super-three 0.167.0 → 0.169.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/build/three.cjs +532 -173
  2. package/build/three.module.js +532 -174
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +18173 -14266
  5. package/build/three.webgpu.min.js +1 -1
  6. package/build/three.webgpu.nodes.js +79941 -0
  7. package/build/three.webgpu.nodes.min.js +6 -0
  8. package/examples/jsm/Addons.js +0 -4
  9. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  10. package/examples/jsm/capabilities/WebGL.js +27 -21
  11. package/examples/jsm/controls/ArcballControls.js +174 -158
  12. package/examples/jsm/controls/DragControls.js +260 -132
  13. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  14. package/examples/jsm/controls/FlyControls.js +194 -188
  15. package/examples/jsm/controls/OrbitControls.js +777 -786
  16. package/examples/jsm/controls/PointerLockControls.js +24 -15
  17. package/examples/jsm/controls/TrackballControls.js +469 -448
  18. package/examples/jsm/controls/TransformControls.js +97 -62
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  20. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  21. package/examples/jsm/effects/StereoEffect.js +6 -1
  22. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  23. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  24. package/examples/jsm/exporters/EXRExporter.js +19 -11
  25. package/examples/jsm/exporters/GLTFExporter.js +6 -1
  26. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  27. package/examples/jsm/exporters/OBJExporter.js +5 -1
  28. package/examples/jsm/exporters/PLYExporter.js +9 -7
  29. package/examples/jsm/exporters/USDZExporter.js +29 -8
  30. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  31. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  32. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  33. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  34. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  35. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  36. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  37. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  38. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  39. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  40. package/examples/jsm/loaders/FBXLoader.js +30 -20
  41. package/examples/jsm/loaders/GLTFLoader.js +5 -10
  42. package/examples/jsm/loaders/KTX2Loader.js +27 -12
  43. package/examples/jsm/loaders/MTLLoader.js +4 -3
  44. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  45. package/examples/jsm/loaders/OBJLoader.js +5 -3
  46. package/examples/jsm/loaders/PCDLoader.js +14 -13
  47. package/examples/jsm/loaders/PDBLoader.js +3 -2
  48. package/examples/jsm/loaders/PLYLoader.js +8 -5
  49. package/examples/jsm/loaders/STLLoader.js +3 -2
  50. package/examples/jsm/loaders/VRMLLoader.js +10 -10
  51. package/examples/jsm/loaders/VTKLoader.js +4 -3
  52. package/examples/jsm/loaders/XYZLoader.js +3 -2
  53. package/examples/jsm/misc/Timer.js +1 -1
  54. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  55. package/examples/jsm/objects/LensflareMesh.js +322 -0
  56. package/examples/jsm/objects/SkyMesh.js +187 -0
  57. package/examples/jsm/objects/Water2Mesh.js +158 -0
  58. package/examples/jsm/objects/WaterMesh.js +101 -0
  59. package/examples/jsm/physics/JoltPhysics.js +1 -1
  60. package/examples/jsm/physics/RapierPhysics.js +21 -1
  61. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  62. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  63. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  64. package/examples/jsm/shaders/OutputShader.js +1 -1
  65. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  66. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  67. package/examples/jsm/transpiler/TSLEncoder.js +8 -8
  68. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  69. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  70. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  71. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  72. package/examples/jsm/utils/TextureUtils.js +2 -1
  73. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  74. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  75. package/package.json +3 -2
  76. package/src/Three.WebGPU.Nodes.js +200 -0
  77. package/src/Three.WebGPU.js +7 -0
  78. package/src/Three.js +1 -0
  79. package/src/audio/Audio.js +2 -2
  80. package/src/constants.js +1 -1
  81. package/src/core/BufferAttribute.js +0 -9
  82. package/src/core/Clock.js +1 -1
  83. package/src/core/InterleavedBuffer.js +0 -9
  84. package/src/extras/Controls.js +32 -0
  85. package/src/geometries/CylinderGeometry.js +11 -4
  86. package/src/loaders/MaterialLoader.js +7 -1
  87. package/src/loaders/ObjectLoader.js +3 -3
  88. package/src/{nodes/loaders → loaders/nodes}/NodeLoader.js +25 -5
  89. package/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.js +21 -18
  90. package/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.js +19 -0
  91. package/src/materials/Material.js +4 -7
  92. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  93. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +56 -59
  94. package/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.js +8 -5
  95. package/src/{nodes/materials → materials/nodes}/LineDashedNodeMaterial.js +12 -10
  96. package/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.js +16 -12
  97. package/src/{nodes/materials → materials/nodes}/MeshLambertNodeMaterial.js +10 -6
  98. package/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.js +13 -9
  99. package/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.js +13 -9
  100. package/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.js +14 -9
  101. package/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.js +22 -18
  102. package/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  103. package/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.js +22 -12
  104. package/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.js +9 -5
  105. package/src/{nodes/materials → materials/nodes}/NodeMaterial.js +71 -115
  106. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -1
  107. package/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.js +8 -5
  108. package/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.js +9 -5
  109. package/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.js +47 -14
  110. package/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.js +24 -22
  111. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  112. package/src/math/Triangle.js +24 -0
  113. package/src/nodes/Nodes.js +103 -159
  114. package/src/nodes/TSL.js +179 -0
  115. package/src/nodes/accessors/AccessorsUtils.js +8 -8
  116. package/src/nodes/accessors/BatchNode.js +53 -21
  117. package/src/nodes/accessors/{BitangentNode.js → Bitangent.js} +9 -9
  118. package/src/nodes/accessors/BufferAttributeNode.js +8 -5
  119. package/src/nodes/accessors/BufferNode.js +7 -4
  120. package/src/nodes/accessors/Camera.js +13 -0
  121. package/src/nodes/accessors/ClippingNode.js +19 -13
  122. package/src/nodes/accessors/CubeTextureNode.js +9 -8
  123. package/src/nodes/accessors/InstanceNode.js +19 -15
  124. package/src/nodes/accessors/InstancedPointsMaterialNode.js +8 -5
  125. package/src/nodes/accessors/Lights.js +51 -0
  126. package/src/nodes/accessors/MaterialNode.js +56 -55
  127. package/src/nodes/accessors/MaterialProperties.js +3 -0
  128. package/src/nodes/accessors/MaterialReferenceNode.js +9 -4
  129. package/src/nodes/accessors/ModelNode.js +47 -12
  130. package/src/nodes/accessors/ModelViewProjectionNode.js +12 -9
  131. package/src/nodes/accessors/MorphNode.js +17 -13
  132. package/src/nodes/accessors/Normal.js +88 -0
  133. package/src/nodes/accessors/Object3DNode.js +17 -33
  134. package/src/nodes/accessors/PointUVNode.js +9 -5
  135. package/src/nodes/accessors/Position.js +10 -0
  136. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  137. package/src/nodes/accessors/ReferenceNode.js +50 -7
  138. package/src/nodes/accessors/ReflectVector.js +10 -0
  139. package/src/nodes/accessors/RendererReferenceNode.js +12 -6
  140. package/src/nodes/accessors/SceneNode.js +9 -6
  141. package/src/nodes/accessors/SkinningNode.js +88 -21
  142. package/src/nodes/accessors/StorageBufferNode.js +22 -5
  143. package/src/nodes/accessors/StorageTextureNode.js +9 -6
  144. package/src/nodes/accessors/Tangent.js +22 -0
  145. package/src/nodes/accessors/Texture3DNode.js +16 -13
  146. package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +3 -32
  147. package/src/nodes/accessors/TextureNode.js +29 -23
  148. package/src/nodes/accessors/TextureSizeNode.js +10 -9
  149. package/src/nodes/accessors/{UniformsNode.js → UniformArrayNode.js} +26 -14
  150. package/src/nodes/accessors/UserDataNode.js +10 -7
  151. package/src/nodes/accessors/VelocityNode.js +134 -0
  152. package/src/nodes/accessors/VertexColorNode.js +7 -4
  153. package/src/nodes/code/CodeNode.js +9 -5
  154. package/src/nodes/code/ExpressionNode.js +10 -6
  155. package/src/nodes/code/FunctionCallNode.js +8 -5
  156. package/src/nodes/code/FunctionNode.js +8 -23
  157. package/src/nodes/code/ScriptableNode.js +13 -10
  158. package/src/nodes/code/ScriptableValueNode.js +9 -7
  159. package/src/nodes/core/AssignNode.js +12 -9
  160. package/src/nodes/core/AttributeNode.js +12 -21
  161. package/src/nodes/core/BypassNode.js +11 -7
  162. package/src/nodes/core/CacheNode.js +10 -6
  163. package/src/nodes/core/ConstNode.js +6 -3
  164. package/src/nodes/core/ContextNode.js +21 -11
  165. package/src/nodes/core/IndexNode.js +35 -8
  166. package/src/nodes/core/InputNode.js +7 -3
  167. package/src/nodes/core/MRTNode.js +16 -7
  168. package/src/nodes/core/Node.js +19 -40
  169. package/src/nodes/core/NodeBuilder.js +117 -38
  170. package/src/nodes/core/NodeUtils.js +49 -6
  171. package/src/nodes/core/OutputStructNode.js +10 -6
  172. package/src/nodes/core/ParameterNode.js +7 -4
  173. package/src/nodes/core/PropertyNode.js +36 -32
  174. package/src/nodes/core/StackNode.js +31 -11
  175. package/src/nodes/core/StructTypeNode.js +7 -3
  176. package/src/nodes/core/TempNode.js +8 -4
  177. package/src/nodes/core/UniformGroupNode.js +14 -11
  178. package/src/nodes/core/UniformNode.js +7 -4
  179. package/src/nodes/core/VarNode.js +12 -8
  180. package/src/nodes/core/VaryingNode.js +10 -6
  181. package/src/nodes/display/AfterImageNode.js +15 -9
  182. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  183. package/src/nodes/display/AnamorphicNode.js +17 -11
  184. package/src/nodes/display/BleachBypass.js +26 -0
  185. package/src/nodes/display/BlendMode.js +54 -0
  186. package/src/nodes/display/BloomNode.js +27 -19
  187. package/src/nodes/display/BumpMapNode.js +13 -12
  188. package/src/nodes/display/ColorAdjustment.js +46 -0
  189. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  190. package/src/nodes/display/ColorSpaceNode.js +67 -61
  191. package/src/nodes/display/DenoiseNode.js +23 -17
  192. package/src/nodes/display/DepthOfFieldNode.js +12 -7
  193. package/src/nodes/display/DotScreenNode.js +13 -22
  194. package/src/nodes/display/FXAANode.js +21 -16
  195. package/src/nodes/display/FilmNode.js +11 -7
  196. package/src/nodes/display/FrontFacingNode.js +10 -6
  197. package/src/nodes/display/GTAONode.js +22 -15
  198. package/src/nodes/display/GaussianBlurNode.js +14 -8
  199. package/src/nodes/display/Lut3DNode.js +10 -6
  200. package/src/nodes/display/MotionBlur.js +25 -0
  201. package/src/nodes/display/NormalMapNode.js +13 -13
  202. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  203. package/src/nodes/display/PassNode.js +95 -8
  204. package/src/nodes/display/PixelationPassNode.js +20 -8
  205. package/src/nodes/display/PosterizeNode.js +8 -7
  206. package/src/nodes/display/RGBShiftNode.js +11 -7
  207. package/src/nodes/display/RenderOutputNode.js +15 -11
  208. package/src/nodes/display/SSAAPassNode.js +287 -0
  209. package/src/nodes/display/ScreenNode.js +181 -0
  210. package/src/nodes/display/Sepia.js +17 -0
  211. package/src/nodes/display/SobelOperatorNode.js +13 -8
  212. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  213. package/src/nodes/display/StereoPassNode.js +83 -0
  214. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  215. package/src/nodes/display/ToneMappingNode.js +15 -175
  216. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  217. package/src/nodes/display/TransitionNode.js +12 -8
  218. package/src/nodes/display/ViewportDepthNode.js +34 -29
  219. package/src/nodes/display/ViewportDepthTextureNode.js +10 -9
  220. package/src/nodes/display/ViewportSharedTextureNode.js +10 -9
  221. package/src/nodes/display/ViewportTextureNode.js +11 -11
  222. package/src/nodes/fog/FogExp2Node.js +8 -7
  223. package/src/nodes/fog/FogNode.js +10 -8
  224. package/src/nodes/fog/FogRangeNode.js +8 -7
  225. package/src/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  226. package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  227. package/src/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  228. package/src/nodes/functions/BSDF/DFGApprox.js +2 -2
  229. package/src/nodes/functions/BSDF/D_GGX.js +2 -2
  230. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  231. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  232. package/src/nodes/functions/BSDF/F_Schlick.js +2 -2
  233. package/src/nodes/functions/BSDF/LTC.js +6 -6
  234. package/src/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  235. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  236. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  237. package/src/nodes/functions/BasicLightingModel.js +1 -1
  238. package/src/nodes/functions/PhongLightingModel.js +5 -5
  239. package/src/nodes/functions/PhysicalLightingModel.js +34 -33
  240. package/src/nodes/functions/ShadowMaskModel.js +1 -1
  241. package/src/nodes/functions/ToonLightingModel.js +3 -3
  242. package/src/nodes/functions/material/getGeometryRoughness.js +4 -4
  243. package/src/nodes/functions/material/getRoughness.js +2 -2
  244. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  245. package/src/nodes/geometry/RangeNode.js +9 -5
  246. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  247. package/src/nodes/gpgpu/BarrierNode.js +40 -0
  248. package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
  249. package/src/nodes/gpgpu/ComputeNode.js +10 -6
  250. package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
  251. package/src/nodes/lighting/AONode.js +6 -3
  252. package/src/nodes/lighting/AmbientLightNode.js +6 -8
  253. package/src/nodes/lighting/AnalyticLightNode.js +225 -36
  254. package/src/nodes/lighting/BasicEnvironmentNode.js +8 -4
  255. package/src/nodes/lighting/BasicLightMapNode.js +7 -4
  256. package/src/nodes/lighting/DirectionalLightNode.js +7 -9
  257. package/src/nodes/lighting/EnvironmentNode.js +23 -19
  258. package/src/nodes/lighting/HemisphereLightNode.js +11 -11
  259. package/src/nodes/lighting/IESSpotLightNode.js +7 -9
  260. package/src/nodes/lighting/IrradianceNode.js +6 -3
  261. package/src/nodes/lighting/LightProbeNode.js +53 -0
  262. package/src/nodes/lighting/LightUtils.js +3 -3
  263. package/src/nodes/lighting/LightingContextNode.js +19 -18
  264. package/src/nodes/lighting/LightingNode.js +7 -3
  265. package/src/nodes/lighting/LightsNode.js +112 -75
  266. package/src/nodes/lighting/PointLightNode.js +12 -13
  267. package/src/nodes/lighting/RectAreaLightNode.js +11 -11
  268. package/src/nodes/lighting/SpotLightNode.js +14 -16
  269. package/src/nodes/materialx/MaterialXNodes.js +2 -2
  270. package/src/nodes/materialx/lib/mx_hsv.js +36 -31
  271. package/src/nodes/materialx/lib/mx_noise.js +96 -96
  272. package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
  273. package/src/nodes/math/{CondNode.js → ConditionalNode.js} +38 -10
  274. package/src/nodes/math/Hash.js +13 -0
  275. package/src/nodes/math/MathNode.js +127 -124
  276. package/src/nodes/math/MathUtils.js +0 -7
  277. package/src/nodes/math/OperatorNode.js +97 -52
  278. package/src/nodes/math/TriNoise3D.js +19 -29
  279. package/src/nodes/pmrem/PMREMNode.js +61 -15
  280. package/src/nodes/pmrem/PMREMUtils.js +46 -46
  281. package/src/nodes/procedural/Checker.js +14 -0
  282. package/src/nodes/tsl/TSLBase.js +30 -0
  283. package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +105 -97
  284. package/src/nodes/utils/ArrayElementNode.js +8 -4
  285. package/src/nodes/utils/ConvertNode.js +7 -3
  286. package/src/nodes/utils/CubeMapNode.js +160 -0
  287. package/src/nodes/utils/Discard.js +8 -0
  288. package/src/nodes/utils/EquirectUVNode.js +9 -6
  289. package/src/nodes/utils/FlipNode.js +68 -0
  290. package/src/nodes/utils/FunctionOverloadingNode.js +9 -5
  291. package/src/nodes/utils/JoinNode.js +6 -3
  292. package/src/nodes/utils/LoopNode.js +16 -6
  293. package/src/nodes/utils/MatcapUVNode.js +10 -7
  294. package/src/nodes/utils/MaxMipLevelNode.js +8 -5
  295. package/src/nodes/utils/OscNode.js +12 -8
  296. package/src/nodes/utils/Packing.js +4 -0
  297. package/src/nodes/utils/RTTNode.js +11 -8
  298. package/src/nodes/utils/ReflectorNode.js +12 -4
  299. package/src/nodes/utils/RemapNode.js +12 -8
  300. package/src/nodes/utils/RotateNode.js +8 -13
  301. package/src/nodes/utils/SetNode.js +7 -4
  302. package/src/nodes/utils/SplitNode.js +7 -3
  303. package/src/nodes/utils/SpriteSheetUVNode.js +10 -6
  304. package/src/nodes/utils/SpriteUtils.js +47 -0
  305. package/src/nodes/utils/StorageArrayElementNode.js +11 -12
  306. package/src/nodes/utils/TimerNode.js +8 -5
  307. package/src/nodes/utils/TriplanarTexturesNode.js +11 -9
  308. package/src/nodes/utils/UVUtils.js +19 -0
  309. package/src/nodes/utils/ViewportUtils.js +14 -0
  310. package/src/objects/BatchedMesh.js +78 -13
  311. package/src/objects/LOD.js +21 -0
  312. package/src/objects/Line.js +1 -0
  313. package/src/objects/Mesh.js +7 -23
  314. package/src/objects/Points.js +2 -0
  315. package/src/renderers/WebGLRenderer.js +88 -41
  316. package/src/renderers/common/Backend.js +2 -2
  317. package/src/renderers/common/Background.js +3 -1
  318. package/src/renderers/common/BindGroup.js +3 -1
  319. package/src/renderers/common/Bindings.js +13 -15
  320. package/src/renderers/common/BundleGroup.js +26 -0
  321. package/src/renderers/common/ClippingContext.js +15 -5
  322. package/src/renderers/common/CubeRenderTarget.js +9 -3
  323. package/src/renderers/common/PostProcessing.js +4 -1
  324. package/src/renderers/common/QuadMesh.js +2 -0
  325. package/src/renderers/common/RenderContext.js +23 -0
  326. package/src/renderers/common/RenderList.js +1 -1
  327. package/src/renderers/common/RenderObject.js +117 -6
  328. package/src/renderers/common/RenderObjects.js +8 -1
  329. package/src/renderers/common/Renderer.js +128 -94
  330. package/src/renderers/common/SampledTexture.js +12 -3
  331. package/src/renderers/common/Textures.js +8 -12
  332. package/src/renderers/common/extras/PMREMGenerator.js +19 -22
  333. package/src/renderers/common/nodes/NodeBuilderState.js +4 -4
  334. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  335. package/src/renderers/common/nodes/NodeSampledTexture.js +2 -2
  336. package/src/renderers/common/nodes/Nodes.js +65 -19
  337. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  338. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
  339. package/src/renderers/webgl/WebGLAttributes.js +45 -14
  340. package/src/renderers/webgl/WebGLCapabilities.js +9 -0
  341. package/src/renderers/webgl/WebGLProgram.js +3 -1
  342. package/src/renderers/webgl/WebGLPrograms.js +21 -17
  343. package/src/renderers/webgl/WebGLProperties.js +7 -0
  344. package/src/renderers/webgl/WebGLState.js +21 -0
  345. package/src/renderers/webgl/WebGLTextures.js +83 -4
  346. package/src/renderers/webgl-fallback/WebGLBackend.js +135 -110
  347. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +60 -12
  348. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +6 -0
  349. package/src/renderers/webgl-fallback/utils/WebGLState.js +20 -2
  350. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +89 -37
  351. package/src/renderers/webgpu/WebGPUBackend.js +112 -86
  352. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +42 -0
  353. package/src/renderers/webgpu/WebGPURenderer.js +9 -6
  354. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +59 -0
  355. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +105 -0
  356. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +189 -73
  357. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -16
  358. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -21
  359. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -1
  360. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +7 -16
  361. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  362. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +43 -26
  363. package/src/renderers/webgpu/utils/WebGPUUtils.js +19 -2
  364. package/src/renderers/webxr/WebXRManager.js +32 -25
  365. package/src/utils.js +33 -1
  366. package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
  367. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  368. package/examples/jsm/loaders/TiltLoader.js +0 -520
  369. package/examples/jsm/utils/GPUStatsPanel.js +0 -95
  370. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  371. package/src/nodes/accessors/CameraNode.js +0 -19
  372. package/src/nodes/accessors/NormalNode.js +0 -14
  373. package/src/nodes/accessors/PositionNode.js +0 -10
  374. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  375. package/src/nodes/accessors/TangentNode.js +0 -23
  376. package/src/nodes/core/NodeKeywords.js +0 -80
  377. package/src/nodes/display/BlendModeNode.js +0 -128
  378. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  379. package/src/nodes/display/ViewportNode.js +0 -137
  380. package/src/nodes/lighting/LightNode.js +0 -57
  381. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  382. package/src/nodes/math/HashNode.js +0 -34
  383. package/src/nodes/procedural/CheckerNode.js +0 -42
  384. package/src/nodes/utils/DiscardNode.js +0 -28
  385. package/src/nodes/utils/PackingNode.js +0 -55
  386. package/src/nodes/utils/RotateUVNode.js +0 -35
  387. /package/src/nodes/accessors/{UVNode.js → UV.js} +0 -0
@@ -1,11 +1,17 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { addNodeElement, nodeObject } from '../shadernode/ShaderNode.js';
2
+ import { addMethodChaining, nodeObject } from '../tsl/TSLCore.js';
4
3
 
5
- import { SRGBColorSpace, NoToneMapping } from '../../constants.js';
4
+ import { NoColorSpace, NoToneMapping } from '../../constants.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
6
 
7
7
  class RenderOutputNode extends TempNode {
8
8
 
9
+ static get type() {
10
+
11
+ return 'RenderOutputNode';
12
+
13
+ }
14
+
9
15
  constructor( colorNode, toneMapping, outputColorSpace ) {
10
16
 
11
17
  super( 'vec4' );
@@ -24,8 +30,8 @@ class RenderOutputNode extends TempNode {
24
30
 
25
31
  // tone mapping
26
32
 
27
- const toneMapping = this.toneMapping !== null ? this.toneMapping : context.toneMapping;
28
- const outputColorSpace = this.outputColorSpace !== null ? this.outputColorSpace : context.outputColorSpace;
33
+ const toneMapping = ( this.toneMapping !== null ? this.toneMapping : context.toneMapping ) || NoToneMapping;
34
+ const outputColorSpace = ( this.outputColorSpace !== null ? this.outputColorSpace : context.outputColorSpace ) || NoColorSpace;
29
35
 
30
36
  if ( toneMapping !== NoToneMapping ) {
31
37
 
@@ -33,11 +39,11 @@ class RenderOutputNode extends TempNode {
33
39
 
34
40
  }
35
41
 
36
- // output color space
42
+ // working to output color space
37
43
 
38
- if ( outputColorSpace === SRGBColorSpace ) {
44
+ if ( outputColorSpace !== NoColorSpace && outputColorSpace !== ColorManagement.workingColorSpace ) {
39
45
 
40
- outputNode = outputNode.linearToColorSpace( outputColorSpace );
46
+ outputNode = outputNode.workingToColorSpace( outputColorSpace );
41
47
 
42
48
  }
43
49
 
@@ -51,6 +57,4 @@ export default RenderOutputNode;
51
57
 
52
58
  export const renderOutput = ( color, toneMapping = null, outputColorSpace = null ) => nodeObject( new RenderOutputNode( nodeObject( color ), toneMapping, outputColorSpace ) );
53
59
 
54
- addNodeElement( 'renderOutput', renderOutput );
55
-
56
- addNodeClass( 'RenderOutputNode', RenderOutputNode );
60
+ addMethodChaining( 'renderOutput', renderOutput );
@@ -0,0 +1,287 @@
1
+ import { nodeObject } from '../tsl/TSLBase.js';
2
+ import PassNode from './PassNode.js';
3
+ import { Color } from '../../math/Color.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { AdditiveBlending } from '../../constants.js';
6
+ import { uniform } from '../core/UniformNode.js';
7
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
8
+ import { texture } from '../accessors/TextureNode.js';
9
+ import { mrt, getTextureIndex } from '../core/MRTNode.js';
10
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
11
+
12
+ const _size = /*@__PURE__*/ new Vector2();
13
+
14
+ /**
15
+ *
16
+ * Supersample Anti-Aliasing Render Pass
17
+ *
18
+ * This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
19
+ *
20
+ * References: https://en.wikipedia.org/wiki/Supersampling
21
+ *
22
+ */
23
+
24
+ class SSAAPassNode extends PassNode {
25
+
26
+ static get type() {
27
+
28
+ return 'SSAAPassNode';
29
+
30
+ }
31
+
32
+ constructor( scene, camera ) {
33
+
34
+ super( PassNode.COLOR, scene, camera );
35
+
36
+ this.isSSAAPassNode = true;
37
+
38
+ this.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
39
+ this.unbiased = true;
40
+ this.clearColor = new Color( 0x000000 );
41
+ this.clearAlpha = 0;
42
+
43
+ this._currentClearColor = new Color();
44
+
45
+ this.sampleWeight = uniform( 1 );
46
+
47
+ this.sampleRenderTarget = null;
48
+
49
+ this._quadMesh = new QuadMesh();
50
+
51
+ }
52
+
53
+ updateBefore( frame ) {
54
+
55
+ const { renderer } = frame;
56
+ const { scene, camera } = this;
57
+
58
+ this._pixelRatio = renderer.getPixelRatio();
59
+
60
+ const size = renderer.getSize( _size );
61
+
62
+ this.setSize( size.width, size.height );
63
+ this.sampleRenderTarget.setSize( this.renderTarget.width, this.renderTarget.height );
64
+
65
+ // save current renderer settings
66
+
67
+ renderer.getClearColor( this._currentClearColor );
68
+ const currentClearAlpha = renderer.getClearAlpha();
69
+ const currentRenderTarget = renderer.getRenderTarget();
70
+ const currentMRT = renderer.getMRT();
71
+ const currentAutoClear = renderer.autoClear;
72
+
73
+ //
74
+
75
+ this._cameraNear.value = camera.near;
76
+ this._cameraFar.value = camera.far;
77
+
78
+ renderer.setMRT( this.getMRT() );
79
+ renderer.autoClear = false;
80
+
81
+ const jitterOffsets = _JitterVectors[ Math.max( 0, Math.min( this.sampleLevel, 5 ) ) ];
82
+
83
+ const baseSampleWeight = 1.0 / jitterOffsets.length;
84
+ const roundingRange = 1 / 32;
85
+
86
+ const viewOffset = {
87
+
88
+ fullWidth: this.renderTarget.width,
89
+ fullHeight: this.renderTarget.height,
90
+ offsetX: 0,
91
+ offsetY: 0,
92
+ width: this.renderTarget.width,
93
+ height: this.renderTarget.height
94
+
95
+ };
96
+
97
+ const originalViewOffset = Object.assign( {}, camera.view );
98
+
99
+ if ( originalViewOffset.enabled ) Object.assign( viewOffset, originalViewOffset );
100
+
101
+ // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
102
+
103
+ for ( let i = 0; i < jitterOffsets.length; i ++ ) {
104
+
105
+ const jitterOffset = jitterOffsets[ i ];
106
+
107
+ if ( camera.setViewOffset ) {
108
+
109
+ camera.setViewOffset(
110
+
111
+ viewOffset.fullWidth, viewOffset.fullHeight,
112
+
113
+ viewOffset.offsetX + jitterOffset[ 0 ] * 0.0625, viewOffset.offsetY + jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16
114
+
115
+ viewOffset.width, viewOffset.height
116
+
117
+ );
118
+
119
+ }
120
+
121
+ this.sampleWeight.value = baseSampleWeight;
122
+
123
+ if ( this.unbiased ) {
124
+
125
+ // the theory is that equal weights for each sample lead to an accumulation of rounding errors.
126
+ // The following equation varies the sampleWeight per sample so that it is uniformly distributed
127
+ // across a range of values whose rounding errors cancel each other out.
128
+
129
+ const uniformCenteredDistribution = ( - 0.5 + ( i + 0.5 ) / jitterOffsets.length );
130
+ this.sampleWeight.value += roundingRange * uniformCenteredDistribution;
131
+
132
+ }
133
+
134
+ renderer.setClearColor( this.clearColor, this.clearAlpha );
135
+ renderer.setRenderTarget( this.sampleRenderTarget );
136
+ renderer.clear();
137
+ renderer.render( scene, camera );
138
+
139
+ // accumulation
140
+
141
+ renderer.setRenderTarget( this.renderTarget );
142
+
143
+ if ( i === 0 ) {
144
+
145
+ renderer.setClearColor( 0x000000, 0.0 );
146
+ renderer.clear();
147
+
148
+ }
149
+
150
+ this._quadMesh.render( renderer );
151
+
152
+ }
153
+
154
+ renderer.copyTextureToTexture( this.sampleRenderTarget.depthTexture, this.renderTarget.depthTexture );
155
+
156
+ // restore
157
+
158
+ if ( camera.setViewOffset && originalViewOffset.enabled ) {
159
+
160
+ camera.setViewOffset(
161
+
162
+ originalViewOffset.fullWidth, originalViewOffset.fullHeight,
163
+
164
+ originalViewOffset.offsetX, originalViewOffset.offsetY,
165
+
166
+ originalViewOffset.width, originalViewOffset.height
167
+
168
+ );
169
+
170
+ } else if ( camera.clearViewOffset ) {
171
+
172
+ camera.clearViewOffset();
173
+
174
+ }
175
+
176
+ renderer.setRenderTarget( currentRenderTarget );
177
+ renderer.setMRT( currentMRT );
178
+
179
+ renderer.autoClear = currentAutoClear;
180
+ renderer.setClearColor( this._currentClearColor, currentClearAlpha );
181
+
182
+ }
183
+
184
+ setup( builder ) {
185
+
186
+ if ( this.sampleRenderTarget === null ) {
187
+
188
+ this.sampleRenderTarget = this.renderTarget.clone();
189
+
190
+ }
191
+
192
+ let sampleTexture;
193
+
194
+ const passMRT = this.getMRT();
195
+
196
+ if ( passMRT !== null ) {
197
+
198
+ const outputs = {};
199
+
200
+ for ( const name in passMRT.outputNodes ) {
201
+
202
+ const index = getTextureIndex( this.sampleRenderTarget.textures, name );
203
+
204
+ if ( index >= 0 ) {
205
+
206
+ outputs[ name ] = texture( this.sampleRenderTarget.textures[ index ] ).mul( this.sampleWeight );
207
+
208
+ }
209
+
210
+ }
211
+
212
+ sampleTexture = mrt( outputs );
213
+
214
+ } else {
215
+
216
+ sampleTexture = texture( this.sampleRenderTarget.texture ).mul( this.sampleWeight );
217
+
218
+ }
219
+
220
+ this._quadMesh.material = new NodeMaterial();
221
+ this._quadMesh.material.fragmentNode = sampleTexture;
222
+ this._quadMesh.material.transparent = true;
223
+ this._quadMesh.material.depthTest = false;
224
+ this._quadMesh.material.depthWrite = false;
225
+ this._quadMesh.material.premultipliedAlpha = true;
226
+ this._quadMesh.material.blending = AdditiveBlending;
227
+ this._quadMesh.material.normals = false;
228
+ this._quadMesh.material.name = 'SSAA';
229
+
230
+ return super.setup( builder );
231
+
232
+ }
233
+
234
+ dispose() {
235
+
236
+ super.dispose();
237
+
238
+ if ( this.sampleRenderTarget !== null ) {
239
+
240
+ this.sampleRenderTarget.dispose();
241
+
242
+ }
243
+
244
+ }
245
+
246
+ }
247
+
248
+ export default SSAAPassNode;
249
+
250
+ // These jitter vectors are specified in integers because it is easier.
251
+ // I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
252
+ // before being used, thus these integers need to be scaled by 1/16.
253
+ //
254
+ // Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
255
+ const _JitterVectors = [
256
+ [
257
+ [ 0, 0 ]
258
+ ],
259
+ [
260
+ [ 4, 4 ], [ - 4, - 4 ]
261
+ ],
262
+ [
263
+ [ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]
264
+ ],
265
+ [
266
+ [ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ],
267
+ [ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]
268
+ ],
269
+ [
270
+ [ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ],
271
+ [ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ],
272
+ [ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ],
273
+ [ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]
274
+ ],
275
+ [
276
+ [ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],
277
+ [ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],
278
+ [ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],
279
+ [ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],
280
+ [ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],
281
+ [ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],
282
+ [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
283
+ [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
284
+ ]
285
+ ];
286
+
287
+ export const ssaaPass = ( scene, camera ) => nodeObject( new SSAAPassNode( scene, camera ) );
@@ -0,0 +1,181 @@
1
+ import Node from '../core/Node.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { Fn, nodeImmutable, vec2 } from '../tsl/TSLBase.js';
5
+
6
+ import { Vector2 } from '../../math/Vector2.js';
7
+ import { Vector4 } from '../../math/Vector4.js';
8
+
9
+ let screenSizeVec, viewportVec;
10
+
11
+ class ScreenNode extends Node {
12
+
13
+ static get type() {
14
+
15
+ return 'ScreenNode';
16
+
17
+ }
18
+
19
+ constructor( scope ) {
20
+
21
+ super();
22
+
23
+ this.scope = scope;
24
+
25
+ this.isViewportNode = true;
26
+
27
+ }
28
+
29
+ getNodeType() {
30
+
31
+ if ( this.scope === ScreenNode.VIEWPORT ) return 'vec4';
32
+ else return 'vec2';
33
+
34
+ }
35
+
36
+ getUpdateType() {
37
+
38
+ let updateType = NodeUpdateType.NONE;
39
+
40
+ if ( this.scope === ScreenNode.SIZE || this.scope === ScreenNode.VIEWPORT ) {
41
+
42
+ updateType = NodeUpdateType.RENDER;
43
+
44
+ }
45
+
46
+ this.updateType = updateType;
47
+
48
+ return updateType;
49
+
50
+ }
51
+
52
+ update( { renderer } ) {
53
+
54
+ const renderTarget = renderer.getRenderTarget();
55
+
56
+ if ( this.scope === ScreenNode.VIEWPORT ) {
57
+
58
+ if ( renderTarget !== null ) {
59
+
60
+ viewportVec.copy( renderTarget.viewport );
61
+
62
+ } else {
63
+
64
+ renderer.getViewport( viewportVec );
65
+
66
+ viewportVec.multiplyScalar( renderer.getPixelRatio() );
67
+
68
+ }
69
+
70
+ } else {
71
+
72
+ if ( renderTarget !== null ) {
73
+
74
+ screenSizeVec.width = renderTarget.width;
75
+ screenSizeVec.height = renderTarget.height;
76
+
77
+ } else {
78
+
79
+ renderer.getDrawingBufferSize( screenSizeVec );
80
+
81
+ }
82
+
83
+ }
84
+
85
+ }
86
+
87
+ setup( /*builder*/ ) {
88
+
89
+ const scope = this.scope;
90
+
91
+ let output = null;
92
+
93
+ if ( scope === ScreenNode.SIZE ) {
94
+
95
+ output = uniform( screenSizeVec || ( screenSizeVec = new Vector2() ) );
96
+
97
+ } else if ( scope === ScreenNode.VIEWPORT ) {
98
+
99
+ output = uniform( viewportVec || ( viewportVec = new Vector4() ) );
100
+
101
+ } else {
102
+
103
+ output = vec2( screenCoordinate.div( screenSize ) );
104
+
105
+ }
106
+
107
+ return output;
108
+
109
+ }
110
+
111
+ generate( builder ) {
112
+
113
+ if ( this.scope === ScreenNode.COORDINATE ) {
114
+
115
+ let coord = builder.getFragCoord();
116
+
117
+ if ( builder.isFlipY() ) {
118
+
119
+ // follow webgpu standards
120
+
121
+ const size = builder.getNodeProperties( screenSize ).outputNode.build( builder );
122
+
123
+ coord = `${ builder.getType( 'vec2' ) }( ${ coord }.x, ${ size }.y - ${ coord }.y )`;
124
+
125
+ }
126
+
127
+ return coord;
128
+
129
+ }
130
+
131
+ return super.generate( builder );
132
+
133
+ }
134
+
135
+ }
136
+
137
+ ScreenNode.COORDINATE = 'coordinate';
138
+ ScreenNode.VIEWPORT = 'viewport';
139
+ ScreenNode.SIZE = 'size';
140
+ ScreenNode.UV = 'uv';
141
+
142
+ export default ScreenNode;
143
+
144
+ // Screen
145
+
146
+ export const screenUV = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.UV );
147
+ export const screenSize = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.SIZE );
148
+ export const screenCoordinate = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.COORDINATE );
149
+
150
+ // Viewport
151
+
152
+ export const viewport = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.VIEWPORT );
153
+ export const viewportSize = viewport.zw;
154
+ export const viewportCoordinate = /*@__PURE__*/ screenCoordinate.sub( viewport.xy );
155
+ export const viewportUV = /*@__PURE__*/ viewportCoordinate.div( viewportSize );
156
+
157
+ // Deprecated
158
+
159
+ export const viewportResolution = /*@__PURE__*/ ( Fn( () => { // @deprecated, r169
160
+
161
+ console.warn( 'TSL.ViewportNode: "viewportResolution" is deprecated. Use "screenSize" instead.' );
162
+
163
+ return screenSize;
164
+
165
+ }, 'vec2' ).once() )();
166
+
167
+ export const viewportTopLeft = /*@__PURE__*/ ( Fn( () => { // @deprecated, r168
168
+
169
+ console.warn( 'TSL.ViewportNode: "viewportTopLeft" is deprecated. Use "screenUV" instead.' );
170
+
171
+ return screenUV;
172
+
173
+ }, 'vec2' ).once() )();
174
+
175
+ export const viewportBottomLeft = /*@__PURE__*/ ( Fn( () => { // @deprecated, r168
176
+
177
+ console.warn( 'TSL.ViewportNode: "viewportBottomLeft" is deprecated. Use "screenUV.flipY()" instead.' );
178
+
179
+ return screenUV.flipY();
180
+
181
+ }, 'vec2' ).once() )();
@@ -0,0 +1,17 @@
1
+ import { Fn, vec3, vec4 } from '../tsl/TSLBase.js';
2
+ import { dot } from '../math/MathNode.js';
3
+
4
+ export const sepia = /*@__PURE__*/ Fn( ( [ color ] ) => {
5
+
6
+ const c = vec3( color );
7
+
8
+ // https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/sepia.js
9
+
10
+ return vec4(
11
+ dot( c, vec3( 0.393, 0.769, 0.189 ) ),
12
+ dot( c, vec3( 0.349, 0.686, 0.168 ) ),
13
+ dot( c, vec3( 0.272, 0.534, 0.131 ) ),
14
+ color.a
15
+ );
16
+
17
+ } );
@@ -1,15 +1,22 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { uv } from '../accessors/UVNode.js';
3
- import { luminance } from './ColorAdjustmentNode.js';
4
- import { addNodeElement, tslFn, nodeObject, vec2, vec3, vec4, mat3 } from '../shadernode/ShaderNode.js';
2
+ import { uv } from '../accessors/UV.js';
3
+ import { luminance } from './ColorAdjustment.js';
4
+ import { Fn, nodeObject, vec2, vec3, vec4, mat3 } from '../tsl/TSLBase.js';
5
5
  import { NodeUpdateType } from '../core/constants.js';
6
6
  import { uniform } from '../core/UniformNode.js';
7
7
  import { add } from '../math/OperatorNode.js';
8
+ import { convertToTexture } from '../utils/RTTNode.js';
8
9
 
9
10
  import { Vector2 } from '../../math/Vector2.js';
10
11
 
11
12
  class SobelOperatorNode extends TempNode {
12
13
 
14
+ static get type() {
15
+
16
+ return 'SobelOperatorNode';
17
+
18
+ }
19
+
13
20
  constructor( textureNode ) {
14
21
 
15
22
  super();
@@ -38,7 +45,7 @@ class SobelOperatorNode extends TempNode {
38
45
 
39
46
  const sampleTexture = ( uv ) => textureNode.uv( uv );
40
47
 
41
- const sobel = tslFn( () => {
48
+ const sobel = Fn( () => {
42
49
 
43
50
  // Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
44
51
 
@@ -114,8 +121,6 @@ class SobelOperatorNode extends TempNode {
114
121
 
115
122
  }
116
123
 
117
- export const sobel = ( node ) => nodeObject( new SobelOperatorNode( nodeObject( node ).toTexture() ) );
118
-
119
- addNodeElement( 'sobel', sobel );
120
-
121
124
  export default SobelOperatorNode;
125
+
126
+ export const sobel = ( node ) => nodeObject( new SobelOperatorNode( convertToTexture( node ) ) );
@@ -0,0 +1,110 @@
1
+
2
+ import PassNode from './PassNode.js';
3
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
4
+ import { HalfFloatType, LinearFilter, NearestFilter } from '../../constants.js';
5
+ import { RenderTarget } from '../../core/RenderTarget.js';
6
+ import { texture } from '../accessors/TextureNode.js';
7
+ import { Vector2 } from '../../math/Vector2.js';
8
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
9
+
10
+ const _size = /*@__PURE__*/ new Vector2();
11
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
12
+
13
+ class StereoCompositePassNode extends PassNode {
14
+
15
+ static get type() {
16
+
17
+ return 'StereoCompositePassNode';
18
+
19
+ }
20
+
21
+ constructor( scene, camera ) {
22
+
23
+ super( PassNode.COLOR, scene, camera );
24
+
25
+ this.isStereoCompositePassNode = true;
26
+
27
+ this.stereo = new StereoCamera();
28
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
29
+
30
+ this._renderTargetL = new RenderTarget( 1, 1, _params );
31
+ this._renderTargetR = new RenderTarget( 1, 1, _params );
32
+
33
+ this._mapLeft = texture( this._renderTargetL.texture );
34
+ this._mapRight = texture( this._renderTargetR.texture );
35
+
36
+ this._material = null;
37
+
38
+ }
39
+
40
+ updateStereoCamera( coordinateSystem ) {
41
+
42
+ this.stereo.cameraL.coordinateSystem = coordinateSystem;
43
+ this.stereo.cameraR.coordinateSystem = coordinateSystem;
44
+ this.stereo.update( this.camera );
45
+
46
+ }
47
+
48
+ setSize( width, height ) {
49
+
50
+ super.setSize( width, height );
51
+
52
+ this._renderTargetL.setSize( this.renderTarget.width, this.renderTarget.height );
53
+ this._renderTargetR.setSize( this.renderTarget.width, this.renderTarget.height );
54
+
55
+ }
56
+
57
+ updateBefore( frame ) {
58
+
59
+ const { renderer } = frame;
60
+ const { scene, stereo, renderTarget } = this;
61
+
62
+ this._pixelRatio = renderer.getPixelRatio();
63
+
64
+ this.updateStereoCamera( renderer.coordinateSystem );
65
+
66
+ const size = renderer.getSize( _size );
67
+ this.setSize( size.width, size.height );
68
+
69
+ const currentRenderTarget = renderer.getRenderTarget();
70
+
71
+ // left
72
+
73
+ renderer.setRenderTarget( this._renderTargetL );
74
+ renderer.render( scene, stereo.cameraL );
75
+
76
+ // right
77
+
78
+ renderer.setRenderTarget( this._renderTargetR );
79
+ renderer.render( scene, stereo.cameraR );
80
+
81
+ // composite
82
+
83
+ renderer.setRenderTarget( renderTarget );
84
+ _quadMesh.material = this._material;
85
+ _quadMesh.render( renderer );
86
+
87
+ // restore
88
+
89
+ renderer.setRenderTarget( currentRenderTarget );
90
+
91
+ }
92
+
93
+ dispose() {
94
+
95
+ super.dispose();
96
+
97
+ this._renderTargetL.dispose();
98
+ this._renderTargetR.dispose();
99
+
100
+ if ( this._material !== null ) {
101
+
102
+ this._material.dispose();
103
+
104
+ }
105
+
106
+ }
107
+
108
+ }
109
+
110
+ export default StereoCompositePassNode;