super-three 0.167.0 → 0.169.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +532 -173
- package/build/three.module.js +532 -174
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +18173 -14266
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +79941 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +0 -4
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/controls/ArcballControls.js +174 -158
- package/examples/jsm/controls/DragControls.js +260 -132
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +777 -786
- package/examples/jsm/controls/PointerLockControls.js +24 -15
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +97 -62
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/environments/RoomEnvironment.js +1 -1
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +6 -1
- package/examples/jsm/exporters/KTX2Exporter.js +21 -13
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +9 -7
- package/examples/jsm/exporters/USDZExporter.js +29 -8
- package/examples/jsm/geometries/DecalGeometry.js +4 -1
- package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lights/LightProbeGenerator.js +24 -10
- package/examples/jsm/loaders/ColladaLoader.js +9 -6
- package/examples/jsm/loaders/DRACOLoader.js +3 -1
- package/examples/jsm/loaders/FBXLoader.js +30 -20
- package/examples/jsm/loaders/GLTFLoader.js +5 -10
- package/examples/jsm/loaders/KTX2Loader.js +27 -12
- package/examples/jsm/loaders/MTLLoader.js +4 -3
- package/examples/jsm/loaders/MaterialXLoader.js +40 -14
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +8 -5
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/VRMLLoader.js +10 -10
- package/examples/jsm/loaders/VTKLoader.js +4 -3
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/misc/Timer.js +1 -1
- package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
- package/examples/jsm/objects/LensflareMesh.js +322 -0
- package/examples/jsm/objects/SkyMesh.js +187 -0
- package/examples/jsm/objects/Water2Mesh.js +158 -0
- package/examples/jsm/objects/WaterMesh.js +101 -0
- package/examples/jsm/physics/JoltPhysics.js +1 -1
- package/examples/jsm/physics/RapierPhysics.js +21 -1
- package/examples/jsm/postprocessing/OutlinePass.js +31 -46
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -2
- package/examples/jsm/shaders/OutputShader.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
- package/examples/jsm/transpiler/TSLEncoder.js +8 -8
- package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/TextureUtils.js +2 -1
- package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/package.json +3 -2
- package/src/Three.WebGPU.Nodes.js +200 -0
- package/src/Three.WebGPU.js +7 -0
- package/src/Three.js +1 -0
- package/src/audio/Audio.js +2 -2
- package/src/constants.js +1 -1
- package/src/core/BufferAttribute.js +0 -9
- package/src/core/Clock.js +1 -1
- package/src/core/InterleavedBuffer.js +0 -9
- package/src/extras/Controls.js +32 -0
- package/src/geometries/CylinderGeometry.js +11 -4
- package/src/loaders/MaterialLoader.js +7 -1
- package/src/loaders/ObjectLoader.js +3 -3
- package/src/{nodes/loaders → loaders/nodes}/NodeLoader.js +25 -5
- package/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.js +21 -18
- package/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.js +19 -0
- package/src/materials/Material.js +4 -7
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +56 -59
- package/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.js +8 -5
- package/src/{nodes/materials → materials/nodes}/LineDashedNodeMaterial.js +12 -10
- package/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.js +16 -12
- package/src/{nodes/materials → materials/nodes}/MeshLambertNodeMaterial.js +10 -6
- package/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.js +13 -9
- package/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.js +13 -9
- package/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.js +14 -9
- package/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.js +22 -18
- package/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.js +10 -7
- package/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.js +22 -12
- package/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.js +9 -5
- package/src/{nodes/materials → materials/nodes}/NodeMaterial.js +71 -115
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -1
- package/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.js +8 -5
- package/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.js +9 -5
- package/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.js +47 -14
- package/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.js +24 -22
- package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
- package/src/math/Triangle.js +24 -0
- package/src/nodes/Nodes.js +103 -159
- package/src/nodes/TSL.js +179 -0
- package/src/nodes/accessors/AccessorsUtils.js +8 -8
- package/src/nodes/accessors/BatchNode.js +53 -21
- package/src/nodes/accessors/{BitangentNode.js → Bitangent.js} +9 -9
- package/src/nodes/accessors/BufferAttributeNode.js +8 -5
- package/src/nodes/accessors/BufferNode.js +7 -4
- package/src/nodes/accessors/Camera.js +13 -0
- package/src/nodes/accessors/ClippingNode.js +19 -13
- package/src/nodes/accessors/CubeTextureNode.js +9 -8
- package/src/nodes/accessors/InstanceNode.js +19 -15
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +8 -5
- package/src/nodes/accessors/Lights.js +51 -0
- package/src/nodes/accessors/MaterialNode.js +56 -55
- package/src/nodes/accessors/MaterialProperties.js +3 -0
- package/src/nodes/accessors/MaterialReferenceNode.js +9 -4
- package/src/nodes/accessors/ModelNode.js +47 -12
- package/src/nodes/accessors/ModelViewProjectionNode.js +12 -9
- package/src/nodes/accessors/MorphNode.js +17 -13
- package/src/nodes/accessors/Normal.js +88 -0
- package/src/nodes/accessors/Object3DNode.js +17 -33
- package/src/nodes/accessors/PointUVNode.js +9 -5
- package/src/nodes/accessors/Position.js +10 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
- package/src/nodes/accessors/ReferenceNode.js +50 -7
- package/src/nodes/accessors/ReflectVector.js +10 -0
- package/src/nodes/accessors/RendererReferenceNode.js +12 -6
- package/src/nodes/accessors/SceneNode.js +9 -6
- package/src/nodes/accessors/SkinningNode.js +88 -21
- package/src/nodes/accessors/StorageBufferNode.js +22 -5
- package/src/nodes/accessors/StorageTextureNode.js +9 -6
- package/src/nodes/accessors/Tangent.js +22 -0
- package/src/nodes/accessors/Texture3DNode.js +16 -13
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +3 -32
- package/src/nodes/accessors/TextureNode.js +29 -23
- package/src/nodes/accessors/TextureSizeNode.js +10 -9
- package/src/nodes/accessors/{UniformsNode.js → UniformArrayNode.js} +26 -14
- package/src/nodes/accessors/UserDataNode.js +10 -7
- package/src/nodes/accessors/VelocityNode.js +134 -0
- package/src/nodes/accessors/VertexColorNode.js +7 -4
- package/src/nodes/code/CodeNode.js +9 -5
- package/src/nodes/code/ExpressionNode.js +10 -6
- package/src/nodes/code/FunctionCallNode.js +8 -5
- package/src/nodes/code/FunctionNode.js +8 -23
- package/src/nodes/code/ScriptableNode.js +13 -10
- package/src/nodes/code/ScriptableValueNode.js +9 -7
- package/src/nodes/core/AssignNode.js +12 -9
- package/src/nodes/core/AttributeNode.js +12 -21
- package/src/nodes/core/BypassNode.js +11 -7
- package/src/nodes/core/CacheNode.js +10 -6
- package/src/nodes/core/ConstNode.js +6 -3
- package/src/nodes/core/ContextNode.js +21 -11
- package/src/nodes/core/IndexNode.js +35 -8
- package/src/nodes/core/InputNode.js +7 -3
- package/src/nodes/core/MRTNode.js +16 -7
- package/src/nodes/core/Node.js +19 -40
- package/src/nodes/core/NodeBuilder.js +117 -38
- package/src/nodes/core/NodeUtils.js +49 -6
- package/src/nodes/core/OutputStructNode.js +10 -6
- package/src/nodes/core/ParameterNode.js +7 -4
- package/src/nodes/core/PropertyNode.js +36 -32
- package/src/nodes/core/StackNode.js +31 -11
- package/src/nodes/core/StructTypeNode.js +7 -3
- package/src/nodes/core/TempNode.js +8 -4
- package/src/nodes/core/UniformGroupNode.js +14 -11
- package/src/nodes/core/UniformNode.js +7 -4
- package/src/nodes/core/VarNode.js +12 -8
- package/src/nodes/core/VaryingNode.js +10 -6
- package/src/nodes/display/AfterImageNode.js +15 -9
- package/src/nodes/display/AnaglyphPassNode.js +67 -0
- package/src/nodes/display/AnamorphicNode.js +17 -11
- package/src/nodes/display/BleachBypass.js +26 -0
- package/src/nodes/display/BlendMode.js +54 -0
- package/src/nodes/display/BloomNode.js +27 -19
- package/src/nodes/display/BumpMapNode.js +13 -12
- package/src/nodes/display/ColorAdjustment.js +46 -0
- package/src/nodes/display/ColorSpaceFunctions.js +38 -0
- package/src/nodes/display/ColorSpaceNode.js +67 -61
- package/src/nodes/display/DenoiseNode.js +23 -17
- package/src/nodes/display/DepthOfFieldNode.js +12 -7
- package/src/nodes/display/DotScreenNode.js +13 -22
- package/src/nodes/display/FXAANode.js +21 -16
- package/src/nodes/display/FilmNode.js +11 -7
- package/src/nodes/display/FrontFacingNode.js +10 -6
- package/src/nodes/display/GTAONode.js +22 -15
- package/src/nodes/display/GaussianBlurNode.js +14 -8
- package/src/nodes/display/Lut3DNode.js +10 -6
- package/src/nodes/display/MotionBlur.js +25 -0
- package/src/nodes/display/NormalMapNode.js +13 -13
- package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
- package/src/nodes/display/PassNode.js +95 -8
- package/src/nodes/display/PixelationPassNode.js +20 -8
- package/src/nodes/display/PosterizeNode.js +8 -7
- package/src/nodes/display/RGBShiftNode.js +11 -7
- package/src/nodes/display/RenderOutputNode.js +15 -11
- package/src/nodes/display/SSAAPassNode.js +287 -0
- package/src/nodes/display/ScreenNode.js +181 -0
- package/src/nodes/display/Sepia.js +17 -0
- package/src/nodes/display/SobelOperatorNode.js +13 -8
- package/src/nodes/display/StereoCompositePassNode.js +110 -0
- package/src/nodes/display/StereoPassNode.js +83 -0
- package/src/nodes/display/ToneMappingFunctions.js +190 -0
- package/src/nodes/display/ToneMappingNode.js +15 -175
- package/src/nodes/display/ToonOutlinePassNode.js +111 -0
- package/src/nodes/display/TransitionNode.js +12 -8
- package/src/nodes/display/ViewportDepthNode.js +34 -29
- package/src/nodes/display/ViewportDepthTextureNode.js +10 -9
- package/src/nodes/display/ViewportSharedTextureNode.js +10 -9
- package/src/nodes/display/ViewportTextureNode.js +11 -11
- package/src/nodes/fog/FogExp2Node.js +8 -7
- package/src/nodes/fog/FogNode.js +10 -8
- package/src/nodes/fog/FogRangeNode.js +8 -7
- package/src/nodes/functions/BSDF/BRDF_GGX.js +4 -4
- package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
- package/src/nodes/functions/BSDF/DFGApprox.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/F_Schlick.js +2 -2
- package/src/nodes/functions/BSDF/LTC.js +6 -6
- package/src/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
- package/src/nodes/functions/BasicLightingModel.js +1 -1
- package/src/nodes/functions/PhongLightingModel.js +5 -5
- package/src/nodes/functions/PhysicalLightingModel.js +34 -33
- package/src/nodes/functions/ShadowMaskModel.js +1 -1
- package/src/nodes/functions/ToonLightingModel.js +3 -3
- package/src/nodes/functions/material/getGeometryRoughness.js +4 -4
- package/src/nodes/functions/material/getRoughness.js +2 -2
- package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
- package/src/nodes/geometry/RangeNode.js +9 -5
- package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
- package/src/nodes/gpgpu/BarrierNode.js +40 -0
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
- package/src/nodes/gpgpu/ComputeNode.js +10 -6
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
- package/src/nodes/lighting/AONode.js +6 -3
- package/src/nodes/lighting/AmbientLightNode.js +6 -8
- package/src/nodes/lighting/AnalyticLightNode.js +225 -36
- package/src/nodes/lighting/BasicEnvironmentNode.js +8 -4
- package/src/nodes/lighting/BasicLightMapNode.js +7 -4
- package/src/nodes/lighting/DirectionalLightNode.js +7 -9
- package/src/nodes/lighting/EnvironmentNode.js +23 -19
- package/src/nodes/lighting/HemisphereLightNode.js +11 -11
- package/src/nodes/lighting/IESSpotLightNode.js +7 -9
- package/src/nodes/lighting/IrradianceNode.js +6 -3
- package/src/nodes/lighting/LightProbeNode.js +53 -0
- package/src/nodes/lighting/LightUtils.js +3 -3
- package/src/nodes/lighting/LightingContextNode.js +19 -18
- package/src/nodes/lighting/LightingNode.js +7 -3
- package/src/nodes/lighting/LightsNode.js +112 -75
- package/src/nodes/lighting/PointLightNode.js +12 -13
- package/src/nodes/lighting/RectAreaLightNode.js +11 -11
- package/src/nodes/lighting/SpotLightNode.js +14 -16
- package/src/nodes/materialx/MaterialXNodes.js +2 -2
- package/src/nodes/materialx/lib/mx_hsv.js +36 -31
- package/src/nodes/materialx/lib/mx_noise.js +96 -96
- package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
- package/src/nodes/math/{CondNode.js → ConditionalNode.js} +38 -10
- package/src/nodes/math/Hash.js +13 -0
- package/src/nodes/math/MathNode.js +127 -124
- package/src/nodes/math/MathUtils.js +0 -7
- package/src/nodes/math/OperatorNode.js +97 -52
- package/src/nodes/math/TriNoise3D.js +19 -29
- package/src/nodes/pmrem/PMREMNode.js +61 -15
- package/src/nodes/pmrem/PMREMUtils.js +46 -46
- package/src/nodes/procedural/Checker.js +14 -0
- package/src/nodes/tsl/TSLBase.js +30 -0
- package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +105 -97
- package/src/nodes/utils/ArrayElementNode.js +8 -4
- package/src/nodes/utils/ConvertNode.js +7 -3
- package/src/nodes/utils/CubeMapNode.js +160 -0
- package/src/nodes/utils/Discard.js +8 -0
- package/src/nodes/utils/EquirectUVNode.js +9 -6
- package/src/nodes/utils/FlipNode.js +68 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +9 -5
- package/src/nodes/utils/JoinNode.js +6 -3
- package/src/nodes/utils/LoopNode.js +16 -6
- package/src/nodes/utils/MatcapUVNode.js +10 -7
- package/src/nodes/utils/MaxMipLevelNode.js +8 -5
- package/src/nodes/utils/OscNode.js +12 -8
- package/src/nodes/utils/Packing.js +4 -0
- package/src/nodes/utils/RTTNode.js +11 -8
- package/src/nodes/utils/ReflectorNode.js +12 -4
- package/src/nodes/utils/RemapNode.js +12 -8
- package/src/nodes/utils/RotateNode.js +8 -13
- package/src/nodes/utils/SetNode.js +7 -4
- package/src/nodes/utils/SplitNode.js +7 -3
- package/src/nodes/utils/SpriteSheetUVNode.js +10 -6
- package/src/nodes/utils/SpriteUtils.js +47 -0
- package/src/nodes/utils/StorageArrayElementNode.js +11 -12
- package/src/nodes/utils/TimerNode.js +8 -5
- package/src/nodes/utils/TriplanarTexturesNode.js +11 -9
- package/src/nodes/utils/UVUtils.js +19 -0
- package/src/nodes/utils/ViewportUtils.js +14 -0
- package/src/objects/BatchedMesh.js +78 -13
- package/src/objects/LOD.js +21 -0
- package/src/objects/Line.js +1 -0
- package/src/objects/Mesh.js +7 -23
- package/src/objects/Points.js +2 -0
- package/src/renderers/WebGLRenderer.js +88 -41
- package/src/renderers/common/Backend.js +2 -2
- package/src/renderers/common/Background.js +3 -1
- package/src/renderers/common/BindGroup.js +3 -1
- package/src/renderers/common/Bindings.js +13 -15
- package/src/renderers/common/BundleGroup.js +26 -0
- package/src/renderers/common/ClippingContext.js +15 -5
- package/src/renderers/common/CubeRenderTarget.js +9 -3
- package/src/renderers/common/PostProcessing.js +4 -1
- package/src/renderers/common/QuadMesh.js +2 -0
- package/src/renderers/common/RenderContext.js +23 -0
- package/src/renderers/common/RenderList.js +1 -1
- package/src/renderers/common/RenderObject.js +117 -6
- package/src/renderers/common/RenderObjects.js +8 -1
- package/src/renderers/common/Renderer.js +128 -94
- package/src/renderers/common/SampledTexture.js +12 -3
- package/src/renderers/common/Textures.js +8 -12
- package/src/renderers/common/extras/PMREMGenerator.js +19 -22
- package/src/renderers/common/nodes/NodeBuilderState.js +4 -4
- package/src/renderers/common/nodes/NodeLibrary.js +118 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +2 -2
- package/src/renderers/common/nodes/Nodes.js +65 -19
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
- package/src/renderers/webgl/WebGLAttributes.js +45 -14
- package/src/renderers/webgl/WebGLCapabilities.js +9 -0
- package/src/renderers/webgl/WebGLProgram.js +3 -1
- package/src/renderers/webgl/WebGLPrograms.js +21 -17
- package/src/renderers/webgl/WebGLProperties.js +7 -0
- package/src/renderers/webgl/WebGLState.js +21 -0
- package/src/renderers/webgl/WebGLTextures.js +83 -4
- package/src/renderers/webgl-fallback/WebGLBackend.js +135 -110
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +60 -12
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +6 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +20 -2
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +89 -37
- package/src/renderers/webgpu/WebGPUBackend.js +112 -86
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +42 -0
- package/src/renderers/webgpu/WebGPURenderer.js +9 -6
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +59 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +105 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +189 -73
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -16
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -21
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -1
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +7 -16
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +43 -26
- package/src/renderers/webgpu/utils/WebGPUUtils.js +19 -2
- package/src/renderers/webxr/WebXRManager.js +32 -25
- package/src/utils.js +33 -1
- package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/utils/GPUStatsPanel.js +0 -95
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
- package/src/nodes/accessors/CameraNode.js +0 -19
- package/src/nodes/accessors/NormalNode.js +0 -14
- package/src/nodes/accessors/PositionNode.js +0 -10
- package/src/nodes/accessors/ReflectVectorNode.js +0 -10
- package/src/nodes/accessors/TangentNode.js +0 -23
- package/src/nodes/core/NodeKeywords.js +0 -80
- package/src/nodes/display/BlendModeNode.js +0 -128
- package/src/nodes/display/ColorAdjustmentNode.js +0 -104
- package/src/nodes/display/ViewportNode.js +0 -137
- package/src/nodes/lighting/LightNode.js +0 -57
- package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
- package/src/nodes/math/HashNode.js +0 -34
- package/src/nodes/procedural/CheckerNode.js +0 -42
- package/src/nodes/utils/DiscardNode.js +0 -28
- package/src/nodes/utils/PackingNode.js +0 -55
- package/src/nodes/utils/RotateUVNode.js +0 -35
- /package/src/nodes/accessors/{UVNode.js → UV.js} +0 -0
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@@ -4,7 +4,8 @@ import {
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Color,
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FileLoader,
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Float32BufferAttribute,
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Loader
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Loader,
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SRGBColorSpace
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} from 'three';
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import * as fflate from '../libs/fflate.module.js';
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@@ -211,7 +212,7 @@ class VTKLoader extends Loader {
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const g = parseFloat( result[ 2 ] );
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const b = parseFloat( result[ 3 ] );
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color.
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color.setRGB( r, g, b, SRGBColorSpace );
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colors.push( color.r, color.g, color.b );
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@@ -325,7 +326,7 @@ class VTKLoader extends Loader {
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const g = colors[ 3 * i + 1 ];
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const b = colors[ 3 * i + 2 ];
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color.
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color.setRGB( r, g, b, SRGBColorSpace );
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newColors.push( color.r, color.g, color.b );
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newColors.push( color.r, color.g, color.b );
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@@ -3,7 +3,8 @@ import {
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Color,
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FileLoader,
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Float32BufferAttribute,
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Loader
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Loader,
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SRGBColorSpace
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} from 'three';
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class XYZLoader extends Loader {
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const g = parseFloat( lineValues[ 4 ] ) / 255;
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const b = parseFloat( lineValues[ 5 ] ) / 255;
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color.
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color.setRGB( r, g, b, SRGBColorSpace );
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colors.push( color.r, color.g, color.b );
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@@ -0,0 +1,233 @@
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// Original src: https://github.com/zz85/threejs-path-flow
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const CHANNELS = 4;
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const TEXTURE_WIDTH = 1024;
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const TEXTURE_HEIGHT = 4;
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import {
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DataTexture,
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DataUtils,
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RGBAFormat,
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HalfFloatType,
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RepeatWrapping,
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Mesh,
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InstancedMesh,
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LinearFilter
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} from 'three';
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import { modelWorldMatrix, normalLocal, vec2, vec3, vec4, mat3, varyingProperty, texture, reference, Fn, select, positionLocal } from 'three/tsl';
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/**
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* Make a new DataTexture to store the descriptions of the curves.
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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*/
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export function initSplineTexture( numberOfCurves = 1 ) {
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const dataArray = new Uint16Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
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const dataTexture = new DataTexture(
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dataArray,
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TEXTURE_WIDTH,
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TEXTURE_HEIGHT * numberOfCurves,
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RGBAFormat,
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HalfFloatType
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);
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dataTexture.wrapS = RepeatWrapping;
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dataTexture.wrapY = RepeatWrapping;
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dataTexture.magFilter = LinearFilter;
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dataTexture.minFilter = LinearFilter;
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dataTexture.needsUpdate = true;
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return dataTexture;
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}
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/**
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* Write the curve description to the data texture
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*
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* @param { DataTexture } texture The DataTexture to write to
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* @param { Curve } splineCurve The curve to describe
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* @param { number } offset Which curve slot to write to
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*/
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export function updateSplineTexture( texture, splineCurve, offset = 0 ) {
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const numberOfPoints = Math.floor( TEXTURE_WIDTH * ( TEXTURE_HEIGHT / 4 ) );
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splineCurve.arcLengthDivisions = numberOfPoints / 2;
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splineCurve.updateArcLengths();
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const points = splineCurve.getSpacedPoints( numberOfPoints );
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const frenetFrames = splineCurve.computeFrenetFrames( numberOfPoints, true );
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for ( let i = 0; i < numberOfPoints; i ++ ) {
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const rowOffset = Math.floor( i / TEXTURE_WIDTH );
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const rowIndex = i % TEXTURE_WIDTH;
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let pt = points[ i ];
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setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
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pt = frenetFrames.tangents[ i ];
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setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
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pt = frenetFrames.normals[ i ];
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setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
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pt = frenetFrames.binormals[ i ];
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setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
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}
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texture.needsUpdate = true;
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}
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function setTextureValue( texture, index, x, y, z, o ) {
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const image = texture.image;
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const { data } = image;
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const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
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data[ index * CHANNELS + i + 0 ] = DataUtils.toHalfFloat( x );
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data[ index * CHANNELS + i + 1 ] = DataUtils.toHalfFloat( y );
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data[ index * CHANNELS + i + 2 ] = DataUtils.toHalfFloat( z );
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data[ index * CHANNELS + i + 3 ] = DataUtils.toHalfFloat( 1 );
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}
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/**
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* Create a new set of uniforms for describing the curve modifier
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*
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* @param { DataTexture } Texture which holds the curve description
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*/
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export function getUniforms( splineTexture ) {
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return {
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spineTexture: splineTexture,
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pathOffset: 0, // time of path curve
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pathSegment: 1, // fractional length of path
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spineOffset: 161,
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spineLength: 400,
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flow: 1, // int
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};
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}
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export function modifyShader( material, uniforms, numberOfCurves ) {
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const spineTexture = uniforms.spineTexture;
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const pathOffset = reference( 'pathOffset', 'float', uniforms );
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const pathSegment = reference( 'pathSegment', 'float', uniforms );
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const spineOffset = reference( 'spineOffset', 'float', uniforms );
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const spineLength = reference( 'spineLength', 'float', uniforms );
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const flow = reference( 'flow', 'float', uniforms );
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material.positionNode = Fn( () => {
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const textureStacks = TEXTURE_HEIGHT / 4;
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const textureScale = TEXTURE_HEIGHT * numberOfCurves;
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const worldPos = modelWorldMatrix.mul( vec4( positionLocal, 1 ) ).toVar();
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const bend = flow.greaterThan( 0 ).toVar();
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const xWeight = select( bend, 0, 1 ).toVar();
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const spinePortion = select( bend, worldPos.x.add( spineOffset ).div( spineLength ), 0 );
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const mt = spinePortion.mul( pathSegment ).add( pathOffset ).mul( textureStacks ).toVar();
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mt.assign( mt.mod( textureStacks ) );
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const rowOffset = mt.floor().toVar();
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const spinePos = texture( spineTexture, vec2( mt, rowOffset.add( 0.5 ).div( textureScale ) ) ).xyz;
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const a = texture( spineTexture, vec2( mt, rowOffset.add( 1.5 ).div( textureScale ) ) ).xyz;
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const b = texture( spineTexture, vec2( mt, rowOffset.add( 2.5 ).div( textureScale ) ) ).xyz;
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const c = texture( spineTexture, vec2( mt, rowOffset.add( 3.5 ).div( textureScale ) ) ).xyz;
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const basis = mat3( a, b, c ).toVar();
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varyingProperty( 'vec3', 'curveNormal' ).assign( basis.mul( normalLocal ) );
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return basis.mul( vec3( worldPos.x.mul( xWeight ), worldPos.y, worldPos.z ) ).add( spinePos );
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} )();
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material.normalNode = varyingProperty( 'vec3', 'curveNormal' );
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}
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/**
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* A helper class for making meshes bend aroudn curves
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*/
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export class Flow {
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/**
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* @param {Mesh} mesh The mesh to clone and modify to bend around the curve
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* @param {number} numberOfCurves The amount of space that should preallocated for additional curves
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*/
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constructor( mesh, numberOfCurves = 1 ) {
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const obj3D = mesh.clone();
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const splineTexure = initSplineTexture( numberOfCurves );
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const uniforms = getUniforms( splineTexure );
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obj3D.traverse( function ( child ) {
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if (
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child instanceof Mesh ||
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child instanceof InstancedMesh
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) {
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if ( Array.isArray( child.material ) ) {
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const materials = [];
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for ( const material of child.material ) {
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const newMaterial = material.clone();
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modifyShader( newMaterial, uniforms, numberOfCurves );
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materials.push( newMaterial );
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}
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child.material = materials;
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} else {
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child.material = child.material.clone();
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modifyShader( child.material, uniforms, numberOfCurves );
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}
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}
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} );
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this.curveArray = new Array( numberOfCurves );
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this.curveLengthArray = new Array( numberOfCurves );
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this.object3D = obj3D;
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this.splineTexure = splineTexure;
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this.uniforms = uniforms;
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}
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updateCurve( index, curve ) {
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if ( index >= this.curveArray.length ) throw Error( 'Index out of range for Flow' );
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const curveLength = curve.getLength();
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this.uniforms.spineLength = curveLength;
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this.curveLengthArray[ index ] = curveLength;
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this.curveArray[ index ] = curve;
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223
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updateSplineTexture( this.splineTexure, curve, index );
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}
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226
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moveAlongCurve( amount ) {
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this.uniforms.pathOffset += amount;
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}
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}
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|
@@ -0,0 +1,322 @@
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1
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import {
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2
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AdditiveBlending,
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3
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Box2,
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4
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BufferGeometry,
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5
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Color,
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6
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FramebufferTexture,
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7
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InterleavedBuffer,
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8
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InterleavedBufferAttribute,
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9
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Mesh,
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10
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MeshBasicNodeMaterial,
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11
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NodeMaterial,
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12
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UnsignedByteType,
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13
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Vector2,
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14
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Vector3,
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15
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Vector4 } from 'three';
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16
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17
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import { texture, textureLoad, uv, ivec2, vec2, vec4, positionGeometry, reference, varyingProperty, materialReference, Fn, Node } from 'three/tsl';
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|
18
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+
|
|
19
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class LensflareMesh extends Mesh {
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20
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+
|
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21
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constructor() {
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22
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+
|
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23
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super( LensflareMesh.Geometry, new MeshBasicNodeMaterial( { opacity: 0, transparent: true } ) );
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24
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+
|
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25
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this.isLensflare = true;
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26
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+
|
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27
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this.type = 'LensflareMesh';
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|
28
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+
this.frustumCulled = false;
|
|
29
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this.renderOrder = Infinity;
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30
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+
|
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31
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+
//
|
|
32
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+
|
|
33
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+
const positionView = new Vector3();
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|
34
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+
|
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35
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+
// textures
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|
36
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+
|
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37
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const tempMap = new FramebufferTexture( 16, 16 );
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|
38
|
+
const occlusionMap = new FramebufferTexture( 16, 16 );
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39
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+
|
|
40
|
+
let currentType = UnsignedByteType;
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|
41
|
+
|
|
42
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const geometry = LensflareMesh.Geometry;
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|
43
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+
|
|
44
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+
// values for shared material uniforms
|
|
45
|
+
|
|
46
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+
const sharedValues = {
|
|
47
|
+
scale: new Vector2(),
|
|
48
|
+
positionScreen: new Vector3()
|
|
49
|
+
};
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|
50
|
+
|
|
51
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+
// materials
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|
52
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+
|
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53
|
+
const scale = reference( 'scale', 'vec2', sharedValues );
|
|
54
|
+
const screenPosition = reference( 'positionScreen', 'vec3', sharedValues );
|
|
55
|
+
|
|
56
|
+
const vertexNode = vec4( positionGeometry.xy.mul( scale ).add( screenPosition.xy ), screenPosition.z, 1.0 );
|
|
57
|
+
|
|
58
|
+
const material1a = new NodeMaterial();
|
|
59
|
+
|
|
60
|
+
material1a.depthTest = true;
|
|
61
|
+
material1a.depthWrite = false;
|
|
62
|
+
material1a.transparent = false;
|
|
63
|
+
material1a.fog = false;
|
|
64
|
+
material1a.type = 'Lensflare-1a';
|
|
65
|
+
|
|
66
|
+
material1a.vertexNode = vertexNode;
|
|
67
|
+
material1a.fragmentNode = vec4( 1.0, 0.0, 1.0, 1.0 );
|
|
68
|
+
|
|
69
|
+
const material1b = new NodeMaterial();
|
|
70
|
+
|
|
71
|
+
material1b.depthTest = false;
|
|
72
|
+
material1b.depthWrite = false;
|
|
73
|
+
material1b.transparent = false;
|
|
74
|
+
material1b.fog = false;
|
|
75
|
+
material1b.type = 'Lensflare-1b';
|
|
76
|
+
|
|
77
|
+
material1b.vertexNode = vertexNode;
|
|
78
|
+
material1b.fragmentNode = texture( tempMap, vec2( uv().flipY() ) );
|
|
79
|
+
|
|
80
|
+
// the following object is used for occlusionMap generation
|
|
81
|
+
|
|
82
|
+
const mesh1 = new Mesh( geometry, material1a );
|
|
83
|
+
|
|
84
|
+
//
|
|
85
|
+
|
|
86
|
+
const elements = [];
|
|
87
|
+
const elementMeshes = [];
|
|
88
|
+
|
|
89
|
+
const material2 = new NodeMaterial();
|
|
90
|
+
|
|
91
|
+
material2.transparent = true;
|
|
92
|
+
material2.blending = AdditiveBlending;
|
|
93
|
+
material2.depthWrite = false;
|
|
94
|
+
material2.depthTest = false;
|
|
95
|
+
material2.fog = false;
|
|
96
|
+
material2.type = 'Lensflare-2';
|
|
97
|
+
|
|
98
|
+
material2.screenPosition = new Vector3();
|
|
99
|
+
material2.scale = new Vector2();
|
|
100
|
+
material2.occlusionMap = occlusionMap;
|
|
101
|
+
|
|
102
|
+
material2.vertexNode = Fn( ( { material } ) => {
|
|
103
|
+
|
|
104
|
+
const scale = materialReference( 'scale', 'vec2' );
|
|
105
|
+
const screenPosition = materialReference( 'screenPosition', 'vec3' );
|
|
106
|
+
|
|
107
|
+
const occlusionMap = material.occlusionMap;
|
|
108
|
+
|
|
109
|
+
const pos = positionGeometry.xy.toVar();
|
|
110
|
+
|
|
111
|
+
const visibility = textureLoad( occlusionMap, ivec2( 2, 2 ) ).toVar();
|
|
112
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 2 ) ) );
|
|
113
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 2 ) ) );
|
|
114
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 8 ) ) );
|
|
115
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 14 ) ) );
|
|
116
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 14 ) ) );
|
|
117
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 2, 14 ) ) );
|
|
118
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 2, 8 ) ) );
|
|
119
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 8 ) ) );
|
|
120
|
+
|
|
121
|
+
const vVisibility = varyingProperty( 'float', 'vVisibility' );
|
|
122
|
+
|
|
123
|
+
vVisibility.assign( visibility.r.div( 9.0 ) );
|
|
124
|
+
vVisibility.mulAssign( visibility.g.div( 9.0 ).oneMinus() );
|
|
125
|
+
vVisibility.mulAssign( visibility.b.div( 9.0 ) );
|
|
126
|
+
|
|
127
|
+
return vec4( ( pos.mul( scale ).add( screenPosition.xy ).xy ), screenPosition.z, 1.0 );
|
|
128
|
+
|
|
129
|
+
} )();
|
|
130
|
+
|
|
131
|
+
material2.fragmentNode = Fn( () => {
|
|
132
|
+
|
|
133
|
+
const color = reference( 'color', 'color' );
|
|
134
|
+
const map = reference( 'map', 'texture' );
|
|
135
|
+
|
|
136
|
+
const vVisibility = varyingProperty( 'float', 'vVisibility' );
|
|
137
|
+
|
|
138
|
+
const output = map.toVar();
|
|
139
|
+
|
|
140
|
+
output.a.mulAssign( vVisibility );
|
|
141
|
+
output.rgb.mulAssign( color );
|
|
142
|
+
|
|
143
|
+
return output;
|
|
144
|
+
|
|
145
|
+
} )();
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
this.addElement = function ( element ) {
|
|
149
|
+
|
|
150
|
+
elements.push( element );
|
|
151
|
+
|
|
152
|
+
};
|
|
153
|
+
|
|
154
|
+
//
|
|
155
|
+
|
|
156
|
+
const positionScreen = sharedValues.positionScreen;
|
|
157
|
+
const screenPositionPixels = new Vector4( 0, 0, 16, 16 );
|
|
158
|
+
const validArea = new Box2();
|
|
159
|
+
const viewport = new Vector4();
|
|
160
|
+
|
|
161
|
+
// dummy node for renderer.renderObject()
|
|
162
|
+
const lightsNode = new Node();
|
|
163
|
+
|
|
164
|
+
this.onBeforeRender = ( renderer, scene, camera ) => {
|
|
165
|
+
|
|
166
|
+
renderer.getViewport( viewport );
|
|
167
|
+
|
|
168
|
+
viewport.multiplyScalar( window.devicePixelRatio );
|
|
169
|
+
|
|
170
|
+
const renderTarget = renderer.getRenderTarget();
|
|
171
|
+
const type = ( renderTarget !== null ) ? renderTarget.texture.type : UnsignedByteType;
|
|
172
|
+
|
|
173
|
+
if ( currentType !== type ) {
|
|
174
|
+
|
|
175
|
+
tempMap.dispose();
|
|
176
|
+
occlusionMap.dispose();
|
|
177
|
+
|
|
178
|
+
tempMap.type = occlusionMap.type = type;
|
|
179
|
+
|
|
180
|
+
currentType = type;
|
|
181
|
+
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
const invAspect = viewport.w / viewport.z;
|
|
185
|
+
const halfViewportWidth = viewport.z / 2.0;
|
|
186
|
+
const halfViewportHeight = viewport.w / 2.0;
|
|
187
|
+
|
|
188
|
+
const size = 16 / viewport.w;
|
|
189
|
+
|
|
190
|
+
sharedValues.scale.set( size * invAspect, size );
|
|
191
|
+
|
|
192
|
+
validArea.min.set( viewport.x, viewport.y );
|
|
193
|
+
validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
|
|
194
|
+
|
|
195
|
+
// calculate position in screen space
|
|
196
|
+
|
|
197
|
+
positionView.setFromMatrixPosition( this.matrixWorld );
|
|
198
|
+
positionView.applyMatrix4( camera.matrixWorldInverse );
|
|
199
|
+
|
|
200
|
+
if ( positionView.z > 0 ) return; // lensflare is behind the camera
|
|
201
|
+
|
|
202
|
+
positionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix );
|
|
203
|
+
|
|
204
|
+
// horizontal and vertical coordinate of the lower left corner of the pixels to copy
|
|
205
|
+
|
|
206
|
+
screenPositionPixels.x = viewport.x + ( positionScreen.x * halfViewportWidth ) + halfViewportWidth - 8;
|
|
207
|
+
screenPositionPixels.y = viewport.y - ( positionScreen.y * halfViewportHeight ) + halfViewportHeight - 8;
|
|
208
|
+
|
|
209
|
+
// screen cull
|
|
210
|
+
|
|
211
|
+
if ( validArea.containsPoint( screenPositionPixels ) ) {
|
|
212
|
+
|
|
213
|
+
// save current RGB to temp texture
|
|
214
|
+
|
|
215
|
+
renderer.copyFramebufferToTexture( tempMap, screenPositionPixels );
|
|
216
|
+
|
|
217
|
+
// render pink quad
|
|
218
|
+
|
|
219
|
+
renderer.renderObject( mesh1, scene, camera, geometry, material1a, null, lightsNode );
|
|
220
|
+
|
|
221
|
+
// copy result to occlusionMap
|
|
222
|
+
|
|
223
|
+
renderer.copyFramebufferToTexture( occlusionMap, screenPositionPixels );
|
|
224
|
+
|
|
225
|
+
// restore graphics
|
|
226
|
+
|
|
227
|
+
renderer.renderObject( mesh1, scene, camera, geometry, material1b, null, lightsNode );
|
|
228
|
+
|
|
229
|
+
// render elements
|
|
230
|
+
|
|
231
|
+
const vecX = - positionScreen.x * 2;
|
|
232
|
+
const vecY = - positionScreen.y * 2;
|
|
233
|
+
|
|
234
|
+
for ( let i = 0, l = elements.length; i < l; i ++ ) {
|
|
235
|
+
|
|
236
|
+
const element = elements[ i ];
|
|
237
|
+
|
|
238
|
+
let mesh2 = elementMeshes[ i ];
|
|
239
|
+
|
|
240
|
+
if ( mesh2 === undefined ) {
|
|
241
|
+
|
|
242
|
+
mesh2 = elementMeshes[ i ] = new Mesh( geometry, material2 );
|
|
243
|
+
|
|
244
|
+
mesh2.color = element.color.convertSRGBToLinear();
|
|
245
|
+
mesh2.map = element.texture;
|
|
246
|
+
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
material2.screenPosition.x = positionScreen.x + vecX * element.distance;
|
|
250
|
+
material2.screenPosition.y = positionScreen.y - vecY * element.distance;
|
|
251
|
+
material2.screenPosition.z = positionScreen.z;
|
|
252
|
+
|
|
253
|
+
const size = element.size / viewport.w;
|
|
254
|
+
|
|
255
|
+
material2.scale.set( size * invAspect, size );
|
|
256
|
+
|
|
257
|
+
renderer.renderObject( mesh2, scene, camera, geometry, material2, null, lightsNode );
|
|
258
|
+
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
this.dispose = function () {
|
|
266
|
+
|
|
267
|
+
material1a.dispose();
|
|
268
|
+
material1b.dispose();
|
|
269
|
+
material2.dispose();
|
|
270
|
+
|
|
271
|
+
tempMap.dispose();
|
|
272
|
+
occlusionMap.dispose();
|
|
273
|
+
|
|
274
|
+
for ( let i = 0, l = elements.length; i < l; i ++ ) {
|
|
275
|
+
|
|
276
|
+
elements[ i ].texture.dispose();
|
|
277
|
+
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
};
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
//
|
|
287
|
+
|
|
288
|
+
class LensflareElement {
|
|
289
|
+
|
|
290
|
+
constructor( texture, size = 1, distance = 0, color = new Color( 0xffffff ) ) {
|
|
291
|
+
|
|
292
|
+
this.texture = texture;
|
|
293
|
+
this.size = size;
|
|
294
|
+
this.distance = distance;
|
|
295
|
+
this.color = color;
|
|
296
|
+
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
LensflareMesh.Geometry = ( function () {
|
|
302
|
+
|
|
303
|
+
const geometry = new BufferGeometry();
|
|
304
|
+
|
|
305
|
+
const float32Array = new Float32Array( [
|
|
306
|
+
- 1, - 1, 0, 0, 0,
|
|
307
|
+
1, - 1, 0, 1, 0,
|
|
308
|
+
1, 1, 0, 1, 1,
|
|
309
|
+
- 1, 1, 0, 0, 1
|
|
310
|
+
] );
|
|
311
|
+
|
|
312
|
+
const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
|
|
313
|
+
|
|
314
|
+
geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
|
|
315
|
+
geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
|
|
316
|
+
geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
|
|
317
|
+
|
|
318
|
+
return geometry;
|
|
319
|
+
|
|
320
|
+
} )();
|
|
321
|
+
|
|
322
|
+
export { LensflareMesh, LensflareElement };
|