super-three 0.177.0 → 0.181.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +1994 -749
- package/build/three.core.js +1358 -506
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +631 -247
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +113 -33
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +9571 -3424
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +9397 -3426
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +2 -3
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGL.js +0 -27
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +9 -9
- package/examples/jsm/controls/DragControls.js +7 -57
- package/examples/jsm/controls/FirstPersonControls.js +3 -3
- package/examples/jsm/controls/FlyControls.js +1 -1
- package/examples/jsm/controls/OrbitControls.js +2 -2
- package/examples/jsm/controls/PointerLockControls.js +2 -10
- package/examples/jsm/controls/TrackballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +62 -15
- package/examples/jsm/csm/CSMShadowNode.js +4 -4
- package/examples/jsm/effects/AsciiEffect.js +8 -8
- package/examples/jsm/environments/RoomEnvironment.js +8 -3
- package/examples/jsm/exporters/DRACOExporter.js +2 -2
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +33 -25
- package/examples/jsm/exporters/KTX2Exporter.js +4 -2
- package/examples/jsm/exporters/PLYExporter.js +1 -1
- package/examples/jsm/exporters/USDZExporter.js +683 -299
- package/examples/jsm/geometries/DecalGeometry.js +2 -2
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
- package/examples/jsm/geometries/TeapotGeometry.js +2 -2
- package/examples/jsm/geometries/TextGeometry.js +3 -2
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/ViewHelper.js +43 -5
- package/examples/jsm/inspector/Inspector.js +427 -0
- package/examples/jsm/inspector/RendererInspector.js +415 -0
- package/examples/jsm/inspector/tabs/Console.js +204 -0
- package/examples/jsm/inspector/tabs/Parameters.js +332 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +170 -0
- package/examples/jsm/inspector/ui/Style.js +654 -0
- package/examples/jsm/inspector/ui/Tab.js +46 -0
- package/examples/jsm/inspector/ui/Values.js +423 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +11 -13
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +30 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lights/LightProbeGenerator.js +14 -3
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/Line2.js +3 -3
- package/examples/jsm/lines/LineGeometry.js +1 -1
- package/examples/jsm/lines/LineSegments2.js +2 -2
- package/examples/jsm/lines/Wireframe.js +2 -2
- package/examples/jsm/lines/WireframeGeometry2.js +1 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -4
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +73 -22
- package/examples/jsm/loaders/EXRLoader.js +210 -22
- package/examples/jsm/loaders/FBXLoader.js +4 -4
- package/examples/jsm/loaders/FontLoader.js +23 -5
- package/examples/jsm/loaders/GLTFLoader.js +14 -8
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/KTX2Loader.js +136 -49
- package/examples/jsm/loaders/KTXLoader.js +2 -2
- package/examples/jsm/loaders/LDrawLoader.js +1 -1
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +233 -34
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/RGBELoader.js +7 -473
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TTFLoader.js +13 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -892
- package/examples/jsm/loaders/UltraHDRLoader.js +2 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/ColorSpaces.js +19 -1
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/Lut.js +2 -2
- package/examples/jsm/math/SimplexNoise.js +1 -1
- package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
- package/examples/jsm/misc/TubePainter.js +383 -40
- package/examples/jsm/misc/Volume.js +1 -1
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +3 -3
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/SkyMesh.js +3 -3
- package/examples/jsm/objects/Water.js +3 -3
- package/examples/jsm/objects/WaterMesh.js +6 -6
- package/examples/jsm/physics/RapierPhysics.js +95 -16
- package/examples/jsm/postprocessing/GTAOPass.js +10 -9
- package/examples/jsm/postprocessing/GlitchPass.js +2 -2
- package/examples/jsm/postprocessing/OutlinePass.js +17 -17
- package/examples/jsm/postprocessing/SSAOPass.js +10 -9
- package/examples/jsm/postprocessing/SSRPass.js +37 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +8 -6
- package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -6
- package/examples/jsm/renderers/SVGRenderer.js +1 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/examples/jsm/shaders/AfterimageShader.js +1 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -1
- package/examples/jsm/shaders/BokehShader.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +2 -2
- package/examples/jsm/shaders/GodRaysShader.js +1 -1
- package/examples/jsm/shaders/KaleidoShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +2 -2
- package/examples/jsm/shaders/SSRShader.js +1 -1
- package/examples/jsm/shaders/SepiaShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +381 -30
- package/examples/jsm/transpiler/GLSLDecoder.js +247 -104
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/TSLEncoder.js +196 -92
- package/examples/jsm/transpiler/Transpiler.js +17 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +812 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +26 -24
- package/examples/jsm/tsl/display/AnamorphicNode.js +28 -4
- package/examples/jsm/tsl/display/BloomNode.js +11 -6
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +2 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +446 -90
- package/examples/jsm/tsl/display/GTAONode.js +53 -5
- package/examples/jsm/tsl/display/GaussianBlurNode.js +55 -43
- package/examples/jsm/tsl/display/OutlineNode.js +13 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +654 -0
- package/examples/jsm/tsl/display/SSRNode.js +182 -65
- package/examples/jsm/tsl/display/SSSNode.js +488 -0
- package/examples/jsm/tsl/display/TRAANode.js +578 -0
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/hashBlur.js +18 -20
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +22 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -6
- package/package.json +5 -10
- package/src/Three.Core.js +5 -2
- package/src/Three.TSL.js +112 -32
- package/src/Three.WebGPU.Nodes.js +2 -0
- package/src/Three.WebGPU.js +4 -0
- package/src/animation/AnimationClip.js +20 -4
- package/src/animation/AnimationMixer.js +3 -3
- package/src/animation/AnimationObjectGroup.js +2 -1
- package/src/animation/KeyframeTrack.js +8 -7
- package/src/animation/PropertyBinding.js +12 -11
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +10 -9
- package/src/audio/PositionalAudio.js +1 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +2 -2
- package/src/cameras/PerspectiveCamera.js +2 -2
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +13 -5
- package/src/core/BufferAttribute.js +3 -3
- package/src/core/BufferGeometry.js +10 -10
- package/src/core/Clock.js +2 -8
- package/src/core/EventDispatcher.js +1 -1
- package/src/core/GLBufferAttribute.js +13 -1
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +3 -2
- package/src/core/Object3D.js +4 -3
- package/src/core/Raycaster.js +2 -1
- package/src/core/RenderTarget.js +10 -1
- package/{examples/jsm/misc → src/core}/Timer.js +4 -42
- package/src/extras/Controls.js +5 -4
- package/src/extras/DataUtils.js +2 -1
- package/src/extras/Earcut.js +6 -0
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +279 -55
- package/src/extras/TextureUtils.js +2 -1
- package/src/extras/core/Curve.js +2 -1
- package/src/extras/core/Interpolations.js +7 -1
- package/src/extras/core/Path.js +22 -22
- package/src/extras/core/ShapePath.js +4 -4
- package/src/extras/lib/earcut.js +8 -8
- package/src/geometries/BoxGeometry.js +1 -0
- package/src/geometries/CapsuleGeometry.js +1 -0
- package/src/geometries/CircleGeometry.js +1 -0
- package/src/geometries/ConeGeometry.js +1 -0
- package/src/geometries/CylinderGeometry.js +1 -0
- package/src/geometries/DodecahedronGeometry.js +1 -0
- package/src/geometries/ExtrudeGeometry.js +8 -6
- package/src/geometries/IcosahedronGeometry.js +1 -0
- package/src/geometries/LatheGeometry.js +1 -0
- package/src/geometries/OctahedronGeometry.js +1 -0
- package/src/geometries/PlaneGeometry.js +1 -0
- package/src/geometries/RingGeometry.js +1 -0
- package/src/geometries/ShapeGeometry.js +1 -0
- package/src/geometries/SphereGeometry.js +1 -0
- package/src/geometries/TetrahedronGeometry.js +1 -0
- package/src/geometries/TorusGeometry.js +1 -0
- package/src/geometries/TorusKnotGeometry.js +1 -0
- package/src/geometries/TubeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +42 -12
- package/src/helpers/SkeletonHelper.js +35 -6
- package/src/lights/LightShadow.js +21 -8
- package/src/lights/PointLightShadow.js +1 -1
- package/src/lights/webgpu/ProjectorLight.js +1 -1
- package/src/loaders/AnimationLoader.js +2 -1
- package/src/loaders/AudioLoader.js +2 -1
- package/src/loaders/BufferGeometryLoader.js +2 -2
- package/src/loaders/Cache.js +2 -2
- package/src/loaders/DataTextureLoader.js +1 -1
- package/src/loaders/FileLoader.js +29 -5
- package/src/loaders/ImageBitmapLoader.js +32 -8
- package/src/loaders/ImageLoader.js +56 -9
- package/src/loaders/Loader.js +17 -3
- package/src/loaders/LoadingManager.js +45 -0
- package/src/loaders/MaterialLoader.js +3 -2
- package/src/loaders/ObjectLoader.js +13 -13
- package/src/loaders/TextureLoader.js +1 -1
- package/src/loaders/nodes/NodeLoader.js +3 -2
- package/src/materials/Material.js +16 -3
- package/src/materials/MeshBasicMaterial.js +2 -1
- package/src/materials/MeshDepthMaterial.js +1 -0
- package/src/materials/MeshDistanceMaterial.js +1 -1
- package/src/materials/MeshLambertMaterial.js +2 -1
- package/src/materials/MeshMatcapMaterial.js +22 -0
- package/src/materials/MeshNormalMaterial.js +1 -0
- package/src/materials/MeshPhongMaterial.js +2 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -1
- package/src/materials/MeshStandardMaterial.js +8 -7
- package/src/materials/MeshToonMaterial.js +1 -0
- package/src/materials/PointsMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +2 -2
- package/src/materials/nodes/Line2NodeMaterial.js +2 -10
- package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
- package/src/materials/nodes/MeshSSSNodeMaterial.js +3 -3
- package/src/materials/nodes/NodeMaterial.js +90 -27
- package/src/materials/nodes/PointsNodeMaterial.js +86 -28
- package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
- package/src/materials/nodes/manager/NodeMaterialObserver.js +89 -3
- package/src/math/Color.js +6 -5
- package/src/math/ColorManagement.js +9 -3
- package/src/math/Cylindrical.js +1 -1
- package/src/math/Euler.js +2 -1
- package/src/math/Frustum.js +25 -9
- package/src/math/FrustumArray.js +10 -5
- package/src/math/Line3.js +129 -2
- package/src/math/MathUtils.js +13 -11
- package/src/math/Matrix2.js +1 -1
- package/src/math/Matrix3.js +2 -2
- package/src/math/Matrix4.js +55 -34
- package/src/math/Plane.js +1 -1
- package/src/math/Quaternion.js +69 -67
- package/src/math/Spherical.js +3 -3
- package/src/nodes/Nodes.js +6 -4
- package/src/nodes/TSL.js +9 -4
- package/src/nodes/accessors/AccessorsUtils.js +7 -8
- package/src/nodes/accessors/Bitangent.js +31 -25
- package/src/nodes/accessors/BufferNode.js +1 -1
- package/src/nodes/accessors/Camera.js +142 -16
- package/src/nodes/accessors/ClippingNode.js +6 -5
- package/src/nodes/accessors/CubeTextureNode.js +5 -4
- package/src/nodes/accessors/InstanceNode.js +25 -5
- package/src/nodes/accessors/Lights.js +10 -0
- package/src/nodes/accessors/Normal.js +97 -30
- package/src/nodes/accessors/Object3DNode.js +2 -2
- package/src/nodes/accessors/Position.js +25 -9
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
- package/src/nodes/accessors/ReferenceNode.js +20 -4
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/SceneNode.js +3 -2
- package/src/nodes/accessors/StorageBufferNode.js +2 -1
- package/src/nodes/accessors/StorageTextureNode.js +23 -1
- package/src/nodes/accessors/Tangent.js +25 -17
- package/src/nodes/accessors/TangentUtils.js +46 -0
- package/src/nodes/accessors/Texture3DNode.js +14 -1
- package/src/nodes/accessors/TextureBicubic.js +21 -3
- package/src/nodes/accessors/TextureNode.js +142 -44
- package/src/nodes/accessors/UniformArrayNode.js +0 -16
- package/src/nodes/code/FunctionCallNode.js +24 -4
- package/src/nodes/code/FunctionNode.js +23 -0
- package/src/nodes/core/ArrayNode.js +13 -0
- package/src/nodes/core/AssignNode.js +6 -2
- package/src/nodes/core/AttributeNode.js +2 -1
- package/src/nodes/core/ContextNode.js +48 -10
- package/src/nodes/core/IndexNode.js +2 -2
- package/src/nodes/core/InputNode.js +2 -1
- package/src/nodes/core/InspectorNode.js +128 -0
- package/src/nodes/core/{CacheNode.js → IsolateNode.js} +36 -17
- package/src/nodes/core/Node.js +167 -34
- package/src/nodes/core/NodeBuilder.js +404 -120
- package/src/nodes/core/NodeFrame.js +21 -21
- package/src/nodes/core/NodeFunction.js +2 -1
- package/src/nodes/core/NodeParser.js +2 -1
- package/src/nodes/core/NodeUniform.js +1 -1
- package/src/nodes/core/NodeUtils.js +17 -88
- package/src/nodes/core/ParameterNode.js +31 -0
- package/src/nodes/core/PropertyNode.js +7 -0
- package/src/nodes/core/StackNode.js +77 -30
- package/src/nodes/core/StructNode.js +5 -5
- package/src/nodes/core/StructTypeNode.js +1 -0
- package/src/nodes/core/SubBuildNode.js +89 -0
- package/src/nodes/core/UniformNode.js +80 -14
- package/src/nodes/core/VarNode.js +142 -16
- package/src/nodes/core/VaryingNode.js +9 -6
- package/src/nodes/display/BlendModes.js +7 -6
- package/src/nodes/display/BumpMapNode.js +1 -1
- package/src/nodes/display/ColorAdjustment.js +1 -1
- package/src/nodes/display/FrontFacingNode.js +35 -7
- package/src/nodes/display/NormalMapNode.js +20 -50
- package/src/nodes/display/PassNode.js +206 -17
- package/src/nodes/display/RenderOutputNode.js +28 -2
- package/src/nodes/display/ScreenNode.js +44 -40
- package/src/nodes/display/ToneMappingNode.js +31 -4
- package/src/nodes/display/ToonOutlinePassNode.js +8 -0
- package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
- package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
- package/src/nodes/display/ViewportTextureNode.js +94 -4
- package/src/nodes/fog/Fog.js +3 -2
- package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
- package/src/nodes/functions/BSDF/DFGApprox.js +60 -19
- package/src/nodes/functions/BasicLightingModel.js +2 -1
- package/src/nodes/functions/PhongLightingModel.js +3 -3
- package/src/nodes/functions/PhysicalLightingModel.js +19 -18
- package/src/nodes/functions/VolumetricLightingModel.js +5 -5
- package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/src/nodes/geometry/RangeNode.js +40 -4
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -1
- package/src/nodes/gpgpu/ComputeNode.js +81 -25
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +29 -3
- package/src/nodes/lighting/EnvironmentNode.js +11 -11
- package/src/nodes/lighting/LightsNode.js +7 -8
- package/src/nodes/lighting/PointShadowNode.js +6 -0
- package/src/nodes/lighting/ProjectorLightNode.js +19 -6
- package/src/nodes/lighting/ShadowFilterNode.js +3 -1
- package/src/nodes/lighting/ShadowNode.js +77 -10
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +165 -1
- package/src/nodes/math/BitcastNode.js +156 -0
- package/src/nodes/math/ConditionalNode.js +25 -27
- package/src/nodes/math/MathNode.js +106 -65
- package/src/nodes/math/OperatorNode.js +28 -43
- package/src/nodes/pmrem/PMREMUtils.js +117 -2
- package/src/nodes/shapes/Shapes.js +1 -1
- package/src/nodes/tsl/TSLBase.js +6 -2
- package/src/nodes/tsl/TSLCore.js +546 -186
- package/src/nodes/utils/DebugNode.js +3 -2
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +119 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
- package/src/nodes/utils/JoinNode.js +6 -3
- package/src/nodes/utils/LoopNode.js +20 -41
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/MemberNode.js +59 -7
- package/src/nodes/utils/PostProcessingUtils.js +28 -1
- package/src/nodes/utils/RTTNode.js +33 -6
- package/src/nodes/utils/ReflectorNode.js +68 -10
- package/src/nodes/utils/SampleNode.js +91 -0
- package/src/nodes/utils/SplitNode.js +11 -0
- package/src/nodes/utils/Timer.js +0 -47
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/objects/BatchedMesh.js +6 -4
- package/src/objects/LOD.js +1 -1
- package/src/objects/Line.js +2 -1
- package/src/objects/LineSegments.js +2 -1
- package/src/objects/Skeleton.js +3 -2
- package/src/objects/SkinnedMesh.js +3 -1
- package/src/objects/Sprite.js +4 -3
- package/src/renderers/WebGLRenderer.js +77 -66
- package/src/renderers/common/Animation.js +13 -1
- package/src/renderers/common/Attributes.js +1 -1
- package/src/renderers/common/Backend.js +108 -27
- package/src/renderers/common/Background.js +4 -3
- package/src/renderers/common/Bindings.js +76 -19
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/ChainMap.js +1 -1
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/CubeRenderTarget.js +1 -1
- package/src/renderers/common/DataMap.js +1 -1
- package/src/renderers/common/Geometries.js +26 -0
- package/src/renderers/common/Info.js +4 -2
- package/src/renderers/common/InspectorBase.js +146 -0
- package/src/renderers/common/Pipelines.js +1 -1
- package/src/renderers/common/PostProcessing.js +61 -25
- package/src/renderers/common/QuadMesh.js +7 -1
- package/src/renderers/common/RenderContext.js +2 -2
- package/src/renderers/common/RenderList.js +7 -3
- package/src/renderers/common/RenderObject.js +84 -5
- package/src/renderers/common/RenderObjects.js +1 -1
- package/src/renderers/common/Renderer.js +486 -255
- package/src/renderers/common/RendererUtils.js +9 -0
- package/src/renderers/common/SampledTexture.js +8 -68
- package/src/renderers/common/Sampler.js +117 -0
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageTexture.js +27 -0
- package/src/renderers/common/Textures.js +138 -46
- package/src/renderers/common/TimestampQueryPool.js +65 -3
- package/src/renderers/common/UniformsGroup.js +2 -1
- package/src/renderers/common/XRManager.js +63 -24
- package/src/renderers/common/XRRenderTarget.js +21 -4
- package/src/renderers/common/extras/PMREMGenerator.js +161 -66
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeLibrary.js +9 -7
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/common/nodes/NodeSampler.js +13 -1
- package/src/renderers/common/nodes/Nodes.js +38 -16
- package/src/renderers/shaders/DFGLUTData.js +64 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -18
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +21 -11
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/shaders/UniformsLib.js +1 -0
- package/src/renderers/shaders/UniformsUtils.js +25 -4
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLCapabilities.js +4 -3
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLProgram.js +25 -18
- package/src/renderers/webgl/WebGLPrograms.js +9 -6
- package/src/renderers/webgl/WebGLShadowMap.js +13 -2
- package/src/renderers/webgl/WebGLState.js +17 -16
- package/src/renderers/webgl/WebGLTextures.js +38 -21
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl/WebGLUtils.js +3 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +245 -182
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +184 -30
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
- package/src/renderers/webgl-fallback/utils/WebGLState.js +9 -8
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +171 -19
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +51 -22
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
- package/src/renderers/webgpu/WebGPUBackend.js +205 -128
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
- package/src/renderers/webgpu/WebGPURenderer.js +3 -2
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +198 -121
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +8 -1
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +49 -33
- package/src/renderers/webgpu/utils/WebGPUConstants.js +14 -3
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +56 -37
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +6 -8
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +266 -158
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +32 -9
- package/src/renderers/webgpu/utils/WebGPUUtils.js +24 -19
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +89 -13
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +14 -3
- package/src/textures/Texture.js +3 -2
- package/src/textures/VideoTexture.js +29 -2
- package/src/utils.js +67 -3
- package/examples/jsm/loaders/RGBMLoader.js +0 -1148
- package/examples/jsm/tsl/display/TRAAPassNode.js +0 -452
- package/src/nodes/utils/EquirectUVNode.js +0 -65
- package/src/nodes/utils/MatcapUVNode.js +0 -49
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
package/build/three.tsl.js
CHANGED
|
@@ -7,8 +7,10 @@ import { TSL } from 'three/webgpu';
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|
7
7
|
|
|
8
8
|
const BRDF_GGX = TSL.BRDF_GGX;
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|
9
9
|
const BRDF_Lambert = TSL.BRDF_Lambert;
|
|
10
|
+
const BasicPointShadowFilter = TSL.BasicPointShadowFilter;
|
|
10
11
|
const BasicShadowFilter = TSL.BasicShadowFilter;
|
|
11
12
|
const Break = TSL.Break;
|
|
13
|
+
const Const = TSL.Const;
|
|
12
14
|
const Continue = TSL.Continue;
|
|
13
15
|
const DFGApprox = TSL.DFGApprox;
|
|
14
16
|
const D_GGX = TSL.D_GGX;
|
|
@@ -18,27 +20,34 @@ const F_Schlick = TSL.F_Schlick;
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|
|
18
20
|
const Fn = TSL.Fn;
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|
19
21
|
const INFINITY = TSL.INFINITY;
|
|
20
22
|
const If = TSL.If;
|
|
21
|
-
const Switch = TSL.Switch;
|
|
22
23
|
const Loop = TSL.Loop;
|
|
24
|
+
const NodeAccess = TSL.NodeAccess;
|
|
23
25
|
const NodeShaderStage = TSL.NodeShaderStage;
|
|
24
26
|
const NodeType = TSL.NodeType;
|
|
25
27
|
const NodeUpdateType = TSL.NodeUpdateType;
|
|
26
|
-
const NodeAccess = TSL.NodeAccess;
|
|
27
28
|
const PCFShadowFilter = TSL.PCFShadowFilter;
|
|
28
29
|
const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
|
|
29
30
|
const PI = TSL.PI;
|
|
30
31
|
const PI2 = TSL.PI2;
|
|
32
|
+
const TWO_PI = TSL.TWO_PI;
|
|
33
|
+
const HALF_PI = TSL.HALF_PI;
|
|
34
|
+
const PointShadowFilter = TSL.PointShadowFilter;
|
|
31
35
|
const Return = TSL.Return;
|
|
32
36
|
const Schlick_to_F0 = TSL.Schlick_to_F0;
|
|
33
37
|
const ScriptableNodeResources = TSL.ScriptableNodeResources;
|
|
34
38
|
const ShaderNode = TSL.ShaderNode;
|
|
39
|
+
const Stack = TSL.Stack;
|
|
40
|
+
const Switch = TSL.Switch;
|
|
35
41
|
const TBNViewMatrix = TSL.TBNViewMatrix;
|
|
36
42
|
const VSMShadowFilter = TSL.VSMShadowFilter;
|
|
37
43
|
const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
|
|
44
|
+
const Var = TSL.Var;
|
|
45
|
+
const VarIntent = TSL.VarIntent;
|
|
38
46
|
const abs = TSL.abs;
|
|
39
47
|
const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
|
|
40
48
|
const acos = TSL.acos;
|
|
41
49
|
const add = TSL.add;
|
|
50
|
+
const addMethodChaining = TSL.addMethodChaining;
|
|
42
51
|
const addNodeElement = TSL.addNodeElement;
|
|
43
52
|
const agxToneMapping = TSL.agxToneMapping;
|
|
44
53
|
const all = TSL.all;
|
|
@@ -58,13 +67,13 @@ const atan2 = TSL.atan2;
|
|
|
58
67
|
const atomicAdd = TSL.atomicAdd;
|
|
59
68
|
const atomicAnd = TSL.atomicAnd;
|
|
60
69
|
const atomicFunc = TSL.atomicFunc;
|
|
70
|
+
const atomicLoad = TSL.atomicLoad;
|
|
61
71
|
const atomicMax = TSL.atomicMax;
|
|
62
72
|
const atomicMin = TSL.atomicMin;
|
|
63
73
|
const atomicOr = TSL.atomicOr;
|
|
64
74
|
const atomicStore = TSL.atomicStore;
|
|
65
75
|
const atomicSub = TSL.atomicSub;
|
|
66
76
|
const atomicXor = TSL.atomicXor;
|
|
67
|
-
const atomicLoad = TSL.atomicLoad;
|
|
68
77
|
const attenuationColor = TSL.attenuationColor;
|
|
69
78
|
const attenuationDistance = TSL.attenuationDistance;
|
|
70
79
|
const attribute = TSL.attribute;
|
|
@@ -73,6 +82,7 @@ const backgroundBlurriness = TSL.backgroundBlurriness;
|
|
|
73
82
|
const backgroundIntensity = TSL.backgroundIntensity;
|
|
74
83
|
const backgroundRotation = TSL.backgroundRotation;
|
|
75
84
|
const batch = TSL.batch;
|
|
85
|
+
const bentNormalView = TSL.bentNormalView;
|
|
76
86
|
const billboarding = TSL.billboarding;
|
|
77
87
|
const bitAnd = TSL.bitAnd;
|
|
78
88
|
const bitNot = TSL.bitNot;
|
|
@@ -94,6 +104,7 @@ const buffer = TSL.buffer;
|
|
|
94
104
|
const bufferAttribute = TSL.bufferAttribute;
|
|
95
105
|
const bumpMap = TSL.bumpMap;
|
|
96
106
|
const burn = TSL.burn;
|
|
107
|
+
const builtin = TSL.builtin;
|
|
97
108
|
const bvec2 = TSL.bvec2;
|
|
98
109
|
const bvec3 = TSL.bvec3;
|
|
99
110
|
const bvec4 = TSL.bvec4;
|
|
@@ -108,6 +119,7 @@ const cameraPosition = TSL.cameraPosition;
|
|
|
108
119
|
const cameraProjectionMatrix = TSL.cameraProjectionMatrix;
|
|
109
120
|
const cameraProjectionMatrixInverse = TSL.cameraProjectionMatrixInverse;
|
|
110
121
|
const cameraViewMatrix = TSL.cameraViewMatrix;
|
|
122
|
+
const cameraViewport = TSL.cameraViewport;
|
|
111
123
|
const cameraWorldMatrix = TSL.cameraWorldMatrix;
|
|
112
124
|
const cbrt = TSL.cbrt;
|
|
113
125
|
const cdl = TSL.cdl;
|
|
@@ -116,15 +128,15 @@ const checker = TSL.checker;
|
|
|
116
128
|
const cineonToneMapping = TSL.cineonToneMapping;
|
|
117
129
|
const clamp = TSL.clamp;
|
|
118
130
|
const clearcoat = TSL.clearcoat;
|
|
131
|
+
const clearcoatNormalView = TSL.clearcoatNormalView;
|
|
119
132
|
const clearcoatRoughness = TSL.clearcoatRoughness;
|
|
120
133
|
const code = TSL.code;
|
|
121
134
|
const color = TSL.color;
|
|
122
135
|
const colorSpaceToWorking = TSL.colorSpaceToWorking;
|
|
123
136
|
const colorToDirection = TSL.colorToDirection;
|
|
124
137
|
const compute = TSL.compute;
|
|
138
|
+
const computeKernel = TSL.computeKernel;
|
|
125
139
|
const computeSkinning = TSL.computeSkinning;
|
|
126
|
-
const cond = TSL.cond;
|
|
127
|
-
const Const = TSL.Const;
|
|
128
140
|
const context = TSL.context;
|
|
129
141
|
const convert = TSL.convert;
|
|
130
142
|
const convertColorSpace = TSL.convertColorSpace;
|
|
@@ -132,6 +144,8 @@ const convertToTexture = TSL.convertToTexture;
|
|
|
132
144
|
const cos = TSL.cos;
|
|
133
145
|
const cross = TSL.cross;
|
|
134
146
|
const cubeTexture = TSL.cubeTexture;
|
|
147
|
+
const cubeTextureBase = TSL.cubeTextureBase;
|
|
148
|
+
const cubeToUV = TSL.cubeToUV;
|
|
135
149
|
const dFdx = TSL.dFdx;
|
|
136
150
|
const dFdy = TSL.dFdy;
|
|
137
151
|
const dashSize = TSL.dashSize;
|
|
@@ -147,10 +161,12 @@ const densityFog = TSL.densityFog;
|
|
|
147
161
|
const densityFogFactor = TSL.densityFogFactor;
|
|
148
162
|
const depth = TSL.depth;
|
|
149
163
|
const depthPass = TSL.depthPass;
|
|
164
|
+
const determinant = TSL.determinant;
|
|
150
165
|
const difference = TSL.difference;
|
|
151
166
|
const diffuseColor = TSL.diffuseColor;
|
|
152
167
|
const directPointLight = TSL.directPointLight;
|
|
153
168
|
const directionToColor = TSL.directionToColor;
|
|
169
|
+
const directionToFaceDirection = TSL.directionToFaceDirection;
|
|
154
170
|
const dispersion = TSL.dispersion;
|
|
155
171
|
const distance = TSL.distance;
|
|
156
172
|
const div = TSL.div;
|
|
@@ -170,6 +186,8 @@ const faceDirection = TSL.faceDirection;
|
|
|
170
186
|
const faceForward = TSL.faceForward;
|
|
171
187
|
const faceforward = TSL.faceforward;
|
|
172
188
|
const float = TSL.float;
|
|
189
|
+
const floatBitsToInt = TSL.floatBitsToInt;
|
|
190
|
+
const floatBitsToUint = TSL.floatBitsToUint;
|
|
173
191
|
const floor = TSL.floor;
|
|
174
192
|
const fog = TSL.fog;
|
|
175
193
|
const fract = TSL.fract;
|
|
@@ -185,14 +203,16 @@ const getDirection = TSL.getDirection;
|
|
|
185
203
|
const getDistanceAttenuation = TSL.getDistanceAttenuation;
|
|
186
204
|
const getGeometryRoughness = TSL.getGeometryRoughness;
|
|
187
205
|
const getNormalFromDepth = TSL.getNormalFromDepth;
|
|
206
|
+
const interleavedGradientNoise = TSL.interleavedGradientNoise;
|
|
188
207
|
const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
|
|
189
208
|
const getRoughness = TSL.getRoughness;
|
|
190
209
|
const getScreenPosition = TSL.getScreenPosition;
|
|
191
210
|
const getShIrradianceAt = TSL.getShIrradianceAt;
|
|
192
|
-
const getTextureIndex = TSL.getTextureIndex;
|
|
193
|
-
const getViewPosition = TSL.getViewPosition;
|
|
194
211
|
const getShadowMaterial = TSL.getShadowMaterial;
|
|
195
212
|
const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
|
|
213
|
+
const getTextureIndex = TSL.getTextureIndex;
|
|
214
|
+
const getViewPosition = TSL.getViewPosition;
|
|
215
|
+
const globalId = TSL.globalId;
|
|
196
216
|
const glsl = TSL.glsl;
|
|
197
217
|
const glslFn = TSL.glslFn;
|
|
198
218
|
const grayscale = TSL.grayscale;
|
|
@@ -211,6 +231,8 @@ const instancedBufferAttribute = TSL.instancedBufferAttribute;
|
|
|
211
231
|
const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
|
|
212
232
|
const instancedMesh = TSL.instancedMesh;
|
|
213
233
|
const int = TSL.int;
|
|
234
|
+
const intBitsToFloat = TSL.intBitsToFloat;
|
|
235
|
+
const inverse = TSL.inverse;
|
|
214
236
|
const inverseSqrt = TSL.inverseSqrt;
|
|
215
237
|
const inversesqrt = TSL.inversesqrt;
|
|
216
238
|
const invocationLocalIndex = TSL.invocationLocalIndex;
|
|
@@ -229,6 +251,7 @@ const lengthSq = TSL.lengthSq;
|
|
|
229
251
|
const lessThan = TSL.lessThan;
|
|
230
252
|
const lessThanEqual = TSL.lessThanEqual;
|
|
231
253
|
const lightPosition = TSL.lightPosition;
|
|
254
|
+
const lightProjectionUV = TSL.lightProjectionUV;
|
|
232
255
|
const lightShadowMatrix = TSL.lightShadowMatrix;
|
|
233
256
|
const lightTargetDirection = TSL.lightTargetDirection;
|
|
234
257
|
const lightTargetPosition = TSL.lightTargetPosition;
|
|
@@ -238,13 +261,10 @@ const lights = TSL.lights;
|
|
|
238
261
|
const linearDepth = TSL.linearDepth;
|
|
239
262
|
const linearToneMapping = TSL.linearToneMapping;
|
|
240
263
|
const localId = TSL.localId;
|
|
241
|
-
const globalId = TSL.globalId;
|
|
242
264
|
const log = TSL.log;
|
|
243
265
|
const log2 = TSL.log2;
|
|
244
266
|
const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
|
|
245
|
-
const loop = TSL.loop;
|
|
246
267
|
const luminance = TSL.luminance;
|
|
247
|
-
const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
|
|
248
268
|
const mat2 = TSL.mat2;
|
|
249
269
|
const mat3 = TSL.mat3;
|
|
250
270
|
const mat4 = TSL.mat4;
|
|
@@ -261,6 +281,8 @@ const materialClearcoatRoughness = TSL.materialClearcoatRoughness;
|
|
|
261
281
|
const materialColor = TSL.materialColor;
|
|
262
282
|
const materialDispersion = TSL.materialDispersion;
|
|
263
283
|
const materialEmissive = TSL.materialEmissive;
|
|
284
|
+
const materialEnvIntensity = TSL.materialEnvIntensity;
|
|
285
|
+
const materialEnvRotation = TSL.materialEnvRotation;
|
|
264
286
|
const materialIOR = TSL.materialIOR;
|
|
265
287
|
const materialIridescence = TSL.materialIridescence;
|
|
266
288
|
const materialIridescenceIOR = TSL.materialIridescenceIOR;
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@@ -291,6 +313,7 @@ const materialThickness = TSL.materialThickness;
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const materialTransmission = TSL.materialTransmission;
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const max = TSL.max;
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const maxMipLevel = TSL.maxMipLevel;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const metalness = TSL.metalness;
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const min = TSL.min;
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const mix = TSL.mix;
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@@ -311,41 +334,65 @@ const morphReference = TSL.morphReference;
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const mrt = TSL.mrt;
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const mul = TSL.mul;
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const mx_aastep = TSL.mx_aastep;
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const mx_add = TSL.mx_add;
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const mx_atan2 = TSL.mx_atan2;
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const mx_cell_noise_float = TSL.mx_cell_noise_float;
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const mx_contrast = TSL.mx_contrast;
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const mx_divide = TSL.mx_divide;
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const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
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const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
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const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
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const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
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const mx_frame = TSL.mx_frame;
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const mx_heighttonormal = TSL.mx_heighttonormal;
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const mx_hsvtorgb = TSL.mx_hsvtorgb;
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const mx_ifequal = TSL.mx_ifequal;
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const mx_ifgreater = TSL.mx_ifgreater;
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const mx_ifgreatereq = TSL.mx_ifgreatereq;
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const mx_invert = TSL.mx_invert;
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const mx_modulo = TSL.mx_modulo;
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const mx_multiply = TSL.mx_multiply;
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const mx_noise_float = TSL.mx_noise_float;
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const mx_noise_vec3 = TSL.mx_noise_vec3;
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const mx_noise_vec4 = TSL.mx_noise_vec4;
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const mx_place2d = TSL.mx_place2d;
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const mx_power = TSL.mx_power;
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const mx_ramp4 = TSL.mx_ramp4;
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const mx_ramplr = TSL.mx_ramplr;
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const mx_ramptb = TSL.mx_ramptb;
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const mx_rgbtohsv = TSL.mx_rgbtohsv;
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const mx_rotate2d = TSL.mx_rotate2d;
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const mx_rotate3d = TSL.mx_rotate3d;
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const mx_safepower = TSL.mx_safepower;
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const mx_separate = TSL.mx_separate;
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const mx_splitlr = TSL.mx_splitlr;
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const mx_splittb = TSL.mx_splittb;
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const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
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const mx_subtract = TSL.mx_subtract;
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const mx_timer = TSL.mx_timer;
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const mx_transform_uv = TSL.mx_transform_uv;
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const mx_unifiednoise2d = TSL.mx_unifiednoise2d;
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const mx_unifiednoise3d = TSL.mx_unifiednoise3d;
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const mx_worley_noise_float = TSL.mx_worley_noise_float;
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const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
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const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
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const namespace = TSL.namespace;
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const negate = TSL.negate;
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const neutralToneMapping = TSL.neutralToneMapping;
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const nodeArray = TSL.nodeArray;
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const nodeImmutable = TSL.nodeImmutable;
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const nodeObject = TSL.nodeObject;
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const nodeObjectIntent = TSL.nodeObjectIntent;
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const nodeObjects = TSL.nodeObjects;
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const nodeProxy = TSL.nodeProxy;
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const nodeProxyIntent = TSL.nodeProxyIntent;
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const normalFlat = TSL.normalFlat;
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const normalGeometry = TSL.normalGeometry;
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const normalLocal = TSL.normalLocal;
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const normalMap = TSL.normalMap;
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const normalView = TSL.normalView;
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const normalViewGeometry = TSL.normalViewGeometry;
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const normalWorld = TSL.normalWorld;
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const normalWorldGeometry = TSL.normalWorldGeometry;
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const normalize = TSL.normalize;
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const not = TSL.not;
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const notEqual = TSL.notEqual;
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@@ -357,6 +404,10 @@ const objectRadius = TSL.objectRadius;
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const objectScale = TSL.objectScale;
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const objectViewPosition = TSL.objectViewPosition;
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const objectWorldMatrix = TSL.objectWorldMatrix;
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407
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+
const OnBeforeObjectUpdate = TSL.OnBeforeObjectUpdate;
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408
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+
const OnBeforeMaterialUpdate = TSL.OnBeforeMaterialUpdate;
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409
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+
const OnObjectUpdate = TSL.OnObjectUpdate;
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+
const OnMaterialUpdate = TSL.OnMaterialUpdate;
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const oneMinus = TSL.oneMinus;
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const or = TSL.or;
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const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
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@@ -377,6 +428,7 @@ const passTexture = TSL.passTexture;
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const pcurve = TSL.pcurve;
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const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
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const pmremTexture = TSL.pmremTexture;
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431
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+
const pointShadow = TSL.pointShadow;
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const pointUV = TSL.pointUV;
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const pointWidth = TSL.pointWidth;
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const positionGeometry = TSL.positionGeometry;
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@@ -391,7 +443,7 @@ const pow = TSL.pow;
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const pow2 = TSL.pow2;
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const pow3 = TSL.pow3;
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const pow4 = TSL.pow4;
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394
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-
const
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446
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+
const premultiplyAlpha = TSL.premultiplyAlpha;
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const property = TSL.property;
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const radians = TSL.radians;
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const rand = TSL.rand;
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@@ -399,7 +451,6 @@ const range = TSL.range;
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const rangeFog = TSL.rangeFog;
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const rangeFogFactor = TSL.rangeFogFactor;
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401
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const reciprocal = TSL.reciprocal;
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402
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-
const lightProjectionUV = TSL.lightProjectionUV;
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403
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const reference = TSL.reference;
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const referenceBuffer = TSL.referenceBuffer;
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const reflect = TSL.reflect;
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@@ -410,7 +461,6 @@ const refract = TSL.refract;
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const refractVector = TSL.refractVector;
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const refractView = TSL.refractView;
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const reinhardToneMapping = TSL.reinhardToneMapping;
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413
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-
const remainder = TSL.remainder;
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414
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const remap = TSL.remap;
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415
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const remapClamp = TSL.remapClamp;
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const renderGroup = TSL.renderGroup;
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@@ -423,24 +473,26 @@ const round = TSL.round;
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const rtt = TSL.rtt;
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const sRGBTransferEOTF = TSL.sRGBTransferEOTF;
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const sRGBTransferOETF = TSL.sRGBTransferOETF;
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476
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+
const sample = TSL.sample;
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426
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const sampler = TSL.sampler;
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427
478
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const samplerComparison = TSL.samplerComparison;
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428
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const saturate = TSL.saturate;
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429
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const saturation = TSL.saturation;
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430
481
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const screen = TSL.screen;
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431
482
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const screenCoordinate = TSL.screenCoordinate;
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483
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+
const screenDPR = TSL.screenDPR;
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432
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const screenSize = TSL.screenSize;
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433
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const screenUV = TSL.screenUV;
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434
486
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const scriptable = TSL.scriptable;
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435
487
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const scriptableValue = TSL.scriptableValue;
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436
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const select = TSL.select;
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437
489
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const setCurrentStack = TSL.setCurrentStack;
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490
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+
const setName = TSL.setName;
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438
491
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const shaderStages = TSL.shaderStages;
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439
492
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const shadow = TSL.shadow;
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440
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-
const pointShadow = TSL.pointShadow;
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441
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const shadowPositionWorld = TSL.shadowPositionWorld;
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442
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-
const sharedUniformGroup = TSL.sharedUniformGroup;
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443
494
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const shapeCircle = TSL.shapeCircle;
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495
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+
const sharedUniformGroup = TSL.sharedUniformGroup;
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444
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const sheen = TSL.sheen;
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445
497
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const sheenRoughness = TSL.sheenRoughness;
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446
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const shiftLeft = TSL.shiftLeft;
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@@ -460,6 +512,7 @@ const spritesheetUV = TSL.spritesheetUV;
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460
512
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const sqrt = TSL.sqrt;
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461
513
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const stack = TSL.stack;
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462
514
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const step = TSL.step;
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515
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+
const stepElement = TSL.stepElement;
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463
516
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const storage = TSL.storage;
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464
517
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const storageBarrier = TSL.storageBarrier;
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465
518
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const storageObject = TSL.storageObject;
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@@ -467,62 +520,76 @@ const storageTexture = TSL.storageTexture;
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467
520
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const string = TSL.string;
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468
521
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const struct = TSL.struct;
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469
522
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const sub = TSL.sub;
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523
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+
const subgroupAdd = TSL.subgroupAdd;
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524
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+
const subgroupAll = TSL.subgroupAll;
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525
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+
const subgroupAnd = TSL.subgroupAnd;
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526
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+
const subgroupAny = TSL.subgroupAny;
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527
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+
const subgroupBallot = TSL.subgroupBallot;
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528
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+
const subgroupBroadcast = TSL.subgroupBroadcast;
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529
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+
const subgroupBroadcastFirst = TSL.subgroupBroadcastFirst;
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530
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+
const subBuild = TSL.subBuild;
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531
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+
const subgroupElect = TSL.subgroupElect;
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532
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+
const subgroupExclusiveAdd = TSL.subgroupExclusiveAdd;
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533
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+
const subgroupExclusiveMul = TSL.subgroupExclusiveMul;
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534
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+
const subgroupInclusiveAdd = TSL.subgroupInclusiveAdd;
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535
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+
const subgroupInclusiveMul = TSL.subgroupInclusiveMul;
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470
536
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const subgroupIndex = TSL.subgroupIndex;
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537
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+
const subgroupMax = TSL.subgroupMax;
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|
538
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+
const subgroupMin = TSL.subgroupMin;
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|
539
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+
const subgroupMul = TSL.subgroupMul;
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540
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+
const subgroupOr = TSL.subgroupOr;
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|
541
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+
const subgroupShuffle = TSL.subgroupShuffle;
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542
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+
const subgroupShuffleDown = TSL.subgroupShuffleDown;
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|
543
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+
const subgroupShuffleUp = TSL.subgroupShuffleUp;
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544
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+
const subgroupShuffleXor = TSL.subgroupShuffleXor;
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471
545
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const subgroupSize = TSL.subgroupSize;
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|
546
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+
const subgroupXor = TSL.subgroupXor;
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472
547
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const tan = TSL.tan;
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|
473
548
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const tangentGeometry = TSL.tangentGeometry;
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474
549
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const tangentLocal = TSL.tangentLocal;
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475
550
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const tangentView = TSL.tangentView;
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476
551
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const tangentWorld = TSL.tangentWorld;
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|
477
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-
const temp = TSL.temp;
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|
478
552
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const texture = TSL.texture;
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479
553
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const texture3D = TSL.texture3D;
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|
480
554
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const textureBarrier = TSL.textureBarrier;
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481
555
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const textureBicubic = TSL.textureBicubic;
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|
556
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+
const textureBicubicLevel = TSL.textureBicubicLevel;
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482
557
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const textureCubeUV = TSL.textureCubeUV;
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483
558
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const textureLoad = TSL.textureLoad;
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484
559
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const textureSize = TSL.textureSize;
|
|
560
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+
const textureLevel = TSL.textureLevel;
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485
561
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const textureStore = TSL.textureStore;
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|
486
562
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const thickness = TSL.thickness;
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487
563
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const time = TSL.time;
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|
488
|
-
const timerDelta = TSL.timerDelta;
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489
|
-
const timerGlobal = TSL.timerGlobal;
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|
490
|
-
const timerLocal = TSL.timerLocal;
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491
564
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const toneMapping = TSL.toneMapping;
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492
565
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const toneMappingExposure = TSL.toneMappingExposure;
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493
566
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const toonOutlinePass = TSL.toonOutlinePass;
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494
567
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const transformDirection = TSL.transformDirection;
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495
568
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const transformNormal = TSL.transformNormal;
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|
496
569
|
const transformNormalToView = TSL.transformNormalToView;
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|
497
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-
const transformedBentNormalView = TSL.transformedBentNormalView;
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|
498
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-
const transformedBitangentView = TSL.transformedBitangentView;
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|
499
|
-
const transformedBitangentWorld = TSL.transformedBitangentWorld;
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|
500
570
|
const transformedClearcoatNormalView = TSL.transformedClearcoatNormalView;
|
|
501
571
|
const transformedNormalView = TSL.transformedNormalView;
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|
502
572
|
const transformedNormalWorld = TSL.transformedNormalWorld;
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|
503
|
-
const transformedTangentView = TSL.transformedTangentView;
|
|
504
|
-
const transformedTangentWorld = TSL.transformedTangentWorld;
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|
505
573
|
const transmission = TSL.transmission;
|
|
506
574
|
const transpose = TSL.transpose;
|
|
507
575
|
const triNoise3D = TSL.triNoise3D;
|
|
508
576
|
const triplanarTexture = TSL.triplanarTexture;
|
|
509
577
|
const triplanarTextures = TSL.triplanarTextures;
|
|
510
578
|
const trunc = TSL.trunc;
|
|
511
|
-
const tslFn = TSL.tslFn;
|
|
512
579
|
const uint = TSL.uint;
|
|
580
|
+
const uintBitsToFloat = TSL.uintBitsToFloat;
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|
513
581
|
const uniform = TSL.uniform;
|
|
514
|
-
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
515
582
|
const uniformArray = TSL.uniformArray;
|
|
583
|
+
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
516
584
|
const uniformGroup = TSL.uniformGroup;
|
|
585
|
+
const uniformFlow = TSL.uniformFlow;
|
|
517
586
|
const uniformTexture = TSL.uniformTexture;
|
|
518
|
-
const
|
|
519
|
-
const unpremult = TSL.unpremult;
|
|
587
|
+
const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
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|
520
588
|
const userData = TSL.userData;
|
|
521
589
|
const uv = TSL.uv;
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|
522
590
|
const uvec2 = TSL.uvec2;
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|
523
591
|
const uvec3 = TSL.uvec3;
|
|
524
592
|
const uvec4 = TSL.uvec4;
|
|
525
|
-
const Var = TSL.Var;
|
|
526
593
|
const varying = TSL.varying;
|
|
527
594
|
const varyingProperty = TSL.varyingProperty;
|
|
528
595
|
const vec2 = TSL.vec2;
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|
@@ -532,12 +599,12 @@ const vectorComponents = TSL.vectorComponents;
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|
532
599
|
const velocity = TSL.velocity;
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|
533
600
|
const vertexColor = TSL.vertexColor;
|
|
534
601
|
const vertexIndex = TSL.vertexIndex;
|
|
602
|
+
const vertexStage = TSL.vertexStage;
|
|
535
603
|
const vibrance = TSL.vibrance;
|
|
536
604
|
const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
|
|
537
605
|
const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
|
|
538
606
|
const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
|
|
539
607
|
const viewport = TSL.viewport;
|
|
540
|
-
const viewportBottomLeft = TSL.viewportBottomLeft;
|
|
541
608
|
const viewportCoordinate = TSL.viewportCoordinate;
|
|
542
609
|
const viewportDepthTexture = TSL.viewportDepthTexture;
|
|
543
610
|
const viewportLinearDepth = TSL.viewportLinearDepth;
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|
@@ -547,7 +614,6 @@ const viewportSafeUV = TSL.viewportSafeUV;
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|
|
547
614
|
const viewportSharedTexture = TSL.viewportSharedTexture;
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|
548
615
|
const viewportSize = TSL.viewportSize;
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|
549
616
|
const viewportTexture = TSL.viewportTexture;
|
|
550
|
-
const viewportTopLeft = TSL.viewportTopLeft;
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|
551
617
|
const viewportUV = TSL.viewportUV;
|
|
552
618
|
const wgsl = TSL.wgsl;
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|
553
619
|
const wgslFn = TSL.wgslFn;
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|
@@ -557,4 +623,18 @@ const workgroupId = TSL.workgroupId;
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|
|
557
623
|
const workingToColorSpace = TSL.workingToColorSpace;
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|
558
624
|
const xor = TSL.xor;
|
|
559
625
|
|
|
560
|
-
|
|
626
|
+
/*
|
|
627
|
+
// Use this code to generate the export statements dynamically
|
|
628
|
+
|
|
629
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+
let code = '';
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630
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+
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631
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for ( const key of Object.keys( THREE.TSL ) ) {
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632
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+
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633
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code += `export const ${ key } = TSL.${ key };\n`;
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635
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}
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log( code );
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638
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//*/
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export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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package/build/three.tsl.min.js
CHANGED
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@@ -3,4 +3,4 @@
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* Copyright 2010-2025 Three.js Authors
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* SPDX-License-Identifier: MIT
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5
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*/
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-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,s=e.D_GGX,l=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,f=e.NodeShaderStage,x=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,V=e.Return,y=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,k=e.agxToneMapping,A=e.all,G=e.alphaT,O=e.and,W=e.anisotropy,j=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,se=e.attenuationColor,le=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.billboarding,fe=e.bitAnd,xe=e.bitNot,be=e.bitOr,we=e.bitXor,ve=e.bitangentGeometry,Se=e.bitangentLocal,Te=e.bitangentView,_e=e.bitangentWorld,Ve=e.bitcast,ye=e.blendBurn,Me=e.blendColor,De=e.blendDodge,Fe=e.blendOverlay,Ce=e.blendScreen,Ie=e.blur,Pe=e.bool,Re=e.buffer,Ne=e.bufferAttribute,Be=e.bumpMap,Le=e.burn,ke=e.bvec2,Ae=e.bvec3,Ge=e.bvec4,Oe=e.bypass,We=e.cache,je=e.call,Ue=e.cameraFar,ze=e.cameraIndex,qe=e.cameraNear,Ee=e.cameraNormalMatrix,Ze=e.cameraPosition,Xe=e.cameraProjectionMatrix,Ye=e.cameraProjectionMatrixInverse,He=e.cameraViewMatrix,Je=e.cameraWorldMatrix,Ke=e.cbrt,Qe=e.cdl,$e=e.ceil,et=e.checker,tt=e.cineonToneMapping,rt=e.clamp,at=e.clearcoat,ot=e.clearcoatRoughness,it=e.code,nt=e.color,st=e.colorSpaceToWorking,lt=e.colorToDirection,ct=e.compute,mt=e.computeSkinning,pt=e.cond,dt=e.Const,ut=e.context,gt=e.convert,ht=e.convertColorSpace,ft=e.convertToTexture,xt=e.cos,bt=e.cross,wt=e.cubeTexture,vt=e.dFdx,St=e.dFdy,Tt=e.dashSize,_t=e.debug,Vt=e.decrement,yt=e.decrementBefore,Mt=e.defaultBuildStages,Dt=e.defaultShaderStages,Ft=e.defined,Ct=e.degrees,It=e.deltaTime,Pt=e.densityFog,Rt=e.densityFogFactor,Nt=e.depth,Bt=e.depthPass,Lt=e.difference,kt=e.diffuseColor,At=e.directPointLight,Gt=e.directionToColor,Ot=e.dispersion,Wt=e.distance,jt=e.div,Ut=e.dodge,zt=e.dot,qt=e.drawIndex,Et=e.dynamicBufferAttribute,Zt=e.element,Xt=e.emissive,Yt=e.equal,Ht=e.equals,Jt=e.equirectUV,Kt=e.exp,Qt=e.exp2,$t=e.expression,er=e.faceDirection,tr=e.faceForward,rr=e.faceforward,ar=e.float,or=e.floor,ir=e.fog,nr=e.fract,sr=e.frameGroup,lr=e.frameId,cr=e.frontFacing,mr=e.fwidth,pr=e.gain,dr=e.gapSize,ur=e.getConstNodeType,gr=e.getCurrentStack,hr=e.getDirection,fr=e.getDistanceAttenuation,xr=e.getGeometryRoughness,br=e.getNormalFromDepth,wr=e.getParallaxCorrectNormal,vr=e.getRoughness,Sr=e.getScreenPosition,Tr=e.getShIrradianceAt,_r=e.getTextureIndex,Vr=e.getViewPosition,yr=e.getShadowMaterial,Mr=e.getShadowRenderObjectFunction,Dr=e.glsl,Fr=e.glslFn,Cr=e.grayscale,Ir=e.greaterThan,Pr=e.greaterThanEqual,Rr=e.hash,Nr=e.highpModelNormalViewMatrix,Br=e.highpModelViewMatrix,Lr=e.hue,kr=e.increment,Ar=e.incrementBefore,Gr=e.instance,Or=e.instanceIndex,Wr=e.instancedArray,jr=e.instancedBufferAttribute,Ur=e.instancedDynamicBufferAttribute,zr=e.instancedMesh,qr=e.int,Er=e.inverseSqrt,Zr=e.inversesqrt,Xr=e.invocationLocalIndex,Yr=e.invocationSubgroupIndex,Hr=e.ior,Jr=e.iridescence,Kr=e.iridescenceIOR,Qr=e.iridescenceThickness,$r=e.ivec2,ea=e.ivec3,ta=e.ivec4,ra=e.js,aa=e.label,oa=e.length,ia=e.lengthSq,na=e.lessThan,sa=e.lessThanEqual,la=e.lightPosition,ca=e.lightShadowMatrix,ma=e.lightTargetDirection,pa=e.lightTargetPosition,da=e.lightViewPosition,ua=e.lightingContext,ga=e.lights,ha=e.linearDepth,fa=e.linearToneMapping,xa=e.localId,ba=e.globalId,wa=e.log,va=e.log2,Sa=e.logarithmicDepthToViewZ,Ta=e.loop,_a=e.luminance,Va=e.mediumpModelViewMatrix,ya=e.mat2,Ma=e.mat3,Da=e.mat4,Fa=e.matcapUV,Ca=e.materialAO,Ia=e.materialAlphaTest,Pa=e.materialAnisotropy,Ra=e.materialAnisotropyVector,Na=e.materialAttenuationColor,Ba=e.materialAttenuationDistance,La=e.materialClearcoat,ka=e.materialClearcoatNormal,Aa=e.materialClearcoatRoughness,Ga=e.materialColor,Oa=e.materialDispersion,Wa=e.materialEmissive,ja=e.materialIOR,Ua=e.materialIridescence,za=e.materialIridescenceIOR,qa=e.materialIridescenceThickness,Ea=e.materialLightMap,Za=e.materialLineDashOffset,Xa=e.materialLineDashSize,Ya=e.materialLineGapSize,Ha=e.materialLineScale,Ja=e.materialLineWidth,Ka=e.materialMetalness,Qa=e.materialNormal,$a=e.materialOpacity,eo=e.materialPointSize,to=e.materialReference,ro=e.materialReflectivity,ao=e.materialRefractionRatio,oo=e.materialRotation,io=e.materialRoughness,no=e.materialSheen,so=e.materialSheenRoughness,lo=e.materialShininess,co=e.materialSpecular,mo=e.materialSpecularColor,po=e.materialSpecularIntensity,uo=e.materialSpecularStrength,go=e.materialThickness,ho=e.materialTransmission,fo=e.max,xo=e.maxMipLevel,bo=e.metalness,wo=e.min,vo=e.mix,So=e.mixElement,To=e.mod,_o=e.modInt,Vo=e.modelDirection,yo=e.modelNormalMatrix,Mo=e.modelPosition,Do=e.modelRadius,Fo=e.modelScale,Co=e.modelViewMatrix,Io=e.modelViewPosition,Po=e.modelViewProjection,Ro=e.modelWorldMatrix,No=e.modelWorldMatrixInverse,Bo=e.morphReference,Lo=e.mrt,ko=e.mul,Ao=e.mx_aastep,Go=e.mx_cell_noise_float,Oo=e.mx_contrast,Wo=e.mx_fractal_noise_float,jo=e.mx_fractal_noise_vec2,Uo=e.mx_fractal_noise_vec3,zo=e.mx_fractal_noise_vec4,qo=e.mx_hsvtorgb,Eo=e.mx_noise_float,Zo=e.mx_noise_vec3,Xo=e.mx_noise_vec4,Yo=e.mx_ramplr,Ho=e.mx_ramptb,Jo=e.mx_rgbtohsv,Ko=e.mx_safepower,Qo=e.mx_splitlr,$o=e.mx_splittb,ei=e.mx_srgb_texture_to_lin_rec709,ti=e.mx_transform_uv,ri=e.mx_worley_noise_float,ai=e.mx_worley_noise_vec2,oi=e.mx_worley_noise_vec3,ii=e.namespace,ni=e.negate,si=e.neutralToneMapping,li=e.nodeArray,ci=e.nodeImmutable,mi=e.nodeObject,pi=e.nodeObjects,di=e.nodeProxy,ui=e.normalFlat,gi=e.normalGeometry,hi=e.normalLocal,fi=e.normalMap,xi=e.normalView,bi=e.normalWorld,wi=e.normalize,vi=e.not,Si=e.notEqual,Ti=e.numWorkgroups,_i=e.objectDirection,Vi=e.objectGroup,yi=e.objectPosition,Mi=e.objectRadius,Di=e.objectScale,Fi=e.objectViewPosition,Ci=e.objectWorldMatrix,Ii=e.oneMinus,Pi=e.or,Ri=e.orthographicDepthToViewZ,Ni=e.oscSawtooth,Bi=e.oscSine,Li=e.oscSquare,ki=e.oscTriangle,Ai=e.output,Gi=e.outputStruct,Oi=e.overlay,Wi=e.overloadingFn,ji=e.parabola,Ui=e.parallaxDirection,zi=e.parallaxUV,qi=e.parameter,Ei=e.pass,Zi=e.passTexture,Xi=e.pcurve,Yi=e.perspectiveDepthToViewZ,Hi=e.pmremTexture,Ji=e.pointUV,Ki=e.pointWidth,Qi=e.positionGeometry,$i=e.positionLocal,en=e.positionPrevious,tn=e.positionView,rn=e.positionViewDirection,an=e.positionWorld,on=e.positionWorldDirection,nn=e.posterize,sn=e.pow,ln=e.pow2,cn=e.pow3,mn=e.pow4,pn=e.premult,dn=e.property,un=e.radians,gn=e.rand,hn=e.range,fn=e.rangeFog,xn=e.rangeFogFactor,bn=e.reciprocal,wn=e.lightProjectionUV,vn=e.reference,Sn=e.referenceBuffer,Tn=e.reflect,_n=e.reflectVector,Vn=e.reflectView,yn=e.reflector,Mn=e.refract,Dn=e.refractVector,Fn=e.refractView,Cn=e.reinhardToneMapping,In=e.remainder,Pn=e.remap,Rn=e.remapClamp,Nn=e.renderGroup,Bn=e.renderOutput,Ln=e.rendererReference,kn=e.rotate,An=e.rotateUV,Gn=e.roughness,On=e.round,Wn=e.rtt,jn=e.sRGBTransferEOTF,Un=e.sRGBTransferOETF,zn=e.sampler,qn=e.samplerComparison,En=e.saturate,Zn=e.saturation,Xn=e.screen,Yn=e.screenCoordinate,Hn=e.screenSize,Jn=e.screenUV,Kn=e.scriptable,Qn=e.scriptableValue,$n=e.select,es=e.setCurrentStack,ts=e.shaderStages,rs=e.shadow,as=e.pointShadow,os=e.shadowPositionWorld,is=e.sharedUniformGroup,ns=e.shapeCircle,ss=e.sheen,ls=e.sheenRoughness,cs=e.shiftLeft,ms=e.shiftRight,ps=e.shininess,ds=e.sign,us=e.sin,gs=e.sinc,hs=e.skinning,fs=e.smoothstep,xs=e.smoothstepElement,bs=e.specularColor,ws=e.specularF90,vs=e.spherizeUV,Ss=e.split,Ts=e.spritesheetUV,_s=e.sqrt,Vs=e.stack,ys=e.step,Ms=e.storage,Ds=e.storageBarrier,Fs=e.storageObject,Cs=e.storageTexture,Is=e.string,Ps=e.struct,Rs=e.sub,Ns=e.subgroupIndex,Bs=e.subgroupSize,Ls=e.tan,ks=e.tangentGeometry,As=e.tangentLocal,Gs=e.tangentView,Os=e.tangentWorld,Ws=e.temp,js=e.texture,Us=e.texture3D,zs=e.textureBarrier,qs=e.textureBicubic,Es=e.textureCubeUV,Zs=e.textureLoad,Xs=e.textureSize,Ys=e.textureStore,Hs=e.thickness,Js=e.time,Ks=e.timerDelta,Qs=e.timerGlobal,$s=e.timerLocal,el=e.toneMapping,tl=e.toneMappingExposure,rl=e.toonOutlinePass,al=e.transformDirection,ol=e.transformNormal,il=e.transformNormalToView,nl=e.transformedBentNormalView,sl=e.transformedBitangentView,ll=e.transformedBitangentWorld,cl=e.transformedClearcoatNormalView,ml=e.transformedNormalView,pl=e.transformedNormalWorld,dl=e.transformedTangentView,ul=e.transformedTangentWorld,gl=e.transmission,hl=e.transpose,fl=e.triNoise3D,xl=e.triplanarTexture,bl=e.triplanarTextures,wl=e.trunc,vl=e.tslFn,Sl=e.uint,Tl=e.uniform,_l=e.uniformCubeTexture,Vl=e.uniformArray,yl=e.uniformGroup,Ml=e.uniformTexture,Dl=e.uniforms,Fl=e.unpremult,Cl=e.userData,Il=e.uv,Pl=e.uvec2,Rl=e.uvec3,Nl=e.uvec4,Bl=e.Var,Ll=e.varying,kl=e.varyingProperty,Al=e.vec2,Gl=e.vec3,Ol=e.vec4,Wl=e.vectorComponents,jl=e.velocity,Ul=e.vertexColor,zl=e.vertexIndex,ql=e.vibrance,El=e.viewZToLogarithmicDepth,Zl=e.viewZToOrthographicDepth,Xl=e.viewZToPerspectiveDepth,Yl=e.viewport,Hl=e.viewportBottomLeft,Jl=e.viewportCoordinate,Kl=e.viewportDepthTexture,Ql=e.viewportLinearDepth,$l=e.viewportMipTexture,ec=e.viewportResolution,tc=e.viewportSafeUV,rc=e.viewportSharedTexture,ac=e.viewportSize,oc=e.viewportTexture,ic=e.viewportTopLeft,nc=e.viewportUV,sc=e.wgsl,lc=e.wgslFn,cc=e.workgroupArray,mc=e.workgroupBarrier,pc=e.workgroupId,dc=e.workingToColorSpace,uc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,dt as Const,i as Continue,n as DFGApprox,s as D_GGX,l as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,h as Loop,w as NodeAccess,f as NodeShaderStage,x as NodeType,b as NodeUpdateType,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,_ as PI2,V as Return,y as Schlick_to_F0,M as ScriptableNodeResources,D as ShaderNode,g as Switch,F as TBNViewMatrix,C as VSMShadowFilter,I as V_GGX_SmithCorrelated,Bl as Var,P as abs,R as acesFilmicToneMapping,N as acos,B as add,L as addNodeElement,k as agxToneMapping,A as all,G as alphaT,O as and,W as anisotropy,j as anisotropyB,U as anisotropyT,z as any,q as append,E as array,Z as arrayBuffer,X as asin,Y as assign,H as atan,J as atan2,K as atomicAdd,Q as atomicAnd,$ as atomicFunc,ne as atomicLoad,ee as atomicMax,te as atomicMin,re as atomicOr,ae as atomicStore,oe as atomicSub,ie as atomicXor,se as attenuationColor,le as attenuationDistance,ce as attribute,me as attributeArray,pe as backgroundBlurriness,de as backgroundIntensity,ue as backgroundRotation,ge as batch,he as billboarding,fe as bitAnd,xe as bitNot,be as bitOr,we as bitXor,ve as bitangentGeometry,Se as bitangentLocal,Te as bitangentView,_e as bitangentWorld,Ve as bitcast,ye as blendBurn,Me as blendColor,De as blendDodge,Fe as blendOverlay,Ce as blendScreen,Ie as blur,Pe as bool,Re as buffer,Ne as bufferAttribute,Be as bumpMap,Le as burn,ke as bvec2,Ae as bvec3,Ge as bvec4,Oe as bypass,We as cache,je as call,Ue as cameraFar,ze as cameraIndex,qe as cameraNear,Ee as cameraNormalMatrix,Ze as cameraPosition,Xe as cameraProjectionMatrix,Ye as cameraProjectionMatrixInverse,He as cameraViewMatrix,Je as cameraWorldMatrix,Ke as cbrt,Qe as cdl,$e as ceil,et as checker,tt as cineonToneMapping,rt as clamp,at as clearcoat,ot as clearcoatRoughness,it as code,nt as color,st as colorSpaceToWorking,lt as colorToDirection,ct as compute,mt as computeSkinning,pt as cond,ut as context,gt as convert,ht as convertColorSpace,ft as convertToTexture,xt as cos,bt as cross,wt as cubeTexture,vt as dFdx,St as dFdy,Tt as dashSize,_t as debug,Vt as decrement,yt as decrementBefore,Mt as defaultBuildStages,Dt as defaultShaderStages,Ft as defined,Ct as degrees,It as deltaTime,Pt as densityFog,Rt as densityFogFactor,Nt as depth,Bt as depthPass,Lt as difference,kt as diffuseColor,At as directPointLight,Gt as directionToColor,Ot as dispersion,Wt as distance,jt as div,Ut as dodge,zt as dot,qt as drawIndex,Et as dynamicBufferAttribute,Zt as element,Xt as emissive,Yt as equal,Ht as equals,Jt as equirectUV,Kt as exp,Qt as exp2,$t as expression,er as faceDirection,tr as faceForward,rr as faceforward,ar as float,or as floor,ir as fog,nr as fract,sr as frameGroup,lr as frameId,cr as frontFacing,mr as fwidth,pr as gain,dr as gapSize,ur as getConstNodeType,gr as getCurrentStack,hr as getDirection,fr as getDistanceAttenuation,xr as getGeometryRoughness,br as getNormalFromDepth,wr as getParallaxCorrectNormal,vr as getRoughness,Sr as getScreenPosition,Tr as getShIrradianceAt,yr as getShadowMaterial,Mr as getShadowRenderObjectFunction,_r as getTextureIndex,Vr as getViewPosition,ba as globalId,Dr as glsl,Fr as glslFn,Cr as grayscale,Ir as greaterThan,Pr as greaterThanEqual,Rr as hash,Nr as highpModelNormalViewMatrix,Br as highpModelViewMatrix,Lr as hue,kr as increment,Ar as incrementBefore,Gr as instance,Or as instanceIndex,Wr as instancedArray,jr as instancedBufferAttribute,Ur as instancedDynamicBufferAttribute,zr as instancedMesh,qr as int,Er as inverseSqrt,Zr as inversesqrt,Xr as invocationLocalIndex,Yr as invocationSubgroupIndex,Hr as ior,Jr as iridescence,Kr as iridescenceIOR,Qr as iridescenceThickness,$r as ivec2,ea as ivec3,ta as ivec4,ra as js,aa as label,oa as length,ia as lengthSq,na as lessThan,sa as lessThanEqual,la as lightPosition,wn as lightProjectionUV,ca as lightShadowMatrix,ma as lightTargetDirection,pa as lightTargetPosition,da as lightViewPosition,ua as lightingContext,ga as lights,ha as linearDepth,fa as linearToneMapping,xa as localId,wa as log,va as log2,Sa as logarithmicDepthToViewZ,Ta as loop,_a as luminance,ya as mat2,Ma as mat3,Da as mat4,Fa as matcapUV,Ca as materialAO,Ia as materialAlphaTest,Pa as materialAnisotropy,Ra as materialAnisotropyVector,Na as materialAttenuationColor,Ba as materialAttenuationDistance,La as materialClearcoat,ka as materialClearcoatNormal,Aa as materialClearcoatRoughness,Ga as materialColor,Oa as materialDispersion,Wa as materialEmissive,ja as materialIOR,Ua as materialIridescence,za as materialIridescenceIOR,qa as materialIridescenceThickness,Ea as materialLightMap,Za as materialLineDashOffset,Xa as materialLineDashSize,Ya as materialLineGapSize,Ha as materialLineScale,Ja as materialLineWidth,Ka as materialMetalness,Qa as materialNormal,$a as materialOpacity,eo as materialPointSize,to as materialReference,ro as materialReflectivity,ao as materialRefractionRatio,oo as materialRotation,io as materialRoughness,no as materialSheen,so as materialSheenRoughness,lo as materialShininess,co as materialSpecular,mo as materialSpecularColor,po as materialSpecularIntensity,uo as materialSpecularStrength,go as materialThickness,ho as materialTransmission,fo as max,xo as maxMipLevel,Va as mediumpModelViewMatrix,bo as metalness,wo as min,vo as mix,So as mixElement,To as mod,_o as modInt,Vo as modelDirection,yo as modelNormalMatrix,Mo as modelPosition,Do as modelRadius,Fo as modelScale,Co as modelViewMatrix,Io as modelViewPosition,Po as modelViewProjection,Ro as modelWorldMatrix,No as modelWorldMatrixInverse,Bo as morphReference,Lo as mrt,ko as mul,Ao as mx_aastep,Go as mx_cell_noise_float,Oo as mx_contrast,Wo as mx_fractal_noise_float,jo as mx_fractal_noise_vec2,Uo as mx_fractal_noise_vec3,zo as mx_fractal_noise_vec4,qo as mx_hsvtorgb,Eo as mx_noise_float,Zo as mx_noise_vec3,Xo as mx_noise_vec4,Yo as mx_ramplr,Ho as mx_ramptb,Jo as mx_rgbtohsv,Ko as mx_safepower,Qo as mx_splitlr,$o as mx_splittb,ei as mx_srgb_texture_to_lin_rec709,ti as mx_transform_uv,ri as mx_worley_noise_float,ai as mx_worley_noise_vec2,oi as mx_worley_noise_vec3,ii as namespace,ni as negate,si as neutralToneMapping,li as nodeArray,ci as nodeImmutable,mi as nodeObject,pi as nodeObjects,di as nodeProxy,ui as normalFlat,gi as normalGeometry,hi as normalLocal,fi as normalMap,xi as normalView,bi as normalWorld,wi as normalize,vi as not,Si as notEqual,Ti as numWorkgroups,_i as objectDirection,Vi as objectGroup,yi as objectPosition,Mi as objectRadius,Di as objectScale,Fi as objectViewPosition,Ci as objectWorldMatrix,Ii as oneMinus,Pi as or,Ri as orthographicDepthToViewZ,Ni as oscSawtooth,Bi as oscSine,Li as oscSquare,ki as oscTriangle,Ai as output,Gi as outputStruct,Oi as overlay,Wi as overloadingFn,ji as parabola,Ui as parallaxDirection,zi as parallaxUV,qi as parameter,Ei as pass,Zi as passTexture,Xi as pcurve,Yi as perspectiveDepthToViewZ,Hi as pmremTexture,as as pointShadow,Ji as pointUV,Ki as pointWidth,Qi as positionGeometry,$i as positionLocal,en as positionPrevious,tn as positionView,rn as positionViewDirection,an as positionWorld,on as positionWorldDirection,nn as posterize,sn as pow,ln as pow2,cn as pow3,mn as pow4,pn as premult,dn as property,un as radians,gn as rand,hn as range,fn as rangeFog,xn as rangeFogFactor,bn as reciprocal,vn as reference,Sn as referenceBuffer,Tn as reflect,_n as reflectVector,Vn as reflectView,yn as reflector,Mn as refract,Dn as refractVector,Fn as refractView,Cn as reinhardToneMapping,In as remainder,Pn as remap,Rn as remapClamp,Nn as renderGroup,Bn as renderOutput,Ln as rendererReference,kn as rotate,An as rotateUV,Gn as roughness,On as round,Wn as rtt,jn as sRGBTransferEOTF,Un as sRGBTransferOETF,zn as sampler,qn as samplerComparison,En as saturate,Zn as saturation,Xn as screen,Yn as screenCoordinate,Hn as screenSize,Jn as screenUV,Kn as scriptable,Qn as scriptableValue,$n as select,es as setCurrentStack,ts as shaderStages,rs as shadow,os as shadowPositionWorld,ns as shapeCircle,is as sharedUniformGroup,ss as sheen,ls as sheenRoughness,cs as shiftLeft,ms as shiftRight,ps as shininess,ds as sign,us as sin,gs as sinc,hs as skinning,fs as smoothstep,xs as smoothstepElement,bs as specularColor,ws as specularF90,vs as spherizeUV,Ss as split,Ts as spritesheetUV,_s as sqrt,Vs as stack,ys as step,Ms as storage,Ds as storageBarrier,Fs as storageObject,Cs as storageTexture,Is as string,Ps as struct,Rs as sub,Ns as subgroupIndex,Bs as subgroupSize,Ls as tan,ks as tangentGeometry,As as tangentLocal,Gs as tangentView,Os as tangentWorld,Ws as temp,js as texture,Us as texture3D,zs as textureBarrier,qs as textureBicubic,Es as textureCubeUV,Zs as textureLoad,Xs as textureSize,Ys as textureStore,Hs as thickness,Js as time,Ks as timerDelta,Qs as timerGlobal,$s as timerLocal,el as toneMapping,tl as toneMappingExposure,rl as toonOutlinePass,al as transformDirection,ol as transformNormal,il as transformNormalToView,nl as transformedBentNormalView,sl as transformedBitangentView,ll as transformedBitangentWorld,cl as transformedClearcoatNormalView,ml as transformedNormalView,pl as transformedNormalWorld,dl as transformedTangentView,ul as transformedTangentWorld,gl as transmission,hl as transpose,fl as triNoise3D,xl as triplanarTexture,bl as triplanarTextures,wl as trunc,vl as tslFn,Sl as uint,Tl as uniform,Vl as uniformArray,_l as uniformCubeTexture,yl as uniformGroup,Ml as uniformTexture,Dl as uniforms,Fl as unpremult,Cl as userData,Il as uv,Pl as uvec2,Rl as uvec3,Nl as uvec4,Ll as varying,kl as varyingProperty,Al as vec2,Gl as vec3,Ol as vec4,Wl as vectorComponents,jl as velocity,Ul as vertexColor,zl as vertexIndex,ql as vibrance,El as viewZToLogarithmicDepth,Zl as viewZToOrthographicDepth,Xl as viewZToPerspectiveDepth,Yl as viewport,Hl as viewportBottomLeft,Jl as viewportCoordinate,Kl as viewportDepthTexture,Ql as viewportLinearDepth,$l as viewportMipTexture,ec as viewportResolution,tc as viewportSafeUV,rc as viewportSharedTexture,ac as viewportSize,oc as viewportTexture,ic as viewportTopLeft,nc as viewportUV,sc as wgsl,lc as wgslFn,cc as workgroupArray,mc as workgroupBarrier,pc as workgroupId,dc as workingToColorSpace,uc as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,I=e.Return,D=e.Schlick_to_F0,B=e.ScriptableNodeResources,P=e.ShaderNode,C=e.Stack,A=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,L=e.Var,k=e.VarIntent,G=e.abs,U=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,X=e.all,Z=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,he=e.atomicXor,xe=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,ve=e.attributeArray,we=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,De=e.bitXor,Be=e.bitangentGeometry,Pe=e.bitangentLocal,Ce=e.bitangentView,Ae=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Oe=e.blendColor,Le=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Ue=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Xe=e.builtin,Ze=e.bvec2,He=e.bvec3,Ke=e.bvec4,Ye=e.bypass,Je=e.cache,Qe=e.call,$e=e.cameraFar,et=e.cameraIndex,tt=e.cameraNear,rt=e.cameraNormalMatrix,at=e.cameraPosition,ot=e.cameraProjectionMatrix,it=e.cameraProjectionMatrixInverse,nt=e.cameraViewMatrix,lt=e.cameraViewport,st=e.cameraWorldMatrix,ct=e.cbrt,mt=e.cdl,ut=e.ceil,pt=e.checker,dt=e.cineonToneMapping,gt=e.clamp,ht=e.clearcoat,xt=e.clearcoatNormalView,bt=e.clearcoatRoughness,ft=e.code,vt=e.color,wt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,It=e.convertToTexture,Dt=e.cos,Bt=e.cross,Pt=e.cubeTexture,Ct=e.cubeTextureBase,At=e.cubeToUV,Nt=e.dFdx,Rt=e.dFdy,Ot=e.dashSize,Lt=e.debug,kt=e.decrement,Gt=e.decrementBefore,Ut=e.defaultBuildStages,jt=e.defaultShaderStages,Et=e.defined,Wt=e.degrees,qt=e.deltaTime,zt=e.densityFog,Xt=e.densityFogFactor,Zt=e.depth,Ht=e.depthPass,Kt=e.determinant,Yt=e.difference,Jt=e.diffuseColor,Qt=e.directPointLight,$t=e.directionToColor,er=e.directionToFaceDirection,tr=e.dispersion,rr=e.distance,ar=e.div,or=e.dodge,ir=e.dot,nr=e.drawIndex,lr=e.dynamicBufferAttribute,sr=e.element,cr=e.emissive,mr=e.equal,ur=e.equals,pr=e.equirectUV,dr=e.exp,gr=e.exp2,hr=e.expression,xr=e.faceDirection,br=e.faceForward,fr=e.faceforward,vr=e.float,wr=e.floatBitsToInt,_r=e.floatBitsToUint,Sr=e.floor,Tr=e.fog,yr=e.fract,Vr=e.frameGroup,Mr=e.frameId,Fr=e.frontFacing,Ir=e.fwidth,Dr=e.gain,Br=e.gapSize,Pr=e.getConstNodeType,Cr=e.getCurrentStack,Ar=e.getDirection,Nr=e.getDistanceAttenuation,Rr=e.getGeometryRoughness,Or=e.getNormalFromDepth,Lr=e.interleavedGradientNoise,kr=e.getParallaxCorrectNormal,Gr=e.getRoughness,Ur=e.getScreenPosition,jr=e.getShIrradianceAt,Er=e.getShadowMaterial,Wr=e.getShadowRenderObjectFunction,qr=e.getTextureIndex,zr=e.getViewPosition,Xr=e.globalId,Zr=e.glsl,Hr=e.glslFn,Kr=e.grayscale,Yr=e.greaterThan,Jr=e.greaterThanEqual,Qr=e.hash,$r=e.highpModelNormalViewMatrix,ea=e.highpModelViewMatrix,ta=e.hue,ra=e.increment,aa=e.incrementBefore,oa=e.instance,ia=e.instanceIndex,na=e.instancedArray,la=e.instancedBufferAttribute,sa=e.instancedDynamicBufferAttribute,ca=e.instancedMesh,ma=e.int,ua=e.intBitsToFloat,pa=e.inverse,da=e.inverseSqrt,ga=e.inversesqrt,ha=e.invocationLocalIndex,xa=e.invocationSubgroupIndex,ba=e.ior,fa=e.iridescence,va=e.iridescenceIOR,wa=e.iridescenceThickness,_a=e.ivec2,Sa=e.ivec3,Ta=e.ivec4,ya=e.js,Va=e.label,Ma=e.length,Fa=e.lengthSq,Ia=e.lessThan,Da=e.lessThanEqual,Ba=e.lightPosition,Pa=e.lightProjectionUV,Ca=e.lightShadowMatrix,Aa=e.lightTargetDirection,Na=e.lightTargetPosition,Ra=e.lightViewPosition,Oa=e.lightingContext,La=e.lights,ka=e.linearDepth,Ga=e.linearToneMapping,Ua=e.localId,ja=e.log,Ea=e.log2,Wa=e.logarithmicDepthToViewZ,qa=e.luminance,za=e.mat2,Xa=e.mat3,Za=e.mat4,Ha=e.matcapUV,Ka=e.materialAO,Ya=e.materialAlphaTest,Ja=e.materialAnisotropy,Qa=e.materialAnisotropyVector,$a=e.materialAttenuationColor,eo=e.materialAttenuationDistance,to=e.materialClearcoat,ro=e.materialClearcoatNormal,ao=e.materialClearcoatRoughness,oo=e.materialColor,io=e.materialDispersion,no=e.materialEmissive,lo=e.materialEnvIntensity,so=e.materialEnvRotation,co=e.materialIOR,mo=e.materialIridescence,uo=e.materialIridescenceIOR,po=e.materialIridescenceThickness,go=e.materialLightMap,ho=e.materialLineDashOffset,xo=e.materialLineDashSize,bo=e.materialLineGapSize,fo=e.materialLineScale,vo=e.materialLineWidth,wo=e.materialMetalness,_o=e.materialNormal,So=e.materialOpacity,To=e.materialPointSize,yo=e.materialReference,Vo=e.materialReflectivity,Mo=e.materialRefractionRatio,Fo=e.materialRotation,Io=e.materialRoughness,Do=e.materialSheen,Bo=e.materialSheenRoughness,Po=e.materialShininess,Co=e.materialSpecular,Ao=e.materialSpecularColor,No=e.materialSpecularIntensity,Ro=e.materialSpecularStrength,Oo=e.materialThickness,Lo=e.materialTransmission,ko=e.max,Go=e.maxMipLevel,Uo=e.mediumpModelViewMatrix,jo=e.metalness,Eo=e.min,Wo=e.mix,qo=e.mixElement,zo=e.mod,Xo=e.modInt,Zo=e.modelDirection,Ho=e.modelNormalMatrix,Ko=e.modelPosition,Yo=e.modelRadius,Jo=e.modelScale,Qo=e.modelViewMatrix,$o=e.modelViewPosition,ei=e.modelViewProjection,ti=e.modelWorldMatrix,ri=e.modelWorldMatrixInverse,ai=e.morphReference,oi=e.mrt,ii=e.mul,ni=e.mx_aastep,li=e.mx_add,si=e.mx_atan2,ci=e.mx_cell_noise_float,mi=e.mx_contrast,ui=e.mx_divide,pi=e.mx_fractal_noise_float,di=e.mx_fractal_noise_vec2,gi=e.mx_fractal_noise_vec3,hi=e.mx_fractal_noise_vec4,xi=e.mx_frame,bi=e.mx_heighttonormal,fi=e.mx_hsvtorgb,vi=e.mx_ifequal,wi=e.mx_ifgreater,_i=e.mx_ifgreatereq,Si=e.mx_invert,Ti=e.mx_modulo,yi=e.mx_multiply,Vi=e.mx_noise_float,Mi=e.mx_noise_vec3,Fi=e.mx_noise_vec4,Ii=e.mx_place2d,Di=e.mx_power,Bi=e.mx_ramp4,Pi=e.mx_ramplr,Ci=e.mx_ramptb,Ai=e.mx_rgbtohsv,Ni=e.mx_rotate2d,Ri=e.mx_rotate3d,Oi=e.mx_safepower,Li=e.mx_separate,ki=e.mx_splitlr,Gi=e.mx_splittb,Ui=e.mx_srgb_texture_to_lin_rec709,ji=e.mx_subtract,Ei=e.mx_timer,Wi=e.mx_transform_uv,qi=e.mx_unifiednoise2d,zi=e.mx_unifiednoise3d,Xi=e.mx_worley_noise_float,Zi=e.mx_worley_noise_vec2,Hi=e.mx_worley_noise_vec3,Ki=e.negate,Yi=e.neutralToneMapping,Ji=e.nodeArray,Qi=e.nodeImmutable,$i=e.nodeObject,en=e.nodeObjectIntent,tn=e.nodeObjects,rn=e.nodeProxy,an=e.nodeProxyIntent,on=e.normalFlat,nn=e.normalGeometry,ln=e.normalLocal,sn=e.normalMap,cn=e.normalView,mn=e.normalViewGeometry,un=e.normalWorld,pn=e.normalWorldGeometry,dn=e.normalize,gn=e.not,hn=e.notEqual,xn=e.numWorkgroups,bn=e.objectDirection,fn=e.objectGroup,vn=e.objectPosition,wn=e.objectRadius,_n=e.objectScale,Sn=e.objectViewPosition,Tn=e.objectWorldMatrix,yn=e.OnBeforeObjectUpdate,Vn=e.OnBeforeMaterialUpdate,Mn=e.OnObjectUpdate,Fn=e.OnMaterialUpdate,In=e.oneMinus,Dn=e.or,Bn=e.orthographicDepthToViewZ,Pn=e.oscSawtooth,Cn=e.oscSine,An=e.oscSquare,Nn=e.oscTriangle,Rn=e.output,On=e.outputStruct,Ln=e.overlay,kn=e.overloadingFn,Gn=e.parabola,Un=e.parallaxDirection,jn=e.parallaxUV,En=e.parameter,Wn=e.pass,qn=e.passTexture,zn=e.pcurve,Xn=e.perspectiveDepthToViewZ,Zn=e.pmremTexture,Hn=e.pointShadow,Kn=e.pointUV,Yn=e.pointWidth,Jn=e.positionGeometry,Qn=e.positionLocal,$n=e.positionPrevious,el=e.positionView,tl=e.positionViewDirection,rl=e.positionWorld,al=e.positionWorldDirection,ol=e.posterize,il=e.pow,nl=e.pow2,ll=e.pow3,sl=e.pow4,cl=e.premultiplyAlpha,ml=e.property,ul=e.radians,pl=e.rand,dl=e.range,gl=e.rangeFog,hl=e.rangeFogFactor,xl=e.reciprocal,bl=e.reference,fl=e.referenceBuffer,vl=e.reflect,wl=e.reflectVector,_l=e.reflectView,Sl=e.reflector,Tl=e.refract,yl=e.refractVector,Vl=e.refractView,Ml=e.reinhardToneMapping,Fl=e.remap,Il=e.remapClamp,Dl=e.renderGroup,Bl=e.renderOutput,Pl=e.rendererReference,Cl=e.rotate,Al=e.rotateUV,Nl=e.roughness,Rl=e.round,Ol=e.rtt,Ll=e.sRGBTransferEOTF,kl=e.sRGBTransferOETF,Gl=e.sample,Ul=e.sampler,jl=e.samplerComparison,El=e.saturate,Wl=e.saturation,ql=e.screen,zl=e.screenCoordinate,Xl=e.screenDPR,Zl=e.screenSize,Hl=e.screenUV,Kl=e.scriptable,Yl=e.scriptableValue,Jl=e.select,Ql=e.setCurrentStack,$l=e.setName,es=e.shaderStages,ts=e.shadow,rs=e.shadowPositionWorld,as=e.shapeCircle,os=e.sharedUniformGroup,is=e.sheen,ns=e.sheenRoughness,ls=e.shiftLeft,ss=e.shiftRight,cs=e.shininess,ms=e.sign,us=e.sin,ps=e.sinc,ds=e.skinning,gs=e.smoothstep,hs=e.smoothstepElement,xs=e.specularColor,bs=e.specularF90,fs=e.spherizeUV,vs=e.split,ws=e.spritesheetUV,_s=e.sqrt,Ss=e.stack,Ts=e.step,ys=e.stepElement,Vs=e.storage,Ms=e.storageBarrier,Fs=e.storageObject,Is=e.storageTexture,Ds=e.string,Bs=e.struct,Ps=e.sub,Cs=e.subgroupAdd,As=e.subgroupAll,Ns=e.subgroupAnd,Rs=e.subgroupAny,Os=e.subgroupBallot,Ls=e.subgroupBroadcast,ks=e.subgroupBroadcastFirst,Gs=e.subBuild,Us=e.subgroupElect,js=e.subgroupExclusiveAdd,Es=e.subgroupExclusiveMul,Ws=e.subgroupInclusiveAdd,qs=e.subgroupInclusiveMul,zs=e.subgroupIndex,Xs=e.subgroupMax,Zs=e.subgroupMin,Hs=e.subgroupMul,Ks=e.subgroupOr,Ys=e.subgroupShuffle,Js=e.subgroupShuffleDown,Qs=e.subgroupShuffleUp,$s=e.subgroupShuffleXor,ec=e.subgroupSize,tc=e.subgroupXor,rc=e.tan,ac=e.tangentGeometry,oc=e.tangentLocal,ic=e.tangentView,nc=e.tangentWorld,lc=e.texture,sc=e.texture3D,cc=e.textureBarrier,mc=e.textureBicubic,uc=e.textureBicubicLevel,pc=e.textureCubeUV,dc=e.textureLoad,gc=e.textureSize,hc=e.textureLevel,xc=e.textureStore,bc=e.thickness,fc=e.time,vc=e.toneMapping,wc=e.toneMappingExposure,_c=e.toonOutlinePass,Sc=e.transformDirection,Tc=e.transformNormal,yc=e.transformNormalToView,Vc=e.transformedClearcoatNormalView,Mc=e.transformedNormalView,Fc=e.transformedNormalWorld,Ic=e.transmission,Dc=e.transpose,Bc=e.triNoise3D,Pc=e.triplanarTexture,Cc=e.triplanarTextures,Ac=e.trunc,Nc=e.uint,Rc=e.uintBitsToFloat,Oc=e.uniform,Lc=e.uniformArray,kc=e.uniformCubeTexture,Gc=e.uniformGroup,Uc=e.uniformFlow,jc=e.uniformTexture,Ec=e.unpremultiplyAlpha,Wc=e.userData,qc=e.uv,zc=e.uvec2,Xc=e.uvec3,Zc=e.uvec4,Hc=e.varying,Kc=e.varyingProperty,Yc=e.vec2,Jc=e.vec3,Qc=e.vec4,$c=e.vectorComponents,em=e.velocity,tm=e.vertexColor,rm=e.vertexIndex,am=e.vertexStage,om=e.vibrance,im=e.viewZToLogarithmicDepth,nm=e.viewZToOrthographicDepth,lm=e.viewZToPerspectiveDepth,sm=e.viewport,cm=e.viewportCoordinate,mm=e.viewportDepthTexture,um=e.viewportLinearDepth,pm=e.viewportMipTexture,dm=e.viewportResolution,gm=e.viewportSafeUV,hm=e.viewportSharedTexture,xm=e.viewportSize,bm=e.viewportTexture,fm=e.viewportUV,vm=e.wgsl,wm=e.wgslFn,_m=e.workgroupArray,Sm=e.workgroupBarrier,Tm=e.workgroupId,ym=e.workingToColorSpace,Vm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Vn as OnBeforeMaterialUpdate,yn as OnBeforeObjectUpdate,Fn as OnMaterialUpdate,Mn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,I as Return,D as Schlick_to_F0,B as ScriptableNodeResources,P as ShaderNode,C as Stack,A as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,L as Var,k as VarIntent,G as abs,U as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,X as all,Z as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,he as atomicXor,xe as attenuationColor,be as attenuationDistance,fe as attribute,ve as attributeArray,we as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,Ie as bitOr,De as bitXor,Be as bitangentGeometry,Pe as bitangentLocal,Ce as bitangentView,Ae as bitangentWorld,Ne as bitcast,Re as blendBurn,Oe as blendColor,Le as blendDodge,ke as blendOverlay,Ge as blendScreen,Ue as blur,je as bool,Ee as buffer,We as bufferAttribute,Xe as builtin,qe as bumpMap,ze as burn,Ze as bvec2,He as bvec3,Ke as bvec4,Ye as bypass,Je as cache,Qe as call,$e as cameraFar,et as cameraIndex,tt as cameraNear,rt as cameraNormalMatrix,at as cameraPosition,ot as cameraProjectionMatrix,it as cameraProjectionMatrixInverse,nt as cameraViewMatrix,lt as cameraViewport,st as cameraWorldMatrix,ct as cbrt,mt as cdl,ut as ceil,pt as checker,dt as cineonToneMapping,gt as clamp,ht as clearcoat,xt as clearcoatNormalView,bt as clearcoatRoughness,ft as code,vt as color,wt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,It as convertToTexture,Dt as cos,Bt as cross,Pt as cubeTexture,Ct as cubeTextureBase,At as cubeToUV,Nt as dFdx,Rt as dFdy,Ot as dashSize,Lt as debug,kt as decrement,Gt as decrementBefore,Ut as defaultBuildStages,jt as defaultShaderStages,Et as defined,Wt as degrees,qt as deltaTime,zt as densityFog,Xt as densityFogFactor,Zt as depth,Ht as depthPass,Kt as determinant,Yt as difference,Jt as diffuseColor,Qt as directPointLight,$t as directionToColor,er as directionToFaceDirection,tr as dispersion,rr as distance,ar as div,or as dodge,ir as dot,nr as drawIndex,lr as dynamicBufferAttribute,sr as element,cr as emissive,mr as equal,ur as equals,pr as equirectUV,dr as exp,gr as exp2,hr as expression,xr as faceDirection,br as faceForward,fr as faceforward,vr as float,wr as floatBitsToInt,_r as floatBitsToUint,Sr as floor,Tr as fog,yr as fract,Vr as frameGroup,Mr as frameId,Fr as frontFacing,Ir as fwidth,Dr as gain,Br as gapSize,Pr as getConstNodeType,Cr as getCurrentStack,Ar as getDirection,Nr as getDistanceAttenuation,Rr as getGeometryRoughness,Or as getNormalFromDepth,kr as getParallaxCorrectNormal,Gr as getRoughness,Ur as getScreenPosition,jr as getShIrradianceAt,Er as getShadowMaterial,Wr as getShadowRenderObjectFunction,qr as getTextureIndex,zr as getViewPosition,Xr as globalId,Zr as glsl,Hr as glslFn,Kr as grayscale,Yr as greaterThan,Jr as greaterThanEqual,Qr as hash,$r as highpModelNormalViewMatrix,ea as highpModelViewMatrix,ta as hue,ra as increment,aa as incrementBefore,oa as instance,ia as instanceIndex,na as instancedArray,la as instancedBufferAttribute,sa as instancedDynamicBufferAttribute,ca as instancedMesh,ma as int,ua as intBitsToFloat,Lr as interleavedGradientNoise,pa as inverse,da as inverseSqrt,ga as inversesqrt,ha as invocationLocalIndex,xa as invocationSubgroupIndex,ba as ior,fa as iridescence,va as iridescenceIOR,wa as iridescenceThickness,_a as ivec2,Sa as ivec3,Ta as ivec4,ya as js,Va as label,Ma as length,Fa as lengthSq,Ia as lessThan,Da as lessThanEqual,Ba as lightPosition,Pa as lightProjectionUV,Ca as lightShadowMatrix,Aa as lightTargetDirection,Na as lightTargetPosition,Ra as lightViewPosition,Oa as lightingContext,La as lights,ka as linearDepth,Ga as linearToneMapping,Ua as localId,ja as log,Ea as log2,Wa as logarithmicDepthToViewZ,qa as luminance,za as mat2,Xa as mat3,Za as mat4,Ha as matcapUV,Ka as materialAO,Ya as materialAlphaTest,Ja as materialAnisotropy,Qa as materialAnisotropyVector,$a as materialAttenuationColor,eo as materialAttenuationDistance,to as materialClearcoat,ro as materialClearcoatNormal,ao as materialClearcoatRoughness,oo as materialColor,io as materialDispersion,no as materialEmissive,lo as materialEnvIntensity,so as materialEnvRotation,co as materialIOR,mo as materialIridescence,uo as materialIridescenceIOR,po as materialIridescenceThickness,go as materialLightMap,ho as materialLineDashOffset,xo as materialLineDashSize,bo as materialLineGapSize,fo as materialLineScale,vo as materialLineWidth,wo as materialMetalness,_o as materialNormal,So as materialOpacity,To as materialPointSize,yo as materialReference,Vo as materialReflectivity,Mo as materialRefractionRatio,Fo as materialRotation,Io as materialRoughness,Do as materialSheen,Bo as materialSheenRoughness,Po as materialShininess,Co as materialSpecular,Ao as materialSpecularColor,No as materialSpecularIntensity,Ro as materialSpecularStrength,Oo as materialThickness,Lo as materialTransmission,ko as max,Go as maxMipLevel,Uo as mediumpModelViewMatrix,jo as metalness,Eo as min,Wo as mix,qo as mixElement,zo as mod,Xo as modInt,Zo as modelDirection,Ho as modelNormalMatrix,Ko as modelPosition,Yo as modelRadius,Jo as modelScale,Qo as modelViewMatrix,$o as modelViewPosition,ei as modelViewProjection,ti as modelWorldMatrix,ri as modelWorldMatrixInverse,ai as morphReference,oi as mrt,ii as mul,ni as mx_aastep,li as mx_add,si as mx_atan2,ci as mx_cell_noise_float,mi as mx_contrast,ui as mx_divide,pi as mx_fractal_noise_float,di as mx_fractal_noise_vec2,gi as mx_fractal_noise_vec3,hi as mx_fractal_noise_vec4,xi as mx_frame,bi as mx_heighttonormal,fi as mx_hsvtorgb,vi as mx_ifequal,wi as mx_ifgreater,_i as mx_ifgreatereq,Si as mx_invert,Ti as mx_modulo,yi as mx_multiply,Vi as mx_noise_float,Mi as mx_noise_vec3,Fi as mx_noise_vec4,Ii as mx_place2d,Di as mx_power,Bi as mx_ramp4,Pi as mx_ramplr,Ci as mx_ramptb,Ai as mx_rgbtohsv,Ni as mx_rotate2d,Ri as mx_rotate3d,Oi as mx_safepower,Li as mx_separate,ki as mx_splitlr,Gi as mx_splittb,Ui as mx_srgb_texture_to_lin_rec709,ji as mx_subtract,Ei as mx_timer,Wi as mx_transform_uv,qi as mx_unifiednoise2d,zi as mx_unifiednoise3d,Xi as mx_worley_noise_float,Zi as mx_worley_noise_vec2,Hi as mx_worley_noise_vec3,Ki as negate,Yi as neutralToneMapping,Ji as nodeArray,Qi as nodeImmutable,$i as nodeObject,en as nodeObjectIntent,tn as nodeObjects,rn as nodeProxy,an as nodeProxyIntent,on as normalFlat,nn as normalGeometry,ln as normalLocal,sn as normalMap,cn as normalView,mn as normalViewGeometry,un as normalWorld,pn as normalWorldGeometry,dn as normalize,gn as not,hn as notEqual,xn as numWorkgroups,bn as objectDirection,fn as objectGroup,vn as objectPosition,wn as objectRadius,_n as objectScale,Sn as objectViewPosition,Tn as objectWorldMatrix,In as oneMinus,Dn as or,Bn as orthographicDepthToViewZ,Pn as oscSawtooth,Cn as oscSine,An as oscSquare,Nn as oscTriangle,Rn as output,On as outputStruct,Ln as overlay,kn as overloadingFn,Gn as parabola,Un as parallaxDirection,jn as parallaxUV,En as parameter,Wn as pass,qn as passTexture,zn as pcurve,Xn as perspectiveDepthToViewZ,Zn as pmremTexture,Hn as pointShadow,Kn as pointUV,Yn as pointWidth,Jn as positionGeometry,Qn as positionLocal,$n as positionPrevious,el as positionView,tl as positionViewDirection,rl as positionWorld,al as positionWorldDirection,ol as posterize,il as pow,nl as pow2,ll as pow3,sl as pow4,cl as premultiplyAlpha,ml as property,ul as radians,pl as rand,dl as range,gl as rangeFog,hl as rangeFogFactor,xl as reciprocal,bl as reference,fl as referenceBuffer,vl as reflect,wl as reflectVector,_l as reflectView,Sl as reflector,Tl as refract,yl as refractVector,Vl as refractView,Ml as reinhardToneMapping,Fl as remap,Il as remapClamp,Dl as renderGroup,Bl as renderOutput,Pl as rendererReference,Cl as rotate,Al as rotateUV,Nl as roughness,Rl as round,Ol as rtt,Ll as sRGBTransferEOTF,kl as sRGBTransferOETF,Gl as sample,Ul as sampler,jl as samplerComparison,El as saturate,Wl as saturation,ql as screen,zl as screenCoordinate,Xl as screenDPR,Zl as screenSize,Hl as screenUV,Kl as scriptable,Yl as scriptableValue,Jl as select,Ql as setCurrentStack,$l as setName,es as shaderStages,ts as shadow,rs as shadowPositionWorld,as as shapeCircle,os as sharedUniformGroup,is as sheen,ns as sheenRoughness,ls as shiftLeft,ss as shiftRight,cs as shininess,ms as sign,us as sin,ps as sinc,ds as skinning,gs as smoothstep,hs as smoothstepElement,xs as specularColor,bs as specularF90,fs as spherizeUV,vs as split,ws as spritesheetUV,_s as sqrt,Ss as stack,Ts as step,ys as stepElement,Vs as storage,Ms as storageBarrier,Fs as storageObject,Is as storageTexture,Ds as string,Bs as struct,Ps as sub,Gs as subBuild,Cs as subgroupAdd,As as subgroupAll,Ns as subgroupAnd,Rs as subgroupAny,Os as subgroupBallot,Ls as subgroupBroadcast,ks as subgroupBroadcastFirst,Us as subgroupElect,js as subgroupExclusiveAdd,Es as subgroupExclusiveMul,Ws as subgroupInclusiveAdd,qs as subgroupInclusiveMul,zs as subgroupIndex,Xs as subgroupMax,Zs as subgroupMin,Hs as subgroupMul,Ks as subgroupOr,Ys as subgroupShuffle,Js as subgroupShuffleDown,Qs as subgroupShuffleUp,$s as subgroupShuffleXor,ec as subgroupSize,tc as subgroupXor,rc as tan,ac as tangentGeometry,oc as tangentLocal,ic as tangentView,nc as tangentWorld,lc as texture,sc as texture3D,cc as textureBarrier,mc as textureBicubic,uc as textureBicubicLevel,pc as textureCubeUV,hc as textureLevel,dc as textureLoad,gc as textureSize,xc as textureStore,bc as thickness,fc as time,vc as toneMapping,wc as toneMappingExposure,_c as toonOutlinePass,Sc as transformDirection,Tc as transformNormal,yc as transformNormalToView,Vc as transformedClearcoatNormalView,Mc as transformedNormalView,Fc as transformedNormalWorld,Ic as transmission,Dc as transpose,Bc as triNoise3D,Pc as triplanarTexture,Cc as triplanarTextures,Ac as trunc,Nc as uint,Rc as uintBitsToFloat,Oc as uniform,Lc as uniformArray,kc as uniformCubeTexture,Uc as uniformFlow,Gc as uniformGroup,jc as uniformTexture,Ec as unpremultiplyAlpha,Wc as userData,qc as uv,zc as uvec2,Xc as uvec3,Zc as uvec4,Hc as varying,Kc as varyingProperty,Yc as vec2,Jc as vec3,Qc as vec4,$c as vectorComponents,em as velocity,tm as vertexColor,rm as vertexIndex,am as vertexStage,om as vibrance,im as viewZToLogarithmicDepth,nm as viewZToOrthographicDepth,lm as viewZToPerspectiveDepth,sm as viewport,cm as viewportCoordinate,mm as viewportDepthTexture,um as viewportLinearDepth,pm as viewportMipTexture,dm as viewportResolution,gm as viewportSafeUV,hm as viewportSharedTexture,xm as viewportSize,bm as viewportTexture,fm as viewportUV,vm as wgsl,wm as wgslFn,_m as workgroupArray,Sm as workgroupBarrier,Tm as workgroupId,ym as workingToColorSpace,Vm as xor};
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