super-three 0.160.1 → 0.162.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +867 -499
- package/build/three.module.js +867 -496
- package/build/three.module.min.js +1 -1
- package/examples/jsm/Addons.js +5 -1
- package/examples/jsm/capabilities/WebGPU.js +13 -9
- package/examples/jsm/controls/DragControls.js +91 -30
- package/examples/jsm/controls/OrbitControls.js +130 -15
- package/examples/jsm/controls/TransformControls.js +6 -6
- package/examples/jsm/curves/NURBSUtils.js +59 -4
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/exporters/GLTFExporter.js +11 -1
- package/examples/jsm/exporters/USDZExporter.js +8 -7
- package/examples/jsm/helpers/TextureHelper.js +3 -3
- package/examples/jsm/interactive/InteractiveGroup.js +15 -25
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +1 -8723
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +1 -8734
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/tween.module.js +32 -14
- package/examples/jsm/loaders/3DMLoader.js +57 -64
- package/examples/jsm/loaders/DDSLoader.js +1 -0
- package/examples/jsm/loaders/KTX2Loader.js +20 -5
- package/examples/jsm/loaders/LUT3dlLoader.js +78 -46
- package/examples/jsm/loaders/LUTCubeLoader.js +81 -67
- package/examples/jsm/loaders/LUTImageLoader.js +3 -2
- package/examples/jsm/loaders/MaterialXLoader.js +115 -16
- package/examples/jsm/loaders/SVGLoader.js +4 -3
- package/examples/jsm/loaders/VOXLoader.js +9 -2
- package/examples/jsm/loaders/VRMLLoader.js +7 -3
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +1 -0
- package/examples/jsm/misc/Timer.js +13 -4
- package/examples/jsm/nodes/Nodes.js +24 -11
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +5 -3
- package/examples/jsm/nodes/accessors/CameraNode.js +9 -4
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +12 -1
- package/examples/jsm/nodes/accessors/MaterialNode.js +2 -2
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -12
- package/examples/jsm/nodes/accessors/MorphNode.js +8 -8
- package/examples/jsm/nodes/accessors/ReferenceNode.js +87 -29
- package/examples/jsm/nodes/accessors/SkinningNode.js +31 -10
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +45 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +8 -2
- package/examples/jsm/nodes/accessors/TextureNode.js +1 -1
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +56 -3
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
- package/examples/jsm/nodes/code/CodeNode.js +6 -0
- package/examples/jsm/nodes/core/AssignNode.js +68 -12
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +14 -4
- package/examples/jsm/nodes/core/NodeBuilder.js +26 -27
- package/examples/jsm/nodes/core/NodeFrame.js +18 -10
- package/examples/jsm/nodes/core/TempNode.js +1 -1
- package/examples/jsm/nodes/core/constants.js +1 -0
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -0
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +30 -1
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +3 -0
- package/examples/jsm/nodes/display/GaussianBlurNode.js +33 -13
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -5
- package/examples/jsm/nodes/display/PassNode.js +3 -2
- package/examples/jsm/nodes/display/ToneMappingNode.js +46 -3
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +1 -4
- package/examples/jsm/nodes/display/ViewportNode.js +0 -2
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +4 -4
- package/examples/jsm/nodes/fog/FogNode.js +2 -1
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +13 -5
- package/examples/jsm/nodes/lighting/LightingContextNode.js +1 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +1 -1
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +18 -30
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +43 -10
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +1 -7
- package/examples/jsm/nodes/math/CondNode.js +42 -7
- package/examples/jsm/nodes/math/MathNode.js +32 -2
- package/examples/jsm/nodes/math/MathUtils.js +15 -0
- package/examples/jsm/nodes/math/OperatorNode.js +13 -5
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +10 -1
- package/examples/jsm/nodes/utils/JoinNode.js +2 -2
- package/examples/jsm/nodes/utils/LoopNode.js +5 -3
- package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
- package/examples/jsm/nodes/utils/RotateNode.js +68 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +1 -9
- package/examples/jsm/nodes/utils/SplitNode.js +4 -4
- package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -0
- package/examples/jsm/objects/GroundedSkybox.js +50 -0
- package/examples/jsm/objects/QuadMesh.js +8 -2
- package/examples/jsm/objects/Water2.js +8 -8
- package/examples/jsm/postprocessing/GTAOPass.js +11 -1
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/renderers/common/Backend.js +14 -0
- package/examples/jsm/renderers/common/Background.js +2 -2
- package/examples/jsm/renderers/common/Bindings.js +1 -1
- package/examples/jsm/renderers/common/ClippingContext.js +165 -0
- package/examples/jsm/renderers/common/DataMap.js +1 -1
- package/examples/jsm/renderers/common/Info.js +25 -1
- package/examples/jsm/renderers/common/Pipelines.js +8 -8
- package/examples/jsm/renderers/common/PostProcessing.js +2 -2
- package/examples/jsm/renderers/common/ProgrammableStage.js +3 -1
- package/examples/jsm/renderers/common/RenderContext.js +2 -0
- package/examples/jsm/renderers/common/RenderContexts.js +2 -13
- package/examples/jsm/renderers/common/RenderObject.js +46 -1
- package/examples/jsm/renderers/common/RenderObjects.js +3 -1
- package/examples/jsm/renderers/common/Renderer.js +290 -17
- package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -0
- package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +28 -18
- package/examples/jsm/renderers/common/UniformsGroup.js +6 -4
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +2 -1
- package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -0
- package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +5 -2
- package/examples/jsm/renderers/webgl/WebGLBackend.js +653 -272
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +171 -39
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +95 -8
- package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
- package/examples/jsm/renderers/webgl/utils/WebGLState.js +197 -0
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +424 -11
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +3 -2
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -21
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +300 -112
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +7 -2
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +71 -79
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +38 -4
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +87 -14
- package/examples/jsm/shaders/OutputShader.js +4 -0
- package/examples/jsm/transpiler/AST.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/examples/jsm/transpiler/TSLEncoder.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +23 -27
- package/examples/jsm/utils/SkeletonUtils.js +14 -3
- package/examples/jsm/utils/SortUtils.js +2 -0
- package/examples/jsm/webxr/ARButton.js +12 -2
- package/examples/jsm/webxr/VRButton.js +25 -7
- package/examples/jsm/webxr/XRButton.js +12 -3
- package/examples/jsm/webxr/XRControllerModelFactory.js +14 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +3 -1
- package/package.json +5 -4
- package/src/Three.Legacy.js +20 -0
- package/src/Three.js +0 -1
- package/src/audio/Audio.js +1 -3
- package/src/cameras/PerspectiveCamera.js +35 -0
- package/src/constants.js +2 -6
- package/src/core/BufferAttribute.js +2 -12
- package/src/core/BufferGeometry.js +23 -29
- package/src/core/InterleavedBuffer.js +2 -1
- package/src/core/InterleavedBufferAttribute.js +20 -0
- package/src/core/Object3D.js +11 -0
- package/src/core/Raycaster.js +18 -4
- package/src/core/RenderTarget.js +44 -21
- package/src/extras/PMREMGenerator.js +2 -0
- package/src/extras/curves/EllipseCurve.js +2 -2
- package/src/helpers/SpotLightHelper.js +18 -1
- package/src/loaders/DataTextureLoader.js +0 -4
- package/src/loaders/MaterialLoader.js +1 -0
- package/src/loaders/ObjectLoader.js +2 -1
- package/src/materials/Material.js +2 -1
- package/src/materials/MeshBasicMaterial.js +3 -0
- package/src/materials/MeshLambertMaterial.js +3 -0
- package/src/materials/MeshPhongMaterial.js +3 -0
- package/src/materials/MeshStandardMaterial.js +3 -0
- package/src/materials/ShaderMaterial.js +2 -1
- package/src/math/Quaternion.js +13 -12
- package/src/math/Triangle.js +0 -30
- package/src/math/Vector3.js +7 -7
- package/src/objects/BatchedMesh.js +6 -7
- package/src/objects/InstancedMesh.js +53 -0
- package/src/objects/Mesh.js +0 -1
- package/src/objects/SkinnedMesh.js +0 -8
- package/src/renderers/WebGLCubeRenderTarget.js +1 -10
- package/src/renderers/WebGLRenderer.js +20 -23
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +56 -11
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -0
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +11 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +38 -7
- package/src/renderers/shaders/ShaderChunk.js +2 -0
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +3 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -2
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +3 -2
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +4 -1
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/points.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib.js +2 -1
- package/src/renderers/shaders/UniformsLib.js +1 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -2
- package/src/renderers/webgl/WebGLBackground.js +18 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -1
- package/src/renderers/webgl/WebGLMorphtargets.js +15 -8
- package/src/renderers/webgl/WebGLProgram.js +42 -4
- package/src/renderers/webgl/WebGLPrograms.js +38 -27
- package/src/renderers/webgl/WebGLState.js +11 -21
- package/src/renderers/webgl/WebGLTextures.js +170 -66
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
- package/src/renderers/webxr/WebXRManager.js +46 -0
- package/src/scenes/Scene.js +8 -0
- package/src/textures/Source.js +1 -0
- package/src/textures/Texture.js +1 -29
- package/build/three.js +0 -54519
- package/build/three.min.js +0 -7
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
- package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
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import NodeCache from './NodeCache.js';
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import ParameterNode from './ParameterNode.js';
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import FunctionNode from '../code/FunctionNode.js';
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import { createNodeMaterialFromType } from '../materials/NodeMaterial.js';
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import { createNodeMaterialFromType, default as NodeMaterial } from '../materials/NodeMaterial.js';
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import { NodeUpdateType, defaultBuildStages, shaderStages } from './constants.js';
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import {
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} from '../../renderers/common/nodes/NodeUniform.js';
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import { REVISION, RenderTarget, NoColorSpace,
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import { REVISION, RenderTarget, NoColorSpace, Color, Vector2, Vector3, Vector4, Float16BufferAttribute } from 'three';
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import { stack } from './StackNode.js';
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snippet = `${ this.getType( this.
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snippet = `${ this.getType( this.getComponentType( toType ) ) }( ${ snippet } )`;
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@@ -102,9 +108,11 @@ class NodeFrame {
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@@ -0,0 +1,148 @@
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import TempNode from '../core/TempNode.js';
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|
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import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
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import { NodeUpdateType } from '../core/constants.js';
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import { texture } from '../accessors/TextureNode.js';
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import { texturePass } from './PassNode.js';
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|
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import { uniform } from '../core/UniformNode.js';
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import { RenderTarget } from 'three';
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|
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import { sign, max } from '../math/MathNode.js';
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|
+
import QuadMesh from '../../objects/QuadMesh.js';
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|
+
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const quadMeshComp = new QuadMesh();
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|
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class AfterImageNode extends TempNode {
|
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|
+
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|
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constructor( textureNode, damp = 0.96 ) {
|
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|
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super( textureNode );
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|
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|
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this.damp = uniform( damp );
|
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|
+
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|
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|
|
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|
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this._compRT.texture.name = 'AfterImageNode.comp';
|
|
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|
+
|
|
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|
+
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|
|
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|
+
this._oldRT.texture.name = 'AfterImageNode.old';
|
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|
+
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|
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|
+
this._textureNode = texturePass( this, this._compRT.texture );
|
|
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|
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|
|
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|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
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|
+
|
|
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|
+
}
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|
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|
+
|
|
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|
+
getTextureNode() {
|
|
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|
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|
|
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|
+
return this._textureNode;
|
|
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|
+
|
|
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|
+
}
|
|
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|
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|
|
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|
+
setSize( width, height ) {
|
|
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|
+
|
|
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|
+
this._compRT.setSize( width, height );
|
|
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|
+
this._oldRT.setSize( width, height );
|
|
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|
+
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
updateBefore( frame ) {
|
|
50
|
+
|
|
51
|
+
const { renderer } = frame;
|
|
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|
+
|
|
53
|
+
const textureNode = this.textureNode;
|
|
54
|
+
const map = textureNode.value;
|
|
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|
+
|
|
56
|
+
const textureType = map.type;
|
|
57
|
+
|
|
58
|
+
this._compRT.texture.type = textureType;
|
|
59
|
+
this._oldRT.texture.type = textureType;
|
|
60
|
+
|
|
61
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
62
|
+
const currentTexture = textureNode.value;
|
|
63
|
+
|
|
64
|
+
this.textureNodeOld.value = this._oldRT.texture;
|
|
65
|
+
|
|
66
|
+
// comp
|
|
67
|
+
renderer.setRenderTarget( this._compRT );
|
|
68
|
+
quadMeshComp.render( renderer );
|
|
69
|
+
|
|
70
|
+
// Swap the textures
|
|
71
|
+
const temp = this._oldRT;
|
|
72
|
+
this._oldRT = this._compRT;
|
|
73
|
+
this._compRT = temp;
|
|
74
|
+
|
|
75
|
+
// set size before swapping fails
|
|
76
|
+
this.setSize( map.image.width, map.image.height );
|
|
77
|
+
|
|
78
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
79
|
+
textureNode.value = currentTexture;
|
|
80
|
+
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
setup( builder ) {
|
|
84
|
+
|
|
85
|
+
const textureNode = this.textureNode;
|
|
86
|
+
const textureNodeOld = this.textureNodeOld;
|
|
87
|
+
|
|
88
|
+
if ( textureNode.isTextureNode !== true ) {
|
|
89
|
+
|
|
90
|
+
console.error( 'AfterImageNode requires a TextureNode.' );
|
|
91
|
+
|
|
92
|
+
return vec4();
|
|
93
|
+
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
//
|
|
97
|
+
|
|
98
|
+
const uvNode = textureNode.uvNode || uv();
|
|
99
|
+
|
|
100
|
+
textureNodeOld.uvNode = uvNode;
|
|
101
|
+
|
|
102
|
+
const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
|
|
103
|
+
|
|
104
|
+
const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
|
|
105
|
+
|
|
106
|
+
const y = float( y_immutable ).toVar();
|
|
107
|
+
const x = vec4( x_immutable ).toVar();
|
|
108
|
+
|
|
109
|
+
return max( sign( x.sub( y ) ), 0.0 );
|
|
110
|
+
|
|
111
|
+
} );
|
|
112
|
+
|
|
113
|
+
const afterImg = tslFn( () => {
|
|
114
|
+
|
|
115
|
+
const texelOld = vec4( textureNodeOld );
|
|
116
|
+
const texelNew = vec4( sampleTexture( uvNode ) );
|
|
117
|
+
|
|
118
|
+
texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
|
|
119
|
+
return max( texelNew, texelOld );
|
|
120
|
+
|
|
121
|
+
} );
|
|
122
|
+
|
|
123
|
+
//
|
|
124
|
+
|
|
125
|
+
const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
|
|
126
|
+
materialComposed.fragmentNode = afterImg();
|
|
127
|
+
|
|
128
|
+
quadMeshComp.material = materialComposed;
|
|
129
|
+
|
|
130
|
+
//
|
|
131
|
+
|
|
132
|
+
const properties = builder.getNodeProperties( this );
|
|
133
|
+
properties.textureNode = textureNode;
|
|
134
|
+
|
|
135
|
+
//
|
|
136
|
+
|
|
137
|
+
return this._textureNode;
|
|
138
|
+
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
|
|
144
|
+
|
|
145
|
+
addNodeElement( 'afterImage', afterImage );
|
|
146
|
+
|
|
147
|
+
export default AfterImageNode;
|
|
148
|
+
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { nodeObject, addNodeElement, tslFn, float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
|
|
3
|
+
import { loop } from '../utils/LoopNode.js';
|
|
4
|
+
import { uniform } from '../core/UniformNode.js';
|
|
5
|
+
import { NodeUpdateType } from '../core/constants.js';
|
|
6
|
+
import { threshold } from './ColorAdjustmentNode.js';
|
|
7
|
+
import { uv } from '../accessors/UVNode.js';
|
|
8
|
+
import { texturePass } from './PassNode.js';
|
|
9
|
+
import { Vector2, RenderTarget } from 'three';
|
|
10
|
+
import QuadMesh from '../../objects/QuadMesh.js';
|
|
11
|
+
|
|
12
|
+
const quadMesh = new QuadMesh();
|
|
13
|
+
|
|
14
|
+
class AnamorphicNode extends TempNode {
|
|
15
|
+
|
|
16
|
+
constructor( textureNode, tresholdNode, scaleNode, samples ) {
|
|
17
|
+
|
|
18
|
+
super( 'vec4' );
|
|
19
|
+
|
|
20
|
+
this.textureNode = textureNode;
|
|
21
|
+
this.tresholdNode = tresholdNode;
|
|
22
|
+
this.scaleNode = scaleNode;
|
|
23
|
+
this.colorNode = vec3( 0.1, 0.0, 1.0 );
|
|
24
|
+
this.samples = samples;
|
|
25
|
+
this.resolution = new Vector2( 1, 1 );
|
|
26
|
+
|
|
27
|
+
this._renderTarget = new RenderTarget();
|
|
28
|
+
this._renderTarget.texture.name = 'anamorphic';
|
|
29
|
+
|
|
30
|
+
this._invSize = uniform( new Vector2() );
|
|
31
|
+
|
|
32
|
+
this._textureNode = texturePass( this, this._renderTarget.texture );
|
|
33
|
+
|
|
34
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
35
|
+
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
getTextureNode() {
|
|
39
|
+
|
|
40
|
+
return this._textureNode;
|
|
41
|
+
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
setSize( width, height ) {
|
|
45
|
+
|
|
46
|
+
this._invSize.value.set( 1 / width, 1 / height );
|
|
47
|
+
|
|
48
|
+
width = Math.max( Math.round( width * this.resolution.x ), 1 );
|
|
49
|
+
height = Math.max( Math.round( height * this.resolution.y ), 1 );
|
|
50
|
+
|
|
51
|
+
this._renderTarget.setSize( width, height );
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
updateBefore( frame ) {
|
|
56
|
+
|
|
57
|
+
const { renderer } = frame;
|
|
58
|
+
|
|
59
|
+
const textureNode = this.textureNode;
|
|
60
|
+
const map = textureNode.value;
|
|
61
|
+
|
|
62
|
+
this._renderTarget.texture.type = map.type;
|
|
63
|
+
|
|
64
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
65
|
+
const currentTexture = textureNode.value;
|
|
66
|
+
|
|
67
|
+
quadMesh.material = this._material;
|
|
68
|
+
|
|
69
|
+
this.setSize( map.image.width, map.image.height );
|
|
70
|
+
|
|
71
|
+
// render
|
|
72
|
+
|
|
73
|
+
renderer.setRenderTarget( this._renderTarget );
|
|
74
|
+
|
|
75
|
+
quadMesh.render( renderer );
|
|
76
|
+
|
|
77
|
+
// restore
|
|
78
|
+
|
|
79
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
80
|
+
textureNode.value = currentTexture;
|
|
81
|
+
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
setup( builder ) {
|
|
85
|
+
|
|
86
|
+
const textureNode = this.textureNode;
|
|
87
|
+
|
|
88
|
+
if ( textureNode.isTextureNode !== true ) {
|
|
89
|
+
|
|
90
|
+
console.error( 'AnamorphNode requires a TextureNode.' );
|
|
91
|
+
|
|
92
|
+
return vec4();
|
|
93
|
+
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
//
|
|
97
|
+
|
|
98
|
+
const uvNode = textureNode.uvNode || uv();
|
|
99
|
+
|
|
100
|
+
const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
|
|
101
|
+
|
|
102
|
+
const anamorph = tslFn( () => {
|
|
103
|
+
|
|
104
|
+
const samples = this.samples;
|
|
105
|
+
const halfSamples = Math.floor( samples / 2 );
|
|
106
|
+
|
|
107
|
+
const total = vec3( 0 ).toVar();
|
|
108
|
+
|
|
109
|
+
loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
|
|
110
|
+
|
|
111
|
+
const softness = float( i ).abs().div( halfSamples ).oneMinus();
|
|
112
|
+
|
|
113
|
+
const uv = vec2( uvNode.x.add( this._invSize.x.mul( i ).mul( this.scaleNode ) ), uvNode.y );
|
|
114
|
+
const color = sampleTexture( uv );
|
|
115
|
+
const pass = threshold( color, this.tresholdNode ).mul( softness );
|
|
116
|
+
|
|
117
|
+
total.addAssign( pass );
|
|
118
|
+
|
|
119
|
+
} );
|
|
120
|
+
|
|
121
|
+
return total.mul( this.colorNode );
|
|
122
|
+
|
|
123
|
+
} );
|
|
124
|
+
|
|
125
|
+
//
|
|
126
|
+
|
|
127
|
+
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
|
128
|
+
material.fragmentNode = anamorph();
|
|
129
|
+
|
|
130
|
+
//
|
|
131
|
+
|
|
132
|
+
const properties = builder.getNodeProperties( this );
|
|
133
|
+
properties.textureNode = textureNode;
|
|
134
|
+
|
|
135
|
+
//
|
|
136
|
+
|
|
137
|
+
return this._textureNode;
|
|
138
|
+
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
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144
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+
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145
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+
addNodeElement( 'anamorphic', anamorphic );
|
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146
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+
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147
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+
export default AnamorphicNode;
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148
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+
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@@ -1,5 +1,5 @@
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1
1
|
import TempNode from '../core/TempNode.js';
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2
|
-
import { EPSILON } from '../math/MathNode.js';
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2
|
+
import { /*mix, step,*/ EPSILON } from '../math/MathNode.js';
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3
3
|
import { addNodeClass } from '../core/Node.js';
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4
4
|
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
|
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5
5
|
|
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@@ -9,6 +9,13 @@ export const BurnNode = tslFn( ( { base, blend } ) => {
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|
9
9
|
|
|
10
10
|
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
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11
11
|
|
|
12
|
+
} ).setLayout( {
|
|
13
|
+
name: 'burnColor',
|
|
14
|
+
type: 'vec3',
|
|
15
|
+
inputs: [
|
|
16
|
+
{ name: 'base', type: 'vec3' },
|
|
17
|
+
{ name: 'blend', type: 'vec3' }
|
|
18
|
+
]
|
|
12
19
|
} );
|
|
13
20
|
|
|
14
21
|
export const DodgeNode = tslFn( ( { base, blend } ) => {
|
|
@@ -17,6 +24,13 @@ export const DodgeNode = tslFn( ( { base, blend } ) => {
|
|
|
17
24
|
|
|
18
25
|
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
|
19
26
|
|
|
27
|
+
} ).setLayout( {
|
|
28
|
+
name: 'dodgeColor',
|
|
29
|
+
type: 'vec3',
|
|
30
|
+
inputs: [
|
|
31
|
+
{ name: 'base', type: 'vec3' },
|
|
32
|
+
{ name: 'blend', type: 'vec3' }
|
|
33
|
+
]
|
|
20
34
|
} );
|
|
21
35
|
|
|
22
36
|
export const ScreenNode = tslFn( ( { base, blend } ) => {
|
|
@@ -25,14 +39,29 @@ export const ScreenNode = tslFn( ( { base, blend } ) => {
|
|
|
25
39
|
|
|
26
40
|
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
|
27
41
|
|
|
42
|
+
} ).setLayout( {
|
|
43
|
+
name: 'screenColor',
|
|
44
|
+
type: 'vec3',
|
|
45
|
+
inputs: [
|
|
46
|
+
{ name: 'base', type: 'vec3' },
|
|
47
|
+
{ name: 'blend', type: 'vec3' }
|
|
48
|
+
]
|
|
28
49
|
} );
|
|
29
50
|
|
|
30
51
|
export const OverlayNode = tslFn( ( { base, blend } ) => {
|
|
31
52
|
|
|
32
53
|
const fn = ( c ) => base[ c ].lessThan( 0.5 ).cond( base[ c ].mul( blend[ c ], 2.0 ), base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus() );
|
|
54
|
+
//const fn = ( c ) => mix( base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus(), base[ c ].mul( blend[ c ], 2.0 ), step( base[ c ], 0.5 ) );
|
|
33
55
|
|
|
34
56
|
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
|
|
35
57
|
|
|
58
|
+
} ).setLayout( {
|
|
59
|
+
name: 'overlayColor',
|
|
60
|
+
type: 'vec3',
|
|
61
|
+
inputs: [
|
|
62
|
+
{ name: 'base', type: 'vec3' },
|
|
63
|
+
{ name: 'blend', type: 'vec3' }
|
|
64
|
+
]
|
|
36
65
|
} );
|
|
37
66
|
|
|
38
67
|
class BlendModeNode extends TempNode {
|
|
@@ -89,8 +89,11 @@ export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
|
|
|
89
89
|
export const lumaCoeffs = vec3( 0.2125, 0.7154, 0.0721 );
|
|
90
90
|
export const luminance = ( color, luma = lumaCoeffs ) => dot( color, luma );
|
|
91
91
|
|
|
92
|
+
export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
|
|
93
|
+
|
|
92
94
|
addNodeElement( 'saturation', saturation );
|
|
93
95
|
addNodeElement( 'vibrance', vibrance );
|
|
94
96
|
addNodeElement( 'hue', hue );
|
|
97
|
+
addNodeElement( 'threshold', threshold );
|
|
95
98
|
|
|
96
99
|
addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );
|