three-stdlib 2.35.10 → 2.35.12

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Files changed (513) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/lottie.cjs +1 -1
  62. package/libs/lottie.cjs.map +1 -1
  63. package/libs/lottie.js +1 -1
  64. package/libs/lottie.js.map +1 -1
  65. package/lights/LightProbeGenerator.d.ts +2 -2
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/lines/Line2.d.ts +3 -3
  68. package/lines/LineGeometry.d.ts +2 -2
  69. package/lines/LineMaterial.d.ts +1 -1
  70. package/lines/LineSegments2.d.ts +3 -3
  71. package/lines/LineSegmentsGeometry.d.ts +1 -1
  72. package/lines/Wireframe.d.ts +3 -3
  73. package/lines/WireframeGeometry2.d.ts +2 -2
  74. package/loaders/3DMLoader.d.ts +1 -1
  75. package/loaders/3MFLoader.d.ts +1 -1
  76. package/loaders/AMFLoader.d.ts +1 -1
  77. package/loaders/AssimpLoader.d.ts +1 -1
  78. package/loaders/BVHLoader.d.ts +1 -1
  79. package/loaders/BasisTextureLoader.d.ts +1 -1
  80. package/loaders/ColladaLoader.d.ts +1 -1
  81. package/loaders/DDSLoader.d.ts +1 -1
  82. package/loaders/DRACOLoader.d.ts +1 -1
  83. package/loaders/EXRLoader.d.ts +1 -1
  84. package/loaders/FBXLoader.d.ts +1 -1
  85. package/loaders/FontLoader.d.ts +2 -2
  86. package/loaders/GCodeLoader.d.ts +1 -1
  87. package/loaders/GLTFLoader.d.ts +3 -3
  88. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  89. package/loaders/KMZLoader.d.ts +2 -2
  90. package/loaders/KTX2Loader.d.ts +1 -1
  91. package/loaders/KTXLoader.d.ts +1 -1
  92. package/loaders/LDrawLoader.d.ts +1 -1
  93. package/loaders/LUT3dlLoader.d.ts +1 -1
  94. package/loaders/LUTCubeLoader.d.ts +1 -1
  95. package/loaders/LWOLoader.d.ts +1 -1
  96. package/loaders/LottieLoader.d.ts +1 -1
  97. package/loaders/MD2Loader.d.ts +1 -1
  98. package/loaders/MDDLoader.d.ts +1 -1
  99. package/loaders/MMDLoader.d.ts +1 -1
  100. package/loaders/MTLLoader.d.ts +1 -1
  101. package/loaders/NRRDLoader.d.ts +2 -2
  102. package/loaders/OBJLoader.d.ts +2 -2
  103. package/loaders/PCDLoader.d.ts +1 -1
  104. package/loaders/PDBLoader.d.ts +1 -1
  105. package/loaders/PLYLoader.d.ts +1 -1
  106. package/loaders/PRWMLoader.d.ts +1 -1
  107. package/loaders/PVRLoader.d.ts +1 -1
  108. package/loaders/RGBELoader.d.ts +1 -1
  109. package/loaders/RGBMLoader.d.ts +1 -1
  110. package/loaders/STLLoader.d.ts +1 -1
  111. package/loaders/SVGLoader.d.ts +1 -1
  112. package/loaders/TDSLoader.d.ts +1 -1
  113. package/loaders/TGALoader.d.ts +1 -1
  114. package/loaders/TTFLoader.d.ts +1 -1
  115. package/loaders/TiltLoader.d.ts +1 -1
  116. package/loaders/VOXLoader.d.ts +1 -1
  117. package/loaders/VRMLLoader.d.ts +1 -1
  118. package/loaders/VRMLoader.d.ts +3 -3
  119. package/loaders/VTKLoader.d.ts +1 -1
  120. package/loaders/XLoader.d.ts +1 -1
  121. package/loaders/XYZLoader.d.ts +1 -1
  122. package/math/Capsule.d.ts +1 -1
  123. package/math/ColorConverter.d.ts +2 -2
  124. package/math/ConvexHull.d.ts +1 -1
  125. package/math/Lut.d.ts +1 -1
  126. package/math/MeshSurfaceSampler.d.ts +1 -1
  127. package/math/OBB.d.ts +1 -1
  128. package/math/Octree.d.ts +2 -2
  129. package/misc/ConvexObjectBreaker.d.ts +1 -1
  130. package/misc/GPUComputationRenderer.d.ts +1 -1
  131. package/misc/Gyroscope.d.ts +1 -1
  132. package/misc/MD2Character.d.ts +1 -1
  133. package/misc/MD2CharacterComplex.d.ts +1 -1
  134. package/misc/MorphAnimMesh.d.ts +1 -1
  135. package/misc/MorphBlendMesh.d.ts +1 -1
  136. package/misc/ProgressiveLightmap.d.ts +1 -1
  137. package/misc/RollerCoaster.d.ts +1 -1
  138. package/misc/Timer.d.ts +1 -1
  139. package/misc/TubePainter.d.ts +1 -1
  140. package/misc/Volume.d.ts +2 -2
  141. package/misc/VolumeSlice.d.ts +2 -2
  142. package/modifiers/CurveModifier.d.ts +1 -1
  143. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  144. package/modifiers/SimplifyModifier.d.ts +2 -2
  145. package/modifiers/TessellateModifier.d.ts +2 -2
  146. package/objects/BatchedMesh.d.ts +2 -2
  147. package/objects/GroundProjectedEnv.d.ts +1 -1
  148. package/objects/Lensflare.d.ts +1 -1
  149. package/objects/LightningStorm.d.ts +2 -2
  150. package/objects/MarchingCubes.d.ts +1 -1
  151. package/objects/Reflector.d.ts +2 -2
  152. package/objects/ReflectorForSSRPass.d.ts +1 -1
  153. package/objects/ReflectorRTT.d.ts +3 -3
  154. package/objects/Refractor.d.ts +2 -2
  155. package/objects/ShadowMesh.d.ts +1 -1
  156. package/objects/Sky.d.ts +2 -2
  157. package/objects/Water.d.ts +1 -1
  158. package/objects/Water2.d.ts +2 -2
  159. package/package.json +5 -11
  160. package/physics/AmmoPhysics.d.ts +1 -1
  161. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  162. package/postprocessing/AfterimagePass.d.ts +3 -3
  163. package/postprocessing/BloomPass.d.ts +4 -4
  164. package/postprocessing/BokehPass.d.ts +3 -3
  165. package/postprocessing/ClearPass.d.ts +3 -3
  166. package/postprocessing/CubeTexturePass.d.ts +2 -2
  167. package/postprocessing/DotScreenPass.d.ts +4 -4
  168. package/postprocessing/EffectComposer.d.ts +3 -3
  169. package/postprocessing/FilmPass.d.ts +4 -4
  170. package/postprocessing/GlitchPass.d.ts +4 -4
  171. package/postprocessing/HalftonePass.d.ts +3 -3
  172. package/postprocessing/LUTPass.d.ts +2 -2
  173. package/postprocessing/MaskPass.d.ts +3 -3
  174. package/postprocessing/OutlinePass.d.ts +3 -3
  175. package/postprocessing/Pass.d.ts +2 -2
  176. package/postprocessing/RenderPass.d.ts +3 -3
  177. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  178. package/postprocessing/SAOPass.d.ts +2 -2
  179. package/postprocessing/SMAAPass.d.ts +2 -2
  180. package/postprocessing/SSAARenderPass.d.ts +2 -2
  181. package/postprocessing/SSAOPass.d.ts +2 -2
  182. package/postprocessing/SSRPass.d.ts +3 -3
  183. package/postprocessing/SavePass.d.ts +2 -2
  184. package/postprocessing/ShaderPass.d.ts +4 -4
  185. package/postprocessing/TAARenderPass.d.ts +2 -2
  186. package/postprocessing/TexturePass.d.ts +2 -2
  187. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  188. package/postprocessing/WaterPass.d.ts +3 -3
  189. package/renderers/CSS2DRenderer.d.ts +1 -1
  190. package/renderers/CSS3DRenderer.d.ts +1 -1
  191. package/renderers/Projector.d.ts +1 -1
  192. package/renderers/SVGRenderer.d.ts +1 -1
  193. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.d.ts +1 -1
  206. package/shaders/FreiChenShader.d.ts +1 -1
  207. package/shaders/GammaCorrectionShader.d.ts +1 -1
  208. package/shaders/GodRaysShader.d.ts +1 -1
  209. package/shaders/HorizontalBlurShader.d.ts +1 -1
  210. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  211. package/shaders/NormalMapShader.d.ts +1 -1
  212. package/shaders/SAOShader.d.ts +2 -2
  213. package/shaders/SMAAShader.d.ts +1 -1
  214. package/shaders/SSAOShader.d.ts +1 -1
  215. package/shaders/SSRShader.d.ts +1 -1
  216. package/shaders/SobelOperatorShader.d.ts +1 -1
  217. package/shaders/ToonShader.d.ts +1 -1
  218. package/shaders/TriangleBlurShader.d.ts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VolumeShader.d.ts +1 -1
  221. package/textures/FlakesTexture.d.ts +1 -1
  222. package/types/shared.d.ts +1 -1
  223. package/utils/BufferGeometryUtils.d.ts +1 -1
  224. package/utils/GeometryCompressionUtils.d.ts +2 -2
  225. package/utils/GeometryUtils.d.ts +1 -1
  226. package/utils/LDrawUtils.d.ts +2 -2
  227. package/utils/RoughnessMipmapper.d.ts +1 -1
  228. package/utils/SceneUtils.d.ts +2 -2
  229. package/utils/ShadowMapViewer.d.ts +1 -1
  230. package/utils/SkeletonUtils.d.ts +2 -2
  231. package/utils/UVsDebug.d.ts +1 -1
  232. package/webxr/ARButton.d.ts +2 -2
  233. package/webxr/OculusHandModel.d.ts +3 -3
  234. package/webxr/OculusHandPointerModel.d.ts +1 -1
  235. package/webxr/Text2D.d.ts +1 -1
  236. package/webxr/VRButton.d.ts +2 -2
  237. package/webxr/XRControllerModelFactory.d.ts +4 -4
  238. package/webxr/XREstimatedLight.d.ts +1 -1
  239. package/webxr/XRHandMeshModel.d.ts +2 -2
  240. package/webxr/XRHandModelFactory.d.ts +3 -3
  241. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  242. package/_polyfill/constants.d.cts +0 -1
  243. package/_polyfill/uv1.d.cts +0 -5
  244. package/animation/AnimationClipCreator.d.cts +0 -12
  245. package/animation/CCDIKSolver.d.cts +0 -30
  246. package/animation/MMDAnimationHelper.d.cts +0 -93
  247. package/animation/MMDPhysics.d.cts +0 -119
  248. package/cameras/CinematicCamera.d.cts +0 -34
  249. package/controls/ArcballControls.d.cts +0 -376
  250. package/controls/DeviceOrientationControls.d.cts +0 -29
  251. package/controls/DragControls.d.cts +0 -67
  252. package/controls/EventDispatcher.d.cts +0 -41
  253. package/controls/FirstPersonControls.d.cts +0 -49
  254. package/controls/FlyControls.d.cts +0 -39
  255. package/controls/OrbitControls.d.cts +0 -74
  256. package/controls/PointerLockControls.d.cts +0 -39
  257. package/controls/StandardControlsEventMap.d.cts +0 -14
  258. package/controls/TrackballControls.d.cts +0 -97
  259. package/controls/TransformControls.d.cts +0 -151
  260. package/controls/experimental/CameraControls.d.cts +0 -213
  261. package/csm/CSM.d.cts +0 -61
  262. package/csm/CSMFrustum.d.cts +0 -19
  263. package/csm/CSMHelper.d.cts +0 -26
  264. package/csm/CSMShader.d.cts +0 -4
  265. package/curves/CurveExtras.d.cts +0 -68
  266. package/curves/NURBSCurve.d.cts +0 -11
  267. package/curves/NURBSSurface.d.cts +0 -13
  268. package/curves/NURBSUtils.d.cts +0 -20
  269. package/deprecated/Geometry.d.cts +0 -341
  270. package/effects/AnaglyphEffect.d.cts +0 -11
  271. package/effects/AsciiEffect.d.cts +0 -18
  272. package/effects/OutlineEffect.d.cts +0 -28
  273. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  274. package/effects/PeppersGhostEffect.d.cts +0 -10
  275. package/effects/StereoEffect.d.cts +0 -9
  276. package/environments/RoomEnvironment.d.cts +0 -6
  277. package/exporters/ColladaExporter.d.cts +0 -50
  278. package/exporters/DRACOExporter.d.cts +0 -36
  279. package/exporters/GLTFExporter.d.cts +0 -114
  280. package/exporters/MMDExporter.d.cts +0 -12
  281. package/exporters/OBJExporter.d.cts +0 -18
  282. package/exporters/PLYExporter.d.cts +0 -23
  283. package/exporters/STLExporter.d.cts +0 -28
  284. package/exporters/USDZExporter.d.cts +0 -27
  285. package/geometries/BoxLineGeometry.d.cts +0 -12
  286. package/geometries/ConvexGeometry.d.cts +0 -5
  287. package/geometries/DecalGeometry.d.cts +0 -10
  288. package/geometries/LightningStrike.d.cts +0 -108
  289. package/geometries/ParametricGeometries.d.cts +0 -26
  290. package/geometries/ParametricGeometry.d.cts +0 -18
  291. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  292. package/geometries/TeapotGeometry.d.cts +0 -13
  293. package/geometries/TextGeometry.d.cts +0 -18
  294. package/helpers/LightProbeHelper.d.cts +0 -10
  295. package/helpers/PositionalAudioHelper.d.cts +0 -13
  296. package/helpers/RaycasterHelper.d.cts +0 -33
  297. package/helpers/RectAreaLightHelper.d.cts +0 -11
  298. package/helpers/VertexNormalsHelper.d.cts +0 -13
  299. package/helpers/VertexTangentsHelper.d.cts +0 -13
  300. package/index.d.cts +0 -262
  301. package/interactive/HTMLMesh.d.cts +0 -6
  302. package/interactive/InteractiveGroup.d.cts +0 -5
  303. package/interactive/SelectionBox.d.cts +0 -15
  304. package/interactive/SelectionHelper.d.cts +0 -17
  305. package/libs/MeshoptDecoder.d.cts +0 -12
  306. package/libs/MotionControllers.d.cts +0 -176
  307. package/libs/zstddec.d.cts +0 -8
  308. package/lights/LightProbeGenerator.d.cts +0 -6
  309. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  310. package/lines/Line2.d.cts +0 -11
  311. package/lines/LineGeometry.d.cts +0 -10
  312. package/lines/LineMaterial.d.cts +0 -31
  313. package/lines/LineSegments2.d.cts +0 -14
  314. package/lines/LineSegmentsGeometry.d.cts +0 -16
  315. package/lines/Wireframe.d.cts +0 -11
  316. package/lines/WireframeGeometry2.d.cts +0 -8
  317. package/loaders/3DMLoader.d.cts +0 -17
  318. package/loaders/3MFLoader.d.cts +0 -16
  319. package/loaders/AMFLoader.d.cts +0 -14
  320. package/loaders/AssimpLoader.d.cts +0 -19
  321. package/loaders/BVHLoader.d.cts +0 -21
  322. package/loaders/BasisTextureLoader.d.cts +0 -32
  323. package/loaders/ColladaLoader.d.cts +0 -20
  324. package/loaders/DDSLoader.d.cts +0 -16
  325. package/loaders/DRACOLoader.d.cts +0 -18
  326. package/loaders/EXRLoader.d.cts +0 -18
  327. package/loaders/FBXLoader.d.cts +0 -14
  328. package/loaders/FontLoader.d.cts +0 -37
  329. package/loaders/GCodeLoader.d.cts +0 -15
  330. package/loaders/GLTFLoader.d.cts +0 -155
  331. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  332. package/loaders/KMZLoader.d.cts +0 -16
  333. package/loaders/KTX2Loader.d.cts +0 -10
  334. package/loaders/KTXLoader.d.cts +0 -16
  335. package/loaders/LDrawLoader.d.cts +0 -26
  336. package/loaders/LUT3dlLoader.d.cts +0 -20
  337. package/loaders/LUTCubeLoader.d.cts +0 -23
  338. package/loaders/LWOLoader.d.cts +0 -26
  339. package/loaders/LottieLoader.d.cts +0 -15
  340. package/loaders/MD2Loader.d.cts +0 -14
  341. package/loaders/MDDLoader.d.cts +0 -19
  342. package/loaders/MMDLoader.d.cts +0 -63
  343. package/loaders/MTLLoader.d.cts +0 -100
  344. package/loaders/NRRDLoader.d.cts +0 -22
  345. package/loaders/OBJLoader.d.cts +0 -17
  346. package/loaders/PCDLoader.d.cts +0 -15
  347. package/loaders/PDBLoader.d.cts +0 -22
  348. package/loaders/PLYLoader.d.cts +0 -16
  349. package/loaders/PRWMLoader.d.cts +0 -16
  350. package/loaders/PVRLoader.d.cts +0 -16
  351. package/loaders/RGBELoader.d.cts +0 -20
  352. package/loaders/RGBMLoader.d.cts +0 -32
  353. package/loaders/STLLoader.d.cts +0 -14
  354. package/loaders/SVGLoader.d.cts +0 -63
  355. package/loaders/TDSLoader.d.cts +0 -42
  356. package/loaders/TGALoader.d.cts +0 -14
  357. package/loaders/TTFLoader.d.cts +0 -15
  358. package/loaders/TiltLoader.d.cts +0 -14
  359. package/loaders/VOXLoader.d.cts +0 -29
  360. package/loaders/VRMLLoader.d.cts +0 -14
  361. package/loaders/VRMLoader.d.cts +0 -19
  362. package/loaders/VTKLoader.d.cts +0 -14
  363. package/loaders/XLoader.d.cts +0 -19
  364. package/loaders/XYZLoader.d.cts +0 -14
  365. package/math/Capsule.d.cts +0 -27
  366. package/math/ColorConverter.d.cts +0 -21
  367. package/math/ConvexHull.d.cts +0 -89
  368. package/math/ImprovedNoise.d.cts +0 -4
  369. package/math/Lut.d.cts +0 -27
  370. package/math/MeshSurfaceSampler.d.cts +0 -18
  371. package/math/OBB.d.cts +0 -24
  372. package/math/Octree.d.cts +0 -24
  373. package/math/SimplexNoise.d.cts +0 -21
  374. package/misc/ConvexObjectBreaker.d.cts +0 -25
  375. package/misc/GPUComputationRenderer.d.cts +0 -53
  376. package/misc/Gyroscope.d.cts +0 -5
  377. package/misc/MD2Character.d.cts +0 -33
  378. package/misc/MD2CharacterComplex.d.cts +0 -47
  379. package/misc/MorphAnimMesh.d.cts +0 -13
  380. package/misc/MorphBlendMesh.d.cts +0 -21
  381. package/misc/ProgressiveLightmap.d.cts +0 -60
  382. package/misc/RollerCoaster.d.cts +0 -21
  383. package/misc/Timer.d.cts +0 -27
  384. package/misc/TubePainter.d.cts +0 -10
  385. package/misc/Volume.d.cts +0 -37
  386. package/misc/VolumeSlice.d.cts +0 -28
  387. package/misc/WebGL.d.cts +0 -5
  388. package/modifiers/CurveModifier.d.cts +0 -91
  389. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  390. package/modifiers/SimplifyModifier.d.cts +0 -19
  391. package/modifiers/TessellateModifier.d.cts +0 -11
  392. package/objects/BatchedMesh.d.cts +0 -48
  393. package/objects/GroundProjectedEnv.d.cts +0 -12
  394. package/objects/Lensflare.d.cts +0 -17
  395. package/objects/LightningStorm.d.cts +0 -32
  396. package/objects/MarchingCubes.d.cts +0 -76
  397. package/objects/Reflector.d.cts +0 -23
  398. package/objects/ReflectorForSSRPass.d.cts +0 -48
  399. package/objects/ReflectorRTT.d.cts +0 -6
  400. package/objects/Refractor.d.cts +0 -23
  401. package/objects/ShadowMesh.d.cts +0 -10
  402. package/objects/Sky.d.cts +0 -18
  403. package/objects/Water.d.cts +0 -22
  404. package/objects/Water2.d.cts +0 -23
  405. package/physics/AmmoPhysics.d.cts +0 -7
  406. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  407. package/postprocessing/AfterimagePass.d.cts +0 -15
  408. package/postprocessing/BloomPass.d.cts +0 -29
  409. package/postprocessing/BokehPass.d.cts +0 -26
  410. package/postprocessing/ClearPass.d.cts +0 -10
  411. package/postprocessing/CubeTexturePass.d.cts +0 -14
  412. package/postprocessing/DotScreenPass.d.cts +0 -11
  413. package/postprocessing/EffectComposer.d.cts +0 -28
  414. package/postprocessing/FilmPass.d.cts +0 -11
  415. package/postprocessing/GlitchPass.d.cts +0 -16
  416. package/postprocessing/HalftonePass.d.cts +0 -26
  417. package/postprocessing/LUTPass.d.cts +0 -13
  418. package/postprocessing/MaskPass.d.cts +0 -14
  419. package/postprocessing/OutlinePass.d.cts +0 -53
  420. package/postprocessing/Pass.d.cts +0 -21
  421. package/postprocessing/RenderPass.d.cts +0 -14
  422. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  423. package/postprocessing/SAOPass.d.cts +0 -78
  424. package/postprocessing/SMAAPass.d.cts +0 -21
  425. package/postprocessing/SSAARenderPass.d.cts +0 -17
  426. package/postprocessing/SSAOPass.d.cts +0 -70
  427. package/postprocessing/SSRPass.d.cts +0 -123
  428. package/postprocessing/SavePass.d.cts +0 -12
  429. package/postprocessing/ShaderPass.d.cts +0 -13
  430. package/postprocessing/TAARenderPass.d.cts +0 -8
  431. package/postprocessing/TexturePass.d.cts +0 -12
  432. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  433. package/postprocessing/WaterPass.d.cts +0 -35
  434. package/renderers/CSS2DRenderer.d.cts +0 -23
  435. package/renderers/CSS3DRenderer.d.cts +0 -26
  436. package/renderers/Projector.d.cts +0 -60
  437. package/renderers/SVGRenderer.d.cts +0 -25
  438. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  439. package/shaders/AfterimageShader.d.cts +0 -15
  440. package/shaders/BasicShader.d.cts +0 -8
  441. package/shaders/BleachBypassShader.d.cts +0 -14
  442. package/shaders/BlendShader.d.cts +0 -21
  443. package/shaders/BokehShader.d.cts +0 -24
  444. package/shaders/BokehShader2.d.cts +0 -50
  445. package/shaders/BrightnessContrastShader.d.cts +0 -21
  446. package/shaders/ColorCorrectionShader.d.cts +0 -22
  447. package/shaders/ColorifyShader.d.cts +0 -16
  448. package/shaders/ConvolutionShader.d.cts +0 -21
  449. package/shaders/CopyShader.d.cts +0 -12
  450. package/shaders/DOFMipMapShader.d.cts +0 -23
  451. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  452. package/shaders/DigitalGlitch.d.cts +0 -39
  453. package/shaders/DotScreenShader.d.cts +0 -27
  454. package/shaders/FXAAShader.d.cts +0 -19
  455. package/shaders/FilmShader.d.cts +0 -43
  456. package/shaders/FocusShader.d.cts +0 -26
  457. package/shaders/FreiChenShader.d.cts +0 -19
  458. package/shaders/FresnelShader.d.cts +0 -24
  459. package/shaders/GammaCorrectionShader.d.cts +0 -12
  460. package/shaders/GodRaysShader.d.cts +0 -97
  461. package/shaders/HalftoneShader.d.cts +0 -51
  462. package/shaders/HorizontalBlurShader.d.cts +0 -18
  463. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  464. package/shaders/HueSaturationShader.d.cts +0 -21
  465. package/shaders/KaleidoShader.d.cts +0 -24
  466. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  467. package/shaders/LuminosityShader.d.cts +0 -13
  468. package/shaders/MirrorShader.d.cts +0 -18
  469. package/shaders/NormalMapShader.d.cts +0 -23
  470. package/shaders/ParallaxShader.d.cts +0 -28
  471. package/shaders/PixelShader.d.cts +0 -18
  472. package/shaders/RGBShiftShader.d.cts +0 -24
  473. package/shaders/SAOShader.d.cts +0 -25
  474. package/shaders/SMAAShader.d.cts +0 -60
  475. package/shaders/SSAOShader.d.cts +0 -86
  476. package/shaders/SSRShader.d.cts +0 -94
  477. package/shaders/SepiaShader.d.cts +0 -17
  478. package/shaders/SobelOperatorShader.d.cts +0 -19
  479. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  480. package/shaders/TechnicolorShader.d.cts +0 -15
  481. package/shaders/ToneMapShader.d.cts +0 -27
  482. package/shaders/ToonShader.d.cts +0 -108
  483. package/shaders/TriangleBlurShader.d.cts +0 -22
  484. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  485. package/shaders/VerticalBlurShader.d.cts +0 -18
  486. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  487. package/shaders/VignetteShader.d.cts +0 -20
  488. package/shaders/VolumeShader.d.cts +0 -30
  489. package/shaders/WaterRefractionShader.d.cts +0 -21
  490. package/shaders/types.d.cts +0 -13
  491. package/textures/FlakesTexture.d.cts +0 -4
  492. package/types/helpers.d.cts +0 -1
  493. package/types/shared.d.cts +0 -9
  494. package/types/utils.d.cts +0 -3
  495. package/utils/BufferGeometryUtils.d.cts +0 -63
  496. package/utils/GeometryCompressionUtils.d.cts +0 -7
  497. package/utils/GeometryUtils.d.cts +0 -6
  498. package/utils/LDrawUtils.d.cts +0 -5
  499. package/utils/RoughnessMipmapper.d.cts +0 -8
  500. package/utils/SceneUtils.d.cts +0 -9
  501. package/utils/ShadowMapViewer.d.cts +0 -24
  502. package/utils/SkeletonUtils.d.cts +0 -14
  503. package/utils/UVsDebug.d.cts +0 -3
  504. package/webxr/ARButton.d.cts +0 -6
  505. package/webxr/OculusHandModel.d.cts +0 -23
  506. package/webxr/OculusHandPointerModel.d.cts +0 -65
  507. package/webxr/Text2D.d.cts +0 -3
  508. package/webxr/VRButton.d.cts +0 -11
  509. package/webxr/XRControllerModelFactory.d.cts +0 -23
  510. package/webxr/XREstimatedLight.d.cts +0 -33
  511. package/webxr/XRHandMeshModel.d.cts +0 -9
  512. package/webxr/XRHandModelFactory.d.cts +0 -25
  513. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,28 +0,0 @@
1
- import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass } from './Pass.d.cts';
3
- declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
- renderer: WebGLRenderer;
5
- private _pixelRatio;
6
- private _width;
7
- private _height;
8
- renderTarget1: WebGLRenderTarget;
9
- renderTarget2: WebGLRenderTarget;
10
- writeBuffer: WebGLRenderTarget;
11
- readBuffer: WebGLRenderTarget;
12
- renderToScreen: boolean;
13
- passes: Pass[];
14
- copyPass: Pass;
15
- clock: Clock;
16
- constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
17
- swapBuffers(): void;
18
- addPass(pass: Pass): void;
19
- insertPass(pass: Pass, index: number): void;
20
- removePass(pass: Pass): void;
21
- isLastEnabledPass(passIndex: number): boolean;
22
- render(deltaTime?: number): void;
23
- reset(renderTarget: WebGLRenderTarget): void;
24
- setSize(width: number, height: number): void;
25
- setPixelRatio(pixelRatio: number): void;
26
- dispose(): void;
27
- }
28
- export type { EffectComposer };
@@ -1,11 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { FilmShader } from '../shaders/FilmShader.d.cts';
4
- declare class FilmPass extends Pass {
5
- material: ShaderMaterial;
6
- fsQuad: FullScreenQuad;
7
- uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
8
- constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
- }
11
- export type { FilmPass };
@@ -1,16 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
- import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.cts';
4
- declare class GlitchPass extends Pass {
5
- material: ShaderMaterial;
6
- fsQuad: FullScreenQuad;
7
- goWild: boolean;
8
- curF: number;
9
- randX: number;
10
- uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
11
- constructor(dt_size?: number);
12
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
- generateTrigger(): void;
14
- generateHeightmap(dt_size: number): DataTexture;
15
- }
16
- export type { GlitchPass };
@@ -1,26 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- type HalftonePassParams = {
4
- shape?: number;
5
- radius?: number;
6
- rotateR?: number;
7
- rotateB?: number;
8
- rotateG?: number;
9
- scatter?: number;
10
- blending?: number;
11
- blendingMode?: number;
12
- greyscale?: number;
13
- disable?: number;
14
- };
15
- /**
16
- * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
17
- */
18
- declare class HalftonePass extends Pass {
19
- material: ShaderMaterial;
20
- fsQuad: FullScreenQuad;
21
- uniforms: any;
22
- constructor(width: number, height: number, params: HalftonePassParams);
23
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
- setSize(width: number, height: number): void;
25
- }
26
- export type { HalftonePass };
@@ -1,13 +0,0 @@
1
- import type { DataTexture, Texture } from 'three'
2
- import type { ShaderPass } from './ShaderPass.d.cts'
3
-
4
- export interface LUTPassParameters {
5
- lut?: DataTexture | Texture // Data3DTexture
6
- intensity?: number
7
- }
8
-
9
- export class LUTPass extends ShaderPass {
10
- lut?: DataTexture | Texture // Data3DTexture
11
- intensity?: number
12
- constructor(params: LUTPassParameters)
13
- }
@@ -1,14 +0,0 @@
1
- import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass } from './Pass.d.cts';
3
- declare class MaskPass extends Pass {
4
- scene: Scene;
5
- camera: Camera;
6
- inverse: boolean;
7
- constructor(scene: Scene, camera: Camera);
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
- }
10
- declare class ClearMaskPass extends Pass {
11
- constructor();
12
- render(renderer: WebGLRenderer): void;
13
- }
14
- export type { MaskPass, ClearMaskPass };
@@ -1,53 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class OutlinePass extends Pass {
4
- renderScene: Scene;
5
- renderCamera: Camera;
6
- selectedObjects: Object3D[];
7
- visibleEdgeColor: Color;
8
- hiddenEdgeColor: Color;
9
- edgeGlow: number;
10
- usePatternTexture: boolean;
11
- edgeThickness: number;
12
- edgeStrength: number;
13
- downSampleRatio: number;
14
- pulsePeriod: number;
15
- resolution: Vector2;
16
- renderTargetMaskBuffer: WebGLRenderTarget;
17
- depthMaterial: MeshDepthMaterial;
18
- prepareMaskMaterial: ShaderMaterial;
19
- renderTargetDepthBuffer: WebGLRenderTarget;
20
- renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
21
- renderTargetBlurBuffer1: WebGLRenderTarget;
22
- renderTargetBlurBuffer2: WebGLRenderTarget;
23
- edgeDetectionMaterial: ShaderMaterial;
24
- renderTargetEdgeBuffer1: WebGLRenderTarget;
25
- renderTargetEdgeBuffer2: WebGLRenderTarget;
26
- separableBlurMaterial1: ShaderMaterial;
27
- separableBlurMaterial2: ShaderMaterial;
28
- overlayMaterial: ShaderMaterial;
29
- materialCopy: ShaderMaterial;
30
- oldClearAlpha: number;
31
- fsQuad: FullScreenQuad;
32
- tempPulseColor1: Color;
33
- tempPulseColor2: Color;
34
- textureMatrix: Matrix4;
35
- patternTexture?: Texture;
36
- private _visibilityCache;
37
- private _oldClearColor;
38
- copyUniforms: any;
39
- BlurDirectionX: Vector2;
40
- BlurDirectionY: Vector2;
41
- constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
42
- dispose(): void;
43
- setSize(width: number, height: number): void;
44
- changeVisibilityOfSelectedObjects(bVisible: boolean): void;
45
- changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
46
- updateTextureMatrix(): void;
47
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
48
- getPrepareMaskMaterial(): ShaderMaterial;
49
- getEdgeDetectionMaterial(): ShaderMaterial;
50
- getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
- getOverlayMaterial(): ShaderMaterial;
52
- }
53
- export type { OutlinePass };
@@ -1,21 +0,0 @@
1
- import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- declare class Pass {
3
- enabled: boolean;
4
- needsSwap: boolean;
5
- clear: boolean;
6
- renderToScreen: boolean;
7
- setSize(width: number, height: number): void;
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
9
- dispose(): void;
10
- }
11
- declare class FullScreenQuad<TMaterial extends Material = Material> {
12
- camera: OrthographicCamera;
13
- geometry: PlaneGeometry;
14
- private mesh;
15
- constructor(material: TMaterial);
16
- get material(): TMaterial;
17
- set material(value: TMaterial);
18
- dispose(): void;
19
- render(renderer: WebGLRenderer): void;
20
- }
21
- export type { Pass, FullScreenQuad };
@@ -1,14 +0,0 @@
1
- import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
- import type { Pass } from './Pass.d.cts';
3
- declare class RenderPass extends Pass {
4
- scene: Scene;
5
- camera: Camera;
6
- overrideMaterial: Material | undefined;
7
- clearColor: Color | undefined;
8
- clearAlpha: number;
9
- clearDepth: boolean;
10
- private _oldClearColor;
11
- constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
- }
14
- export type { RenderPass };
@@ -1,34 +0,0 @@
1
- import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export interface RenderPixelatedPassParameters {
6
- normalEdgeStrength?: number
7
- depthEdgeStrength?: number
8
- }
9
-
10
- export class RenderPixelatedPass extends Pass {
11
- constructor(
12
- resolution: Vector2,
13
- pixelSize: number,
14
- scene: Scene,
15
- camera: Camera,
16
- options?: RenderPixelatedPassParameters,
17
- )
18
- pixelSize: number
19
- resolution: Vector2
20
- renderResolution: Vector2
21
-
22
- pixelatedMaterial: ShaderMaterial
23
- normalMaterial: MeshNormalMaterial
24
-
25
- fsQuad: FullScreenQuad
26
- scene: Scene
27
- camera: Camera
28
-
29
- normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
30
- depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
31
-
32
- rgbRenderTarget: WebGLRenderTarget
33
- normalRenderTarget: WebGLRenderTarget
34
- }
@@ -1,78 +0,0 @@
1
- import type {
2
- Scene,
3
- Camera,
4
- Material,
5
- MeshDepthMaterial,
6
- MeshNormalMaterial,
7
- ShaderMaterial,
8
- Color,
9
- Vector2,
10
- WebGLRenderer,
11
- WebGLRenderTarget,
12
- } from 'three'
13
-
14
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
-
16
- export enum OUTPUT {
17
- Beauty,
18
- Default,
19
- SAO,
20
- Depth,
21
- Normal,
22
- }
23
-
24
- export interface SAOPassParams {
25
- output: OUTPUT
26
- saoBias: number
27
- saoIntensity: number
28
- saoScale: number
29
- saoKernelRadius: number
30
- saoMinResolution: number
31
- saoBlur: boolean
32
- saoBlurRadius: number
33
- saoBlurStdDev: number
34
- saoBlurDepthCutoff: number
35
- }
36
-
37
- export class SAOPass extends Pass {
38
- constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
39
- scene: Scene
40
- camera: Camera
41
- supportsDepthTextureExtension: boolean
42
- supportsNormalTexture: boolean
43
- originalClearColor: Color
44
- oldClearColor: Color
45
- oldClearAlpha: number
46
- resolution: Vector2
47
- saoRenderTarget: WebGLRenderTarget
48
- blurIntermediateRenderTarget: WebGLRenderTarget
49
- beautyRenderTarget: WebGLRenderTarget
50
- normalRenderTarget: WebGLRenderTarget
51
- depthRenderTarget: WebGLRenderTarget
52
- depthMaterial: MeshDepthMaterial
53
- normalMaterial: MeshNormalMaterial
54
- saoMaterial: ShaderMaterial
55
- vBlurMaterial: ShaderMaterial
56
- hBlurMaterial: ShaderMaterial
57
- materialCopy: ShaderMaterial
58
- depthCopy: ShaderMaterial
59
- fsQuad: FullScreenQuad
60
- params: SAOPassParams
61
-
62
- static OUTPUT: typeof OUTPUT
63
-
64
- renderPass(
65
- renderer: WebGLRenderer,
66
- passMaterial: Material,
67
- renderTarget: WebGLRenderTarget,
68
- clearColor?: Color | string | number,
69
- clearAlpha?: number,
70
- ): void
71
- renderOverride(
72
- renderer: WebGLRenderer,
73
- overrideMaterial: Material,
74
- renderTarget: WebGLRenderTarget,
75
- clearColor?: Color | string | number,
76
- clearAlpha?: number,
77
- ): void
78
- }
@@ -1,21 +0,0 @@
1
- import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class SMAAPass extends Pass {
6
- constructor(width: number, height: number)
7
- edgesRT: WebGLRenderTarget
8
- weightsRT: WebGLRenderTarget
9
- areaTexture: Texture
10
- searchTexture: Texture
11
- uniformsEdges: object
12
- materialEdges: ShaderMaterial
13
- uniformsWeights: object
14
- materialWeights: ShaderMaterial
15
- uniformsBlend: object
16
- materialBlend: ShaderMaterial
17
- fsQuad: object
18
-
19
- getAreaTexture(): string
20
- getSearchTexture(): string
21
- }
@@ -1,17 +0,0 @@
1
- import type { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export class SSAARenderPass extends Pass {
6
- constructor(scene: Scene, camera: Camera, clearColor?: Color | string | number, clearAlpha?: number)
7
- scene: Scene
8
- camera: Camera
9
- sampleLevel: number
10
- unbiased: boolean
11
- clearColor: Color | string | number
12
- clearAlpha: number
13
- copyUniforms: object
14
- copyMaterial: ShaderMaterial
15
- fsQuad: FullScreenQuad
16
- sampleRenderTarget: undefined | WebGLRenderTarget
17
- }
@@ -1,70 +0,0 @@
1
- import type {
2
- Camera,
3
- Color,
4
- DataTexture,
5
- Material,
6
- MeshNormalMaterial,
7
- Scene,
8
- ShaderMaterial,
9
- Vector3,
10
- WebGLRenderer,
11
- WebGLRenderTarget,
12
- } from 'three'
13
-
14
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
-
16
- export enum SSAOPassOUTPUT {
17
- Default,
18
- SSAO,
19
- Blur,
20
- Beauty,
21
- Depth,
22
- Normal,
23
- }
24
-
25
- export class SSAOPass extends Pass {
26
- constructor(scene: Scene, camera: Camera, width?: number, height?: number)
27
- scene: Scene
28
- camera: Camera
29
- width: number
30
- height: boolean
31
- clear: boolean
32
- kernelRadius: number
33
- kernelSize: number
34
- kernel: Vector3[]
35
- noiseTexture: DataTexture
36
- output: SSAOPassOUTPUT
37
- minDistance: number
38
- maxDistance: number
39
- beautyRenderTarget: WebGLRenderTarget
40
- normalRenderTarget: WebGLRenderTarget
41
- ssaoRenderTarget: WebGLRenderTarget
42
- blurRenderTarget: WebGLRenderTarget
43
- ssaoMaterial: ShaderMaterial
44
- normalMaterial: MeshNormalMaterial
45
- blurMaterial: ShaderMaterial
46
- depthRenderMaterial: ShaderMaterial
47
- copyMaterial: ShaderMaterial
48
- fsQuad: FullScreenQuad
49
- originalClearColor: Color
50
-
51
- static OUTPUT: SSAOPassOUTPUT
52
-
53
- dipose(): void
54
- generateSampleKernel(): Vector3[]
55
- generateRandomKernelRotations(): void
56
- renderPass(
57
- renderer: WebGLRenderer,
58
- passMaterial: Material,
59
- renderTarget: WebGLRenderTarget,
60
- clearColor?: Color | string | number,
61
- clearAlpha?: number,
62
- ): void
63
- renderOverride(
64
- renderer: WebGLRenderer,
65
- overrideMaterial: Material,
66
- renderTarget: WebGLRenderTarget,
67
- clearColor?: Color | string | number,
68
- clearAlpha?: number,
69
- ): void
70
- }
@@ -1,123 +0,0 @@
1
- import type {
2
- Color,
3
- MeshNormalMaterial,
4
- MeshBasicMaterial,
5
- ShaderMaterial,
6
- WebGLRenderTarget,
7
- Scene,
8
- WebGLRenderer,
9
- Camera,
10
- Mesh,
11
- Material,
12
- } from 'three'
13
- import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts'
14
- import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.cts'
15
-
16
- export interface SSRPassParams {
17
- renderer: WebGLRenderer
18
- scene: Scene
19
- camera: Camera
20
- width?: number | undefined
21
- height?: number | undefined
22
- selects: Mesh[] | null
23
- isPerspectiveCamera?: boolean | undefined
24
- isBouncing?: boolean | undefined
25
- groundReflector: ReflectorForSSRPass | null
26
- }
27
-
28
- export class SSRPass extends Pass {
29
- width: number
30
- height: number
31
- clear: boolean
32
- renderer: WebGLRenderer
33
- scene: Scene
34
- camera: Camera
35
- groundReflector: ReflectorForSSRPass | null
36
- opacity: number
37
- output: number
38
- maxDistance: number
39
- thickness: number
40
- tempColor: Color
41
-
42
- get selects(): Mesh[] | null
43
- set selects(val: Mesh[] | null)
44
- selective: boolean
45
- get isBouncing(): boolean
46
- set isBouncing(val: boolean)
47
-
48
- blur: boolean
49
-
50
- get isDistanceAttenuation(): boolean
51
- set isDistanceAttenuation(val: boolean)
52
- get isFresnel(): boolean
53
- set isFresnel(val: boolean)
54
- get isInfiniteThick(): boolean
55
- set isInfiniteThick(val: boolean)
56
-
57
- thickTolerance: number
58
-
59
- beautyRenderTarget: WebGLRenderTarget
60
- prevRenderTarget: WebGLRenderTarget
61
- normalRenderTarget: WebGLRenderTarget
62
- metalnessRenderTarget: WebGLRenderTarget
63
- ssrRenderTarget: WebGLRenderTarget
64
-
65
- blurRenderTarget: WebGLRenderTarget
66
- blurRenderTarget2: WebGLRenderTarget
67
-
68
- ssrMaterial: ShaderMaterial
69
-
70
- normalMaterial: MeshNormalMaterial
71
-
72
- metalnessOnMaterial: MeshBasicMaterial
73
-
74
- metalnessOffMaterial: MeshBasicMaterial
75
-
76
- blurMaterial: ShaderMaterial
77
- blurMaterial2: ShaderMaterial
78
-
79
- depthRenderMaterial: ShaderMaterial
80
-
81
- copyMaterial: ShaderMaterial
82
-
83
- fsQuad: FullScreenQuad
84
-
85
- originalClearColor: Color
86
-
87
- static OUTPUT: {
88
- Default: 0
89
- SSR: 1
90
- Beauty: 3
91
- Depth: 4
92
- Normal: 5
93
- Metalness: 7
94
- }
95
-
96
- constructor(params: SSRPassParams)
97
-
98
- dispose: () => void
99
-
100
- renderPass: (
101
- renderer: WebGLRenderer,
102
- passMaterial: Material,
103
- renderTarget: WebGLRenderTarget,
104
- clearColor: Color | string | number,
105
- clearAlpha: Color | string | number,
106
- ) => void
107
-
108
- renderOverride: (
109
- renderer: WebGLRenderer,
110
- passMaterial: Material,
111
- renderTarget: WebGLRenderTarget,
112
- clearColor: Color | string | number,
113
- clearAlpha: Color | string | number,
114
- ) => void
115
-
116
- renderMetalness: (
117
- renderer: WebGLRenderer,
118
- passMaterial: Material,
119
- renderTarget: WebGLRenderTarget,
120
- clearColor: Color | string | number,
121
- clearAlpha: Color | string | number,
122
- ) => void
123
- }
@@ -1,12 +0,0 @@
1
- import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class SavePass extends Pass {
6
- constructor(renderTarget: WebGLRenderTarget)
7
- textureID: string
8
- renderTarget: WebGLRenderTarget
9
- uniforms: object
10
- material: ShaderMaterial
11
- fsQuad: object
12
- }
@@ -1,13 +0,0 @@
1
- import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
- import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
4
- declare class ShaderPass extends Pass {
5
- textureID: string;
6
- uniforms: Uniforms;
7
- material: ShaderMaterial;
8
- fsQuad: FullScreenQuad;
9
- constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
10
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
- dispose(): void;
12
- }
13
- export type { ShaderPass };
@@ -1,8 +0,0 @@
1
- import type { Scene, Camera, Color } from 'three'
2
-
3
- import type { SSAARenderPass } from './SSAARenderPass.d.cts'
4
-
5
- export class TAARenderPass extends SSAARenderPass {
6
- constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
7
- accumulate: boolean
8
- }
@@ -1,12 +0,0 @@
1
- import type { Texture, ShaderMaterial } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export class TexturePass extends Pass {
6
- constructor(map: Texture, opacity?: number)
7
- map: Texture
8
- opacity: number
9
- uniforms: object
10
- material: ShaderMaterial
11
- fsQuad: FullScreenQuad
12
- }
@@ -1,31 +0,0 @@
1
- import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class UnrealBloomPass extends Pass {
6
- constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
7
- resolution: Vector2
8
- strength: number
9
- radius: number
10
- threshold: number
11
- clearColor: Color
12
- renderTargetsHorizontal: WebGLRenderTarget[]
13
- renderTargetsVertical: WebGLRenderTarget[]
14
- nMips: number
15
- renderTargetBright: WebGLRenderTarget
16
- highPassUniforms: object
17
- materialHighPassFilter: ShaderMaterial
18
- separableBlurMaterials: ShaderMaterial[]
19
- compositeMaterial: ShaderMaterial
20
- bloomTintColors: Vector3[]
21
- copyUniforms: object
22
- materialCopy: ShaderMaterial
23
- oldClearColor: Color
24
- oldClearAlpha: number
25
- basic: MeshBasicMaterial
26
- fsQuad: object
27
-
28
- dispose(): void
29
- getSeperableBlurMaterial(): ShaderMaterial
30
- getCompositeMaterial(): ShaderMaterial
31
- }
@@ -1,35 +0,0 @@
1
- import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
- import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
3
- /**
4
- * Simple underwater shader
5
- *
6
-
7
- parameters:
8
- tex: texture
9
- time: this should increase with time passing
10
- factor: to what degree will the shader distort the screen
11
-
12
- explaination:
13
- the shader is quite simple
14
- it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
15
- this is of course nothing really similar to underwater scene
16
- but you can combine several this shaders together to create the effect you need...
17
- And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
18
-
19
- * @author vergil Wang
20
- */
21
- declare class WaterPass extends Pass {
22
- material: ShaderMaterial;
23
- fsQuad: FullScreenQuad;
24
- factor: number;
25
- time: number;
26
- uniforms: {
27
- tex: IUniform<Texture>;
28
- time: IUniform<number>;
29
- factor: IUniform<number>;
30
- resolution: IUniform<Vector2>;
31
- };
32
- constructor();
33
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
- }
35
- export type { WaterPass };