three-stdlib 2.35.2 → 2.35.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/Pass.cjs.map +1 -1
  270. package/postprocessing/Pass.d.ts +2 -2
  271. package/postprocessing/Pass.js.map +1 -1
  272. package/postprocessing/SAOPass.cjs +267 -264
  273. package/postprocessing/SAOPass.cjs.map +1 -1
  274. package/postprocessing/SAOPass.js +267 -264
  275. package/postprocessing/SAOPass.js.map +1 -1
  276. package/postprocessing/SSAOPass.cjs +253 -250
  277. package/postprocessing/SSAOPass.cjs.map +1 -1
  278. package/postprocessing/SSAOPass.js +253 -250
  279. package/postprocessing/SSAOPass.js.map +1 -1
  280. package/postprocessing/SSRPass.cjs +379 -376
  281. package/postprocessing/SSRPass.cjs.map +1 -1
  282. package/postprocessing/SSRPass.js +379 -376
  283. package/postprocessing/SSRPass.js.map +1 -1
  284. package/postprocessing/UnrealBloomPass.cjs +205 -202
  285. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  286. package/postprocessing/UnrealBloomPass.js +205 -202
  287. package/postprocessing/UnrealBloomPass.js.map +1 -1
  288. package/renderers/CSS2DRenderer.cjs +5 -5
  289. package/renderers/CSS2DRenderer.cjs.map +1 -1
  290. package/renderers/CSS2DRenderer.js +5 -5
  291. package/renderers/CSS2DRenderer.js.map +1 -1
  292. package/renderers/CSS3DRenderer.cjs +5 -5
  293. package/renderers/CSS3DRenderer.cjs.map +1 -1
  294. package/renderers/CSS3DRenderer.js +6 -6
  295. package/renderers/CSS3DRenderer.js.map +1 -1
  296. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  297. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  298. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  299. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  300. package/shaders/AfterimageShader.cjs +41 -22
  301. package/shaders/AfterimageShader.cjs.map +1 -1
  302. package/shaders/AfterimageShader.js +41 -22
  303. package/shaders/AfterimageShader.js.map +1 -1
  304. package/shaders/BasicShader.cjs +20 -6
  305. package/shaders/BasicShader.cjs.map +1 -1
  306. package/shaders/BasicShader.js +20 -6
  307. package/shaders/BasicShader.js.map +1 -1
  308. package/shaders/BleachBypassShader.cjs +46 -26
  309. package/shaders/BleachBypassShader.cjs.map +1 -1
  310. package/shaders/BleachBypassShader.js +46 -26
  311. package/shaders/BleachBypassShader.js.map +1 -1
  312. package/shaders/BlendShader.cjs +33 -19
  313. package/shaders/BlendShader.cjs.map +1 -1
  314. package/shaders/BlendShader.js +33 -19
  315. package/shaders/BlendShader.js.map +1 -1
  316. package/shaders/BokehShader.cjs +117 -90
  317. package/shaders/BokehShader.cjs.map +1 -1
  318. package/shaders/BokehShader.js +117 -90
  319. package/shaders/BokehShader.js.map +1 -1
  320. package/shaders/BokehShader2.cjs +333 -232
  321. package/shaders/BokehShader2.cjs.map +1 -1
  322. package/shaders/BokehShader2.js +333 -232
  323. package/shaders/BokehShader2.js.map +1 -1
  324. package/shaders/BrightnessContrastShader.cjs +38 -22
  325. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  326. package/shaders/BrightnessContrastShader.js +38 -22
  327. package/shaders/BrightnessContrastShader.js.map +1 -1
  328. package/shaders/ColorCorrectionShader.cjs +35 -21
  329. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  330. package/shaders/ColorCorrectionShader.js +35 -21
  331. package/shaders/ColorCorrectionShader.js.map +1 -1
  332. package/shaders/ColorifyShader.cjs +34 -19
  333. package/shaders/ColorifyShader.cjs.map +1 -1
  334. package/shaders/ColorifyShader.js +34 -19
  335. package/shaders/ColorifyShader.js.map +1 -1
  336. package/shaders/ConvolutionShader.cjs +43 -24
  337. package/shaders/ConvolutionShader.cjs.map +1 -1
  338. package/shaders/ConvolutionShader.js +43 -24
  339. package/shaders/ConvolutionShader.js.map +1 -1
  340. package/shaders/CopyShader.cjs +30 -16
  341. package/shaders/CopyShader.cjs.map +1 -1
  342. package/shaders/CopyShader.js +30 -16
  343. package/shaders/CopyShader.js.map +1 -1
  344. package/shaders/DOFMipMapShader.cjs +38 -21
  345. package/shaders/DOFMipMapShader.cjs.map +1 -1
  346. package/shaders/DOFMipMapShader.js +38 -21
  347. package/shaders/DOFMipMapShader.js.map +1 -1
  348. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  349. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  350. package/shaders/DepthLimitedBlurShader.js +98 -69
  351. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  352. package/shaders/DigitalGlitch.cjs +70 -59
  353. package/shaders/DigitalGlitch.cjs.map +1 -1
  354. package/shaders/DigitalGlitch.js +70 -59
  355. package/shaders/DigitalGlitch.js.map +1 -1
  356. package/shaders/DotScreenShader.cjs +49 -28
  357. package/shaders/DotScreenShader.cjs.map +1 -1
  358. package/shaders/DotScreenShader.js +49 -28
  359. package/shaders/DotScreenShader.js.map +1 -1
  360. package/shaders/FXAAShader.cjs +1098 -1089
  361. package/shaders/FXAAShader.cjs.map +1 -1
  362. package/shaders/FXAAShader.js +1098 -1089
  363. package/shaders/FXAAShader.js.map +1 -1
  364. package/shaders/FilmShader.cjs +57 -29
  365. package/shaders/FilmShader.cjs.map +1 -1
  366. package/shaders/FilmShader.js +57 -29
  367. package/shaders/FilmShader.js.map +1 -1
  368. package/shaders/FocusShader.cjs +70 -43
  369. package/shaders/FocusShader.cjs.map +1 -1
  370. package/shaders/FocusShader.js +70 -43
  371. package/shaders/FocusShader.js.map +1 -1
  372. package/shaders/FreiChenShader.cjs +74 -53
  373. package/shaders/FreiChenShader.cjs.map +1 -1
  374. package/shaders/FreiChenShader.js +74 -53
  375. package/shaders/FreiChenShader.js.map +1 -1
  376. package/shaders/FresnelShader.cjs +55 -35
  377. package/shaders/FresnelShader.cjs.map +1 -1
  378. package/shaders/FresnelShader.js +55 -35
  379. package/shaders/FresnelShader.js.map +1 -1
  380. package/shaders/GammaCorrectionShader.cjs +33 -19
  381. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  382. package/shaders/GammaCorrectionShader.js +33 -19
  383. package/shaders/GammaCorrectionShader.js.map +1 -1
  384. package/shaders/GodRaysShader.cjs +193 -116
  385. package/shaders/GodRaysShader.cjs.map +1 -1
  386. package/shaders/GodRaysShader.js +193 -116
  387. package/shaders/GodRaysShader.js.map +1 -1
  388. package/shaders/HalftoneShader.cjs +270 -192
  389. package/shaders/HalftoneShader.cjs.map +1 -1
  390. package/shaders/HalftoneShader.js +270 -192
  391. package/shaders/HalftoneShader.js.map +1 -1
  392. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  393. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  394. package/shaders/HorizontalTiltShiftShader.js +43 -27
  395. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  396. package/shaders/HueSaturationShader.cjs +47 -31
  397. package/shaders/HueSaturationShader.cjs.map +1 -1
  398. package/shaders/HueSaturationShader.js +47 -31
  399. package/shaders/HueSaturationShader.js.map +1 -1
  400. package/shaders/KaleidoShader.cjs +37 -24
  401. package/shaders/KaleidoShader.cjs.map +1 -1
  402. package/shaders/KaleidoShader.js +37 -24
  403. package/shaders/KaleidoShader.js.map +1 -1
  404. package/shaders/LuminosityHighPassShader.cjs +43 -24
  405. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  406. package/shaders/LuminosityHighPassShader.js +43 -24
  407. package/shaders/LuminosityHighPassShader.js.map +1 -1
  408. package/shaders/LuminosityShader.cjs +34 -17
  409. package/shaders/LuminosityShader.cjs.map +1 -1
  410. package/shaders/LuminosityShader.js +34 -17
  411. package/shaders/LuminosityShader.js.map +1 -1
  412. package/shaders/MirrorShader.cjs +39 -26
  413. package/shaders/MirrorShader.cjs.map +1 -1
  414. package/shaders/MirrorShader.js +39 -26
  415. package/shaders/MirrorShader.js.map +1 -1
  416. package/shaders/NormalMapShader.cjs +36 -21
  417. package/shaders/NormalMapShader.cjs.map +1 -1
  418. package/shaders/NormalMapShader.js +36 -21
  419. package/shaders/NormalMapShader.js.map +1 -1
  420. package/shaders/ParallaxShader.cjs +147 -97
  421. package/shaders/ParallaxShader.cjs.map +1 -1
  422. package/shaders/ParallaxShader.js +147 -97
  423. package/shaders/ParallaxShader.js.map +1 -1
  424. package/shaders/PixelShader.cjs +31 -18
  425. package/shaders/PixelShader.cjs.map +1 -1
  426. package/shaders/PixelShader.js +31 -18
  427. package/shaders/PixelShader.js.map +1 -1
  428. package/shaders/RGBShiftShader.cjs +33 -20
  429. package/shaders/RGBShiftShader.cjs.map +1 -1
  430. package/shaders/RGBShiftShader.js +33 -20
  431. package/shaders/RGBShiftShader.js.map +1 -1
  432. package/shaders/SAOShader.cjs +154 -117
  433. package/shaders/SAOShader.cjs.map +1 -1
  434. package/shaders/SAOShader.js +154 -117
  435. package/shaders/SAOShader.js.map +1 -1
  436. package/shaders/SMAAShader.cjs +358 -270
  437. package/shaders/SMAAShader.cjs.map +1 -1
  438. package/shaders/SMAAShader.js +358 -270
  439. package/shaders/SMAAShader.js.map +1 -1
  440. package/shaders/SSAOShader.cjs +236 -142
  441. package/shaders/SSAOShader.cjs.map +1 -1
  442. package/shaders/SSAOShader.js +236 -142
  443. package/shaders/SSAOShader.js.map +1 -1
  444. package/shaders/SSRShader.cjs +4 -4
  445. package/shaders/SSRShader.cjs.map +1 -1
  446. package/shaders/SSRShader.js +4 -4
  447. package/shaders/SSRShader.js.map +1 -1
  448. package/shaders/SepiaShader.cjs +36 -20
  449. package/shaders/SepiaShader.cjs.map +1 -1
  450. package/shaders/SepiaShader.js +36 -20
  451. package/shaders/SepiaShader.js.map +1 -1
  452. package/shaders/SobelOperatorShader.cjs +64 -37
  453. package/shaders/SobelOperatorShader.cjs.map +1 -1
  454. package/shaders/SobelOperatorShader.js +64 -37
  455. package/shaders/SobelOperatorShader.js.map +1 -1
  456. package/shaders/TechnicolorShader.cjs +29 -16
  457. package/shaders/TechnicolorShader.cjs.map +1 -1
  458. package/shaders/TechnicolorShader.js +29 -16
  459. package/shaders/TechnicolorShader.js.map +1 -1
  460. package/shaders/ToneMapShader.cjs +55 -35
  461. package/shaders/ToneMapShader.cjs.map +1 -1
  462. package/shaders/ToneMapShader.js +55 -35
  463. package/shaders/ToneMapShader.js.map +1 -1
  464. package/shaders/ToonShader.cjs +275 -165
  465. package/shaders/ToonShader.cjs.map +1 -1
  466. package/shaders/ToonShader.js +275 -165
  467. package/shaders/ToonShader.js.map +1 -1
  468. package/shaders/TriangleBlurShader.cjs +50 -27
  469. package/shaders/TriangleBlurShader.cjs.map +1 -1
  470. package/shaders/TriangleBlurShader.js +50 -27
  471. package/shaders/TriangleBlurShader.js.map +1 -1
  472. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  473. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  474. package/shaders/UnpackDepthRGBAShader.js +32 -17
  475. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  476. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  477. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  478. package/shaders/VerticalTiltShiftShader.js +43 -27
  479. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  480. package/shaders/VignetteShader.cjs +43 -27
  481. package/shaders/VignetteShader.cjs.map +1 -1
  482. package/shaders/VignetteShader.js +43 -27
  483. package/shaders/VignetteShader.js.map +1 -1
  484. package/shaders/VolumeShader.cjs +264 -213
  485. package/shaders/VolumeShader.cjs.map +1 -1
  486. package/shaders/VolumeShader.js +264 -213
  487. package/shaders/VolumeShader.js.map +1 -1
  488. package/shaders/WaterRefractionShader.cjs +63 -35
  489. package/shaders/WaterRefractionShader.cjs.map +1 -1
  490. package/shaders/WaterRefractionShader.js +63 -35
  491. package/shaders/WaterRefractionShader.js.map +1 -1
  492. package/utils/GeometryCompressionUtils.cjs +2 -1
  493. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  494. package/utils/GeometryCompressionUtils.js +3 -2
  495. package/utils/GeometryCompressionUtils.js.map +1 -1
  496. package/utils/RoughnessMipmapper.cjs +3 -3
  497. package/utils/RoughnessMipmapper.cjs.map +1 -1
  498. package/utils/RoughnessMipmapper.js +4 -4
  499. package/utils/RoughnessMipmapper.js.map +1 -1
  500. package/utils/ShadowMapViewer.d.ts +2 -2
  501. package/webxr/ARButton.cjs +109 -106
  502. package/webxr/ARButton.cjs.map +1 -1
  503. package/webxr/ARButton.d.ts +4 -3
  504. package/webxr/ARButton.js +109 -106
  505. package/webxr/ARButton.js.map +1 -1
  506. package/webxr/OculusHandPointerModel.cjs +2 -2
  507. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  508. package/webxr/OculusHandPointerModel.js +2 -2
  509. package/webxr/OculusHandPointerModel.js.map +1 -1
  510. package/webxr/VRButton.cjs +98 -95
  511. package/webxr/VRButton.cjs.map +1 -1
  512. package/webxr/VRButton.d.ts +6 -5
  513. package/webxr/VRButton.js +98 -95
  514. package/webxr/VRButton.js.map +1 -1
  515. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  516. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  517. package/webxr/XRHandPrimitiveModel.js +3 -3
  518. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -9,44 +9,64 @@ const ToneMapShader = {
9
9
  minLuminance: { value: 0.01 },
10
10
  middleGrey: { value: 0.6 }
11
11
  },
12
- vertexShader: [
13
- "varying vec2 vUv;",
14
- "void main() {",
15
- " vUv = uv;",
16
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
17
- "}"
18
- ].join("\n"),
19
- fragmentShader: [
20
- "#include <common>",
21
- "uniform sampler2D tDiffuse;",
22
- "varying vec2 vUv;",
23
- "uniform float middleGrey;",
24
- "uniform float minLuminance;",
25
- "uniform float maxLuminance;",
26
- "#ifdef ADAPTED_LUMINANCE",
27
- " uniform sampler2D luminanceMap;",
28
- "#else",
29
- " uniform float averageLuminance;",
30
- "#endif",
31
- "vec3 ToneMap( vec3 vColor ) {",
32
- " #ifdef ADAPTED_LUMINANCE",
12
+ vertexShader: (
13
+ /* glsl */
14
+ `
15
+ varying vec2 vUv;
16
+
17
+ void main() {
18
+
19
+ vUv = uv;
20
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
21
+
22
+ }
23
+ `
24
+ ),
25
+ fragmentShader: (
26
+ /* glsl */
27
+ `
28
+ #include <common>
29
+
30
+ uniform sampler2D tDiffuse;
31
+
32
+ varying vec2 vUv;
33
+
34
+ uniform float middleGrey;
35
+ uniform float minLuminance;
36
+ uniform float maxLuminance;
37
+ #ifdef ADAPTED_LUMINANCE
38
+ uniform sampler2D luminanceMap;
39
+ #else
40
+ uniform float averageLuminance;
41
+ #endif
42
+
43
+ vec3 ToneMap( vec3 vColor ) {
44
+ #ifdef ADAPTED_LUMINANCE
33
45
  // Get the calculated average luminance
34
- " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
35
- " #else",
36
- " float fLumAvg = averageLuminance;",
37
- " #endif",
46
+ float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;
47
+ #else
48
+ float fLumAvg = averageLuminance;
49
+ #endif
50
+
38
51
  // Calculate the luminance of the current pixel
39
- " float fLumPixel = linearToRelativeLuminance( vColor );",
52
+ float fLumPixel = linearToRelativeLuminance( vColor );
53
+
40
54
  // Apply the modified operator (Eq. 4)
41
- " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
42
- " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
43
- " return fLumCompressed * vColor;",
44
- "}",
45
- "void main() {",
46
- " vec4 texel = texture2D( tDiffuse, vUv );",
47
- " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
48
- "}"
49
- ].join("\n")
55
+ float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );
56
+
57
+ float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);
58
+ return fLumCompressed * vColor;
59
+ }
60
+
61
+ void main() {
62
+
63
+ vec4 texel = texture2D( tDiffuse, vUv );
64
+
65
+ gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );
66
+
67
+ }
68
+ `
69
+ )
50
70
  };
51
71
  exports.ToneMapShader = ToneMapShader;
52
72
  //# sourceMappingURL=ToneMapShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"ToneMapShader.cjs","sources":["../../src/shaders/ToneMapShader.ts"],"sourcesContent":["/**\n * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf\n */\n\nexport const ToneMapShader = {\n uniforms: {\n tDiffuse: { value: null },\n averageLuminance: { value: 1.0 },\n luminanceMap: { value: null },\n maxLuminance: { value: 16.0 },\n minLuminance: { value: 0.01 },\n middleGrey: { value: 0.6 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n '#include <common>',\n\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'uniform float middleGrey;',\n 'uniform float minLuminance;',\n 'uniform float maxLuminance;',\n '#ifdef ADAPTED_LUMINANCE',\n '\tuniform sampler2D luminanceMap;',\n '#else',\n '\tuniform float averageLuminance;',\n '#endif',\n\n 'vec3 ToneMap( vec3 vColor ) {',\n '\t#ifdef ADAPTED_LUMINANCE',\n // Get the calculated average luminance\n '\t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;',\n '\t#else',\n '\t\tfloat fLumAvg = averageLuminance;',\n '\t#endif',\n\n // Calculate the luminance of the current pixel\n '\tfloat fLumPixel = linearToRelativeLuminance( vColor );',\n\n // Apply the modified operator (Eq. 4)\n '\tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );',\n\n '\tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);',\n '\treturn fLumCompressed * vColor;',\n '}',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,kBAAkB,EAAE,OAAO,EAAI;AAAA,IAC/B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,GAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,YAAY,EAAE,OAAO,IAAI;AAAA,EAC3B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAGA;AAAA;AAAA,IAGA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"ToneMapShader.cjs","sources":["../../src/shaders/ToneMapShader.ts"],"sourcesContent":["/**\n * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf\n */\n\nexport const ToneMapShader = {\n uniforms: {\n tDiffuse: { value: null },\n averageLuminance: { value: 1.0 },\n luminanceMap: { value: null },\n maxLuminance: { value: 16.0 },\n minLuminance: { value: 0.01 },\n middleGrey: { value: 0.6 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n #include <common>\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n uniform float middleGrey;\n uniform float minLuminance;\n uniform float maxLuminance;\n #ifdef ADAPTED_LUMINANCE\n \tuniform sampler2D luminanceMap;\n #else\n \tuniform float averageLuminance;\n #endif\n\n vec3 ToneMap( vec3 vColor ) {\n \t#ifdef ADAPTED_LUMINANCE\n // Get the calculated average luminance\n \t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;\n \t#else\n \t\tfloat fLumAvg = averageLuminance;\n \t#endif\n\n // Calculate the luminance of the current pixel\n \tfloat fLumPixel = linearToRelativeLuminance( vColor );\n\n // Apply the modified operator (Eq. 4)\n \tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );\n\n \tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);\n \treturn fLumCompressed * vColor;\n }\n\n void main() {\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n\n \tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,kBAAkB,EAAE,OAAO,EAAI;AAAA,IAC/B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,GAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,YAAY,EAAE,OAAO,IAAI;AAAA,EAC3B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0C7B;;"}
@@ -7,44 +7,64 @@ const ToneMapShader = {
7
7
  minLuminance: { value: 0.01 },
8
8
  middleGrey: { value: 0.6 }
9
9
  },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "#include <common>",
19
- "uniform sampler2D tDiffuse;",
20
- "varying vec2 vUv;",
21
- "uniform float middleGrey;",
22
- "uniform float minLuminance;",
23
- "uniform float maxLuminance;",
24
- "#ifdef ADAPTED_LUMINANCE",
25
- " uniform sampler2D luminanceMap;",
26
- "#else",
27
- " uniform float averageLuminance;",
28
- "#endif",
29
- "vec3 ToneMap( vec3 vColor ) {",
30
- " #ifdef ADAPTED_LUMINANCE",
10
+ vertexShader: (
11
+ /* glsl */
12
+ `
13
+ varying vec2 vUv;
14
+
15
+ void main() {
16
+
17
+ vUv = uv;
18
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
19
+
20
+ }
21
+ `
22
+ ),
23
+ fragmentShader: (
24
+ /* glsl */
25
+ `
26
+ #include <common>
27
+
28
+ uniform sampler2D tDiffuse;
29
+
30
+ varying vec2 vUv;
31
+
32
+ uniform float middleGrey;
33
+ uniform float minLuminance;
34
+ uniform float maxLuminance;
35
+ #ifdef ADAPTED_LUMINANCE
36
+ uniform sampler2D luminanceMap;
37
+ #else
38
+ uniform float averageLuminance;
39
+ #endif
40
+
41
+ vec3 ToneMap( vec3 vColor ) {
42
+ #ifdef ADAPTED_LUMINANCE
31
43
  // Get the calculated average luminance
32
- " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
33
- " #else",
34
- " float fLumAvg = averageLuminance;",
35
- " #endif",
44
+ float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;
45
+ #else
46
+ float fLumAvg = averageLuminance;
47
+ #endif
48
+
36
49
  // Calculate the luminance of the current pixel
37
- " float fLumPixel = linearToRelativeLuminance( vColor );",
50
+ float fLumPixel = linearToRelativeLuminance( vColor );
51
+
38
52
  // Apply the modified operator (Eq. 4)
39
- " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
40
- " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
41
- " return fLumCompressed * vColor;",
42
- "}",
43
- "void main() {",
44
- " vec4 texel = texture2D( tDiffuse, vUv );",
45
- " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
46
- "}"
47
- ].join("\n")
53
+ float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );
54
+
55
+ float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);
56
+ return fLumCompressed * vColor;
57
+ }
58
+
59
+ void main() {
60
+
61
+ vec4 texel = texture2D( tDiffuse, vUv );
62
+
63
+ gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );
64
+
65
+ }
66
+ `
67
+ )
48
68
  };
49
69
  export {
50
70
  ToneMapShader
@@ -1 +1 @@
1
- {"version":3,"file":"ToneMapShader.js","sources":["../../src/shaders/ToneMapShader.ts"],"sourcesContent":["/**\n * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf\n */\n\nexport const ToneMapShader = {\n uniforms: {\n tDiffuse: { value: null },\n averageLuminance: { value: 1.0 },\n luminanceMap: { value: null },\n maxLuminance: { value: 16.0 },\n minLuminance: { value: 0.01 },\n middleGrey: { value: 0.6 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n '#include <common>',\n\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'uniform float middleGrey;',\n 'uniform float minLuminance;',\n 'uniform float maxLuminance;',\n '#ifdef ADAPTED_LUMINANCE',\n '\tuniform sampler2D luminanceMap;',\n '#else',\n '\tuniform float averageLuminance;',\n '#endif',\n\n 'vec3 ToneMap( vec3 vColor ) {',\n '\t#ifdef ADAPTED_LUMINANCE',\n // Get the calculated average luminance\n '\t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;',\n '\t#else',\n '\t\tfloat fLumAvg = averageLuminance;',\n '\t#endif',\n\n // Calculate the luminance of the current pixel\n '\tfloat fLumPixel = linearToRelativeLuminance( vColor );',\n\n // Apply the modified operator (Eq. 4)\n '\tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );',\n\n '\tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);',\n '\treturn fLumCompressed * vColor;',\n '}',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,kBAAkB,EAAE,OAAO,EAAI;AAAA,IAC/B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,GAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,YAAY,EAAE,OAAO,IAAI;AAAA,EAC3B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAGA;AAAA;AAAA,IAGA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
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+ {"version":3,"file":"ToneMapShader.js","sources":["../../src/shaders/ToneMapShader.ts"],"sourcesContent":["/**\n * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf\n */\n\nexport const ToneMapShader = {\n uniforms: {\n tDiffuse: { value: null },\n averageLuminance: { value: 1.0 },\n luminanceMap: { value: null },\n maxLuminance: { value: 16.0 },\n minLuminance: { value: 0.01 },\n middleGrey: { value: 0.6 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n #include <common>\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n uniform float middleGrey;\n uniform float minLuminance;\n uniform float maxLuminance;\n #ifdef ADAPTED_LUMINANCE\n \tuniform sampler2D luminanceMap;\n #else\n \tuniform float averageLuminance;\n #endif\n\n vec3 ToneMap( vec3 vColor ) {\n \t#ifdef ADAPTED_LUMINANCE\n // Get the calculated average luminance\n \t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;\n \t#else\n \t\tfloat fLumAvg = averageLuminance;\n \t#endif\n\n // Calculate the luminance of the current pixel\n \tfloat fLumPixel = linearToRelativeLuminance( vColor );\n\n // Apply the modified operator (Eq. 4)\n \tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );\n\n \tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);\n \treturn fLumCompressed * vColor;\n }\n\n void main() {\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n\n \tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,kBAAkB,EAAE,OAAO,EAAI;AAAA,IAC/B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,GAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,YAAY,EAAE,OAAO,IAAI;AAAA,EAC3B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA0C7B;"}