three-stdlib 2.35.2 → 2.35.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +23 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +209 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +209 -206
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +100 -6
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/Pass.cjs.map +1 -1
  270. package/postprocessing/Pass.d.ts +2 -2
  271. package/postprocessing/Pass.js.map +1 -1
  272. package/postprocessing/SAOPass.cjs +267 -264
  273. package/postprocessing/SAOPass.cjs.map +1 -1
  274. package/postprocessing/SAOPass.js +267 -264
  275. package/postprocessing/SAOPass.js.map +1 -1
  276. package/postprocessing/SSAOPass.cjs +253 -250
  277. package/postprocessing/SSAOPass.cjs.map +1 -1
  278. package/postprocessing/SSAOPass.js +253 -250
  279. package/postprocessing/SSAOPass.js.map +1 -1
  280. package/postprocessing/SSRPass.cjs +379 -376
  281. package/postprocessing/SSRPass.cjs.map +1 -1
  282. package/postprocessing/SSRPass.js +379 -376
  283. package/postprocessing/SSRPass.js.map +1 -1
  284. package/postprocessing/UnrealBloomPass.cjs +205 -202
  285. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  286. package/postprocessing/UnrealBloomPass.js +205 -202
  287. package/postprocessing/UnrealBloomPass.js.map +1 -1
  288. package/renderers/CSS2DRenderer.cjs +5 -5
  289. package/renderers/CSS2DRenderer.cjs.map +1 -1
  290. package/renderers/CSS2DRenderer.js +5 -5
  291. package/renderers/CSS2DRenderer.js.map +1 -1
  292. package/renderers/CSS3DRenderer.cjs +5 -5
  293. package/renderers/CSS3DRenderer.cjs.map +1 -1
  294. package/renderers/CSS3DRenderer.js +6 -6
  295. package/renderers/CSS3DRenderer.js.map +1 -1
  296. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  297. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  298. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  299. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  300. package/shaders/AfterimageShader.cjs +41 -22
  301. package/shaders/AfterimageShader.cjs.map +1 -1
  302. package/shaders/AfterimageShader.js +41 -22
  303. package/shaders/AfterimageShader.js.map +1 -1
  304. package/shaders/BasicShader.cjs +20 -6
  305. package/shaders/BasicShader.cjs.map +1 -1
  306. package/shaders/BasicShader.js +20 -6
  307. package/shaders/BasicShader.js.map +1 -1
  308. package/shaders/BleachBypassShader.cjs +46 -26
  309. package/shaders/BleachBypassShader.cjs.map +1 -1
  310. package/shaders/BleachBypassShader.js +46 -26
  311. package/shaders/BleachBypassShader.js.map +1 -1
  312. package/shaders/BlendShader.cjs +33 -19
  313. package/shaders/BlendShader.cjs.map +1 -1
  314. package/shaders/BlendShader.js +33 -19
  315. package/shaders/BlendShader.js.map +1 -1
  316. package/shaders/BokehShader.cjs +117 -90
  317. package/shaders/BokehShader.cjs.map +1 -1
  318. package/shaders/BokehShader.js +117 -90
  319. package/shaders/BokehShader.js.map +1 -1
  320. package/shaders/BokehShader2.cjs +333 -232
  321. package/shaders/BokehShader2.cjs.map +1 -1
  322. package/shaders/BokehShader2.js +333 -232
  323. package/shaders/BokehShader2.js.map +1 -1
  324. package/shaders/BrightnessContrastShader.cjs +38 -22
  325. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  326. package/shaders/BrightnessContrastShader.js +38 -22
  327. package/shaders/BrightnessContrastShader.js.map +1 -1
  328. package/shaders/ColorCorrectionShader.cjs +35 -21
  329. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  330. package/shaders/ColorCorrectionShader.js +35 -21
  331. package/shaders/ColorCorrectionShader.js.map +1 -1
  332. package/shaders/ColorifyShader.cjs +34 -19
  333. package/shaders/ColorifyShader.cjs.map +1 -1
  334. package/shaders/ColorifyShader.js +34 -19
  335. package/shaders/ColorifyShader.js.map +1 -1
  336. package/shaders/ConvolutionShader.cjs +43 -24
  337. package/shaders/ConvolutionShader.cjs.map +1 -1
  338. package/shaders/ConvolutionShader.js +43 -24
  339. package/shaders/ConvolutionShader.js.map +1 -1
  340. package/shaders/CopyShader.cjs +30 -16
  341. package/shaders/CopyShader.cjs.map +1 -1
  342. package/shaders/CopyShader.js +30 -16
  343. package/shaders/CopyShader.js.map +1 -1
  344. package/shaders/DOFMipMapShader.cjs +38 -21
  345. package/shaders/DOFMipMapShader.cjs.map +1 -1
  346. package/shaders/DOFMipMapShader.js +38 -21
  347. package/shaders/DOFMipMapShader.js.map +1 -1
  348. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  349. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  350. package/shaders/DepthLimitedBlurShader.js +98 -69
  351. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  352. package/shaders/DigitalGlitch.cjs +70 -59
  353. package/shaders/DigitalGlitch.cjs.map +1 -1
  354. package/shaders/DigitalGlitch.js +70 -59
  355. package/shaders/DigitalGlitch.js.map +1 -1
  356. package/shaders/DotScreenShader.cjs +49 -28
  357. package/shaders/DotScreenShader.cjs.map +1 -1
  358. package/shaders/DotScreenShader.js +49 -28
  359. package/shaders/DotScreenShader.js.map +1 -1
  360. package/shaders/FXAAShader.cjs +1098 -1089
  361. package/shaders/FXAAShader.cjs.map +1 -1
  362. package/shaders/FXAAShader.js +1098 -1089
  363. package/shaders/FXAAShader.js.map +1 -1
  364. package/shaders/FilmShader.cjs +57 -29
  365. package/shaders/FilmShader.cjs.map +1 -1
  366. package/shaders/FilmShader.js +57 -29
  367. package/shaders/FilmShader.js.map +1 -1
  368. package/shaders/FocusShader.cjs +70 -43
  369. package/shaders/FocusShader.cjs.map +1 -1
  370. package/shaders/FocusShader.js +70 -43
  371. package/shaders/FocusShader.js.map +1 -1
  372. package/shaders/FreiChenShader.cjs +74 -53
  373. package/shaders/FreiChenShader.cjs.map +1 -1
  374. package/shaders/FreiChenShader.js +74 -53
  375. package/shaders/FreiChenShader.js.map +1 -1
  376. package/shaders/FresnelShader.cjs +55 -35
  377. package/shaders/FresnelShader.cjs.map +1 -1
  378. package/shaders/FresnelShader.js +55 -35
  379. package/shaders/FresnelShader.js.map +1 -1
  380. package/shaders/GammaCorrectionShader.cjs +33 -19
  381. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  382. package/shaders/GammaCorrectionShader.js +33 -19
  383. package/shaders/GammaCorrectionShader.js.map +1 -1
  384. package/shaders/GodRaysShader.cjs +193 -116
  385. package/shaders/GodRaysShader.cjs.map +1 -1
  386. package/shaders/GodRaysShader.js +193 -116
  387. package/shaders/GodRaysShader.js.map +1 -1
  388. package/shaders/HalftoneShader.cjs +270 -192
  389. package/shaders/HalftoneShader.cjs.map +1 -1
  390. package/shaders/HalftoneShader.js +270 -192
  391. package/shaders/HalftoneShader.js.map +1 -1
  392. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  393. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  394. package/shaders/HorizontalTiltShiftShader.js +43 -27
  395. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  396. package/shaders/HueSaturationShader.cjs +47 -31
  397. package/shaders/HueSaturationShader.cjs.map +1 -1
  398. package/shaders/HueSaturationShader.js +47 -31
  399. package/shaders/HueSaturationShader.js.map +1 -1
  400. package/shaders/KaleidoShader.cjs +37 -24
  401. package/shaders/KaleidoShader.cjs.map +1 -1
  402. package/shaders/KaleidoShader.js +37 -24
  403. package/shaders/KaleidoShader.js.map +1 -1
  404. package/shaders/LuminosityHighPassShader.cjs +43 -24
  405. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  406. package/shaders/LuminosityHighPassShader.js +43 -24
  407. package/shaders/LuminosityHighPassShader.js.map +1 -1
  408. package/shaders/LuminosityShader.cjs +34 -17
  409. package/shaders/LuminosityShader.cjs.map +1 -1
  410. package/shaders/LuminosityShader.js +34 -17
  411. package/shaders/LuminosityShader.js.map +1 -1
  412. package/shaders/MirrorShader.cjs +39 -26
  413. package/shaders/MirrorShader.cjs.map +1 -1
  414. package/shaders/MirrorShader.js +39 -26
  415. package/shaders/MirrorShader.js.map +1 -1
  416. package/shaders/NormalMapShader.cjs +36 -21
  417. package/shaders/NormalMapShader.cjs.map +1 -1
  418. package/shaders/NormalMapShader.js +36 -21
  419. package/shaders/NormalMapShader.js.map +1 -1
  420. package/shaders/ParallaxShader.cjs +147 -97
  421. package/shaders/ParallaxShader.cjs.map +1 -1
  422. package/shaders/ParallaxShader.js +147 -97
  423. package/shaders/ParallaxShader.js.map +1 -1
  424. package/shaders/PixelShader.cjs +31 -18
  425. package/shaders/PixelShader.cjs.map +1 -1
  426. package/shaders/PixelShader.js +31 -18
  427. package/shaders/PixelShader.js.map +1 -1
  428. package/shaders/RGBShiftShader.cjs +33 -20
  429. package/shaders/RGBShiftShader.cjs.map +1 -1
  430. package/shaders/RGBShiftShader.js +33 -20
  431. package/shaders/RGBShiftShader.js.map +1 -1
  432. package/shaders/SAOShader.cjs +154 -117
  433. package/shaders/SAOShader.cjs.map +1 -1
  434. package/shaders/SAOShader.js +154 -117
  435. package/shaders/SAOShader.js.map +1 -1
  436. package/shaders/SMAAShader.cjs +358 -270
  437. package/shaders/SMAAShader.cjs.map +1 -1
  438. package/shaders/SMAAShader.js +358 -270
  439. package/shaders/SMAAShader.js.map +1 -1
  440. package/shaders/SSAOShader.cjs +236 -142
  441. package/shaders/SSAOShader.cjs.map +1 -1
  442. package/shaders/SSAOShader.js +236 -142
  443. package/shaders/SSAOShader.js.map +1 -1
  444. package/shaders/SSRShader.cjs +4 -4
  445. package/shaders/SSRShader.cjs.map +1 -1
  446. package/shaders/SSRShader.js +4 -4
  447. package/shaders/SSRShader.js.map +1 -1
  448. package/shaders/SepiaShader.cjs +36 -20
  449. package/shaders/SepiaShader.cjs.map +1 -1
  450. package/shaders/SepiaShader.js +36 -20
  451. package/shaders/SepiaShader.js.map +1 -1
  452. package/shaders/SobelOperatorShader.cjs +64 -37
  453. package/shaders/SobelOperatorShader.cjs.map +1 -1
  454. package/shaders/SobelOperatorShader.js +64 -37
  455. package/shaders/SobelOperatorShader.js.map +1 -1
  456. package/shaders/TechnicolorShader.cjs +29 -16
  457. package/shaders/TechnicolorShader.cjs.map +1 -1
  458. package/shaders/TechnicolorShader.js +29 -16
  459. package/shaders/TechnicolorShader.js.map +1 -1
  460. package/shaders/ToneMapShader.cjs +55 -35
  461. package/shaders/ToneMapShader.cjs.map +1 -1
  462. package/shaders/ToneMapShader.js +55 -35
  463. package/shaders/ToneMapShader.js.map +1 -1
  464. package/shaders/ToonShader.cjs +275 -165
  465. package/shaders/ToonShader.cjs.map +1 -1
  466. package/shaders/ToonShader.js +275 -165
  467. package/shaders/ToonShader.js.map +1 -1
  468. package/shaders/TriangleBlurShader.cjs +50 -27
  469. package/shaders/TriangleBlurShader.cjs.map +1 -1
  470. package/shaders/TriangleBlurShader.js +50 -27
  471. package/shaders/TriangleBlurShader.js.map +1 -1
  472. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  473. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  474. package/shaders/UnpackDepthRGBAShader.js +32 -17
  475. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  476. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  477. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  478. package/shaders/VerticalTiltShiftShader.js +43 -27
  479. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  480. package/shaders/VignetteShader.cjs +43 -27
  481. package/shaders/VignetteShader.cjs.map +1 -1
  482. package/shaders/VignetteShader.js +43 -27
  483. package/shaders/VignetteShader.js.map +1 -1
  484. package/shaders/VolumeShader.cjs +264 -213
  485. package/shaders/VolumeShader.cjs.map +1 -1
  486. package/shaders/VolumeShader.js +264 -213
  487. package/shaders/VolumeShader.js.map +1 -1
  488. package/shaders/WaterRefractionShader.cjs +63 -35
  489. package/shaders/WaterRefractionShader.cjs.map +1 -1
  490. package/shaders/WaterRefractionShader.js +63 -35
  491. package/shaders/WaterRefractionShader.js.map +1 -1
  492. package/utils/GeometryCompressionUtils.cjs +2 -1
  493. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  494. package/utils/GeometryCompressionUtils.js +3 -2
  495. package/utils/GeometryCompressionUtils.js.map +1 -1
  496. package/utils/RoughnessMipmapper.cjs +3 -3
  497. package/utils/RoughnessMipmapper.cjs.map +1 -1
  498. package/utils/RoughnessMipmapper.js +4 -4
  499. package/utils/RoughnessMipmapper.js.map +1 -1
  500. package/utils/ShadowMapViewer.d.ts +2 -2
  501. package/webxr/ARButton.cjs +109 -106
  502. package/webxr/ARButton.cjs.map +1 -1
  503. package/webxr/ARButton.d.ts +4 -3
  504. package/webxr/ARButton.js +109 -106
  505. package/webxr/ARButton.js.map +1 -1
  506. package/webxr/OculusHandPointerModel.cjs +2 -2
  507. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  508. package/webxr/OculusHandPointerModel.js +2 -2
  509. package/webxr/OculusHandPointerModel.js.map +1 -1
  510. package/webxr/VRButton.cjs +98 -95
  511. package/webxr/VRButton.cjs.map +1 -1
  512. package/webxr/VRButton.d.ts +6 -5
  513. package/webxr/VRButton.js +98 -95
  514. package/webxr/VRButton.js.map +1 -1
  515. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  516. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  517. package/webxr/XRHandPrimitiveModel.js +3 -3
  518. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,41 +8,61 @@ const FresnelShader = {
8
8
  mFresnelScale: { value: 1 },
9
9
  tCube: { value: null }
10
10
  },
11
- vertexShader: [
12
- "uniform float mRefractionRatio;",
13
- "uniform float mFresnelBias;",
14
- "uniform float mFresnelScale;",
15
- "uniform float mFresnelPower;",
16
- "varying vec3 vReflect;",
17
- "varying vec3 vRefract[3];",
18
- "varying float vReflectionFactor;",
19
- "void main() {",
20
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
21
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
22
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
23
- " vec3 I = worldPosition.xyz - cameraPosition;",
24
- " vReflect = reflect( I, worldNormal );",
25
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
26
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
27
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
28
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
29
- " gl_Position = projectionMatrix * mvPosition;",
30
- "}"
31
- ].join("\n"),
32
- fragmentShader: [
33
- "uniform samplerCube tCube;",
34
- "varying vec3 vReflect;",
35
- "varying vec3 vRefract[3];",
36
- "varying float vReflectionFactor;",
37
- "void main() {",
38
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
39
- " vec4 refractedColor = vec4( 1.0 );",
40
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
41
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
42
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
43
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
44
- "}"
45
- ].join("\n")
11
+ vertexShader: (
12
+ /* glsl */
13
+ `
14
+ uniform float mRefractionRatio;
15
+ uniform float mFresnelBias;
16
+ uniform float mFresnelScale;
17
+ uniform float mFresnelPower;
18
+
19
+ varying vec3 vReflect;
20
+ varying vec3 vRefract[3];
21
+ varying float vReflectionFactor;
22
+
23
+ void main() {
24
+
25
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
26
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
27
+
28
+ vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
29
+
30
+ vec3 I = worldPosition.xyz - cameraPosition;
31
+
32
+ vReflect = reflect( I, worldNormal );
33
+ vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );
34
+ vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );
35
+ vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );
36
+ vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );
37
+
38
+ gl_Position = projectionMatrix * mvPosition;
39
+
40
+ }
41
+ `
42
+ ),
43
+ fragmentShader: (
44
+ /* glsl */
45
+ `
46
+ uniform samplerCube tCube;
47
+
48
+ varying vec3 vReflect;
49
+ varying vec3 vRefract[3];
50
+ varying float vReflectionFactor;
51
+
52
+ void main() {
53
+
54
+ vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );
55
+ vec4 refractedColor = vec4( 1.0 );
56
+
57
+ refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;
58
+ refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;
59
+ refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;
60
+
61
+ gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );
62
+
63
+ }
64
+ `
65
+ )
46
66
  };
47
67
  exports.FresnelShader = FresnelShader;
48
68
  //# sourceMappingURL=FresnelShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"FresnelShader.cjs","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: [\n 'uniform float mRefractionRatio;',\n 'uniform float mFresnelBias;',\n 'uniform float mFresnelScale;',\n 'uniform float mFresnelPower;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n\n '\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n\n '\tvReflect = reflect( I, worldNormal );',\n '\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );',\n '\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );',\n '\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );',\n '\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform samplerCube tCube;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );',\n '\tvec4 refractedColor = vec4( 1.0 );',\n\n '\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;',\n '\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;',\n '\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;',\n\n '\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"FresnelShader.cjs","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: /* glsl */ `\n uniform float mRefractionRatio;\n uniform float mFresnelBias;\n uniform float mFresnelScale;\n uniform float mFresnelPower;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n \tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n\n \tvReflect = reflect( I, worldNormal );\n \tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\n \tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\n \tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\n \tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform samplerCube tCube;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n \tvec4 refractedColor = vec4( 1.0 );\n\n \trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\n \trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\n \trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\n\n \tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB7B;;"}
@@ -6,41 +6,61 @@ const FresnelShader = {
6
6
  mFresnelScale: { value: 1 },
7
7
  tCube: { value: null }
8
8
  },
9
- vertexShader: [
10
- "uniform float mRefractionRatio;",
11
- "uniform float mFresnelBias;",
12
- "uniform float mFresnelScale;",
13
- "uniform float mFresnelPower;",
14
- "varying vec3 vReflect;",
15
- "varying vec3 vRefract[3];",
16
- "varying float vReflectionFactor;",
17
- "void main() {",
18
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
19
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
20
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
21
- " vec3 I = worldPosition.xyz - cameraPosition;",
22
- " vReflect = reflect( I, worldNormal );",
23
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
24
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
25
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
26
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform samplerCube tCube;",
32
- "varying vec3 vReflect;",
33
- "varying vec3 vRefract[3];",
34
- "varying float vReflectionFactor;",
35
- "void main() {",
36
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
37
- " vec4 refractedColor = vec4( 1.0 );",
38
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
39
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
40
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
41
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
42
- "}"
43
- ].join("\n")
9
+ vertexShader: (
10
+ /* glsl */
11
+ `
12
+ uniform float mRefractionRatio;
13
+ uniform float mFresnelBias;
14
+ uniform float mFresnelScale;
15
+ uniform float mFresnelPower;
16
+
17
+ varying vec3 vReflect;
18
+ varying vec3 vRefract[3];
19
+ varying float vReflectionFactor;
20
+
21
+ void main() {
22
+
23
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
24
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
25
+
26
+ vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );
27
+
28
+ vec3 I = worldPosition.xyz - cameraPosition;
29
+
30
+ vReflect = reflect( I, worldNormal );
31
+ vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );
32
+ vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );
33
+ vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );
34
+ vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );
35
+
36
+ gl_Position = projectionMatrix * mvPosition;
37
+
38
+ }
39
+ `
40
+ ),
41
+ fragmentShader: (
42
+ /* glsl */
43
+ `
44
+ uniform samplerCube tCube;
45
+
46
+ varying vec3 vReflect;
47
+ varying vec3 vRefract[3];
48
+ varying float vReflectionFactor;
49
+
50
+ void main() {
51
+
52
+ vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );
53
+ vec4 refractedColor = vec4( 1.0 );
54
+
55
+ refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;
56
+ refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;
57
+ refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;
58
+
59
+ gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );
60
+
61
+ }
62
+ `
63
+ )
44
64
  };
45
65
  export {
46
66
  FresnelShader
@@ -1 +1 @@
1
- {"version":3,"file":"FresnelShader.js","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: [\n 'uniform float mRefractionRatio;',\n 'uniform float mFresnelBias;',\n 'uniform float mFresnelScale;',\n 'uniform float mFresnelPower;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',\n '\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );',\n\n '\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );',\n\n '\tvec3 I = worldPosition.xyz - cameraPosition;',\n\n '\tvReflect = reflect( I, worldNormal );',\n '\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );',\n '\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );',\n '\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );',\n '\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );',\n\n '\tgl_Position = projectionMatrix * mvPosition;',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform samplerCube tCube;',\n\n 'varying vec3 vReflect;',\n 'varying vec3 vRefract[3];',\n 'varying float vReflectionFactor;',\n\n 'void main() {',\n\n '\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );',\n '\tvec4 refractedColor = vec4( 1.0 );',\n\n '\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;',\n '\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;',\n '\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;',\n\n '\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
1
+ {"version":3,"file":"FresnelShader.js","sources":["../../src/shaders/FresnelShader.ts"],"sourcesContent":["/**\n * Based on Nvidia Cg tutorial\n */\n\nexport const FresnelShader = {\n uniforms: {\n mRefractionRatio: { value: 1.02 },\n mFresnelBias: { value: 0.1 },\n mFresnelPower: { value: 2.0 },\n mFresnelScale: { value: 1.0 },\n tCube: { value: null },\n },\n\n vertexShader: /* glsl */ `\n uniform float mRefractionRatio;\n uniform float mFresnelBias;\n uniform float mFresnelScale;\n uniform float mFresnelPower;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n \tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\n \tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n\n \tvec3 I = worldPosition.xyz - cameraPosition;\n\n \tvReflect = reflect( I, worldNormal );\n \tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\n \tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\n \tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\n \tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\n\n \tgl_Position = projectionMatrix * mvPosition;\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform samplerCube tCube;\n\n varying vec3 vReflect;\n varying vec3 vRefract[3];\n varying float vReflectionFactor;\n\n void main() {\n\n \tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n \tvec4 refractedColor = vec4( 1.0 );\n\n \trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\n \trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\n \trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\n\n \tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,kBAAkB,EAAE,OAAO,KAAK;AAAA,IAChC,cAAc,EAAE,OAAO,IAAI;AAAA,IAC3B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,eAAe,EAAE,OAAO,EAAI;AAAA,IAC5B,OAAO,EAAE,OAAO,KAAK;AAAA,EACvB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAoB7B;"}
@@ -4,25 +4,39 @@ const GammaCorrectionShader = {
4
4
  uniforms: {
5
5
  tDiffuse: { value: null }
6
6
  },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vUv );",
19
- " #ifdef LinearTosRGB",
20
- " gl_FragColor = LinearTosRGB( tex );",
21
- " #else",
22
- " gl_FragColor = sRGBTransferOETF( tex );",
23
- " #endif",
24
- "}"
25
- ].join("\n")
7
+ vertexShader: (
8
+ /* glsl */
9
+ `
10
+ varying vec2 vUv;
11
+
12
+ void main() {
13
+
14
+ vUv = uv;
15
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
16
+
17
+ }
18
+ `
19
+ ),
20
+ fragmentShader: (
21
+ /* glsl */
22
+ `
23
+ uniform sampler2D tDiffuse;
24
+
25
+ varying vec2 vUv;
26
+
27
+ void main() {
28
+
29
+ vec4 tex = texture2D( tDiffuse, vUv );
30
+
31
+ #ifdef LinearTosRGB
32
+ gl_FragColor = LinearTosRGB( tex );
33
+ #else
34
+ gl_FragColor = sRGBTransferOETF( tex );
35
+ #endif
36
+
37
+ }
38
+ `
39
+ )
26
40
  };
27
41
  exports.GammaCorrectionShader = GammaCorrectionShader;
28
42
  //# sourceMappingURL=GammaCorrectionShader.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"GammaCorrectionShader.cjs","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 tex = texture2D( tDiffuse, vUv );',\n\n '\t#ifdef LinearTosRGB',\n '\t\tgl_FragColor = LinearTosRGB( tex );',\n '\t#else',\n '\t\tgl_FragColor = sRGBTransferOETF( tex );',\n '\t#endif',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}
1
+ {"version":3,"file":"GammaCorrectionShader.cjs","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 tex = texture2D( tDiffuse, vUv );\n\n \t#ifdef LinearTosRGB\n \t\tgl_FragColor = LinearTosRGB( tex );\n \t#else\n \t\tgl_FragColor = sRGBTransferOETF( tex );\n \t#endif\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;;"}
@@ -2,25 +2,39 @@ const GammaCorrectionShader = {
2
2
  uniforms: {
3
3
  tDiffuse: { value: null }
4
4
  },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vUv );",
17
- " #ifdef LinearTosRGB",
18
- " gl_FragColor = LinearTosRGB( tex );",
19
- " #else",
20
- " gl_FragColor = sRGBTransferOETF( tex );",
21
- " #endif",
22
- "}"
23
- ].join("\n")
5
+ vertexShader: (
6
+ /* glsl */
7
+ `
8
+ varying vec2 vUv;
9
+
10
+ void main() {
11
+
12
+ vUv = uv;
13
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
14
+
15
+ }
16
+ `
17
+ ),
18
+ fragmentShader: (
19
+ /* glsl */
20
+ `
21
+ uniform sampler2D tDiffuse;
22
+
23
+ varying vec2 vUv;
24
+
25
+ void main() {
26
+
27
+ vec4 tex = texture2D( tDiffuse, vUv );
28
+
29
+ #ifdef LinearTosRGB
30
+ gl_FragColor = LinearTosRGB( tex );
31
+ #else
32
+ gl_FragColor = sRGBTransferOETF( tex );
33
+ #endif
34
+
35
+ }
36
+ `
37
+ )
24
38
  };
25
39
  export {
26
40
  GammaCorrectionShader
@@ -1 +1 @@
1
- {"version":3,"file":"GammaCorrectionShader.js","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvec4 tex = texture2D( tDiffuse, vUv );',\n\n '\t#ifdef LinearTosRGB',\n '\t\tgl_FragColor = LinearTosRGB( tex );',\n '\t#else',\n '\t\tgl_FragColor = sRGBTransferOETF( tex );',\n '\t#endif',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":"AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;"}
1
+ {"version":3,"file":"GammaCorrectionShader.js","sources":["../../src/shaders/GammaCorrectionShader.ts"],"sourcesContent":["/**\n * Gamma Correction Shader\n * http://en.wikipedia.org/wiki/gamma_correction\n */\n\nimport type { IUniform, Texture } from 'three'\nimport type { IShader } from './types'\n\nexport type GammaCorrectionShaderUniforms = {\n tDiffuse: IUniform<Texture | null>\n}\n\nexport interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {}\n\nexport const GammaCorrectionShader: IGammaCorrectionShader = {\n uniforms: {\n tDiffuse: { value: null },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 tex = texture2D( tDiffuse, vUv );\n\n \t#ifdef LinearTosRGB\n \t\tgl_FragColor = LinearTosRGB( tex );\n \t#else\n \t\tgl_FragColor = sRGBTransferOETF( tex );\n \t#endif\n\n }\n `,\n}\n"],"names":[],"mappings":"AAcO,MAAM,wBAAgD;AAAA,EAC3D,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAiB7B;"}