super-three 0.160.1 → 0.162.0

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Files changed (225) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +867 -499
  3. package/build/three.module.js +867 -496
  4. package/build/three.module.min.js +1 -1
  5. package/examples/jsm/Addons.js +5 -1
  6. package/examples/jsm/capabilities/WebGPU.js +13 -9
  7. package/examples/jsm/controls/DragControls.js +91 -30
  8. package/examples/jsm/controls/OrbitControls.js +130 -15
  9. package/examples/jsm/controls/TransformControls.js +6 -6
  10. package/examples/jsm/curves/NURBSUtils.js +59 -4
  11. package/examples/jsm/curves/NURBSVolume.js +62 -0
  12. package/examples/jsm/exporters/GLTFExporter.js +11 -1
  13. package/examples/jsm/exporters/USDZExporter.js +8 -7
  14. package/examples/jsm/helpers/TextureHelper.js +3 -3
  15. package/examples/jsm/interactive/InteractiveGroup.js +15 -25
  16. package/examples/jsm/libs/rhino3dm/rhino3dm.js +1 -8723
  17. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +1 -8734
  18. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  19. package/examples/jsm/libs/tween.module.js +32 -14
  20. package/examples/jsm/loaders/3DMLoader.js +57 -64
  21. package/examples/jsm/loaders/DDSLoader.js +1 -0
  22. package/examples/jsm/loaders/KTX2Loader.js +20 -5
  23. package/examples/jsm/loaders/LUT3dlLoader.js +78 -46
  24. package/examples/jsm/loaders/LUTCubeLoader.js +81 -67
  25. package/examples/jsm/loaders/LUTImageLoader.js +3 -2
  26. package/examples/jsm/loaders/MaterialXLoader.js +115 -16
  27. package/examples/jsm/loaders/SVGLoader.js +4 -3
  28. package/examples/jsm/loaders/VOXLoader.js +9 -2
  29. package/examples/jsm/loaders/VRMLLoader.js +7 -3
  30. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  31. package/examples/jsm/misc/ProgressiveLightMap.js +1 -0
  32. package/examples/jsm/misc/Timer.js +13 -4
  33. package/examples/jsm/nodes/Nodes.js +24 -11
  34. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  35. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +5 -3
  36. package/examples/jsm/nodes/accessors/CameraNode.js +9 -4
  37. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  38. package/examples/jsm/nodes/accessors/CubeTextureNode.js +12 -1
  39. package/examples/jsm/nodes/accessors/MaterialNode.js +2 -2
  40. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -12
  41. package/examples/jsm/nodes/accessors/MorphNode.js +8 -8
  42. package/examples/jsm/nodes/accessors/ReferenceNode.js +87 -29
  43. package/examples/jsm/nodes/accessors/SkinningNode.js +31 -10
  44. package/examples/jsm/nodes/accessors/StorageBufferNode.js +45 -0
  45. package/examples/jsm/nodes/accessors/TangentNode.js +8 -2
  46. package/examples/jsm/nodes/accessors/TextureNode.js +1 -1
  47. package/examples/jsm/nodes/accessors/TextureStoreNode.js +56 -3
  48. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  49. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  50. package/examples/jsm/nodes/code/CodeNode.js +6 -0
  51. package/examples/jsm/nodes/core/AssignNode.js +68 -12
  52. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  53. package/examples/jsm/nodes/core/Node.js +14 -4
  54. package/examples/jsm/nodes/core/NodeBuilder.js +26 -27
  55. package/examples/jsm/nodes/core/NodeFrame.js +18 -10
  56. package/examples/jsm/nodes/core/TempNode.js +1 -1
  57. package/examples/jsm/nodes/core/constants.js +1 -0
  58. package/examples/jsm/nodes/display/AfterImageNode.js +148 -0
  59. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  60. package/examples/jsm/nodes/display/BlendModeNode.js +30 -1
  61. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +3 -0
  62. package/examples/jsm/nodes/display/GaussianBlurNode.js +33 -13
  63. package/examples/jsm/nodes/display/NormalMapNode.js +3 -5
  64. package/examples/jsm/nodes/display/PassNode.js +3 -2
  65. package/examples/jsm/nodes/display/ToneMappingNode.js +46 -3
  66. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +1 -4
  67. package/examples/jsm/nodes/display/ViewportNode.js +0 -2
  68. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +4 -4
  69. package/examples/jsm/nodes/fog/FogNode.js +2 -1
  70. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  71. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +13 -5
  72. package/examples/jsm/nodes/lighting/LightingContextNode.js +1 -1
  73. package/examples/jsm/nodes/lighting/LightsNode.js +1 -1
  74. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +18 -30
  75. package/examples/jsm/nodes/materials/Materials.js +1 -0
  76. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
  77. package/examples/jsm/nodes/materials/NodeMaterial.js +43 -10
  78. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +1 -7
  79. package/examples/jsm/nodes/math/CondNode.js +42 -7
  80. package/examples/jsm/nodes/math/MathNode.js +32 -2
  81. package/examples/jsm/nodes/math/MathUtils.js +15 -0
  82. package/examples/jsm/nodes/math/OperatorNode.js +13 -5
  83. package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
  84. package/examples/jsm/nodes/shadernode/ShaderNode.js +10 -1
  85. package/examples/jsm/nodes/utils/JoinNode.js +2 -2
  86. package/examples/jsm/nodes/utils/LoopNode.js +5 -3
  87. package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
  88. package/examples/jsm/nodes/utils/RotateNode.js +68 -0
  89. package/examples/jsm/nodes/utils/RotateUVNode.js +1 -9
  90. package/examples/jsm/nodes/utils/SplitNode.js +4 -4
  91. package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -0
  92. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  93. package/examples/jsm/objects/QuadMesh.js +8 -2
  94. package/examples/jsm/objects/Water2.js +8 -8
  95. package/examples/jsm/postprocessing/GTAOPass.js +11 -1
  96. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  97. package/examples/jsm/renderers/common/Backend.js +14 -0
  98. package/examples/jsm/renderers/common/Background.js +2 -2
  99. package/examples/jsm/renderers/common/Bindings.js +1 -1
  100. package/examples/jsm/renderers/common/ClippingContext.js +165 -0
  101. package/examples/jsm/renderers/common/DataMap.js +1 -1
  102. package/examples/jsm/renderers/common/Info.js +25 -1
  103. package/examples/jsm/renderers/common/Pipelines.js +8 -8
  104. package/examples/jsm/renderers/common/PostProcessing.js +2 -2
  105. package/examples/jsm/renderers/common/ProgrammableStage.js +3 -1
  106. package/examples/jsm/renderers/common/RenderContext.js +2 -0
  107. package/examples/jsm/renderers/common/RenderContexts.js +2 -13
  108. package/examples/jsm/renderers/common/RenderObject.js +46 -1
  109. package/examples/jsm/renderers/common/RenderObjects.js +3 -1
  110. package/examples/jsm/renderers/common/Renderer.js +290 -17
  111. package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -0
  112. package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -0
  113. package/examples/jsm/renderers/common/Textures.js +28 -18
  114. package/examples/jsm/renderers/common/UniformsGroup.js +6 -4
  115. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +2 -1
  116. package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -0
  117. package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -0
  118. package/examples/jsm/renderers/common/nodes/Nodes.js +5 -2
  119. package/examples/jsm/renderers/webgl/WebGLBackend.js +653 -272
  120. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +171 -39
  121. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +95 -8
  122. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
  123. package/examples/jsm/renderers/webgl/utils/WebGLState.js +197 -0
  124. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +424 -11
  125. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +3 -2
  126. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -21
  127. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +2 -2
  128. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +300 -112
  129. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +7 -2
  130. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +71 -79
  131. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -1
  132. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +38 -4
  133. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +87 -14
  134. package/examples/jsm/shaders/OutputShader.js +4 -0
  135. package/examples/jsm/transpiler/AST.js +1 -1
  136. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  137. package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
  138. package/examples/jsm/transpiler/TSLEncoder.js +1 -1
  139. package/examples/jsm/utils/BufferGeometryUtils.js +23 -27
  140. package/examples/jsm/utils/SkeletonUtils.js +14 -3
  141. package/examples/jsm/utils/SortUtils.js +2 -0
  142. package/examples/jsm/webxr/ARButton.js +12 -2
  143. package/examples/jsm/webxr/VRButton.js +25 -7
  144. package/examples/jsm/webxr/XRButton.js +12 -3
  145. package/examples/jsm/webxr/XRControllerModelFactory.js +14 -1
  146. package/examples/jsm/webxr/XRHandMeshModel.js +3 -1
  147. package/package.json +5 -4
  148. package/src/Three.Legacy.js +20 -0
  149. package/src/Three.js +0 -1
  150. package/src/audio/Audio.js +1 -3
  151. package/src/cameras/PerspectiveCamera.js +35 -0
  152. package/src/constants.js +2 -6
  153. package/src/core/BufferAttribute.js +2 -12
  154. package/src/core/BufferGeometry.js +23 -29
  155. package/src/core/InterleavedBuffer.js +2 -1
  156. package/src/core/InterleavedBufferAttribute.js +20 -0
  157. package/src/core/Object3D.js +11 -0
  158. package/src/core/Raycaster.js +18 -4
  159. package/src/core/RenderTarget.js +44 -21
  160. package/src/extras/PMREMGenerator.js +2 -0
  161. package/src/extras/curves/EllipseCurve.js +2 -2
  162. package/src/helpers/SpotLightHelper.js +18 -1
  163. package/src/loaders/DataTextureLoader.js +0 -4
  164. package/src/loaders/MaterialLoader.js +1 -0
  165. package/src/loaders/ObjectLoader.js +2 -1
  166. package/src/materials/Material.js +2 -1
  167. package/src/materials/MeshBasicMaterial.js +3 -0
  168. package/src/materials/MeshLambertMaterial.js +3 -0
  169. package/src/materials/MeshPhongMaterial.js +3 -0
  170. package/src/materials/MeshStandardMaterial.js +3 -0
  171. package/src/materials/ShaderMaterial.js +2 -1
  172. package/src/math/Quaternion.js +13 -12
  173. package/src/math/Triangle.js +0 -30
  174. package/src/math/Vector3.js +7 -7
  175. package/src/objects/BatchedMesh.js +6 -7
  176. package/src/objects/InstancedMesh.js +53 -0
  177. package/src/objects/Mesh.js +0 -1
  178. package/src/objects/SkinnedMesh.js +0 -8
  179. package/src/renderers/WebGLCubeRenderTarget.js +1 -10
  180. package/src/renderers/WebGLRenderer.js +20 -23
  181. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +9 -0
  182. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +56 -11
  183. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -0
  184. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +1 -1
  185. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +2 -2
  186. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +1 -1
  187. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  188. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +11 -2
  189. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +38 -7
  190. package/src/renderers/shaders/ShaderChunk.js +2 -0
  191. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +3 -2
  192. package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -2
  193. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +3 -2
  194. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -1
  195. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -2
  196. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
  197. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +2 -2
  198. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +4 -1
  199. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
  200. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -1
  201. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -1
  202. package/src/renderers/shaders/ShaderLib/points.glsl.js +2 -1
  203. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -0
  204. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +1 -1
  205. package/src/renderers/shaders/ShaderLib.js +2 -1
  206. package/src/renderers/shaders/UniformsLib.js +1 -0
  207. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  208. package/src/renderers/webgl/WebGLBackground.js +18 -0
  209. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  210. package/src/renderers/webgl/WebGLMaterials.js +24 -1
  211. package/src/renderers/webgl/WebGLMorphtargets.js +15 -8
  212. package/src/renderers/webgl/WebGLProgram.js +42 -4
  213. package/src/renderers/webgl/WebGLPrograms.js +38 -27
  214. package/src/renderers/webgl/WebGLState.js +11 -21
  215. package/src/renderers/webgl/WebGLTextures.js +170 -66
  216. package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
  217. package/src/renderers/webxr/WebXRManager.js +46 -0
  218. package/src/scenes/Scene.js +8 -0
  219. package/src/textures/Source.js +1 -0
  220. package/src/textures/Texture.js +1 -29
  221. package/build/three.js +0 -54519
  222. package/build/three.min.js +0 -7
  223. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  224. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
  225. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
@@ -10,6 +10,7 @@ class WebGLTextureUtils {
10
10
 
11
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  this.gl = backend.gl;
12
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  this.extensions = backend.extensions;
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+ this.defaultTextures = {};
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14
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  if ( initialized === false ) {
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@@ -134,6 +135,17 @@ class WebGLTextureUtils {
134
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135
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  }
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+ if ( glFormat === gl.RGB ) {
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+
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+ if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
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+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
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+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
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+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
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+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
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+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
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+
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+ }
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+
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  if ( glFormat === gl.RGBA ) {
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  if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
@@ -171,7 +183,9 @@ class WebGLTextureUtils {
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183
 
172
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  setTextureParameters( textureType, texture ) {
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185
 
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- const { gl, extensions } = this;
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+ const { gl, extensions, backend } = this;
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+
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+ const { currentAnisotropy } = backend.get( texture );
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176
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  gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
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  gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
@@ -183,7 +197,12 @@ class WebGLTextureUtils {
183
197
  }
184
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185
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  gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
186
- gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
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+
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+
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+ // follow WebGPU backend mapping for texture filtering
203
+ const minFilter = ! texture.isVideoTexture && texture.minFilter === LinearFilter ? LinearMipmapLinearFilter : texture.minFilter;
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+
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+ gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
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206
 
188
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  if ( texture.compareFunction ) {
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@@ -194,19 +213,412 @@ class WebGLTextureUtils {
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213
 
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  if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
196
215
 
197
- //extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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-
199
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  if ( texture.magFilter === NearestFilter ) return;
200
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  if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
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  if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
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203
- if ( texture.anisotropy > 1 /*|| properties.get( texture ).__currentAnisotropy*/ ) {
220
+ if ( texture.anisotropy > 1 || currentAnisotropy !== texture.anisotropy ) {
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+
222
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
223
+ gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.getMaxAnisotropy() ) );
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+ backend.get( texture ).currentAnisotropy = texture.anisotropy;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ createDefaultTexture( texture ) {
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+
234
+ const { gl, backend, defaultTextures } = this;
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+
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+
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+ const glTextureType = this.getGLTextureType( texture );
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+
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+ let textureGPU = defaultTextures[ glTextureType ];
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+
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+ if ( textureGPU === undefined ) {
242
+
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+ textureGPU = gl.createTexture();
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+
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+ backend.state.bindTexture( glTextureType, textureGPU );
246
+ gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
247
+ gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
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+
249
+ // gl.texImage2D( glTextureType, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
250
+
251
+ defaultTextures[ glTextureType ] = textureGPU;
252
+
253
+ }
254
+
255
+ backend.set( texture, {
256
+ textureGPU,
257
+ glTextureType,
258
+ isDefault: true
259
+ } );
260
+
261
+ }
262
+
263
+ createTexture( texture, options ) {
264
+
265
+ const { gl, backend } = this;
266
+ const { levels, width, height, depth } = options;
267
+
268
+ const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
269
+ const glType = backend.utils.convert( texture.type );
270
+ const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
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+
272
+ const textureGPU = gl.createTexture();
273
+ const glTextureType = this.getGLTextureType( texture );
274
+
275
+ backend.state.bindTexture( glTextureType, textureGPU );
276
+
277
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
278
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
279
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
280
+ gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
281
+
282
+ this.setTextureParameters( glTextureType, texture );
283
+
284
+ if ( texture.isDataArrayTexture ) {
285
+
286
+ gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
287
+
288
+ } else if ( ! texture.isVideoTexture ) {
289
+
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+ gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
291
+
292
+ }
293
+
294
+ backend.set( texture, {
295
+ textureGPU,
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+ glTextureType,
297
+ glFormat,
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+ glType,
299
+ glInternalFormat
300
+ } );
301
+
302
+ }
303
+
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+ copyBufferToTexture( buffer, texture ) {
305
+
306
+ const { gl, backend } = this;
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+
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+ const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
309
+
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+ const { width, height } = texture.source.data;
311
+
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+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
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+
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+ backend.state.bindTexture( glTextureType, textureGPU );
315
+
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+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
317
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
318
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
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+
320
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
321
+
322
+ backend.state.unbindTexture();
323
+ // debug
324
+ // const framebuffer = gl.createFramebuffer();
325
+ // gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
326
+ // gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
327
+
328
+ // const readout = new Float32Array( width * height * 4 );
329
+
330
+ // const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
331
+ // const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
332
+
333
+ // gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
334
+ // gl.bindFramebuffer( gl.FRAMEBUFFER, null );
335
+ // console.log( readout );
336
+
337
+ }
338
+
339
+ updateTexture( texture, options ) {
340
+
341
+ const { gl } = this;
342
+ const { width, height } = options;
343
+ const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
344
+
345
+ if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
346
+ return;
347
+
348
+ const getImage = ( source ) => {
349
+
350
+ if ( source.isDataTexture ) {
351
+
352
+ return source.image.data;
353
+
354
+ } else if ( source instanceof ImageBitmap || source instanceof OffscreenCanvas || source instanceof HTMLImageElement || source instanceof HTMLCanvasElement ) {
355
+
356
+ return source;
357
+
358
+ }
359
+
360
+ return source.data;
361
+
362
+ };
363
+
364
+ this.backend.state.bindTexture( glTextureType, textureGPU );
365
+
366
+ if ( texture.isCompressedTexture ) {
367
+
368
+ const mipmaps = texture.mipmaps;
369
+
370
+ for ( let i = 0; i < mipmaps.length; i ++ ) {
371
+
372
+ const mipmap = mipmaps[ i ];
373
+
374
+ if ( texture.isCompressedArrayTexture ) {
375
+
376
+ const image = options.image;
377
+
378
+ if ( texture.format !== gl.RGBA ) {
379
+
380
+ if ( glFormat !== null ) {
381
+
382
+ gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
383
+
384
+
385
+ } else {
386
+
387
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
388
+
389
+ }
390
+
391
+ } else {
392
+
393
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
394
+
395
+ }
396
+
397
+ } else {
398
+
399
+ if ( glFormat !== null ) {
400
+
401
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
402
+
403
+ } else {
404
+
405
+ console.warn( 'Unsupported compressed texture format' );
406
+
407
+ }
408
+
409
+ }
410
+
411
+ }
412
+
413
+ } else if ( texture.isCubeTexture ) {
414
+
415
+ const images = options.images;
416
+
417
+ for ( let i = 0; i < 6; i ++ ) {
418
+
419
+ const image = getImage( images[ i ] );
420
+
421
+ gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
422
+
423
+ }
424
+
425
+ } else if ( texture.isDataArrayTexture ) {
426
+
427
+ const image = options.image;
204
428
 
205
- //gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
206
- //properties.get( texture ).__currentAnisotropy = texture.anisotropy;
429
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
430
+
431
+ } else if ( texture.isVideoTexture ) {
432
+
433
+ texture.update();
434
+
435
+ gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
436
+
437
+
438
+ } else {
439
+
440
+ const image = getImage( options.image );
441
+
442
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
443
+
444
+ }
445
+
446
+ }
447
+
448
+ generateMipmaps( texture ) {
449
+
450
+ const { gl, backend } = this;
451
+ const { textureGPU, glTextureType } = backend.get( texture );
452
+
453
+ backend.state.bindTexture( glTextureType, textureGPU );
454
+ gl.generateMipmap( glTextureType );
455
+
456
+ }
457
+
458
+ deallocateRenderBuffers( renderTarget ) {
459
+
460
+
461
+ const { gl, backend } = this;
462
+
463
+ // remove framebuffer reference
464
+ if ( renderTarget ) {
465
+
466
+ const renderContextData = backend.get( renderTarget );
467
+
468
+ renderContextData.renderBufferStorageSetup = undefined;
469
+
470
+ if ( renderContextData.framebuffer ) {
471
+
472
+ gl.deleteFramebuffer( renderContextData.framebuffer );
473
+ renderContextData.framebuffer = undefined;
474
+
475
+ }
476
+
477
+ if ( renderContextData.depthRenderbuffer ) {
478
+
479
+ gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
480
+ renderContextData.depthRenderbuffer = undefined;
481
+
482
+ }
483
+
484
+ if ( renderContextData.stencilRenderbuffer ) {
485
+
486
+ gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
487
+ renderContextData.stencilRenderbuffer = undefined;
488
+
489
+ }
490
+
491
+ if ( renderContextData.msaaFrameBuffer ) {
492
+
493
+ gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
494
+ renderContextData.msaaFrameBuffer = undefined;
495
+
496
+ }
497
+
498
+ if ( renderContextData.msaaRenderbuffers ) {
499
+
500
+ for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
501
+
502
+ gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
503
+
504
+ }
505
+
506
+ renderContextData.msaaRenderbuffers = undefined;
507
+
508
+ }
509
+
510
+ }
511
+
512
+ }
513
+
514
+ destroyTexture( texture ) {
515
+
516
+ const { gl, backend } = this;
517
+ const { textureGPU, renderTarget } = backend.get( texture );
518
+
519
+ this.deallocateRenderBuffers( renderTarget );
520
+ gl.deleteTexture( textureGPU );
521
+
522
+ backend.delete( texture );
523
+
524
+ }
525
+
526
+ copyFramebufferToTexture( texture, renderContext ) {
527
+
528
+ const { gl } = this;
529
+ const { state } = this.backend;
530
+
531
+ const { textureGPU } = this.backend.get( texture );
532
+
533
+ const width = texture.image.width;
534
+ const height = texture.image.height;
535
+
536
+ if ( texture.isDepthTexture ) {
537
+
538
+ let mask = gl.DEPTH_BUFFER_BIT;
539
+
540
+ if ( renderContext.stencil ) {
541
+
542
+ mask |= gl.STENCIL_BUFFER_BIT;
543
+
544
+ }
545
+
546
+ const fb = gl.createFramebuffer();
547
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
548
+
549
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, textureGPU, 0 );
550
+
551
+ gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
552
+
553
+ gl.deleteFramebuffer( fb );
554
+
555
+ } else {
556
+
557
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
558
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
559
+
560
+ state.unbindTexture();
561
+
562
+ }
563
+
564
+ if ( texture.generateMipmaps ) this.generateMipmaps( texture );
565
+
566
+ this.backend._setFramebuffer( renderContext );
567
+
568
+ }
569
+
570
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
571
+ setupRenderBufferStorage( renderbuffer, renderContext ) {
572
+
573
+ const { gl } = this;
574
+ const renderTarget = renderContext.renderTarget;
575
+
576
+ const { samples, depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
577
+
578
+ gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
579
+
580
+ if ( depthBuffer && ! stencilBuffer ) {
581
+
582
+ let glInternalFormat = gl.DEPTH_COMPONENT24;
583
+
584
+ if ( samples > 0 ) {
585
+
586
+
587
+ if ( depthTexture && depthTexture.isDepthTexture ) {
588
+
589
+ if ( depthTexture.type === gl.FLOAT ) {
590
+
591
+ glInternalFormat = gl.DEPTH_COMPONENT32F;
592
+
593
+ }
594
+
595
+ }
596
+
597
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
598
+
599
+ } else {
600
+
601
+ gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
207
602
 
208
603
  }
209
604
 
605
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
606
+
607
+ } else if ( depthBuffer && stencilBuffer ) {
608
+
609
+ if ( samples > 0 ) {
610
+
611
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
612
+
613
+ } else {
614
+
615
+ gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
616
+
617
+ }
618
+
619
+
620
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
621
+
210
622
  }
211
623
 
212
624
  }
@@ -239,9 +651,9 @@ class WebGLTextureUtils {
239
651
 
240
652
  const dstBuffer = new typedArrayType( elementCount );
241
653
 
242
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
654
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
243
655
  gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
244
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
656
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
245
657
 
246
658
  gl.deleteFramebuffer( fb );
247
659
 
@@ -259,10 +671,11 @@ class WebGLTextureUtils {
259
671
  if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
260
672
  if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
261
673
  if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
262
-
263
674
  if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
264
675
 
265
- if ( glType === gl.UNSIGNED_FLOAT ) return Float32Array;
676
+ if ( glType === gl.FLOAT ) return Float32Array;
677
+
678
+ throw new Error( `Unsupported WebGL type: ${glType}` );
266
679
 
267
680
  }
268
681
 
@@ -35,6 +35,7 @@ class WebGLUtils {
35
35
  }
36
36
 
37
37
  if ( p === AlphaFormat ) return gl.ALPHA;
38
+ if ( p === gl.RGB ) return gl.RGB; // patch since legacy doesn't use RGBFormat for rendering but here it's needed for packing optimization
38
39
  if ( p === RGBAFormat ) return gl.RGBA;
39
40
  if ( p === LuminanceFormat ) return gl.LUMINANCE;
40
41
  if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
@@ -251,7 +252,7 @@ class WebGLUtils {
251
252
 
252
253
  const res = gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 );
253
254
 
254
- if ( res === gl.WAIT_FAILED) {
255
+ if ( res === gl.WAIT_FAILED ) {
255
256
 
256
257
  gl.deleteSync( sync );
257
258
 
@@ -260,7 +261,7 @@ class WebGLUtils {
260
261
 
261
262
  }
262
263
 
263
- if ( res === gl.TIMEOUT_EXPIRED) {
264
+ if ( res === gl.TIMEOUT_EXPIRED ) {
264
265
 
265
266
  requestAnimationFrame( test );
266
267
  return;
@@ -1,4 +1,4 @@
1
- import { MathNode, GLSLNodeParser, NodeBuilder, NodeMaterial } from '../../../nodes/Nodes.js';
1
+ import { MathNode, GLSLNodeParser, NodeBuilder } from '../../../nodes/Nodes.js';
2
2
 
3
3
  const glslMethods = {
4
4
  [ MathNode.ATAN2 ]: 'atan'
@@ -315,26 +315,6 @@ void main() {
315
315
 
316
316
  }
317
317
 
318
- build() {
319
-
320
- // @TODO: Move this code to super.build()
321
-
322
- const { object, material } = this;
323
-
324
- if ( material !== null ) {
325
-
326
- NodeMaterial.fromMaterial( material ).build( this );
327
-
328
- } else {
329
-
330
- this.addFlow( 'compute', object );
331
-
332
- }
333
-
334
- return super.build();
335
-
336
- }
337
-
338
318
  }
339
319
 
340
320
  export default GLSL1NodeBuilder;
@@ -102,7 +102,7 @@ class WebGLNodeBuilder extends NodeBuilder {
102
102
  this.addSlot( 'fragment', new SlotNode( {
103
103
  node: normalView,
104
104
  nodeType: 'vec3',
105
- source: getIncludeSnippet( 'clipping_planes_fragment' ),
105
+ source: 'void main() {',
106
106
  target: 'vec3 TransformedNormalView = %RESULT%;',
107
107
  inclusionType: 'append'
108
108
  } ) );
@@ -671,7 +671,7 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]}
671
671
 
672
672
  build() {
673
673
 
674
- super.build();
674
+ super.build( false );
675
675
 
676
676
  this._addSnippets();
677
677
  this._addUniforms();