super-three 0.160.1 → 0.162.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +867 -499
- package/build/three.module.js +867 -496
- package/build/three.module.min.js +1 -1
- package/examples/jsm/Addons.js +5 -1
- package/examples/jsm/capabilities/WebGPU.js +13 -9
- package/examples/jsm/controls/DragControls.js +91 -30
- package/examples/jsm/controls/OrbitControls.js +130 -15
- package/examples/jsm/controls/TransformControls.js +6 -6
- package/examples/jsm/curves/NURBSUtils.js +59 -4
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/exporters/GLTFExporter.js +11 -1
- package/examples/jsm/exporters/USDZExporter.js +8 -7
- package/examples/jsm/helpers/TextureHelper.js +3 -3
- package/examples/jsm/interactive/InteractiveGroup.js +15 -25
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +1 -8723
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +1 -8734
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/tween.module.js +32 -14
- package/examples/jsm/loaders/3DMLoader.js +57 -64
- package/examples/jsm/loaders/DDSLoader.js +1 -0
- package/examples/jsm/loaders/KTX2Loader.js +20 -5
- package/examples/jsm/loaders/LUT3dlLoader.js +78 -46
- package/examples/jsm/loaders/LUTCubeLoader.js +81 -67
- package/examples/jsm/loaders/LUTImageLoader.js +3 -2
- package/examples/jsm/loaders/MaterialXLoader.js +115 -16
- package/examples/jsm/loaders/SVGLoader.js +4 -3
- package/examples/jsm/loaders/VOXLoader.js +9 -2
- package/examples/jsm/loaders/VRMLLoader.js +7 -3
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +1 -0
- package/examples/jsm/misc/Timer.js +13 -4
- package/examples/jsm/nodes/Nodes.js +24 -11
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +5 -3
- package/examples/jsm/nodes/accessors/CameraNode.js +9 -4
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +12 -1
- package/examples/jsm/nodes/accessors/MaterialNode.js +2 -2
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -12
- package/examples/jsm/nodes/accessors/MorphNode.js +8 -8
- package/examples/jsm/nodes/accessors/ReferenceNode.js +87 -29
- package/examples/jsm/nodes/accessors/SkinningNode.js +31 -10
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +45 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +8 -2
- package/examples/jsm/nodes/accessors/TextureNode.js +1 -1
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +56 -3
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
- package/examples/jsm/nodes/code/CodeNode.js +6 -0
- package/examples/jsm/nodes/core/AssignNode.js +68 -12
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +14 -4
- package/examples/jsm/nodes/core/NodeBuilder.js +26 -27
- package/examples/jsm/nodes/core/NodeFrame.js +18 -10
- package/examples/jsm/nodes/core/TempNode.js +1 -1
- package/examples/jsm/nodes/core/constants.js +1 -0
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -0
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +30 -1
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +3 -0
- package/examples/jsm/nodes/display/GaussianBlurNode.js +33 -13
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -5
- package/examples/jsm/nodes/display/PassNode.js +3 -2
- package/examples/jsm/nodes/display/ToneMappingNode.js +46 -3
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +1 -4
- package/examples/jsm/nodes/display/ViewportNode.js +0 -2
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +4 -4
- package/examples/jsm/nodes/fog/FogNode.js +2 -1
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +13 -5
- package/examples/jsm/nodes/lighting/LightingContextNode.js +1 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +1 -1
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +18 -30
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +43 -10
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +1 -7
- package/examples/jsm/nodes/math/CondNode.js +42 -7
- package/examples/jsm/nodes/math/MathNode.js +32 -2
- package/examples/jsm/nodes/math/MathUtils.js +15 -0
- package/examples/jsm/nodes/math/OperatorNode.js +13 -5
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +10 -1
- package/examples/jsm/nodes/utils/JoinNode.js +2 -2
- package/examples/jsm/nodes/utils/LoopNode.js +5 -3
- package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
- package/examples/jsm/nodes/utils/RotateNode.js +68 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +1 -9
- package/examples/jsm/nodes/utils/SplitNode.js +4 -4
- package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -0
- package/examples/jsm/objects/GroundedSkybox.js +50 -0
- package/examples/jsm/objects/QuadMesh.js +8 -2
- package/examples/jsm/objects/Water2.js +8 -8
- package/examples/jsm/postprocessing/GTAOPass.js +11 -1
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/renderers/common/Backend.js +14 -0
- package/examples/jsm/renderers/common/Background.js +2 -2
- package/examples/jsm/renderers/common/Bindings.js +1 -1
- package/examples/jsm/renderers/common/ClippingContext.js +165 -0
- package/examples/jsm/renderers/common/DataMap.js +1 -1
- package/examples/jsm/renderers/common/Info.js +25 -1
- package/examples/jsm/renderers/common/Pipelines.js +8 -8
- package/examples/jsm/renderers/common/PostProcessing.js +2 -2
- package/examples/jsm/renderers/common/ProgrammableStage.js +3 -1
- package/examples/jsm/renderers/common/RenderContext.js +2 -0
- package/examples/jsm/renderers/common/RenderContexts.js +2 -13
- package/examples/jsm/renderers/common/RenderObject.js +46 -1
- package/examples/jsm/renderers/common/RenderObjects.js +3 -1
- package/examples/jsm/renderers/common/Renderer.js +290 -17
- package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -0
- package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +28 -18
- package/examples/jsm/renderers/common/UniformsGroup.js +6 -4
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +2 -1
- package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -0
- package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +5 -2
- package/examples/jsm/renderers/webgl/WebGLBackend.js +653 -272
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +171 -39
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +95 -8
- package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
- package/examples/jsm/renderers/webgl/utils/WebGLState.js +197 -0
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +424 -11
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +3 -2
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -21
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +300 -112
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +7 -2
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +71 -79
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +38 -4
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +87 -14
- package/examples/jsm/shaders/OutputShader.js +4 -0
- package/examples/jsm/transpiler/AST.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/examples/jsm/transpiler/TSLEncoder.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +23 -27
- package/examples/jsm/utils/SkeletonUtils.js +14 -3
- package/examples/jsm/utils/SortUtils.js +2 -0
- package/examples/jsm/webxr/ARButton.js +12 -2
- package/examples/jsm/webxr/VRButton.js +25 -7
- package/examples/jsm/webxr/XRButton.js +12 -3
- package/examples/jsm/webxr/XRControllerModelFactory.js +14 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +3 -1
- package/package.json +5 -4
- package/src/Three.Legacy.js +20 -0
- package/src/Three.js +0 -1
- package/src/audio/Audio.js +1 -3
- package/src/cameras/PerspectiveCamera.js +35 -0
- package/src/constants.js +2 -6
- package/src/core/BufferAttribute.js +2 -12
- package/src/core/BufferGeometry.js +23 -29
- package/src/core/InterleavedBuffer.js +2 -1
- package/src/core/InterleavedBufferAttribute.js +20 -0
- package/src/core/Object3D.js +11 -0
- package/src/core/Raycaster.js +18 -4
- package/src/core/RenderTarget.js +44 -21
- package/src/extras/PMREMGenerator.js +2 -0
- package/src/extras/curves/EllipseCurve.js +2 -2
- package/src/helpers/SpotLightHelper.js +18 -1
- package/src/loaders/DataTextureLoader.js +0 -4
- package/src/loaders/MaterialLoader.js +1 -0
- package/src/loaders/ObjectLoader.js +2 -1
- package/src/materials/Material.js +2 -1
- package/src/materials/MeshBasicMaterial.js +3 -0
- package/src/materials/MeshLambertMaterial.js +3 -0
- package/src/materials/MeshPhongMaterial.js +3 -0
- package/src/materials/MeshStandardMaterial.js +3 -0
- package/src/materials/ShaderMaterial.js +2 -1
- package/src/math/Quaternion.js +13 -12
- package/src/math/Triangle.js +0 -30
- package/src/math/Vector3.js +7 -7
- package/src/objects/BatchedMesh.js +6 -7
- package/src/objects/InstancedMesh.js +53 -0
- package/src/objects/Mesh.js +0 -1
- package/src/objects/SkinnedMesh.js +0 -8
- package/src/renderers/WebGLCubeRenderTarget.js +1 -10
- package/src/renderers/WebGLRenderer.js +20 -23
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +56 -11
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -0
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +11 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +38 -7
- package/src/renderers/shaders/ShaderChunk.js +2 -0
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +3 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -2
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +3 -2
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +4 -1
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/points.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib.js +2 -1
- package/src/renderers/shaders/UniformsLib.js +1 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -2
- package/src/renderers/webgl/WebGLBackground.js +18 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -1
- package/src/renderers/webgl/WebGLMorphtargets.js +15 -8
- package/src/renderers/webgl/WebGLProgram.js +42 -4
- package/src/renderers/webgl/WebGLPrograms.js +38 -27
- package/src/renderers/webgl/WebGLState.js +11 -21
- package/src/renderers/webgl/WebGLTextures.js +170 -66
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
- package/src/renderers/webxr/WebXRManager.js +46 -0
- package/src/scenes/Scene.js +8 -0
- package/src/textures/Source.js +1 -0
- package/src/textures/Texture.js +1 -29
- package/build/three.js +0 -54519
- package/build/three.min.js +0 -7
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
- package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
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@@ -10,6 +10,7 @@ class WebGLTextureUtils {
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this.gl = backend.gl;
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this.extensions = backend.extensions;
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this.defaultTextures = {};
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if ( initialized === false ) {
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}
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if ( glFormat === gl.RGB ) {
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if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
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if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
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if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
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if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
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if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
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if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
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}
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setTextureParameters( textureType, texture ) {
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const { gl, extensions } = this;
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const { gl, extensions, backend } = this;
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const { currentAnisotropy } = backend.get( texture );
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gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
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gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
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gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
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const minFilter = ! texture.isVideoTexture && texture.minFilter === LinearFilter ? LinearMipmapLinearFilter : texture.minFilter;
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gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
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}
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}
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}
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gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
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gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
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}
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} );
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}
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createTexture( texture, options ) {
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const { levels, width, height, depth } = options;
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const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
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const glType = backend.utils.convert( texture.type );
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const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
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const textureGPU = gl.createTexture();
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backend.state.bindTexture( glTextureType, textureGPU );
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277
|
+
gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
278
|
+
gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
|
279
|
+
gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
|
280
|
+
gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
|
|
281
|
+
|
|
282
|
+
this.setTextureParameters( glTextureType, texture );
|
|
283
|
+
|
|
284
|
+
if ( texture.isDataArrayTexture ) {
|
|
285
|
+
|
|
286
|
+
gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
|
|
287
|
+
|
|
288
|
+
} else if ( ! texture.isVideoTexture ) {
|
|
289
|
+
|
|
290
|
+
gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
|
|
291
|
+
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
backend.set( texture, {
|
|
295
|
+
textureGPU,
|
|
296
|
+
glTextureType,
|
|
297
|
+
glFormat,
|
|
298
|
+
glType,
|
|
299
|
+
glInternalFormat
|
|
300
|
+
} );
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
copyBufferToTexture( buffer, texture ) {
|
|
305
|
+
|
|
306
|
+
const { gl, backend } = this;
|
|
307
|
+
|
|
308
|
+
const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
|
|
309
|
+
|
|
310
|
+
const { width, height } = texture.source.data;
|
|
311
|
+
|
|
312
|
+
gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
|
|
313
|
+
|
|
314
|
+
backend.state.bindTexture( glTextureType, textureGPU );
|
|
315
|
+
|
|
316
|
+
gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
|
|
317
|
+
gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
|
|
318
|
+
gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
|
|
319
|
+
|
|
320
|
+
gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
|
|
321
|
+
|
|
322
|
+
backend.state.unbindTexture();
|
|
323
|
+
// debug
|
|
324
|
+
// const framebuffer = gl.createFramebuffer();
|
|
325
|
+
// gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
|
|
326
|
+
// gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
|
|
327
|
+
|
|
328
|
+
// const readout = new Float32Array( width * height * 4 );
|
|
329
|
+
|
|
330
|
+
// const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
|
|
331
|
+
// const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
|
|
332
|
+
|
|
333
|
+
// gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
|
|
334
|
+
// gl.bindFramebuffer( gl.FRAMEBUFFER, null );
|
|
335
|
+
// console.log( readout );
|
|
336
|
+
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
updateTexture( texture, options ) {
|
|
340
|
+
|
|
341
|
+
const { gl } = this;
|
|
342
|
+
const { width, height } = options;
|
|
343
|
+
const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
|
|
344
|
+
|
|
345
|
+
if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
|
|
346
|
+
return;
|
|
347
|
+
|
|
348
|
+
const getImage = ( source ) => {
|
|
349
|
+
|
|
350
|
+
if ( source.isDataTexture ) {
|
|
351
|
+
|
|
352
|
+
return source.image.data;
|
|
353
|
+
|
|
354
|
+
} else if ( source instanceof ImageBitmap || source instanceof OffscreenCanvas || source instanceof HTMLImageElement || source instanceof HTMLCanvasElement ) {
|
|
355
|
+
|
|
356
|
+
return source;
|
|
357
|
+
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
return source.data;
|
|
361
|
+
|
|
362
|
+
};
|
|
363
|
+
|
|
364
|
+
this.backend.state.bindTexture( glTextureType, textureGPU );
|
|
365
|
+
|
|
366
|
+
if ( texture.isCompressedTexture ) {
|
|
367
|
+
|
|
368
|
+
const mipmaps = texture.mipmaps;
|
|
369
|
+
|
|
370
|
+
for ( let i = 0; i < mipmaps.length; i ++ ) {
|
|
371
|
+
|
|
372
|
+
const mipmap = mipmaps[ i ];
|
|
373
|
+
|
|
374
|
+
if ( texture.isCompressedArrayTexture ) {
|
|
375
|
+
|
|
376
|
+
const image = options.image;
|
|
377
|
+
|
|
378
|
+
if ( texture.format !== gl.RGBA ) {
|
|
379
|
+
|
|
380
|
+
if ( glFormat !== null ) {
|
|
381
|
+
|
|
382
|
+
gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
|
|
383
|
+
|
|
384
|
+
|
|
385
|
+
} else {
|
|
386
|
+
|
|
387
|
+
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
|
|
388
|
+
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
} else {
|
|
392
|
+
|
|
393
|
+
gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
|
|
394
|
+
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
} else {
|
|
398
|
+
|
|
399
|
+
if ( glFormat !== null ) {
|
|
400
|
+
|
|
401
|
+
gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
|
|
402
|
+
|
|
403
|
+
} else {
|
|
404
|
+
|
|
405
|
+
console.warn( 'Unsupported compressed texture format' );
|
|
406
|
+
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
} else if ( texture.isCubeTexture ) {
|
|
414
|
+
|
|
415
|
+
const images = options.images;
|
|
416
|
+
|
|
417
|
+
for ( let i = 0; i < 6; i ++ ) {
|
|
418
|
+
|
|
419
|
+
const image = getImage( images[ i ] );
|
|
420
|
+
|
|
421
|
+
gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
|
|
422
|
+
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
} else if ( texture.isDataArrayTexture ) {
|
|
426
|
+
|
|
427
|
+
const image = options.image;
|
|
204
428
|
|
|
205
|
-
|
|
206
|
-
|
|
429
|
+
gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
|
|
430
|
+
|
|
431
|
+
} else if ( texture.isVideoTexture ) {
|
|
432
|
+
|
|
433
|
+
texture.update();
|
|
434
|
+
|
|
435
|
+
gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
|
|
436
|
+
|
|
437
|
+
|
|
438
|
+
} else {
|
|
439
|
+
|
|
440
|
+
const image = getImage( options.image );
|
|
441
|
+
|
|
442
|
+
gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
|
|
443
|
+
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
generateMipmaps( texture ) {
|
|
449
|
+
|
|
450
|
+
const { gl, backend } = this;
|
|
451
|
+
const { textureGPU, glTextureType } = backend.get( texture );
|
|
452
|
+
|
|
453
|
+
backend.state.bindTexture( glTextureType, textureGPU );
|
|
454
|
+
gl.generateMipmap( glTextureType );
|
|
455
|
+
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
deallocateRenderBuffers( renderTarget ) {
|
|
459
|
+
|
|
460
|
+
|
|
461
|
+
const { gl, backend } = this;
|
|
462
|
+
|
|
463
|
+
// remove framebuffer reference
|
|
464
|
+
if ( renderTarget ) {
|
|
465
|
+
|
|
466
|
+
const renderContextData = backend.get( renderTarget );
|
|
467
|
+
|
|
468
|
+
renderContextData.renderBufferStorageSetup = undefined;
|
|
469
|
+
|
|
470
|
+
if ( renderContextData.framebuffer ) {
|
|
471
|
+
|
|
472
|
+
gl.deleteFramebuffer( renderContextData.framebuffer );
|
|
473
|
+
renderContextData.framebuffer = undefined;
|
|
474
|
+
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
if ( renderContextData.depthRenderbuffer ) {
|
|
478
|
+
|
|
479
|
+
gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
|
|
480
|
+
renderContextData.depthRenderbuffer = undefined;
|
|
481
|
+
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
if ( renderContextData.stencilRenderbuffer ) {
|
|
485
|
+
|
|
486
|
+
gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
|
|
487
|
+
renderContextData.stencilRenderbuffer = undefined;
|
|
488
|
+
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
if ( renderContextData.msaaFrameBuffer ) {
|
|
492
|
+
|
|
493
|
+
gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
|
|
494
|
+
renderContextData.msaaFrameBuffer = undefined;
|
|
495
|
+
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
if ( renderContextData.msaaRenderbuffers ) {
|
|
499
|
+
|
|
500
|
+
for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
|
|
501
|
+
|
|
502
|
+
gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
|
|
503
|
+
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
renderContextData.msaaRenderbuffers = undefined;
|
|
507
|
+
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
destroyTexture( texture ) {
|
|
515
|
+
|
|
516
|
+
const { gl, backend } = this;
|
|
517
|
+
const { textureGPU, renderTarget } = backend.get( texture );
|
|
518
|
+
|
|
519
|
+
this.deallocateRenderBuffers( renderTarget );
|
|
520
|
+
gl.deleteTexture( textureGPU );
|
|
521
|
+
|
|
522
|
+
backend.delete( texture );
|
|
523
|
+
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
copyFramebufferToTexture( texture, renderContext ) {
|
|
527
|
+
|
|
528
|
+
const { gl } = this;
|
|
529
|
+
const { state } = this.backend;
|
|
530
|
+
|
|
531
|
+
const { textureGPU } = this.backend.get( texture );
|
|
532
|
+
|
|
533
|
+
const width = texture.image.width;
|
|
534
|
+
const height = texture.image.height;
|
|
535
|
+
|
|
536
|
+
if ( texture.isDepthTexture ) {
|
|
537
|
+
|
|
538
|
+
let mask = gl.DEPTH_BUFFER_BIT;
|
|
539
|
+
|
|
540
|
+
if ( renderContext.stencil ) {
|
|
541
|
+
|
|
542
|
+
mask |= gl.STENCIL_BUFFER_BIT;
|
|
543
|
+
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
const fb = gl.createFramebuffer();
|
|
547
|
+
state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
|
|
548
|
+
|
|
549
|
+
gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, textureGPU, 0 );
|
|
550
|
+
|
|
551
|
+
gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
|
|
552
|
+
|
|
553
|
+
gl.deleteFramebuffer( fb );
|
|
554
|
+
|
|
555
|
+
} else {
|
|
556
|
+
|
|
557
|
+
state.bindTexture( gl.TEXTURE_2D, textureGPU );
|
|
558
|
+
gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
|
|
559
|
+
|
|
560
|
+
state.unbindTexture();
|
|
561
|
+
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
if ( texture.generateMipmaps ) this.generateMipmaps( texture );
|
|
565
|
+
|
|
566
|
+
this.backend._setFramebuffer( renderContext );
|
|
567
|
+
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
|
|
571
|
+
setupRenderBufferStorage( renderbuffer, renderContext ) {
|
|
572
|
+
|
|
573
|
+
const { gl } = this;
|
|
574
|
+
const renderTarget = renderContext.renderTarget;
|
|
575
|
+
|
|
576
|
+
const { samples, depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
|
|
577
|
+
|
|
578
|
+
gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
|
|
579
|
+
|
|
580
|
+
if ( depthBuffer && ! stencilBuffer ) {
|
|
581
|
+
|
|
582
|
+
let glInternalFormat = gl.DEPTH_COMPONENT24;
|
|
583
|
+
|
|
584
|
+
if ( samples > 0 ) {
|
|
585
|
+
|
|
586
|
+
|
|
587
|
+
if ( depthTexture && depthTexture.isDepthTexture ) {
|
|
588
|
+
|
|
589
|
+
if ( depthTexture.type === gl.FLOAT ) {
|
|
590
|
+
|
|
591
|
+
glInternalFormat = gl.DEPTH_COMPONENT32F;
|
|
592
|
+
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
|
|
598
|
+
|
|
599
|
+
} else {
|
|
600
|
+
|
|
601
|
+
gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
|
|
207
602
|
|
|
208
603
|
}
|
|
209
604
|
|
|
605
|
+
gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
|
|
606
|
+
|
|
607
|
+
} else if ( depthBuffer && stencilBuffer ) {
|
|
608
|
+
|
|
609
|
+
if ( samples > 0 ) {
|
|
610
|
+
|
|
611
|
+
gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
|
|
612
|
+
|
|
613
|
+
} else {
|
|
614
|
+
|
|
615
|
+
gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
|
|
616
|
+
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
|
|
620
|
+
gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
|
|
621
|
+
|
|
210
622
|
}
|
|
211
623
|
|
|
212
624
|
}
|
|
@@ -239,9 +651,9 @@ class WebGLTextureUtils {
|
|
|
239
651
|
|
|
240
652
|
const dstBuffer = new typedArrayType( elementCount );
|
|
241
653
|
|
|
242
|
-
gl.bindBuffer(
|
|
654
|
+
gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
|
|
243
655
|
gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
|
|
244
|
-
gl.bindBuffer(
|
|
656
|
+
gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
|
|
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gl.deleteFramebuffer( fb );
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@@ -259,10 +671,11 @@ class WebGLTextureUtils {
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if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
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if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
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if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
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if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
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if ( glType === gl.
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+
if ( glType === gl.FLOAT ) return Float32Array;
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+
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678
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+
throw new Error( `Unsupported WebGL type: ${glType}` );
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}
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@@ -35,6 +35,7 @@ class WebGLUtils {
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35
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}
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36
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if ( p === AlphaFormat ) return gl.ALPHA;
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38
|
+
if ( p === gl.RGB ) return gl.RGB; // patch since legacy doesn't use RGBFormat for rendering but here it's needed for packing optimization
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|
38
39
|
if ( p === RGBAFormat ) return gl.RGBA;
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39
40
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if ( p === LuminanceFormat ) return gl.LUMINANCE;
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40
41
|
if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
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@@ -251,7 +252,7 @@ class WebGLUtils {
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251
252
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253
|
const res = gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 );
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253
254
|
|
|
254
|
-
if ( res === gl.WAIT_FAILED) {
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|
255
|
+
if ( res === gl.WAIT_FAILED ) {
|
|
255
256
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256
257
|
gl.deleteSync( sync );
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257
258
|
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|
@@ -260,7 +261,7 @@ class WebGLUtils {
|
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260
261
|
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261
262
|
}
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|
262
263
|
|
|
263
|
-
if ( res === gl.TIMEOUT_EXPIRED) {
|
|
264
|
+
if ( res === gl.TIMEOUT_EXPIRED ) {
|
|
264
265
|
|
|
265
266
|
requestAnimationFrame( test );
|
|
266
267
|
return;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { MathNode, GLSLNodeParser, NodeBuilder
|
|
1
|
+
import { MathNode, GLSLNodeParser, NodeBuilder } from '../../../nodes/Nodes.js';
|
|
2
2
|
|
|
3
3
|
const glslMethods = {
|
|
4
4
|
[ MathNode.ATAN2 ]: 'atan'
|
|
@@ -315,26 +315,6 @@ void main() {
|
|
|
315
315
|
|
|
316
316
|
}
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|
317
317
|
|
|
318
|
-
build() {
|
|
319
|
-
|
|
320
|
-
// @TODO: Move this code to super.build()
|
|
321
|
-
|
|
322
|
-
const { object, material } = this;
|
|
323
|
-
|
|
324
|
-
if ( material !== null ) {
|
|
325
|
-
|
|
326
|
-
NodeMaterial.fromMaterial( material ).build( this );
|
|
327
|
-
|
|
328
|
-
} else {
|
|
329
|
-
|
|
330
|
-
this.addFlow( 'compute', object );
|
|
331
|
-
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
return super.build();
|
|
335
|
-
|
|
336
|
-
}
|
|
337
|
-
|
|
338
318
|
}
|
|
339
319
|
|
|
340
320
|
export default GLSL1NodeBuilder;
|
|
@@ -102,7 +102,7 @@ class WebGLNodeBuilder extends NodeBuilder {
|
|
|
102
102
|
this.addSlot( 'fragment', new SlotNode( {
|
|
103
103
|
node: normalView,
|
|
104
104
|
nodeType: 'vec3',
|
|
105
|
-
source:
|
|
105
|
+
source: 'void main() {',
|
|
106
106
|
target: 'vec3 TransformedNormalView = %RESULT%;',
|
|
107
107
|
inclusionType: 'append'
|
|
108
108
|
} ) );
|
|
@@ -671,7 +671,7 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]}
|
|
|
671
671
|
|
|
672
672
|
build() {
|
|
673
673
|
|
|
674
|
-
super.build();
|
|
674
|
+
super.build( false );
|
|
675
675
|
|
|
676
676
|
this._addSnippets();
|
|
677
677
|
this._addUniforms();
|