three-base 2.0.169 → 2.0.175
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/FPScontrol.d.ts +55 -30
- package/FPScontrol.js +278 -225
- package/FPScontrol.ts +177 -127
- package/Ground1/Ground1.d.ts +4 -2
- package/Ground1/Ground1.js +77 -57
- package/Ground1/Ground1.ts +77 -57
- package/Mirror.js +0 -4
- package/Mirror.ts +0 -4
- package/MktMesh/MktMesh.d.ts +8 -3
- package/MktMesh/MktMesh.js +43 -14
- package/MktMesh/MktMesh.ts +40 -14
- package/MktMesh/mktMappingShader.d.ts +6 -5
- package/MktMesh/mktMappingShader.js +26 -19
- package/MktMesh/mktMappingShader.ts +28 -19
- package/MktMesh/mktShader.d.ts +127 -58
- package/MktMesh/mktShader.js +192 -117
- package/MktMesh/mktShader.ts +251 -127
- package/MktMesh/panoSlotRoster.d.ts +2 -2
- package/MktMesh/panoSlotRoster.js +9 -7
- package/MktMesh/panoSlotRoster.ts +9 -7
- package/MktMesh/panoTileStitcher.d.ts +20 -13
- package/MktMesh/panoTileStitcher.js +97 -76
- package/MktMesh/panoTileStitcher.ts +119 -90
- package/MktMesh/types.d.ts +5 -1
- package/MktMesh/types.ts +5 -1
- package/PipeMesh/PipeJoint.d.ts +22 -0
- package/PipeMesh/PipeJoint.js +33 -0
- package/PipeMesh/PipeJoint.ts +38 -0
- package/PipeMesh/PipeMesh.d.ts +94 -22
- package/PipeMesh/PipeMesh.js +192 -53
- package/PipeMesh/PipeMesh.ts +223 -76
- package/PipeMesh/PipeStraight.d.ts +19 -0
- package/PipeMesh/PipeStraight.js +34 -0
- package/PipeMesh/PipeStraight.ts +45 -0
- package/PipeMesh/axisSnap.d.ts +52 -0
- package/PipeMesh/axisSnap.js +52 -0
- package/PipeMesh/axisSnap.ts +93 -0
- package/PipeMesh/directRoute.d.ts +85 -0
- package/PipeMesh/directRoute.js +126 -0
- package/PipeMesh/directRoute.ts +190 -0
- package/PipeMesh/index.d.ts +6 -0
- package/PipeMesh/index.js +6 -0
- package/PipeMesh/index.ts +7 -1
- package/PipeMesh/pipeMaterial.d.ts +16 -0
- package/PipeMesh/pipeMaterial.js +23 -0
- package/PipeMesh/pipeMaterial.ts +26 -0
- package/ThreeBase.d.ts +2 -49
- package/ThreeBase.js +43 -164
- package/ThreeBase.ts +1176 -1314
- package/instanced/InstancedBatch.d.ts +14 -1
- package/instanced/InstancedBatch.js +53 -3
- package/instanced/InstancedBatch.ts +62 -3
- package/instanced/InstancedChild.d.ts +24 -0
- package/instanced/InstancedChild.js +40 -0
- package/instanced/InstancedChild.ts +41 -0
- package/instanced/InstancedGroup.d.ts +48 -0
- package/instanced/InstancedGroup.js +45 -1
- package/instanced/InstancedGroup.ts +85 -0
- package/package.json +2 -7
- package/pass/bloom_pass.js +7 -14
- package/pass/bloom_pass.ts +7 -16
- package/pass/cover_pass.js +7 -15
- package/pass/cover_pass.ts +7 -17
- package/pass/debugDepthState.d.ts +16 -8
- package/pass/debugDepthState.js +4 -0
- package/pass/debugDepthState.ts +27 -9
- package/pass/glow_pass.js +19 -110
- package/pass/glow_pass.ts +19 -115
- package/pass/ssao_pass.d.ts +14 -59
- package/pass/ssao_pass.js +66 -171
- package/pass/ssao_pass.ts +63 -207
- package/pass/stroke_pass.js +13 -16
- package/pass/stroke_pass.ts +14 -18
- package/shaders/baseDepthVisShader.d.ts +1 -1
- package/shaders/baseDepthVisShader.js +1 -1
- package/shaders/baseDepthVisShader.ts +1 -1
- package/shaders/debugDepthCompareShader.d.ts +2 -2
- package/shaders/debugDepthCompareShader.js +2 -2
- package/shaders/debugDepthCompareShader.ts +2 -2
- package/shaders/debugDepthJudgeShader.d.ts +1 -1
- package/shaders/debugDepthJudgeShader.js +1 -1
- package/shaders/debugDepthJudgeShader.ts +1 -1
- package/PipeMesh/PathGeometry.d.ts +0 -44
- package/PipeMesh/PathGeometry.js +0 -307
- package/PipeMesh/PathGeometry.ts +0 -343
- package/PipeMesh/PathPoint.d.ts +0 -17
- package/PipeMesh/PathPoint.js +0 -31
- package/PipeMesh/PathPoint.ts +0 -36
- package/PipeMesh/PathPointList.d.ts +0 -31
- package/PipeMesh/PathPointList.js +0 -209
- package/PipeMesh/PathPointList.ts +0 -227
- package/PipeMesh/PathTubeGeometry.d.ts +0 -25
- package/PipeMesh/PathTubeGeometry.js +0 -130
- package/PipeMesh/PathTubeGeometry.ts +0 -146
- package/WaterFlow/FloatingDuck.d.ts +0 -88
- package/WaterFlow/FloatingDuck.js +0 -307
- package/WaterFlow/FloatingDuck.ts +0 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +0 -56
- package/WaterFlow/GPUFluidSimulation.js +0 -785
- package/WaterFlow/GPUFluidSimulation.ts +0 -827
- package/WaterFlow/ReservoirSystem.d.ts +0 -106
- package/WaterFlow/ReservoirSystem.js +0 -621
- package/WaterFlow/ReservoirSystem.ts +0 -754
- package/WaterFlow/SPHField.d.ts +0 -35
- package/WaterFlow/SPHField.js +0 -204
- package/WaterFlow/SPHField.ts +0 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +0 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +0 -736
- package/WaterFlow/ScreenSpaceFluidPass.ts +0 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +0 -45
- package/WaterFlow/ShallowWaterSurface.js +0 -441
- package/WaterFlow/ShallowWaterSurface.ts +0 -510
- package/WaterFlow/WaterFlow.d.ts +0 -87
- package/WaterFlow/WaterFlow.js +0 -171
- package/WaterFlow/WaterFlow.ts +0 -219
- package/WaterFlow/types.d.ts +0 -161
- package/WaterFlow/types.js +0 -1
- package/WaterFlow/types.ts +0 -189
- package/WaterFlow/waterFlowPass.d.ts +0 -3
- package/WaterFlow/waterFlowPass.js +0 -20
- package/WaterFlow/waterFlowPass.ts +0 -40
- package/shaders/debugExcludedShader.d.ts +0 -13
- package/shaders/debugExcludedShader.js +0 -46
- package/shaders/debugExcludedShader.ts +0 -48
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import { Usage } from 'three/src/constants.js';
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import type { PathPointList } from './PathPointList.js';
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import { BufferGeometry } from 'three/src/core/BufferGeometry.js';
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export interface Options {
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radius?: number;
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width?: number;
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progress?: number;
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radialSegments?: number;
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startRad?: number;
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arrow?: boolean;
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side?: 'both' | 'left' | 'right';
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}
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export interface PathGeometryParam {
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pathPointList: PathPointList;
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options: Options;
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usage: Usage;
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transparent: boolean;
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}
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/**
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* PathGeometry
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*/
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declare class PathGeometry extends BufferGeometry {
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/**
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* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
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* @param {Boolean} [generateUv2=false]
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*/
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constructor(initData: PathGeometryParam, generateUv2?: boolean);
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_initByMaxVertex(maxVertex: number, generateUv2: boolean): void;
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_initByData(pathPointList: PathPointList, options: Options, usage: Usage, generateUv2: boolean): void;
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/**
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* Update geometry by PathPointList instance
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* @param {PathPointList} pathPointList
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* @param {Object} options
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* @param {Number} [options.width=0.1]
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* @param {Number} [options.progress=1]
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* @param {Boolean} [options.arrow=true]
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* @param {String} [options.side='both'] - "left"/"right"/"both"
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*/
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update(pathPointList: PathPointList, options: Options): void;
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_resizeAttribute(name: string, len: number): void;
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_resizeIndex(len: number): void;
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_updateAttributes(position: Array<number>, normal: Array<number>, uv: Array<number>, uv2: Array<number> | null, indices: Array<number>): void;
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}
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export { PathGeometry };
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package/PipeMesh/PathGeometry.js
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import { DynamicDrawUsage, StaticDrawUsage } from 'three/src/constants.js';
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import { PathPoint } from './PathPoint.js';
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import { BufferGeometry } from 'three/src/core/BufferGeometry.js';
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import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
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import { Vector3 } from 'three/src/math/Vector3.js';
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/**
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* PathGeometry
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*/
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class PathGeometry extends BufferGeometry {
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/**
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* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
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* @param {Boolean} [generateUv2=false]
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*/
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constructor(initData, generateUv2 = false) {
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super();
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this._initByData(initData.pathPointList, initData.options, initData.usage, generateUv2);
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}
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_initByMaxVertex(maxVertex, generateUv2) {
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this.setAttribute('position', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
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this.setAttribute('normal', new BufferAttribute(new Float32Array(maxVertex * 3), 3).setUsage(DynamicDrawUsage));
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this.setAttribute('uv', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
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if (generateUv2) {
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this.setAttribute('uv2', new BufferAttribute(new Float32Array(maxVertex * 2), 2).setUsage(DynamicDrawUsage));
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}
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this.drawRange.start = 0;
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this.drawRange.count = 0;
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this.setIndex(new Array(maxVertex * 3));
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}
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_initByData(pathPointList, options, usage, generateUv2) {
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const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
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if (vertexData && vertexData.count !== 0) {
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this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
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this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
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this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
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if (generateUv2) {
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this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
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}
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this.setIndex(vertexData.indices);
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}
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else {
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this._initByMaxVertex(2, generateUv2);
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}
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}
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/**
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* Update geometry by PathPointList instance
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* @param {PathPointList} pathPointList
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* @param {Object} options
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* @param {Number} [options.width=0.1]
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* @param {Number} [options.progress=1]
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* @param {Boolean} [options.arrow=true]
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* @param {String} [options.side='both'] - "left"/"right"/"both"
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*/
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update(pathPointList, options) {
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const generateUv2 = !!this.getAttribute('uv2');
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const vertexData = generatePathVertexData(pathPointList, options, generateUv2);
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if (vertexData) {
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this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
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this.drawRange.count = vertexData.count;
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}
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else {
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this.drawRange.count = 0;
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}
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}
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_resizeAttribute(name, len) {
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let attribute = this.getAttribute(name);
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while (attribute.array.length < len) {
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const oldLength = attribute.array.length;
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const newAttribute = new BufferAttribute(new Float32Array(oldLength * 2), attribute.itemSize, attribute.normalized);
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newAttribute.name = attribute.name;
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if (attribute instanceof BufferAttribute) {
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newAttribute.usage = attribute.usage;
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}
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this.setAttribute(name, newAttribute);
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attribute = newAttribute;
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}
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}
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_resizeIndex(len) {
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let index = this.getIndex();
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return;
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while (index.array.length < len) {
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const oldLength = index.array.length;
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const newIndex = new BufferAttribute(oldLength * 2 > 65535 ? new Uint32Array(oldLength * 2) : new Uint16Array(oldLength * 2), 1);
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newIndex.name = index.name;
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if (index instanceof BufferAttribute) {
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newIndex.usage = index.usage;
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}
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this.setIndex(newIndex);
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index = newIndex;
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}
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}
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_updateAttributes(position, normal, uv, uv2, indices) {
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this._resizeAttribute('position', position.length);
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const positionAttribute = this.getAttribute('position');
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positionAttribute.array.set(position, 0);
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positionAttribute.updateRange.count = position.length;
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positionAttribute.needsUpdate = true;
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this._resizeAttribute('normal', normal.length);
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const normalAttribute = this.getAttribute('normal');
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normalAttribute.array.set(normal, 0);
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normalAttribute.updateRange.count = normal.length;
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normalAttribute.needsUpdate = true;
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this._resizeAttribute('uv', uv.length);
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const uvAttribute = this.getAttribute('uv');
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uvAttribute.array.set(uv, 0);
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uvAttribute.updateRange.count = uv.length;
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uvAttribute.needsUpdate = true;
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this._resizeAttribute('uv2', uv2.length);
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const uv2Attribute = this.getAttribute('uv2');
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uv2Attribute.array.set(uv2, 0);
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uv2Attribute.updateRange.count = uv2.length;
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uv2Attribute.needsUpdate = true;
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}
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this._resizeIndex(indices.length);
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const indexAttribute = this.getIndex();
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indexAttribute.set(indices, 0);
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indexAttribute.updateRange.count = indices.length;
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indexAttribute.needsUpdate = true;
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indexAttribute.needsUpdate = true;
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}
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}
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export { PathGeometry };
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// Vertex Data Generate Functions
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function generatePathVertexData(pathPointList, options, generateUv2 = false) {
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const width = options.width || 0.1;
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const progress = options.progress !== undefined ? options.progress : 1;
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const arrow = options.arrow !== undefined ? options.arrow : true;
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const side = options.side !== undefined ? options.side : 'both';
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const halfWidth = width / 2;
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const sideWidth = side !== 'both' ? width / 2 : width;
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const totalDistance = pathPointList.distance();
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const progressDistance = progress * totalDistance;
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if (totalDistance == 0) {
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return null;
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}
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const sharpUvOffset2 = halfWidth / totalDistance;
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let count = 0;
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// modify data
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const position = [];
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const normal = [];
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const uv = [];
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const uv2 = [];
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const indices = [];
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let verticesCount = 0;
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const right = new Vector3();
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const left = new Vector3();
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const leftOffset = new Vector3();
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const rightOffset = new Vector3();
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const tempPoint1 = new Vector3();
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const tempPoint2 = new Vector3();
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function addVertices(pathPoint) {
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const first = position.length === 0;
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const sharpCorner = pathPoint.sharp && !first;
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const uvDist = pathPoint.dist / sideWidth;
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const uvDist2 = pathPoint.dist / totalDistance;
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const dir = pathPoint.dir;
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const up = pathPoint.up;
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const _right = pathPoint.right;
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if (side !== 'left') {
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right.copy(_right).multiplyScalar(halfWidth * pathPoint.widthScale);
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}
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else {
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right.set(0, 0, 0);
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}
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if (side !== 'right') {
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left.copy(_right).multiplyScalar(-halfWidth * pathPoint.widthScale);
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}
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-
else {
|
|
172
|
-
left.set(0, 0, 0);
|
|
173
|
-
}
|
|
174
|
-
right.add(pathPoint.pos);
|
|
175
|
-
left.add(pathPoint.pos);
|
|
176
|
-
if (sharpCorner) {
|
|
177
|
-
leftOffset.fromArray(position, position.length - 6).sub(left);
|
|
178
|
-
rightOffset.fromArray(position, position.length - 3).sub(right);
|
|
179
|
-
const leftDist = leftOffset.length();
|
|
180
|
-
const rightDist = rightOffset.length();
|
|
181
|
-
const sideOffset = leftDist - rightDist;
|
|
182
|
-
let longerOffset, longEdge;
|
|
183
|
-
if (sideOffset > 0) {
|
|
184
|
-
longerOffset = leftOffset;
|
|
185
|
-
longEdge = left;
|
|
186
|
-
}
|
|
187
|
-
else {
|
|
188
|
-
longerOffset = rightOffset;
|
|
189
|
-
longEdge = right;
|
|
190
|
-
}
|
|
191
|
-
tempPoint1.copy(longerOffset).setLength(Math.abs(sideOffset)).add(longEdge);
|
|
192
|
-
let _cos = tempPoint2.copy(longEdge).sub(tempPoint1).normalize().dot(dir);
|
|
193
|
-
let _len = tempPoint2.copy(longEdge).sub(tempPoint1).length();
|
|
194
|
-
let _dist = _cos * _len * 2;
|
|
195
|
-
tempPoint2.copy(dir).setLength(_dist).add(tempPoint1);
|
|
196
|
-
if (sideOffset > 0) {
|
|
197
|
-
position.push(tempPoint1.x, tempPoint1.y, tempPoint1.z, // 6
|
|
198
|
-
right.x, right.y, right.z, // 5
|
|
199
|
-
left.x, left.y, left.z, // 4
|
|
200
|
-
right.x, right.y, right.z, // 3
|
|
201
|
-
tempPoint2.x, tempPoint2.y, tempPoint2.z, // 2
|
|
202
|
-
right.x, right.y, right.z // 1
|
|
203
|
-
);
|
|
204
|
-
verticesCount += 6;
|
|
205
|
-
indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 4, verticesCount - 6, verticesCount - 5, verticesCount - 2, verticesCount - 4, verticesCount - 1);
|
|
206
|
-
count += 12;
|
|
207
|
-
}
|
|
208
|
-
else {
|
|
209
|
-
position.push(left.x, left.y, left.z, // 6
|
|
210
|
-
tempPoint1.x, tempPoint1.y, tempPoint1.z, // 5
|
|
211
|
-
left.x, left.y, left.z, // 4
|
|
212
|
-
right.x, right.y, right.z, // 3
|
|
213
|
-
left.x, left.y, left.z, // 2
|
|
214
|
-
tempPoint2.x, tempPoint2.y, tempPoint2.z // 1
|
|
215
|
-
);
|
|
216
|
-
verticesCount += 6;
|
|
217
|
-
indices.push(verticesCount - 6, verticesCount - 8, verticesCount - 7, verticesCount - 6, verticesCount - 7, verticesCount - 5, verticesCount - 6, verticesCount - 5, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
|
|
218
|
-
count += 12;
|
|
219
|
-
}
|
|
220
|
-
normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
|
|
221
|
-
uv.push(uvDist - sharpUvOffset, 0, uvDist - sharpUvOffset, 1, uvDist, 0, uvDist, 1, uvDist + sharpUvOffset, 0, uvDist + sharpUvOffset, 1);
|
|
222
|
-
if (generateUv2) {
|
|
223
|
-
uv2.push(uvDist2 - sharpUvOffset2, 0, uvDist2 - sharpUvOffset2, 1, uvDist2, 0, uvDist2, 1, uvDist2 + sharpUvOffset2, 0, uvDist2 + sharpUvOffset2, 1);
|
|
224
|
-
}
|
|
225
|
-
}
|
|
226
|
-
else {
|
|
227
|
-
position.push(left.x, left.y, left.z, right.x, right.y, right.z);
|
|
228
|
-
normal.push(up.x, up.y, up.z, up.x, up.y, up.z);
|
|
229
|
-
uv.push(uvDist, 0, uvDist, 1);
|
|
230
|
-
if (generateUv2) {
|
|
231
|
-
uv2.push(uvDist2, 0, uvDist2, 1);
|
|
232
|
-
}
|
|
233
|
-
verticesCount += 2;
|
|
234
|
-
if (!first) {
|
|
235
|
-
indices.push(verticesCount - 2, verticesCount - 4, verticesCount - 3, verticesCount - 2, verticesCount - 3, verticesCount - 1);
|
|
236
|
-
count += 6;
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
const sharp = new Vector3();
|
|
241
|
-
function addStart(pathPoint) {
|
|
242
|
-
const dir = pathPoint.dir;
|
|
243
|
-
const up = pathPoint.up;
|
|
244
|
-
const _right = pathPoint.right;
|
|
245
|
-
const uvDist = pathPoint.dist / sideWidth;
|
|
246
|
-
const uvDist2 = pathPoint.dist / totalDistance;
|
|
247
|
-
if (side !== 'left') {
|
|
248
|
-
right.copy(_right).multiplyScalar(halfWidth * 2);
|
|
249
|
-
}
|
|
250
|
-
else {
|
|
251
|
-
right.set(0, 0, 0);
|
|
252
|
-
}
|
|
253
|
-
if (side !== 'right') {
|
|
254
|
-
left.copy(_right).multiplyScalar(-halfWidth * 2);
|
|
255
|
-
}
|
|
256
|
-
else {
|
|
257
|
-
left.set(0, 0, 0);
|
|
258
|
-
}
|
|
259
|
-
sharp.copy(dir).setLength(halfWidth * 3);
|
|
260
|
-
right.add(pathPoint.pos);
|
|
261
|
-
left.add(pathPoint.pos);
|
|
262
|
-
sharp.add(pathPoint.pos);
|
|
263
|
-
position.push(left.x, left.y, left.z, right.x, right.y, right.z, sharp.x, sharp.y, sharp.z);
|
|
264
|
-
normal.push(up.x, up.y, up.z, up.x, up.y, up.z, up.x, up.y, up.z);
|
|
265
|
-
uv.push(uvDist, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist + 1.5, side !== 'both' ? 0 : 0.5);
|
|
266
|
-
if (generateUv2) {
|
|
267
|
-
uv2.push(uvDist2, side !== 'both' ? (side !== 'right' ? -2 : 0) : -0.5, uvDist2, side !== 'both' ? (side !== 'left' ? 2 : 0) : 1.5, uvDist2 + (1.5 * width) / totalDistance, side !== 'both' ? 0 : 0.5);
|
|
268
|
-
}
|
|
269
|
-
verticesCount += 3;
|
|
270
|
-
indices.push(verticesCount - 1, verticesCount - 3, verticesCount - 2);
|
|
271
|
-
count += 3;
|
|
272
|
-
}
|
|
273
|
-
let lastPoint;
|
|
274
|
-
if (progressDistance > 0) {
|
|
275
|
-
for (let i = 0; i < pathPointList.count; i++) {
|
|
276
|
-
const pathPoint = pathPointList.array[i];
|
|
277
|
-
if (pathPoint.dist > progressDistance) {
|
|
278
|
-
const prevPoint = pathPointList.array[i - 1];
|
|
279
|
-
lastPoint = new PathPoint();
|
|
280
|
-
// linear lerp for progress
|
|
281
|
-
const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
|
|
282
|
-
lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
|
|
283
|
-
addVertices(lastPoint);
|
|
284
|
-
break;
|
|
285
|
-
}
|
|
286
|
-
else {
|
|
287
|
-
addVertices(pathPoint);
|
|
288
|
-
}
|
|
289
|
-
}
|
|
290
|
-
}
|
|
291
|
-
else {
|
|
292
|
-
lastPoint = pathPointList.array[0];
|
|
293
|
-
}
|
|
294
|
-
// build arrow geometry
|
|
295
|
-
if (arrow) {
|
|
296
|
-
lastPoint = lastPoint || pathPointList.array[pathPointList.count - 1];
|
|
297
|
-
addStart(lastPoint);
|
|
298
|
-
}
|
|
299
|
-
return {
|
|
300
|
-
position,
|
|
301
|
-
normal,
|
|
302
|
-
uv,
|
|
303
|
-
uv2,
|
|
304
|
-
indices,
|
|
305
|
-
count,
|
|
306
|
-
};
|
|
307
|
-
}
|