three-stdlib 2.35.10 → 2.35.12

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Files changed (513) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/lottie.cjs +1 -1
  62. package/libs/lottie.cjs.map +1 -1
  63. package/libs/lottie.js +1 -1
  64. package/libs/lottie.js.map +1 -1
  65. package/lights/LightProbeGenerator.d.ts +2 -2
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/lines/Line2.d.ts +3 -3
  68. package/lines/LineGeometry.d.ts +2 -2
  69. package/lines/LineMaterial.d.ts +1 -1
  70. package/lines/LineSegments2.d.ts +3 -3
  71. package/lines/LineSegmentsGeometry.d.ts +1 -1
  72. package/lines/Wireframe.d.ts +3 -3
  73. package/lines/WireframeGeometry2.d.ts +2 -2
  74. package/loaders/3DMLoader.d.ts +1 -1
  75. package/loaders/3MFLoader.d.ts +1 -1
  76. package/loaders/AMFLoader.d.ts +1 -1
  77. package/loaders/AssimpLoader.d.ts +1 -1
  78. package/loaders/BVHLoader.d.ts +1 -1
  79. package/loaders/BasisTextureLoader.d.ts +1 -1
  80. package/loaders/ColladaLoader.d.ts +1 -1
  81. package/loaders/DDSLoader.d.ts +1 -1
  82. package/loaders/DRACOLoader.d.ts +1 -1
  83. package/loaders/EXRLoader.d.ts +1 -1
  84. package/loaders/FBXLoader.d.ts +1 -1
  85. package/loaders/FontLoader.d.ts +2 -2
  86. package/loaders/GCodeLoader.d.ts +1 -1
  87. package/loaders/GLTFLoader.d.ts +3 -3
  88. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  89. package/loaders/KMZLoader.d.ts +2 -2
  90. package/loaders/KTX2Loader.d.ts +1 -1
  91. package/loaders/KTXLoader.d.ts +1 -1
  92. package/loaders/LDrawLoader.d.ts +1 -1
  93. package/loaders/LUT3dlLoader.d.ts +1 -1
  94. package/loaders/LUTCubeLoader.d.ts +1 -1
  95. package/loaders/LWOLoader.d.ts +1 -1
  96. package/loaders/LottieLoader.d.ts +1 -1
  97. package/loaders/MD2Loader.d.ts +1 -1
  98. package/loaders/MDDLoader.d.ts +1 -1
  99. package/loaders/MMDLoader.d.ts +1 -1
  100. package/loaders/MTLLoader.d.ts +1 -1
  101. package/loaders/NRRDLoader.d.ts +2 -2
  102. package/loaders/OBJLoader.d.ts +2 -2
  103. package/loaders/PCDLoader.d.ts +1 -1
  104. package/loaders/PDBLoader.d.ts +1 -1
  105. package/loaders/PLYLoader.d.ts +1 -1
  106. package/loaders/PRWMLoader.d.ts +1 -1
  107. package/loaders/PVRLoader.d.ts +1 -1
  108. package/loaders/RGBELoader.d.ts +1 -1
  109. package/loaders/RGBMLoader.d.ts +1 -1
  110. package/loaders/STLLoader.d.ts +1 -1
  111. package/loaders/SVGLoader.d.ts +1 -1
  112. package/loaders/TDSLoader.d.ts +1 -1
  113. package/loaders/TGALoader.d.ts +1 -1
  114. package/loaders/TTFLoader.d.ts +1 -1
  115. package/loaders/TiltLoader.d.ts +1 -1
  116. package/loaders/VOXLoader.d.ts +1 -1
  117. package/loaders/VRMLLoader.d.ts +1 -1
  118. package/loaders/VRMLoader.d.ts +3 -3
  119. package/loaders/VTKLoader.d.ts +1 -1
  120. package/loaders/XLoader.d.ts +1 -1
  121. package/loaders/XYZLoader.d.ts +1 -1
  122. package/math/Capsule.d.ts +1 -1
  123. package/math/ColorConverter.d.ts +2 -2
  124. package/math/ConvexHull.d.ts +1 -1
  125. package/math/Lut.d.ts +1 -1
  126. package/math/MeshSurfaceSampler.d.ts +1 -1
  127. package/math/OBB.d.ts +1 -1
  128. package/math/Octree.d.ts +2 -2
  129. package/misc/ConvexObjectBreaker.d.ts +1 -1
  130. package/misc/GPUComputationRenderer.d.ts +1 -1
  131. package/misc/Gyroscope.d.ts +1 -1
  132. package/misc/MD2Character.d.ts +1 -1
  133. package/misc/MD2CharacterComplex.d.ts +1 -1
  134. package/misc/MorphAnimMesh.d.ts +1 -1
  135. package/misc/MorphBlendMesh.d.ts +1 -1
  136. package/misc/ProgressiveLightmap.d.ts +1 -1
  137. package/misc/RollerCoaster.d.ts +1 -1
  138. package/misc/Timer.d.ts +1 -1
  139. package/misc/TubePainter.d.ts +1 -1
  140. package/misc/Volume.d.ts +2 -2
  141. package/misc/VolumeSlice.d.ts +2 -2
  142. package/modifiers/CurveModifier.d.ts +1 -1
  143. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  144. package/modifiers/SimplifyModifier.d.ts +2 -2
  145. package/modifiers/TessellateModifier.d.ts +2 -2
  146. package/objects/BatchedMesh.d.ts +2 -2
  147. package/objects/GroundProjectedEnv.d.ts +1 -1
  148. package/objects/Lensflare.d.ts +1 -1
  149. package/objects/LightningStorm.d.ts +2 -2
  150. package/objects/MarchingCubes.d.ts +1 -1
  151. package/objects/Reflector.d.ts +2 -2
  152. package/objects/ReflectorForSSRPass.d.ts +1 -1
  153. package/objects/ReflectorRTT.d.ts +3 -3
  154. package/objects/Refractor.d.ts +2 -2
  155. package/objects/ShadowMesh.d.ts +1 -1
  156. package/objects/Sky.d.ts +2 -2
  157. package/objects/Water.d.ts +1 -1
  158. package/objects/Water2.d.ts +2 -2
  159. package/package.json +5 -11
  160. package/physics/AmmoPhysics.d.ts +1 -1
  161. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  162. package/postprocessing/AfterimagePass.d.ts +3 -3
  163. package/postprocessing/BloomPass.d.ts +4 -4
  164. package/postprocessing/BokehPass.d.ts +3 -3
  165. package/postprocessing/ClearPass.d.ts +3 -3
  166. package/postprocessing/CubeTexturePass.d.ts +2 -2
  167. package/postprocessing/DotScreenPass.d.ts +4 -4
  168. package/postprocessing/EffectComposer.d.ts +3 -3
  169. package/postprocessing/FilmPass.d.ts +4 -4
  170. package/postprocessing/GlitchPass.d.ts +4 -4
  171. package/postprocessing/HalftonePass.d.ts +3 -3
  172. package/postprocessing/LUTPass.d.ts +2 -2
  173. package/postprocessing/MaskPass.d.ts +3 -3
  174. package/postprocessing/OutlinePass.d.ts +3 -3
  175. package/postprocessing/Pass.d.ts +2 -2
  176. package/postprocessing/RenderPass.d.ts +3 -3
  177. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  178. package/postprocessing/SAOPass.d.ts +2 -2
  179. package/postprocessing/SMAAPass.d.ts +2 -2
  180. package/postprocessing/SSAARenderPass.d.ts +2 -2
  181. package/postprocessing/SSAOPass.d.ts +2 -2
  182. package/postprocessing/SSRPass.d.ts +3 -3
  183. package/postprocessing/SavePass.d.ts +2 -2
  184. package/postprocessing/ShaderPass.d.ts +4 -4
  185. package/postprocessing/TAARenderPass.d.ts +2 -2
  186. package/postprocessing/TexturePass.d.ts +2 -2
  187. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  188. package/postprocessing/WaterPass.d.ts +3 -3
  189. package/renderers/CSS2DRenderer.d.ts +1 -1
  190. package/renderers/CSS3DRenderer.d.ts +1 -1
  191. package/renderers/Projector.d.ts +1 -1
  192. package/renderers/SVGRenderer.d.ts +1 -1
  193. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.d.ts +1 -1
  206. package/shaders/FreiChenShader.d.ts +1 -1
  207. package/shaders/GammaCorrectionShader.d.ts +1 -1
  208. package/shaders/GodRaysShader.d.ts +1 -1
  209. package/shaders/HorizontalBlurShader.d.ts +1 -1
  210. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  211. package/shaders/NormalMapShader.d.ts +1 -1
  212. package/shaders/SAOShader.d.ts +2 -2
  213. package/shaders/SMAAShader.d.ts +1 -1
  214. package/shaders/SSAOShader.d.ts +1 -1
  215. package/shaders/SSRShader.d.ts +1 -1
  216. package/shaders/SobelOperatorShader.d.ts +1 -1
  217. package/shaders/ToonShader.d.ts +1 -1
  218. package/shaders/TriangleBlurShader.d.ts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VolumeShader.d.ts +1 -1
  221. package/textures/FlakesTexture.d.ts +1 -1
  222. package/types/shared.d.ts +1 -1
  223. package/utils/BufferGeometryUtils.d.ts +1 -1
  224. package/utils/GeometryCompressionUtils.d.ts +2 -2
  225. package/utils/GeometryUtils.d.ts +1 -1
  226. package/utils/LDrawUtils.d.ts +2 -2
  227. package/utils/RoughnessMipmapper.d.ts +1 -1
  228. package/utils/SceneUtils.d.ts +2 -2
  229. package/utils/ShadowMapViewer.d.ts +1 -1
  230. package/utils/SkeletonUtils.d.ts +2 -2
  231. package/utils/UVsDebug.d.ts +1 -1
  232. package/webxr/ARButton.d.ts +2 -2
  233. package/webxr/OculusHandModel.d.ts +3 -3
  234. package/webxr/OculusHandPointerModel.d.ts +1 -1
  235. package/webxr/Text2D.d.ts +1 -1
  236. package/webxr/VRButton.d.ts +2 -2
  237. package/webxr/XRControllerModelFactory.d.ts +4 -4
  238. package/webxr/XREstimatedLight.d.ts +1 -1
  239. package/webxr/XRHandMeshModel.d.ts +2 -2
  240. package/webxr/XRHandModelFactory.d.ts +3 -3
  241. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  242. package/_polyfill/constants.d.cts +0 -1
  243. package/_polyfill/uv1.d.cts +0 -5
  244. package/animation/AnimationClipCreator.d.cts +0 -12
  245. package/animation/CCDIKSolver.d.cts +0 -30
  246. package/animation/MMDAnimationHelper.d.cts +0 -93
  247. package/animation/MMDPhysics.d.cts +0 -119
  248. package/cameras/CinematicCamera.d.cts +0 -34
  249. package/controls/ArcballControls.d.cts +0 -376
  250. package/controls/DeviceOrientationControls.d.cts +0 -29
  251. package/controls/DragControls.d.cts +0 -67
  252. package/controls/EventDispatcher.d.cts +0 -41
  253. package/controls/FirstPersonControls.d.cts +0 -49
  254. package/controls/FlyControls.d.cts +0 -39
  255. package/controls/OrbitControls.d.cts +0 -74
  256. package/controls/PointerLockControls.d.cts +0 -39
  257. package/controls/StandardControlsEventMap.d.cts +0 -14
  258. package/controls/TrackballControls.d.cts +0 -97
  259. package/controls/TransformControls.d.cts +0 -151
  260. package/controls/experimental/CameraControls.d.cts +0 -213
  261. package/csm/CSM.d.cts +0 -61
  262. package/csm/CSMFrustum.d.cts +0 -19
  263. package/csm/CSMHelper.d.cts +0 -26
  264. package/csm/CSMShader.d.cts +0 -4
  265. package/curves/CurveExtras.d.cts +0 -68
  266. package/curves/NURBSCurve.d.cts +0 -11
  267. package/curves/NURBSSurface.d.cts +0 -13
  268. package/curves/NURBSUtils.d.cts +0 -20
  269. package/deprecated/Geometry.d.cts +0 -341
  270. package/effects/AnaglyphEffect.d.cts +0 -11
  271. package/effects/AsciiEffect.d.cts +0 -18
  272. package/effects/OutlineEffect.d.cts +0 -28
  273. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  274. package/effects/PeppersGhostEffect.d.cts +0 -10
  275. package/effects/StereoEffect.d.cts +0 -9
  276. package/environments/RoomEnvironment.d.cts +0 -6
  277. package/exporters/ColladaExporter.d.cts +0 -50
  278. package/exporters/DRACOExporter.d.cts +0 -36
  279. package/exporters/GLTFExporter.d.cts +0 -114
  280. package/exporters/MMDExporter.d.cts +0 -12
  281. package/exporters/OBJExporter.d.cts +0 -18
  282. package/exporters/PLYExporter.d.cts +0 -23
  283. package/exporters/STLExporter.d.cts +0 -28
  284. package/exporters/USDZExporter.d.cts +0 -27
  285. package/geometries/BoxLineGeometry.d.cts +0 -12
  286. package/geometries/ConvexGeometry.d.cts +0 -5
  287. package/geometries/DecalGeometry.d.cts +0 -10
  288. package/geometries/LightningStrike.d.cts +0 -108
  289. package/geometries/ParametricGeometries.d.cts +0 -26
  290. package/geometries/ParametricGeometry.d.cts +0 -18
  291. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  292. package/geometries/TeapotGeometry.d.cts +0 -13
  293. package/geometries/TextGeometry.d.cts +0 -18
  294. package/helpers/LightProbeHelper.d.cts +0 -10
  295. package/helpers/PositionalAudioHelper.d.cts +0 -13
  296. package/helpers/RaycasterHelper.d.cts +0 -33
  297. package/helpers/RectAreaLightHelper.d.cts +0 -11
  298. package/helpers/VertexNormalsHelper.d.cts +0 -13
  299. package/helpers/VertexTangentsHelper.d.cts +0 -13
  300. package/index.d.cts +0 -262
  301. package/interactive/HTMLMesh.d.cts +0 -6
  302. package/interactive/InteractiveGroup.d.cts +0 -5
  303. package/interactive/SelectionBox.d.cts +0 -15
  304. package/interactive/SelectionHelper.d.cts +0 -17
  305. package/libs/MeshoptDecoder.d.cts +0 -12
  306. package/libs/MotionControllers.d.cts +0 -176
  307. package/libs/zstddec.d.cts +0 -8
  308. package/lights/LightProbeGenerator.d.cts +0 -6
  309. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  310. package/lines/Line2.d.cts +0 -11
  311. package/lines/LineGeometry.d.cts +0 -10
  312. package/lines/LineMaterial.d.cts +0 -31
  313. package/lines/LineSegments2.d.cts +0 -14
  314. package/lines/LineSegmentsGeometry.d.cts +0 -16
  315. package/lines/Wireframe.d.cts +0 -11
  316. package/lines/WireframeGeometry2.d.cts +0 -8
  317. package/loaders/3DMLoader.d.cts +0 -17
  318. package/loaders/3MFLoader.d.cts +0 -16
  319. package/loaders/AMFLoader.d.cts +0 -14
  320. package/loaders/AssimpLoader.d.cts +0 -19
  321. package/loaders/BVHLoader.d.cts +0 -21
  322. package/loaders/BasisTextureLoader.d.cts +0 -32
  323. package/loaders/ColladaLoader.d.cts +0 -20
  324. package/loaders/DDSLoader.d.cts +0 -16
  325. package/loaders/DRACOLoader.d.cts +0 -18
  326. package/loaders/EXRLoader.d.cts +0 -18
  327. package/loaders/FBXLoader.d.cts +0 -14
  328. package/loaders/FontLoader.d.cts +0 -37
  329. package/loaders/GCodeLoader.d.cts +0 -15
  330. package/loaders/GLTFLoader.d.cts +0 -155
  331. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  332. package/loaders/KMZLoader.d.cts +0 -16
  333. package/loaders/KTX2Loader.d.cts +0 -10
  334. package/loaders/KTXLoader.d.cts +0 -16
  335. package/loaders/LDrawLoader.d.cts +0 -26
  336. package/loaders/LUT3dlLoader.d.cts +0 -20
  337. package/loaders/LUTCubeLoader.d.cts +0 -23
  338. package/loaders/LWOLoader.d.cts +0 -26
  339. package/loaders/LottieLoader.d.cts +0 -15
  340. package/loaders/MD2Loader.d.cts +0 -14
  341. package/loaders/MDDLoader.d.cts +0 -19
  342. package/loaders/MMDLoader.d.cts +0 -63
  343. package/loaders/MTLLoader.d.cts +0 -100
  344. package/loaders/NRRDLoader.d.cts +0 -22
  345. package/loaders/OBJLoader.d.cts +0 -17
  346. package/loaders/PCDLoader.d.cts +0 -15
  347. package/loaders/PDBLoader.d.cts +0 -22
  348. package/loaders/PLYLoader.d.cts +0 -16
  349. package/loaders/PRWMLoader.d.cts +0 -16
  350. package/loaders/PVRLoader.d.cts +0 -16
  351. package/loaders/RGBELoader.d.cts +0 -20
  352. package/loaders/RGBMLoader.d.cts +0 -32
  353. package/loaders/STLLoader.d.cts +0 -14
  354. package/loaders/SVGLoader.d.cts +0 -63
  355. package/loaders/TDSLoader.d.cts +0 -42
  356. package/loaders/TGALoader.d.cts +0 -14
  357. package/loaders/TTFLoader.d.cts +0 -15
  358. package/loaders/TiltLoader.d.cts +0 -14
  359. package/loaders/VOXLoader.d.cts +0 -29
  360. package/loaders/VRMLLoader.d.cts +0 -14
  361. package/loaders/VRMLoader.d.cts +0 -19
  362. package/loaders/VTKLoader.d.cts +0 -14
  363. package/loaders/XLoader.d.cts +0 -19
  364. package/loaders/XYZLoader.d.cts +0 -14
  365. package/math/Capsule.d.cts +0 -27
  366. package/math/ColorConverter.d.cts +0 -21
  367. package/math/ConvexHull.d.cts +0 -89
  368. package/math/ImprovedNoise.d.cts +0 -4
  369. package/math/Lut.d.cts +0 -27
  370. package/math/MeshSurfaceSampler.d.cts +0 -18
  371. package/math/OBB.d.cts +0 -24
  372. package/math/Octree.d.cts +0 -24
  373. package/math/SimplexNoise.d.cts +0 -21
  374. package/misc/ConvexObjectBreaker.d.cts +0 -25
  375. package/misc/GPUComputationRenderer.d.cts +0 -53
  376. package/misc/Gyroscope.d.cts +0 -5
  377. package/misc/MD2Character.d.cts +0 -33
  378. package/misc/MD2CharacterComplex.d.cts +0 -47
  379. package/misc/MorphAnimMesh.d.cts +0 -13
  380. package/misc/MorphBlendMesh.d.cts +0 -21
  381. package/misc/ProgressiveLightmap.d.cts +0 -60
  382. package/misc/RollerCoaster.d.cts +0 -21
  383. package/misc/Timer.d.cts +0 -27
  384. package/misc/TubePainter.d.cts +0 -10
  385. package/misc/Volume.d.cts +0 -37
  386. package/misc/VolumeSlice.d.cts +0 -28
  387. package/misc/WebGL.d.cts +0 -5
  388. package/modifiers/CurveModifier.d.cts +0 -91
  389. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  390. package/modifiers/SimplifyModifier.d.cts +0 -19
  391. package/modifiers/TessellateModifier.d.cts +0 -11
  392. package/objects/BatchedMesh.d.cts +0 -48
  393. package/objects/GroundProjectedEnv.d.cts +0 -12
  394. package/objects/Lensflare.d.cts +0 -17
  395. package/objects/LightningStorm.d.cts +0 -32
  396. package/objects/MarchingCubes.d.cts +0 -76
  397. package/objects/Reflector.d.cts +0 -23
  398. package/objects/ReflectorForSSRPass.d.cts +0 -48
  399. package/objects/ReflectorRTT.d.cts +0 -6
  400. package/objects/Refractor.d.cts +0 -23
  401. package/objects/ShadowMesh.d.cts +0 -10
  402. package/objects/Sky.d.cts +0 -18
  403. package/objects/Water.d.cts +0 -22
  404. package/objects/Water2.d.cts +0 -23
  405. package/physics/AmmoPhysics.d.cts +0 -7
  406. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  407. package/postprocessing/AfterimagePass.d.cts +0 -15
  408. package/postprocessing/BloomPass.d.cts +0 -29
  409. package/postprocessing/BokehPass.d.cts +0 -26
  410. package/postprocessing/ClearPass.d.cts +0 -10
  411. package/postprocessing/CubeTexturePass.d.cts +0 -14
  412. package/postprocessing/DotScreenPass.d.cts +0 -11
  413. package/postprocessing/EffectComposer.d.cts +0 -28
  414. package/postprocessing/FilmPass.d.cts +0 -11
  415. package/postprocessing/GlitchPass.d.cts +0 -16
  416. package/postprocessing/HalftonePass.d.cts +0 -26
  417. package/postprocessing/LUTPass.d.cts +0 -13
  418. package/postprocessing/MaskPass.d.cts +0 -14
  419. package/postprocessing/OutlinePass.d.cts +0 -53
  420. package/postprocessing/Pass.d.cts +0 -21
  421. package/postprocessing/RenderPass.d.cts +0 -14
  422. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  423. package/postprocessing/SAOPass.d.cts +0 -78
  424. package/postprocessing/SMAAPass.d.cts +0 -21
  425. package/postprocessing/SSAARenderPass.d.cts +0 -17
  426. package/postprocessing/SSAOPass.d.cts +0 -70
  427. package/postprocessing/SSRPass.d.cts +0 -123
  428. package/postprocessing/SavePass.d.cts +0 -12
  429. package/postprocessing/ShaderPass.d.cts +0 -13
  430. package/postprocessing/TAARenderPass.d.cts +0 -8
  431. package/postprocessing/TexturePass.d.cts +0 -12
  432. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  433. package/postprocessing/WaterPass.d.cts +0 -35
  434. package/renderers/CSS2DRenderer.d.cts +0 -23
  435. package/renderers/CSS3DRenderer.d.cts +0 -26
  436. package/renderers/Projector.d.cts +0 -60
  437. package/renderers/SVGRenderer.d.cts +0 -25
  438. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  439. package/shaders/AfterimageShader.d.cts +0 -15
  440. package/shaders/BasicShader.d.cts +0 -8
  441. package/shaders/BleachBypassShader.d.cts +0 -14
  442. package/shaders/BlendShader.d.cts +0 -21
  443. package/shaders/BokehShader.d.cts +0 -24
  444. package/shaders/BokehShader2.d.cts +0 -50
  445. package/shaders/BrightnessContrastShader.d.cts +0 -21
  446. package/shaders/ColorCorrectionShader.d.cts +0 -22
  447. package/shaders/ColorifyShader.d.cts +0 -16
  448. package/shaders/ConvolutionShader.d.cts +0 -21
  449. package/shaders/CopyShader.d.cts +0 -12
  450. package/shaders/DOFMipMapShader.d.cts +0 -23
  451. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  452. package/shaders/DigitalGlitch.d.cts +0 -39
  453. package/shaders/DotScreenShader.d.cts +0 -27
  454. package/shaders/FXAAShader.d.cts +0 -19
  455. package/shaders/FilmShader.d.cts +0 -43
  456. package/shaders/FocusShader.d.cts +0 -26
  457. package/shaders/FreiChenShader.d.cts +0 -19
  458. package/shaders/FresnelShader.d.cts +0 -24
  459. package/shaders/GammaCorrectionShader.d.cts +0 -12
  460. package/shaders/GodRaysShader.d.cts +0 -97
  461. package/shaders/HalftoneShader.d.cts +0 -51
  462. package/shaders/HorizontalBlurShader.d.cts +0 -18
  463. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  464. package/shaders/HueSaturationShader.d.cts +0 -21
  465. package/shaders/KaleidoShader.d.cts +0 -24
  466. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  467. package/shaders/LuminosityShader.d.cts +0 -13
  468. package/shaders/MirrorShader.d.cts +0 -18
  469. package/shaders/NormalMapShader.d.cts +0 -23
  470. package/shaders/ParallaxShader.d.cts +0 -28
  471. package/shaders/PixelShader.d.cts +0 -18
  472. package/shaders/RGBShiftShader.d.cts +0 -24
  473. package/shaders/SAOShader.d.cts +0 -25
  474. package/shaders/SMAAShader.d.cts +0 -60
  475. package/shaders/SSAOShader.d.cts +0 -86
  476. package/shaders/SSRShader.d.cts +0 -94
  477. package/shaders/SepiaShader.d.cts +0 -17
  478. package/shaders/SobelOperatorShader.d.cts +0 -19
  479. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  480. package/shaders/TechnicolorShader.d.cts +0 -15
  481. package/shaders/ToneMapShader.d.cts +0 -27
  482. package/shaders/ToonShader.d.cts +0 -108
  483. package/shaders/TriangleBlurShader.d.cts +0 -22
  484. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  485. package/shaders/VerticalBlurShader.d.cts +0 -18
  486. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  487. package/shaders/VignetteShader.d.cts +0 -20
  488. package/shaders/VolumeShader.d.cts +0 -30
  489. package/shaders/WaterRefractionShader.d.cts +0 -21
  490. package/shaders/types.d.cts +0 -13
  491. package/textures/FlakesTexture.d.cts +0 -4
  492. package/types/helpers.d.cts +0 -1
  493. package/types/shared.d.cts +0 -9
  494. package/types/utils.d.cts +0 -3
  495. package/utils/BufferGeometryUtils.d.cts +0 -63
  496. package/utils/GeometryCompressionUtils.d.cts +0 -7
  497. package/utils/GeometryUtils.d.cts +0 -6
  498. package/utils/LDrawUtils.d.cts +0 -5
  499. package/utils/RoughnessMipmapper.d.cts +0 -8
  500. package/utils/SceneUtils.d.cts +0 -9
  501. package/utils/ShadowMapViewer.d.cts +0 -24
  502. package/utils/SkeletonUtils.d.cts +0 -14
  503. package/utils/UVsDebug.d.cts +0 -3
  504. package/webxr/ARButton.d.cts +0 -6
  505. package/webxr/OculusHandModel.d.cts +0 -23
  506. package/webxr/OculusHandPointerModel.d.cts +0 -65
  507. package/webxr/Text2D.d.cts +0 -3
  508. package/webxr/VRButton.d.cts +0 -11
  509. package/webxr/XRControllerModelFactory.d.cts +0 -23
  510. package/webxr/XREstimatedLight.d.cts +0 -33
  511. package/webxr/XRHandMeshModel.d.cts +0 -9
  512. package/webxr/XRHandModelFactory.d.cts +0 -25
  513. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,19 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
4
- *
5
- * As mentioned in the video the Sobel operator expects a grayscale image as input.
6
- *
7
- */
8
- export declare const SobelOperatorShader: {
9
- uniforms: {
10
- tDiffuse: {
11
- value: null;
12
- };
13
- resolution: {
14
- value: Vector2;
15
- };
16
- };
17
- vertexShader: string;
18
- fragmentShader: string;
19
- };
@@ -1,5 +0,0 @@
1
- export declare const SubsurfaceScatteringShader: {
2
- uniforms: any;
3
- vertexShader: any;
4
- fragmentShader: any;
5
- };
@@ -1,15 +0,0 @@
1
- /**
2
- * Technicolor Shader
3
- * Simulates the look of the two-strip technicolor process popular in early 20th century films.
4
- * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
- * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
- */
7
- export declare const TechnicolorShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- };
13
- vertexShader: string;
14
- fragmentShader: string;
15
- };
@@ -1,27 +0,0 @@
1
- /**
2
- * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
- */
4
- export declare const ToneMapShader: {
5
- uniforms: {
6
- tDiffuse: {
7
- value: null;
8
- };
9
- averageLuminance: {
10
- value: number;
11
- };
12
- luminanceMap: {
13
- value: null;
14
- };
15
- maxLuminance: {
16
- value: number;
17
- };
18
- minLuminance: {
19
- value: number;
20
- };
21
- middleGrey: {
22
- value: number;
23
- };
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
@@ -1,108 +0,0 @@
1
- import type { Color, Vector3 } from 'three';
2
- /**
3
- * Currently contains:
4
- *
5
- * toon1
6
- * toon2
7
- * hatching
8
- * dotted
9
- */
10
- export declare const ToonShader1: {
11
- uniforms: {
12
- uDirLightPos: {
13
- value: Vector3;
14
- };
15
- uDirLightColor: {
16
- value: Color;
17
- };
18
- uAmbientLightColor: {
19
- value: Color;
20
- };
21
- uBaseColor: {
22
- value: Color;
23
- };
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
28
- export declare const ToonShader2: {
29
- uniforms: {
30
- uDirLightPos: {
31
- value: Vector3;
32
- };
33
- uDirLightColor: {
34
- value: Color;
35
- };
36
- uAmbientLightColor: {
37
- value: Color;
38
- };
39
- uBaseColor: {
40
- value: Color;
41
- };
42
- uLineColor1: {
43
- value: Color;
44
- };
45
- uLineColor2: {
46
- value: Color;
47
- };
48
- uLineColor3: {
49
- value: Color;
50
- };
51
- uLineColor4: {
52
- value: Color;
53
- };
54
- };
55
- vertexShader: string;
56
- fragmentShader: string;
57
- };
58
- export declare const ToonShaderHatching: {
59
- uniforms: {
60
- uDirLightPos: {
61
- value: Vector3;
62
- };
63
- uDirLightColor: {
64
- value: Color;
65
- };
66
- uAmbientLightColor: {
67
- value: Color;
68
- };
69
- uBaseColor: {
70
- value: Color;
71
- };
72
- uLineColor1: {
73
- value: Color;
74
- };
75
- uLineColor2: {
76
- value: Color;
77
- };
78
- uLineColor3: {
79
- value: Color;
80
- };
81
- uLineColor4: {
82
- value: Color;
83
- };
84
- };
85
- vertexShader: string;
86
- fragmentShader: string;
87
- };
88
- export declare const ToonShaderDotted: {
89
- uniforms: {
90
- uDirLightPos: {
91
- value: Vector3;
92
- };
93
- uDirLightColor: {
94
- value: Color;
95
- };
96
- uAmbientLightColor: {
97
- value: Color;
98
- };
99
- uBaseColor: {
100
- value: Color;
101
- };
102
- uLineColor1: {
103
- value: Color;
104
- };
105
- };
106
- vertexShader: string;
107
- fragmentShader: string;
108
- };
@@ -1,22 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Triangle blur shader
4
- * based on glfx.js triangle blur shader
5
- * https://github.com/evanw/glfx.js
6
- *
7
- * A basic blur filter, which convolves the image with a
8
- * pyramid filter. The pyramid filter is separable and is applied as two
9
- * perpendicular triangle filters.
10
- */
11
- export declare const TriangleBlurShader: {
12
- uniforms: {
13
- texture: {
14
- value: null;
15
- };
16
- delta: {
17
- value: Vector2;
18
- };
19
- };
20
- vertexShader: string;
21
- fragmentShader: string;
22
- };
@@ -1,16 +0,0 @@
1
- /**
2
- * Unpack RGBA depth shader
3
- * - show RGBA encoded depth as monochrome color
4
- */
5
- export declare const UnpackDepthRGBAShader: {
6
- uniforms: {
7
- tDiffuse: {
8
- value: null;
9
- };
10
- opacity: {
11
- value: number;
12
- };
13
- };
14
- vertexShader: string;
15
- fragmentShader: string;
16
- };
@@ -1,18 +0,0 @@
1
- /**
2
- * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
3
- * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
4
- * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
- *
6
- * - 9 samples per pass
7
- * - standard deviation 2.7
8
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
- */
10
- import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types.d.cts';
12
- export type VerticalBlurShaderUniforms = {
13
- tDiffuse: IUniform<Texture | null>;
14
- v: IUniform<number>;
15
- };
16
- export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
17
- }
18
- export declare const VerticalBlurShader: IVerticalBlurShader;
@@ -1,23 +0,0 @@
1
- /**
2
- * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
- *
4
- * - 9 samples per pass
5
- * - standard deviation 2.7
6
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
- * - "r" parameter control where "focused" horizontal line lies
8
- */
9
- export declare const VerticalTiltShiftShader: {
10
- uniforms: {
11
- tDiffuse: {
12
- value: null;
13
- };
14
- v: {
15
- value: number;
16
- };
17
- r: {
18
- value: number;
19
- };
20
- };
21
- vertexShader: string;
22
- fragmentShader: string;
23
- };
@@ -1,20 +0,0 @@
1
- /**
2
- * Vignette shader
3
- * based on PaintEffect postprocess from ro.me
4
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
- */
6
- export declare const VignetteShader: {
7
- uniforms: {
8
- tDiffuse: {
9
- value: null;
10
- };
11
- offset: {
12
- value: number;
13
- };
14
- darkness: {
15
- value: number;
16
- };
17
- };
18
- vertexShader: string;
19
- fragmentShader: string;
20
- };
@@ -1,30 +0,0 @@
1
- import type { Vector2, Vector3 } from 'three';
2
- /**
3
- * Shaders to render 3D volumes using raycasting.
4
- * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
5
- * This is not the only approach, therefore it's marked 1.
6
- */
7
- export declare const VolumeRenderShader1: {
8
- uniforms: {
9
- u_size: {
10
- value: Vector3;
11
- };
12
- u_renderstyle: {
13
- value: number;
14
- };
15
- u_renderthreshold: {
16
- value: number;
17
- };
18
- u_clim: {
19
- value: Vector2;
20
- };
21
- u_data: {
22
- value: null;
23
- };
24
- u_cmdata: {
25
- value: null;
26
- };
27
- };
28
- vertexShader: string;
29
- fragmentShader: string;
30
- };
@@ -1,21 +0,0 @@
1
- export declare const WaterRefractionShader: {
2
- uniforms: {
3
- color: {
4
- value: null;
5
- };
6
- time: {
7
- value: number;
8
- };
9
- tDiffuse: {
10
- value: null;
11
- };
12
- tDudv: {
13
- value: null;
14
- };
15
- textureMatrix: {
16
- value: null;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
@@ -1,13 +0,0 @@
1
- import type { IUniform } from 'three';
2
- export type Defines = {
3
- [key: string]: boolean | number | string;
4
- };
5
- export type Uniforms = {
6
- [key: string]: IUniform;
7
- };
8
- export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> {
9
- defines?: D;
10
- fragmentShader: string;
11
- uniforms: U;
12
- vertexShader: string;
13
- }
@@ -1,4 +0,0 @@
1
- declare class FlakesTexture {
2
- constructor(width?: number, height?: number);
3
- }
4
- export type { FlakesTexture };
@@ -1 +0,0 @@
1
- export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
@@ -1,9 +0,0 @@
1
- export type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
2
- export type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
3
- type LinearEncoding = 3000;
4
- type sRGBEncoding = 3001;
5
- /**
6
- * Stub for `TextureEncoding` type since it was removed in r162.
7
- */
8
- export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export type {};
package/types/utils.d.cts DELETED
@@ -1,3 +0,0 @@
1
- export type Nullable<T> = {
2
- [K in keyof T]: T[K] | null;
3
- };
@@ -1,63 +0,0 @@
1
- import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
2
- /**
3
- * @param {Array<BufferGeometry>} geometries
4
- * @param {Boolean} useGroups
5
- * @return {BufferGeometry}
6
- */
7
- export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
- /**
9
- * @param {Array<BufferAttribute>} attributes
10
- * @return {BufferAttribute}
11
- */
12
- export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
13
- /**
14
- * @param {Array<BufferAttribute>} attributes
15
- * @return {Array<InterleavedBufferAttribute>}
16
- */
17
- export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
18
- /**
19
- * @param {Array<BufferGeometry>} geometry
20
- * @return {number}
21
- */
22
- export declare function estimateBytesUsed(geometry: BufferGeometry): number;
23
- /**
24
- * @param {BufferGeometry} geometry
25
- * @param {number} tolerance
26
- * @return {BufferGeometry>}
27
- */
28
- export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
29
- /**
30
- * @param {BufferGeometry} geometry
31
- * @param {number} drawMode
32
- * @return {BufferGeometry}
33
- */
34
- export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
35
- /**
36
- * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
37
- * Helpful for Raytracing or Decals.
38
- * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
39
- * @return {Object} An Object with original position/normal attributes and morphed ones.
40
- */
41
- export type ComputedMorphedAttribute = {
42
- positionAttribute: BufferAttribute | InterleavedBufferAttribute;
43
- normalAttribute: BufferAttribute | InterleavedBufferAttribute;
44
- morphedPositionAttribute: Float32BufferAttribute;
45
- morphedNormalAttribute: Float32BufferAttribute;
46
- };
47
- export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
48
- /**
49
- * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
50
- * non-indexed geometry. Returns the geometry with smooth normals everywhere except
51
- * faces that meet at an angle greater than the crease angle.
52
- *
53
- * Backwards compatible with code such as @react-three/drei's `<RoundedBox>`
54
- * which uses this method to operate on the original geometry.
55
- *
56
- * As of this writing, BufferGeometry.toNonIndexed() warns if the geometry is
57
- * non-indexed and returns `this`, i.e. the same geometry on which it was called:
58
- * `BufferGeometry is already non-indexed.`
59
- *
60
- * @param geometry
61
- * @param creaseAngle
62
- */
63
- export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
@@ -1,7 +0,0 @@
1
- import type { Mesh } from 'three'
2
-
3
- export type namespace GeometryCompressionUtils {
4
- function compressNormals(mesh: Mesh, encodeMethod: string): void
5
- function compressPositions(mesh: Mesh): void
6
- function compressUvs(mesh: Mesh): void
7
- }
@@ -1,6 +0,0 @@
1
- import type { Vector3 } from 'three';
2
- export declare const GeometryUtils: {
3
- hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
- gosper: (size?: number) => number[];
5
- hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
6
- };
@@ -1,5 +0,0 @@
1
- import type { Group, Object3D } from 'three'
2
-
3
- export type namespace LDrawUtils {
4
- function mergeObject(object: Object3D): Group
5
- }
@@ -1,8 +0,0 @@
1
- import type { Material, WebGLRenderer } from 'three'
2
-
3
- export class RoughnessMipmapper {
4
- constructor(renderer: WebGLRenderer)
5
-
6
- generateMipmaps(material: Material): void
7
- dispose(): void
8
- }
@@ -1,9 +0,0 @@
1
- import type { Group } from 'three';
2
- import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
3
- declare const SceneUtils: {
4
- createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
5
- createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
6
- detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
- attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
- };
9
- export type { SceneUtils };
@@ -1,24 +0,0 @@
1
- import type { Light, WebGLRenderer } from 'three'
2
-
3
- export interface Size {
4
- width: number
5
- height: number
6
- set: (width: number, height: number) => void
7
- }
8
-
9
- export interface Position {
10
- x: number
11
- y: number
12
- set: (x: number, y: number) => void
13
- }
14
-
15
- export class ShadowMapViewer {
16
- constructor(light: Light)
17
-
18
- enabled: boolean
19
- size: Size
20
- position: Position
21
- render(renderer: WebGLRenderer): void
22
- updateForWindowResize(): void
23
- update(): void
24
- }
@@ -1,14 +0,0 @@
1
- import type { AnimationClip, Object3D, Skeleton } from 'three'
2
-
3
- export type namespace SkeletonUtils {
4
- export function clone(source: Object3D): Object3D
5
-
6
- export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
7
-
8
- export function retargetClip(
9
- target: Skeleton | Object3D,
10
- source: Skeleton | Object3D,
11
- clip: AnimationClip,
12
- options: {},
13
- ): AnimationClip
14
- }
@@ -1,3 +0,0 @@
1
- import type { BufferGeometry } from 'three'
2
-
3
- export function UVsDebug(geometry: BufferGeometry, size: number): HTMLCanvasElement
@@ -1,6 +0,0 @@
1
- /// <reference types="webxr" />
2
- import type { WebGLRenderer } from 'three';
3
- declare const ARButton: {
4
- createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
- };
6
- export type { ARButton };
@@ -1,23 +0,0 @@
1
- /// <reference types="webxr" />
2
- import type { Object3D, Mesh, Texture, Vector3 } from 'three';
3
- import type { XRHandMeshModel } from './XRHandMeshModel.d.cts';
4
- export interface XRButton extends Object3D {
5
- onPress(): void;
6
- onClear(): void;
7
- isPressed(): boolean;
8
- whilePressed(): void;
9
- }
10
- declare class OculusHandModel extends Object3D {
11
- controller: Object3D;
12
- motionController: XRHandMeshModel | null;
13
- envMap: Texture | null;
14
- mesh: Mesh | null;
15
- xrInputSource: XRInputSource | null;
16
- constructor(controller: Object3D, leftModelPath?: string, rightModelPath?: string);
17
- updateMatrixWorld(force?: boolean): void;
18
- getPointerPosition(): Vector3 | null;
19
- intersectBoxObject(boxObject: Object3D): boolean;
20
- checkButton(button: XRButton): void;
21
- dispose(): void;
22
- }
23
- export type { OculusHandModel };
@@ -1,65 +0,0 @@
1
- import type {
2
- BufferGeometry,
3
- Intersection,
4
- Mesh,
5
- MeshBasicMaterial,
6
- Object3D,
7
- Raycaster,
8
- SphereGeometry,
9
- Texture,
10
- Vector3,
11
- } from 'three'
12
-
13
- export class OculusHandPointerModel extends Object3D {
14
- hand: Object3D
15
- controller: Object3D
16
- motionController: Object3D | null
17
-
18
- envMap: Texture | null
19
-
20
- mesh: Mesh | null
21
-
22
- pointerGeometry: BufferGeometry | null
23
- pointerMesh: Mesh<BufferGeometry, MeshBasicMaterial> | null
24
- pointerObject: Object3D | null
25
-
26
- pinched: boolean
27
- attached: boolean
28
-
29
- cursorObject: Mesh<SphereGeometry, MeshBasicMaterial> | null
30
-
31
- raycaster: Raycaster
32
-
33
- visible: boolean
34
- xrInputSource: unknown
35
-
36
- constructor(hand: Object3D, controller: Object3D)
37
-
38
- private _drawVerticesRing(vertices: number[], baseVector: Vector3, ringIndex: number): void
39
-
40
- private _updatePointerVertices(rearRadius: number): void
41
-
42
- public createPointer(): void
43
-
44
- private _updateRaycaster(): void
45
-
46
- private _updatePointer(): void
47
-
48
- public updateMatrixWorld(force?: boolean): void
49
-
50
- public isPinched(): boolean
51
-
52
- public setAttached(attached: boolean): void
53
-
54
- public isAttached(): boolean
55
-
56
- public intersectObject(object: Object3D, recursive?: boolean): Intersection[] | void
57
-
58
- public intersectObjects(objects: Object3D[], recursive?: boolean): Intersection[] | void
59
-
60
- public checkIntersections(objects: Object3D[], recursive?: boolean): void
61
-
62
- public setCursor(distance: number): void
63
-
64
- public dispose(): void
65
- }
@@ -1,3 +0,0 @@
1
- import type { Mesh } from 'three'
2
-
3
- export function createText(message: string, height: number): Mesh
@@ -1,11 +0,0 @@
1
- import type { WebGLRenderer } from 'three'
2
-
3
- declare class VRButton {
4
- static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement
5
-
6
- static xrSessionIsGranted: boolean
7
-
8
- static registerSessionGrantedListener(): void
9
- }
10
-
11
- export type { VRButton }
@@ -1,23 +0,0 @@
1
- import type { Object3D } from 'three';
2
- import type { Texture, Group } from 'three';
3
- import type { GLTFLoader } from '../loaders/GLTFLoader.d.cts';
4
- import type { MotionController } from '../libs/MotionControllers.d.cts';
5
- declare class XRControllerModel extends Object3D {
6
- envMap: Texture | null;
7
- motionController: MotionController | null;
8
- constructor();
9
- setEnvironmentMap(envMap: Texture): XRControllerModel;
10
- /**
11
- * Polls data from the XRInputSource and updates the model's components to match
12
- * the real world data
13
- */
14
- updateMatrixWorld(force: boolean): void;
15
- }
16
- declare class XRControllerModelFactory {
17
- gltfLoader: GLTFLoader;
18
- path: string;
19
- private _assetCache;
20
- constructor(gltfLoader?: GLTFLoader);
21
- createControllerModel(controller: Group): XRControllerModel;
22
- }
23
- export type { XRControllerModelFactory };