stimeo-ui 0.2.0 → 0.3.0

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Files changed (227) hide show
  1. package/CHANGELOG.md +163 -0
  2. package/dist/cable/index.d.ts +16 -16
  3. package/dist/cable/index.js.map +1 -1
  4. package/dist/controllers/accordion_controller.d.ts +3 -2
  5. package/dist/controllers/accordion_controller.js +10 -0
  6. package/dist/controllers/accordion_controller.js.map +1 -1
  7. package/dist/controllers/alert_dialog_controller.d.ts +64 -0
  8. package/dist/controllers/alert_dialog_controller.js +318 -0
  9. package/dist/controllers/alert_dialog_controller.js.map +1 -0
  10. package/dist/controllers/breadcrumb_controller.d.ts +97 -10
  11. package/dist/controllers/breadcrumb_controller.js +225 -13
  12. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  13. package/dist/controllers/calendar_controller.d.ts +11 -1
  14. package/dist/controllers/calendar_controller.js +89 -22
  15. package/dist/controllers/calendar_controller.js.map +1 -1
  16. package/dist/controllers/carousel_controller.d.ts +115 -0
  17. package/dist/controllers/carousel_controller.js +313 -0
  18. package/dist/controllers/carousel_controller.js.map +1 -0
  19. package/dist/controllers/clipboard_controller.d.ts +72 -0
  20. package/dist/controllers/clipboard_controller.js +144 -0
  21. package/dist/controllers/clipboard_controller.js.map +1 -0
  22. package/dist/controllers/collapsible_controller.d.ts +70 -0
  23. package/dist/controllers/collapsible_controller.js +327 -0
  24. package/dist/controllers/collapsible_controller.js.map +1 -0
  25. package/dist/controllers/color_picker_controller.d.ts +87 -0
  26. package/dist/controllers/color_picker_controller.js +252 -0
  27. package/dist/controllers/color_picker_controller.js.map +1 -0
  28. package/dist/controllers/combobox_controller.d.ts +14 -1
  29. package/dist/controllers/combobox_controller.js +162 -23
  30. package/dist/controllers/combobox_controller.js.map +1 -1
  31. package/dist/controllers/command_palette_controller.d.ts +2 -0
  32. package/dist/controllers/command_palette_controller.js +194 -17
  33. package/dist/controllers/command_palette_controller.js.map +1 -1
  34. package/dist/controllers/confirm_controller.js.map +1 -1
  35. package/dist/controllers/context_menu_controller.d.ts +7 -6
  36. package/dist/controllers/context_menu_controller.js +32 -10
  37. package/dist/controllers/context_menu_controller.js.map +1 -1
  38. package/dist/controllers/count_up_controller.js +8 -1
  39. package/dist/controllers/count_up_controller.js.map +1 -1
  40. package/dist/controllers/currency_input_controller.d.ts +72 -0
  41. package/dist/controllers/currency_input_controller.js +147 -0
  42. package/dist/controllers/currency_input_controller.js.map +1 -0
  43. package/dist/controllers/data_grid_controller.d.ts +89 -0
  44. package/dist/controllers/data_grid_controller.js +246 -0
  45. package/dist/controllers/data_grid_controller.js.map +1 -0
  46. package/dist/controllers/date_range_picker_controller.d.ts +88 -0
  47. package/dist/controllers/date_range_picker_controller.js +441 -0
  48. package/dist/controllers/date_range_picker_controller.js.map +1 -0
  49. package/dist/controllers/dialog_controller.js.map +1 -1
  50. package/dist/controllers/dismissible_controller.d.ts +57 -0
  51. package/dist/controllers/dismissible_controller.js +117 -0
  52. package/dist/controllers/dismissible_controller.js.map +1 -0
  53. package/dist/controllers/drawer_controller.d.ts +96 -0
  54. package/dist/controllers/drawer_controller.js +630 -0
  55. package/dist/controllers/drawer_controller.js.map +1 -0
  56. package/dist/controllers/dropdown_controller.d.ts +1 -2
  57. package/dist/controllers/dropdown_controller.js.map +1 -1
  58. package/dist/controllers/editable_controller.d.ts +73 -0
  59. package/dist/controllers/editable_controller.js +169 -0
  60. package/dist/controllers/editable_controller.js.map +1 -0
  61. package/dist/controllers/file_dropzone_controller.d.ts +92 -0
  62. package/dist/controllers/file_dropzone_controller.js +165 -0
  63. package/dist/controllers/file_dropzone_controller.js.map +1 -0
  64. package/dist/controllers/filter_controller.d.ts +60 -0
  65. package/dist/controllers/filter_controller.js +86 -0
  66. package/dist/controllers/filter_controller.js.map +1 -0
  67. package/dist/controllers/flash_controller.js +36 -5
  68. package/dist/controllers/flash_controller.js.map +1 -1
  69. package/dist/controllers/focus_controller.d.ts +1 -1
  70. package/dist/controllers/focus_controller.js.map +1 -1
  71. package/dist/controllers/form_field_controller.js.map +1 -1
  72. package/dist/controllers/form_validation_controller.js +1 -1
  73. package/dist/controllers/form_validation_controller.js.map +1 -1
  74. package/dist/controllers/highlight_controller.js +6 -4
  75. package/dist/controllers/highlight_controller.js.map +1 -1
  76. package/dist/controllers/hover_card_controller.d.ts +1 -1
  77. package/dist/controllers/hover_card_controller.js.map +1 -1
  78. package/dist/controllers/intersection_controller.js +67 -19
  79. package/dist/controllers/intersection_controller.js.map +1 -1
  80. package/dist/controllers/lazy_frame_controller.js +54 -11
  81. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  82. package/dist/controllers/listbox_controller.d.ts +9 -2
  83. package/dist/controllers/listbox_controller.js +257 -53
  84. package/dist/controllers/listbox_controller.js.map +1 -1
  85. package/dist/controllers/local_time_controller.js +2 -2
  86. package/dist/controllers/local_time_controller.js.map +1 -1
  87. package/dist/controllers/masonry_controller.d.ts +54 -0
  88. package/dist/controllers/masonry_controller.js +142 -0
  89. package/dist/controllers/masonry_controller.js.map +1 -0
  90. package/dist/controllers/menu_controller.d.ts +29 -11
  91. package/dist/controllers/menu_controller.js +104 -17
  92. package/dist/controllers/menu_controller.js.map +1 -1
  93. package/dist/controllers/menubar_controller.d.ts +142 -0
  94. package/dist/controllers/menubar_controller.js +785 -0
  95. package/dist/controllers/menubar_controller.js.map +1 -0
  96. package/dist/controllers/meter_controller.js.map +1 -1
  97. package/dist/controllers/multi_select_controller.d.ts +141 -0
  98. package/dist/controllers/multi_select_controller.js +755 -0
  99. package/dist/controllers/multi_select_controller.js.map +1 -0
  100. package/dist/controllers/navigation_menu_controller.d.ts +146 -0
  101. package/dist/controllers/navigation_menu_controller.js +511 -0
  102. package/dist/controllers/navigation_menu_controller.js.map +1 -0
  103. package/dist/controllers/nested_form_controller.d.ts +4 -5
  104. package/dist/controllers/nested_form_controller.js.map +1 -1
  105. package/dist/controllers/number_input_controller.d.ts +1 -1
  106. package/dist/controllers/number_input_controller.js +7 -0
  107. package/dist/controllers/number_input_controller.js.map +1 -1
  108. package/dist/controllers/otp_controller.js +18 -1
  109. package/dist/controllers/otp_controller.js.map +1 -1
  110. package/dist/controllers/overflow_indicator_controller.d.ts +15 -6
  111. package/dist/controllers/overflow_indicator_controller.js +246 -27
  112. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  113. package/dist/controllers/overflow_menu_controller.d.ts +78 -19
  114. package/dist/controllers/overflow_menu_controller.js +381 -57
  115. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  116. package/dist/controllers/pagination_controller.d.ts +36 -5
  117. package/dist/controllers/pagination_controller.js +163 -32
  118. package/dist/controllers/pagination_controller.js.map +1 -1
  119. package/dist/controllers/password_reveal_controller.d.ts +49 -0
  120. package/dist/controllers/password_reveal_controller.js +117 -0
  121. package/dist/controllers/password_reveal_controller.js.map +1 -0
  122. package/dist/controllers/persist_controller.js +6 -6
  123. package/dist/controllers/persist_controller.js.map +1 -1
  124. package/dist/controllers/pointer_drag_controller.d.ts +2 -3
  125. package/dist/controllers/pointer_drag_controller.js +9 -1
  126. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  127. package/dist/controllers/popover_controller.d.ts +1 -2
  128. package/dist/controllers/popover_controller.js +2 -2
  129. package/dist/controllers/popover_controller.js.map +1 -1
  130. package/dist/controllers/portal_controller.d.ts +4 -4
  131. package/dist/controllers/portal_controller.js.map +1 -1
  132. package/dist/controllers/progress_controller.js.map +1 -1
  133. package/dist/controllers/radio_group_controller.js +22 -3
  134. package/dist/controllers/radio_group_controller.js.map +1 -1
  135. package/dist/controllers/range_slider_controller.d.ts +97 -0
  136. package/dist/controllers/range_slider_controller.js +192 -0
  137. package/dist/controllers/range_slider_controller.js.map +1 -0
  138. package/dist/controllers/rating_controller.js +16 -2
  139. package/dist/controllers/rating_controller.js.map +1 -1
  140. package/dist/controllers/read_more_controller.d.ts +52 -0
  141. package/dist/controllers/read_more_controller.js +238 -0
  142. package/dist/controllers/read_more_controller.js.map +1 -0
  143. package/dist/controllers/reading_progress_controller.js.map +1 -1
  144. package/dist/controllers/resizable_controller.d.ts +3 -1
  145. package/dist/controllers/resizable_controller.js +65 -1
  146. package/dist/controllers/resizable_controller.js.map +1 -1
  147. package/dist/controllers/roving_controller.js +17 -2
  148. package/dist/controllers/roving_controller.js.map +1 -1
  149. package/dist/controllers/scroll_area_controller.js +101 -14
  150. package/dist/controllers/scroll_area_controller.js.map +1 -1
  151. package/dist/controllers/scroll_restore_controller.d.ts +54 -0
  152. package/dist/controllers/scroll_restore_controller.js +93 -0
  153. package/dist/controllers/scroll_restore_controller.js.map +1 -0
  154. package/dist/controllers/scroll_visibility_controller.d.ts +6 -3
  155. package/dist/controllers/scroll_visibility_controller.js +40 -6
  156. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  157. package/dist/controllers/scrollspy_controller.d.ts +64 -15
  158. package/dist/controllers/scrollspy_controller.js +369 -74
  159. package/dist/controllers/scrollspy_controller.js.map +1 -1
  160. package/dist/controllers/separator_controller.d.ts +69 -0
  161. package/dist/controllers/separator_controller.js +96 -0
  162. package/dist/controllers/separator_controller.js.map +1 -0
  163. package/dist/controllers/sidebar_controller.d.ts +107 -0
  164. package/dist/controllers/sidebar_controller.js +761 -0
  165. package/dist/controllers/sidebar_controller.js.map +1 -0
  166. package/dist/controllers/skeleton_controller.js +1 -1
  167. package/dist/controllers/skeleton_controller.js.map +1 -1
  168. package/dist/controllers/slider_controller.d.ts +11 -1
  169. package/dist/controllers/slider_controller.js +32 -6
  170. package/dist/controllers/slider_controller.js.map +1 -1
  171. package/dist/controllers/sortable_controller.d.ts +3 -1
  172. package/dist/controllers/sortable_controller.js +34 -3
  173. package/dist/controllers/sortable_controller.js.map +1 -1
  174. package/dist/controllers/spinner_controller.js +1 -1
  175. package/dist/controllers/spinner_controller.js.map +1 -1
  176. package/dist/controllers/stepper_controller.d.ts +4 -0
  177. package/dist/controllers/stepper_controller.js +28 -12
  178. package/dist/controllers/stepper_controller.js.map +1 -1
  179. package/dist/controllers/stick_to_bottom_controller.d.ts +5 -6
  180. package/dist/controllers/stick_to_bottom_controller.js +9 -4
  181. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  182. package/dist/controllers/sticky_observer_controller.d.ts +17 -4
  183. package/dist/controllers/sticky_observer_controller.js +109 -20
  184. package/dist/controllers/sticky_observer_controller.js.map +1 -1
  185. package/dist/controllers/submit_once_controller.d.ts +2 -2
  186. package/dist/controllers/submit_once_controller.js.map +1 -1
  187. package/dist/controllers/switch_controller.js +1 -0
  188. package/dist/controllers/switch_controller.js.map +1 -1
  189. package/dist/controllers/tabs_controller.d.ts +13 -4
  190. package/dist/controllers/tabs_controller.js +26 -3
  191. package/dist/controllers/tabs_controller.js.map +1 -1
  192. package/dist/controllers/tags_input_controller.d.ts +91 -0
  193. package/dist/controllers/tags_input_controller.js +295 -0
  194. package/dist/controllers/tags_input_controller.js.map +1 -0
  195. package/dist/controllers/theme_controller.d.ts +1 -1
  196. package/dist/controllers/theme_controller.js +42 -13
  197. package/dist/controllers/theme_controller.js.map +1 -1
  198. package/dist/controllers/time_picker_controller.d.ts +67 -0
  199. package/dist/controllers/time_picker_controller.js +231 -0
  200. package/dist/controllers/time_picker_controller.js.map +1 -0
  201. package/dist/controllers/toast_controller.d.ts +5 -14
  202. package/dist/controllers/toast_controller.js +40 -14
  203. package/dist/controllers/toast_controller.js.map +1 -1
  204. package/dist/controllers/toggle_group_controller.js +23 -2
  205. package/dist/controllers/toggle_group_controller.js.map +1 -1
  206. package/dist/controllers/toolbar_controller.d.ts +53 -13
  207. package/dist/controllers/toolbar_controller.js +230 -31
  208. package/dist/controllers/toolbar_controller.js.map +1 -1
  209. package/dist/controllers/tooltip_controller.d.ts +1 -1
  210. package/dist/controllers/tooltip_controller.js.map +1 -1
  211. package/dist/controllers/transition_controller.d.ts +14 -8
  212. package/dist/controllers/transition_controller.js +153 -38
  213. package/dist/controllers/transition_controller.js.map +1 -1
  214. package/dist/controllers/tree_view_controller.d.ts +135 -0
  215. package/dist/controllers/tree_view_controller.js +691 -0
  216. package/dist/controllers/tree_view_controller.js.map +1 -0
  217. package/dist/index.d.ts +27 -1818
  218. package/dist/index.js +4256 -915
  219. package/dist/index.js.map +1 -1
  220. package/dist/inspector/cli.d.ts +375 -39
  221. package/dist/inspector/cli.js +228 -14
  222. package/dist/inspector/cli.js.map +1 -1
  223. package/dist/inspector/cli_bin.js +419 -48
  224. package/dist/inspector/cli_bin.js.map +1 -1
  225. package/dist/inspector/examples.json +26 -26
  226. package/dist/inspector/manifest.json +1054 -127
  227. package/package.json +5 -6
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* Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest-first half of the\n * shared layered-Escape contract. A keydown that is part of an IME composition\n * (`event.isComposing`) cancels the composition, never a layer, and is ignored\n * here for every layer at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. 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When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible menu button behavior.\n *\n * Markup contract (identifier: `stimeo--menu`):\n * <div data-controller=\"stimeo--menu\">\n * <button id=\"menu-trigger\" data-stimeo--menu-target=\"trigger\"\n * data-action=\"click->stimeo--menu#toggle\n * keydown->stimeo--menu#onTriggerKeydown\"\n * aria-haspopup=\"menu\" aria-expanded=\"false\" aria-controls=\"menu\">\n * Actions\n * </button>\n * <ul id=\"menu\" role=\"menu\" aria-labelledby=\"menu-trigger\"\n * data-stimeo--menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--menu-target=\"item\"\n * data-action=\"click->stimeo--menu#activate\n * keydown->stimeo--menu#onItemKeydown\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * Implements the WAI-ARIA APG **Menu Button** pattern (a button that opens a menu\n * of commands). Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — the core controller owns no placement. Consumers can use static\n * CSS or compose the menu with the opt-in `stimeo-ui/positioning` entrypoint for\n * viewport-aware placement. State is exposed via `aria-expanded` and the menu's\n * `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Tab` lets the browser move focus first and\n * then closes on the next task, and activating an enabled item closes the menu.\n * - `Escape` closes and returns focus to the trigger. While open the menu is a\n * layer on the shared {@link EscapeLayer} stack; it claims a press only while\n * focus is inside the controller or fell to the body, so one keypress closes\n * exactly one layer (the shared layered-Escape contract) and a newer layer\n * (e.g. a tooltip shown over an item) is dismissed first.\n * - A click outside the controller closes the menu without moving focus away\n * from the clicked element.\n *\n * Roving focus skips items that are not navigable — `hidden`, natively\n * `disabled`, or `aria-disabled=\"true\"` — so the keyboard never lands focus on an\n * inert command (matching `stimeo--command-palette` / `stimeo--toolbar`).\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n readonly #timers = new SafeTimeout();\n\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Starts closed and registers delegated listeners. */\n override connect(): void {\n this.close();\n this.element.addEventListener(\"click\", this.#onItemClickCapture, true);\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Releases the listeners, stack membership, and any pending Tab-close task. */\n override disconnect(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n this.element.removeEventListener(\"click\", this.#onItemClickCapture, true);\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(): void {\n // A reopen must discard a pending Tab close, or the stale task would slam\n // the freshly opened menu shut on the next tick.\n this.#timers.clearAll();\n if (!this.hasMenuTarget) return;\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(),\n claims: claimsWhileFocusWithin(this.element),\n });\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open();\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open();\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(event.currentTarget as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job). Closing synchronously\n // would remove the focused item before the browser's default Tab action,\n // which can restart traversal at the document head, so the close is\n // deferred to the next task.\n this.#timers.clearAll();\n this.#timers.set(() => this.close(), 0);\n break;\n default:\n break;\n }\n }\n\n /** Closes the menu after an item is activated. Bound via `data-action`. */\n activate(): void {\n this.#closeAndRestore();\n }\n\n /** Closes and returns focus to the trigger (Escape / item-activation path). */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.close();\n };\n\n /**\n * Captures clicks so `aria-disabled` commands cannot reach consumer handlers.\n * Native Enter/Space activation also synthesizes a click and is blocked here.\n */\n readonly #onItemClickCapture = (event: MouseEvent): void => {\n const target = event.target;\n if (!(target instanceof Node)) return;\n const disabled = this.itemTargets.some(\n (item) => item.getAttribute(\"aria-disabled\") === \"true\" && item.contains(target),\n );\n if (!disabled) return;\n event.preventDefault();\n event.stopImmediatePropagation();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden`, `aria-disabled=\"true\"`,\n * or a natively `disabled` form control. CSS-only visibility is not detectable\n * here and is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n if (item.getAttribute(\"aria-disabled\") === \"true\") return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n"]}
1
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{ isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord } from \"../utils/arrow_step\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible menu button behavior.\n *\n * Markup contract (identifier: `stimeo--menu`):\n * <div data-controller=\"stimeo--menu\">\n * <button id=\"menu-trigger\" data-stimeo--menu-target=\"trigger\"\n * data-action=\"click->stimeo--menu#toggle\n * keydown->stimeo--menu#onTriggerKeydown\"\n * aria-haspopup=\"menu\" aria-expanded=\"false\" aria-controls=\"menu\">\n * Actions\n * </button>\n * <ul id=\"menu\" role=\"menu\" aria-labelledby=\"menu-trigger\"\n * data-stimeo--menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--menu-target=\"item\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * The trigger's two actions are required. Items need none: their click and key\n * handling is delegated from the controller element, so an item added, moved, or\n * server-rendered after connect works without the consumer wiring anything onto\n * it. The per-element form (`click->stimeo--menu#activate` /\n * `keydown->stimeo--menu#onItemKeydown`) is supported alongside it. A\n * focus-moving key runs once (the action claims it and the delegate stands\n * down), and `activate`, reachable on both paths, claims the click so one\n * gesture activates once. See {@link #onDelegatedItemClick}.\n *\n * Implements the WAI-ARIA APG **Menu Button** pattern (a button that opens a menu\n * of commands). Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — the core controller owns no placement. Consumers can use static\n * CSS or compose the menu with the opt-in `stimeo-ui/positioning` entrypoint for\n * viewport-aware placement. State is exposed via `aria-expanded` and the menu's\n * `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Tab` lets the browser move focus first and\n * then closes on the next task, and activating an enabled item closes the menu.\n * - `Escape` closes and returns focus to the trigger. While open the menu is a\n * layer on the shared {@link EscapeLayer} stack; it claims a press only while\n * focus is inside the controller or fell to the body, so one keypress closes\n * exactly one layer and a newer layer (e.g. a tooltip shown over an item) is\n * dismissed first.\n * - A click outside the controller closes the menu without moving focus away\n * from the clicked element.\n *\n * Roving focus skips `hidden` and natively `disabled` items. An\n * `aria-disabled=\"true\"` item remains discoverable by arrow-key focus, while its\n * activation is suppressed in the capture phase.\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n readonly #timers = new SafeTimeout();\n\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /**\n * The item a click started on, recorded in the capture pass. Read once by the\n * delegated bubble listener, which must not re-derive it: consumer handlers run\n * in between and may detach the item.\n */\n #clickOwner: HTMLButtonElement | null = null;\n\n /** Clicks already turned into an activation, so the two paths run it once. */\n readonly #activated = new WeakSet<Event>();\n\n /** Starts closed and registers activation / outside-click listeners. */\n override connect(): void {\n this.close();\n this.element.addEventListener(\"click\", this.#onItemClickCapture, true);\n this.element.addEventListener(\"click\", this.#onDelegatedItemClick);\n this.element.addEventListener(\"keydown\", this.#onDelegatedItemKeydown);\n document.addEventListener(\"click\", this.#onOutsideClick, true);\n }\n\n /** Releases the listeners, stack membership, and any pending Tab-close task. */\n override disconnect(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n this.element.removeEventListener(\"click\", this.#onItemClickCapture, true);\n this.element.removeEventListener(\"click\", this.#onDelegatedItemClick);\n this.element.removeEventListener(\"keydown\", this.#onDelegatedItemKeydown);\n document.removeEventListener(\"click\", this.#onOutsideClick, true);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(): void {\n // A reopen must discard a pending Tab close, or the stale task would slam\n // the freshly opened menu shut on the next tick.\n this.#timers.clearAll();\n if (!this.hasMenuTarget) return;\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(),\n claims: claimsWhileFocusWithin(this.element),\n });\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open();\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open();\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n this.#handleItemKeydown(event, event.currentTarget);\n }\n\n /**\n * The roving-focus body, shared by the per-element action and its delegated\n * twin. `from` is the item the key belongs to: the bound element for the\n * action, the resolved owner of the event target for the delegate.\n */\n #handleItemKeydown(event: KeyboardEvent, from: EventTarget | null): void {\n // A descendant widget that already claimed the key must not also move the\n // menu's roving focus — composition depends on this yield. It is also what\n // makes the per-element action and the delegated listener idempotent:\n // whichever runs first calls `preventDefault()`, and the other one bows out.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(from as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job). Closing synchronously\n // would remove the focused item before the browser's default Tab action,\n // which can restart traversal at the document head, so the close is\n // deferred to the next task. The key is deliberately left unclaimed, so\n // this is the one branch both handlers can run: rescheduling the same\n // one-shot close is idempotent.\n this.#timers.clearAll();\n this.#timers.set(() => this.close(), 0);\n break;\n default:\n break;\n }\n }\n\n /**\n * Closes the menu after an item is activated. Bound via `data-action`, and\n * also reached from the delegated listener.\n *\n * Markup that carries the per-element action *and* gets the delegate would run\n * this twice for one gesture. `close()` writes the state hooks (`hidden`,\n * `aria-expanded`), and an identical reassign still queues a MutationRecord,\n * so a second pass is observable to anyone watching them. The event is\n * therefore claimed: the path that gets there first does the work, the other\n * one finds it claimed and returns. A programmatic call with no event always\n * runs.\n */\n activate(event?: Event): void {\n if (event !== undefined) {\n if (this.#activated.has(event)) return;\n this.#activated.add(event);\n }\n this.#closeAndRestore();\n }\n\n /** Closes and returns focus to the trigger (Escape / item-activation path). */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.close();\n };\n\n /**\n * Delegated twin of {@link onItemKeydown}, bound on the controller element.\n *\n * An item that arrives *after* connect — Overflow Menu moves toolbar controls\n * into this menu at runtime — carries whatever `data-action` its author wrote,\n * and that is exactly the binding a consumer forgets, because the markup that\n * declares the item lives nowhere near the menu. Listening on the container\n * makes membership in the `item` target enough to be operable. The per-element\n * action stays supported and is not double-handled: see\n * {@link #handleItemKeydown}.\n */\n readonly #onDelegatedItemKeydown = (event: KeyboardEvent): void => {\n const item = this.#itemFrom(event.target);\n if (item === null) return; // the trigger and menu chrome own their own keys\n this.#handleItemKeydown(event, item);\n };\n\n /**\n * Delegated twin of {@link activate}, for the same reason as the keydown one.\n *\n * It works from the item the capture pass recorded, not from a fresh lookup:\n * by the time a click bubbles up here, a consumer handler may already have\n * detached the row it lives in, and `itemTargets` is a live query that would\n * then resolve nothing — the activation would be lost and the menu left open\n * over an item that no longer exists. `aria-disabled` items never reach this\n * listener at all: the capture pass stops the click outright.\n */\n readonly #onDelegatedItemClick = (event: MouseEvent): void => {\n const item = this.#clickOwner;\n this.#clickOwner = null;\n if (item === null) return;\n this.activate(event);\n };\n\n /** The item target that is, or contains, `node`; `null` when it is neither. */\n #itemFrom(node: EventTarget | null): HTMLButtonElement | null {\n if (!(node instanceof Node)) return null;\n return this.itemTargets.find((item) => item === node || item.contains(node)) ?? null;\n }\n\n /**\n * First look at every click inside the controller, and the only point at which\n * the DOM is still the one the user clicked. Two jobs: record which item owns\n * the click for the delegate above, and stop an `aria-disabled` command before\n * it reaches consumer handlers (native Enter/Space activation synthesizes a\n * click and is blocked here too).\n */\n readonly #onItemClickCapture = (event: MouseEvent): void => {\n const target = event.target;\n if (!(target instanceof Node)) {\n this.#clickOwner = null;\n return;\n }\n const item = this.#itemFrom(target);\n this.#clickOwner = item;\n if (item === null || item.getAttribute(\"aria-disabled\") !== \"true\") return;\n this.#clickOwner = null;\n event.preventDefault();\n event.stopImmediatePropagation();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden` or a natively `disabled`\n * form control. `aria-disabled` remains focusable for discoverability; capture\n * suppresses activation. CSS-only visibility is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n"]}
@@ -0,0 +1,142 @@
1
+ import { Controller } from '@hotwired/stimulus';
2
+
3
+ /**
4
+ * Headless, accessible **menubar** behavior.
5
+ *
6
+ * Markup contract (identifier: `stimeo--menubar`):
7
+ * <div data-controller="stimeo--menubar" role="menubar" aria-label="Main">
8
+ * <button role="menuitem" aria-haspopup="menu" aria-expanded="false"
9
+ * aria-controls="m-file" data-stimeo--menubar-target="top"
10
+ * data-action="click->stimeo--menubar#toggle
11
+ * keydown->stimeo--menubar#onTopKeydown">File</button>
12
+ * <ul id="m-file" role="menu" data-stimeo--menubar-target="menu" hidden>
13
+ * <li role="none">
14
+ * <button role="menuitem" tabindex="-1" data-stimeo--menubar-target="item"
15
+ * data-action="click->stimeo--menubar#activate
16
+ * keydown->stimeo--menubar#onItemKeydown">New</button>
17
+ * </li>
18
+ * </ul>
19
+ * <!-- more top items + menus -->
20
+ * </div>
21
+ *
22
+ * Implements the WAI-ARIA APG **Menubar** pattern (single level): the top items
23
+ * form one Tab stop via roving tabindex and the arrow keys move between them;
24
+ * `ArrowDown`/`Enter`/`Space` open a menu (`ArrowUp` opens it at the last item),
25
+ * the arrow keys then move within the menu, and pressing `ArrowLeft`/`ArrowRight`
26
+ * while a menu is open jumps to the adjacent top menu. `Escape` closes and
27
+ * returns focus to the owning top item — while a menu is open the menubar is a
28
+ * layer on the shared {@link EscapeLayer} stack, claiming a press only while
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+ * focus is inside the controller or fell to the body, so one keypress closes
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+ * exactly one layer. `Tab` and an outside click close.
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+ *
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+ * @remarks
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+ * Behavior only. Each top item↔menu pair is linked by `aria-controls`/`id` (not by
34
+ * position), so *pairing* does not depend on the markup order. Where the order does
35
+ * show is native `Tab`/`Shift+Tab`: the browser walks the DOM, so `Shift+Tab` out of
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+ * a menu lands on the owning top item only while the menu follows it — write the
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+ * conventional owner-then-menu order to get the destinations described here. Menu
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+ * placement and viewport-edge collision are out of scope — static placement is the
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+ * consumer's CSS, and dynamic placement is delegated to the opt-in
40
+ * `stimeo-ui/positioning` module (never imported here, keeping the core
41
+ * zero-dependency). Roving mechanics across the top items are delegated to
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+ * {@link RovingTabindex}.
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+ *
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+ * Focus-restoration contract: closing via `Escape` or an item activation returns
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+ * focus to the owning top item; `Tab` and an outside click deliberately do **not**
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+ * — they close where the user is already heading, and yanking focus back would
47
+ * fight the pointer/Tab move.
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+ *
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+ * Disabledness follows the APG's two-attribute split, which is the consumer's way
50
+ * of saying which one they mean:
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+ * - **`hidden` / natively `disabled`** — removed from the roving set entirely, so
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+ * the lone Tab stop never lands on an unfocusable top item (which would drop the
53
+ * whole menubar out of the Tab order) and the arrow keys never stall on it.
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+ * - **`aria-disabled="true"`** — still reached by the arrow keys ("disabled menu
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+ * items are focusable but cannot be activated"), so a screen-reader user can
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+ * discover it; only *activation* is suppressed. Clicks on it — including the one
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+ * a browser synthesizes for Enter/Space — are swallowed before consumer handlers
58
+ * run, and an `aria-disabled` top never opens its menu, since opening the popup
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+ * is activation. Moving onto it still closes whatever menu was open, which the
60
+ * APG makes unconditional for a horizontal move.
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+ *
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+ * Arrow directions are logical: `ArrowRight` moves to the next top item under LTR
63
+ * and to the previous one under RTL, on the bar and from inside an open menu. A top
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+ * item may also be a **plain command** with no `aria-controls` at all: moving to it
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+ * behaves the same way — the open menu closes and it takes the roving focus. A top
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+ * item whose `aria-controls` names no menu target is broken markup instead, and the
67
+ * open/closed state is left alone rather than acted on by guesswork.
68
+ *
69
+ * A menu with no navigable items still opens (its `aria-expanded` flips and focus
70
+ * stays on the top item) so a consumer that fills a menu asynchronously keeps
71
+ * working; `Escape` or a second click closes it. While such a menu is
72
+ * structurally empty the consumer **must** carry `aria-busy="true"` on it and drop
73
+ * that once the items land — `role="menu"` requires owned `menuitem`s, and this
74
+ * controller cannot tell "still loading" from "nothing to show", so it never
75
+ * infers the state. A menu whose items exist but are all inert is not busy.
76
+ *
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+ * Runtime DOM edits (Turbo Streams, a consumer swapping menus in) are reconciled
78
+ * from the live targets: expanded flags, menu visibility, the single Tab stop, and
79
+ * Escape-stack membership are re-derived whenever a top/menu target is added or
80
+ * removed, and whenever `disabled`/`hidden` changes under the menubar.
81
+ */
82
+ declare class MenubarController extends Controller<HTMLElement> {
83
+ #private;
84
+ static targets: string[];
85
+ static actions: readonly ["activate", "onItemKeydown", "onTopKeydown", "toggle"];
86
+ readonly topTargets: HTMLButtonElement[];
87
+ readonly menuTargets: HTMLElement[];
88
+ readonly itemTargets: HTMLButtonElement[];
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+ /**
90
+ * Establishes the closed baseline and the single tab stop: keep an existing tab
91
+ * stop when it is still navigable (so a Turbo cache restore preserves the user's
92
+ * position), else fall back to the first navigable top item.
93
+ *
94
+ * The outside-click listener is registered in the **capture** phase: in the
95
+ * bubble phase an inside handler that removes its own click target detaches the
96
+ * node before `contains()` runs, so an *inside* click would read as outside and
97
+ * close the menu.
98
+ */
99
+ connect(): void;
100
+ /** Removes the listeners, stack membership, and any pending timer (typeahead / Tab close). */
101
+ disconnect(): void;
102
+ /**
103
+ * A top item added at runtime is dropped out of the Tab sequence first — a fresh
104
+ * `<button>` is tabbable by default, which would leave the menubar with two Tab
105
+ * stops — before the lone stop is re-established.
106
+ */
107
+ topTargetConnected(top: HTMLButtonElement): void;
108
+ /**
109
+ * Removing a top item can strand two things: the Tab stop it held, and the menu
110
+ * it owned (which nothing could close afterwards).
111
+ *
112
+ * The departing element is handed back in a neutral state first. A target can
113
+ * leave without leaving the document — a morph that only drops the
114
+ * `data-*-target` token keeps the node — and it would then sit in the page
115
+ * carrying this controller's `tabindex="0"` (a second Tab stop next to the one
116
+ * re-established below) and an `aria-expanded="true"` nothing can collapse.
117
+ * When the node really is gone these writes are harmless no-ops.
118
+ */
119
+ topTargetDisconnected(top: HTMLButtonElement): void;
120
+ /** See {@link MenubarController.menuTargetDisconnected}. */
121
+ menuTargetConnected(): void;
122
+ /**
123
+ * A menu removed while open leaves its owner claiming `aria-expanded="true"` for
124
+ * a popup that no longer exists, and the menubar holding an Escape layer that
125
+ * would swallow presses meant for something else.
126
+ *
127
+ * As with {@link MenubarController.topTargetDisconnected}, the departing menu is
128
+ * closed first: a token-only removal leaves a visible popup in the page that no
129
+ * key and no click can dismiss any more.
130
+ */
131
+ menuTargetDisconnected(menu: HTMLElement): void;
132
+ /** Toggles a top item's menu. Bound via `data-action` (click on the top item). */
133
+ toggle(event: Event): void;
134
+ /** Keyboard handling while focus is on a top item. */
135
+ onTopKeydown(event: KeyboardEvent): void;
136
+ /** Keyboard handling while focus is on a menu item. */
137
+ onItemKeydown(event: KeyboardEvent): void;
138
+ /** Closes the owning menu after an item is activated and refocuses its top. */
139
+ activate(event: Event): void;
140
+ }
141
+
142
+ export { MenubarController };