three-stdlib 2.35.6 → 2.35.8

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Files changed (511) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/uv1.d.cts +5 -0
  3. package/animation/AnimationClipCreator.d.cts +12 -0
  4. package/animation/AnimationClipCreator.d.ts +1 -1
  5. package/animation/CCDIKSolver.d.cts +30 -0
  6. package/animation/CCDIKSolver.d.ts +1 -1
  7. package/animation/MMDAnimationHelper.d.cts +93 -0
  8. package/animation/MMDAnimationHelper.d.ts +3 -3
  9. package/animation/MMDPhysics.d.cts +119 -0
  10. package/animation/MMDPhysics.d.ts +1 -1
  11. package/cameras/CinematicCamera.d.cts +34 -0
  12. package/cameras/CinematicCamera.d.ts +2 -2
  13. package/controls/ArcballControls.d.cts +376 -0
  14. package/controls/ArcballControls.d.ts +4 -4
  15. package/controls/DeviceOrientationControls.d.cts +29 -0
  16. package/controls/DeviceOrientationControls.d.ts +4 -4
  17. package/controls/DragControls.d.cts +67 -0
  18. package/controls/DragControls.d.ts +3 -3
  19. package/controls/EventDispatcher.d.cts +41 -0
  20. package/controls/FirstPersonControls.d.cts +49 -0
  21. package/controls/FirstPersonControls.d.ts +2 -2
  22. package/controls/FlyControls.d.cts +39 -0
  23. package/controls/FlyControls.d.ts +3 -3
  24. package/controls/OrbitControls.d.cts +74 -0
  25. package/controls/OrbitControls.d.ts +4 -4
  26. package/controls/PointerLockControls.d.cts +39 -0
  27. package/controls/PointerLockControls.d.ts +3 -3
  28. package/controls/StandardControlsEventMap.d.cts +14 -0
  29. package/controls/TrackballControls.d.cts +97 -0
  30. package/controls/TrackballControls.d.ts +4 -4
  31. package/controls/TransformControls.d.cts +151 -0
  32. package/controls/TransformControls.d.ts +2 -2
  33. package/controls/experimental/CameraControls.d.cts +213 -0
  34. package/controls/experimental/CameraControls.d.ts +3 -3
  35. package/csm/CSM.d.cts +61 -0
  36. package/csm/CSM.d.ts +2 -2
  37. package/csm/CSMFrustum.d.cts +19 -0
  38. package/csm/CSMFrustum.d.ts +1 -1
  39. package/csm/CSMHelper.d.cts +26 -0
  40. package/csm/CSMHelper.d.ts +2 -2
  41. package/csm/CSMShader.d.cts +4 -0
  42. package/curves/CurveExtras.d.cts +68 -0
  43. package/curves/CurveExtras.d.ts +1 -1
  44. package/curves/NURBSCurve.d.cts +11 -0
  45. package/curves/NURBSCurve.d.ts +1 -1
  46. package/curves/NURBSSurface.d.cts +13 -0
  47. package/curves/NURBSSurface.d.ts +1 -1
  48. package/curves/NURBSUtils.d.cts +20 -0
  49. package/curves/NURBSUtils.d.ts +1 -1
  50. package/deprecated/Geometry.d.cts +341 -0
  51. package/deprecated/Geometry.d.ts +1 -1
  52. package/effects/AnaglyphEffect.d.cts +11 -0
  53. package/effects/AnaglyphEffect.d.ts +1 -1
  54. package/effects/AsciiEffect.d.cts +18 -0
  55. package/effects/AsciiEffect.d.ts +1 -1
  56. package/effects/OutlineEffect.d.cts +28 -0
  57. package/effects/OutlineEffect.d.ts +1 -1
  58. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  59. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  60. package/effects/PeppersGhostEffect.d.cts +10 -0
  61. package/effects/PeppersGhostEffect.d.ts +1 -1
  62. package/effects/StereoEffect.d.cts +9 -0
  63. package/effects/StereoEffect.d.ts +1 -1
  64. package/environments/RoomEnvironment.d.cts +6 -0
  65. package/environments/RoomEnvironment.d.ts +2 -2
  66. package/exporters/ColladaExporter.d.cts +50 -0
  67. package/exporters/ColladaExporter.d.ts +2 -2
  68. package/exporters/DRACOExporter.d.cts +36 -0
  69. package/exporters/DRACOExporter.d.ts +2 -2
  70. package/exporters/GLTFExporter.d.cts +114 -0
  71. package/exporters/GLTFExporter.d.ts +1 -1
  72. package/exporters/MMDExporter.d.cts +12 -0
  73. package/exporters/MMDExporter.d.ts +2 -2
  74. package/exporters/OBJExporter.d.cts +18 -0
  75. package/exporters/OBJExporter.d.ts +2 -2
  76. package/exporters/PLYExporter.d.cts +23 -0
  77. package/exporters/PLYExporter.d.ts +2 -2
  78. package/exporters/STLExporter.d.cts +28 -0
  79. package/exporters/STLExporter.d.ts +1 -1
  80. package/exporters/USDZExporter.d.cts +27 -0
  81. package/exporters/USDZExporter.d.ts +2 -2
  82. package/geometries/BoxLineGeometry.d.cts +12 -0
  83. package/geometries/BoxLineGeometry.d.ts +1 -1
  84. package/geometries/ConvexGeometry.d.cts +5 -0
  85. package/geometries/ConvexGeometry.d.ts +1 -1
  86. package/geometries/DecalGeometry.d.cts +10 -0
  87. package/geometries/DecalGeometry.d.ts +1 -1
  88. package/geometries/LightningStrike.d.cts +108 -0
  89. package/geometries/LightningStrike.d.ts +1 -1
  90. package/geometries/ParametricGeometries.d.cts +26 -0
  91. package/geometries/ParametricGeometries.d.ts +2 -2
  92. package/geometries/ParametricGeometry.d.cts +18 -0
  93. package/geometries/ParametricGeometry.d.ts +2 -2
  94. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  95. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  96. package/geometries/TeapotGeometry.d.cts +13 -0
  97. package/geometries/TeapotGeometry.d.ts +1 -1
  98. package/geometries/TextGeometry.d.cts +18 -0
  99. package/geometries/TextGeometry.d.ts +3 -3
  100. package/helpers/LightProbeHelper.d.cts +10 -0
  101. package/helpers/LightProbeHelper.d.ts +1 -1
  102. package/helpers/PositionalAudioHelper.d.cts +13 -0
  103. package/helpers/PositionalAudioHelper.d.ts +1 -1
  104. package/helpers/RaycasterHelper.d.cts +33 -0
  105. package/helpers/RaycasterHelper.d.ts +2 -2
  106. package/helpers/RectAreaLightHelper.d.cts +11 -0
  107. package/helpers/RectAreaLightHelper.d.ts +1 -1
  108. package/helpers/VertexNormalsHelper.d.cts +13 -0
  109. package/helpers/VertexNormalsHelper.d.ts +1 -1
  110. package/helpers/VertexTangentsHelper.d.cts +13 -0
  111. package/helpers/VertexTangentsHelper.d.ts +1 -1
  112. package/index.d.cts +262 -0
  113. package/index.d.ts +262 -262
  114. package/interactive/HTMLMesh.d.cts +6 -0
  115. package/interactive/HTMLMesh.d.ts +1 -1
  116. package/interactive/InteractiveGroup.d.cts +5 -0
  117. package/interactive/InteractiveGroup.d.ts +1 -1
  118. package/interactive/SelectionBox.d.cts +15 -0
  119. package/interactive/SelectionBox.d.ts +1 -1
  120. package/interactive/SelectionHelper.d.cts +17 -0
  121. package/interactive/SelectionHelper.d.ts +2 -2
  122. package/libs/MeshoptDecoder.d.cts +12 -0
  123. package/libs/MeshoptDecoder.d.ts +1 -1
  124. package/libs/MotionControllers.d.cts +176 -0
  125. package/libs/MotionControllers.d.ts +1 -1
  126. package/libs/zstddec.d.cts +8 -0
  127. package/lights/LightProbeGenerator.d.cts +6 -0
  128. package/lights/LightProbeGenerator.d.ts +1 -1
  129. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  130. package/lines/Line2.d.cts +11 -0
  131. package/lines/Line2.d.ts +3 -3
  132. package/lines/LineGeometry.d.cts +10 -0
  133. package/lines/LineGeometry.d.ts +2 -2
  134. package/lines/LineMaterial.d.cts +31 -0
  135. package/lines/LineMaterial.d.ts +1 -1
  136. package/lines/LineSegments2.d.cts +14 -0
  137. package/lines/LineSegments2.d.ts +3 -3
  138. package/lines/LineSegmentsGeometry.d.cts +16 -0
  139. package/lines/LineSegmentsGeometry.d.ts +1 -1
  140. package/lines/Wireframe.d.cts +11 -0
  141. package/lines/Wireframe.d.ts +3 -3
  142. package/lines/WireframeGeometry2.d.cts +8 -0
  143. package/lines/WireframeGeometry2.d.ts +2 -2
  144. package/loaders/3DMLoader.d.cts +17 -0
  145. package/loaders/3DMLoader.d.ts +1 -1
  146. package/loaders/3MFLoader.d.cts +16 -0
  147. package/loaders/3MFLoader.d.ts +1 -1
  148. package/loaders/AMFLoader.d.cts +14 -0
  149. package/loaders/AMFLoader.d.ts +1 -1
  150. package/loaders/AssimpLoader.d.cts +19 -0
  151. package/loaders/AssimpLoader.d.ts +1 -1
  152. package/loaders/BVHLoader.d.cts +21 -0
  153. package/loaders/BVHLoader.d.ts +1 -1
  154. package/loaders/BasisTextureLoader.d.cts +32 -0
  155. package/loaders/BasisTextureLoader.d.ts +1 -1
  156. package/loaders/ColladaLoader.d.cts +20 -0
  157. package/loaders/ColladaLoader.d.ts +1 -1
  158. package/loaders/DDSLoader.d.cts +16 -0
  159. package/loaders/DDSLoader.d.ts +1 -1
  160. package/loaders/DRACOLoader.d.cts +18 -0
  161. package/loaders/DRACOLoader.d.ts +1 -1
  162. package/loaders/EXRLoader.d.cts +18 -0
  163. package/loaders/EXRLoader.d.ts +1 -1
  164. package/loaders/FBXLoader.d.cts +14 -0
  165. package/loaders/FBXLoader.d.ts +1 -1
  166. package/loaders/FontLoader.d.cts +37 -0
  167. package/loaders/FontLoader.d.ts +1 -1
  168. package/loaders/GCodeLoader.d.cts +15 -0
  169. package/loaders/GCodeLoader.d.ts +1 -1
  170. package/loaders/GLTFLoader.d.cts +155 -0
  171. package/loaders/GLTFLoader.d.ts +3 -3
  172. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  173. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  174. package/loaders/KMZLoader.d.cts +16 -0
  175. package/loaders/KMZLoader.d.ts +2 -2
  176. package/loaders/KTX2Loader.d.cts +10 -0
  177. package/loaders/KTX2Loader.d.ts +1 -1
  178. package/loaders/KTXLoader.d.cts +16 -0
  179. package/loaders/KTXLoader.d.ts +1 -1
  180. package/loaders/LDrawLoader.d.cts +26 -0
  181. package/loaders/LDrawLoader.d.ts +1 -1
  182. package/loaders/LUT3dlLoader.d.cts +20 -0
  183. package/loaders/LUT3dlLoader.d.ts +1 -1
  184. package/loaders/LUTCubeLoader.d.cts +23 -0
  185. package/loaders/LUTCubeLoader.d.ts +1 -1
  186. package/loaders/LWOLoader.d.cts +26 -0
  187. package/loaders/LWOLoader.d.ts +1 -1
  188. package/loaders/LottieLoader.d.cts +15 -0
  189. package/loaders/LottieLoader.d.ts +1 -1
  190. package/loaders/MD2Loader.d.cts +14 -0
  191. package/loaders/MD2Loader.d.ts +1 -1
  192. package/loaders/MDDLoader.d.cts +19 -0
  193. package/loaders/MDDLoader.d.ts +1 -1
  194. package/loaders/MMDLoader.d.cts +63 -0
  195. package/loaders/MMDLoader.d.ts +1 -1
  196. package/loaders/MTLLoader.d.cts +100 -0
  197. package/loaders/MTLLoader.d.ts +1 -1
  198. package/loaders/NRRDLoader.d.cts +22 -0
  199. package/loaders/NRRDLoader.d.ts +2 -2
  200. package/loaders/OBJLoader.d.cts +17 -0
  201. package/loaders/OBJLoader.d.ts +2 -2
  202. package/loaders/PCDLoader.d.cts +15 -0
  203. package/loaders/PCDLoader.d.ts +1 -1
  204. package/loaders/PDBLoader.d.cts +22 -0
  205. package/loaders/PDBLoader.d.ts +1 -1
  206. package/loaders/PLYLoader.d.cts +16 -0
  207. package/loaders/PLYLoader.d.ts +1 -1
  208. package/loaders/PRWMLoader.d.cts +16 -0
  209. package/loaders/PRWMLoader.d.ts +1 -1
  210. package/loaders/PVRLoader.d.cts +16 -0
  211. package/loaders/PVRLoader.d.ts +1 -1
  212. package/loaders/RGBELoader.d.cts +20 -0
  213. package/loaders/RGBELoader.d.ts +1 -1
  214. package/loaders/RGBMLoader.d.cts +32 -0
  215. package/loaders/RGBMLoader.d.ts +1 -1
  216. package/loaders/STLLoader.d.cts +14 -0
  217. package/loaders/STLLoader.d.ts +1 -1
  218. package/loaders/SVGLoader.d.cts +63 -0
  219. package/loaders/SVGLoader.d.ts +1 -1
  220. package/loaders/TDSLoader.d.cts +42 -0
  221. package/loaders/TDSLoader.d.ts +1 -1
  222. package/loaders/TGALoader.d.cts +14 -0
  223. package/loaders/TGALoader.d.ts +1 -1
  224. package/loaders/TTFLoader.d.cts +15 -0
  225. package/loaders/TTFLoader.d.ts +1 -1
  226. package/loaders/TiltLoader.d.cts +14 -0
  227. package/loaders/TiltLoader.d.ts +1 -1
  228. package/loaders/VOXLoader.d.cts +29 -0
  229. package/loaders/VOXLoader.d.ts +1 -1
  230. package/loaders/VRMLLoader.d.cts +14 -0
  231. package/loaders/VRMLLoader.d.ts +1 -1
  232. package/loaders/VRMLoader.d.cts +19 -0
  233. package/loaders/VRMLoader.d.ts +3 -3
  234. package/loaders/VTKLoader.d.cts +14 -0
  235. package/loaders/VTKLoader.d.ts +1 -1
  236. package/loaders/XLoader.d.cts +19 -0
  237. package/loaders/XLoader.d.ts +1 -1
  238. package/loaders/XYZLoader.d.cts +14 -0
  239. package/loaders/XYZLoader.d.ts +1 -1
  240. package/math/Capsule.d.cts +27 -0
  241. package/math/Capsule.d.ts +1 -1
  242. package/math/ColorConverter.d.cts +21 -0
  243. package/math/ColorConverter.d.ts +1 -1
  244. package/math/ConvexHull.d.cts +89 -0
  245. package/math/ConvexHull.d.ts +1 -1
  246. package/math/ImprovedNoise.d.cts +4 -0
  247. package/math/Lut.d.cts +27 -0
  248. package/math/Lut.d.ts +1 -1
  249. package/math/MeshSurfaceSampler.d.cts +18 -0
  250. package/math/MeshSurfaceSampler.d.ts +1 -1
  251. package/math/OBB.d.cts +24 -0
  252. package/math/OBB.d.ts +1 -1
  253. package/math/Octree.d.cts +24 -0
  254. package/math/Octree.d.ts +2 -2
  255. package/math/SimplexNoise.d.cts +21 -0
  256. package/misc/ConvexObjectBreaker.d.cts +25 -0
  257. package/misc/ConvexObjectBreaker.d.ts +1 -1
  258. package/misc/GPUComputationRenderer.d.cts +53 -0
  259. package/misc/GPUComputationRenderer.d.ts +1 -1
  260. package/misc/Gyroscope.d.cts +5 -0
  261. package/misc/Gyroscope.d.ts +1 -1
  262. package/misc/MD2Character.d.cts +33 -0
  263. package/misc/MD2Character.d.ts +1 -1
  264. package/misc/MD2CharacterComplex.d.cts +47 -0
  265. package/misc/MD2CharacterComplex.d.ts +1 -1
  266. package/misc/MorphAnimMesh.d.cts +13 -0
  267. package/misc/MorphAnimMesh.d.ts +1 -1
  268. package/misc/MorphBlendMesh.d.cts +21 -0
  269. package/misc/MorphBlendMesh.d.ts +1 -1
  270. package/misc/ProgressiveLightmap.d.cts +60 -0
  271. package/misc/ProgressiveLightmap.d.ts +1 -1
  272. package/misc/RollerCoaster.d.cts +21 -0
  273. package/misc/RollerCoaster.d.ts +1 -1
  274. package/misc/Timer.d.cts +27 -0
  275. package/misc/Timer.d.ts +1 -1
  276. package/misc/TubePainter.d.cts +10 -0
  277. package/misc/TubePainter.d.ts +1 -1
  278. package/misc/Volume.d.cts +37 -0
  279. package/misc/Volume.d.ts +2 -2
  280. package/misc/VolumeSlice.d.cts +28 -0
  281. package/misc/VolumeSlice.d.ts +2 -2
  282. package/misc/WebGL.d.cts +5 -0
  283. package/modifiers/CurveModifier.d.cts +91 -0
  284. package/modifiers/CurveModifier.d.ts +1 -1
  285. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  286. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  287. package/modifiers/SimplifyModifier.d.cts +19 -0
  288. package/modifiers/SimplifyModifier.d.ts +2 -2
  289. package/modifiers/TessellateModifier.d.cts +11 -0
  290. package/modifiers/TessellateModifier.d.ts +2 -2
  291. package/objects/BatchedMesh.d.cts +48 -0
  292. package/objects/BatchedMesh.d.ts +2 -2
  293. package/objects/GroundProjectedEnv.d.cts +12 -0
  294. package/objects/GroundProjectedEnv.d.ts +1 -1
  295. package/objects/Lensflare.cjs +10 -8
  296. package/objects/Lensflare.cjs.map +1 -1
  297. package/objects/Lensflare.d.cts +17 -0
  298. package/objects/Lensflare.d.ts +1 -1
  299. package/objects/Lensflare.js +11 -9
  300. package/objects/Lensflare.js.map +1 -1
  301. package/objects/LightningStorm.d.cts +32 -0
  302. package/objects/LightningStorm.d.ts +2 -2
  303. package/objects/MarchingCubes.d.cts +76 -0
  304. package/objects/MarchingCubes.d.ts +1 -1
  305. package/objects/Reflector.d.cts +23 -0
  306. package/objects/Reflector.d.ts +2 -2
  307. package/objects/ReflectorForSSRPass.d.cts +48 -0
  308. package/objects/ReflectorForSSRPass.d.ts +1 -1
  309. package/objects/ReflectorRTT.d.cts +6 -0
  310. package/objects/ReflectorRTT.d.ts +3 -3
  311. package/objects/Refractor.d.cts +23 -0
  312. package/objects/Refractor.d.ts +2 -2
  313. package/objects/ShadowMesh.d.cts +10 -0
  314. package/objects/ShadowMesh.d.ts +1 -1
  315. package/objects/Sky.d.cts +18 -0
  316. package/objects/Sky.d.ts +2 -2
  317. package/objects/Water.d.cts +22 -0
  318. package/objects/Water.d.ts +1 -1
  319. package/objects/Water2.d.cts +23 -0
  320. package/objects/Water2.d.ts +2 -2
  321. package/package.json +11 -5
  322. package/physics/AmmoPhysics.d.cts +7 -0
  323. package/physics/AmmoPhysics.d.ts +1 -1
  324. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  325. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  326. package/postprocessing/AfterimagePass.d.cts +15 -0
  327. package/postprocessing/AfterimagePass.d.ts +3 -3
  328. package/postprocessing/BloomPass.d.cts +29 -0
  329. package/postprocessing/BloomPass.d.ts +4 -4
  330. package/postprocessing/BokehPass.d.cts +26 -0
  331. package/postprocessing/BokehPass.d.ts +3 -3
  332. package/postprocessing/ClearPass.d.cts +10 -0
  333. package/postprocessing/ClearPass.d.ts +3 -3
  334. package/postprocessing/CubeTexturePass.d.cts +14 -0
  335. package/postprocessing/CubeTexturePass.d.ts +2 -2
  336. package/postprocessing/DotScreenPass.d.cts +11 -0
  337. package/postprocessing/DotScreenPass.d.ts +4 -4
  338. package/postprocessing/EffectComposer.d.cts +28 -0
  339. package/postprocessing/EffectComposer.d.ts +3 -3
  340. package/postprocessing/FilmPass.d.cts +11 -0
  341. package/postprocessing/FilmPass.d.ts +4 -4
  342. package/postprocessing/GlitchPass.d.cts +16 -0
  343. package/postprocessing/GlitchPass.d.ts +4 -4
  344. package/postprocessing/HalftonePass.d.cts +26 -0
  345. package/postprocessing/HalftonePass.d.ts +3 -3
  346. package/postprocessing/LUTPass.d.cts +13 -0
  347. package/postprocessing/LUTPass.d.ts +2 -2
  348. package/postprocessing/MaskPass.d.cts +14 -0
  349. package/postprocessing/MaskPass.d.ts +3 -3
  350. package/postprocessing/OutlinePass.d.cts +53 -0
  351. package/postprocessing/OutlinePass.d.ts +3 -3
  352. package/postprocessing/Pass.d.cts +21 -0
  353. package/postprocessing/Pass.d.ts +2 -2
  354. package/postprocessing/RenderPass.d.cts +14 -0
  355. package/postprocessing/RenderPass.d.ts +3 -3
  356. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  357. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  358. package/postprocessing/SAOPass.d.cts +78 -0
  359. package/postprocessing/SAOPass.d.ts +2 -2
  360. package/postprocessing/SMAAPass.d.cts +21 -0
  361. package/postprocessing/SMAAPass.d.ts +2 -2
  362. package/postprocessing/SSAARenderPass.d.cts +17 -0
  363. package/postprocessing/SSAARenderPass.d.ts +2 -2
  364. package/postprocessing/SSAOPass.d.cts +70 -0
  365. package/postprocessing/SSAOPass.d.ts +2 -2
  366. package/postprocessing/SSRPass.d.cts +123 -0
  367. package/postprocessing/SSRPass.d.ts +3 -3
  368. package/postprocessing/SavePass.d.cts +12 -0
  369. package/postprocessing/SavePass.d.ts +2 -2
  370. package/postprocessing/ShaderPass.d.cts +13 -0
  371. package/postprocessing/ShaderPass.d.ts +4 -4
  372. package/postprocessing/TAARenderPass.d.cts +8 -0
  373. package/postprocessing/TAARenderPass.d.ts +2 -2
  374. package/postprocessing/TexturePass.d.cts +12 -0
  375. package/postprocessing/TexturePass.d.ts +2 -2
  376. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  377. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  378. package/postprocessing/WaterPass.d.cts +35 -0
  379. package/postprocessing/WaterPass.d.ts +3 -3
  380. package/renderers/CSS2DRenderer.d.cts +23 -0
  381. package/renderers/CSS2DRenderer.d.ts +1 -1
  382. package/renderers/CSS3DRenderer.d.cts +26 -0
  383. package/renderers/CSS3DRenderer.d.ts +1 -1
  384. package/renderers/Projector.d.cts +60 -0
  385. package/renderers/Projector.d.ts +1 -1
  386. package/renderers/SVGRenderer.d.cts +25 -0
  387. package/renderers/SVGRenderer.d.ts +1 -1
  388. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  389. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  390. package/shaders/AfterimageShader.d.cts +15 -0
  391. package/shaders/AfterimageShader.d.ts +1 -1
  392. package/shaders/BasicShader.d.cts +8 -0
  393. package/shaders/BasicShader.d.ts +1 -1
  394. package/shaders/BleachBypassShader.d.cts +14 -0
  395. package/shaders/BleachBypassShader.d.ts +1 -1
  396. package/shaders/BlendShader.d.cts +21 -0
  397. package/shaders/BokehShader.d.cts +24 -0
  398. package/shaders/BokehShader.d.ts +1 -1
  399. package/shaders/BokehShader2.d.cts +50 -0
  400. package/shaders/BokehShader2.d.ts +1 -1
  401. package/shaders/BrightnessContrastShader.d.cts +21 -0
  402. package/shaders/ColorCorrectionShader.d.cts +22 -0
  403. package/shaders/ColorCorrectionShader.d.ts +1 -1
  404. package/shaders/ColorifyShader.d.cts +16 -0
  405. package/shaders/ColorifyShader.d.ts +1 -1
  406. package/shaders/ConvolutionShader.d.cts +21 -0
  407. package/shaders/ConvolutionShader.d.ts +2 -2
  408. package/shaders/CopyShader.d.cts +12 -0
  409. package/shaders/CopyShader.d.ts +1 -1
  410. package/shaders/DOFMipMapShader.d.cts +23 -0
  411. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  412. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  413. package/shaders/DigitalGlitch.d.cts +39 -0
  414. package/shaders/DotScreenShader.d.cts +27 -0
  415. package/shaders/DotScreenShader.d.ts +1 -1
  416. package/shaders/FXAAShader.d.cts +19 -0
  417. package/shaders/FXAAShader.d.ts +1 -1
  418. package/shaders/FilmShader.d.cts +43 -0
  419. package/shaders/FocusShader.d.cts +26 -0
  420. package/shaders/FreiChenShader.d.cts +19 -0
  421. package/shaders/FreiChenShader.d.ts +1 -1
  422. package/shaders/FresnelShader.d.cts +24 -0
  423. package/shaders/GammaCorrectionShader.d.cts +12 -0
  424. package/shaders/GammaCorrectionShader.d.ts +1 -1
  425. package/shaders/GodRaysShader.d.cts +97 -0
  426. package/shaders/GodRaysShader.d.ts +1 -1
  427. package/shaders/HalftoneShader.d.cts +51 -0
  428. package/shaders/HorizontalBlurShader.d.cts +18 -0
  429. package/shaders/HorizontalBlurShader.d.ts +1 -1
  430. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  431. package/shaders/HueSaturationShader.d.cts +21 -0
  432. package/shaders/KaleidoShader.d.cts +24 -0
  433. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  434. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  435. package/shaders/LuminosityShader.d.cts +13 -0
  436. package/shaders/MirrorShader.d.cts +18 -0
  437. package/shaders/NormalMapShader.d.cts +23 -0
  438. package/shaders/NormalMapShader.d.ts +1 -1
  439. package/shaders/ParallaxShader.d.cts +28 -0
  440. package/shaders/PixelShader.d.cts +18 -0
  441. package/shaders/RGBShiftShader.d.cts +24 -0
  442. package/shaders/SAOShader.d.cts +25 -0
  443. package/shaders/SAOShader.d.ts +2 -2
  444. package/shaders/SMAAShader.d.cts +60 -0
  445. package/shaders/SMAAShader.d.ts +1 -1
  446. package/shaders/SSAOShader.d.cts +86 -0
  447. package/shaders/SSAOShader.d.ts +1 -1
  448. package/shaders/SSRShader.d.cts +94 -0
  449. package/shaders/SSRShader.d.ts +1 -1
  450. package/shaders/SepiaShader.d.cts +17 -0
  451. package/shaders/SobelOperatorShader.d.cts +19 -0
  452. package/shaders/SobelOperatorShader.d.ts +1 -1
  453. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  454. package/shaders/TechnicolorShader.d.cts +15 -0
  455. package/shaders/ToneMapShader.d.cts +27 -0
  456. package/shaders/ToonShader.d.cts +108 -0
  457. package/shaders/ToonShader.d.ts +1 -1
  458. package/shaders/TriangleBlurShader.d.cts +22 -0
  459. package/shaders/TriangleBlurShader.d.ts +1 -1
  460. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  461. package/shaders/VerticalBlurShader.d.cts +18 -0
  462. package/shaders/VerticalBlurShader.d.ts +1 -1
  463. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  464. package/shaders/VignetteShader.d.cts +20 -0
  465. package/shaders/VolumeShader.d.cts +30 -0
  466. package/shaders/VolumeShader.d.ts +1 -1
  467. package/shaders/WaterRefractionShader.d.cts +21 -0
  468. package/shaders/types.d.cts +13 -0
  469. package/textures/FlakesTexture.d.cts +4 -0
  470. package/textures/FlakesTexture.d.ts +1 -1
  471. package/types/helpers.d.cts +1 -0
  472. package/types/shared.d.cts +9 -0
  473. package/types/utils.d.cts +3 -0
  474. package/utils/BufferGeometryUtils.d.cts +63 -0
  475. package/utils/BufferGeometryUtils.d.ts +1 -1
  476. package/utils/GeometryCompressionUtils.d.cts +7 -0
  477. package/utils/GeometryCompressionUtils.d.ts +1 -1
  478. package/utils/GeometryUtils.d.cts +6 -0
  479. package/utils/GeometryUtils.d.ts +1 -1
  480. package/utils/LDrawUtils.d.cts +5 -0
  481. package/utils/LDrawUtils.d.ts +1 -1
  482. package/utils/RoughnessMipmapper.d.cts +8 -0
  483. package/utils/RoughnessMipmapper.d.ts +1 -1
  484. package/utils/SceneUtils.d.cts +9 -0
  485. package/utils/SceneUtils.d.ts +2 -2
  486. package/utils/ShadowMapViewer.d.cts +24 -0
  487. package/utils/ShadowMapViewer.d.ts +1 -1
  488. package/utils/SkeletonUtils.d.cts +14 -0
  489. package/utils/SkeletonUtils.d.ts +1 -1
  490. package/utils/UVsDebug.d.cts +3 -0
  491. package/utils/UVsDebug.d.ts +1 -1
  492. package/webxr/ARButton.d.cts +6 -0
  493. package/webxr/ARButton.d.ts +2 -2
  494. package/webxr/OculusHandModel.d.cts +23 -0
  495. package/webxr/OculusHandModel.d.ts +3 -3
  496. package/webxr/OculusHandPointerModel.d.cts +65 -0
  497. package/webxr/OculusHandPointerModel.d.ts +1 -1
  498. package/webxr/Text2D.d.cts +3 -0
  499. package/webxr/Text2D.d.ts +1 -1
  500. package/webxr/VRButton.d.cts +11 -0
  501. package/webxr/VRButton.d.ts +2 -2
  502. package/webxr/XRControllerModelFactory.d.cts +23 -0
  503. package/webxr/XRControllerModelFactory.d.ts +4 -4
  504. package/webxr/XREstimatedLight.d.cts +33 -0
  505. package/webxr/XREstimatedLight.d.ts +1 -1
  506. package/webxr/XRHandMeshModel.d.cts +9 -0
  507. package/webxr/XRHandMeshModel.d.ts +2 -2
  508. package/webxr/XRHandModelFactory.d.cts +25 -0
  509. package/webxr/XRHandModelFactory.d.ts +3 -3
  510. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  511. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { ConvolutionShader } from '../shaders/ConvolutionShader';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.ts';
4
4
  declare class BloomPass extends Pass {
5
5
  renderTargetX: WebGLRenderTarget;
6
6
  renderTargetY: WebGLRenderTarget;
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
26
  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export { BloomPass };
29
+ export { type BloomPass };
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Depth-of-field post-process with bokeh shader
3
+ */
4
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
5
+ import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
+ type BokehPassParams = {
7
+ focus?: number;
8
+ aspect?: number;
9
+ aperture?: number;
10
+ maxblur?: number;
11
+ width?: number;
12
+ height?: number;
13
+ };
14
+ declare class BokehPass extends Pass {
15
+ scene: Scene;
16
+ camera: PerspectiveCamera;
17
+ renderTargetDepth: WebGLRenderTarget;
18
+ materialDepth: MeshDepthMaterial;
19
+ materialBokeh: ShaderMaterial;
20
+ fsQuad: FullScreenQuad;
21
+ private _oldClearColor;
22
+ uniforms: any;
23
+ constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
+ }
26
+ export { type BokehPass };
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * Depth-of-field post-process with bokeh shader
3
3
  */
4
- import { Pass, FullScreenQuad } from './Pass';
5
- import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
4
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
5
+ import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
6
  type BokehPassParams = {
7
7
  focus?: number;
8
8
  aspect?: number;
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { BokehPass };
26
+ export { type BokehPass };
@@ -0,0 +1,10 @@
1
+ import type { Pass } from './Pass.d.cts';
2
+ import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ declare class ClearPass extends Pass {
4
+ clearColor: Color | string | number;
5
+ clearAlpha: number;
6
+ private _oldClearColor;
7
+ constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
+ }
10
+ export { type ClearPass };
@@ -1,5 +1,5 @@
1
- import { Pass } from './Pass';
2
- import { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import type { Pass } from './Pass.d.ts';
2
+ import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  declare class ClearPass extends Pass {
4
4
  clearColor: Color | string | number;
5
5
  clearAlpha: number;
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export { ClearPass };
10
+ export { type ClearPass };
@@ -0,0 +1,14 @@
1
+ import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class CubeTexturePass extends Pass {
6
+ constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
7
+ camera: PerspectiveCamera
8
+ cubeShader: object
9
+ cubeMesh: Mesh
10
+ envMap: CubeTexture
11
+ opacity: number
12
+ cubeScene: Scene
13
+ cubeCamera: PerspectiveCamera
14
+ }
@@ -1,6 +1,6 @@
1
- import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
1
+ import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class CubeTexturePass extends Pass {
6
6
  constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
@@ -0,0 +1,11 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
4
+ declare class DotScreenPass extends Pass {
5
+ material: ShaderMaterial;
6
+ fsQuad: FullScreenQuad;
7
+ uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
8
+ constructor(center?: Vector2, angle?: number, scale?: number);
9
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
+ }
11
+ export { type DotScreenPass };
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { DotScreenShader } from '../shaders/DotScreenShader';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { DotScreenShader } from '../shaders/DotScreenShader.d.ts';
4
4
  declare class DotScreenPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export { DotScreenPass };
11
+ export { type DotScreenPass };
@@ -0,0 +1,28 @@
1
+ import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass } from './Pass.d.cts';
3
+ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
+ renderer: WebGLRenderer;
5
+ private _pixelRatio;
6
+ private _width;
7
+ private _height;
8
+ renderTarget1: WebGLRenderTarget;
9
+ renderTarget2: WebGLRenderTarget;
10
+ writeBuffer: WebGLRenderTarget;
11
+ readBuffer: WebGLRenderTarget;
12
+ renderToScreen: boolean;
13
+ passes: Pass[];
14
+ copyPass: Pass;
15
+ clock: Clock;
16
+ constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
17
+ swapBuffers(): void;
18
+ addPass(pass: Pass): void;
19
+ insertPass(pass: Pass, index: number): void;
20
+ removePass(pass: Pass): void;
21
+ isLastEnabledPass(passIndex: number): boolean;
22
+ render(deltaTime?: number): void;
23
+ reset(renderTarget: WebGLRenderTarget): void;
24
+ setSize(width: number, height: number): void;
25
+ setPixelRatio(pixelRatio: number): void;
26
+ dispose(): void;
27
+ }
28
+ export { type EffectComposer };
@@ -1,5 +1,5 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass } from './Pass';
1
+ import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass } from './Pass.d.ts';
3
3
  declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
4
  renderer: WebGLRenderer;
5
5
  private _pixelRatio;
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { EffectComposer };
28
+ export { type EffectComposer };
@@ -0,0 +1,11 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { FilmShader } from '../shaders/FilmShader.d.cts';
4
+ declare class FilmPass extends Pass {
5
+ material: ShaderMaterial;
6
+ fsQuad: FullScreenQuad;
7
+ uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
8
+ constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
+ }
11
+ export { type FilmPass };
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { FilmShader } from '../shaders/FilmShader';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { FilmShader } from '../shaders/FilmShader.d.ts';
4
4
  declare class FilmPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export { FilmPass };
11
+ export { type FilmPass };
@@ -0,0 +1,16 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
+ import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.cts';
4
+ declare class GlitchPass extends Pass {
5
+ material: ShaderMaterial;
6
+ fsQuad: FullScreenQuad;
7
+ goWild: boolean;
8
+ curF: number;
9
+ randX: number;
10
+ uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
11
+ constructor(dt_size?: number);
12
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
+ generateTrigger(): void;
14
+ generateHeightmap(dt_size: number): DataTexture;
15
+ }
16
+ export { type GlitchPass };
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
- import { DigitalGlitch } from '../shaders/DigitalGlitch';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
+ import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.ts';
4
4
  declare class GlitchPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { GlitchPass };
16
+ export { type GlitchPass };
@@ -0,0 +1,26 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ type HalftonePassParams = {
4
+ shape?: number;
5
+ radius?: number;
6
+ rotateR?: number;
7
+ rotateB?: number;
8
+ rotateG?: number;
9
+ scatter?: number;
10
+ blending?: number;
11
+ blendingMode?: number;
12
+ greyscale?: number;
13
+ disable?: number;
14
+ };
15
+ /**
16
+ * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
17
+ */
18
+ declare class HalftonePass extends Pass {
19
+ material: ShaderMaterial;
20
+ fsQuad: FullScreenQuad;
21
+ uniforms: any;
22
+ constructor(width: number, height: number, params: HalftonePassParams);
23
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
+ setSize(width: number, height: number): void;
25
+ }
26
+ export { type HalftonePass };
@@ -1,5 +1,5 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  type HalftonePassParams = {
4
4
  shape?: number;
5
5
  radius?: number;
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export { HalftonePass };
26
+ export { type HalftonePass };
@@ -0,0 +1,13 @@
1
+ import type { DataTexture, Texture } from 'three'
2
+ import type { ShaderPass } from './ShaderPass.d.cts'
3
+
4
+ export interface LUTPassParameters {
5
+ lut?: DataTexture | Texture // Data3DTexture
6
+ intensity?: number
7
+ }
8
+
9
+ export class LUTPass extends ShaderPass {
10
+ lut?: DataTexture | Texture // Data3DTexture
11
+ intensity?: number
12
+ constructor(params: LUTPassParameters)
13
+ }
@@ -1,5 +1,5 @@
1
- import { DataTexture, Texture } from 'three'
2
- import { ShaderPass } from './ShaderPass'
1
+ import type { DataTexture, Texture } from 'three'
2
+ import type { ShaderPass } from './ShaderPass.d.ts'
3
3
 
4
4
  export interface LUTPassParameters {
5
5
  lut?: DataTexture | Texture // Data3DTexture
@@ -0,0 +1,14 @@
1
+ import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass } from './Pass.d.cts';
3
+ declare class MaskPass extends Pass {
4
+ scene: Scene;
5
+ camera: Camera;
6
+ inverse: boolean;
7
+ constructor(scene: Scene, camera: Camera);
8
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
+ }
10
+ declare class ClearMaskPass extends Pass {
11
+ constructor();
12
+ render(renderer: WebGLRenderer): void;
13
+ }
14
+ export { type MaskPass, ClearMaskPass };
@@ -1,5 +1,5 @@
1
- import { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass } from './Pass';
1
+ import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass } from './Pass.d.ts';
3
3
  declare class MaskPass extends Pass {
4
4
  scene: Scene;
5
5
  camera: Camera;
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { MaskPass, ClearMaskPass };
14
+ export { type MaskPass, ClearMaskPass };
@@ -0,0 +1,53 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ declare class OutlinePass extends Pass {
4
+ renderScene: Scene;
5
+ renderCamera: Camera;
6
+ selectedObjects: Object3D[];
7
+ visibleEdgeColor: Color;
8
+ hiddenEdgeColor: Color;
9
+ edgeGlow: number;
10
+ usePatternTexture: boolean;
11
+ edgeThickness: number;
12
+ edgeStrength: number;
13
+ downSampleRatio: number;
14
+ pulsePeriod: number;
15
+ resolution: Vector2;
16
+ renderTargetMaskBuffer: WebGLRenderTarget;
17
+ depthMaterial: MeshDepthMaterial;
18
+ prepareMaskMaterial: ShaderMaterial;
19
+ renderTargetDepthBuffer: WebGLRenderTarget;
20
+ renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
21
+ renderTargetBlurBuffer1: WebGLRenderTarget;
22
+ renderTargetBlurBuffer2: WebGLRenderTarget;
23
+ edgeDetectionMaterial: ShaderMaterial;
24
+ renderTargetEdgeBuffer1: WebGLRenderTarget;
25
+ renderTargetEdgeBuffer2: WebGLRenderTarget;
26
+ separableBlurMaterial1: ShaderMaterial;
27
+ separableBlurMaterial2: ShaderMaterial;
28
+ overlayMaterial: ShaderMaterial;
29
+ materialCopy: ShaderMaterial;
30
+ oldClearAlpha: number;
31
+ fsQuad: FullScreenQuad;
32
+ tempPulseColor1: Color;
33
+ tempPulseColor2: Color;
34
+ textureMatrix: Matrix4;
35
+ patternTexture?: Texture;
36
+ private _visibilityCache;
37
+ private _oldClearColor;
38
+ copyUniforms: any;
39
+ BlurDirectionX: Vector2;
40
+ BlurDirectionY: Vector2;
41
+ constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
42
+ dispose(): void;
43
+ setSize(width: number, height: number): void;
44
+ changeVisibilityOfSelectedObjects(bVisible: boolean): void;
45
+ changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
46
+ updateTextureMatrix(): void;
47
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
48
+ getPrepareMaskMaterial(): ShaderMaterial;
49
+ getEdgeDetectionMaterial(): ShaderMaterial;
50
+ getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
+ getOverlayMaterial(): ShaderMaterial;
52
+ }
53
+ export { type OutlinePass };
@@ -1,5 +1,5 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  declare class OutlinePass extends Pass {
4
4
  renderScene: Scene;
5
5
  renderCamera: Camera;
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { OutlinePass };
53
+ export { type OutlinePass };
@@ -0,0 +1,21 @@
1
+ import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ declare class Pass {
3
+ enabled: boolean;
4
+ needsSwap: boolean;
5
+ clear: boolean;
6
+ renderToScreen: boolean;
7
+ setSize(width: number, height: number): void;
8
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
9
+ dispose(): void;
10
+ }
11
+ declare class FullScreenQuad<TMaterial extends Material = Material> {
12
+ camera: OrthographicCamera;
13
+ geometry: PlaneGeometry;
14
+ private mesh;
15
+ constructor(material: TMaterial);
16
+ get material(): TMaterial;
17
+ set material(value: TMaterial);
18
+ dispose(): void;
19
+ render(renderer: WebGLRenderer): void;
20
+ }
21
+ export { type Pass, FullScreenQuad };
@@ -1,4 +1,4 @@
1
- import { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
2
2
  declare class Pass {
3
3
  enabled: boolean;
4
4
  needsSwap: boolean;
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { Pass, FullScreenQuad };
21
+ export { type Pass, FullScreenQuad };
@@ -0,0 +1,14 @@
1
+ import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
+ import type { Pass } from './Pass.d.cts';
3
+ declare class RenderPass extends Pass {
4
+ scene: Scene;
5
+ camera: Camera;
6
+ overrideMaterial: Material | undefined;
7
+ clearColor: Color | undefined;
8
+ clearAlpha: number;
9
+ clearDepth: boolean;
10
+ private _oldClearColor;
11
+ constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
+ }
14
+ export { type RenderPass };
@@ -1,5 +1,5 @@
1
- import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
- import { Pass } from './Pass';
1
+ import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
+ import type { Pass } from './Pass.d.ts';
3
3
  declare class RenderPass extends Pass {
4
4
  scene: Scene;
5
5
  camera: Camera;
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { RenderPass };
14
+ export { type RenderPass };
@@ -0,0 +1,34 @@
1
+ import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
+
5
+ export interface RenderPixelatedPassParameters {
6
+ normalEdgeStrength?: number
7
+ depthEdgeStrength?: number
8
+ }
9
+
10
+ export class RenderPixelatedPass extends Pass {
11
+ constructor(
12
+ resolution: Vector2,
13
+ pixelSize: number,
14
+ scene: Scene,
15
+ camera: Camera,
16
+ options?: RenderPixelatedPassParameters,
17
+ )
18
+ pixelSize: number
19
+ resolution: Vector2
20
+ renderResolution: Vector2
21
+
22
+ pixelatedMaterial: ShaderMaterial
23
+ normalMaterial: MeshNormalMaterial
24
+
25
+ fsQuad: FullScreenQuad
26
+ scene: Scene
27
+ camera: Camera
28
+
29
+ normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
30
+ depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
31
+
32
+ rgbRenderTarget: WebGLRenderTarget
33
+ normalRenderTarget: WebGLRenderTarget
34
+ }
@@ -1,6 +1,6 @@
1
- import { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
1
+ import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass, FullScreenQuad } from './Pass'
3
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
4
4
 
5
5
  export interface RenderPixelatedPassParameters {
6
6
  normalEdgeStrength?: number
@@ -0,0 +1,78 @@
1
+ import type {
2
+ Scene,
3
+ Camera,
4
+ Material,
5
+ MeshDepthMaterial,
6
+ MeshNormalMaterial,
7
+ ShaderMaterial,
8
+ Color,
9
+ Vector2,
10
+ WebGLRenderer,
11
+ WebGLRenderTarget,
12
+ } from 'three'
13
+
14
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
+
16
+ export enum OUTPUT {
17
+ Beauty,
18
+ Default,
19
+ SAO,
20
+ Depth,
21
+ Normal,
22
+ }
23
+
24
+ export interface SAOPassParams {
25
+ output: OUTPUT
26
+ saoBias: number
27
+ saoIntensity: number
28
+ saoScale: number
29
+ saoKernelRadius: number
30
+ saoMinResolution: number
31
+ saoBlur: boolean
32
+ saoBlurRadius: number
33
+ saoBlurStdDev: number
34
+ saoBlurDepthCutoff: number
35
+ }
36
+
37
+ export class SAOPass extends Pass {
38
+ constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
39
+ scene: Scene
40
+ camera: Camera
41
+ supportsDepthTextureExtension: boolean
42
+ supportsNormalTexture: boolean
43
+ originalClearColor: Color
44
+ oldClearColor: Color
45
+ oldClearAlpha: number
46
+ resolution: Vector2
47
+ saoRenderTarget: WebGLRenderTarget
48
+ blurIntermediateRenderTarget: WebGLRenderTarget
49
+ beautyRenderTarget: WebGLRenderTarget
50
+ normalRenderTarget: WebGLRenderTarget
51
+ depthRenderTarget: WebGLRenderTarget
52
+ depthMaterial: MeshDepthMaterial
53
+ normalMaterial: MeshNormalMaterial
54
+ saoMaterial: ShaderMaterial
55
+ vBlurMaterial: ShaderMaterial
56
+ hBlurMaterial: ShaderMaterial
57
+ materialCopy: ShaderMaterial
58
+ depthCopy: ShaderMaterial
59
+ fsQuad: FullScreenQuad
60
+ params: SAOPassParams
61
+
62
+ static OUTPUT: typeof OUTPUT
63
+
64
+ renderPass(
65
+ renderer: WebGLRenderer,
66
+ passMaterial: Material,
67
+ renderTarget: WebGLRenderTarget,
68
+ clearColor?: Color | string | number,
69
+ clearAlpha?: number,
70
+ ): void
71
+ renderOverride(
72
+ renderer: WebGLRenderer,
73
+ overrideMaterial: Material,
74
+ renderTarget: WebGLRenderTarget,
75
+ clearColor?: Color | string | number,
76
+ clearAlpha?: number,
77
+ ): void
78
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Scene,
3
3
  Camera,
4
4
  Material,
@@ -11,7 +11,7 @@ import {
11
11
  WebGLRenderTarget,
12
12
  } from 'three'
13
13
 
14
- import { Pass, FullScreenQuad } from './Pass'
14
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
15
15
 
16
16
  export enum OUTPUT {
17
17
  Beauty,
@@ -0,0 +1,21 @@
1
+ import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class SMAAPass extends Pass {
6
+ constructor(width: number, height: number)
7
+ edgesRT: WebGLRenderTarget
8
+ weightsRT: WebGLRenderTarget
9
+ areaTexture: Texture
10
+ searchTexture: Texture
11
+ uniformsEdges: object
12
+ materialEdges: ShaderMaterial
13
+ uniformsWeights: object
14
+ materialWeights: ShaderMaterial
15
+ uniformsBlend: object
16
+ materialBlend: ShaderMaterial
17
+ fsQuad: object
18
+
19
+ getAreaTexture(): string
20
+ getSearchTexture(): string
21
+ }
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
1
+ import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class SMAAPass extends Pass {
6
6
  constructor(width: number, height: number)