three-stdlib 2.35.2 → 2.35.4

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Files changed (518) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/Pass.cjs.map +1 -1
  270. package/postprocessing/Pass.d.ts +2 -2
  271. package/postprocessing/Pass.js.map +1 -1
  272. package/postprocessing/SAOPass.cjs +267 -264
  273. package/postprocessing/SAOPass.cjs.map +1 -1
  274. package/postprocessing/SAOPass.js +267 -264
  275. package/postprocessing/SAOPass.js.map +1 -1
  276. package/postprocessing/SSAOPass.cjs +253 -250
  277. package/postprocessing/SSAOPass.cjs.map +1 -1
  278. package/postprocessing/SSAOPass.js +253 -250
  279. package/postprocessing/SSAOPass.js.map +1 -1
  280. package/postprocessing/SSRPass.cjs +379 -376
  281. package/postprocessing/SSRPass.cjs.map +1 -1
  282. package/postprocessing/SSRPass.js +379 -376
  283. package/postprocessing/SSRPass.js.map +1 -1
  284. package/postprocessing/UnrealBloomPass.cjs +205 -202
  285. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  286. package/postprocessing/UnrealBloomPass.js +205 -202
  287. package/postprocessing/UnrealBloomPass.js.map +1 -1
  288. package/renderers/CSS2DRenderer.cjs +5 -5
  289. package/renderers/CSS2DRenderer.cjs.map +1 -1
  290. package/renderers/CSS2DRenderer.js +5 -5
  291. package/renderers/CSS2DRenderer.js.map +1 -1
  292. package/renderers/CSS3DRenderer.cjs +5 -5
  293. package/renderers/CSS3DRenderer.cjs.map +1 -1
  294. package/renderers/CSS3DRenderer.js +6 -6
  295. package/renderers/CSS3DRenderer.js.map +1 -1
  296. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  297. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  298. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  299. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  300. package/shaders/AfterimageShader.cjs +41 -22
  301. package/shaders/AfterimageShader.cjs.map +1 -1
  302. package/shaders/AfterimageShader.js +41 -22
  303. package/shaders/AfterimageShader.js.map +1 -1
  304. package/shaders/BasicShader.cjs +20 -6
  305. package/shaders/BasicShader.cjs.map +1 -1
  306. package/shaders/BasicShader.js +20 -6
  307. package/shaders/BasicShader.js.map +1 -1
  308. package/shaders/BleachBypassShader.cjs +46 -26
  309. package/shaders/BleachBypassShader.cjs.map +1 -1
  310. package/shaders/BleachBypassShader.js +46 -26
  311. package/shaders/BleachBypassShader.js.map +1 -1
  312. package/shaders/BlendShader.cjs +33 -19
  313. package/shaders/BlendShader.cjs.map +1 -1
  314. package/shaders/BlendShader.js +33 -19
  315. package/shaders/BlendShader.js.map +1 -1
  316. package/shaders/BokehShader.cjs +117 -90
  317. package/shaders/BokehShader.cjs.map +1 -1
  318. package/shaders/BokehShader.js +117 -90
  319. package/shaders/BokehShader.js.map +1 -1
  320. package/shaders/BokehShader2.cjs +333 -232
  321. package/shaders/BokehShader2.cjs.map +1 -1
  322. package/shaders/BokehShader2.js +333 -232
  323. package/shaders/BokehShader2.js.map +1 -1
  324. package/shaders/BrightnessContrastShader.cjs +38 -22
  325. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  326. package/shaders/BrightnessContrastShader.js +38 -22
  327. package/shaders/BrightnessContrastShader.js.map +1 -1
  328. package/shaders/ColorCorrectionShader.cjs +35 -21
  329. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  330. package/shaders/ColorCorrectionShader.js +35 -21
  331. package/shaders/ColorCorrectionShader.js.map +1 -1
  332. package/shaders/ColorifyShader.cjs +34 -19
  333. package/shaders/ColorifyShader.cjs.map +1 -1
  334. package/shaders/ColorifyShader.js +34 -19
  335. package/shaders/ColorifyShader.js.map +1 -1
  336. package/shaders/ConvolutionShader.cjs +43 -24
  337. package/shaders/ConvolutionShader.cjs.map +1 -1
  338. package/shaders/ConvolutionShader.js +43 -24
  339. package/shaders/ConvolutionShader.js.map +1 -1
  340. package/shaders/CopyShader.cjs +30 -16
  341. package/shaders/CopyShader.cjs.map +1 -1
  342. package/shaders/CopyShader.js +30 -16
  343. package/shaders/CopyShader.js.map +1 -1
  344. package/shaders/DOFMipMapShader.cjs +38 -21
  345. package/shaders/DOFMipMapShader.cjs.map +1 -1
  346. package/shaders/DOFMipMapShader.js +38 -21
  347. package/shaders/DOFMipMapShader.js.map +1 -1
  348. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  349. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  350. package/shaders/DepthLimitedBlurShader.js +98 -69
  351. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  352. package/shaders/DigitalGlitch.cjs +70 -59
  353. package/shaders/DigitalGlitch.cjs.map +1 -1
  354. package/shaders/DigitalGlitch.js +70 -59
  355. package/shaders/DigitalGlitch.js.map +1 -1
  356. package/shaders/DotScreenShader.cjs +49 -28
  357. package/shaders/DotScreenShader.cjs.map +1 -1
  358. package/shaders/DotScreenShader.js +49 -28
  359. package/shaders/DotScreenShader.js.map +1 -1
  360. package/shaders/FXAAShader.cjs +1098 -1089
  361. package/shaders/FXAAShader.cjs.map +1 -1
  362. package/shaders/FXAAShader.js +1098 -1089
  363. package/shaders/FXAAShader.js.map +1 -1
  364. package/shaders/FilmShader.cjs +57 -29
  365. package/shaders/FilmShader.cjs.map +1 -1
  366. package/shaders/FilmShader.js +57 -29
  367. package/shaders/FilmShader.js.map +1 -1
  368. package/shaders/FocusShader.cjs +70 -43
  369. package/shaders/FocusShader.cjs.map +1 -1
  370. package/shaders/FocusShader.js +70 -43
  371. package/shaders/FocusShader.js.map +1 -1
  372. package/shaders/FreiChenShader.cjs +74 -53
  373. package/shaders/FreiChenShader.cjs.map +1 -1
  374. package/shaders/FreiChenShader.js +74 -53
  375. package/shaders/FreiChenShader.js.map +1 -1
  376. package/shaders/FresnelShader.cjs +55 -35
  377. package/shaders/FresnelShader.cjs.map +1 -1
  378. package/shaders/FresnelShader.js +55 -35
  379. package/shaders/FresnelShader.js.map +1 -1
  380. package/shaders/GammaCorrectionShader.cjs +33 -19
  381. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  382. package/shaders/GammaCorrectionShader.js +33 -19
  383. package/shaders/GammaCorrectionShader.js.map +1 -1
  384. package/shaders/GodRaysShader.cjs +193 -116
  385. package/shaders/GodRaysShader.cjs.map +1 -1
  386. package/shaders/GodRaysShader.js +193 -116
  387. package/shaders/GodRaysShader.js.map +1 -1
  388. package/shaders/HalftoneShader.cjs +270 -192
  389. package/shaders/HalftoneShader.cjs.map +1 -1
  390. package/shaders/HalftoneShader.js +270 -192
  391. package/shaders/HalftoneShader.js.map +1 -1
  392. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  393. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  394. package/shaders/HorizontalTiltShiftShader.js +43 -27
  395. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  396. package/shaders/HueSaturationShader.cjs +47 -31
  397. package/shaders/HueSaturationShader.cjs.map +1 -1
  398. package/shaders/HueSaturationShader.js +47 -31
  399. package/shaders/HueSaturationShader.js.map +1 -1
  400. package/shaders/KaleidoShader.cjs +37 -24
  401. package/shaders/KaleidoShader.cjs.map +1 -1
  402. package/shaders/KaleidoShader.js +37 -24
  403. package/shaders/KaleidoShader.js.map +1 -1
  404. package/shaders/LuminosityHighPassShader.cjs +43 -24
  405. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  406. package/shaders/LuminosityHighPassShader.js +43 -24
  407. package/shaders/LuminosityHighPassShader.js.map +1 -1
  408. package/shaders/LuminosityShader.cjs +34 -17
  409. package/shaders/LuminosityShader.cjs.map +1 -1
  410. package/shaders/LuminosityShader.js +34 -17
  411. package/shaders/LuminosityShader.js.map +1 -1
  412. package/shaders/MirrorShader.cjs +39 -26
  413. package/shaders/MirrorShader.cjs.map +1 -1
  414. package/shaders/MirrorShader.js +39 -26
  415. package/shaders/MirrorShader.js.map +1 -1
  416. package/shaders/NormalMapShader.cjs +36 -21
  417. package/shaders/NormalMapShader.cjs.map +1 -1
  418. package/shaders/NormalMapShader.js +36 -21
  419. package/shaders/NormalMapShader.js.map +1 -1
  420. package/shaders/ParallaxShader.cjs +147 -97
  421. package/shaders/ParallaxShader.cjs.map +1 -1
  422. package/shaders/ParallaxShader.js +147 -97
  423. package/shaders/ParallaxShader.js.map +1 -1
  424. package/shaders/PixelShader.cjs +31 -18
  425. package/shaders/PixelShader.cjs.map +1 -1
  426. package/shaders/PixelShader.js +31 -18
  427. package/shaders/PixelShader.js.map +1 -1
  428. package/shaders/RGBShiftShader.cjs +33 -20
  429. package/shaders/RGBShiftShader.cjs.map +1 -1
  430. package/shaders/RGBShiftShader.js +33 -20
  431. package/shaders/RGBShiftShader.js.map +1 -1
  432. package/shaders/SAOShader.cjs +154 -117
  433. package/shaders/SAOShader.cjs.map +1 -1
  434. package/shaders/SAOShader.js +154 -117
  435. package/shaders/SAOShader.js.map +1 -1
  436. package/shaders/SMAAShader.cjs +358 -270
  437. package/shaders/SMAAShader.cjs.map +1 -1
  438. package/shaders/SMAAShader.js +358 -270
  439. package/shaders/SMAAShader.js.map +1 -1
  440. package/shaders/SSAOShader.cjs +236 -142
  441. package/shaders/SSAOShader.cjs.map +1 -1
  442. package/shaders/SSAOShader.js +236 -142
  443. package/shaders/SSAOShader.js.map +1 -1
  444. package/shaders/SSRShader.cjs +4 -4
  445. package/shaders/SSRShader.cjs.map +1 -1
  446. package/shaders/SSRShader.js +4 -4
  447. package/shaders/SSRShader.js.map +1 -1
  448. package/shaders/SepiaShader.cjs +36 -20
  449. package/shaders/SepiaShader.cjs.map +1 -1
  450. package/shaders/SepiaShader.js +36 -20
  451. package/shaders/SepiaShader.js.map +1 -1
  452. package/shaders/SobelOperatorShader.cjs +64 -37
  453. package/shaders/SobelOperatorShader.cjs.map +1 -1
  454. package/shaders/SobelOperatorShader.js +64 -37
  455. package/shaders/SobelOperatorShader.js.map +1 -1
  456. package/shaders/TechnicolorShader.cjs +29 -16
  457. package/shaders/TechnicolorShader.cjs.map +1 -1
  458. package/shaders/TechnicolorShader.js +29 -16
  459. package/shaders/TechnicolorShader.js.map +1 -1
  460. package/shaders/ToneMapShader.cjs +55 -35
  461. package/shaders/ToneMapShader.cjs.map +1 -1
  462. package/shaders/ToneMapShader.js +55 -35
  463. package/shaders/ToneMapShader.js.map +1 -1
  464. package/shaders/ToonShader.cjs +275 -165
  465. package/shaders/ToonShader.cjs.map +1 -1
  466. package/shaders/ToonShader.js +275 -165
  467. package/shaders/ToonShader.js.map +1 -1
  468. package/shaders/TriangleBlurShader.cjs +50 -27
  469. package/shaders/TriangleBlurShader.cjs.map +1 -1
  470. package/shaders/TriangleBlurShader.js +50 -27
  471. package/shaders/TriangleBlurShader.js.map +1 -1
  472. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  473. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  474. package/shaders/UnpackDepthRGBAShader.js +32 -17
  475. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  476. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  477. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  478. package/shaders/VerticalTiltShiftShader.js +43 -27
  479. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  480. package/shaders/VignetteShader.cjs +43 -27
  481. package/shaders/VignetteShader.cjs.map +1 -1
  482. package/shaders/VignetteShader.js +43 -27
  483. package/shaders/VignetteShader.js.map +1 -1
  484. package/shaders/VolumeShader.cjs +264 -213
  485. package/shaders/VolumeShader.cjs.map +1 -1
  486. package/shaders/VolumeShader.js +264 -213
  487. package/shaders/VolumeShader.js.map +1 -1
  488. package/shaders/WaterRefractionShader.cjs +63 -35
  489. package/shaders/WaterRefractionShader.cjs.map +1 -1
  490. package/shaders/WaterRefractionShader.js +63 -35
  491. package/shaders/WaterRefractionShader.js.map +1 -1
  492. package/utils/GeometryCompressionUtils.cjs +2 -1
  493. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  494. package/utils/GeometryCompressionUtils.js +3 -2
  495. package/utils/GeometryCompressionUtils.js.map +1 -1
  496. package/utils/RoughnessMipmapper.cjs +3 -3
  497. package/utils/RoughnessMipmapper.cjs.map +1 -1
  498. package/utils/RoughnessMipmapper.js +4 -4
  499. package/utils/RoughnessMipmapper.js.map +1 -1
  500. package/utils/ShadowMapViewer.d.ts +2 -2
  501. package/webxr/ARButton.cjs +109 -106
  502. package/webxr/ARButton.cjs.map +1 -1
  503. package/webxr/ARButton.d.ts +4 -3
  504. package/webxr/ARButton.js +109 -106
  505. package/webxr/ARButton.js.map +1 -1
  506. package/webxr/OculusHandPointerModel.cjs +2 -2
  507. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  508. package/webxr/OculusHandPointerModel.js +2 -2
  509. package/webxr/OculusHandPointerModel.js.map +1 -1
  510. package/webxr/VRButton.cjs +98 -95
  511. package/webxr/VRButton.cjs.map +1 -1
  512. package/webxr/VRButton.d.ts +6 -5
  513. package/webxr/VRButton.js +98 -95
  514. package/webxr/VRButton.js.map +1 -1
  515. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  516. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  517. package/webxr/XRHandPrimitiveModel.js +3 -3
  518. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,41 +8,61 @@ const FresnelShader = {
8
8
  mFresnelScale: { value: 1 },
9
9
  tCube: { value: null }
10
10
  },
11
- vertexShader: [
12
- "uniform float mRefractionRatio;",
13
- "uniform float mFresnelBias;",
14
- "uniform float mFresnelScale;",
15
- "uniform float mFresnelPower;",
16
- "varying vec3 vReflect;",
17
- "varying vec3 vRefract[3];",
18
- "varying float vReflectionFactor;",
19
- "void main() {",
20
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
21
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
22
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
23
- " vec3 I = worldPosition.xyz - cameraPosition;",
24
- " vReflect = reflect( I, worldNormal );",
25
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
26
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
27
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
28
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
29
- " gl_Position = projectionMatrix * mvPosition;",
30
- "}"
31
- ].join("\n"),
32
- fragmentShader: [
33
- "uniform samplerCube tCube;",
34
- "varying vec3 vReflect;",
35
- "varying vec3 vRefract[3];",
36
- "varying float vReflectionFactor;",
37
- "void main() {",
38
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
39
- " vec4 refractedColor = vec4( 1.0 );",
40
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
41
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
42
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
43
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
44
- "}"
45
- ].join("\n")
11
+ vertexShader: (
12
+ /* glsl */
13
+ `
14
+ uniform float mRefractionRatio;
15
+ uniform float mFresnelBias;
16
+ uniform float mFresnelScale;
17
+ uniform float mFresnelPower;
18
+
19
+ varying vec3 vReflect;
20
+ varying vec3 vRefract[3];
21
+ varying float vReflectionFactor;
22
+
23
+ void main() {
24
+
25
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
26
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
27
+
28
+ vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
29
+
30
+ vec3 I = worldPosition.xyz - cameraPosition;
31
+
32
+ vReflect = reflect( I, worldNormal );
33
+ vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );
34
+ vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );
35
+ vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );
36
+ vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );
37
+
38
+ gl_Position = projectionMatrix * mvPosition;
39
+
40
+ }
41
+ `
42
+ ),
43
+ fragmentShader: (
44
+ /* glsl */
45
+ `
46
+ uniform samplerCube tCube;
47
+
48
+ varying vec3 vReflect;
49
+ varying vec3 vRefract[3];
50
+ varying float vReflectionFactor;
51
+
52
+ void main() {
53
+
54
+ vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );
55
+ vec4 refractedColor = vec4( 1.0 );
56
+
57
+ refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;
58
+ refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;
59
+ refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;
60
+
61
+ gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );
62
+
63
+ }
64
+ `
65
+ )
46
66
  };
47
67
  exports.FresnelShader = FresnelShader;
48
68
  //# sourceMappingURL=FresnelShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"FresnelShader.cjs","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: [\n 'uniform float mRefractionRatio;',\n 'uniform float mFresnelBias;',\n 'uniform float mFresnelScale;',\n 'uniform float mFresnelPower;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n\n '\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n\n '\tvReflect = reflect( I, worldNormal );',\n '\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );',\n '\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );',\n '\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );',\n '\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform samplerCube tCube;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );',\n '\tvec4 refractedColor = vec4( 1.0 );',\n\n '\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;',\n '\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;',\n '\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;',\n\n '\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"FresnelShader.cjs","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: /* glsl */ `\n uniform float mRefractionRatio;\n uniform float mFresnelBias;\n uniform float mFresnelScale;\n uniform float mFresnelPower;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n \tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n\n \tvReflect = reflect( I, worldNormal );\n \tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\n \tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\n \tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\n \tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform samplerCube tCube;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n \tvec4 refractedColor = vec4( 1.0 );\n\n \trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\n \trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\n \trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\n\n \tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB7B;;"}
@@ -6,41 +6,61 @@ const FresnelShader = {
6
6
  mFresnelScale: { value: 1 },
7
7
  tCube: { value: null }
8
8
  },
9
- vertexShader: [
10
- "uniform float mRefractionRatio;",
11
- "uniform float mFresnelBias;",
12
- "uniform float mFresnelScale;",
13
- "uniform float mFresnelPower;",
14
- "varying vec3 vReflect;",
15
- "varying vec3 vRefract[3];",
16
- "varying float vReflectionFactor;",
17
- "void main() {",
18
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
19
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
20
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
21
- " vec3 I = worldPosition.xyz - cameraPosition;",
22
- " vReflect = reflect( I, worldNormal );",
23
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
24
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
25
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
26
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform samplerCube tCube;",
32
- "varying vec3 vReflect;",
33
- "varying vec3 vRefract[3];",
34
- "varying float vReflectionFactor;",
35
- "void main() {",
36
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
37
- " vec4 refractedColor = vec4( 1.0 );",
38
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
39
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
40
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
41
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
42
- "}"
43
- ].join("\n")
9
+ vertexShader: (
10
+ /* glsl */
11
+ `
12
+ uniform float mRefractionRatio;
13
+ uniform float mFresnelBias;
14
+ uniform float mFresnelScale;
15
+ uniform float mFresnelPower;
16
+
17
+ varying vec3 vReflect;
18
+ varying vec3 vRefract[3];
19
+ varying float vReflectionFactor;
20
+
21
+ void main() {
22
+
23
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
24
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
25
+
26
+ vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
27
+
28
+ vec3 I = worldPosition.xyz - cameraPosition;
29
+
30
+ vReflect = reflect( I, worldNormal );
31
+ vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );
32
+ vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );
33
+ vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );
34
+ vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );
35
+
36
+ gl_Position = projectionMatrix * mvPosition;
37
+
38
+ }
39
+ `
40
+ ),
41
+ fragmentShader: (
42
+ /* glsl */
43
+ `
44
+ uniform samplerCube tCube;
45
+
46
+ varying vec3 vReflect;
47
+ varying vec3 vRefract[3];
48
+ varying float vReflectionFactor;
49
+
50
+ void main() {
51
+
52
+ vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );
53
+ vec4 refractedColor = vec4( 1.0 );
54
+
55
+ refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;
56
+ refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;
57
+ refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;
58
+
59
+ gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );
60
+
61
+ }
62
+ `
63
+ )
44
64
  };
45
65
  export {
46
66
  FresnelShader
@@ -1 +1 @@
1
- {"version":3,"file":"FresnelShader.js","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: [\n 'uniform float mRefractionRatio;',\n 'uniform float mFresnelBias;',\n 'uniform float mFresnelScale;',\n 'uniform float mFresnelPower;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n\n '\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n\n '\tvReflect = reflect( I, worldNormal );',\n '\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );',\n '\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );',\n '\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );',\n '\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform samplerCube tCube;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );',\n '\tvec4 refractedColor = vec4( 1.0 );',\n\n '\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;',\n '\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;',\n '\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;',\n\n '\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
1
+ {"version":3,"file":"FresnelShader.js","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: /* glsl */ `\n uniform float mRefractionRatio;\n uniform float mFresnelBias;\n uniform float mFresnelScale;\n uniform float mFresnelPower;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n \tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n\n \tvReflect = reflect( I, worldNormal );\n \tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\n \tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\n \tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\n \tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform samplerCube tCube;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n \tvec4 refractedColor = vec4( 1.0 );\n\n \trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\n \trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\n \trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\n\n \tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB7B;"}
@@ -4,25 +4,39 @@ const GammaCorrectionShader = {
4
4
  uniforms: {
5
5
  tDiffuse: { value: null }
6
6
  },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vUv );",
19
- " #ifdef LinearTosRGB",
20
- " gl_FragColor = LinearTosRGB( tex );",
21
- " #else",
22
- " gl_FragColor = sRGBTransferOETF( tex );",
23
- " #endif",
24
- "}"
25
- ].join("\n")
7
+ vertexShader: (
8
+ /* glsl */
9
+ `
10
+ varying vec2 vUv;
11
+
12
+ void main() {
13
+
14
+ vUv = uv;
15
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
16
+
17
+ }
18
+ `
19
+ ),
20
+ fragmentShader: (
21
+ /* glsl */
22
+ `
23
+ uniform sampler2D tDiffuse;
24
+
25
+ varying vec2 vUv;
26
+
27
+ void main() {
28
+
29
+ vec4 tex = texture2D( tDiffuse, vUv );
30
+
31
+ #ifdef LinearTosRGB
32
+ gl_FragColor = LinearTosRGB( tex );
33
+ #else
34
+ gl_FragColor = sRGBTransferOETF( tex );
35
+ #endif
36
+
37
+ }
38
+ `
39
+ )
26
40
  };
27
41
  exports.GammaCorrectionShader = GammaCorrectionShader;
28
42
  //# sourceMappingURL=GammaCorrectionShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"GammaCorrectionShader.cjs","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 tex = texture2D( tDiffuse, vUv );',\n\n '\t#ifdef LinearTosRGB',\n '\t\tgl_FragColor = LinearTosRGB( tex );',\n '\t#else',\n '\t\tgl_FragColor = sRGBTransferOETF( tex );',\n '\t#endif',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"GammaCorrectionShader.cjs","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 tex = texture2D( tDiffuse, vUv );\n\n \t#ifdef LinearTosRGB\n \t\tgl_FragColor = LinearTosRGB( tex );\n \t#else\n \t\tgl_FragColor = sRGBTransferOETF( tex );\n \t#endif\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;;"}
@@ -2,25 +2,39 @@ const GammaCorrectionShader = {
2
2
  uniforms: {
3
3
  tDiffuse: { value: null }
4
4
  },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vUv );",
17
- " #ifdef LinearTosRGB",
18
- " gl_FragColor = LinearTosRGB( tex );",
19
- " #else",
20
- " gl_FragColor = sRGBTransferOETF( tex );",
21
- " #endif",
22
- "}"
23
- ].join("\n")
5
+ vertexShader: (
6
+ /* glsl */
7
+ `
8
+ varying vec2 vUv;
9
+
10
+ void main() {
11
+
12
+ vUv = uv;
13
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
14
+
15
+ }
16
+ `
17
+ ),
18
+ fragmentShader: (
19
+ /* glsl */
20
+ `
21
+ uniform sampler2D tDiffuse;
22
+
23
+ varying vec2 vUv;
24
+
25
+ void main() {
26
+
27
+ vec4 tex = texture2D( tDiffuse, vUv );
28
+
29
+ #ifdef LinearTosRGB
30
+ gl_FragColor = LinearTosRGB( tex );
31
+ #else
32
+ gl_FragColor = sRGBTransferOETF( tex );
33
+ #endif
34
+
35
+ }
36
+ `
37
+ )
24
38
  };
25
39
  export {
26
40
  GammaCorrectionShader
@@ -1 +1 @@
1
- {"version":3,"file":"GammaCorrectionShader.js","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 tex = texture2D( tDiffuse, vUv );',\n\n '\t#ifdef LinearTosRGB',\n '\t\tgl_FragColor = LinearTosRGB( tex );',\n '\t#else',\n '\t\tgl_FragColor = sRGBTransferOETF( tex );',\n '\t#endif',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
1
+ {"version":3,"file":"GammaCorrectionShader.js","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 tex = texture2D( tDiffuse, vUv );\n\n \t#ifdef LinearTosRGB\n \t\tgl_FragColor = LinearTosRGB( tex );\n \t#else\n \t\tgl_FragColor = sRGBTransferOETF( tex );\n \t#endif\n\n }\n `,\n}\n"],"names":[],"mappings":"AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;"}