super-three 0.158.0 → 0.160.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +1720 -380
- package/build/three.js +1720 -380
- package/build/three.min.js +1 -1
- package/build/three.module.js +1719 -381
- package/build/three.module.min.js +1 -1
- package/examples/jsm/Addons.js +2 -1
- package/examples/jsm/controls/OrbitControls.js +50 -40
- package/examples/jsm/csm/CSMShader.js +52 -47
- package/examples/jsm/exporters/GLTFExporter.js +79 -1
- package/examples/jsm/exporters/USDZExporter.js +27 -19
- package/examples/jsm/helpers/TextureHelper.js +237 -0
- package/examples/jsm/interactive/HTMLMesh.js +9 -2
- package/examples/jsm/lines/LineMaterial.js +16 -33
- package/examples/jsm/loaders/ColladaLoader.js +0 -6
- package/examples/jsm/loaders/DRACOLoader.js +4 -3
- package/examples/jsm/loaders/FBXLoader.js +294 -124
- package/examples/jsm/loaders/GLTFLoader.js +71 -3
- package/examples/jsm/loaders/MaterialXLoader.js +73 -54
- package/examples/jsm/loaders/NRRDLoader.js +0 -13
- package/examples/jsm/loaders/SVGLoader.js +4 -4
- package/examples/jsm/loaders/USDZLoader.js +3 -17
- package/examples/jsm/math/Octree.js +15 -4
- package/examples/jsm/misc/Timer.js +119 -0
- package/examples/jsm/misc/TubePainter.js +3 -6
- package/examples/jsm/modifiers/CurveModifier.js +20 -2
- package/examples/jsm/nodes/Nodes.js +11 -7
- package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +1 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
- package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
- package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
- package/examples/jsm/nodes/accessors/TextureNode.js +122 -36
- package/examples/jsm/nodes/code/CodeNode.js +3 -3
- package/examples/jsm/nodes/core/AttributeNode.js +7 -1
- package/examples/jsm/nodes/core/CacheNode.js +4 -1
- package/examples/jsm/nodes/core/ConstNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +6 -3
- package/examples/jsm/nodes/core/NodeBuilder.js +84 -27
- package/examples/jsm/nodes/core/NodeFrame.js +10 -8
- package/examples/jsm/nodes/core/NodeUniform.js +12 -0
- package/examples/jsm/nodes/core/NodeUtils.js +3 -7
- package/examples/jsm/nodes/core/OutputStructNode.js +3 -3
- package/examples/jsm/nodes/core/PropertyNode.js +17 -2
- package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
- package/examples/jsm/nodes/core/UniformGroup.js +13 -0
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
- package/examples/jsm/nodes/core/UniformNode.js +17 -0
- package/examples/jsm/nodes/core/VarNode.js +2 -0
- package/examples/jsm/nodes/core/VaryingNode.js +1 -7
- package/examples/jsm/nodes/display/BumpMapNode.js +1 -1
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
- package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
- package/examples/jsm/nodes/display/PassNode.js +182 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
- package/examples/jsm/nodes/display/ViewportNode.js +5 -8
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +52 -17
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -12
- package/examples/jsm/nodes/lighting/LightsNode.js +34 -32
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +1 -1
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +12 -12
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +1 -1
- package/examples/jsm/nodes/materials/NodeMaterial.js +66 -41
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
- package/examples/jsm/nodes/math/MathNode.js +2 -0
- package/examples/jsm/nodes/math/OperatorNode.js +19 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +32 -3
- package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
- package/examples/jsm/nodes/utils/RemapNode.js +2 -2
- package/examples/jsm/nodes/utils/SplitNode.js +8 -2
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
- package/examples/jsm/objects/QuadMesh.js +60 -0
- package/examples/jsm/postprocessing/GTAOPass.js +572 -0
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/renderers/common/Animation.js +10 -21
- package/examples/jsm/renderers/common/Backend.js +19 -3
- package/examples/jsm/renderers/common/Background.js +20 -22
- package/examples/jsm/renderers/common/Bindings.js +30 -21
- package/examples/jsm/renderers/common/ChainMap.js +3 -3
- package/examples/jsm/renderers/common/Color4.js +37 -0
- package/examples/jsm/renderers/common/Geometries.js +4 -4
- package/examples/jsm/renderers/common/Info.js +12 -2
- package/examples/jsm/renderers/common/Pipelines.js +3 -51
- package/examples/jsm/renderers/common/PostProcessing.js +25 -0
- package/examples/jsm/renderers/common/RenderContext.js +1 -1
- package/examples/jsm/renderers/common/RenderContexts.js +1 -1
- package/examples/jsm/renderers/common/RenderObject.js +13 -1
- package/examples/jsm/renderers/common/RenderObjects.js +4 -2
- package/examples/jsm/renderers/common/Renderer.js +137 -37
- package/examples/jsm/renderers/common/StorageTexture.js +1 -0
- package/examples/jsm/renderers/common/Textures.js +4 -1
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
- package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +74 -7
- package/examples/jsm/renderers/webgl/WebGLBackend.js +91 -33
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +100 -31
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +57 -5
- package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
- package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +186 -137
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +209 -90
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
- package/examples/jsm/shaders/FXAAShader.js +133 -133
- package/examples/jsm/shaders/GTAOShader.js +424 -0
- package/examples/jsm/shaders/OutputShader.js +4 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
- package/examples/jsm/shaders/SAOShader.js +2 -3
- package/examples/jsm/shaders/SSAOShader.js +2 -3
- package/examples/jsm/transpiler/AST.js +40 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +50 -8
- package/examples/jsm/transpiler/ShaderToyDecoder.js +4 -4
- package/examples/jsm/transpiler/TSLEncoder.js +124 -20
- package/examples/jsm/utils/SortUtils.js +158 -0
- package/examples/jsm/utils/TextureUtils.js +33 -21
- package/examples/jsm/webxr/ARButton.js +14 -0
- package/examples/jsm/webxr/VRButton.js +23 -8
- package/examples/jsm/webxr/XRButton.js +25 -11
- package/package.json +5 -6
- package/src/Three.js +1 -0
- package/src/constants.js +2 -1
- package/src/core/BufferAttribute.js +21 -2
- package/src/core/InterleavedBuffer.js +21 -1
- package/src/core/Object3D.js +60 -12
- package/src/core/UniformsGroup.js +7 -1
- package/src/extras/curves/LineCurve3.js +4 -0
- package/src/loaders/AudioLoader.js +1 -1
- package/src/loaders/BufferGeometryLoader.js +0 -7
- package/src/loaders/ImageBitmapLoader.js +25 -1
- package/src/loaders/ObjectLoader.js +49 -0
- package/src/materials/ShaderMaterial.js +2 -1
- package/src/math/ColorManagement.js +0 -16
- package/src/math/Quaternion.js +5 -4
- package/src/math/Sphere.js +2 -0
- package/src/math/Triangle.js +17 -5
- package/src/objects/BatchedMesh.js +1020 -0
- package/src/objects/Skeleton.js +1 -3
- package/src/renderers/WebGL3DRenderTarget.js +2 -2
- package/src/renderers/WebGLArrayRenderTarget.js +2 -2
- package/src/renderers/WebGLRenderer.js +24 -19
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk.js +4 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
- package/src/renderers/webgl/WebGLAttributes.js +39 -5
- package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
- package/src/renderers/webgl/WebGLExtensions.js +1 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
- package/src/renderers/webgl/WebGLLights.js +11 -2
- package/src/renderers/webgl/WebGLProgram.js +20 -1
- package/src/renderers/webgl/WebGLPrograms.js +5 -0
- package/src/renderers/webgl/WebGLShadowMap.js +35 -0
- package/src/renderers/webgl/WebGLTextures.js +7 -11
- package/src/renderers/webgl/WebGLUniforms.js +11 -1
- package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
- package/src/renderers/webxr/WebXRManager.js +16 -0
- package/examples/jsm/objects/BatchedMesh.js +0 -586
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import {
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AddEquation,
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Color,
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CustomBlending,
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DataTexture,
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DepthTexture,
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DepthStencilFormat,
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DstAlphaFactor,
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DstColorFactor,
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HalfFloatType,
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MeshNormalMaterial,
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NearestFilter,
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NoBlending,
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RepeatWrapping,
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RGBAFormat,
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ShaderMaterial,
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UniformsUtils,
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UnsignedByteType,
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UnsignedInt248Type,
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WebGLRenderTarget,
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ZeroFactor
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader } from '../shaders/GTAOShader.js';
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import { generatePdSamplePointInitializer, PoissonDenoiseShader } from '../shaders/PoissonDenoiseShader.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { SimplexNoise } from '../math/SimplexNoise.js';
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class GTAOPass extends Pass {
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constructor( scene, camera, width, height, parameters, aoParameters, pdParameters ) {
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super();
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this.width = ( width !== undefined ) ? width : 512;
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this.height = ( height !== undefined ) ? height : 512;
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this.clear = true;
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this.camera = camera;
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this.scene = scene;
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this.output = 0;
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this._renderGBuffer = true;
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this._visibilityCache = new Map();
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this.blendIntensity = 1.;
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this.pdRings = 2.;
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this.pdRadiusExponent = 2.;
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this.pdSamples = 16;
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this.gtaoNoiseTexture = generateMagicSquareNoise();
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this.gtaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType } );
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this.pdRenderTarget = this.gtaoRenderTarget.clone();
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this.gtaoMaterial = new ShaderMaterial( {
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defines: Object.assign( {}, GTAOShader.defines ),
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uniforms: UniformsUtils.clone( GTAOShader.uniforms ),
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vertexShader: GTAOShader.vertexShader,
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fragmentShader: GTAOShader.fragmentShader,
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blending: NoBlending,
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depthWrite: false,
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this.gtaoMaterial.definesPERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0;
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this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture;
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this.gtaoMaterial.uniforms.resolution.value.set( this.width, this.height );
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this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near;
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this.pdMaterial = new ShaderMaterial( {
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uniforms: UniformsUtils.clone( PoissonDenoiseShader.uniforms ),
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vertexShader: PoissonDenoiseShader.vertexShader,
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this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture;
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vertexShader: GTAODepthShader.vertexShader,
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this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near;
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this.copyMaterial = new ShaderMaterial( {
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vertexShader: CopyShader.vertexShader,
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fragmentShader: CopyShader.fragmentShader,
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vertexShader: GTAOBlendShader.vertexShader,
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fragmentShader: GTAOBlendShader.fragmentShader,
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transparent: true,
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blending: CustomBlending,
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blendSrc: DstColorFactor,
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blendDst: ZeroFactor,
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blendEquation: AddEquation,
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blendSrcAlpha: DstAlphaFactor,
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blendDstAlpha: ZeroFactor,
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blendEquationAlpha: AddEquation
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} );
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this.fsQuad = new FullScreenQuad( null );
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this.originalClearColor = new Color();
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this.setGBuffer( parameters ? parameters.depthTexture : undefined, parameters ? parameters.normalTexture : undefined );
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}
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if ( pdParameters !== undefined ) {
|
|
143
|
+
|
|
144
|
+
this.updatePdMaterial( pdParameters );
|
|
145
|
+
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
dispose() {
|
|
151
|
+
|
|
152
|
+
this.gtaoNoiseTexture.dispose();
|
|
153
|
+
this.pdNoiseTexture.dispose();
|
|
154
|
+
this.normalRenderTarget.dispose();
|
|
155
|
+
this.gtaoRenderTarget.dispose();
|
|
156
|
+
this.pdRenderTarget.dispose();
|
|
157
|
+
this.normalMaterial.dispose();
|
|
158
|
+
this.pdMaterial.dispose();
|
|
159
|
+
this.copyMaterial.dispose();
|
|
160
|
+
this.depthRenderMaterial.dispose();
|
|
161
|
+
this.fsQuad.dispose();
|
|
162
|
+
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
setGBuffer( depthTexture, normalTexture ) {
|
|
166
|
+
|
|
167
|
+
if ( depthTexture !== undefined ) {
|
|
168
|
+
|
|
169
|
+
this.depthTexture = depthTexture;
|
|
170
|
+
this.normalTexture = normalTexture;
|
|
171
|
+
this._renderGBuffer = false;
|
|
172
|
+
|
|
173
|
+
} else {
|
|
174
|
+
|
|
175
|
+
this.depthTexture = new DepthTexture();
|
|
176
|
+
this.depthTexture.format = DepthStencilFormat;
|
|
177
|
+
this.depthTexture.type = UnsignedInt248Type;
|
|
178
|
+
this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
|
|
179
|
+
minFilter: NearestFilter,
|
|
180
|
+
magFilter: NearestFilter,
|
|
181
|
+
type: HalfFloatType,
|
|
182
|
+
depthTexture: this.depthTexture
|
|
183
|
+
} );
|
|
184
|
+
this.normalTexture = this.normalRenderTarget.texture;
|
|
185
|
+
this._renderGBuffer = true;
|
|
186
|
+
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
const normalVectorType = ( this.normalTexture ) ? 1 : 0;
|
|
190
|
+
const depthValueSource = ( this.depthTexture === this.normalTexture ) ? 'w' : 'x';
|
|
191
|
+
|
|
192
|
+
this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType;
|
|
193
|
+
this.gtaoMaterial.defines.DEPTH_SWIZZLING = depthValueSource;
|
|
194
|
+
this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture;
|
|
195
|
+
this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture;
|
|
196
|
+
|
|
197
|
+
this.pdMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType;
|
|
198
|
+
this.pdMaterial.defines.DEPTH_SWIZZLING = depthValueSource;
|
|
199
|
+
this.pdMaterial.uniforms.tNormal.value = this.normalTexture;
|
|
200
|
+
this.pdMaterial.uniforms.tDepth.value = this.depthTexture;
|
|
201
|
+
|
|
202
|
+
this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture;
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
setSceneClipBox( box ) {
|
|
207
|
+
|
|
208
|
+
if ( box ) {
|
|
209
|
+
|
|
210
|
+
this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1;
|
|
211
|
+
this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1;
|
|
212
|
+
this.gtaoMaterial.uniforms.sceneBoxMin.value.copy( box.min );
|
|
213
|
+
this.gtaoMaterial.uniforms.sceneBoxMax.value.copy( box.max );
|
|
214
|
+
|
|
215
|
+
} else {
|
|
216
|
+
|
|
217
|
+
this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0;
|
|
218
|
+
this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0;
|
|
219
|
+
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
updateGtaoMaterial( parameters ) {
|
|
225
|
+
|
|
226
|
+
if ( parameters.radius !== undefined ) {
|
|
227
|
+
|
|
228
|
+
this.gtaoMaterial.uniforms.radius.value = parameters.radius;
|
|
229
|
+
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
if ( parameters.distanceExponent !== undefined ) {
|
|
233
|
+
|
|
234
|
+
this.gtaoMaterial.uniforms.distanceExponent.value = parameters.distanceExponent;
|
|
235
|
+
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
if ( parameters.thickness !== undefined ) {
|
|
239
|
+
|
|
240
|
+
this.gtaoMaterial.uniforms.thickness.value = parameters.thickness;
|
|
241
|
+
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
if ( parameters.distanceFallOff !== undefined ) {
|
|
245
|
+
|
|
246
|
+
this.gtaoMaterial.uniforms.distanceFallOff.value = parameters.distanceFallOff;
|
|
247
|
+
this.gtaoMaterial.needsUpdate = true;
|
|
248
|
+
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
if ( parameters.scale !== undefined ) {
|
|
252
|
+
|
|
253
|
+
this.gtaoMaterial.uniforms.scale.value = parameters.scale;
|
|
254
|
+
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
if ( parameters.samples !== undefined && parameters.samples !== this.gtaoMaterial.defines.SAMPLES ) {
|
|
258
|
+
|
|
259
|
+
this.gtaoMaterial.defines.SAMPLES = parameters.samples;
|
|
260
|
+
this.gtaoMaterial.needsUpdate = true;
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
if ( parameters.screenSpaceRadius !== undefined && ( parameters.screenSpaceRadius ? 1 : 0 ) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS ) {
|
|
265
|
+
|
|
266
|
+
this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = parameters.screenSpaceRadius ? 1 : 0;
|
|
267
|
+
this.gtaoMaterial.needsUpdate = true;
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
updatePdMaterial( parameters ) {
|
|
274
|
+
|
|
275
|
+
let updateShader = false;
|
|
276
|
+
|
|
277
|
+
if ( parameters.lumaPhi !== undefined ) {
|
|
278
|
+
|
|
279
|
+
this.pdMaterial.uniforms.lumaPhi.value = parameters.lumaPhi;
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
if ( parameters.depthPhi !== undefined ) {
|
|
284
|
+
|
|
285
|
+
this.pdMaterial.uniforms.depthPhi.value = parameters.depthPhi;
|
|
286
|
+
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
if ( parameters.normalPhi !== undefined ) {
|
|
290
|
+
|
|
291
|
+
this.pdMaterial.uniforms.normalPhi.value = parameters.normalPhi;
|
|
292
|
+
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
if ( parameters.radius !== undefined && parameters.radius !== this.radius ) {
|
|
296
|
+
|
|
297
|
+
this.pdMaterial.uniforms.radius.value = parameters.radius;
|
|
298
|
+
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
if ( parameters.radiusExponent !== undefined && parameters.radiusExponent !== this.pdRadiusExponent ) {
|
|
302
|
+
|
|
303
|
+
this.pdRadiusExponent = parameters.radiusExponent;
|
|
304
|
+
updateShader = true;
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
if ( parameters.rings !== undefined && parameters.rings !== this.pdRings ) {
|
|
309
|
+
|
|
310
|
+
this.pdRings = parameters.rings;
|
|
311
|
+
updateShader = true;
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
if ( parameters.samples !== undefined && parameters.samples !== this.pdSamples ) {
|
|
316
|
+
|
|
317
|
+
this.pdSamples = parameters.samples;
|
|
318
|
+
updateShader = true;
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
if ( updateShader ) {
|
|
323
|
+
|
|
324
|
+
this.pdMaterial.defines.SAMPLES = this.pdSamples;
|
|
325
|
+
this.pdMaterial.defines.SAMPLE_VECTORS = generatePdSamplePointInitializer( this.pdSamples, this.pdRings, this.pdRadiusExponent );
|
|
326
|
+
this.pdMaterial.needsUpdate = true;
|
|
327
|
+
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
|
333
|
+
|
|
334
|
+
// render normals and depth (honor only meshes, points and lines do not contribute to AO)
|
|
335
|
+
|
|
336
|
+
if ( this._renderGBuffer ) {
|
|
337
|
+
|
|
338
|
+
this.overrideVisibility();
|
|
339
|
+
this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
|
|
340
|
+
this.restoreVisibility();
|
|
341
|
+
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
// render AO
|
|
345
|
+
|
|
346
|
+
this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near;
|
|
347
|
+
this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far;
|
|
348
|
+
this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix );
|
|
349
|
+
this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
|
|
350
|
+
this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy( this.camera.matrixWorld );
|
|
351
|
+
this.renderPass( renderer, this.gtaoMaterial, this.gtaoRenderTarget, 0xffffff, 1.0 );
|
|
352
|
+
|
|
353
|
+
// render poisson denoise
|
|
354
|
+
|
|
355
|
+
this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
|
|
356
|
+
this.renderPass( renderer, this.pdMaterial, this.pdRenderTarget, 0xffffff, 1.0 );
|
|
357
|
+
|
|
358
|
+
// output result to screen
|
|
359
|
+
|
|
360
|
+
switch ( this.output ) {
|
|
361
|
+
|
|
362
|
+
case GTAOPass.OUTPUT.Diffuse:
|
|
363
|
+
|
|
364
|
+
this.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture;
|
|
365
|
+
this.copyMaterial.blending = NoBlending;
|
|
366
|
+
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
367
|
+
|
|
368
|
+
break;
|
|
369
|
+
|
|
370
|
+
case GTAOPass.OUTPUT.AO:
|
|
371
|
+
|
|
372
|
+
this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture;
|
|
373
|
+
this.copyMaterial.blending = NoBlending;
|
|
374
|
+
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
375
|
+
|
|
376
|
+
break;
|
|
377
|
+
|
|
378
|
+
case GTAOPass.OUTPUT.Denoise:
|
|
379
|
+
|
|
380
|
+
this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture;
|
|
381
|
+
this.copyMaterial.blending = NoBlending;
|
|
382
|
+
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
383
|
+
|
|
384
|
+
break;
|
|
385
|
+
|
|
386
|
+
case GTAOPass.OUTPUT.Depth:
|
|
387
|
+
|
|
388
|
+
this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near;
|
|
389
|
+
this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far;
|
|
390
|
+
this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
|
|
391
|
+
|
|
392
|
+
break;
|
|
393
|
+
|
|
394
|
+
case GTAOPass.OUTPUT.Normal:
|
|
395
|
+
|
|
396
|
+
this.copyMaterial.uniforms.tDiffuse.value = this.normalRenderTarget.texture;
|
|
397
|
+
this.copyMaterial.blending = NoBlending;
|
|
398
|
+
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
399
|
+
|
|
400
|
+
break;
|
|
401
|
+
|
|
402
|
+
case GTAOPass.OUTPUT.Default:
|
|
403
|
+
|
|
404
|
+
this.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture;
|
|
405
|
+
this.copyMaterial.blending = NoBlending;
|
|
406
|
+
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
407
|
+
|
|
408
|
+
this.blendMaterial.uniforms.intensity.value = this.blendIntensity;
|
|
409
|
+
this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture;
|
|
410
|
+
this.renderPass( renderer, this.blendMaterial, this.renderToScreen ? null : writeBuffer );
|
|
411
|
+
|
|
412
|
+
break;
|
|
413
|
+
|
|
414
|
+
default:
|
|
415
|
+
console.warn( 'THREE.GTAOPass: Unknown output type.' );
|
|
416
|
+
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
422
|
+
|
|
423
|
+
// save original state
|
|
424
|
+
renderer.getClearColor( this.originalClearColor );
|
|
425
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
|
426
|
+
const originalAutoClear = renderer.autoClear;
|
|
427
|
+
|
|
428
|
+
renderer.setRenderTarget( renderTarget );
|
|
429
|
+
|
|
430
|
+
// setup pass state
|
|
431
|
+
renderer.autoClear = false;
|
|
432
|
+
if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
|
|
433
|
+
|
|
434
|
+
renderer.setClearColor( clearColor );
|
|
435
|
+
renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
436
|
+
renderer.clear();
|
|
437
|
+
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
this.fsQuad.material = passMaterial;
|
|
441
|
+
this.fsQuad.render( renderer );
|
|
442
|
+
|
|
443
|
+
// restore original state
|
|
444
|
+
renderer.autoClear = originalAutoClear;
|
|
445
|
+
renderer.setClearColor( this.originalClearColor );
|
|
446
|
+
renderer.setClearAlpha( originalClearAlpha );
|
|
447
|
+
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
451
|
+
|
|
452
|
+
renderer.getClearColor( this.originalClearColor );
|
|
453
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
|
454
|
+
const originalAutoClear = renderer.autoClear;
|
|
455
|
+
|
|
456
|
+
renderer.setRenderTarget( renderTarget );
|
|
457
|
+
renderer.autoClear = false;
|
|
458
|
+
|
|
459
|
+
clearColor = overrideMaterial.clearColor || clearColor;
|
|
460
|
+
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
461
|
+
|
|
462
|
+
if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
|
|
463
|
+
|
|
464
|
+
renderer.setClearColor( clearColor );
|
|
465
|
+
renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
466
|
+
renderer.clear();
|
|
467
|
+
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
this.scene.overrideMaterial = overrideMaterial;
|
|
471
|
+
renderer.render( this.scene, this.camera );
|
|
472
|
+
this.scene.overrideMaterial = null;
|
|
473
|
+
|
|
474
|
+
renderer.autoClear = originalAutoClear;
|
|
475
|
+
renderer.setClearColor( this.originalClearColor );
|
|
476
|
+
renderer.setClearAlpha( originalClearAlpha );
|
|
477
|
+
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
setSize( width, height ) {
|
|
481
|
+
|
|
482
|
+
this.width = width;
|
|
483
|
+
this.height = height;
|
|
484
|
+
|
|
485
|
+
this.gtaoRenderTarget.setSize( width, height );
|
|
486
|
+
this.normalRenderTarget.setSize( width, height );
|
|
487
|
+
this.pdRenderTarget.setSize( width, height );
|
|
488
|
+
|
|
489
|
+
this.gtaoMaterial.uniforms.resolution.value.set( width, height );
|
|
490
|
+
this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix );
|
|
491
|
+
this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
|
|
492
|
+
|
|
493
|
+
this.pdMaterial.uniforms.resolution.value.set( width, height );
|
|
494
|
+
this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
|
|
495
|
+
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
overrideVisibility() {
|
|
499
|
+
|
|
500
|
+
const scene = this.scene;
|
|
501
|
+
const cache = this._visibilityCache;
|
|
502
|
+
|
|
503
|
+
scene.traverse( function ( object ) {
|
|
504
|
+
|
|
505
|
+
cache.set( object, object.visible );
|
|
506
|
+
|
|
507
|
+
if ( object.isPoints || object.isLine ) object.visible = false;
|
|
508
|
+
|
|
509
|
+
} );
|
|
510
|
+
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
restoreVisibility() {
|
|
514
|
+
|
|
515
|
+
const scene = this.scene;
|
|
516
|
+
const cache = this._visibilityCache;
|
|
517
|
+
|
|
518
|
+
scene.traverse( function ( object ) {
|
|
519
|
+
|
|
520
|
+
const visible = cache.get( object );
|
|
521
|
+
object.visible = visible;
|
|
522
|
+
|
|
523
|
+
} );
|
|
524
|
+
|
|
525
|
+
cache.clear();
|
|
526
|
+
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
generateNoise( size = 64 ) {
|
|
530
|
+
|
|
531
|
+
const simplex = new SimplexNoise();
|
|
532
|
+
|
|
533
|
+
const arraySize = size * size * 4;
|
|
534
|
+
const data = new Uint8Array( arraySize );
|
|
535
|
+
|
|
536
|
+
for ( let i = 0; i < size; i ++ ) {
|
|
537
|
+
|
|
538
|
+
for ( let j = 0; j < size; j ++ ) {
|
|
539
|
+
|
|
540
|
+
const x = i;
|
|
541
|
+
const y = j;
|
|
542
|
+
|
|
543
|
+
data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;
|
|
544
|
+
data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;
|
|
545
|
+
data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;
|
|
546
|
+
data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;
|
|
547
|
+
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
const noiseTexture = new DataTexture( data, size, size, RGBAFormat, UnsignedByteType );
|
|
553
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
554
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
555
|
+
noiseTexture.needsUpdate = true;
|
|
556
|
+
|
|
557
|
+
return noiseTexture;
|
|
558
|
+
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
GTAOPass.OUTPUT = {
|
|
564
|
+
'Default': 0,
|
|
565
|
+
'Diffuse': 1,
|
|
566
|
+
'Depth': 2,
|
|
567
|
+
'Normal': 3,
|
|
568
|
+
'AO': 4,
|
|
569
|
+
'Denoise': 5,
|
|
570
|
+
};
|
|
571
|
+
|
|
572
|
+
export { GTAOPass };
|
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
LinearToneMapping,
|
|
6
6
|
ReinhardToneMapping,
|
|
7
7
|
CineonToneMapping,
|
|
8
|
+
AgXToneMapping,
|
|
8
9
|
ACESFilmicToneMapping,
|
|
9
10
|
SRGBTransfer
|
|
10
11
|
} from 'three';
|
|
@@ -59,6 +60,7 @@ class OutputPass extends Pass {
|
|
|
59
60
|
else if ( this._toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = '';
|
|
60
61
|
else if ( this._toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = '';
|
|
61
62
|
else if ( this._toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
|
|
63
|
+
else if ( this._toneMapping === AgXToneMapping ) this.material.defines.AGX_TONE_MAPPING = '';
|
|
62
64
|
|
|
63
65
|
this.material.needsUpdate = true;
|
|
64
66
|
|
|
@@ -1,23 +1,18 @@
|
|
|
1
1
|
class Animation {
|
|
2
2
|
|
|
3
|
-
constructor() {
|
|
3
|
+
constructor( nodes, info ) {
|
|
4
4
|
|
|
5
|
-
this.nodes =
|
|
5
|
+
this.nodes = nodes;
|
|
6
|
+
this.info = info;
|
|
6
7
|
|
|
7
8
|
this.animationLoop = null;
|
|
8
9
|
this.requestId = null;
|
|
9
10
|
|
|
10
|
-
this.
|
|
11
|
-
|
|
12
|
-
this.context = self;
|
|
11
|
+
this._init();
|
|
13
12
|
|
|
14
13
|
}
|
|
15
14
|
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
if ( this.isAnimating === true || this.animationLoop === null || this.nodes === null ) return;
|
|
19
|
-
|
|
20
|
-
this.isAnimating = true;
|
|
15
|
+
_init() {
|
|
21
16
|
|
|
22
17
|
const update = ( time, frame ) => {
|
|
23
18
|
|
|
@@ -25,20 +20,20 @@ class Animation {
|
|
|
25
20
|
|
|
26
21
|
this.nodes.nodeFrame.update();
|
|
27
22
|
|
|
28
|
-
this.
|
|
23
|
+
this.info.frame = this.nodes.nodeFrame.frameId;
|
|
24
|
+
|
|
25
|
+
if ( this.animationLoop !== null ) this.animationLoop( time, frame );
|
|
29
26
|
|
|
30
27
|
};
|
|
31
28
|
|
|
32
|
-
|
|
29
|
+
update();
|
|
33
30
|
|
|
34
31
|
}
|
|
35
32
|
|
|
36
|
-
|
|
33
|
+
dispose() {
|
|
37
34
|
|
|
38
35
|
self.cancelAnimationFrame( this.requestId );
|
|
39
36
|
|
|
40
|
-
this.isAnimating = false;
|
|
41
|
-
|
|
42
37
|
}
|
|
43
38
|
|
|
44
39
|
setAnimationLoop( callback ) {
|
|
@@ -47,12 +42,6 @@ class Animation {
|
|
|
47
42
|
|
|
48
43
|
}
|
|
49
44
|
|
|
50
|
-
setNodes( nodes ) {
|
|
51
|
-
|
|
52
|
-
this.nodes = nodes;
|
|
53
|
-
|
|
54
|
-
}
|
|
55
|
-
|
|
56
45
|
}
|
|
57
46
|
|
|
58
47
|
export default Animation;
|
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
let vector2 = null;
|
|
2
2
|
let vector4 = null;
|
|
3
|
+
let color4 = null;
|
|
3
4
|
|
|
5
|
+
import Color4 from './Color4.js';
|
|
4
6
|
import { Vector2, Vector4, REVISION, createCanvasElement } from 'three';
|
|
5
7
|
|
|
6
8
|
class Backend {
|
|
@@ -52,9 +54,9 @@ class Backend {
|
|
|
52
54
|
|
|
53
55
|
// cache key
|
|
54
56
|
|
|
55
|
-
|
|
57
|
+
needsRenderUpdate( renderObject ) { } // return Boolean ( fast test )
|
|
56
58
|
|
|
57
|
-
|
|
59
|
+
getRenderCacheKey( renderObject ) { } // return String
|
|
58
60
|
|
|
59
61
|
// node builder
|
|
60
62
|
|
|
@@ -112,6 +114,20 @@ class Backend {
|
|
|
112
114
|
|
|
113
115
|
}
|
|
114
116
|
|
|
117
|
+
getClearColor() {
|
|
118
|
+
|
|
119
|
+
const renderer = this.renderer;
|
|
120
|
+
|
|
121
|
+
color4 = color4 || new Color4();
|
|
122
|
+
|
|
123
|
+
renderer.getClearColor( color4 );
|
|
124
|
+
|
|
125
|
+
color4.getRGB( color4, this.renderer.currentColorSpace );
|
|
126
|
+
|
|
127
|
+
return color4;
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
115
131
|
getDomElement() {
|
|
116
132
|
|
|
117
133
|
let domElement = this.domElement;
|
|
@@ -121,7 +137,7 @@ class Backend {
|
|
|
121
137
|
domElement = ( this.parameters.canvas !== undefined ) ? this.parameters.canvas : createCanvasElement();
|
|
122
138
|
|
|
123
139
|
// OffscreenCanvas does not have setAttribute, see #22811
|
|
124
|
-
if ( 'setAttribute' in domElement ) domElement.setAttribute( 'data-engine', `three.js r${REVISION}` );
|
|
140
|
+
if ( 'setAttribute' in domElement ) domElement.setAttribute( 'data-engine', `three.js r${REVISION} webgpu` );
|
|
125
141
|
|
|
126
142
|
this.domElement = domElement;
|
|
127
143
|
|