super-three 0.158.0 → 0.160.1

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Files changed (191) hide show
  1. package/build/three.cjs +1720 -380
  2. package/build/three.js +1720 -380
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +1719 -381
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/Addons.js +2 -1
  7. package/examples/jsm/controls/OrbitControls.js +50 -40
  8. package/examples/jsm/csm/CSMShader.js +52 -47
  9. package/examples/jsm/exporters/GLTFExporter.js +79 -1
  10. package/examples/jsm/exporters/USDZExporter.js +27 -19
  11. package/examples/jsm/helpers/TextureHelper.js +237 -0
  12. package/examples/jsm/interactive/HTMLMesh.js +9 -2
  13. package/examples/jsm/lines/LineMaterial.js +16 -33
  14. package/examples/jsm/loaders/ColladaLoader.js +0 -6
  15. package/examples/jsm/loaders/DRACOLoader.js +4 -3
  16. package/examples/jsm/loaders/FBXLoader.js +294 -124
  17. package/examples/jsm/loaders/GLTFLoader.js +71 -3
  18. package/examples/jsm/loaders/MaterialXLoader.js +73 -54
  19. package/examples/jsm/loaders/NRRDLoader.js +0 -13
  20. package/examples/jsm/loaders/SVGLoader.js +4 -4
  21. package/examples/jsm/loaders/USDZLoader.js +3 -17
  22. package/examples/jsm/math/Octree.js +15 -4
  23. package/examples/jsm/misc/Timer.js +119 -0
  24. package/examples/jsm/misc/TubePainter.js +3 -6
  25. package/examples/jsm/modifiers/CurveModifier.js +20 -2
  26. package/examples/jsm/nodes/Nodes.js +11 -7
  27. package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
  28. package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
  29. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
  30. package/examples/jsm/nodes/accessors/ModelNode.js +1 -1
  31. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
  32. package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
  33. package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
  34. package/examples/jsm/nodes/accessors/TextureNode.js +122 -36
  35. package/examples/jsm/nodes/code/CodeNode.js +3 -3
  36. package/examples/jsm/nodes/core/AttributeNode.js +7 -1
  37. package/examples/jsm/nodes/core/CacheNode.js +4 -1
  38. package/examples/jsm/nodes/core/ConstNode.js +1 -1
  39. package/examples/jsm/nodes/core/Node.js +6 -3
  40. package/examples/jsm/nodes/core/NodeBuilder.js +84 -27
  41. package/examples/jsm/nodes/core/NodeFrame.js +10 -8
  42. package/examples/jsm/nodes/core/NodeUniform.js +12 -0
  43. package/examples/jsm/nodes/core/NodeUtils.js +3 -7
  44. package/examples/jsm/nodes/core/OutputStructNode.js +3 -3
  45. package/examples/jsm/nodes/core/PropertyNode.js +17 -2
  46. package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
  47. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  48. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  49. package/examples/jsm/nodes/core/UniformNode.js +17 -0
  50. package/examples/jsm/nodes/core/VarNode.js +2 -0
  51. package/examples/jsm/nodes/core/VaryingNode.js +1 -7
  52. package/examples/jsm/nodes/display/BumpMapNode.js +1 -1
  53. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
  54. package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
  55. package/examples/jsm/nodes/display/PassNode.js +182 -0
  56. package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
  57. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
  58. package/examples/jsm/nodes/display/ViewportNode.js +5 -8
  59. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +1 -1
  60. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +52 -17
  61. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -12
  62. package/examples/jsm/nodes/lighting/LightsNode.js +34 -32
  63. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +1 -1
  64. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +12 -12
  65. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
  66. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +1 -1
  67. package/examples/jsm/nodes/materials/NodeMaterial.js +66 -41
  68. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
  69. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  70. package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
  71. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
  72. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  73. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
  74. package/examples/jsm/nodes/math/MathNode.js +2 -0
  75. package/examples/jsm/nodes/math/OperatorNode.js +19 -6
  76. package/examples/jsm/nodes/shadernode/ShaderNode.js +32 -3
  77. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  78. package/examples/jsm/nodes/utils/RemapNode.js +2 -2
  79. package/examples/jsm/nodes/utils/SplitNode.js +8 -2
  80. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
  81. package/examples/jsm/objects/QuadMesh.js +60 -0
  82. package/examples/jsm/postprocessing/GTAOPass.js +572 -0
  83. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  84. package/examples/jsm/renderers/common/Animation.js +10 -21
  85. package/examples/jsm/renderers/common/Backend.js +19 -3
  86. package/examples/jsm/renderers/common/Background.js +20 -22
  87. package/examples/jsm/renderers/common/Bindings.js +30 -21
  88. package/examples/jsm/renderers/common/ChainMap.js +3 -3
  89. package/examples/jsm/renderers/common/Color4.js +37 -0
  90. package/examples/jsm/renderers/common/Geometries.js +4 -4
  91. package/examples/jsm/renderers/common/Info.js +12 -2
  92. package/examples/jsm/renderers/common/Pipelines.js +3 -51
  93. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  94. package/examples/jsm/renderers/common/RenderContext.js +1 -1
  95. package/examples/jsm/renderers/common/RenderContexts.js +1 -1
  96. package/examples/jsm/renderers/common/RenderObject.js +13 -1
  97. package/examples/jsm/renderers/common/RenderObjects.js +4 -2
  98. package/examples/jsm/renderers/common/Renderer.js +137 -37
  99. package/examples/jsm/renderers/common/StorageTexture.js +1 -0
  100. package/examples/jsm/renderers/common/Textures.js +4 -1
  101. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
  102. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  103. package/examples/jsm/renderers/common/nodes/Nodes.js +74 -7
  104. package/examples/jsm/renderers/webgl/WebGLBackend.js +91 -33
  105. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +100 -31
  106. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +57 -5
  107. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  108. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
  109. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
  110. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
  111. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  112. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
  113. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
  114. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +186 -137
  115. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
  116. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +209 -90
  117. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
  118. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
  119. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
  120. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
  121. package/examples/jsm/shaders/FXAAShader.js +133 -133
  122. package/examples/jsm/shaders/GTAOShader.js +424 -0
  123. package/examples/jsm/shaders/OutputShader.js +4 -0
  124. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  125. package/examples/jsm/shaders/SAOShader.js +2 -3
  126. package/examples/jsm/shaders/SSAOShader.js +2 -3
  127. package/examples/jsm/transpiler/AST.js +40 -1
  128. package/examples/jsm/transpiler/GLSLDecoder.js +50 -8
  129. package/examples/jsm/transpiler/ShaderToyDecoder.js +4 -4
  130. package/examples/jsm/transpiler/TSLEncoder.js +124 -20
  131. package/examples/jsm/utils/SortUtils.js +158 -0
  132. package/examples/jsm/utils/TextureUtils.js +33 -21
  133. package/examples/jsm/webxr/ARButton.js +14 -0
  134. package/examples/jsm/webxr/VRButton.js +23 -8
  135. package/examples/jsm/webxr/XRButton.js +25 -11
  136. package/package.json +5 -6
  137. package/src/Three.js +1 -0
  138. package/src/constants.js +2 -1
  139. package/src/core/BufferAttribute.js +21 -2
  140. package/src/core/InterleavedBuffer.js +21 -1
  141. package/src/core/Object3D.js +60 -12
  142. package/src/core/UniformsGroup.js +7 -1
  143. package/src/extras/curves/LineCurve3.js +4 -0
  144. package/src/loaders/AudioLoader.js +1 -1
  145. package/src/loaders/BufferGeometryLoader.js +0 -7
  146. package/src/loaders/ImageBitmapLoader.js +25 -1
  147. package/src/loaders/ObjectLoader.js +49 -0
  148. package/src/materials/ShaderMaterial.js +2 -1
  149. package/src/math/ColorManagement.js +0 -16
  150. package/src/math/Quaternion.js +5 -4
  151. package/src/math/Sphere.js +2 -0
  152. package/src/math/Triangle.js +17 -5
  153. package/src/objects/BatchedMesh.js +1020 -0
  154. package/src/objects/Skeleton.js +1 -3
  155. package/src/renderers/WebGL3DRenderTarget.js +2 -2
  156. package/src/renderers/WebGLArrayRenderTarget.js +2 -2
  157. package/src/renderers/WebGLRenderer.js +24 -19
  158. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  159. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  160. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
  161. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
  162. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
  163. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
  164. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
  165. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
  166. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
  167. package/src/renderers/shaders/ShaderChunk.js +4 -0
  168. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  169. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  170. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
  171. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  172. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
  173. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
  174. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  175. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -0
  176. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
  177. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
  178. package/src/renderers/webgl/WebGLAttributes.js +39 -5
  179. package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
  180. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  181. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  182. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
  183. package/src/renderers/webgl/WebGLLights.js +11 -2
  184. package/src/renderers/webgl/WebGLProgram.js +20 -1
  185. package/src/renderers/webgl/WebGLPrograms.js +5 -0
  186. package/src/renderers/webgl/WebGLShadowMap.js +35 -0
  187. package/src/renderers/webgl/WebGLTextures.js +7 -11
  188. package/src/renderers/webgl/WebGLUniforms.js +11 -1
  189. package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
  190. package/src/renderers/webxr/WebXRManager.js +16 -0
  191. package/examples/jsm/objects/BatchedMesh.js +0 -586
@@ -1,618 +1,1430 @@
1
- import { glsl } from '../../code/CodeNode.js';
2
- import { glslFn } from '../../code/FunctionNode.js';
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-
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- // Original shader code from:
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- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
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-
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- export const mx_noise = glsl( `float mx_select(bool b, float t, float f)
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- {
9
- return b ? t : f;
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- }
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-
12
- float mx_negate_if(float val, bool b)
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- {
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- return b ? -val : val;
15
- }
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-
17
- int mx_floor(float x)
18
- {
19
- return int(floor(x));
20
- }
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-
22
- // return mx_floor as well as the fractional remainder
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- float mx_floorfrac(float x, out int i)
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- {
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- i = mx_floor(x);
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- return x - float(i);
27
- }
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-
29
- float mx_bilerp(float v0, float v1, float v2, float v3, float s, float t)
30
- {
31
- float s1 = 1.0 - s;
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- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
33
- }
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- vec3 mx_bilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, float s, float t)
35
- {
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- float s1 = 1.0 - s;
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- return (1.0 - t) * (v0*s1 + v1*s) + t * (v2*s1 + v3*s);
38
- }
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- float mx_trilerp(float v0, float v1, float v2, float v3, float v4, float v5, float v6, float v7, float s, float t, float r)
40
- {
41
- float s1 = 1.0 - s;
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- float t1 = 1.0 - t;
43
- float r1 = 1.0 - r;
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- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
45
- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
46
- }
47
- vec3 mx_trilerp(vec3 v0, vec3 v1, vec3 v2, vec3 v3, vec3 v4, vec3 v5, vec3 v6, vec3 v7, float s, float t, float r)
48
- {
49
- float s1 = 1.0 - s;
50
- float t1 = 1.0 - t;
51
- float r1 = 1.0 - r;
52
- return (r1*(t1*(v0*s1 + v1*s) + t*(v2*s1 + v3*s)) +
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- r*(t1*(v4*s1 + v5*s) + t*(v6*s1 + v7*s)));
54
- }
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-
56
- // 2 and 3 dimensional gradient functions - perform a dot product against a
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- // randomly chosen vector. Note that the gradient vector is not normalized, but
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- // this only affects the overal "scale" of the result, so we simply account for
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- // the scale by multiplying in the corresponding "perlin" function.
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- float mx_gradient_float(uint hash, float x, float y)
61
- {
62
- // 8 possible directions (+-1,+-2) and (+-2,+-1)
63
- uint h = hash & 7u;
64
- float u = mx_select(h<4u, x, y);
65
- float v = 2.0 * mx_select(h<4u, y, x);
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- // compute the dot product with (x,y).
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- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
68
- }
69
- float mx_gradient_float(uint hash, float x, float y, float z)
70
- {
71
- // use vectors pointing to the edges of the cube
72
- uint h = hash & 15u;
73
- float u = mx_select(h<8u, x, y);
74
- float v = mx_select(h<4u, y, mx_select((h==12u)||(h==14u), x, z));
75
- return mx_negate_if(u, bool(h&1u)) + mx_negate_if(v, bool(h&2u));
76
- }
77
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y)
78
- {
79
- return vec3(mx_gradient_float(hash.x, x, y), mx_gradient_float(hash.y, x, y), mx_gradient_float(hash.z, x, y));
80
- }
81
- vec3 mx_gradient_vec3(uvec3 hash, float x, float y, float z)
82
- {
83
- return vec3(mx_gradient_float(hash.x, x, y, z), mx_gradient_float(hash.y, x, y, z), mx_gradient_float(hash.z, x, y, z));
84
- }
85
- // Scaling factors to normalize the result of gradients above.
86
- // These factors were experimentally calculated to be:
87
- // 2D: 0.6616
88
- // 3D: 0.9820
89
- float mx_gradient_scale2d(float v) { return 0.6616 * v; }
90
- float mx_gradient_scale3d(float v) { return 0.9820 * v; }
91
- vec3 mx_gradient_scale2d(vec3 v) { return 0.6616 * v; }
92
- vec3 mx_gradient_scale3d(vec3 v) { return 0.9820 * v; }
93
-
94
- /// Bitwise circular rotation left by k bits (for 32 bit unsigned integers)
95
- uint mx_rotl32(uint x, int k)
96
- {
97
- return (x<<k) | (x>>(32-k));
98
- }
99
-
100
- void mx_bjmix(inout uint a, inout uint b, inout uint c)
101
- {
102
- a -= c; a ^= mx_rotl32(c, 4); c += b;
103
- b -= a; b ^= mx_rotl32(a, 6); a += c;
104
- c -= b; c ^= mx_rotl32(b, 8); b += a;
105
- a -= c; a ^= mx_rotl32(c,16); c += b;
106
- b -= a; b ^= mx_rotl32(a,19); a += c;
107
- c -= b; c ^= mx_rotl32(b, 4); b += a;
108
- }
109
-
110
- // Mix up and combine the bits of a, b, and c (doesn't change them, but
111
- // returns a hash of those three original values).
112
- uint mx_bjfinal(uint a, uint b, uint c)
113
- {
114
- c ^= b; c -= mx_rotl32(b,14);
115
- a ^= c; a -= mx_rotl32(c,11);
116
- b ^= a; b -= mx_rotl32(a,25);
117
- c ^= b; c -= mx_rotl32(b,16);
118
- a ^= c; a -= mx_rotl32(c,4);
119
- b ^= a; b -= mx_rotl32(a,14);
120
- c ^= b; c -= mx_rotl32(b,24);
121
- return c;
122
- }
123
-
124
- // Convert a 32 bit integer into a floating point number in [0,1]
125
- float mx_bits_to_01(uint bits)
126
- {
127
- return float(bits) / float(uint(0xffffffff));
128
- }
129
-
130
- float mx_fade(float t)
131
- {
132
- return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
133
- }
134
-
135
- uint mx_hash_int(int x)
136
- {
137
- uint len = 1u;
138
- uint seed = uint(0xdeadbeef) + (len << 2u) + 13u;
139
- return mx_bjfinal(seed+uint(x), seed, seed);
140
- }
141
-
142
- uint mx_hash_int(int x, int y)
143
- {
144
- uint len = 2u;
145
- uint a, b, c;
146
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
147
- a += uint(x);
148
- b += uint(y);
149
- return mx_bjfinal(a, b, c);
150
- }
151
-
152
- uint mx_hash_int(int x, int y, int z)
153
- {
154
- uint len = 3u;
155
- uint a, b, c;
156
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
157
- a += uint(x);
158
- b += uint(y);
159
- c += uint(z);
160
- return mx_bjfinal(a, b, c);
161
- }
162
-
163
- uint mx_hash_int(int x, int y, int z, int xx)
164
- {
165
- uint len = 4u;
166
- uint a, b, c;
167
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
168
- a += uint(x);
169
- b += uint(y);
170
- c += uint(z);
171
- mx_bjmix(a, b, c);
172
- a += uint(xx);
173
- return mx_bjfinal(a, b, c);
174
- }
175
-
176
- uint mx_hash_int(int x, int y, int z, int xx, int yy)
177
- {
178
- uint len = 5u;
179
- uint a, b, c;
180
- a = b = c = uint(0xdeadbeef) + (len << 2u) + 13u;
181
- a += uint(x);
182
- b += uint(y);
183
- c += uint(z);
184
- mx_bjmix(a, b, c);
185
- a += uint(xx);
186
- b += uint(yy);
187
- return mx_bjfinal(a, b, c);
188
- }
189
-
190
- uvec3 mx_hash_vec3(int x, int y)
191
- {
192
- uint h = mx_hash_int(x, y);
193
- // we only need the low-order bits to be random, so split out
194
- // the 32 bit result into 3 parts for each channel
195
- uvec3 result;
196
- result.x = (h ) & 0xFFu;
197
- result.y = (h >> 8 ) & 0xFFu;
198
- result.z = (h >> 16) & 0xFFu;
199
- return result;
200
- }
201
-
202
- uvec3 mx_hash_vec3(int x, int y, int z)
203
- {
204
- uint h = mx_hash_int(x, y, z);
205
- // we only need the low-order bits to be random, so split out
206
- // the 32 bit result into 3 parts for each channel
207
- uvec3 result;
208
- result.x = (h ) & 0xFFu;
209
- result.y = (h >> 8 ) & 0xFFu;
210
- result.z = (h >> 16) & 0xFFu;
211
- return result;
212
- }
213
-
214
- float mx_perlin_noise_float(vec2 p)
215
- {
216
- int X, Y;
217
- float fx = mx_floorfrac(p.x, X);
218
- float fy = mx_floorfrac(p.y, Y);
219
- float u = mx_fade(fx);
220
- float v = mx_fade(fy);
221
- float result = mx_bilerp(
222
- mx_gradient_float(mx_hash_int(X , Y ), fx , fy ),
223
- mx_gradient_float(mx_hash_int(X+1, Y ), fx-1.0, fy ),
224
- mx_gradient_float(mx_hash_int(X , Y+1), fx , fy-1.0),
225
- mx_gradient_float(mx_hash_int(X+1, Y+1), fx-1.0, fy-1.0),
226
- u, v);
227
- return mx_gradient_scale2d(result);
228
- }
229
-
230
- float mx_perlin_noise_float(vec3 p)
231
- {
232
- int X, Y, Z;
233
- float fx = mx_floorfrac(p.x, X);
234
- float fy = mx_floorfrac(p.y, Y);
235
- float fz = mx_floorfrac(p.z, Z);
236
- float u = mx_fade(fx);
237
- float v = mx_fade(fy);
238
- float w = mx_fade(fz);
239
- float result = mx_trilerp(
240
- mx_gradient_float(mx_hash_int(X , Y , Z ), fx , fy , fz ),
241
- mx_gradient_float(mx_hash_int(X+1, Y , Z ), fx-1.0, fy , fz ),
242
- mx_gradient_float(mx_hash_int(X , Y+1, Z ), fx , fy-1.0, fz ),
243
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
244
- mx_gradient_float(mx_hash_int(X , Y , Z+1), fx , fy , fz-1.0),
245
- mx_gradient_float(mx_hash_int(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
246
- mx_gradient_float(mx_hash_int(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
247
- mx_gradient_float(mx_hash_int(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
248
- u, v, w);
249
- return mx_gradient_scale3d(result);
250
- }
251
-
252
- vec3 mx_perlin_noise_vec3(vec2 p)
253
- {
254
- int X, Y;
255
- float fx = mx_floorfrac(p.x, X);
256
- float fy = mx_floorfrac(p.y, Y);
257
- float u = mx_fade(fx);
258
- float v = mx_fade(fy);
259
- vec3 result = mx_bilerp(
260
- mx_gradient_vec3(mx_hash_vec3(X , Y ), fx , fy ),
261
- mx_gradient_vec3(mx_hash_vec3(X+1, Y ), fx-1.0, fy ),
262
- mx_gradient_vec3(mx_hash_vec3(X , Y+1), fx , fy-1.0),
263
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1), fx-1.0, fy-1.0),
264
- u, v);
265
- return mx_gradient_scale2d(result);
266
- }
267
-
268
- vec3 mx_perlin_noise_vec3(vec3 p)
269
- {
270
- int X, Y, Z;
271
- float fx = mx_floorfrac(p.x, X);
272
- float fy = mx_floorfrac(p.y, Y);
273
- float fz = mx_floorfrac(p.z, Z);
274
- float u = mx_fade(fx);
275
- float v = mx_fade(fy);
276
- float w = mx_fade(fz);
277
- vec3 result = mx_trilerp(
278
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z ), fx , fy , fz ),
279
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z ), fx-1.0, fy , fz ),
280
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z ), fx , fy-1.0, fz ),
281
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z ), fx-1.0, fy-1.0, fz ),
282
- mx_gradient_vec3(mx_hash_vec3(X , Y , Z+1), fx , fy , fz-1.0),
283
- mx_gradient_vec3(mx_hash_vec3(X+1, Y , Z+1), fx-1.0, fy , fz-1.0),
284
- mx_gradient_vec3(mx_hash_vec3(X , Y+1, Z+1), fx , fy-1.0, fz-1.0),
285
- mx_gradient_vec3(mx_hash_vec3(X+1, Y+1, Z+1), fx-1.0, fy-1.0, fz-1.0),
286
- u, v, w);
287
- return mx_gradient_scale3d(result);
288
- }
289
-
290
- float mx_cell_noise_float(float p)
291
- {
292
- int ix = mx_floor(p);
293
- return mx_bits_to_01(mx_hash_int(ix));
294
- }
295
-
296
- float mx_cell_noise_float(vec2 p)
297
- {
298
- int ix = mx_floor(p.x);
299
- int iy = mx_floor(p.y);
300
- return mx_bits_to_01(mx_hash_int(ix, iy));
301
- }
302
-
303
- float mx_cell_noise_float(vec3 p)
304
- {
305
- int ix = mx_floor(p.x);
306
- int iy = mx_floor(p.y);
307
- int iz = mx_floor(p.z);
308
- return mx_bits_to_01(mx_hash_int(ix, iy, iz));
309
- }
310
-
311
- float mx_cell_noise_float(vec4 p)
312
- {
313
- int ix = mx_floor(p.x);
314
- int iy = mx_floor(p.y);
315
- int iz = mx_floor(p.z);
316
- int iw = mx_floor(p.w);
317
- return mx_bits_to_01(mx_hash_int(ix, iy, iz, iw));
318
- }
319
-
320
- vec3 mx_cell_noise_vec3(float p)
321
- {
322
- int ix = mx_floor(p);
323
- return vec3(
324
- mx_bits_to_01(mx_hash_int(ix, 0)),
325
- mx_bits_to_01(mx_hash_int(ix, 1)),
326
- mx_bits_to_01(mx_hash_int(ix, 2))
327
- );
328
- }
329
-
330
- vec3 mx_cell_noise_vec3(vec2 p)
331
- {
332
- int ix = mx_floor(p.x);
333
- int iy = mx_floor(p.y);
334
- return vec3(
335
- mx_bits_to_01(mx_hash_int(ix, iy, 0)),
336
- mx_bits_to_01(mx_hash_int(ix, iy, 1)),
337
- mx_bits_to_01(mx_hash_int(ix, iy, 2))
338
- );
339
- }
340
-
341
- vec3 mx_cell_noise_vec3(vec3 p)
342
- {
343
- int ix = mx_floor(p.x);
344
- int iy = mx_floor(p.y);
345
- int iz = mx_floor(p.z);
346
- return vec3(
347
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 0)),
348
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 1)),
349
- mx_bits_to_01(mx_hash_int(ix, iy, iz, 2))
350
- );
351
- }
352
-
353
- vec3 mx_cell_noise_vec3(vec4 p)
354
- {
355
- int ix = mx_floor(p.x);
356
- int iy = mx_floor(p.y);
357
- int iz = mx_floor(p.z);
358
- int iw = mx_floor(p.w);
359
- return vec3(
360
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 0)),
361
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 1)),
362
- mx_bits_to_01(mx_hash_int(ix, iy, iz, iw, 2))
363
- );
364
- }
365
-
366
- float mx_fractal_noise_float(vec3 p, int octaves, float lacunarity, float diminish)
367
- {
368
- float result = 0.0;
369
- float amplitude = 1.0;
370
- for (int i = 0; i < octaves; ++i)
371
- {
372
- result += amplitude * mx_perlin_noise_float(p);
373
- amplitude *= diminish;
374
- p *= lacunarity;
375
- }
376
- return result;
377
- }
378
-
379
- vec3 mx_fractal_noise_vec3(vec3 p, int octaves, float lacunarity, float diminish)
380
- {
381
- vec3 result = vec3(0.0);
382
- float amplitude = 1.0;
383
- for (int i = 0; i < octaves; ++i)
384
- {
385
- result += amplitude * mx_perlin_noise_vec3(p);
386
- amplitude *= diminish;
387
- p *= lacunarity;
388
- }
389
- return result;
390
- }
391
-
392
- vec2 mx_fractal_noise_vec2(vec3 p, int octaves, float lacunarity, float diminish)
393
- {
394
- return vec2(mx_fractal_noise_float(p, octaves, lacunarity, diminish),
395
- mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish));
396
- }
397
-
398
- vec4 mx_fractal_noise_vec4(vec3 p, int octaves, float lacunarity, float diminish)
399
- {
400
- vec3 c = mx_fractal_noise_vec3(p, octaves, lacunarity, diminish);
401
- float f = mx_fractal_noise_float(p+vec3(19, 193, 17), octaves, lacunarity, diminish);
402
- return vec4(c, f);
403
- }
404
-
405
- float mx_worley_distance(vec2 p, int x, int y, int xoff, int yoff, float jitter, int metric)
406
- {
407
- vec3 tmp = mx_cell_noise_vec3(vec2(x+xoff, y+yoff));
408
- vec2 off = vec2(tmp.x, tmp.y);
409
-
410
- off -= 0.5f;
411
- off *= jitter;
412
- off += 0.5f;
413
-
414
- vec2 cellpos = vec2(float(x), float(y)) + off;
415
- vec2 diff = cellpos - p;
416
- if (metric == 2)
417
- return abs(diff.x) + abs(diff.y); // Manhattan distance
418
- if (metric == 3)
419
- return max(abs(diff.x), abs(diff.y)); // Chebyshev distance
420
- // Either Euclidian or Distance^2
421
- return dot(diff, diff);
422
- }
423
-
424
- float mx_worley_distance(vec3 p, int x, int y, int z, int xoff, int yoff, int zoff, float jitter, int metric)
425
- {
426
- vec3 off = mx_cell_noise_vec3(vec3(x+xoff, y+yoff, z+zoff));
427
-
428
- off -= 0.5f;
429
- off *= jitter;
430
- off += 0.5f;
431
-
432
- vec3 cellpos = vec3(float(x), float(y), float(z)) + off;
433
- vec3 diff = cellpos - p;
434
- if (metric == 2)
435
- return abs(diff.x) + abs(diff.y) + abs(diff.z); // Manhattan distance
436
- if (metric == 3)
437
- return max(max(abs(diff.x), abs(diff.y)), abs(diff.z)); // Chebyshev distance
438
- // Either Euclidian or Distance^2
439
- return dot(diff, diff);
440
- }
441
-
442
- float mx_worley_noise_float(vec2 p, float jitter, int metric)
443
- {
444
- int X, Y;
445
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
446
- float sqdist = 1e6f; // Some big number for jitter > 1 (not all GPUs may be IEEE)
447
- for (int x = -1; x <= 1; ++x)
448
- {
449
- for (int y = -1; y <= 1; ++y)
450
- {
451
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
452
- sqdist = min(sqdist, dist);
453
- }
454
- }
455
- if (metric == 0)
456
- sqdist = sqrt(sqdist);
457
- return sqdist;
458
- }
459
-
460
- vec2 mx_worley_noise_vec2(vec2 p, float jitter, int metric)
461
- {
462
- int X, Y;
463
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
464
- vec2 sqdist = vec2(1e6f, 1e6f);
465
- for (int x = -1; x <= 1; ++x)
466
- {
467
- for (int y = -1; y <= 1; ++y)
468
- {
469
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
470
- if (dist < sqdist.x)
471
- {
472
- sqdist.y = sqdist.x;
473
- sqdist.x = dist;
474
- }
475
- else if (dist < sqdist.y)
476
- {
477
- sqdist.y = dist;
478
- }
479
- }
480
- }
481
- if (metric == 0)
482
- sqdist = sqrt(sqdist);
483
- return sqdist;
484
- }
485
-
486
- vec3 mx_worley_noise_vec3(vec2 p, float jitter, int metric)
487
- {
488
- int X, Y;
489
- vec2 localpos = vec2(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y));
490
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
491
- for (int x = -1; x <= 1; ++x)
492
- {
493
- for (int y = -1; y <= 1; ++y)
494
- {
495
- float dist = mx_worley_distance(localpos, x, y, X, Y, jitter, metric);
496
- if (dist < sqdist.x)
497
- {
498
- sqdist.z = sqdist.y;
499
- sqdist.y = sqdist.x;
500
- sqdist.x = dist;
501
- }
502
- else if (dist < sqdist.y)
503
- {
504
- sqdist.z = sqdist.y;
505
- sqdist.y = dist;
506
- }
507
- else if (dist < sqdist.z)
508
- {
509
- sqdist.z = dist;
510
- }
511
- }
512
- }
513
- if (metric == 0)
514
- sqdist = sqrt(sqdist);
515
- return sqdist;
516
- }
517
-
518
- float mx_worley_noise_float(vec3 p, float jitter, int metric)
519
- {
520
- int X, Y, Z;
521
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
522
- float sqdist = 1e6f;
523
- for (int x = -1; x <= 1; ++x)
524
- {
525
- for (int y = -1; y <= 1; ++y)
526
- {
527
- for (int z = -1; z <= 1; ++z)
528
- {
529
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
530
- sqdist = min(sqdist, dist);
531
- }
532
- }
533
- }
534
- if (metric == 0)
535
- sqdist = sqrt(sqdist);
536
- return sqdist;
537
- }
538
-
539
- vec2 mx_worley_noise_vec2(vec3 p, float jitter, int metric)
540
- {
541
- int X, Y, Z;
542
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
543
- vec2 sqdist = vec2(1e6f, 1e6f);
544
- for (int x = -1; x <= 1; ++x)
545
- {
546
- for (int y = -1; y <= 1; ++y)
547
- {
548
- for (int z = -1; z <= 1; ++z)
549
- {
550
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
551
- if (dist < sqdist.x)
552
- {
553
- sqdist.y = sqdist.x;
554
- sqdist.x = dist;
555
- }
556
- else if (dist < sqdist.y)
557
- {
558
- sqdist.y = dist;
559
- }
560
- }
561
- }
562
- }
563
- if (metric == 0)
564
- sqdist = sqrt(sqdist);
565
- return sqdist;
566
- }
567
-
568
- vec3 mx_worley_noise_vec3(vec3 p, float jitter, int metric)
569
- {
570
- int X, Y, Z;
571
- vec3 localpos = vec3(mx_floorfrac(p.x, X), mx_floorfrac(p.y, Y), mx_floorfrac(p.z, Z));
572
- vec3 sqdist = vec3(1e6f, 1e6f, 1e6f);
573
- for (int x = -1; x <= 1; ++x)
574
- {
575
- for (int y = -1; y <= 1; ++y)
576
- {
577
- for (int z = -1; z <= 1; ++z)
578
- {
579
- float dist = mx_worley_distance(localpos, x, y, z, X, Y, Z, jitter, metric);
580
- if (dist < sqdist.x)
581
- {
582
- sqdist.z = sqdist.y;
583
- sqdist.y = sqdist.x;
584
- sqdist.x = dist;
585
- }
586
- else if (dist < sqdist.y)
587
- {
588
- sqdist.z = sqdist.y;
589
- sqdist.y = dist;
590
- }
591
- else if (dist < sqdist.z)
592
- {
593
- sqdist.z = dist;
594
- }
595
- }
596
- }
597
- }
598
- if (metric == 0)
599
- sqdist = sqrt(sqdist);
600
- return sqdist;
601
- }` );
602
-
603
- const includes = [ mx_noise ];
604
-
605
- export const mx_perlin_noise_float = glslFn( 'float mx_perlin_noise_float( any p )', includes );
606
- export const mx_perlin_noise_vec2 = glslFn( 'vec2 mx_perlin_noise_vec2( any p )', includes );
607
- export const mx_perlin_noise_vec3 = glslFn( 'vec3 mx_perlin_noise_vec3( any p )', includes );
608
-
609
- export const mx_cell_noise_float = glslFn( 'float mx_cell_noise_float( vec3 p )', includes );
610
-
611
- export const mx_worley_noise_float = glslFn( 'float mx_worley_noise_float( any p, float jitter, int metric )', includes );
612
- export const mx_worley_noise_vec2 = glslFn( 'vec2 mx_worley_noise_vec2( any p, float jitter, int metric )', includes );
613
- export const mx_worley_noise_vec3 = glslFn( 'vec3 mx_worley_noise_vec3( any p, float jitter, int metric )', includes );
614
-
615
- export const mx_fractal_noise_float = glslFn( 'float mx_fractal_noise_float( vec3 p, int octaves, float lacunarity, float diminish )', includes );
616
- export const mx_fractal_noise_vec2 = glslFn( 'vec2 mx_fractal_noise_vec2( vec3 p, int octaves, float lacunarity, float diminish )', includes );
617
- export const mx_fractal_noise_vec3 = glslFn( 'vec3 mx_fractal_noise_vec3( vec3 p, int octaves, float lacunarity, float diminish )', includes );
618
- export const mx_fractal_noise_vec4 = glslFn( 'vec4 mx_fractal_noise_vec4( vec3 p, int octaves, float lacunarity, float diminish )', includes );
1
+ // Three.js Transpiler
2
+ // https://raw.githubusercontent.com/AcademySoftwareFoundation/MaterialX/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
3
+
4
+ import { int, uint, float, vec3, bool, uvec3, vec2, vec4, If, tslFn } from '../../shadernode/ShaderNode.js';
5
+ import { cond } from '../../math/CondNode.js';
6
+ import { sub, mul } from '../../math/OperatorNode.js';
7
+ import { floor, abs, max, dot, min, sqrt } from '../../math/MathNode.js';
8
+ import { overloadingFn } from '../../utils/FunctionOverloadingNode.js';
9
+ import { loop } from '../../utils/LoopNode.js';
10
+
11
+ const mx_select = tslFn( ( [ b_immutable, t_immutable, f_immutable ] ) => {
12
+
13
+ const f = float( f_immutable ).toVar();
14
+ const t = float( t_immutable ).toVar();
15
+ const b = bool( b_immutable ).toVar();
16
+
17
+ return cond( b, t, f );
18
+
19
+ } );
20
+
21
+ const mx_negate_if = tslFn( ( [ val_immutable, b_immutable ] ) => {
22
+
23
+ const b = bool( b_immutable ).toVar();
24
+ const val = float( val_immutable ).toVar();
25
+
26
+ return cond( b, val.negate(), val );
27
+
28
+ } );
29
+
30
+ const mx_floor = tslFn( ( [ x_immutable ] ) => {
31
+
32
+ const x = float( x_immutable ).toVar();
33
+
34
+ return int( floor( x ) );
35
+
36
+ } );
37
+
38
+ const mx_floorfrac = tslFn( ( [ x_immutable, i ] ) => {
39
+
40
+ const x = float( x_immutable ).toVar();
41
+ i.assign( mx_floor( x ) );
42
+
43
+ return x.sub( float( i ) );
44
+
45
+ } );
46
+
47
+ const mx_bilerp_0 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
48
+
49
+ const t = float( t_immutable ).toVar();
50
+ const s = float( s_immutable ).toVar();
51
+ const v3 = float( v3_immutable ).toVar();
52
+ const v2 = float( v2_immutable ).toVar();
53
+ const v1 = float( v1_immutable ).toVar();
54
+ const v0 = float( v0_immutable ).toVar();
55
+ const s1 = float( sub( 1.0, s ) ).toVar();
56
+
57
+ return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
58
+
59
+ } );
60
+
61
+ const mx_bilerp_1 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
62
+
63
+ const t = float( t_immutable ).toVar();
64
+ const s = float( s_immutable ).toVar();
65
+ const v3 = vec3( v3_immutable ).toVar();
66
+ const v2 = vec3( v2_immutable ).toVar();
67
+ const v1 = vec3( v1_immutable ).toVar();
68
+ const v0 = vec3( v0_immutable ).toVar();
69
+ const s1 = float( sub( 1.0, s ) ).toVar();
70
+
71
+ return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
72
+
73
+ } );
74
+
75
+ const mx_bilerp = overloadingFn( [ mx_bilerp_0, mx_bilerp_1 ] );
76
+
77
+ const mx_trilerp_0 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
78
+
79
+ const r = float( r_immutable ).toVar();
80
+ const t = float( t_immutable ).toVar();
81
+ const s = float( s_immutable ).toVar();
82
+ const v7 = float( v7_immutable ).toVar();
83
+ const v6 = float( v6_immutable ).toVar();
84
+ const v5 = float( v5_immutable ).toVar();
85
+ const v4 = float( v4_immutable ).toVar();
86
+ const v3 = float( v3_immutable ).toVar();
87
+ const v2 = float( v2_immutable ).toVar();
88
+ const v1 = float( v1_immutable ).toVar();
89
+ const v0 = float( v0_immutable ).toVar();
90
+ const s1 = float( sub( 1.0, s ) ).toVar();
91
+ const t1 = float( sub( 1.0, t ) ).toVar();
92
+ const r1 = float( sub( 1.0, r ) ).toVar();
93
+
94
+ return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
95
+
96
+ } );
97
+
98
+ const mx_trilerp_1 = tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
99
+
100
+ const r = float( r_immutable ).toVar();
101
+ const t = float( t_immutable ).toVar();
102
+ const s = float( s_immutable ).toVar();
103
+ const v7 = vec3( v7_immutable ).toVar();
104
+ const v6 = vec3( v6_immutable ).toVar();
105
+ const v5 = vec3( v5_immutable ).toVar();
106
+ const v4 = vec3( v4_immutable ).toVar();
107
+ const v3 = vec3( v3_immutable ).toVar();
108
+ const v2 = vec3( v2_immutable ).toVar();
109
+ const v1 = vec3( v1_immutable ).toVar();
110
+ const v0 = vec3( v0_immutable ).toVar();
111
+ const s1 = float( sub( 1.0, s ) ).toVar();
112
+ const t1 = float( sub( 1.0, t ) ).toVar();
113
+ const r1 = float( sub( 1.0, r ) ).toVar();
114
+
115
+ return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
116
+
117
+ } );
118
+
119
+ const mx_trilerp = overloadingFn( [ mx_trilerp_0, mx_trilerp_1 ] );
120
+
121
+ const mx_gradient_float_0 = tslFn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
122
+
123
+ const y = float( y_immutable ).toVar();
124
+ const x = float( x_immutable ).toVar();
125
+ const hash = uint( hash_immutable ).toVar();
126
+ const h = uint( hash.bitAnd( uint( 7 ) ) ).toVar();
127
+ const u = float( mx_select( h.lessThan( uint( 4 ) ), x, y ) ).toVar();
128
+ const v = float( mul( 2.0, mx_select( h.lessThan( uint( 4 ) ), y, x ) ) ).toVar();
129
+
130
+ return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
131
+
132
+ } );
133
+
134
+ const mx_gradient_float_1 = tslFn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
135
+
136
+ const z = float( z_immutable ).toVar();
137
+ const y = float( y_immutable ).toVar();
138
+ const x = float( x_immutable ).toVar();
139
+ const hash = uint( hash_immutable ).toVar();
140
+ const h = uint( hash.bitAnd( uint( 15 ) ) ).toVar();
141
+ const u = float( mx_select( h.lessThan( uint( 8 ) ), x, y ) ).toVar();
142
+ const v = float( mx_select( h.lessThan( uint( 4 ) ), y, mx_select( h.equal( uint( 12 ) ).or( h.equal( uint( 14 ) ) ), x, z ) ) ).toVar();
143
+
144
+ return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
145
+
146
+ } );
147
+
148
+ const mx_gradient_float = overloadingFn( [ mx_gradient_float_0, mx_gradient_float_1 ] );
149
+
150
+ const mx_gradient_vec3_0 = tslFn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
151
+
152
+ const y = float( y_immutable ).toVar();
153
+ const x = float( x_immutable ).toVar();
154
+ const hash = uvec3( hash_immutable ).toVar();
155
+
156
+ return vec3( mx_gradient_float( hash.x, x, y ), mx_gradient_float( hash.y, x, y ), mx_gradient_float( hash.z, x, y ) );
157
+
158
+ } );
159
+
160
+ const mx_gradient_vec3_1 = tslFn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
161
+
162
+ const z = float( z_immutable ).toVar();
163
+ const y = float( y_immutable ).toVar();
164
+ const x = float( x_immutable ).toVar();
165
+ const hash = uvec3( hash_immutable ).toVar();
166
+
167
+ return vec3( mx_gradient_float( hash.x, x, y, z ), mx_gradient_float( hash.y, x, y, z ), mx_gradient_float( hash.z, x, y, z ) );
168
+
169
+ } );
170
+
171
+ const mx_gradient_vec3 = overloadingFn( [ mx_gradient_vec3_0, mx_gradient_vec3_1 ] );
172
+
173
+ const mx_gradient_scale2d_0 = tslFn( ( [ v_immutable ] ) => {
174
+
175
+ const v = float( v_immutable ).toVar();
176
+
177
+ return mul( 0.6616, v );
178
+
179
+ } );
180
+
181
+ const mx_gradient_scale3d_0 = tslFn( ( [ v_immutable ] ) => {
182
+
183
+ const v = float( v_immutable ).toVar();
184
+
185
+ return mul( 0.9820, v );
186
+
187
+ } );
188
+
189
+ const mx_gradient_scale2d_1 = tslFn( ( [ v_immutable ] ) => {
190
+
191
+ const v = vec3( v_immutable ).toVar();
192
+
193
+ return mul( 0.6616, v );
194
+
195
+ } );
196
+
197
+ const mx_gradient_scale2d = overloadingFn( [ mx_gradient_scale2d_0, mx_gradient_scale2d_1 ] );
198
+
199
+ const mx_gradient_scale3d_1 = tslFn( ( [ v_immutable ] ) => {
200
+
201
+ const v = vec3( v_immutable ).toVar();
202
+
203
+ return mul( 0.9820, v );
204
+
205
+ } );
206
+
207
+ const mx_gradient_scale3d = overloadingFn( [ mx_gradient_scale3d_0, mx_gradient_scale3d_1 ] );
208
+
209
+ const mx_rotl32 = tslFn( ( [ x_immutable, k_immutable ] ) => {
210
+
211
+ const k = int( k_immutable ).toVar();
212
+ const x = uint( x_immutable ).toVar();
213
+
214
+ return x.shiftLeft( k ).bitOr( x.shiftRight( int( 32 ).sub( k ) ) );
215
+
216
+ } );
217
+
218
+ const mx_bjmix = tslFn( ( [ a, b, c ] ) => {
219
+
220
+ a.subAssign( c );
221
+ a.bitXorAssign( mx_rotl32( c, int( 4 ) ) );
222
+ c.addAssign( b );
223
+ b.subAssign( a );
224
+ b.bitXorAssign( mx_rotl32( a, int( 6 ) ) );
225
+ a.addAssign( c );
226
+ c.subAssign( b );
227
+ c.bitXorAssign( mx_rotl32( b, int( 8 ) ) );
228
+ b.addAssign( a );
229
+ a.subAssign( c );
230
+ a.bitXorAssign( mx_rotl32( c, int( 16 ) ) );
231
+ c.addAssign( b );
232
+ b.subAssign( a );
233
+ b.bitXorAssign( mx_rotl32( a, int( 19 ) ) );
234
+ a.addAssign( c );
235
+ c.subAssign( b );
236
+ c.bitXorAssign( mx_rotl32( b, int( 4 ) ) );
237
+ b.addAssign( a );
238
+
239
+ } );
240
+
241
+ const mx_bjfinal = tslFn( ( [ a_immutable, b_immutable, c_immutable ] ) => {
242
+
243
+ const c = uint( c_immutable ).toVar();
244
+ const b = uint( b_immutable ).toVar();
245
+ const a = uint( a_immutable ).toVar();
246
+ c.bitXorAssign( b );
247
+ c.subAssign( mx_rotl32( b, int( 14 ) ) );
248
+ a.bitXorAssign( c );
249
+ a.subAssign( mx_rotl32( c, int( 11 ) ) );
250
+ b.bitXorAssign( a );
251
+ b.subAssign( mx_rotl32( a, int( 25 ) ) );
252
+ c.bitXorAssign( b );
253
+ c.subAssign( mx_rotl32( b, int( 16 ) ) );
254
+ a.bitXorAssign( c );
255
+ a.subAssign( mx_rotl32( c, int( 4 ) ) );
256
+ b.bitXorAssign( a );
257
+ b.subAssign( mx_rotl32( a, int( 14 ) ) );
258
+ c.bitXorAssign( b );
259
+ c.subAssign( mx_rotl32( b, int( 24 ) ) );
260
+
261
+ return c;
262
+
263
+ } );
264
+
265
+ const mx_bits_to_01 = tslFn( ( [ bits_immutable ] ) => {
266
+
267
+ const bits = uint( bits_immutable ).toVar();
268
+
269
+ return float( bits ).div( float( uint( int( 0xffffffff ) ) ) );
270
+
271
+ } );
272
+
273
+ const mx_fade = tslFn( ( [ t_immutable ] ) => {
274
+
275
+ const t = float( t_immutable ).toVar();
276
+
277
+ return t.mul( t.mul( t.mul( t.mul( t.mul( 6.0 ).sub( 15.0 ) ).add( 10.0 ) ) ) );
278
+
279
+ } );
280
+
281
+ const mx_hash_int_0 = tslFn( ( [ x_immutable ] ) => {
282
+
283
+ const x = int( x_immutable ).toVar();
284
+ const len = uint( uint( 1 ) ).toVar();
285
+ const seed = uint( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ).toVar();
286
+
287
+ return mx_bjfinal( seed.add( uint( x ) ), seed, seed );
288
+
289
+ } );
290
+
291
+ const mx_hash_int_1 = tslFn( ( [ x_immutable, y_immutable ] ) => {
292
+
293
+ const y = int( y_immutable ).toVar();
294
+ const x = int( x_immutable ).toVar();
295
+ const len = uint( uint( 2 ) ).toVar();
296
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
297
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
298
+ a.addAssign( uint( x ) );
299
+ b.addAssign( uint( y ) );
300
+
301
+ return mx_bjfinal( a, b, c );
302
+
303
+ } );
304
+
305
+ const mx_hash_int_2 = tslFn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
306
+
307
+ const z = int( z_immutable ).toVar();
308
+ const y = int( y_immutable ).toVar();
309
+ const x = int( x_immutable ).toVar();
310
+ const len = uint( uint( 3 ) ).toVar();
311
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
312
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
313
+ a.addAssign( uint( x ) );
314
+ b.addAssign( uint( y ) );
315
+ c.addAssign( uint( z ) );
316
+
317
+ return mx_bjfinal( a, b, c );
318
+
319
+ } );
320
+
321
+ const mx_hash_int_3 = tslFn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable ] ) => {
322
+
323
+ const xx = int( xx_immutable ).toVar();
324
+ const z = int( z_immutable ).toVar();
325
+ const y = int( y_immutable ).toVar();
326
+ const x = int( x_immutable ).toVar();
327
+ const len = uint( uint( 4 ) ).toVar();
328
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
329
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
330
+ a.addAssign( uint( x ) );
331
+ b.addAssign( uint( y ) );
332
+ c.addAssign( uint( z ) );
333
+ mx_bjmix( a, b, c );
334
+ a.addAssign( uint( xx ) );
335
+
336
+ return mx_bjfinal( a, b, c );
337
+
338
+ } );
339
+
340
+ const mx_hash_int_4 = tslFn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable, yy_immutable ] ) => {
341
+
342
+ const yy = int( yy_immutable ).toVar();
343
+ const xx = int( xx_immutable ).toVar();
344
+ const z = int( z_immutable ).toVar();
345
+ const y = int( y_immutable ).toVar();
346
+ const x = int( x_immutable ).toVar();
347
+ const len = uint( uint( 5 ) ).toVar();
348
+ const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
349
+ a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ).add( uint( 13 ) ) ) ) ) );
350
+ a.addAssign( uint( x ) );
351
+ b.addAssign( uint( y ) );
352
+ c.addAssign( uint( z ) );
353
+ mx_bjmix( a, b, c );
354
+ a.addAssign( uint( xx ) );
355
+ b.addAssign( uint( yy ) );
356
+
357
+ return mx_bjfinal( a, b, c );
358
+
359
+ } );
360
+
361
+ const mx_hash_int = overloadingFn( [ mx_hash_int_0, mx_hash_int_1, mx_hash_int_2, mx_hash_int_3, mx_hash_int_4 ] );
362
+
363
+ const mx_hash_vec3_0 = tslFn( ( [ x_immutable, y_immutable ] ) => {
364
+
365
+ const y = int( y_immutable ).toVar();
366
+ const x = int( x_immutable ).toVar();
367
+ const h = uint( mx_hash_int( x, y ) ).toVar();
368
+ const result = uvec3().toVar();
369
+ result.x.assign( h.bitAnd( int( 0xFF ) ) );
370
+ result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
371
+ result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
372
+
373
+ return result;
374
+
375
+ } );
376
+
377
+ const mx_hash_vec3_1 = tslFn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
378
+
379
+ const z = int( z_immutable ).toVar();
380
+ const y = int( y_immutable ).toVar();
381
+ const x = int( x_immutable ).toVar();
382
+ const h = uint( mx_hash_int( x, y, z ) ).toVar();
383
+ const result = uvec3().toVar();
384
+ result.x.assign( h.bitAnd( int( 0xFF ) ) );
385
+ result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
386
+ result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
387
+
388
+ return result;
389
+
390
+ } );
391
+
392
+ const mx_hash_vec3 = overloadingFn( [ mx_hash_vec3_0, mx_hash_vec3_1 ] );
393
+
394
+ const mx_perlin_noise_float_0 = tslFn( ( [ p_immutable ] ) => {
395
+
396
+ const p = vec2( p_immutable ).toVar();
397
+ const X = int().toVar(), Y = int().toVar();
398
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
399
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
400
+ const u = float( mx_fade( fx ) ).toVar();
401
+ const v = float( mx_fade( fy ) ).toVar();
402
+ const result = float( mx_bilerp( mx_gradient_float( mx_hash_int( X, Y ), fx, fy ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
403
+
404
+ return mx_gradient_scale2d( result );
405
+
406
+ } );
407
+
408
+ const mx_perlin_noise_float_1 = tslFn( ( [ p_immutable ] ) => {
409
+
410
+ const p = vec3( p_immutable ).toVar();
411
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
412
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
413
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
414
+ const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
415
+ const u = float( mx_fade( fx ) ).toVar();
416
+ const v = float( mx_fade( fy ) ).toVar();
417
+ const w = float( mx_fade( fz ) ).toVar();
418
+ const result = float( mx_trilerp( mx_gradient_float( mx_hash_int( X, Y, Z ), fx, fy, fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
419
+
420
+ return mx_gradient_scale3d( result );
421
+
422
+ } );
423
+
424
+ const mx_perlin_noise_float = overloadingFn( [ mx_perlin_noise_float_0, mx_perlin_noise_float_1 ] );
425
+
426
+ const mx_perlin_noise_vec3_0 = tslFn( ( [ p_immutable ] ) => {
427
+
428
+ const p = vec2( p_immutable ).toVar();
429
+ const X = int().toVar(), Y = int().toVar();
430
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
431
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
432
+ const u = float( mx_fade( fx ) ).toVar();
433
+ const v = float( mx_fade( fy ) ).toVar();
434
+ const result = vec3( mx_bilerp( mx_gradient_vec3( mx_hash_vec3( X, Y ), fx, fy ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
435
+
436
+ return mx_gradient_scale2d( result );
437
+
438
+ } );
439
+
440
+ const mx_perlin_noise_vec3_1 = tslFn( ( [ p_immutable ] ) => {
441
+
442
+ const p = vec3( p_immutable ).toVar();
443
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
444
+ const fx = float( mx_floorfrac( p.x, X ) ).toVar();
445
+ const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
446
+ const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
447
+ const u = float( mx_fade( fx ) ).toVar();
448
+ const v = float( mx_fade( fy ) ).toVar();
449
+ const w = float( mx_fade( fz ) ).toVar();
450
+ const result = vec3( mx_trilerp( mx_gradient_vec3( mx_hash_vec3( X, Y, Z ), fx, fy, fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
451
+
452
+ return mx_gradient_scale3d( result );
453
+
454
+ } );
455
+
456
+ const mx_perlin_noise_vec3 = overloadingFn( [ mx_perlin_noise_vec3_0, mx_perlin_noise_vec3_1 ] );
457
+
458
+ const mx_cell_noise_float_0 = tslFn( ( [ p_immutable ] ) => {
459
+
460
+ const p = float( p_immutable ).toVar();
461
+ const ix = int( mx_floor( p ) ).toVar();
462
+
463
+ return mx_bits_to_01( mx_hash_int( ix ) );
464
+
465
+ } );
466
+
467
+ const mx_cell_noise_float_1 = tslFn( ( [ p_immutable ] ) => {
468
+
469
+ const p = vec2( p_immutable ).toVar();
470
+ const ix = int( mx_floor( p.x ) ).toVar();
471
+ const iy = int( mx_floor( p.y ) ).toVar();
472
+
473
+ return mx_bits_to_01( mx_hash_int( ix, iy ) );
474
+
475
+ } );
476
+
477
+ const mx_cell_noise_float_2 = tslFn( ( [ p_immutable ] ) => {
478
+
479
+ const p = vec3( p_immutable ).toVar();
480
+ const ix = int( mx_floor( p.x ) ).toVar();
481
+ const iy = int( mx_floor( p.y ) ).toVar();
482
+ const iz = int( mx_floor( p.z ) ).toVar();
483
+
484
+ return mx_bits_to_01( mx_hash_int( ix, iy, iz ) );
485
+
486
+ } );
487
+
488
+ const mx_cell_noise_float_3 = tslFn( ( [ p_immutable ] ) => {
489
+
490
+ const p = vec4( p_immutable ).toVar();
491
+ const ix = int( mx_floor( p.x ) ).toVar();
492
+ const iy = int( mx_floor( p.y ) ).toVar();
493
+ const iz = int( mx_floor( p.z ) ).toVar();
494
+ const iw = int( mx_floor( p.w ) ).toVar();
495
+
496
+ return mx_bits_to_01( mx_hash_int( ix, iy, iz, iw ) );
497
+
498
+ } );
499
+
500
+ const mx_cell_noise_float = overloadingFn( [ mx_cell_noise_float_0, mx_cell_noise_float_1, mx_cell_noise_float_2, mx_cell_noise_float_3 ] );
501
+
502
+ const mx_cell_noise_vec3_0 = tslFn( ( [ p_immutable ] ) => {
503
+
504
+ const p = float( p_immutable ).toVar();
505
+ const ix = int( mx_floor( p ) ).toVar();
506
+
507
+ return vec3( mx_bits_to_01( mx_hash_int( ix, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 2 ) ) ) );
508
+
509
+ } );
510
+
511
+ const mx_cell_noise_vec3_1 = tslFn( ( [ p_immutable ] ) => {
512
+
513
+ const p = vec2( p_immutable ).toVar();
514
+ const ix = int( mx_floor( p.x ) ).toVar();
515
+ const iy = int( mx_floor( p.y ) ).toVar();
516
+
517
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 2 ) ) ) );
518
+
519
+ } );
520
+
521
+ const mx_cell_noise_vec3_2 = tslFn( ( [ p_immutable ] ) => {
522
+
523
+ const p = vec3( p_immutable ).toVar();
524
+ const ix = int( mx_floor( p.x ) ).toVar();
525
+ const iy = int( mx_floor( p.y ) ).toVar();
526
+ const iz = int( mx_floor( p.z ) ).toVar();
527
+
528
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 2 ) ) ) );
529
+
530
+ } );
531
+
532
+ const mx_cell_noise_vec3_3 = tslFn( ( [ p_immutable ] ) => {
533
+
534
+ const p = vec4( p_immutable ).toVar();
535
+ const ix = int( mx_floor( p.x ) ).toVar();
536
+ const iy = int( mx_floor( p.y ) ).toVar();
537
+ const iz = int( mx_floor( p.z ) ).toVar();
538
+ const iw = int( mx_floor( p.w ) ).toVar();
539
+
540
+ return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 2 ) ) ) );
541
+
542
+ } );
543
+
544
+ const mx_cell_noise_vec3 = overloadingFn( [ mx_cell_noise_vec3_0, mx_cell_noise_vec3_1, mx_cell_noise_vec3_2, mx_cell_noise_vec3_3 ] );
545
+
546
+ const mx_fractal_noise_float = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
547
+
548
+ const diminish = float( diminish_immutable ).toVar();
549
+ const lacunarity = float( lacunarity_immutable ).toVar();
550
+ const octaves = int( octaves_immutable ).toVar();
551
+ const p = vec3( p_immutable ).toVar();
552
+ const result = float( 0.0 ).toVar();
553
+ const amplitude = float( 1.0 ).toVar();
554
+
555
+ loop( { start: int( 0 ), end: octaves }, ( { i } ) => {
556
+
557
+ result.addAssign( amplitude.mul( mx_perlin_noise_float( p ) ) );
558
+ amplitude.mulAssign( diminish );
559
+ p.mulAssign( lacunarity );
560
+
561
+ } );
562
+
563
+ return result;
564
+
565
+ } );
566
+
567
+ const mx_fractal_noise_vec3 = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
568
+
569
+ const diminish = float( diminish_immutable ).toVar();
570
+ const lacunarity = float( lacunarity_immutable ).toVar();
571
+ const octaves = int( octaves_immutable ).toVar();
572
+ const p = vec3( p_immutable ).toVar();
573
+ const result = vec3( 0.0 ).toVar();
574
+ const amplitude = float( 1.0 ).toVar();
575
+
576
+ loop( { start: int( 0 ), end: octaves }, ( { i } ) => {
577
+
578
+ result.addAssign( amplitude.mul( mx_perlin_noise_vec3( p ) ) );
579
+ amplitude.mulAssign( diminish );
580
+ p.mulAssign( lacunarity );
581
+
582
+ } );
583
+
584
+ return result;
585
+
586
+ } );
587
+
588
+ const mx_fractal_noise_vec2 = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
589
+
590
+ const diminish = float( diminish_immutable ).toVar();
591
+ const lacunarity = float( lacunarity_immutable ).toVar();
592
+ const octaves = int( octaves_immutable ).toVar();
593
+ const p = vec3( p_immutable ).toVar();
594
+
595
+ return vec2( mx_fractal_noise_float( p, octaves, lacunarity, diminish ), mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) );
596
+
597
+ } );
598
+
599
+ const mx_fractal_noise_vec4 = tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
600
+
601
+ const diminish = float( diminish_immutable ).toVar();
602
+ const lacunarity = float( lacunarity_immutable ).toVar();
603
+ const octaves = int( octaves_immutable ).toVar();
604
+ const p = vec3( p_immutable ).toVar();
605
+ const c = vec3( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) ).toVar();
606
+ const f = float( mx_fractal_noise_float( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) ).toVar();
607
+
608
+ return vec4( c, f );
609
+
610
+ } );
611
+
612
+ const mx_worley_distance_0 = tslFn( ( [ p_immutable, x_immutable, y_immutable, xoff_immutable, yoff_immutable, jitter_immutable, metric_immutable ] ) => {
613
+
614
+ const metric = int( metric_immutable ).toVar();
615
+ const jitter = float( jitter_immutable ).toVar();
616
+ const yoff = int( yoff_immutable ).toVar();
617
+ const xoff = int( xoff_immutable ).toVar();
618
+ const y = int( y_immutable ).toVar();
619
+ const x = int( x_immutable ).toVar();
620
+ const p = vec2( p_immutable ).toVar();
621
+ const tmp = vec3( mx_cell_noise_vec3( vec2( x.add( xoff ), y.add( yoff ) ) ) ).toVar();
622
+ const off = vec2( tmp.x, tmp.y ).toVar();
623
+ off.subAssign( 0.5 );
624
+ off.mulAssign( jitter );
625
+ off.addAssign( 0.5 );
626
+ const cellpos = vec2( vec2( float( x ), float( y ) ).add( off ) ).toVar();
627
+ const diff = vec2( cellpos.sub( p ) ).toVar();
628
+
629
+ If( metric.equal( int( 2 ) ), () => {
630
+
631
+ return abs( diff.x ).add( abs( diff.y ) );
632
+
633
+ } );
634
+
635
+ If( metric.equal( int( 3 ) ), () => {
636
+
637
+ return max( abs( diff.x ), abs( diff.y ) );
638
+
639
+ } );
640
+
641
+ return dot( diff, diff );
642
+
643
+ } );
644
+
645
+ const mx_worley_distance_1 = tslFn( ( [ p_immutable, x_immutable, y_immutable, z_immutable, xoff_immutable, yoff_immutable, zoff_immutable, jitter_immutable, metric_immutable ] ) => {
646
+
647
+ const metric = int( metric_immutable ).toVar();
648
+ const jitter = float( jitter_immutable ).toVar();
649
+ const zoff = int( zoff_immutable ).toVar();
650
+ const yoff = int( yoff_immutable ).toVar();
651
+ const xoff = int( xoff_immutable ).toVar();
652
+ const z = int( z_immutable ).toVar();
653
+ const y = int( y_immutable ).toVar();
654
+ const x = int( x_immutable ).toVar();
655
+ const p = vec3( p_immutable ).toVar();
656
+ const off = vec3( mx_cell_noise_vec3( vec3( x.add( xoff ), y.add( yoff ), z.add( zoff ) ) ) ).toVar();
657
+ off.subAssign( 0.5 );
658
+ off.mulAssign( jitter );
659
+ off.addAssign( 0.5 );
660
+ const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ) ).toVar();
661
+ const diff = vec3( cellpos.sub( p ) ).toVar();
662
+
663
+ If( metric.equal( int( 2 ) ), () => {
664
+
665
+ return abs( diff.x ).add( abs( diff.y ).add( abs( diff.z ) ) );
666
+
667
+ } );
668
+
669
+ If( metric.equal( int( 3 ) ), () => {
670
+
671
+ return max( max( abs( diff.x ), abs( diff.y ) ), abs( diff.z ) );
672
+
673
+ } );
674
+
675
+ return dot( diff, diff );
676
+
677
+ } );
678
+
679
+ const mx_worley_distance = overloadingFn( [ mx_worley_distance_0, mx_worley_distance_1 ] );
680
+
681
+ const mx_worley_noise_float_0 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
682
+
683
+ const metric = int( metric_immutable ).toVar();
684
+ const jitter = float( jitter_immutable ).toVar();
685
+ const p = vec2( p_immutable ).toVar();
686
+ const X = int().toVar(), Y = int().toVar();
687
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
688
+ const sqdist = float( 1e6 ).toVar();
689
+
690
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
691
+
692
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
693
+
694
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
695
+ sqdist.assign( min( sqdist, dist ) );
696
+
697
+ } );
698
+
699
+ } );
700
+
701
+ If( metric.equal( int( 0 ) ), () => {
702
+
703
+ sqdist.assign( sqrt( sqdist ) );
704
+
705
+ } );
706
+
707
+ return sqdist;
708
+
709
+ } );
710
+
711
+ const mx_worley_noise_vec2_0 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
712
+
713
+ const metric = int( metric_immutable ).toVar();
714
+ const jitter = float( jitter_immutable ).toVar();
715
+ const p = vec2( p_immutable ).toVar();
716
+ const X = int().toVar(), Y = int().toVar();
717
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
718
+ const sqdist = vec2( 1e6, 1e6 ).toVar();
719
+
720
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
721
+
722
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
723
+
724
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
725
+
726
+ If( dist.lessThan( sqdist.x ), () => {
727
+
728
+ sqdist.y.assign( sqdist.x );
729
+ sqdist.x.assign( dist );
730
+
731
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
732
+
733
+ sqdist.y.assign( dist );
734
+
735
+ } );
736
+
737
+ } );
738
+
739
+ } );
740
+
741
+ If( metric.equal( int( 0 ) ), () => {
742
+
743
+ sqdist.assign( sqrt( sqdist ) );
744
+
745
+ } );
746
+
747
+ return sqdist;
748
+
749
+ } );
750
+
751
+ const mx_worley_noise_vec3_0 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
752
+
753
+ const metric = int( metric_immutable ).toVar();
754
+ const jitter = float( jitter_immutable ).toVar();
755
+ const p = vec2( p_immutable ).toVar();
756
+ const X = int().toVar(), Y = int().toVar();
757
+ const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
758
+ const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
759
+
760
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
761
+
762
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
763
+
764
+ const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
765
+
766
+ If( dist.lessThan( sqdist.x ), () => {
767
+
768
+ sqdist.z.assign( sqdist.y );
769
+ sqdist.y.assign( sqdist.x );
770
+ sqdist.x.assign( dist );
771
+
772
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
773
+
774
+ sqdist.z.assign( sqdist.y );
775
+ sqdist.y.assign( dist );
776
+
777
+ } ).elseif( dist.lessThan( sqdist.z ), () => {
778
+
779
+ sqdist.z.assign( dist );
780
+
781
+ } );
782
+
783
+ } );
784
+
785
+ } );
786
+
787
+ If( metric.equal( int( 0 ) ), () => {
788
+
789
+ sqdist.assign( sqrt( sqdist ) );
790
+
791
+ } );
792
+
793
+ return sqdist;
794
+
795
+ } );
796
+
797
+ const mx_worley_noise_float_1 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
798
+
799
+ const metric = int( metric_immutable ).toVar();
800
+ const jitter = float( jitter_immutable ).toVar();
801
+ const p = vec3( p_immutable ).toVar();
802
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
803
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
804
+ const sqdist = float( 1e6 ).toVar();
805
+
806
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
807
+
808
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
809
+
810
+ loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
811
+
812
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
813
+ sqdist.assign( min( sqdist, dist ) );
814
+
815
+ } );
816
+
817
+ } );
818
+
819
+ } );
820
+
821
+ If( metric.equal( int( 0 ) ), () => {
822
+
823
+ sqdist.assign( sqrt( sqdist ) );
824
+
825
+ } );
826
+
827
+ return sqdist;
828
+
829
+ } );
830
+
831
+ const mx_worley_noise_float = overloadingFn( [ mx_worley_noise_float_0, mx_worley_noise_float_1 ] );
832
+
833
+ const mx_worley_noise_vec2_1 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
834
+
835
+ const metric = int( metric_immutable ).toVar();
836
+ const jitter = float( jitter_immutable ).toVar();
837
+ const p = vec3( p_immutable ).toVar();
838
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
839
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
840
+ const sqdist = vec2( 1e6, 1e6 ).toVar();
841
+
842
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
843
+
844
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
845
+
846
+ loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
847
+
848
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
849
+
850
+ If( dist.lessThan( sqdist.x ), () => {
851
+
852
+ sqdist.y.assign( sqdist.x );
853
+ sqdist.x.assign( dist );
854
+
855
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
856
+
857
+ sqdist.y.assign( dist );
858
+
859
+ } );
860
+
861
+ } );
862
+
863
+ } );
864
+
865
+ } );
866
+
867
+ If( metric.equal( int( 0 ) ), () => {
868
+
869
+ sqdist.assign( sqrt( sqdist ) );
870
+
871
+ } );
872
+
873
+ return sqdist;
874
+
875
+ } );
876
+
877
+ const mx_worley_noise_vec2 = overloadingFn( [ mx_worley_noise_vec2_0, mx_worley_noise_vec2_1 ] );
878
+
879
+ const mx_worley_noise_vec3_1 = tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
880
+
881
+ const metric = int( metric_immutable ).toVar();
882
+ const jitter = float( jitter_immutable ).toVar();
883
+ const p = vec3( p_immutable ).toVar();
884
+ const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
885
+ const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
886
+ const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
887
+
888
+ loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
889
+
890
+ loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
891
+
892
+ loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
893
+
894
+ const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
895
+
896
+ If( dist.lessThan( sqdist.x ), () => {
897
+
898
+ sqdist.z.assign( sqdist.y );
899
+ sqdist.y.assign( sqdist.x );
900
+ sqdist.x.assign( dist );
901
+
902
+ } ).elseif( dist.lessThan( sqdist.y ), () => {
903
+
904
+ sqdist.z.assign( sqdist.y );
905
+ sqdist.y.assign( dist );
906
+
907
+ } ).elseif( dist.lessThan( sqdist.z ), () => {
908
+
909
+ sqdist.z.assign( dist );
910
+
911
+ } );
912
+
913
+ } );
914
+
915
+ } );
916
+
917
+ } );
918
+
919
+ If( metric.equal( int( 0 ) ), () => {
920
+
921
+ sqdist.assign( sqrt( sqdist ) );
922
+
923
+ } );
924
+
925
+ return sqdist;
926
+
927
+ } );
928
+
929
+ const mx_worley_noise_vec3 = overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] );
930
+
931
+ // layouts
932
+
933
+ mx_select.setLayout( {
934
+ name: 'mx_select',
935
+ type: 'float',
936
+ inputs: [
937
+ { name: 'b', type: 'bool' },
938
+ { name: 't', type: 'float' },
939
+ { name: 'f', type: 'float' }
940
+ ]
941
+ } );
942
+
943
+ mx_negate_if.setLayout( {
944
+ name: 'mx_negate_if',
945
+ type: 'float',
946
+ inputs: [
947
+ { name: 'val', type: 'float' },
948
+ { name: 'b', type: 'bool' }
949
+ ]
950
+ } );
951
+
952
+ mx_floor.setLayout( {
953
+ name: 'mx_floor',
954
+ type: 'int',
955
+ inputs: [
956
+ { name: 'x', type: 'float' }
957
+ ]
958
+ } );
959
+
960
+ mx_bilerp_0.setLayout( {
961
+ name: 'mx_bilerp_0',
962
+ type: 'float',
963
+ inputs: [
964
+ { name: 'v0', type: 'float' },
965
+ { name: 'v1', type: 'float' },
966
+ { name: 'v2', type: 'float' },
967
+ { name: 'v3', type: 'float' },
968
+ { name: 's', type: 'float' },
969
+ { name: 't', type: 'float' }
970
+ ]
971
+ } );
972
+
973
+ mx_bilerp_1.setLayout( {
974
+ name: 'mx_bilerp_1',
975
+ type: 'vec3',
976
+ inputs: [
977
+ { name: 'v0', type: 'vec3' },
978
+ { name: 'v1', type: 'vec3' },
979
+ { name: 'v2', type: 'vec3' },
980
+ { name: 'v3', type: 'vec3' },
981
+ { name: 's', type: 'float' },
982
+ { name: 't', type: 'float' }
983
+ ]
984
+ } );
985
+
986
+ mx_trilerp_0.setLayout( {
987
+ name: 'mx_trilerp_0',
988
+ type: 'float',
989
+ inputs: [
990
+ { name: 'v0', type: 'float' },
991
+ { name: 'v1', type: 'float' },
992
+ { name: 'v2', type: 'float' },
993
+ { name: 'v3', type: 'float' },
994
+ { name: 'v4', type: 'float' },
995
+ { name: 'v5', type: 'float' },
996
+ { name: 'v6', type: 'float' },
997
+ { name: 'v7', type: 'float' },
998
+ { name: 's', type: 'float' },
999
+ { name: 't', type: 'float' },
1000
+ { name: 'r', type: 'float' }
1001
+ ]
1002
+ } );
1003
+
1004
+ mx_trilerp_1.setLayout( {
1005
+ name: 'mx_trilerp_1',
1006
+ type: 'vec3',
1007
+ inputs: [
1008
+ { name: 'v0', type: 'vec3' },
1009
+ { name: 'v1', type: 'vec3' },
1010
+ { name: 'v2', type: 'vec3' },
1011
+ { name: 'v3', type: 'vec3' },
1012
+ { name: 'v4', type: 'vec3' },
1013
+ { name: 'v5', type: 'vec3' },
1014
+ { name: 'v6', type: 'vec3' },
1015
+ { name: 'v7', type: 'vec3' },
1016
+ { name: 's', type: 'float' },
1017
+ { name: 't', type: 'float' },
1018
+ { name: 'r', type: 'float' }
1019
+ ]
1020
+ } );
1021
+
1022
+ mx_gradient_float_0.setLayout( {
1023
+ name: 'mx_gradient_float_0',
1024
+ type: 'float',
1025
+ inputs: [
1026
+ { name: 'hash', type: 'uint' },
1027
+ { name: 'x', type: 'float' },
1028
+ { name: 'y', type: 'float' }
1029
+ ]
1030
+ } );
1031
+
1032
+ mx_gradient_float_1.setLayout( {
1033
+ name: 'mx_gradient_float_1',
1034
+ type: 'float',
1035
+ inputs: [
1036
+ { name: 'hash', type: 'uint' },
1037
+ { name: 'x', type: 'float' },
1038
+ { name: 'y', type: 'float' },
1039
+ { name: 'z', type: 'float' }
1040
+ ]
1041
+ } );
1042
+
1043
+ mx_gradient_vec3_0.setLayout( {
1044
+ name: 'mx_gradient_vec3_0',
1045
+ type: 'vec3',
1046
+ inputs: [
1047
+ { name: 'hash', type: 'uvec3' },
1048
+ { name: 'x', type: 'float' },
1049
+ { name: 'y', type: 'float' }
1050
+ ]
1051
+ } );
1052
+
1053
+ mx_gradient_vec3_1.setLayout( {
1054
+ name: 'mx_gradient_vec3_1',
1055
+ type: 'vec3',
1056
+ inputs: [
1057
+ { name: 'hash', type: 'uvec3' },
1058
+ { name: 'x', type: 'float' },
1059
+ { name: 'y', type: 'float' },
1060
+ { name: 'z', type: 'float' }
1061
+ ]
1062
+ } );
1063
+
1064
+ mx_gradient_scale2d_0.setLayout( {
1065
+ name: 'mx_gradient_scale2d_0',
1066
+ type: 'float',
1067
+ inputs: [
1068
+ { name: 'v', type: 'float' }
1069
+ ]
1070
+ } );
1071
+
1072
+ mx_gradient_scale3d_0.setLayout( {
1073
+ name: 'mx_gradient_scale3d_0',
1074
+ type: 'float',
1075
+ inputs: [
1076
+ { name: 'v', type: 'float' }
1077
+ ]
1078
+ } );
1079
+
1080
+ mx_gradient_scale2d_1.setLayout( {
1081
+ name: 'mx_gradient_scale2d_1',
1082
+ type: 'vec3',
1083
+ inputs: [
1084
+ { name: 'v', type: 'vec3' }
1085
+ ]
1086
+ } );
1087
+
1088
+ mx_gradient_scale3d_1.setLayout( {
1089
+ name: 'mx_gradient_scale3d_1',
1090
+ type: 'vec3',
1091
+ inputs: [
1092
+ { name: 'v', type: 'vec3' }
1093
+ ]
1094
+ } );
1095
+
1096
+ mx_rotl32.setLayout( {
1097
+ name: 'mx_rotl32',
1098
+ type: 'uint',
1099
+ inputs: [
1100
+ { name: 'x', type: 'uint' },
1101
+ { name: 'k', type: 'int' }
1102
+ ]
1103
+ } );
1104
+
1105
+ mx_bjfinal.setLayout( {
1106
+ name: 'mx_bjfinal',
1107
+ type: 'uint',
1108
+ inputs: [
1109
+ { name: 'a', type: 'uint' },
1110
+ { name: 'b', type: 'uint' },
1111
+ { name: 'c', type: 'uint' }
1112
+ ]
1113
+ } );
1114
+
1115
+ mx_bits_to_01.setLayout( {
1116
+ name: 'mx_bits_to_01',
1117
+ type: 'float',
1118
+ inputs: [
1119
+ { name: 'bits', type: 'uint' }
1120
+ ]
1121
+ } );
1122
+
1123
+ mx_fade.setLayout( {
1124
+ name: 'mx_fade',
1125
+ type: 'float',
1126
+ inputs: [
1127
+ { name: 't', type: 'float' }
1128
+ ]
1129
+ } );
1130
+
1131
+ mx_hash_int_0.setLayout( {
1132
+ name: 'mx_hash_int_0',
1133
+ type: 'uint',
1134
+ inputs: [
1135
+ { name: 'x', type: 'int' }
1136
+ ]
1137
+ } );
1138
+
1139
+ mx_hash_int_1.setLayout( {
1140
+ name: 'mx_hash_int_1',
1141
+ type: 'uint',
1142
+ inputs: [
1143
+ { name: 'x', type: 'int' },
1144
+ { name: 'y', type: 'int' }
1145
+ ]
1146
+ } );
1147
+
1148
+ mx_hash_int_2.setLayout( {
1149
+ name: 'mx_hash_int_2',
1150
+ type: 'uint',
1151
+ inputs: [
1152
+ { name: 'x', type: 'int' },
1153
+ { name: 'y', type: 'int' },
1154
+ { name: 'z', type: 'int' }
1155
+ ]
1156
+ } );
1157
+
1158
+ mx_hash_int_3.setLayout( {
1159
+ name: 'mx_hash_int_3',
1160
+ type: 'uint',
1161
+ inputs: [
1162
+ { name: 'x', type: 'int' },
1163
+ { name: 'y', type: 'int' },
1164
+ { name: 'z', type: 'int' },
1165
+ { name: 'xx', type: 'int' }
1166
+ ]
1167
+ } );
1168
+
1169
+ mx_hash_int_4.setLayout( {
1170
+ name: 'mx_hash_int_4',
1171
+ type: 'uint',
1172
+ inputs: [
1173
+ { name: 'x', type: 'int' },
1174
+ { name: 'y', type: 'int' },
1175
+ { name: 'z', type: 'int' },
1176
+ { name: 'xx', type: 'int' },
1177
+ { name: 'yy', type: 'int' }
1178
+ ]
1179
+ } );
1180
+
1181
+ mx_hash_vec3_0.setLayout( {
1182
+ name: 'mx_hash_vec3_0',
1183
+ type: 'uvec3',
1184
+ inputs: [
1185
+ { name: 'x', type: 'int' },
1186
+ { name: 'y', type: 'int' }
1187
+ ]
1188
+ } );
1189
+
1190
+ mx_hash_vec3_1.setLayout( {
1191
+ name: 'mx_hash_vec3_1',
1192
+ type: 'uvec3',
1193
+ inputs: [
1194
+ { name: 'x', type: 'int' },
1195
+ { name: 'y', type: 'int' },
1196
+ { name: 'z', type: 'int' }
1197
+ ]
1198
+ } );
1199
+
1200
+ mx_perlin_noise_float_0.setLayout( {
1201
+ name: 'mx_perlin_noise_float_0',
1202
+ type: 'float',
1203
+ inputs: [
1204
+ { name: 'p', type: 'vec2' }
1205
+ ]
1206
+ } );
1207
+
1208
+ mx_perlin_noise_float_1.setLayout( {
1209
+ name: 'mx_perlin_noise_float_1',
1210
+ type: 'float',
1211
+ inputs: [
1212
+ { name: 'p', type: 'vec3' }
1213
+ ]
1214
+ } );
1215
+
1216
+ mx_perlin_noise_vec3_0.setLayout( {
1217
+ name: 'mx_perlin_noise_vec3_0',
1218
+ type: 'vec3',
1219
+ inputs: [
1220
+ { name: 'p', type: 'vec2' }
1221
+ ]
1222
+ } );
1223
+
1224
+ mx_perlin_noise_vec3_1.setLayout( {
1225
+ name: 'mx_perlin_noise_vec3_1',
1226
+ type: 'vec3',
1227
+ inputs: [
1228
+ { name: 'p', type: 'vec3' }
1229
+ ]
1230
+ } );
1231
+
1232
+ mx_cell_noise_float_0.setLayout( {
1233
+ name: 'mx_cell_noise_float_0',
1234
+ type: 'float',
1235
+ inputs: [
1236
+ { name: 'p', type: 'float' }
1237
+ ]
1238
+ } );
1239
+
1240
+ mx_cell_noise_float_1.setLayout( {
1241
+ name: 'mx_cell_noise_float_1',
1242
+ type: 'float',
1243
+ inputs: [
1244
+ { name: 'p', type: 'vec2' }
1245
+ ]
1246
+ } );
1247
+
1248
+ mx_cell_noise_float_2.setLayout( {
1249
+ name: 'mx_cell_noise_float_2',
1250
+ type: 'float',
1251
+ inputs: [
1252
+ { name: 'p', type: 'vec3' }
1253
+ ]
1254
+ } );
1255
+
1256
+ mx_cell_noise_float_3.setLayout( {
1257
+ name: 'mx_cell_noise_float_3',
1258
+ type: 'float',
1259
+ inputs: [
1260
+ { name: 'p', type: 'vec4' }
1261
+ ]
1262
+ } );
1263
+
1264
+ mx_cell_noise_vec3_0.setLayout( {
1265
+ name: 'mx_cell_noise_vec3_0',
1266
+ type: 'vec3',
1267
+ inputs: [
1268
+ { name: 'p', type: 'float' }
1269
+ ]
1270
+ } );
1271
+
1272
+ mx_cell_noise_vec3_1.setLayout( {
1273
+ name: 'mx_cell_noise_vec3_1',
1274
+ type: 'vec3',
1275
+ inputs: [
1276
+ { name: 'p', type: 'vec2' }
1277
+ ]
1278
+ } );
1279
+
1280
+ mx_cell_noise_vec3_2.setLayout( {
1281
+ name: 'mx_cell_noise_vec3_2',
1282
+ type: 'vec3',
1283
+ inputs: [
1284
+ { name: 'p', type: 'vec3' }
1285
+ ]
1286
+ } );
1287
+
1288
+ mx_cell_noise_vec3_3.setLayout( {
1289
+ name: 'mx_cell_noise_vec3_3',
1290
+ type: 'vec3',
1291
+ inputs: [
1292
+ { name: 'p', type: 'vec4' }
1293
+ ]
1294
+ } );
1295
+
1296
+ mx_fractal_noise_float.setLayout( {
1297
+ name: 'mx_fractal_noise_float',
1298
+ type: 'float',
1299
+ inputs: [
1300
+ { name: 'p', type: 'vec3' },
1301
+ { name: 'octaves', type: 'int' },
1302
+ { name: 'lacunarity', type: 'float' },
1303
+ { name: 'diminish', type: 'float' }
1304
+ ]
1305
+ } );
1306
+
1307
+ mx_fractal_noise_vec3.setLayout( {
1308
+ name: 'mx_fractal_noise_vec3',
1309
+ type: 'vec3',
1310
+ inputs: [
1311
+ { name: 'p', type: 'vec3' },
1312
+ { name: 'octaves', type: 'int' },
1313
+ { name: 'lacunarity', type: 'float' },
1314
+ { name: 'diminish', type: 'float' }
1315
+ ]
1316
+ } );
1317
+
1318
+ mx_fractal_noise_vec2.setLayout( {
1319
+ name: 'mx_fractal_noise_vec2',
1320
+ type: 'vec2',
1321
+ inputs: [
1322
+ { name: 'p', type: 'vec3' },
1323
+ { name: 'octaves', type: 'int' },
1324
+ { name: 'lacunarity', type: 'float' },
1325
+ { name: 'diminish', type: 'float' }
1326
+ ]
1327
+ } );
1328
+
1329
+ mx_fractal_noise_vec4.setLayout( {
1330
+ name: 'mx_fractal_noise_vec4',
1331
+ type: 'vec4',
1332
+ inputs: [
1333
+ { name: 'p', type: 'vec3' },
1334
+ { name: 'octaves', type: 'int' },
1335
+ { name: 'lacunarity', type: 'float' },
1336
+ { name: 'diminish', type: 'float' }
1337
+ ]
1338
+ } );
1339
+
1340
+ mx_worley_distance_0.setLayout( {
1341
+ name: 'mx_worley_distance_0',
1342
+ type: 'float',
1343
+ inputs: [
1344
+ { name: 'p', type: 'vec2' },
1345
+ { name: 'x', type: 'int' },
1346
+ { name: 'y', type: 'int' },
1347
+ { name: 'xoff', type: 'int' },
1348
+ { name: 'yoff', type: 'int' },
1349
+ { name: 'jitter', type: 'float' },
1350
+ { name: 'metric', type: 'int' }
1351
+ ]
1352
+ } );
1353
+
1354
+ mx_worley_distance_1.setLayout( {
1355
+ name: 'mx_worley_distance_1',
1356
+ type: 'float',
1357
+ inputs: [
1358
+ { name: 'p', type: 'vec3' },
1359
+ { name: 'x', type: 'int' },
1360
+ { name: 'y', type: 'int' },
1361
+ { name: 'z', type: 'int' },
1362
+ { name: 'xoff', type: 'int' },
1363
+ { name: 'yoff', type: 'int' },
1364
+ { name: 'zoff', type: 'int' },
1365
+ { name: 'jitter', type: 'float' },
1366
+ { name: 'metric', type: 'int' }
1367
+ ]
1368
+ } );
1369
+
1370
+ mx_worley_noise_float_0.setLayout( {
1371
+ name: 'mx_worley_noise_float_0',
1372
+ type: 'float',
1373
+ inputs: [
1374
+ { name: 'p', type: 'vec2' },
1375
+ { name: 'jitter', type: 'float' },
1376
+ { name: 'metric', type: 'int' }
1377
+ ]
1378
+ } );
1379
+
1380
+ mx_worley_noise_vec2_0.setLayout( {
1381
+ name: 'mx_worley_noise_vec2_0',
1382
+ type: 'vec2',
1383
+ inputs: [
1384
+ { name: 'p', type: 'vec2' },
1385
+ { name: 'jitter', type: 'float' },
1386
+ { name: 'metric', type: 'int' }
1387
+ ]
1388
+ } );
1389
+
1390
+ mx_worley_noise_vec3_0.setLayout( {
1391
+ name: 'mx_worley_noise_vec3_0',
1392
+ type: 'vec3',
1393
+ inputs: [
1394
+ { name: 'p', type: 'vec2' },
1395
+ { name: 'jitter', type: 'float' },
1396
+ { name: 'metric', type: 'int' }
1397
+ ]
1398
+ } );
1399
+
1400
+ mx_worley_noise_float_1.setLayout( {
1401
+ name: 'mx_worley_noise_float_1',
1402
+ type: 'float',
1403
+ inputs: [
1404
+ { name: 'p', type: 'vec3' },
1405
+ { name: 'jitter', type: 'float' },
1406
+ { name: 'metric', type: 'int' }
1407
+ ]
1408
+ } );
1409
+
1410
+ mx_worley_noise_vec2_1.setLayout( {
1411
+ name: 'mx_worley_noise_vec2_1',
1412
+ type: 'vec2',
1413
+ inputs: [
1414
+ { name: 'p', type: 'vec3' },
1415
+ { name: 'jitter', type: 'float' },
1416
+ { name: 'metric', type: 'int' }
1417
+ ]
1418
+ } );
1419
+
1420
+ mx_worley_noise_vec3_1.setLayout( {
1421
+ name: 'mx_worley_noise_vec3_1',
1422
+ type: 'vec3',
1423
+ inputs: [
1424
+ { name: 'p', type: 'vec3' },
1425
+ { name: 'jitter', type: 'float' },
1426
+ { name: 'metric', type: 'int' }
1427
+ ]
1428
+ } );
1429
+
1430
+ export { mx_select, mx_negate_if, mx_floor, mx_floorfrac, mx_bilerp, mx_trilerp, mx_gradient_float, mx_gradient_vec3, mx_gradient_scale2d, mx_gradient_scale3d, mx_rotl32, mx_bjmix, mx_bjfinal, mx_bits_to_01, mx_fade, mx_hash_int, mx_hash_vec3, mx_perlin_noise_float, mx_perlin_noise_vec3, mx_cell_noise_float, mx_cell_noise_vec3, mx_fractal_noise_float, mx_fractal_noise_vec3, mx_fractal_noise_vec2, mx_fractal_noise_vec4, mx_worley_distance, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3 };