
35
|
+
}
|
36
|
+
|
37
|
+
export class SAOPass extends Pass {
|
38
|
+
constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
|
39
|
+
scene: Scene
|
40
|
+
camera: Camera
|
41
|
+
supportsDepthTextureExtension: boolean
|
42
|
+
supportsNormalTexture: boolean
|
43
|
+
originalClearColor: Color
|
44
|
+
oldClearColor: Color
|
45
|
+
oldClearAlpha: number
|
46
|
+
resolution: Vector2
|
47
|
+
saoRenderTarget: WebGLRenderTarget
|
48
|
+
blurIntermediateRenderTarget: WebGLRenderTarget
|
49
|
+
beautyRenderTarget: WebGLRenderTarget
|
50
|
+
normalRenderTarget: WebGLRenderTarget
|
51
|
+
depthRenderTarget: WebGLRenderTarget
|
52
|
+
depthMaterial: MeshDepthMaterial
|
53
|
+
normalMaterial: MeshNormalMaterial
|
54
|
+
saoMaterial: ShaderMaterial
|
55
|
+
vBlurMaterial: ShaderMaterial
|
56
|
+
hBlurMaterial: ShaderMaterial
|
57
|
+
materialCopy: ShaderMaterial
|
58
|
+
depthCopy: ShaderMaterial
|
59
|
+
fsQuad: FullScreenQuad
|
60
|
+
params: SAOPassParams
|
61
|
+
|
62
|
+
static OUTPUT: typeof OUTPUT
|
63
|
+
|
64
|
+
renderPass(
|
65
|
+
renderer: WebGLRenderer,
|
66
|
+
passMaterial: Material,
|
67
|
+
renderTarget: WebGLRenderTarget,
|
68
|
+
clearColor?: Color | string | number,
|
69
|
+
clearAlpha?: number,
|
70
|
+
): void
|
71
|
+
renderOverride(
|
72
|
+
renderer: WebGLRenderer,
|
73
|
+
overrideMaterial: Material,
|
74
|
+
renderTarget: WebGLRenderTarget,
|
75
|
+
clearColor?: Color | string | number,
|
76
|
+
clearAlpha?: number,
|
77
|
+
): void
|
78
|
+
}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import {
|
1
|
+
import type {
|
2
2
|
Scene,
|
3
3
|
Camera,
|
4
4
|
Material,
|
@@ -11,7 +11,7 @@ import {
|
|
11
11
|
WebGLRenderTarget,
|
12
12
|
} from 'three'
|
13
13
|
|
14
|
-
import { Pass, FullScreenQuad } from './Pass'
|
14
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts'
|
15
15
|
|
16
16
|
export enum OUTPUT {
|
17
17
|
Beauty,
|
@@ -0,0 +1,21 @@
|
|
1
|
+
import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
|
2
|
+
|
3
|
+
import type { Pass } from './Pass.d.cts'
|
4
|
+
|
5
|
+
export class SMAAPass extends Pass {
|
6
|
+
constructor(width: number, height: number)
|
7
|
+
edgesRT: WebGLRenderTarget
|
8
|
+
weightsRT: WebGLRenderTarget
|
9
|
+
areaTexture: Texture
|
10
|
+
searchTexture: Texture
|
11
|
+
uniformsEdges: object
|
12
|
+
materialEdges: ShaderMaterial
|
13
|
+
uniformsWeights: object
|
14
|
+
materialWeights: ShaderMaterial
|
15
|
+
uniformsBlend: object
|
16
|
+
materialBlend: ShaderMaterial
|
17
|
+
fsQuad: object
|
18
|
+
|
19
|
+
getAreaTexture(): string
|
20
|
+
getSearchTexture(): string
|
21
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
|
1
|
+
import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
|
2
2
|
|
3
|
-
import { Pass } from './Pass'
|
3
|
+
import type { Pass } from './Pass.d.ts'
|
4
4
|
|
5
5
|
export class SMAAPass extends Pass {
|
6
6
|
constructor(width: number, height: number)
|