summer-engine 2.8.2 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (790) hide show
  1. package/.claude-plugin/marketplace.json +27 -7
  2. package/.claude-plugin/plugin.json +99 -83
  3. package/.codex-plugin/plugin.json +112 -82
  4. package/.cursor-plugin/plugin.json +119 -83
  5. package/.factory-plugin/plugin.json +100 -3
  6. package/.mcp.json +6 -1
  7. package/.opencode/INSTALL.md +7 -4
  8. package/.opencode/plugins/summer.js +31 -18
  9. package/AGENTS.md +107 -34
  10. package/CHANGELOG.md +149 -44
  11. package/CLAUDE.md +4 -2
  12. package/GEMINI.md +7 -53
  13. package/NOTICE +31 -0
  14. package/README.md +161 -393
  15. package/assets/api-docs.json.gz +0 -0
  16. package/assets/autopilot/README.md +20 -6
  17. package/assets/autopilot/autopilot.gd +80 -26
  18. package/assets/autopilot/run.sh +132 -7
  19. package/assets/navigation/web-routes.json +719 -0
  20. package/commands/gameskill.md +10 -108
  21. package/commands/summer.md +72 -4
  22. package/dist/bin/summer.js +6 -87
  23. package/dist/cli/banner.d.ts +1 -0
  24. package/dist/cli/banner.js +33 -0
  25. package/dist/{commands → cli/commands}/config.js +1 -1
  26. package/dist/cli/commands/create.d.ts +30 -0
  27. package/dist/cli/commands/create.js +212 -0
  28. package/dist/{commands → cli/commands}/debug.js +2 -2
  29. package/dist/cli/commands/doctor.d.ts +2 -0
  30. package/dist/cli/commands/doctor.js +18 -0
  31. package/dist/cli/commands/events.d.ts +57 -0
  32. package/dist/cli/commands/events.js +158 -0
  33. package/dist/cli/commands/install.d.ts +50 -0
  34. package/dist/cli/commands/install.js +447 -0
  35. package/dist/cli/commands/list.js +72 -0
  36. package/dist/{commands → cli/commands}/login.js +33 -17
  37. package/dist/{commands → cli/commands}/logout.d.ts +1 -0
  38. package/dist/cli/commands/logout.js +19 -0
  39. package/dist/{commands → cli/commands}/memory.d.ts +1 -8
  40. package/dist/{commands → cli/commands}/memory.js +20 -11
  41. package/dist/cli/commands/open.d.ts +45 -0
  42. package/dist/cli/commands/open.js +216 -0
  43. package/dist/{commands → cli/commands}/plan.js +2 -2
  44. package/dist/{commands → cli/commands}/publish.js +1 -1
  45. package/dist/{commands → cli/commands}/releases.js +1 -1
  46. package/dist/cli/commands/run.d.ts +19 -0
  47. package/dist/cli/commands/run.js +255 -0
  48. package/dist/cli/commands/setup.js +158 -0
  49. package/dist/{commands → cli/commands}/skills.js +121 -251
  50. package/dist/{commands → cli/commands}/status.d.ts +1 -0
  51. package/dist/cli/commands/status.js +62 -0
  52. package/dist/cli/commands/tool.d.ts +11 -0
  53. package/dist/cli/commands/tool.js +121 -0
  54. package/dist/cli/index.d.ts +6 -0
  55. package/dist/cli/index.js +89 -0
  56. package/dist/cli/root-action.d.ts +7 -0
  57. package/dist/cli/root-action.js +15 -0
  58. package/dist/{lib → core}/api-client.d.ts +106 -15
  59. package/dist/{lib → core}/api-client.js +267 -75
  60. package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
  61. package/dist/{lib → core}/async-op-lifecycle.js +3 -4
  62. package/dist/{lib → core}/auth.d.ts +14 -6
  63. package/dist/{lib → core}/auth.js +56 -40
  64. package/dist/core/capabilities/agent-playbook.d.ts +20 -0
  65. package/dist/core/capabilities/agent-playbook.js +218 -0
  66. package/dist/core/capabilities/api-docs.d.ts +36 -0
  67. package/dist/core/capabilities/api-docs.js +118 -0
  68. package/dist/core/capabilities/asset-import.d.ts +49 -0
  69. package/dist/core/capabilities/asset-import.js +134 -0
  70. package/dist/core/capabilities/camera-view.d.ts +98 -0
  71. package/dist/core/capabilities/camera-view.js +222 -0
  72. package/dist/core/capabilities/capture.d.ts +63 -0
  73. package/dist/core/capabilities/capture.js +67 -0
  74. package/dist/core/capabilities/console-read.d.ts +17 -0
  75. package/dist/core/capabilities/console-read.js +21 -0
  76. package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
  77. package/dist/{lib → core/capabilities}/creator.js +14 -33
  78. package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
  79. package/dist/{lib → core/capabilities}/debug-report.js +12 -31
  80. package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
  81. package/dist/{commands → core/capabilities}/doctor.js +47 -73
  82. package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
  83. package/dist/core/capabilities/engine-fallbacks.js +36 -0
  84. package/dist/core/capabilities/engine-ops.d.ts +33 -0
  85. package/dist/core/capabilities/engine-ops.js +145 -0
  86. package/dist/core/capabilities/engine-receipt.d.ts +53 -0
  87. package/dist/core/capabilities/engine-receipt.js +134 -0
  88. package/dist/core/capabilities/events.d.ts +200 -0
  89. package/dist/core/capabilities/events.js +383 -0
  90. package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
  91. package/dist/core/capabilities/fabricate-mesh.js +165 -0
  92. package/dist/core/capabilities/frame-quality.d.ts +71 -0
  93. package/dist/core/capabilities/frame-quality.js +449 -0
  94. package/dist/core/capabilities/game-task-plan.d.ts +66 -0
  95. package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
  96. package/dist/core/capabilities/hdri-import.d.ts +90 -0
  97. package/dist/core/capabilities/hdri-import.js +250 -0
  98. package/dist/core/capabilities/image-generation.d.ts +24 -0
  99. package/dist/core/capabilities/image-generation.js +22 -0
  100. package/dist/core/capabilities/navigation/open.d.ts +156 -0
  101. package/dist/core/capabilities/navigation/open.js +567 -0
  102. package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
  103. package/dist/core/capabilities/navigation/render-product-map.js +84 -0
  104. package/dist/core/capabilities/navigation/targets.d.ts +87 -0
  105. package/dist/core/capabilities/navigation/targets.js +250 -0
  106. package/dist/core/capabilities/play-determinism.d.ts +35 -0
  107. package/dist/core/capabilities/play-determinism.js +86 -0
  108. package/dist/core/capabilities/project-context.d.ts +114 -0
  109. package/dist/core/capabilities/project-context.js +249 -0
  110. package/dist/core/capabilities/runtime-control.d.ts +540 -0
  111. package/dist/core/capabilities/runtime-control.js +1011 -0
  112. package/dist/core/capabilities/scene-kind.d.ts +19 -0
  113. package/dist/core/capabilities/scene-kind.js +137 -0
  114. package/dist/core/capabilities/scene-script.d.ts +38 -0
  115. package/dist/core/capabilities/scene-script.js +45 -0
  116. package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
  117. package/dist/core/capabilities/tool-dispatch.js +1490 -0
  118. package/dist/core/capabilities/ui-control.d.ts +179 -0
  119. package/dist/core/capabilities/ui-control.js +423 -0
  120. package/dist/core/capabilities/variant-types.d.ts +22 -0
  121. package/dist/core/capabilities/variant-types.js +101 -0
  122. package/dist/core/capability-skew.d.ts +205 -0
  123. package/dist/core/capability-skew.js +386 -0
  124. package/dist/{lib → core}/config.d.ts +11 -1
  125. package/dist/{lib → core}/config.js +13 -2
  126. package/dist/core/embeddings.d.ts +78 -0
  127. package/dist/core/embeddings.js +166 -0
  128. package/dist/core/engine-install.d.ts +105 -0
  129. package/dist/core/engine-install.js +190 -0
  130. package/dist/core/engine.d.ts +94 -0
  131. package/dist/{lib → core}/engine.js +74 -28
  132. package/dist/core/feedback/client.d.ts +88 -0
  133. package/dist/core/feedback/client.js +182 -0
  134. package/dist/{lib → core}/format.d.ts +0 -1
  135. package/dist/{lib → core}/format.js +1 -1
  136. package/dist/core/headless/connection.d.ts +86 -0
  137. package/dist/core/headless/connection.js +97 -0
  138. package/dist/core/headless/editor-connection.d.ts +26 -0
  139. package/dist/core/headless/editor-connection.js +81 -0
  140. package/dist/core/headless/mcp-routing.d.ts +38 -0
  141. package/dist/core/headless/mcp-routing.js +83 -0
  142. package/dist/core/headless/registry.d.ts +91 -0
  143. package/dist/core/headless/registry.js +226 -0
  144. package/dist/core/headless/resolve.d.ts +46 -0
  145. package/dist/core/headless/resolve.js +75 -0
  146. package/dist/core/headless/spawn.d.ts +46 -0
  147. package/dist/core/headless/spawn.js +205 -0
  148. package/dist/core/headless/worker-connection.d.ts +96 -0
  149. package/dist/core/headless/worker-connection.js +353 -0
  150. package/dist/core/headless/worker-engine-client.d.ts +58 -0
  151. package/dist/core/headless/worker-engine-client.js +246 -0
  152. package/dist/core/launch-posture.d.ts +170 -0
  153. package/dist/core/launch-posture.js +317 -0
  154. package/dist/core/library-read.d.ts +73 -0
  155. package/dist/core/library-read.js +279 -0
  156. package/dist/core/library-search.d.ts +143 -0
  157. package/dist/core/library-search.js +301 -0
  158. package/dist/{lib → core}/log-filters.js +4 -2
  159. package/dist/{lib → core}/mcp-log.js +2 -17
  160. package/dist/core/package-root.d.ts +9 -0
  161. package/dist/core/package-root.js +11 -0
  162. package/dist/core/redact.d.ts +20 -0
  163. package/dist/core/redact.js +64 -0
  164. package/dist/core/registry-search.d.ts +167 -0
  165. package/dist/core/registry-search.js +358 -0
  166. package/dist/core/skills-registry.d.ts +55 -0
  167. package/dist/core/skills-registry.js +106 -0
  168. package/dist/{lib → core}/store.js +11 -7
  169. package/dist/{lib → core}/summer-compatibility.js +3 -3
  170. package/dist/{lib → core}/telemetry.js +5 -2
  171. package/dist/core/templates.d.ts +98 -0
  172. package/dist/core/templates.js +241 -0
  173. package/dist/core/tool-errors.d.ts +30 -0
  174. package/dist/core/tool-errors.js +40 -0
  175. package/dist/core/trajectory.d.ts +80 -0
  176. package/dist/core/trajectory.js +307 -0
  177. package/dist/core/util/http.d.ts +13 -0
  178. package/dist/core/util/http.js +28 -0
  179. package/dist/core/util/json.d.ts +12 -0
  180. package/dist/core/util/json.js +21 -0
  181. package/dist/core/util/process.d.ts +3 -0
  182. package/dist/core/util/process.js +13 -0
  183. package/dist/core/util/sleep.d.ts +1 -0
  184. package/dist/core/util/sleep.js +3 -0
  185. package/dist/core/version.d.ts +3 -0
  186. package/dist/core/version.js +5 -0
  187. package/dist/installer/agent-config.d.ts +63 -0
  188. package/dist/installer/agent-config.js +540 -0
  189. package/dist/installer/agent-table.d.ts +103 -0
  190. package/dist/installer/agent-table.js +584 -0
  191. package/dist/installer/legacy-skills.d.ts +26 -0
  192. package/dist/installer/legacy-skills.js +53 -0
  193. package/dist/installer/setup.d.ts +76 -0
  194. package/dist/installer/setup.js +148 -0
  195. package/dist/installer/skill-locations.d.ts +36 -0
  196. package/dist/installer/skill-locations.js +91 -0
  197. package/dist/installer/version-check.d.ts +178 -0
  198. package/dist/installer/version-check.js +479 -0
  199. package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
  200. package/dist/{commands/mcp.js → mcp/command.js} +18 -6
  201. package/dist/mcp/server.d.ts +23 -3
  202. package/dist/mcp/server.js +122 -28
  203. package/dist/mcp/tools/asset-tools.js +62 -142
  204. package/dist/mcp/tools/creator-tools.js +5 -23
  205. package/dist/mcp/tools/debug-tools.js +61 -18
  206. package/dist/mcp/tools/event-tools.d.ts +14 -0
  207. package/dist/mcp/tools/event-tools.js +41 -0
  208. package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
  209. package/dist/mcp/tools/fabricate-tools.js +28 -0
  210. package/dist/mcp/tools/feedback-tools.d.ts +77 -0
  211. package/dist/mcp/tools/feedback-tools.js +88 -0
  212. package/dist/mcp/tools/file-tools.js +6 -53
  213. package/dist/mcp/tools/generate-tools.js +37 -63
  214. package/dist/mcp/tools/library-tools.d.ts +11 -0
  215. package/dist/mcp/tools/library-tools.js +42 -0
  216. package/dist/mcp/tools/navigation-tools.d.ts +7 -0
  217. package/dist/mcp/tools/navigation-tools.js +37 -0
  218. package/dist/mcp/tools/perception-tools.d.ts +20 -0
  219. package/dist/mcp/tools/perception-tools.js +146 -0
  220. package/dist/mcp/tools/project-tools.d.ts +14 -0
  221. package/dist/mcp/tools/project-tools.js +72 -281
  222. package/dist/mcp/tools/runtime-tools.d.ts +2 -0
  223. package/dist/mcp/tools/runtime-tools.js +92 -0
  224. package/dist/mcp/tools/scene-tools.d.ts +3 -0
  225. package/dist/mcp/tools/scene-tools.js +68 -119
  226. package/dist/mcp/tools/script-tools.d.ts +3 -0
  227. package/dist/mcp/tools/script-tools.js +118 -0
  228. package/dist/mcp/tools/spatial-tools.d.ts +2 -0
  229. package/dist/mcp/tools/spatial-tools.js +485 -0
  230. package/dist/mcp/tools/text-json.d.ts +8 -0
  231. package/dist/mcp/tools/text-json.js +12 -0
  232. package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
  233. package/dist/mcp/tools/ui-tools.js +82 -0
  234. package/dist/mcp/tools/visual-tools.d.ts +2 -7
  235. package/dist/mcp/tools/visual-tools.js +383 -101
  236. package/dist/mcp/tools/with-engine.d.ts +9 -15
  237. package/dist/mcp/tools/with-engine.js +60 -96
  238. package/dist/project-memory/project-manifest.d.ts +36 -0
  239. package/dist/project-memory/project-manifest.js +50 -0
  240. package/dist/project-memory/project-memory.d.ts +57 -0
  241. package/dist/{lib → project-memory}/project-memory.js +46 -0
  242. package/gemini-extension.json +103 -2
  243. package/hooks/hooks-cursor.json +2 -2
  244. package/hooks/hooks.json +2 -1
  245. package/hooks/pre-commit-doctor.sh +45 -39
  246. package/hooks/run-hook.cmd +30 -23
  247. package/hooks/run-hook.sh +20 -0
  248. package/hooks/session-start.sh +18 -7
  249. package/integrations/README.md +99 -0
  250. package/integrations/amp/README.md +12 -0
  251. package/integrations/amp/manifest-target.json +3 -0
  252. package/integrations/antigravity/README.md +12 -0
  253. package/integrations/antigravity/manifest-target.json +3 -0
  254. package/integrations/claude/README.md +19 -0
  255. package/integrations/claude/manifest-target.json +16 -0
  256. package/integrations/claude-desktop/README.md +12 -0
  257. package/integrations/claude-desktop/manifest-target.json +3 -0
  258. package/integrations/cline/README.md +12 -0
  259. package/integrations/cline/manifest-target.json +3 -0
  260. package/integrations/cline-cli/README.md +12 -0
  261. package/integrations/cline-cli/manifest-target.json +3 -0
  262. package/integrations/codex/README.md +15 -0
  263. package/integrations/codex/manifest-target.json +5 -0
  264. package/integrations/copilot-jetbrains/README.md +12 -0
  265. package/integrations/copilot-jetbrains/manifest-target.json +3 -0
  266. package/integrations/crush/README.md +12 -0
  267. package/integrations/crush/manifest-target.json +3 -0
  268. package/integrations/cursor/README.md +16 -0
  269. package/integrations/cursor/manifest-target.json +5 -0
  270. package/integrations/factory/README.md +26 -0
  271. package/integrations/factory/manifest-target.json +5 -0
  272. package/integrations/gemini/README.md +26 -0
  273. package/integrations/gemini/manifest-target.json +5 -0
  274. package/integrations/github-copilot/README.md +12 -0
  275. package/integrations/github-copilot/manifest-target.json +3 -0
  276. package/integrations/goose/README.md +12 -0
  277. package/integrations/goose/manifest-target.json +3 -0
  278. package/integrations/grok-build/README.md +12 -0
  279. package/integrations/grok-build/manifest-target.json +3 -0
  280. package/integrations/hermes/README.md +12 -0
  281. package/integrations/hermes/manifest-target.json +3 -0
  282. package/integrations/junie/README.md +12 -0
  283. package/integrations/junie/manifest-target.json +3 -0
  284. package/integrations/kilo-code/README.md +12 -0
  285. package/integrations/kilo-code/manifest-target.json +3 -0
  286. package/integrations/kimi-code/README.md +12 -0
  287. package/integrations/kimi-code/manifest-target.json +3 -0
  288. package/integrations/kiro/README.md +12 -0
  289. package/integrations/kiro/manifest-target.json +3 -0
  290. package/integrations/lm-studio/README.md +12 -0
  291. package/integrations/lm-studio/manifest-target.json +3 -0
  292. package/integrations/mistral-vibe/README.md +12 -0
  293. package/integrations/mistral-vibe/manifest-target.json +3 -0
  294. package/integrations/opencode/README.md +12 -0
  295. package/integrations/opencode/manifest-target.json +3 -0
  296. package/integrations/qoder/README.md +12 -0
  297. package/integrations/qoder/manifest-target.json +3 -0
  298. package/integrations/qwen-code/README.md +12 -0
  299. package/integrations/qwen-code/manifest-target.json +3 -0
  300. package/integrations/roo-code/README.md +14 -0
  301. package/integrations/roo-code/manifest-target.json +3 -0
  302. package/integrations/rovo-dev/README.md +12 -0
  303. package/integrations/rovo-dev/manifest-target.json +3 -0
  304. package/integrations/trae/README.md +12 -0
  305. package/integrations/trae/manifest-target.json +3 -0
  306. package/integrations/visual-studio/README.md +12 -0
  307. package/integrations/visual-studio/manifest-target.json +3 -0
  308. package/integrations/vscode-copilot/README.md +12 -0
  309. package/integrations/vscode-copilot/manifest-target.json +3 -0
  310. package/integrations/warp/README.md +12 -0
  311. package/integrations/warp/manifest-target.json +3 -0
  312. package/integrations/windsurf/README.md +12 -0
  313. package/integrations/windsurf/manifest-target.json +3 -0
  314. package/integrations/zed/README.md +12 -0
  315. package/integrations/zed/manifest-target.json +3 -0
  316. package/library/references/collaborative-protocol/resource.yaml +24 -0
  317. package/library/references/gd-style/resource.yaml +24 -0
  318. package/{references → library/references/godot-version}/godot-version.md +6 -6
  319. package/library/references/godot-version/resource.yaml +22 -0
  320. package/library/references/headless-routing/headless-routing.md +46 -0
  321. package/library/references/headless-routing/resource.yaml +24 -0
  322. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
  323. package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
  324. package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
  325. package/library/references/mcp-tools-reference/resource.yaml +17 -0
  326. package/library/references/product-map/product-map.md +103 -0
  327. package/library/references/product-map/resource.yaml +33 -0
  328. package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
  329. package/library/references/public-surface-language/resource.yaml +17 -0
  330. package/library/references/summer-folder/resource.yaml +20 -0
  331. package/{references → library/references/summer-folder}/summer-folder.md +22 -21
  332. package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
  333. package/library/skills/3d-lighting/resource.yaml +27 -0
  334. package/library/skills/README.md +242 -0
  335. package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
  336. package/library/skills/adaptive-music/resource.yaml +28 -0
  337. package/library/skills/agent-playtesting/SKILL.md +148 -0
  338. package/library/skills/agent-playtesting/resource.yaml +52 -0
  339. package/library/skills/ambient-bed/resource.yaml +24 -0
  340. package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
  341. package/library/skills/animated-loop/resource.yaml +27 -0
  342. package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
  343. package/library/skills/animation-tree/resource.yaml +33 -0
  344. package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
  345. package/library/skills/art-direction/resource.yaml +29 -0
  346. package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
  347. package/library/skills/asset-strategy/resource.yaml +63 -0
  348. package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
  349. package/library/skills/audio-direction/resource.yaml +32 -0
  350. package/library/skills/auto-fire-targeting/resource.yaml +22 -0
  351. package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
  352. package/library/skills/brainstorm-game/resource.yaml +30 -0
  353. package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
  354. package/library/skills/brainstorming/resource.yaml +23 -0
  355. package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
  356. package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
  357. package/library/skills/browse-templates/resource.yaml +23 -0
  358. package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
  359. package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
  360. package/library/skills/character-animation-wiring/SKILL.md +249 -0
  361. package/library/skills/character-animation-wiring/resource.yaml +39 -0
  362. package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
  363. package/library/skills/character-model/resource.yaml +36 -0
  364. package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
  365. package/library/skills/character-portrait/resource.yaml +30 -0
  366. package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
  367. package/library/skills/cinematic-cutscene/resource.yaml +29 -0
  368. package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
  369. package/library/skills/concept-art/resource.yaml +34 -0
  370. package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
  371. package/library/skills/create-asset-sheet/resource.yaml +33 -0
  372. package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
  373. package/library/skills/debug/resource.yaml +31 -0
  374. package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
  375. package/library/skills/debugging-game-feel/resource.yaml +25 -0
  376. package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
  377. package/library/skills/design-level/resource.yaml +31 -0
  378. package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
  379. package/library/skills/design-mechanic/resource.yaml +31 -0
  380. package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
  381. package/library/skills/design-npc/resource.yaml +29 -0
  382. package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
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  384. package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
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  386. package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
  387. package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
  388. package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
  389. package/library/skills/environment-kit/resource.yaml +29 -0
  390. package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
  391. package/library/skills/export-and-ship/resource.yaml +32 -0
  392. package/library/skills/fabricating-assets/SKILL.md +195 -0
  393. package/library/skills/fabricating-assets/resource.yaml +52 -0
  394. package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
  395. package/library/skills/facial-and-lipsync/resource.yaml +36 -0
  396. package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
  397. package/library/skills/fps-controller/resource.yaml +29 -0
  398. package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
  399. package/library/skills/game-feel/resource.yaml +27 -0
  400. package/library/skills/gameskill/SKILL.md +64 -0
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  402. package/library/skills/gdscript-patterns/resource.yaml +23 -0
  403. package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
  404. package/library/skills/generate-motion/resource.yaml +34 -0
  405. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
  406. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
  407. package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
  408. package/library/skills/headless-scripting/resource.yaml +26 -0
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  410. package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
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  412. package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
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  414. package/library/skills/investigating-bugs/resource.yaml +24 -0
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  416. package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +164 -0
  417. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
  418. package/{skills/scene-and-project → library/skills}/make-game/SKILL.md +22 -22
  419. package/library/skills/make-game/resource.yaml +35 -0
  420. package/library/skills/music-track/resource.yaml +28 -0
  421. package/library/skills/navigate-summer/SKILL.md +61 -0
  422. package/library/skills/navigate-summer/resource.yaml +35 -0
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  425. package/{skills/3d-assets → library/skills}/organic-model/SKILL.md +16 -16
  426. package/library/skills/organic-model/resource.yaml +32 -0
  427. package/{skills/multiplayer-and-networking → library/skills}/peer-to-peer-multiplayer/SKILL.md +2 -2
  428. package/library/skills/peer-to-peer-multiplayer/resource.yaml +28 -0
  429. package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
  430. package/library/skills/pixel-art/resource.yaml +31 -0
  431. package/library/skills/play/resource.yaml +26 -0
  432. package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
  433. package/library/skills/playtesting-a-feature/resource.yaml +31 -0
  434. package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
  435. package/library/skills/procedural-animation/resource.yaml +33 -0
  436. package/{skills/3d-assets → library/skills}/prop-model/SKILL.md +13 -13
  437. package/library/skills/prop-model/resource.yaml +33 -0
  438. package/library/skills/psx-retro-rendering/SKILL.md +416 -0
  439. package/library/skills/psx-retro-rendering/resource.yaml +36 -0
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  441. package/library/skills/realtime-wet-surfaces/resource.yaml +31 -0
  442. package/{skills/deployment → library/skills}/remote-deploy/SKILL.md +3 -3
  443. package/library/skills/remote-deploy/resource.yaml +23 -0
  444. package/{skills/animation → library/skills}/retarget/SKILL.md +15 -14
  445. package/library/skills/retarget/resource.yaml +33 -0
  446. package/library/skills/running-in-the-cloud/SKILL.md +103 -0
  447. package/library/skills/running-in-the-cloud/resource.yaml +33 -0
  448. package/{skills/scene-and-project → library/skills}/scene-composition/SKILL.md +8 -0
  449. package/library/skills/scene-composition/resource.yaml +27 -0
  450. package/library/skills/scene-hierarchy-design/SKILL.md +102 -0
  451. package/library/skills/scene-hierarchy-design/resource.yaml +31 -0
  452. package/library/skills/scene-scripting/SKILL.md +764 -0
  453. package/library/skills/scene-scripting/resource.yaml +58 -0
  454. package/{skills/level-design → library/skills}/scene-to-level/SKILL.md +16 -17
  455. package/library/skills/scene-to-level/resource.yaml +33 -0
  456. package/library/skills/setup-multiplayer/resource.yaml +28 -0
  457. package/library/skills/skill-create/SKILL.md +138 -0
  458. package/library/skills/skill-create/resource.yaml +25 -0
  459. package/{skills/workflow → library/skills}/skill-improve/SKILL.md +2 -2
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  461. package/{skills/workflow → library/skills}/skill-test/SKILL.md +4 -4
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  463. package/library/skills/skintokens-auto-rigging/SKILL.md +200 -0
  464. package/library/skills/skintokens-auto-rigging/resource.yaml +38 -0
  465. package/{skills/2d-assets → library/skills}/skybox-panorama/SKILL.md +8 -8
  466. package/library/skills/skybox-panorama/resource.yaml +28 -0
  467. package/{skills/audio → library/skills}/sound-effect/SKILL.md +2 -2
  468. package/library/skills/sound-effect/resource.yaml +27 -0
  469. package/library/skills/spatial-placement/SKILL.md +74 -0
  470. package/library/skills/spatial-placement/resource.yaml +42 -0
  471. package/library/skills/spatial-placement/tests/spec.md +65 -0
  472. package/{skills/2d-assets → library/skills}/sprite-sheet/SKILL.md +12 -12
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  474. package/{skills/2d-assets → library/skills}/tileable-texture/SKILL.md +9 -9
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  476. package/{skills/video → library/skills}/trailer-shot/SKILL.md +1 -1
  477. package/library/skills/trailer-shot/resource.yaml +27 -0
  478. package/{skills/performance → library/skills}/tune-performance/SKILL.md +6 -6
  479. package/library/skills/tune-performance/resource.yaml +31 -0
  480. package/library/skills/ui-basics/resource.yaml +25 -0
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  483. package/{skills/2d-assets → library/skills}/use-widget-asset/SKILL.md +4 -4
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  485. package/{skills/workflow → library/skills}/using-summer/SKILL.md +12 -9
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  487. package/{skills/3d-assets → library/skills}/vehicle-model/SKILL.md +18 -18
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  489. package/{skills/workflow → library/skills}/verification-before-completion/SKILL.md +10 -10
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  491. package/library/skills/verifying-scenes/SKILL.md +98 -0
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  493. package/{skills/visual-effects/recipes/dissolve → library/skills/vfx-dissolve}/SKILL.md +31 -11
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  495. package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
  496. package/library/skills/vfx-fire/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  497. package/library/skills/vfx-fire/resource.yaml +35 -0
  498. package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
  499. package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +37 -0
  500. package/library/skills/vfx-hit-spark/resource.yaml +34 -0
  501. package/{skills/visual-effects/recipes/lightning → library/skills/vfx-lightning}/SKILL.md +24 -11
  502. package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +37 -0
  503. package/library/skills/vfx-lightning/resource.yaml +33 -0
  504. package/{skills/visual-effects/recipes/magic-glow → library/skills/vfx-magic-glow}/SKILL.md +31 -11
  505. package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +37 -0
  506. package/library/skills/vfx-magic-glow/resource.yaml +34 -0
  507. package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
  508. package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +37 -0
  509. package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +53 -0
  510. package/library/skills/vfx-muzzle-flash/resource.yaml +35 -0
  511. package/{skills/visual-effects/recipes/smoke → library/skills/vfx-smoke}/SKILL.md +35 -9
  512. package/library/skills/vfx-smoke/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  513. package/library/skills/vfx-smoke/resource.yaml +32 -0
  514. package/{skills/visual-effects/recipes/water-ripple → library/skills/vfx-water-ripple}/SKILL.md +31 -9
  515. package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +37 -0
  516. package/library/skills/vfx-water-ripple/resource.yaml +31 -0
  517. package/library/skills/voice-line/resource.yaml +27 -0
  518. package/library/skills/world-building-3d/SKILL.md +105 -0
  519. package/library/skills/world-building-3d/references/spatial-tools.md +50 -0
  520. package/library/skills/world-building-3d/resource.yaml +44 -0
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  522. package/{skills/workflow → library/skills}/writing-plans/SKILL.md +19 -14
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  524. package/{skills/workflow → library/skills}/writing-skills/SKILL.md +38 -44
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  526. package/{skills/workflow → library/skills}/writing-skills/testing-skills-with-subagents.md +13 -14
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  665. package/dist/commands/list.js +0 -67
  666. package/dist/commands/logout.js +0 -13
  667. package/dist/commands/logs.d.ts +0 -2
  668. package/dist/commands/logs.js +0 -19
  669. package/dist/commands/open.d.ts +0 -2
  670. package/dist/commands/open.js +0 -32
  671. package/dist/commands/orchestrator.d.ts +0 -8
  672. package/dist/commands/orchestrator.js +0 -143
  673. package/dist/commands/run.d.ts +0 -2
  674. package/dist/commands/run.js +0 -167
  675. package/dist/commands/setup.js +0 -217
  676. package/dist/commands/status.js +0 -46
  677. package/dist/lib/agent-config.d.ts +0 -39
  678. package/dist/lib/agent-config.js +0 -626
  679. package/dist/lib/banner.d.ts +0 -4
  680. package/dist/lib/banner.js +0 -122
  681. package/dist/lib/cloud/api.d.ts +0 -79
  682. package/dist/lib/cloud/api.js +0 -107
  683. package/dist/lib/cloud/apply.d.ts +0 -32
  684. package/dist/lib/cloud/apply.js +0 -294
  685. package/dist/lib/cloud/checkpoint.d.ts +0 -26
  686. package/dist/lib/cloud/checkpoint.js +0 -142
  687. package/dist/lib/cloud/conflicts.d.ts +0 -55
  688. package/dist/lib/cloud/conflicts.js +0 -131
  689. package/dist/lib/cloud/containment.d.ts +0 -8
  690. package/dist/lib/cloud/containment.js +0 -52
  691. package/dist/lib/cloud/diff.d.ts +0 -39
  692. package/dist/lib/cloud/diff.js +0 -138
  693. package/dist/lib/cloud/engine-bridge.d.ts +0 -34
  694. package/dist/lib/cloud/engine-bridge.js +0 -139
  695. package/dist/lib/cloud/hash-cache.d.ts +0 -23
  696. package/dist/lib/cloud/hash-cache.js +0 -44
  697. package/dist/lib/cloud/hash.d.ts +0 -10
  698. package/dist/lib/cloud/hash.js +0 -111
  699. package/dist/lib/cloud/http.d.ts +0 -17
  700. package/dist/lib/cloud/http.js +0 -47
  701. package/dist/lib/cloud/lock-path.d.ts +0 -1
  702. package/dist/lib/cloud/lock-path.js +0 -5
  703. package/dist/lib/cloud/lock.d.ts +0 -14
  704. package/dist/lib/cloud/lock.js +0 -143
  705. package/dist/lib/cloud/manifest.d.ts +0 -6
  706. package/dist/lib/cloud/manifest.js +0 -41
  707. package/dist/lib/cloud/paths.d.ts +0 -20
  708. package/dist/lib/cloud/paths.js +0 -90
  709. package/dist/lib/cloud/project-godot-merge.d.ts +0 -32
  710. package/dist/lib/cloud/project-godot-merge.js +0 -185
  711. package/dist/lib/cloud/rules.d.ts +0 -39
  712. package/dist/lib/cloud/rules.js +0 -159
  713. package/dist/lib/cloud/sync.d.ts +0 -21
  714. package/dist/lib/cloud/sync.js +0 -518
  715. package/dist/lib/cloud/transfer.d.ts +0 -23
  716. package/dist/lib/cloud/transfer.js +0 -184
  717. package/dist/lib/cloud/types.d.ts +0 -62
  718. package/dist/lib/cloud/types.js +0 -1
  719. package/dist/lib/cloud/validate-path.d.ts +0 -23
  720. package/dist/lib/cloud/validate-path.js +0 -103
  721. package/dist/lib/engine.d.ts +0 -51
  722. package/dist/lib/game-task-plan.d.ts +0 -42
  723. package/dist/lib/project-memory.d.ts +0 -33
  724. package/dist/lib/public-surface-paths.d.ts +0 -13
  725. package/dist/lib/public-surface-paths.js +0 -42
  726. package/dist/lib/remote-templates.d.ts +0 -25
  727. package/dist/lib/remote-templates.js +0 -86
  728. package/dist/lib/skills-registry.d.ts +0 -572
  729. package/dist/lib/skills-registry.js +0 -1061
  730. package/dist/lib/version-check.d.ts +0 -106
  731. package/dist/lib/version-check.js +0 -338
  732. package/dist/mcp/tools/cloud-tools.js +0 -42
  733. package/references/mcp-tools-reference.md +0 -199
  734. package/references/template-registry.md +0 -73
  735. package/skills/README.md +0 -103
  736. package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
  737. package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
  738. package/skills/workflow/brainstorming/scripts/helper.js +0 -88
  739. package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
  740. package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
  741. package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
  742. package/skills/workflow/brainstorming/visual-companion.md +0 -287
  743. package/skills/workflow/gameskill/SKILL.md +0 -120
  744. package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
  745. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
  746. package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
  747. package/skills/workflow/investigating-bugs/test-academic.md +0 -14
  748. package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
  749. package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
  750. package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
  751. package/skills/workflow/mcpupdate/SKILL.md +0 -134
  752. package/skills/workflow/skill-create/SKILL.md +0 -153
  753. package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
  754. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
  755. package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
  756. package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
  757. package/skills/workflow/writing-skills/render-graphs.js +0 -168
  758. /package/dist/{commands → cli/commands}/config.d.ts +0 -0
  759. /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
  760. /package/dist/{commands → cli/commands}/list.d.ts +0 -0
  761. /package/dist/{commands → cli/commands}/login.d.ts +0 -0
  762. /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
  763. /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
  764. /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
  765. /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
  766. /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
  767. /package/dist/{lib → core}/log-filters.d.ts +0 -0
  768. /package/dist/{lib → core}/mcp-log.d.ts +0 -0
  769. /package/dist/{lib → core}/store.d.ts +0 -0
  770. /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
  771. /package/dist/{lib → core}/telemetry.d.ts +0 -0
  772. /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
  773. /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
  774. /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
  775. /package/{references → library/references/gd-style}/gd-style.md +0 -0
  776. /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
  777. /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
  778. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
  779. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
  780. /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
  781. /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
  782. /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
  783. /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
  784. /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
  785. /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
  786. /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
  787. /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
  788. /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
  789. /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
  790. /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
Binary file
@@ -2,7 +2,7 @@
2
2
 
3
3
  A starting point for proving your game actually works — not that it compiles, that it *works*.
4
4
 
5
- `autopilot.gd` boots your game in an invisible instance, presses your real input actions to walk the player through a list of waypoints, saves a rendered frame at each one, records what it found, and exits. It is ordinary GDScript against your real running game. There is no test framework here to learn.
5
+ `autopilot.gd` boots your game in an invisible instance, finds the player, presses your real input actions to walk it through a list of waypoints, saves a rendered frame at each one, records what it found, and exits. It is ordinary GDScript against your real running game. There is no test framework here to learn.
6
6
 
7
7
  ## Run it
8
8
 
@@ -10,14 +10,20 @@ A starting point for proving your game actually works — not that it compiles,
10
10
  bash tests/autopilot/run.sh
11
11
  ```
12
12
 
13
- No editor needed. Exit code is 0 when the probe finished cleanly and the engine logged no errors.
13
+ No editor needed. Two things happen:
14
+
15
+ 1. **First run only: asset import.** A never-opened checkout has no `.godot/` caches, so the engine's standard editor import runs once, headless, to build them (imported textures/fonts/audio/models, `uid_cache.bin`, `global_script_class_cache.cfg`). Without this the game boots into hundreds of `Unable to open file …ctex` / `invalid UID` / `Could not find type` errors that are not bugs in your game. Output goes to `tests/autopilot/out/import.log`; the pass is skipped once `.godot/global_script_class_cache.cfg` exists; `bash tests/autopilot/run.sh --reimport` forces it. Bounded by `IMPORT_MAX_SECONDS` (default 300).
16
+ 2. **The verify run.** The probe runs in the engine's offscreen verify instance and `run.sh` reads `results.json`.
17
+
18
+ Exit code is 0 when the probe finished, every configured waypoint was reached, and the engine logged no `ERROR` / `SCRIPT ERROR`. Engine `WARNING`s are printed and counted but do not fail the run. The last line is the verdict: `PASSED: …` or `FAILED: …`.
14
19
 
15
20
  Results land in `tests/autopilot/out/`:
16
21
 
17
22
  ```
18
23
  results.json reports, frame list, errors_seen, duration_ms, finished
19
- 00_start.jpg a real rendered frame, one per waypoint
20
- engine.log full engine output if something went wrong
24
+ 00_start.jpg a real rendered frame, one per step
25
+ engine.log full engine output of the verify run
26
+ import.log the asset import, when it ran
21
27
  ```
22
28
 
23
29
  An agent can also run the same probe through MCP without touching your editor:
@@ -28,9 +34,15 @@ summer_batch ops:[{"op": "RunVerification",
28
34
  "max_seconds": 40}]
29
35
  ```
30
36
 
37
+ ## What the shipped probe does
38
+
39
+ Out of the box `WAYPOINTS` is empty, so the run is a **smoke test**: boot, find the player, let the game run for a second, save two frames, pass when the engine logged no errors (`reports.smoke: true`). That already catches a project that does not boot, a main scene that fails to load, and every script that fails to parse.
40
+
41
+ The player is `PLAYER_PATH` when that path exists under the current scene; otherwise the probe auto-detects it — the first `CharacterBody2D`/`3D`, then the first `RigidBody2D`/`3D`, then any `Node2D`/`Node3D` whose name contains "player" — and reports `player_found_by` and the exact `player_path` it used, so the next edit to CONFIG is a paste. A workspace scene with no player still passes the smoke test (`player_found_by: "none"`); it only fails when waypoints are configured and there is nothing to drive.
42
+
31
43
  ## Make it yours
32
44
 
33
- Open `autopilot.gd` and edit the `CONFIG` block at the top: the player's node path, your Input Map action names, and the waypoints to walk. Then put your real assertions in `_check_at_waypoint()` and `_check_at_end()` — the shipped version walks and looks, but asserts nothing about *your* game, and a test that asserts nothing always passes.
45
+ Open `autopilot.gd` and edit the `CONFIG` block at the top: the player's node path, your Input Map action names, and the waypoints to walk (2D in pixels, 3D in metres on x/z). Then put your real assertions in `_check_at_waypoint()` and `_check_at_end()` — the shipped version boots, walks and looks, but asserts nothing about *your* game, and a test that asserts nothing always passes.
34
46
 
35
47
  Leave `ACT_UP` / `ACT_DOWN` empty for a side-on platformer. The autopilot then measures arrival on X alone, because in a side-scroller Y is gravity, not a destination.
36
48
 
@@ -44,7 +56,9 @@ Leave `ACT_UP` / `ACT_DOWN` empty for a side-on platformer. The autopilot then m
44
56
 
45
57
  **`finished: false` is a failure.** It means the probe hit `--summer-verify-max` before calling `finish()`. `run.sh` exits non-zero on it; do not read the partial reports as a pass.
46
58
 
47
- **Never add `--headless` to this.** Headless has no renderer: `save_frame()` gets a null image, and `draw_calls` reads 0.0 forever. The verify instance is windowed but positioned off-screen, which is why it can produce real frames and stay invisible.
59
+ **Warnings are still worth reading.** An `invalid UID … using text path instead` warning means a scene's `uid://` does not match the resource's `.import`/`.uid` file; the load still works, and one day it will not.
60
+
61
+ **Never add `--headless` to the verify run.** Headless has no renderer: `save_frame()` gets a null image, and `draw_calls` reads 0.0 forever. The verify instance is windowed but positioned off-screen, which is why it can produce real frames and stay invisible. (The import pre-pass is headless on purpose: it needs no pixels.)
48
62
 
49
63
  ## Frames are the point
50
64
 
@@ -1,9 +1,10 @@
1
- # Autopilot — drives the player through a list of waypoints, saves a frame at each,
2
- # asserts what it saw, and exits.
1
+ # Autopilot — boots your game offscreen, finds the player, optionally drives it through
2
+ # a list of waypoints, saves a frame at each step, asserts what it saw, and exits.
3
3
  #
4
4
  # This is a starting point, not a finished test. Edit CONFIG below to match your game,
5
- # then add your own assertions in _check_at_waypoint(). Everything here is ordinary
6
- # GDScript against your real running game — there is no test framework to learn.
5
+ # then add your own assertions in _check_at_waypoint() / _check_at_end(). Everything
6
+ # here is ordinary GDScript against your real running game — there is no test
7
+ # framework to learn.
7
8
  #
8
9
  # Run it:
9
10
  # bash tests/autopilot/run.sh
@@ -13,7 +14,10 @@ extends "res://tests/autopilot/probe_base.gd"
13
14
 
14
15
  # ── CONFIG — edit this ────────────────────────────────────────────────────────────
15
16
 
16
- # Node path to the player, from the current scene root.
17
+ # Node path to the player, from the current scene root. If nothing is at this path the
18
+ # probe looks for the first CharacterBody2D/3D, then the first RigidBody2D/3D, then any
19
+ # Node2D/Node3D whose name contains "player", and reports what it picked and how in
20
+ # reports.player_found_by / reports.player_path. Paste that path here once you know it.
17
21
  const PLAYER_PATH := "Player"
18
22
 
19
23
  # Input action names from your project's Input Map. Leave an entry empty to skip it.
@@ -25,10 +29,13 @@ const ACT_JUMP := "jump"
25
29
 
26
30
  # Where to walk. 2D games use x/y in pixels; 3D games use x/z in metres (y ignored).
27
31
  # Positions are WORLD positions, not offsets.
28
- const WAYPOINTS := [
29
- Vector3(300, 0, 0),
30
- Vector3(600, 0, 0),
31
- ]
32
+ #
33
+ # EMPTY means a smoke test: boot the game, let it run, save frames, and pass when the
34
+ # engine logged no errors. Add waypoints once you know your level — they are what
35
+ # turns "it boots" into "the player can get from here to there":
36
+ # const WAYPOINTS: Array = [Vector3(300, 0, 0), Vector3(600, 0, 0)] # 2D, pixels
37
+ # const WAYPOINTS: Array = [Vector3(5, 0, 0), Vector3(5, 0, -8)] # 3D, metres
38
+ const WAYPOINTS: Array = []
32
39
 
33
40
  # How close counts as arrived, and how long to allow per leg before giving up.
34
41
  const ARRIVE_EPSILON := 40.0
@@ -48,17 +55,40 @@ func _ready() -> void:
48
55
  for _i in 30:
49
56
  await get_tree().physics_frame
50
57
 
51
- if not _bind_player():
58
+ var scene := get_tree().current_scene
59
+ if scene == null:
60
+ report("error", "no current scene — is run/main_scene set in project.godot?")
52
61
  finish()
53
62
  return
54
63
 
55
- report("player_path", PLAYER_PATH)
56
- report("player_class", _player.get_class())
57
- report("mode", "3D" if _is_3d else "2D")
58
- report("start_pos", str(_pos()))
64
+ var bound := _bind_player(scene)
65
+ if bound:
66
+ report("player_path", str(scene.get_path_to(_player)))
67
+ report("player_class", _player.get_class())
68
+ report("mode", "3D" if _is_3d else "2D")
69
+ report("start_pos", str(_pos()))
70
+ else:
71
+ report("mode", "3D" if scene is Node3D else ("2D" if scene is Node2D else "unknown"))
59
72
  dump_tree()
73
+ await settle()
60
74
  save_frame("00_start")
61
75
 
76
+ if WAYPOINTS.is_empty():
77
+ # Smoke test: nothing configured to walk to. Let the game run for a second and
78
+ # take a second frame so the flipbook shows it running, not just booted.
79
+ report("smoke", true)
80
+ for _i in 60:
81
+ await get_tree().physics_frame
82
+ save_frame("01_running")
83
+ _check_at_end()
84
+ finish()
85
+ return
86
+
87
+ if not bound:
88
+ report("error", "waypoints are configured but no player was found at '%s' (or by auto-detect)" % PLAYER_PATH)
89
+ finish()
90
+ return
91
+
62
92
  for i in WAYPOINTS.size():
63
93
  var target: Vector3 = WAYPOINTS[i]
64
94
  var arrived := await _walk_to(target)
@@ -87,32 +117,56 @@ func _check_at_waypoint(index: int) -> void:
87
117
  pass
88
118
 
89
119
 
90
- # Called once after the last waypoint.
120
+ # Called once at the end of the run (after the last waypoint, or after the smoke run).
91
121
  func _check_at_end() -> void:
92
- # report("player_alive", _player.has_method("is_alive") and _player.is_alive())
122
+ # report("player_alive", _player != null and _player.has_method("is_alive") and _player.is_alive())
93
123
  pass
94
124
 
95
125
 
96
126
  # ── Machinery — you should not need to edit below this line ───────────────────────
97
127
 
98
- func _bind_player() -> bool:
99
- var scene := get_tree().current_scene
100
- if scene == null:
101
- report("error", "no current scene — is run/main_scene set in project.godot?")
102
- return false
128
+ # Resolve the player: CONFIG path first, then auto-detect. Records how it was found
129
+ # (reports.player_found_by) so the next edit to CONFIG is a paste, not a guess.
130
+ func _bind_player(scene: Node) -> bool:
131
+ var found_by := "config PLAYER_PATH"
103
132
  _player = scene.get_node_or_null(PLAYER_PATH)
133
+ if _player != null and not _is_spatial(_player):
134
+ report("player_config_note", "'%s' is a %s, not a Node2D/Node3D — ignored" % [PLAYER_PATH, _player.get_class()])
135
+ _player = null
136
+ if _player == null:
137
+ _player = _find_first(scene, func(n: Node) -> bool: return n is CharacterBody2D or n is CharacterBody3D)
138
+ found_by = "first CharacterBody2D/3D"
139
+ if _player == null:
140
+ _player = _find_first(scene, func(n: Node) -> bool: return n is RigidBody2D or n is RigidBody3D)
141
+ found_by = "first RigidBody2D/3D"
142
+ if _player == null:
143
+ _player = _find_first(scene, func(n: Node) -> bool: return _is_spatial(n) and n.name.to_lower().contains("player"))
144
+ found_by = "name contains 'player'"
104
145
  if _player == null:
105
- report("error", "player not found at '%s'" % PLAYER_PATH)
146
+ report("player_found_by", "none")
106
147
  report("scene_children", _child_names(scene))
107
- dump_tree()
108
148
  return false
149
+ report("player_found_by", found_by)
109
150
  _is_3d = _player is Node3D
110
- if not (_is_3d or _player is Node2D):
111
- report("error", "player at '%s' is neither Node2D nor Node3D" % PLAYER_PATH)
112
- return false
113
151
  return true
114
152
 
115
153
 
154
+ func _is_spatial(n: Node) -> bool:
155
+ return n is Node2D or n is Node3D
156
+
157
+
158
+ # Depth-first search below `root` (root itself excluded) for the first node `pred`
159
+ # accepts. Returns null when nothing matches.
160
+ func _find_first(root: Node, pred: Callable) -> Node:
161
+ for c in root.get_children():
162
+ if pred.call(c):
163
+ return c
164
+ var deeper := _find_first(c, pred)
165
+ if deeper != null:
166
+ return deeper
167
+ return null
168
+
169
+
116
170
  func _child_names(n: Node) -> Array:
117
171
  var names := []
118
172
  for c in n.get_children():
@@ -3,15 +3,36 @@
3
3
  #
4
4
  # bash tests/autopilot/run.sh # runs autopilot.gd
5
5
  # bash tests/autopilot/run.sh my_probe.gd # runs a different probe
6
+ # bash tests/autopilot/run.sh --reimport # rebuild the .godot/ caches first
6
7
  #
7
- # No editor required. This spawns the engine's offscreen verify instance, which
8
- # has a REAL renderer — unlike --headless, which produces no pixels at all.
8
+ # First run on a fresh checkout: the engine's standard editor import runs once,
9
+ # headless, to build the .godot/ caches a never-opened project does not have —
10
+ # imported textures/fonts/audio/models, uid_cache.bin, global_script_class_cache.cfg.
11
+ # Without them the game boots into "Unable to open file ...ctex", "invalid UID" and
12
+ # "Could not find type" errors that are not bugs in your game. The pass is skipped
13
+ # once .godot/global_script_class_cache.cfg exists; --reimport forces it.
14
+ #
15
+ # The verify run itself needs no editor. It spawns the engine's offscreen verify
16
+ # instance, which has a REAL renderer — unlike --headless, which produces no pixels
17
+ # at all (fine for importing, useless for frames).
18
+ #
19
+ # Exit code: 0 when the probe finished, every configured waypoint was reached and the
20
+ # engine logged no ERROR / SCRIPT ERROR. WARNINGs are printed and counted, not failed.
9
21
  set -euo pipefail
10
22
 
11
23
  PROJECT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
12
- PROBE="${1:-$PROJECT_DIR/tests/autopilot/autopilot.gd}"
24
+ PROBE="$PROJECT_DIR/tests/autopilot/autopilot.gd"
25
+ REIMPORT=0
26
+ for arg in "$@"; do
27
+ case "$arg" in
28
+ --reimport) REIMPORT=1 ;;
29
+ -h|--help) sed -n '2,20p' "${BASH_SOURCE[0]}" | sed 's/^# \{0,1\}//'; exit 0 ;;
30
+ *) PROBE="$arg" ;;
31
+ esac
32
+ done
13
33
  OUT="$PROJECT_DIR/tests/autopilot/out"
14
34
  MAX_SECONDS="${MAX_SECONDS:-40}"
35
+ IMPORT_MAX_SECONDS="${IMPORT_MAX_SECONDS:-300}"
15
36
 
16
37
  # Find the engine. Override with SUMMER_BIN=/path/to/engine if it lives elsewhere.
17
38
  # There is no `godot` binary on a Summer install — do not substitute one.
@@ -30,6 +51,55 @@ fi
30
51
  rm -rf "$OUT"
31
52
  mkdir -p "$OUT"
32
53
 
54
+ # ── Import pre-pass ───────────────────────────────────────────────────────────────
55
+ # `--import` is Godot's own "start the editor, import everything, quit" mode; Summer
56
+ # is an editor build, so it is available. --headless keeps it off your screen. It
57
+ # reads and writes only this project (.godot/, and any missing *.import files),
58
+ # needs no network, and is bounded by IMPORT_MAX_SECONDS. While it runs, the engine
59
+ # registers itself in ~/.summer/instances/ like any instance (publishesGlobal:false,
60
+ # so it never hijacks a running editor) and removes that entry on exit. Only a
61
+ # watchdog kill can leave the entry behind; the next engine start reaps it.
62
+ CLASS_CACHE="$PROJECT_DIR/.godot/global_script_class_cache.cfg"
63
+ if [[ "$REIMPORT" == 1 || ! -f "$CLASS_CACHE" ]]; then
64
+ if [[ "$REIMPORT" == 1 ]]; then
65
+ echo "Importing assets (--reimport) ..."
66
+ else
67
+ echo "Importing assets (first run on this checkout: building .godot/ caches) ..."
68
+ fi
69
+ import_started=$SECONDS
70
+ "$ENGINE" --headless --import --disable-crash-handler --path "$PROJECT_DIR" \
71
+ >"$OUT/import.log" 2>&1 &
72
+ import_pid=$!
73
+ import_timed_out=0
74
+ while kill -0 "$import_pid" 2>/dev/null; do
75
+ if (( SECONDS - import_started >= IMPORT_MAX_SECONDS )); then
76
+ kill "$import_pid" 2>/dev/null || true
77
+ sleep 2
78
+ kill -9 "$import_pid" 2>/dev/null || true
79
+ import_timed_out=1
80
+ break
81
+ fi
82
+ sleep 1
83
+ done
84
+ import_rc=0
85
+ wait "$import_pid" || import_rc=$?
86
+ if [[ "$import_timed_out" == 1 ]]; then
87
+ echo "FAILED: asset import did not finish within ${IMPORT_MAX_SECONDS}s (raise IMPORT_MAX_SECONDS). Log: $OUT/import.log" >&2
88
+ tail -20 "$OUT/import.log" >&2
89
+ exit 1
90
+ fi
91
+ if [[ ! -f "$CLASS_CACHE" ]]; then
92
+ echo "FAILED: asset import exited $import_rc without writing .godot/global_script_class_cache.cfg. Log: $OUT/import.log" >&2
93
+ tail -20 "$OUT/import.log" >&2
94
+ exit 1
95
+ fi
96
+ imported_files=$(find "$PROJECT_DIR/.godot/imported" -type f 2>/dev/null | wc -l | tr -d ' ')
97
+ echo "Imported: ${imported_files} files under .godot/imported in $((SECONDS - import_started))s (exit ${import_rc}; log: tests/autopilot/out/import.log)"
98
+ else
99
+ echo "Import: skipped, .godot/ caches present (pass --reimport to rebuild them)"
100
+ fi
101
+
102
+ # ── Verify run ────────────────────────────────────────────────────────────────────
33
103
  # --disable-crash-handler: Summer's handler popen()s atos from inside a signal
34
104
  # handler, which turns a clean failure into a hang. Never arm it on an
35
105
  # agent-driven run. Note there is deliberately no --headless here: headless has
@@ -52,18 +122,43 @@ cat "$OUT/results.json"
52
122
  echo
53
123
  echo "Frames and full log: $OUT"
54
124
 
55
- # finished:false means the probe hit its time ceiling before calling finish().
56
- # That is a failure, not a pass — exit non-zero so CI notices.
125
+ # ── Verdict ───────────────────────────────────────────────────────────────────────
126
+ # Every errors_seen entry is one line the engine's SummerVerifyLogger::log_error wrote
127
+ # (modules/1summer_engine/verify/summer_verify_logger.cpp), shaped exactly
128
+ #
129
+ # LEVEL|file:line|function|code|rationale
130
+ #
131
+ # where LEVEL is core/io/logger.h error_type_string(): ERROR, WARNING, SCRIPT ERROR
132
+ # or SHADER ERROR. The logger records every level, so a run can be "red" on nothing
133
+ # but warnings; only WARNING is downgraded here. Anything else — including a level
134
+ # this script has never seen — fails the run.
135
+ #
136
+ # finished:false means the probe hit its time ceiling before calling finish(). That
137
+ # is a failure, not a pass. So is any configured waypoint the autopilot missed.
57
138
  if command -v python3 >/dev/null 2>&1; then
58
139
  python3 - "$OUT/results.json" <<'PY'
59
140
  import json, sys
60
141
  d = json.load(open(sys.argv[1]))
61
142
  reports = d.get("reports", {})
143
+ errors, warnings = [], []
144
+ for line in d.get("errors_seen", []):
145
+ (warnings if line.split("|", 1)[0] == "WARNING" else errors).append(line)
146
+
147
+ def show(lines, limit=10):
148
+ for l in lines[:limit]:
149
+ print(f" {l}", file=sys.stderr)
150
+ if len(lines) > limit:
151
+ print(f" ... {len(lines) - limit} more in results.json", file=sys.stderr)
152
+
153
+ if warnings:
154
+ print(f"WARNINGS: {len(warnings)} engine warning(s) during the run (not failures):", file=sys.stderr)
155
+ show(warnings)
62
156
  if not d.get("finished", False):
63
157
  print("FAILED: probe did not finish (hit --summer-verify-max)", file=sys.stderr)
64
158
  sys.exit(1)
65
- if d.get("errors_seen"):
66
- print(f"FAILED: {len(d['errors_seen'])} engine error(s) during the run", file=sys.stderr)
159
+ if errors:
160
+ print(f"FAILED: {len(errors)} engine error(s) during the run:", file=sys.stderr)
161
+ show(errors)
67
162
  sys.exit(1)
68
163
  if reports.get("error"):
69
164
  print(f"FAILED: {reports['error']}", file=sys.stderr)
@@ -74,5 +169,35 @@ missed = [k for k, v in reports.items() if k.endswith("_reached") and v is False
74
169
  if missed:
75
170
  print(f"FAILED: waypoints not reached: {', '.join(sorted(missed))}", file=sys.stderr)
76
171
  sys.exit(1)
172
+ reached = sum(1 for k, v in reports.items() if k.endswith("_reached") and v is True)
173
+ what = "smoke test: booted and ran" if reports.get("smoke") else f"{reached} waypoint(s) reached"
174
+ print(f"PASSED: {what}, {len(d.get('frames', []))} frame(s), 0 errors, {len(warnings)} warning(s)")
77
175
  PY
176
+ else
177
+ # No python3 (Git Bash on Windows, minimal containers). Coarse line-based reading
178
+ # of the same file: Godot pretty-prints results.json one array element / key per
179
+ # line, so the LEVEL prefix and the report keys are greppable. Fail closed.
180
+ echo "python3 not found: using a coarse shell reading of results.json"
181
+ n_err=$(grep -cE '^[[:space:]]*"(ERROR|SCRIPT ERROR|SHADER ERROR)\|' "$OUT/results.json" || true)
182
+ n_warn=$(grep -cE '^[[:space:]]*"WARNING\|' "$OUT/results.json" || true)
183
+ if (( n_warn > 0 )); then
184
+ echo "WARNINGS: ${n_warn} engine warning(s) during the run (not failures)" >&2
185
+ fi
186
+ if ! grep -qE '^[[:space:]]*"finished": true' "$OUT/results.json"; then
187
+ echo "FAILED: probe did not finish (hit --summer-verify-max)" >&2
188
+ exit 1
189
+ fi
190
+ if (( n_err > 0 )); then
191
+ echo "FAILED: ${n_err} engine error(s) during the run" >&2
192
+ exit 1
193
+ fi
194
+ if grep -qE '^[[:space:]]*"error": ' "$OUT/results.json"; then
195
+ echo "FAILED: probe reported an error (reports.error). Edit the CONFIG block at the top of tests/autopilot/autopilot.gd." >&2
196
+ exit 1
197
+ fi
198
+ if grep -qE '_reached": false' "$OUT/results.json"; then
199
+ echo "FAILED: waypoints not reached" >&2
200
+ exit 1
201
+ fi
202
+ echo "PASSED: 0 errors, ${n_warn} warning(s)"
78
203
  fi