summer-engine 2.8.2 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (790) hide show
  1. package/.claude-plugin/marketplace.json +27 -7
  2. package/.claude-plugin/plugin.json +99 -83
  3. package/.codex-plugin/plugin.json +112 -82
  4. package/.cursor-plugin/plugin.json +119 -83
  5. package/.factory-plugin/plugin.json +100 -3
  6. package/.mcp.json +6 -1
  7. package/.opencode/INSTALL.md +7 -4
  8. package/.opencode/plugins/summer.js +31 -18
  9. package/AGENTS.md +107 -34
  10. package/CHANGELOG.md +149 -44
  11. package/CLAUDE.md +4 -2
  12. package/GEMINI.md +7 -53
  13. package/NOTICE +31 -0
  14. package/README.md +161 -393
  15. package/assets/api-docs.json.gz +0 -0
  16. package/assets/autopilot/README.md +20 -6
  17. package/assets/autopilot/autopilot.gd +80 -26
  18. package/assets/autopilot/run.sh +132 -7
  19. package/assets/navigation/web-routes.json +719 -0
  20. package/commands/gameskill.md +10 -108
  21. package/commands/summer.md +72 -4
  22. package/dist/bin/summer.js +6 -87
  23. package/dist/cli/banner.d.ts +1 -0
  24. package/dist/cli/banner.js +33 -0
  25. package/dist/{commands → cli/commands}/config.js +1 -1
  26. package/dist/cli/commands/create.d.ts +30 -0
  27. package/dist/cli/commands/create.js +212 -0
  28. package/dist/{commands → cli/commands}/debug.js +2 -2
  29. package/dist/cli/commands/doctor.d.ts +2 -0
  30. package/dist/cli/commands/doctor.js +18 -0
  31. package/dist/cli/commands/events.d.ts +57 -0
  32. package/dist/cli/commands/events.js +158 -0
  33. package/dist/cli/commands/install.d.ts +50 -0
  34. package/dist/cli/commands/install.js +447 -0
  35. package/dist/cli/commands/list.js +72 -0
  36. package/dist/{commands → cli/commands}/login.js +33 -17
  37. package/dist/{commands → cli/commands}/logout.d.ts +1 -0
  38. package/dist/cli/commands/logout.js +19 -0
  39. package/dist/{commands → cli/commands}/memory.d.ts +1 -8
  40. package/dist/{commands → cli/commands}/memory.js +20 -11
  41. package/dist/cli/commands/open.d.ts +45 -0
  42. package/dist/cli/commands/open.js +216 -0
  43. package/dist/{commands → cli/commands}/plan.js +2 -2
  44. package/dist/{commands → cli/commands}/publish.js +1 -1
  45. package/dist/{commands → cli/commands}/releases.js +1 -1
  46. package/dist/cli/commands/run.d.ts +19 -0
  47. package/dist/cli/commands/run.js +255 -0
  48. package/dist/cli/commands/setup.js +158 -0
  49. package/dist/{commands → cli/commands}/skills.js +121 -251
  50. package/dist/{commands → cli/commands}/status.d.ts +1 -0
  51. package/dist/cli/commands/status.js +62 -0
  52. package/dist/cli/commands/tool.d.ts +11 -0
  53. package/dist/cli/commands/tool.js +121 -0
  54. package/dist/cli/index.d.ts +6 -0
  55. package/dist/cli/index.js +89 -0
  56. package/dist/cli/root-action.d.ts +7 -0
  57. package/dist/cli/root-action.js +15 -0
  58. package/dist/{lib → core}/api-client.d.ts +106 -15
  59. package/dist/{lib → core}/api-client.js +267 -75
  60. package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
  61. package/dist/{lib → core}/async-op-lifecycle.js +3 -4
  62. package/dist/{lib → core}/auth.d.ts +14 -6
  63. package/dist/{lib → core}/auth.js +56 -40
  64. package/dist/core/capabilities/agent-playbook.d.ts +20 -0
  65. package/dist/core/capabilities/agent-playbook.js +218 -0
  66. package/dist/core/capabilities/api-docs.d.ts +36 -0
  67. package/dist/core/capabilities/api-docs.js +118 -0
  68. package/dist/core/capabilities/asset-import.d.ts +49 -0
  69. package/dist/core/capabilities/asset-import.js +134 -0
  70. package/dist/core/capabilities/camera-view.d.ts +98 -0
  71. package/dist/core/capabilities/camera-view.js +222 -0
  72. package/dist/core/capabilities/capture.d.ts +63 -0
  73. package/dist/core/capabilities/capture.js +67 -0
  74. package/dist/core/capabilities/console-read.d.ts +17 -0
  75. package/dist/core/capabilities/console-read.js +21 -0
  76. package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
  77. package/dist/{lib → core/capabilities}/creator.js +14 -33
  78. package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
  79. package/dist/{lib → core/capabilities}/debug-report.js +12 -31
  80. package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
  81. package/dist/{commands → core/capabilities}/doctor.js +47 -73
  82. package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
  83. package/dist/core/capabilities/engine-fallbacks.js +36 -0
  84. package/dist/core/capabilities/engine-ops.d.ts +33 -0
  85. package/dist/core/capabilities/engine-ops.js +145 -0
  86. package/dist/core/capabilities/engine-receipt.d.ts +53 -0
  87. package/dist/core/capabilities/engine-receipt.js +134 -0
  88. package/dist/core/capabilities/events.d.ts +200 -0
  89. package/dist/core/capabilities/events.js +383 -0
  90. package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
  91. package/dist/core/capabilities/fabricate-mesh.js +165 -0
  92. package/dist/core/capabilities/frame-quality.d.ts +71 -0
  93. package/dist/core/capabilities/frame-quality.js +449 -0
  94. package/dist/core/capabilities/game-task-plan.d.ts +66 -0
  95. package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
  96. package/dist/core/capabilities/hdri-import.d.ts +90 -0
  97. package/dist/core/capabilities/hdri-import.js +250 -0
  98. package/dist/core/capabilities/image-generation.d.ts +24 -0
  99. package/dist/core/capabilities/image-generation.js +22 -0
  100. package/dist/core/capabilities/navigation/open.d.ts +156 -0
  101. package/dist/core/capabilities/navigation/open.js +567 -0
  102. package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
  103. package/dist/core/capabilities/navigation/render-product-map.js +84 -0
  104. package/dist/core/capabilities/navigation/targets.d.ts +87 -0
  105. package/dist/core/capabilities/navigation/targets.js +250 -0
  106. package/dist/core/capabilities/play-determinism.d.ts +35 -0
  107. package/dist/core/capabilities/play-determinism.js +86 -0
  108. package/dist/core/capabilities/project-context.d.ts +114 -0
  109. package/dist/core/capabilities/project-context.js +249 -0
  110. package/dist/core/capabilities/runtime-control.d.ts +540 -0
  111. package/dist/core/capabilities/runtime-control.js +1011 -0
  112. package/dist/core/capabilities/scene-kind.d.ts +19 -0
  113. package/dist/core/capabilities/scene-kind.js +137 -0
  114. package/dist/core/capabilities/scene-script.d.ts +38 -0
  115. package/dist/core/capabilities/scene-script.js +45 -0
  116. package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
  117. package/dist/core/capabilities/tool-dispatch.js +1490 -0
  118. package/dist/core/capabilities/ui-control.d.ts +179 -0
  119. package/dist/core/capabilities/ui-control.js +423 -0
  120. package/dist/core/capabilities/variant-types.d.ts +22 -0
  121. package/dist/core/capabilities/variant-types.js +101 -0
  122. package/dist/core/capability-skew.d.ts +205 -0
  123. package/dist/core/capability-skew.js +386 -0
  124. package/dist/{lib → core}/config.d.ts +11 -1
  125. package/dist/{lib → core}/config.js +13 -2
  126. package/dist/core/embeddings.d.ts +78 -0
  127. package/dist/core/embeddings.js +166 -0
  128. package/dist/core/engine-install.d.ts +105 -0
  129. package/dist/core/engine-install.js +190 -0
  130. package/dist/core/engine.d.ts +94 -0
  131. package/dist/{lib → core}/engine.js +74 -28
  132. package/dist/core/feedback/client.d.ts +88 -0
  133. package/dist/core/feedback/client.js +182 -0
  134. package/dist/{lib → core}/format.d.ts +0 -1
  135. package/dist/{lib → core}/format.js +1 -1
  136. package/dist/core/headless/connection.d.ts +86 -0
  137. package/dist/core/headless/connection.js +97 -0
  138. package/dist/core/headless/editor-connection.d.ts +26 -0
  139. package/dist/core/headless/editor-connection.js +81 -0
  140. package/dist/core/headless/mcp-routing.d.ts +38 -0
  141. package/dist/core/headless/mcp-routing.js +83 -0
  142. package/dist/core/headless/registry.d.ts +91 -0
  143. package/dist/core/headless/registry.js +226 -0
  144. package/dist/core/headless/resolve.d.ts +46 -0
  145. package/dist/core/headless/resolve.js +75 -0
  146. package/dist/core/headless/spawn.d.ts +46 -0
  147. package/dist/core/headless/spawn.js +205 -0
  148. package/dist/core/headless/worker-connection.d.ts +96 -0
  149. package/dist/core/headless/worker-connection.js +353 -0
  150. package/dist/core/headless/worker-engine-client.d.ts +58 -0
  151. package/dist/core/headless/worker-engine-client.js +246 -0
  152. package/dist/core/launch-posture.d.ts +170 -0
  153. package/dist/core/launch-posture.js +317 -0
  154. package/dist/core/library-read.d.ts +73 -0
  155. package/dist/core/library-read.js +279 -0
  156. package/dist/core/library-search.d.ts +143 -0
  157. package/dist/core/library-search.js +301 -0
  158. package/dist/{lib → core}/log-filters.js +4 -2
  159. package/dist/{lib → core}/mcp-log.js +2 -17
  160. package/dist/core/package-root.d.ts +9 -0
  161. package/dist/core/package-root.js +11 -0
  162. package/dist/core/redact.d.ts +20 -0
  163. package/dist/core/redact.js +64 -0
  164. package/dist/core/registry-search.d.ts +167 -0
  165. package/dist/core/registry-search.js +358 -0
  166. package/dist/core/skills-registry.d.ts +55 -0
  167. package/dist/core/skills-registry.js +106 -0
  168. package/dist/{lib → core}/store.js +11 -7
  169. package/dist/{lib → core}/summer-compatibility.js +3 -3
  170. package/dist/{lib → core}/telemetry.js +5 -2
  171. package/dist/core/templates.d.ts +98 -0
  172. package/dist/core/templates.js +241 -0
  173. package/dist/core/tool-errors.d.ts +30 -0
  174. package/dist/core/tool-errors.js +40 -0
  175. package/dist/core/trajectory.d.ts +80 -0
  176. package/dist/core/trajectory.js +307 -0
  177. package/dist/core/util/http.d.ts +13 -0
  178. package/dist/core/util/http.js +28 -0
  179. package/dist/core/util/json.d.ts +12 -0
  180. package/dist/core/util/json.js +21 -0
  181. package/dist/core/util/process.d.ts +3 -0
  182. package/dist/core/util/process.js +13 -0
  183. package/dist/core/util/sleep.d.ts +1 -0
  184. package/dist/core/util/sleep.js +3 -0
  185. package/dist/core/version.d.ts +3 -0
  186. package/dist/core/version.js +5 -0
  187. package/dist/installer/agent-config.d.ts +63 -0
  188. package/dist/installer/agent-config.js +540 -0
  189. package/dist/installer/agent-table.d.ts +103 -0
  190. package/dist/installer/agent-table.js +584 -0
  191. package/dist/installer/legacy-skills.d.ts +26 -0
  192. package/dist/installer/legacy-skills.js +53 -0
  193. package/dist/installer/setup.d.ts +76 -0
  194. package/dist/installer/setup.js +148 -0
  195. package/dist/installer/skill-locations.d.ts +36 -0
  196. package/dist/installer/skill-locations.js +91 -0
  197. package/dist/installer/version-check.d.ts +178 -0
  198. package/dist/installer/version-check.js +479 -0
  199. package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
  200. package/dist/{commands/mcp.js → mcp/command.js} +18 -6
  201. package/dist/mcp/server.d.ts +23 -3
  202. package/dist/mcp/server.js +122 -28
  203. package/dist/mcp/tools/asset-tools.js +62 -142
  204. package/dist/mcp/tools/creator-tools.js +5 -23
  205. package/dist/mcp/tools/debug-tools.js +61 -18
  206. package/dist/mcp/tools/event-tools.d.ts +14 -0
  207. package/dist/mcp/tools/event-tools.js +41 -0
  208. package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
  209. package/dist/mcp/tools/fabricate-tools.js +28 -0
  210. package/dist/mcp/tools/feedback-tools.d.ts +77 -0
  211. package/dist/mcp/tools/feedback-tools.js +88 -0
  212. package/dist/mcp/tools/file-tools.js +6 -53
  213. package/dist/mcp/tools/generate-tools.js +37 -63
  214. package/dist/mcp/tools/library-tools.d.ts +11 -0
  215. package/dist/mcp/tools/library-tools.js +42 -0
  216. package/dist/mcp/tools/navigation-tools.d.ts +7 -0
  217. package/dist/mcp/tools/navigation-tools.js +37 -0
  218. package/dist/mcp/tools/perception-tools.d.ts +20 -0
  219. package/dist/mcp/tools/perception-tools.js +146 -0
  220. package/dist/mcp/tools/project-tools.d.ts +14 -0
  221. package/dist/mcp/tools/project-tools.js +72 -281
  222. package/dist/mcp/tools/runtime-tools.d.ts +2 -0
  223. package/dist/mcp/tools/runtime-tools.js +92 -0
  224. package/dist/mcp/tools/scene-tools.d.ts +3 -0
  225. package/dist/mcp/tools/scene-tools.js +68 -119
  226. package/dist/mcp/tools/script-tools.d.ts +3 -0
  227. package/dist/mcp/tools/script-tools.js +118 -0
  228. package/dist/mcp/tools/spatial-tools.d.ts +2 -0
  229. package/dist/mcp/tools/spatial-tools.js +485 -0
  230. package/dist/mcp/tools/text-json.d.ts +8 -0
  231. package/dist/mcp/tools/text-json.js +12 -0
  232. package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
  233. package/dist/mcp/tools/ui-tools.js +82 -0
  234. package/dist/mcp/tools/visual-tools.d.ts +2 -7
  235. package/dist/mcp/tools/visual-tools.js +383 -101
  236. package/dist/mcp/tools/with-engine.d.ts +9 -15
  237. package/dist/mcp/tools/with-engine.js +60 -96
  238. package/dist/project-memory/project-manifest.d.ts +36 -0
  239. package/dist/project-memory/project-manifest.js +50 -0
  240. package/dist/project-memory/project-memory.d.ts +57 -0
  241. package/dist/{lib → project-memory}/project-memory.js +46 -0
  242. package/gemini-extension.json +103 -2
  243. package/hooks/hooks-cursor.json +2 -2
  244. package/hooks/hooks.json +2 -1
  245. package/hooks/pre-commit-doctor.sh +45 -39
  246. package/hooks/run-hook.cmd +30 -23
  247. package/hooks/run-hook.sh +20 -0
  248. package/hooks/session-start.sh +18 -7
  249. package/integrations/README.md +99 -0
  250. package/integrations/amp/README.md +12 -0
  251. package/integrations/amp/manifest-target.json +3 -0
  252. package/integrations/antigravity/README.md +12 -0
  253. package/integrations/antigravity/manifest-target.json +3 -0
  254. package/integrations/claude/README.md +19 -0
  255. package/integrations/claude/manifest-target.json +16 -0
  256. package/integrations/claude-desktop/README.md +12 -0
  257. package/integrations/claude-desktop/manifest-target.json +3 -0
  258. package/integrations/cline/README.md +12 -0
  259. package/integrations/cline/manifest-target.json +3 -0
  260. package/integrations/cline-cli/README.md +12 -0
  261. package/integrations/cline-cli/manifest-target.json +3 -0
  262. package/integrations/codex/README.md +15 -0
  263. package/integrations/codex/manifest-target.json +5 -0
  264. package/integrations/copilot-jetbrains/README.md +12 -0
  265. package/integrations/copilot-jetbrains/manifest-target.json +3 -0
  266. package/integrations/crush/README.md +12 -0
  267. package/integrations/crush/manifest-target.json +3 -0
  268. package/integrations/cursor/README.md +16 -0
  269. package/integrations/cursor/manifest-target.json +5 -0
  270. package/integrations/factory/README.md +26 -0
  271. package/integrations/factory/manifest-target.json +5 -0
  272. package/integrations/gemini/README.md +26 -0
  273. package/integrations/gemini/manifest-target.json +5 -0
  274. package/integrations/github-copilot/README.md +12 -0
  275. package/integrations/github-copilot/manifest-target.json +3 -0
  276. package/integrations/goose/README.md +12 -0
  277. package/integrations/goose/manifest-target.json +3 -0
  278. package/integrations/grok-build/README.md +12 -0
  279. package/integrations/grok-build/manifest-target.json +3 -0
  280. package/integrations/hermes/README.md +12 -0
  281. package/integrations/hermes/manifest-target.json +3 -0
  282. package/integrations/junie/README.md +12 -0
  283. package/integrations/junie/manifest-target.json +3 -0
  284. package/integrations/kilo-code/README.md +12 -0
  285. package/integrations/kilo-code/manifest-target.json +3 -0
  286. package/integrations/kimi-code/README.md +12 -0
  287. package/integrations/kimi-code/manifest-target.json +3 -0
  288. package/integrations/kiro/README.md +12 -0
  289. package/integrations/kiro/manifest-target.json +3 -0
  290. package/integrations/lm-studio/README.md +12 -0
  291. package/integrations/lm-studio/manifest-target.json +3 -0
  292. package/integrations/mistral-vibe/README.md +12 -0
  293. package/integrations/mistral-vibe/manifest-target.json +3 -0
  294. package/integrations/opencode/README.md +12 -0
  295. package/integrations/opencode/manifest-target.json +3 -0
  296. package/integrations/qoder/README.md +12 -0
  297. package/integrations/qoder/manifest-target.json +3 -0
  298. package/integrations/qwen-code/README.md +12 -0
  299. package/integrations/qwen-code/manifest-target.json +3 -0
  300. package/integrations/roo-code/README.md +14 -0
  301. package/integrations/roo-code/manifest-target.json +3 -0
  302. package/integrations/rovo-dev/README.md +12 -0
  303. package/integrations/rovo-dev/manifest-target.json +3 -0
  304. package/integrations/trae/README.md +12 -0
  305. package/integrations/trae/manifest-target.json +3 -0
  306. package/integrations/visual-studio/README.md +12 -0
  307. package/integrations/visual-studio/manifest-target.json +3 -0
  308. package/integrations/vscode-copilot/README.md +12 -0
  309. package/integrations/vscode-copilot/manifest-target.json +3 -0
  310. package/integrations/warp/README.md +12 -0
  311. package/integrations/warp/manifest-target.json +3 -0
  312. package/integrations/windsurf/README.md +12 -0
  313. package/integrations/windsurf/manifest-target.json +3 -0
  314. package/integrations/zed/README.md +12 -0
  315. package/integrations/zed/manifest-target.json +3 -0
  316. package/library/references/collaborative-protocol/resource.yaml +24 -0
  317. package/library/references/gd-style/resource.yaml +24 -0
  318. package/{references → library/references/godot-version}/godot-version.md +6 -6
  319. package/library/references/godot-version/resource.yaml +22 -0
  320. package/library/references/headless-routing/headless-routing.md +46 -0
  321. package/library/references/headless-routing/resource.yaml +24 -0
  322. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
  323. package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
  324. package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
  325. package/library/references/mcp-tools-reference/resource.yaml +17 -0
  326. package/library/references/product-map/product-map.md +103 -0
  327. package/library/references/product-map/resource.yaml +33 -0
  328. package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
  329. package/library/references/public-surface-language/resource.yaml +17 -0
  330. package/library/references/summer-folder/resource.yaml +20 -0
  331. package/{references → library/references/summer-folder}/summer-folder.md +22 -21
  332. package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
  333. package/library/skills/3d-lighting/resource.yaml +27 -0
  334. package/library/skills/README.md +242 -0
  335. package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
  336. package/library/skills/adaptive-music/resource.yaml +28 -0
  337. package/library/skills/agent-playtesting/SKILL.md +148 -0
  338. package/library/skills/agent-playtesting/resource.yaml +52 -0
  339. package/library/skills/ambient-bed/resource.yaml +24 -0
  340. package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
  341. package/library/skills/animated-loop/resource.yaml +27 -0
  342. package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
  343. package/library/skills/animation-tree/resource.yaml +33 -0
  344. package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
  345. package/library/skills/art-direction/resource.yaml +29 -0
  346. package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
  347. package/library/skills/asset-strategy/resource.yaml +63 -0
  348. package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
  349. package/library/skills/audio-direction/resource.yaml +32 -0
  350. package/library/skills/auto-fire-targeting/resource.yaml +22 -0
  351. package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
  352. package/library/skills/brainstorm-game/resource.yaml +30 -0
  353. package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
  354. package/library/skills/brainstorming/resource.yaml +23 -0
  355. package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
  356. package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
  357. package/library/skills/browse-templates/resource.yaml +23 -0
  358. package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
  359. package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
  360. package/library/skills/character-animation-wiring/SKILL.md +249 -0
  361. package/library/skills/character-animation-wiring/resource.yaml +39 -0
  362. package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
  363. package/library/skills/character-model/resource.yaml +36 -0
  364. package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
  365. package/library/skills/character-portrait/resource.yaml +30 -0
  366. package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
  367. package/library/skills/cinematic-cutscene/resource.yaml +29 -0
  368. package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
  369. package/library/skills/concept-art/resource.yaml +34 -0
  370. package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
  371. package/library/skills/create-asset-sheet/resource.yaml +33 -0
  372. package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
  373. package/library/skills/debug/resource.yaml +31 -0
  374. package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
  375. package/library/skills/debugging-game-feel/resource.yaml +25 -0
  376. package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
  377. package/library/skills/design-level/resource.yaml +31 -0
  378. package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
  379. package/library/skills/design-mechanic/resource.yaml +31 -0
  380. package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
  381. package/library/skills/design-npc/resource.yaml +29 -0
  382. package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
  383. package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
  384. package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
  385. package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
  386. package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
  387. package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
  388. package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
  389. package/library/skills/environment-kit/resource.yaml +29 -0
  390. package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
  391. package/library/skills/export-and-ship/resource.yaml +32 -0
  392. package/library/skills/fabricating-assets/SKILL.md +195 -0
  393. package/library/skills/fabricating-assets/resource.yaml +52 -0
  394. package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
  395. package/library/skills/facial-and-lipsync/resource.yaml +36 -0
  396. package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
  397. package/library/skills/fps-controller/resource.yaml +29 -0
  398. package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
  399. package/library/skills/game-feel/resource.yaml +27 -0
  400. package/library/skills/gameskill/SKILL.md +64 -0
  401. package/library/skills/gameskill/resource.yaml +22 -0
  402. package/library/skills/gdscript-patterns/resource.yaml +23 -0
  403. package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
  404. package/library/skills/generate-motion/resource.yaml +34 -0
  405. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
  406. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
  407. package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
  408. package/library/skills/headless-scripting/resource.yaml +26 -0
  409. package/library/skills/host-authoritative-state/resource.yaml +28 -0
  410. package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
  411. package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
  412. package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
  413. package/{skills/workflow → library/skills}/investigating-bugs/condition-based-waiting.md +8 -8
  414. package/library/skills/investigating-bugs/resource.yaml +24 -0
  415. package/{skills/workflow → library/skills}/investigating-bugs/root-cause-tracing.md +1 -7
  416. package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +164 -0
  417. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
  418. package/{skills/scene-and-project → library/skills}/make-game/SKILL.md +22 -22
  419. package/library/skills/make-game/resource.yaml +35 -0
  420. package/library/skills/music-track/resource.yaml +28 -0
  421. package/library/skills/navigate-summer/SKILL.md +61 -0
  422. package/library/skills/navigate-summer/resource.yaml +35 -0
  423. package/{skills/scene-and-project → library/skills}/new-project/SKILL.md +10 -10
  424. package/library/skills/new-project/resource.yaml +28 -0
  425. package/{skills/3d-assets → library/skills}/organic-model/SKILL.md +16 -16
  426. package/library/skills/organic-model/resource.yaml +32 -0
  427. package/{skills/multiplayer-and-networking → library/skills}/peer-to-peer-multiplayer/SKILL.md +2 -2
  428. package/library/skills/peer-to-peer-multiplayer/resource.yaml +28 -0
  429. package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
  430. package/library/skills/pixel-art/resource.yaml +31 -0
  431. package/library/skills/play/resource.yaml +26 -0
  432. package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
  433. package/library/skills/playtesting-a-feature/resource.yaml +31 -0
  434. package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
  435. package/library/skills/procedural-animation/resource.yaml +33 -0
  436. package/{skills/3d-assets → library/skills}/prop-model/SKILL.md +13 -13
  437. package/library/skills/prop-model/resource.yaml +33 -0
  438. package/library/skills/psx-retro-rendering/SKILL.md +416 -0
  439. package/library/skills/psx-retro-rendering/resource.yaml +36 -0
  440. package/library/skills/realtime-wet-surfaces/SKILL.md +189 -0
  441. package/library/skills/realtime-wet-surfaces/resource.yaml +31 -0
  442. package/{skills/deployment → library/skills}/remote-deploy/SKILL.md +3 -3
  443. package/library/skills/remote-deploy/resource.yaml +23 -0
  444. package/{skills/animation → library/skills}/retarget/SKILL.md +15 -14
  445. package/library/skills/retarget/resource.yaml +33 -0
  446. package/library/skills/running-in-the-cloud/SKILL.md +103 -0
  447. package/library/skills/running-in-the-cloud/resource.yaml +33 -0
  448. package/{skills/scene-and-project → library/skills}/scene-composition/SKILL.md +8 -0
  449. package/library/skills/scene-composition/resource.yaml +27 -0
  450. package/library/skills/scene-hierarchy-design/SKILL.md +102 -0
  451. package/library/skills/scene-hierarchy-design/resource.yaml +31 -0
  452. package/library/skills/scene-scripting/SKILL.md +764 -0
  453. package/library/skills/scene-scripting/resource.yaml +58 -0
  454. package/{skills/level-design → library/skills}/scene-to-level/SKILL.md +16 -17
  455. package/library/skills/scene-to-level/resource.yaml +33 -0
  456. package/library/skills/setup-multiplayer/resource.yaml +28 -0
  457. package/library/skills/skill-create/SKILL.md +138 -0
  458. package/library/skills/skill-create/resource.yaml +25 -0
  459. package/{skills/workflow → library/skills}/skill-improve/SKILL.md +2 -2
  460. package/library/skills/skill-improve/resource.yaml +25 -0
  461. package/{skills/workflow → library/skills}/skill-test/SKILL.md +4 -4
  462. package/library/skills/skill-test/resource.yaml +26 -0
  463. package/library/skills/skintokens-auto-rigging/SKILL.md +200 -0
  464. package/library/skills/skintokens-auto-rigging/resource.yaml +38 -0
  465. package/{skills/2d-assets → library/skills}/skybox-panorama/SKILL.md +8 -8
  466. package/library/skills/skybox-panorama/resource.yaml +28 -0
  467. package/{skills/audio → library/skills}/sound-effect/SKILL.md +2 -2
  468. package/library/skills/sound-effect/resource.yaml +27 -0
  469. package/library/skills/spatial-placement/SKILL.md +74 -0
  470. package/library/skills/spatial-placement/resource.yaml +42 -0
  471. package/library/skills/spatial-placement/tests/spec.md +65 -0
  472. package/{skills/2d-assets → library/skills}/sprite-sheet/SKILL.md +12 -12
  473. package/library/skills/sprite-sheet/resource.yaml +32 -0
  474. package/{skills/2d-assets → library/skills}/tileable-texture/SKILL.md +9 -9
  475. package/library/skills/tileable-texture/resource.yaml +31 -0
  476. package/{skills/video → library/skills}/trailer-shot/SKILL.md +1 -1
  477. package/library/skills/trailer-shot/resource.yaml +27 -0
  478. package/{skills/performance → library/skills}/tune-performance/SKILL.md +6 -6
  479. package/library/skills/tune-performance/resource.yaml +31 -0
  480. package/library/skills/ui-basics/resource.yaml +25 -0
  481. package/{skills/2d-assets → library/skills}/ui-graphics/SKILL.md +11 -11
  482. package/library/skills/ui-graphics/resource.yaml +29 -0
  483. package/{skills/2d-assets → library/skills}/use-widget-asset/SKILL.md +4 -4
  484. package/library/skills/use-widget-asset/resource.yaml +29 -0
  485. package/{skills/workflow → library/skills}/using-summer/SKILL.md +12 -9
  486. package/library/skills/using-summer/resource.yaml +41 -0
  487. package/{skills/3d-assets → library/skills}/vehicle-model/SKILL.md +18 -18
  488. package/library/skills/vehicle-model/resource.yaml +34 -0
  489. package/{skills/workflow → library/skills}/verification-before-completion/SKILL.md +10 -10
  490. package/library/skills/verification-before-completion/resource.yaml +23 -0
  491. package/library/skills/verifying-scenes/SKILL.md +98 -0
  492. package/library/skills/verifying-scenes/resource.yaml +42 -0
  493. package/{skills/visual-effects/recipes/dissolve → library/skills/vfx-dissolve}/SKILL.md +31 -11
  494. package/library/skills/vfx-dissolve/resource.yaml +33 -0
  495. package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
  496. package/library/skills/vfx-fire/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  497. package/library/skills/vfx-fire/resource.yaml +35 -0
  498. package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
  499. package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +37 -0
  500. package/library/skills/vfx-hit-spark/resource.yaml +34 -0
  501. package/{skills/visual-effects/recipes/lightning → library/skills/vfx-lightning}/SKILL.md +24 -11
  502. package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +37 -0
  503. package/library/skills/vfx-lightning/resource.yaml +33 -0
  504. package/{skills/visual-effects/recipes/magic-glow → library/skills/vfx-magic-glow}/SKILL.md +31 -11
  505. package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +37 -0
  506. package/library/skills/vfx-magic-glow/resource.yaml +34 -0
  507. package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
  508. package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +37 -0
  509. package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +53 -0
  510. package/library/skills/vfx-muzzle-flash/resource.yaml +35 -0
  511. package/{skills/visual-effects/recipes/smoke → library/skills/vfx-smoke}/SKILL.md +35 -9
  512. package/library/skills/vfx-smoke/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  513. package/library/skills/vfx-smoke/resource.yaml +32 -0
  514. package/{skills/visual-effects/recipes/water-ripple → library/skills/vfx-water-ripple}/SKILL.md +31 -9
  515. package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +37 -0
  516. package/library/skills/vfx-water-ripple/resource.yaml +31 -0
  517. package/library/skills/voice-line/resource.yaml +27 -0
  518. package/library/skills/world-building-3d/SKILL.md +105 -0
  519. package/library/skills/world-building-3d/references/spatial-tools.md +50 -0
  520. package/library/skills/world-building-3d/resource.yaml +44 -0
  521. package/library/skills/world-building-3d/tests/spec.md +48 -0
  522. package/{skills/workflow → library/skills}/writing-plans/SKILL.md +19 -14
  523. package/library/skills/writing-plans/resource.yaml +23 -0
  524. package/{skills/workflow → library/skills}/writing-skills/SKILL.md +38 -44
  525. package/library/skills/writing-skills/resource.yaml +29 -0
  526. package/{skills/workflow → library/skills}/writing-skills/testing-skills-with-subagents.md +13 -14
  527. package/library/templates/2d-brario-platformer/resource.yaml +21 -0
  528. package/library/templates/2d-dungeon-roguelike/resource.yaml +23 -0
  529. package/library/templates/2d-grid-puzzle/resource.yaml +21 -0
  530. package/library/templates/2d-plants-and-zombies-tower-defense/resource.yaml +21 -0
  531. package/library/templates/2d-platformer/resource.yaml +24 -0
  532. package/library/templates/2d-rpg/resource.yaml +21 -0
  533. package/library/templates/2d-vampire-survivor-roguelike/resource.yaml +21 -0
  534. package/library/templates/3d-basic/resource.yaml +16 -0
  535. package/library/templates/3d-city-kit/resource.yaml +24 -0
  536. package/library/templates/3d-fps-old-school/resource.yaml +21 -0
  537. package/library/templates/3d-fps-simple-animated-npc/resource.yaml +21 -0
  538. package/library/templates/3d-lan-multiplayer-starter/resource.yaml +22 -0
  539. package/library/templates/3d-open-world-explore-tps/resource.yaml +21 -0
  540. package/library/templates/3d-procedural-road-world/resource.yaml +21 -0
  541. package/library/templates/3d-racing-game/resource.yaml +21 -0
  542. package/library/templates/3d-royale-clash-type/resource.yaml +21 -0
  543. package/library/templates/3d-third-person-controller/resource.yaml +21 -0
  544. package/library/templates/3d-voxel-sandbox/resource.yaml +24 -0
  545. package/library/templates/README.md +94 -0
  546. package/library/templates/empty/resource.yaml +16 -0
  547. package/library/tools/add-node/resource.yaml +60 -0
  548. package/library/tools/align-distribute-3d/resource.yaml +87 -0
  549. package/library/tools/api-docs/resource.yaml +57 -0
  550. package/library/tools/batch/resource.yaml +52 -0
  551. package/library/tools/camera-bookmark/resource.yaml +73 -0
  552. package/library/tools/check-job/resource.yaml +45 -0
  553. package/library/tools/clear-console/resource.yaml +40 -0
  554. package/library/tools/connect-signal/resource.yaml +63 -0
  555. package/library/tools/create-debug-report/resource.yaml +67 -0
  556. package/library/tools/create-scene/resource.yaml +59 -0
  557. package/library/tools/creator-config/resource.yaml +63 -0
  558. package/library/tools/creator-publish/resource.yaml +73 -0
  559. package/library/tools/creator-releases/resource.yaml +53 -0
  560. package/library/tools/fabricate-3d/resource.yaml +108 -0
  561. package/library/tools/game-control/resource.yaml +84 -0
  562. package/library/tools/game-input/resource.yaml +159 -0
  563. package/library/tools/game-probe/resource.yaml +90 -0
  564. package/library/tools/generate-3d/resource.yaml +112 -0
  565. package/library/tools/generate-audio/resource.yaml +80 -0
  566. package/library/tools/generate-image/resource.yaml +62 -0
  567. package/library/tools/generate-motion/resource.yaml +66 -0
  568. package/library/tools/generate-video/resource.yaml +66 -0
  569. package/library/tools/get-agent-playbook/resource.yaml +40 -0
  570. package/library/tools/get-asset/resource.yaml +42 -0
  571. package/library/tools/get-asset-download-url/resource.yaml +52 -0
  572. package/library/tools/get-console/resource.yaml +69 -0
  573. package/library/tools/get-debugger-errors/resource.yaml +56 -0
  574. package/library/tools/get-debugger-warnings/resource.yaml +52 -0
  575. package/library/tools/get-diagnostics/resource.yaml +42 -0
  576. package/library/tools/get-project-context/resource.yaml +45 -0
  577. package/library/tools/get-runtime-tree/resource.yaml +62 -0
  578. package/library/tools/get-scene-tree/resource.yaml +52 -0
  579. package/library/tools/get-script-errors/resource.yaml +45 -0
  580. package/library/tools/get-studio-workflow/resource.yaml +43 -0
  581. package/library/tools/import-asset/resource.yaml +73 -0
  582. package/library/tools/import-asset-by-id/resource.yaml +56 -0
  583. package/library/tools/import-from-url/resource.yaml +51 -0
  584. package/library/tools/import-from-url-batch/resource.yaml +60 -0
  585. package/library/tools/import-hdri/resource.yaml +69 -0
  586. package/library/tools/input-map-bind/resource.yaml +52 -0
  587. package/library/tools/inspect-node/resource.yaml +46 -0
  588. package/library/tools/inspect-resource/resource.yaml +45 -0
  589. package/library/tools/inspect-runtime-node/resource.yaml +54 -0
  590. package/library/tools/instantiate-scene/resource.yaml +62 -0
  591. package/library/tools/is-running/resource.yaml +40 -0
  592. package/library/tools/library-feedback/resource.yaml +89 -0
  593. package/library/tools/list-my-assets/resource.yaml +56 -0
  594. package/library/tools/navigation-probe/resource.yaml +85 -0
  595. package/library/tools/open/resource.yaml +80 -0
  596. package/library/tools/open-main-scene/resource.yaml +40 -0
  597. package/library/tools/open-scene/resource.yaml +46 -0
  598. package/library/tools/play/resource.yaml +91 -0
  599. package/library/tools/project-setting/resource.yaml +53 -0
  600. package/library/tools/read-file/resource.yaml +47 -0
  601. package/library/tools/read-library/resource.yaml +67 -0
  602. package/library/tools/recent-events/resource.yaml +71 -0
  603. package/library/tools/remove-node/resource.yaml +51 -0
  604. package/library/tools/replace-node/resource.yaml +57 -0
  605. package/library/tools/replace-text/resource.yaml +61 -0
  606. package/library/tools/run-editor-script/resource.yaml +61 -0
  607. package/library/tools/run-script/resource.yaml +73 -0
  608. package/library/tools/runtime-animate/resource.yaml +140 -0
  609. package/library/tools/runtime-call/resource.yaml +74 -0
  610. package/library/tools/runtime-set/resource.yaml +80 -0
  611. package/library/tools/runtime-spawn/resource.yaml +95 -0
  612. package/library/tools/save-scene/resource.yaml +50 -0
  613. package/library/tools/screenshot/resource.yaml +112 -0
  614. package/library/tools/search-assets/resource.yaml +67 -0
  615. package/library/tools/search-library/resource.yaml +81 -0
  616. package/library/tools/select-node/resource.yaml +48 -0
  617. package/library/tools/set-prop/resource.yaml +64 -0
  618. package/library/tools/set-resource-property/resource.yaml +66 -0
  619. package/library/tools/slice-asset-sheet/resource.yaml +47 -0
  620. package/library/tools/snap-to-surface/resource.yaml +90 -0
  621. package/library/tools/snapshot-diff/resource.yaml +58 -0
  622. package/library/tools/starcast/resource.yaml +120 -0
  623. package/library/tools/start-game-task/resource.yaml +91 -0
  624. package/library/tools/stop/resource.yaml +51 -0
  625. package/library/tools/test-placement/resource.yaml +109 -0
  626. package/library/tools/ui-actions/resource.yaml +77 -0
  627. package/library/tools/ui-activate/resource.yaml +88 -0
  628. package/library/tools/ui-screenshot/resource.yaml +63 -0
  629. package/library/tools/ui-tree/resource.yaml +69 -0
  630. package/library/tools/wait-for-event/resource.yaml +84 -0
  631. package/library/tools/world-snapshot/resource.yaml +60 -0
  632. package/library/tools/write-file/resource.yaml +54 -0
  633. package/package.json +21 -15
  634. package/registry/generated/aliases.json +207 -0
  635. package/registry/generated/counts.json +12 -0
  636. package/registry/generated/gemini-extension.json +122 -0
  637. package/registry/generated/index.json +7709 -0
  638. package/registry/generated/marketplace.claude.json +44 -0
  639. package/registry/generated/mcp.json +13 -0
  640. package/registry/generated/plugin.claude.json +135 -0
  641. package/registry/generated/plugin.codex.json +144 -0
  642. package/registry/generated/plugin.cursor.json +134 -0
  643. package/registry/generated/plugin.factory.json +117 -0
  644. package/registry/generated/skills-index.md +242 -0
  645. package/registry/generated/skills-registry.json +1249 -0
  646. package/registry/generated/templates-registry.json +455 -0
  647. package/registry/schemas/allowed-hosts.json +19 -0
  648. package/registry/schemas/collection.schema.json +68 -0
  649. package/registry/schemas/domains.json +96 -0
  650. package/registry/schemas/example.schema.json +11 -0
  651. package/registry/schemas/reference.schema.json +10 -0
  652. package/registry/schemas/resource.schema.json +154 -0
  653. package/registry/schemas/skill.schema.json +14 -0
  654. package/registry/schemas/template.schema.json +46 -0
  655. package/registry/schemas/tool.schema.json +61 -0
  656. package/_persona/summer/SKILL.md +0 -113
  657. package/dist/bin/postinstall.d.ts +0 -2
  658. package/dist/bin/postinstall.js +0 -3
  659. package/dist/commands/cloud.d.ts +0 -2
  660. package/dist/commands/cloud.js +0 -80
  661. package/dist/commands/create.d.ts +0 -3
  662. package/dist/commands/create.js +0 -171
  663. package/dist/commands/install.d.ts +0 -19
  664. package/dist/commands/install.js +0 -194
  665. package/dist/commands/list.js +0 -67
  666. package/dist/commands/logout.js +0 -13
  667. package/dist/commands/logs.d.ts +0 -2
  668. package/dist/commands/logs.js +0 -19
  669. package/dist/commands/open.d.ts +0 -2
  670. package/dist/commands/open.js +0 -32
  671. package/dist/commands/orchestrator.d.ts +0 -8
  672. package/dist/commands/orchestrator.js +0 -143
  673. package/dist/commands/run.d.ts +0 -2
  674. package/dist/commands/run.js +0 -167
  675. package/dist/commands/setup.js +0 -217
  676. package/dist/commands/status.js +0 -46
  677. package/dist/lib/agent-config.d.ts +0 -39
  678. package/dist/lib/agent-config.js +0 -626
  679. package/dist/lib/banner.d.ts +0 -4
  680. package/dist/lib/banner.js +0 -122
  681. package/dist/lib/cloud/api.d.ts +0 -79
  682. package/dist/lib/cloud/api.js +0 -107
  683. package/dist/lib/cloud/apply.d.ts +0 -32
  684. package/dist/lib/cloud/apply.js +0 -294
  685. package/dist/lib/cloud/checkpoint.d.ts +0 -26
  686. package/dist/lib/cloud/checkpoint.js +0 -142
  687. package/dist/lib/cloud/conflicts.d.ts +0 -55
  688. package/dist/lib/cloud/conflicts.js +0 -131
  689. package/dist/lib/cloud/containment.d.ts +0 -8
  690. package/dist/lib/cloud/containment.js +0 -52
  691. package/dist/lib/cloud/diff.d.ts +0 -39
  692. package/dist/lib/cloud/diff.js +0 -138
  693. package/dist/lib/cloud/engine-bridge.d.ts +0 -34
  694. package/dist/lib/cloud/engine-bridge.js +0 -139
  695. package/dist/lib/cloud/hash-cache.d.ts +0 -23
  696. package/dist/lib/cloud/hash-cache.js +0 -44
  697. package/dist/lib/cloud/hash.d.ts +0 -10
  698. package/dist/lib/cloud/hash.js +0 -111
  699. package/dist/lib/cloud/http.d.ts +0 -17
  700. package/dist/lib/cloud/http.js +0 -47
  701. package/dist/lib/cloud/lock-path.d.ts +0 -1
  702. package/dist/lib/cloud/lock-path.js +0 -5
  703. package/dist/lib/cloud/lock.d.ts +0 -14
  704. package/dist/lib/cloud/lock.js +0 -143
  705. package/dist/lib/cloud/manifest.d.ts +0 -6
  706. package/dist/lib/cloud/manifest.js +0 -41
  707. package/dist/lib/cloud/paths.d.ts +0 -20
  708. package/dist/lib/cloud/paths.js +0 -90
  709. package/dist/lib/cloud/project-godot-merge.d.ts +0 -32
  710. package/dist/lib/cloud/project-godot-merge.js +0 -185
  711. package/dist/lib/cloud/rules.d.ts +0 -39
  712. package/dist/lib/cloud/rules.js +0 -159
  713. package/dist/lib/cloud/sync.d.ts +0 -21
  714. package/dist/lib/cloud/sync.js +0 -518
  715. package/dist/lib/cloud/transfer.d.ts +0 -23
  716. package/dist/lib/cloud/transfer.js +0 -184
  717. package/dist/lib/cloud/types.d.ts +0 -62
  718. package/dist/lib/cloud/types.js +0 -1
  719. package/dist/lib/cloud/validate-path.d.ts +0 -23
  720. package/dist/lib/cloud/validate-path.js +0 -103
  721. package/dist/lib/engine.d.ts +0 -51
  722. package/dist/lib/game-task-plan.d.ts +0 -42
  723. package/dist/lib/project-memory.d.ts +0 -33
  724. package/dist/lib/public-surface-paths.d.ts +0 -13
  725. package/dist/lib/public-surface-paths.js +0 -42
  726. package/dist/lib/remote-templates.d.ts +0 -25
  727. package/dist/lib/remote-templates.js +0 -86
  728. package/dist/lib/skills-registry.d.ts +0 -572
  729. package/dist/lib/skills-registry.js +0 -1061
  730. package/dist/lib/version-check.d.ts +0 -106
  731. package/dist/lib/version-check.js +0 -338
  732. package/dist/mcp/tools/cloud-tools.js +0 -42
  733. package/references/mcp-tools-reference.md +0 -199
  734. package/references/template-registry.md +0 -73
  735. package/skills/README.md +0 -103
  736. package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
  737. package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
  738. package/skills/workflow/brainstorming/scripts/helper.js +0 -88
  739. package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
  740. package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
  741. package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
  742. package/skills/workflow/brainstorming/visual-companion.md +0 -287
  743. package/skills/workflow/gameskill/SKILL.md +0 -120
  744. package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
  745. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
  746. package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
  747. package/skills/workflow/investigating-bugs/test-academic.md +0 -14
  748. package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
  749. package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
  750. package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
  751. package/skills/workflow/mcpupdate/SKILL.md +0 -134
  752. package/skills/workflow/skill-create/SKILL.md +0 -153
  753. package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
  754. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
  755. package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
  756. package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
  757. package/skills/workflow/writing-skills/render-graphs.js +0 -168
  758. /package/dist/{commands → cli/commands}/config.d.ts +0 -0
  759. /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
  760. /package/dist/{commands → cli/commands}/list.d.ts +0 -0
  761. /package/dist/{commands → cli/commands}/login.d.ts +0 -0
  762. /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
  763. /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
  764. /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
  765. /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
  766. /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
  767. /package/dist/{lib → core}/log-filters.d.ts +0 -0
  768. /package/dist/{lib → core}/mcp-log.d.ts +0 -0
  769. /package/dist/{lib → core}/store.d.ts +0 -0
  770. /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
  771. /package/dist/{lib → core}/telemetry.d.ts +0 -0
  772. /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
  773. /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
  774. /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
  775. /package/{references → library/references/gd-style}/gd-style.md +0 -0
  776. /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
  777. /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
  778. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
  779. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
  780. /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
  781. /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
  782. /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
  783. /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
  784. /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
  785. /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
  786. /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
  787. /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
  788. /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
  789. /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
  790. /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
@@ -13,7 +13,7 @@ paths: ["assets/**", "art/**", "concepts/**"]
13
13
 
14
14
  This skill produces **3-4 rough concept images** of the same subject under different stylistic interpretations. The goal is not the final asset — the goal is to give the user something visual to react to so they can lock a direction. Variants are deliberately divergent (different palette, mood, framing, era) so the user has real choices, not four near-identical takes.
15
15
 
16
- If the user wants ONE polished image (a dialogue portrait, a hero card), this is the wrong skill — route to `summer:2d-assets/character-portrait`. The `summer:asset-pipeline/asset-strategy` meta-router uses the disambiguation phrase **"Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?"** to send users to one of the two. If you arrived here without that question being asked, ask it before generating.
16
+ If the user wants ONE polished image (a dialogue portrait, a hero card), this is the wrong skill — route to `character-portrait`. The `asset-strategy` meta-router uses the disambiguation phrase **"Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?"** to send users to one of the two. If you arrived here without that question being asked, ask it before generating.
17
17
 
18
18
  ## When to use
19
19
 
@@ -25,11 +25,11 @@ If the user wants ONE polished image (a dialogue portrait, a hero card), this is
25
25
 
26
26
  ## When NOT to use
27
27
 
28
- - The user wants a single locked portrait for a dialogue UI → `summer:2d-assets/character-portrait`.
29
- - The user wants pixel art specifically → `summer:2d-assets/pixel-art`.
30
- - The user wants a UI icon or HUD element → `summer:2d-assets/ui-graphics`.
31
- - The user wants a tileable wall/floor texture → `summer:2d-assets/tileable-texture`.
32
- - The user wants an image-to-3D reference → `summer:asset-pipeline/asset-strategy` (the 3D pipeline has its own prompt suffix).
28
+ - The user wants a single locked portrait for a dialogue UI → `character-portrait`.
29
+ - The user wants pixel art specifically → `pixel-art`.
30
+ - The user wants a UI icon or HUD element → `ui-graphics`.
31
+ - The user wants a tileable wall/floor texture → `tileable-texture`.
32
+ - The user wants an image-to-3D reference → `asset-strategy` (the 3D pipeline has its own prompt suffix).
33
33
 
34
34
  ## Steps
35
35
 
@@ -39,7 +39,7 @@ Before generating, ask once:
39
39
 
40
40
  > Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?
41
41
 
42
- If "final" → hand off to `summer:2d-assets/character-portrait`. If "explore" → continue.
42
+ If "final" → hand off to `character-portrait`. If "explore" → continue.
43
43
 
44
44
  ### 2. Search for prior concepts
45
45
 
@@ -122,7 +122,7 @@ The structure: **subject + axis variant + "concept art" + lighting/atmosphere**.
122
122
  - **User says "just one" after you propose 4.** That's a `character-portrait` job. Hand off.
123
123
  - **User wants 8+ variants.** Generate 4 first; if the user wants more on the same axis, generate 4 more. Don't dump 8 at once — overload paralyzes choice.
124
124
  - **Subject is a fully described scene, not an asset.** You're producing key art, not asset reference. Ask for wide cinematic framing in the prompt and bias toward atmospheric — you cannot set an aspect ratio over MCP.
125
- - **User wants the final to be 3D.** After they pick a direction, route to `summer:asset-pipeline/asset-strategy` — concept-art images are not 3D-ready references (they have backgrounds, scene context, dramatic lighting baked in). The 3D pipeline needs its own clean white-background reference.
125
+ - **User wants the final to be 3D.** After they pick a direction, route to `asset-strategy` — concept-art images are not 3D-ready references (they have backgrounds, scene context, dramatic lighting baked in). The 3D pipeline needs its own clean white-background reference.
126
126
 
127
127
  ## Fallback (no MCP)
128
128
 
@@ -140,14 +140,14 @@ Tell the user to run via the Summer dashboard, then come back and `summer_import
140
140
 
141
141
  Once the user picks a direction:
142
142
 
143
- - **Character / NPC final** → `summer:2d-assets/character-portrait` (use the picked variant as `referenceImageUrl`).
144
- - **3D model from this concept** → `summer:asset-pipeline/asset-strategy` (regenerate a 3D-ready reference; concept art is not 3D-ready as-is).
145
- - **Tileable texture from this mood** → `summer:2d-assets/tileable-texture`.
146
- - **Pixel-art version** → `summer:2d-assets/pixel-art`.
143
+ - **Character / NPC final** → `character-portrait` (use the picked variant as `referenceImageUrl`).
144
+ - **3D model from this concept** → `asset-strategy` (regenerate a 3D-ready reference; concept art is not 3D-ready as-is).
145
+ - **Tileable texture from this mood** → `tileable-texture`.
146
+ - **Pixel-art version** → `pixel-art`.
147
147
  - **Lock the visual direction** → write the choice into `.summer/GameSoul.md` under `## Visual style` so future asset skills inherit it.
148
148
 
149
149
  ## See also
150
150
 
151
- - `summer:asset-pipeline/asset-strategy` — meta-router that delegates here vs other 2d-assets skills.
152
- - `summer:2d-assets/character-portrait` — the polished single-image counterpart.
153
- - `../../../references/mcp-tools-reference.md` — `summer_generate_image` parameter schema.
151
+ - `asset-strategy` — meta-router that delegates here vs other 2d-assets skills.
152
+ - `character-portrait` — the polished single-image counterpart.
153
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` parameter schema.
@@ -0,0 +1,34 @@
1
+ id: skill/concept-art
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.
5
+ use_when:
6
+ - exploring art direction with rough variants before committing to a final asset
7
+ - the user wants a mood board, rough sketches, or 'what could this look like'
8
+ do_not_use_when:
9
+ - generating a final polished asset — concepts are evocative drafts, not finals
10
+ facets:
11
+ lifecycle:
12
+ - build
13
+ domains:
14
+ - 2d
15
+ - assets
16
+ modalities:
17
+ - images
18
+ - assets
19
+ compatibility:
20
+ engine: ">=4.6"
21
+ related:
22
+ skills:
23
+ - skill/character-portrait
24
+ - skill/pixel-art
25
+ - skill/tileable-texture
26
+ - skill/ui-graphics
27
+ - skill/asset-strategy
28
+ - skill/create-asset-sheet
29
+ source: official
30
+ license: MIT
31
+ status: stable
32
+ recommended: true
33
+ aliases:
34
+ - skills/2d-assets/concept-art
@@ -35,10 +35,10 @@ Categories the classifier outputs (used to route into downstream pipelines):
35
35
 
36
36
  ## When NOT to use
37
37
 
38
- - The user wants a **single** asset → `summer:2d-assets/pixel-art` or `summer:2d-assets/character-portrait`.
39
- - The user wants character **animation** (walk cycle, attack frames) → `summer:2d-assets/sprite-sheet`.
40
- - The user wants **3D models** of a planned pack → not yet supported in one shot; loop `summer:2d-assets/concept-art` → image-to-3D per item, or use `summer:asset-pipeline/asset-strategy` to pick the right path.
41
- - The user wants **terrain tiles that connect seamlessly** (auto-tiling / Wang tiles) → `summer:2d-assets/tileable-texture` is the right home for edge logic; this skill produces standalone tiles, not edge variants.
38
+ - The user wants a **single** asset → `pixel-art` or `character-portrait`.
39
+ - The user wants character **animation** (walk cycle, attack frames) → `sprite-sheet`.
40
+ - The user wants **3D models** of a planned pack → not yet supported in one shot; loop `concept-art` → image-to-3D per item, or use `asset-strategy` to pick the right path.
41
+ - The user wants **terrain tiles that connect seamlessly** (auto-tiling / Wang tiles) → `tileable-texture` is the right home for edge logic; this skill produces standalone tiles, not edge variants.
42
42
 
43
43
  ## The cleanest path: the studio wizard
44
44
 
@@ -50,7 +50,7 @@ https://summerengine.com/studio/create-tileset
50
50
 
51
51
  Direct the user there if they're working in the browser. The wizard:
52
52
 
53
- - Offers a 2D / 3D mode toggle (2D is the slice flow described here; 3D is a soft pointer to `summer:2d-assets/concept-art` + per-asset image-to-3D for now)
53
+ - Offers a 2D / 3D mode toggle (2D is the slice flow described here; 3D is a soft pointer to `concept-art` + per-asset image-to-3D for now)
54
54
  - Surfaces six prompt templates (tile sheet, UI kit, menu, character pack, biome, freeform)
55
55
  - Lets the user upload an existing sheet if they have one (skip generation)
56
56
  - Shows variants in a grid with full-screen lightbox + arrow-key toggling
@@ -147,10 +147,10 @@ now calls the same server-side slicer as the Studio wizard.
147
147
  ## What this skill does NOT do (yet)
148
148
 
149
149
  - Per-asset planning + individual generation (the Codex-style flow where each asset is generated separately at full resolution). The planner endpoint exists (`POST /api/art/plan-asset-pack`) but the per-asset gen loop is not wired into the wizard yet.
150
- - 3D pack assembly. The 3D mode in the wizard is a placeholder pointer to `summer:2d-assets/concept-art` + image-to-3D for now.
150
+ - 3D pack assembly. The 3D mode in the wizard is a placeholder pointer to `concept-art` + image-to-3D for now.
151
151
  - Character animation routing. Once a slice is classified as `character`, the next step (sprite-sheet generation) is a separate skill that the user has to invoke manually. Auto-routing is on the roadmap.
152
- - Terrain auto-tiling / Wang-tile generation. Use `summer:2d-assets/tileable-texture` for that.
153
- - Level composition / scene assembly. Use `summer:level-design/design-level`.
152
+ - Terrain auto-tiling / Wang-tile generation. Use `tileable-texture` for that.
153
+ - Level composition / scene assembly. Use `design-level`.
154
154
 
155
155
  ## Honest cost estimate
156
156
 
@@ -0,0 +1,33 @@
1
+ id: skill/create-asset-sheet
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.
5
+ use_when:
6
+ - generating a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set
7
+ - many matching sprites, tiles, or UI pieces are needed in one consistent style at once
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - 2d
13
+ - assets
14
+ modalities:
15
+ - images
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/character-portrait
22
+ - skill/concept-art
23
+ - skill/pixel-art
24
+ - skill/sprite-sheet
25
+ - skill/tileable-texture
26
+ - skill/asset-strategy
27
+ - skill/design-level
28
+ source: official
29
+ license: MIT
30
+ status: stable
31
+ recommended: false
32
+ aliases:
33
+ - skills/2d-assets/create-asset-sheet
@@ -40,7 +40,7 @@ Do not skip steps. Do not loop back to "Hypothesize" without re-running the chea
40
40
 
41
41
  ### 0. Support report mode
42
42
 
43
- If the user asks for `/summer debug`, "send this to Summer", "make a report", or they are stuck in Codex/cloud/another agent environment, create a portable report first:
43
+ If the user asks for `/summer debug`, "send this to Summer", "make a report", or they are stuck in Codex, a cloud sandbox, or another agent environment, create a portable report first:
44
44
 
45
45
  ```
46
46
  summer_create_debug_report({
@@ -143,7 +143,7 @@ Surface the proposed fix in plain language and ask permission. Two patterns:
143
143
 
144
144
  - For GDScript edits: `Read` the 20–40 lines around the error, `Edit` the exact change. Don't read the whole file. Don't reformat. Don't rename other things.
145
145
  - For scene edits: use the appropriate `summer_*` tool (`summer_add_node`, `summer_set_prop`, `summer_replace_node`). Group multi-step changes in `summer_batch` for one undo step.
146
- - **Trap to avoid:** never call `summer_set_resource_property` against an inline `sub_resource` — the value is silently dropped. If the property is on a nested resource, first call `summer_set_prop` with the resource class name to instantiate a standalone resource, then drill in. See `../../../references/mcp-tools-reference.md`.
146
+ - **Nested resource properties:** `summer_set_resource_property` works against inline `sub_resource` targets too — pass `nodePath`, `resourceProperty`, and `subProperty` (there is no dotted `"mesh.size"` form). Structural failures (`node not found`, `property is not a resource`, `resource is null`) are explicit errors; a bad value shape is not — a JSON object instead of a Godot literal string, a misspelled `key`/`subProperty`, or a wrong-typed value returns `ok:true` yet silently no-ops or coerces destructively on current engines (dict → material cleared; dict → `Color(0,0,0,1)`; newer engines reject these with `unknown_property` / `bad_value_shape` / `type_mismatch`). Pass class names and `Color(...)`/`Vector3(...)` strings, and confirm the fix in the saved `.tscn` or a snapshot diff, never from `ok` alone. See `../../references/mcp-tools-reference/mcp-tools-reference.md`.
147
147
 
148
148
  ### 6. Verify — re-run the diagnostic that found it
149
149
 
@@ -224,7 +224,7 @@ This covers what static diagnostics cannot: pressed input, live scene tree (`dum
224
224
 
225
225
  ### What still genuinely needs the user
226
226
 
227
- - **Whether it feels right.** Frame counts and reports cannot tell you the jump feels floaty. See `summer:debugging-game-feel`.
227
+ - **Whether it feels right.** Frame counts and reports cannot tell you the jump feels floaty. See `debugging-game-feel`.
228
228
  - **Hardware-specific and non-deterministic behaviour.** A bug that only fires on their GPU, their controller, or one run in twenty.
229
229
  - **A judgement call on intent.** "Is this the behaviour you wanted?" is a question, not a measurement.
230
230
 
@@ -0,0 +1,31 @@
1
+ id: skill/debug
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.
5
+ use_when:
6
+ - the user reports a bug, crash, error, or unexpected behavior in a Summer project, before making code or scene changes
7
+ - the player falls through the floor or clips through walls
8
+ - the game freezes or nothing happens when I press a key
9
+ - it crashes when I open the inventory or load a scene
10
+ facets:
11
+ lifecycle:
12
+ - build
13
+ domains:
14
+ - debug
15
+ - verification
16
+ modalities:
17
+ - scripts
18
+ - scenes
19
+ compatibility:
20
+ engine: ">=4.6"
21
+ related:
22
+ skills:
23
+ - skill/make-game
24
+ - skill/scene-composition
25
+ - skill/gdscript-patterns
26
+ source: official
27
+ license: MIT
28
+ status: stable
29
+ recommended: true
30
+ aliases:
31
+ - skills/debugging/debug
@@ -11,19 +11,19 @@ description: Use when a gameplay feature works correctly but feels wrong — flo
11
11
 
12
12
  **Core principle:** Game-feel bugs are tuning bugs, not logic bugs. Treat them with discipline — isolate one variable, compare to a reference, measure what you can, feel what you can't.
13
13
 
14
- This skill is for the diagnostic phase. The polish-and-juice layer (screen shake, hit-stop, particles, sound design) is `summer:game-feel` — go there once you've identified WHICH variable is wrong.
14
+ This skill is for the diagnostic phase. The polish-and-juice layer (screen shake, hit-stop, particles, sound design) is `game-feel` — go there once you've identified WHICH variable is wrong.
15
15
 
16
16
  ## When To Use
17
17
 
18
18
  - The user says: "feels floaty", "feels mushy", "feels off", "feels sluggish", "doesn't feel right", "lacks impact", "lacks weight", "doesn't feel satisfying".
19
- - The feature passes `summer:playtesting-a-feature` (no errors, golden path runs) but still doesn't feel right.
19
+ - The feature passes `playtesting-a-feature` (no errors, golden path runs) but still doesn't feel right.
20
20
  - You're tuning movement, combat, camera, or any interaction with frame-level timing.
21
21
 
22
22
  ## When NOT To Use
23
23
 
24
- - The feature has a **concrete reproducible bug** — go to `summer:investigating-bugs`.
25
- - The feature **crashes or throws** — go to `summer:debug`.
26
- - The feature **hasn't been built yet** — design it via `summer:brainstorming` first.
24
+ - The feature has a **concrete reproducible bug** — go to `investigating-bugs`.
25
+ - The feature **crashes or throws** — go to `debug`.
26
+ - The feature **hasn't been built yet** — design it via `brainstorming` first.
27
27
 
28
28
  ## The Iron Law
29
29
 
@@ -164,7 +164,7 @@ These are diagnostic tools, not lecture material. When the user says "feels weig
164
164
  | "The user said floaty so I'm jacking gravity" | "Floaty" can also mean weak air control, slow terminal velocity, or too-long apex hang. Confirm before tweaking. |
165
165
  | Skipping the play step ("I'll just bump the number and trust the feel") | Game feel is felt, not predicted. Play every tweak. |
166
166
  | Adding "while I'm here" tweaks to unrelated features | Game feel debugging is a focused activity. Stay on the one feature. |
167
- | Going to `summer:game-feel` before identifying the broken variable | Juice on top of a broken tuning makes the bug louder. Fix tuning first. |
167
+ | Going to `game-feel` before identifying the broken variable | Juice on top of a broken tuning makes the bug louder. Fix tuning first. |
168
168
  | Spending >30 minutes on one variable without progress | The anchor is wrong, or the variable is wrong. Step back, re-anchor. |
169
169
 
170
170
  ## Rationalization Prevention
@@ -181,14 +181,14 @@ These are diagnostic tools, not lecture material. When the user says "feels weig
181
181
 
182
182
  After diagnosis pins down which variable(s) are wrong, the tuning is done — but the feature may still want polish. Hand off to:
183
183
 
184
- - `summer:game-feel` — for the screen-shake, hit-stop, particle, sound layer once tuning is locked.
185
- - `summer:debug` — if mid-debug you discover an actual error (signal not firing, node freed) hiding under the feel issue.
184
+ - `game-feel` — for the screen-shake, hit-stop, particle, sound layer once tuning is locked.
185
+ - `debug` — if mid-debug you discover an actual error (signal not firing, node freed) hiding under the feel issue.
186
186
 
187
187
  ## The Bottom Line
188
188
 
189
189
  Feel bugs are tuning bugs. Tuning is a one-variable-at-a-time discipline. Anchor to a reference. Tweak one number. Play it. Decide. Repeat.
190
190
 
191
191
  **Related skills:**
192
- - `summer:investigating-bugs` — for logical bugs with concrete repros, not feel.
193
- - `summer:playtesting-a-feature` — the playtest discipline this skill plugs into.
194
- - `summer:debug` — when the feel investigation surfaces an actual error.
192
+ - `investigating-bugs` — for logical bugs with concrete repros, not feel.
193
+ - `playtesting-a-feature` — the playtest discipline this skill plugs into.
194
+ - `debug` — when the feel investigation surfaces an actual error.
@@ -0,0 +1,25 @@
1
+ id: skill/debugging-game-feel
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.
5
+ use_when:
6
+ - a gameplay feature works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts
7
+ - tuning jump height, gravity, camera lag, hit-stop, or impact feedback until controls feel right
8
+ do_not_use_when:
9
+ - the bug is a logic error rather than subjective feel — use logical bug debugging
10
+ facets:
11
+ lifecycle:
12
+ - build
13
+ domains:
14
+ - agent-workflow
15
+ - gameplay
16
+ modalities:
17
+ - project
18
+ compatibility:
19
+ engine: ">=4.6"
20
+ source: official
21
+ license: MIT
22
+ status: stable
23
+ recommended: false
24
+ aliases:
25
+ - skills/workflow/debugging-game-feel
@@ -239,9 +239,9 @@ Ask:
239
239
  End with:
240
240
 
241
241
  > Skeleton + design doc saved. Next:
242
- > - `/summer:design-mechanic` to design any mechanics this level requires that aren't designed yet.
243
- > - `/summer:design-npc` to design the enemies (E1-E4) in detail.
244
- > - `/summer:art-direction` if the visual style isn't pinned yet.
242
+ > - `/design-mechanic` to design any mechanics this level requires that aren't designed yet.
243
+ > - `/design-npc` to design the enemies (E1-E4) in detail.
244
+ > - `/art-direction` if the visual style isn't pinned yet.
245
245
  > - Or open `levels/<level-name>.tscn` and start blocking out geometry.
246
246
 
247
247
  ## Common mistakes
@@ -266,10 +266,10 @@ This skill creates a new scene file (`.tscn`) and a design doc (`.md`). Group wr
266
266
 
267
267
  This is a workflow that produces a skeleton scene. For runnable level examples, see:
268
268
 
269
- - `template-id: template-3d-fps` (https://github.com/SummerEngine/FPS-template-Summer-Engine) ships a sample arena.
270
- - `template-id: template-3d-platformer` (TBD) for jump-based level samples.
269
+ - `summer create 3d-fps-old-school` ships a sample arena.
270
+ - `summer create 3d-third-person-controller` gives a jump-capable character to test level layouts against.
271
271
 
272
- The skeleton this skill produces is meant to be filled in via `/summer:design-mechanic`, gridmap blockout, or a template merge.
272
+ The skeleton this skill produces is meant to be filled in via `/design-mechanic`, gridmap blockout, or a template merge.
273
273
 
274
274
  ## See also
275
275
 
@@ -0,0 +1,31 @@
1
+ id: skill/design-level
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.
5
+ use_when:
6
+ - designing a single level — layout, pacing, encounters, secrets, reward gating
7
+ - turning a level idea into a layout with a critical path, encounters, secrets, and pacing beats
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - level-design
13
+ - game-design
14
+ modalities:
15
+ - docs
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/design-npc
22
+ - skill/design-mechanic
23
+ - skill/3d-lighting
24
+ - skill/art-direction
25
+ - skill/brainstorm-game
26
+ source: official
27
+ license: MIT
28
+ status: stable
29
+ recommended: true
30
+ aliases:
31
+ - skills/level-design/design-level
@@ -160,7 +160,7 @@ lifetime = 0.4
160
160
 
161
161
  ### 7. Write the GDScript stub
162
162
 
163
- Stub only — implementation is the next session. Typed GDScript throughout (see `summer:scripting-patterns/gdscript-patterns`). For double-jump:
163
+ Stub only — implementation is the next session. Typed GDScript throughout (see `gdscript-patterns`). For double-jump:
164
164
 
165
165
  ```gdscript
166
166
  class_name PlayerController
@@ -259,8 +259,8 @@ This skill writes scene nodes and one or more files (`.gd`, `.summer/mechanics/<
259
259
 
260
260
  For full character mechanics in a runnable starter:
261
261
 
262
- - FPS variant → `template-id: template-3d-fps` (https://github.com/SummerEngine/FPS-template-Summer-Engine)
263
- - Platformer → `template-id: template-3d-platformer` (TBD)
262
+ - FPS variant → `summer create 3d-fps-old-school`
263
+ - Platformer → `summer create 3d-third-person-controller` (jump-capable character; no dedicated 3D platformer template yet)
264
264
 
265
265
  This skill is a workflow that designs and scaffolds — the templates are runnable bases the mechanic plugs into.
266
266
 
@@ -0,0 +1,31 @@
1
+ id: skill/design-mechanic
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.
5
+ use_when:
6
+ - designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables
7
+ - add a grappling hook, dash, double jump, wall run, or parry
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - gameplay
13
+ - game-design
14
+ modalities:
15
+ - docs
16
+ - scripts
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/audio-direction
22
+ - skill/fps-controller
23
+ - skill/design-level
24
+ - skill/brainstorm-game
25
+ - skill/gdscript-patterns
26
+ source: official
27
+ license: MIT
28
+ status: stable
29
+ recommended: true
30
+ aliases:
31
+ - skills/gameplay-mechanics/design-mechanic
@@ -209,9 +209,13 @@ summer_set_resource_property(scenePath="res://main.tscn", nodePath="./World/Enem
209
209
  `summer_set_resource_property` works against scene-embedded (`[sub_resource]`)
210
210
  resources exactly as it does against external `.tres` files — it reads the
211
211
  property off the node and writes the sub-property onto whatever Resource is
212
- there. Its only failures are explicit errors (`node not found`, `property is not
213
- a resource`, `resource is null`). The order that matters is: assign the resource
214
- first, then set sub-properties.
212
+ there. Structural failures are explicit errors (`node not found`, `property is
213
+ not a resource`, `resource is null`); a bad value shape is not — a JSON object
214
+ instead of a Godot literal string, a misspelled `subProperty`, or a wrong-typed
215
+ value returns `ok:true` yet silently no-ops or coerces destructively on current
216
+ engines. Pass class names and literal strings (`"12.0"`, `"Color(r, g, b, a)"`)
217
+ and confirm the result in the saved `.tscn`, never from `ok` alone. The order
218
+ that matters is: assign the resource first, then set sub-properties.
215
219
 
216
220
  Connect signals:
217
221
 
@@ -0,0 +1,29 @@
1
+ id: skill/design-npc
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.
5
+ use_when:
6
+ - designing an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior — perception, intent, state machine, telegraphs, defeat handling
7
+ - enemies that patrol, chase, attack, or flee when they see the player (line of sight)
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - ai
13
+ - npc
14
+ modalities:
15
+ - scripts
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/game-feel
22
+ - skill/vfx-dissolve
23
+ - skill/vfx-hit-spark
24
+ source: official
25
+ license: MIT
26
+ status: stable
27
+ recommended: true
28
+ aliases:
29
+ - skills/ai-and-npcs/design-npc
@@ -11,7 +11,7 @@ There is a difference between "this game is slow" and "this game got slow." This
11
11
 
12
12
  **Core principle:** A regression has a cause. The cause is a specific change. Bisect to find the change, then root-cause from there.
13
13
 
14
- This skill is **not** general performance tuning. If the game has always run at 30fps and you want to push it to 60, that is `summer:tune-performance` (the domain skill for budget-driven optimization). This skill is the diagnostic — what broke, where, when.
14
+ This skill is **not** general performance tuning. If the game has always run at 30fps and you want to push it to 60, that is `tune-performance` (the domain skill for budget-driven optimization). This skill is the diagnostic — what broke, where, when.
15
15
 
16
16
  ## When To Use
17
17
 
@@ -22,9 +22,9 @@ This skill is **not** general performance tuning. If the game has always run at
22
22
 
23
23
  ## When NOT To Use
24
24
 
25
- - "The game has always been slow, help me speed it up." → `summer:tune-performance`.
26
- - "I want to know if my game is fast enough to ship." → `summer:tune-performance`.
27
- - "The game crashes." → `summer:debug`.
25
+ - "The game has always been slow, help me speed it up." → `tune-performance`.
26
+ - "I want to know if my game is fast enough to ship." → `tune-performance`.
27
+ - "The game crashes." → `debug`.
28
28
 
29
29
  ## The Iron Law
30
30
 
@@ -154,8 +154,8 @@ State the result with the number: "Reverted the per-frame `get_tree().get_nodes_
154
154
 
155
155
  | Situation | Go to |
156
156
  |---|---|
157
- | Regression confirmed and root cause known, but the fix is "make the feature cheaper" rather than "undo the change" | `summer:tune-performance` for the optimization pass |
158
- | The regression turns out to be a crash or error in disguise (the slow path is throwing exceptions in a tight loop) | `summer:debug` |
157
+ | Regression confirmed and root cause known, but the fix is "make the feature cheaper" rather than "undo the change" | `tune-performance` for the optimization pass |
158
+ | The regression turns out to be a crash or error in disguise (the slow path is throwing exceptions in a tight loop) | `debug` |
159
159
  | The cause is a Godot version change or engine-side regression | Surface to the user; this is not a project-side fix |
160
160
  | Bisect lands on a commit that touches 40 files | Subdivide the commit: check out the commit, revert subsets, re-measure |
161
161
 
@@ -209,7 +209,7 @@ A regression is a delta. Diagnose the delta, not the codebase.
209
209
  Measure now. Measure last-good. Bisect what changed. Match to a Godot perf cliff. A/B one variable. Re-measure. Done.
210
210
 
211
211
  **Related skills:**
212
- - `summer:tune-performance` — for general optimization once the regression is fixed or when no regression exists.
213
- - `summer:investigating-bugs` — when the slow path turns out to be a logic bug (errors in a tight loop).
214
- - `summer:debug` — when the perf issue is actually a crash or freeze.
215
- - `summer:verification-before-completion` — to claim the fix worked, with numbers.
212
+ - `tune-performance` — for general optimization once the regression is fixed or when no regression exists.
213
+ - `investigating-bugs` — when the slow path turns out to be a logic bug (errors in a tight loop).
214
+ - `debug` — when the perf issue is actually a crash or freeze.
215
+ - `verification-before-completion` — to claim the fix worked, with numbers.
@@ -0,0 +1,25 @@
1
+ id: skill/diagnosing-perf-regressions
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.
5
+ use_when:
6
+ - frame rate, frame time, or load time has gotten worse since a known-good state — 'it used to run at 60, now it's at 30'
7
+ - bisecting recent scene, script, or asset changes to find which one slowed frame time or loading
8
+ do_not_use_when:
9
+ - general performance tuning with no known-good baseline
10
+ facets:
11
+ lifecycle:
12
+ - build
13
+ domains:
14
+ - agent-workflow
15
+ - performance
16
+ modalities:
17
+ - project
18
+ compatibility:
19
+ engine: ">=4.6"
20
+ source: official
21
+ license: MIT
22
+ status: stable
23
+ recommended: false
24
+ aliases:
25
+ - skills/workflow/diagnosing-perf-regressions
@@ -111,17 +111,17 @@ Return: Summary of what you found and what you fixed.
111
111
 
112
112
  ## Common Mistakes
113
113
 
114
- **❌ Too broad:** "Fix all the tests" - agent gets lost
115
- **✅ Specific:** "Fix agent-tool-abort.test.ts" - focused scope
114
+ **Too broad:** "Fix all the tests" - agent gets lost
115
+ **Good: Specific:** "Fix agent-tool-abort.test.ts" - focused scope
116
116
 
117
- **❌ No context:** "Fix the race condition" - agent doesn't know where
118
- **✅ Context:** Paste the error messages and test names
117
+ **No context:** "Fix the race condition" - agent doesn't know where
118
+ **Good: Context:** Paste the error messages and test names
119
119
 
120
- **❌ No constraints:** Agent might refactor everything
121
- **✅ Constraints:** "Do NOT change production code" or "Fix tests only"
120
+ **No constraints:** Agent might refactor everything
121
+ **Good: Constraints:** "Do NOT change production code" or "Fix tests only"
122
122
 
123
- **❌ Vague output:** "Fix it" - you don't know what changed
124
- **✅ Specific:** "Return summary of root cause and changes"
123
+ **Vague output:** "Fix it" - you don't know what changed
124
+ **Good: Specific:** "Return summary of root cause and changes"
125
125
 
126
126
  ## When NOT to Use
127
127
 
@@ -0,0 +1,23 @@
1
+ id: skill/dispatching-parallel-agents
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.
5
+ use_when:
6
+ - facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
7
+ - a plan has several independent workstreams that can run at the same time
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - agent-workflow
13
+ - meta
14
+ modalities:
15
+ - docs
16
+ compatibility:
17
+ engine: ">=4.6"
18
+ source: official
19
+ license: MIT
20
+ status: stable
21
+ recommended: false
22
+ aliases:
23
+ - skills/workflow/dispatching-parallel-agents