stimeo-ui 0.4.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/CHANGELOG.md +184 -0
  2. package/dist/controllers/announcer_controller.js.map +1 -1
  3. package/dist/controllers/aspect_ratio_controller.d.ts +3 -5
  4. package/dist/controllers/aspect_ratio_controller.js +19 -11
  5. package/dist/controllers/aspect_ratio_controller.js.map +1 -1
  6. package/dist/controllers/avatar_controller.d.ts +36 -15
  7. package/dist/controllers/avatar_controller.js +195 -40
  8. package/dist/controllers/avatar_controller.js.map +1 -1
  9. package/dist/controllers/breadcrumb_controller.js +5 -1
  10. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  11. package/dist/controllers/carousel_controller.d.ts +12 -3
  12. package/dist/controllers/carousel_controller.js +90 -10
  13. package/dist/controllers/carousel_controller.js.map +1 -1
  14. package/dist/controllers/checkbox_controller.d.ts +31 -5
  15. package/dist/controllers/checkbox_controller.js +136 -25
  16. package/dist/controllers/checkbox_controller.js.map +1 -1
  17. package/dist/controllers/clipboard_controller.js +8 -3
  18. package/dist/controllers/clipboard_controller.js.map +1 -1
  19. package/dist/controllers/collapsible_controller.d.ts +1 -1
  20. package/dist/controllers/collapsible_controller.js +4 -1
  21. package/dist/controllers/collapsible_controller.js.map +1 -1
  22. package/dist/controllers/color_picker_controller.d.ts +9 -3
  23. package/dist/controllers/color_picker_controller.js +41 -11
  24. package/dist/controllers/color_picker_controller.js.map +1 -1
  25. package/dist/controllers/combobox_controller.js.map +1 -1
  26. package/dist/controllers/command_palette_controller.js.map +1 -1
  27. package/dist/controllers/context_menu_controller.d.ts +1 -1
  28. package/dist/controllers/context_menu_controller.js +2 -2
  29. package/dist/controllers/context_menu_controller.js.map +1 -1
  30. package/dist/controllers/countdown_controller.d.ts +5 -3
  31. package/dist/controllers/countdown_controller.js +5 -1
  32. package/dist/controllers/countdown_controller.js.map +1 -1
  33. package/dist/controllers/date_range_picker_controller.d.ts +23 -4
  34. package/dist/controllers/date_range_picker_controller.js +162 -31
  35. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  36. package/dist/controllers/direct_upload_controller.d.ts +1 -1
  37. package/dist/controllers/direct_upload_controller.js +3 -3
  38. package/dist/controllers/direct_upload_controller.js.map +1 -1
  39. package/dist/controllers/empty_state_controller.d.ts +27 -7
  40. package/dist/controllers/empty_state_controller.js +107 -16
  41. package/dist/controllers/empty_state_controller.js.map +1 -1
  42. package/dist/controllers/file_dropzone_controller.d.ts +7 -1
  43. package/dist/controllers/file_dropzone_controller.js +26 -3
  44. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  45. package/dist/controllers/flash_controller.d.ts +25 -5
  46. package/dist/controllers/flash_controller.js +161 -21
  47. package/dist/controllers/flash_controller.js.map +1 -1
  48. package/dist/controllers/focus_controller.d.ts +2 -3
  49. package/dist/controllers/focus_controller.js.map +1 -1
  50. package/dist/controllers/form_validation_controller.js +8 -2
  51. package/dist/controllers/form_validation_controller.js.map +1 -1
  52. package/dist/controllers/frame_loading_controller.d.ts +19 -2
  53. package/dist/controllers/frame_loading_controller.js +94 -22
  54. package/dist/controllers/frame_loading_controller.js.map +1 -1
  55. package/dist/controllers/highlight_controller.d.ts +8 -4
  56. package/dist/controllers/highlight_controller.js +38 -1
  57. package/dist/controllers/highlight_controller.js.map +1 -1
  58. package/dist/controllers/hover_card_controller.d.ts +2 -2
  59. package/dist/controllers/hover_card_controller.js.map +1 -1
  60. package/dist/controllers/idle_controller.d.ts +5 -4
  61. package/dist/controllers/idle_controller.js +39 -6
  62. package/dist/controllers/idle_controller.js.map +1 -1
  63. package/dist/controllers/listbox_controller.js.map +1 -1
  64. package/dist/controllers/local_time_controller.js +2 -0
  65. package/dist/controllers/local_time_controller.js.map +1 -1
  66. package/dist/controllers/masonry_controller.d.ts +1 -1
  67. package/dist/controllers/masonry_controller.js +1 -1
  68. package/dist/controllers/masonry_controller.js.map +1 -1
  69. package/dist/controllers/menubar_controller.js +5 -3
  70. package/dist/controllers/menubar_controller.js.map +1 -1
  71. package/dist/controllers/meter_controller.js +3 -1
  72. package/dist/controllers/meter_controller.js.map +1 -1
  73. package/dist/controllers/multi_select_controller.d.ts +46 -12
  74. package/dist/controllers/multi_select_controller.js +460 -151
  75. package/dist/controllers/multi_select_controller.js.map +1 -1
  76. package/dist/controllers/network_status_controller.d.ts +15 -13
  77. package/dist/controllers/network_status_controller.js +1 -3
  78. package/dist/controllers/network_status_controller.js.map +1 -1
  79. package/dist/controllers/number_input_controller.d.ts +29 -3
  80. package/dist/controllers/number_input_controller.js +455 -64
  81. package/dist/controllers/number_input_controller.js.map +1 -1
  82. package/dist/controllers/overflow_menu_controller.js +5 -1
  83. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  84. package/dist/controllers/pagination_controller.js +38 -1
  85. package/dist/controllers/pagination_controller.js.map +1 -1
  86. package/dist/controllers/password_strength_controller.d.ts +4 -4
  87. package/dist/controllers/password_strength_controller.js +21 -3
  88. package/dist/controllers/password_strength_controller.js.map +1 -1
  89. package/dist/controllers/persist_controller.d.ts +4 -4
  90. package/dist/controllers/persist_controller.js +24 -5
  91. package/dist/controllers/persist_controller.js.map +1 -1
  92. package/dist/controllers/pointer_drag_controller.js +10 -0
  93. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  94. package/dist/controllers/popover_controller.d.ts +2 -2
  95. package/dist/controllers/popover_controller.js.map +1 -1
  96. package/dist/controllers/portal_controller.d.ts +1 -2
  97. package/dist/controllers/portal_controller.js +10 -0
  98. package/dist/controllers/portal_controller.js.map +1 -1
  99. package/dist/controllers/progress_controller.d.ts +1 -1
  100. package/dist/controllers/progress_controller.js +7 -3
  101. package/dist/controllers/progress_controller.js.map +1 -1
  102. package/dist/controllers/radio_group_controller.d.ts +41 -15
  103. package/dist/controllers/radio_group_controller.js +540 -56
  104. package/dist/controllers/radio_group_controller.js.map +1 -1
  105. package/dist/controllers/range_slider_controller.d.ts +23 -0
  106. package/dist/controllers/range_slider_controller.js +385 -94
  107. package/dist/controllers/range_slider_controller.js.map +1 -1
  108. package/dist/controllers/rating_controller.d.ts +36 -31
  109. package/dist/controllers/rating_controller.js +274 -89
  110. package/dist/controllers/rating_controller.js.map +1 -1
  111. package/dist/controllers/relative_time_controller.js +2 -0
  112. package/dist/controllers/relative_time_controller.js.map +1 -1
  113. package/dist/controllers/resizable_controller.js +33 -0
  114. package/dist/controllers/resizable_controller.js.map +1 -1
  115. package/dist/controllers/roving_controller.d.ts +4 -0
  116. package/dist/controllers/roving_controller.js +60 -5
  117. package/dist/controllers/roving_controller.js.map +1 -1
  118. package/dist/controllers/scroll_area_controller.d.ts +7 -1
  119. package/dist/controllers/scroll_area_controller.js +155 -23
  120. package/dist/controllers/scroll_area_controller.js.map +1 -1
  121. package/dist/controllers/scroll_visibility_controller.js +33 -0
  122. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  123. package/dist/controllers/separator_controller.js +13 -17
  124. package/dist/controllers/separator_controller.js.map +1 -1
  125. package/dist/controllers/skeleton_controller.d.ts +2 -2
  126. package/dist/controllers/skeleton_controller.js +71 -3
  127. package/dist/controllers/skeleton_controller.js.map +1 -1
  128. package/dist/controllers/slider_controller.d.ts +17 -1
  129. package/dist/controllers/slider_controller.js +325 -48
  130. package/dist/controllers/slider_controller.js.map +1 -1
  131. package/dist/controllers/spinner_controller.d.ts +15 -10
  132. package/dist/controllers/spinner_controller.js +18 -3
  133. package/dist/controllers/spinner_controller.js.map +1 -1
  134. package/dist/controllers/step_indicator_controller.d.ts +1 -1
  135. package/dist/controllers/step_indicator_controller.js +3 -1
  136. package/dist/controllers/step_indicator_controller.js.map +1 -1
  137. package/dist/controllers/stepper_controller.js +2 -0
  138. package/dist/controllers/stepper_controller.js.map +1 -1
  139. package/dist/controllers/switch_controller.d.ts +12 -8
  140. package/dist/controllers/switch_controller.js +162 -18
  141. package/dist/controllers/switch_controller.js.map +1 -1
  142. package/dist/controllers/tags_input_controller.d.ts +41 -11
  143. package/dist/controllers/tags_input_controller.js +356 -120
  144. package/dist/controllers/tags_input_controller.js.map +1 -1
  145. package/dist/controllers/textarea_autosize_controller.js +1 -1
  146. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  147. package/dist/controllers/time_picker_controller.d.ts +42 -10
  148. package/dist/controllers/time_picker_controller.js +296 -104
  149. package/dist/controllers/time_picker_controller.js.map +1 -1
  150. package/dist/controllers/toggle_group_controller.d.ts +39 -13
  151. package/dist/controllers/toggle_group_controller.js +378 -55
  152. package/dist/controllers/toggle_group_controller.js.map +1 -1
  153. package/dist/controllers/toolbar_controller.js +5 -3
  154. package/dist/controllers/toolbar_controller.js.map +1 -1
  155. package/dist/controllers/tooltip_controller.d.ts +2 -2
  156. package/dist/controllers/tooltip_controller.js.map +1 -1
  157. package/dist/controllers/transition_controller.d.ts +2 -3
  158. package/dist/controllers/transition_controller.js.map +1 -1
  159. package/dist/controllers/tree_view_controller.d.ts +1 -2
  160. package/dist/controllers/tree_view_controller.js +24 -4
  161. package/dist/controllers/tree_view_controller.js.map +1 -1
  162. package/dist/index.js +3811 -1048
  163. package/dist/index.js.map +1 -1
  164. package/dist/inspector/cli.d.ts +92 -4
  165. package/dist/inspector/cli.js +174 -6
  166. package/dist/inspector/cli.js.map +1 -1
  167. package/dist/inspector/cli_bin.js +234 -8
  168. package/dist/inspector/cli_bin.js.map +1 -1
  169. package/dist/inspector/examples.json +24 -24
  170. package/dist/inspector/manifest.json +573 -59
  171. package/dist/positioning/index.d.ts +2 -2
  172. package/dist/positioning/index.js.map +1 -1
  173. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/controllers/checkbox_controller.ts"],"names":[],"mappings":";;;AAsCO,IAAM,kBAAA,GAAN,cAAiC,UAAA,CAAwB;AAAA,EAC9D,OAAgB,OAAA,GAAU,CAAC,QAAA,EAAU,OAAO,CAAA;AAAA,EAC5C,OAAO,OAAA,GAAU,CAAC,eAAA,EAAiB,gBAAgB,CAAA;AAAA,EACnD,OAAO,MAAA,GAAS,CAAC,QAAQ,CAAA;AAAA;AAAA,EAOhB,OAAA,GAAgB;AACvB,IAAA,IAAI,IAAA,CAAK,YAAA,CAAa,MAAA,GAAS,CAAA,EAAG;AAChC,MAAA,IAAA,CAAK,kBAAkB,KAAK,CAAA;AAAA,IAC9B,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,IAAA,CAAK,YAAY,CAAA;AAAA,IAC3D;AAAA,EACF;AAAA;AAAA,EAGA,cAAA,GAAuB;AACrB,IAAA,IAAI,CAAC,KAAK,eAAA,EAAiB;AAC3B,IAAA,MAAM,OAAA,GAAU,KAAK,YAAA,CAAa,OAAA;AAClC,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,YAAA,EAAc;AACrC,MAAA,KAAA,CAAM,OAAA,GAAU,OAAA;AAAA,IAClB;AACA,IAAA,IAAA,CAAK,aAAa,aAAA,GAAgB,KAAA;AAClC,IAAA,MAAM,KAAA,GAAuB,UAAU,KAAA,GAAQ,MAAA;AAC/C,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,KAAK,CAAA;AAC7C,IAAA,IAAA,CAAK,QAAA,CAAS,QAAA,EAAU,EAAE,MAAA,EAAQ,EAAE,SAAS,aAAA,EAAe,KAAA,EAAO,KAAA,EAAM,EAAG,CAAA;AAAA,EAC9E;AAAA;AAAA,EAGA,aAAA,GAAsB;AACpB,IAAA,IAAA,CAAK,kBAAkB,IAAI,CAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB,QAAA,EAAyB;AACzC,IAAA,MAAM,KAAA,GAAQ,KAAK,UAAA,EAAW;AAC9B,IAAA,IAAI,KAAK,eAAA,EAAiB;AACxB,MAAA,IAAA,CAAK,YAAA,CAAa,UAAU,KAAA,KAAU,KAAA;AACtC,MAAA,IAAA,CAAK,YAAA,CAAa,gBAAgB,KAAA,KAAU,SAAA;AAAA,IAC9C;AACA,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,KAAK,CAAA;AAC7C,IAAA,IAAI,QAAA,EAAU;AACZ,MAAA,IAAA,CAAK,SAAS,QAAA,EAAU;AAAA,QACtB,MAAA,EAAQ;AAAA,UACN,SAAS,IAAA,CAAK,eAAA,GAAkB,IAAA,CAAK,YAAA,CAAa,UAAU,KAAA,KAAU,KAAA;AAAA,UACtE,aAAA,EAAe,IAAA,CAAK,eAAA,GAAkB,IAAA,CAAK,aAAa,aAAA,GAAgB,KAAA;AAAA,UACxE;AAAA;AACF,OACD,CAAA;AAAA,IACH;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAA,GAA4B;AAC1B,IAAA,MAAM,WAAW,IAAA,CAAK,YAAA;AACtB,IAAA,IAAI,QAAA,CAAS,WAAW,CAAA,EAAG;AACzB,MAAA,IAAI,IAAA,CAAK,eAAA,IAAmB,IAAA,CAAK,YAAA,CAAa,eAAe,OAAO,SAAA;AACpE,MAAA,OAAO,IAAA,CAAK,eAAA,IAAmB,IAAA,CAAK,YAAA,CAAa,UAAU,KAAA,GAAQ,MAAA;AAAA,IACrE;AACA,IAAA,MAAM,UAAU,QAAA,CAAS,MAAA,CAAO,CAAC,KAAA,KAAU,KAAA,CAAM,OAAO,CAAA,CAAE,MAAA;AAC1D,IAAA,IAAI,OAAA,KAAY,GAAG,OAAO,MAAA;AAC1B,IAAA,IAAI,OAAA,KAAY,QAAA,CAAS,MAAA,EAAQ,OAAO,KAAA;AACxC,IAAA,OAAO,SAAA;AAAA,EACT;AACF","file":"checkbox_controller.js","sourcesContent":["import { Controller } from \"@hotwired/stimulus\";\n\n/** Aggregate selection state of a parent/child checkbox group. */\ntype CheckboxState = \"all\" | \"partial\" | \"none\";\n\n/**\n * Headless, accessible checkbox behavior (including the tri-state / parent-child\n * \"select all\" pattern).\n *\n * Markup contract (identifier: `stimeo--checkbox`):\n * <fieldset data-controller=\"stimeo--checkbox\" role=\"group\" aria-labelledby=\"all-label\">\n * <label id=\"all-label\">\n * <input type=\"checkbox\" data-stimeo--checkbox-target=\"parent\"\n * data-action=\"change->stimeo--checkbox#onParentChange\" /> Select all\n * </label>\n * <label><input type=\"checkbox\" data-stimeo--checkbox-target=\"child\"\n * data-action=\"change->stimeo--checkbox#onChildChange\" /> Item A</label>\n * <!-- more children -->\n * </fieldset>\n *\n * Implements the WAI-ARIA APG **Checkbox** pattern. Native `<input type=\"checkbox\">`\n * is used throughout (so Space toggle, focus order, and `mixed` exposure are the\n * browser's); the controller adds what HTML cannot express: the parent's\n * `indeterminate` property (announced as `mixed`) derived from its children, and\n * the cascade from a parent toggle to its children.\n *\n * @remarks\n * Behavior only — the check mark and any \"mixed\" affordance are the consumer's\n * CSS (keyed off `:checked` / `:indeterminate` / `data-state`). A lone tri-state\n * checkbox can use just `parent` and drive `indeterminate` externally.\n *\n * Behavior provided:\n * - Parent toggle checks/unchecks every child and clears its own `indeterminate`.\n * - A child change recomputes the parent: all → checked, none → unchecked,\n * some → `indeterminate`.\n * - The aggregate (`all` / `partial` / `none`) is mirrored to `data-state` on the\n * root, and `stimeo--checkbox:change` is dispatched on every change.\n */\nexport class CheckboxController extends Controller<HTMLElement> {\n static override targets = [\"parent\", \"child\"];\n static actions = [\"onChildChange\", \"onParentChange\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly parentTarget: HTMLInputElement;\n declare readonly hasParentTarget: boolean;\n declare readonly childTargets: HTMLInputElement[];\n\n /** Reflects the initial aggregate (e.g. from server-rendered child states). */\n override connect(): void {\n if (this.childTargets.length > 0) {\n this.#syncFromChildren(false);\n } else {\n this.element.setAttribute(\"data-state\", this.#aggregate());\n }\n }\n\n /** Cascades the parent's state to every child. Bound via `data-action` (change). */\n onParentChange(): void {\n if (!this.hasParentTarget) return;\n const checked = this.parentTarget.checked;\n for (const child of this.childTargets) {\n child.checked = checked;\n }\n this.parentTarget.indeterminate = false;\n const state: CheckboxState = checked ? \"all\" : \"none\";\n this.element.setAttribute(\"data-state\", state);\n this.dispatch(\"change\", { detail: { checked, indeterminate: false, state } });\n }\n\n /** Recomputes the parent from its children. Bound via `data-action` (change). */\n onChildChange(): void {\n this.#syncFromChildren(true);\n }\n\n /**\n * Derives the parent's `checked`/`indeterminate` and the root `data-state` from\n * the children, optionally dispatching `change`.\n */\n #syncFromChildren(dispatch: boolean): void {\n const state = this.#aggregate();\n if (this.hasParentTarget) {\n this.parentTarget.checked = state === \"all\";\n this.parentTarget.indeterminate = state === \"partial\";\n }\n this.element.setAttribute(\"data-state\", state);\n if (dispatch) {\n this.dispatch(\"change\", {\n detail: {\n checked: this.hasParentTarget ? this.parentTarget.checked : state === \"all\",\n indeterminate: this.hasParentTarget ? this.parentTarget.indeterminate : false,\n state,\n },\n });\n }\n }\n\n /**\n * Computes the aggregate state. With children it counts them; with none it\n * reads the parent so a lone tri-state checkbox still reports a state without\n * its externally-set `indeterminate` being clobbered.\n */\n #aggregate(): CheckboxState {\n const children = this.childTargets;\n if (children.length === 0) {\n if (this.hasParentTarget && this.parentTarget.indeterminate) return \"partial\";\n return this.hasParentTarget && this.parentTarget.checked ? \"all\" : \"none\";\n }\n const checked = children.filter((child) => child.checked).length;\n if (checked === 0) return \"none\";\n if (checked === children.length) return \"all\";\n return \"partial\";\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/utils/microtask_coalescer.ts","../../src/controllers/checkbox_controller.ts"],"names":[],"mappings":";;;;;AAqDO,IAAM,qBAAN,MAAyB;AAAA,EACrB,IAAA;AAAA,EACT,OAAA,GAAU,KAAA;AAAA,EACV,OAAA,GAAU,KAAA;AAAA,EACV,WAAA,GAAc,CAAA;AAAA;AAAA,EAGd,YAAY,GAAA,EAAiB;AAC3B,IAAA,IAAA,CAAK,IAAA,GAAO,GAAA;AAAA,EACd;AAAA;AAAA,EAGA,QAAA,GAAiB;AACf,IAAA,IAAA,CAAK,OAAA,GAAU,IAAA;AAAA,EACjB;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,OAAA,GAAU,KAAA;AACf,IAAA,IAAA,CAAK,OAAA,GAAU,KAAA;AACf,IAAA,IAAA,CAAK,WAAA,IAAe,CAAA;AAAA,EACtB;AAAA;AAAA,EAGA,QAAA,GAAiB;AACf,IAAA,IAAI,CAAC,IAAA,CAAK,OAAA,IAAW,IAAA,CAAK,OAAA,EAAS;AACnC,IAAA,IAAA,CAAK,OAAA,GAAU,IAAA;AACf,IAAA,MAAM,aAAa,IAAA,CAAK,WAAA;AACxB,IAAA,cAAA,CAAe,MAAM;AAEnB,MAAA,IAAI,UAAA,KAAe,KAAK,WAAA,IAAe,CAAC,KAAK,OAAA,IAAW,CAAC,KAAK,OAAA,EAAS;AACvE,MAAA,IAAA,CAAK,OAAA,GAAU,KAAA;AACf,MAAA,IAAA,CAAK,IAAA,EAAK;AAAA,IACZ,CAAC,CAAA;AAAA,EACH;AACF,CAAA;;;AClCO,IAAM,kBAAA,GAAN,cAAiC,UAAA,CAAwB;AAAA,EAC9D,OAAgB,OAAA,GAAU,CAAC,QAAA,EAAU,OAAO,CAAA;AAAA,EAC5C,OAAO,OAAA,GAAU,CAAC,eAAA,EAAiB,gBAAgB,CAAA;AAAA,EACnD,OAAO,MAAA,GAAS,CAAC,QAAA,EAAU,WAAW,CAAA;AAAA;AAAA,EAQ7B,aAAa,IAAI,kBAAA,CAAmB,MAAM,IAAA,CAAK,wBAAwB,CAAA;AAAA;AAAA,EAEhF,eAAA,GAAwC,IAAA;AAAA;AAAA,EAE/B,gBAAA,GAAmB,IAAI,gBAAA,CAAiB,CAAC,OAAA,KAAY;AAC5D,IAAA,IAAI,OAAA,CAAQ,KAAK,CAAC,MAAA,KAAW,KAAK,kBAAA,CAAmB,MAAA,CAAO,MAAM,CAAC,CAAA,EAAG;AACpE,MAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,IAC3B;AAAA,EACF,CAAC,CAAA;AAAA;AAAA,EAGQ,OAAA,GAAgB;AACvB,IAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AACzB,IAAA,IAAA,CAAK,iBAAA,EAAkB;AACvB,IAAA,IAAA,CAAK,gBAAA,CAAiB,OAAA,CAAQ,IAAA,CAAK,OAAA,EAAS;AAAA,MAC1C,UAAA,EAAY,IAAA;AAAA,MACZ,eAAA,EAAiB,CAAC,SAAS,CAAA;AAAA,MAC3B,OAAA,EAAS;AAAA,KACV,CAAA;AACD,IAAA,IAAA,CAAK,OAAA,CAAQ,gBAAA,CAAiB,qBAAA,EAAuB,IAAA,CAAK,QAAQ,CAAA;AAClE,IAAA,QAAA,CAAS,gBAAA,CAAiB,OAAA,EAAS,IAAA,CAAK,QAAA,EAAU,IAAI,CAAA;AAAA,EACxD;AAAA;AAAA,EAGS,UAAA,GAAmB;AAC1B,IAAA,IAAA,CAAK,WAAW,MAAA,EAAO;AACvB,IAAA,IAAA,CAAK,iBAAiB,UAAA,EAAW;AACjC,IAAA,IAAA,CAAK,OAAA,CAAQ,mBAAA,CAAoB,qBAAA,EAAuB,IAAA,CAAK,QAAQ,CAAA;AACrE,IAAA,QAAA,CAAS,mBAAA,CAAoB,OAAA,EAAS,IAAA,CAAK,QAAA,EAAU,IAAI,CAAA;AAAA,EAC3D;AAAA;AAAA,EAGA,qBAAA,GAA8B;AAC5B,IAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,EAC3B;AAAA;AAAA,EAGA,wBAAA,GAAiC;AAC/B,IAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,EAC3B;AAAA;AAAA,EAGA,oBAAA,GAA6B;AAC3B,IAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,EAC3B;AAAA;AAAA,EAGA,uBAAA,GAAgC;AAC9B,IAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,EAC3B;AAAA;AAAA,EAGA,cAAA,GAAuB;AACrB,IAAA,IAAI,CAAC,KAAK,eAAA,EAAiB;AAC3B,IAAA,MAAM,OAAA,GAAU,KAAK,YAAA,CAAa,OAAA;AAClC,IAAA,KAAA,MAAW,KAAA,IAAS,KAAK,YAAA,EAAc;AACrC,MAAA,KAAA,CAAM,OAAA,GAAU,OAAA;AAAA,IAClB;AACA,IAAA,IAAA,CAAK,QAAA,CAAS,OAAA,GAAU,KAAA,GAAQ,MAAA,EAAQ,IAAI,CAAA;AAC5C,IAAA,MAAM,MAAA,GAAS,KAAK,cAAA,EAAe;AACnC,IAAA,IAAI,QAAQ,IAAA,CAAK,QAAA,CAAS,QAAA,EAAU,EAAE,QAAQ,CAAA;AAAA,EAChD;AAAA;AAAA,EAGA,aAAA,GAAsB;AACpB,IAAA,IAAA,CAAK,iBAAA,EAAkB;AACvB,IAAA,MAAM,MAAA,GAAS,KAAK,cAAA,EAAe;AACnC,IAAA,IAAI,QAAQ,IAAA,CAAK,QAAA,CAAS,QAAA,EAAU,EAAE,QAAQ,CAAA;AAAA,EAChD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,sBAAA,GAA+B;AAC7B,IAAA,MAAM,WAAW,IAAA,CAAK,eAAA;AACtB,IAAA,IAAA,CAAK,iBAAA,EAAkB;AACvB,IAAA,IAAI,IAAA,CAAK,oBAAoB,QAAA,EAAU;AACvC,IAAA,MAAM,MAAA,GAAS,KAAK,cAAA,EAAe;AACnC,IAAA,IAAI,QAAQ,IAAA,CAAK,QAAA,CAAS,WAAA,EAAa,EAAE,QAAQ,CAAA;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,iBAAA,GAA0B;AAIxB,IAAA,IAAA,CAAK,SAAS,IAAA,CAAK,UAAA,IAAc,IAAA,CAAK,YAAA,CAAa,SAAS,CAAC,CAAA;AAAA,EAC/D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAA,CAAS,OAAsB,WAAA,EAA4B;AACzD,IAAA,IAAI,WAAA,IAAe,KAAK,eAAA,EAAiB;AACvC,MAAA,IAAA,CAAK,YAAA,CAAa,UAAU,KAAA,KAAU,KAAA;AACtC,MAAA,IAAA,CAAK,YAAA,CAAa,gBAAgB,KAAA,KAAU,SAAA;AAAA,IAC9C;AACA,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,KAAK,CAAA;AAC7C,IAAA,IAAA,CAAK,eAAA,GAAkB,KAAA;AAAA,EACzB;AAAA;AAAA,EAGA,cAAA,GAA4F;AAC1F,IAAA,MAAM,QAAQ,IAAA,CAAK,eAAA;AACnB,IAAA,IAAI,KAAA,KAAU,MAAM,OAAO,IAAA;AAC3B,IAAA,OAAO,EAAE,OAAA,EAAS,KAAA,KAAU,OAAO,aAAA,EAAe,KAAA,KAAU,WAAW,KAAA,EAAM;AAAA,EAC/E;AAAA;AAAA,EAGS,WAAW,MAAY;AAC9B,IAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,EAC3B,CAAA;AAAA;AAAA,EAGS,QAAA,GAAW,CAAC,KAAA,KAAuB;AAC1C,IAAA,MAAM,OAAO,KAAA,CAAM,MAAA;AACnB,IAAA,IAAI,EAAE,IAAA,YAAgB,eAAA,CAAA,IAAoB,CAAC,IAAA,CAAK,mBAAA,CAAoB,IAAI,CAAA,EAAG;AAC3E,IAAA,cAAA,CAAe,MAAM;AACnB,MAAA,IAAI,CAAC,KAAA,CAAM,gBAAA,EAAkB,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,IACxD,CAAC,CAAA;AAAA,EACH,CAAA;AAAA;AAAA,EAGA,oBAAoB,IAAA,EAAgC;AAClD,IAAA,OAAO,CAAC,GAAG,IAAA,CAAK,aAAA,EAAe,GAAG,IAAA,CAAK,YAAY,CAAA,CAAE,IAAA,CAAK,CAAC,QAAA,KAAa,QAAA,CAAS,SAAS,IAAI,CAAA;AAAA,EAChG;AAAA;AAAA,EAGA,mBAAmB,IAAA,EAAqB;AACtC,IAAA,OACE,IAAA,CAAK,aAAA,CAAc,IAAA,CAAK,CAAC,aAAa,QAAA,KAAa,IAAI,CAAA,IACvD,IAAA,CAAK,YAAA,CAAa,IAAA,CAAK,CAAC,QAAA,KAAa,aAAa,IAAI,CAAA;AAAA,EAE1D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAA,GAA4B;AAC1B,IAAA,MAAM,WAAW,IAAA,CAAK,YAAA;AACtB,IAAA,IAAI,QAAA,CAAS,WAAW,CAAA,EAAG;AACzB,MAAA,IAAI,IAAA,CAAK,eAAA,IAAmB,IAAA,CAAK,YAAA,CAAa,eAAe,OAAO,SAAA;AACpE,MAAA,OAAO,IAAA,CAAK,eAAA,IAAmB,IAAA,CAAK,YAAA,CAAa,UAAU,KAAA,GAAQ,MAAA;AAAA,IACrE;AACA,IAAA,MAAM,UAAU,QAAA,CAAS,MAAA,CAAO,CAAC,KAAA,KAAU,KAAA,CAAM,OAAO,CAAA,CAAE,MAAA;AAC1D,IAAA,IAAI,OAAA,KAAY,GAAG,OAAO,MAAA;AAC1B,IAAA,IAAI,OAAA,KAAY,QAAA,CAAS,MAAA,EAAQ,OAAO,KAAA;AACxC,IAAA,OAAO,SAAA;AAAA,EACT;AACF","file":"checkbox_controller.js","sourcesContent":["/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\n\n/** Aggregate selection state of a parent/child checkbox group. */\ntype CheckboxState = \"all\" | \"partial\" | \"none\";\n\n/**\n * Headless, accessible checkbox behavior (including the tri-state / parent-child\n * \"select all\" pattern).\n *\n * Markup contract (identifier: `stimeo--checkbox`):\n * <fieldset data-controller=\"stimeo--checkbox\" role=\"group\" aria-labelledby=\"all-label\">\n * <label id=\"all-label\">\n * <input type=\"checkbox\" data-stimeo--checkbox-target=\"parent\"\n * data-action=\"change->stimeo--checkbox#onParentChange\" /> Select all\n * </label>\n * <label><input type=\"checkbox\" data-stimeo--checkbox-target=\"child\"\n * data-action=\"change->stimeo--checkbox#onChildChange\" /> Item A</label>\n * <!-- more children -->\n * </fieldset>\n *\n * Implements the WAI-ARIA APG **Checkbox** pattern. Native `<input type=\"checkbox\">`\n * is used throughout (so Space toggle, focus order, and `mixed` exposure are the\n * browser's); the controller adds what HTML cannot express: the parent's\n * `indeterminate` property (announced as `mixed`) derived from its children, and\n * the cascade from a parent toggle to its children.\n *\n * @remarks\n * Behavior only — the check mark and any \"mixed\" affordance are the consumer's\n * CSS (keyed off `:checked` / `:indeterminate` / `data-state`). The `parent`\n * target is optional: a child-only group still exposes its aggregate on the root,\n * while a lone tri-state checkbox can use just `parent` and drive\n * `indeterminate` externally — with no `child` target the parent's own `checked`\n * and `indeterminate` stay the consumer's, because only children are\n * authoritative over them. At most one `parent` may be present.\n *\n * Behavior provided:\n * - Parent toggle checks/unchecks every child and clears its own `indeterminate`.\n * All child targets, including disabled ones, participate; omit the target to\n * exclude an input. The cascade does not synthesize native child `change`\n * events — one aggregate custom event describes the action.\n * - A child change recomputes the parent: all → checked, none → unchecked,\n * some → `indeterminate`.\n * - The aggregate (`all` / `partial` / `none`) is mirrored to `data-state` on the\n * root. Dynamic targets, checked-attribute changes, Turbo morphs, and native\n * form resets are reconciled from the children. Callers that assign the live\n * `checked` property directly must dispatch `change`, because property writes\n * are not observable by a `MutationObserver`.\n * - `stimeo--checkbox:change` is dispatched for the two public change actions;\n * `stimeo--checkbox:reconcile` is dispatched instead when a reconciliation —\n * not the user — moves the aggregate. Both carry `{ checked: boolean,\n * indeterminate: boolean, state: \"all\" | \"partial\" | \"none\" }` and describe\n * the aggregate even without a parent. Neither fires on connect.\n */\nexport class CheckboxController extends Controller<HTMLElement> {\n static override targets = [\"parent\", \"child\"];\n static actions = [\"onChildChange\", \"onParentChange\"] as const;\n static events = [\"change\", \"reconcile\"] as const;\n\n declare readonly parentTarget: HTMLInputElement;\n declare readonly parentTargets: HTMLInputElement[];\n declare readonly hasParentTarget: boolean;\n declare readonly childTargets: HTMLInputElement[];\n\n /** Collapses every lifecycle signal from one DOM update into one derived pass. */\n readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileFromChildren());\n /** Aggregate this root last settled on, so a derived repair is reported once. */\n #committedState: CheckboxState | null = null;\n /** Watches authored checked-attribute changes on retained target elements. */\n readonly #checkedObserver = new MutationObserver((records) => {\n if (records.some((record) => this.#isManagedCheckbox(record.target))) {\n this.#reconcile.schedule();\n }\n });\n\n /** Reflects the initial aggregate and starts retained-DOM reconciliation. */\n override connect(): void {\n this.#reconcile.activate();\n this.#syncFromChildren();\n this.#checkedObserver.observe(this.element, {\n attributes: true,\n attributeFilter: [\"checked\"],\n subtree: true,\n });\n this.element.addEventListener(\"turbo:morph-element\", this.#onMorph);\n document.addEventListener(\"reset\", this.#onReset, true);\n }\n\n /** Releases the observer, global reset listener, and every pending reconciliation. */\n override disconnect(): void {\n this.#reconcile.cancel();\n this.#checkedObserver.disconnect();\n this.element.removeEventListener(\"turbo:morph-element\", this.#onMorph);\n document.removeEventListener(\"reset\", this.#onReset, true);\n }\n\n /** Reconciles the aggregate for a parent added or replaced at runtime. */\n parentTargetConnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Reconciles the aggregate after a parent target leaves the group. */\n parentTargetDisconnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Reconciles the aggregate for a child added at runtime. */\n childTargetConnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Reconciles the aggregate after a child leaves the group. */\n childTargetDisconnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Cascades the parent's state to every child. Bound via `data-action` (change). */\n onParentChange(): void {\n if (!this.hasParentTarget) return;\n const checked = this.parentTarget.checked;\n for (const child of this.childTargets) {\n child.checked = checked;\n }\n this.#reflect(checked ? \"all\" : \"none\", true);\n const detail = this.#settledDetail();\n if (detail) this.dispatch(\"change\", { detail });\n }\n\n /** Recomputes the parent from its children. Bound via `data-action` (change). */\n onChildChange(): void {\n this.#syncFromChildren();\n const detail = this.#settledDetail();\n if (detail) this.dispatch(\"change\", { detail });\n }\n\n /**\n * Announces an aggregate this pass derived rather than the user. `change` stays\n * reserved for the two public actions, so automation never reads a repair as an edit.\n */\n #reconcileFromChildren(): void {\n const previous = this.#committedState;\n this.#syncFromChildren();\n if (this.#committedState === previous) return;\n const detail = this.#settledDetail();\n if (detail) this.dispatch(\"reconcile\", { detail });\n }\n\n /**\n * Derives the parent's `checked`/`indeterminate` and the root `data-state` from\n * the children. Writing state and reporting it are separate so the caller — not\n * a flag threaded through the write — decides which event describes the cause.\n */\n #syncFromChildren(): void {\n // A childless root reads its aggregate off the parent itself, so writing the\n // derived value back would clear a `checked` the consumer drives alongside\n // `indeterminate`. Only the children are authoritative over the parent.\n this.#reflect(this.#aggregate(), this.childTargets.length > 0);\n }\n\n /**\n * Reflects one aggregate state.\n *\n * @param writeParent - whether the state is authoritative over the `parent`\n * target's own `checked` / `indeterminate`.\n */\n #reflect(state: CheckboxState, writeParent: boolean): void {\n if (writeParent && this.hasParentTarget) {\n this.parentTarget.checked = state === \"all\";\n this.parentTarget.indeterminate = state === \"partial\";\n }\n this.element.setAttribute(\"data-state\", state);\n this.#committedState = state;\n }\n\n /** The settled aggregate as event detail, or `null` before anything has settled. */\n #settledDetail(): { checked: boolean; indeterminate: boolean; state: CheckboxState } | null {\n const state = this.#committedState;\n if (state === null) return null;\n return { checked: state === \"all\", indeterminate: state === \"partial\", state };\n }\n\n /** Reconciles retained targets after Turbo has finished morphing their live state. */\n readonly #onMorph = (): void => {\n this.#reconcile.schedule();\n };\n\n /** Reconciles after a non-cancelled reset restores any managed checkbox. */\n readonly #onReset = (event: Event): void => {\n const form = event.target;\n if (!(form instanceof HTMLFormElement) || !this.#hasCheckboxOwnedBy(form)) return;\n queueMicrotask(() => {\n if (!event.defaultPrevented) this.#reconcile.schedule();\n });\n };\n\n /** Whether a form owns at least one current parent or child target. */\n #hasCheckboxOwnedBy(form: HTMLFormElement): boolean {\n return [...this.parentTargets, ...this.childTargets].some((checkbox) => checkbox.form === form);\n }\n\n /** Whether an observed attribute mutation belongs to this controller's target set. */\n #isManagedCheckbox(node: Node): boolean {\n return (\n this.parentTargets.some((checkbox) => checkbox === node) ||\n this.childTargets.some((checkbox) => checkbox === node)\n );\n }\n\n /**\n * Computes the aggregate state. With children it counts them; with none it\n * reads the parent so a lone tri-state checkbox still reports a state without\n * its externally-set `indeterminate` being clobbered.\n */\n #aggregate(): CheckboxState {\n const children = this.childTargets;\n if (children.length === 0) {\n if (this.hasParentTarget && this.parentTarget.indeterminate) return \"partial\";\n return this.hasParentTarget && this.parentTarget.checked ? \"all\" : \"none\";\n }\n const checked = children.filter((child) => child.checked).length;\n if (checked === 0) return \"none\";\n if (checked === children.length) return \"all\";\n return \"partial\";\n }\n}\n"]}
@@ -2,6 +2,13 @@ import { Controller } from '@hotwired/stimulus';
2
2
 
3
3
  // src/controllers/clipboard_controller.ts
4
4
 
5
+ // src/utils/default_attribute.ts
6
+ function setDefaultAttribute(element, name, value) {
7
+ if (element.hasAttribute(name)) return false;
8
+ element.setAttribute(name, value);
9
+ return true;
10
+ }
11
+
5
12
  // src/utils/safe_timeout.ts
6
13
  var TimerRegistry = class {
7
14
  /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */
@@ -75,9 +82,7 @@ var ClipboardController = class extends Controller {
75
82
  */
76
83
  #resetTimerId = null;
77
84
  connect() {
78
- if (!this.element.hasAttribute("data-state")) {
79
- this.element.setAttribute("data-state", "idle");
80
- }
85
+ setDefaultAttribute(this.element, "data-state", "idle");
81
86
  }
82
87
  disconnect() {
83
88
  this.#timers.clearAll();
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/utils/safe_timeout.ts","../../src/controllers/clipboard_controller.ts"],"names":[],"mappings":";;;;;AAwBA,IAAe,gBAAf,MAA6B;AAAA;AAAA,EAER,GAAA,uBAAU,GAAA,EAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAczC,MAAM,EAAA,EAAkB;AACtB,IAAA,IAAI,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,EAAE,CAAA,EAAG;AACvB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAA,GAAiB;AACf,IAAA,KAAA,MAAW,EAAA,IAAM,KAAK,GAAA,EAAK;AACzB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AACA,IAAA,IAAA,CAAK,IAAI,KAAA,EAAM;AAAA,EACjB;AAAA;AAAA,EAGA,IAAI,IAAA,GAAe;AACjB,IAAA,OAAO,KAAK,GAAA,CAAI,IAAA;AAAA,EAClB;AACF,CAAA;AAmBO,IAAM,WAAA,GAAN,cAA0B,aAAA,CAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO7C,GAAA,CAAI,UAAsB,KAAA,EAAuB;AAC/C,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,QAAA,CAAS,MAAM;AAC7B,MAAA,IAAA,CAAK,GAAA,CAAI,OAAO,EAAE,CAAA;AAClB,MAAA,QAAA,EAAS;AAAA,IACX,GAAG,KAAK,CAAA;AACR,IAAA,IAAA,CAAK,GAAA,CAAI,IAAI,EAAE,CAAA;AACf,IAAA,OAAO,EAAA;AAAA,EACT;AAAA,EAEU,QAAA,CAAS,UAAsB,KAAA,EAAuB;AAC9D,IAAA,OAAO,MAAA,CAAO,UAAA,CAAW,QAAA,EAAU,KAAK,CAAA;AAAA,EAC1C;AAAA,EAEU,OAAO,EAAA,EAAkB;AACjC,IAAA,MAAA,CAAO,aAAa,EAAE,CAAA;AAAA,EACxB;AACF,CAAA;;;AC1EO,IAAM,mBAAA,GAAN,cAAkC,UAAA,CAAwB;AAAA,EAC/D,OAAgB,OAAA,GAAU,CAAC,QAAA,EAAU,UAAU,UAAU,CAAA;AAAA,EACzD,OAAgB,MAAA,GAAS;AAAA,IACvB,IAAA,EAAM,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,EAAA,EAAG;AAAA,IAClC,gBAAA,EAAkB,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,GAAA,EAAK;AAAA,IAChD,WAAA,EAAa,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,QAAA,EAAS;AAAA,IAC/C,UAAA,EAAY,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,aAAA;AAAc,GACrD;AAAA,EACA,OAAO,OAAA,GAAU,CAAC,MAAM,CAAA;AAAA,EACxB,OAAO,MAAA,GAAS,CAAC,MAAM,CAAA;AAAA;AAAA,EAevB,OAAA,GAAU,IAAI,WAAA,EAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO1B,aAAA,GAA+B,IAAA;AAAA,EAEtB,OAAA,GAAgB;AACvB,IAAA,IAAI,CAAC,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAY,CAAA,EAAG;AAC5C,MAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,MAAM,CAAA;AAAA,IAChD;AAAA,EACF;AAAA,EAES,UAAA,GAAmB;AAC1B,IAAA,IAAA,CAAK,QAAQ,QAAA,EAAS;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,IAAA,GAAsB;AAC1B,IAAA,MAAM,IAAA,GAAO,KAAK,YAAA,EAAa;AAC/B,IAAA,IAAI,OAAA,GAAU,KAAA;AACd,IAAA,IAAI;AACF,MAAA,IAAI,CAAC,SAAA,CAAU,SAAA,EAAW,WAAW,MAAM,IAAI,MAAM,2BAA2B,CAAA;AAChF,MAAA,MAAM,SAAA,CAAU,SAAA,CAAU,SAAA,CAAU,IAAI,CAAA;AACxC,MAAA,OAAA,GAAU,IAAA;AAAA,IACZ,CAAA,CAAA,MAAQ;AACN,MAAA,OAAA,GAAU,KAAA;AAAA,IACZ;AAEA,IAAA,IAAA,CAAK,cAAc,OAAO,CAAA;AAC1B,IAAA,IAAA,CAAK,QAAA,CAAS,QAAQ,EAAE,MAAA,EAAQ,EAAE,OAAA,EAAS,IAAA,IAAQ,CAAA;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAA,GAAuB;AACrB,IAAA,IAAI,IAAA,CAAK,SAAA,CAAU,MAAA,GAAS,CAAA,SAAU,IAAA,CAAK,SAAA;AAC3C,IAAA,IAAI,CAAC,IAAA,CAAK,eAAA,EAAiB,OAAO,EAAA;AAClC,IAAA,MAAM,SAAS,IAAA,CAAK,YAAA;AACpB,IAAA,IAAI,MAAA,YAAkB,gBAAA,IAAoB,MAAA,YAAkB,mBAAA,EAAqB;AAC/E,MAAA,OAAO,MAAA,CAAO,KAAA;AAAA,IAChB;AACA,IAAA,OAAO,OAAO,WAAA,IAAe,EAAA;AAAA,EAC/B;AAAA;AAAA,EAGA,cAAc,OAAA,EAAwB;AACpC,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,OAAA,GAAU,WAAW,OAAO,CAAA;AACpE,IAAA,IAAI,KAAK,iBAAA,EAAmB;AAC1B,MAAA,IAAA,CAAK,cAAA,CAAe,WAAA,GAAc,OAAA,GAAU,IAAA,CAAK,mBAAmB,IAAA,CAAK,eAAA;AAAA,IAC3E;AAIA,IAAA,IAAI,IAAA,CAAK,kBAAkB,IAAA,EAAM;AAC/B,MAAA,IAAA,CAAK,OAAA,CAAQ,KAAA,CAAM,IAAA,CAAK,aAAa,CAAA;AACrC,MAAA,IAAA,CAAK,aAAA,GAAgB,IAAA;AAAA,IACvB;AACA,IAAA,IAAI,IAAA,CAAK,wBAAwB,CAAA,EAAG;AAClC,MAAA,IAAA,CAAK,aAAA,GAAgB,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,MAAM;AAC1C,QAAA,IAAA,CAAK,aAAA,GAAgB,IAAA;AACrB,QAAA,IAAA,CAAK,MAAA,EAAO;AAAA,MACd,CAAA,EAAG,KAAK,qBAAqB,CAAA;AAAA,IAC/B;AAAA,EACF;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,MAAM,CAAA;AAC9C,IAAA,IAAI,KAAK,iBAAA,EAAmB;AAC1B,MAAA,IAAA,CAAK,eAAe,WAAA,GAAc,EAAA;AAAA,IACpC;AAAA,EACF;AACF","file":"clipboard_controller.js","sourcesContent":["/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless copy-to-clipboard behavior with a live-region completion notice.\n *\n * Markup contract (identifier: `stimeo--clipboard`):\n * <div data-controller=\"stimeo--clipboard\"\n * data-stimeo--clipboard-feedback-duration-value=\"2000\">\n * <input type=\"text\" value=\"https://example.com\" readonly\n * data-stimeo--clipboard-target=\"source\">\n * <button type=\"button\" data-stimeo--clipboard-target=\"button\"\n * data-action=\"stimeo--clipboard#copy\">Copy</button>\n * <span role=\"status\" aria-live=\"polite\"\n * data-stimeo--clipboard-target=\"feedback\"></span>\n * </div>\n *\n * No dedicated APG pattern; this follows the Button + live-region practice. The\n * copy uses the standard `navigator.clipboard` API (no extra dependency); when\n * it is unavailable or rejects, the failure is surfaced rather than silently\n * swallowed, and never communicated by icon alone — the `role=\"status\"` region\n * carries text so screen readers announce the outcome.\n *\n * @remarks\n * Behavior only — icon swaps and styling are the consumer's, keyed off\n * `data-state` (`idle` / `copied` / `error`). The completion notice clears\n * itself after `feedbackDuration`; that timer is torn down on disconnect (Turbo)\n * via {@link SafeTimeout}.\n */\nexport class ClipboardController extends Controller<HTMLElement> {\n static override targets = [\"source\", \"button\", \"feedback\"];\n static override values = {\n text: { type: String, default: \"\" },\n feedbackDuration: { type: Number, default: 2000 },\n copiedLabel: { type: String, default: \"Copied\" },\n errorLabel: { type: String, default: \"Copy failed\" },\n };\n static actions = [\"copy\"] as const;\n static events = [\"copy\"] as const;\n\n declare readonly sourceTarget: HTMLElement;\n declare readonly buttonTarget: HTMLElement;\n declare readonly feedbackTarget: HTMLElement;\n declare readonly hasSourceTarget: boolean;\n declare readonly hasButtonTarget: boolean;\n declare readonly hasFeedbackTarget: boolean;\n\n declare textValue: string;\n declare feedbackDurationValue: number;\n declare copiedLabelValue: string;\n declare errorLabelValue: string;\n\n /** Auto-clear timer for the completion notice; torn down on disconnect. */\n #timers = new SafeTimeout();\n\n /**\n * The pending auto-clear timer id, or `null` when none is scheduled. Tracked so\n * a rapid second copy cancels the first window instead of letting a stale timer\n * reset the freshly-shown notice early.\n */\n #resetTimerId: number | null = null;\n\n override connect(): void {\n if (!this.element.hasAttribute(\"data-state\")) {\n this.element.setAttribute(\"data-state\", \"idle\");\n }\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n }\n\n /**\n * Copies the resolved text and reports the outcome. Bound via `data-action`\n * (click). Always dispatches `stimeo--clipboard:copy` with `{ success, text }`\n * — including on failure — so consumers can react either way.\n */\n async copy(): Promise<void> {\n const text = this.#resolveText();\n let success = false;\n try {\n if (!navigator.clipboard?.writeText) throw new Error(\"Clipboard API unavailable\");\n await navigator.clipboard.writeText(text);\n success = true;\n } catch {\n success = false;\n }\n\n this.#reportResult(success);\n this.dispatch(\"copy\", { detail: { success, text } });\n }\n\n /**\n * The text to copy: the explicit `text` value when set, otherwise the source\n * target's current value (inputs/textareas) or text content.\n */\n #resolveText(): string {\n if (this.textValue.length > 0) return this.textValue;\n if (!this.hasSourceTarget) return \"\";\n const source = this.sourceTarget;\n if (source instanceof HTMLInputElement || source instanceof HTMLTextAreaElement) {\n return source.value;\n }\n return source.textContent ?? \"\";\n }\n\n /** Reflects the result on `data-state`, announces it, and schedules a reset. */\n #reportResult(success: boolean): void {\n this.element.setAttribute(\"data-state\", success ? \"copied\" : \"error\");\n if (this.hasFeedbackTarget) {\n this.feedbackTarget.textContent = success ? this.copiedLabelValue : this.errorLabelValue;\n }\n\n // Cancel any in-flight reset so consecutive copies restart the full window\n // rather than having the earlier timer clear the new notice prematurely.\n if (this.#resetTimerId !== null) {\n this.#timers.clear(this.#resetTimerId);\n this.#resetTimerId = null;\n }\n if (this.feedbackDurationValue > 0) {\n this.#resetTimerId = this.#timers.set(() => {\n this.#resetTimerId = null;\n this.#reset();\n }, this.feedbackDurationValue);\n }\n }\n\n /** Returns to the idle state and clears the completion notice. */\n #reset(): void {\n this.element.setAttribute(\"data-state\", \"idle\");\n if (this.hasFeedbackTarget) {\n this.feedbackTarget.textContent = \"\";\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/utils/default_attribute.ts","../../src/utils/safe_timeout.ts","../../src/controllers/clipboard_controller.ts"],"names":[],"mappings":";;;;;AAYO,SAAS,mBAAA,CAAoB,OAAA,EAAkB,IAAA,EAAc,KAAA,EAAwB;AAC1F,EAAA,IAAI,OAAA,CAAQ,YAAA,CAAa,IAAI,CAAA,EAAG,OAAO,KAAA;AACvC,EAAA,OAAA,CAAQ,YAAA,CAAa,MAAM,KAAK,CAAA;AAChC,EAAA,OAAO,IAAA;AACT;;;ACQA,IAAe,gBAAf,MAA6B;AAAA;AAAA,EAER,GAAA,uBAAU,GAAA,EAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAczC,MAAM,EAAA,EAAkB;AACtB,IAAA,IAAI,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,EAAE,CAAA,EAAG;AACvB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAA,GAAiB;AACf,IAAA,KAAA,MAAW,EAAA,IAAM,KAAK,GAAA,EAAK;AACzB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AACA,IAAA,IAAA,CAAK,IAAI,KAAA,EAAM;AAAA,EACjB;AAAA;AAAA,EAGA,IAAI,IAAA,GAAe;AACjB,IAAA,OAAO,KAAK,GAAA,CAAI,IAAA;AAAA,EAClB;AACF,CAAA;AAmBO,IAAM,WAAA,GAAN,cAA0B,aAAA,CAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO7C,GAAA,CAAI,UAAsB,KAAA,EAAuB;AAC/C,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,QAAA,CAAS,MAAM;AAC7B,MAAA,IAAA,CAAK,GAAA,CAAI,OAAO,EAAE,CAAA;AAClB,MAAA,QAAA,EAAS;AAAA,IACX,GAAG,KAAK,CAAA;AACR,IAAA,IAAA,CAAK,GAAA,CAAI,IAAI,EAAE,CAAA;AACf,IAAA,OAAO,EAAA;AAAA,EACT;AAAA,EAEU,QAAA,CAAS,UAAsB,KAAA,EAAuB;AAC9D,IAAA,OAAO,MAAA,CAAO,UAAA,CAAW,QAAA,EAAU,KAAK,CAAA;AAAA,EAC1C;AAAA,EAEU,OAAO,EAAA,EAAkB;AACjC,IAAA,MAAA,CAAO,aAAa,EAAE,CAAA;AAAA,EACxB;AACF,CAAA;;;ACzEO,IAAM,mBAAA,GAAN,cAAkC,UAAA,CAAwB;AAAA,EAC/D,OAAgB,OAAA,GAAU,CAAC,QAAA,EAAU,UAAU,UAAU,CAAA;AAAA,EACzD,OAAgB,MAAA,GAAS;AAAA,IACvB,IAAA,EAAM,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,EAAA,EAAG;AAAA,IAClC,gBAAA,EAAkB,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,GAAA,EAAK;AAAA,IAChD,WAAA,EAAa,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,QAAA,EAAS;AAAA,IAC/C,UAAA,EAAY,EAAE,IAAA,EAAM,MAAA,EAAQ,SAAS,aAAA;AAAc,GACrD;AAAA,EACA,OAAO,OAAA,GAAU,CAAC,MAAM,CAAA;AAAA,EACxB,OAAO,MAAA,GAAS,CAAC,MAAM,CAAA;AAAA;AAAA,EAevB,OAAA,GAAU,IAAI,WAAA,EAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO1B,aAAA,GAA+B,IAAA;AAAA,EAEtB,OAAA,GAAgB;AACvB,IAAA,mBAAA,CAAoB,IAAA,CAAK,OAAA,EAAS,YAAA,EAAc,MAAM,CAAA;AAAA,EACxD;AAAA,EAES,UAAA,GAAmB;AAC1B,IAAA,IAAA,CAAK,QAAQ,QAAA,EAAS;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,IAAA,GAAsB;AAC1B,IAAA,MAAM,IAAA,GAAO,KAAK,YAAA,EAAa;AAC/B,IAAA,IAAI,OAAA,GAAU,KAAA;AACd,IAAA,IAAI;AACF,MAAA,IAAI,CAAC,SAAA,CAAU,SAAA,EAAW,WAAW,MAAM,IAAI,MAAM,2BAA2B,CAAA;AAChF,MAAA,MAAM,SAAA,CAAU,SAAA,CAAU,SAAA,CAAU,IAAI,CAAA;AACxC,MAAA,OAAA,GAAU,IAAA;AAAA,IACZ,CAAA,CAAA,MAAQ;AACN,MAAA,OAAA,GAAU,KAAA;AAAA,IACZ;AAEA,IAAA,IAAA,CAAK,cAAc,OAAO,CAAA;AAC1B,IAAA,IAAA,CAAK,QAAA,CAAS,QAAQ,EAAE,MAAA,EAAQ,EAAE,OAAA,EAAS,IAAA,IAAQ,CAAA;AAAA,EACrD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAA,GAAuB;AACrB,IAAA,IAAI,IAAA,CAAK,SAAA,CAAU,MAAA,GAAS,CAAA,SAAU,IAAA,CAAK,SAAA;AAC3C,IAAA,IAAI,CAAC,IAAA,CAAK,eAAA,EAAiB,OAAO,EAAA;AAClC,IAAA,MAAM,SAAS,IAAA,CAAK,YAAA;AACpB,IAAA,IAAI,MAAA,YAAkB,gBAAA,IAAoB,MAAA,YAAkB,mBAAA,EAAqB;AAC/E,MAAA,OAAO,MAAA,CAAO,KAAA;AAAA,IAChB;AACA,IAAA,OAAO,OAAO,WAAA,IAAe,EAAA;AAAA,EAC/B;AAAA;AAAA,EAGA,cAAc,OAAA,EAAwB;AACpC,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,OAAA,GAAU,WAAW,OAAO,CAAA;AACpE,IAAA,IAAI,KAAK,iBAAA,EAAmB;AAC1B,MAAA,IAAA,CAAK,cAAA,CAAe,WAAA,GAAc,OAAA,GAAU,IAAA,CAAK,mBAAmB,IAAA,CAAK,eAAA;AAAA,IAC3E;AAIA,IAAA,IAAI,IAAA,CAAK,kBAAkB,IAAA,EAAM;AAC/B,MAAA,IAAA,CAAK,OAAA,CAAQ,KAAA,CAAM,IAAA,CAAK,aAAa,CAAA;AACrC,MAAA,IAAA,CAAK,aAAA,GAAgB,IAAA;AAAA,IACvB;AACA,IAAA,IAAI,IAAA,CAAK,wBAAwB,CAAA,EAAG;AAClC,MAAA,IAAA,CAAK,aAAA,GAAgB,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,MAAM;AAC1C,QAAA,IAAA,CAAK,aAAA,GAAgB,IAAA;AACrB,QAAA,IAAA,CAAK,MAAA,EAAO;AAAA,MACd,CAAA,EAAG,KAAK,qBAAqB,CAAA;AAAA,IAC/B;AAAA,EACF;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,OAAA,CAAQ,YAAA,CAAa,YAAA,EAAc,MAAM,CAAA;AAC9C,IAAA,IAAI,KAAK,iBAAA,EAAmB;AAC1B,MAAA,IAAA,CAAK,eAAe,WAAA,GAAc,EAAA;AAAA,IACpC;AAAA,EACF;AACF","file":"clipboard_controller.js","sourcesContent":["/**\n * Adds an attribute default without displacing an authored value.\n *\n * Attribute presence — including an authored empty string — is the ownership\n * boundary. The return value lets a caller remember that it supplied the\n * default when that caller must later restore the authored state.\n *\n * @param element - Element that owns the attribute\n * @param name - Attribute name\n * @param value - Value to write only when the attribute is absent\n * @returns Whether this call added the attribute\n */\nexport function setDefaultAttribute(element: Element, name: string, value: string): boolean {\n if (element.hasAttribute(name)) return false;\n element.setAttribute(name, value);\n return true;\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { setDefaultAttribute } from \"../utils/default_attribute\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless copy-to-clipboard behavior with a live-region completion notice.\n *\n * Markup contract (identifier: `stimeo--clipboard`):\n * <div data-controller=\"stimeo--clipboard\"\n * data-stimeo--clipboard-feedback-duration-value=\"2000\">\n * <input type=\"text\" value=\"https://example.com\" readonly\n * data-stimeo--clipboard-target=\"source\">\n * <button type=\"button\" data-stimeo--clipboard-target=\"button\"\n * data-action=\"stimeo--clipboard#copy\">Copy</button>\n * <span role=\"status\" aria-live=\"polite\"\n * data-stimeo--clipboard-target=\"feedback\"></span>\n * </div>\n *\n * No dedicated APG pattern; this follows the Button + live-region practice. The\n * copy uses the standard `navigator.clipboard` API (no extra dependency); when\n * it is unavailable or rejects, the failure is surfaced rather than silently\n * swallowed, and never communicated by icon alone — the `role=\"status\"` region\n * carries text so screen readers announce the outcome.\n *\n * @remarks\n * Behavior only — icon swaps and styling are the consumer's, keyed off\n * `data-state` (`idle` / `copied` / `error`). The completion notice clears\n * itself after `feedbackDuration`; that timer is torn down on disconnect (Turbo)\n * via {@link SafeTimeout}.\n */\nexport class ClipboardController extends Controller<HTMLElement> {\n static override targets = [\"source\", \"button\", \"feedback\"];\n static override values = {\n text: { type: String, default: \"\" },\n feedbackDuration: { type: Number, default: 2000 },\n copiedLabel: { type: String, default: \"Copied\" },\n errorLabel: { type: String, default: \"Copy failed\" },\n };\n static actions = [\"copy\"] as const;\n static events = [\"copy\"] as const;\n\n declare readonly sourceTarget: HTMLElement;\n declare readonly buttonTarget: HTMLElement;\n declare readonly feedbackTarget: HTMLElement;\n declare readonly hasSourceTarget: boolean;\n declare readonly hasButtonTarget: boolean;\n declare readonly hasFeedbackTarget: boolean;\n\n declare textValue: string;\n declare feedbackDurationValue: number;\n declare copiedLabelValue: string;\n declare errorLabelValue: string;\n\n /** Auto-clear timer for the completion notice; torn down on disconnect. */\n #timers = new SafeTimeout();\n\n /**\n * The pending auto-clear timer id, or `null` when none is scheduled. Tracked so\n * a rapid second copy cancels the first window instead of letting a stale timer\n * reset the freshly-shown notice early.\n */\n #resetTimerId: number | null = null;\n\n override connect(): void {\n setDefaultAttribute(this.element, \"data-state\", \"idle\");\n }\n\n override disconnect(): void {\n this.#timers.clearAll();\n }\n\n /**\n * Copies the resolved text and reports the outcome. Bound via `data-action`\n * (click). Always dispatches `stimeo--clipboard:copy` with `{ success, text }`\n * — including on failure — so consumers can react either way.\n */\n async copy(): Promise<void> {\n const text = this.#resolveText();\n let success = false;\n try {\n if (!navigator.clipboard?.writeText) throw new Error(\"Clipboard API unavailable\");\n await navigator.clipboard.writeText(text);\n success = true;\n } catch {\n success = false;\n }\n\n this.#reportResult(success);\n this.dispatch(\"copy\", { detail: { success, text } });\n }\n\n /**\n * The text to copy: the explicit `text` value when set, otherwise the source\n * target's current value (inputs/textareas) or text content.\n */\n #resolveText(): string {\n if (this.textValue.length > 0) return this.textValue;\n if (!this.hasSourceTarget) return \"\";\n const source = this.sourceTarget;\n if (source instanceof HTMLInputElement || source instanceof HTMLTextAreaElement) {\n return source.value;\n }\n return source.textContent ?? \"\";\n }\n\n /** Reflects the result on `data-state`, announces it, and schedules a reset. */\n #reportResult(success: boolean): void {\n this.element.setAttribute(\"data-state\", success ? \"copied\" : \"error\");\n if (this.hasFeedbackTarget) {\n this.feedbackTarget.textContent = success ? this.copiedLabelValue : this.errorLabelValue;\n }\n\n // Cancel any in-flight reset so consecutive copies restart the full window\n // rather than having the earlier timer clear the new notice prematurely.\n if (this.#resetTimerId !== null) {\n this.#timers.clear(this.#resetTimerId);\n this.#resetTimerId = null;\n }\n if (this.feedbackDurationValue > 0) {\n this.#resetTimerId = this.#timers.set(() => {\n this.#resetTimerId = null;\n this.#reset();\n }, this.feedbackDurationValue);\n }\n }\n\n /** Returns to the idle state and clears the completion notice. */\n #reset(): void {\n this.element.setAttribute(\"data-state\", \"idle\");\n if (this.hasFeedbackTarget) {\n this.feedbackTarget.textContent = \"\";\n }\n }\n}\n"]}
@@ -22,7 +22,7 @@ import { Controller } from '@hotwired/stimulus';
22
22
  * The controller keeps the open lifecycle ordered so `hidden` (effectively
23
23
  * `display:none`) never blocks measurement or the transition:
24
24
  * - **Open**: drop `hidden` → measure the natural height into
25
- * `--stimeo-collapsible-content-height` → set `data-state="open"`.
25
+ * `--stimeo--collapsible-content-height` → set `data-state="open"`.
26
26
  * - **Close**: set `data-state="closed"` (CSS shrinks the height) → re-apply
27
27
  * `hidden` once the transition settles. With no transition (or reduced motion,
28
28
  * which the consumer's CSS expresses as a zero duration) it is applied
@@ -297,7 +297,10 @@ var CollapsibleController = class extends Controller {
297
297
  #applyContent(content, open, waitForCloseTransition) {
298
298
  if (open) {
299
299
  content.hidden = false;
300
- content.style.setProperty("--stimeo-collapsible-content-height", `${content.scrollHeight}px`);
300
+ content.style.setProperty(
301
+ "--stimeo--collapsible-content-height",
302
+ `${content.scrollHeight}px`
303
+ );
301
304
  content.setAttribute("data-state", "open");
302
305
  return;
303
306
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/utils/safe_timeout.ts","../../src/utils/transition_completion.ts","../../src/controllers/collapsible_controller.ts"],"names":[],"mappings":";;;;;AAwBA,IAAe,gBAAf,MAA6B;AAAA;AAAA,EAER,GAAA,uBAAU,GAAA,EAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAczC,MAAM,EAAA,EAAkB;AACtB,IAAA,IAAI,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,EAAE,CAAA,EAAG;AACvB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAA,GAAiB;AACf,IAAA,KAAA,MAAW,EAAA,IAAM,KAAK,GAAA,EAAK;AACzB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AACA,IAAA,IAAA,CAAK,IAAI,KAAA,EAAM;AAAA,EACjB;AAAA;AAAA,EAGA,IAAI,IAAA,GAAe;AACjB,IAAA,OAAO,KAAK,GAAA,CAAI,IAAA;AAAA,EAClB;AACF,CAAA;AAmBO,IAAM,WAAA,GAAN,cAA0B,aAAA,CAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO7C,GAAA,CAAI,UAAsB,KAAA,EAAuB;AAC/C,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,QAAA,CAAS,MAAM;AAC7B,MAAA,IAAA,CAAK,GAAA,CAAI,OAAO,EAAE,CAAA;AAClB,MAAA,QAAA,EAAS;AAAA,IACX,GAAG,KAAK,CAAA;AACR,IAAA,IAAA,CAAK,GAAA,CAAI,IAAI,EAAE,CAAA;AACf,IAAA,OAAO,EAAA;AAAA,EACT;AAAA,EAEU,QAAA,CAAS,UAAsB,KAAA,EAAuB;AAC9D,IAAA,OAAO,MAAA,CAAO,UAAA,CAAW,QAAA,EAAU,KAAK,CAAA;AAAA,EAC1C;AAAA,EAEU,OAAO,EAAA,EAAkB;AACjC,IAAA,MAAA,CAAO,aAAa,EAAE,CAAA;AAAA,EACxB;AACF,CAAA;;;ACxFA,SAAS,OAAO,KAAA,EAAuB;AACrC,EAAA,MAAM,OAAA,GAAU,MAAM,IAAA,EAAK;AAC3B,EAAA,MAAM,MAAA,GAAS,MAAA,CAAO,UAAA,CAAW,OAAO,CAAA;AACxC,EAAA,IAAI,CAAC,MAAA,CAAO,QAAA,CAAS,MAAM,GAAG,OAAO,CAAA;AACrC,EAAA,IAAI,OAAA,CAAQ,QAAA,CAAS,IAAI,CAAA,EAAG,OAAO,MAAA;AACnC,EAAA,IAAI,OAAA,CAAQ,QAAA,CAAS,GAAG,CAAA,SAAU,MAAA,GAAS,GAAA;AAC3C,EAAA,OAAO,CAAA;AACT;AAGA,SAAS,QAAQ,KAAA,EAAyB;AACxC,EAAA,OAAO,KAAA,CACJ,KAAA,CAAM,GAAG,CAAA,CACT,GAAA,CAAI,CAAC,IAAA,KAAS,IAAA,CAAK,IAAA,EAAM,CAAA,CACzB,MAAA,CAAO,OAAO,CAAA;AACnB;AASA,SAAS,kBAAkB,KAAA,EAA4C;AACrE,EAAA,MAAM,UAAA,GAAa,OAAA,CAAQ,KAAA,CAAM,kBAAkB,CAAA;AACnD,EAAA,MAAM,YAAY,OAAA,CAAQ,KAAA,CAAM,kBAAkB,CAAA,CAAE,IAAI,MAAM,CAAA;AAC9D,EAAA,MAAM,SAAS,OAAA,CAAQ,KAAA,CAAM,eAAe,CAAA,CAAE,IAAI,MAAM,CAAA;AACxD,EAAA,MAAM,sBACJ,UAAA,CAAW,MAAA,GAAS,IAChB,UAAA,GACA,KAAA,CAAM,KAAK,EAAE,MAAA,EAAQ,KAAK,GAAA,CAAI,SAAA,CAAU,QAAQ,MAAA,CAAO,MAAA,EAAQ,CAAC,CAAA,EAAE,EAAG,MAAM,KAAK,CAAA;AACtF,EAAA,MAAM,qBAAqB,SAAA,CAAU,MAAA,GAAS,CAAA,GAAI,SAAA,GAAY,CAAC,CAAC,CAAA;AAChE,EAAA,MAAM,kBAAkB,MAAA,CAAO,MAAA,GAAS,CAAA,GAAI,MAAA,GAAS,CAAC,CAAC,CAAA;AAEvD,EAAA,OAAO,mBAAA,CACJ,MAAA,CAAO,CAAC,QAAA,KAAa,QAAA,KAAa,MAAM,CAAA,CACxC,GAAA,CAAI,CAAC,QAAA,EAAU,KAAA,MAAW;AAAA,IACzB,QAAA;AAAA,IACA,SAAS,IAAA,CAAK,GAAA;AAAA,MACZ,CAAA;AAAA,MAAA,CACC,kBAAA,CAAmB,KAAA,GAAQ,kBAAA,CAAmB,MAAM,CAAA,IAAK,MACvD,eAAA,CAAgB,KAAA,GAAQ,eAAA,CAAgB,MAAM,CAAA,IAAK,CAAA;AAAA;AACxD,GACF,CAAE,CAAA;AACN;AAGA,SAAS,WAAW,OAAA,EAAqC;AACvD,EAAA,OAAO,OAAA,CAAQ,MAAA,CAAO,CAAC,GAAA,EAAK,EAAE,OAAA,EAAQ,KAAM,IAAA,CAAK,GAAA,CAAI,GAAA,EAAK,OAAO,CAAA,EAAG,CAAC,CAAA;AACvE;AAqCO,IAAM,uBAAN,MAA2B;AAAA,EACvB,OAAA,GAAU,IAAI,WAAA,EAAY;AAAA,EACnC,QAAA,GAA+B,IAAA;AAAA,EAC/B,SAAA,GAAiC,IAAA;AAAA,EACjC,kBAAA,GAAyC,IAAA;AAAA,EACzC,SAAA,GAAY,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASZ,IAAA,CAAK,OAAA,EAAsB,QAAA,EAAsB,OAAA,GAAiC,EAAC,EAAS;AAC1F,IAAA,IAAA,CAAK,MAAA,EAAO;AAEZ,IAAA,MAAM,SAAA,GAAY,QAAQ,SAAA,IAAa,CAAA;AACvC,IAAA,MAAM,WAAW,MAAA,CAAO,QAAA,CAAS,SAAS,CAAA,IAAK,SAAA,GAAY,IAAI,SAAA,GAAY,CAAA;AAG3E,IAAA,MAAM,OAAA,GACJ,OAAO,MAAA,CAAO,gBAAA,KAAqB,UAAA,GAC/B,iBAAA,CAAkB,MAAA,CAAO,gBAAA,CAAiB,OAAO,CAAC,CAAA,GAClD,EAAC;AACP,IAAA,MAAM,OAAA,GAAU,WAAW,OAAO,CAAA;AAClC,IAAA,IAAI,OAAA,IAAW,CAAA,IAAK,QAAA,IAAY,CAAA,EAAG;AACjC,MAAA,QAAA,EAAS;AACT,MAAA;AAAA,IACF;AAEA,IAAA,IAAA,CAAK,QAAA,GAAW,OAAA;AAChB,IAAA,IAAA,CAAK,SAAA,GAAY,QAAA;AACjB,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA,CAAK,GAAA,EAAI,GAAI,OAAA;AAC9B,IAAA,MAAM,gBAAA,GAAmB,IAAA,CAAK,2BAAA,CAA4B,OAAO,CAAA;AACjE,IAAA,IAAA,CAAK,qBACH,gBAAA,CAAiB,IAAA,GAAO,IAAI,gBAAA,GAAmB,IAAA,CAAK,2BAA2B,OAAO,CAAA;AACxF,IAAA,OAAA,CAAQ,gBAAA,CAAiB,eAAA,EAAiB,IAAA,CAAK,WAAW,CAAA;AAC1D,IAAA,OAAA,CAAQ,gBAAA,CAAiB,kBAAA,EAAoB,IAAA,CAAK,WAAW,CAAA;AAC7D,IAAA,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,MAAM,IAAA,CAAK,OAAA,IAAW,QAAA,GAAW,CAAA,GAAI,QAAA,GAAW,OAAA,GAAU,EAAE,CAAA;AAAA,EAC/E;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AACjB,IAAA,IAAA,CAAK,SAAA,EAAU;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASS,WAAA,GAAc,CAAC,KAAA,KAAuB;AAC7C,IAAA,IAAI,KAAA,CAAM,MAAA,KAAW,IAAA,CAAK,QAAA,EAAU;AACpC,IAAA,MAAM,eAAA,GAAkB,KAAA;AAGxB,IAAA,IAAI,gBAAgB,aAAA,EAAe;AAEnC,IAAA,IAAI,KAAK,kBAAA,EAAoB;AAC3B,MAAA,MAAM,eAAe,eAAA,CAAgB,YAAA;AACrC,MAAA,MAAM,MAAA,GAAS,IAAA,CAAK,2BAAA,CAA4B,IAAA,CAAK,QAAQ,CAAA;AAK7D,MAAA,IAAI,MAAA,CAAO,GAAA,CAAI,YAAY,CAAA,EAAG;AAC9B,MAAA,IAAI,CAAC,IAAA,CAAK,kBAAA,CAAmB,MAAA,CAAO,YAAY,CAAA,EAAG;AACnD,MAAA,IAAI,IAAA,CAAK,kBAAA,CAAmB,IAAA,GAAO,CAAA,EAAG;AAKtC,MAAA,IAAI,MAAA,CAAO,OAAO,CAAA,EAAG;AACnB,QAAA,IAAA,CAAK,kBAAA,GAAqB,MAAA;AAC1B,QAAA;AAAA,MACF;AACA,MAAA,IAAA,CAAK,OAAA,EAAQ;AACb,MAAA;AAAA,IACF;AAEA,IAAA,IAAI,KAAK,GAAA,EAAI,IAAK,IAAA,CAAK,SAAA,OAAgB,OAAA,EAAQ;AAAA,EACjD,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,4BAA4B,OAAA,EAA0C;AACpE,IAAA,IAAI,CAAC,WAAW,OAAO,OAAA,CAAQ,kBAAkB,UAAA,EAAY,2BAAW,GAAA,EAAI;AAE5E,IAAA,IAAI;AACF,MAAA,MAAM,aAAa,OAAA,CAAQ,aAAA,EAAc,CAAE,OAAA,CAAQ,CAAC,SAAA,KAAc;AAChE,QAAA,IAAI,UAAU,SAAA,KAAc,MAAA,IAAU,UAAU,SAAA,KAAc,UAAA,SAAmB,EAAC;AAClF,QAAA,MAAM,SAAS,SAAA,CAAU,MAAA;AAIzB,QAAA,IAAI,MAAA,EAAQ,aAAA,EAAe,OAAO,EAAC;AACnC,QAAA,MAAM,SAAS,MAAA,EAAQ,MAAA;AACvB,QAAA,IAAI,MAAA,IAAU,MAAA,KAAW,OAAA,EAAS,OAAO,EAAC;AAC1C,QAAA,MAAM,WAAY,SAAA,CAAqC,kBAAA;AACvD,QAAA,OAAO,OAAO,aAAa,QAAA,IAAY,QAAA,CAAS,SAAS,CAAA,GAAI,CAAC,QAAQ,CAAA,GAAI,EAAC;AAAA,MAC7E,CAAC,CAAA;AACD,MAAA,OAAO,IAAI,IAAI,UAAU,CAAA;AAAA,IAC3B,CAAA,CAAA,MAAQ;AAGN,MAAA,2BAAW,GAAA,EAAI;AAAA,IACjB;AAAA,EACF;AAAA;AAAA,EAGA,2BAA2B,OAAA,EAAiD;AAC1E,IAAA,IAAI,OAAA,CAAQ,KAAK,CAAC,EAAE,UAAS,KAAM,QAAA,KAAa,KAAK,CAAA,EAAG,OAAO,IAAA;AAC/D,IAAA,MAAM,UAAU,IAAI,GAAA;AAAA,MAClB,OAAA,CAAQ,MAAA,CAAO,CAAC,EAAE,SAAQ,KAAM,OAAA,GAAU,CAAC,CAAA,CAAE,GAAA,CAAI,CAAC,EAAE,QAAA,OAAe,QAAQ;AAAA,KAC7E;AAIA,IAAA,OAAO,OAAA,CAAQ,IAAA,GAAO,CAAA,GAAI,OAAA,GAAU,IAAA;AAAA,EACtC;AAAA;AAAA,EAGA,OAAA,GAAgB;AACd,IAAA,MAAM,WAAW,IAAA,CAAK,SAAA;AACtB,IAAA,IAAI,CAAC,QAAA,EAAU;AACf,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AACjB,IAAA,IAAA,CAAK,SAAA,EAAU;AACf,IAAA,QAAA,EAAS;AAAA,EACX;AAAA;AAAA,EAGA,SAAA,GAAkB;AAChB,IAAA,IAAA,CAAK,QAAQ,QAAA,EAAS;AACtB,IAAA,IAAA,CAAK,QAAA,EAAU,mBAAA,CAAoB,eAAA,EAAiB,IAAA,CAAK,WAAW,CAAA;AACpE,IAAA,IAAA,CAAK,QAAA,EAAU,mBAAA,CAAoB,kBAAA,EAAoB,IAAA,CAAK,WAAW,CAAA;AACvE,IAAA,IAAA,CAAK,QAAA,GAAW,IAAA;AAChB,IAAA,IAAA,CAAK,kBAAA,GAAqB,IAAA;AAC1B,IAAA,IAAA,CAAK,SAAA,GAAY,CAAA;AAAA,EACnB;AACF,CAAA;;;ACxNO,IAAM,qBAAA,GAAN,cAAoC,UAAA,CAAwB;AAAA,EACjE,OAAgB,OAAA,GAAU,CAAC,SAAA,EAAW,SAAS,CAAA;AAAA,EAC/C,OAAgB,MAAA,GAAS;AAAA,IACvB,IAAA,EAAM,EAAE,IAAA,EAAM,OAAA,EAAS,SAAS,KAAA;AAAM,GACxC;AAAA,EACA,OAAO,OAAA,GAAU,CAAC,QAAQ,CAAA;AAAA;AAAA,EAUjB,WAAA,GAAc,IAAI,oBAAA,EAAqB;AAAA;AAAA,EAEhD,UAAA,GAAa,KAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcJ,OAAA,GAAgB;AACvB,IAAA,IAAA,CAAK,UAAA,GAAa,IAAA;AAClB,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,YAAA,EAAa,EAAG,KAAK,CAAA;AAAA,EACxC;AAAA;AAAA,EAGA,YAAA,GAAwB;AACtB,IAAA,IAAI,KAAK,gBAAA,EAAkB;AACzB,MAAA,MAAM,QAAA,GAAW,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAe,CAAA;AAChE,MAAA,IAAI,QAAA,KAAa,QAAQ,OAAO,IAAA;AAChC,MAAA,IAAI,QAAA,KAAa,SAAS,OAAO,KAAA;AAAA,IACnC,CAAA,MAAA,IAAW,KAAK,gBAAA,EAAkB;AAChC,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,YAAY,CAAA;AAC1D,MAAA,IAAI,KAAA,KAAU,QAAQ,OAAO,IAAA;AAC7B,MAAA,IAAI,KAAA,KAAU,UAAU,OAAO,KAAA;AAAA,IACjC;AACA,IAAA,OAAO,IAAA,CAAK,SAAA;AAAA,EACd;AAAA,EAES,UAAA,GAAmB;AAC1B,IAAA,IAAA,CAAK,UAAA,GAAa,KAAA;AAClB,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AAAA,EAC1B;AAAA;AAAA,EAGA,uBAAuB,OAAA,EAA4B;AACjD,IAAA,IAAI,CAAC,IAAA,CAAK,UAAA,IAAc,CAAC,KAAK,gBAAA,EAAkB;AAChD,IAAA,OAAA,CAAQ,YAAA;AAAA,MACN,eAAA;AAAA,MACA,KAAK,aAAA,CAAc,YAAA,CAAa,YAAY,CAAA,KAAM,SAAS,MAAA,GAAS;AAAA,KACtE;AAAA,EACF;AAAA;AAAA,EAGA,uBAAuB,OAAA,EAA4B;AACjD,IAAA,IAAI,CAAC,KAAK,UAAA,EAAY;AACtB,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AACxB,IAAA,MAAM,IAAA,GAAO,IAAA,CAAK,gBAAA,GACd,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAe,CAAA,KAAM,MAAA,GACrD,OAAA,CAAQ,YAAA,CAAa,YAAY,CAAA,KAAM,MAAA;AAC3C,IAAA,IAAA,CAAK,aAAA,CAAc,OAAA,EAAS,IAAA,EAAM,KAAK,CAAA;AAAA,EACzC;AAAA;AAAA,EAGA,yBAAA,GAAkC;AAChC,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AAAA,EAC1B;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,MAAA,CAAO,CAAC,IAAA,CAAK,OAAA,EAAS,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAA,GAAmB;AACrB,IAAA,IAAI,KAAK,gBAAA,EAAkB;AACzB,MAAA,OAAO,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAe,CAAA,KAAM,MAAA;AAAA,IAC9D;AACA,IAAA,OAAO,KAAK,gBAAA,IAAoB,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,YAAY,CAAA,KAAM,MAAA;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,MAAA,CAAO,MAAe,sBAAA,EAAuC;AAC3D,IAAA,IAAI,KAAK,gBAAA,EAAkB;AACzB,MAAA,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAA,EAAiB,IAAA,GAAO,SAAS,OAAO,CAAA;AAAA,IAC1E;AACA,IAAA,IAAI,CAAC,KAAK,gBAAA,EAAkB;AAE5B,IAAA,MAAM,UAAU,IAAA,CAAK,aAAA;AACrB,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AACxB,IAAA,IAAA,CAAK,aAAA,CAAc,OAAA,EAAS,IAAA,EAAM,sBAAsB,CAAA;AAAA,EAC1D;AAAA;AAAA,EAGA,aAAA,CAAc,OAAA,EAAsB,IAAA,EAAe,sBAAA,EAAuC;AACxF,IAAA,IAAI,IAAA,EAAM;AACR,MAAA,OAAA,CAAQ,MAAA,GAAS,KAAA;AAGjB,MAAA,OAAA,CAAQ,MAAM,WAAA,CAAY,qCAAA,EAAuC,CAAA,EAAG,OAAA,CAAQ,YAAY,CAAA,EAAA,CAAI,CAAA;AAC5F,MAAA,OAAA,CAAQ,YAAA,CAAa,cAAc,MAAM,CAAA;AACzC,MAAA;AAAA,IACF;AAEA,IAAA,OAAA,CAAQ,YAAA,CAAa,cAAc,QAAQ,CAAA;AAC3C,IAAA,IAAI,sBAAA,EAAwB;AAC1B,MAAA,IAAA,CAAK,4BAA4B,OAAO,CAAA;AAAA,IAC1C,CAAA,MAAO;AACL,MAAA,OAAA,CAAQ,MAAA,GAAS,IAAA;AAAA,IACnB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,4BAA4B,OAAA,EAA4B;AACtD,IAAA,IAAA,CAAK,WAAA,CAAY,IAAA,CAAK,OAAA,EAAS,MAAM;AACnC,MAAA,IAAI,OAAA,CAAQ,YAAA,CAAa,YAAY,CAAA,KAAM,QAAA,EAAU;AACnD,QAAA,OAAA,CAAQ,MAAA,GAAS,IAAA;AAAA,MACnB;AAAA,IACF,CAAC,CAAA;AAAA,EACH;AACF","file":"collapsible_controller.js","sourcesContent":["/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/**\n * Headless, accessible single-disclosure (collapsible) behavior.\n *\n * Markup contract (identifier: `stimeo--collapsible`):\n * <div data-controller=\"stimeo--collapsible\">\n * <button data-stimeo--collapsible-target=\"trigger\"\n * data-action=\"stimeo--collapsible#toggle\"\n * aria-expanded=\"false\" aria-controls=\"more\">Show details</button>\n * <div id=\"more\" data-stimeo--collapsible-target=\"content\"\n * data-state=\"closed\" hidden>…</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Disclosure** pattern for a single inline region.\n * Unlike {@link AccordionController} it manages exactly one trigger/content pair\n * with no sibling coordination, and unlike a dropdown the content expands in\n * flow and never closes on an outside click.\n *\n * @remarks\n * Behavior only — the consumer owns the height transition and all decoration.\n * The controller keeps the open lifecycle ordered so `hidden` (effectively\n * `display:none`) never blocks measurement or the transition:\n * - **Open**: drop `hidden` → measure the natural height into\n * `--stimeo-collapsible-content-height` → set `data-state=\"open\"`.\n * - **Close**: set `data-state=\"closed\"` (CSS shrinks the height) → re-apply\n * `hidden` once the transition settles. With no transition (or reduced motion,\n * which the consumer's CSS expresses as a zero duration) it is applied\n * immediately; an owned fallback covers missing terminal events.\n */\nexport class CollapsibleController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n open: { type: Boolean, default: false },\n };\n static actions = [\"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly contentTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasContentTarget: boolean;\n\n declare openValue: boolean;\n\n /** Owns the cancellable close-transition wait and its bounded fallback. */\n readonly #transition = new TransitionCompletion();\n /** Distinguishes dynamic target churn from the callbacks that precede `connect()`. */\n #connected = false;\n\n /**\n * Establishes the initial open/closed state without waiting for a close transition.\n *\n * The DOM is the source of truth on reconnect (Turbo cache restore / morph): an\n * **explicit** state attribute — `aria-expanded=\"true\"`/`\"false\"` (or, with no\n * trigger, `data-state=\"open\"`/`\"closed\"`) — is honored verbatim so a region the\n * user opened *or* closed survives a back-navigation, even when the declarative\n * `open` Value disagrees. An already-open region remains open without a\n * close/reopen cycle. The Value only seeds a genuinely fresh render where no\n * state attribute is present yet; any opening animation in that case belongs to\n * the consumer's CSS. Mirrors `sidebar`'s `#restoreCollapsed`.\n */\n override connect(): void {\n this.#connected = true;\n this.#apply(this.#initialOpen(), false);\n }\n\n /** Resolves the connect-time state: explicit DOM state wins, else the `open` Value. */\n #initialOpen(): boolean {\n if (this.hasTriggerTarget) {\n const expanded = this.triggerTarget.getAttribute(\"aria-expanded\");\n if (expanded === \"true\") return true;\n if (expanded === \"false\") return false;\n } else if (this.hasContentTarget) {\n const state = this.contentTarget.getAttribute(\"data-state\");\n if (state === \"open\") return true;\n if (state === \"closed\") return false;\n }\n return this.openValue;\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#transition.cancel();\n }\n\n /** Reconciles a replacement trigger target with the content's live state. */\n triggerTargetConnected(trigger: HTMLElement): void {\n if (!this.#connected || !this.hasContentTarget) return;\n trigger.setAttribute(\n \"aria-expanded\",\n this.contentTarget.getAttribute(\"data-state\") === \"open\" ? \"true\" : \"false\",\n );\n }\n\n /** Reconciles a replacement content target with the disclosure's live state. */\n contentTargetConnected(content: HTMLElement): void {\n if (!this.#connected) return;\n this.#transition.cancel();\n const open = this.hasTriggerTarget\n ? this.triggerTarget.getAttribute(\"aria-expanded\") === \"true\"\n : content.getAttribute(\"data-state\") === \"open\";\n this.#applyContent(content, open, false);\n }\n\n /** Cancels a wait tied to a content target that was removed or replaced. */\n contentTargetDisconnected(): void {\n this.#transition.cancel();\n }\n\n /** Toggles the region open/closed. Bound via `data-action` (click). */\n toggle(): void {\n this.#apply(!this.#isOpen, true);\n }\n\n /**\n * Whether the region is logically open. Read from `aria-expanded` (not the\n * content's `hidden`) so a click *during* a close transition — when `hidden`\n * is still deferred — correctly reopens instead of re-closing.\n */\n get #isOpen(): boolean {\n if (this.hasTriggerTarget) {\n return this.triggerTarget.getAttribute(\"aria-expanded\") === \"true\";\n }\n return this.hasContentTarget && this.contentTarget.getAttribute(\"data-state\") === \"open\";\n }\n\n /**\n * Drives the disclosure to `open`, syncing the trigger's `aria-expanded` and\n * the content's `hidden` / `data-state` / height variable in an order where\n * `hidden` never blocks measurement or the transition.\n *\n * @param open - Target state.\n * @param waitForCloseTransition - When `false` (initial `connect`) the close\n * path applies `hidden` immediately. This flag does not suppress consumer CSS\n * on the open path.\n */\n #apply(open: boolean, waitForCloseTransition: boolean): void {\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", open ? \"true\" : \"false\");\n }\n if (!this.hasContentTarget) return;\n\n const content = this.contentTarget;\n this.#transition.cancel();\n this.#applyContent(content, open, waitForCloseTransition);\n }\n\n /** Reflects one content target without relying on a later target lookup. */\n #applyContent(content: HTMLElement, open: boolean, waitForCloseTransition: boolean): void {\n if (open) {\n content.hidden = false;\n // Measure the natural height only once it is laid out (hidden removed) so\n // the consumer's `height` transition has a concrete target to animate to.\n content.style.setProperty(\"--stimeo-collapsible-content-height\", `${content.scrollHeight}px`);\n content.setAttribute(\"data-state\", \"open\");\n return;\n }\n\n content.setAttribute(\"data-state\", \"closed\");\n if (waitForCloseTransition) {\n this.#applyHiddenAfterTransition(content);\n } else {\n content.hidden = true;\n }\n }\n\n /**\n * Re-applies `hidden` once the close transition settles. Guarded against a\n * reopen mid-transition; the shared waiter also guarantees a bounded fallback\n * when the browser emits no terminal transition event.\n */\n #applyHiddenAfterTransition(content: HTMLElement): void {\n this.#transition.wait(content, () => {\n if (content.getAttribute(\"data-state\") === \"closed\") {\n content.hidden = true;\n }\n });\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/utils/safe_timeout.ts","../../src/utils/transition_completion.ts","../../src/controllers/collapsible_controller.ts"],"names":[],"mappings":";;;;;AAwBA,IAAe,gBAAf,MAA6B;AAAA;AAAA,EAER,GAAA,uBAAU,GAAA,EAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAczC,MAAM,EAAA,EAAkB;AACtB,IAAA,IAAI,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,EAAE,CAAA,EAAG;AACvB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAA,GAAiB;AACf,IAAA,KAAA,MAAW,EAAA,IAAM,KAAK,GAAA,EAAK;AACzB,MAAA,IAAA,CAAK,OAAO,EAAE,CAAA;AAAA,IAChB;AACA,IAAA,IAAA,CAAK,IAAI,KAAA,EAAM;AAAA,EACjB;AAAA;AAAA,EAGA,IAAI,IAAA,GAAe;AACjB,IAAA,OAAO,KAAK,GAAA,CAAI,IAAA;AAAA,EAClB;AACF,CAAA;AAmBO,IAAM,WAAA,GAAN,cAA0B,aAAA,CAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO7C,GAAA,CAAI,UAAsB,KAAA,EAAuB;AAC/C,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,QAAA,CAAS,MAAM;AAC7B,MAAA,IAAA,CAAK,GAAA,CAAI,OAAO,EAAE,CAAA;AAClB,MAAA,QAAA,EAAS;AAAA,IACX,GAAG,KAAK,CAAA;AACR,IAAA,IAAA,CAAK,GAAA,CAAI,IAAI,EAAE,CAAA;AACf,IAAA,OAAO,EAAA;AAAA,EACT;AAAA,EAEU,QAAA,CAAS,UAAsB,KAAA,EAAuB;AAC9D,IAAA,OAAO,MAAA,CAAO,UAAA,CAAW,QAAA,EAAU,KAAK,CAAA;AAAA,EAC1C;AAAA,EAEU,OAAO,EAAA,EAAkB;AACjC,IAAA,MAAA,CAAO,aAAa,EAAE,CAAA;AAAA,EACxB;AACF,CAAA;;;ACxFA,SAAS,OAAO,KAAA,EAAuB;AACrC,EAAA,MAAM,OAAA,GAAU,MAAM,IAAA,EAAK;AAC3B,EAAA,MAAM,MAAA,GAAS,MAAA,CAAO,UAAA,CAAW,OAAO,CAAA;AACxC,EAAA,IAAI,CAAC,MAAA,CAAO,QAAA,CAAS,MAAM,GAAG,OAAO,CAAA;AACrC,EAAA,IAAI,OAAA,CAAQ,QAAA,CAAS,IAAI,CAAA,EAAG,OAAO,MAAA;AACnC,EAAA,IAAI,OAAA,CAAQ,QAAA,CAAS,GAAG,CAAA,SAAU,MAAA,GAAS,GAAA;AAC3C,EAAA,OAAO,CAAA;AACT;AAGA,SAAS,QAAQ,KAAA,EAAyB;AACxC,EAAA,OAAO,KAAA,CACJ,KAAA,CAAM,GAAG,CAAA,CACT,GAAA,CAAI,CAAC,IAAA,KAAS,IAAA,CAAK,IAAA,EAAM,CAAA,CACzB,MAAA,CAAO,OAAO,CAAA;AACnB;AASA,SAAS,kBAAkB,KAAA,EAA4C;AACrE,EAAA,MAAM,UAAA,GAAa,OAAA,CAAQ,KAAA,CAAM,kBAAkB,CAAA;AACnD,EAAA,MAAM,YAAY,OAAA,CAAQ,KAAA,CAAM,kBAAkB,CAAA,CAAE,IAAI,MAAM,CAAA;AAC9D,EAAA,MAAM,SAAS,OAAA,CAAQ,KAAA,CAAM,eAAe,CAAA,CAAE,IAAI,MAAM,CAAA;AACxD,EAAA,MAAM,sBACJ,UAAA,CAAW,MAAA,GAAS,IAChB,UAAA,GACA,KAAA,CAAM,KAAK,EAAE,MAAA,EAAQ,KAAK,GAAA,CAAI,SAAA,CAAU,QAAQ,MAAA,CAAO,MAAA,EAAQ,CAAC,CAAA,EAAE,EAAG,MAAM,KAAK,CAAA;AACtF,EAAA,MAAM,qBAAqB,SAAA,CAAU,MAAA,GAAS,CAAA,GAAI,SAAA,GAAY,CAAC,CAAC,CAAA;AAChE,EAAA,MAAM,kBAAkB,MAAA,CAAO,MAAA,GAAS,CAAA,GAAI,MAAA,GAAS,CAAC,CAAC,CAAA;AAEvD,EAAA,OAAO,mBAAA,CACJ,MAAA,CAAO,CAAC,QAAA,KAAa,QAAA,KAAa,MAAM,CAAA,CACxC,GAAA,CAAI,CAAC,QAAA,EAAU,KAAA,MAAW;AAAA,IACzB,QAAA;AAAA,IACA,SAAS,IAAA,CAAK,GAAA;AAAA,MACZ,CAAA;AAAA,MAAA,CACC,kBAAA,CAAmB,KAAA,GAAQ,kBAAA,CAAmB,MAAM,CAAA,IAAK,MACvD,eAAA,CAAgB,KAAA,GAAQ,eAAA,CAAgB,MAAM,CAAA,IAAK,CAAA;AAAA;AACxD,GACF,CAAE,CAAA;AACN;AAGA,SAAS,WAAW,OAAA,EAAqC;AACvD,EAAA,OAAO,OAAA,CAAQ,MAAA,CAAO,CAAC,GAAA,EAAK,EAAE,OAAA,EAAQ,KAAM,IAAA,CAAK,GAAA,CAAI,GAAA,EAAK,OAAO,CAAA,EAAG,CAAC,CAAA;AACvE;AAqCO,IAAM,uBAAN,MAA2B;AAAA,EACvB,OAAA,GAAU,IAAI,WAAA,EAAY;AAAA,EACnC,QAAA,GAA+B,IAAA;AAAA,EAC/B,SAAA,GAAiC,IAAA;AAAA,EACjC,kBAAA,GAAyC,IAAA;AAAA,EACzC,SAAA,GAAY,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASZ,IAAA,CAAK,OAAA,EAAsB,QAAA,EAAsB,OAAA,GAAiC,EAAC,EAAS;AAC1F,IAAA,IAAA,CAAK,MAAA,EAAO;AAEZ,IAAA,MAAM,SAAA,GAAY,QAAQ,SAAA,IAAa,CAAA;AACvC,IAAA,MAAM,WAAW,MAAA,CAAO,QAAA,CAAS,SAAS,CAAA,IAAK,SAAA,GAAY,IAAI,SAAA,GAAY,CAAA;AAG3E,IAAA,MAAM,OAAA,GACJ,OAAO,MAAA,CAAO,gBAAA,KAAqB,UAAA,GAC/B,iBAAA,CAAkB,MAAA,CAAO,gBAAA,CAAiB,OAAO,CAAC,CAAA,GAClD,EAAC;AACP,IAAA,MAAM,OAAA,GAAU,WAAW,OAAO,CAAA;AAClC,IAAA,IAAI,OAAA,IAAW,CAAA,IAAK,QAAA,IAAY,CAAA,EAAG;AACjC,MAAA,QAAA,EAAS;AACT,MAAA;AAAA,IACF;AAEA,IAAA,IAAA,CAAK,QAAA,GAAW,OAAA;AAChB,IAAA,IAAA,CAAK,SAAA,GAAY,QAAA;AACjB,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA,CAAK,GAAA,EAAI,GAAI,OAAA;AAC9B,IAAA,MAAM,gBAAA,GAAmB,IAAA,CAAK,2BAAA,CAA4B,OAAO,CAAA;AACjE,IAAA,IAAA,CAAK,qBACH,gBAAA,CAAiB,IAAA,GAAO,IAAI,gBAAA,GAAmB,IAAA,CAAK,2BAA2B,OAAO,CAAA;AACxF,IAAA,OAAA,CAAQ,gBAAA,CAAiB,eAAA,EAAiB,IAAA,CAAK,WAAW,CAAA;AAC1D,IAAA,OAAA,CAAQ,gBAAA,CAAiB,kBAAA,EAAoB,IAAA,CAAK,WAAW,CAAA;AAC7D,IAAA,IAAA,CAAK,OAAA,CAAQ,GAAA,CAAI,MAAM,IAAA,CAAK,OAAA,IAAW,QAAA,GAAW,CAAA,GAAI,QAAA,GAAW,OAAA,GAAU,EAAE,CAAA;AAAA,EAC/E;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AACjB,IAAA,IAAA,CAAK,SAAA,EAAU;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASS,WAAA,GAAc,CAAC,KAAA,KAAuB;AAC7C,IAAA,IAAI,KAAA,CAAM,MAAA,KAAW,IAAA,CAAK,QAAA,EAAU;AACpC,IAAA,MAAM,eAAA,GAAkB,KAAA;AAGxB,IAAA,IAAI,gBAAgB,aAAA,EAAe;AAEnC,IAAA,IAAI,KAAK,kBAAA,EAAoB;AAC3B,MAAA,MAAM,eAAe,eAAA,CAAgB,YAAA;AACrC,MAAA,MAAM,MAAA,GAAS,IAAA,CAAK,2BAAA,CAA4B,IAAA,CAAK,QAAQ,CAAA;AAK7D,MAAA,IAAI,MAAA,CAAO,GAAA,CAAI,YAAY,CAAA,EAAG;AAC9B,MAAA,IAAI,CAAC,IAAA,CAAK,kBAAA,CAAmB,MAAA,CAAO,YAAY,CAAA,EAAG;AACnD,MAAA,IAAI,IAAA,CAAK,kBAAA,CAAmB,IAAA,GAAO,CAAA,EAAG;AAKtC,MAAA,IAAI,MAAA,CAAO,OAAO,CAAA,EAAG;AACnB,QAAA,IAAA,CAAK,kBAAA,GAAqB,MAAA;AAC1B,QAAA;AAAA,MACF;AACA,MAAA,IAAA,CAAK,OAAA,EAAQ;AACb,MAAA;AAAA,IACF;AAEA,IAAA,IAAI,KAAK,GAAA,EAAI,IAAK,IAAA,CAAK,SAAA,OAAgB,OAAA,EAAQ;AAAA,EACjD,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,4BAA4B,OAAA,EAA0C;AACpE,IAAA,IAAI,CAAC,WAAW,OAAO,OAAA,CAAQ,kBAAkB,UAAA,EAAY,2BAAW,GAAA,EAAI;AAE5E,IAAA,IAAI;AACF,MAAA,MAAM,aAAa,OAAA,CAAQ,aAAA,EAAc,CAAE,OAAA,CAAQ,CAAC,SAAA,KAAc;AAChE,QAAA,IAAI,UAAU,SAAA,KAAc,MAAA,IAAU,UAAU,SAAA,KAAc,UAAA,SAAmB,EAAC;AAClF,QAAA,MAAM,SAAS,SAAA,CAAU,MAAA;AAIzB,QAAA,IAAI,MAAA,EAAQ,aAAA,EAAe,OAAO,EAAC;AACnC,QAAA,MAAM,SAAS,MAAA,EAAQ,MAAA;AACvB,QAAA,IAAI,MAAA,IAAU,MAAA,KAAW,OAAA,EAAS,OAAO,EAAC;AAC1C,QAAA,MAAM,WAAY,SAAA,CAAqC,kBAAA;AACvD,QAAA,OAAO,OAAO,aAAa,QAAA,IAAY,QAAA,CAAS,SAAS,CAAA,GAAI,CAAC,QAAQ,CAAA,GAAI,EAAC;AAAA,MAC7E,CAAC,CAAA;AACD,MAAA,OAAO,IAAI,IAAI,UAAU,CAAA;AAAA,IAC3B,CAAA,CAAA,MAAQ;AAGN,MAAA,2BAAW,GAAA,EAAI;AAAA,IACjB;AAAA,EACF;AAAA;AAAA,EAGA,2BAA2B,OAAA,EAAiD;AAC1E,IAAA,IAAI,OAAA,CAAQ,KAAK,CAAC,EAAE,UAAS,KAAM,QAAA,KAAa,KAAK,CAAA,EAAG,OAAO,IAAA;AAC/D,IAAA,MAAM,UAAU,IAAI,GAAA;AAAA,MAClB,OAAA,CAAQ,MAAA,CAAO,CAAC,EAAE,SAAQ,KAAM,OAAA,GAAU,CAAC,CAAA,CAAE,GAAA,CAAI,CAAC,EAAE,QAAA,OAAe,QAAQ;AAAA,KAC7E;AAIA,IAAA,OAAO,OAAA,CAAQ,IAAA,GAAO,CAAA,GAAI,OAAA,GAAU,IAAA;AAAA,EACtC;AAAA;AAAA,EAGA,OAAA,GAAgB;AACd,IAAA,MAAM,WAAW,IAAA,CAAK,SAAA;AACtB,IAAA,IAAI,CAAC,QAAA,EAAU;AACf,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AACjB,IAAA,IAAA,CAAK,SAAA,EAAU;AACf,IAAA,QAAA,EAAS;AAAA,EACX;AAAA;AAAA,EAGA,SAAA,GAAkB;AAChB,IAAA,IAAA,CAAK,QAAQ,QAAA,EAAS;AACtB,IAAA,IAAA,CAAK,QAAA,EAAU,mBAAA,CAAoB,eAAA,EAAiB,IAAA,CAAK,WAAW,CAAA;AACpE,IAAA,IAAA,CAAK,QAAA,EAAU,mBAAA,CAAoB,kBAAA,EAAoB,IAAA,CAAK,WAAW,CAAA;AACvE,IAAA,IAAA,CAAK,QAAA,GAAW,IAAA;AAChB,IAAA,IAAA,CAAK,kBAAA,GAAqB,IAAA;AAC1B,IAAA,IAAA,CAAK,SAAA,GAAY,CAAA;AAAA,EACnB;AACF,CAAA;;;ACxNO,IAAM,qBAAA,GAAN,cAAoC,UAAA,CAAwB;AAAA,EACjE,OAAgB,OAAA,GAAU,CAAC,SAAA,EAAW,SAAS,CAAA;AAAA,EAC/C,OAAgB,MAAA,GAAS;AAAA,IACvB,IAAA,EAAM,EAAE,IAAA,EAAM,OAAA,EAAS,SAAS,KAAA;AAAM,GACxC;AAAA,EACA,OAAO,OAAA,GAAU,CAAC,QAAQ,CAAA;AAAA;AAAA,EAUjB,WAAA,GAAc,IAAI,oBAAA,EAAqB;AAAA;AAAA,EAEhD,UAAA,GAAa,KAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcJ,OAAA,GAAgB;AACvB,IAAA,IAAA,CAAK,UAAA,GAAa,IAAA;AAClB,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,YAAA,EAAa,EAAG,KAAK,CAAA;AAAA,EACxC;AAAA;AAAA,EAGA,YAAA,GAAwB;AACtB,IAAA,IAAI,KAAK,gBAAA,EAAkB;AACzB,MAAA,MAAM,QAAA,GAAW,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAe,CAAA;AAChE,MAAA,IAAI,QAAA,KAAa,QAAQ,OAAO,IAAA;AAChC,MAAA,IAAI,QAAA,KAAa,SAAS,OAAO,KAAA;AAAA,IACnC,CAAA,MAAA,IAAW,KAAK,gBAAA,EAAkB;AAChC,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,YAAY,CAAA;AAC1D,MAAA,IAAI,KAAA,KAAU,QAAQ,OAAO,IAAA;AAC7B,MAAA,IAAI,KAAA,KAAU,UAAU,OAAO,KAAA;AAAA,IACjC;AACA,IAAA,OAAO,IAAA,CAAK,SAAA;AAAA,EACd;AAAA,EAES,UAAA,GAAmB;AAC1B,IAAA,IAAA,CAAK,UAAA,GAAa,KAAA;AAClB,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AAAA,EAC1B;AAAA;AAAA,EAGA,uBAAuB,OAAA,EAA4B;AACjD,IAAA,IAAI,CAAC,IAAA,CAAK,UAAA,IAAc,CAAC,KAAK,gBAAA,EAAkB;AAChD,IAAA,OAAA,CAAQ,YAAA;AAAA,MACN,eAAA;AAAA,MACA,KAAK,aAAA,CAAc,YAAA,CAAa,YAAY,CAAA,KAAM,SAAS,MAAA,GAAS;AAAA,KACtE;AAAA,EACF;AAAA;AAAA,EAGA,uBAAuB,OAAA,EAA4B;AACjD,IAAA,IAAI,CAAC,KAAK,UAAA,EAAY;AACtB,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AACxB,IAAA,MAAM,IAAA,GAAO,IAAA,CAAK,gBAAA,GACd,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAe,CAAA,KAAM,MAAA,GACrD,OAAA,CAAQ,YAAA,CAAa,YAAY,CAAA,KAAM,MAAA;AAC3C,IAAA,IAAA,CAAK,aAAA,CAAc,OAAA,EAAS,IAAA,EAAM,KAAK,CAAA;AAAA,EACzC;AAAA;AAAA,EAGA,yBAAA,GAAkC;AAChC,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AAAA,EAC1B;AAAA;AAAA,EAGA,MAAA,GAAe;AACb,IAAA,IAAA,CAAK,MAAA,CAAO,CAAC,IAAA,CAAK,OAAA,EAAS,IAAI,CAAA;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAA,GAAmB;AACrB,IAAA,IAAI,KAAK,gBAAA,EAAkB;AACzB,MAAA,OAAO,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAe,CAAA,KAAM,MAAA;AAAA,IAC9D;AACA,IAAA,OAAO,KAAK,gBAAA,IAAoB,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,YAAY,CAAA,KAAM,MAAA;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,MAAA,CAAO,MAAe,sBAAA,EAAuC;AAC3D,IAAA,IAAI,KAAK,gBAAA,EAAkB;AACzB,MAAA,IAAA,CAAK,aAAA,CAAc,YAAA,CAAa,eAAA,EAAiB,IAAA,GAAO,SAAS,OAAO,CAAA;AAAA,IAC1E;AACA,IAAA,IAAI,CAAC,KAAK,gBAAA,EAAkB;AAE5B,IAAA,MAAM,UAAU,IAAA,CAAK,aAAA;AACrB,IAAA,IAAA,CAAK,YAAY,MAAA,EAAO;AACxB,IAAA,IAAA,CAAK,aAAA,CAAc,OAAA,EAAS,IAAA,EAAM,sBAAsB,CAAA;AAAA,EAC1D;AAAA;AAAA,EAGA,aAAA,CAAc,OAAA,EAAsB,IAAA,EAAe,sBAAA,EAAuC;AACxF,IAAA,IAAI,IAAA,EAAM;AACR,MAAA,OAAA,CAAQ,MAAA,GAAS,KAAA;AAGjB,MAAA,OAAA,CAAQ,KAAA,CAAM,WAAA;AAAA,QACZ,sCAAA;AAAA,QACA,CAAA,EAAG,QAAQ,YAAY,CAAA,EAAA;AAAA,OACzB;AACA,MAAA,OAAA,CAAQ,YAAA,CAAa,cAAc,MAAM,CAAA;AACzC,MAAA;AAAA,IACF;AAEA,IAAA,OAAA,CAAQ,YAAA,CAAa,cAAc,QAAQ,CAAA;AAC3C,IAAA,IAAI,sBAAA,EAAwB;AAC1B,MAAA,IAAA,CAAK,4BAA4B,OAAO,CAAA;AAAA,IAC1C,CAAA,MAAO;AACL,MAAA,OAAA,CAAQ,MAAA,GAAS,IAAA;AAAA,IACnB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,4BAA4B,OAAA,EAA4B;AACtD,IAAA,IAAA,CAAK,WAAA,CAAY,IAAA,CAAK,OAAA,EAAS,MAAM;AACnC,MAAA,IAAI,OAAA,CAAQ,YAAA,CAAa,YAAY,CAAA,KAAM,QAAA,EAAU;AACnD,QAAA,OAAA,CAAQ,MAAA,GAAS,IAAA;AAAA,MACnB;AAAA,IACF,CAAC,CAAA;AAAA,EACH;AACF","file":"collapsible_controller.js","sourcesContent":["/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/**\n * Headless, accessible single-disclosure (collapsible) behavior.\n *\n * Markup contract (identifier: `stimeo--collapsible`):\n * <div data-controller=\"stimeo--collapsible\">\n * <button data-stimeo--collapsible-target=\"trigger\"\n * data-action=\"stimeo--collapsible#toggle\"\n * aria-expanded=\"false\" aria-controls=\"more\">Show details</button>\n * <div id=\"more\" data-stimeo--collapsible-target=\"content\"\n * data-state=\"closed\" hidden>…</div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Disclosure** pattern for a single inline region.\n * Unlike {@link AccordionController} it manages exactly one trigger/content pair\n * with no sibling coordination, and unlike a dropdown the content expands in\n * flow and never closes on an outside click.\n *\n * @remarks\n * Behavior only — the consumer owns the height transition and all decoration.\n * The controller keeps the open lifecycle ordered so `hidden` (effectively\n * `display:none`) never blocks measurement or the transition:\n * - **Open**: drop `hidden` → measure the natural height into\n * `--stimeo--collapsible-content-height` → set `data-state=\"open\"`.\n * - **Close**: set `data-state=\"closed\"` (CSS shrinks the height) → re-apply\n * `hidden` once the transition settles. With no transition (or reduced motion,\n * which the consumer's CSS expresses as a zero duration) it is applied\n * immediately; an owned fallback covers missing terminal events.\n */\nexport class CollapsibleController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n open: { type: Boolean, default: false },\n };\n static actions = [\"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly contentTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasContentTarget: boolean;\n\n declare openValue: boolean;\n\n /** Owns the cancellable close-transition wait and its bounded fallback. */\n readonly #transition = new TransitionCompletion();\n /** Distinguishes dynamic target churn from the callbacks that precede `connect()`. */\n #connected = false;\n\n /**\n * Establishes the initial open/closed state without waiting for a close transition.\n *\n * The DOM is the source of truth on reconnect (Turbo cache restore / morph): an\n * **explicit** state attribute — `aria-expanded=\"true\"`/`\"false\"` (or, with no\n * trigger, `data-state=\"open\"`/`\"closed\"`) — is honored verbatim so a region the\n * user opened *or* closed survives a back-navigation, even when the declarative\n * `open` Value disagrees. An already-open region remains open without a\n * close/reopen cycle. The Value only seeds a genuinely fresh render where no\n * state attribute is present yet; any opening animation in that case belongs to\n * the consumer's CSS. Mirrors `sidebar`'s `#restoreCollapsed`.\n */\n override connect(): void {\n this.#connected = true;\n this.#apply(this.#initialOpen(), false);\n }\n\n /** Resolves the connect-time state: explicit DOM state wins, else the `open` Value. */\n #initialOpen(): boolean {\n if (this.hasTriggerTarget) {\n const expanded = this.triggerTarget.getAttribute(\"aria-expanded\");\n if (expanded === \"true\") return true;\n if (expanded === \"false\") return false;\n } else if (this.hasContentTarget) {\n const state = this.contentTarget.getAttribute(\"data-state\");\n if (state === \"open\") return true;\n if (state === \"closed\") return false;\n }\n return this.openValue;\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#transition.cancel();\n }\n\n /** Reconciles a replacement trigger target with the content's live state. */\n triggerTargetConnected(trigger: HTMLElement): void {\n if (!this.#connected || !this.hasContentTarget) return;\n trigger.setAttribute(\n \"aria-expanded\",\n this.contentTarget.getAttribute(\"data-state\") === \"open\" ? \"true\" : \"false\",\n );\n }\n\n /** Reconciles a replacement content target with the disclosure's live state. */\n contentTargetConnected(content: HTMLElement): void {\n if (!this.#connected) return;\n this.#transition.cancel();\n const open = this.hasTriggerTarget\n ? this.triggerTarget.getAttribute(\"aria-expanded\") === \"true\"\n : content.getAttribute(\"data-state\") === \"open\";\n this.#applyContent(content, open, false);\n }\n\n /** Cancels a wait tied to a content target that was removed or replaced. */\n contentTargetDisconnected(): void {\n this.#transition.cancel();\n }\n\n /** Toggles the region open/closed. Bound via `data-action` (click). */\n toggle(): void {\n this.#apply(!this.#isOpen, true);\n }\n\n /**\n * Whether the region is logically open. Read from `aria-expanded` (not the\n * content's `hidden`) so a click *during* a close transition — when `hidden`\n * is still deferred — correctly reopens instead of re-closing.\n */\n get #isOpen(): boolean {\n if (this.hasTriggerTarget) {\n return this.triggerTarget.getAttribute(\"aria-expanded\") === \"true\";\n }\n return this.hasContentTarget && this.contentTarget.getAttribute(\"data-state\") === \"open\";\n }\n\n /**\n * Drives the disclosure to `open`, syncing the trigger's `aria-expanded` and\n * the content's `hidden` / `data-state` / height variable in an order where\n * `hidden` never blocks measurement or the transition.\n *\n * @param open - Target state.\n * @param waitForCloseTransition - When `false` (initial `connect`) the close\n * path applies `hidden` immediately. This flag does not suppress consumer CSS\n * on the open path.\n */\n #apply(open: boolean, waitForCloseTransition: boolean): void {\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", open ? \"true\" : \"false\");\n }\n if (!this.hasContentTarget) return;\n\n const content = this.contentTarget;\n this.#transition.cancel();\n this.#applyContent(content, open, waitForCloseTransition);\n }\n\n /** Reflects one content target without relying on a later target lookup. */\n #applyContent(content: HTMLElement, open: boolean, waitForCloseTransition: boolean): void {\n if (open) {\n content.hidden = false;\n // Measure the natural height only once it is laid out (hidden removed) so\n // the consumer's `height` transition has a concrete target to animate to.\n content.style.setProperty(\n \"--stimeo--collapsible-content-height\",\n `${content.scrollHeight}px`,\n );\n content.setAttribute(\"data-state\", \"open\");\n return;\n }\n\n content.setAttribute(\"data-state\", \"closed\");\n if (waitForCloseTransition) {\n this.#applyHiddenAfterTransition(content);\n } else {\n content.hidden = true;\n }\n }\n\n /**\n * Re-applies `hidden` once the close transition settles. Guarded against a\n * reopen mid-transition; the shared waiter also guarantees a bounded fallback\n * when the browser emits no terminal transition event.\n */\n #applyHiddenAfterTransition(content: HTMLElement): void {\n this.#transition.wait(content, () => {\n if (content.getAttribute(\"data-state\") === \"closed\") {\n content.hidden = true;\n }\n });\n }\n}\n"]}
@@ -24,12 +24,12 @@ import { Controller } from '@hotwired/stimulus';
24
24
  * adjustment is keyboard- and screen-reader-operable. Each slider exposes
25
25
  * `aria-valuenow` and a human-readable `aria-valuetext` (e.g. "Hue 210 degrees");
26
26
  * the hex input stays two-way synced; the current color is published on the
27
- * preview and root as the `--stimeo-color` custom property and mirrored into a
27
+ * preview and root as the `--stimeo--color` custom property and mirrored into a
28
28
  * hidden form field.
29
29
  *
30
30
  * @remarks
31
31
  * Behavior only — the swatch/gradient visuals are the consumer's CSS/canvas, fed
32
- * by `--stimeo-color`. Only the consumer knows whether a channel track mirrors
32
+ * by `--stimeo--color`. Only the consumer knows whether a channel track mirrors
33
33
  * under RTL: set `logicalTrack` to declare that it does, and the pointer mapping
34
34
  * and horizontal arrow pair follow the writing direction. Left unset, nothing
35
35
  * here reads `direction`. A gradient has no logical `to` keyword, so mirroring
@@ -44,6 +44,11 @@ import { Controller } from '@hotwired/stimulus';
44
44
  * exactly bijective: a typed hex can normalize to a near (not identical) value
45
45
  * once the HSL sliders are touched. This keeps the model small and zero-dep; use a
46
46
  * dedicated color library on the consumer side if exact hex preservation matters.
47
+ *
48
+ * A color the user set through a slider or the hex input is reported as
49
+ * `stimeo--color-picker:change`. Toggling `alpha` at runtime can move the
50
+ * committed color without a user edit, and that arrives as
51
+ * `stimeo--color-picker:reconcile` with the same detail. Neither fires on connect.
47
52
  */
48
53
  declare class ColorPickerController extends Controller<HTMLElement> {
49
54
  #private;
@@ -63,7 +68,7 @@ declare class ColorPickerController extends Controller<HTMLElement> {
63
68
  };
64
69
  };
65
70
  static actions: readonly ["onHexInput", "onKeydown", "onPointerDown"];
66
- static events: readonly ["change"];
71
+ static events: readonly ["change", "reconcile"];
67
72
  readonly sliderTargets: HTMLElement[];
68
73
  readonly hexTarget: HTMLInputElement;
69
74
  readonly hasHexTarget: boolean;
@@ -72,6 +77,7 @@ declare class ColorPickerController extends Controller<HTMLElement> {
72
77
  valueValue: string;
73
78
  alphaValue: boolean;
74
79
  logicalTrackValue: boolean;
80
+ /** Seeds the model from the initial hex value and renders every surface. */
75
81
  connect(): void;
76
82
  /** Cancels any active pointer drag so document listeners never leak. */
77
83
  disconnect(): void;
@@ -59,7 +59,7 @@ var MicrotaskCoalescer = class {
59
59
  };
60
60
 
61
61
  // src/controllers/color_picker_controller.ts
62
- var COLOR_PROPERTY = "--stimeo-color";
62
+ var COLOR_PROPERTY = "--stimeo--color";
63
63
  var CHANNEL_RANGE = {
64
64
  hue: [0, 360],
65
65
  saturation: [0, 100],
@@ -74,7 +74,7 @@ var ColorPickerController = class extends Controller {
74
74
  logicalTrack: { type: Boolean, default: false }
75
75
  };
76
76
  static actions = ["onHexInput", "onKeydown", "onPointerDown"];
77
- static events = ["change"];
77
+ static events = ["change", "reconcile"];
78
78
  /** Whether the consumer declared a mirroring track and the direction mirrors it. */
79
79
  get #mirrored() {
80
80
  return this.logicalTrackValue && isRtl(this.element);
@@ -83,14 +83,14 @@ var ColorPickerController = class extends Controller {
83
83
  #color = { hue: 0, saturation: 0, lightness: 0, alpha: 100 };
84
84
  /** Aborts in-progress pointer-drag listeners on drag end / teardown. */
85
85
  #dragAbort = null;
86
- /** Seeds the model from the initial hex value and renders every surface. */
86
+ /** Color the last repaint settled on, so a configuration-driven move is reported once. */
87
+ #committedHex = null;
87
88
  /**
88
89
  * Collapses a morph that swaps render inputs into one repaint, and refuses the
89
90
  * pass Stimulus delivers before `connect()`.
90
91
  */
91
- #repaint = new MicrotaskCoalescer(() => {
92
- this.#render();
93
- });
92
+ #repaint = new MicrotaskCoalescer(() => this.#reconcileColor());
93
+ /** Seeds the model from the initial hex value and renders every surface. */
94
94
  connect() {
95
95
  this.#repaint.activate();
96
96
  const parsed = hexToHsla(this.valueValue);
@@ -181,14 +181,30 @@ var ColorPickerController = class extends Controller {
181
181
  return;
182
182
  }
183
183
  this.#color = this.alphaValue ? parsed : { ...parsed, alpha: 100 };
184
- this.#render();
184
+ this.#commitColor();
185
185
  }
186
186
  /** Clamps and snaps one channel to an integer, then re-renders + emits change. */
187
187
  #setChannel(channel, raw, min, max) {
188
188
  this.#color[channel] = Math.round(Math.min(max, Math.max(min, raw)));
189
+ this.#commitColor();
190
+ }
191
+ /**
192
+ * Renders the model and reports a color the user actually moved. A key pressed
193
+ * at a bound, a pointer that lands on the step already showing, and a re-confirmed
194
+ * hex all leave the committed color where it was, so no `change` describes them.
195
+ */
196
+ #commitColor() {
197
+ const previous = this.#committedHex;
189
198
  this.#render();
199
+ if (this.#committedHex !== previous) {
200
+ this.dispatch("change", { detail: this.#settledDetail() });
201
+ }
190
202
  }
191
- /** Reflects the model onto sliders, the hex input, preview, and form field. */
203
+ /**
204
+ * Reflects the model onto sliders, the hex input, preview, and form field.
205
+ *
206
+ * @stimeoRenderRoot
207
+ */
192
208
  #render() {
193
209
  for (const slider of this.sliderTargets) {
194
210
  const channel = this.#channelOf(slider);
@@ -198,14 +214,28 @@ var ColorPickerController = class extends Controller {
198
214
  slider.setAttribute("aria-valuetext", valueText(channel, value));
199
215
  }
200
216
  const hex = this.#hexString();
217
+ this.#committedHex = hex;
201
218
  if (this.hasHexTarget) this.hexTarget.value = hex;
202
219
  for (const field of this.fieldTargets) field.value = hex;
203
220
  for (const preview of this.previewTargets) preview.style.setProperty(COLOR_PROPERTY, hex);
204
221
  this.element.style.setProperty(COLOR_PROPERTY, hex);
222
+ }
223
+ /**
224
+ * Repaints after `alpha` changed at runtime and reports a color this controller
225
+ * settled on. Disabling alpha drops it from the model, so the committed color can
226
+ * move without a user edit; `change` stays reserved for the picker's own actions.
227
+ */
228
+ #reconcileColor() {
229
+ const previous = this.#committedHex;
230
+ this.#render();
231
+ if (previous !== null && this.#committedHex !== previous) {
232
+ this.dispatch("reconcile", { detail: this.#settledDetail() });
233
+ }
234
+ }
235
+ /** The settled color as event detail, shared by both report paths. */
236
+ #settledDetail() {
205
237
  const rgb = hslToRgb(this.#color.hue, this.#color.saturation, this.#color.lightness);
206
- this.dispatch("change", {
207
- detail: { value: hex, rgba: { ...rgb, a: this.#color.alpha / 100 } }
208
- });
238
+ return { value: this.#hexString(), rgba: { ...rgb, a: this.#color.alpha / 100 } };
209
239
  }
210
240
  /** The current color as `#RRGGBB`, or `#RRGGBBAA` when alpha is enabled. */
211
241
  #hexString() {