three-stdlib 2.35.10 → 2.35.12

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Files changed (513) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/lottie.cjs +1 -1
  62. package/libs/lottie.cjs.map +1 -1
  63. package/libs/lottie.js +1 -1
  64. package/libs/lottie.js.map +1 -1
  65. package/lights/LightProbeGenerator.d.ts +2 -2
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/lines/Line2.d.ts +3 -3
  68. package/lines/LineGeometry.d.ts +2 -2
  69. package/lines/LineMaterial.d.ts +1 -1
  70. package/lines/LineSegments2.d.ts +3 -3
  71. package/lines/LineSegmentsGeometry.d.ts +1 -1
  72. package/lines/Wireframe.d.ts +3 -3
  73. package/lines/WireframeGeometry2.d.ts +2 -2
  74. package/loaders/3DMLoader.d.ts +1 -1
  75. package/loaders/3MFLoader.d.ts +1 -1
  76. package/loaders/AMFLoader.d.ts +1 -1
  77. package/loaders/AssimpLoader.d.ts +1 -1
  78. package/loaders/BVHLoader.d.ts +1 -1
  79. package/loaders/BasisTextureLoader.d.ts +1 -1
  80. package/loaders/ColladaLoader.d.ts +1 -1
  81. package/loaders/DDSLoader.d.ts +1 -1
  82. package/loaders/DRACOLoader.d.ts +1 -1
  83. package/loaders/EXRLoader.d.ts +1 -1
  84. package/loaders/FBXLoader.d.ts +1 -1
  85. package/loaders/FontLoader.d.ts +2 -2
  86. package/loaders/GCodeLoader.d.ts +1 -1
  87. package/loaders/GLTFLoader.d.ts +3 -3
  88. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  89. package/loaders/KMZLoader.d.ts +2 -2
  90. package/loaders/KTX2Loader.d.ts +1 -1
  91. package/loaders/KTXLoader.d.ts +1 -1
  92. package/loaders/LDrawLoader.d.ts +1 -1
  93. package/loaders/LUT3dlLoader.d.ts +1 -1
  94. package/loaders/LUTCubeLoader.d.ts +1 -1
  95. package/loaders/LWOLoader.d.ts +1 -1
  96. package/loaders/LottieLoader.d.ts +1 -1
  97. package/loaders/MD2Loader.d.ts +1 -1
  98. package/loaders/MDDLoader.d.ts +1 -1
  99. package/loaders/MMDLoader.d.ts +1 -1
  100. package/loaders/MTLLoader.d.ts +1 -1
  101. package/loaders/NRRDLoader.d.ts +2 -2
  102. package/loaders/OBJLoader.d.ts +2 -2
  103. package/loaders/PCDLoader.d.ts +1 -1
  104. package/loaders/PDBLoader.d.ts +1 -1
  105. package/loaders/PLYLoader.d.ts +1 -1
  106. package/loaders/PRWMLoader.d.ts +1 -1
  107. package/loaders/PVRLoader.d.ts +1 -1
  108. package/loaders/RGBELoader.d.ts +1 -1
  109. package/loaders/RGBMLoader.d.ts +1 -1
  110. package/loaders/STLLoader.d.ts +1 -1
  111. package/loaders/SVGLoader.d.ts +1 -1
  112. package/loaders/TDSLoader.d.ts +1 -1
  113. package/loaders/TGALoader.d.ts +1 -1
  114. package/loaders/TTFLoader.d.ts +1 -1
  115. package/loaders/TiltLoader.d.ts +1 -1
  116. package/loaders/VOXLoader.d.ts +1 -1
  117. package/loaders/VRMLLoader.d.ts +1 -1
  118. package/loaders/VRMLoader.d.ts +3 -3
  119. package/loaders/VTKLoader.d.ts +1 -1
  120. package/loaders/XLoader.d.ts +1 -1
  121. package/loaders/XYZLoader.d.ts +1 -1
  122. package/math/Capsule.d.ts +1 -1
  123. package/math/ColorConverter.d.ts +2 -2
  124. package/math/ConvexHull.d.ts +1 -1
  125. package/math/Lut.d.ts +1 -1
  126. package/math/MeshSurfaceSampler.d.ts +1 -1
  127. package/math/OBB.d.ts +1 -1
  128. package/math/Octree.d.ts +2 -2
  129. package/misc/ConvexObjectBreaker.d.ts +1 -1
  130. package/misc/GPUComputationRenderer.d.ts +1 -1
  131. package/misc/Gyroscope.d.ts +1 -1
  132. package/misc/MD2Character.d.ts +1 -1
  133. package/misc/MD2CharacterComplex.d.ts +1 -1
  134. package/misc/MorphAnimMesh.d.ts +1 -1
  135. package/misc/MorphBlendMesh.d.ts +1 -1
  136. package/misc/ProgressiveLightmap.d.ts +1 -1
  137. package/misc/RollerCoaster.d.ts +1 -1
  138. package/misc/Timer.d.ts +1 -1
  139. package/misc/TubePainter.d.ts +1 -1
  140. package/misc/Volume.d.ts +2 -2
  141. package/misc/VolumeSlice.d.ts +2 -2
  142. package/modifiers/CurveModifier.d.ts +1 -1
  143. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  144. package/modifiers/SimplifyModifier.d.ts +2 -2
  145. package/modifiers/TessellateModifier.d.ts +2 -2
  146. package/objects/BatchedMesh.d.ts +2 -2
  147. package/objects/GroundProjectedEnv.d.ts +1 -1
  148. package/objects/Lensflare.d.ts +1 -1
  149. package/objects/LightningStorm.d.ts +2 -2
  150. package/objects/MarchingCubes.d.ts +1 -1
  151. package/objects/Reflector.d.ts +2 -2
  152. package/objects/ReflectorForSSRPass.d.ts +1 -1
  153. package/objects/ReflectorRTT.d.ts +3 -3
  154. package/objects/Refractor.d.ts +2 -2
  155. package/objects/ShadowMesh.d.ts +1 -1
  156. package/objects/Sky.d.ts +2 -2
  157. package/objects/Water.d.ts +1 -1
  158. package/objects/Water2.d.ts +2 -2
  159. package/package.json +5 -11
  160. package/physics/AmmoPhysics.d.ts +1 -1
  161. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  162. package/postprocessing/AfterimagePass.d.ts +3 -3
  163. package/postprocessing/BloomPass.d.ts +4 -4
  164. package/postprocessing/BokehPass.d.ts +3 -3
  165. package/postprocessing/ClearPass.d.ts +3 -3
  166. package/postprocessing/CubeTexturePass.d.ts +2 -2
  167. package/postprocessing/DotScreenPass.d.ts +4 -4
  168. package/postprocessing/EffectComposer.d.ts +3 -3
  169. package/postprocessing/FilmPass.d.ts +4 -4
  170. package/postprocessing/GlitchPass.d.ts +4 -4
  171. package/postprocessing/HalftonePass.d.ts +3 -3
  172. package/postprocessing/LUTPass.d.ts +2 -2
  173. package/postprocessing/MaskPass.d.ts +3 -3
  174. package/postprocessing/OutlinePass.d.ts +3 -3
  175. package/postprocessing/Pass.d.ts +2 -2
  176. package/postprocessing/RenderPass.d.ts +3 -3
  177. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  178. package/postprocessing/SAOPass.d.ts +2 -2
  179. package/postprocessing/SMAAPass.d.ts +2 -2
  180. package/postprocessing/SSAARenderPass.d.ts +2 -2
  181. package/postprocessing/SSAOPass.d.ts +2 -2
  182. package/postprocessing/SSRPass.d.ts +3 -3
  183. package/postprocessing/SavePass.d.ts +2 -2
  184. package/postprocessing/ShaderPass.d.ts +4 -4
  185. package/postprocessing/TAARenderPass.d.ts +2 -2
  186. package/postprocessing/TexturePass.d.ts +2 -2
  187. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  188. package/postprocessing/WaterPass.d.ts +3 -3
  189. package/renderers/CSS2DRenderer.d.ts +1 -1
  190. package/renderers/CSS3DRenderer.d.ts +1 -1
  191. package/renderers/Projector.d.ts +1 -1
  192. package/renderers/SVGRenderer.d.ts +1 -1
  193. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.d.ts +1 -1
  206. package/shaders/FreiChenShader.d.ts +1 -1
  207. package/shaders/GammaCorrectionShader.d.ts +1 -1
  208. package/shaders/GodRaysShader.d.ts +1 -1
  209. package/shaders/HorizontalBlurShader.d.ts +1 -1
  210. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  211. package/shaders/NormalMapShader.d.ts +1 -1
  212. package/shaders/SAOShader.d.ts +2 -2
  213. package/shaders/SMAAShader.d.ts +1 -1
  214. package/shaders/SSAOShader.d.ts +1 -1
  215. package/shaders/SSRShader.d.ts +1 -1
  216. package/shaders/SobelOperatorShader.d.ts +1 -1
  217. package/shaders/ToonShader.d.ts +1 -1
  218. package/shaders/TriangleBlurShader.d.ts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VolumeShader.d.ts +1 -1
  221. package/textures/FlakesTexture.d.ts +1 -1
  222. package/types/shared.d.ts +1 -1
  223. package/utils/BufferGeometryUtils.d.ts +1 -1
  224. package/utils/GeometryCompressionUtils.d.ts +2 -2
  225. package/utils/GeometryUtils.d.ts +1 -1
  226. package/utils/LDrawUtils.d.ts +2 -2
  227. package/utils/RoughnessMipmapper.d.ts +1 -1
  228. package/utils/SceneUtils.d.ts +2 -2
  229. package/utils/ShadowMapViewer.d.ts +1 -1
  230. package/utils/SkeletonUtils.d.ts +2 -2
  231. package/utils/UVsDebug.d.ts +1 -1
  232. package/webxr/ARButton.d.ts +2 -2
  233. package/webxr/OculusHandModel.d.ts +3 -3
  234. package/webxr/OculusHandPointerModel.d.ts +1 -1
  235. package/webxr/Text2D.d.ts +1 -1
  236. package/webxr/VRButton.d.ts +2 -2
  237. package/webxr/XRControllerModelFactory.d.ts +4 -4
  238. package/webxr/XREstimatedLight.d.ts +1 -1
  239. package/webxr/XRHandMeshModel.d.ts +2 -2
  240. package/webxr/XRHandModelFactory.d.ts +3 -3
  241. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  242. package/_polyfill/constants.d.cts +0 -1
  243. package/_polyfill/uv1.d.cts +0 -5
  244. package/animation/AnimationClipCreator.d.cts +0 -12
  245. package/animation/CCDIKSolver.d.cts +0 -30
  246. package/animation/MMDAnimationHelper.d.cts +0 -93
  247. package/animation/MMDPhysics.d.cts +0 -119
  248. package/cameras/CinematicCamera.d.cts +0 -34
  249. package/controls/ArcballControls.d.cts +0 -376
  250. package/controls/DeviceOrientationControls.d.cts +0 -29
  251. package/controls/DragControls.d.cts +0 -67
  252. package/controls/EventDispatcher.d.cts +0 -41
  253. package/controls/FirstPersonControls.d.cts +0 -49
  254. package/controls/FlyControls.d.cts +0 -39
  255. package/controls/OrbitControls.d.cts +0 -74
  256. package/controls/PointerLockControls.d.cts +0 -39
  257. package/controls/StandardControlsEventMap.d.cts +0 -14
  258. package/controls/TrackballControls.d.cts +0 -97
  259. package/controls/TransformControls.d.cts +0 -151
  260. package/controls/experimental/CameraControls.d.cts +0 -213
  261. package/csm/CSM.d.cts +0 -61
  262. package/csm/CSMFrustum.d.cts +0 -19
  263. package/csm/CSMHelper.d.cts +0 -26
  264. package/csm/CSMShader.d.cts +0 -4
  265. package/curves/CurveExtras.d.cts +0 -68
  266. package/curves/NURBSCurve.d.cts +0 -11
  267. package/curves/NURBSSurface.d.cts +0 -13
  268. package/curves/NURBSUtils.d.cts +0 -20
  269. package/deprecated/Geometry.d.cts +0 -341
  270. package/effects/AnaglyphEffect.d.cts +0 -11
  271. package/effects/AsciiEffect.d.cts +0 -18
  272. package/effects/OutlineEffect.d.cts +0 -28
  273. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  274. package/effects/PeppersGhostEffect.d.cts +0 -10
  275. package/effects/StereoEffect.d.cts +0 -9
  276. package/environments/RoomEnvironment.d.cts +0 -6
  277. package/exporters/ColladaExporter.d.cts +0 -50
  278. package/exporters/DRACOExporter.d.cts +0 -36
  279. package/exporters/GLTFExporter.d.cts +0 -114
  280. package/exporters/MMDExporter.d.cts +0 -12
  281. package/exporters/OBJExporter.d.cts +0 -18
  282. package/exporters/PLYExporter.d.cts +0 -23
  283. package/exporters/STLExporter.d.cts +0 -28
  284. package/exporters/USDZExporter.d.cts +0 -27
  285. package/geometries/BoxLineGeometry.d.cts +0 -12
  286. package/geometries/ConvexGeometry.d.cts +0 -5
  287. package/geometries/DecalGeometry.d.cts +0 -10
  288. package/geometries/LightningStrike.d.cts +0 -108
  289. package/geometries/ParametricGeometries.d.cts +0 -26
  290. package/geometries/ParametricGeometry.d.cts +0 -18
  291. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  292. package/geometries/TeapotGeometry.d.cts +0 -13
  293. package/geometries/TextGeometry.d.cts +0 -18
  294. package/helpers/LightProbeHelper.d.cts +0 -10
  295. package/helpers/PositionalAudioHelper.d.cts +0 -13
  296. package/helpers/RaycasterHelper.d.cts +0 -33
  297. package/helpers/RectAreaLightHelper.d.cts +0 -11
  298. package/helpers/VertexNormalsHelper.d.cts +0 -13
  299. package/helpers/VertexTangentsHelper.d.cts +0 -13
  300. package/index.d.cts +0 -262
  301. package/interactive/HTMLMesh.d.cts +0 -6
  302. package/interactive/InteractiveGroup.d.cts +0 -5
  303. package/interactive/SelectionBox.d.cts +0 -15
  304. package/interactive/SelectionHelper.d.cts +0 -17
  305. package/libs/MeshoptDecoder.d.cts +0 -12
  306. package/libs/MotionControllers.d.cts +0 -176
  307. package/libs/zstddec.d.cts +0 -8
  308. package/lights/LightProbeGenerator.d.cts +0 -6
  309. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  310. package/lines/Line2.d.cts +0 -11
  311. package/lines/LineGeometry.d.cts +0 -10
  312. package/lines/LineMaterial.d.cts +0 -31
  313. package/lines/LineSegments2.d.cts +0 -14
  314. package/lines/LineSegmentsGeometry.d.cts +0 -16
  315. package/lines/Wireframe.d.cts +0 -11
  316. package/lines/WireframeGeometry2.d.cts +0 -8
  317. package/loaders/3DMLoader.d.cts +0 -17
  318. package/loaders/3MFLoader.d.cts +0 -16
  319. package/loaders/AMFLoader.d.cts +0 -14
  320. package/loaders/AssimpLoader.d.cts +0 -19
  321. package/loaders/BVHLoader.d.cts +0 -21
  322. package/loaders/BasisTextureLoader.d.cts +0 -32
  323. package/loaders/ColladaLoader.d.cts +0 -20
  324. package/loaders/DDSLoader.d.cts +0 -16
  325. package/loaders/DRACOLoader.d.cts +0 -18
  326. package/loaders/EXRLoader.d.cts +0 -18
  327. package/loaders/FBXLoader.d.cts +0 -14
  328. package/loaders/FontLoader.d.cts +0 -37
  329. package/loaders/GCodeLoader.d.cts +0 -15
  330. package/loaders/GLTFLoader.d.cts +0 -155
  331. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  332. package/loaders/KMZLoader.d.cts +0 -16
  333. package/loaders/KTX2Loader.d.cts +0 -10
  334. package/loaders/KTXLoader.d.cts +0 -16
  335. package/loaders/LDrawLoader.d.cts +0 -26
  336. package/loaders/LUT3dlLoader.d.cts +0 -20
  337. package/loaders/LUTCubeLoader.d.cts +0 -23
  338. package/loaders/LWOLoader.d.cts +0 -26
  339. package/loaders/LottieLoader.d.cts +0 -15
  340. package/loaders/MD2Loader.d.cts +0 -14
  341. package/loaders/MDDLoader.d.cts +0 -19
  342. package/loaders/MMDLoader.d.cts +0 -63
  343. package/loaders/MTLLoader.d.cts +0 -100
  344. package/loaders/NRRDLoader.d.cts +0 -22
  345. package/loaders/OBJLoader.d.cts +0 -17
  346. package/loaders/PCDLoader.d.cts +0 -15
  347. package/loaders/PDBLoader.d.cts +0 -22
  348. package/loaders/PLYLoader.d.cts +0 -16
  349. package/loaders/PRWMLoader.d.cts +0 -16
  350. package/loaders/PVRLoader.d.cts +0 -16
  351. package/loaders/RGBELoader.d.cts +0 -20
  352. package/loaders/RGBMLoader.d.cts +0 -32
  353. package/loaders/STLLoader.d.cts +0 -14
  354. package/loaders/SVGLoader.d.cts +0 -63
  355. package/loaders/TDSLoader.d.cts +0 -42
  356. package/loaders/TGALoader.d.cts +0 -14
  357. package/loaders/TTFLoader.d.cts +0 -15
  358. package/loaders/TiltLoader.d.cts +0 -14
  359. package/loaders/VOXLoader.d.cts +0 -29
  360. package/loaders/VRMLLoader.d.cts +0 -14
  361. package/loaders/VRMLoader.d.cts +0 -19
  362. package/loaders/VTKLoader.d.cts +0 -14
  363. package/loaders/XLoader.d.cts +0 -19
  364. package/loaders/XYZLoader.d.cts +0 -14
  365. package/math/Capsule.d.cts +0 -27
  366. package/math/ColorConverter.d.cts +0 -21
  367. package/math/ConvexHull.d.cts +0 -89
  368. package/math/ImprovedNoise.d.cts +0 -4
  369. package/math/Lut.d.cts +0 -27
  370. package/math/MeshSurfaceSampler.d.cts +0 -18
  371. package/math/OBB.d.cts +0 -24
  372. package/math/Octree.d.cts +0 -24
  373. package/math/SimplexNoise.d.cts +0 -21
  374. package/misc/ConvexObjectBreaker.d.cts +0 -25
  375. package/misc/GPUComputationRenderer.d.cts +0 -53
  376. package/misc/Gyroscope.d.cts +0 -5
  377. package/misc/MD2Character.d.cts +0 -33
  378. package/misc/MD2CharacterComplex.d.cts +0 -47
  379. package/misc/MorphAnimMesh.d.cts +0 -13
  380. package/misc/MorphBlendMesh.d.cts +0 -21
  381. package/misc/ProgressiveLightmap.d.cts +0 -60
  382. package/misc/RollerCoaster.d.cts +0 -21
  383. package/misc/Timer.d.cts +0 -27
  384. package/misc/TubePainter.d.cts +0 -10
  385. package/misc/Volume.d.cts +0 -37
  386. package/misc/VolumeSlice.d.cts +0 -28
  387. package/misc/WebGL.d.cts +0 -5
  388. package/modifiers/CurveModifier.d.cts +0 -91
  389. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  390. package/modifiers/SimplifyModifier.d.cts +0 -19
  391. package/modifiers/TessellateModifier.d.cts +0 -11
  392. package/objects/BatchedMesh.d.cts +0 -48
  393. package/objects/GroundProjectedEnv.d.cts +0 -12
  394. package/objects/Lensflare.d.cts +0 -17
  395. package/objects/LightningStorm.d.cts +0 -32
  396. package/objects/MarchingCubes.d.cts +0 -76
  397. package/objects/Reflector.d.cts +0 -23
  398. package/objects/ReflectorForSSRPass.d.cts +0 -48
  399. package/objects/ReflectorRTT.d.cts +0 -6
  400. package/objects/Refractor.d.cts +0 -23
  401. package/objects/ShadowMesh.d.cts +0 -10
  402. package/objects/Sky.d.cts +0 -18
  403. package/objects/Water.d.cts +0 -22
  404. package/objects/Water2.d.cts +0 -23
  405. package/physics/AmmoPhysics.d.cts +0 -7
  406. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  407. package/postprocessing/AfterimagePass.d.cts +0 -15
  408. package/postprocessing/BloomPass.d.cts +0 -29
  409. package/postprocessing/BokehPass.d.cts +0 -26
  410. package/postprocessing/ClearPass.d.cts +0 -10
  411. package/postprocessing/CubeTexturePass.d.cts +0 -14
  412. package/postprocessing/DotScreenPass.d.cts +0 -11
  413. package/postprocessing/EffectComposer.d.cts +0 -28
  414. package/postprocessing/FilmPass.d.cts +0 -11
  415. package/postprocessing/GlitchPass.d.cts +0 -16
  416. package/postprocessing/HalftonePass.d.cts +0 -26
  417. package/postprocessing/LUTPass.d.cts +0 -13
  418. package/postprocessing/MaskPass.d.cts +0 -14
  419. package/postprocessing/OutlinePass.d.cts +0 -53
  420. package/postprocessing/Pass.d.cts +0 -21
  421. package/postprocessing/RenderPass.d.cts +0 -14
  422. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  423. package/postprocessing/SAOPass.d.cts +0 -78
  424. package/postprocessing/SMAAPass.d.cts +0 -21
  425. package/postprocessing/SSAARenderPass.d.cts +0 -17
  426. package/postprocessing/SSAOPass.d.cts +0 -70
  427. package/postprocessing/SSRPass.d.cts +0 -123
  428. package/postprocessing/SavePass.d.cts +0 -12
  429. package/postprocessing/ShaderPass.d.cts +0 -13
  430. package/postprocessing/TAARenderPass.d.cts +0 -8
  431. package/postprocessing/TexturePass.d.cts +0 -12
  432. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  433. package/postprocessing/WaterPass.d.cts +0 -35
  434. package/renderers/CSS2DRenderer.d.cts +0 -23
  435. package/renderers/CSS3DRenderer.d.cts +0 -26
  436. package/renderers/Projector.d.cts +0 -60
  437. package/renderers/SVGRenderer.d.cts +0 -25
  438. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  439. package/shaders/AfterimageShader.d.cts +0 -15
  440. package/shaders/BasicShader.d.cts +0 -8
  441. package/shaders/BleachBypassShader.d.cts +0 -14
  442. package/shaders/BlendShader.d.cts +0 -21
  443. package/shaders/BokehShader.d.cts +0 -24
  444. package/shaders/BokehShader2.d.cts +0 -50
  445. package/shaders/BrightnessContrastShader.d.cts +0 -21
  446. package/shaders/ColorCorrectionShader.d.cts +0 -22
  447. package/shaders/ColorifyShader.d.cts +0 -16
  448. package/shaders/ConvolutionShader.d.cts +0 -21
  449. package/shaders/CopyShader.d.cts +0 -12
  450. package/shaders/DOFMipMapShader.d.cts +0 -23
  451. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  452. package/shaders/DigitalGlitch.d.cts +0 -39
  453. package/shaders/DotScreenShader.d.cts +0 -27
  454. package/shaders/FXAAShader.d.cts +0 -19
  455. package/shaders/FilmShader.d.cts +0 -43
  456. package/shaders/FocusShader.d.cts +0 -26
  457. package/shaders/FreiChenShader.d.cts +0 -19
  458. package/shaders/FresnelShader.d.cts +0 -24
  459. package/shaders/GammaCorrectionShader.d.cts +0 -12
  460. package/shaders/GodRaysShader.d.cts +0 -97
  461. package/shaders/HalftoneShader.d.cts +0 -51
  462. package/shaders/HorizontalBlurShader.d.cts +0 -18
  463. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  464. package/shaders/HueSaturationShader.d.cts +0 -21
  465. package/shaders/KaleidoShader.d.cts +0 -24
  466. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  467. package/shaders/LuminosityShader.d.cts +0 -13
  468. package/shaders/MirrorShader.d.cts +0 -18
  469. package/shaders/NormalMapShader.d.cts +0 -23
  470. package/shaders/ParallaxShader.d.cts +0 -28
  471. package/shaders/PixelShader.d.cts +0 -18
  472. package/shaders/RGBShiftShader.d.cts +0 -24
  473. package/shaders/SAOShader.d.cts +0 -25
  474. package/shaders/SMAAShader.d.cts +0 -60
  475. package/shaders/SSAOShader.d.cts +0 -86
  476. package/shaders/SSRShader.d.cts +0 -94
  477. package/shaders/SepiaShader.d.cts +0 -17
  478. package/shaders/SobelOperatorShader.d.cts +0 -19
  479. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  480. package/shaders/TechnicolorShader.d.cts +0 -15
  481. package/shaders/ToneMapShader.d.cts +0 -27
  482. package/shaders/ToonShader.d.cts +0 -108
  483. package/shaders/TriangleBlurShader.d.cts +0 -22
  484. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  485. package/shaders/VerticalBlurShader.d.cts +0 -18
  486. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  487. package/shaders/VignetteShader.d.cts +0 -20
  488. package/shaders/VolumeShader.d.cts +0 -30
  489. package/shaders/WaterRefractionShader.d.cts +0 -21
  490. package/shaders/types.d.cts +0 -13
  491. package/textures/FlakesTexture.d.cts +0 -4
  492. package/types/helpers.d.cts +0 -1
  493. package/types/shared.d.cts +0 -9
  494. package/types/utils.d.cts +0 -3
  495. package/utils/BufferGeometryUtils.d.cts +0 -63
  496. package/utils/GeometryCompressionUtils.d.cts +0 -7
  497. package/utils/GeometryUtils.d.cts +0 -6
  498. package/utils/LDrawUtils.d.cts +0 -5
  499. package/utils/RoughnessMipmapper.d.cts +0 -8
  500. package/utils/SceneUtils.d.cts +0 -9
  501. package/utils/ShadowMapViewer.d.cts +0 -24
  502. package/utils/SkeletonUtils.d.cts +0 -14
  503. package/utils/UVsDebug.d.cts +0 -3
  504. package/webxr/ARButton.d.cts +0 -6
  505. package/webxr/OculusHandModel.d.cts +0 -23
  506. package/webxr/OculusHandPointerModel.d.cts +0 -65
  507. package/webxr/Text2D.d.cts +0 -3
  508. package/webxr/VRButton.d.cts +0 -11
  509. package/webxr/XRControllerModelFactory.d.cts +0 -23
  510. package/webxr/XREstimatedLight.d.cts +0 -33
  511. package/webxr/XRHandMeshModel.d.cts +0 -9
  512. package/webxr/XRHandModelFactory.d.cts +0 -25
  513. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,6 +1,6 @@
1
- import type { Matrix3, Mesh } from 'three'
1
+ import { Matrix3, Mesh } from 'three'
2
2
 
3
- import type { Volume } from './Volume.d.ts'
3
+ import { Volume } from './Volume'
4
4
 
5
5
  export class VolumeSlice {
6
6
  constructor(volume: Volume, index?: number, axis?: string)
@@ -1,4 +1,4 @@
1
- import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
1
+ import { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
2
  import type { IUniform } from 'three';
3
3
  /**
4
4
  * Make a new DataTexture to store the descriptions of the curves.
@@ -1,4 +1,4 @@
1
- import type { BufferGeometry } from 'three';
1
+ import { BufferGeometry } from 'three';
2
2
  declare class EdgeSplitModifier {
3
3
  private A;
4
4
  private B;
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
16
  private edgeSplit;
17
17
  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export type { EdgeSplitModifier };
19
+ export { EdgeSplitModifier };
@@ -1,4 +1,4 @@
1
- import type { BufferGeometry } from 'three';
1
+ import { BufferGeometry } from 'three';
2
2
  /**
3
3
  * Simplification Geometry Modifier
4
4
  * - based on code and technique
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
16
  private minimumCostEdge;
17
17
  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export type { SimplifyModifier };
19
+ export { SimplifyModifier };
@@ -1,4 +1,4 @@
1
- import type { BufferGeometry } from 'three';
1
+ import { BufferGeometry } from 'three';
2
2
  /**
3
3
  * Break faces with edges longer than maxEdgeLength
4
4
  */
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
9
  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export type { TessellateModifier };
11
+ export { TessellateModifier };
@@ -1,4 +1,4 @@
1
- import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
1
+ import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
2
  declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
3
  _vertexStarts: number[];
4
4
  _vertexCounts: number[];
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export type { BatchedMesh };
48
+ export { BatchedMesh };
@@ -1,4 +1,4 @@
1
- import type { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three';
1
+ import { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three';
2
2
  export interface GroundProjectedEnvParameters {
3
3
  height?: number;
4
4
  radius?: number;
@@ -1,4 +1,4 @@
1
- import type { Mesh, Texture, Color } from 'three'
1
+ import { Mesh, Texture, Color } from 'three'
2
2
 
3
3
  export class LensflareElement {
4
4
  constructor(texture: Texture, size?: number, distance?: number, color?: Color)
@@ -1,6 +1,6 @@
1
- import type { Material, Object3D, Vector3 } from 'three'
1
+ import { Material, Object3D, Vector3 } from 'three'
2
2
 
3
- import type { LightningStrike, RayParameters } from '../geometries/LightningStrike.d.ts'
3
+ import { LightningStrike, RayParameters } from '../geometries/LightningStrike'
4
4
 
5
5
  export interface StormParams {
6
6
  size?: number
@@ -1,4 +1,4 @@
1
- import type { BufferGeometry, Material, Mesh, Color } from 'three'
1
+ import { BufferGeometry, Material, Mesh, Color } from 'three'
2
2
 
3
3
  export class MarchingCubes extends Mesh {
4
4
  constructor(
@@ -1,5 +1,5 @@
1
- import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.ts'
1
+ import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
+ import { TextureEncoding } from '../types/shared'
3
3
 
4
4
  export interface ReflectorOptions {
5
5
  color?: Color | string | number
@@ -1,4 +1,4 @@
1
- import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
1
+ import { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
2
2
 
3
3
  export interface ReflectorShader {
4
4
  defines: {
@@ -1,6 +1,6 @@
1
- import type { BufferGeometry } from 'three';
2
- import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.ts';
1
+ import { BufferGeometry } from 'three';
2
+ import { Reflector, ReflectorOptions } from '../objects/Reflector';
3
3
  declare class ReflectorRTT extends Reflector {
4
4
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export type { ReflectorRTT };
6
+ export { ReflectorRTT };
@@ -1,5 +1,5 @@
1
- import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.ts'
1
+ import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
+ import { TextureEncoding } from '../types/shared'
3
3
 
4
4
  export interface RefractorOptions {
5
5
  color?: Color | string | number
@@ -1,4 +1,4 @@
1
- import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
1
+ import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
2
2
 
3
3
  export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
4
4
  readonly isShadowMesh: true
package/objects/Sky.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
1
+ import { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
2
2
 
3
3
  declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
4
4
  static SkyShader: {
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export type { Sky }
18
+ export { Sky }
@@ -1,4 +1,4 @@
1
- import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
1
+ import { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
2
 
3
3
  export interface WaterOptions {
4
4
  textureWidth?: number
@@ -1,5 +1,5 @@
1
- import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.ts'
1
+ import { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
+ import { TextureEncoding } from '../types/shared'
3
3
 
4
4
  export interface Water2Options {
5
5
  color?: Color | string | number
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.10",
3
+ "version": "2.35.12",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
6
6
  "three",
@@ -22,14 +22,9 @@
22
22
  "main": "./index.cjs",
23
23
  "module": "./index.js",
24
24
  "exports": {
25
- "require": {
26
- "types": "./index.d.cts",
27
- "default": "./index.cjs"
28
- },
29
- "default": {
30
- "types": "./index.d.ts",
31
- "default": "./index.js"
32
- }
25
+ "types": "./index.d.ts",
26
+ "require": "./index.cjs",
27
+ "import": "./index.js"
33
28
  },
34
29
  "sideEffects": false,
35
30
  "devDependencies": {
@@ -39,7 +34,6 @@
39
34
  "json": "^11.0.0",
40
35
  "prettier": "^2.2.1",
41
36
  "rimraf": "^3.0.2",
42
- "shelljs": "^0.8.5",
43
37
  "three": "^0.128.0",
44
38
  "typescript": "^4.7.4",
45
39
  "vite": "^4.3.8"
@@ -56,7 +50,7 @@
56
50
  "three": ">=0.128.0"
57
51
  },
58
52
  "scripts": {
59
- "build": "rimraf dist && vite build && tsc --emitDeclarationOnly && copyfiles -u 1 \"src/**/*.d.ts\" dist && copyfiles package.json README.md LICENSE dist && json -I -f dist/package.json -e \"this.private=undefined;this.type=\\\"module\\\";\" && node patch-ts.js",
53
+ "build": "rimraf dist && vite build && tsc --emitDeclarationOnly && copyfiles -u 1 \"src/**/*.d.ts\" dist && copyfiles package.json README.md LICENSE dist && json -I -f dist/package.json -e \"this.private=undefined;this.type=\\\"module\\\";\"",
60
54
  "lint": "tsc --noEmit"
61
55
  },
62
56
  "type": "module"
@@ -1,4 +1,4 @@
1
- import type { Mesh, Vector3 } from 'three'
1
+ import { Mesh, Vector3 } from 'three'
2
2
 
3
3
  export class AmmoPhysics {
4
4
  constructor()
@@ -1,6 +1,6 @@
1
- import type { WebGLRenderTarget, ShaderMaterial } from 'three'
1
+ import { WebGLRenderTarget, ShaderMaterial } from 'three'
2
2
 
3
- import type { Pass, FullScreenQuad } from './Pass.d.ts'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export class AdaptiveToneMappingPass extends Pass {
6
6
  constructor(adaptive?: boolean, resolution?: number)
@@ -1,5 +1,5 @@
1
- import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
1
+ import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
+ import { Pass, FullScreenQuad } from './Pass';
3
3
  declare class AfterimagePass extends Pass {
4
4
  shader: import("../shaders/AfterimageShader").IAfterimageShader;
5
5
  uniforms: any;
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  setSize(width: number, height: number): void;
14
14
  }
15
- export type { AfterimagePass };
15
+ export { AfterimagePass };
@@ -1,6 +1,6 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
- import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.ts';
1
+ import { Pass, FullScreenQuad } from './Pass';
2
+ import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import { ConvolutionShader } from '../shaders/ConvolutionShader';
4
4
  declare class BloomPass extends Pass {
5
5
  renderTargetX: WebGLRenderTarget;
6
6
  renderTargetY: WebGLRenderTarget;
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
26
  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export type { BloomPass };
29
+ export { BloomPass };
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * Depth-of-field post-process with bokeh shader
3
3
  */
4
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
5
- import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
4
+ import { Pass, FullScreenQuad } from './Pass';
5
+ import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
6
  type BokehPassParams = {
7
7
  focus?: number;
8
8
  aspect?: number;
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export type { BokehPass };
26
+ export { BokehPass };
@@ -1,5 +1,5 @@
1
- import type { Pass } from './Pass.d.ts';
2
- import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import { Pass } from './Pass';
2
+ import { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  declare class ClearPass extends Pass {
4
4
  clearColor: Color | string | number;
5
5
  clearAlpha: number;
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export type { ClearPass };
10
+ export { ClearPass };
@@ -1,6 +1,6 @@
1
- import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
1
+ import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
2
 
3
- import type { Pass } from './Pass.d.ts'
3
+ import { Pass } from './Pass'
4
4
 
5
5
  export class CubeTexturePass extends Pass {
6
6
  constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
@@ -1,6 +1,6 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
- import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { DotScreenShader } from '../shaders/DotScreenShader.d.ts';
1
+ import { Pass, FullScreenQuad } from './Pass';
2
+ import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import { DotScreenShader } from '../shaders/DotScreenShader';
4
4
  declare class DotScreenPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export type { DotScreenPass };
11
+ export { DotScreenPass };
@@ -1,5 +1,5 @@
1
- import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass } from './Pass.d.ts';
1
+ import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import { Pass } from './Pass';
3
3
  declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
4
  renderer: WebGLRenderer;
5
5
  private _pixelRatio;
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export type { EffectComposer };
28
+ export { EffectComposer };
@@ -1,6 +1,6 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
- import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { FilmShader } from '../shaders/FilmShader.d.ts';
1
+ import { Pass, FullScreenQuad } from './Pass';
2
+ import { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import { FilmShader } from '../shaders/FilmShader';
4
4
  declare class FilmPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export type { FilmPass };
11
+ export { FilmPass };
@@ -1,6 +1,6 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
- import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
- import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.ts';
1
+ import { Pass, FullScreenQuad } from './Pass';
2
+ import { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
+ import { DigitalGlitch } from '../shaders/DigitalGlitch';
4
4
  declare class GlitchPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export type { GlitchPass };
16
+ export { GlitchPass };
@@ -1,5 +1,5 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
- import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import { Pass, FullScreenQuad } from './Pass';
2
+ import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  type HalftonePassParams = {
4
4
  shape?: number;
5
5
  radius?: number;
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export type { HalftonePass };
26
+ export { HalftonePass };
@@ -1,5 +1,5 @@
1
- import type { DataTexture, Texture } from 'three'
2
- import type { ShaderPass } from './ShaderPass.d.ts'
1
+ import { DataTexture, Texture } from 'three'
2
+ import { ShaderPass } from './ShaderPass'
3
3
 
4
4
  export interface LUTPassParameters {
5
5
  lut?: DataTexture | Texture // Data3DTexture
@@ -1,5 +1,5 @@
1
- import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass } from './Pass.d.ts';
1
+ import { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import { Pass } from './Pass';
3
3
  declare class MaskPass extends Pass {
4
4
  scene: Scene;
5
5
  camera: Camera;
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export type { MaskPass, ClearMaskPass };
14
+ export { MaskPass, ClearMaskPass };
@@ -1,5 +1,5 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
- import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import { Pass, FullScreenQuad } from './Pass';
2
+ import { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  declare class OutlinePass extends Pass {
4
4
  renderScene: Scene;
5
5
  renderCamera: Camera;
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export type { OutlinePass };
53
+ export { OutlinePass };
@@ -1,4 +1,4 @@
1
- import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
2
2
  declare class Pass {
3
3
  enabled: boolean;
4
4
  needsSwap: boolean;
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export type { Pass, FullScreenQuad };
21
+ export { Pass, FullScreenQuad };
@@ -1,5 +1,5 @@
1
- import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
- import type { Pass } from './Pass.d.ts';
1
+ import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
+ import { Pass } from './Pass';
3
3
  declare class RenderPass extends Pass {
4
4
  scene: Scene;
5
5
  camera: Camera;
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export type { RenderPass };
14
+ export { RenderPass };
@@ -1,6 +1,6 @@
1
- import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
1
+ import { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import type { Pass, FullScreenQuad } from './Pass.d.ts'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export interface RenderPixelatedPassParameters {
6
6
  normalEdgeStrength?: number
@@ -1,4 +1,4 @@
1
- import type {
1
+ import {
2
2
  Scene,
3
3
  Camera,
4
4
  Material,
@@ -11,7 +11,7 @@ import type {
11
11
  WebGLRenderTarget,
12
12
  } from 'three'
13
13
 
14
- import type { Pass, FullScreenQuad } from './Pass.d.ts'
14
+ import { Pass, FullScreenQuad } from './Pass'
15
15
 
16
16
  export enum OUTPUT {
17
17
  Beauty,
@@ -1,6 +1,6 @@
1
- import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
1
+ import { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
2
2
 
3
- import type { Pass } from './Pass.d.ts'
3
+ import { Pass } from './Pass'
4
4
 
5
5
  export class SMAAPass extends Pass {
6
6
  constructor(width: number, height: number)
@@ -1,6 +1,6 @@
1
- import type { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from 'three'
1
+ import { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import type { Pass, FullScreenQuad } from './Pass.d.ts'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export class SSAARenderPass extends Pass {
6
6
  constructor(scene: Scene, camera: Camera, clearColor?: Color | string | number, clearAlpha?: number)
@@ -1,4 +1,4 @@
1
- import type {
1
+ import {
2
2
  Camera,
3
3
  Color,
4
4
  DataTexture,
@@ -11,7 +11,7 @@ import type {
11
11
  WebGLRenderTarget,
12
12
  } from 'three'
13
13
 
14
- import type { Pass, FullScreenQuad } from './Pass.d.ts'
14
+ import { Pass, FullScreenQuad } from './Pass'
15
15
 
16
16
  export enum SSAOPassOUTPUT {
17
17
  Default,
@@ -1,4 +1,4 @@
1
- import type {
1
+ import {
2
2
  Color,
3
3
  MeshNormalMaterial,
4
4
  MeshBasicMaterial,
@@ -10,8 +10,8 @@ import type {
10
10
  Mesh,
11
11
  Material,
12
12
  } from 'three'
13
- import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts'
14
- import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.ts'
13
+ import { Pass, FullScreenQuad } from '../postprocessing/Pass'
14
+ import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass'
15
15
 
16
16
  export interface SSRPassParams {
17
17
  renderer: WebGLRenderer
@@ -1,6 +1,6 @@
1
- import type { ShaderMaterial, WebGLRenderTarget } from 'three'
1
+ import { ShaderMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import type { Pass } from './Pass.d.ts'
3
+ import { Pass } from './Pass'
4
4
 
5
5
  export class SavePass extends Pass {
6
6
  constructor(renderTarget: WebGLRenderTarget)
@@ -1,6 +1,6 @@
1
- import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass, FullScreenQuad } from './Pass.d.ts';
3
- import type { Defines, IShader, Uniforms } from '../shaders/types.d.ts';
1
+ import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import { Pass, FullScreenQuad } from './Pass';
3
+ import { Defines, IShader, Uniforms } from '../shaders/types';
4
4
  declare class ShaderPass extends Pass {
5
5
  textureID: string;
6
6
  uniforms: Uniforms;
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export type { ShaderPass };
13
+ export { ShaderPass };
@@ -1,6 +1,6 @@
1
- import type { Scene, Camera, Color } from 'three'
1
+ import { Scene, Camera, Color } from 'three'
2
2
 
3
- import type { SSAARenderPass } from './SSAARenderPass.d.ts'
3
+ import { SSAARenderPass } from './SSAARenderPass'
4
4
 
5
5
  export class TAARenderPass extends SSAARenderPass {
6
6
  constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
@@ -1,6 +1,6 @@
1
- import type { Texture, ShaderMaterial } from 'three'
1
+ import { Texture, ShaderMaterial } from 'three'
2
2
 
3
- import type { Pass, FullScreenQuad } from './Pass.d.ts'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export class TexturePass extends Pass {
6
6
  constructor(map: Texture, opacity?: number)
@@ -1,6 +1,6 @@
1
- import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
1
+ import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
2
 
3
- import type { Pass } from './Pass.d.ts'
3
+ import { Pass } from './Pass'
4
4
 
5
5
  export class UnrealBloomPass extends Pass {
6
6
  constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
@@ -1,5 +1,5 @@
1
- import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
- import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts';
1
+ import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import { Pass, FullScreenQuad } from '../postprocessing/Pass';
3
3
  /**
4
4
  * Simple underwater shader
5
5
  *
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export type { WaterPass };
35
+ export { WaterPass };
@@ -1,4 +1,4 @@
1
- import type { Object3D, Scene, Camera, Vector2 } from 'three'
1
+ import { Object3D, Scene, Camera, Vector2 } from 'three'
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -1,4 +1,4 @@
1
- import type { Object3D, Scene, Camera } from 'three'
1
+ import { Object3D, Scene, Camera } from 'three'
2
2
 
3
3
  export class CSS3DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -1,4 +1,4 @@
1
- import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
1
+ import { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
2
 
3
3
  export class RenderableObject {
4
4
  id: number