summer-engine 2.8.2 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (790) hide show
  1. package/.claude-plugin/marketplace.json +27 -7
  2. package/.claude-plugin/plugin.json +99 -83
  3. package/.codex-plugin/plugin.json +112 -82
  4. package/.cursor-plugin/plugin.json +119 -83
  5. package/.factory-plugin/plugin.json +100 -3
  6. package/.mcp.json +6 -1
  7. package/.opencode/INSTALL.md +7 -4
  8. package/.opencode/plugins/summer.js +31 -18
  9. package/AGENTS.md +107 -34
  10. package/CHANGELOG.md +149 -44
  11. package/CLAUDE.md +4 -2
  12. package/GEMINI.md +7 -53
  13. package/NOTICE +31 -0
  14. package/README.md +161 -393
  15. package/assets/api-docs.json.gz +0 -0
  16. package/assets/autopilot/README.md +20 -6
  17. package/assets/autopilot/autopilot.gd +80 -26
  18. package/assets/autopilot/run.sh +132 -7
  19. package/assets/navigation/web-routes.json +719 -0
  20. package/commands/gameskill.md +10 -108
  21. package/commands/summer.md +72 -4
  22. package/dist/bin/summer.js +6 -87
  23. package/dist/cli/banner.d.ts +1 -0
  24. package/dist/cli/banner.js +33 -0
  25. package/dist/{commands → cli/commands}/config.js +1 -1
  26. package/dist/cli/commands/create.d.ts +30 -0
  27. package/dist/cli/commands/create.js +212 -0
  28. package/dist/{commands → cli/commands}/debug.js +2 -2
  29. package/dist/cli/commands/doctor.d.ts +2 -0
  30. package/dist/cli/commands/doctor.js +18 -0
  31. package/dist/cli/commands/events.d.ts +57 -0
  32. package/dist/cli/commands/events.js +158 -0
  33. package/dist/cli/commands/install.d.ts +50 -0
  34. package/dist/cli/commands/install.js +447 -0
  35. package/dist/cli/commands/list.js +72 -0
  36. package/dist/{commands → cli/commands}/login.js +33 -17
  37. package/dist/{commands → cli/commands}/logout.d.ts +1 -0
  38. package/dist/cli/commands/logout.js +19 -0
  39. package/dist/{commands → cli/commands}/memory.d.ts +1 -8
  40. package/dist/{commands → cli/commands}/memory.js +20 -11
  41. package/dist/cli/commands/open.d.ts +45 -0
  42. package/dist/cli/commands/open.js +216 -0
  43. package/dist/{commands → cli/commands}/plan.js +2 -2
  44. package/dist/{commands → cli/commands}/publish.js +1 -1
  45. package/dist/{commands → cli/commands}/releases.js +1 -1
  46. package/dist/cli/commands/run.d.ts +19 -0
  47. package/dist/cli/commands/run.js +255 -0
  48. package/dist/cli/commands/setup.js +158 -0
  49. package/dist/{commands → cli/commands}/skills.js +121 -251
  50. package/dist/{commands → cli/commands}/status.d.ts +1 -0
  51. package/dist/cli/commands/status.js +62 -0
  52. package/dist/cli/commands/tool.d.ts +11 -0
  53. package/dist/cli/commands/tool.js +121 -0
  54. package/dist/cli/index.d.ts +6 -0
  55. package/dist/cli/index.js +89 -0
  56. package/dist/cli/root-action.d.ts +7 -0
  57. package/dist/cli/root-action.js +15 -0
  58. package/dist/{lib → core}/api-client.d.ts +106 -15
  59. package/dist/{lib → core}/api-client.js +267 -75
  60. package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
  61. package/dist/{lib → core}/async-op-lifecycle.js +3 -4
  62. package/dist/{lib → core}/auth.d.ts +14 -6
  63. package/dist/{lib → core}/auth.js +56 -40
  64. package/dist/core/capabilities/agent-playbook.d.ts +20 -0
  65. package/dist/core/capabilities/agent-playbook.js +218 -0
  66. package/dist/core/capabilities/api-docs.d.ts +36 -0
  67. package/dist/core/capabilities/api-docs.js +118 -0
  68. package/dist/core/capabilities/asset-import.d.ts +49 -0
  69. package/dist/core/capabilities/asset-import.js +134 -0
  70. package/dist/core/capabilities/camera-view.d.ts +98 -0
  71. package/dist/core/capabilities/camera-view.js +222 -0
  72. package/dist/core/capabilities/capture.d.ts +63 -0
  73. package/dist/core/capabilities/capture.js +67 -0
  74. package/dist/core/capabilities/console-read.d.ts +17 -0
  75. package/dist/core/capabilities/console-read.js +21 -0
  76. package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
  77. package/dist/{lib → core/capabilities}/creator.js +14 -33
  78. package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
  79. package/dist/{lib → core/capabilities}/debug-report.js +12 -31
  80. package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
  81. package/dist/{commands → core/capabilities}/doctor.js +47 -73
  82. package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
  83. package/dist/core/capabilities/engine-fallbacks.js +36 -0
  84. package/dist/core/capabilities/engine-ops.d.ts +33 -0
  85. package/dist/core/capabilities/engine-ops.js +145 -0
  86. package/dist/core/capabilities/engine-receipt.d.ts +53 -0
  87. package/dist/core/capabilities/engine-receipt.js +134 -0
  88. package/dist/core/capabilities/events.d.ts +200 -0
  89. package/dist/core/capabilities/events.js +383 -0
  90. package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
  91. package/dist/core/capabilities/fabricate-mesh.js +165 -0
  92. package/dist/core/capabilities/frame-quality.d.ts +71 -0
  93. package/dist/core/capabilities/frame-quality.js +449 -0
  94. package/dist/core/capabilities/game-task-plan.d.ts +66 -0
  95. package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
  96. package/dist/core/capabilities/hdri-import.d.ts +90 -0
  97. package/dist/core/capabilities/hdri-import.js +250 -0
  98. package/dist/core/capabilities/image-generation.d.ts +24 -0
  99. package/dist/core/capabilities/image-generation.js +22 -0
  100. package/dist/core/capabilities/navigation/open.d.ts +156 -0
  101. package/dist/core/capabilities/navigation/open.js +567 -0
  102. package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
  103. package/dist/core/capabilities/navigation/render-product-map.js +84 -0
  104. package/dist/core/capabilities/navigation/targets.d.ts +87 -0
  105. package/dist/core/capabilities/navigation/targets.js +250 -0
  106. package/dist/core/capabilities/play-determinism.d.ts +35 -0
  107. package/dist/core/capabilities/play-determinism.js +86 -0
  108. package/dist/core/capabilities/project-context.d.ts +114 -0
  109. package/dist/core/capabilities/project-context.js +249 -0
  110. package/dist/core/capabilities/runtime-control.d.ts +540 -0
  111. package/dist/core/capabilities/runtime-control.js +1011 -0
  112. package/dist/core/capabilities/scene-kind.d.ts +19 -0
  113. package/dist/core/capabilities/scene-kind.js +137 -0
  114. package/dist/core/capabilities/scene-script.d.ts +38 -0
  115. package/dist/core/capabilities/scene-script.js +45 -0
  116. package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
  117. package/dist/core/capabilities/tool-dispatch.js +1490 -0
  118. package/dist/core/capabilities/ui-control.d.ts +179 -0
  119. package/dist/core/capabilities/ui-control.js +423 -0
  120. package/dist/core/capabilities/variant-types.d.ts +22 -0
  121. package/dist/core/capabilities/variant-types.js +101 -0
  122. package/dist/core/capability-skew.d.ts +205 -0
  123. package/dist/core/capability-skew.js +386 -0
  124. package/dist/{lib → core}/config.d.ts +11 -1
  125. package/dist/{lib → core}/config.js +13 -2
  126. package/dist/core/embeddings.d.ts +78 -0
  127. package/dist/core/embeddings.js +166 -0
  128. package/dist/core/engine-install.d.ts +105 -0
  129. package/dist/core/engine-install.js +190 -0
  130. package/dist/core/engine.d.ts +94 -0
  131. package/dist/{lib → core}/engine.js +74 -28
  132. package/dist/core/feedback/client.d.ts +88 -0
  133. package/dist/core/feedback/client.js +182 -0
  134. package/dist/{lib → core}/format.d.ts +0 -1
  135. package/dist/{lib → core}/format.js +1 -1
  136. package/dist/core/headless/connection.d.ts +86 -0
  137. package/dist/core/headless/connection.js +97 -0
  138. package/dist/core/headless/editor-connection.d.ts +26 -0
  139. package/dist/core/headless/editor-connection.js +81 -0
  140. package/dist/core/headless/mcp-routing.d.ts +38 -0
  141. package/dist/core/headless/mcp-routing.js +83 -0
  142. package/dist/core/headless/registry.d.ts +91 -0
  143. package/dist/core/headless/registry.js +226 -0
  144. package/dist/core/headless/resolve.d.ts +46 -0
  145. package/dist/core/headless/resolve.js +75 -0
  146. package/dist/core/headless/spawn.d.ts +46 -0
  147. package/dist/core/headless/spawn.js +205 -0
  148. package/dist/core/headless/worker-connection.d.ts +96 -0
  149. package/dist/core/headless/worker-connection.js +353 -0
  150. package/dist/core/headless/worker-engine-client.d.ts +58 -0
  151. package/dist/core/headless/worker-engine-client.js +246 -0
  152. package/dist/core/launch-posture.d.ts +170 -0
  153. package/dist/core/launch-posture.js +317 -0
  154. package/dist/core/library-read.d.ts +73 -0
  155. package/dist/core/library-read.js +279 -0
  156. package/dist/core/library-search.d.ts +143 -0
  157. package/dist/core/library-search.js +301 -0
  158. package/dist/{lib → core}/log-filters.js +4 -2
  159. package/dist/{lib → core}/mcp-log.js +2 -17
  160. package/dist/core/package-root.d.ts +9 -0
  161. package/dist/core/package-root.js +11 -0
  162. package/dist/core/redact.d.ts +20 -0
  163. package/dist/core/redact.js +64 -0
  164. package/dist/core/registry-search.d.ts +167 -0
  165. package/dist/core/registry-search.js +358 -0
  166. package/dist/core/skills-registry.d.ts +55 -0
  167. package/dist/core/skills-registry.js +106 -0
  168. package/dist/{lib → core}/store.js +11 -7
  169. package/dist/{lib → core}/summer-compatibility.js +3 -3
  170. package/dist/{lib → core}/telemetry.js +5 -2
  171. package/dist/core/templates.d.ts +98 -0
  172. package/dist/core/templates.js +241 -0
  173. package/dist/core/tool-errors.d.ts +30 -0
  174. package/dist/core/tool-errors.js +40 -0
  175. package/dist/core/trajectory.d.ts +80 -0
  176. package/dist/core/trajectory.js +307 -0
  177. package/dist/core/util/http.d.ts +13 -0
  178. package/dist/core/util/http.js +28 -0
  179. package/dist/core/util/json.d.ts +12 -0
  180. package/dist/core/util/json.js +21 -0
  181. package/dist/core/util/process.d.ts +3 -0
  182. package/dist/core/util/process.js +13 -0
  183. package/dist/core/util/sleep.d.ts +1 -0
  184. package/dist/core/util/sleep.js +3 -0
  185. package/dist/core/version.d.ts +3 -0
  186. package/dist/core/version.js +5 -0
  187. package/dist/installer/agent-config.d.ts +63 -0
  188. package/dist/installer/agent-config.js +540 -0
  189. package/dist/installer/agent-table.d.ts +103 -0
  190. package/dist/installer/agent-table.js +584 -0
  191. package/dist/installer/legacy-skills.d.ts +26 -0
  192. package/dist/installer/legacy-skills.js +53 -0
  193. package/dist/installer/setup.d.ts +76 -0
  194. package/dist/installer/setup.js +148 -0
  195. package/dist/installer/skill-locations.d.ts +36 -0
  196. package/dist/installer/skill-locations.js +91 -0
  197. package/dist/installer/version-check.d.ts +178 -0
  198. package/dist/installer/version-check.js +479 -0
  199. package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
  200. package/dist/{commands/mcp.js → mcp/command.js} +18 -6
  201. package/dist/mcp/server.d.ts +23 -3
  202. package/dist/mcp/server.js +122 -28
  203. package/dist/mcp/tools/asset-tools.js +62 -142
  204. package/dist/mcp/tools/creator-tools.js +5 -23
  205. package/dist/mcp/tools/debug-tools.js +61 -18
  206. package/dist/mcp/tools/event-tools.d.ts +14 -0
  207. package/dist/mcp/tools/event-tools.js +41 -0
  208. package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
  209. package/dist/mcp/tools/fabricate-tools.js +28 -0
  210. package/dist/mcp/tools/feedback-tools.d.ts +77 -0
  211. package/dist/mcp/tools/feedback-tools.js +88 -0
  212. package/dist/mcp/tools/file-tools.js +6 -53
  213. package/dist/mcp/tools/generate-tools.js +37 -63
  214. package/dist/mcp/tools/library-tools.d.ts +11 -0
  215. package/dist/mcp/tools/library-tools.js +42 -0
  216. package/dist/mcp/tools/navigation-tools.d.ts +7 -0
  217. package/dist/mcp/tools/navigation-tools.js +37 -0
  218. package/dist/mcp/tools/perception-tools.d.ts +20 -0
  219. package/dist/mcp/tools/perception-tools.js +146 -0
  220. package/dist/mcp/tools/project-tools.d.ts +14 -0
  221. package/dist/mcp/tools/project-tools.js +72 -281
  222. package/dist/mcp/tools/runtime-tools.d.ts +2 -0
  223. package/dist/mcp/tools/runtime-tools.js +92 -0
  224. package/dist/mcp/tools/scene-tools.d.ts +3 -0
  225. package/dist/mcp/tools/scene-tools.js +68 -119
  226. package/dist/mcp/tools/script-tools.d.ts +3 -0
  227. package/dist/mcp/tools/script-tools.js +118 -0
  228. package/dist/mcp/tools/spatial-tools.d.ts +2 -0
  229. package/dist/mcp/tools/spatial-tools.js +485 -0
  230. package/dist/mcp/tools/text-json.d.ts +8 -0
  231. package/dist/mcp/tools/text-json.js +12 -0
  232. package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
  233. package/dist/mcp/tools/ui-tools.js +82 -0
  234. package/dist/mcp/tools/visual-tools.d.ts +2 -7
  235. package/dist/mcp/tools/visual-tools.js +383 -101
  236. package/dist/mcp/tools/with-engine.d.ts +9 -15
  237. package/dist/mcp/tools/with-engine.js +60 -96
  238. package/dist/project-memory/project-manifest.d.ts +36 -0
  239. package/dist/project-memory/project-manifest.js +50 -0
  240. package/dist/project-memory/project-memory.d.ts +57 -0
  241. package/dist/{lib → project-memory}/project-memory.js +46 -0
  242. package/gemini-extension.json +103 -2
  243. package/hooks/hooks-cursor.json +2 -2
  244. package/hooks/hooks.json +2 -1
  245. package/hooks/pre-commit-doctor.sh +45 -39
  246. package/hooks/run-hook.cmd +30 -23
  247. package/hooks/run-hook.sh +20 -0
  248. package/hooks/session-start.sh +18 -7
  249. package/integrations/README.md +99 -0
  250. package/integrations/amp/README.md +12 -0
  251. package/integrations/amp/manifest-target.json +3 -0
  252. package/integrations/antigravity/README.md +12 -0
  253. package/integrations/antigravity/manifest-target.json +3 -0
  254. package/integrations/claude/README.md +19 -0
  255. package/integrations/claude/manifest-target.json +16 -0
  256. package/integrations/claude-desktop/README.md +12 -0
  257. package/integrations/claude-desktop/manifest-target.json +3 -0
  258. package/integrations/cline/README.md +12 -0
  259. package/integrations/cline/manifest-target.json +3 -0
  260. package/integrations/cline-cli/README.md +12 -0
  261. package/integrations/cline-cli/manifest-target.json +3 -0
  262. package/integrations/codex/README.md +15 -0
  263. package/integrations/codex/manifest-target.json +5 -0
  264. package/integrations/copilot-jetbrains/README.md +12 -0
  265. package/integrations/copilot-jetbrains/manifest-target.json +3 -0
  266. package/integrations/crush/README.md +12 -0
  267. package/integrations/crush/manifest-target.json +3 -0
  268. package/integrations/cursor/README.md +16 -0
  269. package/integrations/cursor/manifest-target.json +5 -0
  270. package/integrations/factory/README.md +26 -0
  271. package/integrations/factory/manifest-target.json +5 -0
  272. package/integrations/gemini/README.md +26 -0
  273. package/integrations/gemini/manifest-target.json +5 -0
  274. package/integrations/github-copilot/README.md +12 -0
  275. package/integrations/github-copilot/manifest-target.json +3 -0
  276. package/integrations/goose/README.md +12 -0
  277. package/integrations/goose/manifest-target.json +3 -0
  278. package/integrations/grok-build/README.md +12 -0
  279. package/integrations/grok-build/manifest-target.json +3 -0
  280. package/integrations/hermes/README.md +12 -0
  281. package/integrations/hermes/manifest-target.json +3 -0
  282. package/integrations/junie/README.md +12 -0
  283. package/integrations/junie/manifest-target.json +3 -0
  284. package/integrations/kilo-code/README.md +12 -0
  285. package/integrations/kilo-code/manifest-target.json +3 -0
  286. package/integrations/kimi-code/README.md +12 -0
  287. package/integrations/kimi-code/manifest-target.json +3 -0
  288. package/integrations/kiro/README.md +12 -0
  289. package/integrations/kiro/manifest-target.json +3 -0
  290. package/integrations/lm-studio/README.md +12 -0
  291. package/integrations/lm-studio/manifest-target.json +3 -0
  292. package/integrations/mistral-vibe/README.md +12 -0
  293. package/integrations/mistral-vibe/manifest-target.json +3 -0
  294. package/integrations/opencode/README.md +12 -0
  295. package/integrations/opencode/manifest-target.json +3 -0
  296. package/integrations/qoder/README.md +12 -0
  297. package/integrations/qoder/manifest-target.json +3 -0
  298. package/integrations/qwen-code/README.md +12 -0
  299. package/integrations/qwen-code/manifest-target.json +3 -0
  300. package/integrations/roo-code/README.md +14 -0
  301. package/integrations/roo-code/manifest-target.json +3 -0
  302. package/integrations/rovo-dev/README.md +12 -0
  303. package/integrations/rovo-dev/manifest-target.json +3 -0
  304. package/integrations/trae/README.md +12 -0
  305. package/integrations/trae/manifest-target.json +3 -0
  306. package/integrations/visual-studio/README.md +12 -0
  307. package/integrations/visual-studio/manifest-target.json +3 -0
  308. package/integrations/vscode-copilot/README.md +12 -0
  309. package/integrations/vscode-copilot/manifest-target.json +3 -0
  310. package/integrations/warp/README.md +12 -0
  311. package/integrations/warp/manifest-target.json +3 -0
  312. package/integrations/windsurf/README.md +12 -0
  313. package/integrations/windsurf/manifest-target.json +3 -0
  314. package/integrations/zed/README.md +12 -0
  315. package/integrations/zed/manifest-target.json +3 -0
  316. package/library/references/collaborative-protocol/resource.yaml +24 -0
  317. package/library/references/gd-style/resource.yaml +24 -0
  318. package/{references → library/references/godot-version}/godot-version.md +6 -6
  319. package/library/references/godot-version/resource.yaml +22 -0
  320. package/library/references/headless-routing/headless-routing.md +46 -0
  321. package/library/references/headless-routing/resource.yaml +24 -0
  322. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
  323. package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
  324. package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
  325. package/library/references/mcp-tools-reference/resource.yaml +17 -0
  326. package/library/references/product-map/product-map.md +103 -0
  327. package/library/references/product-map/resource.yaml +33 -0
  328. package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
  329. package/library/references/public-surface-language/resource.yaml +17 -0
  330. package/library/references/summer-folder/resource.yaml +20 -0
  331. package/{references → library/references/summer-folder}/summer-folder.md +22 -21
  332. package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
  333. package/library/skills/3d-lighting/resource.yaml +27 -0
  334. package/library/skills/README.md +242 -0
  335. package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
  336. package/library/skills/adaptive-music/resource.yaml +28 -0
  337. package/library/skills/agent-playtesting/SKILL.md +148 -0
  338. package/library/skills/agent-playtesting/resource.yaml +52 -0
  339. package/library/skills/ambient-bed/resource.yaml +24 -0
  340. package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
  341. package/library/skills/animated-loop/resource.yaml +27 -0
  342. package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
  343. package/library/skills/animation-tree/resource.yaml +33 -0
  344. package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
  345. package/library/skills/art-direction/resource.yaml +29 -0
  346. package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
  347. package/library/skills/asset-strategy/resource.yaml +63 -0
  348. package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
  349. package/library/skills/audio-direction/resource.yaml +32 -0
  350. package/library/skills/auto-fire-targeting/resource.yaml +22 -0
  351. package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
  352. package/library/skills/brainstorm-game/resource.yaml +30 -0
  353. package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
  354. package/library/skills/brainstorming/resource.yaml +23 -0
  355. package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
  356. package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
  357. package/library/skills/browse-templates/resource.yaml +23 -0
  358. package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
  359. package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
  360. package/library/skills/character-animation-wiring/SKILL.md +249 -0
  361. package/library/skills/character-animation-wiring/resource.yaml +39 -0
  362. package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
  363. package/library/skills/character-model/resource.yaml +36 -0
  364. package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
  365. package/library/skills/character-portrait/resource.yaml +30 -0
  366. package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
  367. package/library/skills/cinematic-cutscene/resource.yaml +29 -0
  368. package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
  369. package/library/skills/concept-art/resource.yaml +34 -0
  370. package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
  371. package/library/skills/create-asset-sheet/resource.yaml +33 -0
  372. package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
  373. package/library/skills/debug/resource.yaml +31 -0
  374. package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
  375. package/library/skills/debugging-game-feel/resource.yaml +25 -0
  376. package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
  377. package/library/skills/design-level/resource.yaml +31 -0
  378. package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
  379. package/library/skills/design-mechanic/resource.yaml +31 -0
  380. package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
  381. package/library/skills/design-npc/resource.yaml +29 -0
  382. package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
  383. package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
  384. package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
  385. package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
  386. package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
  387. package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
  388. package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
  389. package/library/skills/environment-kit/resource.yaml +29 -0
  390. package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
  391. package/library/skills/export-and-ship/resource.yaml +32 -0
  392. package/library/skills/fabricating-assets/SKILL.md +195 -0
  393. package/library/skills/fabricating-assets/resource.yaml +52 -0
  394. package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
  395. package/library/skills/facial-and-lipsync/resource.yaml +36 -0
  396. package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
  397. package/library/skills/fps-controller/resource.yaml +29 -0
  398. package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
  399. package/library/skills/game-feel/resource.yaml +27 -0
  400. package/library/skills/gameskill/SKILL.md +64 -0
  401. package/library/skills/gameskill/resource.yaml +22 -0
  402. package/library/skills/gdscript-patterns/resource.yaml +23 -0
  403. package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
  404. package/library/skills/generate-motion/resource.yaml +34 -0
  405. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
  406. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
  407. package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
  408. package/library/skills/headless-scripting/resource.yaml +26 -0
  409. package/library/skills/host-authoritative-state/resource.yaml +28 -0
  410. package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
  411. package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
  412. package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
  413. package/{skills/workflow → library/skills}/investigating-bugs/condition-based-waiting.md +8 -8
  414. package/library/skills/investigating-bugs/resource.yaml +24 -0
  415. package/{skills/workflow → library/skills}/investigating-bugs/root-cause-tracing.md +1 -7
  416. package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +164 -0
  417. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
  418. package/{skills/scene-and-project → library/skills}/make-game/SKILL.md +22 -22
  419. package/library/skills/make-game/resource.yaml +35 -0
  420. package/library/skills/music-track/resource.yaml +28 -0
  421. package/library/skills/navigate-summer/SKILL.md +61 -0
  422. package/library/skills/navigate-summer/resource.yaml +35 -0
  423. package/{skills/scene-and-project → library/skills}/new-project/SKILL.md +10 -10
  424. package/library/skills/new-project/resource.yaml +28 -0
  425. package/{skills/3d-assets → library/skills}/organic-model/SKILL.md +16 -16
  426. package/library/skills/organic-model/resource.yaml +32 -0
  427. package/{skills/multiplayer-and-networking → library/skills}/peer-to-peer-multiplayer/SKILL.md +2 -2
  428. package/library/skills/peer-to-peer-multiplayer/resource.yaml +28 -0
  429. package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
  430. package/library/skills/pixel-art/resource.yaml +31 -0
  431. package/library/skills/play/resource.yaml +26 -0
  432. package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
  433. package/library/skills/playtesting-a-feature/resource.yaml +31 -0
  434. package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
  435. package/library/skills/procedural-animation/resource.yaml +33 -0
  436. package/{skills/3d-assets → library/skills}/prop-model/SKILL.md +13 -13
  437. package/library/skills/prop-model/resource.yaml +33 -0
  438. package/library/skills/psx-retro-rendering/SKILL.md +416 -0
  439. package/library/skills/psx-retro-rendering/resource.yaml +36 -0
  440. package/library/skills/realtime-wet-surfaces/SKILL.md +189 -0
  441. package/library/skills/realtime-wet-surfaces/resource.yaml +31 -0
  442. package/{skills/deployment → library/skills}/remote-deploy/SKILL.md +3 -3
  443. package/library/skills/remote-deploy/resource.yaml +23 -0
  444. package/{skills/animation → library/skills}/retarget/SKILL.md +15 -14
  445. package/library/skills/retarget/resource.yaml +33 -0
  446. package/library/skills/running-in-the-cloud/SKILL.md +103 -0
  447. package/library/skills/running-in-the-cloud/resource.yaml +33 -0
  448. package/{skills/scene-and-project → library/skills}/scene-composition/SKILL.md +8 -0
  449. package/library/skills/scene-composition/resource.yaml +27 -0
  450. package/library/skills/scene-hierarchy-design/SKILL.md +102 -0
  451. package/library/skills/scene-hierarchy-design/resource.yaml +31 -0
  452. package/library/skills/scene-scripting/SKILL.md +764 -0
  453. package/library/skills/scene-scripting/resource.yaml +58 -0
  454. package/{skills/level-design → library/skills}/scene-to-level/SKILL.md +16 -17
  455. package/library/skills/scene-to-level/resource.yaml +33 -0
  456. package/library/skills/setup-multiplayer/resource.yaml +28 -0
  457. package/library/skills/skill-create/SKILL.md +138 -0
  458. package/library/skills/skill-create/resource.yaml +25 -0
  459. package/{skills/workflow → library/skills}/skill-improve/SKILL.md +2 -2
  460. package/library/skills/skill-improve/resource.yaml +25 -0
  461. package/{skills/workflow → library/skills}/skill-test/SKILL.md +4 -4
  462. package/library/skills/skill-test/resource.yaml +26 -0
  463. package/library/skills/skintokens-auto-rigging/SKILL.md +200 -0
  464. package/library/skills/skintokens-auto-rigging/resource.yaml +38 -0
  465. package/{skills/2d-assets → library/skills}/skybox-panorama/SKILL.md +8 -8
  466. package/library/skills/skybox-panorama/resource.yaml +28 -0
  467. package/{skills/audio → library/skills}/sound-effect/SKILL.md +2 -2
  468. package/library/skills/sound-effect/resource.yaml +27 -0
  469. package/library/skills/spatial-placement/SKILL.md +74 -0
  470. package/library/skills/spatial-placement/resource.yaml +42 -0
  471. package/library/skills/spatial-placement/tests/spec.md +65 -0
  472. package/{skills/2d-assets → library/skills}/sprite-sheet/SKILL.md +12 -12
  473. package/library/skills/sprite-sheet/resource.yaml +32 -0
  474. package/{skills/2d-assets → library/skills}/tileable-texture/SKILL.md +9 -9
  475. package/library/skills/tileable-texture/resource.yaml +31 -0
  476. package/{skills/video → library/skills}/trailer-shot/SKILL.md +1 -1
  477. package/library/skills/trailer-shot/resource.yaml +27 -0
  478. package/{skills/performance → library/skills}/tune-performance/SKILL.md +6 -6
  479. package/library/skills/tune-performance/resource.yaml +31 -0
  480. package/library/skills/ui-basics/resource.yaml +25 -0
  481. package/{skills/2d-assets → library/skills}/ui-graphics/SKILL.md +11 -11
  482. package/library/skills/ui-graphics/resource.yaml +29 -0
  483. package/{skills/2d-assets → library/skills}/use-widget-asset/SKILL.md +4 -4
  484. package/library/skills/use-widget-asset/resource.yaml +29 -0
  485. package/{skills/workflow → library/skills}/using-summer/SKILL.md +12 -9
  486. package/library/skills/using-summer/resource.yaml +41 -0
  487. package/{skills/3d-assets → library/skills}/vehicle-model/SKILL.md +18 -18
  488. package/library/skills/vehicle-model/resource.yaml +34 -0
  489. package/{skills/workflow → library/skills}/verification-before-completion/SKILL.md +10 -10
  490. package/library/skills/verification-before-completion/resource.yaml +23 -0
  491. package/library/skills/verifying-scenes/SKILL.md +98 -0
  492. package/library/skills/verifying-scenes/resource.yaml +42 -0
  493. package/{skills/visual-effects/recipes/dissolve → library/skills/vfx-dissolve}/SKILL.md +31 -11
  494. package/library/skills/vfx-dissolve/resource.yaml +33 -0
  495. package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
  496. package/library/skills/vfx-fire/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  497. package/library/skills/vfx-fire/resource.yaml +35 -0
  498. package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
  499. package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +37 -0
  500. package/library/skills/vfx-hit-spark/resource.yaml +34 -0
  501. package/{skills/visual-effects/recipes/lightning → library/skills/vfx-lightning}/SKILL.md +24 -11
  502. package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +37 -0
  503. package/library/skills/vfx-lightning/resource.yaml +33 -0
  504. package/{skills/visual-effects/recipes/magic-glow → library/skills/vfx-magic-glow}/SKILL.md +31 -11
  505. package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +37 -0
  506. package/library/skills/vfx-magic-glow/resource.yaml +34 -0
  507. package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
  508. package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +37 -0
  509. package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +53 -0
  510. package/library/skills/vfx-muzzle-flash/resource.yaml +35 -0
  511. package/{skills/visual-effects/recipes/smoke → library/skills/vfx-smoke}/SKILL.md +35 -9
  512. package/library/skills/vfx-smoke/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  513. package/library/skills/vfx-smoke/resource.yaml +32 -0
  514. package/{skills/visual-effects/recipes/water-ripple → library/skills/vfx-water-ripple}/SKILL.md +31 -9
  515. package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +37 -0
  516. package/library/skills/vfx-water-ripple/resource.yaml +31 -0
  517. package/library/skills/voice-line/resource.yaml +27 -0
  518. package/library/skills/world-building-3d/SKILL.md +105 -0
  519. package/library/skills/world-building-3d/references/spatial-tools.md +50 -0
  520. package/library/skills/world-building-3d/resource.yaml +44 -0
  521. package/library/skills/world-building-3d/tests/spec.md +48 -0
  522. package/{skills/workflow → library/skills}/writing-plans/SKILL.md +19 -14
  523. package/library/skills/writing-plans/resource.yaml +23 -0
  524. package/{skills/workflow → library/skills}/writing-skills/SKILL.md +38 -44
  525. package/library/skills/writing-skills/resource.yaml +29 -0
  526. package/{skills/workflow → library/skills}/writing-skills/testing-skills-with-subagents.md +13 -14
  527. package/library/templates/2d-brario-platformer/resource.yaml +21 -0
  528. package/library/templates/2d-dungeon-roguelike/resource.yaml +23 -0
  529. package/library/templates/2d-grid-puzzle/resource.yaml +21 -0
  530. package/library/templates/2d-plants-and-zombies-tower-defense/resource.yaml +21 -0
  531. package/library/templates/2d-platformer/resource.yaml +24 -0
  532. package/library/templates/2d-rpg/resource.yaml +21 -0
  533. package/library/templates/2d-vampire-survivor-roguelike/resource.yaml +21 -0
  534. package/library/templates/3d-basic/resource.yaml +16 -0
  535. package/library/templates/3d-city-kit/resource.yaml +24 -0
  536. package/library/templates/3d-fps-old-school/resource.yaml +21 -0
  537. package/library/templates/3d-fps-simple-animated-npc/resource.yaml +21 -0
  538. package/library/templates/3d-lan-multiplayer-starter/resource.yaml +22 -0
  539. package/library/templates/3d-open-world-explore-tps/resource.yaml +21 -0
  540. package/library/templates/3d-procedural-road-world/resource.yaml +21 -0
  541. package/library/templates/3d-racing-game/resource.yaml +21 -0
  542. package/library/templates/3d-royale-clash-type/resource.yaml +21 -0
  543. package/library/templates/3d-third-person-controller/resource.yaml +21 -0
  544. package/library/templates/3d-voxel-sandbox/resource.yaml +24 -0
  545. package/library/templates/README.md +94 -0
  546. package/library/templates/empty/resource.yaml +16 -0
  547. package/library/tools/add-node/resource.yaml +60 -0
  548. package/library/tools/align-distribute-3d/resource.yaml +87 -0
  549. package/library/tools/api-docs/resource.yaml +57 -0
  550. package/library/tools/batch/resource.yaml +52 -0
  551. package/library/tools/camera-bookmark/resource.yaml +73 -0
  552. package/library/tools/check-job/resource.yaml +45 -0
  553. package/library/tools/clear-console/resource.yaml +40 -0
  554. package/library/tools/connect-signal/resource.yaml +63 -0
  555. package/library/tools/create-debug-report/resource.yaml +67 -0
  556. package/library/tools/create-scene/resource.yaml +59 -0
  557. package/library/tools/creator-config/resource.yaml +63 -0
  558. package/library/tools/creator-publish/resource.yaml +73 -0
  559. package/library/tools/creator-releases/resource.yaml +53 -0
  560. package/library/tools/fabricate-3d/resource.yaml +108 -0
  561. package/library/tools/game-control/resource.yaml +84 -0
  562. package/library/tools/game-input/resource.yaml +159 -0
  563. package/library/tools/game-probe/resource.yaml +90 -0
  564. package/library/tools/generate-3d/resource.yaml +112 -0
  565. package/library/tools/generate-audio/resource.yaml +80 -0
  566. package/library/tools/generate-image/resource.yaml +62 -0
  567. package/library/tools/generate-motion/resource.yaml +66 -0
  568. package/library/tools/generate-video/resource.yaml +66 -0
  569. package/library/tools/get-agent-playbook/resource.yaml +40 -0
  570. package/library/tools/get-asset/resource.yaml +42 -0
  571. package/library/tools/get-asset-download-url/resource.yaml +52 -0
  572. package/library/tools/get-console/resource.yaml +69 -0
  573. package/library/tools/get-debugger-errors/resource.yaml +56 -0
  574. package/library/tools/get-debugger-warnings/resource.yaml +52 -0
  575. package/library/tools/get-diagnostics/resource.yaml +42 -0
  576. package/library/tools/get-project-context/resource.yaml +45 -0
  577. package/library/tools/get-runtime-tree/resource.yaml +62 -0
  578. package/library/tools/get-scene-tree/resource.yaml +52 -0
  579. package/library/tools/get-script-errors/resource.yaml +45 -0
  580. package/library/tools/get-studio-workflow/resource.yaml +43 -0
  581. package/library/tools/import-asset/resource.yaml +73 -0
  582. package/library/tools/import-asset-by-id/resource.yaml +56 -0
  583. package/library/tools/import-from-url/resource.yaml +51 -0
  584. package/library/tools/import-from-url-batch/resource.yaml +60 -0
  585. package/library/tools/import-hdri/resource.yaml +69 -0
  586. package/library/tools/input-map-bind/resource.yaml +52 -0
  587. package/library/tools/inspect-node/resource.yaml +46 -0
  588. package/library/tools/inspect-resource/resource.yaml +45 -0
  589. package/library/tools/inspect-runtime-node/resource.yaml +54 -0
  590. package/library/tools/instantiate-scene/resource.yaml +62 -0
  591. package/library/tools/is-running/resource.yaml +40 -0
  592. package/library/tools/library-feedback/resource.yaml +89 -0
  593. package/library/tools/list-my-assets/resource.yaml +56 -0
  594. package/library/tools/navigation-probe/resource.yaml +85 -0
  595. package/library/tools/open/resource.yaml +80 -0
  596. package/library/tools/open-main-scene/resource.yaml +40 -0
  597. package/library/tools/open-scene/resource.yaml +46 -0
  598. package/library/tools/play/resource.yaml +91 -0
  599. package/library/tools/project-setting/resource.yaml +53 -0
  600. package/library/tools/read-file/resource.yaml +47 -0
  601. package/library/tools/read-library/resource.yaml +67 -0
  602. package/library/tools/recent-events/resource.yaml +71 -0
  603. package/library/tools/remove-node/resource.yaml +51 -0
  604. package/library/tools/replace-node/resource.yaml +57 -0
  605. package/library/tools/replace-text/resource.yaml +61 -0
  606. package/library/tools/run-editor-script/resource.yaml +61 -0
  607. package/library/tools/run-script/resource.yaml +73 -0
  608. package/library/tools/runtime-animate/resource.yaml +140 -0
  609. package/library/tools/runtime-call/resource.yaml +74 -0
  610. package/library/tools/runtime-set/resource.yaml +80 -0
  611. package/library/tools/runtime-spawn/resource.yaml +95 -0
  612. package/library/tools/save-scene/resource.yaml +50 -0
  613. package/library/tools/screenshot/resource.yaml +112 -0
  614. package/library/tools/search-assets/resource.yaml +67 -0
  615. package/library/tools/search-library/resource.yaml +81 -0
  616. package/library/tools/select-node/resource.yaml +48 -0
  617. package/library/tools/set-prop/resource.yaml +64 -0
  618. package/library/tools/set-resource-property/resource.yaml +66 -0
  619. package/library/tools/slice-asset-sheet/resource.yaml +47 -0
  620. package/library/tools/snap-to-surface/resource.yaml +90 -0
  621. package/library/tools/snapshot-diff/resource.yaml +58 -0
  622. package/library/tools/starcast/resource.yaml +120 -0
  623. package/library/tools/start-game-task/resource.yaml +91 -0
  624. package/library/tools/stop/resource.yaml +51 -0
  625. package/library/tools/test-placement/resource.yaml +109 -0
  626. package/library/tools/ui-actions/resource.yaml +77 -0
  627. package/library/tools/ui-activate/resource.yaml +88 -0
  628. package/library/tools/ui-screenshot/resource.yaml +63 -0
  629. package/library/tools/ui-tree/resource.yaml +69 -0
  630. package/library/tools/wait-for-event/resource.yaml +84 -0
  631. package/library/tools/world-snapshot/resource.yaml +60 -0
  632. package/library/tools/write-file/resource.yaml +54 -0
  633. package/package.json +21 -15
  634. package/registry/generated/aliases.json +207 -0
  635. package/registry/generated/counts.json +12 -0
  636. package/registry/generated/gemini-extension.json +122 -0
  637. package/registry/generated/index.json +7709 -0
  638. package/registry/generated/marketplace.claude.json +44 -0
  639. package/registry/generated/mcp.json +13 -0
  640. package/registry/generated/plugin.claude.json +135 -0
  641. package/registry/generated/plugin.codex.json +144 -0
  642. package/registry/generated/plugin.cursor.json +134 -0
  643. package/registry/generated/plugin.factory.json +117 -0
  644. package/registry/generated/skills-index.md +242 -0
  645. package/registry/generated/skills-registry.json +1249 -0
  646. package/registry/generated/templates-registry.json +455 -0
  647. package/registry/schemas/allowed-hosts.json +19 -0
  648. package/registry/schemas/collection.schema.json +68 -0
  649. package/registry/schemas/domains.json +96 -0
  650. package/registry/schemas/example.schema.json +11 -0
  651. package/registry/schemas/reference.schema.json +10 -0
  652. package/registry/schemas/resource.schema.json +154 -0
  653. package/registry/schemas/skill.schema.json +14 -0
  654. package/registry/schemas/template.schema.json +46 -0
  655. package/registry/schemas/tool.schema.json +61 -0
  656. package/_persona/summer/SKILL.md +0 -113
  657. package/dist/bin/postinstall.d.ts +0 -2
  658. package/dist/bin/postinstall.js +0 -3
  659. package/dist/commands/cloud.d.ts +0 -2
  660. package/dist/commands/cloud.js +0 -80
  661. package/dist/commands/create.d.ts +0 -3
  662. package/dist/commands/create.js +0 -171
  663. package/dist/commands/install.d.ts +0 -19
  664. package/dist/commands/install.js +0 -194
  665. package/dist/commands/list.js +0 -67
  666. package/dist/commands/logout.js +0 -13
  667. package/dist/commands/logs.d.ts +0 -2
  668. package/dist/commands/logs.js +0 -19
  669. package/dist/commands/open.d.ts +0 -2
  670. package/dist/commands/open.js +0 -32
  671. package/dist/commands/orchestrator.d.ts +0 -8
  672. package/dist/commands/orchestrator.js +0 -143
  673. package/dist/commands/run.d.ts +0 -2
  674. package/dist/commands/run.js +0 -167
  675. package/dist/commands/setup.js +0 -217
  676. package/dist/commands/status.js +0 -46
  677. package/dist/lib/agent-config.d.ts +0 -39
  678. package/dist/lib/agent-config.js +0 -626
  679. package/dist/lib/banner.d.ts +0 -4
  680. package/dist/lib/banner.js +0 -122
  681. package/dist/lib/cloud/api.d.ts +0 -79
  682. package/dist/lib/cloud/api.js +0 -107
  683. package/dist/lib/cloud/apply.d.ts +0 -32
  684. package/dist/lib/cloud/apply.js +0 -294
  685. package/dist/lib/cloud/checkpoint.d.ts +0 -26
  686. package/dist/lib/cloud/checkpoint.js +0 -142
  687. package/dist/lib/cloud/conflicts.d.ts +0 -55
  688. package/dist/lib/cloud/conflicts.js +0 -131
  689. package/dist/lib/cloud/containment.d.ts +0 -8
  690. package/dist/lib/cloud/containment.js +0 -52
  691. package/dist/lib/cloud/diff.d.ts +0 -39
  692. package/dist/lib/cloud/diff.js +0 -138
  693. package/dist/lib/cloud/engine-bridge.d.ts +0 -34
  694. package/dist/lib/cloud/engine-bridge.js +0 -139
  695. package/dist/lib/cloud/hash-cache.d.ts +0 -23
  696. package/dist/lib/cloud/hash-cache.js +0 -44
  697. package/dist/lib/cloud/hash.d.ts +0 -10
  698. package/dist/lib/cloud/hash.js +0 -111
  699. package/dist/lib/cloud/http.d.ts +0 -17
  700. package/dist/lib/cloud/http.js +0 -47
  701. package/dist/lib/cloud/lock-path.d.ts +0 -1
  702. package/dist/lib/cloud/lock-path.js +0 -5
  703. package/dist/lib/cloud/lock.d.ts +0 -14
  704. package/dist/lib/cloud/lock.js +0 -143
  705. package/dist/lib/cloud/manifest.d.ts +0 -6
  706. package/dist/lib/cloud/manifest.js +0 -41
  707. package/dist/lib/cloud/paths.d.ts +0 -20
  708. package/dist/lib/cloud/paths.js +0 -90
  709. package/dist/lib/cloud/project-godot-merge.d.ts +0 -32
  710. package/dist/lib/cloud/project-godot-merge.js +0 -185
  711. package/dist/lib/cloud/rules.d.ts +0 -39
  712. package/dist/lib/cloud/rules.js +0 -159
  713. package/dist/lib/cloud/sync.d.ts +0 -21
  714. package/dist/lib/cloud/sync.js +0 -518
  715. package/dist/lib/cloud/transfer.d.ts +0 -23
  716. package/dist/lib/cloud/transfer.js +0 -184
  717. package/dist/lib/cloud/types.d.ts +0 -62
  718. package/dist/lib/cloud/types.js +0 -1
  719. package/dist/lib/cloud/validate-path.d.ts +0 -23
  720. package/dist/lib/cloud/validate-path.js +0 -103
  721. package/dist/lib/engine.d.ts +0 -51
  722. package/dist/lib/game-task-plan.d.ts +0 -42
  723. package/dist/lib/project-memory.d.ts +0 -33
  724. package/dist/lib/public-surface-paths.d.ts +0 -13
  725. package/dist/lib/public-surface-paths.js +0 -42
  726. package/dist/lib/remote-templates.d.ts +0 -25
  727. package/dist/lib/remote-templates.js +0 -86
  728. package/dist/lib/skills-registry.d.ts +0 -572
  729. package/dist/lib/skills-registry.js +0 -1061
  730. package/dist/lib/version-check.d.ts +0 -106
  731. package/dist/lib/version-check.js +0 -338
  732. package/dist/mcp/tools/cloud-tools.js +0 -42
  733. package/references/mcp-tools-reference.md +0 -199
  734. package/references/template-registry.md +0 -73
  735. package/skills/README.md +0 -103
  736. package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
  737. package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
  738. package/skills/workflow/brainstorming/scripts/helper.js +0 -88
  739. package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
  740. package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
  741. package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
  742. package/skills/workflow/brainstorming/visual-companion.md +0 -287
  743. package/skills/workflow/gameskill/SKILL.md +0 -120
  744. package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
  745. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
  746. package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
  747. package/skills/workflow/investigating-bugs/test-academic.md +0 -14
  748. package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
  749. package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
  750. package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
  751. package/skills/workflow/mcpupdate/SKILL.md +0 -134
  752. package/skills/workflow/skill-create/SKILL.md +0 -153
  753. package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
  754. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
  755. package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
  756. package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
  757. package/skills/workflow/writing-skills/render-graphs.js +0 -168
  758. /package/dist/{commands → cli/commands}/config.d.ts +0 -0
  759. /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
  760. /package/dist/{commands → cli/commands}/list.d.ts +0 -0
  761. /package/dist/{commands → cli/commands}/login.d.ts +0 -0
  762. /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
  763. /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
  764. /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
  765. /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
  766. /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
  767. /package/dist/{lib → core}/log-filters.d.ts +0 -0
  768. /package/dist/{lib → core}/mcp-log.d.ts +0 -0
  769. /package/dist/{lib → core}/store.d.ts +0 -0
  770. /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
  771. /package/dist/{lib → core}/telemetry.d.ts +0 -0
  772. /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
  773. /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
  774. /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
  775. /package/{references → library/references/gd-style}/gd-style.md +0 -0
  776. /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
  777. /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
  778. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
  779. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
  780. /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
  781. /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
  782. /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
  783. /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
  784. /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
  785. /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
  786. /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
  787. /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
  788. /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
  789. /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
  790. /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
@@ -0,0 +1,52 @@
1
+ id: skill/agent-playtesting
2
+ kind: skill
3
+ version: 1.0.0
4
+ summary: Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame steps, scripted or recorded input.
5
+ use_when:
6
+ - proving a gameplay feature works by driving the running game frame by frame with the runtime tools (summer_game_probe, summer_game_input, summer_game_control, summer_runtime_set/call/spawn/animate)
7
+ - a bug repro or an A/B needs a deterministic launch (seed, fixed frame rate, offscreen instance), a recorded input replay, or two instances side by side
8
+ - deciding what counts as evidence for "it moved / it fired / the node appeared" — the probe-before, probe-after, frame-stamped discipline
9
+ - asserting exact positions or timings by advancing the live game a physics frame at a time
10
+ do_not_use_when:
11
+ - static or code-layer checks — verification-before-completion (compile, diagnostics) comes first
12
+ - a hidden disposable probe run is enough or the engine build lacks the runtime-control ops (Summer Engine 0.5.66 or newer) — playtesting-a-feature's RunVerification loop still applies there
13
+ - the feature works but feels wrong — debugging-game-feel
14
+ facets:
15
+ lifecycle:
16
+ - build
17
+ domains:
18
+ - runtime
19
+ - playtest
20
+ - verification
21
+ - agent-workflow
22
+ modalities:
23
+ - project
24
+ - scenes
25
+ compatibility:
26
+ engine: ">=4.6"
27
+ related:
28
+ tools:
29
+ - tool/play
30
+ - tool/stop
31
+ - tool/is-running
32
+ - tool/game-probe
33
+ - tool/game-control
34
+ - tool/game-input
35
+ - tool/runtime-set
36
+ - tool/runtime-call
37
+ - tool/runtime-spawn
38
+ - tool/runtime-animate
39
+ - tool/get-runtime-tree
40
+ - tool/inspect-runtime-node
41
+ - tool/get-debugger-errors
42
+ - tool/screenshot
43
+ skills:
44
+ - skill/playtesting-a-feature
45
+ - skill/verifying-scenes
46
+ - skill/verification-before-completion
47
+ - skill/debugging-game-feel
48
+ - skill/investigating-bugs
49
+ source: official
50
+ license: MIT
51
+ status: preview
52
+ recommended: true
@@ -0,0 +1,24 @@
1
+ id: skill/ambient-bed
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.
5
+ use_when:
6
+ - generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy
7
+ - a location feels silent and needs a continuous soundscape beneath the score and effects
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - audio
13
+ - assets
14
+ modalities:
15
+ - audio
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ source: official
20
+ license: MIT
21
+ status: stable
22
+ recommended: false
23
+ aliases:
24
+ - skills/audio/ambient-bed
@@ -221,4 +221,4 @@ Once the loop is wired:
221
221
  - `audio/music-track` — score the menu.
222
222
  - `2d-assets/ui-graphics` — logo, menu buttons, HUD that sits over the loop.
223
223
  - `2d-assets/concept-art` — produce the reference still that anchors the loop.
224
- - `../../../references/mcp-tools-reference.md` — `summer_generate_video` parameter schema and error codes.
224
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_video` parameter schema and error codes.
@@ -0,0 +1,27 @@
1
+ id: skill/animated-loop
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.
5
+ use_when:
6
+ - generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience
7
+ - an idle backdrop behind the UI needs subtle motion without a real-time animated scene
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - video
13
+ - assets
14
+ modalities:
15
+ - video
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/asset-strategy
22
+ source: official
23
+ license: MIT
24
+ status: stable
25
+ recommended: false
26
+ aliases:
27
+ - skills/video/animated-loop
@@ -5,7 +5,7 @@ license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
6
  category: animation
7
7
  user-invocable: false
8
- allowed-tools: Read Grep Edit Write summer_get_scene_tree summer_inspect_node summer_inspect_resource summer_add_node summer_set_prop summer_set_resource_property summer_save_scene summer_get_script_errors
8
+ allowed-tools: Read Grep Edit Write summer_get_scene_tree summer_inspect_node summer_inspect_resource summer_run_script summer_add_node summer_set_prop summer_set_resource_property summer_connect_signal summer_save_scene summer_get_script_errors summer_play summer_stop
9
9
  paths: ["**/*.gd", "**/*.tscn", "**/*.tres"]
10
10
  ---
11
11
 
@@ -36,8 +36,8 @@ Before adding the tree, prove direct `AnimationPlayer.play()` visibly moves the
36
36
 
37
37
  - Single-clip looping background prop (banner waving, water surface). Just `AnimationPlayer.play("loop")` is fine.
38
38
  - Cinematic with hand-authored timing. Use `AnimationPlayer` directly with `play_with_capture`; AnimationTree is overkill.
39
- - Character has zero clips — generate first via `summer:animation/generate-motion`.
40
- - Procedural-only animation (no clips, all IK). That's `summer:animation/procedural-animation`.
39
+ - Character has zero clips — generate first via `generate-motion`.
40
+ - Procedural-only animation (no clips, all IK). That's `procedural-animation`.
41
41
 
42
42
  ## Canonical state machine
43
43
 
@@ -65,6 +65,15 @@ This is the production-default for a humanoid character that can move, attack, t
65
65
  - **Hit** same pattern, higher priority — interrupts attack. Fires on `damaged` signal.
66
66
  - **Dead** is a transition-target with no exit. Trigger via `state_machine.travel("dead")`.
67
67
 
68
+ ## The fast lane: script the wiring (preferred)
69
+
70
+ Before walking the CRUD steps below, check the ctx lane — one `summer_run_script` call replaces the add-node/set-prop chain AND the hand-written `.tres`:
71
+
72
+ - **Animation-tier engines:** `ctx.anim_state_machine(character, {states: {...}, transitions: [[from, to, {blend_s: 0.2}], ...], start: "idle"})` gets-or-creates the AnimationTree, wires it to the player, builds the state machine, sets `active = true`. Unknown clip names come back as a report entry listing the player's REAL clips — never wire against guessed names. Full recipe (inspect clips/bones first, method-track events, root motion, playtest verification): `character-animation-wiring`.
73
+ - **Any engine (raw fallback):** the same classes are fully script-bound — `AnimationNodeStateMachine.add_node(name, AnimationNodeAnimation)`, `add_transition(from, to, AnimationNodeStateMachineTransition)` (one transition resource each, `xfade_time` on it), then `tree.anim_player = tree.get_path_to(player)`, `tree.tree_root = sm`, `tree.active = true`, and `ctx.set_owner_recursive(tree)`. The raw script is quoted in `character-animation-wiring`.
74
+
75
+ Note the helper's scope honestly: `anim_state_machine` builds clip states + transitions only. The canonical machine below — BlendSpace1D locomotion, OneShot attack/hit — still needs the `.tres` (or raw-script) lane for those node types. Discrete idle/walk/run backbones don't.
76
+
68
77
  ## Steps via MCP
69
78
 
70
79
  ### 1. Inspect the current character
@@ -74,7 +83,7 @@ summer_get_scene_tree
74
83
  summer_inspect_node "./World/Goblin"
75
84
  ```
76
85
 
77
- Confirm there's a `Skeleton3D` and an `AnimationPlayer` with at least `idle` + `walk` + `run` populated. If clips are missing, route to `summer:animation/generate-motion`.
86
+ Confirm there's a `Skeleton3D` and an `AnimationPlayer` with at least `idle` + `walk` + `run` populated. If clips are missing, route to `generate-motion`.
78
87
 
79
88
  ### 2. Add the AnimationTree
80
89
 
@@ -96,10 +105,15 @@ before it reaches the engine. Get the path from `summer_get_project_context`.
96
105
 
97
106
  The `tree_root` is a single `AnimationNodeStateMachine`. Inside it, a `Locomotion` node which is itself an `AnimationNodeBlendSpace1D`, plus `Attack`, `Hit`, `Dead` nodes.
98
107
 
99
- This is more readable to edit by hand or in Summer Engine, then commit the
100
- `.tres`. The MCP tool `summer_set_resource_property` can build it node-by-node,
101
- but the tree-resource model is verbose enough that **writing the `.tres` and
102
- importing it is faster** for the canonical structure. Skeleton:
108
+ Three ways to build it, in preference order: (1) a `summer_run_script` GDScript
109
+ constructing the node graph via the script-bound API — transactional, no
110
+ hand-parsed text format (see the fast-lane section above; BlendSpace1D and
111
+ OneShot nodes are `AnimationNodeBlendSpace1D.new()` + `add_blend_point(...)`
112
+ and `AnimationNodeOneShot.new()` with `fadein_time`/`fadeout_time`, composed
113
+ with the same `add_node`/`add_transition` calls); (2) hand-writing the `.tres`
114
+ below and importing it; (3) `summer_set_resource_property` node-by-node — the
115
+ most verbose, use only for touch-ups. The `.tres` skeleton, for the read/write
116
+ fallback lane:
103
117
 
104
118
  ```
105
119
  [gd_resource type="AnimationNodeStateMachine" load_steps=8 format=3]
@@ -275,12 +289,13 @@ the same `.tres`; it is slower but discoverable.
275
289
 
276
290
  ## Handoff
277
291
 
278
- - For NPC behavior firing these states (decide-when-to-attack), hand off to `summer:ai-and-npcs/design-npc`.
279
- - For first-person hand animations on the player rig, the same pattern applies — hand off to `summer:character-controllers/fps-controller` for the state inputs.
280
- - For procedural overlays on top of the tree (look-at the player while idling), hand off to `summer:animation/procedural-animation`.
281
- - For lipsync layered on the face during dialogue states, hand off to `summer:animation/facial-and-lipsync`.
292
+ - For NPC behavior firing these states (decide-when-to-attack), hand off to `design-npc`.
293
+ - For first-person hand animations on the player rig, the same pattern applies — hand off to `fps-controller` for the state inputs.
294
+ - For procedural overlays on top of the tree (look-at the player while idling), hand off to `procedural-animation`.
295
+ - For lipsync layered on the face during dialogue states, hand off to `facial-and-lipsync`.
282
296
 
283
297
  ## See also
284
298
 
285
- - `summer:animation/generate-motion` — produce the clips this tree references.
286
- - `summer:animation/retarget` — share one tree across many characters.
299
+ - `character-animation-wiring` — the end-to-end rigged-GLB path: inspect real clip/bone names, `ctx.anim_state_machine`, method tracks, root motion, playtest verification.
300
+ - `generate-motion` — produce the clips this tree references.
301
+ - `retarget` — share one tree across many characters.
@@ -0,0 +1,33 @@
1
+ id: skill/animation-tree
2
+ kind: skill
3
+ version: 1.0.1
4
+ summary: Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.
5
+ use_when:
6
+ - the character has clips that must play in response to gameplay — idle/walk/run blends, attacks that interrupt locomotion, hit reactions
7
+ - a character keeps T-posing
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - animation
13
+ - 3d
14
+ modalities:
15
+ - animation
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/character-animation-wiring
22
+ - skill/design-npc
23
+ - skill/facial-and-lipsync
24
+ - skill/generate-motion
25
+ - skill/procedural-animation
26
+ - skill/retarget
27
+ - skill/fps-controller
28
+ source: official
29
+ license: MIT
30
+ status: stable
31
+ recommended: false
32
+ aliases:
33
+ - skills/animation/animation-tree
@@ -244,8 +244,8 @@ Ask:
244
244
  End with:
245
245
 
246
246
  > Bible saved. Next:
247
- > - `/summer:audio-direction` to define the sonic identity that pairs with this look.
248
- > - `/summer:vfx` to design particle / hit-feedback styles within the palette.
247
+ > - `/audio-direction` to define the sonic identity that pairs with this look.
248
+ > - `/game-feel` to design particle / hit-feedback styles within the palette.
249
249
  > - Open the project's `WorldEnvironment` node and dial in the lighting plan.
250
250
  > - Or generate first-pass concept assets via `summer_generate_image` using the palette + mood as the prompt prefix.
251
251
 
@@ -270,7 +270,7 @@ This skill writes one design doc (`.summer/art-bible.md`) and may modify `projec
270
270
 
271
271
  ## Want a working starter?
272
272
 
273
- No template — this is a workflow that produces the bible the rest of the project obeys. After the bible exists, every `summer:` rendering / lighting / shader / VFX skill reads it.
273
+ No template — this is a workflow that produces the bible the rest of the project obeys. After the bible exists, every Summer rendering / lighting / shader / VFX skill reads it.
274
274
 
275
275
  ## See also
276
276
 
@@ -0,0 +1,29 @@
1
+ id: skill/art-direction
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.
5
+ use_when:
6
+ - defining the visual style of the game — references, palette, mood, lighting plan, post-processing
7
+ - make it look like PS1, retro, low-poly, pixel art, cel-shaded, or a horror aesthetic
8
+ - define the visual style before making any assets
9
+ facets:
10
+ lifecycle:
11
+ - build
12
+ domains:
13
+ - rendering
14
+ - lighting
15
+ modalities:
16
+ - docs
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/audio-direction
22
+ - skill/3d-lighting
23
+ - skill/brainstorm-game
24
+ source: official
25
+ license: MIT
26
+ status: stable
27
+ recommended: true
28
+ aliases:
29
+ - skills/rendering-and-lighting/art-direction
@@ -31,12 +31,12 @@ Ask the **exact phrase** before dispatching. Skipping the question is the most c
31
31
 
32
32
  | Ambiguity | Disambiguation question (verbatim) | Routes |
33
33
  |---|---|---|
34
- | Concept art vs character portrait | "Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?" | `summer:2d-assets/concept-art` (exploring) / `summer:2d-assets/character-portrait` (final) |
35
- | Prop vs character model | "Static object (sword, chair, lantern) or rigged character that needs animation?" | `summer:3d-assets/prop-model` / `summer:3d-assets/character-model` |
36
- | Tile vs sprite sheet | "One seamless tile that repeats, or a frame grid for an animated sprite?" | `summer:2d-assets/tileable-texture` / `summer:2d-assets/sprite-sheet` |
37
- | SFX vs music | "One-shot effect or a longer track (loop, theme, ambient bed)?" | `summer:audio/sound-effect` / `summer:audio/music-track` (or `audio/ambient-bed`) |
38
- | Generate vs retarget motion | "Generate a new clip on this character, or apply an existing library to a new character?" | `summer:animation/generate-motion` / `summer:animation/retarget` |
39
- | VFX recipe vs game-feel | "Particle/shader effect in the world or screen-feel (camera shake, hit-stop)?" | `summer:visual-effects/recipes/<name>` / `summer:visual-effects/game-feel` |
34
+ | Concept art vs character portrait | "Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?" | `concept-art` (exploring) / `character-portrait` (final) |
35
+ | Prop vs character model | "Static object (sword, chair, lantern) or rigged character that needs animation?" | `prop-model` / `character-model` |
36
+ | Tile vs sprite sheet | "One seamless tile that repeats, or a frame grid for an animated sprite?" | `tileable-texture` / `sprite-sheet` |
37
+ | SFX vs music | "One-shot effect or a longer track (loop, theme, ambient bed)?" | `sound-effect` / `music-track` (or `audio/ambient-bed`) |
38
+ | Generate vs retarget motion | "Generate a new clip on this character, or apply an existing library to a new character?" | `generate-motion` / `retarget` |
39
+ | VFX recipe vs game-feel | "Particle/shader effect in the world or screen-feel (camera shake, hit-stop)?" | `vfx-<name>` / `game-feel` |
40
40
 
41
41
  ## Step 3 — Dispatch
42
42
 
@@ -48,23 +48,23 @@ Invoke the specialist via the `Skill` tool. Don't paraphrase — let it run. Pas
48
48
 
49
49
  | Request | Skill |
50
50
  |---|---|
51
- | Concept / mood board / variants | `summer:2d-assets/concept-art` |
52
- | Polished portrait / NPC bust | `summer:2d-assets/character-portrait` |
53
- | Pixel sprite / retro icon | `summer:2d-assets/pixel-art` |
54
- | HUD / button / inventory frame | `summer:2d-assets/ui-graphics` |
55
- | Wall / floor / seamless ground | `summer:2d-assets/tileable-texture` |
56
- | Run cycle / spritesheet grid | `summer:2d-assets/sprite-sheet` |
57
- | 360 sky / panoramic background | `summer:2d-assets/skybox-panorama` |
51
+ | Concept / mood board / variants | `concept-art` |
52
+ | Polished portrait / NPC bust | `character-portrait` |
53
+ | Pixel sprite / retro icon | `pixel-art` |
54
+ | HUD / button / inventory frame | `ui-graphics` |
55
+ | Wall / floor / seamless ground | `tileable-texture` |
56
+ | Run cycle / spritesheet grid | `sprite-sheet` |
57
+ | 360 sky / panoramic background | `skybox-panorama` |
58
58
 
59
59
  ### 3D assets
60
60
 
61
61
  | Request | Skill |
62
62
  |---|---|
63
- | Sword / chair / barrel / static object | `summer:3d-assets/prop-model` |
64
- | Player / NPC / enemy / boss / rigged humanoid | `summer:3d-assets/character-model` (canonical Meshy auto-rig) |
65
- | Modular dungeon / building blocks | `summer:3d-assets/environment-kit` |
66
- | Car / spaceship / hard-surface vehicle | `summer:3d-assets/vehicle-model` |
67
- | Tree / rock / mushroom / foliage | `summer:3d-assets/organic-model` |
63
+ | Sword / chair / barrel / static object | `prop-model` |
64
+ | Player / NPC / enemy / boss / rigged humanoid | `character-model` (canonical Meshy auto-rig) |
65
+ | Modular dungeon / building blocks | `environment-kit` |
66
+ | Car / spaceship / hard-surface vehicle | `vehicle-model` |
67
+ | Tree / rock / mushroom / foliage | `organic-model` |
68
68
 
69
69
  Polycount targets (hero 8k–15k, grunt 3k–6k, mobile 1k–3k, cinematic 20k–40k) live in each specialist.
70
70
 
@@ -72,30 +72,30 @@ Polycount targets (hero 8k–15k, grunt 3k–6k, mobile 1k–3k, cinematic 20k
72
72
 
73
73
  | Request | Skill |
74
74
  |---|---|
75
- | Sword clash / footstep / UI click | `summer:audio/sound-effect` |
76
- | Theme / level music / boss track | `summer:audio/music-track` |
77
- | Forest ambience / cave drone | `summer:audio/ambient-bed` |
78
- | NPC line / VO / spoken dialogue | `summer:audio/voice-line` |
79
- | Music that reacts to combat | `summer:audio/adaptive-music` |
80
- | What should this game sound like | `summer:audio/audio-direction` |
75
+ | Sword clash / footstep / UI click | `sound-effect` |
76
+ | Theme / level music / boss track | `music-track` |
77
+ | Forest ambience / cave drone | `ambient-bed` |
78
+ | NPC line / VO / spoken dialogue | `voice-line` |
79
+ | Music that reacts to combat | `adaptive-music` |
80
+ | What should this game sound like | `audio-direction` |
81
81
 
82
82
  ### Animation
83
83
 
84
84
  | Request | Skill |
85
85
  |---|---|
86
- | Idle / walk / run / attack — new clip | `summer:animation/generate-motion` |
87
- | Apply library to a different character | `summer:animation/retarget` |
88
- | Blend tree / state machine | `summer:animation/animation-tree` |
89
- | Look-at / IK / foot placement | `summer:animation/procedural-animation` |
90
- | Lipsync / facial blendshapes | `summer:animation/facial-and-lipsync` |
86
+ | Idle / walk / run / attack — new clip | `generate-motion` |
87
+ | Apply library to a different character | `retarget` |
88
+ | Blend tree / state machine | `animation-tree` |
89
+ | Look-at / IK / foot placement | `procedural-animation` |
90
+ | Lipsync / facial blendshapes | `facial-and-lipsync` |
91
91
 
92
92
  ### Video
93
93
 
94
94
  | Request | Skill |
95
95
  |---|---|
96
- | Intro cutscene / story sequence | `summer:video/cinematic-cutscene` |
97
- | Steam trailer / marketing clip | `summer:video/trailer-shot` |
98
- | Animated menu background / loop | `summer:video/animated-loop` |
96
+ | Intro cutscene / story sequence | `cinematic-cutscene` |
97
+ | Steam trailer / marketing clip | `trailer-shot` |
98
+ | Animated menu background / loop | `animated-loop` |
99
99
 
100
100
  ### Visual effects
101
101
 
@@ -103,23 +103,23 @@ VFX is **code, not generative** — recipes are shader + GDScript + node setup,
103
103
 
104
104
  | Request | Skill |
105
105
  |---|---|
106
- | Fire / torch / campfire | `summer:visual-effects/recipes/fire` |
107
- | Muzzle flash / gunshot | `summer:visual-effects/recipes/muzzle-flash` |
108
- | Water ripple / splash | `summer:visual-effects/recipes/water-ripple` |
109
- | Lightning / electric arc | `summer:visual-effects/recipes/lightning` |
110
- | Dissolve / disintegrate | `summer:visual-effects/recipes/dissolve` |
111
- | Smoke / dust puff | `summer:visual-effects/recipes/smoke` |
112
- | Hit spark / impact flash | `summer:visual-effects/recipes/hit-spark` |
113
- | Magic glow / aura | `summer:visual-effects/recipes/magic-glow` |
114
- | Camera shake / hit-stop | `summer:visual-effects/game-feel` |
106
+ | Fire / torch / campfire | `vfx-fire` |
107
+ | Muzzle flash / gunshot | `vfx-muzzle-flash` |
108
+ | Water ripple / splash | `vfx-water-ripple` |
109
+ | Lightning / electric arc | `vfx-lightning` |
110
+ | Dissolve / disintegrate | `vfx-dissolve` |
111
+ | Smoke / dust puff | `vfx-smoke` |
112
+ | Hit spark / impact flash | `vfx-hit-spark` |
113
+ | Magic glow / aura | `vfx-magic-glow` |
114
+ | Camera shake / hit-stop | `game-feel` |
115
115
 
116
116
  ## When NOT to use this skill
117
117
 
118
118
  - The user already named the specific skill — go straight there.
119
- - The user is debugging or running the game — route to `summer:debug` or `summer:play`.
119
+ - The user is debugging or running the game — route to `debug` or `play`.
120
120
  - The asset is an existing Summer asset ID — call `summer_get_asset`, then `summer_import_asset_by_id`.
121
121
  - The asset is being imported from a non-Summer URL (`.glb` / `.wav` from Sketchfab, Quaternius, AmbientCG) — call `summer_import_from_url` directly.
122
- - The user wants to plan the whole game's asset list — `summer:brainstorm-game` first, then this router on each item.
122
+ - The user wants to plan the whole game's asset list — `brainstorm-game` first, then this router on each item.
123
123
 
124
124
  ## Anti-patterns
125
125
 
@@ -127,7 +127,7 @@ VFX is **code, not generative** — recipes are shader + GDScript + node setup,
127
127
  - **Skipping the disambiguation question.** Sends users to the wrong specialist and burns a paid generation. The verbatim phrasing in Step 2 is required.
128
128
  - **Routing concept-art to character-portrait** (or the reverse). Different goals: concept-art produces 4 divergent variants for art direction; character-portrait produces 1 polished bust for dialogue UI.
129
129
  - **Inventing skill names.** Only dispatch to skills listed above. If nothing fits, ask the user to clarify.
130
- - **Routing rigged-humanoid requests to `prop-model`.** Anything that needs animation always goes to `summer:3d-assets/character-model`.
130
+ - **Routing rigged-humanoid requests to `prop-model`.** Anything that needs animation always goes to `character-model`.
131
131
 
132
132
  ## Fallback (no MCP)
133
133
 
@@ -0,0 +1,63 @@
1
+ id: skill/asset-strategy
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.
5
+ use_when:
6
+ - planning asset creation, picking an asset pipeline, or routing an 'I need a [thing]' request to the right specialist skill
7
+ - '"I need a sword / a forest / a boss theme / an explosion" and it is unclear which pipeline (2D, 3D, audio, video, VFX, animation) fits'
8
+ - deciding what to generate versus import from the library before a big content pass
9
+ do_not_use_when:
10
+ - the pipeline is already obvious — go straight to the specialist skill (pixel-art, character-model, sound-effect, ...)
11
+ facets:
12
+ lifecycle:
13
+ - build
14
+ domains:
15
+ - assets
16
+ - pipeline
17
+ modalities:
18
+ - assets
19
+ compatibility:
20
+ engine: ">=4.6"
21
+ related:
22
+ skills:
23
+ - skill/character-portrait
24
+ - skill/concept-art
25
+ - skill/pixel-art
26
+ - skill/skybox-panorama
27
+ - skill/sprite-sheet
28
+ - skill/tileable-texture
29
+ - skill/ui-graphics
30
+ - skill/character-model
31
+ - skill/environment-kit
32
+ - skill/organic-model
33
+ - skill/prop-model
34
+ - skill/vehicle-model
35
+ - skill/animation-tree
36
+ - skill/facial-and-lipsync
37
+ - skill/generate-motion
38
+ - skill/procedural-animation
39
+ - skill/retarget
40
+ - skill/adaptive-music
41
+ - skill/ambient-bed
42
+ - skill/audio-direction
43
+ - skill/music-track
44
+ - skill/sound-effect
45
+ - skill/voice-line
46
+ - skill/animated-loop
47
+ - skill/cinematic-cutscene
48
+ - skill/trailer-shot
49
+ - skill/game-feel
50
+ - skill/vfx-dissolve
51
+ - skill/vfx-fire
52
+ - skill/vfx-hit-spark
53
+ - skill/vfx-lightning
54
+ - skill/vfx-magic-glow
55
+ - skill/vfx-muzzle-flash
56
+ - skill/vfx-smoke
57
+ - skill/vfx-water-ripple
58
+ source: official
59
+ license: MIT
60
+ status: stable
61
+ recommended: true
62
+ aliases:
63
+ - skills/asset-pipeline/asset-strategy
@@ -222,8 +222,8 @@ Ask first:
222
222
  End with:
223
223
 
224
224
  > Bible saved. Next:
225
- > - `/summer:design-mechanic` to wire SFX cues into specific mechanics.
226
- > - `/summer:vfx` if you haven't paired audio with visual effect cues yet.
225
+ > - `/design-mechanic` to wire SFX cues into specific mechanics.
226
+ > - `/game-feel` if you haven't paired audio with visual effect cues yet.
227
227
  > - Author or generate the calm music track first; it's the longest-running and sets the room tone.
228
228
 
229
229
  ## Common mistakes
@@ -239,11 +239,11 @@ End with:
239
239
  | Pure sine "ding" for pickup | Reads as cheap mobile game. Use a major-third interval with character. |
240
240
  | Same footstep sample for all surfaces | Material-aware footsteps are 80% of the perceived audio quality. |
241
241
  | No master ceiling / true peak | Audio clips on console builds without `-1 dBTP` ceiling. Always set it. |
242
- | Calling SetResourceProperty on inline sub_resources | Silent fail. See `../../../references/mcp-tools-reference.md` § Trap. |
242
+ | Assuming SetResourceProperty fails silently on inline sub_resources | It does not — inline targets work, and the structural failures (`node not found`, `property is not a resource`, `resource is null`) are explicit errors. What *is* silent on current engines is a bad value shape: a JSON object instead of a Godot literal string, a misspelled `subProperty`, or a wrong-typed value returns `ok:true` yet no-ops or coerces destructively. Pass class names and literal strings, and confirm in the saved `.tres`/`.tscn`, never from `ok` alone. See `../../references/mcp-tools-reference/mcp-tools-reference.md`. |
243
243
 
244
244
  ## Collaborative protocol
245
245
 
246
- This skill writes one bible (`.summer/audio-bible.md`), creates a bus layout (`audio/default_bus_layout.tres`), modifies `project.godot`, and may generate audio (metered). Always ask before writing or generating. See `../../../references/collaborative-protocol.md`.
246
+ This skill writes one bible (`.summer/audio-bible.md`), creates a bus layout (`audio/default_bus_layout.tres`), modifies `project.godot`, and may generate audio (metered). Always ask before writing or generating. See `../../references/collaborative-protocol/collaborative-protocol.md`.
247
247
 
248
248
  ## Want a working starter?
249
249
 
@@ -251,10 +251,10 @@ No template — this is a workflow that produces the bible the rest of the proje
251
251
 
252
252
  ## See also
253
253
 
254
- - `../../../references/collaborative-protocol.md`
255
- - `../../../references/godot-version.md` — Summer compatibility and
254
+ - `../../references/collaborative-protocol/collaborative-protocol.md`
255
+ - `../../references/godot-version/godot-version.md` — Summer compatibility and
256
256
  version-sensitive audio API notes
257
- - `../../../references/mcp-tools-reference.md`
257
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md`
258
258
  - `scene-and-project/brainstorm-game/SKILL.md` — produces the brief that anchors the bible
259
259
  - `rendering-and-lighting/art-direction/SKILL.md` — the visual counterpart; audio must rhyme with it
260
260
  - `audio/audio-bus-setup/SKILL.md` (NEXT) — implements the bus layout in detail
@@ -0,0 +1,32 @@
1
+ id: skill/audio-direction
2
+ kind: skill
3
+ version: 1.0.6
4
+ summary: Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.
5
+ use_when:
6
+ - defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan
7
+ - starting audio work with no audio bible, or soundtrack and SFX requests keep drifting in style
8
+ - '"what should my game sound like overall?" / "what is the audio vibe of this game?" — the whole-game sound question, before any single track or effect is made'
9
+ facets:
10
+ lifecycle:
11
+ - build
12
+ domains:
13
+ - audio
14
+ - game-design
15
+ modalities:
16
+ - audio
17
+ - docs
18
+ compatibility:
19
+ engine: ">=4.6"
20
+ related:
21
+ skills:
22
+ - skill/art-direction
23
+ - skill/brainstorm-game
24
+ - skill/adaptive-music
25
+ - skill/music-track
26
+ - skill/sound-effect
27
+ source: official
28
+ license: MIT
29
+ status: stable
30
+ recommended: true
31
+ aliases:
32
+ - skills/audio/audio-direction
@@ -0,0 +1,22 @@
1
+ id: skill/auto-fire-targeting
2
+ kind: skill
3
+ version: 1.0.0
4
+ summary: Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.
5
+ use_when:
6
+ - designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense)
7
+ - bullet flight time longer than fire rate causes wasted bullets or overkill
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - gameplay
13
+ - game-design
14
+ modalities:
15
+ - scripts
16
+ compatibility:
17
+ engine: ">=4.6"
18
+ source: official
19
+ license: MIT
20
+ status: stable
21
+ aliases:
22
+ - skills/gameplay-mechanics/auto-fire-targeting
@@ -13,7 +13,7 @@ paths: [".summer/**", "project.godot", "**/*.md"]
13
13
 
14
14
  ## Overview
15
15
 
16
- Most game projects fail because they were never scoped. This skill turns "I want to make a game" into a 1-page brief that names the pitch, the core loop, three mechanics max, the art direction, and the scope (jam / vertical slice / full game). The brief lands at `.summer/GameSoul.md` — the file Summer's onboarding pipeline and every future `summer:` skill reads on first turn.
16
+ Most game projects fail because they were never scoped. This skill turns "I want to make a game" into a 1-page brief that names the pitch, the core loop, three mechanics max, the art direction, and the scope (jam / vertical slice / full game). The brief lands at `.summer/GameSoul.md` — the file Summer's onboarding pipeline and every future Summer skill reads on first turn.
17
17
 
18
18
  **Core principle:** Constrain ruthlessly. A buildable bad idea beats an un-buildable great idea. Three mechanics, one art direction, one scope. Anything else gets parked in a "Later" list.
19
19
 
@@ -93,7 +93,7 @@ Ask:
93
93
 
94
94
  > One phrase for the look. If a stranger asked your screenshot's style in 6 words, what do you say?
95
95
 
96
- Don't go deeper here — `/summer:art-direction` is where the bible gets built. This is one phrase to seed it.
96
+ Don't go deeper here — `/art-direction` is where the bible gets built. This is one phrase to seed it.
97
97
 
98
98
  ### 6. Pin the scope
99
99
 
@@ -171,10 +171,10 @@ Print the full brief to the user with the explicit instruction:
171
171
  End every successful brainstorm with a routing question:
172
172
 
173
173
  > Brief saved. Next step:
174
- > - `/summer:design-mechanic` — design the core loop in detail (recommended for vertical slice).
175
- > - `/summer:design-level` — sketch level 1 / the tutorial.
176
- > - `/summer:art-direction` — turn the one-phrase look into an art bible.
177
- > - Or pick up `/summer:make-game` to start scaffolding the project.
174
+ > - `/design-mechanic` — design the core loop in detail (recommended for vertical slice).
175
+ > - `/design-level` — sketch level 1 / the tutorial.
176
+ > - `/art-direction` — turn the one-phrase look into an art bible.
177
+ > - Or pick up `/make-game` to start scaffolding the project.
178
178
 
179
179
  Don't auto-pick. Let them decide.
180
180
 
@@ -188,7 +188,7 @@ Don't auto-pick. Let them decide.
188
188
  | Writing the brief without showing it first | They have to react to it. They'll catch their own bad fits when they read it back. |
189
189
  | Defaulting to "full game" scope | New devs overestimate. Default to vertical slice; let them upgrade if they push. |
190
190
  | Pitching a genre they didn't ask for | The first sentence they typed is signal. Don't override it. |
191
- | Including art direction details | One phrase. Bible-building is `/summer:art-direction`. |
191
+ | Including art direction details | One phrase. Bible-building is `/art-direction`. |
192
192
  | Saving without asking | Always ask "May I create `.summer/GameSoul.md`?" — see collaborative-protocol. |
193
193
 
194
194
  ## Collaborative protocol
@@ -197,7 +197,7 @@ This skill writes one file (`.summer/GameSoul.md`). Always ask before writing. A
197
197
 
198
198
  ## Want a working starter?
199
199
 
200
- No template — this is a workflow that produces the brief that drives template selection later. Once `.summer/GameSoul.md` exists, `/summer:make-game` reads it and `summer list templates` shows what's actually available to match against.
200
+ No template — this is a workflow that produces the brief that drives template selection later. Once `.summer/GameSoul.md` exists, `/make-game` reads it and `summer list templates` shows what's actually available to match against.
201
201
 
202
202
  ## See also
203
203