super-three 0.177.0 → 0.181.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (501) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +1994 -749
  3. package/build/three.core.js +1358 -506
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +631 -247
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +113 -33
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +9571 -3424
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +9397 -3426
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  14. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  15. package/examples/jsm/Addons.js +2 -3
  16. package/examples/jsm/animation/CCDIKSolver.js +1 -1
  17. package/examples/jsm/capabilities/WebGL.js +0 -27
  18. package/examples/jsm/capabilities/WebGPU.js +1 -1
  19. package/examples/jsm/controls/ArcballControls.js +9 -9
  20. package/examples/jsm/controls/DragControls.js +7 -57
  21. package/examples/jsm/controls/FirstPersonControls.js +3 -3
  22. package/examples/jsm/controls/FlyControls.js +1 -1
  23. package/examples/jsm/controls/OrbitControls.js +2 -2
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +1 -1
  26. package/examples/jsm/controls/TransformControls.js +62 -15
  27. package/examples/jsm/csm/CSMShadowNode.js +4 -4
  28. package/examples/jsm/effects/AsciiEffect.js +8 -8
  29. package/examples/jsm/environments/RoomEnvironment.js +8 -3
  30. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  31. package/examples/jsm/exporters/EXRExporter.js +1 -1
  32. package/examples/jsm/exporters/GLTFExporter.js +33 -25
  33. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  34. package/examples/jsm/exporters/PLYExporter.js +1 -1
  35. package/examples/jsm/exporters/USDZExporter.js +683 -299
  36. package/examples/jsm/geometries/DecalGeometry.js +2 -2
  37. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  38. package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
  39. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  40. package/examples/jsm/geometries/TextGeometry.js +3 -2
  41. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  42. package/examples/jsm/helpers/ViewHelper.js +43 -5
  43. package/examples/jsm/inspector/Inspector.js +427 -0
  44. package/examples/jsm/inspector/RendererInspector.js +415 -0
  45. package/examples/jsm/inspector/tabs/Console.js +204 -0
  46. package/examples/jsm/inspector/tabs/Parameters.js +332 -0
  47. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  48. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  49. package/examples/jsm/inspector/ui/Graph.js +95 -0
  50. package/examples/jsm/inspector/ui/Item.js +170 -0
  51. package/examples/jsm/inspector/ui/List.js +75 -0
  52. package/examples/jsm/inspector/ui/Profiler.js +170 -0
  53. package/examples/jsm/inspector/ui/Style.js +654 -0
  54. package/examples/jsm/inspector/ui/Tab.js +46 -0
  55. package/examples/jsm/inspector/ui/Values.js +423 -0
  56. package/examples/jsm/inspector/ui/utils.js +56 -0
  57. package/examples/jsm/interactive/HTMLMesh.js +11 -13
  58. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  59. package/examples/jsm/interactive/SelectionBox.js +30 -0
  60. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  61. package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  62. package/examples/jsm/lights/LightProbeGenerator.js +14 -3
  63. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  64. package/examples/jsm/lines/Line2.js +3 -3
  65. package/examples/jsm/lines/LineGeometry.js +1 -1
  66. package/examples/jsm/lines/LineSegments2.js +2 -2
  67. package/examples/jsm/lines/Wireframe.js +2 -2
  68. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  69. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  70. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  71. package/examples/jsm/loaders/3MFLoader.js +1 -1
  72. package/examples/jsm/loaders/ColladaLoader.js +4 -4
  73. package/examples/jsm/loaders/DDSLoader.js +1 -1
  74. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  75. package/examples/jsm/loaders/EXRLoader.js +210 -22
  76. package/examples/jsm/loaders/FBXLoader.js +4 -4
  77. package/examples/jsm/loaders/FontLoader.js +23 -5
  78. package/examples/jsm/loaders/GLTFLoader.js +14 -8
  79. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  80. package/examples/jsm/loaders/HDRLoader.js +486 -0
  81. package/examples/jsm/loaders/KTX2Loader.js +136 -49
  82. package/examples/jsm/loaders/KTXLoader.js +2 -2
  83. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  84. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  85. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  86. package/examples/jsm/loaders/LWOLoader.js +2 -2
  87. package/examples/jsm/loaders/MaterialXLoader.js +233 -34
  88. package/examples/jsm/loaders/OBJLoader.js +1 -1
  89. package/examples/jsm/loaders/PDBLoader.js +1 -1
  90. package/examples/jsm/loaders/RGBELoader.js +7 -473
  91. package/examples/jsm/loaders/SVGLoader.js +2 -2
  92. package/examples/jsm/loaders/TTFLoader.js +13 -1
  93. package/examples/jsm/loaders/USDLoader.js +219 -0
  94. package/examples/jsm/loaders/USDZLoader.js +4 -892
  95. package/examples/jsm/loaders/UltraHDRLoader.js +2 -2
  96. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  97. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  98. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  99. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  100. package/examples/jsm/math/ColorSpaces.js +19 -1
  101. package/examples/jsm/math/ConvexHull.js +3 -3
  102. package/examples/jsm/math/ImprovedNoise.js +1 -1
  103. package/examples/jsm/math/Lut.js +2 -2
  104. package/examples/jsm/math/SimplexNoise.js +1 -1
  105. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  106. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  107. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  108. package/examples/jsm/misc/TubePainter.js +383 -40
  109. package/examples/jsm/misc/Volume.js +1 -1
  110. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  111. package/examples/jsm/objects/LensflareMesh.js +3 -3
  112. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  113. package/examples/jsm/objects/Sky.js +1 -1
  114. package/examples/jsm/objects/SkyMesh.js +3 -3
  115. package/examples/jsm/objects/Water.js +3 -3
  116. package/examples/jsm/objects/WaterMesh.js +6 -6
  117. package/examples/jsm/physics/RapierPhysics.js +95 -16
  118. package/examples/jsm/postprocessing/GTAOPass.js +10 -9
  119. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  120. package/examples/jsm/postprocessing/OutlinePass.js +17 -17
  121. package/examples/jsm/postprocessing/SSAOPass.js +10 -9
  122. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  123. package/examples/jsm/postprocessing/UnrealBloomPass.js +8 -6
  124. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  125. package/examples/jsm/renderers/CSS3DRenderer.js +7 -6
  126. package/examples/jsm/renderers/SVGRenderer.js +1 -1
  127. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  128. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  129. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  130. package/examples/jsm/shaders/BokehShader.js +1 -1
  131. package/examples/jsm/shaders/BokehShader2.js +1 -1
  132. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  133. package/examples/jsm/shaders/FocusShader.js +1 -1
  134. package/examples/jsm/shaders/GTAOShader.js +2 -2
  135. package/examples/jsm/shaders/GodRaysShader.js +1 -1
  136. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  137. package/examples/jsm/shaders/PoissonDenoiseShader.js +2 -2
  138. package/examples/jsm/shaders/SSRShader.js +1 -1
  139. package/examples/jsm/shaders/SepiaShader.js +1 -1
  140. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  141. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  142. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
  143. package/examples/jsm/shaders/VignetteShader.js +1 -1
  144. package/examples/jsm/transpiler/AST.js +381 -30
  145. package/examples/jsm/transpiler/GLSLDecoder.js +247 -104
  146. package/examples/jsm/transpiler/Linker.js +327 -0
  147. package/examples/jsm/transpiler/TSLEncoder.js +196 -92
  148. package/examples/jsm/transpiler/Transpiler.js +17 -1
  149. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  150. package/examples/jsm/transpiler/WGSLEncoder.js +812 -0
  151. package/examples/jsm/tsl/display/AfterImageNode.js +26 -24
  152. package/examples/jsm/tsl/display/AnamorphicNode.js +28 -4
  153. package/examples/jsm/tsl/display/BloomNode.js +11 -6
  154. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  155. package/examples/jsm/tsl/display/DenoiseNode.js +2 -0
  156. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  157. package/examples/jsm/tsl/display/GTAONode.js +53 -5
  158. package/examples/jsm/tsl/display/GaussianBlurNode.js +55 -43
  159. package/examples/jsm/tsl/display/OutlineNode.js +13 -2
  160. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  161. package/examples/jsm/tsl/display/SSGINode.js +654 -0
  162. package/examples/jsm/tsl/display/SSRNode.js +182 -65
  163. package/examples/jsm/tsl/display/SSSNode.js +488 -0
  164. package/examples/jsm/tsl/display/TRAANode.js +578 -0
  165. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  166. package/examples/jsm/tsl/display/hashBlur.js +18 -20
  167. package/examples/jsm/tsl/lighting/TiledLightsNode.js +22 -2
  168. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  169. package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
  170. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  171. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  172. package/examples/jsm/webxr/XRHandModelFactory.js +2 -6
  173. package/package.json +5 -10
  174. package/src/Three.Core.js +5 -2
  175. package/src/Three.TSL.js +112 -32
  176. package/src/Three.WebGPU.Nodes.js +2 -0
  177. package/src/Three.WebGPU.js +4 -0
  178. package/src/animation/AnimationClip.js +20 -4
  179. package/src/animation/AnimationMixer.js +3 -3
  180. package/src/animation/AnimationObjectGroup.js +2 -1
  181. package/src/animation/KeyframeTrack.js +8 -7
  182. package/src/animation/PropertyBinding.js +12 -11
  183. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  184. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  185. package/src/audio/Audio.js +10 -9
  186. package/src/audio/PositionalAudio.js +1 -1
  187. package/src/cameras/Camera.js +14 -0
  188. package/src/cameras/OrthographicCamera.js +2 -2
  189. package/src/cameras/PerspectiveCamera.js +2 -2
  190. package/src/cameras/StereoCamera.js +2 -2
  191. package/src/constants.js +13 -5
  192. package/src/core/BufferAttribute.js +3 -3
  193. package/src/core/BufferGeometry.js +10 -10
  194. package/src/core/Clock.js +2 -8
  195. package/src/core/EventDispatcher.js +1 -1
  196. package/src/core/GLBufferAttribute.js +13 -1
  197. package/src/core/InterleavedBuffer.js +1 -1
  198. package/src/core/InterleavedBufferAttribute.js +3 -2
  199. package/src/core/Object3D.js +4 -3
  200. package/src/core/Raycaster.js +2 -1
  201. package/src/core/RenderTarget.js +10 -1
  202. package/{examples/jsm/misc → src/core}/Timer.js +4 -42
  203. package/src/extras/Controls.js +5 -4
  204. package/src/extras/DataUtils.js +2 -1
  205. package/src/extras/Earcut.js +6 -0
  206. package/src/extras/ImageUtils.js +2 -2
  207. package/src/extras/PMREMGenerator.js +279 -55
  208. package/src/extras/TextureUtils.js +2 -1
  209. package/src/extras/core/Curve.js +2 -1
  210. package/src/extras/core/Interpolations.js +7 -1
  211. package/src/extras/core/Path.js +22 -22
  212. package/src/extras/core/ShapePath.js +4 -4
  213. package/src/extras/lib/earcut.js +8 -8
  214. package/src/geometries/BoxGeometry.js +1 -0
  215. package/src/geometries/CapsuleGeometry.js +1 -0
  216. package/src/geometries/CircleGeometry.js +1 -0
  217. package/src/geometries/ConeGeometry.js +1 -0
  218. package/src/geometries/CylinderGeometry.js +1 -0
  219. package/src/geometries/DodecahedronGeometry.js +1 -0
  220. package/src/geometries/ExtrudeGeometry.js +8 -6
  221. package/src/geometries/IcosahedronGeometry.js +1 -0
  222. package/src/geometries/LatheGeometry.js +1 -0
  223. package/src/geometries/OctahedronGeometry.js +1 -0
  224. package/src/geometries/PlaneGeometry.js +1 -0
  225. package/src/geometries/RingGeometry.js +1 -0
  226. package/src/geometries/ShapeGeometry.js +1 -0
  227. package/src/geometries/SphereGeometry.js +1 -0
  228. package/src/geometries/TetrahedronGeometry.js +1 -0
  229. package/src/geometries/TorusGeometry.js +1 -0
  230. package/src/geometries/TorusKnotGeometry.js +1 -0
  231. package/src/geometries/TubeGeometry.js +1 -0
  232. package/src/helpers/CameraHelper.js +42 -12
  233. package/src/helpers/SkeletonHelper.js +35 -6
  234. package/src/lights/LightShadow.js +21 -8
  235. package/src/lights/PointLightShadow.js +1 -1
  236. package/src/lights/webgpu/ProjectorLight.js +1 -1
  237. package/src/loaders/AnimationLoader.js +2 -1
  238. package/src/loaders/AudioLoader.js +2 -1
  239. package/src/loaders/BufferGeometryLoader.js +2 -2
  240. package/src/loaders/Cache.js +2 -2
  241. package/src/loaders/DataTextureLoader.js +1 -1
  242. package/src/loaders/FileLoader.js +29 -5
  243. package/src/loaders/ImageBitmapLoader.js +32 -8
  244. package/src/loaders/ImageLoader.js +56 -9
  245. package/src/loaders/Loader.js +17 -3
  246. package/src/loaders/LoadingManager.js +45 -0
  247. package/src/loaders/MaterialLoader.js +3 -2
  248. package/src/loaders/ObjectLoader.js +13 -13
  249. package/src/loaders/TextureLoader.js +1 -1
  250. package/src/loaders/nodes/NodeLoader.js +3 -2
  251. package/src/materials/Material.js +16 -3
  252. package/src/materials/MeshBasicMaterial.js +2 -1
  253. package/src/materials/MeshDepthMaterial.js +1 -0
  254. package/src/materials/MeshDistanceMaterial.js +1 -1
  255. package/src/materials/MeshLambertMaterial.js +2 -1
  256. package/src/materials/MeshMatcapMaterial.js +22 -0
  257. package/src/materials/MeshNormalMaterial.js +1 -0
  258. package/src/materials/MeshPhongMaterial.js +2 -1
  259. package/src/materials/MeshPhysicalMaterial.js +2 -1
  260. package/src/materials/MeshStandardMaterial.js +8 -7
  261. package/src/materials/MeshToonMaterial.js +1 -0
  262. package/src/materials/PointsMaterial.js +1 -1
  263. package/src/materials/ShaderMaterial.js +2 -2
  264. package/src/materials/nodes/Line2NodeMaterial.js +2 -10
  265. package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
  266. package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
  267. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  268. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
  269. package/src/materials/nodes/MeshSSSNodeMaterial.js +3 -3
  270. package/src/materials/nodes/NodeMaterial.js +90 -27
  271. package/src/materials/nodes/PointsNodeMaterial.js +86 -28
  272. package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
  273. package/src/materials/nodes/manager/NodeMaterialObserver.js +89 -3
  274. package/src/math/Color.js +6 -5
  275. package/src/math/ColorManagement.js +9 -3
  276. package/src/math/Cylindrical.js +1 -1
  277. package/src/math/Euler.js +2 -1
  278. package/src/math/Frustum.js +25 -9
  279. package/src/math/FrustumArray.js +10 -5
  280. package/src/math/Line3.js +129 -2
  281. package/src/math/MathUtils.js +13 -11
  282. package/src/math/Matrix2.js +1 -1
  283. package/src/math/Matrix3.js +2 -2
  284. package/src/math/Matrix4.js +55 -34
  285. package/src/math/Plane.js +1 -1
  286. package/src/math/Quaternion.js +69 -67
  287. package/src/math/Spherical.js +3 -3
  288. package/src/nodes/Nodes.js +6 -4
  289. package/src/nodes/TSL.js +9 -4
  290. package/src/nodes/accessors/AccessorsUtils.js +7 -8
  291. package/src/nodes/accessors/Bitangent.js +31 -25
  292. package/src/nodes/accessors/BufferNode.js +1 -1
  293. package/src/nodes/accessors/Camera.js +142 -16
  294. package/src/nodes/accessors/ClippingNode.js +6 -5
  295. package/src/nodes/accessors/CubeTextureNode.js +5 -4
  296. package/src/nodes/accessors/InstanceNode.js +25 -5
  297. package/src/nodes/accessors/Lights.js +10 -0
  298. package/src/nodes/accessors/Normal.js +97 -30
  299. package/src/nodes/accessors/Object3DNode.js +2 -2
  300. package/src/nodes/accessors/Position.js +25 -9
  301. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  302. package/src/nodes/accessors/ReferenceNode.js +20 -4
  303. package/src/nodes/accessors/ReflectVector.js +3 -3
  304. package/src/nodes/accessors/SceneNode.js +3 -2
  305. package/src/nodes/accessors/StorageBufferNode.js +2 -1
  306. package/src/nodes/accessors/StorageTextureNode.js +23 -1
  307. package/src/nodes/accessors/Tangent.js +25 -17
  308. package/src/nodes/accessors/TangentUtils.js +46 -0
  309. package/src/nodes/accessors/Texture3DNode.js +14 -1
  310. package/src/nodes/accessors/TextureBicubic.js +21 -3
  311. package/src/nodes/accessors/TextureNode.js +142 -44
  312. package/src/nodes/accessors/UniformArrayNode.js +0 -16
  313. package/src/nodes/code/FunctionCallNode.js +24 -4
  314. package/src/nodes/code/FunctionNode.js +23 -0
  315. package/src/nodes/core/ArrayNode.js +13 -0
  316. package/src/nodes/core/AssignNode.js +6 -2
  317. package/src/nodes/core/AttributeNode.js +2 -1
  318. package/src/nodes/core/ContextNode.js +48 -10
  319. package/src/nodes/core/IndexNode.js +2 -2
  320. package/src/nodes/core/InputNode.js +2 -1
  321. package/src/nodes/core/InspectorNode.js +128 -0
  322. package/src/nodes/core/{CacheNode.js → IsolateNode.js} +36 -17
  323. package/src/nodes/core/Node.js +167 -34
  324. package/src/nodes/core/NodeBuilder.js +404 -120
  325. package/src/nodes/core/NodeFrame.js +21 -21
  326. package/src/nodes/core/NodeFunction.js +2 -1
  327. package/src/nodes/core/NodeParser.js +2 -1
  328. package/src/nodes/core/NodeUniform.js +1 -1
  329. package/src/nodes/core/NodeUtils.js +17 -88
  330. package/src/nodes/core/ParameterNode.js +31 -0
  331. package/src/nodes/core/PropertyNode.js +7 -0
  332. package/src/nodes/core/StackNode.js +77 -30
  333. package/src/nodes/core/StructNode.js +5 -5
  334. package/src/nodes/core/StructTypeNode.js +1 -0
  335. package/src/nodes/core/SubBuildNode.js +89 -0
  336. package/src/nodes/core/UniformNode.js +80 -14
  337. package/src/nodes/core/VarNode.js +142 -16
  338. package/src/nodes/core/VaryingNode.js +9 -6
  339. package/src/nodes/display/BlendModes.js +7 -6
  340. package/src/nodes/display/BumpMapNode.js +1 -1
  341. package/src/nodes/display/ColorAdjustment.js +1 -1
  342. package/src/nodes/display/FrontFacingNode.js +35 -7
  343. package/src/nodes/display/NormalMapNode.js +20 -50
  344. package/src/nodes/display/PassNode.js +206 -17
  345. package/src/nodes/display/RenderOutputNode.js +28 -2
  346. package/src/nodes/display/ScreenNode.js +44 -40
  347. package/src/nodes/display/ToneMappingNode.js +31 -4
  348. package/src/nodes/display/ToonOutlinePassNode.js +8 -0
  349. package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
  350. package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
  351. package/src/nodes/display/ViewportTextureNode.js +94 -4
  352. package/src/nodes/fog/Fog.js +3 -2
  353. package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
  354. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
  355. package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
  356. package/src/nodes/functions/BSDF/DFGApprox.js +60 -19
  357. package/src/nodes/functions/BasicLightingModel.js +2 -1
  358. package/src/nodes/functions/PhongLightingModel.js +3 -3
  359. package/src/nodes/functions/PhysicalLightingModel.js +19 -18
  360. package/src/nodes/functions/VolumetricLightingModel.js +5 -5
  361. package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
  362. package/src/nodes/geometry/RangeNode.js +40 -4
  363. package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
  364. package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -1
  365. package/src/nodes/gpgpu/ComputeNode.js +81 -25
  366. package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
  367. package/src/nodes/gpgpu/WorkgroupInfoNode.js +29 -3
  368. package/src/nodes/lighting/EnvironmentNode.js +11 -11
  369. package/src/nodes/lighting/LightsNode.js +7 -8
  370. package/src/nodes/lighting/PointShadowNode.js +6 -0
  371. package/src/nodes/lighting/ProjectorLightNode.js +19 -6
  372. package/src/nodes/lighting/ShadowFilterNode.js +3 -1
  373. package/src/nodes/lighting/ShadowNode.js +77 -10
  374. package/src/nodes/materialx/MaterialXNodes.js +131 -2
  375. package/src/nodes/materialx/lib/mx_noise.js +165 -1
  376. package/src/nodes/math/BitcastNode.js +156 -0
  377. package/src/nodes/math/ConditionalNode.js +25 -27
  378. package/src/nodes/math/MathNode.js +106 -65
  379. package/src/nodes/math/OperatorNode.js +28 -43
  380. package/src/nodes/pmrem/PMREMUtils.js +117 -2
  381. package/src/nodes/shapes/Shapes.js +1 -1
  382. package/src/nodes/tsl/TSLBase.js +6 -2
  383. package/src/nodes/tsl/TSLCore.js +546 -186
  384. package/src/nodes/utils/DebugNode.js +3 -2
  385. package/src/nodes/utils/EquirectUV.js +27 -0
  386. package/src/nodes/utils/EventNode.js +119 -0
  387. package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
  388. package/src/nodes/utils/JoinNode.js +6 -3
  389. package/src/nodes/utils/LoopNode.js +20 -41
  390. package/src/nodes/utils/MatcapUV.js +22 -0
  391. package/src/nodes/utils/MemberNode.js +59 -7
  392. package/src/nodes/utils/PostProcessingUtils.js +28 -1
  393. package/src/nodes/utils/RTTNode.js +33 -6
  394. package/src/nodes/utils/ReflectorNode.js +68 -10
  395. package/src/nodes/utils/SampleNode.js +91 -0
  396. package/src/nodes/utils/SplitNode.js +11 -0
  397. package/src/nodes/utils/Timer.js +0 -47
  398. package/src/nodes/utils/TriplanarTextures.js +65 -0
  399. package/src/objects/BatchedMesh.js +6 -4
  400. package/src/objects/LOD.js +1 -1
  401. package/src/objects/Line.js +2 -1
  402. package/src/objects/LineSegments.js +2 -1
  403. package/src/objects/Skeleton.js +3 -2
  404. package/src/objects/SkinnedMesh.js +3 -1
  405. package/src/objects/Sprite.js +4 -3
  406. package/src/renderers/WebGLRenderer.js +77 -66
  407. package/src/renderers/common/Animation.js +13 -1
  408. package/src/renderers/common/Attributes.js +1 -1
  409. package/src/renderers/common/Backend.js +108 -27
  410. package/src/renderers/common/Background.js +4 -3
  411. package/src/renderers/common/Bindings.js +76 -19
  412. package/src/renderers/common/CanvasTarget.js +341 -0
  413. package/src/renderers/common/ChainMap.js +1 -1
  414. package/src/renderers/common/Color4.js +2 -2
  415. package/src/renderers/common/CubeRenderTarget.js +1 -1
  416. package/src/renderers/common/DataMap.js +1 -1
  417. package/src/renderers/common/Geometries.js +26 -0
  418. package/src/renderers/common/Info.js +4 -2
  419. package/src/renderers/common/InspectorBase.js +146 -0
  420. package/src/renderers/common/Pipelines.js +1 -1
  421. package/src/renderers/common/PostProcessing.js +61 -25
  422. package/src/renderers/common/QuadMesh.js +7 -1
  423. package/src/renderers/common/RenderContext.js +2 -2
  424. package/src/renderers/common/RenderList.js +7 -3
  425. package/src/renderers/common/RenderObject.js +84 -5
  426. package/src/renderers/common/RenderObjects.js +1 -1
  427. package/src/renderers/common/Renderer.js +486 -255
  428. package/src/renderers/common/RendererUtils.js +9 -0
  429. package/src/renderers/common/SampledTexture.js +8 -68
  430. package/src/renderers/common/Sampler.js +117 -0
  431. package/src/renderers/common/Storage3DTexture.js +100 -0
  432. package/src/renderers/common/StorageArrayTexture.js +84 -0
  433. package/src/renderers/common/StorageTexture.js +27 -0
  434. package/src/renderers/common/Textures.js +138 -46
  435. package/src/renderers/common/TimestampQueryPool.js +65 -3
  436. package/src/renderers/common/UniformsGroup.js +2 -1
  437. package/src/renderers/common/XRManager.js +63 -24
  438. package/src/renderers/common/XRRenderTarget.js +21 -4
  439. package/src/renderers/common/extras/PMREMGenerator.js +161 -66
  440. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  441. package/src/renderers/common/nodes/NodeLibrary.js +9 -7
  442. package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
  443. package/src/renderers/common/nodes/NodeSampler.js +13 -1
  444. package/src/renderers/common/nodes/Nodes.js +38 -16
  445. package/src/renderers/shaders/DFGLUTData.js +64 -0
  446. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
  447. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
  448. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
  449. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -18
  450. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
  451. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
  452. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
  453. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
  454. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +21 -11
  455. package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
  456. package/src/renderers/shaders/UniformsLib.js +1 -0
  457. package/src/renderers/shaders/UniformsUtils.js +25 -4
  458. package/src/renderers/webgl/WebGLAttributes.js +4 -0
  459. package/src/renderers/webgl/WebGLCapabilities.js +4 -3
  460. package/src/renderers/webgl/WebGLExtensions.js +2 -25
  461. package/src/renderers/webgl/WebGLInfo.js +3 -1
  462. package/src/renderers/webgl/WebGLProgram.js +25 -18
  463. package/src/renderers/webgl/WebGLPrograms.js +9 -6
  464. package/src/renderers/webgl/WebGLShadowMap.js +13 -2
  465. package/src/renderers/webgl/WebGLState.js +17 -16
  466. package/src/renderers/webgl/WebGLTextures.js +38 -21
  467. package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
  468. package/src/renderers/webgl/WebGLUtils.js +3 -2
  469. package/src/renderers/webgl-fallback/WebGLBackend.js +245 -182
  470. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +184 -30
  471. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
  472. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
  473. package/src/renderers/webgl-fallback/utils/WebGLState.js +9 -8
  474. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +171 -19
  475. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +51 -22
  476. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
  477. package/src/renderers/webgpu/WebGPUBackend.js +205 -128
  478. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
  479. package/src/renderers/webgpu/WebGPURenderer.js +3 -2
  480. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +198 -121
  481. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +8 -1
  482. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +49 -33
  483. package/src/renderers/webgpu/utils/WebGPUConstants.js +14 -3
  484. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +56 -37
  485. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +6 -8
  486. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +266 -158
  487. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +32 -9
  488. package/src/renderers/webgpu/utils/WebGPUUtils.js +24 -19
  489. package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
  490. package/src/renderers/webxr/WebXRManager.js +89 -13
  491. package/src/textures/ExternalTexture.js +56 -0
  492. package/src/textures/FramebufferTexture.js +2 -2
  493. package/src/textures/Source.js +14 -3
  494. package/src/textures/Texture.js +3 -2
  495. package/src/textures/VideoTexture.js +29 -2
  496. package/src/utils.js +67 -3
  497. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  498. package/examples/jsm/tsl/display/TRAAPassNode.js +0 -452
  499. package/src/nodes/utils/EquirectUVNode.js +0 -65
  500. package/src/nodes/utils/MatcapUVNode.js +0 -49
  501. package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
@@ -22,7 +22,7 @@ const shadowMaterialLib = /*@__PURE__*/ new WeakMap();
22
22
  */
23
23
  export const BasicShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer } ) => {
24
24
 
25
- let basic = texture( depthTexture, shadowCoord.xy ).label( 't_basic' );
25
+ let basic = texture( depthTexture, shadowCoord.xy ).setName( 't_basic' );
26
26
 
27
27
  if ( depthTexture.isArrayTexture ) {
28
28
 
@@ -245,6 +245,8 @@ const linearShadowDistance = ( light ) => {
245
245
  * If not, it creates a new `NodeMaterial` configured for shadow rendering and stores it
246
246
  * in the `shadowMaterialLib` for future use.
247
247
  *
248
+ * @tsl
249
+ * @function
248
250
  * @param {Light} light - The light source for which the shadow material is needed.
249
251
  * If the light is a point light, a depth node is calculated
250
252
  * using the linear shadow distance.
@@ -1,8 +1,8 @@
1
1
  import ShadowBaseNode, { shadowPositionWorld } from './ShadowBaseNode.js';
2
2
  import { float, vec2, vec3, int, Fn, nodeObject } from '../tsl/TSLBase.js';
3
3
  import { reference } from '../accessors/ReferenceNode.js';
4
- import { texture } from '../accessors/TextureNode.js';
5
- import { transformedNormalWorld } from '../accessors/Normal.js';
4
+ import { texture, textureLoad } from '../accessors/TextureNode.js';
5
+ import { normalWorld } from '../accessors/Normal.js';
6
6
  import { mix, sqrt } from '../math/MathNode.js';
7
7
  import { add } from '../math/OperatorNode.js';
8
8
  import { DepthTexture } from '../../textures/DepthTexture.js';
@@ -18,6 +18,9 @@ import { resetRendererAndSceneState, restoreRendererAndSceneState } from '../../
18
18
  import { getDataFromObject } from '../core/NodeUtils.js';
19
19
  import { getShadowMaterial, BasicShadowFilter, PCFShadowFilter, PCFSoftShadowFilter, VSMShadowFilter } from './ShadowFilterNode.js';
20
20
  import ChainMap from '../../renderers/common/ChainMap.js';
21
+ import { warn } from '../../utils.js';
22
+ import { textureSize } from '../accessors/TextureSizeNode.js';
23
+ import { uv } from '../accessors/UV.js';
21
24
 
22
25
  //
23
26
 
@@ -27,6 +30,8 @@ const _shadowRenderObjectKeys = [];
27
30
  /**
28
31
  * Creates a function to render shadow objects in a scene.
29
32
  *
33
+ * @tsl
34
+ * @function
30
35
  * @param {Renderer} renderer - The renderer.
31
36
  * @param {LightShadow} shadow - The light shadow object containing shadow properties.
32
37
  * @param {number} shadowType - The type of shadow map (e.g., BasicShadowMap).
@@ -268,6 +273,22 @@ class ShadowNode extends ShadowBaseNode {
268
273
  */
269
274
  this._node = null;
270
275
 
276
+ /**
277
+ * The current shadow map type of this shadow node.
278
+ *
279
+ * @type {?number}
280
+ * @private
281
+ * @default null
282
+ */
283
+ this._currentShadowType = null;
284
+
285
+ /**
286
+ * A Weak Map holding the current frame ID per camera. Used
287
+ * to control the update of shadow maps.
288
+ *
289
+ * @type {WeakMap<Camera,number>}
290
+ * @private
291
+ */
271
292
  this._cameraFrameId = new WeakMap();
272
293
 
273
294
  /**
@@ -405,7 +426,7 @@ class ShadowNode extends ShadowBaseNode {
405
426
  */
406
427
  setupShadow( builder ) {
407
428
 
408
- const { renderer } = builder;
429
+ const { renderer, camera } = builder;
409
430
 
410
431
  const { light, shadow } = this;
411
432
 
@@ -413,6 +434,7 @@ class ShadowNode extends ShadowBaseNode {
413
434
 
414
435
  const { depthTexture, shadowMap } = this.setupRenderTarget( shadow, builder );
415
436
 
437
+ shadow.camera.coordinateSystem = camera.coordinateSystem;
416
438
  shadow.camera.updateProjectionMatrix();
417
439
 
418
440
  // VSM
@@ -484,7 +506,7 @@ class ShadowNode extends ShadowBaseNode {
484
506
  const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
485
507
  const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
486
508
 
487
- const shadowPosition = lightShadowMatrix( light ).mul( shadowPositionWorld.add( transformedNormalWorld.mul( normalBias ) ) );
509
+ const shadowPosition = lightShadowMatrix( light ).mul( shadowPositionWorld.add( normalWorld.mul( normalBias ) ) );
488
510
  const shadowCoord = this.setupShadowCoord( builder, shadowPosition );
489
511
 
490
512
  //
@@ -514,7 +536,19 @@ class ShadowNode extends ShadowBaseNode {
514
536
  this.shadowMap = shadowMap;
515
537
  this.shadow.map = shadowMap;
516
538
 
517
- return shadowOutput;
539
+ // Shadow Output + Inspector
540
+
541
+ const inspectName = `${ this.light.type } Shadow [ ${ this.light.name || 'ID: ' + this.light.id } ]`;
542
+
543
+ return shadowOutput.toInspector( `${ inspectName } / Color`, () => {
544
+
545
+ return texture( this.shadowMap.texture );
546
+
547
+ } ).toInspector( `${ inspectName } / Depth`, () => {
548
+
549
+ return textureLoad( this.shadowMap.depthTexture, uv().mul( textureSize( texture( this.shadowMap.depthTexture ) ) ) ).x.oneMinus();
550
+
551
+ } );
518
552
 
519
553
  }
520
554
 
@@ -531,6 +565,15 @@ class ShadowNode extends ShadowBaseNode {
531
565
 
532
566
  return Fn( () => {
533
567
 
568
+ const currentShadowType = builder.renderer.shadowMap.type;
569
+
570
+ if ( this._currentShadowType !== currentShadowType ) {
571
+
572
+ this._reset();
573
+ this._node = null;
574
+
575
+ }
576
+
534
577
  let node = this._node;
535
578
 
536
579
  this.setupShadowPosition( builder );
@@ -538,12 +581,13 @@ class ShadowNode extends ShadowBaseNode {
538
581
  if ( node === null ) {
539
582
 
540
583
  this._node = node = this.setupShadow( builder );
584
+ this._currentShadowType = currentShadowType;
541
585
 
542
586
  }
543
587
 
544
588
  if ( builder.material.shadowNode ) { // @deprecated, r171
545
589
 
546
- console.warn( 'THREE.NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.' );
590
+ warn( 'NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.' );
547
591
 
548
592
  }
549
593
 
@@ -576,8 +620,14 @@ class ShadowNode extends ShadowBaseNode {
576
620
 
577
621
  shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.height, shadowMap.depth );
578
622
 
623
+ const currentSceneName = scene.name;
624
+
625
+ scene.name = `Shadow Map [ ${ light.name || 'ID: ' + light.id } ]`;
626
+
579
627
  renderer.render( scene, shadow.camera );
580
628
 
629
+ scene.name = currentSceneName;
630
+
581
631
  }
582
632
 
583
633
  /**
@@ -664,8 +714,27 @@ class ShadowNode extends ShadowBaseNode {
664
714
  */
665
715
  dispose() {
666
716
 
667
- this.shadowMap.dispose();
668
- this.shadowMap = null;
717
+ this._reset();
718
+
719
+ super.dispose();
720
+
721
+ }
722
+
723
+ /**
724
+ * Resets the resouce state of this shadow node.
725
+ *
726
+ * @private
727
+ */
728
+ _reset() {
729
+
730
+ this._currentShadowType = null;
731
+
732
+ if ( this.shadowMap ) {
733
+
734
+ this.shadowMap.dispose();
735
+ this.shadowMap = null;
736
+
737
+ }
669
738
 
670
739
  if ( this.vsmShadowMapVertical !== null ) {
671
740
 
@@ -687,8 +756,6 @@ class ShadowNode extends ShadowBaseNode {
687
756
 
688
757
  }
689
758
 
690
- super.dispose();
691
-
692
759
  }
693
760
 
694
761
  /**
@@ -2,13 +2,17 @@ import {
2
2
  mx_perlin_noise_float, mx_perlin_noise_vec3,
3
3
  mx_worley_noise_float as worley_noise_float, mx_worley_noise_vec2 as worley_noise_vec2, mx_worley_noise_vec3 as worley_noise_vec3,
4
4
  mx_cell_noise_float as cell_noise_float,
5
+ mx_unifiednoise2d as unifiednoise2d, mx_unifiednoise3d as unifiednoise3d,
5
6
  mx_fractal_noise_float as fractal_noise_float, mx_fractal_noise_vec2 as fractal_noise_vec2, mx_fractal_noise_vec3 as fractal_noise_vec3, mx_fractal_noise_vec4 as fractal_noise_vec4
6
7
  } from './lib/mx_noise.js';
7
8
  import { mx_hsvtorgb, mx_rgbtohsv } from './lib/mx_hsv.js';
8
9
  import { mx_srgb_texture_to_lin_rec709 } from './lib/mx_transform_color.js';
9
- import { mix, smoothstep } from '../math/MathNode.js';
10
+
11
+ import { float, vec2, vec3, vec4, int, add, sub, mul, div, mod, atan, mix, pow, smoothstep } from '../tsl/TSLBase.js';
10
12
  import { uv } from '../accessors/UV.js';
11
- import { float, vec2, vec4, int } from '../tsl/TSLBase.js';
13
+ import { bumpMap } from '../display/BumpMapNode.js';
14
+ import { rotate } from '../utils/RotateNode.js';
15
+ import { frameId, time } from '../utils/Timer.js';
12
16
 
13
17
  export const mx_aastep = ( threshold, value ) => {
14
18
 
@@ -25,6 +29,19 @@ const _ramp = ( a, b, uv, p ) => mix( a, b, uv[ p ].clamp() );
25
29
  export const mx_ramplr = ( valuel, valuer, texcoord = uv() ) => _ramp( valuel, valuer, texcoord, 'x' );
26
30
  export const mx_ramptb = ( valuet, valueb, texcoord = uv() ) => _ramp( valuet, valueb, texcoord, 'y' );
27
31
 
32
+ // Bilinear ramp: interpolate between four corners (tl, tr, bl, br) using texcoord.x and texcoord.y
33
+ export const mx_ramp4 = (
34
+ valuetl, valuetr, valuebl, valuebr, texcoord = uv()
35
+ ) => {
36
+
37
+ const u = texcoord.x.clamp();
38
+ const v = texcoord.y.clamp();
39
+ const top = mix( valuetl, valuetr, u );
40
+ const bottom = mix( valuebl, valuebr, u );
41
+ return mix( top, bottom, v );
42
+
43
+ };
44
+
28
45
  const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center, uv[ p ] ) );
29
46
  export const mx_splitlr = ( valuel, valuer, center, texcoord = uv() ) => _split( valuel, valuer, center, texcoord, 'x' );
30
47
  export const mx_splittb = ( valuet, valueb, center, texcoord = uv() ) => _split( valuet, valueb, center, texcoord, 'y' );
@@ -54,6 +71,9 @@ export const mx_noise_vec4 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => {
54
71
 
55
72
  };
56
73
 
74
+ export const mx_unifiednoise2d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5 ) => unifiednoise2d( noiseType, texcoord.convert( 'vec2|vec3' ), freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish );
75
+ export const mx_unifiednoise3d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5 ) => unifiednoise3d( noiseType, texcoord.convert( 'vec2|vec3' ), freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish );
76
+
57
77
  export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
58
78
  export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
59
79
  export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
@@ -66,3 +86,112 @@ export const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity
66
86
  export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec4( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
67
87
 
68
88
  export { mx_hsvtorgb, mx_rgbtohsv, mx_srgb_texture_to_lin_rec709 };
89
+
90
+ // === Moved from MaterialXLoader.js ===
91
+
92
+ // Math ops
93
+ export const mx_add = ( in1, in2 = float( 0 ) ) => add( in1, in2 );
94
+ export const mx_subtract = ( in1, in2 = float( 0 ) ) => sub( in1, in2 );
95
+ export const mx_multiply = ( in1, in2 = float( 1 ) ) => mul( in1, in2 );
96
+ export const mx_divide = ( in1, in2 = float( 1 ) ) => div( in1, in2 );
97
+ export const mx_modulo = ( in1, in2 = float( 1 ) ) => mod( in1, in2 );
98
+ export const mx_power = ( in1, in2 = float( 1 ) ) => pow( in1, in2 );
99
+ export const mx_atan2 = ( in1 = float( 0 ), in2 = float( 1 ) ) => atan( in1, in2 );
100
+ export const mx_timer = () => time;
101
+ export const mx_frame = () => frameId;
102
+ export const mx_invert = ( in1, amount = float( 1 ) ) => sub( amount, in1 );
103
+ export const mx_ifgreater = ( value1, value2, in1, in2 ) => value1.greaterThan( value2 ).mix( in1, in2 );
104
+ export const mx_ifgreatereq = ( value1, value2, in1, in2 ) => value1.greaterThanEqual( value2 ).mix( in1, in2 );
105
+ export const mx_ifequal = ( value1, value2, in1, in2 ) => value1.equal( value2 ).mix( in1, in2 );
106
+
107
+ // Enhanced separate node to support multi-output referencing (outx, outy, outz, outw)
108
+ export const mx_separate = ( in1, channelOrOut = null ) => {
109
+
110
+ if ( typeof channelOrOut === 'string' ) {
111
+
112
+ const map = { x: 0, r: 0, y: 1, g: 1, z: 2, b: 2, w: 3, a: 3 };
113
+ const c = channelOrOut.replace( /^out/, '' ).toLowerCase();
114
+ if ( map[ c ] !== undefined ) return in1.element( map[ c ] );
115
+
116
+ }
117
+
118
+ if ( typeof channelOrOut === 'number' ) {
119
+
120
+ return in1.element( channelOrOut );
121
+
122
+ }
123
+
124
+ if ( typeof channelOrOut === 'string' && channelOrOut.length === 1 ) {
125
+
126
+ const map = { x: 0, r: 0, y: 1, g: 1, z: 2, b: 2, w: 3, a: 3 };
127
+ if ( map[ channelOrOut ] !== undefined ) return in1.element( map[ channelOrOut ] );
128
+
129
+ }
130
+
131
+ return in1;
132
+
133
+ };
134
+
135
+ export const mx_place2d = (
136
+ texcoord, pivot = vec2( 0.5, 0.5 ), scale = vec2( 1, 1 ), rotate = float( 0 ), offset = vec2( 0, 0 )/*, operationorder = int( 0 )*/
137
+ ) => {
138
+
139
+ let uv = texcoord;
140
+ if ( pivot ) uv = uv.sub( pivot );
141
+ if ( scale ) uv = uv.mul( scale );
142
+ if ( rotate ) {
143
+
144
+ const rad = rotate.mul( Math.PI / 180.0 );
145
+ const cosR = rad.cos();
146
+ const sinR = rad.sin();
147
+ uv = vec2(
148
+ uv.x.mul( cosR ).sub( uv.y.mul( sinR ) ),
149
+ uv.x.mul( sinR ).add( uv.y.mul( cosR ) )
150
+ );
151
+
152
+ }
153
+
154
+ if ( pivot ) uv = uv.add( pivot );
155
+ if ( offset ) uv = uv.add( offset );
156
+ return uv;
157
+
158
+ };
159
+
160
+ export const mx_rotate2d = ( input, amount ) => {
161
+
162
+ input = vec2( input );
163
+ amount = float( amount );
164
+
165
+ const radians = amount.mul( Math.PI / 180.0 );
166
+ return rotate( input, radians );
167
+
168
+ };
169
+
170
+ export const mx_rotate3d = ( input, amount, axis ) => {
171
+
172
+ input = vec3( input );
173
+ amount = float( amount );
174
+ axis = vec3( axis );
175
+
176
+
177
+ const radians = amount.mul( Math.PI / 180.0 );
178
+ const nAxis = axis.normalize();
179
+ const cosA = radians.cos();
180
+ const sinA = radians.sin();
181
+ const oneMinusCosA = float( 1 ).sub( cosA );
182
+ const rot =
183
+ input.mul( cosA )
184
+ .add( nAxis.cross( input ).mul( sinA ) )
185
+ .add( nAxis.mul( nAxis.dot( input ) ).mul( oneMinusCosA ) );
186
+ return rot;
187
+
188
+ };
189
+
190
+ export const mx_heighttonormal = ( input, scale/*, texcoord*/ ) => {
191
+
192
+ input = vec3( input );
193
+ scale = float( scale );
194
+
195
+ return bumpMap( input, scale );
196
+
197
+ };
@@ -4,7 +4,7 @@
4
4
  import { int, uint, float, vec3, bool, uvec3, vec2, vec4, If, Fn } from '../../tsl/TSLBase.js';
5
5
  import { select } from '../../math/ConditionalNode.js';
6
6
  import { sub, mul } from '../../math/OperatorNode.js';
7
- import { floor, abs, max, dot, min, sqrt } from '../../math/MathNode.js';
7
+ import { floor, abs, max, dot, min, sqrt, clamp } from '../../math/MathNode.js';
8
8
  import { overloadingFn } from '../../utils/FunctionOverloadingNode.js';
9
9
  import { Loop } from '../../utils/LoopNode.js';
10
10
 
@@ -1325,3 +1325,167 @@ export const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_
1325
1325
  } );
1326
1326
 
1327
1327
  export const mx_worley_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] );
1328
+
1329
+ // Unified Noise 2D
1330
+ export const mx_unifiednoise2d = /*@__PURE__*/ Fn( ( [
1331
+ noiseType_immutable, texcoord_immutable, freq_immutable, offset_immutable,
1332
+ jitter_immutable, outmin_immutable, outmax_immutable, clampoutput_immutable,
1333
+ octaves_immutable, lacunarity_immutable, diminish_immutable
1334
+ ] ) => {
1335
+
1336
+ const noiseType = int( noiseType_immutable ).toVar();
1337
+ const texcoord = vec2( texcoord_immutable ).toVar();
1338
+ const freq = vec2( freq_immutable ).toVar();
1339
+ const offset = vec2( offset_immutable ).toVar();
1340
+ const jitter = float( jitter_immutable ).toVar();
1341
+ const outmin = float( outmin_immutable ).toVar();
1342
+ const outmax = float( outmax_immutable ).toVar();
1343
+ const clampoutput = bool( clampoutput_immutable ).toVar();
1344
+ const octaves = int( octaves_immutable ).toVar();
1345
+ const lacunarity = float( lacunarity_immutable ).toVar();
1346
+ const diminish = float( diminish_immutable ).toVar();
1347
+
1348
+ // Compute input position
1349
+ const p = texcoord.mul( freq ).add( offset );
1350
+
1351
+ const result = float( 0.0 ).toVar();
1352
+
1353
+ // Perlin
1354
+ If( noiseType.equal( int( 0 ) ), () => {
1355
+
1356
+ result.assign( mx_perlin_noise_vec3( p ) );
1357
+
1358
+ } );
1359
+
1360
+ // Cell
1361
+ If( noiseType.equal( int( 1 ) ), () => {
1362
+
1363
+ result.assign( mx_cell_noise_vec3( p ) );
1364
+
1365
+ } );
1366
+
1367
+ // Worley (metric=0 = euclidean)
1368
+ If( noiseType.equal( int( 2 ) ), () => {
1369
+
1370
+ result.assign( mx_worley_noise_vec3( p, jitter, int( 0 ) ) );
1371
+
1372
+ } );
1373
+
1374
+ // Fractal (use vec3(p, 0.0) for 2D input)
1375
+ If( noiseType.equal( int( 3 ) ), () => {
1376
+
1377
+ result.assign( mx_fractal_noise_vec3( vec3( p, 0.0 ), octaves, lacunarity, diminish ) );
1378
+
1379
+ } );
1380
+
1381
+ // Remap output to [outmin, outmax]
1382
+ result.assign( result.mul( outmax.sub( outmin ) ).add( outmin ) );
1383
+
1384
+ // Clamp if requested
1385
+ If( clampoutput, () => {
1386
+
1387
+ result.assign( clamp( result, outmin, outmax ) );
1388
+
1389
+ } );
1390
+
1391
+ return result;
1392
+
1393
+ } ).setLayout( {
1394
+ name: 'mx_unifiednoise2d',
1395
+ type: 'float',
1396
+ inputs: [
1397
+ { name: 'noiseType', type: 'int' },
1398
+ { name: 'texcoord', type: 'vec2' },
1399
+ { name: 'freq', type: 'vec2' },
1400
+ { name: 'offset', type: 'vec2' },
1401
+ { name: 'jitter', type: 'float' },
1402
+ { name: 'outmin', type: 'float' },
1403
+ { name: 'outmax', type: 'float' },
1404
+ { name: 'clampoutput', type: 'bool' },
1405
+ { name: 'octaves', type: 'int' },
1406
+ { name: 'lacunarity', type: 'float' },
1407
+ { name: 'diminish', type: 'float' }
1408
+ ]
1409
+ } );
1410
+
1411
+ // Unified Noise 3D
1412
+ export const mx_unifiednoise3d = /*@__PURE__*/ Fn( ( [
1413
+ noiseType_immutable, position_immutable, freq_immutable, offset_immutable,
1414
+ jitter_immutable, outmin_immutable, outmax_immutable, clampoutput_immutable,
1415
+ octaves_immutable, lacunarity_immutable, diminish_immutable
1416
+ ] ) => {
1417
+
1418
+ const noiseType = int( noiseType_immutable ).toVar();
1419
+ const position = vec3( position_immutable ).toVar();
1420
+ const freq = vec3( freq_immutable ).toVar();
1421
+ const offset = vec3( offset_immutable ).toVar();
1422
+ const jitter = float( jitter_immutable ).toVar();
1423
+ const outmin = float( outmin_immutable ).toVar();
1424
+ const outmax = float( outmax_immutable ).toVar();
1425
+ const clampoutput = bool( clampoutput_immutable ).toVar();
1426
+ const octaves = int( octaves_immutable ).toVar();
1427
+ const lacunarity = float( lacunarity_immutable ).toVar();
1428
+ const diminish = float( diminish_immutable ).toVar();
1429
+
1430
+ // Compute input position
1431
+ const p = position.mul( freq ).add( offset );
1432
+
1433
+ const result = float( 0.0 ).toVar();
1434
+
1435
+ // Perlin
1436
+ If( noiseType.equal( int( 0 ) ), () => {
1437
+
1438
+ result.assign( mx_perlin_noise_vec3( p ) );
1439
+
1440
+ } );
1441
+
1442
+ // Cell
1443
+ If( noiseType.equal( int( 1 ) ), () => {
1444
+
1445
+ result.assign( mx_cell_noise_vec3( p ) );
1446
+
1447
+ } );
1448
+
1449
+ // Worley (metric=0 = euclidean)
1450
+ If( noiseType.equal( int( 2 ) ), () => {
1451
+
1452
+ result.assign( mx_worley_noise_vec3( p, jitter, int( 0 ) ) );
1453
+
1454
+ } );
1455
+
1456
+ // Fractal
1457
+ If( noiseType.equal( int( 3 ) ), () => {
1458
+
1459
+ result.assign( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) );
1460
+
1461
+ } );
1462
+
1463
+ // Remap output to [outmin, outmax]
1464
+ result.assign( result.mul( outmax.sub( outmin ) ).add( outmin ) );
1465
+
1466
+ // Clamp if requested
1467
+ If( clampoutput, () => {
1468
+
1469
+ result.assign( clamp( result, outmin, outmax ) );
1470
+
1471
+ } );
1472
+
1473
+ return result;
1474
+
1475
+ } ).setLayout( {
1476
+ name: 'mx_unifiednoise3d',
1477
+ type: 'float',
1478
+ inputs: [
1479
+ { name: 'noiseType', type: 'int' },
1480
+ { name: 'position', type: 'vec3' },
1481
+ { name: 'freq', type: 'vec3' },
1482
+ { name: 'offset', type: 'vec3' },
1483
+ { name: 'jitter', type: 'float' },
1484
+ { name: 'outmin', type: 'float' },
1485
+ { name: 'outmax', type: 'float' },
1486
+ { name: 'clampoutput', type: 'bool' },
1487
+ { name: 'octaves', type: 'int' },
1488
+ { name: 'lacunarity', type: 'float' },
1489
+ { name: 'diminish', type: 'float' }
1490
+ ]
1491
+ } );
@@ -0,0 +1,156 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { nodeProxyIntent } from '../tsl/TSLCore.js';
3
+ /**
4
+ * This node represents an operation that reinterprets the bit representation of a value
5
+ * in one type as a value in another type.
6
+ *
7
+ * @augments TempNode
8
+ */
9
+ class BitcastNode extends TempNode {
10
+
11
+ static get type() {
12
+
13
+ return 'BitcastNode';
14
+
15
+ }
16
+
17
+ /**
18
+ * Constructs a new bitcast node.
19
+ *
20
+ * @param {Node} valueNode - The value to convert.
21
+ * @param {string} conversionType - The type to convert to.
22
+ * @param {?string} [inputType = null] - The expected input data type of the bitcast operation.
23
+ */
24
+ constructor( valueNode, conversionType, inputType = null ) {
25
+
26
+ super();
27
+
28
+ /**
29
+ * The data to bitcast to a new type.
30
+ *
31
+ * @type {Node}
32
+ */
33
+ this.valueNode = valueNode;
34
+
35
+ /**
36
+ * The type the value will be converted to.
37
+ *
38
+ * @type {string}
39
+ */
40
+ this.conversionType = conversionType;
41
+
42
+
43
+ /**
44
+ * The expected input data type of the bitcast operation.
45
+ *
46
+ *
47
+ * @type {string}
48
+ * @default null
49
+ */
50
+ this.inputType = inputType;
51
+
52
+ /**
53
+ * This flag can be used for type testing.
54
+ *
55
+ * @type {boolean}
56
+ * @readonly
57
+ * @default true
58
+ */
59
+ this.isBitcastNode = true;
60
+
61
+ }
62
+
63
+ getNodeType( builder ) {
64
+
65
+ // GLSL aliasing
66
+ if ( this.inputType !== null ) {
67
+
68
+ const valueType = this.valueNode.getNodeType( builder );
69
+ const valueLength = builder.getTypeLength( valueType );
70
+
71
+ return builder.getTypeFromLength( valueLength, this.conversionType );
72
+
73
+ }
74
+
75
+ return this.conversionType;
76
+
77
+ }
78
+
79
+
80
+ generate( builder ) {
81
+
82
+ const type = this.getNodeType( builder );
83
+ let inputType = '';
84
+
85
+ if ( this.inputType !== null ) {
86
+
87
+ const valueType = this.valueNode.getNodeType( builder );
88
+ const valueTypeLength = builder.getTypeLength( valueType );
89
+
90
+ inputType = valueTypeLength === 1 ? this.inputType : builder.changeComponentType( valueType, this.inputType );
91
+
92
+ } else {
93
+
94
+ inputType = this.valueNode.getNodeType( builder );
95
+
96
+ }
97
+
98
+ return `${ builder.getBitcastMethod( type, inputType ) }( ${ this.valueNode.build( builder, inputType ) } )`;
99
+
100
+
101
+ }
102
+
103
+ }
104
+
105
+ export default BitcastNode;
106
+
107
+ /**
108
+ * Reinterpret the bit representation of a value in one type as a value in another type.
109
+ *
110
+ * @tsl
111
+ * @function
112
+ * @param {Node | number} x - The parameter.
113
+ * @param {string} y - The new type.
114
+ * @returns {Node}
115
+ */
116
+ export const bitcast = /*@__PURE__*/ nodeProxyIntent( BitcastNode ).setParameterLength( 2 );
117
+
118
+ /**
119
+ * Bitcasts a float or a vector of floats to a corresponding integer type with the same element size.
120
+ *
121
+ * @tsl
122
+ * @function
123
+ * @param {Node<float>} value - The float or vector of floats to bitcast.
124
+ * @returns {BitcastNode}
125
+ */
126
+ export const floatBitsToInt = ( value ) => new BitcastNode( value, 'int', 'float' );
127
+
128
+ /**
129
+ * Bitcasts a float or a vector of floats to a corresponding unsigned integer type with the same element size.
130
+ *
131
+ * @tsl
132
+ * @function
133
+ * @param {Node<float>} value - The float or vector of floats to bitcast.
134
+ * @returns {BitcastNode}
135
+ */
136
+ export const floatBitsToUint = ( value ) => new BitcastNode( value, 'uint', 'float' );
137
+
138
+ /**
139
+ * Bitcasts an integer or a vector of integers to a corresponding float type with the same element size.
140
+ *
141
+ * @tsl
142
+ * @function
143
+ * @param {Node<int>} value - The integer or vector of integers to bitcast.
144
+ * @returns {BitcastNode}
145
+ */
146
+ export const intBitsToFloat = ( value ) => new BitcastNode( value, 'float', 'int' );
147
+
148
+ /**
149
+ * Bitcast an unsigned integer or a vector of unsigned integers to a corresponding float type with the same element size.
150
+ *
151
+ * @tsl
152
+ * @function
153
+ * @param {Node<uint>} value - The unsigned integer or vector of unsigned integers to bitcast.
154
+ * @returns {BitcastNode}
155
+ */
156
+ export const uintBitsToFloat = ( value ) => new BitcastNode( value, 'float', 'uint' );