summer-engine 2.8.2 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (790) hide show
  1. package/.claude-plugin/marketplace.json +27 -7
  2. package/.claude-plugin/plugin.json +99 -83
  3. package/.codex-plugin/plugin.json +112 -82
  4. package/.cursor-plugin/plugin.json +119 -83
  5. package/.factory-plugin/plugin.json +100 -3
  6. package/.mcp.json +6 -1
  7. package/.opencode/INSTALL.md +7 -4
  8. package/.opencode/plugins/summer.js +31 -18
  9. package/AGENTS.md +107 -34
  10. package/CHANGELOG.md +149 -44
  11. package/CLAUDE.md +4 -2
  12. package/GEMINI.md +7 -53
  13. package/NOTICE +31 -0
  14. package/README.md +161 -393
  15. package/assets/api-docs.json.gz +0 -0
  16. package/assets/autopilot/README.md +20 -6
  17. package/assets/autopilot/autopilot.gd +80 -26
  18. package/assets/autopilot/run.sh +132 -7
  19. package/assets/navigation/web-routes.json +719 -0
  20. package/commands/gameskill.md +10 -108
  21. package/commands/summer.md +72 -4
  22. package/dist/bin/summer.js +6 -87
  23. package/dist/cli/banner.d.ts +1 -0
  24. package/dist/cli/banner.js +33 -0
  25. package/dist/{commands → cli/commands}/config.js +1 -1
  26. package/dist/cli/commands/create.d.ts +30 -0
  27. package/dist/cli/commands/create.js +212 -0
  28. package/dist/{commands → cli/commands}/debug.js +2 -2
  29. package/dist/cli/commands/doctor.d.ts +2 -0
  30. package/dist/cli/commands/doctor.js +18 -0
  31. package/dist/cli/commands/events.d.ts +57 -0
  32. package/dist/cli/commands/events.js +158 -0
  33. package/dist/cli/commands/install.d.ts +50 -0
  34. package/dist/cli/commands/install.js +447 -0
  35. package/dist/cli/commands/list.js +72 -0
  36. package/dist/{commands → cli/commands}/login.js +33 -17
  37. package/dist/{commands → cli/commands}/logout.d.ts +1 -0
  38. package/dist/cli/commands/logout.js +19 -0
  39. package/dist/{commands → cli/commands}/memory.d.ts +1 -8
  40. package/dist/{commands → cli/commands}/memory.js +20 -11
  41. package/dist/cli/commands/open.d.ts +45 -0
  42. package/dist/cli/commands/open.js +216 -0
  43. package/dist/{commands → cli/commands}/plan.js +2 -2
  44. package/dist/{commands → cli/commands}/publish.js +1 -1
  45. package/dist/{commands → cli/commands}/releases.js +1 -1
  46. package/dist/cli/commands/run.d.ts +19 -0
  47. package/dist/cli/commands/run.js +255 -0
  48. package/dist/cli/commands/setup.js +158 -0
  49. package/dist/{commands → cli/commands}/skills.js +121 -251
  50. package/dist/{commands → cli/commands}/status.d.ts +1 -0
  51. package/dist/cli/commands/status.js +62 -0
  52. package/dist/cli/commands/tool.d.ts +11 -0
  53. package/dist/cli/commands/tool.js +121 -0
  54. package/dist/cli/index.d.ts +6 -0
  55. package/dist/cli/index.js +89 -0
  56. package/dist/cli/root-action.d.ts +7 -0
  57. package/dist/cli/root-action.js +15 -0
  58. package/dist/{lib → core}/api-client.d.ts +106 -15
  59. package/dist/{lib → core}/api-client.js +267 -75
  60. package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
  61. package/dist/{lib → core}/async-op-lifecycle.js +3 -4
  62. package/dist/{lib → core}/auth.d.ts +14 -6
  63. package/dist/{lib → core}/auth.js +56 -40
  64. package/dist/core/capabilities/agent-playbook.d.ts +20 -0
  65. package/dist/core/capabilities/agent-playbook.js +218 -0
  66. package/dist/core/capabilities/api-docs.d.ts +36 -0
  67. package/dist/core/capabilities/api-docs.js +118 -0
  68. package/dist/core/capabilities/asset-import.d.ts +49 -0
  69. package/dist/core/capabilities/asset-import.js +134 -0
  70. package/dist/core/capabilities/camera-view.d.ts +98 -0
  71. package/dist/core/capabilities/camera-view.js +222 -0
  72. package/dist/core/capabilities/capture.d.ts +63 -0
  73. package/dist/core/capabilities/capture.js +67 -0
  74. package/dist/core/capabilities/console-read.d.ts +17 -0
  75. package/dist/core/capabilities/console-read.js +21 -0
  76. package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
  77. package/dist/{lib → core/capabilities}/creator.js +14 -33
  78. package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
  79. package/dist/{lib → core/capabilities}/debug-report.js +12 -31
  80. package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
  81. package/dist/{commands → core/capabilities}/doctor.js +47 -73
  82. package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
  83. package/dist/core/capabilities/engine-fallbacks.js +36 -0
  84. package/dist/core/capabilities/engine-ops.d.ts +33 -0
  85. package/dist/core/capabilities/engine-ops.js +145 -0
  86. package/dist/core/capabilities/engine-receipt.d.ts +53 -0
  87. package/dist/core/capabilities/engine-receipt.js +134 -0
  88. package/dist/core/capabilities/events.d.ts +200 -0
  89. package/dist/core/capabilities/events.js +383 -0
  90. package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
  91. package/dist/core/capabilities/fabricate-mesh.js +165 -0
  92. package/dist/core/capabilities/frame-quality.d.ts +71 -0
  93. package/dist/core/capabilities/frame-quality.js +449 -0
  94. package/dist/core/capabilities/game-task-plan.d.ts +66 -0
  95. package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
  96. package/dist/core/capabilities/hdri-import.d.ts +90 -0
  97. package/dist/core/capabilities/hdri-import.js +250 -0
  98. package/dist/core/capabilities/image-generation.d.ts +24 -0
  99. package/dist/core/capabilities/image-generation.js +22 -0
  100. package/dist/core/capabilities/navigation/open.d.ts +156 -0
  101. package/dist/core/capabilities/navigation/open.js +567 -0
  102. package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
  103. package/dist/core/capabilities/navigation/render-product-map.js +84 -0
  104. package/dist/core/capabilities/navigation/targets.d.ts +87 -0
  105. package/dist/core/capabilities/navigation/targets.js +250 -0
  106. package/dist/core/capabilities/play-determinism.d.ts +35 -0
  107. package/dist/core/capabilities/play-determinism.js +86 -0
  108. package/dist/core/capabilities/project-context.d.ts +114 -0
  109. package/dist/core/capabilities/project-context.js +249 -0
  110. package/dist/core/capabilities/runtime-control.d.ts +540 -0
  111. package/dist/core/capabilities/runtime-control.js +1011 -0
  112. package/dist/core/capabilities/scene-kind.d.ts +19 -0
  113. package/dist/core/capabilities/scene-kind.js +137 -0
  114. package/dist/core/capabilities/scene-script.d.ts +38 -0
  115. package/dist/core/capabilities/scene-script.js +45 -0
  116. package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
  117. package/dist/core/capabilities/tool-dispatch.js +1490 -0
  118. package/dist/core/capabilities/ui-control.d.ts +179 -0
  119. package/dist/core/capabilities/ui-control.js +423 -0
  120. package/dist/core/capabilities/variant-types.d.ts +22 -0
  121. package/dist/core/capabilities/variant-types.js +101 -0
  122. package/dist/core/capability-skew.d.ts +205 -0
  123. package/dist/core/capability-skew.js +386 -0
  124. package/dist/{lib → core}/config.d.ts +11 -1
  125. package/dist/{lib → core}/config.js +13 -2
  126. package/dist/core/embeddings.d.ts +78 -0
  127. package/dist/core/embeddings.js +166 -0
  128. package/dist/core/engine-install.d.ts +105 -0
  129. package/dist/core/engine-install.js +190 -0
  130. package/dist/core/engine.d.ts +94 -0
  131. package/dist/{lib → core}/engine.js +74 -28
  132. package/dist/core/feedback/client.d.ts +88 -0
  133. package/dist/core/feedback/client.js +182 -0
  134. package/dist/{lib → core}/format.d.ts +0 -1
  135. package/dist/{lib → core}/format.js +1 -1
  136. package/dist/core/headless/connection.d.ts +86 -0
  137. package/dist/core/headless/connection.js +97 -0
  138. package/dist/core/headless/editor-connection.d.ts +26 -0
  139. package/dist/core/headless/editor-connection.js +81 -0
  140. package/dist/core/headless/mcp-routing.d.ts +38 -0
  141. package/dist/core/headless/mcp-routing.js +83 -0
  142. package/dist/core/headless/registry.d.ts +91 -0
  143. package/dist/core/headless/registry.js +226 -0
  144. package/dist/core/headless/resolve.d.ts +46 -0
  145. package/dist/core/headless/resolve.js +75 -0
  146. package/dist/core/headless/spawn.d.ts +46 -0
  147. package/dist/core/headless/spawn.js +205 -0
  148. package/dist/core/headless/worker-connection.d.ts +96 -0
  149. package/dist/core/headless/worker-connection.js +353 -0
  150. package/dist/core/headless/worker-engine-client.d.ts +58 -0
  151. package/dist/core/headless/worker-engine-client.js +246 -0
  152. package/dist/core/launch-posture.d.ts +170 -0
  153. package/dist/core/launch-posture.js +317 -0
  154. package/dist/core/library-read.d.ts +73 -0
  155. package/dist/core/library-read.js +279 -0
  156. package/dist/core/library-search.d.ts +143 -0
  157. package/dist/core/library-search.js +301 -0
  158. package/dist/{lib → core}/log-filters.js +4 -2
  159. package/dist/{lib → core}/mcp-log.js +2 -17
  160. package/dist/core/package-root.d.ts +9 -0
  161. package/dist/core/package-root.js +11 -0
  162. package/dist/core/redact.d.ts +20 -0
  163. package/dist/core/redact.js +64 -0
  164. package/dist/core/registry-search.d.ts +167 -0
  165. package/dist/core/registry-search.js +358 -0
  166. package/dist/core/skills-registry.d.ts +55 -0
  167. package/dist/core/skills-registry.js +106 -0
  168. package/dist/{lib → core}/store.js +11 -7
  169. package/dist/{lib → core}/summer-compatibility.js +3 -3
  170. package/dist/{lib → core}/telemetry.js +5 -2
  171. package/dist/core/templates.d.ts +98 -0
  172. package/dist/core/templates.js +241 -0
  173. package/dist/core/tool-errors.d.ts +30 -0
  174. package/dist/core/tool-errors.js +40 -0
  175. package/dist/core/trajectory.d.ts +80 -0
  176. package/dist/core/trajectory.js +307 -0
  177. package/dist/core/util/http.d.ts +13 -0
  178. package/dist/core/util/http.js +28 -0
  179. package/dist/core/util/json.d.ts +12 -0
  180. package/dist/core/util/json.js +21 -0
  181. package/dist/core/util/process.d.ts +3 -0
  182. package/dist/core/util/process.js +13 -0
  183. package/dist/core/util/sleep.d.ts +1 -0
  184. package/dist/core/util/sleep.js +3 -0
  185. package/dist/core/version.d.ts +3 -0
  186. package/dist/core/version.js +5 -0
  187. package/dist/installer/agent-config.d.ts +63 -0
  188. package/dist/installer/agent-config.js +540 -0
  189. package/dist/installer/agent-table.d.ts +103 -0
  190. package/dist/installer/agent-table.js +584 -0
  191. package/dist/installer/legacy-skills.d.ts +26 -0
  192. package/dist/installer/legacy-skills.js +53 -0
  193. package/dist/installer/setup.d.ts +76 -0
  194. package/dist/installer/setup.js +148 -0
  195. package/dist/installer/skill-locations.d.ts +36 -0
  196. package/dist/installer/skill-locations.js +91 -0
  197. package/dist/installer/version-check.d.ts +178 -0
  198. package/dist/installer/version-check.js +479 -0
  199. package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
  200. package/dist/{commands/mcp.js → mcp/command.js} +18 -6
  201. package/dist/mcp/server.d.ts +23 -3
  202. package/dist/mcp/server.js +122 -28
  203. package/dist/mcp/tools/asset-tools.js +62 -142
  204. package/dist/mcp/tools/creator-tools.js +5 -23
  205. package/dist/mcp/tools/debug-tools.js +61 -18
  206. package/dist/mcp/tools/event-tools.d.ts +14 -0
  207. package/dist/mcp/tools/event-tools.js +41 -0
  208. package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
  209. package/dist/mcp/tools/fabricate-tools.js +28 -0
  210. package/dist/mcp/tools/feedback-tools.d.ts +77 -0
  211. package/dist/mcp/tools/feedback-tools.js +88 -0
  212. package/dist/mcp/tools/file-tools.js +6 -53
  213. package/dist/mcp/tools/generate-tools.js +37 -63
  214. package/dist/mcp/tools/library-tools.d.ts +11 -0
  215. package/dist/mcp/tools/library-tools.js +42 -0
  216. package/dist/mcp/tools/navigation-tools.d.ts +7 -0
  217. package/dist/mcp/tools/navigation-tools.js +37 -0
  218. package/dist/mcp/tools/perception-tools.d.ts +20 -0
  219. package/dist/mcp/tools/perception-tools.js +146 -0
  220. package/dist/mcp/tools/project-tools.d.ts +14 -0
  221. package/dist/mcp/tools/project-tools.js +72 -281
  222. package/dist/mcp/tools/runtime-tools.d.ts +2 -0
  223. package/dist/mcp/tools/runtime-tools.js +92 -0
  224. package/dist/mcp/tools/scene-tools.d.ts +3 -0
  225. package/dist/mcp/tools/scene-tools.js +68 -119
  226. package/dist/mcp/tools/script-tools.d.ts +3 -0
  227. package/dist/mcp/tools/script-tools.js +118 -0
  228. package/dist/mcp/tools/spatial-tools.d.ts +2 -0
  229. package/dist/mcp/tools/spatial-tools.js +485 -0
  230. package/dist/mcp/tools/text-json.d.ts +8 -0
  231. package/dist/mcp/tools/text-json.js +12 -0
  232. package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
  233. package/dist/mcp/tools/ui-tools.js +82 -0
  234. package/dist/mcp/tools/visual-tools.d.ts +2 -7
  235. package/dist/mcp/tools/visual-tools.js +383 -101
  236. package/dist/mcp/tools/with-engine.d.ts +9 -15
  237. package/dist/mcp/tools/with-engine.js +60 -96
  238. package/dist/project-memory/project-manifest.d.ts +36 -0
  239. package/dist/project-memory/project-manifest.js +50 -0
  240. package/dist/project-memory/project-memory.d.ts +57 -0
  241. package/dist/{lib → project-memory}/project-memory.js +46 -0
  242. package/gemini-extension.json +103 -2
  243. package/hooks/hooks-cursor.json +2 -2
  244. package/hooks/hooks.json +2 -1
  245. package/hooks/pre-commit-doctor.sh +45 -39
  246. package/hooks/run-hook.cmd +30 -23
  247. package/hooks/run-hook.sh +20 -0
  248. package/hooks/session-start.sh +18 -7
  249. package/integrations/README.md +99 -0
  250. package/integrations/amp/README.md +12 -0
  251. package/integrations/amp/manifest-target.json +3 -0
  252. package/integrations/antigravity/README.md +12 -0
  253. package/integrations/antigravity/manifest-target.json +3 -0
  254. package/integrations/claude/README.md +19 -0
  255. package/integrations/claude/manifest-target.json +16 -0
  256. package/integrations/claude-desktop/README.md +12 -0
  257. package/integrations/claude-desktop/manifest-target.json +3 -0
  258. package/integrations/cline/README.md +12 -0
  259. package/integrations/cline/manifest-target.json +3 -0
  260. package/integrations/cline-cli/README.md +12 -0
  261. package/integrations/cline-cli/manifest-target.json +3 -0
  262. package/integrations/codex/README.md +15 -0
  263. package/integrations/codex/manifest-target.json +5 -0
  264. package/integrations/copilot-jetbrains/README.md +12 -0
  265. package/integrations/copilot-jetbrains/manifest-target.json +3 -0
  266. package/integrations/crush/README.md +12 -0
  267. package/integrations/crush/manifest-target.json +3 -0
  268. package/integrations/cursor/README.md +16 -0
  269. package/integrations/cursor/manifest-target.json +5 -0
  270. package/integrations/factory/README.md +26 -0
  271. package/integrations/factory/manifest-target.json +5 -0
  272. package/integrations/gemini/README.md +26 -0
  273. package/integrations/gemini/manifest-target.json +5 -0
  274. package/integrations/github-copilot/README.md +12 -0
  275. package/integrations/github-copilot/manifest-target.json +3 -0
  276. package/integrations/goose/README.md +12 -0
  277. package/integrations/goose/manifest-target.json +3 -0
  278. package/integrations/grok-build/README.md +12 -0
  279. package/integrations/grok-build/manifest-target.json +3 -0
  280. package/integrations/hermes/README.md +12 -0
  281. package/integrations/hermes/manifest-target.json +3 -0
  282. package/integrations/junie/README.md +12 -0
  283. package/integrations/junie/manifest-target.json +3 -0
  284. package/integrations/kilo-code/README.md +12 -0
  285. package/integrations/kilo-code/manifest-target.json +3 -0
  286. package/integrations/kimi-code/README.md +12 -0
  287. package/integrations/kimi-code/manifest-target.json +3 -0
  288. package/integrations/kiro/README.md +12 -0
  289. package/integrations/kiro/manifest-target.json +3 -0
  290. package/integrations/lm-studio/README.md +12 -0
  291. package/integrations/lm-studio/manifest-target.json +3 -0
  292. package/integrations/mistral-vibe/README.md +12 -0
  293. package/integrations/mistral-vibe/manifest-target.json +3 -0
  294. package/integrations/opencode/README.md +12 -0
  295. package/integrations/opencode/manifest-target.json +3 -0
  296. package/integrations/qoder/README.md +12 -0
  297. package/integrations/qoder/manifest-target.json +3 -0
  298. package/integrations/qwen-code/README.md +12 -0
  299. package/integrations/qwen-code/manifest-target.json +3 -0
  300. package/integrations/roo-code/README.md +14 -0
  301. package/integrations/roo-code/manifest-target.json +3 -0
  302. package/integrations/rovo-dev/README.md +12 -0
  303. package/integrations/rovo-dev/manifest-target.json +3 -0
  304. package/integrations/trae/README.md +12 -0
  305. package/integrations/trae/manifest-target.json +3 -0
  306. package/integrations/visual-studio/README.md +12 -0
  307. package/integrations/visual-studio/manifest-target.json +3 -0
  308. package/integrations/vscode-copilot/README.md +12 -0
  309. package/integrations/vscode-copilot/manifest-target.json +3 -0
  310. package/integrations/warp/README.md +12 -0
  311. package/integrations/warp/manifest-target.json +3 -0
  312. package/integrations/windsurf/README.md +12 -0
  313. package/integrations/windsurf/manifest-target.json +3 -0
  314. package/integrations/zed/README.md +12 -0
  315. package/integrations/zed/manifest-target.json +3 -0
  316. package/library/references/collaborative-protocol/resource.yaml +24 -0
  317. package/library/references/gd-style/resource.yaml +24 -0
  318. package/{references → library/references/godot-version}/godot-version.md +6 -6
  319. package/library/references/godot-version/resource.yaml +22 -0
  320. package/library/references/headless-routing/headless-routing.md +46 -0
  321. package/library/references/headless-routing/resource.yaml +24 -0
  322. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
  323. package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
  324. package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
  325. package/library/references/mcp-tools-reference/resource.yaml +17 -0
  326. package/library/references/product-map/product-map.md +103 -0
  327. package/library/references/product-map/resource.yaml +33 -0
  328. package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
  329. package/library/references/public-surface-language/resource.yaml +17 -0
  330. package/library/references/summer-folder/resource.yaml +20 -0
  331. package/{references → library/references/summer-folder}/summer-folder.md +22 -21
  332. package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
  333. package/library/skills/3d-lighting/resource.yaml +27 -0
  334. package/library/skills/README.md +242 -0
  335. package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
  336. package/library/skills/adaptive-music/resource.yaml +28 -0
  337. package/library/skills/agent-playtesting/SKILL.md +148 -0
  338. package/library/skills/agent-playtesting/resource.yaml +52 -0
  339. package/library/skills/ambient-bed/resource.yaml +24 -0
  340. package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
  341. package/library/skills/animated-loop/resource.yaml +27 -0
  342. package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
  343. package/library/skills/animation-tree/resource.yaml +33 -0
  344. package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
  345. package/library/skills/art-direction/resource.yaml +29 -0
  346. package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
  347. package/library/skills/asset-strategy/resource.yaml +63 -0
  348. package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
  349. package/library/skills/audio-direction/resource.yaml +32 -0
  350. package/library/skills/auto-fire-targeting/resource.yaml +22 -0
  351. package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
  352. package/library/skills/brainstorm-game/resource.yaml +30 -0
  353. package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
  354. package/library/skills/brainstorming/resource.yaml +23 -0
  355. package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
  356. package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
  357. package/library/skills/browse-templates/resource.yaml +23 -0
  358. package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
  359. package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
  360. package/library/skills/character-animation-wiring/SKILL.md +249 -0
  361. package/library/skills/character-animation-wiring/resource.yaml +39 -0
  362. package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
  363. package/library/skills/character-model/resource.yaml +36 -0
  364. package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
  365. package/library/skills/character-portrait/resource.yaml +30 -0
  366. package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
  367. package/library/skills/cinematic-cutscene/resource.yaml +29 -0
  368. package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
  369. package/library/skills/concept-art/resource.yaml +34 -0
  370. package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
  371. package/library/skills/create-asset-sheet/resource.yaml +33 -0
  372. package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
  373. package/library/skills/debug/resource.yaml +31 -0
  374. package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
  375. package/library/skills/debugging-game-feel/resource.yaml +25 -0
  376. package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
  377. package/library/skills/design-level/resource.yaml +31 -0
  378. package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
  379. package/library/skills/design-mechanic/resource.yaml +31 -0
  380. package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
  381. package/library/skills/design-npc/resource.yaml +29 -0
  382. package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
  383. package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
  384. package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
  385. package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
  386. package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
  387. package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
  388. package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
  389. package/library/skills/environment-kit/resource.yaml +29 -0
  390. package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
  391. package/library/skills/export-and-ship/resource.yaml +32 -0
  392. package/library/skills/fabricating-assets/SKILL.md +195 -0
  393. package/library/skills/fabricating-assets/resource.yaml +52 -0
  394. package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
  395. package/library/skills/facial-and-lipsync/resource.yaml +36 -0
  396. package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
  397. package/library/skills/fps-controller/resource.yaml +29 -0
  398. package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
  399. package/library/skills/game-feel/resource.yaml +27 -0
  400. package/library/skills/gameskill/SKILL.md +64 -0
  401. package/library/skills/gameskill/resource.yaml +22 -0
  402. package/library/skills/gdscript-patterns/resource.yaml +23 -0
  403. package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
  404. package/library/skills/generate-motion/resource.yaml +34 -0
  405. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
  406. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
  407. package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
  408. package/library/skills/headless-scripting/resource.yaml +26 -0
  409. package/library/skills/host-authoritative-state/resource.yaml +28 -0
  410. package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
  411. package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
  412. package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
  413. package/{skills/workflow → library/skills}/investigating-bugs/condition-based-waiting.md +8 -8
  414. package/library/skills/investigating-bugs/resource.yaml +24 -0
  415. package/{skills/workflow → library/skills}/investigating-bugs/root-cause-tracing.md +1 -7
  416. package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +164 -0
  417. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
  418. package/{skills/scene-and-project → library/skills}/make-game/SKILL.md +22 -22
  419. package/library/skills/make-game/resource.yaml +35 -0
  420. package/library/skills/music-track/resource.yaml +28 -0
  421. package/library/skills/navigate-summer/SKILL.md +61 -0
  422. package/library/skills/navigate-summer/resource.yaml +35 -0
  423. package/{skills/scene-and-project → library/skills}/new-project/SKILL.md +10 -10
  424. package/library/skills/new-project/resource.yaml +28 -0
  425. package/{skills/3d-assets → library/skills}/organic-model/SKILL.md +16 -16
  426. package/library/skills/organic-model/resource.yaml +32 -0
  427. package/{skills/multiplayer-and-networking → library/skills}/peer-to-peer-multiplayer/SKILL.md +2 -2
  428. package/library/skills/peer-to-peer-multiplayer/resource.yaml +28 -0
  429. package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
  430. package/library/skills/pixel-art/resource.yaml +31 -0
  431. package/library/skills/play/resource.yaml +26 -0
  432. package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
  433. package/library/skills/playtesting-a-feature/resource.yaml +31 -0
  434. package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
  435. package/library/skills/procedural-animation/resource.yaml +33 -0
  436. package/{skills/3d-assets → library/skills}/prop-model/SKILL.md +13 -13
  437. package/library/skills/prop-model/resource.yaml +33 -0
  438. package/library/skills/psx-retro-rendering/SKILL.md +416 -0
  439. package/library/skills/psx-retro-rendering/resource.yaml +36 -0
  440. package/library/skills/realtime-wet-surfaces/SKILL.md +189 -0
  441. package/library/skills/realtime-wet-surfaces/resource.yaml +31 -0
  442. package/{skills/deployment → library/skills}/remote-deploy/SKILL.md +3 -3
  443. package/library/skills/remote-deploy/resource.yaml +23 -0
  444. package/{skills/animation → library/skills}/retarget/SKILL.md +15 -14
  445. package/library/skills/retarget/resource.yaml +33 -0
  446. package/library/skills/running-in-the-cloud/SKILL.md +103 -0
  447. package/library/skills/running-in-the-cloud/resource.yaml +33 -0
  448. package/{skills/scene-and-project → library/skills}/scene-composition/SKILL.md +8 -0
  449. package/library/skills/scene-composition/resource.yaml +27 -0
  450. package/library/skills/scene-hierarchy-design/SKILL.md +102 -0
  451. package/library/skills/scene-hierarchy-design/resource.yaml +31 -0
  452. package/library/skills/scene-scripting/SKILL.md +764 -0
  453. package/library/skills/scene-scripting/resource.yaml +58 -0
  454. package/{skills/level-design → library/skills}/scene-to-level/SKILL.md +16 -17
  455. package/library/skills/scene-to-level/resource.yaml +33 -0
  456. package/library/skills/setup-multiplayer/resource.yaml +28 -0
  457. package/library/skills/skill-create/SKILL.md +138 -0
  458. package/library/skills/skill-create/resource.yaml +25 -0
  459. package/{skills/workflow → library/skills}/skill-improve/SKILL.md +2 -2
  460. package/library/skills/skill-improve/resource.yaml +25 -0
  461. package/{skills/workflow → library/skills}/skill-test/SKILL.md +4 -4
  462. package/library/skills/skill-test/resource.yaml +26 -0
  463. package/library/skills/skintokens-auto-rigging/SKILL.md +200 -0
  464. package/library/skills/skintokens-auto-rigging/resource.yaml +38 -0
  465. package/{skills/2d-assets → library/skills}/skybox-panorama/SKILL.md +8 -8
  466. package/library/skills/skybox-panorama/resource.yaml +28 -0
  467. package/{skills/audio → library/skills}/sound-effect/SKILL.md +2 -2
  468. package/library/skills/sound-effect/resource.yaml +27 -0
  469. package/library/skills/spatial-placement/SKILL.md +74 -0
  470. package/library/skills/spatial-placement/resource.yaml +42 -0
  471. package/library/skills/spatial-placement/tests/spec.md +65 -0
  472. package/{skills/2d-assets → library/skills}/sprite-sheet/SKILL.md +12 -12
  473. package/library/skills/sprite-sheet/resource.yaml +32 -0
  474. package/{skills/2d-assets → library/skills}/tileable-texture/SKILL.md +9 -9
  475. package/library/skills/tileable-texture/resource.yaml +31 -0
  476. package/{skills/video → library/skills}/trailer-shot/SKILL.md +1 -1
  477. package/library/skills/trailer-shot/resource.yaml +27 -0
  478. package/{skills/performance → library/skills}/tune-performance/SKILL.md +6 -6
  479. package/library/skills/tune-performance/resource.yaml +31 -0
  480. package/library/skills/ui-basics/resource.yaml +25 -0
  481. package/{skills/2d-assets → library/skills}/ui-graphics/SKILL.md +11 -11
  482. package/library/skills/ui-graphics/resource.yaml +29 -0
  483. package/{skills/2d-assets → library/skills}/use-widget-asset/SKILL.md +4 -4
  484. package/library/skills/use-widget-asset/resource.yaml +29 -0
  485. package/{skills/workflow → library/skills}/using-summer/SKILL.md +12 -9
  486. package/library/skills/using-summer/resource.yaml +41 -0
  487. package/{skills/3d-assets → library/skills}/vehicle-model/SKILL.md +18 -18
  488. package/library/skills/vehicle-model/resource.yaml +34 -0
  489. package/{skills/workflow → library/skills}/verification-before-completion/SKILL.md +10 -10
  490. package/library/skills/verification-before-completion/resource.yaml +23 -0
  491. package/library/skills/verifying-scenes/SKILL.md +98 -0
  492. package/library/skills/verifying-scenes/resource.yaml +42 -0
  493. package/{skills/visual-effects/recipes/dissolve → library/skills/vfx-dissolve}/SKILL.md +31 -11
  494. package/library/skills/vfx-dissolve/resource.yaml +33 -0
  495. package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
  496. package/library/skills/vfx-fire/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  497. package/library/skills/vfx-fire/resource.yaml +35 -0
  498. package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
  499. package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +37 -0
  500. package/library/skills/vfx-hit-spark/resource.yaml +34 -0
  501. package/{skills/visual-effects/recipes/lightning → library/skills/vfx-lightning}/SKILL.md +24 -11
  502. package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +37 -0
  503. package/library/skills/vfx-lightning/resource.yaml +33 -0
  504. package/{skills/visual-effects/recipes/magic-glow → library/skills/vfx-magic-glow}/SKILL.md +31 -11
  505. package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +37 -0
  506. package/library/skills/vfx-magic-glow/resource.yaml +34 -0
  507. package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
  508. package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +37 -0
  509. package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +53 -0
  510. package/library/skills/vfx-muzzle-flash/resource.yaml +35 -0
  511. package/{skills/visual-effects/recipes/smoke → library/skills/vfx-smoke}/SKILL.md +35 -9
  512. package/library/skills/vfx-smoke/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  513. package/library/skills/vfx-smoke/resource.yaml +32 -0
  514. package/{skills/visual-effects/recipes/water-ripple → library/skills/vfx-water-ripple}/SKILL.md +31 -9
  515. package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +37 -0
  516. package/library/skills/vfx-water-ripple/resource.yaml +31 -0
  517. package/library/skills/voice-line/resource.yaml +27 -0
  518. package/library/skills/world-building-3d/SKILL.md +105 -0
  519. package/library/skills/world-building-3d/references/spatial-tools.md +50 -0
  520. package/library/skills/world-building-3d/resource.yaml +44 -0
  521. package/library/skills/world-building-3d/tests/spec.md +48 -0
  522. package/{skills/workflow → library/skills}/writing-plans/SKILL.md +19 -14
  523. package/library/skills/writing-plans/resource.yaml +23 -0
  524. package/{skills/workflow → library/skills}/writing-skills/SKILL.md +38 -44
  525. package/library/skills/writing-skills/resource.yaml +29 -0
  526. package/{skills/workflow → library/skills}/writing-skills/testing-skills-with-subagents.md +13 -14
  527. package/library/templates/2d-brario-platformer/resource.yaml +21 -0
  528. package/library/templates/2d-dungeon-roguelike/resource.yaml +23 -0
  529. package/library/templates/2d-grid-puzzle/resource.yaml +21 -0
  530. package/library/templates/2d-plants-and-zombies-tower-defense/resource.yaml +21 -0
  531. package/library/templates/2d-platformer/resource.yaml +24 -0
  532. package/library/templates/2d-rpg/resource.yaml +21 -0
  533. package/library/templates/2d-vampire-survivor-roguelike/resource.yaml +21 -0
  534. package/library/templates/3d-basic/resource.yaml +16 -0
  535. package/library/templates/3d-city-kit/resource.yaml +24 -0
  536. package/library/templates/3d-fps-old-school/resource.yaml +21 -0
  537. package/library/templates/3d-fps-simple-animated-npc/resource.yaml +21 -0
  538. package/library/templates/3d-lan-multiplayer-starter/resource.yaml +22 -0
  539. package/library/templates/3d-open-world-explore-tps/resource.yaml +21 -0
  540. package/library/templates/3d-procedural-road-world/resource.yaml +21 -0
  541. package/library/templates/3d-racing-game/resource.yaml +21 -0
  542. package/library/templates/3d-royale-clash-type/resource.yaml +21 -0
  543. package/library/templates/3d-third-person-controller/resource.yaml +21 -0
  544. package/library/templates/3d-voxel-sandbox/resource.yaml +24 -0
  545. package/library/templates/README.md +94 -0
  546. package/library/templates/empty/resource.yaml +16 -0
  547. package/library/tools/add-node/resource.yaml +60 -0
  548. package/library/tools/align-distribute-3d/resource.yaml +87 -0
  549. package/library/tools/api-docs/resource.yaml +57 -0
  550. package/library/tools/batch/resource.yaml +52 -0
  551. package/library/tools/camera-bookmark/resource.yaml +73 -0
  552. package/library/tools/check-job/resource.yaml +45 -0
  553. package/library/tools/clear-console/resource.yaml +40 -0
  554. package/library/tools/connect-signal/resource.yaml +63 -0
  555. package/library/tools/create-debug-report/resource.yaml +67 -0
  556. package/library/tools/create-scene/resource.yaml +59 -0
  557. package/library/tools/creator-config/resource.yaml +63 -0
  558. package/library/tools/creator-publish/resource.yaml +73 -0
  559. package/library/tools/creator-releases/resource.yaml +53 -0
  560. package/library/tools/fabricate-3d/resource.yaml +108 -0
  561. package/library/tools/game-control/resource.yaml +84 -0
  562. package/library/tools/game-input/resource.yaml +159 -0
  563. package/library/tools/game-probe/resource.yaml +90 -0
  564. package/library/tools/generate-3d/resource.yaml +112 -0
  565. package/library/tools/generate-audio/resource.yaml +80 -0
  566. package/library/tools/generate-image/resource.yaml +62 -0
  567. package/library/tools/generate-motion/resource.yaml +66 -0
  568. package/library/tools/generate-video/resource.yaml +66 -0
  569. package/library/tools/get-agent-playbook/resource.yaml +40 -0
  570. package/library/tools/get-asset/resource.yaml +42 -0
  571. package/library/tools/get-asset-download-url/resource.yaml +52 -0
  572. package/library/tools/get-console/resource.yaml +69 -0
  573. package/library/tools/get-debugger-errors/resource.yaml +56 -0
  574. package/library/tools/get-debugger-warnings/resource.yaml +52 -0
  575. package/library/tools/get-diagnostics/resource.yaml +42 -0
  576. package/library/tools/get-project-context/resource.yaml +45 -0
  577. package/library/tools/get-runtime-tree/resource.yaml +62 -0
  578. package/library/tools/get-scene-tree/resource.yaml +52 -0
  579. package/library/tools/get-script-errors/resource.yaml +45 -0
  580. package/library/tools/get-studio-workflow/resource.yaml +43 -0
  581. package/library/tools/import-asset/resource.yaml +73 -0
  582. package/library/tools/import-asset-by-id/resource.yaml +56 -0
  583. package/library/tools/import-from-url/resource.yaml +51 -0
  584. package/library/tools/import-from-url-batch/resource.yaml +60 -0
  585. package/library/tools/import-hdri/resource.yaml +69 -0
  586. package/library/tools/input-map-bind/resource.yaml +52 -0
  587. package/library/tools/inspect-node/resource.yaml +46 -0
  588. package/library/tools/inspect-resource/resource.yaml +45 -0
  589. package/library/tools/inspect-runtime-node/resource.yaml +54 -0
  590. package/library/tools/instantiate-scene/resource.yaml +62 -0
  591. package/library/tools/is-running/resource.yaml +40 -0
  592. package/library/tools/library-feedback/resource.yaml +89 -0
  593. package/library/tools/list-my-assets/resource.yaml +56 -0
  594. package/library/tools/navigation-probe/resource.yaml +85 -0
  595. package/library/tools/open/resource.yaml +80 -0
  596. package/library/tools/open-main-scene/resource.yaml +40 -0
  597. package/library/tools/open-scene/resource.yaml +46 -0
  598. package/library/tools/play/resource.yaml +91 -0
  599. package/library/tools/project-setting/resource.yaml +53 -0
  600. package/library/tools/read-file/resource.yaml +47 -0
  601. package/library/tools/read-library/resource.yaml +67 -0
  602. package/library/tools/recent-events/resource.yaml +71 -0
  603. package/library/tools/remove-node/resource.yaml +51 -0
  604. package/library/tools/replace-node/resource.yaml +57 -0
  605. package/library/tools/replace-text/resource.yaml +61 -0
  606. package/library/tools/run-editor-script/resource.yaml +61 -0
  607. package/library/tools/run-script/resource.yaml +73 -0
  608. package/library/tools/runtime-animate/resource.yaml +140 -0
  609. package/library/tools/runtime-call/resource.yaml +74 -0
  610. package/library/tools/runtime-set/resource.yaml +80 -0
  611. package/library/tools/runtime-spawn/resource.yaml +95 -0
  612. package/library/tools/save-scene/resource.yaml +50 -0
  613. package/library/tools/screenshot/resource.yaml +112 -0
  614. package/library/tools/search-assets/resource.yaml +67 -0
  615. package/library/tools/search-library/resource.yaml +81 -0
  616. package/library/tools/select-node/resource.yaml +48 -0
  617. package/library/tools/set-prop/resource.yaml +64 -0
  618. package/library/tools/set-resource-property/resource.yaml +66 -0
  619. package/library/tools/slice-asset-sheet/resource.yaml +47 -0
  620. package/library/tools/snap-to-surface/resource.yaml +90 -0
  621. package/library/tools/snapshot-diff/resource.yaml +58 -0
  622. package/library/tools/starcast/resource.yaml +120 -0
  623. package/library/tools/start-game-task/resource.yaml +91 -0
  624. package/library/tools/stop/resource.yaml +51 -0
  625. package/library/tools/test-placement/resource.yaml +109 -0
  626. package/library/tools/ui-actions/resource.yaml +77 -0
  627. package/library/tools/ui-activate/resource.yaml +88 -0
  628. package/library/tools/ui-screenshot/resource.yaml +63 -0
  629. package/library/tools/ui-tree/resource.yaml +69 -0
  630. package/library/tools/wait-for-event/resource.yaml +84 -0
  631. package/library/tools/world-snapshot/resource.yaml +60 -0
  632. package/library/tools/write-file/resource.yaml +54 -0
  633. package/package.json +21 -15
  634. package/registry/generated/aliases.json +207 -0
  635. package/registry/generated/counts.json +12 -0
  636. package/registry/generated/gemini-extension.json +122 -0
  637. package/registry/generated/index.json +7709 -0
  638. package/registry/generated/marketplace.claude.json +44 -0
  639. package/registry/generated/mcp.json +13 -0
  640. package/registry/generated/plugin.claude.json +135 -0
  641. package/registry/generated/plugin.codex.json +144 -0
  642. package/registry/generated/plugin.cursor.json +134 -0
  643. package/registry/generated/plugin.factory.json +117 -0
  644. package/registry/generated/skills-index.md +242 -0
  645. package/registry/generated/skills-registry.json +1249 -0
  646. package/registry/generated/templates-registry.json +455 -0
  647. package/registry/schemas/allowed-hosts.json +19 -0
  648. package/registry/schemas/collection.schema.json +68 -0
  649. package/registry/schemas/domains.json +96 -0
  650. package/registry/schemas/example.schema.json +11 -0
  651. package/registry/schemas/reference.schema.json +10 -0
  652. package/registry/schemas/resource.schema.json +154 -0
  653. package/registry/schemas/skill.schema.json +14 -0
  654. package/registry/schemas/template.schema.json +46 -0
  655. package/registry/schemas/tool.schema.json +61 -0
  656. package/_persona/summer/SKILL.md +0 -113
  657. package/dist/bin/postinstall.d.ts +0 -2
  658. package/dist/bin/postinstall.js +0 -3
  659. package/dist/commands/cloud.d.ts +0 -2
  660. package/dist/commands/cloud.js +0 -80
  661. package/dist/commands/create.d.ts +0 -3
  662. package/dist/commands/create.js +0 -171
  663. package/dist/commands/install.d.ts +0 -19
  664. package/dist/commands/install.js +0 -194
  665. package/dist/commands/list.js +0 -67
  666. package/dist/commands/logout.js +0 -13
  667. package/dist/commands/logs.d.ts +0 -2
  668. package/dist/commands/logs.js +0 -19
  669. package/dist/commands/open.d.ts +0 -2
  670. package/dist/commands/open.js +0 -32
  671. package/dist/commands/orchestrator.d.ts +0 -8
  672. package/dist/commands/orchestrator.js +0 -143
  673. package/dist/commands/run.d.ts +0 -2
  674. package/dist/commands/run.js +0 -167
  675. package/dist/commands/setup.js +0 -217
  676. package/dist/commands/status.js +0 -46
  677. package/dist/lib/agent-config.d.ts +0 -39
  678. package/dist/lib/agent-config.js +0 -626
  679. package/dist/lib/banner.d.ts +0 -4
  680. package/dist/lib/banner.js +0 -122
  681. package/dist/lib/cloud/api.d.ts +0 -79
  682. package/dist/lib/cloud/api.js +0 -107
  683. package/dist/lib/cloud/apply.d.ts +0 -32
  684. package/dist/lib/cloud/apply.js +0 -294
  685. package/dist/lib/cloud/checkpoint.d.ts +0 -26
  686. package/dist/lib/cloud/checkpoint.js +0 -142
  687. package/dist/lib/cloud/conflicts.d.ts +0 -55
  688. package/dist/lib/cloud/conflicts.js +0 -131
  689. package/dist/lib/cloud/containment.d.ts +0 -8
  690. package/dist/lib/cloud/containment.js +0 -52
  691. package/dist/lib/cloud/diff.d.ts +0 -39
  692. package/dist/lib/cloud/diff.js +0 -138
  693. package/dist/lib/cloud/engine-bridge.d.ts +0 -34
  694. package/dist/lib/cloud/engine-bridge.js +0 -139
  695. package/dist/lib/cloud/hash-cache.d.ts +0 -23
  696. package/dist/lib/cloud/hash-cache.js +0 -44
  697. package/dist/lib/cloud/hash.d.ts +0 -10
  698. package/dist/lib/cloud/hash.js +0 -111
  699. package/dist/lib/cloud/http.d.ts +0 -17
  700. package/dist/lib/cloud/http.js +0 -47
  701. package/dist/lib/cloud/lock-path.d.ts +0 -1
  702. package/dist/lib/cloud/lock-path.js +0 -5
  703. package/dist/lib/cloud/lock.d.ts +0 -14
  704. package/dist/lib/cloud/lock.js +0 -143
  705. package/dist/lib/cloud/manifest.d.ts +0 -6
  706. package/dist/lib/cloud/manifest.js +0 -41
  707. package/dist/lib/cloud/paths.d.ts +0 -20
  708. package/dist/lib/cloud/paths.js +0 -90
  709. package/dist/lib/cloud/project-godot-merge.d.ts +0 -32
  710. package/dist/lib/cloud/project-godot-merge.js +0 -185
  711. package/dist/lib/cloud/rules.d.ts +0 -39
  712. package/dist/lib/cloud/rules.js +0 -159
  713. package/dist/lib/cloud/sync.d.ts +0 -21
  714. package/dist/lib/cloud/sync.js +0 -518
  715. package/dist/lib/cloud/transfer.d.ts +0 -23
  716. package/dist/lib/cloud/transfer.js +0 -184
  717. package/dist/lib/cloud/types.d.ts +0 -62
  718. package/dist/lib/cloud/types.js +0 -1
  719. package/dist/lib/cloud/validate-path.d.ts +0 -23
  720. package/dist/lib/cloud/validate-path.js +0 -103
  721. package/dist/lib/engine.d.ts +0 -51
  722. package/dist/lib/game-task-plan.d.ts +0 -42
  723. package/dist/lib/project-memory.d.ts +0 -33
  724. package/dist/lib/public-surface-paths.d.ts +0 -13
  725. package/dist/lib/public-surface-paths.js +0 -42
  726. package/dist/lib/remote-templates.d.ts +0 -25
  727. package/dist/lib/remote-templates.js +0 -86
  728. package/dist/lib/skills-registry.d.ts +0 -572
  729. package/dist/lib/skills-registry.js +0 -1061
  730. package/dist/lib/version-check.d.ts +0 -106
  731. package/dist/lib/version-check.js +0 -338
  732. package/dist/mcp/tools/cloud-tools.js +0 -42
  733. package/references/mcp-tools-reference.md +0 -199
  734. package/references/template-registry.md +0 -73
  735. package/skills/README.md +0 -103
  736. package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
  737. package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
  738. package/skills/workflow/brainstorming/scripts/helper.js +0 -88
  739. package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
  740. package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
  741. package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
  742. package/skills/workflow/brainstorming/visual-companion.md +0 -287
  743. package/skills/workflow/gameskill/SKILL.md +0 -120
  744. package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
  745. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
  746. package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
  747. package/skills/workflow/investigating-bugs/test-academic.md +0 -14
  748. package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
  749. package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
  750. package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
  751. package/skills/workflow/mcpupdate/SKILL.md +0 -134
  752. package/skills/workflow/skill-create/SKILL.md +0 -153
  753. package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
  754. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
  755. package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
  756. package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
  757. package/skills/workflow/writing-skills/render-graphs.js +0 -168
  758. /package/dist/{commands → cli/commands}/config.d.ts +0 -0
  759. /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
  760. /package/dist/{commands → cli/commands}/list.d.ts +0 -0
  761. /package/dist/{commands → cli/commands}/login.d.ts +0 -0
  762. /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
  763. /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
  764. /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
  765. /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
  766. /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
  767. /package/dist/{lib → core}/log-filters.d.ts +0 -0
  768. /package/dist/{lib → core}/mcp-log.d.ts +0 -0
  769. /package/dist/{lib → core}/store.d.ts +0 -0
  770. /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
  771. /package/dist/{lib → core}/telemetry.d.ts +0 -0
  772. /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
  773. /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
  774. /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
  775. /package/{references → library/references/gd-style}/gd-style.md +0 -0
  776. /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
  777. /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
  778. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
  779. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
  780. /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
  781. /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
  782. /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
  783. /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
  784. /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
  785. /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
  786. /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
  787. /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
  788. /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
  789. /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
  790. /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
@@ -0,0 +1,49 @@
1
+ # Summer MCP Fresh-Chat Playbook
2
+
3
+ The minimum safe workflow for AI agents building in a Summer Engine project.
4
+
5
+ ## Build flow (default)
6
+
7
+ 1. **Understand** the request, then outline a brief plan. Proceed once it's clearly right.
8
+ 2. **Call `summer_get_project_context` first** so you don't guess scene paths or the project language and so the MCP session binds to the open project. Use `projectMemory` to decide which `.summer` files to read.
9
+ 3. **Edit through identity-bound Summer tools.** Use `summer_read_file`, `summer_replace_text`, and guarded `summer_write_file` for `.gd`, `.tscn`, `.tres`, `.cs`, `.json`, docs, and config. Write GDScript by default; use C# only if the project already uses it.
10
+ 4. **Play and iterate.** After writing code, **play the scene you just made** and read `summer_get_diagnostics`; fix and repeat until it launches clean — don't wait for the user to navigate to the feature before the first error shows.
11
+
12
+ ## When to use Summer MCP (the live engine)
13
+
14
+ Use MCP for both guarded project file mutations and live-engine work:
15
+
16
+ - `summer_play` / `summer_stop` + `summer_get_diagnostics` — run and read errors
17
+ - `summer_screenshot` — see the editor viewport or running game (visual verification)
18
+ - navmesh or light baking
19
+ - runtime inspection of a live scene
20
+ - asset import
21
+ - structural edits into an **already-open** scene where you want the editor to manage node ids / instancing
22
+ - `summer_read_file` / `summer_replace_text` / `summer_write_file` — identity-bound text reads and guarded writes
23
+
24
+ Git, shell, and grep remain host-native. Project file mutations should stay on the Summer path when MCP is available.
25
+
26
+ ## Safe editing rules
27
+
28
+ - Never guess scene paths like `res://main.tscn` — get them from `summer_get_project_context`.
29
+ - New files use `summer_write_file` with `create_only:true`; existing files use `summer_replace_text` or `summer_write_file` with the sha256 from `summer_read_file`.
30
+ - Guarded `.tscn`/`.tres` writes are supported. Prefer scene tools for live hierarchy and inspector edits; the engine schedules editor reload handling after file writes.
31
+ - Never perform destructive bulk removals unless the user explicitly asks.
32
+ - Never change `priority: locked` `.summer` memory, voice IDs, canon, or provider bindings without explicit user confirmation.
33
+ - Save live-engine scene edits with `summer_save_scene`; run `summer_get_diagnostics` after changes.
34
+
35
+ ## Live-engine scene-edit flow (only when you need it)
36
+
37
+ 1. `summer_get_project_context`
38
+ 2. `summer_open_main_scene` (if needed)
39
+ 3. `summer_get_scene_tree`
40
+ 4. `summer_add_node` / `summer_set_prop` / `summer_set_resource_property`
41
+ 5. `summer_save_scene`
42
+ 6. `summer_get_diagnostics`
43
+
44
+ ## Error recovery
45
+
46
+ - `"no scene open"` / `"no edited scene"` → call `summer_open_main_scene`.
47
+ - `"failed to open scene"` → re-check `mainScene` from `summer_get_project_context`; use the exact path only.
48
+ - A content/sha mismatch → re-read with `summer_read_file`, review the new bytes, and retry only if the intended edit still applies.
49
+ - An identity mismatch → call `summer_get_project_context` to rebind only if the newly open project is intentional.
@@ -0,0 +1,23 @@
1
+ id: reference/mcp-fresh-chat-playbook
2
+ kind: reference
3
+ version: 1.0.1
4
+ summary: The minimum safe workflow for an AI agent building in a Summer Engine project — get context first, edit through Summer tools, play and iterate.
5
+ use_when:
6
+ - starting work in a Summer Engine project from a fresh conversation
7
+ - deciding the safe default order of MCP calls for a build task
8
+ facets:
9
+ lifecycle: [ build ]
10
+ domains:
11
+ - mcp
12
+ - agent-workflow
13
+ compatibility:
14
+ engine: ">=4.6"
15
+ related:
16
+ references:
17
+ - reference/mcp-tools-reference
18
+ - reference/summer-folder
19
+ source: official
20
+ license: MIT
21
+ status: stable
22
+ aliases:
23
+ - docs/MCP_FRESH_CHAT_PLAYBOOK.md
@@ -0,0 +1,271 @@
1
+ # Summer MCP Tools — Canonical Reference
2
+
3
+ > Use this as the single source of truth for which Summer MCP tool to call. Skills should reference tool names exactly as written here.
4
+
5
+ ## When to use Summer MCP vs. host tools
6
+
7
+ **Use Summer MCP for** anything that needs the live editor or Godot's import pipeline:
8
+ - Scene graph mutation (`.tscn`)
9
+ - Node properties and resources (`.tres`)
10
+ - Project settings (`project.godot`) and InputMap
11
+ - Asset import (Godot's import pipeline must run)
12
+ - Play / stop / runtime state
13
+ - Diagnostics, console, debugger output, script errors
14
+ - Project text reads and guarded writes (`.gd`, `.cs`, `.tscn`, `.tres`, JSON, docs, config)
15
+
16
+ **Use host tools for** git, shell, grep, and non-project work. External host file writes bypass Summer's project-identity, sha256, and editor-reload safeguards and should not be used for project mutations while MCP is available.
17
+
18
+ **Rule of thumb:** project reads/writes go through Summer; live hierarchy/inspector changes use scene tools; process-level work remains with the host.
19
+
20
+ ## Tool surface (86 tools)
21
+
22
+ ### Project files (3)
23
+
24
+ | Tool | Use |
25
+ |---|---|
26
+ | `summer_read_file` | Read project text plus a full-file sha256 receipt. |
27
+ | `summer_write_file` | Create-only or sha256-guarded complete file write. |
28
+ | `summer_replace_text` | Unique (or explicit replace-all) text mutation with read/sha guard. |
29
+
30
+ ### Scene graph (11)
31
+
32
+ | Tool | Use |
33
+ |---|---|
34
+ | `summer_get_scene_tree` | Read current scene graph. Always do this before mutating. |
35
+ | `summer_open_main_scene` | Open the project's main scene. |
36
+ | `summer_open_scene` | Open a specific `.tscn`. |
37
+ | `summer_open` | Navigate for the user: open a summerengine.com page (billing, my games, pricing, an MCP guide) or an editor surface (scene, node, script, file, a dock) by intent name, or `print` the URL / op. Destinations: the `product-map` reference; when to use it: the `navigate-summer` skill. |
38
+ | `summer_create_scene` | Create a new scene. |
39
+ | `summer_instantiate_scene` | Add an existing scene or 3D model as a child node. |
40
+ | `summer_inspect_node` | Read a single node's properties. |
41
+ | `summer_add_node` | Add a node to the explicit `scenePath`; the tab need not be open. |
42
+ | `summer_remove_node` | Remove a node from the explicit `scenePath`. |
43
+ | `summer_replace_node` | Swap a node's type in the explicit `scenePath`, preserving children. |
44
+ | `summer_select_node` | Set editor selection (visual feedback for the user). |
45
+ | `summer_save_scene` | Explicitly save/save-as a `scenePath`; mutation tools already append one final save. |
46
+
47
+ ### Properties / resources (4)
48
+
49
+ | Tool | Use |
50
+ |---|---|
51
+ | `summer_set_prop` | Set a typed property in an explicit `scenePath` using Godot's `str_to_var()`. |
52
+ | `summer_set_resource_property` | Set a nested resource property in an explicit `scenePath`. |
53
+ | `summer_inspect_resource` | Read a resource's properties. |
54
+ | `summer_connect_signal` | Wire a signal between nodes. |
55
+
56
+ ### Project & input (2)
57
+
58
+ | Tool | Use |
59
+ |---|---|
60
+ | `summer_project_setting` | Modify `project.godot` settings (rendering, physics). |
61
+ | `summer_input_map_bind` | Bind input actions in InputMap. Folds in the legacy `add_action` step. |
62
+
63
+ ### Import pipeline (2)
64
+
65
+ | Tool | Use |
66
+ |---|---|
67
+ | `summer_import_from_url` | Download a `.glb`/`.png`/etc and run Godot's full import pipeline. |
68
+ | `summer_import_from_url_batch` | Same, batched (single filesystem scan). |
69
+
70
+ ### Scene scripting (3)
71
+
72
+ | Tool | Use |
73
+ |---|---|
74
+ | `summer_run_script` | Run a GDScript (`func run(ctx):`) inside the live editor against the OPEN scene. Prefer it over 3+ CRUD ops or any computed placement (scatter, procedural meshes, bulk edits). Created nodes need `ctx.set_owner_recursive(node)` after `add_child`. |
75
+ | `summer_run_editor_script` | Run an EditorScript (`func _run():`) in a fresh headless child editor against the ON-DISK project. Cold path for batch/project-wide jobs; unsaved live edits are invisible to it. |
76
+ | `summer_api_docs` | Offline class-reference lookup (properties, methods, signals, constants). Verify names before scripting instead of guessing; works without the engine. |
77
+
78
+ ### Mesh fabrication (1)
79
+
80
+ | Tool | Use |
81
+ |---|---|
82
+ | `summer_fabricate_3d` | Run a Blender Python (bpy) script in the user's OWN installed Blender — headless, engine-supervised — then import the exported `.glb` into `res://` and optionally instantiate it with `target_size`. For modular kits with exact dimensions, VFX meshes (shatter, sweeps, LOD chains), and post-processing generated models (decimate/UV/bake); generic props go to the library and characters to generation. Requires Blender on the machine (never bundled); `blender_not_found` carries the fix. The `fabricating-assets` skill has the bpy rules that survive glTF export. |
83
+
84
+ ### Editor UI control (4)
85
+
86
+ Preview — the `Ui*` engine ops ship with a follow-up engine build; until then these return `engine_lacks_op`. Semantic first: scene work never goes through the editor UI (use the scene, scripting, and perception tools). UI ops are for editor-workflow steps a human does with the mouse — open Project Settings, switch the main screen, clear a blocking dialog, read a dock. Ladder: dedicated tool → named action → tree + activate → screenshot (pixels last, never for coordinates). Quit / project-reload / delete-without-confirm actions are denied by the engine. The `driving-the-editor-ui` skill carries the patterns.
87
+
88
+ | Tool | Use |
89
+ |---|---|
90
+ | `summer_ui_actions` | `mode:"list"` enumerates the editor's named actions (`name`, `label`, `shortcut_text`, `category`, `denied?`); `mode:"invoke" action_name:"editor/project_settings"` runs one exactly as its menu item / shortcut would and reports `handled`, `via`, `opened_dialog`. Failures: `unknown_action` (+`close_matches`), `denied_action`, `modal_open` (+`blocking_dialog`), `not_handled`. |
91
+ | `summer_ui_tree` | Structured Control tree of the live editor UI (class, path, rect, text/tooltip, `checked`/`enabled`/`tabs`/`current_tab`/`value`) from `root:"main" \| "window" \| "dock:<title\|id>" \| "dialog:<title>" \| "path:<node path>"`; `root:"dialogs"` lists every visible dialog/popup with `blocking`, `blocking_dialog`, and its `buttons`. The token-cheap alternative to a screenshot; its paths are what `summer_ui_activate` takes. |
92
+ | `summer_ui_activate` | Activate one control by tree path through its own input path — `press`, `toggle`, `focus`, `select_tab` (incl. `path:"main_screen" value:"3D"`), `set_text` (+`submit`), `set_value` — and `action:"dismiss_dialog"` (by `path` or `title`, `button` cancel/ok/text) to clear a blocking dialog. `state` / `visible_after` are read back after the action, never echoed. |
93
+ | `summer_ui_screenshot` | PNG of the editor window or one dock/dialog/control (`root`, `max_size`) returned as an image — the pixels-last fallback for LOOKING at the editor UI. Not for scene verification (`summer_screenshot`) and never for picking click coordinates. Honest `no_renderer` under a headless editor. |
94
+
95
+ ### Perception (4)
96
+
97
+ | Tool | Use |
98
+ |---|---|
99
+ | `summer_world_snapshot` | Compact structured snapshot of the edited scene (paths, classes, transforms, world AABBs, visibility, resource fingerprints, light/camera/counts summary). The cheap read to run BEFORE and AFTER every mutation batch; keep the `snapshot_id`. |
100
+ | `summer_snapshot_diff` | Diff two snapshots into added/removed/changed + count deltas — the structural receipt that a mutation did exactly what was intended. Omit `to_id` to diff against a fresh snapshot taken now. |
101
+ | `summer_get_runtime_tree` | Scene tree of the RUNNING game (spawned enemies, autoloads, pooled nodes) — live state the editor reads can't show. Needs `summer_play` first. |
102
+ | `summer_inspect_runtime_node` | One running-game node's live properties (actual stats/position/flags) without stopping the game. Get paths from `summer_get_runtime_tree`. |
103
+
104
+ ### Spatial / world building (5)
105
+
106
+ Bounded spatial evidence for deliberate 3D arrangement. All five take exact `scenePath` + scene-root-relative node paths (editor selection is never consulted) and return a compact receipt under 5 KB (`summer_starcast` full detail: at most 12 KB). Read `skill/world-building-3d` for each tool's evidence boundary before the first call, and `skill/spatial-placement` for the inspect -> place -> starcast -> correct -> verify loop.
107
+
108
+ | Tool | Use |
109
+ |---|---|
110
+ | `summer_test_placement` | Ghost-test one node at a candidate global pose (read-only, never saves): overlap evidence, grounded state, signed floor gap. `fits: null` means physics could not prove clearance — never coerce it to success. |
111
+ | `summer_snap_to_surface` | Seat one subject on the first surface along a world ray (default downward); mutation + save. `evidence: physics` = collider sweep; `visual_aabb` = mesh-only broad-phase fallback. |
112
+ | `summer_align_distribute_3d` | Align (min/center/max) or equal-space (centers/gaps) 2–16 ordered subjects along one world axis from visible AABBs; mutation + save. One-axis evidence only. |
113
+ | `summer_navigation_probe` | Read-only reachability between two world points on the scene's navigation map: readiness, snapped endpoints + snap distances, route length, ≤16 route points. `ready: false` = unknown, not unreachable. |
114
+ | `summer_starcast` | Read-only 26-direction placement rundown around one exact node: per-direction `open`/`blocked` with nearest object, distance and evidence, contact-or-overlap paths, `grounded`, coverage, warnings. `detail: summary` ≤ 5 KB; `full` adds hit geometry, an objects table and nearby lists ≤ 12 KB and downgrades to summary rather than exceed it. `visual_aabb` evidence is broad-phase, never exact contact. |
115
+
116
+ ### Play / runtime (3)
117
+
118
+ | Tool | Use |
119
+ |---|---|
120
+ | `summer_play` | Run the game. Plain = the editor's embedded main game. Optional `seed` / `fixed_fps` / `time_scale` pin THIS launch (newer engines); the result's `determinism.applied` + `seed_scope` say what was pinned — a missing block means the engine ignored the pins. `instance` + `mode:"offscreen"` (+ `deterministic:true`, `speed`) spawn a hidden parallel instance (at most 3) that the runtime-control tools address by name. |
121
+ | `summer_stop` | Stop the running game, or `instance` to stop one offscreen instance. |
122
+ | `summer_is_running` | Check play state before deciding to call `summer_stop`; the boot check after `summer_play` (never sleep a guessed delay). |
123
+
124
+ ### Runtime control & playtest (7)
125
+
126
+ Drive and observe the RUNNING game (engine runtime-control ops, preview — `engine_lacks_op` on older builds names the fallback). Every tool needs a running game (`game_not_running` otherwise), takes `instance`, and is sent alone. The `agent-playtesting` skill is the doctrine: launch deterministically → probe → act → step/probe → assert; never claim motion, spawning or a state change without a probe of the frame after.
127
+
128
+ | Tool | Use |
129
+ |---|---|
130
+ | `summer_game_probe` | State AND pixels of ONE frame, atomically: live tree, up to 64 `path:property` reads, screenshot (returned as an image), all stamped with the same frame counters. The evidence read of the loop. |
131
+ | `summer_game_control` | `pause` / `resume` / `step` exactly N physics or process frames (leaves the game suspended) / `speed` / `instances` (live instances with `attached`). |
132
+ | `summer_game_input` | `script` timed synthetic input (action / key / mouse_click / axis / raw), `record_start` / `record_stop` real input to `res://.summer/replays/`, `replay` a recording (`seed` only on a deterministic offscreen instance). One script in flight per instance (`busy`). |
133
+ | `summer_runtime_set` | Set one property on a live node; `applied:false` means the read-back disagreed. Never touches the scene file. |
134
+ | `summer_runtime_call` | Call one method on a live node and get its return value. |
135
+ | `summer_runtime_spawn` | `spawn` a PackedScene into the live game, or `free` a live node. |
136
+ | `summer_runtime_animate` | AnimationPlayer (`player`), AnimationTree state machine (`tree`), Skeleton3D bone poses (`bones`) — read (`cmd:"state"`, default) or drive. |
137
+
138
+ ### Events (2)
139
+
140
+ | Tool | Use |
141
+ |---|---|
142
+ | `summer_wait_for_event` | Block until a matching engine event arrives — `play.started` after `summer_play`, `op.applied` / `op.failed` for one `requestId` after a long op, `script.error` during a playtest, `scene.saved`, `import.completed` — or the timeout elapses (default 30 s, max 120). Returns the events, `next_seq`, and an honest `timed_out`; never claim an event you did not receive. Take a cursor with `summer_recent_events` first so a moment that arrives immediately is not missed. Preview: engines without the events channel return `engine_lacks_events`. |
143
+ | `summer_recent_events` | The newest engine events (or everything after `since`) in one zero-wait read; its `next_seq` is the `since` cursor to hand `summer_wait_for_event` before triggering the action you will wait on. Shell twin: `summer events [--follow]`. |
144
+
145
+ ### Visual capture (2)
146
+
147
+ | Tool | Use |
148
+ |---|---|
149
+ | `summer_screenshot` | Capture a frame and return it as an image the agent sees directly — editor viewport (`target:"viewport"`, default; no play needed), offscreen scene render (`target:"scene"`, presets or `framing:"camera"` which renders through the scene's OWN camera with its REAL WorldEnvironment — the trustworthy edit-time lighting check), or running game (`target:"game"`). Newer engines add fixed poses — `framing:"bookmark"` + `bookmark_name` (saved with `summer_camera_bookmark`) or `framing:"free"` + `camera_position`/`camera_look_at` — for before/after frames that line up, and `marks:true` for numbered labels the caption maps to node paths. Use to visually verify scene layout, asset placement, scale, framing, lighting, or runtime state. On macOS the running game is a floating window that can't be captured; prefer `viewport`. |
150
+ | `summer_camera_bookmark` | Save (`action:"save"`, from the editor viewport camera or an explicit pose), list, or delete named camera viewpoints persisted in the project (`res://.summer/camera_bookmarks.json`). Save once, then screenshot from it with `framing:"bookmark"` every time. Returns `engine_lacks_op` on engines that predate the bookmark ops. |
151
+
152
+ ### Diagnostics (7)
153
+
154
+ | Tool | Use |
155
+ |---|---|
156
+ | `summer_create_debug_report` | Create a support-ready Markdown report for `/summer debug`. |
157
+ | `summer_get_diagnostics` | Aggregate error/warning summary. Call after every change. |
158
+ | `summer_get_console` | Engine output panel. |
159
+ | `summer_clear_console` | Clear before a fresh play, so post-run output is clean. |
160
+ | `summer_get_debugger_errors` | Runtime errors with stack traces. |
161
+ | `summer_get_debugger_warnings` | Runtime warnings from the debugger panel. |
162
+ | `summer_get_script_errors` | Script compilation errors. |
163
+
164
+ ### Asset library (8)
165
+
166
+ | Tool | Use |
167
+ |---|---|
168
+ | `summer_search_assets` | Free public asset search (community library + user's own). Sources: `library`, `community`, `my_assets`, `all`. |
169
+ | `summer_list_my_assets` | List/search the signed-in user's generated and uploaded assets. Empty query lists recent assets. |
170
+ | `summer_get_asset` | Fetch one exact asset by ID with file URL, download URL, viewer URL, metadata, license, and visibility. |
171
+ | `summer_get_asset_download_url` | Get the primary or thumbnail download URL for a specific asset. Stable shape for future signed URLs. |
172
+ | `summer_import_asset` | Search, choose the top match, download, run Godot import, and optionally instantiate 3D models. |
173
+ | `summer_import_asset_by_id` | Import one exact Summer asset ID. Use after generation jobs or when the user selects a specific asset. |
174
+ | `summer_import_hdri` | Search Poly Haven's CC0 HDRIs (public API, no Summer login), import the `.hdr`/`.exr` into `res://sky/`, and get the exact `summer_run_script` snippet that wires it as the WorldEnvironment sky. The cheapest whole-scene lighting upgrade. |
175
+ | `summer_slice_asset_sheet` | Detect and crop every distinct asset from a generated sheet image into named individual assets (works without the engine; import the results afterwards). |
176
+
177
+ ### Asset generation (5 — metered)
178
+
179
+ | Tool | Use |
180
+ |---|---|
181
+ | `summer_generate_image` | AI image gen. |
182
+ | `summer_generate_3d` | Image-to-3D. |
183
+ | `summer_generate_audio` | SFX / music gen. |
184
+ | `summer_generate_video` | Video gen. |
185
+ | `summer_generate_motion` | Generate/apply 3D skeletal motion from a rigged asset. |
186
+
187
+ ### Job tracking (2)
188
+
189
+ | Tool | Use |
190
+ |---|---|
191
+ | `summer_check_job` | Poll a generation job. |
192
+ | `summer_batch` | Run multiple ops as a transaction. |
193
+
194
+ ### Meta (4)
195
+
196
+ | Tool | Use |
197
+ |---|---|
198
+ | `summer_start_game_task` | Route a user goal into the right workflow, skills, MCP tool groups, asset policy, gates, and verification path. |
199
+ | `summer_get_studio_workflow` | Discover Summer Studio's guided workflow recipes (starter prompts, ordered steps, required tools) for a goal. |
200
+ | `summer_get_project_context` | Project, scene, and `.summer` memory summary — call at start of session. Binds the session to the open project and surfaces a `capabilitySkewWarning` when the engine build and CLI have drifted; tools whose op the engine provably lacks return a structured `engine_lacks_op` result instead of running. |
201
+ | `summer_get_agent_playbook` | Daily operating contract (observe-first loop, content routing, invariants, verification ritual) — call at start of session. Also served natively as the `summer_agent_playbook` MCP prompt. |
202
+
203
+ ### Creator platform (3)
204
+
205
+ | Tool | Use |
206
+ |---|---|
207
+ | `summer_creator_publish` | Compute the exact `.pck` digest and size, require user confirmation, then run versioned prepare → write-once upload → finalize. The server independently verifies `publish` scope, ownership, bytes, and review state. |
208
+ | `summer_creator_releases` | List real creator-owned releases from `summer.creator.v1`, with opaque cursor pagination. |
209
+ | `summer_creator_config` | Read or confirm updates to the shared non-secret `~/.summer/config.json`. It never accepts or returns tokens. |
210
+
211
+ ### Library search (2)
212
+
213
+ | Tool | Use |
214
+ |---|---|
215
+ | `summer_search_library` | Search the library (skills, tools, templates, references, examples, collections) by describing the task in plain words; ranked ids with `matched_by` (lexical / semantic). The first move for any task; works without the engine. |
216
+ | `summer_read_library` | Load one entry by id: a skill's SKILL.md plus metadata, a tool's call recipe, a template's pin, a reference's body. The last line is the `entry_id` footer to report through `summer_library_feedback`. |
217
+
218
+ ### Library feedback (1)
219
+
220
+ | Tool | Use |
221
+ |---|---|
222
+ | `summer_library_feedback` | Report library-entry outcomes (worked/wrong/outdated/...) so entries get fixed and re-ranked. Fire-and-forget with a 1s cap; enum-first schema with no field for project files, chat content, or code; honors `SUMMER_NO_TELEMETRY=1` and `DO_NOT_TRACK=1`. |
223
+
224
+ ## Common pattern
225
+
226
+ Every scene-touching skill should follow this loop:
227
+
228
+ 1. `summer_start_game_task` — route the goal into skills/tools/gates.
229
+ 2. `summer_get_project_context` — orient.
230
+ 3. `summer_get_agent_playbook` — read the rules.
231
+ 4. Resolve the exact `res://` scene path; open it only for an intentional current-tab read/UI action.
232
+ 5. Pass that `scenePath` to mutations (`summer_add_node`, `summer_set_prop`, `summer_connect_signal`, ...).
233
+ 6. Mutation tools append one final `SaveScene`; use `summer_save_scene` directly only for a standalone save/save-as.
234
+ 7. `summer_get_script_errors` — catch GDScript breakage.
235
+ 8. `summer_play` → `summer_get_debugger_errors` → `summer_screenshot` (see what's on screen) → `summer_stop` if verifying runtime.
236
+
237
+ Every asset-generation skill should follow this loop:
238
+
239
+ 1. `summer_search_assets` or `summer_list_my_assets` — reuse before generating when reasonable.
240
+ 2. `summer_generate_image` / `summer_generate_3d` / `summer_generate_audio` — metered creation.
241
+ 3. `summer_check_job` if the generation was async.
242
+ 4. `summer_get_asset` — resolve the returned `assetId`, `rigAssetId`, or `animationAssetId`.
243
+ 5. `summer_import_asset_by_id` — import the exact result into Godot's pipeline.
244
+ 6. `summer_get_asset_download_url` — only when the user explicitly wants a downloadable file/link.
245
+
246
+ ## summer_set_resource_property — nested properties
247
+
248
+ Use it to reach a property *of a resource attached to a node* — mesh size, shape radius, material colour — the thing `summer_set_prop` cannot reach.
249
+
250
+ ```
251
+ summer_add_node(parent="/", type="MeshInstance3D", name="Box", scenePath="res://main.tscn")
252
+ summer_set_prop(path="Box", key="mesh", value="BoxMesh", scenePath="res://main.tscn")
253
+ summer_set_resource_property(
254
+ nodePath="Box", resourceProperty="mesh", subProperty="size",
255
+ value="Vector3(2, 2, 2)", scenePath="res://main.tscn")
256
+ ```
257
+
258
+ `nodePath`, `resourceProperty` and `subProperty` are all required and canonical. There is no dotted `"mesh.size"` form.
259
+
260
+ **Inline `sub_resource` targets work.** An earlier revision of this file claimed the op silently fails on an inline sub-resource and told you to save the resource as a standalone `.tres` first. That was wrong, and it propagated into nine skills. The implementation reads `node->get(resourceProperty)` and sets the sub-property on whatever comes back (`modules/1summer_engine/editor/ops/scene_ops.cpp:1273-1400`) — there is no inline-versus-external branch anywhere in it. The canonical example in the shipped `summer_batch` description does exactly this against an inline mesh.
261
+
262
+ Structural failures are explicit:
263
+
264
+ | Error | Meaning |
265
+ |---|---|
266
+ | `no edited scene` | Nothing open — pass `scenePath`. |
267
+ | `node not found: <path>` | `nodePath` is wrong; it is relative to the scene root. |
268
+ | `property is not a resource` | `resourceProperty` names a plain value, not a resource. |
269
+ | `resource is null` | The node has the property but nothing is assigned yet. Assign it first. |
270
+
271
+ What is *not* explicit on current engines is a bad value shape. `summer_set_prop` and `summer_set_resource_property` convert only string values (`res://` path → load, Resource class name → instantiate, anything else → `str_to_var`); a JSON object (reachable through `summer_batch`, which forwards ops verbatim, or raw `/api/ops`), a misspelled `key`/`subProperty`, or a wrong-typed value passes straight to `set()` and returns `ok:true` while silently no-op'ing or coercing destructively — a dict assigned to `material_override` clears the material, a dict assigned to a `Color` becomes `Color(0,0,0,1)`. Newer engines reject these with `unknown_property` / `bad_value_shape` / `type_mismatch`. Always pass class names and `Color(...)`/`Vector3(...)` strings, and confirm the result in the saved `.tscn` or a snapshot diff, never from `ok` alone.
@@ -0,0 +1,17 @@
1
+ id: reference/mcp-tools-reference
2
+ kind: reference
3
+ version: 1.0.3
4
+ summary: Canonical reference for which Summer MCP tool to call — skills should reference tool names exactly as written here.
5
+ use_when:
6
+ - choosing between Summer MCP tools and host tools for an operation
7
+ - authoring a skill that names Summer MCP tools
8
+ facets:
9
+ lifecycle: [build]
10
+ domains: [mcp, tools]
11
+ compatibility:
12
+ engine: ">=4.6"
13
+ source: official
14
+ license: MIT
15
+ status: stable
16
+ aliases:
17
+ - references/mcp-tools-reference.md
@@ -0,0 +1,103 @@
1
+ # Summer product map
2
+
3
+ > Every place an agent can send the user: pages on summerengine.com and docs.summerengine.com, and surfaces inside the Summer Engine editor. One table, two surfaces. Open any row with `summer_open` (MCP) or `summer open <id>` (CLI); the `navigate-summer` skill says when to open a surface for the user and when to act through the API instead.
4
+
5
+ **Generated file.** Rendered from the tool's own data by `node scripts/navigation/render-product-map.ts`; a test fails when this file and the data disagree. Do not edit by hand.
6
+
7
+ ## Who owns what
8
+
9
+ - **Web rows** come from summerengine.com's own route catalog (`/agent-routes.json`, published from the web repo's `src/lib/navigation/routes.ts`). The toolkit vendors a snapshot (`assets/navigation/web-routes.json`, refreshed with `npm run sync:web-routes`); it does not invent pages.
10
+ - **Editor rows** are ids of Summer Engine's one navigation table (`navigate_ops.cpp`, op `Navigate`). The running engine advertises which ids it can open in `/api/health` `capabilities.navigation`; `summer open --list` shows availability from the connected engine. Engines that predate the `Navigate` op can still serve the rows with a legacy op (last-but-one column); every other row answers `engine_lacks_op` with an update hint.
11
+
12
+ ## How to read a row
13
+
14
+ - **id** — what you pass as `target`. Aliases in parentheses also resolve. Intent phrases in the third column resolve too (`summer open "change my plan"`).
15
+ - **where** — the URL (web) or the engine op (editor). `{slot}` is a required param; `[/{slot}]` is optional. Web URLs are shown on the apex host; the tool uses the configured gateway (`gateway.url` / `SUMMER_GATEWAY_URL`), so a staging gateway opens staging.
16
+ - **params** — slot values passed as `params: { … }`. `guide` accepts an agent name (`cursor`, `claude-code`, `codex`, `gemini`, …) or a guide slug; `section` is one of the game's Studio sections; `line`/`col` are for `script`.
17
+ - **login** — the page needs a Summer account; when this machine has no CLI login token the tool opens `/login?returnUrl=<path>` and the destination loads after sign-in. Editor rows need Summer Engine running with the project open; otherwise the tool reports `engine_not_running` and nothing opens.
18
+
19
+ Things that do not exist and are therefore not in the map (verified against the web app, 2026-09-03): a public play URL for a published game (`/games` is a curated gallery; distribution runs through a game's Builds / Releases / Store page in Studio, so "my published games" is `my-games`), and an API-token or MCP-credential page (CLI login is a device-code flow started by `summer login`).
20
+
21
+ ## Web
22
+
23
+ | id | surface | intents (excerpt) | where | params | login | what the user sees |
24
+ |---|---|---|---|---|---|---|
25
+ | `home` | web | "summer website", "homepage", "the website", "summerengine.com" | `https://summerengine.com/` | — | — | The Summer homepage. |
26
+ | `pricing` | web | "pricing", "how much does it cost", "plans and prices", "what does summer cost" | `https://summerengine.com/pricing` | — | — | Free tier and paid AI-usage tiers; upgrade buttons start Stripe checkout. |
27
+ | `download` | web | "download the app", "download summer engine", "install summer engine", "get the desktop app" | `https://summerengine.com/download` | — | — | Desktop installers for macOS and Windows. |
28
+ | `cli-guide` | web | "cli page", "how do i install the cli", "cli setup", "command line install" | `https://summerengine.com/cli` | — | — | How to install the summer-engine CLI and the one-paste agent prompt. |
29
+ | `mcp-guide` | web | "mcp setup", "set up the mcp", "connect my agent", "how do i set up cursor" | `https://summerengine.com/mcp[/{guide}]` | `guide` | — | The MCP + CLI hub, or the step-by-step guide for one agent (Claude Code, Cursor, Codex, Gemini CLI, Cline, Kilo Code, OpenCode, Devin, local LLMs, Ollama, LM Studio, Goose). |
30
+ | `templates` | web | "browse templates", "template gallery", "game templates", "starter projects" | `https://summerengine.com/templates` | — | — | Browse every game template by category and use case. |
31
+ | `templates-start` | web | "start a new game on the web", "web onboarding", "plan builder" | `https://summerengine.com/templates/start` | — | — | The web onboarding flow that turns a template pick into a plan. |
32
+ | `asset-store` | web | "asset store", "find assets", "browse assets", "free game assets" | `https://summerengine.com/asset-store` | — | — | Browse 2D art, 3D models, sprites, animations, music and sound effects. |
33
+ | `plugins` | web | "plugins", "plugin catalog", "skills catalog" | `https://summerengine.com/plugins` | — | — | The public plugin and skill catalog. |
34
+ | `changelog` | web | "changelog", "what's new", "release notes", "what changed in the last update" | `https://summerengine.com/changelog[/{version}]` | `version` | — | Release notes: the index, or one engine version. |
35
+ | `blog` | web | "blog", "blog posts", "articles" | `https://summerengine.com/blog` | — | — | The Summer blog. |
36
+ | `roadmap` | web | "roadmap", "what's coming", "planned features" | `https://summerengine.com/roadmap` | — | — | The public product roadmap. |
37
+ | `games` | web | "games gallery", "featured games", "game jams", "jam" | `https://summerengine.com/games` | — | — | The public gallery of featured games, jams and events. |
38
+ | `docs` | web | "documentation", "the docs", "read the docs", "manual" | `https://docs.summerengine.com/` | — | — | docs.summerengine.com, the Summer documentation. |
39
+ | `docs-mcp` | web | "mcp docs", "mcp documentation", "how the mcp works" | `https://docs.summerengine.com/mcp/overview` | — | — | The MCP overview in the documentation. |
40
+ | `docs-install` | web | "installation docs", "install instructions", "how to install" | `https://docs.summerengine.com/essentials/installation` | — | — | Installing Summer Engine, step by step. |
41
+ | `docs-quickstart` | web | "quickstart", "getting started guide", "first project tutorial" | `https://docs.summerengine.com/quickstarts/fresh-project` | — | — | Fresh-project quickstart in the documentation. |
42
+ | `docs-sdk` | web | "sdk reference", "sdk docs", "api reference", "summer sdk" | `https://docs.summerengine.com/api-reference/summer-sdk` | — | — | The Summer SDK API reference. |
43
+ | `login` | web | "sign in", "log in", "login page" | `https://summerengine.com/login` | — | — | The sign-in page (email/password or Google). |
44
+ | `signup` | web | "sign up", "create an account", "register" | `https://summerengine.com/signup` | — | — | The sign-up page. |
45
+ | `studio` | web | "studio", "summer studio", "open studio", "the studio" | `https://summerengine.com/studio` | — | — | The Studio workspace (home tab). |
46
+ | `my-games` (`projects`, `my-projects`, `published-games`) | web | "my games", "my projects", "my published games", "published games" | `https://summerengine.com/studio/games` | — | login | Your games (projects) in Studio: overview, builds, releases, store pages. |
47
+ | `game` | web | "open this game in studio", "builds for my game", "releases of my game", "store page for my game" | `https://summerengine.com/studio/games/{gameId}[/{section}]` | `gameId` (required), `section` | login | One game's Studio pages: overview, builds, releases, store page, passport, players, analytics, economy, settings, danger zone and more. |
48
+ | `billing` (`plan`, `subscription`, `payments`) | web | "billing", "change my plan", "upgrade my plan", "upgrade" | `https://summerengine.com/studio?tab=billing` | — | login | Current plan, upgrade, Stripe billing portal (payment method, invoices), top-ups. |
49
+ | `usage` (`spending`, `credits`) | web | "usage", "how many credits do i have left", "spending", "credit usage" | `https://summerengine.com/studio?tab=billing&section=usage` | — | login | Account usage and spending: how many credits were used and on what. |
50
+ | `settings` | web | "account settings", "settings page", "change my email", "change my password" | `https://summerengine.com/studio?tab=settings` | — | login | Account settings in Studio (email, password, preferences, delete account). |
51
+ | `team` (`members`, `workspace`) | web | "team", "members", "invite a teammate", "workspace members" | `https://summerengine.com/studio?tab=team` | — | login | Workspace members and invites. |
52
+ | `cloud` | web | "project cloud", "cloud storage", "cloud projects", "synced projects" | `https://summerengine.com/studio?tab=cloud` | — | login | Project Cloud storage and synced projects. |
53
+ | `my-assets` (`assets`, `library`) | web | "my assets", "generated assets", "my library", "saved assets" | `https://summerengine.com/studio?tab=assets` | — | — | Assets you generated or saved, ready to import. |
54
+ | `workflows` | web | "guided workflows", "workflows", "studio recipes" | `https://summerengine.com/studio?tab=workflows` | — | — | Guided Studio workflows (recipes). |
55
+ | `story-builder` | web | "story builder", "write my story", "narrative tool" | `https://summerengine.com/studio?tab=storyBuilder` | — | login | The Story Builder tool. |
56
+ | `board` | web | "board", "task board", "kanban" | `https://summerengine.com/studio?tab=board` | — | login | The project board. |
57
+ | `studio-plugins` | web | "plugins in studio", "manage my plugins", "installed plugins" | `https://summerengine.com/studio?tab=plugins` | — | — | Plugins tab inside Studio. |
58
+ | `studio-store` | web | "asset store in studio", "store tab" | `https://summerengine.com/studio?tab=store` | — | — | The Asset Store as a Studio tab. |
59
+ | `generate-image` (`2d`, `image`) | web | "image generator", "generate an image on the web", "2d tab", "make a picture in studio" | `https://summerengine.com/studio?tab=image` | — | — | Generate or edit images (the 2D tab). |
60
+ | `generate-3d` (`3d`) | web | "3d generator", "generate a 3d model on the web", "3d tab" | `https://summerengine.com/studio?tab=3d` | — | — | Generate 3D models (the 3D tab). |
61
+ | `generate-audio` (`audio`) | web | "audio generator", "generate audio on the web", "audio tab", "music generator" | `https://summerengine.com/studio?tab=audio` | — | — | Generate speech, music and sound effects. |
62
+ | `generate-video` (`video`) | web | "video generator", "generate a video on the web", "video tab" | `https://summerengine.com/studio?tab=video` | — | — | Generate video (the Video tab). |
63
+ | `generate-animation` (`animation`) | web | "animation tab", "animation tools", "retarget on the web", "upload a mocap clip" | `https://summerengine.com/studio?tab=animation` | — | — | Animation tools (retargeting, mocap uploads). |
64
+ | `chat` | web | "web chat", "chat on the website", "summer chat" | `https://summerengine.com/chat` | — | login | A new agent chat on the web. |
65
+ | `skills` | web | "my skills page", "edit my skills on the web", "skills editor" | `https://summerengine.com/skills` | — | login | The agent-skills editor on the web. |
66
+ | `profile` | web | "my public profile", "public profile of", "creator page", "see my profile" | `https://summerengine.com/{username}` | `username` (required) | — | A creator's public profile page. |
67
+ | `edit-profile` | web | "edit my profile", "change my avatar", "update my bio", "profile editor" | `https://summerengine.com/profile/edit` | — | login | Edit your public profile. |
68
+ | `submit-game` | web | "submit my game", "add my game to the gallery", "enter the jam", "submit to the jam" | `https://summerengine.com/games/create` | — | login | Submit a game to the public gallery or a jam. |
69
+
70
+ ## Editor
71
+
72
+ | id | surface | intents (excerpt) | where (Navigate op) | params | legacy op (pre-Navigate engines) | what the user sees |
73
+ |---|---|---|---|---|---|---|
74
+ | `scene` | editor | "open the scene", "open this scene", "show the scene", "switch to the scene" | `Navigate target=scene path=<path> (path defaults to the main scene)` | `path` | `OpenScene` | The scene becomes the current tab in Summer Engine. |
75
+ | `main-scene` | editor | "open the main scene", "main scene", "go to the main scene", "the starting scene" | `Navigate target=scene (path defaults to the main scene)` | — | `OpenScene` | The project's configured main scene becomes the current tab. |
76
+ | `node` | editor | "select the node", "show me the node", "focus the player node", "highlight the node" | `Navigate target=node path=<node> scene=<scene>` | `node` (required), `scene` | `SelectNode` | The node is highlighted in the Scene tree and its properties show in the Inspector. |
77
+ | `script` | editor | "open the script", "show me the script", "open the gdscript file", "go to the script" | `Navigate target=script path=<path> line=<line> col=<col>` | `path` (required), `line`, `col` | `OpenResource` | The script opens in the Script editor and takes focus (at a line, when given). On engines without the Navigate op it opens without taking focus. |
78
+ | `file` | editor | "show the file in the filesystem", "reveal the file", "find the file in the editor", "where is this asset" | `Navigate target=file path=<path>` | `path` (required) | `RevealInFileSystem` | The FileSystem dock comes to the front, scrolled to the file. |
79
+ | `files` (`filesystem`, `file-system`) | editor | "filesystem dock", "file dock", "show the files", "project files panel" | `Navigate target=dock name=file_system` | — | `FocusDock` {"dock":"file_system"} | The FileSystem dock comes to the front. |
80
+ | `scene-tree` | editor | "scene tree", "scene dock", "show the scene tree", "node tree panel" | `Navigate target=dock name=scene_tree` | — | `FocusDock` {"dock":"scene_tree"} | The Scene tree dock comes to the front. |
81
+ | `inspector` | editor | "inspector", "show the inspector", "properties panel", "inspector dock" | `Navigate target=dock name=inspector` | — | `FocusDock` {"dock":"inspector"} | The Inspector dock comes to the front. |
82
+ | `import-dock` | editor | "import dock", "import settings panel", "show import options" | `Navigate target=dock name=import` | — | — (needs an engine with the Navigate op) | The Import dock comes to the front. |
83
+ | `signals-dock` | editor | "signals dock", "node dock", "show the signals", "connect signals panel" | `Navigate target=dock name=node` | — | — (needs an engine with the Navigate op) | The Node dock (signals and groups) comes to the front. |
84
+ | `changes-dock` | editor | "changes dock", "show the changes", "what did the agent change", "diff panel" | `Navigate target=dock name=changes` | — | — (needs an engine with the Navigate op) | The Changes dock comes to the front. |
85
+ | `screen-2d` | editor | "switch to 2d", "2d view", "show the 2d editor" | `Navigate target=screen-2d` | — | — (needs an engine with the Navigate op) | The main editor switches to the 2D view. |
86
+ | `screen-3d` | editor | "switch to 3d", "3d view", "show the 3d editor", "show me the viewport" | `Navigate target=screen-3d` | — | — (needs an engine with the Navigate op) | The main editor switches to the 3D view. |
87
+ | `screen-script` | editor | "switch to the script editor", "script view", "show the code editor" | `Navigate target=screen-script` | — | — (needs an engine with the Navigate op) | The main editor switches to the Script view. |
88
+ | `screen-game` | editor | "switch to the game view", "game tab", "show the running game view" | `Navigate target=screen-game` | — | — (needs an engine with the Navigate op) | The main editor switches to the Game view. |
89
+ | `screen-assetlib` | editor | "asset library tab", "open the asset lib", "godot asset library" | `Navigate target=screen-assetlib` | — | — (needs an engine with the Navigate op) | The main editor switches to the AssetLib view. |
90
+ | `viewport-show` | editor | "show the viewport column", "bring back the viewport", "unhide the editor viewport" | `Navigate target=viewport-show` | — | — (needs an engine with the Navigate op) | The agent layout's viewport column becomes visible. |
91
+ | `viewport-hide` | editor | "hide the viewport column", "hide the editor viewport", "chat only layout" | `Navigate target=viewport-hide` | — | — (needs an engine with the Navigate op) | The agent layout's viewport column is hidden. |
92
+ | `assistant` | editor | "open the assistant", "show the chat dock", "summer assistant", "ai chat in the editor" | `Navigate target=assistant path=<path>` | `path` | — (needs an engine with the Navigate op) | The Summer assistant (chat) dock opens. |
93
+ | `project-settings` | editor | "project settings", "settings", "open project settings", "input map settings" | `Navigate target=project-settings tab=<tab>` | `tab` | — (needs an engine with the Navigate op) | The Project Settings dialog opens. |
94
+ | `editor-settings` | editor | "editor settings", "settings", "open editor settings", "editor preferences" | `Navigate target=editor-settings` | — | — (needs an engine with the Navigate op) | The Editor Settings dialog opens. |
95
+ | `output` | editor | "output panel", "show the output", "editor console", "show the log" | `Navigate target=panel name=output` | — | — (needs an engine with the Navigate op) | The Output panel opens at the bottom of the editor. |
96
+ | `debugger` | editor | "debugger panel", "show the debugger", "open the debugger", "errors panel" | `Navigate target=panel name=debugger` | — | — (needs an engine with the Navigate op) | The Debugger panel opens at the bottom of the editor. |
97
+ | `editor-window` | editor | "bring the editor to the front", "focus summer engine", "show the editor window", "switch to the editor" | `Navigate target=editor-window` | — | — (needs an engine with the Navigate op) | The Summer Engine window comes to the front. |
98
+
99
+ ## Shorthands the tool also accepts
100
+
101
+ - A `res://` path: `.tscn`/`.scn` → `scene`, `.gd`/`.cs` → `script`, anything else → `file`.
102
+ - A summerengine.com path: `/pricing` resolves to the matching row; an unknown path on the gateway origin opens as given and is reported `unmapped: true`.
103
+ - Anything that is not on summerengine.com or docs.summerengine.com is refused.
@@ -0,0 +1,33 @@
1
+ id: reference/product-map
2
+ kind: reference
3
+ version: 1.0.0
4
+ summary: The product map — every summerengine.com page and editor surface an agent can open for the user, with intent phrases, URL or op, required context, and status.
5
+ use_when:
6
+ - resolving where a user intent lives — "where do I change my plan", "where are my published games", "how do I get to the MCP guide for Codex"
7
+ - deciding whether a destination needs login, a running engine, or a parameter (gameId, path, node) before calling summer_open
8
+ - checking whether an editor surface (assistant dock, project settings, 2D/3D switch) can be opened on this engine build or is still planned
9
+ do_not_use_when:
10
+ - you already know the target id — call summer_open directly (the tool carries the same table)
11
+ - looking up which Summer MCP tool performs a change — that is the mcp-tools-reference
12
+ facets:
13
+ lifecycle:
14
+ - build
15
+ - launch
16
+ - support
17
+ domains:
18
+ - navigation
19
+ - agent-workflow
20
+ modalities:
21
+ - docs
22
+ compatibility:
23
+ engine: ">=4.6"
24
+ related:
25
+ tools:
26
+ - tool/open
27
+ skills:
28
+ - skill/navigate-summer
29
+ references:
30
+ - reference/mcp-tools-reference
31
+ source: official
32
+ license: MIT
33
+ status: stable
@@ -17,14 +17,12 @@ source of truth is the repository compatibility contract. Neither number is a
17
17
  permanent Summer identity, so creator prompts and skills should not pin
18
18
  themselves to one upstream release.
19
19
 
20
- Run the focused regression guard and inventory with:
20
+ There is no automated guard for this yet. Before a release, list the remaining
21
+ upstream references across the shipped surfaces and review each one:
21
22
 
22
23
  ```bash
23
- npm run test:public-language
24
+ grep -rn -i "godot" README.md AGENTS.md CHANGELOG.md library/ | grep -v -i "project.godot\|\.godot/"
24
25
  ```
25
26
 
26
- The guard blocks known Godot-led identity phrases and stale fixed-4.5 scaffold
27
- language across shipped surfaces. It also prints the remaining Godot-reference
28
- inventory grouped by file. This is intentionally not a semantic linter: a human
29
- must still review those references and confirm that each is technical,
30
- migration-related, attribution, or legal context.
27
+ Keep references that are technical, migration-related, attribution, or legal
28
+ context; rewrite identity claims. This is a human review, not a linter.
@@ -0,0 +1,17 @@
1
+ id: reference/public-surface-language
2
+ kind: reference
3
+ version: 1.0.0
4
+ summary: The Summer public-surface language boundary — when to say Summer game / Summer SDK and when Godot terminology remains correct.
5
+ use_when:
6
+ - writing user-facing copy, CLI errors, skill descriptions, or generated prompts
7
+ - deciding whether a technical or legal context calls for Godot terminology
8
+ facets:
9
+ lifecycle: [build]
10
+ domains: [naming, product-language]
11
+ compatibility:
12
+ engine: ">=4.6"
13
+ source: official
14
+ license: MIT
15
+ status: stable
16
+ aliases:
17
+ - references/public-surface-language.md
@@ -0,0 +1,20 @@
1
+ id: reference/summer-folder
2
+ kind: reference
3
+ version: 1.0.1
4
+ summary: The canonical layout of the project-scoped .summer/ folder — GameSoul.md, art/audio bibles, build plan, memory, and locked state.
5
+ use_when:
6
+ - authoring a skill that writes durable design output or project memory
7
+ - reading or extending a project's .summer/ state
8
+ facets:
9
+ lifecycle: [build]
10
+ domains: [project-memory, conventions]
11
+ compatibility:
12
+ engine: ">=4.6"
13
+ related:
14
+ references:
15
+ - reference/collaborative-protocol
16
+ source: official
17
+ license: MIT
18
+ status: stable
19
+ aliases:
20
+ - references/summer-folder.md