three-stdlib 2.35.6 → 2.35.8

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Files changed (511) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/uv1.d.cts +5 -0
  3. package/animation/AnimationClipCreator.d.cts +12 -0
  4. package/animation/AnimationClipCreator.d.ts +1 -1
  5. package/animation/CCDIKSolver.d.cts +30 -0
  6. package/animation/CCDIKSolver.d.ts +1 -1
  7. package/animation/MMDAnimationHelper.d.cts +93 -0
  8. package/animation/MMDAnimationHelper.d.ts +3 -3
  9. package/animation/MMDPhysics.d.cts +119 -0
  10. package/animation/MMDPhysics.d.ts +1 -1
  11. package/cameras/CinematicCamera.d.cts +34 -0
  12. package/cameras/CinematicCamera.d.ts +2 -2
  13. package/controls/ArcballControls.d.cts +376 -0
  14. package/controls/ArcballControls.d.ts +4 -4
  15. package/controls/DeviceOrientationControls.d.cts +29 -0
  16. package/controls/DeviceOrientationControls.d.ts +4 -4
  17. package/controls/DragControls.d.cts +67 -0
  18. package/controls/DragControls.d.ts +3 -3
  19. package/controls/EventDispatcher.d.cts +41 -0
  20. package/controls/FirstPersonControls.d.cts +49 -0
  21. package/controls/FirstPersonControls.d.ts +2 -2
  22. package/controls/FlyControls.d.cts +39 -0
  23. package/controls/FlyControls.d.ts +3 -3
  24. package/controls/OrbitControls.d.cts +74 -0
  25. package/controls/OrbitControls.d.ts +4 -4
  26. package/controls/PointerLockControls.d.cts +39 -0
  27. package/controls/PointerLockControls.d.ts +3 -3
  28. package/controls/StandardControlsEventMap.d.cts +14 -0
  29. package/controls/TrackballControls.d.cts +97 -0
  30. package/controls/TrackballControls.d.ts +4 -4
  31. package/controls/TransformControls.d.cts +151 -0
  32. package/controls/TransformControls.d.ts +2 -2
  33. package/controls/experimental/CameraControls.d.cts +213 -0
  34. package/controls/experimental/CameraControls.d.ts +3 -3
  35. package/csm/CSM.d.cts +61 -0
  36. package/csm/CSM.d.ts +2 -2
  37. package/csm/CSMFrustum.d.cts +19 -0
  38. package/csm/CSMFrustum.d.ts +1 -1
  39. package/csm/CSMHelper.d.cts +26 -0
  40. package/csm/CSMHelper.d.ts +2 -2
  41. package/csm/CSMShader.d.cts +4 -0
  42. package/curves/CurveExtras.d.cts +68 -0
  43. package/curves/CurveExtras.d.ts +1 -1
  44. package/curves/NURBSCurve.d.cts +11 -0
  45. package/curves/NURBSCurve.d.ts +1 -1
  46. package/curves/NURBSSurface.d.cts +13 -0
  47. package/curves/NURBSSurface.d.ts +1 -1
  48. package/curves/NURBSUtils.d.cts +20 -0
  49. package/curves/NURBSUtils.d.ts +1 -1
  50. package/deprecated/Geometry.d.cts +341 -0
  51. package/deprecated/Geometry.d.ts +1 -1
  52. package/effects/AnaglyphEffect.d.cts +11 -0
  53. package/effects/AnaglyphEffect.d.ts +1 -1
  54. package/effects/AsciiEffect.d.cts +18 -0
  55. package/effects/AsciiEffect.d.ts +1 -1
  56. package/effects/OutlineEffect.d.cts +28 -0
  57. package/effects/OutlineEffect.d.ts +1 -1
  58. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  59. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  60. package/effects/PeppersGhostEffect.d.cts +10 -0
  61. package/effects/PeppersGhostEffect.d.ts +1 -1
  62. package/effects/StereoEffect.d.cts +9 -0
  63. package/effects/StereoEffect.d.ts +1 -1
  64. package/environments/RoomEnvironment.d.cts +6 -0
  65. package/environments/RoomEnvironment.d.ts +2 -2
  66. package/exporters/ColladaExporter.d.cts +50 -0
  67. package/exporters/ColladaExporter.d.ts +2 -2
  68. package/exporters/DRACOExporter.d.cts +36 -0
  69. package/exporters/DRACOExporter.d.ts +2 -2
  70. package/exporters/GLTFExporter.d.cts +114 -0
  71. package/exporters/GLTFExporter.d.ts +1 -1
  72. package/exporters/MMDExporter.d.cts +12 -0
  73. package/exporters/MMDExporter.d.ts +2 -2
  74. package/exporters/OBJExporter.d.cts +18 -0
  75. package/exporters/OBJExporter.d.ts +2 -2
  76. package/exporters/PLYExporter.d.cts +23 -0
  77. package/exporters/PLYExporter.d.ts +2 -2
  78. package/exporters/STLExporter.d.cts +28 -0
  79. package/exporters/STLExporter.d.ts +1 -1
  80. package/exporters/USDZExporter.d.cts +27 -0
  81. package/exporters/USDZExporter.d.ts +2 -2
  82. package/geometries/BoxLineGeometry.d.cts +12 -0
  83. package/geometries/BoxLineGeometry.d.ts +1 -1
  84. package/geometries/ConvexGeometry.d.cts +5 -0
  85. package/geometries/ConvexGeometry.d.ts +1 -1
  86. package/geometries/DecalGeometry.d.cts +10 -0
  87. package/geometries/DecalGeometry.d.ts +1 -1
  88. package/geometries/LightningStrike.d.cts +108 -0
  89. package/geometries/LightningStrike.d.ts +1 -1
  90. package/geometries/ParametricGeometries.d.cts +26 -0
  91. package/geometries/ParametricGeometries.d.ts +2 -2
  92. package/geometries/ParametricGeometry.d.cts +18 -0
  93. package/geometries/ParametricGeometry.d.ts +2 -2
  94. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  95. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  96. package/geometries/TeapotGeometry.d.cts +13 -0
  97. package/geometries/TeapotGeometry.d.ts +1 -1
  98. package/geometries/TextGeometry.d.cts +18 -0
  99. package/geometries/TextGeometry.d.ts +3 -3
  100. package/helpers/LightProbeHelper.d.cts +10 -0
  101. package/helpers/LightProbeHelper.d.ts +1 -1
  102. package/helpers/PositionalAudioHelper.d.cts +13 -0
  103. package/helpers/PositionalAudioHelper.d.ts +1 -1
  104. package/helpers/RaycasterHelper.d.cts +33 -0
  105. package/helpers/RaycasterHelper.d.ts +2 -2
  106. package/helpers/RectAreaLightHelper.d.cts +11 -0
  107. package/helpers/RectAreaLightHelper.d.ts +1 -1
  108. package/helpers/VertexNormalsHelper.d.cts +13 -0
  109. package/helpers/VertexNormalsHelper.d.ts +1 -1
  110. package/helpers/VertexTangentsHelper.d.cts +13 -0
  111. package/helpers/VertexTangentsHelper.d.ts +1 -1
  112. package/index.d.cts +262 -0
  113. package/index.d.ts +262 -262
  114. package/interactive/HTMLMesh.d.cts +6 -0
  115. package/interactive/HTMLMesh.d.ts +1 -1
  116. package/interactive/InteractiveGroup.d.cts +5 -0
  117. package/interactive/InteractiveGroup.d.ts +1 -1
  118. package/interactive/SelectionBox.d.cts +15 -0
  119. package/interactive/SelectionBox.d.ts +1 -1
  120. package/interactive/SelectionHelper.d.cts +17 -0
  121. package/interactive/SelectionHelper.d.ts +2 -2
  122. package/libs/MeshoptDecoder.d.cts +12 -0
  123. package/libs/MeshoptDecoder.d.ts +1 -1
  124. package/libs/MotionControllers.d.cts +176 -0
  125. package/libs/MotionControllers.d.ts +1 -1
  126. package/libs/zstddec.d.cts +8 -0
  127. package/lights/LightProbeGenerator.d.cts +6 -0
  128. package/lights/LightProbeGenerator.d.ts +1 -1
  129. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  130. package/lines/Line2.d.cts +11 -0
  131. package/lines/Line2.d.ts +3 -3
  132. package/lines/LineGeometry.d.cts +10 -0
  133. package/lines/LineGeometry.d.ts +2 -2
  134. package/lines/LineMaterial.d.cts +31 -0
  135. package/lines/LineMaterial.d.ts +1 -1
  136. package/lines/LineSegments2.d.cts +14 -0
  137. package/lines/LineSegments2.d.ts +3 -3
  138. package/lines/LineSegmentsGeometry.d.cts +16 -0
  139. package/lines/LineSegmentsGeometry.d.ts +1 -1
  140. package/lines/Wireframe.d.cts +11 -0
  141. package/lines/Wireframe.d.ts +3 -3
  142. package/lines/WireframeGeometry2.d.cts +8 -0
  143. package/lines/WireframeGeometry2.d.ts +2 -2
  144. package/loaders/3DMLoader.d.cts +17 -0
  145. package/loaders/3DMLoader.d.ts +1 -1
  146. package/loaders/3MFLoader.d.cts +16 -0
  147. package/loaders/3MFLoader.d.ts +1 -1
  148. package/loaders/AMFLoader.d.cts +14 -0
  149. package/loaders/AMFLoader.d.ts +1 -1
  150. package/loaders/AssimpLoader.d.cts +19 -0
  151. package/loaders/AssimpLoader.d.ts +1 -1
  152. package/loaders/BVHLoader.d.cts +21 -0
  153. package/loaders/BVHLoader.d.ts +1 -1
  154. package/loaders/BasisTextureLoader.d.cts +32 -0
  155. package/loaders/BasisTextureLoader.d.ts +1 -1
  156. package/loaders/ColladaLoader.d.cts +20 -0
  157. package/loaders/ColladaLoader.d.ts +1 -1
  158. package/loaders/DDSLoader.d.cts +16 -0
  159. package/loaders/DDSLoader.d.ts +1 -1
  160. package/loaders/DRACOLoader.d.cts +18 -0
  161. package/loaders/DRACOLoader.d.ts +1 -1
  162. package/loaders/EXRLoader.d.cts +18 -0
  163. package/loaders/EXRLoader.d.ts +1 -1
  164. package/loaders/FBXLoader.d.cts +14 -0
  165. package/loaders/FBXLoader.d.ts +1 -1
  166. package/loaders/FontLoader.d.cts +37 -0
  167. package/loaders/FontLoader.d.ts +1 -1
  168. package/loaders/GCodeLoader.d.cts +15 -0
  169. package/loaders/GCodeLoader.d.ts +1 -1
  170. package/loaders/GLTFLoader.d.cts +155 -0
  171. package/loaders/GLTFLoader.d.ts +3 -3
  172. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  173. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  174. package/loaders/KMZLoader.d.cts +16 -0
  175. package/loaders/KMZLoader.d.ts +2 -2
  176. package/loaders/KTX2Loader.d.cts +10 -0
  177. package/loaders/KTX2Loader.d.ts +1 -1
  178. package/loaders/KTXLoader.d.cts +16 -0
  179. package/loaders/KTXLoader.d.ts +1 -1
  180. package/loaders/LDrawLoader.d.cts +26 -0
  181. package/loaders/LDrawLoader.d.ts +1 -1
  182. package/loaders/LUT3dlLoader.d.cts +20 -0
  183. package/loaders/LUT3dlLoader.d.ts +1 -1
  184. package/loaders/LUTCubeLoader.d.cts +23 -0
  185. package/loaders/LUTCubeLoader.d.ts +1 -1
  186. package/loaders/LWOLoader.d.cts +26 -0
  187. package/loaders/LWOLoader.d.ts +1 -1
  188. package/loaders/LottieLoader.d.cts +15 -0
  189. package/loaders/LottieLoader.d.ts +1 -1
  190. package/loaders/MD2Loader.d.cts +14 -0
  191. package/loaders/MD2Loader.d.ts +1 -1
  192. package/loaders/MDDLoader.d.cts +19 -0
  193. package/loaders/MDDLoader.d.ts +1 -1
  194. package/loaders/MMDLoader.d.cts +63 -0
  195. package/loaders/MMDLoader.d.ts +1 -1
  196. package/loaders/MTLLoader.d.cts +100 -0
  197. package/loaders/MTLLoader.d.ts +1 -1
  198. package/loaders/NRRDLoader.d.cts +22 -0
  199. package/loaders/NRRDLoader.d.ts +2 -2
  200. package/loaders/OBJLoader.d.cts +17 -0
  201. package/loaders/OBJLoader.d.ts +2 -2
  202. package/loaders/PCDLoader.d.cts +15 -0
  203. package/loaders/PCDLoader.d.ts +1 -1
  204. package/loaders/PDBLoader.d.cts +22 -0
  205. package/loaders/PDBLoader.d.ts +1 -1
  206. package/loaders/PLYLoader.d.cts +16 -0
  207. package/loaders/PLYLoader.d.ts +1 -1
  208. package/loaders/PRWMLoader.d.cts +16 -0
  209. package/loaders/PRWMLoader.d.ts +1 -1
  210. package/loaders/PVRLoader.d.cts +16 -0
  211. package/loaders/PVRLoader.d.ts +1 -1
  212. package/loaders/RGBELoader.d.cts +20 -0
  213. package/loaders/RGBELoader.d.ts +1 -1
  214. package/loaders/RGBMLoader.d.cts +32 -0
  215. package/loaders/RGBMLoader.d.ts +1 -1
  216. package/loaders/STLLoader.d.cts +14 -0
  217. package/loaders/STLLoader.d.ts +1 -1
  218. package/loaders/SVGLoader.d.cts +63 -0
  219. package/loaders/SVGLoader.d.ts +1 -1
  220. package/loaders/TDSLoader.d.cts +42 -0
  221. package/loaders/TDSLoader.d.ts +1 -1
  222. package/loaders/TGALoader.d.cts +14 -0
  223. package/loaders/TGALoader.d.ts +1 -1
  224. package/loaders/TTFLoader.d.cts +15 -0
  225. package/loaders/TTFLoader.d.ts +1 -1
  226. package/loaders/TiltLoader.d.cts +14 -0
  227. package/loaders/TiltLoader.d.ts +1 -1
  228. package/loaders/VOXLoader.d.cts +29 -0
  229. package/loaders/VOXLoader.d.ts +1 -1
  230. package/loaders/VRMLLoader.d.cts +14 -0
  231. package/loaders/VRMLLoader.d.ts +1 -1
  232. package/loaders/VRMLoader.d.cts +19 -0
  233. package/loaders/VRMLoader.d.ts +3 -3
  234. package/loaders/VTKLoader.d.cts +14 -0
  235. package/loaders/VTKLoader.d.ts +1 -1
  236. package/loaders/XLoader.d.cts +19 -0
  237. package/loaders/XLoader.d.ts +1 -1
  238. package/loaders/XYZLoader.d.cts +14 -0
  239. package/loaders/XYZLoader.d.ts +1 -1
  240. package/math/Capsule.d.cts +27 -0
  241. package/math/Capsule.d.ts +1 -1
  242. package/math/ColorConverter.d.cts +21 -0
  243. package/math/ColorConverter.d.ts +1 -1
  244. package/math/ConvexHull.d.cts +89 -0
  245. package/math/ConvexHull.d.ts +1 -1
  246. package/math/ImprovedNoise.d.cts +4 -0
  247. package/math/Lut.d.cts +27 -0
  248. package/math/Lut.d.ts +1 -1
  249. package/math/MeshSurfaceSampler.d.cts +18 -0
  250. package/math/MeshSurfaceSampler.d.ts +1 -1
  251. package/math/OBB.d.cts +24 -0
  252. package/math/OBB.d.ts +1 -1
  253. package/math/Octree.d.cts +24 -0
  254. package/math/Octree.d.ts +2 -2
  255. package/math/SimplexNoise.d.cts +21 -0
  256. package/misc/ConvexObjectBreaker.d.cts +25 -0
  257. package/misc/ConvexObjectBreaker.d.ts +1 -1
  258. package/misc/GPUComputationRenderer.d.cts +53 -0
  259. package/misc/GPUComputationRenderer.d.ts +1 -1
  260. package/misc/Gyroscope.d.cts +5 -0
  261. package/misc/Gyroscope.d.ts +1 -1
  262. package/misc/MD2Character.d.cts +33 -0
  263. package/misc/MD2Character.d.ts +1 -1
  264. package/misc/MD2CharacterComplex.d.cts +47 -0
  265. package/misc/MD2CharacterComplex.d.ts +1 -1
  266. package/misc/MorphAnimMesh.d.cts +13 -0
  267. package/misc/MorphAnimMesh.d.ts +1 -1
  268. package/misc/MorphBlendMesh.d.cts +21 -0
  269. package/misc/MorphBlendMesh.d.ts +1 -1
  270. package/misc/ProgressiveLightmap.d.cts +60 -0
  271. package/misc/ProgressiveLightmap.d.ts +1 -1
  272. package/misc/RollerCoaster.d.cts +21 -0
  273. package/misc/RollerCoaster.d.ts +1 -1
  274. package/misc/Timer.d.cts +27 -0
  275. package/misc/Timer.d.ts +1 -1
  276. package/misc/TubePainter.d.cts +10 -0
  277. package/misc/TubePainter.d.ts +1 -1
  278. package/misc/Volume.d.cts +37 -0
  279. package/misc/Volume.d.ts +2 -2
  280. package/misc/VolumeSlice.d.cts +28 -0
  281. package/misc/VolumeSlice.d.ts +2 -2
  282. package/misc/WebGL.d.cts +5 -0
  283. package/modifiers/CurveModifier.d.cts +91 -0
  284. package/modifiers/CurveModifier.d.ts +1 -1
  285. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  286. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  287. package/modifiers/SimplifyModifier.d.cts +19 -0
  288. package/modifiers/SimplifyModifier.d.ts +2 -2
  289. package/modifiers/TessellateModifier.d.cts +11 -0
  290. package/modifiers/TessellateModifier.d.ts +2 -2
  291. package/objects/BatchedMesh.d.cts +48 -0
  292. package/objects/BatchedMesh.d.ts +2 -2
  293. package/objects/GroundProjectedEnv.d.cts +12 -0
  294. package/objects/GroundProjectedEnv.d.ts +1 -1
  295. package/objects/Lensflare.cjs +10 -8
  296. package/objects/Lensflare.cjs.map +1 -1
  297. package/objects/Lensflare.d.cts +17 -0
  298. package/objects/Lensflare.d.ts +1 -1
  299. package/objects/Lensflare.js +11 -9
  300. package/objects/Lensflare.js.map +1 -1
  301. package/objects/LightningStorm.d.cts +32 -0
  302. package/objects/LightningStorm.d.ts +2 -2
  303. package/objects/MarchingCubes.d.cts +76 -0
  304. package/objects/MarchingCubes.d.ts +1 -1
  305. package/objects/Reflector.d.cts +23 -0
  306. package/objects/Reflector.d.ts +2 -2
  307. package/objects/ReflectorForSSRPass.d.cts +48 -0
  308. package/objects/ReflectorForSSRPass.d.ts +1 -1
  309. package/objects/ReflectorRTT.d.cts +6 -0
  310. package/objects/ReflectorRTT.d.ts +3 -3
  311. package/objects/Refractor.d.cts +23 -0
  312. package/objects/Refractor.d.ts +2 -2
  313. package/objects/ShadowMesh.d.cts +10 -0
  314. package/objects/ShadowMesh.d.ts +1 -1
  315. package/objects/Sky.d.cts +18 -0
  316. package/objects/Sky.d.ts +2 -2
  317. package/objects/Water.d.cts +22 -0
  318. package/objects/Water.d.ts +1 -1
  319. package/objects/Water2.d.cts +23 -0
  320. package/objects/Water2.d.ts +2 -2
  321. package/package.json +11 -5
  322. package/physics/AmmoPhysics.d.cts +7 -0
  323. package/physics/AmmoPhysics.d.ts +1 -1
  324. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  325. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  326. package/postprocessing/AfterimagePass.d.cts +15 -0
  327. package/postprocessing/AfterimagePass.d.ts +3 -3
  328. package/postprocessing/BloomPass.d.cts +29 -0
  329. package/postprocessing/BloomPass.d.ts +4 -4
  330. package/postprocessing/BokehPass.d.cts +26 -0
  331. package/postprocessing/BokehPass.d.ts +3 -3
  332. package/postprocessing/ClearPass.d.cts +10 -0
  333. package/postprocessing/ClearPass.d.ts +3 -3
  334. package/postprocessing/CubeTexturePass.d.cts +14 -0
  335. package/postprocessing/CubeTexturePass.d.ts +2 -2
  336. package/postprocessing/DotScreenPass.d.cts +11 -0
  337. package/postprocessing/DotScreenPass.d.ts +4 -4
  338. package/postprocessing/EffectComposer.d.cts +28 -0
  339. package/postprocessing/EffectComposer.d.ts +3 -3
  340. package/postprocessing/FilmPass.d.cts +11 -0
  341. package/postprocessing/FilmPass.d.ts +4 -4
  342. package/postprocessing/GlitchPass.d.cts +16 -0
  343. package/postprocessing/GlitchPass.d.ts +4 -4
  344. package/postprocessing/HalftonePass.d.cts +26 -0
  345. package/postprocessing/HalftonePass.d.ts +3 -3
  346. package/postprocessing/LUTPass.d.cts +13 -0
  347. package/postprocessing/LUTPass.d.ts +2 -2
  348. package/postprocessing/MaskPass.d.cts +14 -0
  349. package/postprocessing/MaskPass.d.ts +3 -3
  350. package/postprocessing/OutlinePass.d.cts +53 -0
  351. package/postprocessing/OutlinePass.d.ts +3 -3
  352. package/postprocessing/Pass.d.cts +21 -0
  353. package/postprocessing/Pass.d.ts +2 -2
  354. package/postprocessing/RenderPass.d.cts +14 -0
  355. package/postprocessing/RenderPass.d.ts +3 -3
  356. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  357. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  358. package/postprocessing/SAOPass.d.cts +78 -0
  359. package/postprocessing/SAOPass.d.ts +2 -2
  360. package/postprocessing/SMAAPass.d.cts +21 -0
  361. package/postprocessing/SMAAPass.d.ts +2 -2
  362. package/postprocessing/SSAARenderPass.d.cts +17 -0
  363. package/postprocessing/SSAARenderPass.d.ts +2 -2
  364. package/postprocessing/SSAOPass.d.cts +70 -0
  365. package/postprocessing/SSAOPass.d.ts +2 -2
  366. package/postprocessing/SSRPass.d.cts +123 -0
  367. package/postprocessing/SSRPass.d.ts +3 -3
  368. package/postprocessing/SavePass.d.cts +12 -0
  369. package/postprocessing/SavePass.d.ts +2 -2
  370. package/postprocessing/ShaderPass.d.cts +13 -0
  371. package/postprocessing/ShaderPass.d.ts +4 -4
  372. package/postprocessing/TAARenderPass.d.cts +8 -0
  373. package/postprocessing/TAARenderPass.d.ts +2 -2
  374. package/postprocessing/TexturePass.d.cts +12 -0
  375. package/postprocessing/TexturePass.d.ts +2 -2
  376. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  377. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  378. package/postprocessing/WaterPass.d.cts +35 -0
  379. package/postprocessing/WaterPass.d.ts +3 -3
  380. package/renderers/CSS2DRenderer.d.cts +23 -0
  381. package/renderers/CSS2DRenderer.d.ts +1 -1
  382. package/renderers/CSS3DRenderer.d.cts +26 -0
  383. package/renderers/CSS3DRenderer.d.ts +1 -1
  384. package/renderers/Projector.d.cts +60 -0
  385. package/renderers/Projector.d.ts +1 -1
  386. package/renderers/SVGRenderer.d.cts +25 -0
  387. package/renderers/SVGRenderer.d.ts +1 -1
  388. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  389. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  390. package/shaders/AfterimageShader.d.cts +15 -0
  391. package/shaders/AfterimageShader.d.ts +1 -1
  392. package/shaders/BasicShader.d.cts +8 -0
  393. package/shaders/BasicShader.d.ts +1 -1
  394. package/shaders/BleachBypassShader.d.cts +14 -0
  395. package/shaders/BleachBypassShader.d.ts +1 -1
  396. package/shaders/BlendShader.d.cts +21 -0
  397. package/shaders/BokehShader.d.cts +24 -0
  398. package/shaders/BokehShader.d.ts +1 -1
  399. package/shaders/BokehShader2.d.cts +50 -0
  400. package/shaders/BokehShader2.d.ts +1 -1
  401. package/shaders/BrightnessContrastShader.d.cts +21 -0
  402. package/shaders/ColorCorrectionShader.d.cts +22 -0
  403. package/shaders/ColorCorrectionShader.d.ts +1 -1
  404. package/shaders/ColorifyShader.d.cts +16 -0
  405. package/shaders/ColorifyShader.d.ts +1 -1
  406. package/shaders/ConvolutionShader.d.cts +21 -0
  407. package/shaders/ConvolutionShader.d.ts +2 -2
  408. package/shaders/CopyShader.d.cts +12 -0
  409. package/shaders/CopyShader.d.ts +1 -1
  410. package/shaders/DOFMipMapShader.d.cts +23 -0
  411. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  412. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  413. package/shaders/DigitalGlitch.d.cts +39 -0
  414. package/shaders/DotScreenShader.d.cts +27 -0
  415. package/shaders/DotScreenShader.d.ts +1 -1
  416. package/shaders/FXAAShader.d.cts +19 -0
  417. package/shaders/FXAAShader.d.ts +1 -1
  418. package/shaders/FilmShader.d.cts +43 -0
  419. package/shaders/FocusShader.d.cts +26 -0
  420. package/shaders/FreiChenShader.d.cts +19 -0
  421. package/shaders/FreiChenShader.d.ts +1 -1
  422. package/shaders/FresnelShader.d.cts +24 -0
  423. package/shaders/GammaCorrectionShader.d.cts +12 -0
  424. package/shaders/GammaCorrectionShader.d.ts +1 -1
  425. package/shaders/GodRaysShader.d.cts +97 -0
  426. package/shaders/GodRaysShader.d.ts +1 -1
  427. package/shaders/HalftoneShader.d.cts +51 -0
  428. package/shaders/HorizontalBlurShader.d.cts +18 -0
  429. package/shaders/HorizontalBlurShader.d.ts +1 -1
  430. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  431. package/shaders/HueSaturationShader.d.cts +21 -0
  432. package/shaders/KaleidoShader.d.cts +24 -0
  433. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  434. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  435. package/shaders/LuminosityShader.d.cts +13 -0
  436. package/shaders/MirrorShader.d.cts +18 -0
  437. package/shaders/NormalMapShader.d.cts +23 -0
  438. package/shaders/NormalMapShader.d.ts +1 -1
  439. package/shaders/ParallaxShader.d.cts +28 -0
  440. package/shaders/PixelShader.d.cts +18 -0
  441. package/shaders/RGBShiftShader.d.cts +24 -0
  442. package/shaders/SAOShader.d.cts +25 -0
  443. package/shaders/SAOShader.d.ts +2 -2
  444. package/shaders/SMAAShader.d.cts +60 -0
  445. package/shaders/SMAAShader.d.ts +1 -1
  446. package/shaders/SSAOShader.d.cts +86 -0
  447. package/shaders/SSAOShader.d.ts +1 -1
  448. package/shaders/SSRShader.d.cts +94 -0
  449. package/shaders/SSRShader.d.ts +1 -1
  450. package/shaders/SepiaShader.d.cts +17 -0
  451. package/shaders/SobelOperatorShader.d.cts +19 -0
  452. package/shaders/SobelOperatorShader.d.ts +1 -1
  453. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  454. package/shaders/TechnicolorShader.d.cts +15 -0
  455. package/shaders/ToneMapShader.d.cts +27 -0
  456. package/shaders/ToonShader.d.cts +108 -0
  457. package/shaders/ToonShader.d.ts +1 -1
  458. package/shaders/TriangleBlurShader.d.cts +22 -0
  459. package/shaders/TriangleBlurShader.d.ts +1 -1
  460. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  461. package/shaders/VerticalBlurShader.d.cts +18 -0
  462. package/shaders/VerticalBlurShader.d.ts +1 -1
  463. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  464. package/shaders/VignetteShader.d.cts +20 -0
  465. package/shaders/VolumeShader.d.cts +30 -0
  466. package/shaders/VolumeShader.d.ts +1 -1
  467. package/shaders/WaterRefractionShader.d.cts +21 -0
  468. package/shaders/types.d.cts +13 -0
  469. package/textures/FlakesTexture.d.cts +4 -0
  470. package/textures/FlakesTexture.d.ts +1 -1
  471. package/types/helpers.d.cts +1 -0
  472. package/types/shared.d.cts +9 -0
  473. package/types/utils.d.cts +3 -0
  474. package/utils/BufferGeometryUtils.d.cts +63 -0
  475. package/utils/BufferGeometryUtils.d.ts +1 -1
  476. package/utils/GeometryCompressionUtils.d.cts +7 -0
  477. package/utils/GeometryCompressionUtils.d.ts +1 -1
  478. package/utils/GeometryUtils.d.cts +6 -0
  479. package/utils/GeometryUtils.d.ts +1 -1
  480. package/utils/LDrawUtils.d.cts +5 -0
  481. package/utils/LDrawUtils.d.ts +1 -1
  482. package/utils/RoughnessMipmapper.d.cts +8 -0
  483. package/utils/RoughnessMipmapper.d.ts +1 -1
  484. package/utils/SceneUtils.d.cts +9 -0
  485. package/utils/SceneUtils.d.ts +2 -2
  486. package/utils/ShadowMapViewer.d.cts +24 -0
  487. package/utils/ShadowMapViewer.d.ts +1 -1
  488. package/utils/SkeletonUtils.d.cts +14 -0
  489. package/utils/SkeletonUtils.d.ts +1 -1
  490. package/utils/UVsDebug.d.cts +3 -0
  491. package/utils/UVsDebug.d.ts +1 -1
  492. package/webxr/ARButton.d.cts +6 -0
  493. package/webxr/ARButton.d.ts +2 -2
  494. package/webxr/OculusHandModel.d.cts +23 -0
  495. package/webxr/OculusHandModel.d.ts +3 -3
  496. package/webxr/OculusHandPointerModel.d.cts +65 -0
  497. package/webxr/OculusHandPointerModel.d.ts +1 -1
  498. package/webxr/Text2D.d.cts +3 -0
  499. package/webxr/Text2D.d.ts +1 -1
  500. package/webxr/VRButton.d.cts +11 -0
  501. package/webxr/VRButton.d.ts +2 -2
  502. package/webxr/XRControllerModelFactory.d.cts +23 -0
  503. package/webxr/XRControllerModelFactory.d.ts +4 -4
  504. package/webxr/XREstimatedLight.d.cts +33 -0
  505. package/webxr/XREstimatedLight.d.ts +1 -1
  506. package/webxr/XRHandMeshModel.d.cts +9 -0
  507. package/webxr/XRHandMeshModel.d.ts +2 -2
  508. package/webxr/XRHandModelFactory.d.cts +25 -0
  509. package/webxr/XRHandModelFactory.d.ts +3 -3
  510. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  511. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Simple test shader
3
+ */
4
+ import type { IShader } from './types.d.cts';
5
+ export type BasicShaderUniforms = {};
6
+ export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
+ }
8
+ export declare const BasicShader: IBasicShader;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Simple test shader
3
3
  */
4
- import type { IShader } from './types';
4
+ import type { IShader } from './types.d.ts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
+ * - based on Nvidia example
4
+ * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type BleachBypassShaderUniforms = {
9
+ opacity: IUniform<number>;
10
+ tDiffuse: IUniform<Texture | null>;
11
+ };
12
+ export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
+ }
14
+ export declare const BleachBypassShader: IBleachBypassShader;
@@ -4,7 +4,7 @@
4
4
  * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type BleachBypassShaderUniforms = {
9
9
  opacity: IUniform<number>;
10
10
  tDiffuse: IUniform<Texture | null>;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Blend two textures
3
+ */
4
+ export declare const BlendShader: {
5
+ uniforms: {
6
+ tDiffuse1: {
7
+ value: null;
8
+ };
9
+ tDiffuse2: {
10
+ value: null;
11
+ };
12
+ mixRatio: {
13
+ value: number;
14
+ };
15
+ opacity: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Depth-of-field shader with bokeh
3
+ * ported from GLSL shader by Martins Upitis
4
+ * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type BokehShaderDefines = {
9
+ DEPTH_PACKING: number;
10
+ PERSPECTIVE_CAMERA: number;
11
+ };
12
+ export type BokehShaderUniforms = {
13
+ aperture: IUniform<number>;
14
+ aspect: IUniform<number>;
15
+ farClip: IUniform<number>;
16
+ focus: IUniform<number>;
17
+ maxblur: IUniform<number>;
18
+ nearClip: IUniform<number>;
19
+ tColor: IUniform<Texture | null>;
20
+ tDepth: IUniform<Texture | null>;
21
+ };
22
+ export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
+ }
24
+ export declare const BokehShader: IBokehShader;
@@ -4,7 +4,7 @@
4
4
  * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type BokehShaderDefines = {
9
9
  DEPTH_PACKING: number;
10
10
  PERSPECTIVE_CAMERA: number;
@@ -0,0 +1,50 @@
1
+ import type { IUniform, Texture, Vector2 } from 'three';
2
+ export interface BokehShader2Uniforms {
3
+ textureWidth: IUniform<number>;
4
+ textureHeight: IUniform<number>;
5
+ focalDepth: IUniform<number>;
6
+ focalLength: IUniform<number>;
7
+ fstop: IUniform<number>;
8
+ tColor: IUniform<Texture | null>;
9
+ tDepth: IUniform<Texture | null>;
10
+ maxblur: IUniform<number>;
11
+ showFocus: IUniform<number>;
12
+ manualdof: IUniform<number>;
13
+ vignetting: IUniform<number>;
14
+ depthblur: IUniform<number>;
15
+ threshold: IUniform<number>;
16
+ gain: IUniform<number>;
17
+ bias: IUniform<number>;
18
+ fringe: IUniform<number>;
19
+ znear: IUniform<number>;
20
+ zfar: IUniform<number>;
21
+ noise: IUniform<number>;
22
+ dithering: IUniform<number>;
23
+ pentagon: IUniform<number>;
24
+ shaderFocus: IUniform<number>;
25
+ focusCoords: IUniform<Vector2>;
26
+ }
27
+ /**
28
+ * Depth-of-field shader with bokeh
29
+ * ported from GLSL shader by Martins Upitis
30
+ * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
31
+ *
32
+ * Requires #define RINGS and SAMPLES integers
33
+ */
34
+ export declare const BokehShader2: {
35
+ uniforms: BokehShader2Uniforms;
36
+ vertexShader: string;
37
+ fragmentShader: string;
38
+ };
39
+ export declare const BokehDepthShader: {
40
+ uniforms: {
41
+ mNear: {
42
+ value: number;
43
+ };
44
+ mFar: {
45
+ value: number;
46
+ };
47
+ };
48
+ vertexShader: string;
49
+ fragmentShader: string;
50
+ };
@@ -1,4 +1,4 @@
1
- import { IUniform, Texture, Vector2 } from 'three';
1
+ import type { IUniform, Texture, Vector2 } from 'three';
2
2
  export interface BokehShader2Uniforms {
3
3
  textureWidth: IUniform<number>;
4
4
  textureHeight: IUniform<number>;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Brightness and contrast adjustment
3
+ * https://github.com/evanw/glfx.js
4
+ * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
+ * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
+ */
7
+ export declare const BrightnessContrastShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ brightness: {
13
+ value: number;
14
+ };
15
+ contrast: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,22 @@
1
+ import type { Vector3 } from 'three';
2
+ /**
3
+ * Color correction
4
+ */
5
+ export declare const ColorCorrectionShader: {
6
+ uniforms: {
7
+ tDiffuse: {
8
+ value: null;
9
+ };
10
+ powRGB: {
11
+ value: Vector3;
12
+ };
13
+ mulRGB: {
14
+ value: Vector3;
15
+ };
16
+ addRGB: {
17
+ value: Vector3;
18
+ };
19
+ };
20
+ vertexShader: string;
21
+ fragmentShader: string;
22
+ };
@@ -1,4 +1,4 @@
1
- import { Vector3 } from 'three';
1
+ import type { Vector3 } from 'three';
2
2
  /**
3
3
  * Color correction
4
4
  */
@@ -0,0 +1,16 @@
1
+ import type { Color } from 'three';
2
+ /**
3
+ * Colorify shader
4
+ */
5
+ export declare const ColorifyShader: {
6
+ uniforms: {
7
+ tDiffuse: {
8
+ value: null;
9
+ };
10
+ color: {
11
+ value: Color;
12
+ };
13
+ };
14
+ vertexShader: string;
15
+ fragmentShader: string;
16
+ };
@@ -1,4 +1,4 @@
1
- import { Color } from 'three';
1
+ import type { Color } from 'three';
2
2
  /**
3
3
  * Colorify shader
4
4
  */
@@ -0,0 +1,21 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Convolution shader
4
+ * ported from o3d sample to WebGL / GLSL
5
+ * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
+ */
7
+ import type { IUniform, Texture } from 'three';
8
+ import type { IShader } from './types.d.cts';
9
+ export type ConvolutionShaderDefines = {
10
+ KERNEL_SIZE_FLOAT: string;
11
+ KERNEL_SIZE_INT: string;
12
+ };
13
+ export type ConvolutionShaderUniforms = {
14
+ cKernel: IUniform<number[]>;
15
+ tDiffuse: IUniform<Texture | null>;
16
+ uImageIncrement: IUniform<Vector2>;
17
+ };
18
+ export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
19
+ buildKernel: (sigma: number) => number[];
20
+ }
21
+ export declare const ConvolutionShader: IConvolutionShader;
@@ -1,11 +1,11 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Convolution shader
4
4
  * ported from o3d sample to WebGL / GLSL
5
5
  * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
6
  */
7
7
  import type { IUniform, Texture } from 'three';
8
- import type { IShader } from './types';
8
+ import type { IShader } from './types.d.ts';
9
9
  export type ConvolutionShaderDefines = {
10
10
  KERNEL_SIZE_FLOAT: string;
11
11
  KERNEL_SIZE_INT: string;
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Full-screen textured quad shader
3
+ */
4
+ import type { IUniform, Texture } from 'three';
5
+ import type { IShader } from './types.d.cts';
6
+ export type CopyShaderUniforms = {
7
+ opacity: IUniform<number>;
8
+ tDiffuse: IUniform<Texture | null>;
9
+ };
10
+ export interface ICopyShader extends IShader<CopyShaderUniforms> {
11
+ }
12
+ export declare const CopyShader: ICopyShader;
@@ -2,7 +2,7 @@
2
2
  * Full-screen textured quad shader
3
3
  */
4
4
  import type { IUniform, Texture } from 'three';
5
- import type { IShader } from './types';
5
+ import type { IShader } from './types.d.ts';
6
6
  export type CopyShaderUniforms = {
7
7
  opacity: IUniform<number>;
8
8
  tDiffuse: IUniform<Texture | null>;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Depth-of-field shader using mipmaps
3
+ * - from Matt Handley @applmak
4
+ * - requires power-of-2 sized render target with enabled mipmaps
5
+ */
6
+ export declare const DOFMipMapShader: {
7
+ uniforms: {
8
+ tColor: {
9
+ value: null;
10
+ };
11
+ tDepth: {
12
+ value: null;
13
+ };
14
+ focus: {
15
+ value: number;
16
+ };
17
+ maxblur: {
18
+ value: number;
19
+ };
20
+ };
21
+ vertexShader: string;
22
+ fragmentShader: string;
23
+ };
@@ -0,0 +1,28 @@
1
+ import type { Vector2 } from 'three';
2
+ import type { IUniform, Texture } from 'three';
3
+ import type { IShader } from './types.d.cts';
4
+ export type DepthLimitedBlurShaderDefines = {
5
+ DEPTH_PACKING: number;
6
+ KERNEL_RADIUS: number;
7
+ PERSPECTIVE_CAMERA: number;
8
+ };
9
+ export type DepthLimitedBlurShaderUniforms = {
10
+ cameraFar: IUniform<number>;
11
+ cameraNear: IUniform<number>;
12
+ depthCutoff: IUniform<number>;
13
+ sampleUvOffsets: IUniform<Vector2[]>;
14
+ sampleWeights: IUniform<number[]>;
15
+ size: IUniform<Vector2>;
16
+ tDepth: IUniform<Texture | null>;
17
+ tDiffuse: IUniform<Texture | null>;
18
+ };
19
+ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
20
+ defines: DepthLimitedBlurShaderDefines;
21
+ needsUpdate?: boolean;
22
+ }
23
+ export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export declare const BlurShaderUtils: {
25
+ createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
+ createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
+ configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
28
+ };
@@ -1,6 +1,6 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types';
3
+ import type { IShader } from './types.d.ts';
4
4
  export type DepthLimitedBlurShaderDefines = {
5
5
  DEPTH_PACKING: number;
6
6
  KERNEL_RADIUS: number;
@@ -0,0 +1,39 @@
1
+ export declare const DigitalGlitch: {
2
+ uniforms: {
3
+ tDiffuse: {
4
+ value: null;
5
+ };
6
+ tDisp: {
7
+ value: null;
8
+ };
9
+ byp: {
10
+ value: number;
11
+ };
12
+ amount: {
13
+ value: number;
14
+ };
15
+ angle: {
16
+ value: number;
17
+ };
18
+ seed: {
19
+ value: number;
20
+ };
21
+ seed_x: {
22
+ value: number;
23
+ };
24
+ seed_y: {
25
+ value: number;
26
+ };
27
+ distortion_x: {
28
+ value: number;
29
+ };
30
+ distortion_y: {
31
+ value: number;
32
+ };
33
+ col_s: {
34
+ value: number;
35
+ };
36
+ };
37
+ vertexShader: string;
38
+ fragmentShader: string;
39
+ };
@@ -0,0 +1,27 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Dot screen shader
4
+ * based on glfx.js sepia shader
5
+ * https://github.com/evanw/glfx.js
6
+ */
7
+ export declare const DotScreenShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ tSize: {
13
+ value: Vector2;
14
+ };
15
+ center: {
16
+ value: Vector2;
17
+ };
18
+ angle: {
19
+ value: number;
20
+ };
21
+ scale: {
22
+ value: number;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Dot screen shader
4
4
  * based on glfx.js sepia shader
@@ -0,0 +1,19 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * NVIDIA FXAA by Timothy Lottes
4
+ * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
5
+ * - WebGL port by @supereggbert
6
+ * http://www.glge.org/demos/fxaa/
7
+ */
8
+ export declare const FXAAShader: {
9
+ uniforms: {
10
+ tDiffuse: {
11
+ value: null;
12
+ };
13
+ resolution: {
14
+ value: Vector2;
15
+ };
16
+ };
17
+ vertexShader: string;
18
+ fragmentShader: string;
19
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * NVIDIA FXAA by Timothy Lottes
4
4
  * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
@@ -0,0 +1,43 @@
1
+ /**
2
+ * Film grain & scanlines shader
3
+ *
4
+ * - ported from HLSL to WebGL / GLSL
5
+ * http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
6
+ *
7
+ * Screen Space Static Postprocessor
8
+ *
9
+ * Produces an analogue noise overlay similar to a film grain / TV static
10
+ *
11
+ * Original implementation and noise algorithm
12
+ * Pat 'Hawthorne' Shearon
13
+ *
14
+ * Optimized scanlines + noise version with intensity scaling
15
+ * Georg 'Leviathan' Steinrohder
16
+ *
17
+ * This version is provided under a Creative Commons Attribution 3.0 License
18
+ * http://creativecommons.org/licenses/by/3.0/
19
+ */
20
+ export declare const FilmShader: {
21
+ uniforms: {
22
+ tDiffuse: {
23
+ value: null;
24
+ };
25
+ time: {
26
+ value: number;
27
+ };
28
+ nIntensity: {
29
+ value: number;
30
+ };
31
+ sIntensity: {
32
+ value: number;
33
+ };
34
+ sCount: {
35
+ value: number;
36
+ };
37
+ grayscale: {
38
+ value: number;
39
+ };
40
+ };
41
+ vertexShader: string;
42
+ fragmentShader: string;
43
+ };
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Focus shader
3
+ * based on PaintEffect postprocess from ro.me
4
+ * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
+ */
6
+ export declare const FocusShader: {
7
+ uniforms: {
8
+ tDiffuse: {
9
+ value: null;
10
+ };
11
+ screenWidth: {
12
+ value: number;
13
+ };
14
+ screenHeight: {
15
+ value: number;
16
+ };
17
+ sampleDistance: {
18
+ value: number;
19
+ };
20
+ waveFactor: {
21
+ value: number;
22
+ };
23
+ };
24
+ vertexShader: string;
25
+ fragmentShader: string;
26
+ };
@@ -0,0 +1,19 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Edge Detection Shader using Frei-Chen filter
4
+ * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
5
+ *
6
+ * aspect: vec2 of (1/width, 1/height)
7
+ */
8
+ export declare const FreiChenShader: {
9
+ uniforms: {
10
+ tDiffuse: {
11
+ value: null;
12
+ };
13
+ aspect: {
14
+ value: Vector2;
15
+ };
16
+ };
17
+ vertexShader: string;
18
+ fragmentShader: string;
19
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Edge Detection Shader using Frei-Chen filter
4
4
  * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Based on Nvidia Cg tutorial
3
+ */
4
+ export declare const FresnelShader: {
5
+ uniforms: {
6
+ mRefractionRatio: {
7
+ value: number;
8
+ };
9
+ mFresnelBias: {
10
+ value: number;
11
+ };
12
+ mFresnelPower: {
13
+ value: number;
14
+ };
15
+ mFresnelScale: {
16
+ value: number;
17
+ };
18
+ tCube: {
19
+ value: null;
20
+ };
21
+ };
22
+ vertexShader: string;
23
+ fragmentShader: string;
24
+ };
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Gamma Correction Shader
3
+ * http://en.wikipedia.org/wiki/gamma_correction
4
+ */
5
+ import type { IUniform, Texture } from 'three';
6
+ import type { IShader } from './types.d.cts';
7
+ export type GammaCorrectionShaderUniforms = {
8
+ tDiffuse: IUniform<Texture | null>;
9
+ };
10
+ export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
+ }
12
+ export declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -3,7 +3,7 @@
3
3
  * http://en.wikipedia.org/wiki/gamma_correction
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types';
6
+ import type { IShader } from './types.d.ts';
7
7
  export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };