summer-engine 2.8.2 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +27 -7
- package/.claude-plugin/plugin.json +99 -83
- package/.codex-plugin/plugin.json +112 -82
- package/.cursor-plugin/plugin.json +119 -83
- package/.factory-plugin/plugin.json +100 -3
- package/.mcp.json +6 -1
- package/.opencode/INSTALL.md +7 -4
- package/.opencode/plugins/summer.js +31 -18
- package/AGENTS.md +107 -34
- package/CHANGELOG.md +149 -44
- package/CLAUDE.md +4 -2
- package/GEMINI.md +7 -53
- package/NOTICE +31 -0
- package/README.md +161 -393
- package/assets/api-docs.json.gz +0 -0
- package/assets/autopilot/README.md +20 -6
- package/assets/autopilot/autopilot.gd +80 -26
- package/assets/autopilot/run.sh +132 -7
- package/assets/navigation/web-routes.json +719 -0
- package/commands/gameskill.md +10 -108
- package/commands/summer.md +72 -4
- package/dist/bin/summer.js +6 -87
- package/dist/cli/banner.d.ts +1 -0
- package/dist/cli/banner.js +33 -0
- package/dist/{commands → cli/commands}/config.js +1 -1
- package/dist/cli/commands/create.d.ts +30 -0
- package/dist/cli/commands/create.js +212 -0
- package/dist/{commands → cli/commands}/debug.js +2 -2
- package/dist/cli/commands/doctor.d.ts +2 -0
- package/dist/cli/commands/doctor.js +18 -0
- package/dist/cli/commands/events.d.ts +57 -0
- package/dist/cli/commands/events.js +158 -0
- package/dist/cli/commands/install.d.ts +50 -0
- package/dist/cli/commands/install.js +447 -0
- package/dist/cli/commands/list.js +72 -0
- package/dist/{commands → cli/commands}/login.js +33 -17
- package/dist/{commands → cli/commands}/logout.d.ts +1 -0
- package/dist/cli/commands/logout.js +19 -0
- package/dist/{commands → cli/commands}/memory.d.ts +1 -8
- package/dist/{commands → cli/commands}/memory.js +20 -11
- package/dist/cli/commands/open.d.ts +45 -0
- package/dist/cli/commands/open.js +216 -0
- package/dist/{commands → cli/commands}/plan.js +2 -2
- package/dist/{commands → cli/commands}/publish.js +1 -1
- package/dist/{commands → cli/commands}/releases.js +1 -1
- package/dist/cli/commands/run.d.ts +19 -0
- package/dist/cli/commands/run.js +255 -0
- package/dist/cli/commands/setup.js +158 -0
- package/dist/{commands → cli/commands}/skills.js +121 -251
- package/dist/{commands → cli/commands}/status.d.ts +1 -0
- package/dist/cli/commands/status.js +62 -0
- package/dist/cli/commands/tool.d.ts +11 -0
- package/dist/cli/commands/tool.js +121 -0
- package/dist/cli/index.d.ts +6 -0
- package/dist/cli/index.js +89 -0
- package/dist/cli/root-action.d.ts +7 -0
- package/dist/cli/root-action.js +15 -0
- package/dist/{lib → core}/api-client.d.ts +106 -15
- package/dist/{lib → core}/api-client.js +267 -75
- package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
- package/dist/{lib → core}/async-op-lifecycle.js +3 -4
- package/dist/{lib → core}/auth.d.ts +14 -6
- package/dist/{lib → core}/auth.js +56 -40
- package/dist/core/capabilities/agent-playbook.d.ts +20 -0
- package/dist/core/capabilities/agent-playbook.js +218 -0
- package/dist/core/capabilities/api-docs.d.ts +36 -0
- package/dist/core/capabilities/api-docs.js +118 -0
- package/dist/core/capabilities/asset-import.d.ts +49 -0
- package/dist/core/capabilities/asset-import.js +134 -0
- package/dist/core/capabilities/camera-view.d.ts +98 -0
- package/dist/core/capabilities/camera-view.js +222 -0
- package/dist/core/capabilities/capture.d.ts +63 -0
- package/dist/core/capabilities/capture.js +67 -0
- package/dist/core/capabilities/console-read.d.ts +17 -0
- package/dist/core/capabilities/console-read.js +21 -0
- package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
- package/dist/{lib → core/capabilities}/creator.js +14 -33
- package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
- package/dist/{lib → core/capabilities}/debug-report.js +12 -31
- package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
- package/dist/{commands → core/capabilities}/doctor.js +47 -73
- package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
- package/dist/core/capabilities/engine-fallbacks.js +36 -0
- package/dist/core/capabilities/engine-ops.d.ts +33 -0
- package/dist/core/capabilities/engine-ops.js +145 -0
- package/dist/core/capabilities/engine-receipt.d.ts +53 -0
- package/dist/core/capabilities/engine-receipt.js +134 -0
- package/dist/core/capabilities/events.d.ts +200 -0
- package/dist/core/capabilities/events.js +383 -0
- package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
- package/dist/core/capabilities/fabricate-mesh.js +165 -0
- package/dist/core/capabilities/frame-quality.d.ts +71 -0
- package/dist/core/capabilities/frame-quality.js +449 -0
- package/dist/core/capabilities/game-task-plan.d.ts +66 -0
- package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
- package/dist/core/capabilities/hdri-import.d.ts +90 -0
- package/dist/core/capabilities/hdri-import.js +250 -0
- package/dist/core/capabilities/image-generation.d.ts +24 -0
- package/dist/core/capabilities/image-generation.js +22 -0
- package/dist/core/capabilities/navigation/open.d.ts +156 -0
- package/dist/core/capabilities/navigation/open.js +567 -0
- package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
- package/dist/core/capabilities/navigation/render-product-map.js +84 -0
- package/dist/core/capabilities/navigation/targets.d.ts +87 -0
- package/dist/core/capabilities/navigation/targets.js +250 -0
- package/dist/core/capabilities/play-determinism.d.ts +35 -0
- package/dist/core/capabilities/play-determinism.js +86 -0
- package/dist/core/capabilities/project-context.d.ts +114 -0
- package/dist/core/capabilities/project-context.js +249 -0
- package/dist/core/capabilities/runtime-control.d.ts +540 -0
- package/dist/core/capabilities/runtime-control.js +1011 -0
- package/dist/core/capabilities/scene-kind.d.ts +19 -0
- package/dist/core/capabilities/scene-kind.js +137 -0
- package/dist/core/capabilities/scene-script.d.ts +38 -0
- package/dist/core/capabilities/scene-script.js +45 -0
- package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
- package/dist/core/capabilities/tool-dispatch.js +1490 -0
- package/dist/core/capabilities/ui-control.d.ts +179 -0
- package/dist/core/capabilities/ui-control.js +423 -0
- package/dist/core/capabilities/variant-types.d.ts +22 -0
- package/dist/core/capabilities/variant-types.js +101 -0
- package/dist/core/capability-skew.d.ts +205 -0
- package/dist/core/capability-skew.js +386 -0
- package/dist/{lib → core}/config.d.ts +11 -1
- package/dist/{lib → core}/config.js +13 -2
- package/dist/core/embeddings.d.ts +78 -0
- package/dist/core/embeddings.js +166 -0
- package/dist/core/engine-install.d.ts +105 -0
- package/dist/core/engine-install.js +190 -0
- package/dist/core/engine.d.ts +94 -0
- package/dist/{lib → core}/engine.js +74 -28
- package/dist/core/feedback/client.d.ts +88 -0
- package/dist/core/feedback/client.js +182 -0
- package/dist/{lib → core}/format.d.ts +0 -1
- package/dist/{lib → core}/format.js +1 -1
- package/dist/core/headless/connection.d.ts +86 -0
- package/dist/core/headless/connection.js +97 -0
- package/dist/core/headless/editor-connection.d.ts +26 -0
- package/dist/core/headless/editor-connection.js +81 -0
- package/dist/core/headless/mcp-routing.d.ts +38 -0
- package/dist/core/headless/mcp-routing.js +83 -0
- package/dist/core/headless/registry.d.ts +91 -0
- package/dist/core/headless/registry.js +226 -0
- package/dist/core/headless/resolve.d.ts +46 -0
- package/dist/core/headless/resolve.js +75 -0
- package/dist/core/headless/spawn.d.ts +46 -0
- package/dist/core/headless/spawn.js +205 -0
- package/dist/core/headless/worker-connection.d.ts +96 -0
- package/dist/core/headless/worker-connection.js +353 -0
- package/dist/core/headless/worker-engine-client.d.ts +58 -0
- package/dist/core/headless/worker-engine-client.js +246 -0
- package/dist/core/launch-posture.d.ts +170 -0
- package/dist/core/launch-posture.js +317 -0
- package/dist/core/library-read.d.ts +73 -0
- package/dist/core/library-read.js +279 -0
- package/dist/core/library-search.d.ts +143 -0
- package/dist/core/library-search.js +301 -0
- package/dist/{lib → core}/log-filters.js +4 -2
- package/dist/{lib → core}/mcp-log.js +2 -17
- package/dist/core/package-root.d.ts +9 -0
- package/dist/core/package-root.js +11 -0
- package/dist/core/redact.d.ts +20 -0
- package/dist/core/redact.js +64 -0
- package/dist/core/registry-search.d.ts +167 -0
- package/dist/core/registry-search.js +358 -0
- package/dist/core/skills-registry.d.ts +55 -0
- package/dist/core/skills-registry.js +106 -0
- package/dist/{lib → core}/store.js +11 -7
- package/dist/{lib → core}/summer-compatibility.js +3 -3
- package/dist/{lib → core}/telemetry.js +5 -2
- package/dist/core/templates.d.ts +98 -0
- package/dist/core/templates.js +241 -0
- package/dist/core/tool-errors.d.ts +30 -0
- package/dist/core/tool-errors.js +40 -0
- package/dist/core/trajectory.d.ts +80 -0
- package/dist/core/trajectory.js +307 -0
- package/dist/core/util/http.d.ts +13 -0
- package/dist/core/util/http.js +28 -0
- package/dist/core/util/json.d.ts +12 -0
- package/dist/core/util/json.js +21 -0
- package/dist/core/util/process.d.ts +3 -0
- package/dist/core/util/process.js +13 -0
- package/dist/core/util/sleep.d.ts +1 -0
- package/dist/core/util/sleep.js +3 -0
- package/dist/core/version.d.ts +3 -0
- package/dist/core/version.js +5 -0
- package/dist/installer/agent-config.d.ts +63 -0
- package/dist/installer/agent-config.js +540 -0
- package/dist/installer/agent-table.d.ts +103 -0
- package/dist/installer/agent-table.js +584 -0
- package/dist/installer/legacy-skills.d.ts +26 -0
- package/dist/installer/legacy-skills.js +53 -0
- package/dist/installer/setup.d.ts +76 -0
- package/dist/installer/setup.js +148 -0
- package/dist/installer/skill-locations.d.ts +36 -0
- package/dist/installer/skill-locations.js +91 -0
- package/dist/installer/version-check.d.ts +178 -0
- package/dist/installer/version-check.js +479 -0
- package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
- package/dist/{commands/mcp.js → mcp/command.js} +18 -6
- package/dist/mcp/server.d.ts +23 -3
- package/dist/mcp/server.js +122 -28
- package/dist/mcp/tools/asset-tools.js +62 -142
- package/dist/mcp/tools/creator-tools.js +5 -23
- package/dist/mcp/tools/debug-tools.js +61 -18
- package/dist/mcp/tools/event-tools.d.ts +14 -0
- package/dist/mcp/tools/event-tools.js +41 -0
- package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
- package/dist/mcp/tools/fabricate-tools.js +28 -0
- package/dist/mcp/tools/feedback-tools.d.ts +77 -0
- package/dist/mcp/tools/feedback-tools.js +88 -0
- package/dist/mcp/tools/file-tools.js +6 -53
- package/dist/mcp/tools/generate-tools.js +37 -63
- package/dist/mcp/tools/library-tools.d.ts +11 -0
- package/dist/mcp/tools/library-tools.js +42 -0
- package/dist/mcp/tools/navigation-tools.d.ts +7 -0
- package/dist/mcp/tools/navigation-tools.js +37 -0
- package/dist/mcp/tools/perception-tools.d.ts +20 -0
- package/dist/mcp/tools/perception-tools.js +146 -0
- package/dist/mcp/tools/project-tools.d.ts +14 -0
- package/dist/mcp/tools/project-tools.js +72 -281
- package/dist/mcp/tools/runtime-tools.d.ts +2 -0
- package/dist/mcp/tools/runtime-tools.js +92 -0
- package/dist/mcp/tools/scene-tools.d.ts +3 -0
- package/dist/mcp/tools/scene-tools.js +68 -119
- package/dist/mcp/tools/script-tools.d.ts +3 -0
- package/dist/mcp/tools/script-tools.js +118 -0
- package/dist/mcp/tools/spatial-tools.d.ts +2 -0
- package/dist/mcp/tools/spatial-tools.js +485 -0
- package/dist/mcp/tools/text-json.d.ts +8 -0
- package/dist/mcp/tools/text-json.js +12 -0
- package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
- package/dist/mcp/tools/ui-tools.js +82 -0
- package/dist/mcp/tools/visual-tools.d.ts +2 -7
- package/dist/mcp/tools/visual-tools.js +383 -101
- package/dist/mcp/tools/with-engine.d.ts +9 -15
- package/dist/mcp/tools/with-engine.js +60 -96
- package/dist/project-memory/project-manifest.d.ts +36 -0
- package/dist/project-memory/project-manifest.js +50 -0
- package/dist/project-memory/project-memory.d.ts +57 -0
- package/dist/{lib → project-memory}/project-memory.js +46 -0
- package/gemini-extension.json +103 -2
- package/hooks/hooks-cursor.json +2 -2
- package/hooks/hooks.json +2 -1
- package/hooks/pre-commit-doctor.sh +45 -39
- package/hooks/run-hook.cmd +30 -23
- package/hooks/run-hook.sh +20 -0
- package/hooks/session-start.sh +18 -7
- package/integrations/README.md +99 -0
- package/integrations/amp/README.md +12 -0
- package/integrations/amp/manifest-target.json +3 -0
- package/integrations/antigravity/README.md +12 -0
- package/integrations/antigravity/manifest-target.json +3 -0
- package/integrations/claude/README.md +19 -0
- package/integrations/claude/manifest-target.json +16 -0
- package/integrations/claude-desktop/README.md +12 -0
- package/integrations/claude-desktop/manifest-target.json +3 -0
- package/integrations/cline/README.md +12 -0
- package/integrations/cline/manifest-target.json +3 -0
- package/integrations/cline-cli/README.md +12 -0
- package/integrations/cline-cli/manifest-target.json +3 -0
- package/integrations/codex/README.md +15 -0
- package/integrations/codex/manifest-target.json +5 -0
- package/integrations/copilot-jetbrains/README.md +12 -0
- package/integrations/copilot-jetbrains/manifest-target.json +3 -0
- package/integrations/crush/README.md +12 -0
- package/integrations/crush/manifest-target.json +3 -0
- package/integrations/cursor/README.md +16 -0
- package/integrations/cursor/manifest-target.json +5 -0
- package/integrations/factory/README.md +26 -0
- package/integrations/factory/manifest-target.json +5 -0
- package/integrations/gemini/README.md +26 -0
- package/integrations/gemini/manifest-target.json +5 -0
- package/integrations/github-copilot/README.md +12 -0
- package/integrations/github-copilot/manifest-target.json +3 -0
- package/integrations/goose/README.md +12 -0
- package/integrations/goose/manifest-target.json +3 -0
- package/integrations/grok-build/README.md +12 -0
- package/integrations/grok-build/manifest-target.json +3 -0
- package/integrations/hermes/README.md +12 -0
- package/integrations/hermes/manifest-target.json +3 -0
- package/integrations/junie/README.md +12 -0
- package/integrations/junie/manifest-target.json +3 -0
- package/integrations/kilo-code/README.md +12 -0
- package/integrations/kilo-code/manifest-target.json +3 -0
- package/integrations/kimi-code/README.md +12 -0
- package/integrations/kimi-code/manifest-target.json +3 -0
- package/integrations/kiro/README.md +12 -0
- package/integrations/kiro/manifest-target.json +3 -0
- package/integrations/lm-studio/README.md +12 -0
- package/integrations/lm-studio/manifest-target.json +3 -0
- package/integrations/mistral-vibe/README.md +12 -0
- package/integrations/mistral-vibe/manifest-target.json +3 -0
- package/integrations/opencode/README.md +12 -0
- package/integrations/opencode/manifest-target.json +3 -0
- package/integrations/qoder/README.md +12 -0
- package/integrations/qoder/manifest-target.json +3 -0
- package/integrations/qwen-code/README.md +12 -0
- package/integrations/qwen-code/manifest-target.json +3 -0
- package/integrations/roo-code/README.md +14 -0
- package/integrations/roo-code/manifest-target.json +3 -0
- package/integrations/rovo-dev/README.md +12 -0
- package/integrations/rovo-dev/manifest-target.json +3 -0
- package/integrations/trae/README.md +12 -0
- package/integrations/trae/manifest-target.json +3 -0
- package/integrations/visual-studio/README.md +12 -0
- package/integrations/visual-studio/manifest-target.json +3 -0
- package/integrations/vscode-copilot/README.md +12 -0
- package/integrations/vscode-copilot/manifest-target.json +3 -0
- package/integrations/warp/README.md +12 -0
- package/integrations/warp/manifest-target.json +3 -0
- package/integrations/windsurf/README.md +12 -0
- package/integrations/windsurf/manifest-target.json +3 -0
- package/integrations/zed/README.md +12 -0
- package/integrations/zed/manifest-target.json +3 -0
- package/library/references/collaborative-protocol/resource.yaml +24 -0
- package/library/references/gd-style/resource.yaml +24 -0
- package/{references → library/references/godot-version}/godot-version.md +6 -6
- package/library/references/godot-version/resource.yaml +22 -0
- package/library/references/headless-routing/headless-routing.md +46 -0
- package/library/references/headless-routing/resource.yaml +24 -0
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
- package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
- package/library/references/mcp-tools-reference/resource.yaml +17 -0
- package/library/references/product-map/product-map.md +103 -0
- package/library/references/product-map/resource.yaml +33 -0
- package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
- package/library/references/public-surface-language/resource.yaml +17 -0
- package/library/references/summer-folder/resource.yaml +20 -0
- package/{references → library/references/summer-folder}/summer-folder.md +22 -21
- package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
- package/library/skills/3d-lighting/resource.yaml +27 -0
- package/library/skills/README.md +242 -0
- package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
- package/library/skills/adaptive-music/resource.yaml +28 -0
- package/library/skills/agent-playtesting/SKILL.md +148 -0
- package/library/skills/agent-playtesting/resource.yaml +52 -0
- package/library/skills/ambient-bed/resource.yaml +24 -0
- package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
- package/library/skills/animated-loop/resource.yaml +27 -0
- package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
- package/library/skills/animation-tree/resource.yaml +33 -0
- package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
- package/library/skills/art-direction/resource.yaml +29 -0
- package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
- package/library/skills/asset-strategy/resource.yaml +63 -0
- package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
- package/library/skills/audio-direction/resource.yaml +32 -0
- package/library/skills/auto-fire-targeting/resource.yaml +22 -0
- package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
- package/library/skills/brainstorm-game/resource.yaml +30 -0
- package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
- package/library/skills/brainstorming/resource.yaml +23 -0
- package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
- package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
- package/library/skills/browse-templates/resource.yaml +23 -0
- package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
- package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
- package/library/skills/character-animation-wiring/SKILL.md +249 -0
- package/library/skills/character-animation-wiring/resource.yaml +39 -0
- package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
- package/library/skills/character-model/resource.yaml +36 -0
- package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
- package/library/skills/character-portrait/resource.yaml +30 -0
- package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
- package/library/skills/cinematic-cutscene/resource.yaml +29 -0
- package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
- package/library/skills/concept-art/resource.yaml +34 -0
- package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
- package/library/skills/create-asset-sheet/resource.yaml +33 -0
- package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
- package/library/skills/debug/resource.yaml +31 -0
- package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
- package/library/skills/debugging-game-feel/resource.yaml +25 -0
- package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
- package/library/skills/design-level/resource.yaml +31 -0
- package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
- package/library/skills/design-mechanic/resource.yaml +31 -0
- package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
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- package/dist/mcp/tools/cloud-tools.js +0 -42
- package/references/mcp-tools-reference.md +0 -199
- package/references/template-registry.md +0 -73
- package/skills/README.md +0 -103
- package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
- package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
- package/skills/workflow/brainstorming/scripts/helper.js +0 -88
- package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
- package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
- package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
- package/skills/workflow/brainstorming/visual-companion.md +0 -287
- package/skills/workflow/gameskill/SKILL.md +0 -120
- package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
- package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
- package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
- package/skills/workflow/investigating-bugs/test-academic.md +0 -14
- package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
- package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
- package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
- package/skills/workflow/mcpupdate/SKILL.md +0 -134
- package/skills/workflow/skill-create/SKILL.md +0 -153
- package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
- package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
- package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
- package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
- package/skills/workflow/writing-skills/render-graphs.js +0 -168
- /package/dist/{commands → cli/commands}/config.d.ts +0 -0
- /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
- /package/dist/{commands → cli/commands}/list.d.ts +0 -0
- /package/dist/{commands → cli/commands}/login.d.ts +0 -0
- /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
- /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
- /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
- /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
- /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
- /package/dist/{lib → core}/log-filters.d.ts +0 -0
- /package/dist/{lib → core}/mcp-log.d.ts +0 -0
- /package/dist/{lib → core}/store.d.ts +0 -0
- /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
- /package/dist/{lib → core}/telemetry.d.ts +0 -0
- /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
- /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
- /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
- /package/{references → library/references/gd-style}/gd-style.md +0 -0
- /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
- /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
- /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
- /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
- /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
- /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
- /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
- /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
- /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
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kind: skill
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version: 1.0.0
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summary: Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame steps, scripted or recorded input.
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use_when:
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- proving a gameplay feature works by driving the running game frame by frame with the runtime tools (summer_game_probe, summer_game_input, summer_game_control, summer_runtime_set/call/spawn/animate)
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- a bug repro or an A/B needs a deterministic launch (seed, fixed frame rate, offscreen instance), a recorded input replay, or two instances side by side
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- deciding what counts as evidence for "it moved / it fired / the node appeared" — the probe-before, probe-after, frame-stamped discipline
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- asserting exact positions or timings by advancing the live game a physics frame at a time
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do_not_use_when:
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- static or code-layer checks — verification-before-completion (compile, diagnostics) comes first
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- a hidden disposable probe run is enough or the engine build lacks the runtime-control ops (Summer Engine 0.5.66 or newer) — playtesting-a-feature's RunVerification loop still applies there
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- the feature works but feels wrong — debugging-game-feel
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facets:
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lifecycle:
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- build
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domains:
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- runtime
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- playtest
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- verification
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- agent-workflow
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modalities:
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- project
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- scenes
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compatibility:
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engine: ">=4.6"
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related:
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tools:
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- tool/play
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- tool/stop
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- tool/is-running
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- tool/game-probe
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- tool/game-control
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- tool/game-input
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- tool/runtime-set
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- tool/runtime-call
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- tool/runtime-spawn
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- tool/runtime-animate
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- tool/get-runtime-tree
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- tool/get-debugger-errors
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- tool/screenshot
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skills:
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- skill/playtesting-a-feature
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- skill/verifying-scenes
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- skill/verification-before-completion
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- skill/debugging-game-feel
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- skill/investigating-bugs
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source: official
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license: MIT
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status: preview
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recommended: true
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id: skill/ambient-bed
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kind: skill
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version: 1.0.2
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summary: Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.
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use_when:
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- generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy
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- a location feels silent and needs a continuous soundscape beneath the score and effects
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facets:
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lifecycle:
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- build
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domains:
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- audio
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- assets
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modalities:
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- audio
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- scenes
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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recommended: false
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aliases:
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- skills/audio/ambient-bed
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- `audio/music-track` — score the menu.
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- `2d-assets/ui-graphics` — logo, menu buttons, HUD that sits over the loop.
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-
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- `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_video` parameter schema and error codes.
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id: skill/animated-loop
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kind: skill
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version: 1.0.4
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summary: Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.
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use_when:
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- generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience
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- an idle backdrop behind the UI needs subtle motion without a real-time animated scene
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facets:
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domains:
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- video
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- video
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compatibility:
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related:
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skills:
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- skill/asset-strategy
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source: official
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license: MIT
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status: stable
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recommended: false
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aliases:
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- skills/video/animated-loop
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compatibility: [Cursor, Claude Code, Windsurf, Codex]
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category: animation
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user-invocable: false
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allowed-tools: Read Grep Edit Write summer_get_scene_tree summer_inspect_node summer_inspect_resource summer_add_node summer_set_prop summer_set_resource_property summer_save_scene summer_get_script_errors
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allowed-tools: Read Grep Edit Write summer_get_scene_tree summer_inspect_node summer_inspect_resource summer_run_script summer_add_node summer_set_prop summer_set_resource_property summer_connect_signal summer_save_scene summer_get_script_errors summer_play summer_stop
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paths: ["**/*.gd", "**/*.tscn", "**/*.tres"]
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---
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- Single-clip looping background prop (banner waving, water surface). Just `AnimationPlayer.play("loop")` is fine.
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- Cinematic with hand-authored timing. Use `AnimationPlayer` directly with `play_with_capture`; AnimationTree is overkill.
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- Character has zero clips — generate first via `
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- Procedural-only animation (no clips, all IK). That's `
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- Character has zero clips — generate first via `generate-motion`.
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- Procedural-only animation (no clips, all IK). That's `procedural-animation`.
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## Canonical state machine
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@@ -65,6 +65,15 @@ This is the production-default for a humanoid character that can move, attack, t
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- **Hit** same pattern, higher priority — interrupts attack. Fires on `damaged` signal.
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- **Dead** is a transition-target with no exit. Trigger via `state_machine.travel("dead")`.
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## The fast lane: script the wiring (preferred)
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Before walking the CRUD steps below, check the ctx lane — one `summer_run_script` call replaces the add-node/set-prop chain AND the hand-written `.tres`:
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- **Animation-tier engines:** `ctx.anim_state_machine(character, {states: {...}, transitions: [[from, to, {blend_s: 0.2}], ...], start: "idle"})` gets-or-creates the AnimationTree, wires it to the player, builds the state machine, sets `active = true`. Unknown clip names come back as a report entry listing the player's REAL clips — never wire against guessed names. Full recipe (inspect clips/bones first, method-track events, root motion, playtest verification): `character-animation-wiring`.
|
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- **Any engine (raw fallback):** the same classes are fully script-bound — `AnimationNodeStateMachine.add_node(name, AnimationNodeAnimation)`, `add_transition(from, to, AnimationNodeStateMachineTransition)` (one transition resource each, `xfade_time` on it), then `tree.anim_player = tree.get_path_to(player)`, `tree.tree_root = sm`, `tree.active = true`, and `ctx.set_owner_recursive(tree)`. The raw script is quoted in `character-animation-wiring`.
|
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|
+
|
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75
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Note the helper's scope honestly: `anim_state_machine` builds clip states + transitions only. The canonical machine below — BlendSpace1D locomotion, OneShot attack/hit — still needs the `.tres` (or raw-script) lane for those node types. Discrete idle/walk/run backbones don't.
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68
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## Steps via MCP
|
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79
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### 1. Inspect the current character
|
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74
83
|
summer_inspect_node "./World/Goblin"
|
|
75
84
|
```
|
|
76
85
|
|
|
77
|
-
Confirm there's a `Skeleton3D` and an `AnimationPlayer` with at least `idle` + `walk` + `run` populated. If clips are missing, route to `
|
|
86
|
+
Confirm there's a `Skeleton3D` and an `AnimationPlayer` with at least `idle` + `walk` + `run` populated. If clips are missing, route to `generate-motion`.
|
|
78
87
|
|
|
79
88
|
### 2. Add the AnimationTree
|
|
80
89
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@@ -96,10 +105,15 @@ before it reaches the engine. Get the path from `summer_get_project_context`.
|
|
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96
105
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97
106
|
The `tree_root` is a single `AnimationNodeStateMachine`. Inside it, a `Locomotion` node which is itself an `AnimationNodeBlendSpace1D`, plus `Attack`, `Hit`, `Dead` nodes.
|
|
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107
|
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|
99
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-
|
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100
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-
|
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101
|
-
|
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-
|
|
108
|
+
Three ways to build it, in preference order: (1) a `summer_run_script` GDScript
|
|
109
|
+
constructing the node graph via the script-bound API — transactional, no
|
|
110
|
+
hand-parsed text format (see the fast-lane section above; BlendSpace1D and
|
|
111
|
+
OneShot nodes are `AnimationNodeBlendSpace1D.new()` + `add_blend_point(...)`
|
|
112
|
+
and `AnimationNodeOneShot.new()` with `fadein_time`/`fadeout_time`, composed
|
|
113
|
+
with the same `add_node`/`add_transition` calls); (2) hand-writing the `.tres`
|
|
114
|
+
below and importing it; (3) `summer_set_resource_property` node-by-node — the
|
|
115
|
+
most verbose, use only for touch-ups. The `.tres` skeleton, for the read/write
|
|
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|
+
fallback lane:
|
|
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117
|
|
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104
118
|
```
|
|
105
119
|
[gd_resource type="AnimationNodeStateMachine" load_steps=8 format=3]
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@@ -275,12 +289,13 @@ the same `.tres`; it is slower but discoverable.
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## Handoff
|
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278
|
-
- For NPC behavior firing these states (decide-when-to-attack), hand off to `
|
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279
|
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- For first-person hand animations on the player rig, the same pattern applies — hand off to `
|
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280
|
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- For procedural overlays on top of the tree (look-at the player while idling), hand off to `
|
|
281
|
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- For lipsync layered on the face during dialogue states, hand off to `
|
|
292
|
+
- For NPC behavior firing these states (decide-when-to-attack), hand off to `design-npc`.
|
|
293
|
+
- For first-person hand animations on the player rig, the same pattern applies — hand off to `fps-controller` for the state inputs.
|
|
294
|
+
- For procedural overlays on top of the tree (look-at the player while idling), hand off to `procedural-animation`.
|
|
295
|
+
- For lipsync layered on the face during dialogue states, hand off to `facial-and-lipsync`.
|
|
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296
|
|
|
283
297
|
## See also
|
|
284
298
|
|
|
285
|
-
- `
|
|
286
|
-
- `
|
|
299
|
+
- `character-animation-wiring` — the end-to-end rigged-GLB path: inspect real clip/bone names, `ctx.anim_state_machine`, method tracks, root motion, playtest verification.
|
|
300
|
+
- `generate-motion` — produce the clips this tree references.
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|
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- `retarget` — share one tree across many characters.
|
|
@@ -0,0 +1,33 @@
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id: skill/animation-tree
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|
2
|
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kind: skill
|
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3
|
+
version: 1.0.1
|
|
4
|
+
summary: Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.
|
|
5
|
+
use_when:
|
|
6
|
+
- the character has clips that must play in response to gameplay — idle/walk/run blends, attacks that interrupt locomotion, hit reactions
|
|
7
|
+
- a character keeps T-posing
|
|
8
|
+
facets:
|
|
9
|
+
lifecycle:
|
|
10
|
+
- build
|
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11
|
+
domains:
|
|
12
|
+
- animation
|
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13
|
+
- 3d
|
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14
|
+
modalities:
|
|
15
|
+
- animation
|
|
16
|
+
- scenes
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
related:
|
|
20
|
+
skills:
|
|
21
|
+
- skill/character-animation-wiring
|
|
22
|
+
- skill/design-npc
|
|
23
|
+
- skill/facial-and-lipsync
|
|
24
|
+
- skill/generate-motion
|
|
25
|
+
- skill/procedural-animation
|
|
26
|
+
- skill/retarget
|
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27
|
+
- skill/fps-controller
|
|
28
|
+
source: official
|
|
29
|
+
license: MIT
|
|
30
|
+
status: stable
|
|
31
|
+
recommended: false
|
|
32
|
+
aliases:
|
|
33
|
+
- skills/animation/animation-tree
|
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@@ -244,8 +244,8 @@ Ask:
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244
244
|
End with:
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id: skill/art-direction
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summary: Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.
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- defining the visual style of the game — references, palette, mood, lighting plan, post-processing
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related:
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skills:
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license: MIT
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status: stable
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| Ambiguity | Disambiguation question (verbatim) | Routes |
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| Prop vs character model | "Static object (sword, chair, lantern) or rigged character that needs animation?" | `
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| Concept art vs character portrait | "Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?" | `concept-art` (exploring) / `character-portrait` (final) |
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| Prop vs character model | "Static object (sword, chair, lantern) or rigged character that needs animation?" | `prop-model` / `character-model` |
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| Tile vs sprite sheet | "One seamless tile that repeats, or a frame grid for an animated sprite?" | `tileable-texture` / `sprite-sheet` |
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| SFX vs music | "One-shot effect or a longer track (loop, theme, ambient bed)?" | `sound-effect` / `music-track` (or `audio/ambient-bed`) |
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| Generate vs retarget motion | "Generate a new clip on this character, or apply an existing library to a new character?" | `generate-motion` / `retarget` |
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| VFX recipe vs game-feel | "Particle/shader effect in the world or screen-feel (camera shake, hit-stop)?" | `vfx-<name>` / `game-feel` |
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| Concept / mood board / variants | `concept-art` |
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| Polished portrait / NPC bust | `character-portrait` |
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| Pixel sprite / retro icon | `pixel-art` |
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| HUD / button / inventory frame | `ui-graphics` |
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| Wall / floor / seamless ground | `tileable-texture` |
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| Run cycle / spritesheet grid | `sprite-sheet` |
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| 360 sky / panoramic background | `skybox-panorama` |
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### 3D assets
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| Sword / chair / barrel / static object | `
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| Sword / chair / barrel / static object | `prop-model` |
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| Player / NPC / enemy / boss / rigged humanoid | `character-model` (canonical Meshy auto-rig) |
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| Modular dungeon / building blocks | `environment-kit` |
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| Car / spaceship / hard-surface vehicle | `vehicle-model` |
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| Tree / rock / mushroom / foliage | `organic-model` |
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Polycount targets (hero 8k–15k, grunt 3k–6k, mobile 1k–3k, cinematic 20k–40k) live in each specialist.
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| Sword clash / footstep / UI click | `
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| Theme / level music / boss track | `
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| Forest ambience / cave drone | `
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| NPC line / VO / spoken dialogue | `
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| Music that reacts to combat | `
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| What should this game sound like | `
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| Sword clash / footstep / UI click | `sound-effect` |
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| Theme / level music / boss track | `music-track` |
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| Forest ambience / cave drone | `ambient-bed` |
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| NPC line / VO / spoken dialogue | `voice-line` |
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| Music that reacts to combat | `adaptive-music` |
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| What should this game sound like | `audio-direction` |
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### Animation
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| Request | Skill |
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|---|---|
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| Idle / walk / run / attack — new clip | `
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| Apply library to a different character | `
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| Blend tree / state machine | `
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| Look-at / IK / foot placement | `
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| Lipsync / facial blendshapes | `
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| Idle / walk / run / attack — new clip | `generate-motion` |
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| Apply library to a different character | `retarget` |
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| Blend tree / state machine | `animation-tree` |
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| Look-at / IK / foot placement | `procedural-animation` |
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| Lipsync / facial blendshapes | `facial-and-lipsync` |
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### Video
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| Request | Skill |
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|---|---|
|
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| Intro cutscene / story sequence | `
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| Steam trailer / marketing clip | `
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| Animated menu background / loop | `
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| Intro cutscene / story sequence | `cinematic-cutscene` |
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| Steam trailer / marketing clip | `trailer-shot` |
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| Animated menu background / loop | `animated-loop` |
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### Visual effects
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@@ -103,23 +103,23 @@ VFX is **code, not generative** — recipes are shader + GDScript + node setup,
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| Request | Skill |
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|---|---|
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| Fire / torch / campfire | `
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| Muzzle flash / gunshot | `
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| Water ripple / splash | `
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| Lightning / electric arc | `
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| Dissolve / disintegrate | `
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|
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| Smoke / dust puff | `
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|
-
| Hit spark / impact flash | `
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|
-
| Magic glow / aura | `
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|
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| Camera shake / hit-stop | `
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| Fire / torch / campfire | `vfx-fire` |
|
|
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+
| Muzzle flash / gunshot | `vfx-muzzle-flash` |
|
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+
| Water ripple / splash | `vfx-water-ripple` |
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| Lightning / electric arc | `vfx-lightning` |
|
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| Dissolve / disintegrate | `vfx-dissolve` |
|
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| Smoke / dust puff | `vfx-smoke` |
|
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+
| Hit spark / impact flash | `vfx-hit-spark` |
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| Magic glow / aura | `vfx-magic-glow` |
|
|
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+
| Camera shake / hit-stop | `game-feel` |
|
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|
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## When NOT to use this skill
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- The user already named the specific skill — go straight there.
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-
- The user is debugging or running the game — route to `
|
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- The user is debugging or running the game — route to `debug` or `play`.
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- The asset is an existing Summer asset ID — call `summer_get_asset`, then `summer_import_asset_by_id`.
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- The asset is being imported from a non-Summer URL (`.glb` / `.wav` from Sketchfab, Quaternius, AmbientCG) — call `summer_import_from_url` directly.
|
|
122
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- The user wants to plan the whole game's asset list — `
|
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- The user wants to plan the whole game's asset list — `brainstorm-game` first, then this router on each item.
|
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123
123
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|
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124
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## Anti-patterns
|
|
125
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|
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@@ -127,7 +127,7 @@ VFX is **code, not generative** — recipes are shader + GDScript + node setup,
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- **Skipping the disambiguation question.** Sends users to the wrong specialist and burns a paid generation. The verbatim phrasing in Step 2 is required.
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- **Routing concept-art to character-portrait** (or the reverse). Different goals: concept-art produces 4 divergent variants for art direction; character-portrait produces 1 polished bust for dialogue UI.
|
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|
- **Inventing skill names.** Only dispatch to skills listed above. If nothing fits, ask the user to clarify.
|
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|
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- **Routing rigged-humanoid requests to `prop-model`.** Anything that needs animation always goes to `
|
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- **Routing rigged-humanoid requests to `prop-model`.** Anything that needs animation always goes to `character-model`.
|
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|
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|
## Fallback (no MCP)
|
|
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@@ -0,0 +1,63 @@
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id: skill/asset-strategy
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kind: skill
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|
3
|
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version: 1.0.2
|
|
4
|
+
summary: Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.
|
|
5
|
+
use_when:
|
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6
|
+
- planning asset creation, picking an asset pipeline, or routing an 'I need a [thing]' request to the right specialist skill
|
|
7
|
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- '"I need a sword / a forest / a boss theme / an explosion" and it is unclear which pipeline (2D, 3D, audio, video, VFX, animation) fits'
|
|
8
|
+
- deciding what to generate versus import from the library before a big content pass
|
|
9
|
+
do_not_use_when:
|
|
10
|
+
- the pipeline is already obvious — go straight to the specialist skill (pixel-art, character-model, sound-effect, ...)
|
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11
|
+
facets:
|
|
12
|
+
lifecycle:
|
|
13
|
+
- build
|
|
14
|
+
domains:
|
|
15
|
+
- assets
|
|
16
|
+
- pipeline
|
|
17
|
+
modalities:
|
|
18
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+
- assets
|
|
19
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+
compatibility:
|
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20
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+
engine: ">=4.6"
|
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21
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+
related:
|
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22
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+
skills:
|
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23
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+
- skill/character-portrait
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24
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- skill/concept-art
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25
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- skill/pixel-art
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26
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- skill/skybox-panorama
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27
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- skill/sprite-sheet
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|
28
|
+
- skill/tileable-texture
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29
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+
- skill/ui-graphics
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|
30
|
+
- skill/character-model
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31
|
+
- skill/environment-kit
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|
32
|
+
- skill/organic-model
|
|
33
|
+
- skill/prop-model
|
|
34
|
+
- skill/vehicle-model
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|
35
|
+
- skill/animation-tree
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|
36
|
+
- skill/facial-and-lipsync
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|
37
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+
- skill/generate-motion
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|
38
|
+
- skill/procedural-animation
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|
39
|
+
- skill/retarget
|
|
40
|
+
- skill/adaptive-music
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|
41
|
+
- skill/ambient-bed
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|
42
|
+
- skill/audio-direction
|
|
43
|
+
- skill/music-track
|
|
44
|
+
- skill/sound-effect
|
|
45
|
+
- skill/voice-line
|
|
46
|
+
- skill/animated-loop
|
|
47
|
+
- skill/cinematic-cutscene
|
|
48
|
+
- skill/trailer-shot
|
|
49
|
+
- skill/game-feel
|
|
50
|
+
- skill/vfx-dissolve
|
|
51
|
+
- skill/vfx-fire
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|
52
|
+
- skill/vfx-hit-spark
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|
53
|
+
- skill/vfx-lightning
|
|
54
|
+
- skill/vfx-magic-glow
|
|
55
|
+
- skill/vfx-muzzle-flash
|
|
56
|
+
- skill/vfx-smoke
|
|
57
|
+
- skill/vfx-water-ripple
|
|
58
|
+
source: official
|
|
59
|
+
license: MIT
|
|
60
|
+
status: stable
|
|
61
|
+
recommended: true
|
|
62
|
+
aliases:
|
|
63
|
+
- skills/asset-pipeline/asset-strategy
|
|
@@ -222,8 +222,8 @@ Ask first:
|
|
|
222
222
|
End with:
|
|
223
223
|
|
|
224
224
|
> Bible saved. Next:
|
|
225
|
-
> - `/
|
|
226
|
-
> - `/
|
|
225
|
+
> - `/design-mechanic` to wire SFX cues into specific mechanics.
|
|
226
|
+
> - `/game-feel` if you haven't paired audio with visual effect cues yet.
|
|
227
227
|
> - Author or generate the calm music track first; it's the longest-running and sets the room tone.
|
|
228
228
|
|
|
229
229
|
## Common mistakes
|
|
@@ -239,11 +239,11 @@ End with:
|
|
|
239
239
|
| Pure sine "ding" for pickup | Reads as cheap mobile game. Use a major-third interval with character. |
|
|
240
240
|
| Same footstep sample for all surfaces | Material-aware footsteps are 80% of the perceived audio quality. |
|
|
241
241
|
| No master ceiling / true peak | Audio clips on console builds without `-1 dBTP` ceiling. Always set it. |
|
|
242
|
-
|
|
|
242
|
+
| Assuming SetResourceProperty fails silently on inline sub_resources | It does not — inline targets work, and the structural failures (`node not found`, `property is not a resource`, `resource is null`) are explicit errors. What *is* silent on current engines is a bad value shape: a JSON object instead of a Godot literal string, a misspelled `subProperty`, or a wrong-typed value returns `ok:true` yet no-ops or coerces destructively. Pass class names and literal strings, and confirm in the saved `.tres`/`.tscn`, never from `ok` alone. See `../../references/mcp-tools-reference/mcp-tools-reference.md`. |
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243
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244
244
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## Collaborative protocol
|
|
245
245
|
|
|
246
|
-
This skill writes one bible (`.summer/audio-bible.md`), creates a bus layout (`audio/default_bus_layout.tres`), modifies `project.godot`, and may generate audio (metered). Always ask before writing or generating. See
|
|
246
|
+
This skill writes one bible (`.summer/audio-bible.md`), creates a bus layout (`audio/default_bus_layout.tres`), modifies `project.godot`, and may generate audio (metered). Always ask before writing or generating. See `../../references/collaborative-protocol/collaborative-protocol.md`.
|
|
247
247
|
|
|
248
248
|
## Want a working starter?
|
|
249
249
|
|
|
@@ -251,10 +251,10 @@ No template — this is a workflow that produces the bible the rest of the proje
|
|
|
251
251
|
|
|
252
252
|
## See also
|
|
253
253
|
|
|
254
|
-
-
|
|
255
|
-
-
|
|
254
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- `../../references/collaborative-protocol/collaborative-protocol.md`
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- `../../references/godot-version/godot-version.md` — Summer compatibility and
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version-sensitive audio API notes
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- `../../references/mcp-tools-reference/mcp-tools-reference.md`
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- `scene-and-project/brainstorm-game/SKILL.md` — produces the brief that anchors the bible
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- `rendering-and-lighting/art-direction/SKILL.md` — the visual counterpart; audio must rhyme with it
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- `audio/audio-bus-setup/SKILL.md` (NEXT) — implements the bus layout in detail
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id: skill/audio-direction
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kind: skill
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version: 1.0.6
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summary: Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.
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use_when:
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- defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan
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- starting audio work with no audio bible, or soundtrack and SFX requests keep drifting in style
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- '"what should my game sound like overall?" / "what is the audio vibe of this game?" — the whole-game sound question, before any single track or effect is made'
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facets:
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lifecycle:
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- build
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domains:
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- audio
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- game-design
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modalities:
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- audio
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- docs
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compatibility:
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engine: ">=4.6"
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related:
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skills:
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- skill/art-direction
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- skill/brainstorm-game
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- skill/adaptive-music
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- skill/music-track
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- skill/sound-effect
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source: official
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license: MIT
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status: stable
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recommended: true
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aliases:
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- skills/audio/audio-direction
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id: skill/auto-fire-targeting
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kind: skill
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version: 1.0.0
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summary: Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.
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use_when:
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- designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense)
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- bullet flight time longer than fire rate causes wasted bullets or overkill
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facets:
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lifecycle:
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- build
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domains:
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- gameplay
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- game-design
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modalities:
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- scripts
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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aliases:
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- skills/gameplay-mechanics/auto-fire-targeting
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@@ -13,7 +13,7 @@ paths: [".summer/**", "project.godot", "**/*.md"]
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## Overview
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Most game projects fail because they were never scoped. This skill turns "I want to make a game" into a 1-page brief that names the pitch, the core loop, three mechanics max, the art direction, and the scope (jam / vertical slice / full game). The brief lands at `.summer/GameSoul.md` — the file Summer's onboarding pipeline and every future
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+
Most game projects fail because they were never scoped. This skill turns "I want to make a game" into a 1-page brief that names the pitch, the core loop, three mechanics max, the art direction, and the scope (jam / vertical slice / full game). The brief lands at `.summer/GameSoul.md` — the file Summer's onboarding pipeline and every future Summer skill reads on first turn.
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**Core principle:** Constrain ruthlessly. A buildable bad idea beats an un-buildable great idea. Three mechanics, one art direction, one scope. Anything else gets parked in a "Later" list.
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@@ -93,7 +93,7 @@ Ask:
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> One phrase for the look. If a stranger asked your screenshot's style in 6 words, what do you say?
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-
Don't go deeper here — `/
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Don't go deeper here — `/art-direction` is where the bible gets built. This is one phrase to seed it.
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### 6. Pin the scope
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@@ -171,10 +171,10 @@ Print the full brief to the user with the explicit instruction:
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End every successful brainstorm with a routing question:
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> Brief saved. Next step:
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> - `/
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> - `/
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> - `/
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-
> - Or pick up `/
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> - `/design-mechanic` — design the core loop in detail (recommended for vertical slice).
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+
> - `/design-level` — sketch level 1 / the tutorial.
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+
> - `/art-direction` — turn the one-phrase look into an art bible.
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+
> - Or pick up `/make-game` to start scaffolding the project.
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Don't auto-pick. Let them decide.
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@@ -188,7 +188,7 @@ Don't auto-pick. Let them decide.
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| Writing the brief without showing it first | They have to react to it. They'll catch their own bad fits when they read it back. |
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| Defaulting to "full game" scope | New devs overestimate. Default to vertical slice; let them upgrade if they push. |
|
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|
| Pitching a genre they didn't ask for | The first sentence they typed is signal. Don't override it. |
|
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|
-
| Including art direction details | One phrase. Bible-building is `/
|
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+
| Including art direction details | One phrase. Bible-building is `/art-direction`. |
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|
| Saving without asking | Always ask "May I create `.summer/GameSoul.md`?" — see collaborative-protocol. |
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|
## Collaborative protocol
|
|
@@ -197,7 +197,7 @@ This skill writes one file (`.summer/GameSoul.md`). Always ask before writing. A
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## Want a working starter?
|
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|
|
|
200
|
-
No template — this is a workflow that produces the brief that drives template selection later. Once `.summer/GameSoul.md` exists, `/
|
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|
+
No template — this is a workflow that produces the brief that drives template selection later. Once `.summer/GameSoul.md` exists, `/make-game` reads it and `summer list templates` shows what's actually available to match against.
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|
## See also
|
|
203
203
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|