super-three 0.167.0 → 0.169.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/build/three.cjs +532 -173
  2. package/build/three.module.js +532 -174
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +18173 -14266
  5. package/build/three.webgpu.min.js +1 -1
  6. package/build/three.webgpu.nodes.js +79941 -0
  7. package/build/three.webgpu.nodes.min.js +6 -0
  8. package/examples/jsm/Addons.js +0 -4
  9. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  10. package/examples/jsm/capabilities/WebGL.js +27 -21
  11. package/examples/jsm/controls/ArcballControls.js +174 -158
  12. package/examples/jsm/controls/DragControls.js +260 -132
  13. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  14. package/examples/jsm/controls/FlyControls.js +194 -188
  15. package/examples/jsm/controls/OrbitControls.js +777 -786
  16. package/examples/jsm/controls/PointerLockControls.js +24 -15
  17. package/examples/jsm/controls/TrackballControls.js +469 -448
  18. package/examples/jsm/controls/TransformControls.js +97 -62
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  20. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  21. package/examples/jsm/effects/StereoEffect.js +6 -1
  22. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  23. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  24. package/examples/jsm/exporters/EXRExporter.js +19 -11
  25. package/examples/jsm/exporters/GLTFExporter.js +6 -1
  26. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  27. package/examples/jsm/exporters/OBJExporter.js +5 -1
  28. package/examples/jsm/exporters/PLYExporter.js +9 -7
  29. package/examples/jsm/exporters/USDZExporter.js +29 -8
  30. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  31. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  32. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  33. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  34. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  35. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  36. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  37. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  38. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  39. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  40. package/examples/jsm/loaders/FBXLoader.js +30 -20
  41. package/examples/jsm/loaders/GLTFLoader.js +5 -10
  42. package/examples/jsm/loaders/KTX2Loader.js +27 -12
  43. package/examples/jsm/loaders/MTLLoader.js +4 -3
  44. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  45. package/examples/jsm/loaders/OBJLoader.js +5 -3
  46. package/examples/jsm/loaders/PCDLoader.js +14 -13
  47. package/examples/jsm/loaders/PDBLoader.js +3 -2
  48. package/examples/jsm/loaders/PLYLoader.js +8 -5
  49. package/examples/jsm/loaders/STLLoader.js +3 -2
  50. package/examples/jsm/loaders/VRMLLoader.js +10 -10
  51. package/examples/jsm/loaders/VTKLoader.js +4 -3
  52. package/examples/jsm/loaders/XYZLoader.js +3 -2
  53. package/examples/jsm/misc/Timer.js +1 -1
  54. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  55. package/examples/jsm/objects/LensflareMesh.js +322 -0
  56. package/examples/jsm/objects/SkyMesh.js +187 -0
  57. package/examples/jsm/objects/Water2Mesh.js +158 -0
  58. package/examples/jsm/objects/WaterMesh.js +101 -0
  59. package/examples/jsm/physics/JoltPhysics.js +1 -1
  60. package/examples/jsm/physics/RapierPhysics.js +21 -1
  61. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  62. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  63. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  64. package/examples/jsm/shaders/OutputShader.js +1 -1
  65. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  66. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  67. package/examples/jsm/transpiler/TSLEncoder.js +8 -8
  68. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  69. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  70. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  71. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  72. package/examples/jsm/utils/TextureUtils.js +2 -1
  73. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  74. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  75. package/package.json +3 -2
  76. package/src/Three.WebGPU.Nodes.js +200 -0
  77. package/src/Three.WebGPU.js +7 -0
  78. package/src/Three.js +1 -0
  79. package/src/audio/Audio.js +2 -2
  80. package/src/constants.js +1 -1
  81. package/src/core/BufferAttribute.js +0 -9
  82. package/src/core/Clock.js +1 -1
  83. package/src/core/InterleavedBuffer.js +0 -9
  84. package/src/extras/Controls.js +32 -0
  85. package/src/geometries/CylinderGeometry.js +11 -4
  86. package/src/loaders/MaterialLoader.js +7 -1
  87. package/src/loaders/ObjectLoader.js +3 -3
  88. package/src/{nodes/loaders → loaders/nodes}/NodeLoader.js +25 -5
  89. package/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.js +21 -18
  90. package/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.js +19 -0
  91. package/src/materials/Material.js +4 -7
  92. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  93. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +56 -59
  94. package/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.js +8 -5
  95. package/src/{nodes/materials → materials/nodes}/LineDashedNodeMaterial.js +12 -10
  96. package/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.js +16 -12
  97. package/src/{nodes/materials → materials/nodes}/MeshLambertNodeMaterial.js +10 -6
  98. package/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.js +13 -9
  99. package/src/{nodes/materials → materials/nodes}/MeshNormalNodeMaterial.js +13 -9
  100. package/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.js +14 -9
  101. package/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.js +22 -18
  102. package/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  103. package/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.js +22 -12
  104. package/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.js +9 -5
  105. package/src/{nodes/materials → materials/nodes}/NodeMaterial.js +71 -115
  106. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -1
  107. package/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.js +8 -5
  108. package/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.js +9 -5
  109. package/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.js +47 -14
  110. package/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.js +24 -22
  111. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  112. package/src/math/Triangle.js +24 -0
  113. package/src/nodes/Nodes.js +103 -159
  114. package/src/nodes/TSL.js +179 -0
  115. package/src/nodes/accessors/AccessorsUtils.js +8 -8
  116. package/src/nodes/accessors/BatchNode.js +53 -21
  117. package/src/nodes/accessors/{BitangentNode.js → Bitangent.js} +9 -9
  118. package/src/nodes/accessors/BufferAttributeNode.js +8 -5
  119. package/src/nodes/accessors/BufferNode.js +7 -4
  120. package/src/nodes/accessors/Camera.js +13 -0
  121. package/src/nodes/accessors/ClippingNode.js +19 -13
  122. package/src/nodes/accessors/CubeTextureNode.js +9 -8
  123. package/src/nodes/accessors/InstanceNode.js +19 -15
  124. package/src/nodes/accessors/InstancedPointsMaterialNode.js +8 -5
  125. package/src/nodes/accessors/Lights.js +51 -0
  126. package/src/nodes/accessors/MaterialNode.js +56 -55
  127. package/src/nodes/accessors/MaterialProperties.js +3 -0
  128. package/src/nodes/accessors/MaterialReferenceNode.js +9 -4
  129. package/src/nodes/accessors/ModelNode.js +47 -12
  130. package/src/nodes/accessors/ModelViewProjectionNode.js +12 -9
  131. package/src/nodes/accessors/MorphNode.js +17 -13
  132. package/src/nodes/accessors/Normal.js +88 -0
  133. package/src/nodes/accessors/Object3DNode.js +17 -33
  134. package/src/nodes/accessors/PointUVNode.js +9 -5
  135. package/src/nodes/accessors/Position.js +10 -0
  136. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  137. package/src/nodes/accessors/ReferenceNode.js +50 -7
  138. package/src/nodes/accessors/ReflectVector.js +10 -0
  139. package/src/nodes/accessors/RendererReferenceNode.js +12 -6
  140. package/src/nodes/accessors/SceneNode.js +9 -6
  141. package/src/nodes/accessors/SkinningNode.js +88 -21
  142. package/src/nodes/accessors/StorageBufferNode.js +22 -5
  143. package/src/nodes/accessors/StorageTextureNode.js +9 -6
  144. package/src/nodes/accessors/Tangent.js +22 -0
  145. package/src/nodes/accessors/Texture3DNode.js +16 -13
  146. package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +3 -32
  147. package/src/nodes/accessors/TextureNode.js +29 -23
  148. package/src/nodes/accessors/TextureSizeNode.js +10 -9
  149. package/src/nodes/accessors/{UniformsNode.js → UniformArrayNode.js} +26 -14
  150. package/src/nodes/accessors/UserDataNode.js +10 -7
  151. package/src/nodes/accessors/VelocityNode.js +134 -0
  152. package/src/nodes/accessors/VertexColorNode.js +7 -4
  153. package/src/nodes/code/CodeNode.js +9 -5
  154. package/src/nodes/code/ExpressionNode.js +10 -6
  155. package/src/nodes/code/FunctionCallNode.js +8 -5
  156. package/src/nodes/code/FunctionNode.js +8 -23
  157. package/src/nodes/code/ScriptableNode.js +13 -10
  158. package/src/nodes/code/ScriptableValueNode.js +9 -7
  159. package/src/nodes/core/AssignNode.js +12 -9
  160. package/src/nodes/core/AttributeNode.js +12 -21
  161. package/src/nodes/core/BypassNode.js +11 -7
  162. package/src/nodes/core/CacheNode.js +10 -6
  163. package/src/nodes/core/ConstNode.js +6 -3
  164. package/src/nodes/core/ContextNode.js +21 -11
  165. package/src/nodes/core/IndexNode.js +35 -8
  166. package/src/nodes/core/InputNode.js +7 -3
  167. package/src/nodes/core/MRTNode.js +16 -7
  168. package/src/nodes/core/Node.js +19 -40
  169. package/src/nodes/core/NodeBuilder.js +117 -38
  170. package/src/nodes/core/NodeUtils.js +49 -6
  171. package/src/nodes/core/OutputStructNode.js +10 -6
  172. package/src/nodes/core/ParameterNode.js +7 -4
  173. package/src/nodes/core/PropertyNode.js +36 -32
  174. package/src/nodes/core/StackNode.js +31 -11
  175. package/src/nodes/core/StructTypeNode.js +7 -3
  176. package/src/nodes/core/TempNode.js +8 -4
  177. package/src/nodes/core/UniformGroupNode.js +14 -11
  178. package/src/nodes/core/UniformNode.js +7 -4
  179. package/src/nodes/core/VarNode.js +12 -8
  180. package/src/nodes/core/VaryingNode.js +10 -6
  181. package/src/nodes/display/AfterImageNode.js +15 -9
  182. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  183. package/src/nodes/display/AnamorphicNode.js +17 -11
  184. package/src/nodes/display/BleachBypass.js +26 -0
  185. package/src/nodes/display/BlendMode.js +54 -0
  186. package/src/nodes/display/BloomNode.js +27 -19
  187. package/src/nodes/display/BumpMapNode.js +13 -12
  188. package/src/nodes/display/ColorAdjustment.js +46 -0
  189. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  190. package/src/nodes/display/ColorSpaceNode.js +67 -61
  191. package/src/nodes/display/DenoiseNode.js +23 -17
  192. package/src/nodes/display/DepthOfFieldNode.js +12 -7
  193. package/src/nodes/display/DotScreenNode.js +13 -22
  194. package/src/nodes/display/FXAANode.js +21 -16
  195. package/src/nodes/display/FilmNode.js +11 -7
  196. package/src/nodes/display/FrontFacingNode.js +10 -6
  197. package/src/nodes/display/GTAONode.js +22 -15
  198. package/src/nodes/display/GaussianBlurNode.js +14 -8
  199. package/src/nodes/display/Lut3DNode.js +10 -6
  200. package/src/nodes/display/MotionBlur.js +25 -0
  201. package/src/nodes/display/NormalMapNode.js +13 -13
  202. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  203. package/src/nodes/display/PassNode.js +95 -8
  204. package/src/nodes/display/PixelationPassNode.js +20 -8
  205. package/src/nodes/display/PosterizeNode.js +8 -7
  206. package/src/nodes/display/RGBShiftNode.js +11 -7
  207. package/src/nodes/display/RenderOutputNode.js +15 -11
  208. package/src/nodes/display/SSAAPassNode.js +287 -0
  209. package/src/nodes/display/ScreenNode.js +181 -0
  210. package/src/nodes/display/Sepia.js +17 -0
  211. package/src/nodes/display/SobelOperatorNode.js +13 -8
  212. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  213. package/src/nodes/display/StereoPassNode.js +83 -0
  214. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  215. package/src/nodes/display/ToneMappingNode.js +15 -175
  216. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  217. package/src/nodes/display/TransitionNode.js +12 -8
  218. package/src/nodes/display/ViewportDepthNode.js +34 -29
  219. package/src/nodes/display/ViewportDepthTextureNode.js +10 -9
  220. package/src/nodes/display/ViewportSharedTextureNode.js +10 -9
  221. package/src/nodes/display/ViewportTextureNode.js +11 -11
  222. package/src/nodes/fog/FogExp2Node.js +8 -7
  223. package/src/nodes/fog/FogNode.js +10 -8
  224. package/src/nodes/fog/FogRangeNode.js +8 -7
  225. package/src/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  226. package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  227. package/src/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  228. package/src/nodes/functions/BSDF/DFGApprox.js +2 -2
  229. package/src/nodes/functions/BSDF/D_GGX.js +2 -2
  230. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  231. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  232. package/src/nodes/functions/BSDF/F_Schlick.js +2 -2
  233. package/src/nodes/functions/BSDF/LTC.js +6 -6
  234. package/src/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  235. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  236. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  237. package/src/nodes/functions/BasicLightingModel.js +1 -1
  238. package/src/nodes/functions/PhongLightingModel.js +5 -5
  239. package/src/nodes/functions/PhysicalLightingModel.js +34 -33
  240. package/src/nodes/functions/ShadowMaskModel.js +1 -1
  241. package/src/nodes/functions/ToonLightingModel.js +3 -3
  242. package/src/nodes/functions/material/getGeometryRoughness.js +4 -4
  243. package/src/nodes/functions/material/getRoughness.js +2 -2
  244. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  245. package/src/nodes/geometry/RangeNode.js +9 -5
  246. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  247. package/src/nodes/gpgpu/BarrierNode.js +40 -0
  248. package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
  249. package/src/nodes/gpgpu/ComputeNode.js +10 -6
  250. package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
  251. package/src/nodes/lighting/AONode.js +6 -3
  252. package/src/nodes/lighting/AmbientLightNode.js +6 -8
  253. package/src/nodes/lighting/AnalyticLightNode.js +225 -36
  254. package/src/nodes/lighting/BasicEnvironmentNode.js +8 -4
  255. package/src/nodes/lighting/BasicLightMapNode.js +7 -4
  256. package/src/nodes/lighting/DirectionalLightNode.js +7 -9
  257. package/src/nodes/lighting/EnvironmentNode.js +23 -19
  258. package/src/nodes/lighting/HemisphereLightNode.js +11 -11
  259. package/src/nodes/lighting/IESSpotLightNode.js +7 -9
  260. package/src/nodes/lighting/IrradianceNode.js +6 -3
  261. package/src/nodes/lighting/LightProbeNode.js +53 -0
  262. package/src/nodes/lighting/LightUtils.js +3 -3
  263. package/src/nodes/lighting/LightingContextNode.js +19 -18
  264. package/src/nodes/lighting/LightingNode.js +7 -3
  265. package/src/nodes/lighting/LightsNode.js +112 -75
  266. package/src/nodes/lighting/PointLightNode.js +12 -13
  267. package/src/nodes/lighting/RectAreaLightNode.js +11 -11
  268. package/src/nodes/lighting/SpotLightNode.js +14 -16
  269. package/src/nodes/materialx/MaterialXNodes.js +2 -2
  270. package/src/nodes/materialx/lib/mx_hsv.js +36 -31
  271. package/src/nodes/materialx/lib/mx_noise.js +96 -96
  272. package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
  273. package/src/nodes/math/{CondNode.js → ConditionalNode.js} +38 -10
  274. package/src/nodes/math/Hash.js +13 -0
  275. package/src/nodes/math/MathNode.js +127 -124
  276. package/src/nodes/math/MathUtils.js +0 -7
  277. package/src/nodes/math/OperatorNode.js +97 -52
  278. package/src/nodes/math/TriNoise3D.js +19 -29
  279. package/src/nodes/pmrem/PMREMNode.js +61 -15
  280. package/src/nodes/pmrem/PMREMUtils.js +46 -46
  281. package/src/nodes/procedural/Checker.js +14 -0
  282. package/src/nodes/tsl/TSLBase.js +30 -0
  283. package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +105 -97
  284. package/src/nodes/utils/ArrayElementNode.js +8 -4
  285. package/src/nodes/utils/ConvertNode.js +7 -3
  286. package/src/nodes/utils/CubeMapNode.js +160 -0
  287. package/src/nodes/utils/Discard.js +8 -0
  288. package/src/nodes/utils/EquirectUVNode.js +9 -6
  289. package/src/nodes/utils/FlipNode.js +68 -0
  290. package/src/nodes/utils/FunctionOverloadingNode.js +9 -5
  291. package/src/nodes/utils/JoinNode.js +6 -3
  292. package/src/nodes/utils/LoopNode.js +16 -6
  293. package/src/nodes/utils/MatcapUVNode.js +10 -7
  294. package/src/nodes/utils/MaxMipLevelNode.js +8 -5
  295. package/src/nodes/utils/OscNode.js +12 -8
  296. package/src/nodes/utils/Packing.js +4 -0
  297. package/src/nodes/utils/RTTNode.js +11 -8
  298. package/src/nodes/utils/ReflectorNode.js +12 -4
  299. package/src/nodes/utils/RemapNode.js +12 -8
  300. package/src/nodes/utils/RotateNode.js +8 -13
  301. package/src/nodes/utils/SetNode.js +7 -4
  302. package/src/nodes/utils/SplitNode.js +7 -3
  303. package/src/nodes/utils/SpriteSheetUVNode.js +10 -6
  304. package/src/nodes/utils/SpriteUtils.js +47 -0
  305. package/src/nodes/utils/StorageArrayElementNode.js +11 -12
  306. package/src/nodes/utils/TimerNode.js +8 -5
  307. package/src/nodes/utils/TriplanarTexturesNode.js +11 -9
  308. package/src/nodes/utils/UVUtils.js +19 -0
  309. package/src/nodes/utils/ViewportUtils.js +14 -0
  310. package/src/objects/BatchedMesh.js +78 -13
  311. package/src/objects/LOD.js +21 -0
  312. package/src/objects/Line.js +1 -0
  313. package/src/objects/Mesh.js +7 -23
  314. package/src/objects/Points.js +2 -0
  315. package/src/renderers/WebGLRenderer.js +88 -41
  316. package/src/renderers/common/Backend.js +2 -2
  317. package/src/renderers/common/Background.js +3 -1
  318. package/src/renderers/common/BindGroup.js +3 -1
  319. package/src/renderers/common/Bindings.js +13 -15
  320. package/src/renderers/common/BundleGroup.js +26 -0
  321. package/src/renderers/common/ClippingContext.js +15 -5
  322. package/src/renderers/common/CubeRenderTarget.js +9 -3
  323. package/src/renderers/common/PostProcessing.js +4 -1
  324. package/src/renderers/common/QuadMesh.js +2 -0
  325. package/src/renderers/common/RenderContext.js +23 -0
  326. package/src/renderers/common/RenderList.js +1 -1
  327. package/src/renderers/common/RenderObject.js +117 -6
  328. package/src/renderers/common/RenderObjects.js +8 -1
  329. package/src/renderers/common/Renderer.js +128 -94
  330. package/src/renderers/common/SampledTexture.js +12 -3
  331. package/src/renderers/common/Textures.js +8 -12
  332. package/src/renderers/common/extras/PMREMGenerator.js +19 -22
  333. package/src/renderers/common/nodes/NodeBuilderState.js +4 -4
  334. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  335. package/src/renderers/common/nodes/NodeSampledTexture.js +2 -2
  336. package/src/renderers/common/nodes/Nodes.js +65 -19
  337. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  338. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
  339. package/src/renderers/webgl/WebGLAttributes.js +45 -14
  340. package/src/renderers/webgl/WebGLCapabilities.js +9 -0
  341. package/src/renderers/webgl/WebGLProgram.js +3 -1
  342. package/src/renderers/webgl/WebGLPrograms.js +21 -17
  343. package/src/renderers/webgl/WebGLProperties.js +7 -0
  344. package/src/renderers/webgl/WebGLState.js +21 -0
  345. package/src/renderers/webgl/WebGLTextures.js +83 -4
  346. package/src/renderers/webgl-fallback/WebGLBackend.js +135 -110
  347. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +60 -12
  348. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +6 -0
  349. package/src/renderers/webgl-fallback/utils/WebGLState.js +20 -2
  350. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +89 -37
  351. package/src/renderers/webgpu/WebGPUBackend.js +112 -86
  352. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +42 -0
  353. package/src/renderers/webgpu/WebGPURenderer.js +9 -6
  354. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +59 -0
  355. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +105 -0
  356. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +189 -73
  357. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -16
  358. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -21
  359. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -1
  360. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +7 -16
  361. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  362. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +43 -26
  363. package/src/renderers/webgpu/utils/WebGPUUtils.js +19 -2
  364. package/src/renderers/webxr/WebXRManager.js +32 -25
  365. package/src/utils.js +33 -1
  366. package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
  367. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  368. package/examples/jsm/loaders/TiltLoader.js +0 -520
  369. package/examples/jsm/utils/GPUStatsPanel.js +0 -95
  370. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  371. package/src/nodes/accessors/CameraNode.js +0 -19
  372. package/src/nodes/accessors/NormalNode.js +0 -14
  373. package/src/nodes/accessors/PositionNode.js +0 -10
  374. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  375. package/src/nodes/accessors/TangentNode.js +0 -23
  376. package/src/nodes/core/NodeKeywords.js +0 -80
  377. package/src/nodes/display/BlendModeNode.js +0 -128
  378. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  379. package/src/nodes/display/ViewportNode.js +0 -137
  380. package/src/nodes/lighting/LightNode.js +0 -57
  381. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  382. package/src/nodes/math/HashNode.js +0 -34
  383. package/src/nodes/procedural/CheckerNode.js +0 -42
  384. package/src/nodes/utils/DiscardNode.js +0 -28
  385. package/src/nodes/utils/PackingNode.js +0 -55
  386. package/src/nodes/utils/RotateUVNode.js +0 -35
  387. /package/src/nodes/accessors/{UVNode.js → UV.js} +0 -0
@@ -1,24 +1,19 @@
1
1
  import {
2
- EventDispatcher,
2
+ Controls,
3
3
  Quaternion,
4
4
  Vector3
5
5
  } from 'three';
6
6
 
7
7
  const _changeEvent = { type: 'change' };
8
8
 
9
- class FlyControls extends EventDispatcher {
9
+ const _EPS = 0.000001;
10
+ const _tmpQuaternion = new Quaternion();
10
11
 
11
- constructor( object, domElement ) {
12
+ class FlyControls extends Controls {
12
13
 
13
- super();
14
+ constructor( object, domElement = null ) {
14
15
 
15
- this.object = object;
16
- this.domElement = domElement;
17
-
18
- // API
19
-
20
- // Set to false to disable this control
21
- this.enabled = true;
16
+ super( object, domElement );
22
17
 
23
18
  this.movementSpeed = 1.0;
24
19
  this.rollSpeed = 0.005;
@@ -26,301 +21,312 @@ class FlyControls extends EventDispatcher {
26
21
  this.dragToLook = false;
27
22
  this.autoForward = false;
28
23
 
29
- // disable default target object behavior
30
-
31
24
  // internals
32
25
 
33
- const scope = this;
26
+ this._moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
27
+ this._moveVector = new Vector3( 0, 0, 0 );
28
+ this._rotationVector = new Vector3( 0, 0, 0 );
29
+ this._lastQuaternion = new Quaternion();
30
+ this._lastPosition = new Vector3();
31
+ this._status = 0;
34
32
 
35
- const EPS = 0.000001;
33
+ // event listeners
36
34
 
37
- const lastQuaternion = new Quaternion();
38
- const lastPosition = new Vector3();
35
+ this._onKeyDown = onKeyDown.bind( this );
36
+ this._onKeyUp = onKeyUp.bind( this );
37
+ this._onPointerMove = onPointerMove.bind( this );
38
+ this._onPointerDown = onPointerDown.bind( this );
39
+ this._onPointerUp = onPointerUp.bind( this );
40
+ this._onPointerCancel = onPointerCancel.bind( this );
41
+ this._onContextMenu = onContextMenu.bind( this );
39
42
 
40
- this.tmpQuaternion = new Quaternion();
43
+ //
41
44
 
42
- this.status = 0;
45
+ if ( domElement !== null ) {
43
46
 
44
- this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
45
- this.moveVector = new Vector3( 0, 0, 0 );
46
- this.rotationVector = new Vector3( 0, 0, 0 );
47
+ this.connect();
47
48
 
48
- this.keydown = function ( event ) {
49
+ }
49
50
 
50
- if ( event.altKey || this.enabled === false ) {
51
+ }
51
52
 
52
- return;
53
+ connect() {
53
54
 
54
- }
55
+ window.addEventListener( 'keydown', this._onKeyDown );
56
+ window.addEventListener( 'keyup', this._onKeyUp );
55
57
 
56
- switch ( event.code ) {
58
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
59
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
60
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
61
+ this.domElement.addEventListener( 'pointercancel', this._onPointerCancel );
62
+ this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
57
63
 
58
- case 'ShiftLeft':
59
- case 'ShiftRight': this.movementSpeedMultiplier = .1; break;
64
+ }
60
65
 
61
- case 'KeyW': this.moveState.forward = 1; break;
62
- case 'KeyS': this.moveState.back = 1; break;
66
+ disconnect() {
63
67
 
64
- case 'KeyA': this.moveState.left = 1; break;
65
- case 'KeyD': this.moveState.right = 1; break;
68
+ window.removeEventListener( 'keydown', this._onKeyDown );
69
+ window.removeEventListener( 'keyup', this._onKeyUp );
66
70
 
67
- case 'KeyR': this.moveState.up = 1; break;
68
- case 'KeyF': this.moveState.down = 1; break;
71
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
72
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
73
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
74
+ this.domElement.removeEventListener( 'pointercancel', this._onPointerCancel );
75
+ this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
69
76
 
70
- case 'ArrowUp': this.moveState.pitchUp = 1; break;
71
- case 'ArrowDown': this.moveState.pitchDown = 1; break;
77
+ }
72
78
 
73
- case 'ArrowLeft': this.moveState.yawLeft = 1; break;
74
- case 'ArrowRight': this.moveState.yawRight = 1; break;
79
+ dispose() {
75
80
 
76
- case 'KeyQ': this.moveState.rollLeft = 1; break;
77
- case 'KeyE': this.moveState.rollRight = 1; break;
81
+ this.disconnect();
78
82
 
79
- }
83
+ }
80
84
 
81
- this.updateMovementVector();
82
- this.updateRotationVector();
85
+ update( delta ) {
83
86
 
84
- };
87
+ if ( this.enabled === false ) return;
85
88
 
86
- this.keyup = function ( event ) {
89
+ const object = this.object;
87
90
 
88
- if ( this.enabled === false ) return;
91
+ const moveMult = delta * this.movementSpeed;
92
+ const rotMult = delta * this.rollSpeed;
89
93
 
90
- switch ( event.code ) {
94
+ object.translateX( this._moveVector.x * moveMult );
95
+ object.translateY( this._moveVector.y * moveMult );
96
+ object.translateZ( this._moveVector.z * moveMult );
91
97
 
92
- case 'ShiftLeft':
93
- case 'ShiftRight': this.movementSpeedMultiplier = 1; break;
98
+ _tmpQuaternion.set( this._rotationVector.x * rotMult, this._rotationVector.y * rotMult, this._rotationVector.z * rotMult, 1 ).normalize();
99
+ object.quaternion.multiply( _tmpQuaternion );
94
100
 
95
- case 'KeyW': this.moveState.forward = 0; break;
96
- case 'KeyS': this.moveState.back = 0; break;
101
+ if (
102
+ this._lastPosition.distanceToSquared( object.position ) > _EPS ||
103
+ 8 * ( 1 - this._lastQuaternion.dot( object.quaternion ) ) > _EPS
104
+ ) {
97
105
 
98
- case 'KeyA': this.moveState.left = 0; break;
99
- case 'KeyD': this.moveState.right = 0; break;
106
+ this.dispatchEvent( _changeEvent );
107
+ this._lastQuaternion.copy( object.quaternion );
108
+ this._lastPosition.copy( object.position );
100
109
 
101
- case 'KeyR': this.moveState.up = 0; break;
102
- case 'KeyF': this.moveState.down = 0; break;
110
+ }
103
111
 
104
- case 'ArrowUp': this.moveState.pitchUp = 0; break;
105
- case 'ArrowDown': this.moveState.pitchDown = 0; break;
112
+ }
106
113
 
107
- case 'ArrowLeft': this.moveState.yawLeft = 0; break;
108
- case 'ArrowRight': this.moveState.yawRight = 0; break;
114
+ // private
109
115
 
110
- case 'KeyQ': this.moveState.rollLeft = 0; break;
111
- case 'KeyE': this.moveState.rollRight = 0; break;
116
+ _updateMovementVector() {
112
117
 
113
- }
118
+ const forward = ( this._moveState.forward || ( this.autoForward && ! this._moveState.back ) ) ? 1 : 0;
114
119
 
115
- this.updateMovementVector();
116
- this.updateRotationVector();
120
+ this._moveVector.x = ( - this._moveState.left + this._moveState.right );
121
+ this._moveVector.y = ( - this._moveState.down + this._moveState.up );
122
+ this._moveVector.z = ( - forward + this._moveState.back );
117
123
 
118
- };
124
+ //console.log( 'move:', [ this._moveVector.x, this._moveVector.y, this._moveVector.z ] );
119
125
 
120
- this.pointerdown = function ( event ) {
126
+ }
121
127
 
122
- if ( this.enabled === false ) return;
128
+ _updateRotationVector() {
123
129
 
124
- if ( this.dragToLook ) {
130
+ this._rotationVector.x = ( - this._moveState.pitchDown + this._moveState.pitchUp );
131
+ this._rotationVector.y = ( - this._moveState.yawRight + this._moveState.yawLeft );
132
+ this._rotationVector.z = ( - this._moveState.rollRight + this._moveState.rollLeft );
125
133
 
126
- this.status ++;
134
+ //console.log( 'rotate:', [ this._rotationVector.x, this._rotationVector.y, this._rotationVector.z ] );
127
135
 
128
- } else {
136
+ }
129
137
 
130
- switch ( event.button ) {
138
+ _getContainerDimensions() {
131
139
 
132
- case 0: this.moveState.forward = 1; break;
133
- case 2: this.moveState.back = 1; break;
140
+ if ( this.domElement != document ) {
134
141
 
135
- }
142
+ return {
143
+ size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
144
+ offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]
145
+ };
136
146
 
137
- this.updateMovementVector();
147
+ } else {
138
148
 
139
- }
149
+ return {
150
+ size: [ window.innerWidth, window.innerHeight ],
151
+ offset: [ 0, 0 ]
152
+ };
140
153
 
141
- };
154
+ }
142
155
 
143
- this.pointermove = function ( event ) {
156
+ }
144
157
 
145
- if ( this.enabled === false ) return;
158
+ }
146
159
 
147
- if ( ! this.dragToLook || this.status > 0 ) {
160
+ function onKeyDown( event ) {
148
161
 
149
- const container = this.getContainerDimensions();
150
- const halfWidth = container.size[ 0 ] / 2;
151
- const halfHeight = container.size[ 1 ] / 2;
162
+ if ( event.altKey || this.enabled === false ) {
152
163
 
153
- this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
154
- this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
164
+ return;
155
165
 
156
- this.updateRotationVector();
166
+ }
167
+
168
+ switch ( event.code ) {
157
169
 
158
- }
170
+ case 'ShiftLeft':
171
+ case 'ShiftRight': this.movementSpeedMultiplier = .1; break;
159
172
 
160
- };
173
+ case 'KeyW': this._moveState.forward = 1; break;
174
+ case 'KeyS': this._moveState.back = 1; break;
161
175
 
162
- this.pointerup = function ( event ) {
176
+ case 'KeyA': this._moveState.left = 1; break;
177
+ case 'KeyD': this._moveState.right = 1; break;
163
178
 
164
- if ( this.enabled === false ) return;
179
+ case 'KeyR': this._moveState.up = 1; break;
180
+ case 'KeyF': this._moveState.down = 1; break;
165
181
 
166
- if ( this.dragToLook ) {
182
+ case 'ArrowUp': this._moveState.pitchUp = 1; break;
183
+ case 'ArrowDown': this._moveState.pitchDown = 1; break;
167
184
 
168
- this.status --;
185
+ case 'ArrowLeft': this._moveState.yawLeft = 1; break;
186
+ case 'ArrowRight': this._moveState.yawRight = 1; break;
169
187
 
170
- this.moveState.yawLeft = this.moveState.pitchDown = 0;
188
+ case 'KeyQ': this._moveState.rollLeft = 1; break;
189
+ case 'KeyE': this._moveState.rollRight = 1; break;
171
190
 
172
- } else {
191
+ }
173
192
 
174
- switch ( event.button ) {
193
+ this._updateMovementVector();
194
+ this._updateRotationVector();
175
195
 
176
- case 0: this.moveState.forward = 0; break;
177
- case 2: this.moveState.back = 0; break;
196
+ }
178
197
 
179
- }
198
+ function onKeyUp( event ) {
180
199
 
181
- this.updateMovementVector();
200
+ if ( this.enabled === false ) return;
182
201
 
183
- }
202
+ switch ( event.code ) {
184
203
 
185
- this.updateRotationVector();
204
+ case 'ShiftLeft':
205
+ case 'ShiftRight': this.movementSpeedMultiplier = 1; break;
186
206
 
187
- };
207
+ case 'KeyW': this._moveState.forward = 0; break;
208
+ case 'KeyS': this._moveState.back = 0; break;
188
209
 
189
- this.pointercancel = function () {
210
+ case 'KeyA': this._moveState.left = 0; break;
211
+ case 'KeyD': this._moveState.right = 0; break;
190
212
 
191
- if ( this.enabled === false ) return;
213
+ case 'KeyR': this._moveState.up = 0; break;
214
+ case 'KeyF': this._moveState.down = 0; break;
192
215
 
193
- if ( this.dragToLook ) {
216
+ case 'ArrowUp': this._moveState.pitchUp = 0; break;
217
+ case 'ArrowDown': this._moveState.pitchDown = 0; break;
194
218
 
195
- this.status = 0;
219
+ case 'ArrowLeft': this._moveState.yawLeft = 0; break;
220
+ case 'ArrowRight': this._moveState.yawRight = 0; break;
196
221
 
197
- this.moveState.yawLeft = this.moveState.pitchDown = 0;
222
+ case 'KeyQ': this._moveState.rollLeft = 0; break;
223
+ case 'KeyE': this._moveState.rollRight = 0; break;
198
224
 
199
- } else {
225
+ }
200
226
 
201
- this.moveState.forward = 0;
202
- this.moveState.back = 0;
227
+ this._updateMovementVector();
228
+ this._updateRotationVector();
203
229
 
204
- this.updateMovementVector();
230
+ }
205
231
 
206
- }
232
+ function onPointerDown( event ) {
207
233
 
208
- this.updateRotationVector();
234
+ if ( this.enabled === false ) return;
209
235
 
210
- };
236
+ if ( this.dragToLook ) {
211
237
 
212
- this.contextMenu = function ( event ) {
238
+ this._status ++;
213
239
 
214
- if ( this.enabled === false ) return;
240
+ } else {
215
241
 
216
- event.preventDefault();
242
+ switch ( event.button ) {
217
243
 
218
- };
244
+ case 0: this._moveState.forward = 1; break;
245
+ case 2: this._moveState.back = 1; break;
219
246
 
220
- this.update = function ( delta ) {
247
+ }
221
248
 
222
- if ( this.enabled === false ) return;
249
+ this._updateMovementVector();
223
250
 
224
- const moveMult = delta * scope.movementSpeed;
225
- const rotMult = delta * scope.rollSpeed;
251
+ }
226
252
 
227
- scope.object.translateX( scope.moveVector.x * moveMult );
228
- scope.object.translateY( scope.moveVector.y * moveMult );
229
- scope.object.translateZ( scope.moveVector.z * moveMult );
253
+ }
230
254
 
231
- scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize();
232
- scope.object.quaternion.multiply( scope.tmpQuaternion );
255
+ function onPointerMove( event ) {
233
256
 
234
- if (
235
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
236
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS
237
- ) {
257
+ if ( this.enabled === false ) return;
238
258
 
239
- scope.dispatchEvent( _changeEvent );
240
- lastQuaternion.copy( scope.object.quaternion );
241
- lastPosition.copy( scope.object.position );
259
+ if ( ! this.dragToLook || this._status > 0 ) {
242
260
 
243
- }
261
+ const container = this._getContainerDimensions();
262
+ const halfWidth = container.size[ 0 ] / 2;
263
+ const halfHeight = container.size[ 1 ] / 2;
244
264
 
245
- };
265
+ this._moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
266
+ this._moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
246
267
 
247
- this.updateMovementVector = function () {
268
+ this._updateRotationVector();
248
269
 
249
- const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0;
270
+ }
250
271
 
251
- this.moveVector.x = ( - this.moveState.left + this.moveState.right );
252
- this.moveVector.y = ( - this.moveState.down + this.moveState.up );
253
- this.moveVector.z = ( - forward + this.moveState.back );
272
+ }
254
273
 
255
- //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
274
+ function onPointerUp( event ) {
256
275
 
257
- };
276
+ if ( this.enabled === false ) return;
258
277
 
259
- this.updateRotationVector = function () {
278
+ if ( this.dragToLook ) {
260
279
 
261
- this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp );
262
- this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft );
263
- this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft );
280
+ this._status --;
264
281
 
265
- //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
282
+ this._moveState.yawLeft = this._moveState.pitchDown = 0;
266
283
 
267
- };
284
+ } else {
268
285
 
269
- this.getContainerDimensions = function () {
286
+ switch ( event.button ) {
270
287
 
271
- if ( this.domElement != document ) {
288
+ case 0: this._moveState.forward = 0; break;
289
+ case 2: this._moveState.back = 0; break;
272
290
 
273
- return {
274
- size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
275
- offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]
276
- };
291
+ }
277
292
 
278
- } else {
293
+ this._updateMovementVector();
279
294
 
280
- return {
281
- size: [ window.innerWidth, window.innerHeight ],
282
- offset: [ 0, 0 ]
283
- };
295
+ }
284
296
 
285
- }
297
+ this._updateRotationVector();
286
298
 
287
- };
299
+ }
288
300
 
289
- this.dispose = function () {
301
+ function onPointerCancel() {
290
302
 
291
- this.domElement.removeEventListener( 'contextmenu', _contextmenu );
292
- this.domElement.removeEventListener( 'pointerdown', _pointerdown );
293
- this.domElement.removeEventListener( 'pointermove', _pointermove );
294
- this.domElement.removeEventListener( 'pointerup', _pointerup );
295
- this.domElement.removeEventListener( 'pointercancel', _pointercancel );
303
+ if ( this.enabled === false ) return;
296
304
 
297
- window.removeEventListener( 'keydown', _keydown );
298
- window.removeEventListener( 'keyup', _keyup );
305
+ if ( this.dragToLook ) {
299
306
 
300
- };
307
+ this._status = 0;
301
308
 
302
- const _contextmenu = this.contextMenu.bind( this );
303
- const _pointermove = this.pointermove.bind( this );
304
- const _pointerdown = this.pointerdown.bind( this );
305
- const _pointerup = this.pointerup.bind( this );
306
- const _pointercancel = this.pointercancel.bind( this );
307
- const _keydown = this.keydown.bind( this );
308
- const _keyup = this.keyup.bind( this );
309
+ this._moveState.yawLeft = this._moveState.pitchDown = 0;
309
310
 
310
- this.domElement.addEventListener( 'contextmenu', _contextmenu );
311
- this.domElement.addEventListener( 'pointerdown', _pointerdown );
312
- this.domElement.addEventListener( 'pointermove', _pointermove );
313
- this.domElement.addEventListener( 'pointerup', _pointerup );
314
- this.domElement.addEventListener( 'pointercancel', _pointercancel );
311
+ } else {
315
312
 
316
- window.addEventListener( 'keydown', _keydown );
317
- window.addEventListener( 'keyup', _keyup );
313
+ this._moveState.forward = 0;
314
+ this._moveState.back = 0;
318
315
 
319
- this.updateMovementVector();
320
- this.updateRotationVector();
316
+ this._updateMovementVector();
321
317
 
322
318
  }
323
319
 
320
+ this._updateRotationVector();
321
+
322
+ }
323
+
324
+ function onContextMenu( event ) {
325
+
326
+ if ( this.enabled === false ) return;
327
+
328
+ event.preventDefault();
329
+
324
330
  }
325
331
 
326
332
  export { FlyControls };