three-stdlib 2.35.6 → 2.35.8
Sign up to get free protection for your applications and to get access to all the features.
- package/_polyfill/constants.d.cts +1 -0
- package/_polyfill/uv1.d.cts +5 -0
- package/animation/AnimationClipCreator.d.cts +12 -0
- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.cts +30 -0
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.cts +93 -0
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.cts +119 -0
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.cts +34 -0
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.cts +376 -0
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.cts +29 -0
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.cts +67 -0
- package/controls/DragControls.d.ts +3 -3
- package/controls/EventDispatcher.d.cts +41 -0
- package/controls/FirstPersonControls.d.cts +49 -0
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.cts +39 -0
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.cts +74 -0
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.cts +39 -0
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/StandardControlsEventMap.d.cts +14 -0
- package/controls/TrackballControls.d.cts +97 -0
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.cts +151 -0
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.cts +213 -0
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.cts +61 -0
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +19 -0
- package/csm/CSMFrustum.d.ts +1 -1
- package/csm/CSMHelper.d.cts +26 -0
- package/csm/CSMHelper.d.ts +2 -2
- package/csm/CSMShader.d.cts +4 -0
- package/curves/CurveExtras.d.cts +68 -0
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.cts +11 -0
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.cts +13 -0
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.cts +20 -0
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.cts +341 -0
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.cts +11 -0
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.cts +18 -0
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.cts +28 -0
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.cts +8 -0
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.cts +10 -0
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.cts +9 -0
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +6 -0
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.cts +50 -0
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.cts +36 -0
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.cts +114 -0
- package/exporters/GLTFExporter.d.ts +1 -1
- package/exporters/MMDExporter.d.cts +12 -0
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.cts +18 -0
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.cts +23 -0
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.cts +28 -0
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.cts +27 -0
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.cts +12 -0
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.cts +5 -0
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.cts +10 -0
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.cts +108 -0
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +26 -0
- package/geometries/ParametricGeometries.d.ts +2 -2
- package/geometries/ParametricGeometry.d.cts +18 -0
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.cts +5 -0
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.cts +13 -0
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +18 -0
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.cts +10 -0
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.cts +13 -0
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.cts +33 -0
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.cts +11 -0
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.cts +13 -0
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.cts +13 -0
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.cts +262 -0
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.cts +6 -0
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.cts +5 -0
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.cts +15 -0
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.cts +17 -0
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.cts +12 -0
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +176 -0
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +8 -0
- package/lights/LightProbeGenerator.d.cts +6 -0
- package/lights/LightProbeGenerator.d.ts +1 -1
- package/lights/RectAreaLightUniformsLib.d.cts +3 -0
- package/lines/Line2.d.cts +11 -0
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.cts +10 -0
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.cts +31 -0
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.cts +14 -0
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.cts +16 -0
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.cts +11 -0
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.cts +8 -0
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.cts +17 -0
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.cts +16 -0
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.cts +14 -0
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.cts +19 -0
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.cts +21 -0
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.cts +32 -0
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.cts +20 -0
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.cts +16 -0
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.cts +18 -0
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.cts +18 -0
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.cts +14 -0
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.cts +37 -0
- package/loaders/FontLoader.d.ts +1 -1
- package/loaders/GCodeLoader.d.cts +15 -0
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.cts +155 -0
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.cts +18 -0
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.cts +16 -0
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.cts +10 -0
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.cts +16 -0
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.cts +26 -0
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.cts +20 -0
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.cts +23 -0
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.cts +26 -0
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.cts +15 -0
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.cts +14 -0
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.cts +19 -0
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.cts +63 -0
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.cts +100 -0
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.cts +22 -0
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.cts +17 -0
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.cts +15 -0
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.cts +22 -0
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.cts +16 -0
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.cts +16 -0
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.cts +16 -0
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.cts +20 -0
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.cts +32 -0
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.cts +14 -0
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.cts +63 -0
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.cts +42 -0
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.cts +14 -0
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.cts +15 -0
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.cts +14 -0
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.cts +29 -0
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.cts +14 -0
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.cts +19 -0
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.cts +14 -0
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.cts +19 -0
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.cts +14 -0
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.cts +27 -0
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.cts +21 -0
- package/math/ColorConverter.d.ts +1 -1
- package/math/ConvexHull.d.cts +89 -0
- package/math/ConvexHull.d.ts +1 -1
- package/math/ImprovedNoise.d.cts +4 -0
- package/math/Lut.d.cts +27 -0
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.cts +18 -0
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.cts +24 -0
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.cts +24 -0
- package/math/Octree.d.ts +2 -2
- package/math/SimplexNoise.d.cts +21 -0
- package/misc/ConvexObjectBreaker.d.cts +25 -0
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.cts +53 -0
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.cts +5 -0
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.cts +33 -0
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.cts +47 -0
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.cts +13 -0
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.cts +21 -0
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.cts +60 -0
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.cts +21 -0
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.cts +27 -0
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.cts +10 -0
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.cts +37 -0
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.cts +28 -0
- package/misc/VolumeSlice.d.ts +2 -2
- package/misc/WebGL.d.cts +5 -0
- package/modifiers/CurveModifier.d.cts +91 -0
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.cts +19 -0
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.cts +19 -0
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.cts +11 -0
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.cts +48 -0
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.cts +12 -0
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.cjs +10 -8
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.d.cts +17 -0
- package/objects/Lensflare.d.ts +1 -1
- package/objects/Lensflare.js +11 -9
- package/objects/Lensflare.js.map +1 -1
- package/objects/LightningStorm.d.cts +32 -0
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.cts +76 -0
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.cts +23 -0
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.cts +48 -0
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +6 -0
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.cts +23 -0
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.cts +10 -0
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.cts +18 -0
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.cts +22 -0
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.cts +23 -0
- package/objects/Water2.d.ts +2 -2
- package/package.json +11 -5
- package/physics/AmmoPhysics.d.cts +7 -0
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.cts +15 -0
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.cts +29 -0
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.cts +26 -0
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.cts +10 -0
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.cts +14 -0
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.cts +11 -0
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.cts +28 -0
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.cts +11 -0
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.cts +16 -0
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.cts +26 -0
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.cts +13 -0
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.cts +14 -0
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.cts +53 -0
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.cts +21 -0
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.cts +14 -0
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.cts +34 -0
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.cts +78 -0
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.cts +21 -0
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.cts +17 -0
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.cts +70 -0
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.cts +123 -0
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.cts +12 -0
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.cts +13 -0
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.cts +8 -0
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.cts +12 -0
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.cts +31 -0
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.cts +35 -0
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.cts +23 -0
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.cts +26 -0
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.cts +60 -0
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.cts +25 -0
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +15 -0
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +8 -0
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +14 -0
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +21 -0
- package/shaders/BokehShader.d.cts +24 -0
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +50 -0
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/BrightnessContrastShader.d.cts +21 -0
- package/shaders/ColorCorrectionShader.d.cts +22 -0
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +16 -0
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +21 -0
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.cts +12 -0
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +23 -0
- package/shaders/DepthLimitedBlurShader.d.cts +28 -0
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +39 -0
- package/shaders/DotScreenShader.d.cts +27 -0
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +19 -0
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +43 -0
- package/shaders/FocusShader.d.cts +26 -0
- package/shaders/FreiChenShader.d.cts +19 -0
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +24 -0
- package/shaders/GammaCorrectionShader.d.cts +12 -0
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +97 -0
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/HalftoneShader.d.cts +51 -0
- package/shaders/HorizontalBlurShader.d.cts +18 -0
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
- package/shaders/HueSaturationShader.d.cts +21 -0
- package/shaders/KaleidoShader.d.cts +24 -0
- package/shaders/LuminosityHighPassShader.d.cts +27 -0
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +13 -0
- package/shaders/MirrorShader.d.cts +18 -0
- package/shaders/NormalMapShader.d.cts +23 -0
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +28 -0
- package/shaders/PixelShader.d.cts +18 -0
- package/shaders/RGBShiftShader.d.cts +24 -0
- package/shaders/SAOShader.d.cts +25 -0
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.cts +60 -0
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.cts +86 -0
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.cts +94 -0
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SepiaShader.d.cts +17 -0
- package/shaders/SobelOperatorShader.d.cts +19 -0
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
- package/shaders/TechnicolorShader.d.cts +15 -0
- package/shaders/ToneMapShader.d.cts +27 -0
- package/shaders/ToonShader.d.cts +108 -0
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.cts +22 -0
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
- package/shaders/VerticalBlurShader.d.cts +18 -0
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +23 -0
- package/shaders/VignetteShader.d.cts +20 -0
- package/shaders/VolumeShader.d.cts +30 -0
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +21 -0
- package/shaders/types.d.cts +13 -0
- package/textures/FlakesTexture.d.cts +4 -0
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -0
- package/types/shared.d.cts +9 -0
- package/types/utils.d.cts +3 -0
- package/utils/BufferGeometryUtils.d.cts +63 -0
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.cts +7 -0
- package/utils/GeometryCompressionUtils.d.ts +1 -1
- package/utils/GeometryUtils.d.cts +6 -0
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.cts +5 -0
- package/utils/LDrawUtils.d.ts +1 -1
- package/utils/RoughnessMipmapper.d.cts +8 -0
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.cts +9 -0
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.cts +24 -0
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +14 -0
- package/utils/SkeletonUtils.d.ts +1 -1
- package/utils/UVsDebug.d.cts +3 -0
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.cts +6 -0
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.cts +23 -0
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.cts +65 -0
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.cts +3 -0
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.cts +11 -0
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.cts +23 -0
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.cts +33 -0
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +9 -0
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.cts +25 -0
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.cts +24 -0
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
package/shaders/BasicShader.d.ts
CHANGED
@@ -0,0 +1,14 @@
|
|
1
|
+
/**
|
2
|
+
* Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
|
3
|
+
* - based on Nvidia example
|
4
|
+
* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
|
5
|
+
*/
|
6
|
+
import type { IUniform, Texture } from 'three';
|
7
|
+
import type { IShader } from './types.d.cts';
|
8
|
+
export type BleachBypassShaderUniforms = {
|
9
|
+
opacity: IUniform<number>;
|
10
|
+
tDiffuse: IUniform<Texture | null>;
|
11
|
+
};
|
12
|
+
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
13
|
+
}
|
14
|
+
export declare const BleachBypassShader: IBleachBypassShader;
|
@@ -4,7 +4,7 @@
|
|
4
4
|
* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
|
5
5
|
*/
|
6
6
|
import type { IUniform, Texture } from 'three';
|
7
|
-
import type { IShader } from './types';
|
7
|
+
import type { IShader } from './types.d.ts';
|
8
8
|
export type BleachBypassShaderUniforms = {
|
9
9
|
opacity: IUniform<number>;
|
10
10
|
tDiffuse: IUniform<Texture | null>;
|
@@ -0,0 +1,21 @@
|
|
1
|
+
/**
|
2
|
+
* Blend two textures
|
3
|
+
*/
|
4
|
+
export declare const BlendShader: {
|
5
|
+
uniforms: {
|
6
|
+
tDiffuse1: {
|
7
|
+
value: null;
|
8
|
+
};
|
9
|
+
tDiffuse2: {
|
10
|
+
value: null;
|
11
|
+
};
|
12
|
+
mixRatio: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
opacity: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
};
|
19
|
+
vertexShader: string;
|
20
|
+
fragmentShader: string;
|
21
|
+
};
|
@@ -0,0 +1,24 @@
|
|
1
|
+
/**
|
2
|
+
* Depth-of-field shader with bokeh
|
3
|
+
* ported from GLSL shader by Martins Upitis
|
4
|
+
* http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
|
5
|
+
*/
|
6
|
+
import type { IUniform, Texture } from 'three';
|
7
|
+
import type { IShader } from './types.d.cts';
|
8
|
+
export type BokehShaderDefines = {
|
9
|
+
DEPTH_PACKING: number;
|
10
|
+
PERSPECTIVE_CAMERA: number;
|
11
|
+
};
|
12
|
+
export type BokehShaderUniforms = {
|
13
|
+
aperture: IUniform<number>;
|
14
|
+
aspect: IUniform<number>;
|
15
|
+
farClip: IUniform<number>;
|
16
|
+
focus: IUniform<number>;
|
17
|
+
maxblur: IUniform<number>;
|
18
|
+
nearClip: IUniform<number>;
|
19
|
+
tColor: IUniform<Texture | null>;
|
20
|
+
tDepth: IUniform<Texture | null>;
|
21
|
+
};
|
22
|
+
export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
|
23
|
+
}
|
24
|
+
export declare const BokehShader: IBokehShader;
|
package/shaders/BokehShader.d.ts
CHANGED
@@ -4,7 +4,7 @@
|
|
4
4
|
* http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
|
5
5
|
*/
|
6
6
|
import type { IUniform, Texture } from 'three';
|
7
|
-
import type { IShader } from './types';
|
7
|
+
import type { IShader } from './types.d.ts';
|
8
8
|
export type BokehShaderDefines = {
|
9
9
|
DEPTH_PACKING: number;
|
10
10
|
PERSPECTIVE_CAMERA: number;
|
@@ -0,0 +1,50 @@
|
|
1
|
+
import type { IUniform, Texture, Vector2 } from 'three';
|
2
|
+
export interface BokehShader2Uniforms {
|
3
|
+
textureWidth: IUniform<number>;
|
4
|
+
textureHeight: IUniform<number>;
|
5
|
+
focalDepth: IUniform<number>;
|
6
|
+
focalLength: IUniform<number>;
|
7
|
+
fstop: IUniform<number>;
|
8
|
+
tColor: IUniform<Texture | null>;
|
9
|
+
tDepth: IUniform<Texture | null>;
|
10
|
+
maxblur: IUniform<number>;
|
11
|
+
showFocus: IUniform<number>;
|
12
|
+
manualdof: IUniform<number>;
|
13
|
+
vignetting: IUniform<number>;
|
14
|
+
depthblur: IUniform<number>;
|
15
|
+
threshold: IUniform<number>;
|
16
|
+
gain: IUniform<number>;
|
17
|
+
bias: IUniform<number>;
|
18
|
+
fringe: IUniform<number>;
|
19
|
+
znear: IUniform<number>;
|
20
|
+
zfar: IUniform<number>;
|
21
|
+
noise: IUniform<number>;
|
22
|
+
dithering: IUniform<number>;
|
23
|
+
pentagon: IUniform<number>;
|
24
|
+
shaderFocus: IUniform<number>;
|
25
|
+
focusCoords: IUniform<Vector2>;
|
26
|
+
}
|
27
|
+
/**
|
28
|
+
* Depth-of-field shader with bokeh
|
29
|
+
* ported from GLSL shader by Martins Upitis
|
30
|
+
* http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
|
31
|
+
*
|
32
|
+
* Requires #define RINGS and SAMPLES integers
|
33
|
+
*/
|
34
|
+
export declare const BokehShader2: {
|
35
|
+
uniforms: BokehShader2Uniforms;
|
36
|
+
vertexShader: string;
|
37
|
+
fragmentShader: string;
|
38
|
+
};
|
39
|
+
export declare const BokehDepthShader: {
|
40
|
+
uniforms: {
|
41
|
+
mNear: {
|
42
|
+
value: number;
|
43
|
+
};
|
44
|
+
mFar: {
|
45
|
+
value: number;
|
46
|
+
};
|
47
|
+
};
|
48
|
+
vertexShader: string;
|
49
|
+
fragmentShader: string;
|
50
|
+
};
|
@@ -0,0 +1,21 @@
|
|
1
|
+
/**
|
2
|
+
* Brightness and contrast adjustment
|
3
|
+
* https://github.com/evanw/glfx.js
|
4
|
+
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
5
|
+
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
6
|
+
*/
|
7
|
+
export declare const BrightnessContrastShader: {
|
8
|
+
uniforms: {
|
9
|
+
tDiffuse: {
|
10
|
+
value: null;
|
11
|
+
};
|
12
|
+
brightness: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
contrast: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
};
|
19
|
+
vertexShader: string;
|
20
|
+
fragmentShader: string;
|
21
|
+
};
|
@@ -0,0 +1,22 @@
|
|
1
|
+
import type { Vector3 } from 'three';
|
2
|
+
/**
|
3
|
+
* Color correction
|
4
|
+
*/
|
5
|
+
export declare const ColorCorrectionShader: {
|
6
|
+
uniforms: {
|
7
|
+
tDiffuse: {
|
8
|
+
value: null;
|
9
|
+
};
|
10
|
+
powRGB: {
|
11
|
+
value: Vector3;
|
12
|
+
};
|
13
|
+
mulRGB: {
|
14
|
+
value: Vector3;
|
15
|
+
};
|
16
|
+
addRGB: {
|
17
|
+
value: Vector3;
|
18
|
+
};
|
19
|
+
};
|
20
|
+
vertexShader: string;
|
21
|
+
fragmentShader: string;
|
22
|
+
};
|
@@ -0,0 +1,16 @@
|
|
1
|
+
import type { Color } from 'three';
|
2
|
+
/**
|
3
|
+
* Colorify shader
|
4
|
+
*/
|
5
|
+
export declare const ColorifyShader: {
|
6
|
+
uniforms: {
|
7
|
+
tDiffuse: {
|
8
|
+
value: null;
|
9
|
+
};
|
10
|
+
color: {
|
11
|
+
value: Color;
|
12
|
+
};
|
13
|
+
};
|
14
|
+
vertexShader: string;
|
15
|
+
fragmentShader: string;
|
16
|
+
};
|
@@ -0,0 +1,21 @@
|
|
1
|
+
import type { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Convolution shader
|
4
|
+
* ported from o3d sample to WebGL / GLSL
|
5
|
+
* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
|
6
|
+
*/
|
7
|
+
import type { IUniform, Texture } from 'three';
|
8
|
+
import type { IShader } from './types.d.cts';
|
9
|
+
export type ConvolutionShaderDefines = {
|
10
|
+
KERNEL_SIZE_FLOAT: string;
|
11
|
+
KERNEL_SIZE_INT: string;
|
12
|
+
};
|
13
|
+
export type ConvolutionShaderUniforms = {
|
14
|
+
cKernel: IUniform<number[]>;
|
15
|
+
tDiffuse: IUniform<Texture | null>;
|
16
|
+
uImageIncrement: IUniform<Vector2>;
|
17
|
+
};
|
18
|
+
export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
|
19
|
+
buildKernel: (sigma: number) => number[];
|
20
|
+
}
|
21
|
+
export declare const ConvolutionShader: IConvolutionShader;
|
@@ -1,11 +1,11 @@
|
|
1
|
-
import { Vector2 } from 'three';
|
1
|
+
import type { Vector2 } from 'three';
|
2
2
|
/**
|
3
3
|
* Convolution shader
|
4
4
|
* ported from o3d sample to WebGL / GLSL
|
5
5
|
* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
|
6
6
|
*/
|
7
7
|
import type { IUniform, Texture } from 'three';
|
8
|
-
import type { IShader } from './types';
|
8
|
+
import type { IShader } from './types.d.ts';
|
9
9
|
export type ConvolutionShaderDefines = {
|
10
10
|
KERNEL_SIZE_FLOAT: string;
|
11
11
|
KERNEL_SIZE_INT: string;
|
@@ -0,0 +1,12 @@
|
|
1
|
+
/**
|
2
|
+
* Full-screen textured quad shader
|
3
|
+
*/
|
4
|
+
import type { IUniform, Texture } from 'three';
|
5
|
+
import type { IShader } from './types.d.cts';
|
6
|
+
export type CopyShaderUniforms = {
|
7
|
+
opacity: IUniform<number>;
|
8
|
+
tDiffuse: IUniform<Texture | null>;
|
9
|
+
};
|
10
|
+
export interface ICopyShader extends IShader<CopyShaderUniforms> {
|
11
|
+
}
|
12
|
+
export declare const CopyShader: ICopyShader;
|
package/shaders/CopyShader.d.ts
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
* Full-screen textured quad shader
|
3
3
|
*/
|
4
4
|
import type { IUniform, Texture } from 'three';
|
5
|
-
import type { IShader } from './types';
|
5
|
+
import type { IShader } from './types.d.ts';
|
6
6
|
export type CopyShaderUniforms = {
|
7
7
|
opacity: IUniform<number>;
|
8
8
|
tDiffuse: IUniform<Texture | null>;
|
@@ -0,0 +1,23 @@
|
|
1
|
+
/**
|
2
|
+
* Depth-of-field shader using mipmaps
|
3
|
+
* - from Matt Handley @applmak
|
4
|
+
* - requires power-of-2 sized render target with enabled mipmaps
|
5
|
+
*/
|
6
|
+
export declare const DOFMipMapShader: {
|
7
|
+
uniforms: {
|
8
|
+
tColor: {
|
9
|
+
value: null;
|
10
|
+
};
|
11
|
+
tDepth: {
|
12
|
+
value: null;
|
13
|
+
};
|
14
|
+
focus: {
|
15
|
+
value: number;
|
16
|
+
};
|
17
|
+
maxblur: {
|
18
|
+
value: number;
|
19
|
+
};
|
20
|
+
};
|
21
|
+
vertexShader: string;
|
22
|
+
fragmentShader: string;
|
23
|
+
};
|
@@ -0,0 +1,28 @@
|
|
1
|
+
import type { Vector2 } from 'three';
|
2
|
+
import type { IUniform, Texture } from 'three';
|
3
|
+
import type { IShader } from './types.d.cts';
|
4
|
+
export type DepthLimitedBlurShaderDefines = {
|
5
|
+
DEPTH_PACKING: number;
|
6
|
+
KERNEL_RADIUS: number;
|
7
|
+
PERSPECTIVE_CAMERA: number;
|
8
|
+
};
|
9
|
+
export type DepthLimitedBlurShaderUniforms = {
|
10
|
+
cameraFar: IUniform<number>;
|
11
|
+
cameraNear: IUniform<number>;
|
12
|
+
depthCutoff: IUniform<number>;
|
13
|
+
sampleUvOffsets: IUniform<Vector2[]>;
|
14
|
+
sampleWeights: IUniform<number[]>;
|
15
|
+
size: IUniform<Vector2>;
|
16
|
+
tDepth: IUniform<Texture | null>;
|
17
|
+
tDiffuse: IUniform<Texture | null>;
|
18
|
+
};
|
19
|
+
export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
|
20
|
+
defines: DepthLimitedBlurShaderDefines;
|
21
|
+
needsUpdate?: boolean;
|
22
|
+
}
|
23
|
+
export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
|
24
|
+
export declare const BlurShaderUtils: {
|
25
|
+
createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
|
26
|
+
createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
|
27
|
+
configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
|
28
|
+
};
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Vector2 } from 'three';
|
1
|
+
import type { Vector2 } from 'three';
|
2
2
|
import type { IUniform, Texture } from 'three';
|
3
|
-
import type { IShader } from './types';
|
3
|
+
import type { IShader } from './types.d.ts';
|
4
4
|
export type DepthLimitedBlurShaderDefines = {
|
5
5
|
DEPTH_PACKING: number;
|
6
6
|
KERNEL_RADIUS: number;
|
@@ -0,0 +1,39 @@
|
|
1
|
+
export declare const DigitalGlitch: {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: {
|
4
|
+
value: null;
|
5
|
+
};
|
6
|
+
tDisp: {
|
7
|
+
value: null;
|
8
|
+
};
|
9
|
+
byp: {
|
10
|
+
value: number;
|
11
|
+
};
|
12
|
+
amount: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
angle: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
seed: {
|
19
|
+
value: number;
|
20
|
+
};
|
21
|
+
seed_x: {
|
22
|
+
value: number;
|
23
|
+
};
|
24
|
+
seed_y: {
|
25
|
+
value: number;
|
26
|
+
};
|
27
|
+
distortion_x: {
|
28
|
+
value: number;
|
29
|
+
};
|
30
|
+
distortion_y: {
|
31
|
+
value: number;
|
32
|
+
};
|
33
|
+
col_s: {
|
34
|
+
value: number;
|
35
|
+
};
|
36
|
+
};
|
37
|
+
vertexShader: string;
|
38
|
+
fragmentShader: string;
|
39
|
+
};
|
@@ -0,0 +1,27 @@
|
|
1
|
+
import type { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Dot screen shader
|
4
|
+
* based on glfx.js sepia shader
|
5
|
+
* https://github.com/evanw/glfx.js
|
6
|
+
*/
|
7
|
+
export declare const DotScreenShader: {
|
8
|
+
uniforms: {
|
9
|
+
tDiffuse: {
|
10
|
+
value: null;
|
11
|
+
};
|
12
|
+
tSize: {
|
13
|
+
value: Vector2;
|
14
|
+
};
|
15
|
+
center: {
|
16
|
+
value: Vector2;
|
17
|
+
};
|
18
|
+
angle: {
|
19
|
+
value: number;
|
20
|
+
};
|
21
|
+
scale: {
|
22
|
+
value: number;
|
23
|
+
};
|
24
|
+
};
|
25
|
+
vertexShader: string;
|
26
|
+
fragmentShader: string;
|
27
|
+
};
|
@@ -0,0 +1,19 @@
|
|
1
|
+
import type { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* NVIDIA FXAA by Timothy Lottes
|
4
|
+
* http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
|
5
|
+
* - WebGL port by @supereggbert
|
6
|
+
* http://www.glge.org/demos/fxaa/
|
7
|
+
*/
|
8
|
+
export declare const FXAAShader: {
|
9
|
+
uniforms: {
|
10
|
+
tDiffuse: {
|
11
|
+
value: null;
|
12
|
+
};
|
13
|
+
resolution: {
|
14
|
+
value: Vector2;
|
15
|
+
};
|
16
|
+
};
|
17
|
+
vertexShader: string;
|
18
|
+
fragmentShader: string;
|
19
|
+
};
|
package/shaders/FXAAShader.d.ts
CHANGED
@@ -0,0 +1,43 @@
|
|
1
|
+
/**
|
2
|
+
* Film grain & scanlines shader
|
3
|
+
*
|
4
|
+
* - ported from HLSL to WebGL / GLSL
|
5
|
+
* http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
6
|
+
*
|
7
|
+
* Screen Space Static Postprocessor
|
8
|
+
*
|
9
|
+
* Produces an analogue noise overlay similar to a film grain / TV static
|
10
|
+
*
|
11
|
+
* Original implementation and noise algorithm
|
12
|
+
* Pat 'Hawthorne' Shearon
|
13
|
+
*
|
14
|
+
* Optimized scanlines + noise version with intensity scaling
|
15
|
+
* Georg 'Leviathan' Steinrohder
|
16
|
+
*
|
17
|
+
* This version is provided under a Creative Commons Attribution 3.0 License
|
18
|
+
* http://creativecommons.org/licenses/by/3.0/
|
19
|
+
*/
|
20
|
+
export declare const FilmShader: {
|
21
|
+
uniforms: {
|
22
|
+
tDiffuse: {
|
23
|
+
value: null;
|
24
|
+
};
|
25
|
+
time: {
|
26
|
+
value: number;
|
27
|
+
};
|
28
|
+
nIntensity: {
|
29
|
+
value: number;
|
30
|
+
};
|
31
|
+
sIntensity: {
|
32
|
+
value: number;
|
33
|
+
};
|
34
|
+
sCount: {
|
35
|
+
value: number;
|
36
|
+
};
|
37
|
+
grayscale: {
|
38
|
+
value: number;
|
39
|
+
};
|
40
|
+
};
|
41
|
+
vertexShader: string;
|
42
|
+
fragmentShader: string;
|
43
|
+
};
|
@@ -0,0 +1,26 @@
|
|
1
|
+
/**
|
2
|
+
* Focus shader
|
3
|
+
* based on PaintEffect postprocess from ro.me
|
4
|
+
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
5
|
+
*/
|
6
|
+
export declare const FocusShader: {
|
7
|
+
uniforms: {
|
8
|
+
tDiffuse: {
|
9
|
+
value: null;
|
10
|
+
};
|
11
|
+
screenWidth: {
|
12
|
+
value: number;
|
13
|
+
};
|
14
|
+
screenHeight: {
|
15
|
+
value: number;
|
16
|
+
};
|
17
|
+
sampleDistance: {
|
18
|
+
value: number;
|
19
|
+
};
|
20
|
+
waveFactor: {
|
21
|
+
value: number;
|
22
|
+
};
|
23
|
+
};
|
24
|
+
vertexShader: string;
|
25
|
+
fragmentShader: string;
|
26
|
+
};
|
@@ -0,0 +1,19 @@
|
|
1
|
+
import type { Vector2 } from 'three';
|
2
|
+
/**
|
3
|
+
* Edge Detection Shader using Frei-Chen filter
|
4
|
+
* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
|
5
|
+
*
|
6
|
+
* aspect: vec2 of (1/width, 1/height)
|
7
|
+
*/
|
8
|
+
export declare const FreiChenShader: {
|
9
|
+
uniforms: {
|
10
|
+
tDiffuse: {
|
11
|
+
value: null;
|
12
|
+
};
|
13
|
+
aspect: {
|
14
|
+
value: Vector2;
|
15
|
+
};
|
16
|
+
};
|
17
|
+
vertexShader: string;
|
18
|
+
fragmentShader: string;
|
19
|
+
};
|
@@ -0,0 +1,24 @@
|
|
1
|
+
/**
|
2
|
+
* Based on Nvidia Cg tutorial
|
3
|
+
*/
|
4
|
+
export declare const FresnelShader: {
|
5
|
+
uniforms: {
|
6
|
+
mRefractionRatio: {
|
7
|
+
value: number;
|
8
|
+
};
|
9
|
+
mFresnelBias: {
|
10
|
+
value: number;
|
11
|
+
};
|
12
|
+
mFresnelPower: {
|
13
|
+
value: number;
|
14
|
+
};
|
15
|
+
mFresnelScale: {
|
16
|
+
value: number;
|
17
|
+
};
|
18
|
+
tCube: {
|
19
|
+
value: null;
|
20
|
+
};
|
21
|
+
};
|
22
|
+
vertexShader: string;
|
23
|
+
fragmentShader: string;
|
24
|
+
};
|
@@ -0,0 +1,12 @@
|
|
1
|
+
/**
|
2
|
+
* Gamma Correction Shader
|
3
|
+
* http://en.wikipedia.org/wiki/gamma_correction
|
4
|
+
*/
|
5
|
+
import type { IUniform, Texture } from 'three';
|
6
|
+
import type { IShader } from './types.d.cts';
|
7
|
+
export type GammaCorrectionShaderUniforms = {
|
8
|
+
tDiffuse: IUniform<Texture | null>;
|
9
|
+
};
|
10
|
+
export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
|
11
|
+
}
|
12
|
+
export declare const GammaCorrectionShader: IGammaCorrectionShader;
|
@@ -3,7 +3,7 @@
|
|
3
3
|
* http://en.wikipedia.org/wiki/gamma_correction
|
4
4
|
*/
|
5
5
|
import type { IUniform, Texture } from 'three';
|
6
|
-
import type { IShader } from './types';
|
6
|
+
import type { IShader } from './types.d.ts';
|
7
7
|
export type GammaCorrectionShaderUniforms = {
|
8
8
|
tDiffuse: IUniform<Texture | null>;
|
9
9
|
};
|