super-three 0.177.0 → 0.181.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (501) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +1994 -749
  3. package/build/three.core.js +1358 -506
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +631 -247
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +113 -33
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +9571 -3424
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +9397 -3426
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  14. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  15. package/examples/jsm/Addons.js +2 -3
  16. package/examples/jsm/animation/CCDIKSolver.js +1 -1
  17. package/examples/jsm/capabilities/WebGL.js +0 -27
  18. package/examples/jsm/capabilities/WebGPU.js +1 -1
  19. package/examples/jsm/controls/ArcballControls.js +9 -9
  20. package/examples/jsm/controls/DragControls.js +7 -57
  21. package/examples/jsm/controls/FirstPersonControls.js +3 -3
  22. package/examples/jsm/controls/FlyControls.js +1 -1
  23. package/examples/jsm/controls/OrbitControls.js +2 -2
  24. package/examples/jsm/controls/PointerLockControls.js +2 -10
  25. package/examples/jsm/controls/TrackballControls.js +1 -1
  26. package/examples/jsm/controls/TransformControls.js +62 -15
  27. package/examples/jsm/csm/CSMShadowNode.js +4 -4
  28. package/examples/jsm/effects/AsciiEffect.js +8 -8
  29. package/examples/jsm/environments/RoomEnvironment.js +8 -3
  30. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  31. package/examples/jsm/exporters/EXRExporter.js +1 -1
  32. package/examples/jsm/exporters/GLTFExporter.js +33 -25
  33. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  34. package/examples/jsm/exporters/PLYExporter.js +1 -1
  35. package/examples/jsm/exporters/USDZExporter.js +683 -299
  36. package/examples/jsm/geometries/DecalGeometry.js +2 -2
  37. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  38. package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
  39. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  40. package/examples/jsm/geometries/TextGeometry.js +3 -2
  41. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  42. package/examples/jsm/helpers/ViewHelper.js +43 -5
  43. package/examples/jsm/inspector/Inspector.js +427 -0
  44. package/examples/jsm/inspector/RendererInspector.js +415 -0
  45. package/examples/jsm/inspector/tabs/Console.js +204 -0
  46. package/examples/jsm/inspector/tabs/Parameters.js +332 -0
  47. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  48. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  49. package/examples/jsm/inspector/ui/Graph.js +95 -0
  50. package/examples/jsm/inspector/ui/Item.js +170 -0
  51. package/examples/jsm/inspector/ui/List.js +75 -0
  52. package/examples/jsm/inspector/ui/Profiler.js +170 -0
  53. package/examples/jsm/inspector/ui/Style.js +654 -0
  54. package/examples/jsm/inspector/ui/Tab.js +46 -0
  55. package/examples/jsm/inspector/ui/Values.js +423 -0
  56. package/examples/jsm/inspector/ui/utils.js +56 -0
  57. package/examples/jsm/interactive/HTMLMesh.js +11 -13
  58. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  59. package/examples/jsm/interactive/SelectionBox.js +30 -0
  60. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  61. package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  62. package/examples/jsm/lights/LightProbeGenerator.js +14 -3
  63. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  64. package/examples/jsm/lines/Line2.js +3 -3
  65. package/examples/jsm/lines/LineGeometry.js +1 -1
  66. package/examples/jsm/lines/LineSegments2.js +2 -2
  67. package/examples/jsm/lines/Wireframe.js +2 -2
  68. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  69. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  70. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  71. package/examples/jsm/loaders/3MFLoader.js +1 -1
  72. package/examples/jsm/loaders/ColladaLoader.js +4 -4
  73. package/examples/jsm/loaders/DDSLoader.js +1 -1
  74. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  75. package/examples/jsm/loaders/EXRLoader.js +210 -22
  76. package/examples/jsm/loaders/FBXLoader.js +4 -4
  77. package/examples/jsm/loaders/FontLoader.js +23 -5
  78. package/examples/jsm/loaders/GLTFLoader.js +14 -8
  79. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  80. package/examples/jsm/loaders/HDRLoader.js +486 -0
  81. package/examples/jsm/loaders/KTX2Loader.js +136 -49
  82. package/examples/jsm/loaders/KTXLoader.js +2 -2
  83. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  84. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  85. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  86. package/examples/jsm/loaders/LWOLoader.js +2 -2
  87. package/examples/jsm/loaders/MaterialXLoader.js +233 -34
  88. package/examples/jsm/loaders/OBJLoader.js +1 -1
  89. package/examples/jsm/loaders/PDBLoader.js +1 -1
  90. package/examples/jsm/loaders/RGBELoader.js +7 -473
  91. package/examples/jsm/loaders/SVGLoader.js +2 -2
  92. package/examples/jsm/loaders/TTFLoader.js +13 -1
  93. package/examples/jsm/loaders/USDLoader.js +219 -0
  94. package/examples/jsm/loaders/USDZLoader.js +4 -892
  95. package/examples/jsm/loaders/UltraHDRLoader.js +2 -2
  96. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  97. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  98. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  99. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  100. package/examples/jsm/math/ColorSpaces.js +19 -1
  101. package/examples/jsm/math/ConvexHull.js +3 -3
  102. package/examples/jsm/math/ImprovedNoise.js +1 -1
  103. package/examples/jsm/math/Lut.js +2 -2
  104. package/examples/jsm/math/SimplexNoise.js +1 -1
  105. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  106. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  107. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  108. package/examples/jsm/misc/TubePainter.js +383 -40
  109. package/examples/jsm/misc/Volume.js +1 -1
  110. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  111. package/examples/jsm/objects/LensflareMesh.js +3 -3
  112. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  113. package/examples/jsm/objects/Sky.js +1 -1
  114. package/examples/jsm/objects/SkyMesh.js +3 -3
  115. package/examples/jsm/objects/Water.js +3 -3
  116. package/examples/jsm/objects/WaterMesh.js +6 -6
  117. package/examples/jsm/physics/RapierPhysics.js +95 -16
  118. package/examples/jsm/postprocessing/GTAOPass.js +10 -9
  119. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  120. package/examples/jsm/postprocessing/OutlinePass.js +17 -17
  121. package/examples/jsm/postprocessing/SSAOPass.js +10 -9
  122. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  123. package/examples/jsm/postprocessing/UnrealBloomPass.js +8 -6
  124. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  125. package/examples/jsm/renderers/CSS3DRenderer.js +7 -6
  126. package/examples/jsm/renderers/SVGRenderer.js +1 -1
  127. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  128. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  129. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  130. package/examples/jsm/shaders/BokehShader.js +1 -1
  131. package/examples/jsm/shaders/BokehShader2.js +1 -1
  132. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  133. package/examples/jsm/shaders/FocusShader.js +1 -1
  134. package/examples/jsm/shaders/GTAOShader.js +2 -2
  135. package/examples/jsm/shaders/GodRaysShader.js +1 -1
  136. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  137. package/examples/jsm/shaders/PoissonDenoiseShader.js +2 -2
  138. package/examples/jsm/shaders/SSRShader.js +1 -1
  139. package/examples/jsm/shaders/SepiaShader.js +1 -1
  140. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  141. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  142. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
  143. package/examples/jsm/shaders/VignetteShader.js +1 -1
  144. package/examples/jsm/transpiler/AST.js +381 -30
  145. package/examples/jsm/transpiler/GLSLDecoder.js +247 -104
  146. package/examples/jsm/transpiler/Linker.js +327 -0
  147. package/examples/jsm/transpiler/TSLEncoder.js +196 -92
  148. package/examples/jsm/transpiler/Transpiler.js +17 -1
  149. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  150. package/examples/jsm/transpiler/WGSLEncoder.js +812 -0
  151. package/examples/jsm/tsl/display/AfterImageNode.js +26 -24
  152. package/examples/jsm/tsl/display/AnamorphicNode.js +28 -4
  153. package/examples/jsm/tsl/display/BloomNode.js +11 -6
  154. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  155. package/examples/jsm/tsl/display/DenoiseNode.js +2 -0
  156. package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
  157. package/examples/jsm/tsl/display/GTAONode.js +53 -5
  158. package/examples/jsm/tsl/display/GaussianBlurNode.js +55 -43
  159. package/examples/jsm/tsl/display/OutlineNode.js +13 -2
  160. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  161. package/examples/jsm/tsl/display/SSGINode.js +654 -0
  162. package/examples/jsm/tsl/display/SSRNode.js +182 -65
  163. package/examples/jsm/tsl/display/SSSNode.js +488 -0
  164. package/examples/jsm/tsl/display/TRAANode.js +578 -0
  165. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  166. package/examples/jsm/tsl/display/hashBlur.js +18 -20
  167. package/examples/jsm/tsl/lighting/TiledLightsNode.js +22 -2
  168. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  169. package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
  170. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  171. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  172. package/examples/jsm/webxr/XRHandModelFactory.js +2 -6
  173. package/package.json +5 -10
  174. package/src/Three.Core.js +5 -2
  175. package/src/Three.TSL.js +112 -32
  176. package/src/Three.WebGPU.Nodes.js +2 -0
  177. package/src/Three.WebGPU.js +4 -0
  178. package/src/animation/AnimationClip.js +20 -4
  179. package/src/animation/AnimationMixer.js +3 -3
  180. package/src/animation/AnimationObjectGroup.js +2 -1
  181. package/src/animation/KeyframeTrack.js +8 -7
  182. package/src/animation/PropertyBinding.js +12 -11
  183. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  184. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  185. package/src/audio/Audio.js +10 -9
  186. package/src/audio/PositionalAudio.js +1 -1
  187. package/src/cameras/Camera.js +14 -0
  188. package/src/cameras/OrthographicCamera.js +2 -2
  189. package/src/cameras/PerspectiveCamera.js +2 -2
  190. package/src/cameras/StereoCamera.js +2 -2
  191. package/src/constants.js +13 -5
  192. package/src/core/BufferAttribute.js +3 -3
  193. package/src/core/BufferGeometry.js +10 -10
  194. package/src/core/Clock.js +2 -8
  195. package/src/core/EventDispatcher.js +1 -1
  196. package/src/core/GLBufferAttribute.js +13 -1
  197. package/src/core/InterleavedBuffer.js +1 -1
  198. package/src/core/InterleavedBufferAttribute.js +3 -2
  199. package/src/core/Object3D.js +4 -3
  200. package/src/core/Raycaster.js +2 -1
  201. package/src/core/RenderTarget.js +10 -1
  202. package/{examples/jsm/misc → src/core}/Timer.js +4 -42
  203. package/src/extras/Controls.js +5 -4
  204. package/src/extras/DataUtils.js +2 -1
  205. package/src/extras/Earcut.js +6 -0
  206. package/src/extras/ImageUtils.js +2 -2
  207. package/src/extras/PMREMGenerator.js +279 -55
  208. package/src/extras/TextureUtils.js +2 -1
  209. package/src/extras/core/Curve.js +2 -1
  210. package/src/extras/core/Interpolations.js +7 -1
  211. package/src/extras/core/Path.js +22 -22
  212. package/src/extras/core/ShapePath.js +4 -4
  213. package/src/extras/lib/earcut.js +8 -8
  214. package/src/geometries/BoxGeometry.js +1 -0
  215. package/src/geometries/CapsuleGeometry.js +1 -0
  216. package/src/geometries/CircleGeometry.js +1 -0
  217. package/src/geometries/ConeGeometry.js +1 -0
  218. package/src/geometries/CylinderGeometry.js +1 -0
  219. package/src/geometries/DodecahedronGeometry.js +1 -0
  220. package/src/geometries/ExtrudeGeometry.js +8 -6
  221. package/src/geometries/IcosahedronGeometry.js +1 -0
  222. package/src/geometries/LatheGeometry.js +1 -0
  223. package/src/geometries/OctahedronGeometry.js +1 -0
  224. package/src/geometries/PlaneGeometry.js +1 -0
  225. package/src/geometries/RingGeometry.js +1 -0
  226. package/src/geometries/ShapeGeometry.js +1 -0
  227. package/src/geometries/SphereGeometry.js +1 -0
  228. package/src/geometries/TetrahedronGeometry.js +1 -0
  229. package/src/geometries/TorusGeometry.js +1 -0
  230. package/src/geometries/TorusKnotGeometry.js +1 -0
  231. package/src/geometries/TubeGeometry.js +1 -0
  232. package/src/helpers/CameraHelper.js +42 -12
  233. package/src/helpers/SkeletonHelper.js +35 -6
  234. package/src/lights/LightShadow.js +21 -8
  235. package/src/lights/PointLightShadow.js +1 -1
  236. package/src/lights/webgpu/ProjectorLight.js +1 -1
  237. package/src/loaders/AnimationLoader.js +2 -1
  238. package/src/loaders/AudioLoader.js +2 -1
  239. package/src/loaders/BufferGeometryLoader.js +2 -2
  240. package/src/loaders/Cache.js +2 -2
  241. package/src/loaders/DataTextureLoader.js +1 -1
  242. package/src/loaders/FileLoader.js +29 -5
  243. package/src/loaders/ImageBitmapLoader.js +32 -8
  244. package/src/loaders/ImageLoader.js +56 -9
  245. package/src/loaders/Loader.js +17 -3
  246. package/src/loaders/LoadingManager.js +45 -0
  247. package/src/loaders/MaterialLoader.js +3 -2
  248. package/src/loaders/ObjectLoader.js +13 -13
  249. package/src/loaders/TextureLoader.js +1 -1
  250. package/src/loaders/nodes/NodeLoader.js +3 -2
  251. package/src/materials/Material.js +16 -3
  252. package/src/materials/MeshBasicMaterial.js +2 -1
  253. package/src/materials/MeshDepthMaterial.js +1 -0
  254. package/src/materials/MeshDistanceMaterial.js +1 -1
  255. package/src/materials/MeshLambertMaterial.js +2 -1
  256. package/src/materials/MeshMatcapMaterial.js +22 -0
  257. package/src/materials/MeshNormalMaterial.js +1 -0
  258. package/src/materials/MeshPhongMaterial.js +2 -1
  259. package/src/materials/MeshPhysicalMaterial.js +2 -1
  260. package/src/materials/MeshStandardMaterial.js +8 -7
  261. package/src/materials/MeshToonMaterial.js +1 -0
  262. package/src/materials/PointsMaterial.js +1 -1
  263. package/src/materials/ShaderMaterial.js +2 -2
  264. package/src/materials/nodes/Line2NodeMaterial.js +2 -10
  265. package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
  266. package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
  267. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  268. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
  269. package/src/materials/nodes/MeshSSSNodeMaterial.js +3 -3
  270. package/src/materials/nodes/NodeMaterial.js +90 -27
  271. package/src/materials/nodes/PointsNodeMaterial.js +86 -28
  272. package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
  273. package/src/materials/nodes/manager/NodeMaterialObserver.js +89 -3
  274. package/src/math/Color.js +6 -5
  275. package/src/math/ColorManagement.js +9 -3
  276. package/src/math/Cylindrical.js +1 -1
  277. package/src/math/Euler.js +2 -1
  278. package/src/math/Frustum.js +25 -9
  279. package/src/math/FrustumArray.js +10 -5
  280. package/src/math/Line3.js +129 -2
  281. package/src/math/MathUtils.js +13 -11
  282. package/src/math/Matrix2.js +1 -1
  283. package/src/math/Matrix3.js +2 -2
  284. package/src/math/Matrix4.js +55 -34
  285. package/src/math/Plane.js +1 -1
  286. package/src/math/Quaternion.js +69 -67
  287. package/src/math/Spherical.js +3 -3
  288. package/src/nodes/Nodes.js +6 -4
  289. package/src/nodes/TSL.js +9 -4
  290. package/src/nodes/accessors/AccessorsUtils.js +7 -8
  291. package/src/nodes/accessors/Bitangent.js +31 -25
  292. package/src/nodes/accessors/BufferNode.js +1 -1
  293. package/src/nodes/accessors/Camera.js +142 -16
  294. package/src/nodes/accessors/ClippingNode.js +6 -5
  295. package/src/nodes/accessors/CubeTextureNode.js +5 -4
  296. package/src/nodes/accessors/InstanceNode.js +25 -5
  297. package/src/nodes/accessors/Lights.js +10 -0
  298. package/src/nodes/accessors/Normal.js +97 -30
  299. package/src/nodes/accessors/Object3DNode.js +2 -2
  300. package/src/nodes/accessors/Position.js +25 -9
  301. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  302. package/src/nodes/accessors/ReferenceNode.js +20 -4
  303. package/src/nodes/accessors/ReflectVector.js +3 -3
  304. package/src/nodes/accessors/SceneNode.js +3 -2
  305. package/src/nodes/accessors/StorageBufferNode.js +2 -1
  306. package/src/nodes/accessors/StorageTextureNode.js +23 -1
  307. package/src/nodes/accessors/Tangent.js +25 -17
  308. package/src/nodes/accessors/TangentUtils.js +46 -0
  309. package/src/nodes/accessors/Texture3DNode.js +14 -1
  310. package/src/nodes/accessors/TextureBicubic.js +21 -3
  311. package/src/nodes/accessors/TextureNode.js +142 -44
  312. package/src/nodes/accessors/UniformArrayNode.js +0 -16
  313. package/src/nodes/code/FunctionCallNode.js +24 -4
  314. package/src/nodes/code/FunctionNode.js +23 -0
  315. package/src/nodes/core/ArrayNode.js +13 -0
  316. package/src/nodes/core/AssignNode.js +6 -2
  317. package/src/nodes/core/AttributeNode.js +2 -1
  318. package/src/nodes/core/ContextNode.js +48 -10
  319. package/src/nodes/core/IndexNode.js +2 -2
  320. package/src/nodes/core/InputNode.js +2 -1
  321. package/src/nodes/core/InspectorNode.js +128 -0
  322. package/src/nodes/core/{CacheNode.js → IsolateNode.js} +36 -17
  323. package/src/nodes/core/Node.js +167 -34
  324. package/src/nodes/core/NodeBuilder.js +404 -120
  325. package/src/nodes/core/NodeFrame.js +21 -21
  326. package/src/nodes/core/NodeFunction.js +2 -1
  327. package/src/nodes/core/NodeParser.js +2 -1
  328. package/src/nodes/core/NodeUniform.js +1 -1
  329. package/src/nodes/core/NodeUtils.js +17 -88
  330. package/src/nodes/core/ParameterNode.js +31 -0
  331. package/src/nodes/core/PropertyNode.js +7 -0
  332. package/src/nodes/core/StackNode.js +77 -30
  333. package/src/nodes/core/StructNode.js +5 -5
  334. package/src/nodes/core/StructTypeNode.js +1 -0
  335. package/src/nodes/core/SubBuildNode.js +89 -0
  336. package/src/nodes/core/UniformNode.js +80 -14
  337. package/src/nodes/core/VarNode.js +142 -16
  338. package/src/nodes/core/VaryingNode.js +9 -6
  339. package/src/nodes/display/BlendModes.js +7 -6
  340. package/src/nodes/display/BumpMapNode.js +1 -1
  341. package/src/nodes/display/ColorAdjustment.js +1 -1
  342. package/src/nodes/display/FrontFacingNode.js +35 -7
  343. package/src/nodes/display/NormalMapNode.js +20 -50
  344. package/src/nodes/display/PassNode.js +206 -17
  345. package/src/nodes/display/RenderOutputNode.js +28 -2
  346. package/src/nodes/display/ScreenNode.js +44 -40
  347. package/src/nodes/display/ToneMappingNode.js +31 -4
  348. package/src/nodes/display/ToonOutlinePassNode.js +8 -0
  349. package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
  350. package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
  351. package/src/nodes/display/ViewportTextureNode.js +94 -4
  352. package/src/nodes/fog/Fog.js +3 -2
  353. package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
  354. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
  355. package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
  356. package/src/nodes/functions/BSDF/DFGApprox.js +60 -19
  357. package/src/nodes/functions/BasicLightingModel.js +2 -1
  358. package/src/nodes/functions/PhongLightingModel.js +3 -3
  359. package/src/nodes/functions/PhysicalLightingModel.js +19 -18
  360. package/src/nodes/functions/VolumetricLightingModel.js +5 -5
  361. package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
  362. package/src/nodes/geometry/RangeNode.js +40 -4
  363. package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
  364. package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -1
  365. package/src/nodes/gpgpu/ComputeNode.js +81 -25
  366. package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
  367. package/src/nodes/gpgpu/WorkgroupInfoNode.js +29 -3
  368. package/src/nodes/lighting/EnvironmentNode.js +11 -11
  369. package/src/nodes/lighting/LightsNode.js +7 -8
  370. package/src/nodes/lighting/PointShadowNode.js +6 -0
  371. package/src/nodes/lighting/ProjectorLightNode.js +19 -6
  372. package/src/nodes/lighting/ShadowFilterNode.js +3 -1
  373. package/src/nodes/lighting/ShadowNode.js +77 -10
  374. package/src/nodes/materialx/MaterialXNodes.js +131 -2
  375. package/src/nodes/materialx/lib/mx_noise.js +165 -1
  376. package/src/nodes/math/BitcastNode.js +156 -0
  377. package/src/nodes/math/ConditionalNode.js +25 -27
  378. package/src/nodes/math/MathNode.js +106 -65
  379. package/src/nodes/math/OperatorNode.js +28 -43
  380. package/src/nodes/pmrem/PMREMUtils.js +117 -2
  381. package/src/nodes/shapes/Shapes.js +1 -1
  382. package/src/nodes/tsl/TSLBase.js +6 -2
  383. package/src/nodes/tsl/TSLCore.js +546 -186
  384. package/src/nodes/utils/DebugNode.js +3 -2
  385. package/src/nodes/utils/EquirectUV.js +27 -0
  386. package/src/nodes/utils/EventNode.js +119 -0
  387. package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
  388. package/src/nodes/utils/JoinNode.js +6 -3
  389. package/src/nodes/utils/LoopNode.js +20 -41
  390. package/src/nodes/utils/MatcapUV.js +22 -0
  391. package/src/nodes/utils/MemberNode.js +59 -7
  392. package/src/nodes/utils/PostProcessingUtils.js +28 -1
  393. package/src/nodes/utils/RTTNode.js +33 -6
  394. package/src/nodes/utils/ReflectorNode.js +68 -10
  395. package/src/nodes/utils/SampleNode.js +91 -0
  396. package/src/nodes/utils/SplitNode.js +11 -0
  397. package/src/nodes/utils/Timer.js +0 -47
  398. package/src/nodes/utils/TriplanarTextures.js +65 -0
  399. package/src/objects/BatchedMesh.js +6 -4
  400. package/src/objects/LOD.js +1 -1
  401. package/src/objects/Line.js +2 -1
  402. package/src/objects/LineSegments.js +2 -1
  403. package/src/objects/Skeleton.js +3 -2
  404. package/src/objects/SkinnedMesh.js +3 -1
  405. package/src/objects/Sprite.js +4 -3
  406. package/src/renderers/WebGLRenderer.js +77 -66
  407. package/src/renderers/common/Animation.js +13 -1
  408. package/src/renderers/common/Attributes.js +1 -1
  409. package/src/renderers/common/Backend.js +108 -27
  410. package/src/renderers/common/Background.js +4 -3
  411. package/src/renderers/common/Bindings.js +76 -19
  412. package/src/renderers/common/CanvasTarget.js +341 -0
  413. package/src/renderers/common/ChainMap.js +1 -1
  414. package/src/renderers/common/Color4.js +2 -2
  415. package/src/renderers/common/CubeRenderTarget.js +1 -1
  416. package/src/renderers/common/DataMap.js +1 -1
  417. package/src/renderers/common/Geometries.js +26 -0
  418. package/src/renderers/common/Info.js +4 -2
  419. package/src/renderers/common/InspectorBase.js +146 -0
  420. package/src/renderers/common/Pipelines.js +1 -1
  421. package/src/renderers/common/PostProcessing.js +61 -25
  422. package/src/renderers/common/QuadMesh.js +7 -1
  423. package/src/renderers/common/RenderContext.js +2 -2
  424. package/src/renderers/common/RenderList.js +7 -3
  425. package/src/renderers/common/RenderObject.js +84 -5
  426. package/src/renderers/common/RenderObjects.js +1 -1
  427. package/src/renderers/common/Renderer.js +486 -255
  428. package/src/renderers/common/RendererUtils.js +9 -0
  429. package/src/renderers/common/SampledTexture.js +8 -68
  430. package/src/renderers/common/Sampler.js +117 -0
  431. package/src/renderers/common/Storage3DTexture.js +100 -0
  432. package/src/renderers/common/StorageArrayTexture.js +84 -0
  433. package/src/renderers/common/StorageTexture.js +27 -0
  434. package/src/renderers/common/Textures.js +138 -46
  435. package/src/renderers/common/TimestampQueryPool.js +65 -3
  436. package/src/renderers/common/UniformsGroup.js +2 -1
  437. package/src/renderers/common/XRManager.js +63 -24
  438. package/src/renderers/common/XRRenderTarget.js +21 -4
  439. package/src/renderers/common/extras/PMREMGenerator.js +161 -66
  440. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  441. package/src/renderers/common/nodes/NodeLibrary.js +9 -7
  442. package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
  443. package/src/renderers/common/nodes/NodeSampler.js +13 -1
  444. package/src/renderers/common/nodes/Nodes.js +38 -16
  445. package/src/renderers/shaders/DFGLUTData.js +64 -0
  446. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
  447. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
  448. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
  449. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -18
  450. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
  451. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
  452. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
  453. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
  454. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +21 -11
  455. package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
  456. package/src/renderers/shaders/UniformsLib.js +1 -0
  457. package/src/renderers/shaders/UniformsUtils.js +25 -4
  458. package/src/renderers/webgl/WebGLAttributes.js +4 -0
  459. package/src/renderers/webgl/WebGLCapabilities.js +4 -3
  460. package/src/renderers/webgl/WebGLExtensions.js +2 -25
  461. package/src/renderers/webgl/WebGLInfo.js +3 -1
  462. package/src/renderers/webgl/WebGLProgram.js +25 -18
  463. package/src/renderers/webgl/WebGLPrograms.js +9 -6
  464. package/src/renderers/webgl/WebGLShadowMap.js +13 -2
  465. package/src/renderers/webgl/WebGLState.js +17 -16
  466. package/src/renderers/webgl/WebGLTextures.js +38 -21
  467. package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
  468. package/src/renderers/webgl/WebGLUtils.js +3 -2
  469. package/src/renderers/webgl-fallback/WebGLBackend.js +245 -182
  470. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +184 -30
  471. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
  472. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
  473. package/src/renderers/webgl-fallback/utils/WebGLState.js +9 -8
  474. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +171 -19
  475. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +51 -22
  476. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
  477. package/src/renderers/webgpu/WebGPUBackend.js +205 -128
  478. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
  479. package/src/renderers/webgpu/WebGPURenderer.js +3 -2
  480. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +198 -121
  481. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +8 -1
  482. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +49 -33
  483. package/src/renderers/webgpu/utils/WebGPUConstants.js +14 -3
  484. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +56 -37
  485. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +6 -8
  486. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +266 -158
  487. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +32 -9
  488. package/src/renderers/webgpu/utils/WebGPUUtils.js +24 -19
  489. package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
  490. package/src/renderers/webxr/WebXRManager.js +89 -13
  491. package/src/textures/ExternalTexture.js +56 -0
  492. package/src/textures/FramebufferTexture.js +2 -2
  493. package/src/textures/Source.js +14 -3
  494. package/src/textures/Texture.js +3 -2
  495. package/src/textures/VideoTexture.js +29 -2
  496. package/src/utils.js +67 -3
  497. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
  498. package/examples/jsm/tsl/display/TRAAPassNode.js +0 -452
  499. package/src/nodes/utils/EquirectUVNode.js +0 -65
  500. package/src/nodes/utils/MatcapUVNode.js +0 -49
  501. package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
@@ -0,0 +1,17 @@
1
+ import {
2
+ Group
3
+ } from 'three';
4
+
5
+ class USDCParser {
6
+
7
+ parse( buffer ) {
8
+
9
+ // TODO
10
+
11
+ return new Group();
12
+
13
+ }
14
+
15
+ }
16
+
17
+ export { USDCParser };
@@ -0,0 +1,533 @@
1
+ import * as THREE from 'three';
2
+ import * as TSL from 'three/tsl';
3
+
4
+ // some helpers below are ported from Blender and converted to TSL
5
+
6
+ const mapRange = TSL.Fn( ( [ x, fromMin, fromMax, toMin, toMax, clmp ] ) => {
7
+
8
+ const factor = x.sub( fromMin ).div( fromMax.sub( fromMin ) );
9
+ const result = toMin.add( factor.mul( toMax.sub( toMin ) ) );
10
+
11
+ return TSL.select( clmp, TSL.max( TSL.min( result, toMax ), toMin ), result );
12
+
13
+ } );
14
+
15
+ const voronoi3d = TSL.wgslFn( `
16
+ fn voronoi3d(x: vec3<f32>, smoothness: f32, randomness: f32) -> f32
17
+ {
18
+ let p = floor(x);
19
+ let f = fract(x);
20
+
21
+ var res = 0.0;
22
+ var totalWeight = 0.0;
23
+
24
+ for (var k = -1; k <= 1; k++)
25
+ {
26
+ for (var j = -1; j <= 1; j++)
27
+ {
28
+ for (var i = -1; i <= 1; i++)
29
+ {
30
+ let b = vec3<f32>(f32(i), f32(j), f32(k));
31
+ let hashOffset = hash3d(p + b) * randomness;
32
+ let r = b - f + hashOffset;
33
+ let d = length(r);
34
+
35
+ let weight = exp(-d * d / max(smoothness * smoothness, 0.001));
36
+ res += d * weight;
37
+ totalWeight += weight;
38
+ }
39
+ }
40
+ }
41
+
42
+ if (totalWeight > 0.0)
43
+ {
44
+ res /= totalWeight;
45
+ }
46
+
47
+ return smoothstep(0.0, 1.0, res);
48
+ }
49
+
50
+ fn hash3d(p: vec3<f32>) -> vec3<f32>
51
+ {
52
+ var p3 = fract(p * vec3<f32>(0.1031, 0.1030, 0.0973));
53
+ p3 += dot(p3, p3.yzx + 33.33);
54
+ return fract((p3.xxy + p3.yzz) * p3.zyx);
55
+ }
56
+ ` );
57
+
58
+ // const hash3d = TSL.Fn( ( [ p ] ) => {
59
+
60
+ // const p3 = p.mul( TSL.vec3( 0.1031, 0.1030, 0.0973 ) ).fract();
61
+ // const dotProduct = p3.dot( p3.yzx.add( 33.33 ) );
62
+ // p3.addAssign( dotProduct );
63
+
64
+ // return p3.xxy.add( p3.yzz ).mul( p3.zyx ).fract();
65
+
66
+ // } );
67
+
68
+ // const voronoi3d = TSL.Fn( ( [ x, smoothness, randomness ] ) => {
69
+ // let p = TSL.floor(x);
70
+ // let f = TSL.fract(x);
71
+
72
+ // var res = TSL.float(0.0);
73
+ // var totalWeight = TSL.float(0.0);
74
+
75
+ // TSL.Loop( 3, 3, 3, ( { k, j, i } ) => {
76
+ // let b = TSL.vec3(TSL.float(i).sub(1), TSL.float(j).sub(1), TSL.float(k).sub(1));
77
+ // let hashOffset = hash3d(p.add(b)).mul(randomness);
78
+ // let r = b.sub(f).add(hashOffset);
79
+ // let d = TSL.length(r);
80
+
81
+ // let weight = TSL.exp(d.negate().mul(d).div(TSL.max(smoothness.mul(smoothness), 0.001)));
82
+ // res.addAssign(d.mul(weight));
83
+ // totalWeight.addAssign(weight);
84
+ // } );
85
+
86
+ // res.assign(TSL.select(totalWeight.greaterThan(0.0), res.div(totalWeight), res));
87
+
88
+ // return TSL.smoothstep(0.0, 1.0, res);
89
+ // } );
90
+
91
+ const softLightMix = TSL.Fn( ( [ t, col1, col2 ] ) => {
92
+
93
+ const tm = TSL.float( 1.0 ).sub( t );
94
+
95
+ const one = TSL.vec3( 1.0 );
96
+ const scr = one.sub( one.sub( col2 ).mul( one.sub( col1 ) ) );
97
+
98
+ return tm.mul( col1 ).add( t.mul( one.sub( col1 ).mul( col2 ).mul( col1 ).add( col1.mul( scr ) ) ) );
99
+
100
+ } );
101
+
102
+ const noiseFbm = TSL.Fn( ( [ p, detail, roughness, lacunarity, useNormalize ] ) => {
103
+
104
+ const fscale = TSL.float( 1.0 ).toVar();
105
+ const amp = TSL.float( 1.0 ).toVar();
106
+ const maxamp = TSL.float( 0.0 ).toVar();
107
+ const sum = TSL.float( 0.0 ).toVar();
108
+
109
+ const iterations = detail.floor();
110
+
111
+ TSL.Loop( iterations, () => {
112
+
113
+ const t = TSL.mx_noise_float( p.mul( fscale ) );
114
+ sum.addAssign( t.mul( amp ) );
115
+ maxamp.addAssign( amp );
116
+ amp.mulAssign( roughness );
117
+ fscale.mulAssign( lacunarity );
118
+
119
+ } );
120
+
121
+ const rmd = detail.sub( iterations );
122
+ const hasRemainder = rmd.greaterThan( 0.001 );
123
+
124
+ return TSL.select(
125
+ hasRemainder,
126
+ TSL.select(
127
+ useNormalize.equal( 1 ),
128
+ ( () => {
129
+
130
+ const t = TSL.mx_noise_float( p.mul( fscale ) );
131
+ const sum2 = sum.add( t.mul( amp ) );
132
+ const maxamp2 = maxamp.add( amp );
133
+ const normalizedSum = sum.div( maxamp ).mul( 0.5 ).add( 0.5 );
134
+ const normalizedSum2 = sum2.div( maxamp2 ).mul( 0.5 ).add( 0.5 );
135
+ return TSL.mix( normalizedSum, normalizedSum2, rmd );
136
+
137
+ } )(),
138
+ ( () => {
139
+
140
+ const t = TSL.mx_noise_float( p.mul( fscale ) );
141
+ const sum2 = sum.add( t.mul( amp ) );
142
+ return TSL.mix( sum, sum2, rmd );
143
+
144
+ } )()
145
+ ),
146
+ TSL.select(
147
+ useNormalize.equal( 1 ),
148
+ sum.div( maxamp ).mul( 0.5 ).add( 0.5 ),
149
+ sum
150
+ )
151
+ );
152
+
153
+ } );
154
+
155
+ const noiseFbm3d = TSL.Fn( ( [ p, detail, roughness, lacunarity, useNormalize ] ) => {
156
+
157
+ const fscale = TSL.float( 1.0 ).toVar();
158
+
159
+ const amp = TSL.float( 1.0 ).toVar();
160
+ const maxamp = TSL.float( 0.0 ).toVar();
161
+ const sum = TSL.vec3( 0.0 ).toVar();
162
+
163
+ const iterations = detail.floor();
164
+
165
+ TSL.Loop( iterations, () => {
166
+
167
+ const t = TSL.mx_noise_vec3( p.mul( fscale ) );
168
+ sum.addAssign( t.mul( amp ) );
169
+ maxamp.addAssign( amp );
170
+ amp.mulAssign( roughness );
171
+ fscale.mulAssign( lacunarity );
172
+
173
+ } );
174
+
175
+ const rmd = detail.sub( iterations );
176
+ const hasRemainder = rmd.greaterThan( 0.001 );
177
+
178
+ return TSL.select(
179
+ hasRemainder,
180
+ TSL.select(
181
+ useNormalize.equal( 1 ),
182
+ ( () => {
183
+
184
+ const t = TSL.mx_noise_vec3( p.mul( fscale ) );
185
+ const sum2 = sum.add( t.mul( amp ) );
186
+ const maxamp2 = maxamp.add( amp );
187
+ const normalizedSum = sum.div( maxamp ).mul( 0.5 ).add( 0.5 );
188
+ const normalizedSum2 = sum2.div( maxamp2 ).mul( 0.5 ).add( 0.5 );
189
+ return TSL.mix( normalizedSum, normalizedSum2, rmd );
190
+
191
+ } )(),
192
+ ( () => {
193
+
194
+ const t = TSL.mx_noise_vec3( p.mul( fscale ) );
195
+ const sum2 = sum.add( t.mul( amp ) );
196
+ return TSL.mix( sum, sum2, rmd );
197
+
198
+ } )()
199
+ ),
200
+ TSL.select(
201
+ useNormalize.equal( 1 ),
202
+ sum.div( maxamp ).mul( 0.5 ).add( 0.5 ),
203
+ sum
204
+ )
205
+ );
206
+
207
+ } );
208
+
209
+ const woodCenter = TSL.Fn( ( [ p, centerSize ] ) => {
210
+
211
+ const pxyCenter = p.mul( TSL.vec3( 1, 1, 0 ) ).length();
212
+ const center = mapRange( pxyCenter, 0, 1, 0, centerSize, true );
213
+
214
+ return center;
215
+
216
+ } );
217
+
218
+ const spaceWarp = TSL.Fn( ( [ p, warpStrength, xyScale, zScale ] ) => {
219
+
220
+ const combinedXyz = TSL.vec3( xyScale, xyScale, zScale ).mul( p );
221
+ const noise = noiseFbm3d( combinedXyz.mul( 1.6 * 1.5 ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 2 ), TSL.int( 1 ) ).sub( 0.5 ).mul( warpStrength );
222
+ const pXy = p.mul( TSL.vec3( 1, 1, 0 ) );
223
+ const normalizedXy = pXy.normalize();
224
+ const warp = noise.mul( normalizedXy ).add( pXy );
225
+
226
+ return warp;
227
+
228
+ } );
229
+
230
+ const woodRings = TSL.Fn( ( [ w, ringThickness, ringBias, ringSizeVariance, ringVarianceScale, barkThickness ] ) => {
231
+
232
+ const rings = noiseFbm( w.mul( ringVarianceScale ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 1 ), TSL.int( 1 ) ).mul( ringSizeVariance ).add( w ).mul( ringThickness ).fract().mul( barkThickness );
233
+
234
+ const sharpRings = TSL.min( mapRange( rings, 0, ringBias, 0, 1, TSL.bool( true ) ), mapRange( rings, ringBias, 1, 1, 0, TSL.bool( true ) ) );
235
+
236
+ const blurAmount = TSL.max( TSL.positionView.length().div( 10 ), 1 );
237
+ const blurredRings = TSL.smoothstep( blurAmount.negate(), blurAmount, sharpRings.sub( 0.5 ) ).mul( 0.5 ).add( 0.5 );
238
+
239
+ return blurredRings;
240
+
241
+ } );
242
+
243
+ const woodDetail = TSL.Fn( ( [ warp, p, y, splotchScale ] ) => {
244
+
245
+ const radialCoords = TSL.clamp( TSL.atan( warp.y, warp.x ).div( TSL.PI2 ).add( 0.5 ), 0, 1 ).mul( TSL.PI2.mul( 3 ) );
246
+ const combinedXyz = TSL.vec3( radialCoords.sin(), y, radialCoords.cos().mul( p.z ) );
247
+ const scaled = TSL.vec3( 0.1, 1.19, 0.05 ).mul( combinedXyz );
248
+
249
+ return noiseFbm( scaled.mul( splotchScale ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 2 ), TSL.bool( true ) );
250
+
251
+ } );
252
+
253
+ const cellStructure = TSL.Fn( ( [ p, cellScale, cellSize ] ) => {
254
+
255
+ const warp = spaceWarp( p.mul( cellScale.div( 50 ) ), cellScale.div( 1000 ), 0.1, 1.77 );
256
+ const cells = voronoi3d( warp.xy.mul( 75 ), 0.5, 1 );
257
+
258
+ return mapRange( cells, cellSize, cellSize.add( 0.21 ), 0, 1, TSL.bool( true ) );
259
+
260
+ } );
261
+
262
+ const wood = TSL.Fn( ( [
263
+ p,
264
+ centerSize,
265
+ largeWarpScale,
266
+ largeGrainStretch,
267
+ smallWarpStrength,
268
+ smallWarpScale,
269
+ fineWarpStrength,
270
+ fineWarpScale,
271
+ ringThickness,
272
+ ringBias,
273
+ ringSizeVariance,
274
+ ringVarianceScale,
275
+ barkThickness,
276
+ splotchScale,
277
+ splotchIntensity,
278
+ cellScale,
279
+ cellSize,
280
+ darkGrainColor,
281
+ lightGrainColor
282
+ ] ) => {
283
+
284
+ const center = woodCenter( p, centerSize );
285
+ const mainWarp = spaceWarp( spaceWarp( p, center, largeWarpScale, largeGrainStretch ), smallWarpStrength, smallWarpScale, 0.17 );
286
+ const detailWarp = spaceWarp( mainWarp, fineWarpStrength, fineWarpScale, 0.17 );
287
+ const rings = woodRings( detailWarp.length(), TSL.float( 1 ).div( ringThickness ), ringBias, ringSizeVariance, ringVarianceScale, barkThickness );
288
+ const detail = woodDetail( detailWarp, p, detailWarp.length(), splotchScale );
289
+ const cells = cellStructure( mainWarp, cellScale, cellSize.div( TSL.max( TSL.positionView.length().mul( 10 ), 1 ) ) );
290
+ const baseColor = TSL.mix( darkGrainColor, lightGrainColor, rings );
291
+
292
+ return softLightMix( splotchIntensity, softLightMix( 0.407, baseColor, cells ), detail );
293
+
294
+ } );
295
+
296
+ const woodParams = {
297
+ teak: {
298
+ transformationMatrix: new THREE.Matrix4().identity(),
299
+ centerSize: 1.11, largeWarpScale: 0.32, largeGrainStretch: 0.24, smallWarpStrength: 0.059,
300
+ smallWarpScale: 2, fineWarpStrength: 0.006, fineWarpScale: 32.8, ringThickness: 1/34,
301
+ ringBias: 0.03, ringSizeVariance: 0.03, ringVarianceScale: 4.4, barkThickness: 0.3,
302
+ splotchScale: 0.2, splotchIntensity: 0.541, cellScale: 910, cellSize: 0.1,
303
+ darkGrainColor: '#0c0504', lightGrainColor: '#926c50'
304
+ },
305
+ walnut: {
306
+ transformationMatrix: new THREE.Matrix4().identity(),
307
+ centerSize: 1.07, largeWarpScale: 0.42, largeGrainStretch: 0.34, smallWarpStrength: 0.016,
308
+ smallWarpScale: 10.3, fineWarpStrength: 0.028, fineWarpScale: 12.7, ringThickness: 1/32,
309
+ ringBias: 0.08, ringSizeVariance: 0.03, ringVarianceScale: 5.5, barkThickness: 0.98,
310
+ splotchScale: 1.84, splotchIntensity: 0.97, cellScale: 710, cellSize: 0.31,
311
+ darkGrainColor: '#311e13', lightGrainColor: '#523424'
312
+ },
313
+ white_oak: {
314
+ transformationMatrix: new THREE.Matrix4().identity(),
315
+ centerSize: 1.23, largeWarpScale: 0.21, largeGrainStretch: 0.21, smallWarpStrength: 0.034,
316
+ smallWarpScale: 2.44, fineWarpStrength: 0.01, fineWarpScale: 14.3, ringThickness: 1/34,
317
+ ringBias: 0.82, ringSizeVariance: 0.16, ringVarianceScale: 1.4, barkThickness: 0.7,
318
+ splotchScale: 0.2, splotchIntensity: 0.541, cellScale: 800, cellSize: 0.28,
319
+ darkGrainColor: '#8b4c21', lightGrainColor: '#c57e43'
320
+ },
321
+ pine: {
322
+ transformationMatrix: new THREE.Matrix4().identity(),
323
+ centerSize: 1.23, largeWarpScale: 0.21, largeGrainStretch: 0.18, smallWarpStrength: 0.041,
324
+ smallWarpScale: 2.44, fineWarpStrength: 0.006, fineWarpScale: 23.2, ringThickness: 1/24,
325
+ ringBias: 0.1, ringSizeVariance: 0.07, ringVarianceScale: 5, barkThickness: 0.35,
326
+ splotchScale: 0.51, splotchIntensity: 3.32, cellScale: 1480, cellSize: 0.07,
327
+ darkGrainColor: '#c58355', lightGrainColor: '#d19d61'
328
+ },
329
+ poplar: {
330
+ transformationMatrix: new THREE.Matrix4().identity(),
331
+ centerSize: 1.43, largeWarpScale: 0.33, largeGrainStretch: 0.18, smallWarpStrength: 0.04,
332
+ smallWarpScale: 4.3, fineWarpStrength: 0.004, fineWarpScale: 33.6, ringThickness: 1/37,
333
+ ringBias: 0.07, ringSizeVariance: 0.03, ringVarianceScale: 3.8, barkThickness: 0.3,
334
+ splotchScale: 1.92, splotchIntensity: 0.71, cellScale: 830, cellSize: 0.04,
335
+ darkGrainColor: '#716347', lightGrainColor: '#998966'
336
+ },
337
+ maple: {
338
+ transformationMatrix: new THREE.Matrix4().identity(),
339
+ centerSize: 1.4, largeWarpScale: 0.38, largeGrainStretch: 0.25, smallWarpStrength: 0.067,
340
+ smallWarpScale: 2.5, fineWarpStrength: 0.005, fineWarpScale: 33.6, ringThickness: 1/35,
341
+ ringBias: 0.1, ringSizeVariance: 0.07, ringVarianceScale: 4.6, barkThickness: 0.61,
342
+ splotchScale: 0.46, splotchIntensity: 1.49, cellScale: 800, cellSize: 0.03,
343
+ darkGrainColor: '#b08969', lightGrainColor: '#bc9d7d'
344
+ },
345
+ red_oak: {
346
+ transformationMatrix: new THREE.Matrix4().identity(),
347
+ centerSize: 1.21, largeWarpScale: 0.24, largeGrainStretch: 0.25, smallWarpStrength: 0.044,
348
+ smallWarpScale: 2.54, fineWarpStrength: 0.01, fineWarpScale: 14.5, ringThickness: 1/34,
349
+ ringBias: 0.92, ringSizeVariance: 0.03, ringVarianceScale: 5.6, barkThickness: 1.01,
350
+ splotchScale: 0.28, splotchIntensity: 3.48, cellScale: 800, cellSize: 0.25,
351
+ darkGrainColor: '#af613b', lightGrainColor: '#e0a27a'
352
+ },
353
+ cherry: {
354
+ transformationMatrix: new THREE.Matrix4().identity(),
355
+ centerSize: 1.33, largeWarpScale: 0.11, largeGrainStretch: 0.33, smallWarpStrength: 0.024,
356
+ smallWarpScale: 2.48, fineWarpStrength: 0.01, fineWarpScale: 15.3, ringThickness: 1/36,
357
+ ringBias: 0.02, ringSizeVariance: 0.04, ringVarianceScale: 6.5, barkThickness: 0.09,
358
+ splotchScale: 1.27, splotchIntensity: 1.24, cellScale: 1530, cellSize: 0.15,
359
+ darkGrainColor: '#913f27', lightGrainColor: '#b45837'
360
+ },
361
+ cedar: {
362
+ transformationMatrix: new THREE.Matrix4().identity(),
363
+ centerSize: 1.11, largeWarpScale: 0.39, largeGrainStretch: 0.12, smallWarpStrength: 0.061,
364
+ smallWarpScale: 1.9, fineWarpStrength: 0.006, fineWarpScale: 4.8, ringThickness: 1/25,
365
+ ringBias: 0.01, ringSizeVariance: 0.07, ringVarianceScale: 6.7, barkThickness: 0.1,
366
+ splotchScale: 0.61, splotchIntensity: 2.54, cellScale: 630, cellSize: 0.19,
367
+ darkGrainColor: '#9a5b49', lightGrainColor: '#ae745e'
368
+ },
369
+ mahogany: {
370
+ transformationMatrix: new THREE.Matrix4().identity(),
371
+ centerSize: 1.25, largeWarpScale: 0.26, largeGrainStretch: 0.29, smallWarpStrength: 0.044,
372
+ smallWarpScale: 2.54, fineWarpStrength: 0.01, fineWarpScale: 15.3, ringThickness: 1/38,
373
+ ringBias: 0.01, ringSizeVariance: 0.33, ringVarianceScale: 1.2, barkThickness: 0.07,
374
+ splotchScale: 0.77, splotchIntensity: 1.39, cellScale: 1400, cellSize: 0.23,
375
+ darkGrainColor: '#501d12', lightGrainColor: '#6d3722'
376
+ }
377
+ };
378
+
379
+ export const WoodGenuses = [ 'teak', 'walnut', 'white_oak', 'pine', 'poplar', 'maple', 'red_oak', 'cherry', 'cedar', 'mahogany' ];
380
+ export const Finishes = [ 'raw', 'matte', 'semigloss', 'gloss' ];
381
+
382
+ export function GetWoodPreset( genus, finish ) {
383
+
384
+ const params = woodParams[ genus ];
385
+
386
+ let clearcoat, clearcoatRoughness, clearcoatDarken;
387
+
388
+ switch ( finish ) {
389
+
390
+ case 'gloss':
391
+ clearcoatDarken = 0.2; clearcoatRoughness = 0.1; clearcoat = 1;
392
+ break;
393
+
394
+ case 'semigloss':
395
+ clearcoatDarken = 0.4; clearcoatRoughness = 0.4; clearcoat = 1;
396
+ break;
397
+
398
+ case 'matte':
399
+ clearcoatDarken = 0.6; clearcoatRoughness = 1; clearcoat = 1;
400
+ break;
401
+
402
+ case 'raw':
403
+ default:
404
+ clearcoatDarken = 1; clearcoatRoughness = 0; clearcoat = 0;
405
+
406
+ }
407
+
408
+ return { ...params, transformationMatrix: new THREE.Matrix4().copy( params.transformationMatrix ), genus, finish, clearcoat, clearcoatRoughness, clearcoatDarken };
409
+
410
+ }
411
+
412
+ const params = GetWoodPreset( WoodGenuses[ 0 ], Finishes[ 0 ] );
413
+ const uniforms = {};
414
+
415
+ uniforms.centerSize = TSL.uniform( params.centerSize ).onObjectUpdate( ( { material } ) => material.centerSize );
416
+ uniforms.largeWarpScale = TSL.uniform( params.largeWarpScale ).onObjectUpdate( ( { material } ) => material.largeWarpScale );
417
+ uniforms.largeGrainStretch = TSL.uniform( params.largeGrainStretch ).onObjectUpdate( ( { material } ) => material.largeGrainStretch );
418
+ uniforms.smallWarpStrength = TSL.uniform( params.smallWarpStrength ).onObjectUpdate( ( { material } ) => material.smallWarpStrength );
419
+ uniforms.smallWarpScale = TSL.uniform( params.smallWarpScale ).onObjectUpdate( ( { material } ) => material.smallWarpScale );
420
+ uniforms.fineWarpStrength = TSL.uniform( params.fineWarpStrength ).onObjectUpdate( ( { material } ) => material.fineWarpStrength );
421
+ uniforms.fineWarpScale = TSL.uniform( params.fineWarpScale ).onObjectUpdate( ( { material } ) => material.fineWarpScale );
422
+ uniforms.ringThickness = TSL.uniform( params.ringThickness ).onObjectUpdate( ( { material } ) => material.ringThickness );
423
+ uniforms.ringBias = TSL.uniform( params.ringBias ).onObjectUpdate( ( { material } ) => material.ringBias );
424
+ uniforms.ringSizeVariance = TSL.uniform( params.ringSizeVariance ).onObjectUpdate( ( { material } ) => material.ringSizeVariance );
425
+ uniforms.ringVarianceScale = TSL.uniform( params.ringVarianceScale ).onObjectUpdate( ( { material } ) => material.ringVarianceScale );
426
+ uniforms.barkThickness = TSL.uniform( params.barkThickness ).onObjectUpdate( ( { material } ) => material.barkThickness );
427
+ uniforms.splotchScale = TSL.uniform( params.splotchScale ).onObjectUpdate( ( { material } ) => material.splotchScale );
428
+ uniforms.splotchIntensity = TSL.uniform( params.splotchIntensity ).onObjectUpdate( ( { material } ) => material.splotchIntensity );
429
+ uniforms.cellScale = TSL.uniform( params.cellScale ).onObjectUpdate( ( { material } ) => material.cellScale );
430
+ uniforms.cellSize = TSL.uniform( params.cellSize ).onObjectUpdate( ( { material } ) => material.cellSize );
431
+ uniforms.darkGrainColor = TSL.uniform( new THREE.Color( params.darkGrainColor ) ).onObjectUpdate( ( { material }, self ) => self.value.set( material.darkGrainColor ) );
432
+ uniforms.lightGrainColor = TSL.uniform( new THREE.Color( params.lightGrainColor ) ).onObjectUpdate( ( { material }, self ) => self.value.set( material.lightGrainColor ) );
433
+ uniforms.transformationMatrix = TSL.uniform( new THREE.Matrix4().copy( params.transformationMatrix ) ).onObjectUpdate( ( { material } ) => material.transformationMatrix );
434
+
435
+ const colorNode = wood(
436
+ uniforms.transformationMatrix.mul( TSL.vec4(TSL.positionLocal, 1) ).xyz,
437
+ uniforms.centerSize,
438
+ uniforms.largeWarpScale,
439
+ uniforms.largeGrainStretch,
440
+ uniforms.smallWarpStrength,
441
+ uniforms.smallWarpScale,
442
+ uniforms.fineWarpStrength,
443
+ uniforms.fineWarpScale,
444
+ uniforms.ringThickness,
445
+ uniforms.ringBias,
446
+ uniforms.ringSizeVariance,
447
+ uniforms.ringVarianceScale,
448
+ uniforms.barkThickness,
449
+ uniforms.splotchScale,
450
+ uniforms.splotchIntensity,
451
+ uniforms.cellScale,
452
+ uniforms.cellSize,
453
+ uniforms.darkGrainColor,
454
+ uniforms.lightGrainColor
455
+ ).mul( params.clearcoatDarken );
456
+
457
+ /**
458
+ * Procedural wood material using TSL (Three.js Shading Language).
459
+ *
460
+ * Usage examples:
461
+ *
462
+ * // Using presets (recommended for common wood types)
463
+ * const material = WoodNodeMaterial.fromPreset('walnut', 'gloss');
464
+ *
465
+ * // Using custom parameters (for advanced customization)
466
+ * const material = new WoodNodeMaterial({
467
+ * centerSize: 1.2,
468
+ * ringThickness: 1/40,
469
+ * darkGrainColor: new THREE.Color('#2a1a0a'),
470
+ * lightGrainColor: new THREE.Color('#8b4513'),
471
+ * clearcoat: 1,
472
+ * clearcoatRoughness: 0.3
473
+ * });
474
+ *
475
+ * // Mixing presets with custom overrides
476
+ * const walnutParams = GetWoodPreset('walnut', 'raw');
477
+ * const material = new WoodNodeMaterial({
478
+ * ...walnutParams,
479
+ * ringThickness: 1/50, // Override specific parameter
480
+ * clearcoat: 1 // Add finish
481
+ * });
482
+ */
483
+ export class WoodNodeMaterial extends THREE.MeshPhysicalMaterial {
484
+
485
+ static get type() {
486
+
487
+ return 'WoodNodeMaterial';
488
+
489
+ }
490
+
491
+ constructor( params = {} ) {
492
+
493
+ super();
494
+
495
+ this.isWoodNodeMaterial = true;
496
+
497
+ // Get default parameters from teak/raw preset
498
+ const defaultParams = GetWoodPreset( 'teak', 'raw' );
499
+
500
+ // Merge default params with provided params
501
+ const finalParams = { ...defaultParams, ...params };
502
+
503
+ for ( const key in finalParams ) {
504
+
505
+ if ( key === 'genus' || key === 'finish' ) continue;
506
+
507
+ if ( typeof finalParams[ key ] === 'string' ) {
508
+
509
+ this[ key ] = new THREE.Color( finalParams[ key ] );
510
+
511
+ } else {
512
+
513
+ this[ key ] = finalParams[ key ];
514
+
515
+ }
516
+
517
+ }
518
+
519
+ this.colorNode = colorNode;
520
+ this.clearcoatNode = finalParams.clearcoat;
521
+ this.clearcoatRoughness = finalParams.clearcoatRoughness;
522
+
523
+ }
524
+
525
+ // Static method to create material from preset
526
+ static fromPreset( genus = 'teak', finish = 'raw' ) {
527
+
528
+ const params = GetWoodPreset( genus, finish );
529
+ return new WoodNodeMaterial( params );
530
+
531
+ }
532
+
533
+ }
@@ -1,4 +1,4 @@
1
- import { LinearTransfer, Matrix3, SRGBTransfer } from 'three';
1
+ import { LinearTransfer, Matrix3, SRGBTransfer, SRGBColorSpace, ColorManagement } from 'three';
2
2
 
3
3
  /** @module ColorSpaces */
4
4
 
@@ -114,6 +114,24 @@ export const LinearRec2020ColorSpaceImpl = {
114
114
  luminanceCoefficients: REC2020_LUMINANCE_COEFFICIENTS,
115
115
  };
116
116
 
117
+ /**
118
+ * Extended-sRGB color space.
119
+ *
120
+ * @type {string}
121
+ * @constant
122
+ */
123
+ export const ExtendedSRGBColorSpace = 'extended-srgb';
124
+
125
+ /**
126
+ * Implementation object for the Extended-sRGB color space.
127
+ *
128
+ * @type {module:ColorSpaces~ColorSpaceImpl}
129
+ * @constant
130
+ */
131
+ export const ExtendedSRGBColorSpaceImpl = {
132
+ ...ColorManagement.spaces[ SRGBColorSpace ],
133
+ outputColorSpaceConfig: { drawingBufferColorSpace: SRGBColorSpace, toneMappingMode: 'extended' }
134
+ };
117
135
 
118
136
  /**
119
137
  * An object holding the color space implementation.
@@ -18,7 +18,7 @@ const _triangle = new Triangle();
18
18
  * Can be used to compute the convex hull in 3D space for a given set of points. It
19
19
  * is primarily intended for {@link ConvexGeometry}.
20
20
  *
21
- * This Quickhull 3D implementation is a port of [quickhull3d]{@link https://github.com/maurizzzio/quickhull3d/}
21
+ * This Quickhull 3D implementation is a port of [quickhull3d](https://github.com/maurizzzio/quickhull3d/)
22
22
  * by Mauricio Poppe.
23
23
  *
24
24
  * @three_import import { ConvexHull } from 'three/addons/math/ConvexHull.js';
@@ -152,7 +152,7 @@ class ConvexHull {
152
152
  *
153
153
  * @param {Ray} ray - The ray to test.
154
154
  * @param {Vector3} target - The target vector that is used to store the method's result.
155
- * @return {Vector3|null} The intersection point. Returns `null` if not intersection was detected.
155
+ * @return {?Vector3} The intersection point. Returns `null` if not intersection was detected.
156
156
  */
157
157
  intersectRay( ray, target ) {
158
158
 
@@ -1298,7 +1298,7 @@ class HalfEdge {
1298
1298
  * Returns the origin vertex.
1299
1299
  *
1300
1300
  * @private
1301
- * @return {VertexNode} The destination vertex.
1301
+ * @return {?VertexNode} The destination vertex.
1302
1302
  */
1303
1303
  tail() {
1304
1304
 
@@ -36,7 +36,7 @@ function grad( hash, x, y, z ) {
36
36
  /**
37
37
  * A utility class providing a 3D noise function.
38
38
  *
39
- * The code is based on [IMPROVED NOISE]{@link https://cs.nyu.edu/~perlin/noise/}
39
+ * The code is based on [IMPROVED NOISE](https://cs.nyu.edu/~perlin/noise/)
40
40
  * by Ken Perlin, 2002.
41
41
  *
42
42
  * @three_import import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
@@ -45,7 +45,7 @@ class Lut {
45
45
  /**
46
46
  * The currently selected color map.
47
47
  *
48
- * @type {Array}
48
+ * @type {Array<Array<number>>}
49
49
  */
50
50
  this.map = [];
51
51
 
@@ -219,7 +219,7 @@ class Lut {
219
219
  * Adds a color map to this Lut instance.
220
220
  *
221
221
  * @param {string} name - The name of the color map.
222
- * @param {Array} arrayOfColors - An array of color values. Each value is an array
222
+ * @param {Array<Array<number>>} arrayOfColors - An array of color values. Each value is an array
223
223
  * holding a threshold and the actual color value as a hexadecimal number.
224
224
  * @return {Lut} A reference to this LUT.
225
225
  */
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * A utility class providing noise functions.
3
3
  *
4
- * The code is based on [Simplex noise demystified]{@link https://web.archive.org/web/20210210162332/http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf}
4
+ * The code is based on [Simplex noise demystified](https://web.archive.org/web/20210210162332/http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf)
5
5
  * by Stefan Gustavson, 2005.
6
6
  *
7
7
  * @three_import import { SimplexNoise } from 'three/addons/math/SimplexNoise.js';
@@ -121,7 +121,7 @@ class MD2CharacterComplex {
121
121
  /**
122
122
  * The movement controls.
123
123
  *
124
- * @type {Object}
124
+ * @type {?Object}
125
125
  * @default null
126
126
  */
127
127
  this.controls = null;
@@ -2,7 +2,7 @@ import { DoubleSide, FloatType, HalfFloatType, Mesh, MeshBasicMaterial, MeshPhon
2
2
  import { potpack } from '../libs/potpack.module.js';
3
3
 
4
4
  /**
5
- * Progressive Light Map Accumulator, by [zalo]{@link https://github.com/zalo/}.
5
+ * Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/).
6
6
  *
7
7
  * To use, simply construct a `ProgressiveLightMap` object,
8
8
  * `plmap.addObjectsToLightMap(object)` an array of semi-static
@@ -123,6 +123,12 @@ class ProgressiveLightMap {
123
123
 
124
124
  }
125
125
 
126
+ if ( object.geometry.hasAttribute( 'normal' ) === false ) {
127
+
128
+ console.warn( 'THREE.ProgressiveLightMap: All lightmap objects need normals.' ); continue;
129
+
130
+ }
131
+
126
132
  if ( this.blurringPlane === null ) {
127
133
 
128
134
  this._initializeBlurPlane( this.res, this.progressiveLightMap1 );
@@ -280,9 +286,9 @@ class ProgressiveLightMap {
280
286
  *
281
287
  * @private
282
288
  * @param {number} res - The square resolution of this object's lightMap.
283
- * @param {WebGLRenderTarget} [lightMap] - The lightmap to initialize the plane with.
289
+ * @param {WebGLRenderTarget} lightMap - The lightmap to initialize the plane with.
284
290
  */
285
- _initializeBlurPlane( res, lightMap = null ) {
291
+ _initializeBlurPlane( res, lightMap ) {
286
292
 
287
293
  const blurMaterial = new MeshBasicMaterial();
288
294
  blurMaterial.uniforms = { previousShadowMap: { value: null },