three-stdlib 2.35.10 → 2.35.12

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Files changed (513) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/lottie.cjs +1 -1
  62. package/libs/lottie.cjs.map +1 -1
  63. package/libs/lottie.js +1 -1
  64. package/libs/lottie.js.map +1 -1
  65. package/lights/LightProbeGenerator.d.ts +2 -2
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/lines/Line2.d.ts +3 -3
  68. package/lines/LineGeometry.d.ts +2 -2
  69. package/lines/LineMaterial.d.ts +1 -1
  70. package/lines/LineSegments2.d.ts +3 -3
  71. package/lines/LineSegmentsGeometry.d.ts +1 -1
  72. package/lines/Wireframe.d.ts +3 -3
  73. package/lines/WireframeGeometry2.d.ts +2 -2
  74. package/loaders/3DMLoader.d.ts +1 -1
  75. package/loaders/3MFLoader.d.ts +1 -1
  76. package/loaders/AMFLoader.d.ts +1 -1
  77. package/loaders/AssimpLoader.d.ts +1 -1
  78. package/loaders/BVHLoader.d.ts +1 -1
  79. package/loaders/BasisTextureLoader.d.ts +1 -1
  80. package/loaders/ColladaLoader.d.ts +1 -1
  81. package/loaders/DDSLoader.d.ts +1 -1
  82. package/loaders/DRACOLoader.d.ts +1 -1
  83. package/loaders/EXRLoader.d.ts +1 -1
  84. package/loaders/FBXLoader.d.ts +1 -1
  85. package/loaders/FontLoader.d.ts +2 -2
  86. package/loaders/GCodeLoader.d.ts +1 -1
  87. package/loaders/GLTFLoader.d.ts +3 -3
  88. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  89. package/loaders/KMZLoader.d.ts +2 -2
  90. package/loaders/KTX2Loader.d.ts +1 -1
  91. package/loaders/KTXLoader.d.ts +1 -1
  92. package/loaders/LDrawLoader.d.ts +1 -1
  93. package/loaders/LUT3dlLoader.d.ts +1 -1
  94. package/loaders/LUTCubeLoader.d.ts +1 -1
  95. package/loaders/LWOLoader.d.ts +1 -1
  96. package/loaders/LottieLoader.d.ts +1 -1
  97. package/loaders/MD2Loader.d.ts +1 -1
  98. package/loaders/MDDLoader.d.ts +1 -1
  99. package/loaders/MMDLoader.d.ts +1 -1
  100. package/loaders/MTLLoader.d.ts +1 -1
  101. package/loaders/NRRDLoader.d.ts +2 -2
  102. package/loaders/OBJLoader.d.ts +2 -2
  103. package/loaders/PCDLoader.d.ts +1 -1
  104. package/loaders/PDBLoader.d.ts +1 -1
  105. package/loaders/PLYLoader.d.ts +1 -1
  106. package/loaders/PRWMLoader.d.ts +1 -1
  107. package/loaders/PVRLoader.d.ts +1 -1
  108. package/loaders/RGBELoader.d.ts +1 -1
  109. package/loaders/RGBMLoader.d.ts +1 -1
  110. package/loaders/STLLoader.d.ts +1 -1
  111. package/loaders/SVGLoader.d.ts +1 -1
  112. package/loaders/TDSLoader.d.ts +1 -1
  113. package/loaders/TGALoader.d.ts +1 -1
  114. package/loaders/TTFLoader.d.ts +1 -1
  115. package/loaders/TiltLoader.d.ts +1 -1
  116. package/loaders/VOXLoader.d.ts +1 -1
  117. package/loaders/VRMLLoader.d.ts +1 -1
  118. package/loaders/VRMLoader.d.ts +3 -3
  119. package/loaders/VTKLoader.d.ts +1 -1
  120. package/loaders/XLoader.d.ts +1 -1
  121. package/loaders/XYZLoader.d.ts +1 -1
  122. package/math/Capsule.d.ts +1 -1
  123. package/math/ColorConverter.d.ts +2 -2
  124. package/math/ConvexHull.d.ts +1 -1
  125. package/math/Lut.d.ts +1 -1
  126. package/math/MeshSurfaceSampler.d.ts +1 -1
  127. package/math/OBB.d.ts +1 -1
  128. package/math/Octree.d.ts +2 -2
  129. package/misc/ConvexObjectBreaker.d.ts +1 -1
  130. package/misc/GPUComputationRenderer.d.ts +1 -1
  131. package/misc/Gyroscope.d.ts +1 -1
  132. package/misc/MD2Character.d.ts +1 -1
  133. package/misc/MD2CharacterComplex.d.ts +1 -1
  134. package/misc/MorphAnimMesh.d.ts +1 -1
  135. package/misc/MorphBlendMesh.d.ts +1 -1
  136. package/misc/ProgressiveLightmap.d.ts +1 -1
  137. package/misc/RollerCoaster.d.ts +1 -1
  138. package/misc/Timer.d.ts +1 -1
  139. package/misc/TubePainter.d.ts +1 -1
  140. package/misc/Volume.d.ts +2 -2
  141. package/misc/VolumeSlice.d.ts +2 -2
  142. package/modifiers/CurveModifier.d.ts +1 -1
  143. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  144. package/modifiers/SimplifyModifier.d.ts +2 -2
  145. package/modifiers/TessellateModifier.d.ts +2 -2
  146. package/objects/BatchedMesh.d.ts +2 -2
  147. package/objects/GroundProjectedEnv.d.ts +1 -1
  148. package/objects/Lensflare.d.ts +1 -1
  149. package/objects/LightningStorm.d.ts +2 -2
  150. package/objects/MarchingCubes.d.ts +1 -1
  151. package/objects/Reflector.d.ts +2 -2
  152. package/objects/ReflectorForSSRPass.d.ts +1 -1
  153. package/objects/ReflectorRTT.d.ts +3 -3
  154. package/objects/Refractor.d.ts +2 -2
  155. package/objects/ShadowMesh.d.ts +1 -1
  156. package/objects/Sky.d.ts +2 -2
  157. package/objects/Water.d.ts +1 -1
  158. package/objects/Water2.d.ts +2 -2
  159. package/package.json +5 -11
  160. package/physics/AmmoPhysics.d.ts +1 -1
  161. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  162. package/postprocessing/AfterimagePass.d.ts +3 -3
  163. package/postprocessing/BloomPass.d.ts +4 -4
  164. package/postprocessing/BokehPass.d.ts +3 -3
  165. package/postprocessing/ClearPass.d.ts +3 -3
  166. package/postprocessing/CubeTexturePass.d.ts +2 -2
  167. package/postprocessing/DotScreenPass.d.ts +4 -4
  168. package/postprocessing/EffectComposer.d.ts +3 -3
  169. package/postprocessing/FilmPass.d.ts +4 -4
  170. package/postprocessing/GlitchPass.d.ts +4 -4
  171. package/postprocessing/HalftonePass.d.ts +3 -3
  172. package/postprocessing/LUTPass.d.ts +2 -2
  173. package/postprocessing/MaskPass.d.ts +3 -3
  174. package/postprocessing/OutlinePass.d.ts +3 -3
  175. package/postprocessing/Pass.d.ts +2 -2
  176. package/postprocessing/RenderPass.d.ts +3 -3
  177. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  178. package/postprocessing/SAOPass.d.ts +2 -2
  179. package/postprocessing/SMAAPass.d.ts +2 -2
  180. package/postprocessing/SSAARenderPass.d.ts +2 -2
  181. package/postprocessing/SSAOPass.d.ts +2 -2
  182. package/postprocessing/SSRPass.d.ts +3 -3
  183. package/postprocessing/SavePass.d.ts +2 -2
  184. package/postprocessing/ShaderPass.d.ts +4 -4
  185. package/postprocessing/TAARenderPass.d.ts +2 -2
  186. package/postprocessing/TexturePass.d.ts +2 -2
  187. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  188. package/postprocessing/WaterPass.d.ts +3 -3
  189. package/renderers/CSS2DRenderer.d.ts +1 -1
  190. package/renderers/CSS3DRenderer.d.ts +1 -1
  191. package/renderers/Projector.d.ts +1 -1
  192. package/renderers/SVGRenderer.d.ts +1 -1
  193. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.d.ts +1 -1
  206. package/shaders/FreiChenShader.d.ts +1 -1
  207. package/shaders/GammaCorrectionShader.d.ts +1 -1
  208. package/shaders/GodRaysShader.d.ts +1 -1
  209. package/shaders/HorizontalBlurShader.d.ts +1 -1
  210. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  211. package/shaders/NormalMapShader.d.ts +1 -1
  212. package/shaders/SAOShader.d.ts +2 -2
  213. package/shaders/SMAAShader.d.ts +1 -1
  214. package/shaders/SSAOShader.d.ts +1 -1
  215. package/shaders/SSRShader.d.ts +1 -1
  216. package/shaders/SobelOperatorShader.d.ts +1 -1
  217. package/shaders/ToonShader.d.ts +1 -1
  218. package/shaders/TriangleBlurShader.d.ts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VolumeShader.d.ts +1 -1
  221. package/textures/FlakesTexture.d.ts +1 -1
  222. package/types/shared.d.ts +1 -1
  223. package/utils/BufferGeometryUtils.d.ts +1 -1
  224. package/utils/GeometryCompressionUtils.d.ts +2 -2
  225. package/utils/GeometryUtils.d.ts +1 -1
  226. package/utils/LDrawUtils.d.ts +2 -2
  227. package/utils/RoughnessMipmapper.d.ts +1 -1
  228. package/utils/SceneUtils.d.ts +2 -2
  229. package/utils/ShadowMapViewer.d.ts +1 -1
  230. package/utils/SkeletonUtils.d.ts +2 -2
  231. package/utils/UVsDebug.d.ts +1 -1
  232. package/webxr/ARButton.d.ts +2 -2
  233. package/webxr/OculusHandModel.d.ts +3 -3
  234. package/webxr/OculusHandPointerModel.d.ts +1 -1
  235. package/webxr/Text2D.d.ts +1 -1
  236. package/webxr/VRButton.d.ts +2 -2
  237. package/webxr/XRControllerModelFactory.d.ts +4 -4
  238. package/webxr/XREstimatedLight.d.ts +1 -1
  239. package/webxr/XRHandMeshModel.d.ts +2 -2
  240. package/webxr/XRHandModelFactory.d.ts +3 -3
  241. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  242. package/_polyfill/constants.d.cts +0 -1
  243. package/_polyfill/uv1.d.cts +0 -5
  244. package/animation/AnimationClipCreator.d.cts +0 -12
  245. package/animation/CCDIKSolver.d.cts +0 -30
  246. package/animation/MMDAnimationHelper.d.cts +0 -93
  247. package/animation/MMDPhysics.d.cts +0 -119
  248. package/cameras/CinematicCamera.d.cts +0 -34
  249. package/controls/ArcballControls.d.cts +0 -376
  250. package/controls/DeviceOrientationControls.d.cts +0 -29
  251. package/controls/DragControls.d.cts +0 -67
  252. package/controls/EventDispatcher.d.cts +0 -41
  253. package/controls/FirstPersonControls.d.cts +0 -49
  254. package/controls/FlyControls.d.cts +0 -39
  255. package/controls/OrbitControls.d.cts +0 -74
  256. package/controls/PointerLockControls.d.cts +0 -39
  257. package/controls/StandardControlsEventMap.d.cts +0 -14
  258. package/controls/TrackballControls.d.cts +0 -97
  259. package/controls/TransformControls.d.cts +0 -151
  260. package/controls/experimental/CameraControls.d.cts +0 -213
  261. package/csm/CSM.d.cts +0 -61
  262. package/csm/CSMFrustum.d.cts +0 -19
  263. package/csm/CSMHelper.d.cts +0 -26
  264. package/csm/CSMShader.d.cts +0 -4
  265. package/curves/CurveExtras.d.cts +0 -68
  266. package/curves/NURBSCurve.d.cts +0 -11
  267. package/curves/NURBSSurface.d.cts +0 -13
  268. package/curves/NURBSUtils.d.cts +0 -20
  269. package/deprecated/Geometry.d.cts +0 -341
  270. package/effects/AnaglyphEffect.d.cts +0 -11
  271. package/effects/AsciiEffect.d.cts +0 -18
  272. package/effects/OutlineEffect.d.cts +0 -28
  273. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  274. package/effects/PeppersGhostEffect.d.cts +0 -10
  275. package/effects/StereoEffect.d.cts +0 -9
  276. package/environments/RoomEnvironment.d.cts +0 -6
  277. package/exporters/ColladaExporter.d.cts +0 -50
  278. package/exporters/DRACOExporter.d.cts +0 -36
  279. package/exporters/GLTFExporter.d.cts +0 -114
  280. package/exporters/MMDExporter.d.cts +0 -12
  281. package/exporters/OBJExporter.d.cts +0 -18
  282. package/exporters/PLYExporter.d.cts +0 -23
  283. package/exporters/STLExporter.d.cts +0 -28
  284. package/exporters/USDZExporter.d.cts +0 -27
  285. package/geometries/BoxLineGeometry.d.cts +0 -12
  286. package/geometries/ConvexGeometry.d.cts +0 -5
  287. package/geometries/DecalGeometry.d.cts +0 -10
  288. package/geometries/LightningStrike.d.cts +0 -108
  289. package/geometries/ParametricGeometries.d.cts +0 -26
  290. package/geometries/ParametricGeometry.d.cts +0 -18
  291. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  292. package/geometries/TeapotGeometry.d.cts +0 -13
  293. package/geometries/TextGeometry.d.cts +0 -18
  294. package/helpers/LightProbeHelper.d.cts +0 -10
  295. package/helpers/PositionalAudioHelper.d.cts +0 -13
  296. package/helpers/RaycasterHelper.d.cts +0 -33
  297. package/helpers/RectAreaLightHelper.d.cts +0 -11
  298. package/helpers/VertexNormalsHelper.d.cts +0 -13
  299. package/helpers/VertexTangentsHelper.d.cts +0 -13
  300. package/index.d.cts +0 -262
  301. package/interactive/HTMLMesh.d.cts +0 -6
  302. package/interactive/InteractiveGroup.d.cts +0 -5
  303. package/interactive/SelectionBox.d.cts +0 -15
  304. package/interactive/SelectionHelper.d.cts +0 -17
  305. package/libs/MeshoptDecoder.d.cts +0 -12
  306. package/libs/MotionControllers.d.cts +0 -176
  307. package/libs/zstddec.d.cts +0 -8
  308. package/lights/LightProbeGenerator.d.cts +0 -6
  309. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  310. package/lines/Line2.d.cts +0 -11
  311. package/lines/LineGeometry.d.cts +0 -10
  312. package/lines/LineMaterial.d.cts +0 -31
  313. package/lines/LineSegments2.d.cts +0 -14
  314. package/lines/LineSegmentsGeometry.d.cts +0 -16
  315. package/lines/Wireframe.d.cts +0 -11
  316. package/lines/WireframeGeometry2.d.cts +0 -8
  317. package/loaders/3DMLoader.d.cts +0 -17
  318. package/loaders/3MFLoader.d.cts +0 -16
  319. package/loaders/AMFLoader.d.cts +0 -14
  320. package/loaders/AssimpLoader.d.cts +0 -19
  321. package/loaders/BVHLoader.d.cts +0 -21
  322. package/loaders/BasisTextureLoader.d.cts +0 -32
  323. package/loaders/ColladaLoader.d.cts +0 -20
  324. package/loaders/DDSLoader.d.cts +0 -16
  325. package/loaders/DRACOLoader.d.cts +0 -18
  326. package/loaders/EXRLoader.d.cts +0 -18
  327. package/loaders/FBXLoader.d.cts +0 -14
  328. package/loaders/FontLoader.d.cts +0 -37
  329. package/loaders/GCodeLoader.d.cts +0 -15
  330. package/loaders/GLTFLoader.d.cts +0 -155
  331. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  332. package/loaders/KMZLoader.d.cts +0 -16
  333. package/loaders/KTX2Loader.d.cts +0 -10
  334. package/loaders/KTXLoader.d.cts +0 -16
  335. package/loaders/LDrawLoader.d.cts +0 -26
  336. package/loaders/LUT3dlLoader.d.cts +0 -20
  337. package/loaders/LUTCubeLoader.d.cts +0 -23
  338. package/loaders/LWOLoader.d.cts +0 -26
  339. package/loaders/LottieLoader.d.cts +0 -15
  340. package/loaders/MD2Loader.d.cts +0 -14
  341. package/loaders/MDDLoader.d.cts +0 -19
  342. package/loaders/MMDLoader.d.cts +0 -63
  343. package/loaders/MTLLoader.d.cts +0 -100
  344. package/loaders/NRRDLoader.d.cts +0 -22
  345. package/loaders/OBJLoader.d.cts +0 -17
  346. package/loaders/PCDLoader.d.cts +0 -15
  347. package/loaders/PDBLoader.d.cts +0 -22
  348. package/loaders/PLYLoader.d.cts +0 -16
  349. package/loaders/PRWMLoader.d.cts +0 -16
  350. package/loaders/PVRLoader.d.cts +0 -16
  351. package/loaders/RGBELoader.d.cts +0 -20
  352. package/loaders/RGBMLoader.d.cts +0 -32
  353. package/loaders/STLLoader.d.cts +0 -14
  354. package/loaders/SVGLoader.d.cts +0 -63
  355. package/loaders/TDSLoader.d.cts +0 -42
  356. package/loaders/TGALoader.d.cts +0 -14
  357. package/loaders/TTFLoader.d.cts +0 -15
  358. package/loaders/TiltLoader.d.cts +0 -14
  359. package/loaders/VOXLoader.d.cts +0 -29
  360. package/loaders/VRMLLoader.d.cts +0 -14
  361. package/loaders/VRMLoader.d.cts +0 -19
  362. package/loaders/VTKLoader.d.cts +0 -14
  363. package/loaders/XLoader.d.cts +0 -19
  364. package/loaders/XYZLoader.d.cts +0 -14
  365. package/math/Capsule.d.cts +0 -27
  366. package/math/ColorConverter.d.cts +0 -21
  367. package/math/ConvexHull.d.cts +0 -89
  368. package/math/ImprovedNoise.d.cts +0 -4
  369. package/math/Lut.d.cts +0 -27
  370. package/math/MeshSurfaceSampler.d.cts +0 -18
  371. package/math/OBB.d.cts +0 -24
  372. package/math/Octree.d.cts +0 -24
  373. package/math/SimplexNoise.d.cts +0 -21
  374. package/misc/ConvexObjectBreaker.d.cts +0 -25
  375. package/misc/GPUComputationRenderer.d.cts +0 -53
  376. package/misc/Gyroscope.d.cts +0 -5
  377. package/misc/MD2Character.d.cts +0 -33
  378. package/misc/MD2CharacterComplex.d.cts +0 -47
  379. package/misc/MorphAnimMesh.d.cts +0 -13
  380. package/misc/MorphBlendMesh.d.cts +0 -21
  381. package/misc/ProgressiveLightmap.d.cts +0 -60
  382. package/misc/RollerCoaster.d.cts +0 -21
  383. package/misc/Timer.d.cts +0 -27
  384. package/misc/TubePainter.d.cts +0 -10
  385. package/misc/Volume.d.cts +0 -37
  386. package/misc/VolumeSlice.d.cts +0 -28
  387. package/misc/WebGL.d.cts +0 -5
  388. package/modifiers/CurveModifier.d.cts +0 -91
  389. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  390. package/modifiers/SimplifyModifier.d.cts +0 -19
  391. package/modifiers/TessellateModifier.d.cts +0 -11
  392. package/objects/BatchedMesh.d.cts +0 -48
  393. package/objects/GroundProjectedEnv.d.cts +0 -12
  394. package/objects/Lensflare.d.cts +0 -17
  395. package/objects/LightningStorm.d.cts +0 -32
  396. package/objects/MarchingCubes.d.cts +0 -76
  397. package/objects/Reflector.d.cts +0 -23
  398. package/objects/ReflectorForSSRPass.d.cts +0 -48
  399. package/objects/ReflectorRTT.d.cts +0 -6
  400. package/objects/Refractor.d.cts +0 -23
  401. package/objects/ShadowMesh.d.cts +0 -10
  402. package/objects/Sky.d.cts +0 -18
  403. package/objects/Water.d.cts +0 -22
  404. package/objects/Water2.d.cts +0 -23
  405. package/physics/AmmoPhysics.d.cts +0 -7
  406. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  407. package/postprocessing/AfterimagePass.d.cts +0 -15
  408. package/postprocessing/BloomPass.d.cts +0 -29
  409. package/postprocessing/BokehPass.d.cts +0 -26
  410. package/postprocessing/ClearPass.d.cts +0 -10
  411. package/postprocessing/CubeTexturePass.d.cts +0 -14
  412. package/postprocessing/DotScreenPass.d.cts +0 -11
  413. package/postprocessing/EffectComposer.d.cts +0 -28
  414. package/postprocessing/FilmPass.d.cts +0 -11
  415. package/postprocessing/GlitchPass.d.cts +0 -16
  416. package/postprocessing/HalftonePass.d.cts +0 -26
  417. package/postprocessing/LUTPass.d.cts +0 -13
  418. package/postprocessing/MaskPass.d.cts +0 -14
  419. package/postprocessing/OutlinePass.d.cts +0 -53
  420. package/postprocessing/Pass.d.cts +0 -21
  421. package/postprocessing/RenderPass.d.cts +0 -14
  422. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  423. package/postprocessing/SAOPass.d.cts +0 -78
  424. package/postprocessing/SMAAPass.d.cts +0 -21
  425. package/postprocessing/SSAARenderPass.d.cts +0 -17
  426. package/postprocessing/SSAOPass.d.cts +0 -70
  427. package/postprocessing/SSRPass.d.cts +0 -123
  428. package/postprocessing/SavePass.d.cts +0 -12
  429. package/postprocessing/ShaderPass.d.cts +0 -13
  430. package/postprocessing/TAARenderPass.d.cts +0 -8
  431. package/postprocessing/TexturePass.d.cts +0 -12
  432. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  433. package/postprocessing/WaterPass.d.cts +0 -35
  434. package/renderers/CSS2DRenderer.d.cts +0 -23
  435. package/renderers/CSS3DRenderer.d.cts +0 -26
  436. package/renderers/Projector.d.cts +0 -60
  437. package/renderers/SVGRenderer.d.cts +0 -25
  438. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  439. package/shaders/AfterimageShader.d.cts +0 -15
  440. package/shaders/BasicShader.d.cts +0 -8
  441. package/shaders/BleachBypassShader.d.cts +0 -14
  442. package/shaders/BlendShader.d.cts +0 -21
  443. package/shaders/BokehShader.d.cts +0 -24
  444. package/shaders/BokehShader2.d.cts +0 -50
  445. package/shaders/BrightnessContrastShader.d.cts +0 -21
  446. package/shaders/ColorCorrectionShader.d.cts +0 -22
  447. package/shaders/ColorifyShader.d.cts +0 -16
  448. package/shaders/ConvolutionShader.d.cts +0 -21
  449. package/shaders/CopyShader.d.cts +0 -12
  450. package/shaders/DOFMipMapShader.d.cts +0 -23
  451. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  452. package/shaders/DigitalGlitch.d.cts +0 -39
  453. package/shaders/DotScreenShader.d.cts +0 -27
  454. package/shaders/FXAAShader.d.cts +0 -19
  455. package/shaders/FilmShader.d.cts +0 -43
  456. package/shaders/FocusShader.d.cts +0 -26
  457. package/shaders/FreiChenShader.d.cts +0 -19
  458. package/shaders/FresnelShader.d.cts +0 -24
  459. package/shaders/GammaCorrectionShader.d.cts +0 -12
  460. package/shaders/GodRaysShader.d.cts +0 -97
  461. package/shaders/HalftoneShader.d.cts +0 -51
  462. package/shaders/HorizontalBlurShader.d.cts +0 -18
  463. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  464. package/shaders/HueSaturationShader.d.cts +0 -21
  465. package/shaders/KaleidoShader.d.cts +0 -24
  466. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  467. package/shaders/LuminosityShader.d.cts +0 -13
  468. package/shaders/MirrorShader.d.cts +0 -18
  469. package/shaders/NormalMapShader.d.cts +0 -23
  470. package/shaders/ParallaxShader.d.cts +0 -28
  471. package/shaders/PixelShader.d.cts +0 -18
  472. package/shaders/RGBShiftShader.d.cts +0 -24
  473. package/shaders/SAOShader.d.cts +0 -25
  474. package/shaders/SMAAShader.d.cts +0 -60
  475. package/shaders/SSAOShader.d.cts +0 -86
  476. package/shaders/SSRShader.d.cts +0 -94
  477. package/shaders/SepiaShader.d.cts +0 -17
  478. package/shaders/SobelOperatorShader.d.cts +0 -19
  479. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  480. package/shaders/TechnicolorShader.d.cts +0 -15
  481. package/shaders/ToneMapShader.d.cts +0 -27
  482. package/shaders/ToonShader.d.cts +0 -108
  483. package/shaders/TriangleBlurShader.d.cts +0 -22
  484. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  485. package/shaders/VerticalBlurShader.d.cts +0 -18
  486. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  487. package/shaders/VignetteShader.d.cts +0 -20
  488. package/shaders/VolumeShader.d.cts +0 -30
  489. package/shaders/WaterRefractionShader.d.cts +0 -21
  490. package/shaders/types.d.cts +0 -13
  491. package/textures/FlakesTexture.d.cts +0 -4
  492. package/types/helpers.d.cts +0 -1
  493. package/types/shared.d.cts +0 -9
  494. package/types/utils.d.cts +0 -3
  495. package/utils/BufferGeometryUtils.d.cts +0 -63
  496. package/utils/GeometryCompressionUtils.d.cts +0 -7
  497. package/utils/GeometryUtils.d.cts +0 -6
  498. package/utils/LDrawUtils.d.cts +0 -5
  499. package/utils/RoughnessMipmapper.d.cts +0 -8
  500. package/utils/SceneUtils.d.cts +0 -9
  501. package/utils/ShadowMapViewer.d.cts +0 -24
  502. package/utils/SkeletonUtils.d.cts +0 -14
  503. package/utils/UVsDebug.d.cts +0 -3
  504. package/webxr/ARButton.d.cts +0 -6
  505. package/webxr/OculusHandModel.d.cts +0 -23
  506. package/webxr/OculusHandPointerModel.d.cts +0 -65
  507. package/webxr/Text2D.d.cts +0 -3
  508. package/webxr/VRButton.d.cts +0 -11
  509. package/webxr/XRControllerModelFactory.d.cts +0 -23
  510. package/webxr/XREstimatedLight.d.cts +0 -33
  511. package/webxr/XRHandMeshModel.d.cts +0 -9
  512. package/webxr/XRHandModelFactory.d.cts +0 -25
  513. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,4 +1,4 @@
1
- import type { Object3D, Color, Scene, Camera } from 'three'
1
+ import { Object3D, Color, Scene, Camera } from 'three'
2
2
 
3
3
  export class SVGObject extends Object3D {
4
4
  constructor(node: SVGElement)
@@ -6,7 +6,7 @@
6
6
  * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
7
  */
8
8
  import type { IUniform, Texture } from 'three';
9
- import type { IShader } from './types.d.ts';
9
+ import type { IShader } from './types';
10
10
  export type ACESFilmicToneMappingShaderUniforms = {
11
11
  exposure: IUniform<number>;
12
12
  tDiffuse: IUniform<Texture | null>;
@@ -4,7 +4,7 @@
4
4
  * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.ts';
7
+ import type { IShader } from './types';
8
8
  export type AfterimageShaderUniforms = {
9
9
  damp: IUniform<number>;
10
10
  tNew: IUniform<Texture | null>;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Simple test shader
3
3
  */
4
- import type { IShader } from './types.d.ts';
4
+ import type { IShader } from './types';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
@@ -4,7 +4,7 @@
4
4
  * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.ts';
7
+ import type { IShader } from './types';
8
8
  export type BleachBypassShaderUniforms = {
9
9
  opacity: IUniform<number>;
10
10
  tDiffuse: IUniform<Texture | null>;
@@ -4,7 +4,7 @@
4
4
  * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.ts';
7
+ import type { IShader } from './types';
8
8
  export type BokehShaderDefines = {
9
9
  DEPTH_PACKING: number;
10
10
  PERSPECTIVE_CAMERA: number;
@@ -1,4 +1,4 @@
1
- import type { IUniform, Texture, Vector2 } from 'three';
1
+ import { IUniform, Texture, Vector2 } from 'three';
2
2
  export interface BokehShader2Uniforms {
3
3
  textureWidth: IUniform<number>;
4
4
  textureHeight: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Vector3 } from 'three';
1
+ import { Vector3 } from 'three';
2
2
  /**
3
3
  * Color correction
4
4
  */
@@ -1,4 +1,4 @@
1
- import type { Color } from 'three';
1
+ import { Color } from 'three';
2
2
  /**
3
3
  * Colorify shader
4
4
  */
@@ -1,11 +1,11 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Convolution shader
4
4
  * ported from o3d sample to WebGL / GLSL
5
5
  * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
6
  */
7
7
  import type { IUniform, Texture } from 'three';
8
- import type { IShader } from './types.d.ts';
8
+ import type { IShader } from './types';
9
9
  export type ConvolutionShaderDefines = {
10
10
  KERNEL_SIZE_FLOAT: string;
11
11
  KERNEL_SIZE_INT: string;
@@ -2,7 +2,7 @@
2
2
  * Full-screen textured quad shader
3
3
  */
4
4
  import type { IUniform, Texture } from 'three';
5
- import type { IShader } from './types.d.ts';
5
+ import type { IShader } from './types';
6
6
  export type CopyShaderUniforms = {
7
7
  opacity: IUniform<number>;
8
8
  tDiffuse: IUniform<Texture | null>;
@@ -1,6 +1,6 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.ts';
3
+ import type { IShader } from './types';
4
4
  export type DepthLimitedBlurShaderDefines = {
5
5
  DEPTH_PACKING: number;
6
6
  KERNEL_RADIUS: number;
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Dot screen shader
4
4
  * based on glfx.js sepia shader
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * NVIDIA FXAA by Timothy Lottes
4
4
  * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Edge Detection Shader using Frei-Chen filter
4
4
  * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
@@ -3,7 +3,7 @@
3
3
  * http://en.wikipedia.org/wiki/gamma_correction
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types.d.ts';
6
+ import type { IShader } from './types';
7
7
  export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
@@ -1,4 +1,4 @@
1
- import type { Color, Vector3 } from 'three';
1
+ import { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * God-rays (crepuscular rays)
4
4
  *
@@ -8,7 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types.d.ts';
11
+ import type { IShader } from './types';
12
12
  export type HorizontalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  h: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Color } from 'three';
1
+ import { Color } from 'three';
2
2
  /**
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
@@ -1,6 +1,6 @@
1
- import type { Matrix4, Vector2 } from 'three';
1
+ import { Matrix4, Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.ts';
3
+ import type { IShader } from './types';
4
4
  export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
5
  export type SAOShaderUniforms = {
6
6
  bias: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8
4
4
  * Preset: SMAA 1x Medium (with color edge detection)
@@ -1,4 +1,4 @@
1
- import type { Matrix4, Vector2 } from 'three';
1
+ import { Matrix4, Vector2 } from 'three';
2
2
  /**
3
3
  * References:
4
4
  * http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html
@@ -1,4 +1,4 @@
1
- import type { Matrix4, Vector2 } from 'three';
1
+ import { Matrix4, Vector2 } from 'three';
2
2
  /**
3
3
  * References:
4
4
  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
4
4
  *
@@ -1,4 +1,4 @@
1
- import type { Color, Vector3 } from 'three';
1
+ import { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * Currently contains:
4
4
  *
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Triangle blur shader
4
4
  * based on glfx.js triangle blur shader
@@ -8,7 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types.d.ts';
11
+ import type { IShader } from './types';
12
12
  export type VerticalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  v: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Vector2, Vector3 } from 'three';
1
+ import { Vector2, Vector3 } from 'three';
2
2
  /**
3
3
  * Shaders to render 3D volumes using raycasting.
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export type { FlakesTexture };
4
+ export { FlakesTexture };
package/types/shared.d.ts CHANGED
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export type {};
9
+ export {};
@@ -1,4 +1,4 @@
1
- import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
1
+ import { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
2
2
  /**
3
3
  * @param {Array<BufferGeometry>} geometries
4
4
  * @param {Boolean} useGroups
@@ -1,6 +1,6 @@
1
- import type { Mesh } from 'three'
1
+ import { Mesh } from 'three'
2
2
 
3
- export type namespace GeometryCompressionUtils {
3
+ export namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void
@@ -1,4 +1,4 @@
1
- import type { Vector3 } from 'three';
1
+ import { Vector3 } from 'three';
2
2
  export declare const GeometryUtils: {
3
3
  hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
4
  gosper: (size?: number) => number[];
@@ -1,5 +1,5 @@
1
- import type { Group, Object3D } from 'three'
1
+ import { Group, Object3D } from 'three'
2
2
 
3
- export type namespace LDrawUtils {
3
+ export namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
5
5
  }
@@ -1,4 +1,4 @@
1
- import type { Material, WebGLRenderer } from 'three'
1
+ import { Material, WebGLRenderer } from 'three'
2
2
 
3
3
  export class RoughnessMipmapper {
4
4
  constructor(renderer: WebGLRenderer)
@@ -1,4 +1,4 @@
1
- import type { Group } from 'three';
1
+ import { Group } from 'three';
2
2
  import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
3
3
  declare const SceneUtils: {
4
4
  createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
@@ -6,4 +6,4 @@ declare const SceneUtils: {
6
6
  detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
7
  attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
8
  };
9
- export type { SceneUtils };
9
+ export { SceneUtils };
@@ -1,4 +1,4 @@
1
- import type { Light, WebGLRenderer } from 'three'
1
+ import { Light, WebGLRenderer } from 'three'
2
2
 
3
3
  export interface Size {
4
4
  width: number
@@ -1,6 +1,6 @@
1
- import type { AnimationClip, Object3D, Skeleton } from 'three'
1
+ import { AnimationClip, Object3D, Skeleton } from 'three'
2
2
 
3
- export type namespace SkeletonUtils {
3
+ export namespace SkeletonUtils {
4
4
  export function clone(source: Object3D): Object3D
5
5
 
6
6
  export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
@@ -1,3 +1,3 @@
1
- import type { BufferGeometry } from 'three'
1
+ import { BufferGeometry } from 'three'
2
2
 
3
3
  export function UVsDebug(geometry: BufferGeometry, size: number): HTMLCanvasElement
@@ -1,6 +1,6 @@
1
1
  /// <reference types="webxr" />
2
- import type { WebGLRenderer } from 'three';
2
+ import { WebGLRenderer } from 'three';
3
3
  declare const ARButton: {
4
4
  createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
5
  };
6
- export type { ARButton };
6
+ export { ARButton };
@@ -1,6 +1,6 @@
1
1
  /// <reference types="webxr" />
2
- import type { Object3D, Mesh, Texture, Vector3 } from 'three';
3
- import type { XRHandMeshModel } from './XRHandMeshModel.d.ts';
2
+ import { Object3D, Mesh, Texture, Vector3 } from 'three';
3
+ import { XRHandMeshModel } from './XRHandMeshModel';
4
4
  export interface XRButton extends Object3D {
5
5
  onPress(): void;
6
6
  onClear(): void;
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
20
20
  checkButton(button: XRButton): void;
21
21
  dispose(): void;
22
22
  }
23
- export type { OculusHandModel };
23
+ export { OculusHandModel };
@@ -1,4 +1,4 @@
1
- import type {
1
+ import {
2
2
  BufferGeometry,
3
3
  Intersection,
4
4
  Mesh,
package/webxr/Text2D.d.ts CHANGED
@@ -1,3 +1,3 @@
1
- import type { Mesh } from 'three'
1
+ import { Mesh } from 'three'
2
2
 
3
3
  export function createText(message: string, height: number): Mesh
@@ -1,4 +1,4 @@
1
- import type { WebGLRenderer } from 'three'
1
+ import { WebGLRenderer } from 'three'
2
2
 
3
3
  declare class VRButton {
4
4
  static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement
@@ -8,4 +8,4 @@ declare class VRButton {
8
8
  static registerSessionGrantedListener(): void
9
9
  }
10
10
 
11
- export type { VRButton }
11
+ export { VRButton }
@@ -1,7 +1,7 @@
1
- import type { Object3D } from 'three';
1
+ import { Object3D } from 'three';
2
2
  import type { Texture, Group } from 'three';
3
- import type { GLTFLoader } from '../loaders/GLTFLoader.d.ts';
4
- import type { MotionController } from '../libs/MotionControllers.d.ts';
3
+ import { GLTFLoader } from '../loaders/GLTFLoader';
4
+ import { MotionController } from '../libs/MotionControllers';
5
5
  declare class XRControllerModel extends Object3D {
6
6
  envMap: Texture | null;
7
7
  motionController: MotionController | null;
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
20
20
  constructor(gltfLoader?: GLTFLoader);
21
21
  createControllerModel(controller: Group): XRControllerModel;
22
22
  }
23
- export type { XRControllerModelFactory };
23
+ export { XRControllerModelFactory };
@@ -1,5 +1,5 @@
1
1
  /// <reference types="webxr" />
2
- import type { DirectionalLight, Group, LightProbe, WebGLRenderer, Texture } from 'three'
2
+ import { DirectionalLight, Group, LightProbe, WebGLRenderer, Texture } from 'three'
3
3
 
4
4
  export class SessionLightProbe {
5
5
  xrLight: XREstimatedLight
@@ -1,4 +1,4 @@
1
- import type { Object3D } from 'three';
1
+ import { Object3D } from 'three';
2
2
  declare class XRHandMeshModel {
3
3
  controller: Object3D;
4
4
  handModel: Object3D;
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
6
6
  constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
7
7
  updateMesh(): void;
8
8
  }
9
- export type { XRHandMeshModel };
9
+ export { XRHandMeshModel };
@@ -1,7 +1,7 @@
1
- import type { Group, Object3D } from 'three'
1
+ import { Group, Object3D } from 'three'
2
2
 
3
- import type { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel.d.ts'
4
- import type { XRHandMeshModel } from './XRHandMeshModel.d.ts'
3
+ import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel'
4
+ import { XRHandMeshModel } from './XRHandMeshModel'
5
5
 
6
6
  export type XRHandModelHandedness = 'left' | 'right'
7
7
 
@@ -1,6 +1,6 @@
1
- import type { Group, Texture } from 'three'
1
+ import { Group, Texture } from 'three'
2
2
 
3
- import type { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory.d.ts'
3
+ import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory'
4
4
 
5
5
  export interface XRHandPrimitiveModelOptions {
6
6
  primitive?: 'sphere' | 'box' | undefined
@@ -1 +0,0 @@
1
- export declare const version: number;
@@ -1,5 +0,0 @@
1
- /** uv2 renamed to uv1 in r125
2
- *
3
- * https://github.com/mrdoob/three.js/pull/25943
4
- */
5
- export declare const UV1: string;
@@ -1,12 +0,0 @@
1
- import type { AnimationClip, Vector3 } from 'three'
2
-
3
- export interface AnimationClipCreator {
4
- CreateRotationAnimation(period: number, axis: string): AnimationClip
5
- CreateScaleAxisAnimation(period: number, axis: string): AnimationClip
6
- CreateShakeAnimation(duration: number, shakeScale: Vector3): AnimationClip
7
- CreatePulsationAnimation(duration: number, pulseScale: number): AnimationClip
8
- CreateVisibilityAnimation(duration: number): AnimationClip
9
- CreateMaterialColorAnimation(duration: number, colors: number[]): AnimationClip
10
- }
11
-
12
- export const AnimationClipCreator: AnimationClipCreator
@@ -1,30 +0,0 @@
1
- import type { Object3D, SkinnedMesh, Vector3 } from 'three'
2
-
3
- // tslint:disable-next-line:interface-name
4
- export interface IKS {
5
- effector: number
6
- iteration: number
7
- links: Array<{
8
- enabled: boolean
9
- index: number
10
- limitation?: Vector3
11
- rotationMin?: Vector3
12
- rotationMax?: Vector3
13
- }>
14
- minAngle: number
15
- maxAngle: number
16
- target: number
17
- }
18
-
19
- export class CCDIKSolver {
20
- constructor(mesh: SkinnedMesh, iks: IKS[])
21
-
22
- update(): this
23
- updateOne(iks: IKS): this
24
- createHelper(): CCDIKHelper
25
- }
26
-
27
- export class CCDIKHelper extends Object3D {
28
- constructor(mesh: SkinnedMesh, iks?: IKS[], sphereSize?: number)
29
- dispose(): void
30
- }
@@ -1,93 +0,0 @@
1
- import type { AnimationClip, Audio, Camera, Object3D, Quaternion, SkinnedMesh, Bone, AnimationMixer } from 'three'
2
-
3
- import type { CCDIKSolver } from './CCDIKSolver.d.cts'
4
- import type { MMDPhysics } from './MMDPhysics.d.cts'
5
-
6
- export interface MMDAnimationHelperParameter {
7
- sync?: boolean | undefined
8
- afterglow?: number | undefined
9
- resetPhysicsOnLoop?: boolean | undefined
10
- }
11
-
12
- export interface MMDAnimationHelperAddParameter {
13
- animation?: AnimationClip | AnimationClip[] | undefined
14
- physics?: boolean | undefined
15
- warmup?: number | undefined
16
- unitStep?: number | undefined
17
- maxStepNum?: number | undefined
18
- gravity?: number | undefined
19
- delayTime?: number | undefined
20
- }
21
-
22
- export interface MMDAnimationHelperPoseParameter {
23
- resetPose?: boolean | undefined
24
- ik?: boolean | undefined
25
- grant?: boolean | undefined
26
- }
27
-
28
- export interface MMDAnimationHelperMixer {
29
- looped: boolean
30
- mixer?: AnimationMixer | undefined
31
- ikSolver: CCDIKSolver
32
- grantSolver: GrantSolver
33
- physics?: MMDPhysics | undefined
34
- duration?: number | undefined
35
- }
36
-
37
- export class MMDAnimationHelper {
38
- constructor(params?: MMDAnimationHelperParameter)
39
- meshes: SkinnedMesh[]
40
- camera: Camera | null
41
- cameraTarget: Object3D
42
- audio: Audio
43
- audioManager: AudioManager
44
- configuration: {
45
- sync: boolean
46
- afterglow: number
47
- resetPhysicsOnLoop: boolean
48
- }
49
- enabled: {
50
- animation: boolean
51
- ik: boolean
52
- grant: boolean
53
- physics: boolean
54
- cameraAnimation: boolean
55
- }
56
- objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>
57
- onBeforePhysics: (mesh: SkinnedMesh) => void
58
- sharedPhysics: boolean
59
- masterPhysics: null
60
-
61
- add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this
62
- remove(object: SkinnedMesh | Camera | Audio): this
63
- update(delta: number): this
64
- pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this
65
- enable(key: string, enabled: boolean): this
66
- createGrantSolver(mesh: SkinnedMesh): GrantSolver
67
- }
68
-
69
- export interface AudioManagerParameter {
70
- delayTime?: number | undefined
71
- }
72
-
73
- export class AudioManager {
74
- constructor(audio: Audio, params?: AudioManagerParameter)
75
- audio: Audio
76
- elapsedTime: number
77
- currentTime: number
78
- delayTime: number
79
- audioDuration: number
80
- duration: number
81
-
82
- control(delta: number): this
83
- }
84
-
85
- export class GrantSolver {
86
- constructor(mesh: SkinnedMesh, grants: object[])
87
- mesh: SkinnedMesh
88
- grants: object[]
89
-
90
- update(): this
91
- updateOne(gran: object[]): this
92
- addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this
93
- }