super-three 0.158.0 → 0.160.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/build/three.cjs +1720 -380
  2. package/build/three.js +1720 -380
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +1719 -381
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/Addons.js +2 -1
  7. package/examples/jsm/controls/OrbitControls.js +50 -40
  8. package/examples/jsm/csm/CSMShader.js +52 -47
  9. package/examples/jsm/exporters/GLTFExporter.js +79 -1
  10. package/examples/jsm/exporters/USDZExporter.js +27 -19
  11. package/examples/jsm/helpers/TextureHelper.js +237 -0
  12. package/examples/jsm/interactive/HTMLMesh.js +9 -2
  13. package/examples/jsm/lines/LineMaterial.js +16 -33
  14. package/examples/jsm/loaders/ColladaLoader.js +0 -6
  15. package/examples/jsm/loaders/DRACOLoader.js +4 -3
  16. package/examples/jsm/loaders/FBXLoader.js +294 -124
  17. package/examples/jsm/loaders/GLTFLoader.js +71 -3
  18. package/examples/jsm/loaders/MaterialXLoader.js +73 -54
  19. package/examples/jsm/loaders/NRRDLoader.js +0 -13
  20. package/examples/jsm/loaders/SVGLoader.js +4 -4
  21. package/examples/jsm/loaders/USDZLoader.js +3 -17
  22. package/examples/jsm/math/Octree.js +15 -4
  23. package/examples/jsm/misc/Timer.js +119 -0
  24. package/examples/jsm/misc/TubePainter.js +3 -6
  25. package/examples/jsm/modifiers/CurveModifier.js +20 -2
  26. package/examples/jsm/nodes/Nodes.js +11 -7
  27. package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
  28. package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
  29. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
  30. package/examples/jsm/nodes/accessors/ModelNode.js +1 -1
  31. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
  32. package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
  33. package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
  34. package/examples/jsm/nodes/accessors/TextureNode.js +122 -36
  35. package/examples/jsm/nodes/code/CodeNode.js +3 -3
  36. package/examples/jsm/nodes/core/AttributeNode.js +7 -1
  37. package/examples/jsm/nodes/core/CacheNode.js +4 -1
  38. package/examples/jsm/nodes/core/ConstNode.js +1 -1
  39. package/examples/jsm/nodes/core/Node.js +6 -3
  40. package/examples/jsm/nodes/core/NodeBuilder.js +84 -27
  41. package/examples/jsm/nodes/core/NodeFrame.js +10 -8
  42. package/examples/jsm/nodes/core/NodeUniform.js +12 -0
  43. package/examples/jsm/nodes/core/NodeUtils.js +3 -7
  44. package/examples/jsm/nodes/core/OutputStructNode.js +3 -3
  45. package/examples/jsm/nodes/core/PropertyNode.js +17 -2
  46. package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
  47. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  48. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  49. package/examples/jsm/nodes/core/UniformNode.js +17 -0
  50. package/examples/jsm/nodes/core/VarNode.js +2 -0
  51. package/examples/jsm/nodes/core/VaryingNode.js +1 -7
  52. package/examples/jsm/nodes/display/BumpMapNode.js +1 -1
  53. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
  54. package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
  55. package/examples/jsm/nodes/display/PassNode.js +182 -0
  56. package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
  57. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
  58. package/examples/jsm/nodes/display/ViewportNode.js +5 -8
  59. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +1 -1
  60. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +52 -17
  61. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -12
  62. package/examples/jsm/nodes/lighting/LightsNode.js +34 -32
  63. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +1 -1
  64. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +12 -12
  65. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
  66. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +1 -1
  67. package/examples/jsm/nodes/materials/NodeMaterial.js +66 -41
  68. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
  69. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  70. package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
  71. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
  72. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  73. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
  74. package/examples/jsm/nodes/math/MathNode.js +2 -0
  75. package/examples/jsm/nodes/math/OperatorNode.js +19 -6
  76. package/examples/jsm/nodes/shadernode/ShaderNode.js +32 -3
  77. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  78. package/examples/jsm/nodes/utils/RemapNode.js +2 -2
  79. package/examples/jsm/nodes/utils/SplitNode.js +8 -2
  80. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
  81. package/examples/jsm/objects/QuadMesh.js +60 -0
  82. package/examples/jsm/postprocessing/GTAOPass.js +572 -0
  83. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  84. package/examples/jsm/renderers/common/Animation.js +10 -21
  85. package/examples/jsm/renderers/common/Backend.js +19 -3
  86. package/examples/jsm/renderers/common/Background.js +20 -22
  87. package/examples/jsm/renderers/common/Bindings.js +30 -21
  88. package/examples/jsm/renderers/common/ChainMap.js +3 -3
  89. package/examples/jsm/renderers/common/Color4.js +37 -0
  90. package/examples/jsm/renderers/common/Geometries.js +4 -4
  91. package/examples/jsm/renderers/common/Info.js +12 -2
  92. package/examples/jsm/renderers/common/Pipelines.js +3 -51
  93. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  94. package/examples/jsm/renderers/common/RenderContext.js +1 -1
  95. package/examples/jsm/renderers/common/RenderContexts.js +1 -1
  96. package/examples/jsm/renderers/common/RenderObject.js +13 -1
  97. package/examples/jsm/renderers/common/RenderObjects.js +4 -2
  98. package/examples/jsm/renderers/common/Renderer.js +137 -37
  99. package/examples/jsm/renderers/common/StorageTexture.js +1 -0
  100. package/examples/jsm/renderers/common/Textures.js +4 -1
  101. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
  102. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  103. package/examples/jsm/renderers/common/nodes/Nodes.js +74 -7
  104. package/examples/jsm/renderers/webgl/WebGLBackend.js +91 -33
  105. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +100 -31
  106. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +57 -5
  107. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  108. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
  109. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
  110. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
  111. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  112. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
  113. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
  114. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +186 -137
  115. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
  116. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +209 -90
  117. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
  118. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
  119. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
  120. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
  121. package/examples/jsm/shaders/FXAAShader.js +133 -133
  122. package/examples/jsm/shaders/GTAOShader.js +424 -0
  123. package/examples/jsm/shaders/OutputShader.js +4 -0
  124. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  125. package/examples/jsm/shaders/SAOShader.js +2 -3
  126. package/examples/jsm/shaders/SSAOShader.js +2 -3
  127. package/examples/jsm/transpiler/AST.js +40 -1
  128. package/examples/jsm/transpiler/GLSLDecoder.js +50 -8
  129. package/examples/jsm/transpiler/ShaderToyDecoder.js +4 -4
  130. package/examples/jsm/transpiler/TSLEncoder.js +124 -20
  131. package/examples/jsm/utils/SortUtils.js +158 -0
  132. package/examples/jsm/utils/TextureUtils.js +33 -21
  133. package/examples/jsm/webxr/ARButton.js +14 -0
  134. package/examples/jsm/webxr/VRButton.js +23 -8
  135. package/examples/jsm/webxr/XRButton.js +25 -11
  136. package/package.json +5 -6
  137. package/src/Three.js +1 -0
  138. package/src/constants.js +2 -1
  139. package/src/core/BufferAttribute.js +21 -2
  140. package/src/core/InterleavedBuffer.js +21 -1
  141. package/src/core/Object3D.js +60 -12
  142. package/src/core/UniformsGroup.js +7 -1
  143. package/src/extras/curves/LineCurve3.js +4 -0
  144. package/src/loaders/AudioLoader.js +1 -1
  145. package/src/loaders/BufferGeometryLoader.js +0 -7
  146. package/src/loaders/ImageBitmapLoader.js +25 -1
  147. package/src/loaders/ObjectLoader.js +49 -0
  148. package/src/materials/ShaderMaterial.js +2 -1
  149. package/src/math/ColorManagement.js +0 -16
  150. package/src/math/Quaternion.js +5 -4
  151. package/src/math/Sphere.js +2 -0
  152. package/src/math/Triangle.js +17 -5
  153. package/src/objects/BatchedMesh.js +1020 -0
  154. package/src/objects/Skeleton.js +1 -3
  155. package/src/renderers/WebGL3DRenderTarget.js +2 -2
  156. package/src/renderers/WebGLArrayRenderTarget.js +2 -2
  157. package/src/renderers/WebGLRenderer.js +24 -19
  158. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  159. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  160. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
  161. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
  162. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
  163. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
  164. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
  165. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
  166. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
  167. package/src/renderers/shaders/ShaderChunk.js +4 -0
  168. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  169. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  170. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
  171. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  172. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
  173. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
  174. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  175. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -0
  176. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
  177. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
  178. package/src/renderers/webgl/WebGLAttributes.js +39 -5
  179. package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
  180. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  181. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  182. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
  183. package/src/renderers/webgl/WebGLLights.js +11 -2
  184. package/src/renderers/webgl/WebGLProgram.js +20 -1
  185. package/src/renderers/webgl/WebGLPrograms.js +5 -0
  186. package/src/renderers/webgl/WebGLShadowMap.js +35 -0
  187. package/src/renderers/webgl/WebGLTextures.js +7 -11
  188. package/src/renderers/webgl/WebGLUniforms.js +11 -1
  189. package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
  190. package/src/renderers/webxr/WebXRManager.js +16 -0
  191. package/examples/jsm/objects/BatchedMesh.js +0 -586
@@ -7,11 +7,21 @@ class WebGLExtensions {
7
7
  this.gl = this.backend.gl;
8
8
  this.availableExtensions = this.gl.getSupportedExtensions();
9
9
 
10
+ this.extensions = {};
11
+
10
12
  }
11
13
 
12
14
  get( name ) {
13
15
 
14
- return this.gl.getExtension( name );
16
+ let extension = this.extensions[ name ];
17
+
18
+ if ( extension === undefined ) {
19
+
20
+ extension = this.gl.getExtension( name );
21
+
22
+ }
23
+
24
+ return extension;
15
25
 
16
26
  }
17
27
 
@@ -1,4 +1,4 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
2
2
 
3
3
  let initialized = false, wrappingToGL, filterToGL, compareToGL;
4
4
 
@@ -78,6 +78,10 @@ class WebGLTextureUtils {
78
78
 
79
79
  glTextureType = gl.TEXTURE_CUBE_MAP;
80
80
 
81
+ } else if ( texture.isDataArrayTexture === true ) {
82
+
83
+ glTextureType = gl.TEXTURE_2D_ARRAY;
84
+
81
85
  } else {
82
86
 
83
87
  glTextureType = gl.TEXTURE_2D;
@@ -142,7 +146,7 @@ class WebGLTextureUtils {
142
146
 
143
147
  if ( glFormat === gl.DEPTH_COMPONENT ) {
144
148
 
145
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH_COMPONENT24;
149
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH24_STENCIL8;
146
150
  if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
147
151
 
148
152
  }
@@ -207,6 +211,71 @@ class WebGLTextureUtils {
207
211
 
208
212
  }
209
213
 
214
+ async copyTextureToBuffer( texture, x, y, width, height ) {
215
+
216
+ const { backend, gl } = this;
217
+
218
+ const { textureGPU, glFormat, glType } = this.backend.get( texture );
219
+
220
+ const fb = gl.createFramebuffer();
221
+
222
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
223
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureGPU, 0 );
224
+
225
+ const typedArrayType = this._getTypedArrayType( glType );
226
+ const bytesPerTexel = this._getBytesPerTexel( glFormat );
227
+
228
+ const elementCount = width * height;
229
+ const byteLength = elementCount * bytesPerTexel;
230
+
231
+ const buffer = gl.createBuffer();
232
+
233
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
234
+ gl.bufferData( gl.PIXEL_PACK_BUFFER, byteLength, gl.STREAM_READ );
235
+ gl.readPixels( x, y, width, height, glFormat, glType, 0 );
236
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
237
+
238
+ await backend.utils._clientWaitAsync();
239
+
240
+ const dstBuffer = new typedArrayType( elementCount );
241
+
242
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
243
+ gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
244
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
245
+
246
+ gl.deleteFramebuffer( fb );
247
+
248
+ return dstBuffer;
249
+
250
+ }
251
+
252
+ _getTypedArrayType( glType ) {
253
+
254
+ const { gl } = this;
255
+
256
+ if ( glType === gl.UNSIGNED_BYTE ) return Uint8Array;
257
+
258
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) return Uint16Array;
259
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
260
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
261
+ if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
262
+
263
+ if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
264
+
265
+ if ( glType === gl.UNSIGNED_FLOAT ) return Float32Array;
266
+
267
+ }
268
+
269
+ _getBytesPerTexel( glFormat ) {
270
+
271
+ const { gl } = this;
272
+
273
+ if ( glFormat === gl.RGBA ) return 4;
274
+ if ( glFormat === gl.RGB ) return 3;
275
+ if ( glFormat === gl.ALPHA ) return 1;
276
+
277
+ }
278
+
210
279
  }
211
280
 
212
281
  export default WebGLTextureUtils;
@@ -237,6 +237,48 @@ class WebGLUtils {
237
237
 
238
238
  }
239
239
 
240
+ _clientWaitAsync() {
241
+
242
+ const { gl } = this;
243
+
244
+ const sync = gl.fenceSync( gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );
245
+
246
+ gl.flush();
247
+
248
+ return new Promise( ( resolve, reject ) => {
249
+
250
+ function test() {
251
+
252
+ const res = gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 );
253
+
254
+ if ( res === gl.WAIT_FAILED) {
255
+
256
+ gl.deleteSync( sync );
257
+
258
+ reject();
259
+ return;
260
+
261
+ }
262
+
263
+ if ( res === gl.TIMEOUT_EXPIRED) {
264
+
265
+ requestAnimationFrame( test );
266
+ return;
267
+
268
+ }
269
+
270
+ gl.deleteSync( sync );
271
+
272
+ resolve();
273
+
274
+ }
275
+
276
+ test();
277
+
278
+ } );
279
+
280
+ }
281
+
240
282
  }
241
283
 
242
284
  export default WebGLUtils;
@@ -1,4 +1,4 @@
1
- import { Node } from 'three/nodes';
1
+ import { Node } from '../../../nodes/Nodes.js';
2
2
 
3
3
  class SlotNode extends Node {
4
4
 
@@ -1,4 +1,4 @@
1
- import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder, normalView } from 'three/nodes';
1
+ import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder, normalView } from '../../../nodes/Nodes.js';
2
2
  import SlotNode from './SlotNode.js';
3
3
  import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
4
4
 
@@ -417,7 +417,7 @@ class WebGLNodeBuilder extends NodeBuilder {
417
417
 
418
418
  }
419
419
 
420
- getTexture( texture, textureProperty, uvSnippet ) {
420
+ generateTexture( texture, textureProperty, uvSnippet ) {
421
421
 
422
422
  if ( texture.isTextureCube ) {
423
423
 
@@ -431,7 +431,7 @@ class WebGLNodeBuilder extends NodeBuilder {
431
431
 
432
432
  }
433
433
 
434
- getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
434
+ generateTextureLevel( texture, textureProperty, uvSnippet, biasSnippet ) {
435
435
 
436
436
  if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
437
437
 
@@ -439,6 +439,36 @@ class WebGLNodeBuilder extends NodeBuilder {
439
439
 
440
440
  }
441
441
 
442
+ buildFunctionCode( shaderNode ) {
443
+
444
+ const layout = shaderNode.layout;
445
+ const flowData = this.flowShaderNode( shaderNode );
446
+
447
+ const parameters = [];
448
+
449
+ for ( const input of layout.inputs ) {
450
+
451
+ parameters.push( this.getType( input.type ) + ' ' + input.name );
452
+
453
+ }
454
+
455
+ //
456
+
457
+ const code = `${ this.getType( layout.type ) } ${ layout.name }( ${ parameters.join( ', ' ) } ) {
458
+
459
+ ${ flowData.vars }
460
+
461
+ ${ flowData.code }
462
+ return ${ flowData.result };
463
+
464
+ }`;
465
+
466
+ //
467
+
468
+ return code;
469
+
470
+ }
471
+
442
472
  getUniforms( shaderStage ) {
443
473
 
444
474
  const uniforms = this.uniforms[ shaderStage ];
@@ -1,5 +1,5 @@
1
1
  import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
2
- import { NodeFrame } from 'three/nodes';
2
+ import { NodeFrame } from '../../../nodes/Nodes.js';
3
3
 
4
4
  import { Material } from 'three';
5
5
 
@@ -8,21 +8,11 @@ export const nodeFrame = new NodeFrame();
8
8
 
9
9
  Material.prototype.onBuild = function ( object, parameters, renderer ) {
10
10
 
11
- if ( Array.isArray( object.material ) ) {
11
+ const material = this;
12
12
 
13
- for ( const material of object.material ) {
13
+ if ( material.isNodeMaterial === true ) {
14
14
 
15
- if ( material.isNodeMaterial === true ) {
16
-
17
- builders.set( material, new WebGLNodeBuilder( object, renderer, parameters, material ).build() );
18
-
19
- }
20
-
21
- }
22
-
23
- } else if ( object.material.isNodeMaterial === true ) {
24
-
25
- builders.set( object.material, new WebGLNodeBuilder( object, renderer, parameters ).build() );
15
+ builders.set( material, new WebGLNodeBuilder( object, renderer, parameters, material ).build() );
26
16
 
27
17
  }
28
18