three-stdlib 2.35.2 → 2.35.4
Sign up to get free protection for your applications and to get access to all the features.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +23 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +209 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +209 -206
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +100 -6
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/Pass.cjs.map +1 -1
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/Pass.js.map +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/utils/ShadowMapViewer.d.ts +2 -2
- package/webxr/ARButton.cjs +109 -106
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +4 -3
- package/webxr/ARButton.js +109 -106
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +6 -5
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
package/shaders/SMAAShader.js
CHANGED
@@ -5,72 +5,100 @@ const SMAAEdgesShader = {
|
|
5
5
|
},
|
6
6
|
uniforms: {
|
7
7
|
tDiffuse: { value: null },
|
8
|
-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
8
|
+
resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
|
9
9
|
},
|
10
|
-
vertexShader:
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
10
|
+
vertexShader: (
|
11
|
+
/* glsl */
|
12
|
+
`
|
13
|
+
uniform vec2 resolution;
|
14
|
+
|
15
|
+
varying vec2 vUv;
|
16
|
+
varying vec4 vOffset[ 3 ];
|
17
|
+
|
18
|
+
void SMAAEdgeDetectionVS( vec2 texcoord ) {
|
19
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
20
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
21
|
+
vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
|
22
|
+
}
|
23
|
+
|
24
|
+
void main() {
|
25
|
+
|
26
|
+
vUv = uv;
|
27
|
+
|
28
|
+
SMAAEdgeDetectionVS( vUv );
|
29
|
+
|
30
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
31
|
+
|
32
|
+
}
|
33
|
+
`
|
34
|
+
),
|
35
|
+
fragmentShader: (
|
36
|
+
/* glsl */
|
37
|
+
`
|
38
|
+
uniform sampler2D tDiffuse;
|
39
|
+
|
40
|
+
varying vec2 vUv;
|
41
|
+
varying vec4 vOffset[ 3 ];
|
42
|
+
|
43
|
+
vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
|
44
|
+
vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
|
45
|
+
|
34
46
|
// Calculate color deltas:
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
47
|
+
vec4 delta;
|
48
|
+
vec3 C = texture2D( colorTex, texcoord ).rgb;
|
49
|
+
|
50
|
+
vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
|
51
|
+
vec3 t = abs( C - Cleft );
|
52
|
+
delta.x = max( max( t.r, t.g ), t.b );
|
53
|
+
|
54
|
+
vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
|
55
|
+
t = abs( C - Ctop );
|
56
|
+
delta.y = max( max( t.r, t.g ), t.b );
|
57
|
+
|
43
58
|
// We do the usual threshold:
|
44
|
-
|
59
|
+
vec2 edges = step( threshold, delta.xy );
|
60
|
+
|
45
61
|
// Then discard if there is no edge:
|
46
|
-
|
47
|
-
|
62
|
+
if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
|
63
|
+
discard;
|
64
|
+
|
48
65
|
// Calculate right and bottom deltas:
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
66
|
+
vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
|
67
|
+
t = abs( C - Cright );
|
68
|
+
delta.z = max( max( t.r, t.g ), t.b );
|
69
|
+
|
70
|
+
vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
|
71
|
+
t = abs( C - Cbottom );
|
72
|
+
delta.w = max( max( t.r, t.g ), t.b );
|
73
|
+
|
55
74
|
// Calculate the maximum delta in the direct neighborhood:
|
56
|
-
|
75
|
+
float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
|
76
|
+
|
57
77
|
// Calculate left-left and top-top deltas:
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
78
|
+
vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
|
79
|
+
t = abs( C - Cleftleft );
|
80
|
+
delta.z = max( max( t.r, t.g ), t.b );
|
81
|
+
|
82
|
+
vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
|
83
|
+
t = abs( C - Ctoptop );
|
84
|
+
delta.w = max( max( t.r, t.g ), t.b );
|
85
|
+
|
64
86
|
// Calculate the final maximum delta:
|
65
|
-
|
87
|
+
maxDelta = max( max( maxDelta, delta.z ), delta.w );
|
88
|
+
|
66
89
|
// Local contrast adaptation in action:
|
67
|
-
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
90
|
+
edges.xy *= step( 0.5 * maxDelta, delta.xy );
|
91
|
+
|
92
|
+
return vec4( edges, 0.0, 0.0 );
|
93
|
+
}
|
94
|
+
|
95
|
+
void main() {
|
96
|
+
|
97
|
+
gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
|
98
|
+
|
99
|
+
}
|
100
|
+
`
|
101
|
+
)
|
74
102
|
};
|
75
103
|
const SMAAWeightsShader = {
|
76
104
|
defines: {
|
@@ -83,52 +111,70 @@ const SMAAWeightsShader = {
|
|
83
111
|
tDiffuse: { value: null },
|
84
112
|
tArea: { value: null },
|
85
113
|
tSearch: { value: null },
|
86
|
-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
114
|
+
resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
|
87
115
|
},
|
88
|
-
vertexShader:
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
116
|
+
vertexShader: (
|
117
|
+
/* glsl */
|
118
|
+
`
|
119
|
+
uniform vec2 resolution;
|
120
|
+
|
121
|
+
varying vec2 vUv;
|
122
|
+
varying vec4 vOffset[ 3 ];
|
123
|
+
varying vec2 vPixcoord;
|
124
|
+
|
125
|
+
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
126
|
+
vPixcoord = texcoord / resolution;
|
127
|
+
|
95
128
|
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
// WebGL port note: Changed sign in Y and W components
|
129
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
|
130
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
|
131
|
+
|
100
132
|
// And these for the searches, they indicate the ends of the loops:
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
133
|
+
vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
|
134
|
+
|
135
|
+
}
|
136
|
+
|
137
|
+
void main() {
|
138
|
+
|
139
|
+
vUv = uv;
|
140
|
+
|
141
|
+
SMAABlendingWeightCalculationVS( vUv );
|
142
|
+
|
143
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
144
|
+
|
145
|
+
}
|
146
|
+
`
|
147
|
+
),
|
148
|
+
fragmentShader: (
|
149
|
+
/* glsl */
|
150
|
+
`
|
151
|
+
#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
|
152
|
+
|
153
|
+
uniform sampler2D tDiffuse;
|
154
|
+
uniform sampler2D tArea;
|
155
|
+
uniform sampler2D tSearch;
|
156
|
+
uniform vec2 resolution;
|
157
|
+
|
158
|
+
varying vec2 vUv;
|
159
|
+
varying vec4 vOffset[3];
|
160
|
+
varying vec2 vPixcoord;
|
161
|
+
|
162
|
+
#if __VERSION__ == 100
|
163
|
+
vec2 round( vec2 x ) {
|
164
|
+
return sign( x ) * floor( abs( x ) + 0.5 );
|
165
|
+
}
|
166
|
+
#endif
|
167
|
+
|
168
|
+
float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
124
169
|
// Not required if searchTex accesses are set to point:
|
125
170
|
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
126
171
|
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
127
172
|
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
173
|
+
e.r = bias + e.r * scale;
|
174
|
+
return 255.0 * texture2D( searchTex, e, 0.0 ).r;
|
175
|
+
}
|
176
|
+
|
177
|
+
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
132
178
|
/**
|
133
179
|
* @PSEUDO_GATHER4
|
134
180
|
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
@@ -136,220 +182,262 @@ const SMAAWeightsShader = {
|
|
136
182
|
* Sampling with different offsets in each direction allows to disambiguate
|
137
183
|
* which edges are active from the four fetched ones.
|
138
184
|
*/
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
185
|
+
vec2 e = vec2( 0.0, 1.0 );
|
186
|
+
|
187
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
188
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
189
|
+
texcoord -= vec2( 2.0, 0.0 ) * resolution;
|
190
|
+
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
191
|
+
}
|
192
|
+
|
146
193
|
// We correct the previous (-0.25, -0.125) offset we applied:
|
147
|
-
|
194
|
+
texcoord.x += 0.25 * resolution.x;
|
195
|
+
|
148
196
|
// The searches are bias by 1, so adjust the coords accordingly:
|
149
|
-
|
197
|
+
texcoord.x += resolution.x;
|
198
|
+
|
150
199
|
// Disambiguate the length added by the last step:
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
|
186
|
-
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
200
|
+
texcoord.x += 2.0 * resolution.x; // Undo last step
|
201
|
+
texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
|
202
|
+
|
203
|
+
return texcoord.x;
|
204
|
+
}
|
205
|
+
|
206
|
+
float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
207
|
+
vec2 e = vec2( 0.0, 1.0 );
|
208
|
+
|
209
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
210
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
211
|
+
texcoord += vec2( 2.0, 0.0 ) * resolution;
|
212
|
+
if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
213
|
+
}
|
214
|
+
|
215
|
+
texcoord.x -= 0.25 * resolution.x;
|
216
|
+
texcoord.x -= resolution.x;
|
217
|
+
texcoord.x -= 2.0 * resolution.x;
|
218
|
+
texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
|
219
|
+
|
220
|
+
return texcoord.x;
|
221
|
+
}
|
222
|
+
|
223
|
+
float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
224
|
+
vec2 e = vec2( 1.0, 0.0 );
|
225
|
+
|
226
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
227
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
228
|
+
texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
229
|
+
if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
230
|
+
}
|
231
|
+
|
232
|
+
texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
|
233
|
+
texcoord.y -= resolution.y; // WebGL port note: Changed sign
|
234
|
+
texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
|
235
|
+
texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
|
236
|
+
|
237
|
+
return texcoord.y;
|
238
|
+
}
|
239
|
+
|
240
|
+
float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
241
|
+
vec2 e = vec2( 1.0, 0.0 );
|
242
|
+
|
243
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
244
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
245
|
+
texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
246
|
+
if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
247
|
+
}
|
248
|
+
|
249
|
+
texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
|
250
|
+
texcoord.y += resolution.y; // WebGL port note: Changed sign
|
251
|
+
texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
|
252
|
+
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
|
253
|
+
|
254
|
+
return texcoord.y;
|
255
|
+
}
|
256
|
+
|
257
|
+
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
209
258
|
// Rounding prevents precision errors of bilinear filtering:
|
210
|
-
|
259
|
+
vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
|
260
|
+
|
211
261
|
// We do a scale and bias for mapping to texel space:
|
212
|
-
|
262
|
+
texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
|
263
|
+
|
213
264
|
// Move to proper place, according to the subpixel offset:
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
265
|
+
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
266
|
+
|
267
|
+
return texture2D( areaTex, texcoord, 0.0 ).rg;
|
268
|
+
}
|
269
|
+
|
270
|
+
vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
|
271
|
+
vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
|
272
|
+
|
273
|
+
vec2 e = texture2D( edgesTex, texcoord ).rg;
|
274
|
+
|
275
|
+
if ( e.g > 0.0 ) { // Edge at north
|
276
|
+
vec2 d;
|
277
|
+
|
223
278
|
// Find the distance to the left:
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
279
|
+
vec2 coords;
|
280
|
+
coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
|
281
|
+
coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
282
|
+
d.x = coords.x;
|
283
|
+
|
229
284
|
// Now fetch the left crossing edges, two at a time using bilinear
|
230
285
|
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
231
286
|
// discern what value each edge has:
|
232
|
-
|
287
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).r;
|
288
|
+
|
233
289
|
// Find the distance to the right:
|
234
|
-
|
235
|
-
|
290
|
+
coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
|
291
|
+
d.y = coords.x;
|
292
|
+
|
236
293
|
// We want the distances to be in pixel units (doing this here allow to
|
237
294
|
// better interleave arithmetic and memory accesses):
|
238
|
-
|
295
|
+
d = d / resolution.x - pixcoord.x;
|
296
|
+
|
239
297
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
240
298
|
// quadratically:
|
241
|
-
|
299
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
300
|
+
|
242
301
|
// Fetch the right crossing edges:
|
243
|
-
|
244
|
-
|
245
|
-
|
302
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
303
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
|
304
|
+
|
246
305
|
// Ok, we know how this pattern looks like, now it is time for getting
|
247
306
|
// the actual area:
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
307
|
+
weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
|
308
|
+
}
|
309
|
+
|
310
|
+
if ( e.r > 0.0 ) { // Edge at west
|
311
|
+
vec2 d;
|
312
|
+
|
253
313
|
// Find the distance to the top:
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
314
|
+
vec2 coords;
|
315
|
+
|
316
|
+
coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
|
317
|
+
coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
|
318
|
+
d.x = coords.y;
|
319
|
+
|
259
320
|
// Fetch the top crossing edges:
|
260
|
-
|
321
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
322
|
+
|
261
323
|
// Find the distance to the bottom:
|
262
|
-
|
263
|
-
|
324
|
+
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
325
|
+
d.y = coords.y;
|
326
|
+
|
264
327
|
// We want the distances to be in pixel units:
|
265
|
-
|
328
|
+
d = d / resolution.y - pixcoord.y;
|
329
|
+
|
266
330
|
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
267
331
|
// quadratically:
|
268
|
-
|
332
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
333
|
+
|
269
334
|
// Fetch the bottom crossing edges:
|
270
|
-
|
271
|
-
|
272
|
-
|
335
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
336
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
|
337
|
+
|
273
338
|
// Get the area for this direction:
|
274
|
-
|
275
|
-
|
276
|
-
|
277
|
-
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
|
339
|
+
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
340
|
+
}
|
341
|
+
|
342
|
+
return weights;
|
343
|
+
}
|
344
|
+
|
345
|
+
void main() {
|
346
|
+
|
347
|
+
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
348
|
+
|
349
|
+
}
|
350
|
+
`
|
351
|
+
)
|
282
352
|
};
|
283
353
|
const SMAABlendShader = {
|
284
354
|
uniforms: {
|
285
355
|
tDiffuse: { value: null },
|
286
356
|
tColor: { value: null },
|
287
|
-
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
|
357
|
+
resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
|
288
358
|
},
|
289
|
-
vertexShader:
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
|
294
|
-
|
295
|
-
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
|
306
|
-
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
|
311
|
-
|
359
|
+
vertexShader: (
|
360
|
+
/* glsl */
|
361
|
+
`
|
362
|
+
uniform vec2 resolution;
|
363
|
+
|
364
|
+
varying vec2 vUv;
|
365
|
+
varying vec4 vOffset[ 2 ];
|
366
|
+
|
367
|
+
void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
368
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
369
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
370
|
+
}
|
371
|
+
|
372
|
+
void main() {
|
373
|
+
|
374
|
+
vUv = uv;
|
375
|
+
|
376
|
+
SMAANeighborhoodBlendingVS( vUv );
|
377
|
+
|
378
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
379
|
+
|
380
|
+
}
|
381
|
+
`
|
382
|
+
),
|
383
|
+
fragmentShader: (
|
384
|
+
/* glsl */
|
385
|
+
`
|
386
|
+
uniform sampler2D tDiffuse;
|
387
|
+
uniform sampler2D tColor;
|
388
|
+
uniform vec2 resolution;
|
389
|
+
|
390
|
+
varying vec2 vUv;
|
391
|
+
varying vec4 vOffset[ 2 ];
|
392
|
+
|
393
|
+
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
312
394
|
// Fetch the blending weights for current pixel:
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
395
|
+
vec4 a;
|
396
|
+
a.xz = texture2D( blendTex, texcoord ).xz;
|
397
|
+
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
398
|
+
a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
|
399
|
+
|
317
400
|
// Is there any blending weight with a value greater than 0.0?
|
318
|
-
|
319
|
-
|
320
|
-
|
401
|
+
if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
|
402
|
+
return texture2D( colorTex, texcoord, 0.0 );
|
403
|
+
} else {
|
321
404
|
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
322
405
|
// favor blending by choosing the line with the maximum weight for each
|
323
406
|
// direction:
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
// top vs. bottom // WebGL port note: Changed signs
|
407
|
+
vec2 offset;
|
408
|
+
offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
|
409
|
+
offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
|
410
|
+
|
329
411
|
// Then we go in the direction that has the maximum weight:
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
|
412
|
+
if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
|
413
|
+
offset.y = 0.0;
|
414
|
+
} else {
|
415
|
+
offset.x = 0.0;
|
416
|
+
}
|
417
|
+
|
336
418
|
// Fetch the opposite color and lerp by hand:
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
419
|
+
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
420
|
+
texcoord += sign( offset ) * resolution;
|
421
|
+
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
422
|
+
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
423
|
+
|
341
424
|
// WebGL port note: Added gamma correction
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
425
|
+
C.xyz = pow(C.xyz, vec3(2.2));
|
426
|
+
Cop.xyz = pow(Cop.xyz, vec3(2.2));
|
427
|
+
vec4 mixed = mix(C, Cop, s);
|
428
|
+
mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
|
429
|
+
|
430
|
+
return mixed;
|
431
|
+
}
|
432
|
+
}
|
433
|
+
|
434
|
+
void main() {
|
435
|
+
|
436
|
+
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
437
|
+
|
438
|
+
}
|
439
|
+
`
|
440
|
+
)
|
353
441
|
};
|
354
442
|
export {
|
355
443
|
SMAABlendShader,
|