super-three 0.181.0 → 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +13152 -11354
  4. package/build/three.core.js +12319 -11539
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1808 -781
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +27 -13
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +10523 -6263
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +10484 -6262
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +11 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +7 -4
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +58 -54
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +34 -2
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMShadowNode.js +6 -2
  26. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  27. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  28. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  29. package/examples/jsm/exporters/EXRExporter.js +1 -1
  30. package/examples/jsm/exporters/GLTFExporter.js +152 -9
  31. package/examples/jsm/exporters/USDZExporter.js +22 -3
  32. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  33. package/examples/jsm/geometries/TextGeometry.js +18 -0
  34. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  35. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  36. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  37. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  38. package/examples/jsm/helpers/ViewHelper.js +67 -8
  39. package/examples/jsm/inspector/Extension.js +13 -0
  40. package/examples/jsm/inspector/Inspector.js +203 -88
  41. package/examples/jsm/inspector/RendererInspector.js +14 -4
  42. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  43. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  44. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  45. package/examples/jsm/inspector/tabs/Console.js +41 -7
  46. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  47. package/examples/jsm/inspector/tabs/Parameters.js +51 -3
  48. package/examples/jsm/inspector/tabs/Performance.js +4 -4
  49. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  50. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  51. package/examples/jsm/inspector/tabs/Viewer.js +107 -5
  52. package/examples/jsm/inspector/ui/Graph.js +2 -2
  53. package/examples/jsm/inspector/ui/List.js +1 -1
  54. package/examples/jsm/inspector/ui/Profiler.js +1936 -34
  55. package/examples/jsm/inspector/ui/Style.js +1044 -31
  56. package/examples/jsm/inspector/ui/Tab.js +222 -3
  57. package/examples/jsm/inspector/ui/Values.js +55 -2
  58. package/examples/jsm/inspector/ui/utils.js +13 -0
  59. package/examples/jsm/interaction/InteractionManager.js +226 -0
  60. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  61. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  62. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  63. package/examples/jsm/lines/LineMaterial.js +7 -1
  64. package/examples/jsm/loaders/3DMLoader.js +5 -4
  65. package/examples/jsm/loaders/3MFLoader.js +2 -2
  66. package/examples/jsm/loaders/AMFLoader.js +2 -2
  67. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  68. package/examples/jsm/loaders/DRACOLoader.js +5 -5
  69. package/examples/jsm/loaders/EXRLoader.js +687 -48
  70. package/examples/jsm/loaders/FBXLoader.js +235 -37
  71. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  72. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  73. package/examples/jsm/loaders/HDRLoader.js +1 -2
  74. package/examples/jsm/loaders/KMZLoader.js +5 -5
  75. package/examples/jsm/loaders/KTX2Loader.js +27 -5
  76. package/examples/jsm/loaders/LDrawLoader.js +41 -50
  77. package/examples/jsm/loaders/LWOLoader.js +7 -39
  78. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  79. package/examples/jsm/loaders/PCDLoader.js +4 -2
  80. package/examples/jsm/loaders/SVGLoader.js +2 -2
  81. package/examples/jsm/loaders/TDSLoader.js +0 -2
  82. package/examples/jsm/loaders/TGALoader.js +0 -2
  83. package/examples/jsm/loaders/USDLoader.js +100 -40
  84. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  85. package/examples/jsm/loaders/VOXLoader.js +660 -117
  86. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  87. package/examples/jsm/loaders/VTKLoader.js +42 -25
  88. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  89. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  90. package/examples/jsm/loaders/usd/USDAParser.js +450 -363
  91. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  92. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  93. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  94. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  95. package/examples/jsm/math/Octree.js +131 -1
  96. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  97. package/examples/jsm/misc/RollerCoaster.js +42 -4
  98. package/examples/jsm/misc/Volume.js +0 -1
  99. package/examples/jsm/misc/VolumeSlice.js +0 -1
  100. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  101. package/examples/jsm/objects/LensflareMesh.js +1 -1
  102. package/examples/jsm/objects/Reflector.js +73 -25
  103. package/examples/jsm/objects/Sky.js +90 -6
  104. package/examples/jsm/objects/SkyMesh.js +150 -16
  105. package/examples/jsm/objects/Water.js +4 -3
  106. package/examples/jsm/objects/Water2.js +5 -3
  107. package/examples/jsm/objects/WaterMesh.js +5 -7
  108. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  109. package/examples/jsm/physics/JoltPhysics.js +10 -6
  110. package/examples/jsm/physics/RapierPhysics.js +9 -5
  111. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  112. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  113. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  114. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  115. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  116. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  117. package/examples/jsm/renderers/Projector.js +246 -28
  118. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  119. package/examples/jsm/shaders/GTAOShader.js +19 -6
  120. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  121. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  122. package/examples/jsm/shaders/SAOShader.js +17 -4
  123. package/examples/jsm/shaders/SSAOShader.js +11 -1
  124. package/examples/jsm/shaders/SSRShader.js +6 -5
  125. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  126. package/examples/jsm/shaders/VignetteShader.js +1 -1
  127. package/examples/jsm/transpiler/AST.js +44 -0
  128. package/examples/jsm/transpiler/GLSLDecoder.js +63 -6
  129. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  130. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  131. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  132. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  133. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  134. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  135. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  136. package/examples/jsm/tsl/display/AnamorphicNode.js +12 -1
  137. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  138. package/examples/jsm/tsl/display/BloomNode.js +16 -6
  139. package/examples/jsm/tsl/display/CRT.js +150 -0
  140. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  141. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  142. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
  143. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  144. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  145. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  146. package/examples/jsm/tsl/display/GTAONode.js +6 -4
  147. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  148. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  149. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  150. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  151. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  152. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  153. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  154. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  155. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  156. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  157. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  158. package/examples/jsm/tsl/display/SSGINode.js +8 -24
  159. package/examples/jsm/tsl/display/SSRNode.js +8 -8
  160. package/examples/jsm/tsl/display/SSSNode.js +6 -4
  161. package/examples/jsm/tsl/display/Shape.js +29 -0
  162. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  163. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  164. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  165. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  166. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  167. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  168. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  169. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  170. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  171. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  172. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  173. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  174. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  175. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  176. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  177. package/examples/jsm/tsl/math/Bayer.js +53 -3
  178. package/examples/jsm/utils/BufferGeometryUtils.js +2 -3
  179. package/examples/jsm/utils/ColorUtils.js +76 -0
  180. package/examples/jsm/utils/LDrawUtils.js +1 -1
  181. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  182. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  183. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  184. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  185. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  186. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  187. package/package.json +24 -30
  188. package/src/Three.Core.js +3 -1
  189. package/src/Three.TSL.js +25 -11
  190. package/src/Three.WebGPU.Nodes.js +5 -0
  191. package/src/Three.WebGPU.js +9 -0
  192. package/src/Three.js +1 -0
  193. package/src/animation/AnimationAction.js +12 -2
  194. package/src/animation/AnimationClip.js +1 -1
  195. package/src/animation/AnimationMixer.js +6 -0
  196. package/src/animation/AnimationUtils.js +1 -12
  197. package/src/animation/KeyframeTrack.js +47 -8
  198. package/src/animation/PropertyMixer.js +4 -4
  199. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  200. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  201. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  202. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  203. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  204. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  205. package/src/audio/Audio.js +1 -1
  206. package/src/audio/AudioContext.js +2 -2
  207. package/src/audio/AudioListener.js +5 -3
  208. package/src/cameras/Camera.js +32 -2
  209. package/src/cameras/CubeCamera.js +20 -0
  210. package/src/constants.js +90 -5
  211. package/src/core/BufferAttribute.js +13 -1
  212. package/src/core/BufferGeometry.js +14 -2
  213. package/src/core/Clock.js +7 -0
  214. package/src/core/Object3D.js +52 -4
  215. package/src/core/Raycaster.js +2 -2
  216. package/src/core/RenderTarget.js +4 -4
  217. package/src/extras/PMREMGenerator.js +7 -18
  218. package/src/extras/TextureUtils.js +5 -1
  219. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  220. package/src/geometries/ExtrudeGeometry.js +2 -2
  221. package/src/geometries/PolyhedronGeometry.js +1 -1
  222. package/src/geometries/TorusGeometry.js +8 -3
  223. package/src/helpers/CameraHelper.js +3 -0
  224. package/src/helpers/DirectionalLightHelper.js +4 -1
  225. package/src/helpers/HemisphereLightHelper.js +3 -0
  226. package/src/helpers/PointLightHelper.js +1 -25
  227. package/src/helpers/SpotLightHelper.js +3 -0
  228. package/src/lights/DirectionalLight.js +13 -0
  229. package/src/lights/HemisphereLight.js +10 -0
  230. package/src/lights/Light.js +1 -11
  231. package/src/lights/LightProbe.js +0 -15
  232. package/src/lights/LightShadow.js +15 -6
  233. package/src/lights/PointLight.js +15 -0
  234. package/src/lights/PointLightShadow.js +0 -86
  235. package/src/lights/SpotLight.js +22 -1
  236. package/src/lights/webgpu/IESSpotLight.js +2 -1
  237. package/src/loaders/AudioLoader.js +11 -1
  238. package/src/loaders/Cache.js +28 -0
  239. package/src/loaders/DataTextureLoader.js +6 -4
  240. package/src/loaders/FileLoader.js +2 -3
  241. package/src/loaders/ImageBitmapLoader.js +12 -9
  242. package/src/loaders/Loader.js +6 -0
  243. package/src/loaders/MaterialLoader.js +3 -2
  244. package/src/loaders/ObjectLoader.js +46 -6
  245. package/src/loaders/nodes/NodeLoader.js +2 -2
  246. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  247. package/src/materials/Material.js +2 -0
  248. package/src/materials/MeshLambertMaterial.js +9 -0
  249. package/src/materials/MeshPhongMaterial.js +9 -0
  250. package/src/materials/MeshToonMaterial.js +1 -1
  251. package/src/materials/ShaderMaterial.js +20 -1
  252. package/src/materials/nodes/Line2NodeMaterial.js +34 -7
  253. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
  254. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
  255. package/src/materials/nodes/NodeMaterial.js +45 -25
  256. package/src/materials/nodes/manager/NodeMaterialObserver.js +191 -86
  257. package/src/math/Line3.js +6 -5
  258. package/src/math/MathUtils.js +10 -10
  259. package/src/math/Matrix2.js +13 -9
  260. package/src/math/Matrix3.js +13 -9
  261. package/src/math/Matrix4.js +87 -74
  262. package/src/math/Plane.js +4 -3
  263. package/src/math/Quaternion.js +3 -29
  264. package/src/math/Sphere.js +1 -1
  265. package/src/math/Triangle.js +1 -1
  266. package/src/math/Vector2.js +11 -7
  267. package/src/math/Vector3.js +15 -13
  268. package/src/math/Vector4.js +13 -9
  269. package/src/math/interpolants/BezierInterpolant.js +108 -0
  270. package/src/nodes/Nodes.js +86 -68
  271. package/src/nodes/TSL.js +7 -7
  272. package/src/nodes/accessors/Arrays.js +1 -1
  273. package/src/nodes/accessors/BatchNode.js +10 -10
  274. package/src/nodes/accessors/Bitangent.js +5 -5
  275. package/src/nodes/accessors/BufferAttributeNode.js +107 -15
  276. package/src/nodes/accessors/BufferNode.js +29 -2
  277. package/src/nodes/accessors/Camera.js +149 -28
  278. package/src/nodes/accessors/ClippingNode.js +4 -4
  279. package/src/nodes/accessors/CubeTextureNode.js +27 -2
  280. package/src/nodes/accessors/InstanceNode.js +148 -43
  281. package/src/nodes/accessors/MaterialNode.js +9 -1
  282. package/src/nodes/accessors/MaterialProperties.js +2 -5
  283. package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
  284. package/src/nodes/accessors/ModelNode.js +1 -1
  285. package/src/nodes/accessors/Normal.js +11 -11
  286. package/src/nodes/accessors/Object3DNode.js +1 -1
  287. package/src/nodes/accessors/Position.js +34 -2
  288. package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
  289. package/src/nodes/accessors/ReferenceNode.js +8 -8
  290. package/src/nodes/accessors/RendererReferenceNode.js +1 -2
  291. package/src/nodes/accessors/SceneProperties.js +47 -0
  292. package/src/nodes/accessors/SkinningNode.js +27 -26
  293. package/src/nodes/accessors/StorageBufferNode.js +14 -25
  294. package/src/nodes/accessors/StorageTextureNode.js +40 -9
  295. package/src/nodes/accessors/Tangent.js +4 -14
  296. package/src/nodes/accessors/Texture3DNode.js +32 -35
  297. package/src/nodes/accessors/TextureNode.js +67 -23
  298. package/src/nodes/accessors/UniformArrayNode.js +6 -4
  299. package/src/nodes/accessors/UserDataNode.js +1 -2
  300. package/src/nodes/accessors/VertexColorNode.js +1 -2
  301. package/src/nodes/code/FunctionCallNode.js +1 -1
  302. package/src/nodes/code/FunctionNode.js +2 -3
  303. package/src/nodes/core/ArrayNode.js +21 -2
  304. package/src/nodes/core/AssignNode.js +3 -3
  305. package/src/nodes/core/AttributeNode.js +3 -3
  306. package/src/nodes/core/BypassNode.js +1 -1
  307. package/src/nodes/core/ContextNode.js +104 -5
  308. package/src/nodes/core/IndexNode.js +2 -1
  309. package/src/nodes/core/InputNode.js +1 -1
  310. package/src/nodes/core/InspectorNode.js +1 -1
  311. package/src/nodes/core/IsolateNode.js +1 -1
  312. package/src/nodes/core/MRTNode.js +48 -2
  313. package/src/nodes/core/Node.js +112 -15
  314. package/src/nodes/core/NodeBuilder.js +284 -66
  315. package/src/nodes/core/NodeError.js +28 -0
  316. package/src/nodes/core/NodeFrame.js +12 -4
  317. package/src/nodes/core/NodeUtils.js +11 -9
  318. package/src/nodes/core/OutputStructNode.js +12 -10
  319. package/src/nodes/core/ParameterNode.js +4 -4
  320. package/src/nodes/core/PropertyNode.js +19 -3
  321. package/src/nodes/core/StackNode.js +66 -17
  322. package/src/nodes/core/StackTrace.js +139 -0
  323. package/src/nodes/core/StructNode.js +17 -3
  324. package/src/nodes/core/StructTypeNode.js +12 -18
  325. package/src/nodes/core/SubBuildNode.js +2 -2
  326. package/src/nodes/core/UniformGroupNode.js +36 -6
  327. package/src/nodes/core/UniformNode.js +21 -5
  328. package/src/nodes/core/VarNode.js +48 -23
  329. package/src/nodes/core/VaryingNode.js +2 -19
  330. package/src/nodes/display/BlendModes.js +0 -64
  331. package/src/nodes/display/ColorAdjustment.js +17 -0
  332. package/src/nodes/display/ColorSpaceNode.js +3 -3
  333. package/src/nodes/display/NormalMapNode.js +39 -4
  334. package/src/nodes/display/PassNode.js +125 -16
  335. package/src/nodes/display/RenderOutputNode.js +7 -7
  336. package/src/nodes/display/ScreenNode.js +4 -2
  337. package/src/nodes/display/ToneMappingNode.js +1 -1
  338. package/src/nodes/display/ToonOutlinePassNode.js +2 -2
  339. package/src/nodes/display/ViewportDepthNode.js +52 -4
  340. package/src/nodes/display/ViewportDepthTextureNode.js +11 -15
  341. package/src/nodes/display/ViewportTextureNode.js +39 -11
  342. package/src/nodes/fog/Fog.js +18 -35
  343. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
  344. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  345. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  346. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  347. package/src/nodes/functions/PhysicalLightingModel.js +126 -45
  348. package/src/nodes/geometry/RangeNode.js +5 -3
  349. package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
  350. package/src/nodes/gpgpu/BarrierNode.js +9 -0
  351. package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -3
  352. package/src/nodes/gpgpu/ComputeNode.js +74 -48
  353. package/src/nodes/gpgpu/SubgroupFunctionNode.js +2 -2
  354. package/src/nodes/gpgpu/WorkgroupInfoNode.js +4 -4
  355. package/src/nodes/lighting/AnalyticLightNode.js +53 -0
  356. package/src/nodes/lighting/EnvironmentNode.js +28 -3
  357. package/src/nodes/lighting/LightsNode.js +7 -28
  358. package/src/nodes/lighting/PointShadowNode.js +162 -149
  359. package/src/nodes/lighting/ShadowFilterNode.js +53 -65
  360. package/src/nodes/lighting/ShadowNode.js +120 -42
  361. package/src/nodes/math/BitcastNode.js +1 -1
  362. package/src/nodes/math/BitcountNode.js +433 -0
  363. package/src/nodes/math/ConditionalNode.js +3 -3
  364. package/src/nodes/math/MathNode.js +76 -41
  365. package/src/nodes/math/OperatorNode.js +3 -2
  366. package/src/nodes/math/PackFloatNode.js +98 -0
  367. package/src/nodes/math/UnpackFloatNode.js +96 -0
  368. package/src/nodes/pmrem/PMREMNode.js +1 -1
  369. package/src/nodes/pmrem/PMREMUtils.js +9 -15
  370. package/src/nodes/tsl/TSLBase.js +1 -1
  371. package/src/nodes/tsl/TSLCore.js +38 -17
  372. package/src/nodes/utils/ArrayElementNode.js +14 -1
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  394. package/src/objects/Line.js +1 -1
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  397. package/src/objects/Skeleton.js +9 -0
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  412. package/src/renderers/common/CubeRenderTarget.js +51 -7
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  467. package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
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@@ -1,434 +0,0 @@
1
- /**
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- * MeshGouraudMaterial
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- *
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- * Lambert illumination model with Gouraud (per-vertex) shading
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- *
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- */
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-
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- import { UniformsUtils, UniformsLib, ShaderMaterial, Color, MultiplyOperation } from 'three';
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-
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- const GouraudShader = {
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-
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- name: 'GouraudShader',
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-
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- uniforms: UniformsUtils.merge( [
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- UniformsLib.common,
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- UniformsLib.specularmap,
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- UniformsLib.envmap,
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- UniformsLib.aomap,
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- UniformsLib.lightmap,
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- UniformsLib.emissivemap,
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- UniformsLib.fog,
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- UniformsLib.lights,
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- {
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- emissive: { value: new Color( 0x000000 ) }
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- }
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- ] ),
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-
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- vertexShader: /* glsl */`
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-
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- #define GOURAUD
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-
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- varying vec3 vLightFront;
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- varying vec3 vIndirectFront;
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-
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- #ifdef DOUBLE_SIDED
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- varying vec3 vLightBack;
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- varying vec3 vIndirectBack;
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- #endif
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-
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- #include <common>
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- #include <uv_pars_vertex>
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- #include <envmap_pars_vertex>
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- #include <bsdfs>
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- #include <lights_pars_begin>
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- #include <color_pars_vertex>
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- #include <fog_pars_vertex>
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- #include <morphtarget_pars_vertex>
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- #include <skinning_pars_vertex>
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- #include <shadowmap_pars_vertex>
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- #include <logdepthbuf_pars_vertex>
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- #include <clipping_planes_pars_vertex>
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-
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- void main() {
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-
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- #include <uv_vertex>
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- #include <color_vertex>
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- #include <morphcolor_vertex>
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-
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- #include <beginnormal_vertex>
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- #include <morphnormal_vertex>
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- #include <skinbase_vertex>
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- #include <skinnormal_vertex>
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- #include <defaultnormal_vertex>
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-
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- #include <begin_vertex>
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- #include <morphtarget_vertex>
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- #include <skinning_vertex>
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- #include <project_vertex>
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- #include <logdepthbuf_vertex>
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- #include <clipping_planes_vertex>
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-
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- #include <worldpos_vertex>
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- #include <envmap_vertex>
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-
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- // inlining legacy <lights_lambert_vertex>
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-
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- vec3 diffuse = vec3( 1.0 );
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-
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- vec3 geometryPosition = mvPosition.xyz;
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- vec3 geometryNormal = normalize( transformedNormal );
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- vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
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-
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- vec3 backGeometryNormal = - geometryNormal;
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-
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- vLightFront = vec3( 0.0 );
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- vIndirectFront = vec3( 0.0 );
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- #ifdef DOUBLE_SIDED
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- vLightBack = vec3( 0.0 );
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- vIndirectBack = vec3( 0.0 );
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- #endif
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-
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- IncidentLight directLight;
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- float dotNL;
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- vec3 directLightColor_Diffuse;
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-
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- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
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-
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- #if defined( USE_LIGHT_PROBES )
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-
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- vIndirectFront += getLightProbeIrradiance( lightProbe, geometryNormal );
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-
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- #endif
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-
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- #ifdef DOUBLE_SIDED
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-
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- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
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-
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- #if defined( USE_LIGHT_PROBES )
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-
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- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometryNormal );
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-
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- #endif
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-
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- #endif
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-
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- #if NUM_POINT_LIGHTS > 0
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-
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- #pragma unroll_loop_start
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- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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-
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- getPointLightInfo( pointLights[ i ], geometryPosition, directLight );
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-
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- dotNL = dot( geometryNormal, directLight.direction );
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- directLightColor_Diffuse = directLight.color;
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-
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- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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-
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- #ifdef DOUBLE_SIDED
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-
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- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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-
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- #endif
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-
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- }
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- #pragma unroll_loop_end
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-
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- #endif
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-
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- #if NUM_SPOT_LIGHTS > 0
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-
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- #pragma unroll_loop_start
142
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
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-
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- getSpotLightInfo( spotLights[ i ], geometryPosition, directLight );
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-
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- dotNL = dot( geometryNormal, directLight.direction );
147
- directLightColor_Diffuse = directLight.color;
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-
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- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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-
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- #ifdef DOUBLE_SIDED
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-
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- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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-
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- #endif
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- }
157
- #pragma unroll_loop_end
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-
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- #endif
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-
161
- #if NUM_DIR_LIGHTS > 0
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-
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- #pragma unroll_loop_start
164
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
165
-
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- getDirectionalLightInfo( directionalLights[ i ], directLight );
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-
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- dotNL = dot( geometryNormal, directLight.direction );
169
- directLightColor_Diffuse = directLight.color;
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-
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- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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-
173
- #ifdef DOUBLE_SIDED
174
-
175
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
176
-
177
- #endif
178
-
179
- }
180
- #pragma unroll_loop_end
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-
182
- #endif
183
-
184
- #if NUM_HEMI_LIGHTS > 0
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-
186
- #pragma unroll_loop_start
187
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
188
-
189
- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
190
-
191
- #ifdef DOUBLE_SIDED
192
-
193
- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometryNormal );
194
-
195
- #endif
196
-
197
- }
198
- #pragma unroll_loop_end
199
-
200
- #endif
201
-
202
- #include <shadowmap_vertex>
203
- #include <fog_vertex>
204
-
205
- }`,
206
-
207
- fragmentShader: /* glsl */`
208
-
209
- #define GOURAUD
210
-
211
- uniform vec3 diffuse;
212
- uniform vec3 emissive;
213
- uniform float opacity;
214
-
215
- varying vec3 vLightFront;
216
- varying vec3 vIndirectFront;
217
-
218
- #ifdef DOUBLE_SIDED
219
- varying vec3 vLightBack;
220
- varying vec3 vIndirectBack;
221
- #endif
222
-
223
- #include <common>
224
- #include <packing>
225
- #include <dithering_pars_fragment>
226
- #include <color_pars_fragment>
227
- #include <uv_pars_fragment>
228
- #include <map_pars_fragment>
229
- #include <alphamap_pars_fragment>
230
- #include <alphatest_pars_fragment>
231
- #include <aomap_pars_fragment>
232
- #include <lightmap_pars_fragment>
233
- #include <emissivemap_pars_fragment>
234
- #include <envmap_common_pars_fragment>
235
- #include <envmap_pars_fragment>
236
- #include <bsdfs>
237
- #include <lights_pars_begin>
238
- #include <fog_pars_fragment>
239
- #include <shadowmap_pars_fragment>
240
- #include <shadowmask_pars_fragment>
241
- #include <specularmap_pars_fragment>
242
- #include <logdepthbuf_pars_fragment>
243
- #include <clipping_planes_pars_fragment>
244
-
245
- void main() {
246
-
247
- #include <clipping_planes_fragment>
248
-
249
- vec4 diffuseColor = vec4( diffuse, opacity );
250
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
251
- vec3 totalEmissiveRadiance = emissive;
252
-
253
- #include <logdepthbuf_fragment>
254
- #include <map_fragment>
255
- #include <color_fragment>
256
- #include <alphamap_fragment>
257
- #include <alphatest_fragment>
258
- #include <specularmap_fragment>
259
- #include <emissivemap_fragment>
260
-
261
- // accumulation
262
-
263
- #ifdef DOUBLE_SIDED
264
-
265
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
266
-
267
- #else
268
-
269
- reflectedLight.indirectDiffuse += vIndirectFront;
270
-
271
- #endif
272
-
273
- #ifdef USE_LIGHTMAP
274
-
275
- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
276
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
277
- reflectedLight.indirectDiffuse += lightMapIrradiance;
278
-
279
- #endif
280
-
281
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
282
-
283
- #ifdef DOUBLE_SIDED
284
-
285
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
286
-
287
- #else
288
-
289
- reflectedLight.directDiffuse = vLightFront;
290
-
291
- #endif
292
-
293
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
294
-
295
- // modulation
296
-
297
- #include <aomap_fragment>
298
-
299
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
300
-
301
- #include <envmap_fragment>
302
-
303
- #include <opaque_fragment>
304
- #include <tonemapping_fragment>
305
- #include <colorspace_fragment>
306
- #include <fog_fragment>
307
- #include <premultiplied_alpha_fragment>
308
- #include <dithering_fragment>
309
-
310
- }`
311
-
312
- };
313
-
314
- //
315
-
316
- class MeshGouraudMaterial extends ShaderMaterial {
317
-
318
- constructor( parameters ) {
319
-
320
- super();
321
-
322
- console.warn( 'THREE.MeshGouraudMaterial: MeshGouraudMaterial has been deprecated and will be removed with r183. Use THREE.MeshLambertMaterial instead.' ); // @deprecated r173
323
-
324
- this.isMeshGouraudMaterial = true;
325
-
326
- this.type = 'MeshGouraudMaterial';
327
-
328
- //this.color = new THREE.Color( 0xffffff ); // diffuse
329
-
330
- //this.map = null;
331
-
332
- //this.lightMap = null;
333
- //this.lightMapIntensity = 1.0;
334
-
335
- //this.aoMap = null;
336
- //this.aoMapIntensity = 1.0;
337
-
338
- //this.emissive = new THREE.Color( 0x000000 );
339
- //this.emissiveIntensity = 1.0;
340
- //this.emissiveMap = null;
341
-
342
- //this.specularMap = null;
343
-
344
- //this.alphaMap = null;
345
-
346
- //this.envMap = null;
347
- this.combine = MultiplyOperation; // combine has no uniform
348
- //this.reflectivity = 1;
349
- //this.refractionRatio = 0.98;
350
-
351
- this.fog = false; // set to use scene fog
352
- this.lights = true; // set to use scene lights
353
- this.clipping = false; // set to use user-defined clipping planes
354
-
355
- const shader = GouraudShader;
356
-
357
- this.defines = Object.assign( {}, shader.defines );
358
- this.uniforms = UniformsUtils.clone( shader.uniforms );
359
- this.vertexShader = shader.vertexShader;
360
- this.fragmentShader = shader.fragmentShader;
361
-
362
- const exposePropertyNames = [
363
- 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity',
364
- 'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap',
365
- 'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse'
366
- ];
367
-
368
- for ( const propertyName of exposePropertyNames ) {
369
-
370
- Object.defineProperty( this, propertyName, {
371
-
372
- get: function () {
373
-
374
- return this.uniforms[ propertyName ].value;
375
-
376
- },
377
-
378
- set: function ( value ) {
379
-
380
- this.uniforms[ propertyName ].value = value;
381
-
382
- }
383
-
384
- } );
385
-
386
- }
387
-
388
- Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
389
-
390
- this.setValues( parameters );
391
-
392
- }
393
-
394
- copy( source ) {
395
-
396
- super.copy( source );
397
-
398
- this.color.copy( source.color );
399
-
400
- this.map = source.map;
401
-
402
- this.lightMap = source.lightMap;
403
- this.lightMapIntensity = source.lightMapIntensity;
404
-
405
- this.aoMap = source.aoMap;
406
- this.aoMapIntensity = source.aoMapIntensity;
407
-
408
- this.emissive.copy( source.emissive );
409
- this.emissiveMap = source.emissiveMap;
410
- this.emissiveIntensity = source.emissiveIntensity;
411
-
412
- this.specularMap = source.specularMap;
413
-
414
- this.alphaMap = source.alphaMap;
415
-
416
- this.envMap = source.envMap;
417
- this.combine = source.combine;
418
- this.reflectivity = source.reflectivity;
419
- this.refractionRatio = source.refractionRatio;
420
-
421
- this.wireframe = source.wireframe;
422
- this.wireframeLinewidth = source.wireframeLinewidth;
423
- this.wireframeLinecap = source.wireframeLinecap;
424
- this.wireframeLinejoin = source.wireframeLinejoin;
425
-
426
- this.fog = source.fog;
427
-
428
- return this;
429
-
430
- }
431
-
432
- }
433
-
434
- export { MeshGouraudMaterial };
@@ -1,167 +0,0 @@
1
- import { MeshPhysicalMaterial } from 'three';
2
-
3
- /**
4
- * The aim of this mesh material is to use information from a post processing pass in the diffuse color pass.
5
- * This material is based on the MeshPhysicalMaterial.
6
- *
7
- * In the current state, only the information of a screen space AO pass can be used in the material.
8
- * Actually, the output of any screen space AO (SSAO, GTAO) can be used,
9
- * as it is only necessary to provide the AO in one color channel of a texture,
10
- * however the AO pass must be rendered prior to the color pass,
11
- * which makes the post-processing pass somewhat of a pre-processing pass.
12
- * Fot this purpose a new map (`aoPassMap`) is added to the material.
13
- * The value of the map is used the same way as the `aoMap` value.
14
- *
15
- * Motivation to use the outputs AO pass directly in the material:
16
- * The incident light of a fragment is composed of ambient light, direct light and indirect light
17
- * Ambient Occlusion only occludes ambient light and environment light, but not direct light.
18
- * Direct light is only occluded by geometry that casts shadows.
19
- * And of course the emitted light should not be darkened by ambient occlusion either.
20
- * This cannot be achieved if the AO post processing pass is simply blended with the diffuse render pass.
21
- *
22
- * Further extension work might be to use the output of an SSR pass or an HBIL pass from a previous frame.
23
- * This would then create the possibility of SSR and IR depending on material properties such as `roughness`, `metalness` and `reflectivity`.
24
- *
25
- * @augments MeshPhysicalMaterial
26
- * @three_import import { MeshPostProcessingMaterial } from 'three/addons/materials/MeshPostProcessingMaterial.js';
27
- */
28
- class MeshPostProcessingMaterial extends MeshPhysicalMaterial {
29
-
30
- /**
31
- * Constructs a new conditional line material.
32
- *
33
- * @param {Object} [parameters] - An object with one or more properties
34
- * defining the material's appearance. Any property of the material
35
- * (including any property from inherited materials) can be passed
36
- * in here. Color values can be passed any type of value accepted
37
- * by {@link Color#set}.
38
- */
39
- constructor( parameters ) {
40
-
41
- const aoPassMap = parameters.aoPassMap;
42
- const aoPassMapScale = parameters.aoPassMapScale || 1.0;
43
- delete parameters.aoPassMap;
44
- delete parameters.aoPassMapScale;
45
-
46
- super( parameters );
47
-
48
- this.onBeforeCompile = this._onBeforeCompile;
49
- this.customProgramCacheKey = this._customProgramCacheKey;
50
- this._aoPassMap = aoPassMap;
51
-
52
- /**
53
- * The scale of the AO pass.
54
- *
55
- * @type {number}
56
- * @default 1
57
- */
58
- this.aoPassMapScale = aoPassMapScale;
59
- this._shader = null;
60
-
61
- }
62
-
63
- /**
64
- * A texture representing the AO pass.
65
- *
66
- * @type {Texture}
67
- */
68
- get aoPassMap() {
69
-
70
- return this._aoPassMap;
71
-
72
- }
73
-
74
- set aoPassMap( aoPassMap ) {
75
-
76
- this._aoPassMap = aoPassMap;
77
- this.needsUpdate = true;
78
- this._setUniforms();
79
-
80
- }
81
-
82
- _customProgramCacheKey() {
83
-
84
- return this._aoPassMap !== undefined && this._aoPassMap !== null ? 'aoPassMap' : '';
85
-
86
- }
87
-
88
- _onBeforeCompile( shader ) {
89
-
90
- this._shader = shader;
91
-
92
- if ( this._aoPassMap !== undefined && this._aoPassMap !== null ) {
93
-
94
- shader.fragmentShader = shader.fragmentShader.replace(
95
- '#include <aomap_pars_fragment>',
96
- aomap_pars_fragment_replacement
97
- );
98
- shader.fragmentShader = shader.fragmentShader.replace(
99
- '#include <aomap_fragment>',
100
- aomap_fragment_replacement
101
- );
102
-
103
- }
104
-
105
- this._setUniforms();
106
-
107
- }
108
-
109
- _setUniforms() {
110
-
111
- if ( this._shader ) {
112
-
113
- this._shader.uniforms.tAoPassMap = { value: this._aoPassMap };
114
- this._shader.uniforms.aoPassMapScale = { value: this.aoPassMapScale };
115
-
116
- }
117
-
118
- }
119
-
120
- }
121
-
122
- const aomap_pars_fragment_replacement = /* glsl */`
123
- #ifdef USE_AOMAP
124
-
125
- uniform sampler2D aoMap;
126
- uniform float aoMapIntensity;
127
-
128
- #endif
129
-
130
- uniform sampler2D tAoPassMap;
131
- uniform float aoPassMapScale;
132
- `;
133
-
134
- const aomap_fragment_replacement = /* glsl */`
135
- #ifndef AOPASSMAP_SWIZZLE
136
- #define AOPASSMAP_SWIZZLE r
137
- #endif
138
- float ambientOcclusion = texelFetch( tAoPassMap, ivec2( gl_FragCoord.xy * aoPassMapScale ), 0 ).AOPASSMAP_SWIZZLE;
139
-
140
- #ifdef USE_AOMAP
141
-
142
- // reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
143
- ambientOcclusion = min( ambientOcclusion, texture2D( aoMap, vAoMapUv ).r );
144
- ambientOcclusion *= ( ambientOcclusion - 1.0 ) * aoMapIntensity + 1.0;
145
-
146
- #endif
147
-
148
- reflectedLight.indirectDiffuse *= ambientOcclusion;
149
-
150
- #if defined( USE_CLEARCOAT )
151
- clearcoatSpecularIndirect *= ambientOcclusion;
152
- #endif
153
-
154
- #if defined( USE_SHEEN )
155
- sheenSpecularIndirect *= ambientOcclusion;
156
- #endif
157
-
158
- #if defined( USE_ENVMAP ) && defined( STANDARD )
159
-
160
- float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
161
-
162
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
163
-
164
- #endif
165
- `;
166
-
167
- export { MeshPostProcessingMaterial };