super-three 0.181.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +13152 -11354
  4. package/build/three.core.js +12319 -11539
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1808 -781
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +27 -13
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +10523 -6263
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +10484 -6262
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +11 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +7 -4
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +58 -54
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +34 -2
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  26. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  27. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  28. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  29. package/examples/jsm/exporters/EXRExporter.js +1 -1
  30. package/examples/jsm/exporters/GLTFExporter.js +152 -9
  31. package/examples/jsm/exporters/USDZExporter.js +22 -3
  32. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  33. package/examples/jsm/geometries/TextGeometry.js +18 -0
  34. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  35. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  36. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  37. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  38. package/examples/jsm/helpers/ViewHelper.js +67 -8
  39. package/examples/jsm/inspector/Extension.js +13 -0
  40. package/examples/jsm/inspector/Inspector.js +203 -88
  41. package/examples/jsm/inspector/RendererInspector.js +14 -4
  42. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  43. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  44. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  45. package/examples/jsm/inspector/tabs/Console.js +41 -7
  46. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  47. package/examples/jsm/inspector/tabs/Parameters.js +51 -3
  48. package/examples/jsm/inspector/tabs/Performance.js +4 -4
  49. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  50. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  51. package/examples/jsm/inspector/tabs/Viewer.js +107 -5
  52. package/examples/jsm/inspector/ui/Graph.js +2 -2
  53. package/examples/jsm/inspector/ui/List.js +1 -1
  54. package/examples/jsm/inspector/ui/Profiler.js +1936 -34
  55. package/examples/jsm/inspector/ui/Style.js +1044 -31
  56. package/examples/jsm/inspector/ui/Tab.js +222 -3
  57. package/examples/jsm/inspector/ui/Values.js +55 -2
  58. package/examples/jsm/inspector/ui/utils.js +13 -0
  59. package/examples/jsm/interaction/InteractionManager.js +226 -0
  60. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  61. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  62. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  63. package/examples/jsm/lines/LineMaterial.js +7 -1
  64. package/examples/jsm/loaders/3DMLoader.js +5 -4
  65. package/examples/jsm/loaders/3MFLoader.js +2 -2
  66. package/examples/jsm/loaders/AMFLoader.js +2 -2
  67. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  68. package/examples/jsm/loaders/DRACOLoader.js +5 -5
  69. package/examples/jsm/loaders/EXRLoader.js +687 -48
  70. package/examples/jsm/loaders/FBXLoader.js +235 -37
  71. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  72. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  73. package/examples/jsm/loaders/HDRLoader.js +1 -2
  74. package/examples/jsm/loaders/KMZLoader.js +5 -5
  75. package/examples/jsm/loaders/KTX2Loader.js +27 -5
  76. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  77. package/examples/jsm/loaders/LWOLoader.js +7 -39
  78. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  79. package/examples/jsm/loaders/PCDLoader.js +4 -2
  80. package/examples/jsm/loaders/SVGLoader.js +2 -2
  81. package/examples/jsm/loaders/TDSLoader.js +0 -2
  82. package/examples/jsm/loaders/TGALoader.js +0 -2
  83. package/examples/jsm/loaders/USDLoader.js +100 -40
  84. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  85. package/examples/jsm/loaders/VOXLoader.js +660 -117
  86. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  87. package/examples/jsm/loaders/VTKLoader.js +42 -25
  88. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  89. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  90. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  91. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  92. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  93. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  94. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  95. package/examples/jsm/math/Octree.js +131 -1
  96. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  97. package/examples/jsm/misc/RollerCoaster.js +42 -4
  98. package/examples/jsm/misc/Volume.js +0 -1
  99. package/examples/jsm/misc/VolumeSlice.js +0 -1
  100. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  101. package/examples/jsm/objects/LensflareMesh.js +1 -1
  102. package/examples/jsm/objects/Reflector.js +73 -25
  103. package/examples/jsm/objects/Sky.js +90 -6
  104. package/examples/jsm/objects/SkyMesh.js +150 -16
  105. package/examples/jsm/objects/Water.js +4 -3
  106. package/examples/jsm/objects/Water2.js +5 -3
  107. package/examples/jsm/objects/WaterMesh.js +5 -7
  108. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  109. package/examples/jsm/physics/JoltPhysics.js +10 -6
  110. package/examples/jsm/physics/RapierPhysics.js +9 -5
  111. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  112. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  113. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  114. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  115. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  116. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  117. package/examples/jsm/renderers/Projector.js +246 -28
  118. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  119. package/examples/jsm/shaders/GTAOShader.js +19 -6
  120. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  121. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  122. package/examples/jsm/shaders/SAOShader.js +17 -4
  123. package/examples/jsm/shaders/SSAOShader.js +11 -1
  124. package/examples/jsm/shaders/SSRShader.js +6 -5
  125. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  126. package/examples/jsm/shaders/VignetteShader.js +1 -1
  127. package/examples/jsm/transpiler/AST.js +44 -0
  128. package/examples/jsm/transpiler/GLSLDecoder.js +63 -6
  129. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  130. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  131. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  132. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  133. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  134. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  135. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  136. package/examples/jsm/tsl/display/AnamorphicNode.js +12 -1
  137. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  138. package/examples/jsm/tsl/display/BloomNode.js +16 -6
  139. package/examples/jsm/tsl/display/CRT.js +150 -0
  140. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  141. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  142. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
  143. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  144. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  145. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  146. package/examples/jsm/tsl/display/GTAONode.js +6 -4
  147. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  148. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  149. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  150. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  151. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  152. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  153. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  154. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  155. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  156. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  157. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  158. package/examples/jsm/tsl/display/SSGINode.js +8 -24
  159. package/examples/jsm/tsl/display/SSRNode.js +8 -8
  160. package/examples/jsm/tsl/display/SSSNode.js +6 -4
  161. package/examples/jsm/tsl/display/Shape.js +29 -0
  162. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  163. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  164. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  165. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  166. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  167. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  168. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  169. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  170. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  171. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  172. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  173. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  174. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  175. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  176. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  177. package/examples/jsm/tsl/math/Bayer.js +53 -3
  178. package/examples/jsm/utils/BufferGeometryUtils.js +2 -3
  179. package/examples/jsm/utils/ColorUtils.js +76 -0
  180. package/examples/jsm/utils/LDrawUtils.js +1 -1
  181. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  182. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  183. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  184. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  185. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  186. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  187. package/package.json +24 -30
  188. package/src/Three.Core.js +3 -1
  189. package/src/Three.TSL.js +25 -11
  190. package/src/Three.WebGPU.Nodes.js +5 -0
  191. package/src/Three.WebGPU.js +9 -0
  192. package/src/Three.js +1 -0
  193. package/src/animation/AnimationAction.js +12 -2
  194. package/src/animation/AnimationClip.js +1 -1
  195. package/src/animation/AnimationMixer.js +6 -0
  196. package/src/animation/AnimationUtils.js +1 -12
  197. package/src/animation/KeyframeTrack.js +47 -8
  198. package/src/animation/PropertyMixer.js +4 -4
  199. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  200. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  201. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  202. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  203. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  204. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  205. package/src/audio/Audio.js +1 -1
  206. package/src/audio/AudioContext.js +2 -2
  207. package/src/audio/AudioListener.js +5 -3
  208. package/src/cameras/Camera.js +32 -2
  209. package/src/cameras/CubeCamera.js +20 -0
  210. package/src/constants.js +90 -5
  211. package/src/core/BufferAttribute.js +13 -1
  212. package/src/core/BufferGeometry.js +14 -2
  213. package/src/core/Clock.js +7 -0
  214. package/src/core/Object3D.js +52 -4
  215. package/src/core/Raycaster.js +2 -2
  216. package/src/core/RenderTarget.js +4 -4
  217. package/src/extras/PMREMGenerator.js +7 -18
  218. package/src/extras/TextureUtils.js +5 -1
  219. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  220. package/src/geometries/ExtrudeGeometry.js +2 -2
  221. package/src/geometries/PolyhedronGeometry.js +1 -1
  222. package/src/geometries/TorusGeometry.js +8 -3
  223. package/src/helpers/CameraHelper.js +3 -0
  224. package/src/helpers/DirectionalLightHelper.js +4 -1
  225. package/src/helpers/HemisphereLightHelper.js +3 -0
  226. package/src/helpers/PointLightHelper.js +1 -25
  227. package/src/helpers/SpotLightHelper.js +3 -0
  228. package/src/lights/DirectionalLight.js +13 -0
  229. package/src/lights/HemisphereLight.js +10 -0
  230. package/src/lights/Light.js +1 -11
  231. package/src/lights/LightProbe.js +0 -15
  232. package/src/lights/LightShadow.js +15 -6
  233. package/src/lights/PointLight.js +15 -0
  234. package/src/lights/PointLightShadow.js +0 -86
  235. package/src/lights/SpotLight.js +22 -1
  236. package/src/lights/webgpu/IESSpotLight.js +2 -1
  237. package/src/loaders/AudioLoader.js +11 -1
  238. package/src/loaders/Cache.js +28 -0
  239. package/src/loaders/DataTextureLoader.js +6 -4
  240. package/src/loaders/FileLoader.js +2 -3
  241. package/src/loaders/ImageBitmapLoader.js +12 -9
  242. package/src/loaders/Loader.js +6 -0
  243. package/src/loaders/MaterialLoader.js +3 -2
  244. package/src/loaders/ObjectLoader.js +46 -6
  245. package/src/loaders/nodes/NodeLoader.js +2 -2
  246. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  247. package/src/materials/Material.js +2 -0
  248. package/src/materials/MeshLambertMaterial.js +9 -0
  249. package/src/materials/MeshPhongMaterial.js +9 -0
  250. package/src/materials/MeshToonMaterial.js +1 -1
  251. package/src/materials/ShaderMaterial.js +20 -1
  252. package/src/materials/nodes/Line2NodeMaterial.js +34 -7
  253. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
  254. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
  255. package/src/materials/nodes/NodeMaterial.js +45 -25
  256. package/src/materials/nodes/manager/NodeMaterialObserver.js +191 -86
  257. package/src/math/Line3.js +6 -5
  258. package/src/math/MathUtils.js +10 -10
  259. package/src/math/Matrix2.js +13 -9
  260. package/src/math/Matrix3.js +13 -9
  261. package/src/math/Matrix4.js +87 -74
  262. package/src/math/Plane.js +4 -3
  263. package/src/math/Quaternion.js +3 -29
  264. package/src/math/Sphere.js +1 -1
  265. package/src/math/Triangle.js +1 -1
  266. package/src/math/Vector2.js +11 -7
  267. package/src/math/Vector3.js +15 -13
  268. package/src/math/Vector4.js +13 -9
  269. package/src/math/interpolants/BezierInterpolant.js +108 -0
  270. package/src/nodes/Nodes.js +86 -68
  271. package/src/nodes/TSL.js +7 -7
  272. package/src/nodes/accessors/Arrays.js +1 -1
  273. package/src/nodes/accessors/BatchNode.js +10 -10
  274. package/src/nodes/accessors/Bitangent.js +5 -5
  275. package/src/nodes/accessors/BufferAttributeNode.js +107 -15
  276. package/src/nodes/accessors/BufferNode.js +29 -2
  277. package/src/nodes/accessors/Camera.js +149 -28
  278. package/src/nodes/accessors/ClippingNode.js +4 -4
  279. package/src/nodes/accessors/CubeTextureNode.js +27 -2
  280. package/src/nodes/accessors/InstanceNode.js +148 -43
  281. package/src/nodes/accessors/MaterialNode.js +9 -1
  282. package/src/nodes/accessors/MaterialProperties.js +2 -5
  283. package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
  284. package/src/nodes/accessors/ModelNode.js +1 -1
  285. package/src/nodes/accessors/Normal.js +11 -11
  286. package/src/nodes/accessors/Object3DNode.js +1 -1
  287. package/src/nodes/accessors/Position.js +34 -2
  288. package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
  289. package/src/nodes/accessors/ReferenceNode.js +8 -8
  290. package/src/nodes/accessors/RendererReferenceNode.js +1 -2
  291. package/src/nodes/accessors/SceneProperties.js +47 -0
  292. package/src/nodes/accessors/SkinningNode.js +27 -26
  293. package/src/nodes/accessors/StorageBufferNode.js +14 -25
  294. package/src/nodes/accessors/StorageTextureNode.js +40 -9
  295. package/src/nodes/accessors/Tangent.js +4 -14
  296. package/src/nodes/accessors/Texture3DNode.js +32 -35
  297. package/src/nodes/accessors/TextureNode.js +67 -23
  298. package/src/nodes/accessors/UniformArrayNode.js +6 -4
  299. package/src/nodes/accessors/UserDataNode.js +1 -2
  300. package/src/nodes/accessors/VertexColorNode.js +1 -2
  301. package/src/nodes/code/FunctionCallNode.js +1 -1
  302. package/src/nodes/code/FunctionNode.js +2 -3
  303. package/src/nodes/core/ArrayNode.js +21 -2
  304. package/src/nodes/core/AssignNode.js +3 -3
  305. package/src/nodes/core/AttributeNode.js +3 -3
  306. package/src/nodes/core/BypassNode.js +1 -1
  307. package/src/nodes/core/ContextNode.js +104 -5
  308. package/src/nodes/core/IndexNode.js +2 -1
  309. package/src/nodes/core/InputNode.js +1 -1
  310. package/src/nodes/core/InspectorNode.js +1 -1
  311. package/src/nodes/core/IsolateNode.js +1 -1
  312. package/src/nodes/core/MRTNode.js +48 -2
  313. package/src/nodes/core/Node.js +112 -15
  314. package/src/nodes/core/NodeBuilder.js +284 -66
  315. package/src/nodes/core/NodeError.js +28 -0
  316. package/src/nodes/core/NodeFrame.js +12 -4
  317. package/src/nodes/core/NodeUtils.js +11 -9
  318. package/src/nodes/core/OutputStructNode.js +12 -10
  319. package/src/nodes/core/ParameterNode.js +4 -4
  320. package/src/nodes/core/PropertyNode.js +19 -3
  321. package/src/nodes/core/StackNode.js +66 -17
  322. package/src/nodes/core/StackTrace.js +139 -0
  323. package/src/nodes/core/StructNode.js +17 -3
  324. package/src/nodes/core/StructTypeNode.js +12 -18
  325. package/src/nodes/core/SubBuildNode.js +2 -2
  326. package/src/nodes/core/UniformGroupNode.js +36 -6
  327. package/src/nodes/core/UniformNode.js +21 -5
  328. package/src/nodes/core/VarNode.js +48 -23
  329. package/src/nodes/core/VaryingNode.js +2 -19
  330. package/src/nodes/display/BlendModes.js +0 -64
  331. package/src/nodes/display/ColorAdjustment.js +17 -0
  332. package/src/nodes/display/ColorSpaceNode.js +3 -3
  333. package/src/nodes/display/NormalMapNode.js +39 -4
  334. package/src/nodes/display/PassNode.js +125 -16
  335. package/src/nodes/display/RenderOutputNode.js +7 -7
  336. package/src/nodes/display/ScreenNode.js +4 -2
  337. package/src/nodes/display/ToneMappingNode.js +1 -1
  338. package/src/nodes/display/ToonOutlinePassNode.js +2 -2
  339. package/src/nodes/display/ViewportDepthNode.js +52 -4
  340. package/src/nodes/display/ViewportDepthTextureNode.js +11 -15
  341. package/src/nodes/display/ViewportTextureNode.js +39 -11
  342. package/src/nodes/fog/Fog.js +18 -35
  343. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
  344. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  345. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  346. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  347. package/src/nodes/functions/PhysicalLightingModel.js +126 -45
  348. package/src/nodes/geometry/RangeNode.js +5 -3
  349. package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
  350. package/src/nodes/gpgpu/BarrierNode.js +9 -0
  351. package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -3
  352. package/src/nodes/gpgpu/ComputeNode.js +74 -48
  353. package/src/nodes/gpgpu/SubgroupFunctionNode.js +2 -2
  354. package/src/nodes/gpgpu/WorkgroupInfoNode.js +4 -4
  355. package/src/nodes/lighting/AnalyticLightNode.js +53 -0
  356. package/src/nodes/lighting/EnvironmentNode.js +28 -3
  357. package/src/nodes/lighting/LightsNode.js +7 -28
  358. package/src/nodes/lighting/PointShadowNode.js +162 -149
  359. package/src/nodes/lighting/ShadowFilterNode.js +53 -65
  360. package/src/nodes/lighting/ShadowNode.js +120 -42
  361. package/src/nodes/math/BitcastNode.js +1 -1
  362. package/src/nodes/math/BitcountNode.js +433 -0
  363. package/src/nodes/math/ConditionalNode.js +3 -3
  364. package/src/nodes/math/MathNode.js +76 -41
  365. package/src/nodes/math/OperatorNode.js +3 -2
  366. package/src/nodes/math/PackFloatNode.js +98 -0
  367. package/src/nodes/math/UnpackFloatNode.js +96 -0
  368. package/src/nodes/pmrem/PMREMNode.js +1 -1
  369. package/src/nodes/pmrem/PMREMUtils.js +9 -15
  370. package/src/nodes/tsl/TSLBase.js +1 -1
  371. package/src/nodes/tsl/TSLCore.js +38 -17
  372. package/src/nodes/utils/ArrayElementNode.js +14 -1
  373. package/src/nodes/utils/ConvertNode.js +1 -1
  374. package/src/nodes/utils/DebugNode.js +12 -12
  375. package/src/nodes/utils/EventNode.js +31 -2
  376. package/src/nodes/utils/FlipNode.js +1 -1
  377. package/src/nodes/utils/FunctionOverloadingNode.js +1 -1
  378. package/src/nodes/utils/JoinNode.js +3 -3
  379. package/src/nodes/utils/LoopNode.js +1 -1
  380. package/src/nodes/utils/MemberNode.js +2 -2
  381. package/src/nodes/utils/Packing.js +13 -1
  382. package/src/nodes/utils/PostProcessingUtils.js +33 -1
  383. package/src/nodes/utils/RTTNode.js +1 -1
  384. package/src/nodes/utils/ReflectorNode.js +3 -4
  385. package/src/nodes/utils/Remap.js +48 -0
  386. package/src/nodes/utils/RotateNode.js +1 -1
  387. package/src/nodes/utils/SampleNode.js +1 -1
  388. package/src/nodes/utils/SetNode.js +1 -1
  389. package/src/nodes/utils/SplitNode.js +1 -1
  390. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  391. package/src/nodes/utils/UVUtils.js +28 -0
  392. package/src/objects/BatchedMesh.js +44 -16
  393. package/src/objects/InstancedMesh.js +30 -3
  394. package/src/objects/Line.js +1 -1
  395. package/src/objects/Mesh.js +1 -1
  396. package/src/objects/Points.js +1 -1
  397. package/src/objects/Skeleton.js +9 -0
  398. package/src/objects/SkinnedMesh.js +26 -9
  399. package/src/renderers/WebGLRenderer.js +329 -145
  400. package/src/renderers/common/Animation.js +3 -3
  401. package/src/renderers/common/Attributes.js +15 -1
  402. package/src/renderers/common/Backend.js +29 -8
  403. package/src/renderers/common/Background.js +26 -13
  404. package/src/renderers/common/BindGroup.js +1 -16
  405. package/src/renderers/common/Binding.js +11 -0
  406. package/src/renderers/common/Bindings.js +29 -14
  407. package/src/renderers/common/BlendMode.js +143 -0
  408. package/src/renderers/common/Buffer.js +40 -0
  409. package/src/renderers/common/BundleGroup.js +1 -1
  410. package/src/renderers/common/ChainMap.js +30 -6
  411. package/src/renderers/common/ComputePipeline.js +1 -1
  412. package/src/renderers/common/CubeRenderTarget.js +51 -7
  413. package/src/renderers/common/Geometries.js +29 -3
  414. package/src/renderers/common/Info.js +333 -4
  415. package/src/renderers/common/InspectorBase.js +6 -1
  416. package/src/renderers/common/Lighting.js +5 -21
  417. package/src/renderers/common/Pipelines.js +40 -7
  418. package/src/renderers/common/PostProcessing.js +8 -206
  419. package/src/renderers/common/ReadbackBuffer.js +78 -0
  420. package/src/renderers/common/RenderBundle.js +3 -1
  421. package/src/renderers/common/RenderBundles.js +7 -3
  422. package/src/renderers/common/RenderContext.js +16 -0
  423. package/src/renderers/common/RenderContexts.js +33 -49
  424. package/src/renderers/common/RenderLists.js +2 -1
  425. package/src/renderers/common/RenderObject.js +17 -5
  426. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  427. package/src/renderers/common/RenderObjects.js +21 -5
  428. package/src/renderers/common/RenderPipeline.js +232 -17
  429. package/src/renderers/common/Renderer.js +481 -117
  430. package/src/renderers/common/Sampler.js +4 -4
  431. package/src/renderers/common/StorageBuffer.js +13 -1
  432. package/src/renderers/common/Textures.js +89 -4
  433. package/src/renderers/common/TimestampQueryPool.js +5 -3
  434. package/src/renderers/common/Uniform.js +8 -0
  435. package/src/renderers/common/UniformsGroup.js +62 -1
  436. package/src/renderers/common/XRManager.js +37 -29
  437. package/src/renderers/common/extras/PMREMGenerator.js +25 -23
  438. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  439. package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +242 -99
  440. package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
  441. package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
  442. package/src/renderers/shaders/DFGLUTData.js +19 -34
  443. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
  444. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
  445. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
  446. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
  447. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
  448. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +0 -1
  449. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +8 -12
  450. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  451. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +13 -2
  452. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
  453. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
  454. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +2 -0
  455. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
  456. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +112 -53
  457. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +7 -0
  458. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
  459. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +0 -1
  460. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +225 -186
  461. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +12 -2
  462. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  463. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
  464. package/src/renderers/shaders/ShaderChunk.js +5 -3
  465. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -2
  466. package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
  467. package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
  468. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
  469. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
  470. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
  471. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
  472. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
  473. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  474. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
  475. package/src/renderers/shaders/ShaderLib.js +7 -6
  476. package/src/renderers/shaders/UniformsLib.js +7 -5
  477. package/src/renderers/shaders/UniformsUtils.js +27 -5
  478. package/src/renderers/webgl/WebGLAnimation.js +2 -1
  479. package/src/renderers/webgl/WebGLBackground.js +15 -15
  480. package/src/renderers/webgl/WebGLBindingStates.js +99 -27
  481. package/src/renderers/webgl/WebGLBufferRenderer.js +0 -32
  482. package/src/renderers/webgl/WebGLCapabilities.js +9 -4
  483. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  484. package/src/renderers/webgl/WebGLGeometries.js +10 -7
  485. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
  486. package/src/renderers/webgl/WebGLLights.js +18 -1
  487. package/src/renderers/webgl/WebGLMaterials.js +24 -13
  488. package/src/renderers/webgl/WebGLObjects.js +3 -1
  489. package/src/renderers/webgl/WebGLOutput.js +270 -0
  490. package/src/renderers/webgl/WebGLProgram.js +49 -109
  491. package/src/renderers/webgl/WebGLPrograms.js +63 -51
  492. package/src/renderers/webgl/WebGLRenderLists.js +15 -0
  493. package/src/renderers/webgl/WebGLRenderStates.js +13 -2
  494. package/src/renderers/webgl/WebGLShadowMap.js +188 -24
  495. package/src/renderers/webgl/WebGLState.js +75 -37
  496. package/src/renderers/webgl/WebGLTextures.js +215 -54
  497. package/src/renderers/webgl/WebGLUniforms.js +40 -3
  498. package/src/renderers/webgl/WebGLUniformsGroups.js +19 -0
  499. package/src/renderers/webgl/WebGLUtils.js +6 -2
  500. package/src/renderers/webgl-fallback/WebGLBackend.js +253 -82
  501. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +0 -41
  502. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +173 -74
  503. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +53 -19
  504. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +25 -0
  505. package/src/renderers/webgl-fallback/utils/WebGLState.js +223 -6
  506. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +68 -53
  507. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +10 -10
  508. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +6 -2
  509. package/src/renderers/webgpu/WebGPUBackend.js +260 -140
  510. package/src/renderers/webgpu/WebGPURenderer.js +2 -1
  511. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +366 -90
  512. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +107 -34
  513. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +357 -200
  514. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
  515. package/src/renderers/webgpu/utils/WebGPUConstants.js +10 -0
  516. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +61 -23
  517. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
  518. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +156 -59
  519. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +7 -7
  520. package/src/renderers/webgpu/utils/WebGPUUtils.js +33 -11
  521. package/src/renderers/webxr/WebXRController.js +12 -0
  522. package/src/renderers/webxr/WebXRManager.js +4 -2
  523. package/src/textures/CubeDepthTexture.js +76 -0
  524. package/src/textures/HTMLTexture.js +74 -0
  525. package/src/textures/Source.js +2 -2
  526. package/src/textures/Texture.js +16 -5
  527. package/src/utils.js +280 -3
  528. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  529. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  530. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  531. package/src/nodes/accessors/SceneNode.js +0 -145
  532. package/src/nodes/code/ScriptableNode.js +0 -726
  533. package/src/nodes/code/ScriptableValueNode.js +0 -253
  534. package/src/nodes/display/PosterizeNode.js +0 -65
  535. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  536. package/src/nodes/utils/RemapNode.js +0 -125
  537. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  538. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  539. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,605 @@
1
+ import {
2
+ GLSL3,
3
+ UniformsGroup,
4
+ Compatibility,
5
+ Color,
6
+ UniformsLib,
7
+ UniformsUtils,
8
+ } from 'three';
9
+ import {
10
+ context,
11
+ cubeTexture,
12
+ reference,
13
+ texture,
14
+ fog,
15
+ rangeFogFactor,
16
+ densityFogFactor,
17
+ workingToColorSpace,
18
+ } from 'three/tsl';
19
+ import {
20
+ NodeUtils,
21
+ NodeFrame,
22
+ Lighting,
23
+ InspectorBase,
24
+ GLSLNodeBuilder,
25
+ BasicNodeLibrary,
26
+ WebGLCapabilities,
27
+ } from 'three/webgpu';
28
+
29
+ // Limitations
30
+ // - VSM shadows not supported
31
+ // - MRT not supported
32
+ // - Transmission not supported
33
+ // - WebGPU postprocessing stack not supported
34
+ // - Storage textures not supported
35
+ // - Fog / environment do not automatically update - must call "dispose"
36
+ // - instanced mesh geometry cannot be shared
37
+ // - Node materials cannot be used with "compile" function
38
+
39
+ // hash any object parameters that will impact the resulting shader so we can force
40
+ // a program update
41
+ function getObjectHash( object ) {
42
+
43
+ return '' + object.receiveShadow;
44
+
45
+ }
46
+
47
+ // Mirrors WebGLUniforms.seqWithValue from WebGLRenderer
48
+ function generateUniformsList( program, uniforms ) {
49
+
50
+ const progUniforms = program.getUniforms();
51
+ const uniformsList = [];
52
+
53
+ for ( let i = 0; i < progUniforms.seq.length; i ++ ) {
54
+
55
+ const u = progUniforms.seq[ i ];
56
+ if ( u.id in uniforms ) uniformsList.push( u );
57
+
58
+ }
59
+
60
+ return uniformsList;
61
+
62
+ }
63
+
64
+ // overrides shadow nodes to use the built in shadow textures
65
+ class WebGLNodeBuilder extends GLSLNodeBuilder {
66
+
67
+ addNode( node ) {
68
+
69
+ if ( node.isShadowNode ) {
70
+
71
+ node.setupRenderTarget = shadow => {
72
+
73
+ return { shadowMap: shadow.map, depthTexture: shadow.map.depthTexture };
74
+
75
+ };
76
+
77
+ node.updateBefore = () => {
78
+
79
+ // no need to rerender shadows since WebGLRenderer is handling it
80
+
81
+ };
82
+
83
+ }
84
+
85
+ super.addNode( node );
86
+
87
+ }
88
+
89
+ }
90
+
91
+ // produce and update reusable nodes for a scene
92
+ class SceneContext {
93
+
94
+ constructor( renderer, scene ) {
95
+
96
+ // TODO: can / should we update the fog and environment node every frame for recompile?
97
+ this.renderer = renderer;
98
+ this.scene = scene;
99
+ this.lightsNode = renderer.lighting.getNode( scene );
100
+ this.fogNode = null;
101
+ this.environmentNode = null;
102
+ this.prevFog = null;
103
+ this.prevEnvironment = null;
104
+
105
+ }
106
+
107
+ getCacheKey() {
108
+
109
+ const { lightsNode, environmentNode, fogNode } = this;
110
+ const lightsHash = lightsNode.getCacheKey();
111
+ const envHash = environmentNode ? environmentNode.getCacheKey : 0;
112
+ const fogHash = fogNode ? fogNode.getCacheKey() : 0;
113
+ return NodeUtils.hashArray( [ lightsHash, envHash, fogHash ] );
114
+
115
+ }
116
+
117
+ update() {
118
+
119
+ const { scene, lightsNode } = this;
120
+
121
+ // update lighting
122
+ const sceneLights = [];
123
+ scene.traverse( object => {
124
+
125
+ if ( object.isLight ) {
126
+
127
+ sceneLights.push( object );
128
+
129
+ }
130
+
131
+ } );
132
+
133
+ lightsNode.setLights( sceneLights );
134
+
135
+ // update fog
136
+ if ( this.prevFog !== scene.fog ) {
137
+
138
+ this.fogNode = this.getFogNode();
139
+ this.prevFog = scene.fog;
140
+
141
+ }
142
+
143
+ // update environment
144
+ if ( this.prevEnvironment !== scene.environment ) {
145
+
146
+ this.environmentNode = this.getEnvironmentNode();
147
+ this.prevEnvironment = scene.environment;
148
+
149
+ }
150
+
151
+ }
152
+
153
+ getFogNode() {
154
+
155
+ const { scene } = this;
156
+ if ( scene.fog && scene.fog.isFogExp2 ) {
157
+
158
+ const color = reference( 'color', 'color', scene.fog );
159
+ const density = reference( 'density', 'float', scene.fog );
160
+ return fog( color, densityFogFactor( density ) );
161
+
162
+ } else if ( scene.fog && scene.fog.isFog ) {
163
+
164
+ const color = reference( 'color', 'color', scene.fog );
165
+ const near = reference( 'near', 'float', scene.fog );
166
+ const far = reference( 'far', 'float', scene.fog );
167
+ return fog( color, rangeFogFactor( near, far ) );
168
+
169
+ } else {
170
+
171
+ return null;
172
+
173
+ }
174
+
175
+ }
176
+
177
+ getEnvironmentNode() {
178
+
179
+ const { scene } = this;
180
+ if ( scene.environment && scene.environment.isCubeTexture ) {
181
+
182
+ return cubeTexture( scene.environment );
183
+
184
+ } else if ( scene.environment && scene.environment.isTexture ) {
185
+
186
+ return texture( scene.environment );
187
+
188
+ } else {
189
+
190
+ return null;
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ class RendererProxy {
199
+
200
+ constructor( renderer ) {
201
+
202
+ const backend = {
203
+ isWebGPUBackend: false,
204
+ extensions: renderer.extensions,
205
+ gl: renderer.getContext(),
206
+ capabilities: null,
207
+ };
208
+
209
+ backend.capabilities = new WebGLCapabilities( backend );
210
+
211
+ this.contextNode = context();
212
+ this.inspector = new InspectorBase();
213
+ this.library = new BasicNodeLibrary();
214
+ this.lighting = new Lighting();
215
+ this.backend = backend;
216
+
217
+ const self = this;
218
+ return new Proxy( renderer, {
219
+
220
+ get( target, property ) {
221
+
222
+ return Reflect.get( property in self ? self : target, property );
223
+
224
+ },
225
+
226
+ set( target, property, value ) {
227
+
228
+ return Reflect.set( property in self ? self : target, property, value );
229
+
230
+ }
231
+
232
+ } );
233
+
234
+ }
235
+
236
+ hasInitialized() {
237
+
238
+ return true;
239
+
240
+ }
241
+
242
+ getMRT() {
243
+
244
+ return null;
245
+
246
+ }
247
+
248
+ hasCompatibility( name ) {
249
+
250
+ if ( name === Compatibility.TEXTURE_COMPARE ) {
251
+
252
+ return true;
253
+
254
+ }
255
+
256
+ return false;
257
+
258
+ }
259
+
260
+ getCacheKey() {
261
+
262
+ return this.toneMapping + this.outputColorSpace;
263
+
264
+ }
265
+
266
+ }
267
+
268
+ /**
269
+ * Compatibility loader and builder for TSL Node materials in WebGLRenderer.
270
+ */
271
+ export class WebGLNodesHandler {
272
+
273
+ /**
274
+ * Constructs a new WebGL node adapter.
275
+ */
276
+ constructor() {
277
+
278
+ this.renderer = null;
279
+ this.nodeFrame = new NodeFrame();
280
+ this.sceneContexts = new WeakMap();
281
+ this.programCache = new Map();
282
+ this.renderStack = [];
283
+
284
+ const self = this;
285
+ this.onDisposeMaterialCallback = function () {
286
+
287
+ // dispose of all the uniform groups
288
+ const { programCache } = self;
289
+ if ( programCache.has( this ) ) {
290
+
291
+ self.programCache.get( this ).forEach( ( { uniformsGroups } ) => {
292
+
293
+ uniformsGroups.forEach( u => u.dispose() );
294
+
295
+ } );
296
+
297
+ self.programCache.delete( this );
298
+
299
+ }
300
+
301
+ this.removeEventListener( 'dispose', self.onDisposeMaterialCallback );
302
+
303
+ };
304
+
305
+ this.getOutputCallback = function ( outputNode ) {
306
+
307
+ // apply tone mapping and color spaces to the output
308
+ const { outputColorSpace, toneMapping } = self.renderer;
309
+ outputNode = outputNode.toneMapping( toneMapping );
310
+ outputNode = workingToColorSpace( outputNode, outputColorSpace );
311
+
312
+ return outputNode;
313
+
314
+ };
315
+
316
+ this.onBeforeRenderCallback = function ( renderer, scene, camera, geometry, object ) {
317
+
318
+ // update node frame references for update nodes
319
+ const { nodeFrame } = self;
320
+ nodeFrame.material = this;
321
+ nodeFrame.object = object;
322
+
323
+ // increment "frame" here to force uniform buffers to update for the material, which otherwise only get
324
+ // updated once per frame.
325
+ renderer.info.render.frame ++;
326
+
327
+ // update the uniform groups and nodes for the program if they're available before rendering
328
+ if ( renderer.properties.has( this ) ) {
329
+
330
+ const currentProgram = renderer.properties.get( this ).currentProgram;
331
+ const programs = self.programCache.get( this );
332
+ if ( programs && programs.has( currentProgram ) ) {
333
+
334
+ // update the nodes for the current object
335
+ const { updateNodes } = programs.get( currentProgram );
336
+ self.updateNodes( updateNodes );
337
+
338
+ }
339
+
340
+ }
341
+
342
+ const objectHash = getObjectHash( object );
343
+ if ( this.prevObjectHash !== objectHash ) {
344
+
345
+ this.prevObjectHash = objectHash;
346
+ this.needsUpdate = true;
347
+
348
+ }
349
+
350
+ };
351
+
352
+ this.customProgramCacheKeyCallback = function () {
353
+
354
+ const { renderStack, renderer, nodeFrame } = self;
355
+ const sceneHash = renderStack[ renderStack.length - 1 ].sceneContext.getCacheKey();
356
+ const materialHash = this.constructor.prototype.customProgramCacheKey.call( this );
357
+ const rendererHash = renderer.getCacheKey();
358
+
359
+ return materialHash + sceneHash + rendererHash + getObjectHash( nodeFrame.object );
360
+
361
+ };
362
+
363
+ }
364
+
365
+ setRenderer( renderer ) {
366
+
367
+ const rendererProxy = new RendererProxy( renderer );
368
+ this.nodeFrame.renderer = rendererProxy;
369
+ this.renderer = rendererProxy;
370
+
371
+ }
372
+
373
+ onUpdateProgram( material, program, materialProperties ) {
374
+
375
+ const { programCache } = this;
376
+ if ( ! programCache.has( material ) ) {
377
+
378
+ programCache.set( material, new Map() );
379
+
380
+ }
381
+
382
+ const programs = programCache.get( material );
383
+ if ( ! programs.has( program ) ) {
384
+
385
+ const builder = material._latestBuilder;
386
+ const uniforms = materialProperties.uniforms;
387
+ programs.set( program, {
388
+ uniformsGroups: this.collectUniformsGroups( builder ),
389
+ uniforms: uniforms,
390
+ uniformsList: generateUniformsList( program, uniforms ),
391
+ updateNodes: builder.updateNodes,
392
+ } );
393
+
394
+ }
395
+
396
+ const { uniformsGroups, uniforms, uniformsList, updateNodes } = programs.get( program );
397
+ material.uniformsGroups = uniformsGroups;
398
+ materialProperties.uniforms = uniforms;
399
+ materialProperties.uniformsList = uniformsList;
400
+ this.updateNodes( updateNodes );
401
+
402
+ }
403
+
404
+
405
+ renderStart( scene, camera ) {
406
+
407
+ const { nodeFrame, renderStack, renderer, sceneContexts } = this;
408
+ nodeFrame.update();
409
+ nodeFrame.camera = camera;
410
+ nodeFrame.scene = scene;
411
+ nodeFrame.frameId ++;
412
+
413
+ let sceneContext = sceneContexts.get( scene );
414
+ if ( ! sceneContext ) {
415
+
416
+ sceneContext = new SceneContext( renderer, scene );
417
+ sceneContexts.set( scene, sceneContext );
418
+
419
+ }
420
+
421
+ sceneContext.update();
422
+ renderStack.push( { sceneContext, camera } );
423
+
424
+ // ensure all node material callbacks are initialized before
425
+ // traversal and build
426
+ const {
427
+ customProgramCacheKeyCallback,
428
+ onBeforeRenderCallback,
429
+ } = this;
430
+
431
+ scene.traverse( object => {
432
+
433
+ if ( object.material && object.material.isNodeMaterial ) {
434
+
435
+ object.material.customProgramCacheKey = customProgramCacheKeyCallback;
436
+ object.material.onBeforeRender = onBeforeRenderCallback;
437
+
438
+ }
439
+
440
+ } );
441
+
442
+ }
443
+
444
+ renderEnd() {
445
+
446
+ const { nodeFrame, renderStack } = this;
447
+
448
+ renderStack.pop();
449
+
450
+ const frame = renderStack[ renderStack.length - 1 ];
451
+ if ( frame ) {
452
+
453
+ const { camera, sceneContext } = frame;
454
+ nodeFrame.camera = camera;
455
+ nodeFrame.scene = sceneContext.scene;
456
+
457
+ }
458
+
459
+ }
460
+
461
+ build( material, object, parameters ) {
462
+
463
+ const {
464
+ nodeFrame,
465
+ renderer,
466
+ getOutputCallback,
467
+ onDisposeMaterialCallback,
468
+ renderStack,
469
+ } = this;
470
+
471
+ const {
472
+ camera,
473
+ sceneContext,
474
+ } = renderStack[ renderStack.length - 1 ];
475
+
476
+ const {
477
+ fogNode,
478
+ environmentNode,
479
+ lightsNode,
480
+ scene,
481
+ } = sceneContext;
482
+
483
+ // prepare the frame
484
+ nodeFrame.material = material;
485
+ nodeFrame.object = object;
486
+
487
+ // create & run the builder
488
+ const builder = new WebGLNodeBuilder( object, renderer );
489
+ builder.scene = scene;
490
+ builder.camera = camera;
491
+ builder.material = material;
492
+ builder.fogNode = fogNode;
493
+ builder.environmentNode = environmentNode;
494
+ builder.lightsNode = lightsNode;
495
+ builder.context.getOutput = getOutputCallback;
496
+ builder.build();
497
+
498
+ // update the shader parameters and geometry for program creation and rendering
499
+ this.updateShaderParameters( builder, parameters );
500
+ this.updateGeometryAttributes( builder, object.geometry );
501
+
502
+ // reset node frame settings to account for any intermediate renders
503
+ nodeFrame.material = material;
504
+ nodeFrame.object = object;
505
+
506
+ // set up callbacks for uniforms and node updates
507
+ material._latestBuilder = builder;
508
+ material.addEventListener( 'dispose', onDisposeMaterialCallback );
509
+ this.updateNodes( builder.updateNodes );
510
+
511
+ }
512
+
513
+ updateGeometryAttributes( builder, geometry ) {
514
+
515
+ // TODO: this may cause issues if the material / geometry is used in multiple places
516
+
517
+ // add instancing attributes
518
+ builder.bufferAttributes.forEach( v => {
519
+
520
+ geometry.setAttribute( v.name, v.node.attribute );
521
+
522
+ } );
523
+
524
+ // force WebGLAttributes & WebGLBindingStates to refresh
525
+ // could be fixed by running "build" sooner? Or calling "WebGLAttributes" separately for those
526
+ // associated with a material?
527
+ queueMicrotask( () => geometry.dispose() );
528
+
529
+ }
530
+
531
+ updateShaderParameters( builder, parameters ) {
532
+
533
+ // set up shaders
534
+ parameters.isRawShaderMaterial = true;
535
+ parameters.glslVersion = GLSL3;
536
+ parameters.vertexShader = builder.vertexShader.replace( /#version 300 es/, '' );
537
+ parameters.fragmentShader = builder.fragmentShader.replace( /#version 300 es/, '' );
538
+
539
+ // add uniforms accessed by WebGLRenderer
540
+ parameters.uniforms = {
541
+ fogColor: { value: new Color() },
542
+ fogNear: { value: 0 },
543
+ fogFar: { value: 0 },
544
+ envMapIntensity: { value: 0 },
545
+ ...UniformsUtils.clone( UniformsLib.lights )
546
+ };
547
+
548
+ // init uniforms
549
+ const builderUniforms = [ ...builder.uniforms.vertex, ...builder.uniforms.fragment ];
550
+ for ( const uniform of builderUniforms ) {
551
+
552
+ parameters.uniforms[ uniform.name ] = uniform.node;
553
+
554
+ }
555
+
556
+ }
557
+
558
+ collectUniformsGroups( builder ) {
559
+
560
+ // create UniformsGroups for regular grouped uniforms
561
+ const uniformsGroups = [];
562
+ for ( const key in builder.uniformGroups ) {
563
+
564
+ const { uniforms } = builder.uniformGroups[ key ];
565
+ const group = new UniformsGroup();
566
+ group.name = key;
567
+ group.uniforms = uniforms.map( node => node.nodeUniform );
568
+ uniformsGroups.push( group );
569
+
570
+ }
571
+
572
+ // init uniforms
573
+ const builderUniforms = [ ...builder.uniforms.vertex, ...builder.uniforms.fragment ];
574
+ for ( const uniform of builderUniforms ) {
575
+
576
+ if ( uniform.type === 'buffer' ) {
577
+
578
+ // buffer uniforms are all nested in groups
579
+ const group = new UniformsGroup();
580
+ group.name = uniform.node.name;
581
+ group.uniforms = [ uniform ];
582
+ uniformsGroups.push( group );
583
+
584
+ }
585
+
586
+ }
587
+
588
+ return uniformsGroups;
589
+
590
+ }
591
+
592
+ updateNodes( updateNodes ) {
593
+
594
+ // update nodes for render
595
+ const { nodeFrame } = this;
596
+ nodeFrame.renderId ++;
597
+ for ( const node of updateNodes ) {
598
+
599
+ nodeFrame.updateNode( node );
600
+
601
+ }
602
+
603
+ }
604
+
605
+ }
@@ -80,6 +80,14 @@ class AfterImageNode extends TempNode {
80
80
  */
81
81
  this._textureNodeOld = texture( this._oldRT.texture );
82
82
 
83
+ /**
84
+ * The material for the composite pass.
85
+ *
86
+ * @private
87
+ * @type {?NodeMaterial}
88
+ */
89
+ this._materialComposed = null;
90
+
83
91
  /**
84
92
  * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
85
93
  * its effect once per frame in `updateBefore()`.
@@ -226,6 +234,8 @@ class AfterImageNode extends TempNode {
226
234
  this._compRT.dispose();
227
235
  this._oldRT.dispose();
228
236
 
237
+ if ( this._materialComposed !== null ) this._materialComposed.dispose();
238
+
229
239
  }
230
240
 
231
241
  }
@@ -239,6 +249,6 @@ class AfterImageNode extends TempNode {
239
249
  * @param {(Node<float>|number)} [damp=0.96] - The damping intensity. A higher value means a stronger after image effect.
240
250
  * @returns {AfterImageNode}
241
251
  */
242
- export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( convertToTexture( node ), nodeObject( damp ) ) );
252
+ export const afterImage = ( node, damp ) => new AfterImageNode( convertToTexture( node ), nodeObject( damp ) );
243
253
 
244
254
  export default AfterImageNode;