three-base 2.0.169 → 2.0.175
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/FPScontrol.d.ts +55 -30
- package/FPScontrol.js +278 -225
- package/FPScontrol.ts +177 -127
- package/Ground1/Ground1.d.ts +4 -2
- package/Ground1/Ground1.js +77 -57
- package/Ground1/Ground1.ts +77 -57
- package/Mirror.js +0 -4
- package/Mirror.ts +0 -4
- package/MktMesh/MktMesh.d.ts +8 -3
- package/MktMesh/MktMesh.js +43 -14
- package/MktMesh/MktMesh.ts +40 -14
- package/MktMesh/mktMappingShader.d.ts +6 -5
- package/MktMesh/mktMappingShader.js +26 -19
- package/MktMesh/mktMappingShader.ts +28 -19
- package/MktMesh/mktShader.d.ts +127 -58
- package/MktMesh/mktShader.js +192 -117
- package/MktMesh/mktShader.ts +251 -127
- package/MktMesh/panoSlotRoster.d.ts +2 -2
- package/MktMesh/panoSlotRoster.js +9 -7
- package/MktMesh/panoSlotRoster.ts +9 -7
- package/MktMesh/panoTileStitcher.d.ts +20 -13
- package/MktMesh/panoTileStitcher.js +97 -76
- package/MktMesh/panoTileStitcher.ts +119 -90
- package/MktMesh/types.d.ts +5 -1
- package/MktMesh/types.ts +5 -1
- package/PipeMesh/PipeJoint.d.ts +22 -0
- package/PipeMesh/PipeJoint.js +33 -0
- package/PipeMesh/PipeJoint.ts +38 -0
- package/PipeMesh/PipeMesh.d.ts +94 -22
- package/PipeMesh/PipeMesh.js +192 -53
- package/PipeMesh/PipeMesh.ts +223 -76
- package/PipeMesh/PipeStraight.d.ts +19 -0
- package/PipeMesh/PipeStraight.js +34 -0
- package/PipeMesh/PipeStraight.ts +45 -0
- package/PipeMesh/axisSnap.d.ts +52 -0
- package/PipeMesh/axisSnap.js +52 -0
- package/PipeMesh/axisSnap.ts +93 -0
- package/PipeMesh/directRoute.d.ts +85 -0
- package/PipeMesh/directRoute.js +126 -0
- package/PipeMesh/directRoute.ts +190 -0
- package/PipeMesh/index.d.ts +6 -0
- package/PipeMesh/index.js +6 -0
- package/PipeMesh/index.ts +7 -1
- package/PipeMesh/pipeMaterial.d.ts +16 -0
- package/PipeMesh/pipeMaterial.js +23 -0
- package/PipeMesh/pipeMaterial.ts +26 -0
- package/ThreeBase.d.ts +2 -49
- package/ThreeBase.js +43 -164
- package/ThreeBase.ts +1176 -1314
- package/instanced/InstancedBatch.d.ts +14 -1
- package/instanced/InstancedBatch.js +53 -3
- package/instanced/InstancedBatch.ts +62 -3
- package/instanced/InstancedChild.d.ts +24 -0
- package/instanced/InstancedChild.js +40 -0
- package/instanced/InstancedChild.ts +41 -0
- package/instanced/InstancedGroup.d.ts +48 -0
- package/instanced/InstancedGroup.js +45 -1
- package/instanced/InstancedGroup.ts +85 -0
- package/package.json +2 -7
- package/pass/bloom_pass.js +7 -14
- package/pass/bloom_pass.ts +7 -16
- package/pass/cover_pass.js +7 -15
- package/pass/cover_pass.ts +7 -17
- package/pass/debugDepthState.d.ts +16 -8
- package/pass/debugDepthState.js +4 -0
- package/pass/debugDepthState.ts +27 -9
- package/pass/glow_pass.js +19 -110
- package/pass/glow_pass.ts +19 -115
- package/pass/ssao_pass.d.ts +14 -59
- package/pass/ssao_pass.js +66 -171
- package/pass/ssao_pass.ts +63 -207
- package/pass/stroke_pass.js +13 -16
- package/pass/stroke_pass.ts +14 -18
- package/shaders/baseDepthVisShader.d.ts +1 -1
- package/shaders/baseDepthVisShader.js +1 -1
- package/shaders/baseDepthVisShader.ts +1 -1
- package/shaders/debugDepthCompareShader.d.ts +2 -2
- package/shaders/debugDepthCompareShader.js +2 -2
- package/shaders/debugDepthCompareShader.ts +2 -2
- package/shaders/debugDepthJudgeShader.d.ts +1 -1
- package/shaders/debugDepthJudgeShader.js +1 -1
- package/shaders/debugDepthJudgeShader.ts +1 -1
- package/PipeMesh/PathGeometry.d.ts +0 -44
- package/PipeMesh/PathGeometry.js +0 -307
- package/PipeMesh/PathGeometry.ts +0 -343
- package/PipeMesh/PathPoint.d.ts +0 -17
- package/PipeMesh/PathPoint.js +0 -31
- package/PipeMesh/PathPoint.ts +0 -36
- package/PipeMesh/PathPointList.d.ts +0 -31
- package/PipeMesh/PathPointList.js +0 -209
- package/PipeMesh/PathPointList.ts +0 -227
- package/PipeMesh/PathTubeGeometry.d.ts +0 -25
- package/PipeMesh/PathTubeGeometry.js +0 -130
- package/PipeMesh/PathTubeGeometry.ts +0 -146
- package/WaterFlow/FloatingDuck.d.ts +0 -88
- package/WaterFlow/FloatingDuck.js +0 -307
- package/WaterFlow/FloatingDuck.ts +0 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +0 -56
- package/WaterFlow/GPUFluidSimulation.js +0 -785
- package/WaterFlow/GPUFluidSimulation.ts +0 -827
- package/WaterFlow/ReservoirSystem.d.ts +0 -106
- package/WaterFlow/ReservoirSystem.js +0 -621
- package/WaterFlow/ReservoirSystem.ts +0 -754
- package/WaterFlow/SPHField.d.ts +0 -35
- package/WaterFlow/SPHField.js +0 -204
- package/WaterFlow/SPHField.ts +0 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +0 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +0 -736
- package/WaterFlow/ScreenSpaceFluidPass.ts +0 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +0 -45
- package/WaterFlow/ShallowWaterSurface.js +0 -441
- package/WaterFlow/ShallowWaterSurface.ts +0 -510
- package/WaterFlow/WaterFlow.d.ts +0 -87
- package/WaterFlow/WaterFlow.js +0 -171
- package/WaterFlow/WaterFlow.ts +0 -219
- package/WaterFlow/types.d.ts +0 -161
- package/WaterFlow/types.js +0 -1
- package/WaterFlow/types.ts +0 -189
- package/WaterFlow/waterFlowPass.d.ts +0 -3
- package/WaterFlow/waterFlowPass.js +0 -20
- package/WaterFlow/waterFlowPass.ts +0 -40
- package/shaders/debugExcludedShader.d.ts +0 -13
- package/shaders/debugExcludedShader.js +0 -46
- package/shaders/debugExcludedShader.ts +0 -48
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import { Vector3 } from 'three/src/math/Vector3.js';
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import { PathPoint } from './PathPoint.js';
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import { Matrix4 } from 'three/src/math/Matrix4.js';
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import { QuadraticBezierCurve3 } from 'three/src/extras/curves/QuadraticBezierCurve3.js';
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const helpVec3_1: Vector3 = new Vector3();
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const helpVec3_2: Vector3 = new Vector3();
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const helpVec3_3: Vector3 = new Vector3();
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const helpMat4: Matrix4 = new Matrix4();
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const helpCurve: QuadraticBezierCurve3 = new QuadraticBezierCurve3(new Vector3(), new Vector3(), new Vector3());
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interface CornerBezierCurve {
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v0: Vector3;
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v1: Vector3;
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v2: Vector3;
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}
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function _getCornerBezierCurve(last: Vector3, current: Vector3, next: Vector3, cornerRadius: number, firstCorner: boolean, out: QuadraticBezierCurve3): QuadraticBezierCurve3 {
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const lastDir = helpVec3_1.subVectors(current, last);
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const nextDir = helpVec3_2.subVectors(next, current);
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const lastDirLength = lastDir.length();
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const nextDirLength = nextDir.length();
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lastDir.normalize();
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nextDir.normalize();
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// cornerRadius can not bigger then lineDistance / 2, auto fix this
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const v0Dist = Math.min((firstCorner ? lastDirLength / 2 : lastDirLength) * 0.999999, cornerRadius);
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out.v0.copy(current).sub(lastDir.multiplyScalar(v0Dist));
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out.v1.copy(current);
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const v2Dist = Math.min((nextDirLength / 2) * 0.999999, cornerRadius);
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out.v2.copy(current).add(nextDir.multiplyScalar(v2Dist));
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return out;
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}
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/**
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* PathPointList
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* input points to generate a PathPoint list
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*/
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class PathPointList {
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array: Array<PathPoint> = []; // path point array
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count: number = 0;
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constructor() { }
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/**
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* Set points
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* @param {Vector3[]} points key points array
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* @param {number} cornerRadius? the corner radius. set 0 to disable round corner. default is 0.1
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* @param {number} cornerSplit? the corner split. default is 10.
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* @param {number} up? force up. default is auto up (calculate by tangent).
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* @param {boolean} close? close path. default is false.
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*/
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set(points: Array<Vector3>, cornerRadius: number = 0.1, cornerSplit: number = 10, up?: Vector3, close: boolean = false): void {
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points = points.slice(0);
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if (points.length < 2) {
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console.warn('PathPointList: points length less than 2.');
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this.count = 0;
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return;
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}
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// Auto close
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if (close && !points[0].equals(points[points.length - 1])) {
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points.push(new Vector3().copy(points[0]));
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}
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// Generate path point list
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for (let i = 0, l = points.length; i < l; i++) {
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if (i === 0) {
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this._start(points[i], points[i + 1], up);
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}
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else if (i === l - 1) {
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if (close) {
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// Connect end point and start point
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this._corner(points[i], points[1], cornerRadius, cornerSplit, up);
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// Fix start point
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const dist = this.array[0].dist; // should not copy dist
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this.array[0].copy(this.array[this.count - 1]);
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this.array[0].dist = dist;
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}
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else {
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this._end(points[i]);
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}
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}
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else {
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this._corner(points[i], points[i + 1], cornerRadius, cornerSplit, up);
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}
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}
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}
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/**
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* Get distance of this path
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* @return {number}
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*/
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distance(): number {
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if (this.count > 0) {
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return this.array[this.count - 1].dist;
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}
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return 0;
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}
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_getByIndex(index: number): PathPoint {
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if (!this.array[index]) {
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this.array[index] = new PathPoint();
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}
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return this.array[index];
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}
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_start(current: Vector3, next: Vector3, up?: Vector3): void {
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this.count = 0;
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const point = this._getByIndex(this.count);
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point.pos.copy(current);
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point.dir.subVectors(next, current);
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// init start up dir
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if (up) {
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point.up.copy(up);
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}
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else {
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// select an initial normal vector perpendicular to the first tangent vector
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let min = Number.MAX_VALUE;
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const tx = Math.abs(point.dir.x);
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const ty = Math.abs(point.dir.y);
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const tz = Math.abs(point.dir.z);
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if (tx < min) {
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min = tx;
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point.up.set(1, 0, 0);
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}
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if (ty < min) {
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min = ty;
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point.up.set(0, 1, 0);
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}
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if (tz < min) {
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min = tz;
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point.up.set(0, 0, 1);
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}
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}
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point.right.crossVectors(point.dir, point.up).normalize();
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point.up.crossVectors(point.right, point.dir).normalize();
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point.dist = 0;
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point.widthScale = 1;
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point.sharp = false;
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point.dir.normalize();
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this.count++;
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}
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_end(current: Vector3): void {
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const lastPoint = this.array[this.count - 1];
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const point = this._getByIndex(this.count);
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point.pos.copy(current);
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point.dir.subVectors(current, lastPoint.pos);
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const dist = point.dir.length();
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point.dir.normalize();
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point.up.copy(lastPoint.up); // copy last up
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const vec = helpVec3_1.crossVectors(lastPoint.dir, point.dir);
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if (vec.length() > Number.EPSILON) {
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vec.normalize();
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const theta = Math.acos(Math.min(Math.max(lastPoint.dir.dot(point.dir), -1), 1)); // clamp for floating pt errors
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point.up.applyMatrix4(helpMat4.makeRotationAxis(vec, theta));
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}
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point.right.crossVectors(point.dir, point.up).normalize();
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point.dist = lastPoint.dist + dist;
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point.widthScale = 1;
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point.sharp = false;
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this.count++;
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}
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_corner(current: Vector3, next: Vector3, cornerRadius: number, cornerSplit: number, up?: Vector3): void {
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if (cornerRadius > 0 && cornerSplit > 0) {
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const lastPoint = this.array[this.count - 1];
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const curve = _getCornerBezierCurve(lastPoint.pos, current, next, cornerRadius, this.count - 1 === 0, helpCurve);
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const samplerPoints = curve.getPoints(cornerSplit);
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for (let f = 0; f < cornerSplit; f++) {
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this._sharpCorner(samplerPoints[f], samplerPoints[f + 1], up, f === 0 ? 1 : 0);
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}
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if (!samplerPoints[cornerSplit].equals(next)) {
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this._sharpCorner(samplerPoints[cornerSplit], next, up, 2);
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}
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}
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else {
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this._sharpCorner(current, next, up, 0, true);
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}
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}
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// dirType: 0 - use middle dir / 1 - use last dir / 2- use next dir
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_sharpCorner(current: Vector3, next: Vector3, up?: Vector3, dirType: 0 | 1 | 2 = 0, sharp: boolean = false): void {
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const lastPoint = this.array[this.count - 1];
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const point = this._getByIndex(this.count);
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const lastDir = helpVec3_1.subVectors(current, lastPoint.pos);
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const nextDir = helpVec3_2.subVectors(next, current);
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const lastDirLength = lastDir.length();
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lastDir.normalize();
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nextDir.normalize();
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point.pos.copy(current);
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if (dirType === 1) {
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point.dir.copy(lastDir);
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}
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else if (dirType === 2) {
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point.dir.copy(nextDir);
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}
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else {
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point.dir.addVectors(lastDir, nextDir);
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point.dir.normalize();
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}
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if (up) {
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if (point.dir.dot(up) === 1) {
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point.right.crossVectors(nextDir, up).normalize();
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}
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else {
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point.right.crossVectors(point.dir, up).normalize();
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}
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point.up.crossVectors(point.right, point.dir).normalize();
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}
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else {
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point.up.copy(lastPoint.up);
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const vec = helpVec3_3.crossVectors(lastPoint.dir, point.dir);
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if (vec.length() > Number.EPSILON) {
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vec.normalize();
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const theta = Math.acos(Math.min(Math.max(lastPoint.dir.dot(point.dir), -1), 1)); // clamp for floating pt errors
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point.up.applyMatrix4(helpMat4.makeRotationAxis(vec, theta));
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}
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point.right.crossVectors(point.dir, point.up).normalize();
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}
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point.dist = lastPoint.dist + lastDirLength;
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const _cos = lastDir.dot(nextDir);
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point.widthScale = Math.min(1 / Math.sqrt((1 + _cos) / 2), 1.415) || 1;
|
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point.sharp = Math.abs(_cos - 1) > 0.05 && sharp;
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this.count++;
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}
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}
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export { PathPointList };
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@@ -1,25 +0,0 @@
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import { Usage } from 'three/src/constants.js';
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import { PathGeometry, type Options, type PathGeometryParam } from './PathGeometry.js';
|
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import type { PathPointList } from './PathPointList.js';
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/**
|
|
5
|
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* PathTubeGeometry
|
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6
|
-
*/
|
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7
|
-
declare class PathTubeGeometry extends PathGeometry {
|
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|
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/**
|
|
9
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* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
|
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* @param {Boolean} [generateUv2=false]
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*/
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constructor(initData: PathGeometryParam, generateUv2?: boolean);
|
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_initByData(pathPointList: PathPointList, options: Options, usage: Usage, generateUv2: boolean): void;
|
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/**
|
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* Update geometry by PathPointList instance
|
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* @param {PathPointList} pathPointList
|
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* @param {Object} options
|
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* @param {Number} [options.radius=0.1]
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* @param {Number} [options.progress=1]
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* @param {Boolean} [options.radialSegments=8]
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* @param {String} [options.startRad=0]
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*/
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|
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update(pathPointList: PathPointList, options: Options): void;
|
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}
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export { PathTubeGeometry };
|
|
@@ -1,130 +0,0 @@
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import { StaticDrawUsage } from 'three/src/constants.js';
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import { PathGeometry } from './PathGeometry.js';
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import { PathPoint } from './PathPoint.js';
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import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
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import { Vector3 } from 'three/src/math/Vector3.js';
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/**
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* PathTubeGeometry
|
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|
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*/
|
|
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|
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class PathTubeGeometry extends PathGeometry {
|
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|
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/**
|
|
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|
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* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
|
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|
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* @param {Boolean} [generateUv2=false]
|
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*/
|
|
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|
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constructor(initData, generateUv2 = false) {
|
|
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super(initData, generateUv2);
|
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}
|
|
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|
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_initByData(pathPointList, options = {}, usage, generateUv2) {
|
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const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
|
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|
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if (vertexData && vertexData.count !== 0) {
|
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this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
|
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this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
|
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|
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this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
|
|
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|
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if (generateUv2) {
|
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|
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this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
|
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}
|
|
26
|
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this.setIndex(vertexData.indices);
|
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|
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}
|
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else {
|
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this._initByMaxVertex(2, generateUv2);
|
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|
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}
|
|
31
|
-
}
|
|
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|
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/**
|
|
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* Update geometry by PathPointList instance
|
|
34
|
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* @param {PathPointList} pathPointList
|
|
35
|
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* @param {Object} options
|
|
36
|
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* @param {Number} [options.radius=0.1]
|
|
37
|
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* @param {Number} [options.progress=1]
|
|
38
|
-
* @param {Boolean} [options.radialSegments=8]
|
|
39
|
-
* @param {String} [options.startRad=0]
|
|
40
|
-
*/
|
|
41
|
-
update(pathPointList, options) {
|
|
42
|
-
const generateUv2 = !!this.getAttribute('uv2');
|
|
43
|
-
const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
|
|
44
|
-
if (vertexData) {
|
|
45
|
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this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
|
|
46
|
-
this.drawRange.count = vertexData.count;
|
|
47
|
-
}
|
|
48
|
-
else {
|
|
49
|
-
this.drawRange.count = 0;
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
export { PathTubeGeometry };
|
|
54
|
-
// Vertex Data Generate Functions
|
|
55
|
-
function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
|
|
56
|
-
const radius = options.radius || 0.1;
|
|
57
|
-
const progress = options.progress !== undefined ? options.progress : 1;
|
|
58
|
-
const radialSegments = Math.max(2, options.radialSegments || 8);
|
|
59
|
-
const startRad = options.startRad || 0;
|
|
60
|
-
const circum = radius * 2 * Math.PI;
|
|
61
|
-
const totalDistance = pathPointList.distance();
|
|
62
|
-
const progressDistance = progress * totalDistance;
|
|
63
|
-
if (progressDistance == 0) {
|
|
64
|
-
return null;
|
|
65
|
-
}
|
|
66
|
-
let count = 0;
|
|
67
|
-
// modify data
|
|
68
|
-
const position = [];
|
|
69
|
-
const normal = [];
|
|
70
|
-
const uv = [];
|
|
71
|
-
const uv2 = [];
|
|
72
|
-
const indices = [];
|
|
73
|
-
let verticesCount = 0;
|
|
74
|
-
const normalDir = new Vector3();
|
|
75
|
-
function addVertices(pathPoint, radius, radialSegments) {
|
|
76
|
-
const first = position.length === 0;
|
|
77
|
-
const uvDist = pathPoint.dist / circum;
|
|
78
|
-
const uvDist2 = pathPoint.dist / totalDistance;
|
|
79
|
-
for (let r = 0; r <= radialSegments; r++) {
|
|
80
|
-
let _r = r;
|
|
81
|
-
if (_r == radialSegments) {
|
|
82
|
-
_r = 0;
|
|
83
|
-
}
|
|
84
|
-
normalDir
|
|
85
|
-
.copy(pathPoint.up)
|
|
86
|
-
.applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
|
|
87
|
-
.normalize();
|
|
88
|
-
position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
|
|
89
|
-
normal.push(normalDir.x, normalDir.y, normalDir.z);
|
|
90
|
-
uv.push(uvDist, r / radialSegments);
|
|
91
|
-
if (generateUv2) {
|
|
92
|
-
uv2.push(uvDist2, r / radialSegments);
|
|
93
|
-
}
|
|
94
|
-
verticesCount++;
|
|
95
|
-
}
|
|
96
|
-
if (!first) {
|
|
97
|
-
const begin1 = verticesCount - (radialSegments + 1) * 2;
|
|
98
|
-
const begin2 = verticesCount - (radialSegments + 1);
|
|
99
|
-
for (let i = 0; i < radialSegments; i++) {
|
|
100
|
-
indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
|
|
101
|
-
count += 6;
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
}
|
|
105
|
-
if (progressDistance > 0) {
|
|
106
|
-
for (let i = 0; i < pathPointList.count; i++) {
|
|
107
|
-
const pathPoint = pathPointList.array[i];
|
|
108
|
-
if (pathPoint.dist > progressDistance) {
|
|
109
|
-
const prevPoint = pathPointList.array[i - 1];
|
|
110
|
-
const lastPoint = new PathPoint();
|
|
111
|
-
// linear lerp for progress
|
|
112
|
-
const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
|
|
113
|
-
lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
|
|
114
|
-
addVertices(lastPoint, radius, radialSegments);
|
|
115
|
-
break;
|
|
116
|
-
}
|
|
117
|
-
else {
|
|
118
|
-
addVertices(pathPoint, radius, radialSegments);
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
}
|
|
122
|
-
return {
|
|
123
|
-
position,
|
|
124
|
-
normal,
|
|
125
|
-
uv,
|
|
126
|
-
uv2,
|
|
127
|
-
indices,
|
|
128
|
-
count,
|
|
129
|
-
};
|
|
130
|
-
}
|
|
@@ -1,146 +0,0 @@
|
|
|
1
|
-
import { StaticDrawUsage, Usage } from 'three/src/constants.js';
|
|
2
|
-
import { PathGeometry, type Options, type PathGeometryParam } from './PathGeometry.js';
|
|
3
|
-
import { PathPoint } from './PathPoint.js';
|
|
4
|
-
import type { PathPointList } from './PathPointList.js';
|
|
5
|
-
import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
|
|
6
|
-
import { Vector3 } from 'three/src/math/Vector3.js';
|
|
7
|
-
|
|
8
|
-
interface TubeVertexData {
|
|
9
|
-
position: Array<number>;
|
|
10
|
-
normal: Array<number>;
|
|
11
|
-
uv: Array<number>;
|
|
12
|
-
uv2: Array<number>;
|
|
13
|
-
indices: Array<number>;
|
|
14
|
-
count: number;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
* PathTubeGeometry
|
|
19
|
-
*/
|
|
20
|
-
class PathTubeGeometry extends PathGeometry {
|
|
21
|
-
/**
|
|
22
|
-
* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
|
|
23
|
-
* @param {Boolean} [generateUv2=false]
|
|
24
|
-
*/
|
|
25
|
-
constructor(initData: PathGeometryParam, generateUv2: boolean = false) {
|
|
26
|
-
super(initData, generateUv2);
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
_initByData(pathPointList: PathPointList, options: Options = {}, usage: Usage, generateUv2: boolean): void {
|
|
30
|
-
const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
|
|
31
|
-
if (vertexData && vertexData.count !== 0) {
|
|
32
|
-
this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
|
|
33
|
-
this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
|
|
34
|
-
this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
|
|
35
|
-
if (generateUv2) {
|
|
36
|
-
this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
|
|
37
|
-
}
|
|
38
|
-
this.setIndex(vertexData.indices);
|
|
39
|
-
}
|
|
40
|
-
else {
|
|
41
|
-
this._initByMaxVertex(2, generateUv2);
|
|
42
|
-
}
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* Update geometry by PathPointList instance
|
|
47
|
-
* @param {PathPointList} pathPointList
|
|
48
|
-
* @param {Object} options
|
|
49
|
-
* @param {Number} [options.radius=0.1]
|
|
50
|
-
* @param {Number} [options.progress=1]
|
|
51
|
-
* @param {Boolean} [options.radialSegments=8]
|
|
52
|
-
* @param {String} [options.startRad=0]
|
|
53
|
-
*/
|
|
54
|
-
update(pathPointList: PathPointList, options: Options): void {
|
|
55
|
-
const generateUv2 = !!this.getAttribute('uv2');
|
|
56
|
-
const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
|
|
57
|
-
if (vertexData) {
|
|
58
|
-
this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
|
|
59
|
-
this.drawRange.count = vertexData.count;
|
|
60
|
-
}
|
|
61
|
-
else {
|
|
62
|
-
this.drawRange.count = 0;
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
export { PathTubeGeometry };
|
|
68
|
-
|
|
69
|
-
// Vertex Data Generate Functions
|
|
70
|
-
function generateTubeVertexData(pathPointList: PathPointList, options: Options, generateUv2: boolean = false): TubeVertexData | null {
|
|
71
|
-
const radius = options.radius || 0.1;
|
|
72
|
-
const progress = options.progress !== undefined ? options.progress : 1;
|
|
73
|
-
const radialSegments = Math.max(2, options.radialSegments || 8);
|
|
74
|
-
const startRad = options.startRad || 0;
|
|
75
|
-
const circum = radius * 2 * Math.PI;
|
|
76
|
-
const totalDistance = pathPointList.distance();
|
|
77
|
-
const progressDistance = progress * totalDistance;
|
|
78
|
-
if (progressDistance == 0) {
|
|
79
|
-
return null;
|
|
80
|
-
}
|
|
81
|
-
let count = 0;
|
|
82
|
-
// modify data
|
|
83
|
-
const position: Array<number> = [];
|
|
84
|
-
const normal: Array<number> = [];
|
|
85
|
-
const uv: Array<number> = [];
|
|
86
|
-
const uv2: Array<number> = [];
|
|
87
|
-
const indices: Array<number> = [];
|
|
88
|
-
let verticesCount = 0;
|
|
89
|
-
const normalDir = new Vector3();
|
|
90
|
-
|
|
91
|
-
function addVertices(pathPoint: PathPoint, radius: number, radialSegments: number): void {
|
|
92
|
-
const first = position.length === 0;
|
|
93
|
-
const uvDist = pathPoint.dist / circum;
|
|
94
|
-
const uvDist2 = pathPoint.dist / totalDistance;
|
|
95
|
-
for (let r = 0; r <= radialSegments; r++) {
|
|
96
|
-
let _r = r;
|
|
97
|
-
if (_r == radialSegments) {
|
|
98
|
-
_r = 0;
|
|
99
|
-
}
|
|
100
|
-
normalDir
|
|
101
|
-
.copy(pathPoint.up)
|
|
102
|
-
.applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
|
|
103
|
-
.normalize();
|
|
104
|
-
position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
|
|
105
|
-
normal.push(normalDir.x, normalDir.y, normalDir.z);
|
|
106
|
-
uv.push(uvDist, r / radialSegments);
|
|
107
|
-
if (generateUv2) {
|
|
108
|
-
uv2.push(uvDist2, r / radialSegments);
|
|
109
|
-
}
|
|
110
|
-
verticesCount++;
|
|
111
|
-
}
|
|
112
|
-
if (!first) {
|
|
113
|
-
const begin1 = verticesCount - (radialSegments + 1) * 2;
|
|
114
|
-
const begin2 = verticesCount - (radialSegments + 1);
|
|
115
|
-
for (let i = 0; i < radialSegments; i++) {
|
|
116
|
-
indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
|
|
117
|
-
count += 6;
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
if (progressDistance > 0) {
|
|
122
|
-
for (let i = 0; i < pathPointList.count; i++) {
|
|
123
|
-
const pathPoint = pathPointList.array[i];
|
|
124
|
-
if (pathPoint.dist > progressDistance) {
|
|
125
|
-
const prevPoint = pathPointList.array[i - 1];
|
|
126
|
-
const lastPoint = new PathPoint();
|
|
127
|
-
// linear lerp for progress
|
|
128
|
-
const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
|
|
129
|
-
lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
|
|
130
|
-
addVertices(lastPoint, radius, radialSegments);
|
|
131
|
-
break;
|
|
132
|
-
}
|
|
133
|
-
else {
|
|
134
|
-
addVertices(pathPoint, radius, radialSegments);
|
|
135
|
-
}
|
|
136
|
-
}
|
|
137
|
-
}
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|
138
|
-
return {
|
|
139
|
-
position,
|
|
140
|
-
normal,
|
|
141
|
-
uv,
|
|
142
|
-
uv2,
|
|
143
|
-
indices,
|
|
144
|
-
count,
|
|
145
|
-
};
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|
146
|
-
}
|
|
@@ -1,88 +0,0 @@
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1
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-
/** 水面采样结果(由 ShallowWaterSurface.sampleSurface 回填,供浮力/倾斜计算读高度与坡度)。 */
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2
|
-
interface DuckSurfaceSample {
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3
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-
height?: number;
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4
|
-
velocityY?: number;
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5
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-
slopeX?: number;
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6
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-
slopeZ?: number;
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7
|
-
flowX?: number;
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8
|
-
flowZ?: number;
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9
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-
impact?: number;
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10
|
-
}
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11
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-
/** 构造选项。 */
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|
12
|
-
export interface FloatingDuckOptions {
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|
13
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-
basinMinX: number;
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|
14
|
-
basinMaxX: number;
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|
15
|
-
basinHalfZ: number;
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16
|
-
waterY: number;
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17
|
-
startX?: number;
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18
|
-
startZ?: number;
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|
19
|
-
}
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|
20
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-
/** setEnvironment / clampToBounds 用的环境口径。 */
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|
21
|
-
export interface DuckEnvironment {
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|
22
|
-
minX: number;
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|
23
|
-
maxX: number;
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|
24
|
-
halfZ: number;
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|
25
|
-
centerZ?: number;
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|
26
|
-
waterY: number;
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|
27
|
-
}
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|
28
|
-
/** update 的可调项。 */
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|
29
|
-
export interface DuckUpdateOptions {
|
|
30
|
-
surface?: DuckSurfaceSampler | null;
|
|
31
|
-
impactX?: number;
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|
32
|
-
impactZ?: number;
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|
33
|
-
impactEnergy?: number;
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|
34
|
-
emitting?: boolean;
|
|
35
|
-
}
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|
36
|
-
/** 只取 update 真正用到的水面能力(避免与 ShallowWaterSurface 形成类型环)。 */
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|
37
|
-
interface DuckSurfaceSampler {
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|
38
|
-
sampleSurface(worldX: number, worldZ: number, target?: DuckSurfaceSample): DuckSurfaceSample;
|
|
39
|
-
}
|
|
40
|
-
/** 漂浮的橡皮鸭:跟随水面高度/坡度做浮沉与倾斜,可被鼠标拖拽。 */
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|
41
|
-
export declare class FloatingDuck {
|
|
42
|
-
private readonly bounds;
|
|
43
|
-
/** 静水面高度;setEnvironment 会随容器变化更新(故非 readonly)。 */
|
|
44
|
-
private waterY;
|
|
45
|
-
private readonly start;
|
|
46
|
-
private readonly velocity;
|
|
47
|
-
private readonly surfaceSample;
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|
48
|
-
private yaw;
|
|
49
|
-
private yawVelocity;
|
|
50
|
-
private pitch;
|
|
51
|
-
private roll;
|
|
52
|
-
private readonly radiusX;
|
|
53
|
-
private readonly radiusZ;
|
|
54
|
-
private active;
|
|
55
|
-
private dragging;
|
|
56
|
-
private readonly dragOffset;
|
|
57
|
-
private readonly dragVelocity;
|
|
58
|
-
private readonly lastDragPosition;
|
|
59
|
-
private readonly group;
|
|
60
|
-
private readonly model;
|
|
61
|
-
private readonly pickGeometry;
|
|
62
|
-
private readonly pickMaterial;
|
|
63
|
-
private readonly pickMesh;
|
|
64
|
-
private readonly yellowMaterial;
|
|
65
|
-
private readonly wingMaterial;
|
|
66
|
-
private readonly beakMaterial;
|
|
67
|
-
private readonly eyeMaterial;
|
|
68
|
-
private readonly highlightMaterial;
|
|
69
|
-
private readonly sphereGeometry;
|
|
70
|
-
private readonly body;
|
|
71
|
-
private readonly head;
|
|
72
|
-
private readonly beak;
|
|
73
|
-
private readonly tailGeometry;
|
|
74
|
-
private readonly tail;
|
|
75
|
-
constructor({ basinMinX, basinMaxX, basinHalfZ, waterY, startX, startZ, }: FloatingDuckOptions);
|
|
76
|
-
setActive(active: boolean): void;
|
|
77
|
-
setEnvironment({ minX, maxX, halfZ, centerZ, waterY }: DuckEnvironment, reposition?: boolean): void;
|
|
78
|
-
place(x: number, z: number): void;
|
|
79
|
-
translateContainer(deltaX: number, deltaZ: number): void;
|
|
80
|
-
beginDrag(worldX: number, worldZ: number): void;
|
|
81
|
-
dragTo(worldX: number, worldZ: number, deltaSeconds: number): void;
|
|
82
|
-
endDrag(): void;
|
|
83
|
-
clampToBounds(): void;
|
|
84
|
-
reset(): void;
|
|
85
|
-
update(delta: number, elapsed: number, { surface, impactX, impactZ, impactEnergy, emitting, }?: DuckUpdateOptions): void;
|
|
86
|
-
dispose(): void;
|
|
87
|
-
}
|
|
88
|
-
export {};
|