summer-engine 2.8.2 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +27 -7
- package/.claude-plugin/plugin.json +99 -83
- package/.codex-plugin/plugin.json +112 -82
- package/.cursor-plugin/plugin.json +119 -83
- package/.factory-plugin/plugin.json +100 -3
- package/.mcp.json +6 -1
- package/.opencode/INSTALL.md +7 -4
- package/.opencode/plugins/summer.js +31 -18
- package/AGENTS.md +107 -34
- package/CHANGELOG.md +149 -44
- package/CLAUDE.md +4 -2
- package/GEMINI.md +7 -53
- package/NOTICE +31 -0
- package/README.md +161 -393
- package/assets/api-docs.json.gz +0 -0
- package/assets/autopilot/README.md +20 -6
- package/assets/autopilot/autopilot.gd +80 -26
- package/assets/autopilot/run.sh +132 -7
- package/assets/navigation/web-routes.json +719 -0
- package/commands/gameskill.md +10 -108
- package/commands/summer.md +72 -4
- package/dist/bin/summer.js +6 -87
- package/dist/cli/banner.d.ts +1 -0
- package/dist/cli/banner.js +33 -0
- package/dist/{commands → cli/commands}/config.js +1 -1
- package/dist/cli/commands/create.d.ts +30 -0
- package/dist/cli/commands/create.js +212 -0
- package/dist/{commands → cli/commands}/debug.js +2 -2
- package/dist/cli/commands/doctor.d.ts +2 -0
- package/dist/cli/commands/doctor.js +18 -0
- package/dist/cli/commands/events.d.ts +57 -0
- package/dist/cli/commands/events.js +158 -0
- package/dist/cli/commands/install.d.ts +50 -0
- package/dist/cli/commands/install.js +447 -0
- package/dist/cli/commands/list.js +72 -0
- package/dist/{commands → cli/commands}/login.js +33 -17
- package/dist/{commands → cli/commands}/logout.d.ts +1 -0
- package/dist/cli/commands/logout.js +19 -0
- package/dist/{commands → cli/commands}/memory.d.ts +1 -8
- package/dist/{commands → cli/commands}/memory.js +20 -11
- package/dist/cli/commands/open.d.ts +45 -0
- package/dist/cli/commands/open.js +216 -0
- package/dist/{commands → cli/commands}/plan.js +2 -2
- package/dist/{commands → cli/commands}/publish.js +1 -1
- package/dist/{commands → cli/commands}/releases.js +1 -1
- package/dist/cli/commands/run.d.ts +19 -0
- package/dist/cli/commands/run.js +255 -0
- package/dist/cli/commands/setup.js +158 -0
- package/dist/{commands → cli/commands}/skills.js +121 -251
- package/dist/{commands → cli/commands}/status.d.ts +1 -0
- package/dist/cli/commands/status.js +62 -0
- package/dist/cli/commands/tool.d.ts +11 -0
- package/dist/cli/commands/tool.js +121 -0
- package/dist/cli/index.d.ts +6 -0
- package/dist/cli/index.js +89 -0
- package/dist/cli/root-action.d.ts +7 -0
- package/dist/cli/root-action.js +15 -0
- package/dist/{lib → core}/api-client.d.ts +106 -15
- package/dist/{lib → core}/api-client.js +267 -75
- package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
- package/dist/{lib → core}/async-op-lifecycle.js +3 -4
- package/dist/{lib → core}/auth.d.ts +14 -6
- package/dist/{lib → core}/auth.js +56 -40
- package/dist/core/capabilities/agent-playbook.d.ts +20 -0
- package/dist/core/capabilities/agent-playbook.js +218 -0
- package/dist/core/capabilities/api-docs.d.ts +36 -0
- package/dist/core/capabilities/api-docs.js +118 -0
- package/dist/core/capabilities/asset-import.d.ts +49 -0
- package/dist/core/capabilities/asset-import.js +134 -0
- package/dist/core/capabilities/camera-view.d.ts +98 -0
- package/dist/core/capabilities/camera-view.js +222 -0
- package/dist/core/capabilities/capture.d.ts +63 -0
- package/dist/core/capabilities/capture.js +67 -0
- package/dist/core/capabilities/console-read.d.ts +17 -0
- package/dist/core/capabilities/console-read.js +21 -0
- package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
- package/dist/{lib → core/capabilities}/creator.js +14 -33
- package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
- package/dist/{lib → core/capabilities}/debug-report.js +12 -31
- package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
- package/dist/{commands → core/capabilities}/doctor.js +47 -73
- package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
- package/dist/core/capabilities/engine-fallbacks.js +36 -0
- package/dist/core/capabilities/engine-ops.d.ts +33 -0
- package/dist/core/capabilities/engine-ops.js +145 -0
- package/dist/core/capabilities/engine-receipt.d.ts +53 -0
- package/dist/core/capabilities/engine-receipt.js +134 -0
- package/dist/core/capabilities/events.d.ts +200 -0
- package/dist/core/capabilities/events.js +383 -0
- package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
- package/dist/core/capabilities/fabricate-mesh.js +165 -0
- package/dist/core/capabilities/frame-quality.d.ts +71 -0
- package/dist/core/capabilities/frame-quality.js +449 -0
- package/dist/core/capabilities/game-task-plan.d.ts +66 -0
- package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
- package/dist/core/capabilities/hdri-import.d.ts +90 -0
- package/dist/core/capabilities/hdri-import.js +250 -0
- package/dist/core/capabilities/image-generation.d.ts +24 -0
- package/dist/core/capabilities/image-generation.js +22 -0
- package/dist/core/capabilities/navigation/open.d.ts +156 -0
- package/dist/core/capabilities/navigation/open.js +567 -0
- package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
- package/dist/core/capabilities/navigation/render-product-map.js +84 -0
- package/dist/core/capabilities/navigation/targets.d.ts +87 -0
- package/dist/core/capabilities/navigation/targets.js +250 -0
- package/dist/core/capabilities/play-determinism.d.ts +35 -0
- package/dist/core/capabilities/play-determinism.js +86 -0
- package/dist/core/capabilities/project-context.d.ts +114 -0
- package/dist/core/capabilities/project-context.js +249 -0
- package/dist/core/capabilities/runtime-control.d.ts +540 -0
- package/dist/core/capabilities/runtime-control.js +1011 -0
- package/dist/core/capabilities/scene-kind.d.ts +19 -0
- package/dist/core/capabilities/scene-kind.js +137 -0
- package/dist/core/capabilities/scene-script.d.ts +38 -0
- package/dist/core/capabilities/scene-script.js +45 -0
- package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
- package/dist/core/capabilities/tool-dispatch.js +1490 -0
- package/dist/core/capabilities/ui-control.d.ts +179 -0
- package/dist/core/capabilities/ui-control.js +423 -0
- package/dist/core/capabilities/variant-types.d.ts +22 -0
- package/dist/core/capabilities/variant-types.js +101 -0
- package/dist/core/capability-skew.d.ts +205 -0
- package/dist/core/capability-skew.js +386 -0
- package/dist/{lib → core}/config.d.ts +11 -1
- package/dist/{lib → core}/config.js +13 -2
- package/dist/core/embeddings.d.ts +78 -0
- package/dist/core/embeddings.js +166 -0
- package/dist/core/engine-install.d.ts +105 -0
- package/dist/core/engine-install.js +190 -0
- package/dist/core/engine.d.ts +94 -0
- package/dist/{lib → core}/engine.js +74 -28
- package/dist/core/feedback/client.d.ts +88 -0
- package/dist/core/feedback/client.js +182 -0
- package/dist/{lib → core}/format.d.ts +0 -1
- package/dist/{lib → core}/format.js +1 -1
- package/dist/core/headless/connection.d.ts +86 -0
- package/dist/core/headless/connection.js +97 -0
- package/dist/core/headless/editor-connection.d.ts +26 -0
- package/dist/core/headless/editor-connection.js +81 -0
- package/dist/core/headless/mcp-routing.d.ts +38 -0
- package/dist/core/headless/mcp-routing.js +83 -0
- package/dist/core/headless/registry.d.ts +91 -0
- package/dist/core/headless/registry.js +226 -0
- package/dist/core/headless/resolve.d.ts +46 -0
- package/dist/core/headless/resolve.js +75 -0
- package/dist/core/headless/spawn.d.ts +46 -0
- package/dist/core/headless/spawn.js +205 -0
- package/dist/core/headless/worker-connection.d.ts +96 -0
- package/dist/core/headless/worker-connection.js +353 -0
- package/dist/core/headless/worker-engine-client.d.ts +58 -0
- package/dist/core/headless/worker-engine-client.js +246 -0
- package/dist/core/launch-posture.d.ts +170 -0
- package/dist/core/launch-posture.js +317 -0
- package/dist/core/library-read.d.ts +73 -0
- package/dist/core/library-read.js +279 -0
- package/dist/core/library-search.d.ts +143 -0
- package/dist/core/library-search.js +301 -0
- package/dist/{lib → core}/log-filters.js +4 -2
- package/dist/{lib → core}/mcp-log.js +2 -17
- package/dist/core/package-root.d.ts +9 -0
- package/dist/core/package-root.js +11 -0
- package/dist/core/redact.d.ts +20 -0
- package/dist/core/redact.js +64 -0
- package/dist/core/registry-search.d.ts +167 -0
- package/dist/core/registry-search.js +358 -0
- package/dist/core/skills-registry.d.ts +55 -0
- package/dist/core/skills-registry.js +106 -0
- package/dist/{lib → core}/store.js +11 -7
- package/dist/{lib → core}/summer-compatibility.js +3 -3
- package/dist/{lib → core}/telemetry.js +5 -2
- package/dist/core/templates.d.ts +98 -0
- package/dist/core/templates.js +241 -0
- package/dist/core/tool-errors.d.ts +30 -0
- package/dist/core/tool-errors.js +40 -0
- package/dist/core/trajectory.d.ts +80 -0
- package/dist/core/trajectory.js +307 -0
- package/dist/core/util/http.d.ts +13 -0
- package/dist/core/util/http.js +28 -0
- package/dist/core/util/json.d.ts +12 -0
- package/dist/core/util/json.js +21 -0
- package/dist/core/util/process.d.ts +3 -0
- package/dist/core/util/process.js +13 -0
- package/dist/core/util/sleep.d.ts +1 -0
- package/dist/core/util/sleep.js +3 -0
- package/dist/core/version.d.ts +3 -0
- package/dist/core/version.js +5 -0
- package/dist/installer/agent-config.d.ts +63 -0
- package/dist/installer/agent-config.js +540 -0
- package/dist/installer/agent-table.d.ts +103 -0
- package/dist/installer/agent-table.js +584 -0
- package/dist/installer/legacy-skills.d.ts +26 -0
- package/dist/installer/legacy-skills.js +53 -0
- package/dist/installer/setup.d.ts +76 -0
- package/dist/installer/setup.js +148 -0
- package/dist/installer/skill-locations.d.ts +36 -0
- package/dist/installer/skill-locations.js +91 -0
- package/dist/installer/version-check.d.ts +178 -0
- package/dist/installer/version-check.js +479 -0
- package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
- package/dist/{commands/mcp.js → mcp/command.js} +18 -6
- package/dist/mcp/server.d.ts +23 -3
- package/dist/mcp/server.js +122 -28
- package/dist/mcp/tools/asset-tools.js +62 -142
- package/dist/mcp/tools/creator-tools.js +5 -23
- package/dist/mcp/tools/debug-tools.js +61 -18
- package/dist/mcp/tools/event-tools.d.ts +14 -0
- package/dist/mcp/tools/event-tools.js +41 -0
- package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
- package/dist/mcp/tools/fabricate-tools.js +28 -0
- package/dist/mcp/tools/feedback-tools.d.ts +77 -0
- package/dist/mcp/tools/feedback-tools.js +88 -0
- package/dist/mcp/tools/file-tools.js +6 -53
- package/dist/mcp/tools/generate-tools.js +37 -63
- package/dist/mcp/tools/library-tools.d.ts +11 -0
- package/dist/mcp/tools/library-tools.js +42 -0
- package/dist/mcp/tools/navigation-tools.d.ts +7 -0
- package/dist/mcp/tools/navigation-tools.js +37 -0
- package/dist/mcp/tools/perception-tools.d.ts +20 -0
- package/dist/mcp/tools/perception-tools.js +146 -0
- package/dist/mcp/tools/project-tools.d.ts +14 -0
- package/dist/mcp/tools/project-tools.js +72 -281
- package/dist/mcp/tools/runtime-tools.d.ts +2 -0
- package/dist/mcp/tools/runtime-tools.js +92 -0
- package/dist/mcp/tools/scene-tools.d.ts +3 -0
- package/dist/mcp/tools/scene-tools.js +68 -119
- package/dist/mcp/tools/script-tools.d.ts +3 -0
- package/dist/mcp/tools/script-tools.js +118 -0
- package/dist/mcp/tools/spatial-tools.d.ts +2 -0
- package/dist/mcp/tools/spatial-tools.js +485 -0
- package/dist/mcp/tools/text-json.d.ts +8 -0
- package/dist/mcp/tools/text-json.js +12 -0
- package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
- package/dist/mcp/tools/ui-tools.js +82 -0
- package/dist/mcp/tools/visual-tools.d.ts +2 -7
- package/dist/mcp/tools/visual-tools.js +383 -101
- package/dist/mcp/tools/with-engine.d.ts +9 -15
- package/dist/mcp/tools/with-engine.js +60 -96
- package/dist/project-memory/project-manifest.d.ts +36 -0
- package/dist/project-memory/project-manifest.js +50 -0
- package/dist/project-memory/project-memory.d.ts +57 -0
- package/dist/{lib → project-memory}/project-memory.js +46 -0
- package/gemini-extension.json +103 -2
- package/hooks/hooks-cursor.json +2 -2
- package/hooks/hooks.json +2 -1
- package/hooks/pre-commit-doctor.sh +45 -39
- package/hooks/run-hook.cmd +30 -23
- package/hooks/run-hook.sh +20 -0
- package/hooks/session-start.sh +18 -7
- package/integrations/README.md +99 -0
- package/integrations/amp/README.md +12 -0
- package/integrations/amp/manifest-target.json +3 -0
- package/integrations/antigravity/README.md +12 -0
- package/integrations/antigravity/manifest-target.json +3 -0
- package/integrations/claude/README.md +19 -0
- package/integrations/claude/manifest-target.json +16 -0
- package/integrations/claude-desktop/README.md +12 -0
- package/integrations/claude-desktop/manifest-target.json +3 -0
- package/integrations/cline/README.md +12 -0
- package/integrations/cline/manifest-target.json +3 -0
- package/integrations/cline-cli/README.md +12 -0
- package/integrations/cline-cli/manifest-target.json +3 -0
- package/integrations/codex/README.md +15 -0
- package/integrations/codex/manifest-target.json +5 -0
- package/integrations/copilot-jetbrains/README.md +12 -0
- package/integrations/copilot-jetbrains/manifest-target.json +3 -0
- package/integrations/crush/README.md +12 -0
- package/integrations/crush/manifest-target.json +3 -0
- package/integrations/cursor/README.md +16 -0
- package/integrations/cursor/manifest-target.json +5 -0
- package/integrations/factory/README.md +26 -0
- package/integrations/factory/manifest-target.json +5 -0
- package/integrations/gemini/README.md +26 -0
- package/integrations/gemini/manifest-target.json +5 -0
- package/integrations/github-copilot/README.md +12 -0
- package/integrations/github-copilot/manifest-target.json +3 -0
- package/integrations/goose/README.md +12 -0
- package/integrations/goose/manifest-target.json +3 -0
- package/integrations/grok-build/README.md +12 -0
- package/integrations/grok-build/manifest-target.json +3 -0
- package/integrations/hermes/README.md +12 -0
- package/integrations/hermes/manifest-target.json +3 -0
- package/integrations/junie/README.md +12 -0
- package/integrations/junie/manifest-target.json +3 -0
- package/integrations/kilo-code/README.md +12 -0
- package/integrations/kilo-code/manifest-target.json +3 -0
- package/integrations/kimi-code/README.md +12 -0
- package/integrations/kimi-code/manifest-target.json +3 -0
- package/integrations/kiro/README.md +12 -0
- package/integrations/kiro/manifest-target.json +3 -0
- package/integrations/lm-studio/README.md +12 -0
- package/integrations/lm-studio/manifest-target.json +3 -0
- package/integrations/mistral-vibe/README.md +12 -0
- package/integrations/mistral-vibe/manifest-target.json +3 -0
- package/integrations/opencode/README.md +12 -0
- package/integrations/opencode/manifest-target.json +3 -0
- package/integrations/qoder/README.md +12 -0
- package/integrations/qoder/manifest-target.json +3 -0
- package/integrations/qwen-code/README.md +12 -0
- package/integrations/qwen-code/manifest-target.json +3 -0
- package/integrations/roo-code/README.md +14 -0
- package/integrations/roo-code/manifest-target.json +3 -0
- package/integrations/rovo-dev/README.md +12 -0
- package/integrations/rovo-dev/manifest-target.json +3 -0
- package/integrations/trae/README.md +12 -0
- package/integrations/trae/manifest-target.json +3 -0
- package/integrations/visual-studio/README.md +12 -0
- package/integrations/visual-studio/manifest-target.json +3 -0
- package/integrations/vscode-copilot/README.md +12 -0
- package/integrations/vscode-copilot/manifest-target.json +3 -0
- package/integrations/warp/README.md +12 -0
- package/integrations/warp/manifest-target.json +3 -0
- package/integrations/windsurf/README.md +12 -0
- package/integrations/windsurf/manifest-target.json +3 -0
- package/integrations/zed/README.md +12 -0
- package/integrations/zed/manifest-target.json +3 -0
- package/library/references/collaborative-protocol/resource.yaml +24 -0
- package/library/references/gd-style/resource.yaml +24 -0
- package/{references → library/references/godot-version}/godot-version.md +6 -6
- package/library/references/godot-version/resource.yaml +22 -0
- package/library/references/headless-routing/headless-routing.md +46 -0
- package/library/references/headless-routing/resource.yaml +24 -0
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
- package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
- package/library/references/mcp-tools-reference/resource.yaml +17 -0
- package/library/references/product-map/product-map.md +103 -0
- package/library/references/product-map/resource.yaml +33 -0
- package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
- package/library/references/public-surface-language/resource.yaml +17 -0
- package/library/references/summer-folder/resource.yaml +20 -0
- package/{references → library/references/summer-folder}/summer-folder.md +22 -21
- package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
- package/library/skills/3d-lighting/resource.yaml +27 -0
- package/library/skills/README.md +242 -0
- package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
- package/library/skills/adaptive-music/resource.yaml +28 -0
- package/library/skills/agent-playtesting/SKILL.md +148 -0
- package/library/skills/agent-playtesting/resource.yaml +52 -0
- package/library/skills/ambient-bed/resource.yaml +24 -0
- package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
- package/library/skills/animated-loop/resource.yaml +27 -0
- package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
- package/library/skills/animation-tree/resource.yaml +33 -0
- package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
- package/library/skills/art-direction/resource.yaml +29 -0
- package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
- package/library/skills/asset-strategy/resource.yaml +63 -0
- package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
- package/library/skills/audio-direction/resource.yaml +32 -0
- package/library/skills/auto-fire-targeting/resource.yaml +22 -0
- package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
- package/library/skills/brainstorm-game/resource.yaml +30 -0
- package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
- package/library/skills/brainstorming/resource.yaml +23 -0
- package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
- package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
- package/library/skills/browse-templates/resource.yaml +23 -0
- package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
- package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
- package/library/skills/character-animation-wiring/SKILL.md +249 -0
- package/library/skills/character-animation-wiring/resource.yaml +39 -0
- package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
- package/library/skills/character-model/resource.yaml +36 -0
- package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
- package/library/skills/character-portrait/resource.yaml +30 -0
- package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
- package/library/skills/cinematic-cutscene/resource.yaml +29 -0
- package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
- package/library/skills/concept-art/resource.yaml +34 -0
- package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
- package/library/skills/create-asset-sheet/resource.yaml +33 -0
- package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
- package/library/skills/debug/resource.yaml +31 -0
- package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
- package/library/skills/debugging-game-feel/resource.yaml +25 -0
- package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
- package/library/skills/design-level/resource.yaml +31 -0
- package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
- package/library/skills/design-mechanic/resource.yaml +31 -0
- package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
- package/library/skills/design-npc/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
- package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
- package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
- package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
- package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
- package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
- package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
- package/library/skills/environment-kit/resource.yaml +29 -0
- package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
- package/library/skills/export-and-ship/resource.yaml +32 -0
- package/library/skills/fabricating-assets/SKILL.md +195 -0
- package/library/skills/fabricating-assets/resource.yaml +52 -0
- package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
- package/library/skills/facial-and-lipsync/resource.yaml +36 -0
- package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
- package/library/skills/fps-controller/resource.yaml +29 -0
- package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
- package/library/skills/game-feel/resource.yaml +27 -0
- package/library/skills/gameskill/SKILL.md +64 -0
- package/library/skills/gameskill/resource.yaml +22 -0
- package/library/skills/gdscript-patterns/resource.yaml +23 -0
- package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
- package/library/skills/generate-motion/resource.yaml +34 -0
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
- package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
- package/library/skills/headless-scripting/resource.yaml +26 -0
- package/library/skills/host-authoritative-state/resource.yaml +28 -0
- package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
- package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
- package/{skills/workflow → library/skills}/investigating-bugs/condition-based-waiting.md +8 -8
- package/library/skills/investigating-bugs/resource.yaml +24 -0
- package/{skills/workflow → library/skills}/investigating-bugs/root-cause-tracing.md +1 -7
- package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +164 -0
- package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
- package/{skills/scene-and-project → library/skills}/make-game/SKILL.md +22 -22
- package/library/skills/make-game/resource.yaml +35 -0
- package/library/skills/music-track/resource.yaml +28 -0
- package/library/skills/navigate-summer/SKILL.md +61 -0
- package/library/skills/navigate-summer/resource.yaml +35 -0
- package/{skills/scene-and-project → library/skills}/new-project/SKILL.md +10 -10
- package/library/skills/new-project/resource.yaml +28 -0
- package/{skills/3d-assets → library/skills}/organic-model/SKILL.md +16 -16
- package/library/skills/organic-model/resource.yaml +32 -0
- package/{skills/multiplayer-and-networking → library/skills}/peer-to-peer-multiplayer/SKILL.md +2 -2
- package/library/skills/peer-to-peer-multiplayer/resource.yaml +28 -0
- package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
- package/library/skills/pixel-art/resource.yaml +31 -0
- package/library/skills/play/resource.yaml +26 -0
- package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
- package/library/skills/playtesting-a-feature/resource.yaml +31 -0
- package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
- package/library/skills/procedural-animation/resource.yaml +33 -0
- package/{skills/3d-assets → library/skills}/prop-model/SKILL.md +13 -13
- package/library/skills/prop-model/resource.yaml +33 -0
- package/library/skills/psx-retro-rendering/SKILL.md +416 -0
- package/library/skills/psx-retro-rendering/resource.yaml +36 -0
- package/library/skills/realtime-wet-surfaces/SKILL.md +189 -0
- package/library/skills/realtime-wet-surfaces/resource.yaml +31 -0
- package/{skills/deployment → library/skills}/remote-deploy/SKILL.md +3 -3
- package/library/skills/remote-deploy/resource.yaml +23 -0
- package/{skills/animation → library/skills}/retarget/SKILL.md +15 -14
- package/library/skills/retarget/resource.yaml +33 -0
- package/library/skills/running-in-the-cloud/SKILL.md +103 -0
- package/library/skills/running-in-the-cloud/resource.yaml +33 -0
- package/{skills/scene-and-project → library/skills}/scene-composition/SKILL.md +8 -0
- package/library/skills/scene-composition/resource.yaml +27 -0
- package/library/skills/scene-hierarchy-design/SKILL.md +102 -0
- package/library/skills/scene-hierarchy-design/resource.yaml +31 -0
- package/library/skills/scene-scripting/SKILL.md +764 -0
- package/library/skills/scene-scripting/resource.yaml +58 -0
- package/{skills/level-design → library/skills}/scene-to-level/SKILL.md +16 -17
- package/library/skills/scene-to-level/resource.yaml +33 -0
- package/library/skills/setup-multiplayer/resource.yaml +28 -0
- package/library/skills/skill-create/SKILL.md +138 -0
- package/library/skills/skill-create/resource.yaml +25 -0
- package/{skills/workflow → library/skills}/skill-improve/SKILL.md +2 -2
- package/library/skills/skill-improve/resource.yaml +25 -0
- package/{skills/workflow → library/skills}/skill-test/SKILL.md +4 -4
- package/library/skills/skill-test/resource.yaml +26 -0
- package/library/skills/skintokens-auto-rigging/SKILL.md +200 -0
- package/library/skills/skintokens-auto-rigging/resource.yaml +38 -0
- package/{skills/2d-assets → library/skills}/skybox-panorama/SKILL.md +8 -8
- package/library/skills/skybox-panorama/resource.yaml +28 -0
- package/{skills/audio → library/skills}/sound-effect/SKILL.md +2 -2
- package/library/skills/sound-effect/resource.yaml +27 -0
- package/library/skills/spatial-placement/SKILL.md +74 -0
- package/library/skills/spatial-placement/resource.yaml +42 -0
- package/library/skills/spatial-placement/tests/spec.md +65 -0
- package/{skills/2d-assets → library/skills}/sprite-sheet/SKILL.md +12 -12
- package/library/skills/sprite-sheet/resource.yaml +32 -0
- package/{skills/2d-assets → library/skills}/tileable-texture/SKILL.md +9 -9
- package/library/skills/tileable-texture/resource.yaml +31 -0
- package/{skills/video → library/skills}/trailer-shot/SKILL.md +1 -1
- package/library/skills/trailer-shot/resource.yaml +27 -0
- package/{skills/performance → library/skills}/tune-performance/SKILL.md +6 -6
- package/library/skills/tune-performance/resource.yaml +31 -0
- package/library/skills/ui-basics/resource.yaml +25 -0
- package/{skills/2d-assets → library/skills}/ui-graphics/SKILL.md +11 -11
- package/library/skills/ui-graphics/resource.yaml +29 -0
- package/{skills/2d-assets → library/skills}/use-widget-asset/SKILL.md +4 -4
- package/library/skills/use-widget-asset/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/using-summer/SKILL.md +12 -9
- package/library/skills/using-summer/resource.yaml +41 -0
- package/{skills/3d-assets → library/skills}/vehicle-model/SKILL.md +18 -18
- package/library/skills/vehicle-model/resource.yaml +34 -0
- package/{skills/workflow → library/skills}/verification-before-completion/SKILL.md +10 -10
- package/library/skills/verification-before-completion/resource.yaml +23 -0
- package/library/skills/verifying-scenes/SKILL.md +98 -0
- package/library/skills/verifying-scenes/resource.yaml +42 -0
- package/{skills/visual-effects/recipes/dissolve → library/skills/vfx-dissolve}/SKILL.md +31 -11
- package/library/skills/vfx-dissolve/resource.yaml +33 -0
- package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
- package/library/skills/vfx-fire/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
- package/library/skills/vfx-fire/resource.yaml +35 -0
- package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
- package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +37 -0
- package/library/skills/vfx-hit-spark/resource.yaml +34 -0
- package/{skills/visual-effects/recipes/lightning → library/skills/vfx-lightning}/SKILL.md +24 -11
- package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +37 -0
- package/library/skills/vfx-lightning/resource.yaml +33 -0
- package/{skills/visual-effects/recipes/magic-glow → library/skills/vfx-magic-glow}/SKILL.md +31 -11
- package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +37 -0
- package/library/skills/vfx-magic-glow/resource.yaml +34 -0
- package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
- package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +37 -0
- package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +53 -0
- package/library/skills/vfx-muzzle-flash/resource.yaml +35 -0
- package/{skills/visual-effects/recipes/smoke → library/skills/vfx-smoke}/SKILL.md +35 -9
- package/library/skills/vfx-smoke/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
- package/library/skills/vfx-smoke/resource.yaml +32 -0
- package/{skills/visual-effects/recipes/water-ripple → library/skills/vfx-water-ripple}/SKILL.md +31 -9
- package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +37 -0
- package/library/skills/vfx-water-ripple/resource.yaml +31 -0
- package/library/skills/voice-line/resource.yaml +27 -0
- package/library/skills/world-building-3d/SKILL.md +105 -0
- package/library/skills/world-building-3d/references/spatial-tools.md +50 -0
- package/library/skills/world-building-3d/resource.yaml +44 -0
- package/library/skills/world-building-3d/tests/spec.md +48 -0
- package/{skills/workflow → library/skills}/writing-plans/SKILL.md +19 -14
- package/library/skills/writing-plans/resource.yaml +23 -0
- package/{skills/workflow → library/skills}/writing-skills/SKILL.md +38 -44
- package/library/skills/writing-skills/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/writing-skills/testing-skills-with-subagents.md +13 -14
- package/library/templates/2d-brario-platformer/resource.yaml +21 -0
- package/library/templates/2d-dungeon-roguelike/resource.yaml +23 -0
- package/library/templates/2d-grid-puzzle/resource.yaml +21 -0
- package/library/templates/2d-plants-and-zombies-tower-defense/resource.yaml +21 -0
- package/library/templates/2d-platformer/resource.yaml +24 -0
- package/library/templates/2d-rpg/resource.yaml +21 -0
- package/library/templates/2d-vampire-survivor-roguelike/resource.yaml +21 -0
- package/library/templates/3d-basic/resource.yaml +16 -0
- package/library/templates/3d-city-kit/resource.yaml +24 -0
- package/library/templates/3d-fps-old-school/resource.yaml +21 -0
- package/library/templates/3d-fps-simple-animated-npc/resource.yaml +21 -0
- package/library/templates/3d-lan-multiplayer-starter/resource.yaml +22 -0
- package/library/templates/3d-open-world-explore-tps/resource.yaml +21 -0
- package/library/templates/3d-procedural-road-world/resource.yaml +21 -0
- package/library/templates/3d-racing-game/resource.yaml +21 -0
- package/library/templates/3d-royale-clash-type/resource.yaml +21 -0
- package/library/templates/3d-third-person-controller/resource.yaml +21 -0
- package/library/templates/3d-voxel-sandbox/resource.yaml +24 -0
- package/library/templates/README.md +94 -0
- package/library/templates/empty/resource.yaml +16 -0
- package/library/tools/add-node/resource.yaml +60 -0
- package/library/tools/align-distribute-3d/resource.yaml +87 -0
- package/library/tools/api-docs/resource.yaml +57 -0
- package/library/tools/batch/resource.yaml +52 -0
- package/library/tools/camera-bookmark/resource.yaml +73 -0
- package/library/tools/check-job/resource.yaml +45 -0
- package/library/tools/clear-console/resource.yaml +40 -0
- package/library/tools/connect-signal/resource.yaml +63 -0
- package/library/tools/create-debug-report/resource.yaml +67 -0
- package/library/tools/create-scene/resource.yaml +59 -0
- package/library/tools/creator-config/resource.yaml +63 -0
- package/library/tools/creator-publish/resource.yaml +73 -0
- package/library/tools/creator-releases/resource.yaml +53 -0
- package/library/tools/fabricate-3d/resource.yaml +108 -0
- package/library/tools/game-control/resource.yaml +84 -0
- package/library/tools/game-input/resource.yaml +159 -0
- package/library/tools/game-probe/resource.yaml +90 -0
- package/library/tools/generate-3d/resource.yaml +112 -0
- package/library/tools/generate-audio/resource.yaml +80 -0
- package/library/tools/generate-image/resource.yaml +62 -0
- package/library/tools/generate-motion/resource.yaml +66 -0
- package/library/tools/generate-video/resource.yaml +66 -0
- package/library/tools/get-agent-playbook/resource.yaml +40 -0
- package/library/tools/get-asset/resource.yaml +42 -0
- package/library/tools/get-asset-download-url/resource.yaml +52 -0
- package/library/tools/get-console/resource.yaml +69 -0
- package/library/tools/get-debugger-errors/resource.yaml +56 -0
- package/library/tools/get-debugger-warnings/resource.yaml +52 -0
- package/library/tools/get-diagnostics/resource.yaml +42 -0
- package/library/tools/get-project-context/resource.yaml +45 -0
- package/library/tools/get-runtime-tree/resource.yaml +62 -0
- package/library/tools/get-scene-tree/resource.yaml +52 -0
- package/library/tools/get-script-errors/resource.yaml +45 -0
- package/library/tools/get-studio-workflow/resource.yaml +43 -0
- package/library/tools/import-asset/resource.yaml +73 -0
- package/library/tools/import-asset-by-id/resource.yaml +56 -0
- package/library/tools/import-from-url/resource.yaml +51 -0
- package/library/tools/import-from-url-batch/resource.yaml +60 -0
- package/library/tools/import-hdri/resource.yaml +69 -0
- package/library/tools/input-map-bind/resource.yaml +52 -0
- package/library/tools/inspect-node/resource.yaml +46 -0
- package/library/tools/inspect-resource/resource.yaml +45 -0
- package/library/tools/inspect-runtime-node/resource.yaml +54 -0
- package/library/tools/instantiate-scene/resource.yaml +62 -0
- package/library/tools/is-running/resource.yaml +40 -0
- package/library/tools/library-feedback/resource.yaml +89 -0
- package/library/tools/list-my-assets/resource.yaml +56 -0
- package/library/tools/navigation-probe/resource.yaml +85 -0
- package/library/tools/open/resource.yaml +80 -0
- package/library/tools/open-main-scene/resource.yaml +40 -0
- package/library/tools/open-scene/resource.yaml +46 -0
- package/library/tools/play/resource.yaml +91 -0
- package/library/tools/project-setting/resource.yaml +53 -0
- package/library/tools/read-file/resource.yaml +47 -0
- package/library/tools/read-library/resource.yaml +67 -0
- package/library/tools/recent-events/resource.yaml +71 -0
- package/library/tools/remove-node/resource.yaml +51 -0
- package/library/tools/replace-node/resource.yaml +57 -0
- package/library/tools/replace-text/resource.yaml +61 -0
- package/library/tools/run-editor-script/resource.yaml +61 -0
- package/library/tools/run-script/resource.yaml +73 -0
- package/library/tools/runtime-animate/resource.yaml +140 -0
- package/library/tools/runtime-call/resource.yaml +74 -0
- package/library/tools/runtime-set/resource.yaml +80 -0
- package/library/tools/runtime-spawn/resource.yaml +95 -0
- package/library/tools/save-scene/resource.yaml +50 -0
- package/library/tools/screenshot/resource.yaml +112 -0
- package/library/tools/search-assets/resource.yaml +67 -0
- package/library/tools/search-library/resource.yaml +81 -0
- package/library/tools/select-node/resource.yaml +48 -0
- package/library/tools/set-prop/resource.yaml +64 -0
- package/library/tools/set-resource-property/resource.yaml +66 -0
- package/library/tools/slice-asset-sheet/resource.yaml +47 -0
- package/library/tools/snap-to-surface/resource.yaml +90 -0
- package/library/tools/snapshot-diff/resource.yaml +58 -0
- package/library/tools/starcast/resource.yaml +120 -0
- package/library/tools/start-game-task/resource.yaml +91 -0
- package/library/tools/stop/resource.yaml +51 -0
- package/library/tools/test-placement/resource.yaml +109 -0
- package/library/tools/ui-actions/resource.yaml +77 -0
- package/library/tools/ui-activate/resource.yaml +88 -0
- package/library/tools/ui-screenshot/resource.yaml +63 -0
- package/library/tools/ui-tree/resource.yaml +69 -0
- package/library/tools/wait-for-event/resource.yaml +84 -0
- package/library/tools/world-snapshot/resource.yaml +60 -0
- package/library/tools/write-file/resource.yaml +54 -0
- package/package.json +21 -15
- package/registry/generated/aliases.json +207 -0
- package/registry/generated/counts.json +12 -0
- package/registry/generated/gemini-extension.json +122 -0
- package/registry/generated/index.json +7709 -0
- package/registry/generated/marketplace.claude.json +44 -0
- package/registry/generated/mcp.json +13 -0
- package/registry/generated/plugin.claude.json +135 -0
- package/registry/generated/plugin.codex.json +144 -0
- package/registry/generated/plugin.cursor.json +134 -0
- package/registry/generated/plugin.factory.json +117 -0
- package/registry/generated/skills-index.md +242 -0
- package/registry/generated/skills-registry.json +1249 -0
- package/registry/generated/templates-registry.json +455 -0
- package/registry/schemas/allowed-hosts.json +19 -0
- package/registry/schemas/collection.schema.json +68 -0
- package/registry/schemas/domains.json +96 -0
- package/registry/schemas/example.schema.json +11 -0
- package/registry/schemas/reference.schema.json +10 -0
- package/registry/schemas/resource.schema.json +154 -0
- package/registry/schemas/skill.schema.json +14 -0
- package/registry/schemas/template.schema.json +46 -0
- package/registry/schemas/tool.schema.json +61 -0
- package/_persona/summer/SKILL.md +0 -113
- package/dist/bin/postinstall.d.ts +0 -2
- package/dist/bin/postinstall.js +0 -3
- package/dist/commands/cloud.d.ts +0 -2
- package/dist/commands/cloud.js +0 -80
- package/dist/commands/create.d.ts +0 -3
- package/dist/commands/create.js +0 -171
- package/dist/commands/install.d.ts +0 -19
- package/dist/commands/install.js +0 -194
- package/dist/commands/list.js +0 -67
- package/dist/commands/logout.js +0 -13
- package/dist/commands/logs.d.ts +0 -2
- package/dist/commands/logs.js +0 -19
- package/dist/commands/open.d.ts +0 -2
- package/dist/commands/open.js +0 -32
- package/dist/commands/orchestrator.d.ts +0 -8
- package/dist/commands/orchestrator.js +0 -143
- package/dist/commands/run.d.ts +0 -2
- package/dist/commands/run.js +0 -167
- package/dist/commands/setup.js +0 -217
- package/dist/commands/status.js +0 -46
- package/dist/lib/agent-config.d.ts +0 -39
- package/dist/lib/agent-config.js +0 -626
- package/dist/lib/banner.d.ts +0 -4
- package/dist/lib/banner.js +0 -122
- package/dist/lib/cloud/api.d.ts +0 -79
- package/dist/lib/cloud/api.js +0 -107
- package/dist/lib/cloud/apply.d.ts +0 -32
- package/dist/lib/cloud/apply.js +0 -294
- package/dist/lib/cloud/checkpoint.d.ts +0 -26
- package/dist/lib/cloud/checkpoint.js +0 -142
- package/dist/lib/cloud/conflicts.d.ts +0 -55
- package/dist/lib/cloud/conflicts.js +0 -131
- package/dist/lib/cloud/containment.d.ts +0 -8
- package/dist/lib/cloud/containment.js +0 -52
- package/dist/lib/cloud/diff.d.ts +0 -39
- package/dist/lib/cloud/diff.js +0 -138
- package/dist/lib/cloud/engine-bridge.d.ts +0 -34
- package/dist/lib/cloud/engine-bridge.js +0 -139
- package/dist/lib/cloud/hash-cache.d.ts +0 -23
- package/dist/lib/cloud/hash-cache.js +0 -44
- package/dist/lib/cloud/hash.d.ts +0 -10
- package/dist/lib/cloud/hash.js +0 -111
- package/dist/lib/cloud/http.d.ts +0 -17
- package/dist/lib/cloud/http.js +0 -47
- package/dist/lib/cloud/lock-path.d.ts +0 -1
- package/dist/lib/cloud/lock-path.js +0 -5
- package/dist/lib/cloud/lock.d.ts +0 -14
- package/dist/lib/cloud/lock.js +0 -143
- package/dist/lib/cloud/manifest.d.ts +0 -6
- package/dist/lib/cloud/manifest.js +0 -41
- package/dist/lib/cloud/paths.d.ts +0 -20
- package/dist/lib/cloud/paths.js +0 -90
- package/dist/lib/cloud/project-godot-merge.d.ts +0 -32
- package/dist/lib/cloud/project-godot-merge.js +0 -185
- package/dist/lib/cloud/rules.d.ts +0 -39
- package/dist/lib/cloud/rules.js +0 -159
- package/dist/lib/cloud/sync.d.ts +0 -21
- package/dist/lib/cloud/sync.js +0 -518
- package/dist/lib/cloud/transfer.d.ts +0 -23
- package/dist/lib/cloud/transfer.js +0 -184
- package/dist/lib/cloud/types.d.ts +0 -62
- package/dist/lib/cloud/types.js +0 -1
- package/dist/lib/cloud/validate-path.d.ts +0 -23
- package/dist/lib/cloud/validate-path.js +0 -103
- package/dist/lib/engine.d.ts +0 -51
- package/dist/lib/game-task-plan.d.ts +0 -42
- package/dist/lib/project-memory.d.ts +0 -33
- package/dist/lib/public-surface-paths.d.ts +0 -13
- package/dist/lib/public-surface-paths.js +0 -42
- package/dist/lib/remote-templates.d.ts +0 -25
- package/dist/lib/remote-templates.js +0 -86
- package/dist/lib/skills-registry.d.ts +0 -572
- package/dist/lib/skills-registry.js +0 -1061
- package/dist/lib/version-check.d.ts +0 -106
- package/dist/lib/version-check.js +0 -338
- package/dist/mcp/tools/cloud-tools.js +0 -42
- package/references/mcp-tools-reference.md +0 -199
- package/references/template-registry.md +0 -73
- package/skills/README.md +0 -103
- package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
- package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
- package/skills/workflow/brainstorming/scripts/helper.js +0 -88
- package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
- package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
- package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
- package/skills/workflow/brainstorming/visual-companion.md +0 -287
- package/skills/workflow/gameskill/SKILL.md +0 -120
- package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
- package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
- package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
- package/skills/workflow/investigating-bugs/test-academic.md +0 -14
- package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
- package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
- package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
- package/skills/workflow/mcpupdate/SKILL.md +0 -134
- package/skills/workflow/skill-create/SKILL.md +0 -153
- package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
- package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
- package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
- package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
- package/skills/workflow/writing-skills/render-graphs.js +0 -168
- /package/dist/{commands → cli/commands}/config.d.ts +0 -0
- /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
- /package/dist/{commands → cli/commands}/list.d.ts +0 -0
- /package/dist/{commands → cli/commands}/login.d.ts +0 -0
- /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
- /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
- /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
- /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
- /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
- /package/dist/{lib → core}/log-filters.d.ts +0 -0
- /package/dist/{lib → core}/mcp-log.d.ts +0 -0
- /package/dist/{lib → core}/store.d.ts +0 -0
- /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
- /package/dist/{lib → core}/telemetry.d.ts +0 -0
- /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
- /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
- /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
- /package/{references → library/references/gd-style}/gd-style.md +0 -0
- /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
- /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
- /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
- /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
- /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
- /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
- /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
- /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
- /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
|
@@ -13,7 +13,7 @@ paths: ["assets/**", "art/**", "concepts/**"]
|
|
|
13
13
|
|
|
14
14
|
This skill produces **3-4 rough concept images** of the same subject under different stylistic interpretations. The goal is not the final asset — the goal is to give the user something visual to react to so they can lock a direction. Variants are deliberately divergent (different palette, mood, framing, era) so the user has real choices, not four near-identical takes.
|
|
15
15
|
|
|
16
|
-
If the user wants ONE polished image (a dialogue portrait, a hero card), this is the wrong skill — route to `
|
|
16
|
+
If the user wants ONE polished image (a dialogue portrait, a hero card), this is the wrong skill — route to `character-portrait`. The `asset-strategy` meta-router uses the disambiguation phrase **"Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?"** to send users to one of the two. If you arrived here without that question being asked, ask it before generating.
|
|
17
17
|
|
|
18
18
|
## When to use
|
|
19
19
|
|
|
@@ -25,11 +25,11 @@ If the user wants ONE polished image (a dialogue portrait, a hero card), this is
|
|
|
25
25
|
|
|
26
26
|
## When NOT to use
|
|
27
27
|
|
|
28
|
-
- The user wants a single locked portrait for a dialogue UI → `
|
|
29
|
-
- The user wants pixel art specifically → `
|
|
30
|
-
- The user wants a UI icon or HUD element → `
|
|
31
|
-
- The user wants a tileable wall/floor texture → `
|
|
32
|
-
- The user wants an image-to-3D reference → `
|
|
28
|
+
- The user wants a single locked portrait for a dialogue UI → `character-portrait`.
|
|
29
|
+
- The user wants pixel art specifically → `pixel-art`.
|
|
30
|
+
- The user wants a UI icon or HUD element → `ui-graphics`.
|
|
31
|
+
- The user wants a tileable wall/floor texture → `tileable-texture`.
|
|
32
|
+
- The user wants an image-to-3D reference → `asset-strategy` (the 3D pipeline has its own prompt suffix).
|
|
33
33
|
|
|
34
34
|
## Steps
|
|
35
35
|
|
|
@@ -39,7 +39,7 @@ Before generating, ask once:
|
|
|
39
39
|
|
|
40
40
|
> Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?
|
|
41
41
|
|
|
42
|
-
If "final" → hand off to `
|
|
42
|
+
If "final" → hand off to `character-portrait`. If "explore" → continue.
|
|
43
43
|
|
|
44
44
|
### 2. Search for prior concepts
|
|
45
45
|
|
|
@@ -122,7 +122,7 @@ The structure: **subject + axis variant + "concept art" + lighting/atmosphere**.
|
|
|
122
122
|
- **User says "just one" after you propose 4.** That's a `character-portrait` job. Hand off.
|
|
123
123
|
- **User wants 8+ variants.** Generate 4 first; if the user wants more on the same axis, generate 4 more. Don't dump 8 at once — overload paralyzes choice.
|
|
124
124
|
- **Subject is a fully described scene, not an asset.** You're producing key art, not asset reference. Ask for wide cinematic framing in the prompt and bias toward atmospheric — you cannot set an aspect ratio over MCP.
|
|
125
|
-
- **User wants the final to be 3D.** After they pick a direction, route to `
|
|
125
|
+
- **User wants the final to be 3D.** After they pick a direction, route to `asset-strategy` — concept-art images are not 3D-ready references (they have backgrounds, scene context, dramatic lighting baked in). The 3D pipeline needs its own clean white-background reference.
|
|
126
126
|
|
|
127
127
|
## Fallback (no MCP)
|
|
128
128
|
|
|
@@ -140,14 +140,14 @@ Tell the user to run via the Summer dashboard, then come back and `summer_import
|
|
|
140
140
|
|
|
141
141
|
Once the user picks a direction:
|
|
142
142
|
|
|
143
|
-
- **Character / NPC final** → `
|
|
144
|
-
- **3D model from this concept** → `
|
|
145
|
-
- **Tileable texture from this mood** → `
|
|
146
|
-
- **Pixel-art version** → `
|
|
143
|
+
- **Character / NPC final** → `character-portrait` (use the picked variant as `referenceImageUrl`).
|
|
144
|
+
- **3D model from this concept** → `asset-strategy` (regenerate a 3D-ready reference; concept art is not 3D-ready as-is).
|
|
145
|
+
- **Tileable texture from this mood** → `tileable-texture`.
|
|
146
|
+
- **Pixel-art version** → `pixel-art`.
|
|
147
147
|
- **Lock the visual direction** → write the choice into `.summer/GameSoul.md` under `## Visual style` so future asset skills inherit it.
|
|
148
148
|
|
|
149
149
|
## See also
|
|
150
150
|
|
|
151
|
-
- `
|
|
152
|
-
- `
|
|
153
|
-
-
|
|
151
|
+
- `asset-strategy` — meta-router that delegates here vs other 2d-assets skills.
|
|
152
|
+
- `character-portrait` — the polished single-image counterpart.
|
|
153
|
+
- `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` parameter schema.
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
id: skill/concept-art
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.2
|
|
4
|
+
summary: Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.
|
|
5
|
+
use_when:
|
|
6
|
+
- exploring art direction with rough variants before committing to a final asset
|
|
7
|
+
- the user wants a mood board, rough sketches, or 'what could this look like'
|
|
8
|
+
do_not_use_when:
|
|
9
|
+
- generating a final polished asset — concepts are evocative drafts, not finals
|
|
10
|
+
facets:
|
|
11
|
+
lifecycle:
|
|
12
|
+
- build
|
|
13
|
+
domains:
|
|
14
|
+
- 2d
|
|
15
|
+
- assets
|
|
16
|
+
modalities:
|
|
17
|
+
- images
|
|
18
|
+
- assets
|
|
19
|
+
compatibility:
|
|
20
|
+
engine: ">=4.6"
|
|
21
|
+
related:
|
|
22
|
+
skills:
|
|
23
|
+
- skill/character-portrait
|
|
24
|
+
- skill/pixel-art
|
|
25
|
+
- skill/tileable-texture
|
|
26
|
+
- skill/ui-graphics
|
|
27
|
+
- skill/asset-strategy
|
|
28
|
+
- skill/create-asset-sheet
|
|
29
|
+
source: official
|
|
30
|
+
license: MIT
|
|
31
|
+
status: stable
|
|
32
|
+
recommended: true
|
|
33
|
+
aliases:
|
|
34
|
+
- skills/2d-assets/concept-art
|
|
@@ -35,10 +35,10 @@ Categories the classifier outputs (used to route into downstream pipelines):
|
|
|
35
35
|
|
|
36
36
|
## When NOT to use
|
|
37
37
|
|
|
38
|
-
- The user wants a **single** asset → `
|
|
39
|
-
- The user wants character **animation** (walk cycle, attack frames) → `
|
|
40
|
-
- The user wants **3D models** of a planned pack → not yet supported in one shot; loop `
|
|
41
|
-
- The user wants **terrain tiles that connect seamlessly** (auto-tiling / Wang tiles) → `
|
|
38
|
+
- The user wants a **single** asset → `pixel-art` or `character-portrait`.
|
|
39
|
+
- The user wants character **animation** (walk cycle, attack frames) → `sprite-sheet`.
|
|
40
|
+
- The user wants **3D models** of a planned pack → not yet supported in one shot; loop `concept-art` → image-to-3D per item, or use `asset-strategy` to pick the right path.
|
|
41
|
+
- The user wants **terrain tiles that connect seamlessly** (auto-tiling / Wang tiles) → `tileable-texture` is the right home for edge logic; this skill produces standalone tiles, not edge variants.
|
|
42
42
|
|
|
43
43
|
## The cleanest path: the studio wizard
|
|
44
44
|
|
|
@@ -50,7 +50,7 @@ https://summerengine.com/studio/create-tileset
|
|
|
50
50
|
|
|
51
51
|
Direct the user there if they're working in the browser. The wizard:
|
|
52
52
|
|
|
53
|
-
- Offers a 2D / 3D mode toggle (2D is the slice flow described here; 3D is a soft pointer to `
|
|
53
|
+
- Offers a 2D / 3D mode toggle (2D is the slice flow described here; 3D is a soft pointer to `concept-art` + per-asset image-to-3D for now)
|
|
54
54
|
- Surfaces six prompt templates (tile sheet, UI kit, menu, character pack, biome, freeform)
|
|
55
55
|
- Lets the user upload an existing sheet if they have one (skip generation)
|
|
56
56
|
- Shows variants in a grid with full-screen lightbox + arrow-key toggling
|
|
@@ -147,10 +147,10 @@ now calls the same server-side slicer as the Studio wizard.
|
|
|
147
147
|
## What this skill does NOT do (yet)
|
|
148
148
|
|
|
149
149
|
- Per-asset planning + individual generation (the Codex-style flow where each asset is generated separately at full resolution). The planner endpoint exists (`POST /api/art/plan-asset-pack`) but the per-asset gen loop is not wired into the wizard yet.
|
|
150
|
-
- 3D pack assembly. The 3D mode in the wizard is a placeholder pointer to `
|
|
150
|
+
- 3D pack assembly. The 3D mode in the wizard is a placeholder pointer to `concept-art` + image-to-3D for now.
|
|
151
151
|
- Character animation routing. Once a slice is classified as `character`, the next step (sprite-sheet generation) is a separate skill that the user has to invoke manually. Auto-routing is on the roadmap.
|
|
152
|
-
- Terrain auto-tiling / Wang-tile generation. Use `
|
|
153
|
-
- Level composition / scene assembly. Use `
|
|
152
|
+
- Terrain auto-tiling / Wang-tile generation. Use `tileable-texture` for that.
|
|
153
|
+
- Level composition / scene assembly. Use `design-level`.
|
|
154
154
|
|
|
155
155
|
## Honest cost estimate
|
|
156
156
|
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
id: skill/create-asset-sheet
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.3
|
|
4
|
+
summary: Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.
|
|
5
|
+
use_when:
|
|
6
|
+
- generating a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set
|
|
7
|
+
- many matching sprites, tiles, or UI pieces are needed in one consistent style at once
|
|
8
|
+
facets:
|
|
9
|
+
lifecycle:
|
|
10
|
+
- build
|
|
11
|
+
domains:
|
|
12
|
+
- 2d
|
|
13
|
+
- assets
|
|
14
|
+
modalities:
|
|
15
|
+
- images
|
|
16
|
+
- assets
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
related:
|
|
20
|
+
skills:
|
|
21
|
+
- skill/character-portrait
|
|
22
|
+
- skill/concept-art
|
|
23
|
+
- skill/pixel-art
|
|
24
|
+
- skill/sprite-sheet
|
|
25
|
+
- skill/tileable-texture
|
|
26
|
+
- skill/asset-strategy
|
|
27
|
+
- skill/design-level
|
|
28
|
+
source: official
|
|
29
|
+
license: MIT
|
|
30
|
+
status: stable
|
|
31
|
+
recommended: false
|
|
32
|
+
aliases:
|
|
33
|
+
- skills/2d-assets/create-asset-sheet
|
|
@@ -40,7 +40,7 @@ Do not skip steps. Do not loop back to "Hypothesize" without re-running the chea
|
|
|
40
40
|
|
|
41
41
|
### 0. Support report mode
|
|
42
42
|
|
|
43
|
-
If the user asks for `/summer debug`, "send this to Summer", "make a report", or they are stuck in Codex
|
|
43
|
+
If the user asks for `/summer debug`, "send this to Summer", "make a report", or they are stuck in Codex, a cloud sandbox, or another agent environment, create a portable report first:
|
|
44
44
|
|
|
45
45
|
```
|
|
46
46
|
summer_create_debug_report({
|
|
@@ -143,7 +143,7 @@ Surface the proposed fix in plain language and ask permission. Two patterns:
|
|
|
143
143
|
|
|
144
144
|
- For GDScript edits: `Read` the 20–40 lines around the error, `Edit` the exact change. Don't read the whole file. Don't reformat. Don't rename other things.
|
|
145
145
|
- For scene edits: use the appropriate `summer_*` tool (`summer_add_node`, `summer_set_prop`, `summer_replace_node`). Group multi-step changes in `summer_batch` for one undo step.
|
|
146
|
-
- **
|
|
146
|
+
- **Nested resource properties:** `summer_set_resource_property` works against inline `sub_resource` targets too — pass `nodePath`, `resourceProperty`, and `subProperty` (there is no dotted `"mesh.size"` form). Structural failures (`node not found`, `property is not a resource`, `resource is null`) are explicit errors; a bad value shape is not — a JSON object instead of a Godot literal string, a misspelled `key`/`subProperty`, or a wrong-typed value returns `ok:true` yet silently no-ops or coerces destructively on current engines (dict → material cleared; dict → `Color(0,0,0,1)`; newer engines reject these with `unknown_property` / `bad_value_shape` / `type_mismatch`). Pass class names and `Color(...)`/`Vector3(...)` strings, and confirm the fix in the saved `.tscn` or a snapshot diff, never from `ok` alone. See `../../references/mcp-tools-reference/mcp-tools-reference.md`.
|
|
147
147
|
|
|
148
148
|
### 6. Verify — re-run the diagnostic that found it
|
|
149
149
|
|
|
@@ -224,7 +224,7 @@ This covers what static diagnostics cannot: pressed input, live scene tree (`dum
|
|
|
224
224
|
|
|
225
225
|
### What still genuinely needs the user
|
|
226
226
|
|
|
227
|
-
- **Whether it feels right.** Frame counts and reports cannot tell you the jump feels floaty. See `
|
|
227
|
+
- **Whether it feels right.** Frame counts and reports cannot tell you the jump feels floaty. See `debugging-game-feel`.
|
|
228
228
|
- **Hardware-specific and non-deterministic behaviour.** A bug that only fires on their GPU, their controller, or one run in twenty.
|
|
229
229
|
- **A judgement call on intent.** "Is this the behaviour you wanted?" is a question, not a measurement.
|
|
230
230
|
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
id: skill/debug
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.4
|
|
4
|
+
summary: Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.
|
|
5
|
+
use_when:
|
|
6
|
+
- the user reports a bug, crash, error, or unexpected behavior in a Summer project, before making code or scene changes
|
|
7
|
+
- the player falls through the floor or clips through walls
|
|
8
|
+
- the game freezes or nothing happens when I press a key
|
|
9
|
+
- it crashes when I open the inventory or load a scene
|
|
10
|
+
facets:
|
|
11
|
+
lifecycle:
|
|
12
|
+
- build
|
|
13
|
+
domains:
|
|
14
|
+
- debug
|
|
15
|
+
- verification
|
|
16
|
+
modalities:
|
|
17
|
+
- scripts
|
|
18
|
+
- scenes
|
|
19
|
+
compatibility:
|
|
20
|
+
engine: ">=4.6"
|
|
21
|
+
related:
|
|
22
|
+
skills:
|
|
23
|
+
- skill/make-game
|
|
24
|
+
- skill/scene-composition
|
|
25
|
+
- skill/gdscript-patterns
|
|
26
|
+
source: official
|
|
27
|
+
license: MIT
|
|
28
|
+
status: stable
|
|
29
|
+
recommended: true
|
|
30
|
+
aliases:
|
|
31
|
+
- skills/debugging/debug
|
|
@@ -11,19 +11,19 @@ description: Use when a gameplay feature works correctly but feels wrong — flo
|
|
|
11
11
|
|
|
12
12
|
**Core principle:** Game-feel bugs are tuning bugs, not logic bugs. Treat them with discipline — isolate one variable, compare to a reference, measure what you can, feel what you can't.
|
|
13
13
|
|
|
14
|
-
This skill is for the diagnostic phase. The polish-and-juice layer (screen shake, hit-stop, particles, sound design) is `
|
|
14
|
+
This skill is for the diagnostic phase. The polish-and-juice layer (screen shake, hit-stop, particles, sound design) is `game-feel` — go there once you've identified WHICH variable is wrong.
|
|
15
15
|
|
|
16
16
|
## When To Use
|
|
17
17
|
|
|
18
18
|
- The user says: "feels floaty", "feels mushy", "feels off", "feels sluggish", "doesn't feel right", "lacks impact", "lacks weight", "doesn't feel satisfying".
|
|
19
|
-
- The feature passes `
|
|
19
|
+
- The feature passes `playtesting-a-feature` (no errors, golden path runs) but still doesn't feel right.
|
|
20
20
|
- You're tuning movement, combat, camera, or any interaction with frame-level timing.
|
|
21
21
|
|
|
22
22
|
## When NOT To Use
|
|
23
23
|
|
|
24
|
-
- The feature has a **concrete reproducible bug** — go to `
|
|
25
|
-
- The feature **crashes or throws** — go to `
|
|
26
|
-
- The feature **hasn't been built yet** — design it via `
|
|
24
|
+
- The feature has a **concrete reproducible bug** — go to `investigating-bugs`.
|
|
25
|
+
- The feature **crashes or throws** — go to `debug`.
|
|
26
|
+
- The feature **hasn't been built yet** — design it via `brainstorming` first.
|
|
27
27
|
|
|
28
28
|
## The Iron Law
|
|
29
29
|
|
|
@@ -164,7 +164,7 @@ These are diagnostic tools, not lecture material. When the user says "feels weig
|
|
|
164
164
|
| "The user said floaty so I'm jacking gravity" | "Floaty" can also mean weak air control, slow terminal velocity, or too-long apex hang. Confirm before tweaking. |
|
|
165
165
|
| Skipping the play step ("I'll just bump the number and trust the feel") | Game feel is felt, not predicted. Play every tweak. |
|
|
166
166
|
| Adding "while I'm here" tweaks to unrelated features | Game feel debugging is a focused activity. Stay on the one feature. |
|
|
167
|
-
| Going to `
|
|
167
|
+
| Going to `game-feel` before identifying the broken variable | Juice on top of a broken tuning makes the bug louder. Fix tuning first. |
|
|
168
168
|
| Spending >30 minutes on one variable without progress | The anchor is wrong, or the variable is wrong. Step back, re-anchor. |
|
|
169
169
|
|
|
170
170
|
## Rationalization Prevention
|
|
@@ -181,14 +181,14 @@ These are diagnostic tools, not lecture material. When the user says "feels weig
|
|
|
181
181
|
|
|
182
182
|
After diagnosis pins down which variable(s) are wrong, the tuning is done — but the feature may still want polish. Hand off to:
|
|
183
183
|
|
|
184
|
-
- `
|
|
185
|
-
- `
|
|
184
|
+
- `game-feel` — for the screen-shake, hit-stop, particle, sound layer once tuning is locked.
|
|
185
|
+
- `debug` — if mid-debug you discover an actual error (signal not firing, node freed) hiding under the feel issue.
|
|
186
186
|
|
|
187
187
|
## The Bottom Line
|
|
188
188
|
|
|
189
189
|
Feel bugs are tuning bugs. Tuning is a one-variable-at-a-time discipline. Anchor to a reference. Tweak one number. Play it. Decide. Repeat.
|
|
190
190
|
|
|
191
191
|
**Related skills:**
|
|
192
|
-
- `
|
|
193
|
-
- `
|
|
194
|
-
- `
|
|
192
|
+
- `investigating-bugs` — for logical bugs with concrete repros, not feel.
|
|
193
|
+
- `playtesting-a-feature` — the playtest discipline this skill plugs into.
|
|
194
|
+
- `debug` — when the feel investigation surfaces an actual error.
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
id: skill/debugging-game-feel
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.3
|
|
4
|
+
summary: Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.
|
|
5
|
+
use_when:
|
|
6
|
+
- a gameplay feature works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts
|
|
7
|
+
- tuning jump height, gravity, camera lag, hit-stop, or impact feedback until controls feel right
|
|
8
|
+
do_not_use_when:
|
|
9
|
+
- the bug is a logic error rather than subjective feel — use logical bug debugging
|
|
10
|
+
facets:
|
|
11
|
+
lifecycle:
|
|
12
|
+
- build
|
|
13
|
+
domains:
|
|
14
|
+
- agent-workflow
|
|
15
|
+
- gameplay
|
|
16
|
+
modalities:
|
|
17
|
+
- project
|
|
18
|
+
compatibility:
|
|
19
|
+
engine: ">=4.6"
|
|
20
|
+
source: official
|
|
21
|
+
license: MIT
|
|
22
|
+
status: stable
|
|
23
|
+
recommended: false
|
|
24
|
+
aliases:
|
|
25
|
+
- skills/workflow/debugging-game-feel
|
|
@@ -239,9 +239,9 @@ Ask:
|
|
|
239
239
|
End with:
|
|
240
240
|
|
|
241
241
|
> Skeleton + design doc saved. Next:
|
|
242
|
-
> - `/
|
|
243
|
-
> - `/
|
|
244
|
-
> - `/
|
|
242
|
+
> - `/design-mechanic` to design any mechanics this level requires that aren't designed yet.
|
|
243
|
+
> - `/design-npc` to design the enemies (E1-E4) in detail.
|
|
244
|
+
> - `/art-direction` if the visual style isn't pinned yet.
|
|
245
245
|
> - Or open `levels/<level-name>.tscn` and start blocking out geometry.
|
|
246
246
|
|
|
247
247
|
## Common mistakes
|
|
@@ -266,10 +266,10 @@ This skill creates a new scene file (`.tscn`) and a design doc (`.md`). Group wr
|
|
|
266
266
|
|
|
267
267
|
This is a workflow that produces a skeleton scene. For runnable level examples, see:
|
|
268
268
|
|
|
269
|
-
- `
|
|
270
|
-
- `
|
|
269
|
+
- `summer create 3d-fps-old-school` ships a sample arena.
|
|
270
|
+
- `summer create 3d-third-person-controller` gives a jump-capable character to test level layouts against.
|
|
271
271
|
|
|
272
|
-
The skeleton this skill produces is meant to be filled in via `/
|
|
272
|
+
The skeleton this skill produces is meant to be filled in via `/design-mechanic`, gridmap blockout, or a template merge.
|
|
273
273
|
|
|
274
274
|
## See also
|
|
275
275
|
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
id: skill/design-level
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.3
|
|
4
|
+
summary: Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.
|
|
5
|
+
use_when:
|
|
6
|
+
- designing a single level — layout, pacing, encounters, secrets, reward gating
|
|
7
|
+
- turning a level idea into a layout with a critical path, encounters, secrets, and pacing beats
|
|
8
|
+
facets:
|
|
9
|
+
lifecycle:
|
|
10
|
+
- build
|
|
11
|
+
domains:
|
|
12
|
+
- level-design
|
|
13
|
+
- game-design
|
|
14
|
+
modalities:
|
|
15
|
+
- docs
|
|
16
|
+
- scenes
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
related:
|
|
20
|
+
skills:
|
|
21
|
+
- skill/design-npc
|
|
22
|
+
- skill/design-mechanic
|
|
23
|
+
- skill/3d-lighting
|
|
24
|
+
- skill/art-direction
|
|
25
|
+
- skill/brainstorm-game
|
|
26
|
+
source: official
|
|
27
|
+
license: MIT
|
|
28
|
+
status: stable
|
|
29
|
+
recommended: true
|
|
30
|
+
aliases:
|
|
31
|
+
- skills/level-design/design-level
|
|
@@ -160,7 +160,7 @@ lifetime = 0.4
|
|
|
160
160
|
|
|
161
161
|
### 7. Write the GDScript stub
|
|
162
162
|
|
|
163
|
-
Stub only — implementation is the next session. Typed GDScript throughout (see `
|
|
163
|
+
Stub only — implementation is the next session. Typed GDScript throughout (see `gdscript-patterns`). For double-jump:
|
|
164
164
|
|
|
165
165
|
```gdscript
|
|
166
166
|
class_name PlayerController
|
|
@@ -259,8 +259,8 @@ This skill writes scene nodes and one or more files (`.gd`, `.summer/mechanics/<
|
|
|
259
259
|
|
|
260
260
|
For full character mechanics in a runnable starter:
|
|
261
261
|
|
|
262
|
-
- FPS variant → `
|
|
263
|
-
- Platformer → `
|
|
262
|
+
- FPS variant → `summer create 3d-fps-old-school`
|
|
263
|
+
- Platformer → `summer create 3d-third-person-controller` (jump-capable character; no dedicated 3D platformer template yet)
|
|
264
264
|
|
|
265
265
|
This skill is a workflow that designs and scaffolds — the templates are runnable bases the mechanic plugs into.
|
|
266
266
|
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
id: skill/design-mechanic
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.2
|
|
4
|
+
summary: Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.
|
|
5
|
+
use_when:
|
|
6
|
+
- designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables
|
|
7
|
+
- add a grappling hook, dash, double jump, wall run, or parry
|
|
8
|
+
facets:
|
|
9
|
+
lifecycle:
|
|
10
|
+
- build
|
|
11
|
+
domains:
|
|
12
|
+
- gameplay
|
|
13
|
+
- game-design
|
|
14
|
+
modalities:
|
|
15
|
+
- docs
|
|
16
|
+
- scripts
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
related:
|
|
20
|
+
skills:
|
|
21
|
+
- skill/audio-direction
|
|
22
|
+
- skill/fps-controller
|
|
23
|
+
- skill/design-level
|
|
24
|
+
- skill/brainstorm-game
|
|
25
|
+
- skill/gdscript-patterns
|
|
26
|
+
source: official
|
|
27
|
+
license: MIT
|
|
28
|
+
status: stable
|
|
29
|
+
recommended: true
|
|
30
|
+
aliases:
|
|
31
|
+
- skills/gameplay-mechanics/design-mechanic
|
|
@@ -209,9 +209,13 @@ summer_set_resource_property(scenePath="res://main.tscn", nodePath="./World/Enem
|
|
|
209
209
|
`summer_set_resource_property` works against scene-embedded (`[sub_resource]`)
|
|
210
210
|
resources exactly as it does against external `.tres` files — it reads the
|
|
211
211
|
property off the node and writes the sub-property onto whatever Resource is
|
|
212
|
-
there.
|
|
213
|
-
a resource`, `resource is null`)
|
|
214
|
-
|
|
212
|
+
there. Structural failures are explicit errors (`node not found`, `property is
|
|
213
|
+
not a resource`, `resource is null`); a bad value shape is not — a JSON object
|
|
214
|
+
instead of a Godot literal string, a misspelled `subProperty`, or a wrong-typed
|
|
215
|
+
value returns `ok:true` yet silently no-ops or coerces destructively on current
|
|
216
|
+
engines. Pass class names and literal strings (`"12.0"`, `"Color(r, g, b, a)"`)
|
|
217
|
+
and confirm the result in the saved `.tscn`, never from `ok` alone. The order
|
|
218
|
+
that matters is: assign the resource first, then set sub-properties.
|
|
215
219
|
|
|
216
220
|
Connect signals:
|
|
217
221
|
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
id: skill/design-npc
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.2
|
|
4
|
+
summary: Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.
|
|
5
|
+
use_when:
|
|
6
|
+
- designing an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior — perception, intent, state machine, telegraphs, defeat handling
|
|
7
|
+
- enemies that patrol, chase, attack, or flee when they see the player (line of sight)
|
|
8
|
+
facets:
|
|
9
|
+
lifecycle:
|
|
10
|
+
- build
|
|
11
|
+
domains:
|
|
12
|
+
- ai
|
|
13
|
+
- npc
|
|
14
|
+
modalities:
|
|
15
|
+
- scripts
|
|
16
|
+
- scenes
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
related:
|
|
20
|
+
skills:
|
|
21
|
+
- skill/game-feel
|
|
22
|
+
- skill/vfx-dissolve
|
|
23
|
+
- skill/vfx-hit-spark
|
|
24
|
+
source: official
|
|
25
|
+
license: MIT
|
|
26
|
+
status: stable
|
|
27
|
+
recommended: true
|
|
28
|
+
aliases:
|
|
29
|
+
- skills/ai-and-npcs/design-npc
|
|
@@ -11,7 +11,7 @@ There is a difference between "this game is slow" and "this game got slow." This
|
|
|
11
11
|
|
|
12
12
|
**Core principle:** A regression has a cause. The cause is a specific change. Bisect to find the change, then root-cause from there.
|
|
13
13
|
|
|
14
|
-
This skill is **not** general performance tuning. If the game has always run at 30fps and you want to push it to 60, that is `
|
|
14
|
+
This skill is **not** general performance tuning. If the game has always run at 30fps and you want to push it to 60, that is `tune-performance` (the domain skill for budget-driven optimization). This skill is the diagnostic — what broke, where, when.
|
|
15
15
|
|
|
16
16
|
## When To Use
|
|
17
17
|
|
|
@@ -22,9 +22,9 @@ This skill is **not** general performance tuning. If the game has always run at
|
|
|
22
22
|
|
|
23
23
|
## When NOT To Use
|
|
24
24
|
|
|
25
|
-
- "The game has always been slow, help me speed it up." → `
|
|
26
|
-
- "I want to know if my game is fast enough to ship." → `
|
|
27
|
-
- "The game crashes." → `
|
|
25
|
+
- "The game has always been slow, help me speed it up." → `tune-performance`.
|
|
26
|
+
- "I want to know if my game is fast enough to ship." → `tune-performance`.
|
|
27
|
+
- "The game crashes." → `debug`.
|
|
28
28
|
|
|
29
29
|
## The Iron Law
|
|
30
30
|
|
|
@@ -154,8 +154,8 @@ State the result with the number: "Reverted the per-frame `get_tree().get_nodes_
|
|
|
154
154
|
|
|
155
155
|
| Situation | Go to |
|
|
156
156
|
|---|---|
|
|
157
|
-
| Regression confirmed and root cause known, but the fix is "make the feature cheaper" rather than "undo the change" | `
|
|
158
|
-
| The regression turns out to be a crash or error in disguise (the slow path is throwing exceptions in a tight loop) | `
|
|
157
|
+
| Regression confirmed and root cause known, but the fix is "make the feature cheaper" rather than "undo the change" | `tune-performance` for the optimization pass |
|
|
158
|
+
| The regression turns out to be a crash or error in disguise (the slow path is throwing exceptions in a tight loop) | `debug` |
|
|
159
159
|
| The cause is a Godot version change or engine-side regression | Surface to the user; this is not a project-side fix |
|
|
160
160
|
| Bisect lands on a commit that touches 40 files | Subdivide the commit: check out the commit, revert subsets, re-measure |
|
|
161
161
|
|
|
@@ -209,7 +209,7 @@ A regression is a delta. Diagnose the delta, not the codebase.
|
|
|
209
209
|
Measure now. Measure last-good. Bisect what changed. Match to a Godot perf cliff. A/B one variable. Re-measure. Done.
|
|
210
210
|
|
|
211
211
|
**Related skills:**
|
|
212
|
-
- `
|
|
213
|
-
- `
|
|
214
|
-
- `
|
|
215
|
-
- `
|
|
212
|
+
- `tune-performance` — for general optimization once the regression is fixed or when no regression exists.
|
|
213
|
+
- `investigating-bugs` — when the slow path turns out to be a logic bug (errors in a tight loop).
|
|
214
|
+
- `debug` — when the perf issue is actually a crash or freeze.
|
|
215
|
+
- `verification-before-completion` — to claim the fix worked, with numbers.
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
id: skill/diagnosing-perf-regressions
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.3
|
|
4
|
+
summary: Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.
|
|
5
|
+
use_when:
|
|
6
|
+
- frame rate, frame time, or load time has gotten worse since a known-good state — 'it used to run at 60, now it's at 30'
|
|
7
|
+
- bisecting recent scene, script, or asset changes to find which one slowed frame time or loading
|
|
8
|
+
do_not_use_when:
|
|
9
|
+
- general performance tuning with no known-good baseline
|
|
10
|
+
facets:
|
|
11
|
+
lifecycle:
|
|
12
|
+
- build
|
|
13
|
+
domains:
|
|
14
|
+
- agent-workflow
|
|
15
|
+
- performance
|
|
16
|
+
modalities:
|
|
17
|
+
- project
|
|
18
|
+
compatibility:
|
|
19
|
+
engine: ">=4.6"
|
|
20
|
+
source: official
|
|
21
|
+
license: MIT
|
|
22
|
+
status: stable
|
|
23
|
+
recommended: false
|
|
24
|
+
aliases:
|
|
25
|
+
- skills/workflow/diagnosing-perf-regressions
|
|
@@ -111,17 +111,17 @@ Return: Summary of what you found and what you fixed.
|
|
|
111
111
|
|
|
112
112
|
## Common Mistakes
|
|
113
113
|
|
|
114
|
-
|
|
115
|
-
|
|
114
|
+
**Too broad:** "Fix all the tests" - agent gets lost
|
|
115
|
+
**Good: Specific:** "Fix agent-tool-abort.test.ts" - focused scope
|
|
116
116
|
|
|
117
|
-
|
|
118
|
-
|
|
117
|
+
**No context:** "Fix the race condition" - agent doesn't know where
|
|
118
|
+
**Good: Context:** Paste the error messages and test names
|
|
119
119
|
|
|
120
|
-
|
|
121
|
-
|
|
120
|
+
**No constraints:** Agent might refactor everything
|
|
121
|
+
**Good: Constraints:** "Do NOT change production code" or "Fix tests only"
|
|
122
122
|
|
|
123
|
-
|
|
124
|
-
|
|
123
|
+
**Vague output:** "Fix it" - you don't know what changed
|
|
124
|
+
**Good: Specific:** "Return summary of root cause and changes"
|
|
125
125
|
|
|
126
126
|
## When NOT to Use
|
|
127
127
|
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
id: skill/dispatching-parallel-agents
|
|
2
|
+
kind: skill
|
|
3
|
+
version: 1.0.3
|
|
4
|
+
summary: Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.
|
|
5
|
+
use_when:
|
|
6
|
+
- facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
|
|
7
|
+
- a plan has several independent workstreams that can run at the same time
|
|
8
|
+
facets:
|
|
9
|
+
lifecycle:
|
|
10
|
+
- build
|
|
11
|
+
domains:
|
|
12
|
+
- agent-workflow
|
|
13
|
+
- meta
|
|
14
|
+
modalities:
|
|
15
|
+
- docs
|
|
16
|
+
compatibility:
|
|
17
|
+
engine: ">=4.6"
|
|
18
|
+
source: official
|
|
19
|
+
license: MIT
|
|
20
|
+
status: stable
|
|
21
|
+
recommended: false
|
|
22
|
+
aliases:
|
|
23
|
+
- skills/workflow/dispatching-parallel-agents
|