stimeo-ui 0.4.0 → 0.6.0

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Files changed (173) hide show
  1. package/CHANGELOG.md +184 -0
  2. package/dist/controllers/announcer_controller.js.map +1 -1
  3. package/dist/controllers/aspect_ratio_controller.d.ts +3 -5
  4. package/dist/controllers/aspect_ratio_controller.js +19 -11
  5. package/dist/controllers/aspect_ratio_controller.js.map +1 -1
  6. package/dist/controllers/avatar_controller.d.ts +36 -15
  7. package/dist/controllers/avatar_controller.js +195 -40
  8. package/dist/controllers/avatar_controller.js.map +1 -1
  9. package/dist/controllers/breadcrumb_controller.js +5 -1
  10. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  11. package/dist/controllers/carousel_controller.d.ts +12 -3
  12. package/dist/controllers/carousel_controller.js +90 -10
  13. package/dist/controllers/carousel_controller.js.map +1 -1
  14. package/dist/controllers/checkbox_controller.d.ts +31 -5
  15. package/dist/controllers/checkbox_controller.js +136 -25
  16. package/dist/controllers/checkbox_controller.js.map +1 -1
  17. package/dist/controllers/clipboard_controller.js +8 -3
  18. package/dist/controllers/clipboard_controller.js.map +1 -1
  19. package/dist/controllers/collapsible_controller.d.ts +1 -1
  20. package/dist/controllers/collapsible_controller.js +4 -1
  21. package/dist/controllers/collapsible_controller.js.map +1 -1
  22. package/dist/controllers/color_picker_controller.d.ts +9 -3
  23. package/dist/controllers/color_picker_controller.js +41 -11
  24. package/dist/controllers/color_picker_controller.js.map +1 -1
  25. package/dist/controllers/combobox_controller.js.map +1 -1
  26. package/dist/controllers/command_palette_controller.js.map +1 -1
  27. package/dist/controllers/context_menu_controller.d.ts +1 -1
  28. package/dist/controllers/context_menu_controller.js +2 -2
  29. package/dist/controllers/context_menu_controller.js.map +1 -1
  30. package/dist/controllers/countdown_controller.d.ts +5 -3
  31. package/dist/controllers/countdown_controller.js +5 -1
  32. package/dist/controllers/countdown_controller.js.map +1 -1
  33. package/dist/controllers/date_range_picker_controller.d.ts +23 -4
  34. package/dist/controllers/date_range_picker_controller.js +162 -31
  35. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  36. package/dist/controllers/direct_upload_controller.d.ts +1 -1
  37. package/dist/controllers/direct_upload_controller.js +3 -3
  38. package/dist/controllers/direct_upload_controller.js.map +1 -1
  39. package/dist/controllers/empty_state_controller.d.ts +27 -7
  40. package/dist/controllers/empty_state_controller.js +107 -16
  41. package/dist/controllers/empty_state_controller.js.map +1 -1
  42. package/dist/controllers/file_dropzone_controller.d.ts +7 -1
  43. package/dist/controllers/file_dropzone_controller.js +26 -3
  44. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  45. package/dist/controllers/flash_controller.d.ts +25 -5
  46. package/dist/controllers/flash_controller.js +161 -21
  47. package/dist/controllers/flash_controller.js.map +1 -1
  48. package/dist/controllers/focus_controller.d.ts +2 -3
  49. package/dist/controllers/focus_controller.js.map +1 -1
  50. package/dist/controllers/form_validation_controller.js +8 -2
  51. package/dist/controllers/form_validation_controller.js.map +1 -1
  52. package/dist/controllers/frame_loading_controller.d.ts +19 -2
  53. package/dist/controllers/frame_loading_controller.js +94 -22
  54. package/dist/controllers/frame_loading_controller.js.map +1 -1
  55. package/dist/controllers/highlight_controller.d.ts +8 -4
  56. package/dist/controllers/highlight_controller.js +38 -1
  57. package/dist/controllers/highlight_controller.js.map +1 -1
  58. package/dist/controllers/hover_card_controller.d.ts +2 -2
  59. package/dist/controllers/hover_card_controller.js.map +1 -1
  60. package/dist/controllers/idle_controller.d.ts +5 -4
  61. package/dist/controllers/idle_controller.js +39 -6
  62. package/dist/controllers/idle_controller.js.map +1 -1
  63. package/dist/controllers/listbox_controller.js.map +1 -1
  64. package/dist/controllers/local_time_controller.js +2 -0
  65. package/dist/controllers/local_time_controller.js.map +1 -1
  66. package/dist/controllers/masonry_controller.d.ts +1 -1
  67. package/dist/controllers/masonry_controller.js +1 -1
  68. package/dist/controllers/masonry_controller.js.map +1 -1
  69. package/dist/controllers/menubar_controller.js +5 -3
  70. package/dist/controllers/menubar_controller.js.map +1 -1
  71. package/dist/controllers/meter_controller.js +3 -1
  72. package/dist/controllers/meter_controller.js.map +1 -1
  73. package/dist/controllers/multi_select_controller.d.ts +46 -12
  74. package/dist/controllers/multi_select_controller.js +460 -151
  75. package/dist/controllers/multi_select_controller.js.map +1 -1
  76. package/dist/controllers/network_status_controller.d.ts +15 -13
  77. package/dist/controllers/network_status_controller.js +1 -3
  78. package/dist/controllers/network_status_controller.js.map +1 -1
  79. package/dist/controllers/number_input_controller.d.ts +29 -3
  80. package/dist/controllers/number_input_controller.js +455 -64
  81. package/dist/controllers/number_input_controller.js.map +1 -1
  82. package/dist/controllers/overflow_menu_controller.js +5 -1
  83. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  84. package/dist/controllers/pagination_controller.js +38 -1
  85. package/dist/controllers/pagination_controller.js.map +1 -1
  86. package/dist/controllers/password_strength_controller.d.ts +4 -4
  87. package/dist/controllers/password_strength_controller.js +21 -3
  88. package/dist/controllers/password_strength_controller.js.map +1 -1
  89. package/dist/controllers/persist_controller.d.ts +4 -4
  90. package/dist/controllers/persist_controller.js +24 -5
  91. package/dist/controllers/persist_controller.js.map +1 -1
  92. package/dist/controllers/pointer_drag_controller.js +10 -0
  93. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  94. package/dist/controllers/popover_controller.d.ts +2 -2
  95. package/dist/controllers/popover_controller.js.map +1 -1
  96. package/dist/controllers/portal_controller.d.ts +1 -2
  97. package/dist/controllers/portal_controller.js +10 -0
  98. package/dist/controllers/portal_controller.js.map +1 -1
  99. package/dist/controllers/progress_controller.d.ts +1 -1
  100. package/dist/controllers/progress_controller.js +7 -3
  101. package/dist/controllers/progress_controller.js.map +1 -1
  102. package/dist/controllers/radio_group_controller.d.ts +41 -15
  103. package/dist/controllers/radio_group_controller.js +540 -56
  104. package/dist/controllers/radio_group_controller.js.map +1 -1
  105. package/dist/controllers/range_slider_controller.d.ts +23 -0
  106. package/dist/controllers/range_slider_controller.js +385 -94
  107. package/dist/controllers/range_slider_controller.js.map +1 -1
  108. package/dist/controllers/rating_controller.d.ts +36 -31
  109. package/dist/controllers/rating_controller.js +274 -89
  110. package/dist/controllers/rating_controller.js.map +1 -1
  111. package/dist/controllers/relative_time_controller.js +2 -0
  112. package/dist/controllers/relative_time_controller.js.map +1 -1
  113. package/dist/controllers/resizable_controller.js +33 -0
  114. package/dist/controllers/resizable_controller.js.map +1 -1
  115. package/dist/controllers/roving_controller.d.ts +4 -0
  116. package/dist/controllers/roving_controller.js +60 -5
  117. package/dist/controllers/roving_controller.js.map +1 -1
  118. package/dist/controllers/scroll_area_controller.d.ts +7 -1
  119. package/dist/controllers/scroll_area_controller.js +155 -23
  120. package/dist/controllers/scroll_area_controller.js.map +1 -1
  121. package/dist/controllers/scroll_visibility_controller.js +33 -0
  122. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  123. package/dist/controllers/separator_controller.js +13 -17
  124. package/dist/controllers/separator_controller.js.map +1 -1
  125. package/dist/controllers/skeleton_controller.d.ts +2 -2
  126. package/dist/controllers/skeleton_controller.js +71 -3
  127. package/dist/controllers/skeleton_controller.js.map +1 -1
  128. package/dist/controllers/slider_controller.d.ts +17 -1
  129. package/dist/controllers/slider_controller.js +325 -48
  130. package/dist/controllers/slider_controller.js.map +1 -1
  131. package/dist/controllers/spinner_controller.d.ts +15 -10
  132. package/dist/controllers/spinner_controller.js +18 -3
  133. package/dist/controllers/spinner_controller.js.map +1 -1
  134. package/dist/controllers/step_indicator_controller.d.ts +1 -1
  135. package/dist/controllers/step_indicator_controller.js +3 -1
  136. package/dist/controllers/step_indicator_controller.js.map +1 -1
  137. package/dist/controllers/stepper_controller.js +2 -0
  138. package/dist/controllers/stepper_controller.js.map +1 -1
  139. package/dist/controllers/switch_controller.d.ts +12 -8
  140. package/dist/controllers/switch_controller.js +162 -18
  141. package/dist/controllers/switch_controller.js.map +1 -1
  142. package/dist/controllers/tags_input_controller.d.ts +41 -11
  143. package/dist/controllers/tags_input_controller.js +356 -120
  144. package/dist/controllers/tags_input_controller.js.map +1 -1
  145. package/dist/controllers/textarea_autosize_controller.js +1 -1
  146. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  147. package/dist/controllers/time_picker_controller.d.ts +42 -10
  148. package/dist/controllers/time_picker_controller.js +296 -104
  149. package/dist/controllers/time_picker_controller.js.map +1 -1
  150. package/dist/controllers/toggle_group_controller.d.ts +39 -13
  151. package/dist/controllers/toggle_group_controller.js +378 -55
  152. package/dist/controllers/toggle_group_controller.js.map +1 -1
  153. package/dist/controllers/toolbar_controller.js +5 -3
  154. package/dist/controllers/toolbar_controller.js.map +1 -1
  155. package/dist/controllers/tooltip_controller.d.ts +2 -2
  156. package/dist/controllers/tooltip_controller.js.map +1 -1
  157. package/dist/controllers/transition_controller.d.ts +2 -3
  158. package/dist/controllers/transition_controller.js.map +1 -1
  159. package/dist/controllers/tree_view_controller.d.ts +1 -2
  160. package/dist/controllers/tree_view_controller.js +24 -4
  161. package/dist/controllers/tree_view_controller.js.map +1 -1
  162. package/dist/index.js +3811 -1048
  163. package/dist/index.js.map +1 -1
  164. package/dist/inspector/cli.d.ts +92 -4
  165. package/dist/inspector/cli.js +174 -6
  166. package/dist/inspector/cli.js.map +1 -1
  167. package/dist/inspector/cli_bin.js +234 -8
  168. package/dist/inspector/cli_bin.js.map +1 -1
  169. package/dist/inspector/examples.json +24 -24
  170. package/dist/inspector/manifest.json +573 -59
  171. package/dist/positioning/index.d.ts +2 -2
  172. package/dist/positioning/index.js.map +1 -1
  173. package/package.json +3 -3
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* Shared `prefers-reduced-motion` lookup for the motion-aware controllers\n * (count-up, highlight, overflow-indicator, scroll-visibility, stick-to-bottom,\n * transition).\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/** Splits a space-separated class-list value into individual, non-empty tokens. */\nconst tokensOf = (value: string): string[] => value.split(/\\s+/).filter(Boolean);\n\n/**\n * Headless **enter/leave transition base**: stages CSS classes for showing and hiding\n * an element (the shared substrate other widgets can lean on instead of hand-rolling\n * it). Counterpart to Headless UI `Transition` / Alpine `x-transition` (no APG pattern;\n * honors WCAG 2.2 **2.3.3** via `prefers-reduced-motion` and keeps the visual state in\n * sync with `hidden`).\n *\n * Markup contract (identifier: `stimeo--transition`):\n * <div data-controller=\"stimeo--transition\"\n * data-stimeo--transition-enter-value=\"ease-out duration-200\"\n * data-stimeo--transition-enter-from-value=\"opacity-0\"\n * data-stimeo--transition-enter-to-value=\"opacity-100\"\n * data-stimeo--transition-leave-value=\"ease-in duration-150\"\n * data-stimeo--transition-leave-from-value=\"opacity-100\"\n * data-stimeo--transition-leave-to-value=\"opacity-0\" hidden>…</div>\n *\n * `enter()` unhides the element, applies `enter` + `enterFrom`, then on the next frame\n * swaps `enterFrom` → `enterTo` so the CSS transition runs, and settles to `entered`\n * once the transition completes. `leave()` mirrors it and re-applies `hidden`.\n * `toggle()` reverses the current direction. The element carries `data-transition-state`\n * (`entering` / `entered` / `leaving` / `left`) and `entered` / `left` events fire on\n * completion.\n *\n * @remarks\n * Behavior only — the animation itself is the consumer's CSS; this controls *when* the\n * stage classes are applied. Completion is owned by the shared\n * {@link TransitionCompletion}: every declared transition property must settle\n * (`transitionend` / `transitioncancel`, pseudo-element events excluded) with a\n * `max(duration + delay) + 50ms` bounded fallback, and a computed 0ms transition\n * settles synchronously at the staging frame. A positive `timeout` Value replaces the\n * fallback verbatim and keeps the wait armed even for a computed 0ms transition.\n * Under `prefers-reduced-motion: reduce` it switches instantly (no staging). An\n * interrupting call cancels the in-flight transition and starts the new one. State\n * lives solely in `hidden` / `data-transition-state`, and `connect()` reconciles to a\n * stable state (stripping any half-applied stage classes from a Turbo cache); the\n * terminal-event listeners, rAF, and fallback timer are released on `disconnect()`\n * (Turbo navigation included).\n */\nexport class TransitionController extends Controller<HTMLElement> {\n static override values = {\n enter: { type: String, default: \"\" },\n enterFrom: { type: String, default: \"\" },\n enterTo: { type: String, default: \"\" },\n leave: { type: String, default: \"\" },\n leaveFrom: { type: String, default: \"\" },\n leaveTo: { type: String, default: \"\" },\n timeout: { type: Number, default: 0 },\n };\n static actions = [\"enter\", \"leave\", \"toggle\"] as const;\n static events = [\"entered\", \"left\"] as const;\n\n declare enterValue: string;\n declare enterFromValue: string;\n declare enterToValue: string;\n declare leaveValue: string;\n declare leaveFromValue: string;\n declare leaveToValue: string;\n declare timeoutValue: number;\n\n /** Owns the cancellable completion wait (terminal events + bounded fallback). */\n readonly #transition = new TransitionCompletion();\n #rafId: number | null = null;\n\n override connect(): void {\n // Drop any half-applied stage classes a cache may have captured, then settle the\n // state hook to match the element's current visibility.\n this.#strip();\n this.element.setAttribute(\"data-transition-state\", this.element.hidden ? \"left\" : \"entered\");\n }\n\n override disconnect(): void {\n this.#cancel();\n }\n\n /** Shows the element with the enter transition. */\n enter(): void {\n this.#run(\"enter\");\n }\n\n /** Hides the element with the leave transition. */\n leave(): void {\n this.#run(\"leave\");\n }\n\n /** Reverses the current direction (enter when hidden/leaving, else leave). */\n toggle(): void {\n const state = this.element.getAttribute(\"data-transition-state\");\n if (state === \"entered\" || state === \"entering\") this.leave();\n else this.enter();\n }\n\n #run(kind: \"enter\" | \"leave\"): void {\n this.#cancel();\n const isEnter = kind === \"enter\";\n if (isEnter) this.element.hidden = false;\n this.element.setAttribute(\"data-transition-state\", isEnter ? \"entering\" : \"leaving\");\n\n if (prefersReducedMotion()) {\n this.#finish(kind);\n return;\n }\n\n const base = isEnter ? this.enterValue : this.leaveValue;\n const from = isEnter ? this.enterFromValue : this.leaveFromValue;\n const to = isEnter ? this.enterToValue : this.leaveToValue;\n\n this.#add(base, from);\n this.#rafId = this.#raf(() => {\n this.#rafId = null;\n this.#remove(from);\n this.#add(to);\n // The consumer's `timeout` Value (positive) replaces the auto-computed\n // fallback so an author-declared budget always wins over computed styles.\n this.#transition.wait(this.element, () => this.#finish(kind), {\n timeoutMs: this.timeoutValue,\n });\n });\n }\n\n /** Settles the element into the completed state, clearing the stage classes. */\n #finish(kind: \"enter\" | \"leave\"): void {\n this.#strip();\n if (kind === \"enter\") {\n this.element.setAttribute(\"data-transition-state\", \"entered\");\n this.dispatch(\"entered\", { detail: {} });\n } else {\n this.element.hidden = true;\n this.element.setAttribute(\"data-transition-state\", \"left\");\n this.dispatch(\"left\", { detail: {} });\n }\n }\n\n /** Cancels any in-flight transition (interruption / teardown). */\n #cancel(): void {\n if (this.#rafId !== null) {\n this.#cancelRaf(this.#rafId);\n this.#rafId = null;\n }\n this.#transition.cancel();\n this.#strip();\n }\n\n #add(...lists: string[]): void {\n const tokens = lists.flatMap(tokensOf);\n if (tokens.length > 0) this.element.classList.add(...tokens);\n }\n\n #remove(...lists: string[]): void {\n const tokens = lists.flatMap(tokensOf);\n if (tokens.length > 0) this.element.classList.remove(...tokens);\n }\n\n /** Removes every stage class so no half-applied state lingers. */\n #strip(): void {\n this.#remove(\n this.enterValue,\n this.enterFromValue,\n this.enterToValue,\n this.leaveValue,\n this.leaveFromValue,\n this.leaveToValue,\n );\n }\n\n #raf(callback: () => void): number {\n if (typeof window.requestAnimationFrame === \"function\") {\n return window.requestAnimationFrame(() => callback());\n }\n return window.setTimeout(callback, 0);\n }\n\n #cancelRaf(id: number): void {\n if (typeof window.cancelAnimationFrame === \"function\") window.cancelAnimationFrame(id);\n else window.clearTimeout(id);\n }\n}\n"]}
1
+ 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* Shared `prefers-reduced-motion` lookup for the motion-aware controllers\n * (count-up, highlight, overflow-indicator, scroll-visibility, stick-to-bottom,\n * transition).\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/** Splits a space-separated class-list value into individual, non-empty tokens. */\nconst tokensOf = (value: string): string[] => value.split(/\\s+/).filter(Boolean);\n\n/**\n * Headless **enter/leave transition base**: stages CSS classes for showing and hiding\n * an element (the shared substrate other widgets can lean on instead of hand-rolling\n * it). No APG pattern; honors WCAG 2.2 **2.3.3** via `prefers-reduced-motion` and keeps\n * the visual state in sync with `hidden`.\n *\n * Markup contract (identifier: `stimeo--transition`):\n * <div data-controller=\"stimeo--transition\"\n * data-stimeo--transition-enter-value=\"ease-out duration-200\"\n * data-stimeo--transition-enter-from-value=\"opacity-0\"\n * data-stimeo--transition-enter-to-value=\"opacity-100\"\n * data-stimeo--transition-leave-value=\"ease-in duration-150\"\n * data-stimeo--transition-leave-from-value=\"opacity-100\"\n * data-stimeo--transition-leave-to-value=\"opacity-0\" hidden>…</div>\n *\n * `enter()` unhides the element, applies `enter` + `enterFrom`, then on the next frame\n * swaps `enterFrom` → `enterTo` so the CSS transition runs, and settles to `entered`\n * once the transition completes. `leave()` mirrors it and re-applies `hidden`.\n * `toggle()` reverses the current direction. The element carries `data-transition-state`\n * (`entering` / `entered` / `leaving` / `left`) and `entered` / `left` events fire on\n * completion.\n *\n * @remarks\n * Behavior only — the animation itself is the consumer's CSS; this controls *when* the\n * stage classes are applied. Completion is owned by the shared\n * {@link TransitionCompletion}: every declared transition property must settle\n * (`transitionend` / `transitioncancel`, pseudo-element events excluded) with a\n * `max(duration + delay) + 50ms` bounded fallback, and a computed 0ms transition\n * settles synchronously at the staging frame. A positive `timeout` Value replaces the\n * fallback verbatim and keeps the wait armed even for a computed 0ms transition.\n * Under `prefers-reduced-motion: reduce` it switches instantly (no staging). An\n * interrupting call cancels the in-flight transition and starts the new one. State\n * lives solely in `hidden` / `data-transition-state`, and `connect()` reconciles to a\n * stable state (stripping any half-applied stage classes from a Turbo cache); the\n * terminal-event listeners, rAF, and fallback timer are released on `disconnect()`\n * (Turbo navigation included).\n */\nexport class TransitionController extends Controller<HTMLElement> {\n static override values = {\n enter: { type: String, default: \"\" },\n enterFrom: { type: String, default: \"\" },\n enterTo: { type: String, default: \"\" },\n leave: { type: String, default: \"\" },\n leaveFrom: { type: String, default: \"\" },\n leaveTo: { type: String, default: \"\" },\n timeout: { type: Number, default: 0 },\n };\n static actions = [\"enter\", \"leave\", \"toggle\"] as const;\n static events = [\"entered\", \"left\"] as const;\n\n declare enterValue: string;\n declare enterFromValue: string;\n declare enterToValue: string;\n declare leaveValue: string;\n declare leaveFromValue: string;\n declare leaveToValue: string;\n declare timeoutValue: number;\n\n /** Owns the cancellable completion wait (terminal events + bounded fallback). */\n readonly #transition = new TransitionCompletion();\n #rafId: number | null = null;\n\n override connect(): void {\n // Drop any half-applied stage classes a cache may have captured, then settle the\n // state hook to match the element's current visibility.\n this.#strip();\n this.element.setAttribute(\"data-transition-state\", this.element.hidden ? \"left\" : \"entered\");\n }\n\n override disconnect(): void {\n this.#cancel();\n }\n\n /** Shows the element with the enter transition. */\n enter(): void {\n this.#run(\"enter\");\n }\n\n /** Hides the element with the leave transition. */\n leave(): void {\n this.#run(\"leave\");\n }\n\n /** Reverses the current direction (enter when hidden/leaving, else leave). */\n toggle(): void {\n const state = this.element.getAttribute(\"data-transition-state\");\n if (state === \"entered\" || state === \"entering\") this.leave();\n else this.enter();\n }\n\n #run(kind: \"enter\" | \"leave\"): void {\n this.#cancel();\n const isEnter = kind === \"enter\";\n if (isEnter) this.element.hidden = false;\n this.element.setAttribute(\"data-transition-state\", isEnter ? \"entering\" : \"leaving\");\n\n if (prefersReducedMotion()) {\n this.#finish(kind);\n return;\n }\n\n const base = isEnter ? this.enterValue : this.leaveValue;\n const from = isEnter ? this.enterFromValue : this.leaveFromValue;\n const to = isEnter ? this.enterToValue : this.leaveToValue;\n\n this.#add(base, from);\n this.#rafId = this.#raf(() => {\n this.#rafId = null;\n this.#remove(from);\n this.#add(to);\n // The consumer's `timeout` Value (positive) replaces the auto-computed\n // fallback so an author-declared budget always wins over computed styles.\n this.#transition.wait(this.element, () => this.#finish(kind), {\n timeoutMs: this.timeoutValue,\n });\n });\n }\n\n /** Settles the element into the completed state, clearing the stage classes. */\n #finish(kind: \"enter\" | \"leave\"): void {\n this.#strip();\n if (kind === \"enter\") {\n this.element.setAttribute(\"data-transition-state\", \"entered\");\n this.dispatch(\"entered\", { detail: {} });\n } else {\n this.element.hidden = true;\n this.element.setAttribute(\"data-transition-state\", \"left\");\n this.dispatch(\"left\", { detail: {} });\n }\n }\n\n /** Cancels any in-flight transition (interruption / teardown). */\n #cancel(): void {\n if (this.#rafId !== null) {\n this.#cancelRaf(this.#rafId);\n this.#rafId = null;\n }\n this.#transition.cancel();\n this.#strip();\n }\n\n #add(...lists: string[]): void {\n const tokens = lists.flatMap(tokensOf);\n if (tokens.length > 0) this.element.classList.add(...tokens);\n }\n\n #remove(...lists: string[]): void {\n const tokens = lists.flatMap(tokensOf);\n if (tokens.length > 0) this.element.classList.remove(...tokens);\n }\n\n /** Removes every stage class so no half-applied state lingers. */\n #strip(): void {\n this.#remove(\n this.enterValue,\n this.enterFromValue,\n this.enterToValue,\n this.leaveValue,\n this.leaveFromValue,\n this.leaveToValue,\n );\n }\n\n #raf(callback: () => void): number {\n if (typeof window.requestAnimationFrame === \"function\") {\n return window.requestAnimationFrame(() => callback());\n }\n return window.setTimeout(callback, 0);\n }\n\n #cancelRaf(id: number): void {\n if (typeof window.cancelAnimationFrame === \"function\") window.cancelAnimationFrame(id);\n else window.clearTimeout(id);\n }\n}\n"]}
@@ -56,8 +56,7 @@ import { Controller } from '@hotwired/stimulus';
56
56
  * `Enter` / click / `select` redefined first.
57
57
  * - An out-of-contract host makes `onKeydown` and `onClick` stand down
58
58
  * **entirely** — no movement, no selection, no `select` — rather than respond
59
- * partially. `stimeo check` cannot flag it: the rule schema states which
60
- * attributes are required and cannot forbid an element shape.
59
+ * partially. `stimeo check` reports the unsupported host before runtime.
61
60
  *
62
61
  * Consumer contract — controls nested inside a row:
63
62
  * - Keep them out of the Tab sequence (`tabindex="-1"`); the tree is one Tab
@@ -30,6 +30,23 @@ function canTakeFocus(element) {
30
30
  return !inheritsFieldsetDisabled(element);
31
31
  }
32
32
 
33
+ // src/utils/interactive_host.ts
34
+ var INTERACTIVE_HOST_SELECTOR = "button, input, select, textarea, label, a[href], area[href], summary, details, audio[controls], video[controls], iframe, object, embed";
35
+ function isInteractiveHost(element) {
36
+ if (element.matches(INTERACTIVE_HOST_SELECTOR)) return true;
37
+ let current = element;
38
+ while (current) {
39
+ const raw = current.getAttribute("contenteditable");
40
+ if (raw !== null) {
41
+ const value = raw.trim().toLowerCase();
42
+ if (value === "false") return false;
43
+ if (value === "" || value === "true" || value === "plaintext-only") return true;
44
+ }
45
+ current = current.parentElement;
46
+ }
47
+ return false;
48
+ }
49
+
33
50
  // src/utils/roving_tabindex.ts
34
51
  var RovingTabindex = class {
35
52
  /** Returns the current ordered item elements; called on every operation. */
@@ -52,10 +69,12 @@ var RovingTabindex = class {
52
69
  * "nothing is currently tabbable".
53
70
  *
54
71
  * @param index - Position of the item to make tabbable.
55
- * @param options - Pass `{ focus: true }` to also move DOM focus to that item.
72
+ * @param options - Pass `{ focus: true }` to also move DOM focus to that item,
73
+ * and `items` to reuse an event-scoped collection snapshot.
56
74
  */
57
- setActive(index, { focus = false } = {}) {
58
- const items = this.#getItems();
75
+ setActive(index, options = {}) {
76
+ const { focus = false } = options;
77
+ const items = options.items ?? this.#getItems();
59
78
  items.forEach((item, i) => {
60
79
  item.tabIndex = i === index ? 0 : -1;
61
80
  });
@@ -175,7 +194,7 @@ function findTypeaheadMatch(items, from, query, label = (item) => typeaheadLabel
175
194
  }
176
195
 
177
196
  // src/controllers/tree_view_controller.ts
178
- var NESTED_INTERACTIVE = 'input, textarea, select, button, a[href], [contenteditable]:not([contenteditable="false"])';
197
+ var NESTED_INTERACTIVE = INTERACTIVE_HOST_SELECTOR;
179
198
  var TreeViewController = class extends Controller {
180
199
  static targets = ["item", "group"];
181
200
  static actions = ["onClick", "onKeydown", "toggle"];
@@ -436,6 +455,7 @@ var TreeViewController = class extends Controller {
436
455
  if (target.closest('[role="treeitem"]') !== item) return null;
437
456
  const control = target.closest(NESTED_INTERACTIVE);
438
457
  if (control && item.contains(control)) return null;
458
+ if (isInteractiveHost(target)) return null;
439
459
  return item;
440
460
  }
441
461
  /**