three-base 2.0.169 → 2.0.175

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/FPScontrol.d.ts +55 -30
  2. package/FPScontrol.js +278 -225
  3. package/FPScontrol.ts +177 -127
  4. package/Ground1/Ground1.d.ts +4 -2
  5. package/Ground1/Ground1.js +77 -57
  6. package/Ground1/Ground1.ts +77 -57
  7. package/Mirror.js +0 -4
  8. package/Mirror.ts +0 -4
  9. package/MktMesh/MktMesh.d.ts +8 -3
  10. package/MktMesh/MktMesh.js +43 -14
  11. package/MktMesh/MktMesh.ts +40 -14
  12. package/MktMesh/mktMappingShader.d.ts +6 -5
  13. package/MktMesh/mktMappingShader.js +26 -19
  14. package/MktMesh/mktMappingShader.ts +28 -19
  15. package/MktMesh/mktShader.d.ts +127 -58
  16. package/MktMesh/mktShader.js +192 -117
  17. package/MktMesh/mktShader.ts +251 -127
  18. package/MktMesh/panoSlotRoster.d.ts +2 -2
  19. package/MktMesh/panoSlotRoster.js +9 -7
  20. package/MktMesh/panoSlotRoster.ts +9 -7
  21. package/MktMesh/panoTileStitcher.d.ts +20 -13
  22. package/MktMesh/panoTileStitcher.js +97 -76
  23. package/MktMesh/panoTileStitcher.ts +119 -90
  24. package/MktMesh/types.d.ts +5 -1
  25. package/MktMesh/types.ts +5 -1
  26. package/PipeMesh/PipeJoint.d.ts +22 -0
  27. package/PipeMesh/PipeJoint.js +33 -0
  28. package/PipeMesh/PipeJoint.ts +38 -0
  29. package/PipeMesh/PipeMesh.d.ts +94 -22
  30. package/PipeMesh/PipeMesh.js +192 -53
  31. package/PipeMesh/PipeMesh.ts +223 -76
  32. package/PipeMesh/PipeStraight.d.ts +19 -0
  33. package/PipeMesh/PipeStraight.js +34 -0
  34. package/PipeMesh/PipeStraight.ts +45 -0
  35. package/PipeMesh/axisSnap.d.ts +52 -0
  36. package/PipeMesh/axisSnap.js +52 -0
  37. package/PipeMesh/axisSnap.ts +93 -0
  38. package/PipeMesh/directRoute.d.ts +85 -0
  39. package/PipeMesh/directRoute.js +126 -0
  40. package/PipeMesh/directRoute.ts +190 -0
  41. package/PipeMesh/index.d.ts +6 -0
  42. package/PipeMesh/index.js +6 -0
  43. package/PipeMesh/index.ts +7 -1
  44. package/PipeMesh/pipeMaterial.d.ts +16 -0
  45. package/PipeMesh/pipeMaterial.js +23 -0
  46. package/PipeMesh/pipeMaterial.ts +26 -0
  47. package/ThreeBase.d.ts +2 -49
  48. package/ThreeBase.js +43 -164
  49. package/ThreeBase.ts +1176 -1314
  50. package/instanced/InstancedBatch.d.ts +14 -1
  51. package/instanced/InstancedBatch.js +53 -3
  52. package/instanced/InstancedBatch.ts +62 -3
  53. package/instanced/InstancedChild.d.ts +24 -0
  54. package/instanced/InstancedChild.js +40 -0
  55. package/instanced/InstancedChild.ts +41 -0
  56. package/instanced/InstancedGroup.d.ts +48 -0
  57. package/instanced/InstancedGroup.js +45 -1
  58. package/instanced/InstancedGroup.ts +85 -0
  59. package/package.json +2 -7
  60. package/pass/bloom_pass.js +7 -14
  61. package/pass/bloom_pass.ts +7 -16
  62. package/pass/cover_pass.js +7 -15
  63. package/pass/cover_pass.ts +7 -17
  64. package/pass/debugDepthState.d.ts +16 -8
  65. package/pass/debugDepthState.js +4 -0
  66. package/pass/debugDepthState.ts +27 -9
  67. package/pass/glow_pass.js +19 -110
  68. package/pass/glow_pass.ts +19 -115
  69. package/pass/ssao_pass.d.ts +14 -59
  70. package/pass/ssao_pass.js +66 -171
  71. package/pass/ssao_pass.ts +63 -207
  72. package/pass/stroke_pass.js +13 -16
  73. package/pass/stroke_pass.ts +14 -18
  74. package/shaders/baseDepthVisShader.d.ts +1 -1
  75. package/shaders/baseDepthVisShader.js +1 -1
  76. package/shaders/baseDepthVisShader.ts +1 -1
  77. package/shaders/debugDepthCompareShader.d.ts +2 -2
  78. package/shaders/debugDepthCompareShader.js +2 -2
  79. package/shaders/debugDepthCompareShader.ts +2 -2
  80. package/shaders/debugDepthJudgeShader.d.ts +1 -1
  81. package/shaders/debugDepthJudgeShader.js +1 -1
  82. package/shaders/debugDepthJudgeShader.ts +1 -1
  83. package/PipeMesh/PathGeometry.d.ts +0 -44
  84. package/PipeMesh/PathGeometry.js +0 -307
  85. package/PipeMesh/PathGeometry.ts +0 -343
  86. package/PipeMesh/PathPoint.d.ts +0 -17
  87. package/PipeMesh/PathPoint.js +0 -31
  88. package/PipeMesh/PathPoint.ts +0 -36
  89. package/PipeMesh/PathPointList.d.ts +0 -31
  90. package/PipeMesh/PathPointList.js +0 -209
  91. package/PipeMesh/PathPointList.ts +0 -227
  92. package/PipeMesh/PathTubeGeometry.d.ts +0 -25
  93. package/PipeMesh/PathTubeGeometry.js +0 -130
  94. package/PipeMesh/PathTubeGeometry.ts +0 -146
  95. package/WaterFlow/FloatingDuck.d.ts +0 -88
  96. package/WaterFlow/FloatingDuck.js +0 -307
  97. package/WaterFlow/FloatingDuck.ts +0 -445
  98. package/WaterFlow/GPUFluidSimulation.d.ts +0 -56
  99. package/WaterFlow/GPUFluidSimulation.js +0 -785
  100. package/WaterFlow/GPUFluidSimulation.ts +0 -827
  101. package/WaterFlow/ReservoirSystem.d.ts +0 -106
  102. package/WaterFlow/ReservoirSystem.js +0 -621
  103. package/WaterFlow/ReservoirSystem.ts +0 -754
  104. package/WaterFlow/SPHField.d.ts +0 -35
  105. package/WaterFlow/SPHField.js +0 -204
  106. package/WaterFlow/SPHField.ts +0 -228
  107. package/WaterFlow/ScreenSpaceFluidPass.d.ts +0 -69
  108. package/WaterFlow/ScreenSpaceFluidPass.js +0 -736
  109. package/WaterFlow/ScreenSpaceFluidPass.ts +0 -789
  110. package/WaterFlow/ShallowWaterSurface.d.ts +0 -45
  111. package/WaterFlow/ShallowWaterSurface.js +0 -441
  112. package/WaterFlow/ShallowWaterSurface.ts +0 -510
  113. package/WaterFlow/WaterFlow.d.ts +0 -87
  114. package/WaterFlow/WaterFlow.js +0 -171
  115. package/WaterFlow/WaterFlow.ts +0 -219
  116. package/WaterFlow/types.d.ts +0 -161
  117. package/WaterFlow/types.js +0 -1
  118. package/WaterFlow/types.ts +0 -189
  119. package/WaterFlow/waterFlowPass.d.ts +0 -3
  120. package/WaterFlow/waterFlowPass.js +0 -20
  121. package/WaterFlow/waterFlowPass.ts +0 -40
  122. package/shaders/debugExcludedShader.d.ts +0 -13
  123. package/shaders/debugExcludedShader.js +0 -46
  124. package/shaders/debugExcludedShader.ts +0 -48
@@ -1,44 +0,0 @@
1
- import { Usage } from 'three/src/constants.js';
2
- import type { PathPointList } from './PathPointList.js';
3
- import { BufferGeometry } from 'three/src/core/BufferGeometry.js';
4
- export interface Options {
5
- radius?: number;
6
- width?: number;
7
- progress?: number;
8
- radialSegments?: number;
9
- startRad?: number;
10
- arrow?: boolean;
11
- side?: 'both' | 'left' | 'right';
12
- }
13
- export interface PathGeometryParam {
14
- pathPointList: PathPointList;
15
- options: Options;
16
- usage: Usage;
17
- transparent: boolean;
18
- }
19
- /**
20
- * PathGeometry
21
- */
22
- declare class PathGeometry extends BufferGeometry {
23
- /**
24
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
25
- * @param {Boolean} [generateUv2=false]
26
- */
27
- constructor(initData: PathGeometryParam, generateUv2?: boolean);
28
- _initByMaxVertex(maxVertex: number, generateUv2: boolean): void;
29
- _initByData(pathPointList: PathPointList, options: Options, usage: Usage, generateUv2: boolean): void;
30
- /**
31
- * Update geometry by PathPointList instance
32
- * @param {PathPointList} pathPointList
33
- * @param {Object} options
34
- * @param {Number} [options.width=0.1]
35
- * @param {Number} [options.progress=1]
36
- * @param {Boolean} [options.arrow=true]
37
- * @param {String} [options.side='both'] - "left"/"right"/"both"
38
- */
39
- update(pathPointList: PathPointList, options: Options): void;
40
- _resizeAttribute(name: string, len: number): void;
41
- _resizeIndex(len: number): void;
42
- _updateAttributes(position: Array<number>, normal: Array<number>, uv: Array<number>, uv2: Array<number> | null, indices: Array<number>): void;
43
- }
44
- export { PathGeometry };
@@ -1,307 +0,0 @@
1
- import { DynamicDrawUsage, StaticDrawUsage } from 'three/src/constants.js';
2
- import { PathPoint } from './PathPoint.js';
3
- import { BufferGeometry } from 'three/src/core/BufferGeometry.js';
4
- import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
- import { Vector3 } from 'three/src/math/Vector3.js';
6
- /**
7
- * PathGeometry
8
- */
9
- class PathGeometry extends BufferGeometry {
10
- /**
11
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
- * @param {Boolean} [generateUv2=false]
13
- */
14
- constructor(initData, generateUv2 = false) {
15
- super();
16
- this._initByData(initData.pathPointList, initData.options, initData.usage, generateUv2);
17
- }
18
- _initByMaxVertex(maxVertex, generateUv2) {
19
- this.setAttribute('position', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
20
- this.setAttribute('normal', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
21
- this.setAttribute('uv', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
22
- if (generateUv2) {
23
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
24
- }
25
- this.drawRange.start = 0;
26
- this.drawRange.count = 0;
27
- this.setIndex(new Array(maxVertex * 3));
28
- }
29
- _initByData(pathPointList, options, usage, generateUv2) {
30
- const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
31
- if (vertexData && vertexData.count !== 0) {
32
- this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
33
- this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
34
- this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
35
- if (generateUv2) {
36
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
37
- }
38
- this.setIndex(vertexData.indices);
39
- }
40
- else {
41
- this._initByMaxVertex(2, generateUv2);
42
- }
43
- }
44
- /**
45
- * Update geometry by PathPointList instance
46
- * @param {PathPointList} pathPointList
47
- * @param {Object} options
48
- * @param {Number} [options.width=0.1]
49
- * @param {Number} [options.progress=1]
50
- * @param {Boolean} [options.arrow=true]
51
- * @param {String} [options.side='both'] - "left"/"right"/"both"
52
- */
53
- update(pathPointList, options) {
54
- const generateUv2 = !!this.getAttribute('uv2');
55
- const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
56
- if (vertexData) {
57
- this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
58
- this.drawRange.count = vertexData.count;
59
- }
60
- else {
61
- this.drawRange.count = 0;
62
- }
63
- }
64
- _resizeAttribute(name, len) {
65
- let attribute = this.getAttribute(name);
66
- while (attribute.array.length < len) {
67
- const oldLength = attribute.array.length;
68
- const newAttribute = new BufferAttribute(new Float32Array(oldLength * 2), attribute.itemSize, attribute.normalized);
69
- newAttribute.name = attribute.name;
70
- if (attribute instanceof BufferAttribute) {
71
- newAttribute.usage = attribute.usage;
72
- }
73
- this.setAttribute(name, newAttribute);
74
- attribute = newAttribute;
75
- }
76
- }
77
- _resizeIndex(len) {
78
- let index = this.getIndex();
79
- if (!index)
80
- return;
81
- while (index.array.length < len) {
82
- const oldLength = index.array.length;
83
- const newIndex = new BufferAttribute(oldLength * 2 > 65535 ? new Uint32Array(oldLength * 2) : new Uint16Array(oldLength * 2), 1);
84
- newIndex.name = index.name;
85
- if (index instanceof BufferAttribute) {
86
- newIndex.usage = index.usage;
87
- }
88
- this.setIndex(newIndex);
89
- index = newIndex;
90
- }
91
- }
92
- _updateAttributes(position, normal, uv, uv2, indices) {
93
- this._resizeAttribute('position', position.length);
94
- const positionAttribute = this.getAttribute('position');
95
- positionAttribute.array.set(position, 0);
96
- positionAttribute.updateRange.count = position.length;
97
- positionAttribute.needsUpdate = true;
98
- this._resizeAttribute('normal', normal.length);
99
- const normalAttribute = this.getAttribute('normal');
100
- normalAttribute.array.set(normal, 0);
101
- normalAttribute.updateRange.count = normal.length;
102
- normalAttribute.needsUpdate = true;
103
- this._resizeAttribute('uv', uv.length);
104
- const uvAttribute = this.getAttribute('uv');
105
- uvAttribute.array.set(uv, 0);
106
- uvAttribute.updateRange.count = uv.length;
107
- uvAttribute.needsUpdate = true;
108
- if (uv2) {
109
- this._resizeAttribute('uv2', uv2.length);
110
- const uv2Attribute = this.getAttribute('uv2');
111
- uv2Attribute.array.set(uv2, 0);
112
- uv2Attribute.updateRange.count = uv2.length;
113
- uv2Attribute.needsUpdate = true;
114
- }
115
- this._resizeIndex(indices.length);
116
- const indexAttribute = this.getIndex();
117
- indexAttribute.set(indices, 0);
118
- indexAttribute.updateRange.count = indices.length;
119
- indexAttribute.needsUpdate = true;
120
- indexAttribute.needsUpdate = true;
121
- }
122
- }
123
- export { PathGeometry };
124
- // Vertex Data Generate Functions
125
- function generatePathVertexData(pathPointList, options, generateUv2 = false) {
126
- const width = options.width || 0.1;
127
- const progress = options.progress !== undefined ? options.progress : 1;
128
- const arrow = options.arrow !== undefined ? options.arrow : true;
129
- const side = options.side !== undefined ? options.side : 'both';
130
- const halfWidth = width / 2;
131
- const sideWidth = side !== 'both' ? width / 2 : width;
132
- const totalDistance = pathPointList.distance();
133
- const progressDistance = progress * totalDistance;
134
- if (totalDistance == 0) {
135
- return null;
136
- }
137
- const sharpUvOffset = halfWidth / sideWidth;
138
- const sharpUvOffset2 = halfWidth / totalDistance;
139
- let count = 0;
140
- // modify data
141
- const position = [];
142
- const normal = [];
143
- const uv = [];
144
- const uv2 = [];
145
- const indices = [];
146
- let verticesCount = 0;
147
- const right = new Vector3();
148
- const left = new Vector3();
149
- // for sharp corners
150
- const leftOffset = new Vector3();
151
- const rightOffset = new Vector3();
152
- const tempPoint1 = new Vector3();
153
- const tempPoint2 = new Vector3();
154
- function addVertices(pathPoint) {
155
- const first = position.length === 0;
156
- const sharpCorner = pathPoint.sharp && !first;
157
- const uvDist = pathPoint.dist / sideWidth;
158
- const uvDist2 = pathPoint.dist / totalDistance;
159
- const dir = pathPoint.dir;
160
- const up = pathPoint.up;
161
- const _right = pathPoint.right;
162
- if (side !== 'left') {
163
- right.copy(_right).multiplyScalar(halfWidth * pathPoint.widthScale);
164
- }
165
- else {
166
- right.set(0, 0, 0);
167
- }
168
- if (side !== 'right') {
169
- left.copy(_right).multiplyScalar(-halfWidth * pathPoint.widthScale);
170
- }
171
- else {
172
- left.set(0, 0, 0);
173
- }
174
- right.add(pathPoint.pos);
175
- left.add(pathPoint.pos);
176
- if (sharpCorner) {
177
- leftOffset.fromArray(position, position.length - 6).sub(left);
178
- rightOffset.fromArray(position, position.length - 3).sub(right);
179
- const leftDist = leftOffset.length();
180
- const rightDist = rightOffset.length();
181
- const sideOffset = leftDist - rightDist;
182
- let longerOffset, longEdge;
183
- if (sideOffset > 0) {
184
- longerOffset = leftOffset;
185
- longEdge = left;
186
- }
187
- else {
188
- longerOffset = rightOffset;
189
- longEdge = right;
190
- }
191
- tempPoint1.copy(longerOffset).setLength(Math.abs(sideOffset)).add(longEdge);
192
- let _cos = tempPoint2.copy(longEdge).sub(tempPoint1).normalize().dot(dir);
193
- let _len = tempPoint2.copy(longEdge).sub(tempPoint1).length();
194
- let _dist = _cos * _len * 2;
195
- tempPoint2.copy(dir).setLength(_dist).add(tempPoint1);
196
- if (sideOffset > 0) {
197
- position.push(tempPoint1.x, tempPoint1.y, tempPoint1.z, // 6
198
- right.x, right.y, right.z, // 5
199
- left.x, left.y, left.z, // 4
200
- right.x, right.y, right.z, // 3
201
- tempPoint2.x, tempPoint2.y, tempPoint2.z, // 2
202
- right.x, right.y, right.z // 1
203
- );
204
- verticesCount += 6;
205
- indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 4, verticesCount - 6, verticesCount - 5, verticesCount - 2, verticesCount - 4, verticesCount - 1);
206
- count += 12;
207
- }
208
- else {
209
- position.push(left.x, left.y, left.z, // 6
210
- tempPoint1.x, tempPoint1.y, tempPoint1.z, // 5
211
- left.x, left.y, left.z, // 4
212
- right.x, right.y, right.z, // 3
213
- left.x, left.y, left.z, // 2
214
- tempPoint2.x, tempPoint2.y, tempPoint2.z // 1
215
- );
216
- verticesCount += 6;
217
- indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 6, verticesCount - 5, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
218
- count += 12;
219
- }
220
- normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
221
- uv.push(uvDist - sharpUvOffset, 0, uvDist - sharpUvOffset, 1, uvDist, 0, uvDist, 1, uvDist + sharpUvOffset, 0, uvDist + sharpUvOffset, 1);
222
- if (generateUv2) {
223
- uv2.push(uvDist2 - sharpUvOffset2, 0, uvDist2 - sharpUvOffset2, 1, uvDist2, 0, uvDist2, 1, uvDist2 + sharpUvOffset2, 0, uvDist2 + sharpUvOffset2, 1);
224
- }
225
- }
226
- else {
227
- position.push(left.x, left.y, left.z, right.x, right.y, right.z);
228
- normal.push(up.x, up.y, up.z, up.x, up.y, up.z);
229
- uv.push(uvDist, 0, uvDist, 1);
230
- if (generateUv2) {
231
- uv2.push(uvDist2, 0, uvDist2, 1);
232
- }
233
- verticesCount += 2;
234
- if (!first) {
235
- indices.push(verticesCount - 2, verticesCount - 4, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
236
- count += 6;
237
- }
238
- }
239
- }
240
- const sharp = new Vector3();
241
- function addStart(pathPoint) {
242
- const dir = pathPoint.dir;
243
- const up = pathPoint.up;
244
- const _right = pathPoint.right;
245
- const uvDist = pathPoint.dist / sideWidth;
246
- const uvDist2 = pathPoint.dist / totalDistance;
247
- if (side !== 'left') {
248
- right.copy(_right).multiplyScalar(halfWidth * 2);
249
- }
250
- else {
251
- right.set(0, 0, 0);
252
- }
253
- if (side !== 'right') {
254
- left.copy(_right).multiplyScalar(-halfWidth * 2);
255
- }
256
- else {
257
- left.set(0, 0, 0);
258
- }
259
- sharp.copy(dir).setLength(halfWidth * 3);
260
- right.add(pathPoint.pos);
261
- left.add(pathPoint.pos);
262
- sharp.add(pathPoint.pos);
263
- position.push(left.x, left.y, left.z, right.x, right.y, right.z, sharp.x, sharp.y, sharp.z);
264
- normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
265
- uv.push(uvDist, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist + 1.5, side !== 'both' ? 0 : 0.5);
266
- if (generateUv2) {
267
- uv2.push(uvDist2, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist2, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist2 + (1.5 * width) / totalDistance, side !== 'both' ? 0 : 0.5);
268
- }
269
- verticesCount += 3;
270
- indices.push(verticesCount - 1, verticesCount - 3, verticesCount - 2);
271
- count += 3;
272
- }
273
- let lastPoint;
274
- if (progressDistance > 0) {
275
- for (let i = 0; i < pathPointList.count; i++) {
276
- const pathPoint = pathPointList.array[i];
277
- if (pathPoint.dist > progressDistance) {
278
- const prevPoint = pathPointList.array[i - 1];
279
- lastPoint = new PathPoint();
280
- // linear lerp for progress
281
- const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
282
- lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
283
- addVertices(lastPoint);
284
- break;
285
- }
286
- else {
287
- addVertices(pathPoint);
288
- }
289
- }
290
- }
291
- else {
292
- lastPoint = pathPointList.array[0];
293
- }
294
- // build arrow geometry
295
- if (arrow) {
296
- lastPoint = lastPoint || pathPointList.array[pathPointList.count - 1];
297
- addStart(lastPoint);
298
- }
299
- return {
300
- position,
301
- normal,
302
- uv,
303
- uv2,
304
- indices,
305
- count,
306
- };
307
- }