stimeo-ui 0.17.0 → 0.18.0

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Files changed (297) hide show
  1. package/CHANGELOG.md +106 -1
  2. package/README.md +19 -10
  3. package/dist/cable/index.d.ts +9 -8
  4. package/dist/cable/index.js +22 -14
  5. package/dist/cable/index.js.map +1 -1
  6. package/dist/coerce-JtZVNG5h.d.ts +20 -0
  7. package/dist/controllers/accordion_controller.js +14 -6
  8. package/dist/controllers/accordion_controller.js.map +1 -1
  9. package/dist/controllers/alert_dialog_controller.js +145 -118
  10. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  11. package/dist/controllers/announcer_controller.d.ts +5 -3
  12. package/dist/controllers/announcer_controller.js +113 -17
  13. package/dist/controllers/announcer_controller.js.map +1 -1
  14. package/dist/controllers/auto_submit_controller.js +185 -60
  15. package/dist/controllers/auto_submit_controller.js.map +1 -1
  16. package/dist/controllers/avatar_controller.js +55 -43
  17. package/dist/controllers/avatar_controller.js.map +1 -1
  18. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  19. package/dist/controllers/bulk_select_controller.d.ts +3 -3
  20. package/dist/controllers/bulk_select_controller.js +64 -50
  21. package/dist/controllers/bulk_select_controller.js.map +1 -1
  22. package/dist/controllers/calendar_controller.d.ts +15 -12
  23. package/dist/controllers/calendar_controller.js +55 -53
  24. package/dist/controllers/calendar_controller.js.map +1 -1
  25. package/dist/controllers/carousel_controller.d.ts +9 -5
  26. package/dist/controllers/carousel_controller.js +124 -86
  27. package/dist/controllers/carousel_controller.js.map +1 -1
  28. package/dist/controllers/character_counter_controller.d.ts +27 -6
  29. package/dist/controllers/character_counter_controller.js +291 -95
  30. package/dist/controllers/character_counter_controller.js.map +1 -1
  31. package/dist/controllers/checkbox_controller.js +6 -0
  32. package/dist/controllers/checkbox_controller.js.map +1 -1
  33. package/dist/controllers/clipboard_controller.js +118 -27
  34. package/dist/controllers/clipboard_controller.js.map +1 -1
  35. package/dist/controllers/collapsible_controller.d.ts +1 -1
  36. package/dist/controllers/collapsible_controller.js +52 -49
  37. package/dist/controllers/collapsible_controller.js.map +1 -1
  38. package/dist/controllers/color_picker_controller.js +29 -7
  39. package/dist/controllers/color_picker_controller.js.map +1 -1
  40. package/dist/controllers/combobox_controller.d.ts +1 -1
  41. package/dist/controllers/combobox_controller.js +210 -71
  42. package/dist/controllers/combobox_controller.js.map +1 -1
  43. package/dist/controllers/command_palette_controller.d.ts +9 -9
  44. package/dist/controllers/command_palette_controller.js +289 -140
  45. package/dist/controllers/command_palette_controller.js.map +1 -1
  46. package/dist/controllers/conditional_fields_controller.js +145 -58
  47. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  48. package/dist/controllers/confirm_controller.js +145 -118
  49. package/dist/controllers/confirm_controller.js.map +1 -1
  50. package/dist/controllers/context_menu_controller.d.ts +49 -14
  51. package/dist/controllers/context_menu_controller.js +138 -73
  52. package/dist/controllers/context_menu_controller.js.map +1 -1
  53. package/dist/controllers/count_up_controller.js.map +1 -1
  54. package/dist/controllers/countdown_controller.d.ts +2 -2
  55. package/dist/controllers/countdown_controller.js +109 -21
  56. package/dist/controllers/countdown_controller.js.map +1 -1
  57. package/dist/controllers/currency_input_controller.d.ts +75 -11
  58. package/dist/controllers/currency_input_controller.js +446 -72
  59. package/dist/controllers/currency_input_controller.js.map +1 -1
  60. package/dist/controllers/data_grid_controller.d.ts +10 -8
  61. package/dist/controllers/data_grid_controller.js +134 -28
  62. package/dist/controllers/data_grid_controller.js.map +1 -1
  63. package/dist/controllers/date_range_picker_controller.d.ts +12 -9
  64. package/dist/controllers/date_range_picker_controller.js +93 -72
  65. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  66. package/dist/controllers/dialog_controller.d.ts +4 -5
  67. package/dist/controllers/dialog_controller.js +145 -118
  68. package/dist/controllers/dialog_controller.js.map +1 -1
  69. package/dist/controllers/direct_upload_controller.d.ts +1 -1
  70. package/dist/controllers/direct_upload_controller.js +24 -14
  71. package/dist/controllers/direct_upload_controller.js.map +1 -1
  72. package/dist/controllers/dirty_form_controller.d.ts +6 -1
  73. package/dist/controllers/dirty_form_controller.js +68 -31
  74. package/dist/controllers/dirty_form_controller.js.map +1 -1
  75. package/dist/controllers/dismissible_controller.js +64 -46
  76. package/dist/controllers/dismissible_controller.js.map +1 -1
  77. package/dist/controllers/drawer_controller.js +145 -118
  78. package/dist/controllers/drawer_controller.js.map +1 -1
  79. package/dist/controllers/dropdown_controller.js +76 -63
  80. package/dist/controllers/dropdown_controller.js.map +1 -1
  81. package/dist/controllers/editable_controller.js +199 -62
  82. package/dist/controllers/editable_controller.js.map +1 -1
  83. package/dist/controllers/empty_state_controller.js +13 -6
  84. package/dist/controllers/empty_state_controller.js.map +1 -1
  85. package/dist/controllers/file_dropzone_controller.d.ts +3 -0
  86. package/dist/controllers/file_dropzone_controller.js +55 -48
  87. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  88. package/dist/controllers/filter_controller.js +9 -2
  89. package/dist/controllers/filter_controller.js.map +1 -1
  90. package/dist/controllers/flash_controller.d.ts +4 -4
  91. package/dist/controllers/flash_controller.js +66 -33
  92. package/dist/controllers/flash_controller.js.map +1 -1
  93. package/dist/controllers/focus_controller.d.ts +3 -3
  94. package/dist/controllers/focus_controller.js +39 -14
  95. package/dist/controllers/focus_controller.js.map +1 -1
  96. package/dist/controllers/form_field_controller.js +52 -43
  97. package/dist/controllers/form_field_controller.js.map +1 -1
  98. package/dist/controllers/form_validation_controller.d.ts +3 -3
  99. package/dist/controllers/form_validation_controller.js +18 -11
  100. package/dist/controllers/form_validation_controller.js.map +1 -1
  101. package/dist/controllers/frame_loading_controller.d.ts +13 -12
  102. package/dist/controllers/frame_loading_controller.js +55 -48
  103. package/dist/controllers/frame_loading_controller.js.map +1 -1
  104. package/dist/controllers/highlight_controller.d.ts +5 -4
  105. package/dist/controllers/highlight_controller.js.map +1 -1
  106. package/dist/controllers/hover_card_controller.d.ts +4 -1
  107. package/dist/controllers/hover_card_controller.js +67 -61
  108. package/dist/controllers/hover_card_controller.js.map +1 -1
  109. package/dist/controllers/idle_controller.d.ts +6 -5
  110. package/dist/controllers/idle_controller.js +10 -6
  111. package/dist/controllers/idle_controller.js.map +1 -1
  112. package/dist/controllers/input_mask_controller.d.ts +30 -13
  113. package/dist/controllers/input_mask_controller.js +411 -24
  114. package/dist/controllers/input_mask_controller.js.map +1 -1
  115. package/dist/controllers/intersection_controller.js +3 -0
  116. package/dist/controllers/intersection_controller.js.map +1 -1
  117. package/dist/controllers/lazy_frame_controller.d.ts +3 -2
  118. package/dist/controllers/lazy_frame_controller.js +15 -3
  119. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  120. package/dist/controllers/listbox_controller.d.ts +10 -7
  121. package/dist/controllers/listbox_controller.js +260 -79
  122. package/dist/controllers/listbox_controller.js.map +1 -1
  123. package/dist/controllers/local_time_controller.d.ts +8 -6
  124. package/dist/controllers/local_time_controller.js +48 -13
  125. package/dist/controllers/local_time_controller.js.map +1 -1
  126. package/dist/controllers/masonry_controller.js +11 -4
  127. package/dist/controllers/masonry_controller.js.map +1 -1
  128. package/dist/controllers/menu_controller.d.ts +24 -5
  129. package/dist/controllers/menu_controller.js +138 -82
  130. package/dist/controllers/menu_controller.js.map +1 -1
  131. package/dist/controllers/menubar_controller.d.ts +49 -7
  132. package/dist/controllers/menubar_controller.js +65 -19
  133. package/dist/controllers/menubar_controller.js.map +1 -1
  134. package/dist/controllers/meter_controller.d.ts +13 -20
  135. package/dist/controllers/meter_controller.js +270 -24
  136. package/dist/controllers/meter_controller.js.map +1 -1
  137. package/dist/controllers/multi_select_controller.d.ts +17 -15
  138. package/dist/controllers/multi_select_controller.js +251 -94
  139. package/dist/controllers/multi_select_controller.js.map +1 -1
  140. package/dist/controllers/navigation_menu_controller.d.ts +19 -5
  141. package/dist/controllers/navigation_menu_controller.js +67 -19
  142. package/dist/controllers/navigation_menu_controller.js.map +1 -1
  143. package/dist/controllers/nested_form_controller.js +98 -64
  144. package/dist/controllers/nested_form_controller.js.map +1 -1
  145. package/dist/controllers/network_status_controller.js +70 -52
  146. package/dist/controllers/network_status_controller.js.map +1 -1
  147. package/dist/controllers/number_input_controller.d.ts +24 -6
  148. package/dist/controllers/number_input_controller.js +344 -94
  149. package/dist/controllers/number_input_controller.js.map +1 -1
  150. package/dist/controllers/optimistic_controller.d.ts +8 -5
  151. package/dist/controllers/optimistic_controller.js +29 -11
  152. package/dist/controllers/optimistic_controller.js.map +1 -1
  153. package/dist/controllers/otp_controller.d.ts +35 -4
  154. package/dist/controllers/otp_controller.js +502 -104
  155. package/dist/controllers/otp_controller.js.map +1 -1
  156. package/dist/controllers/overflow_indicator_controller.js +6 -0
  157. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  158. package/dist/controllers/overflow_menu_controller.d.ts +10 -9
  159. package/dist/controllers/overflow_menu_controller.js +136 -21
  160. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  161. package/dist/controllers/pagination_controller.d.ts +3 -2
  162. package/dist/controllers/pagination_controller.js +47 -14
  163. package/dist/controllers/pagination_controller.js.map +1 -1
  164. package/dist/controllers/password_reveal_controller.d.ts +5 -4
  165. package/dist/controllers/password_reveal_controller.js +52 -49
  166. package/dist/controllers/password_reveal_controller.js.map +1 -1
  167. package/dist/controllers/password_strength_controller.d.ts +1 -1
  168. package/dist/controllers/password_strength_controller.js +13 -6
  169. package/dist/controllers/password_strength_controller.js.map +1 -1
  170. package/dist/controllers/persist_controller.js +48 -128
  171. package/dist/controllers/persist_controller.js.map +1 -1
  172. package/dist/controllers/pointer_drag_controller.d.ts +19 -8
  173. package/dist/controllers/pointer_drag_controller.js +249 -23
  174. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  175. package/dist/controllers/popover_controller.d.ts +3 -3
  176. package/dist/controllers/popover_controller.js +82 -65
  177. package/dist/controllers/popover_controller.js.map +1 -1
  178. package/dist/controllers/portal_controller.js +6 -0
  179. package/dist/controllers/portal_controller.js.map +1 -1
  180. package/dist/controllers/preview_guard_controller.js +14 -3
  181. package/dist/controllers/preview_guard_controller.js.map +1 -1
  182. package/dist/controllers/progress_controller.d.ts +9 -19
  183. package/dist/controllers/progress_controller.js +271 -27
  184. package/dist/controllers/progress_controller.js.map +1 -1
  185. package/dist/controllers/radio_group_controller.d.ts +11 -8
  186. package/dist/controllers/radio_group_controller.js +167 -80
  187. package/dist/controllers/radio_group_controller.js.map +1 -1
  188. package/dist/controllers/range_slider_controller.d.ts +4 -3
  189. package/dist/controllers/range_slider_controller.js +27 -7
  190. package/dist/controllers/range_slider_controller.js.map +1 -1
  191. package/dist/controllers/rating_controller.js +93 -57
  192. package/dist/controllers/rating_controller.js.map +1 -1
  193. package/dist/controllers/read_more_controller.js +10 -6
  194. package/dist/controllers/read_more_controller.js.map +1 -1
  195. package/dist/controllers/reading_progress_controller.js +22 -5
  196. package/dist/controllers/reading_progress_controller.js.map +1 -1
  197. package/dist/controllers/relative_time_controller.d.ts +4 -4
  198. package/dist/controllers/relative_time_controller.js +75 -11
  199. package/dist/controllers/relative_time_controller.js.map +1 -1
  200. package/dist/controllers/reset_on_restore_controller.d.ts +3 -3
  201. package/dist/controllers/reset_on_restore_controller.js +6 -0
  202. package/dist/controllers/reset_on_restore_controller.js.map +1 -1
  203. package/dist/controllers/resizable_controller.d.ts +3 -0
  204. package/dist/controllers/resizable_controller.js +55 -22
  205. package/dist/controllers/resizable_controller.js.map +1 -1
  206. package/dist/controllers/roving_controller.d.ts +3 -3
  207. package/dist/controllers/roving_controller.js +10 -4
  208. package/dist/controllers/roving_controller.js.map +1 -1
  209. package/dist/controllers/scroll_area_controller.js +129 -88
  210. package/dist/controllers/scroll_area_controller.js.map +1 -1
  211. package/dist/controllers/scroll_restore_controller.d.ts +3 -3
  212. package/dist/controllers/scroll_restore_controller.js +14 -2
  213. package/dist/controllers/scroll_restore_controller.js.map +1 -1
  214. package/dist/controllers/scroll_visibility_controller.js +93 -60
  215. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  216. package/dist/controllers/scrollspy_controller.js +11 -5
  217. package/dist/controllers/scrollspy_controller.js.map +1 -1
  218. package/dist/controllers/separator_controller.d.ts +1 -1
  219. package/dist/controllers/separator_controller.js +59 -43
  220. package/dist/controllers/separator_controller.js.map +1 -1
  221. package/dist/controllers/sidebar_controller.d.ts +1 -1
  222. package/dist/controllers/sidebar_controller.js +150 -122
  223. package/dist/controllers/sidebar_controller.js.map +1 -1
  224. package/dist/controllers/skeleton_controller.js +55 -48
  225. package/dist/controllers/skeleton_controller.js.map +1 -1
  226. package/dist/controllers/slider_controller.d.ts +2 -1
  227. package/dist/controllers/slider_controller.js +27 -6
  228. package/dist/controllers/slider_controller.js.map +1 -1
  229. package/dist/controllers/smart_sticky_header_controller.d.ts +1 -1
  230. package/dist/controllers/smart_sticky_header_controller.js +13 -5
  231. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  232. package/dist/controllers/sortable_controller.d.ts +4 -4
  233. package/dist/controllers/sortable_controller.js +27 -14
  234. package/dist/controllers/sortable_controller.js.map +1 -1
  235. package/dist/controllers/spinner_controller.js +55 -48
  236. package/dist/controllers/spinner_controller.js.map +1 -1
  237. package/dist/controllers/step_indicator_controller.d.ts +4 -4
  238. package/dist/controllers/step_indicator_controller.js +6 -0
  239. package/dist/controllers/step_indicator_controller.js.map +1 -1
  240. package/dist/controllers/stepper_controller.d.ts +2 -3
  241. package/dist/controllers/stepper_controller.js +6 -0
  242. package/dist/controllers/stepper_controller.js.map +1 -1
  243. package/dist/controllers/stick_to_bottom_controller.d.ts +3 -1
  244. package/dist/controllers/stick_to_bottom_controller.js +19 -8
  245. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  246. package/dist/controllers/sticky_observer_controller.js +49 -43
  247. package/dist/controllers/sticky_observer_controller.js.map +1 -1
  248. package/dist/controllers/submit_once_controller.d.ts +2 -1
  249. package/dist/controllers/submit_once_controller.js +145 -85
  250. package/dist/controllers/submit_once_controller.js.map +1 -1
  251. package/dist/controllers/switch_controller.d.ts +7 -4
  252. package/dist/controllers/switch_controller.js +172 -28
  253. package/dist/controllers/switch_controller.js.map +1 -1
  254. package/dist/controllers/tabs_controller.d.ts +7 -4
  255. package/dist/controllers/tabs_controller.js +6 -1
  256. package/dist/controllers/tabs_controller.js.map +1 -1
  257. package/dist/controllers/tags_input_controller.d.ts +4 -3
  258. package/dist/controllers/tags_input_controller.js +157 -28
  259. package/dist/controllers/tags_input_controller.js.map +1 -1
  260. package/dist/controllers/textarea_autosize_controller.d.ts +1 -1
  261. package/dist/controllers/textarea_autosize_controller.js +40 -19
  262. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  263. package/dist/controllers/theme_controller.d.ts +3 -2
  264. package/dist/controllers/theme_controller.js +10 -4
  265. package/dist/controllers/theme_controller.js.map +1 -1
  266. package/dist/controllers/time_picker_controller.d.ts +38 -5
  267. package/dist/controllers/time_picker_controller.js +192 -54
  268. package/dist/controllers/time_picker_controller.js.map +1 -1
  269. package/dist/controllers/toast_controller.d.ts +4 -5
  270. package/dist/controllers/toast_controller.js +58 -27
  271. package/dist/controllers/toast_controller.js.map +1 -1
  272. package/dist/controllers/toggle_group_controller.d.ts +2 -3
  273. package/dist/controllers/toggle_group_controller.js +158 -56
  274. package/dist/controllers/toggle_group_controller.js.map +1 -1
  275. package/dist/controllers/toolbar_controller.d.ts +8 -6
  276. package/dist/controllers/toolbar_controller.js +150 -21
  277. package/dist/controllers/toolbar_controller.js.map +1 -1
  278. package/dist/controllers/tooltip_controller.d.ts +4 -1
  279. package/dist/controllers/tooltip_controller.js.map +1 -1
  280. package/dist/controllers/transition_controller.js.map +1 -1
  281. package/dist/controllers/tree_view_controller.d.ts +1 -1
  282. package/dist/controllers/tree_view_controller.js +134 -25
  283. package/dist/controllers/tree_view_controller.js.map +1 -1
  284. package/dist/index.d.ts +2 -0
  285. package/dist/index.js +2451 -1312
  286. package/dist/index.js.map +1 -1
  287. package/dist/inspector/cli.d.ts +15 -11
  288. package/dist/inspector/cli.js +16 -3
  289. package/dist/inspector/cli.js.map +1 -1
  290. package/dist/inspector/cli_bin.js +53 -8
  291. package/dist/inspector/cli_bin.js.map +1 -1
  292. package/dist/inspector/examples.json +13 -13
  293. package/dist/inspector/manifest.json +19 -5
  294. package/dist/positioning/index.d.ts +7 -7
  295. package/dist/positioning/index.js +6 -0
  296. package/dist/positioning/index.js.map +1 -1
  297. package/package.json +10 -9
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{ isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * An element out of the document is a real detach, with one exception: a\n * `data-turbo-permanent` element, or one inside it, that Turbo carries to the\n * next page. Turbo takes it out of the old `<body>`, which Stimulus answers with\n * a `disconnect()` while it is out of the document, and puts it into the new one\n * a few microtasks later in the same task, where the same instance connects\n * again. Such a disconnect is probed until the next task instead.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * dismiss(): void {\n * this.#gate.cancel(); // a direct path: disarm a probe a disconnect queued\n * this.#teardown();\n * }\n *\n * #teardown(): void {\n * // … (`disconnected` has already disarmed the probe on its own path)\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n return !host.element.isConnected || !DetachGate.#listed(host);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains. An\n * element Turbo carries to the next page is probed until the next task, by\n * which time Turbo has put it back.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n const carried = DetachGate.#carried(host);\n if (!carried && DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n const probe = (): void => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n };\n if (carried) setTimeout(probe, 0);\n else queueMicrotask(probe);\n }\n\n /**\n * Whether `host` is out of the document inside a `data-turbo-permanent` element, its\n * identifier still listed: where Turbo holds an element it carries to the next page.\n */\n static #carried(host: DetachGateHost): boolean {\n const element = host.element;\n return (\n !element.isConnected &&\n element.closest(\"[data-turbo-permanent]\") !== null &&\n DetachGate.#listed(host)\n );\n }\n\n /** Whether the element's `data-controller` still lists the identifier. */\n static #listed(host: DetachGateHost): boolean {\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return tokens.includes(host.identifier);\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","/**\n * Resolves which of a controller's elements owns a node.\n *\n * A delegated listener hears events from a whole subtree, so the handler's first\n * job is almost always the same question: which item, handle, or control does\n * this `event.target` belong to? The same question comes up for a\n * `MutationRecord.target`, for `document.activeElement`, and for a\n * `relatedTarget` on the way out of a hover region.\n *\n * The answer is `Node.contains()`, which is **inclusive** — an element contains\n * itself — so testing the candidate for identity as well would be redundant.\n *\n * **The guard is what makes this safe to call with a raw event target.**\n * `event.target` is typed `EventTarget | null`, and `contains()` takes a `Node?`:\n * browsers throw `TypeError` for anything else, and `window` — the everyday\n * `EventTarget` that is not a `Node` — is what an event dispatched at it carries.\n * Narrowing here means a caller never has to cast, and the rule cannot drift\n * between the places that ask the question.\n *\n * Scope stays with the caller. These helpers say *which candidate owns the node*,\n * not *whether the node belongs to this controller at all* — a component with\n * nested instances of itself decides that first (by comparing the closest\n * annotated ancestor) and passes the candidates it owns.\n */\n\n/**\n * Index in `candidates` of the first one that is, or contains, `node`.\n *\n * `-1` when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. Candidates are tested in array order, so a nested pair\n * resolves to whichever the caller listed first.\n */\nexport function ownerIndex<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): number {\n if (!(node instanceof Node)) return -1;\n return candidates.findIndex((candidate) => candidate.contains(node));\n}\n\n/**\n * The first candidate that is, or contains, `node`; `null` when none does.\n *\n * A miss indexes the array at `-1`, which reads as `undefined` and lands on the\n * same `null` the absent cases produce.\n */\nexport function ownerOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T | null {\n return candidates[ownerIndex(candidates, node)] ?? null;\n}\n","/**\n * Owns every listener a controller attaches for one connected lifetime and\n * releases them together, so an event name is spelled once and the release\n * cannot drift from the registration.\n *\n * Detaching by hand repeats three things at the release site — the type, the\n * handler reference and the capture flag — and any one of them drifting leaves\n * a listener alive on an element the controller no longer drives. Aborting the\n * signal a registration was created with releases it whatever it was made of,\n * so the release site names nothing.\n *\n * One set per lifetime, held as a field and never rebuilt. {@link\n * ListenerSet.dispose} is the only thing that closes a generation, and it opens\n * the next one in the same step, so the lifecycle hooks can call `add` and\n * `dispose` in any order any number of times, and no `add` ever meets an\n * already aborted signal — a DOM that registers a listener on such a signal\n * would keep it forever. Rebuilding the set instead would leak:\n * `addEventListener` matches an existing registration on target, type, callback\n * and capture alone, so re-adding the same handler while the first registration\n * is live is discarded, and that live registration keeps the signal it was\n * attached with — a set built by a second `connect()` can never release what it\n * appears to own.\n *\n * Scope is the registration only. Timers, observers, leases and the order they\n * are unwound in stay with the controller, which places `dispose()` in its\n * cleanup sequence. A receiver that changes at runtime (a\n * swapped target) is rebound by calling `dispose()` and then `add()` again from\n * the rebind, not by a second set.\n *\n * The set must own every registration of a tuple it holds: a listener the same\n * target already carries for the same type, callback and capture flag keeps the\n * right to remove it, and this set's `add` for that tuple is discarded. A\n * subscription shared between instances behind a participant count, or one that\n * lives for less than the connection, keeps its own pair of calls.\n *\n * @example\n * ```ts\n * readonly #listeners = new ListenerSet();\n *\n * connect(): void {\n * this.#listeners.add(this.element, \"submit\", this.#onNativeSubmit, { capture: true });\n * this.#listeners.add(this.element, \"turbo:submit-start\", this.#onSubmitStart);\n * this.#listeners.add(this.element, \"turbo:submit-end\", this.#onSubmitEnd);\n * }\n *\n * disconnect(): void {\n * this.#listeners.dispose();\n * }\n * ```\n */\nexport class ListenerSet {\n /** The generation every `add` joins until the next `dispose()`. */\n #abort = new AbortController();\n\n /**\n * Attaches `handler` to the open generation, exactly as the caller spelled it.\n *\n * The set supplies the signal, so `options` carries everything else the DOM\n * accepts — `capture` included, which has to match at release time and no\n * longer has a second place to drift from.\n */\n add(\n target: EventTarget,\n type: string,\n handler: EventListener,\n options?: Omit<AddEventListenerOptions, \"signal\">,\n ): void {\n target.addEventListener(type, handler, { ...options, signal: this.#abort.signal });\n }\n\n /**\n * Releases every listener of the open generation, synchronously, and opens the\n * next one. Idempotent, and safe before anything has been added.\n */\n dispose(): void {\n this.#abort.abort();\n this.#abort = new AbortController();\n }\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","import { ListenerSet } from \"./listener_set\";\nimport { MicrotaskCoalescer } from \"./microtask_coalescer\";\n\n/**\n * Coalesces retained-element morphs and explicit lifecycle requests into one pass.\n *\n * Observe the controller's element after its initial state is settled. Morphs on\n * that element and bubbling morphs on its descendants share the same microtask\n * as {@link schedule}. The callback repairs derived output; the controller owns\n * any logical transition reporting. {@link disconnect} releases the listener and\n * cancels pending work, including work from an earlier connected lifetime.\n */\nexport class MorphRenderWatcher {\n readonly #listeners = new ListenerSet();\n readonly #pass: MicrotaskCoalescer;\n #element: Element | null = null;\n readonly #onMorph = (): void => this.#pass.schedule();\n\n /** @param run - the single pass that repairs the settled controller's output. */\n constructor(run: () => void) {\n this.#pass = new MicrotaskCoalescer(run);\n }\n\n /** Opens observation; observing the same element again preserves queued work. */\n observe(element: Element): void {\n if (this.#element === element) return;\n this.disconnect();\n this.#element = element;\n this.#pass.activate();\n this.#listeners.add(element, \"turbo:morph-element\", this.#onMorph);\n }\n\n /** Requests one pass; requests outside an observed lifetime are ignored. */\n schedule(): void {\n this.#pass.schedule();\n }\n\n /** Releases observation and pending work synchronously; safe to repeat. */\n disconnect(): void {\n this.#listeners.dispose();\n this.#pass.cancel();\n this.#element = null;\n }\n}\n","import { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/** Semantic constraints on an already decoded number, independent of the DOM. */\nexport interface NumberBounds {\n /** Finite numbers are required, including when this field is omitted. */\n readonly finite?: true;\n /** Inclusive lower endpoint. */\n readonly min?: number;\n /** Inclusive upper endpoint. */\n readonly max?: number;\n /** Exclusive lower endpoint. */\n readonly exclusiveMin?: number;\n /** Require a number without a fractional part. */\n readonly integer?: boolean;\n /** Exact decoded numbers accepted by a discrete contract. */\n readonly allowedValues?: readonly number[];\n /** JSON-safe exceptions to finite-number checking for unbounded endpoints. */\n readonly allowInfinity?: \"negative\" | \"positive\" | \"both\";\n}\n\n/** One constraint for each Number Value, including shorthand declarations. */\nexport type NumberValueConstraints<Values> = {\n readonly [Key in keyof Values as Values[Key] extends\n | NumberConstructor\n | { type: NumberConstructor }\n ? Key\n : never]: NumberBounds;\n};\n\n/** Reusable semantic domains; fractional inputs remain fractional unless excluded. */\nexport const NUMBER_BOUNDS = {\n finite: { finite: true },\n nonNegative: { finite: true, min: 0 },\n positive: { finite: true, exclusiveMin: 0 },\n nonNegativeInteger: { finite: true, min: 0, integer: true },\n positiveInteger: { finite: true, exclusiveMin: 0, integer: true },\n lowerBound: { finite: true, allowInfinity: \"negative\" },\n upperBound: { finite: true, allowInfinity: \"positive\" },\n timer: { finite: true, min: 0, max: MAX_TIMER_DELAY_MS },\n positiveTimer: { finite: true, exclusiveMin: 0, max: MAX_TIMER_DELAY_MS },\n} as const satisfies Record<string, NumberBounds>;\n\n/**\n * Checks all declared bounds without rounding, clamping, or coercing the input.\n * Infinity exceptions relax only finite checking; every other bound still applies.\n */\nexport function matchesNumberBounds(value: number, bounds: NumberBounds): boolean {\n if (!Number.isFinite(value)) {\n const direction = value === Infinity ? \"positive\" : value === -Infinity ? \"negative\" : null;\n if (direction === null) return false;\n if (bounds.allowInfinity !== \"both\" && bounds.allowInfinity !== direction) return false;\n }\n if (bounds.min !== undefined && value < bounds.min) return false;\n if (bounds.max !== undefined && value > bounds.max) return false;\n if (bounds.exclusiveMin !== undefined && value <= bounds.exclusiveMin) return false;\n if (bounds.integer && !Number.isInteger(value)) return false;\n if (bounds.allowedValues !== undefined && !bounds.allowedValues.includes(value)) return false;\n return true;\n}\n\n/** Decodes a Number Value literal; action params use their own JSON decoder. */\nexport function decodeNumberValue(raw: string): number {\n return Number(raw.replace(/_/g, \"\"));\n}\n","/**\n * Numeric coercion for controllers that accept a number through a Value, an action\n * param, or an event detail.\n *\n * Stimulus decodes action params as JSON when possible and leaves other text\n * untouched. CustomEvent detail can also supply a number or numeric string.\n * The reader accepts those two types while rejecting blank and non-finite input.\n */\n\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/**\n * Reads a finite number or nonblank numeric string; other input returns `null`.\n * Blank strings cannot silently reset a value to zero.\n */\nexport function toFiniteNumber(raw: unknown): number | null {\n if (typeof raw !== \"number\" && typeof raw !== \"string\") return null;\n if (typeof raw === \"string\" && raw.trim().length === 0) return null;\n const value = Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n\n/**\n * Returns an accepted decoded Number Value or the caller's fallback unchanged.\n * The caller owns the fallback contract; this reader does not parse or write a Value.\n */\nexport function readNumber(raw: number, fallback: number, bounds: NumberBounds): number {\n return matchesNumberBounds(raw, bounds) ? raw : fallback;\n}\n","import { readNumber } from \"./coerce\";\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** The instance identity carried by a Number Value read. */\nexport interface NumberValueOwner {\n readonly identifier: string;\n readonly element: Element;\n}\n\n/** Reads current declarations at the point of use without rewriting their attributes. */\nexport class NumberValueReader {\n /** The last rejected literal per Value; no history grows for an unchanged instance. */\n readonly #lastRejected = new Map<string, string>();\n\n /** Resolves the declared number using its own fallback and shared class contract. */\n read(\n owner: NumberValueOwner,\n name: string,\n raw: number,\n fallback: number,\n bounds: NumberBounds,\n ): number {\n const resolved = readNumber(raw, fallback, bounds);\n if (matchesNumberBounds(raw, bounds)) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n const attribute = `data-${owner.identifier}-${name.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`)}-value`;\n const literal = owner.element.getAttribute(attribute);\n if (literal === null) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n if (this.#lastRejected.get(name) !== literal) {\n this.#lastRejected.set(name, literal);\n console.warn(\n `Stimeo UI: \"${owner.identifier}\" has an invalid number Value \"${name}\" declaration ${JSON.stringify(literal)}; using ${fallback}.`,\n );\n }\n return resolved;\n }\n}\n","/** What ended an owned pointer session. */\nexport type OwnedPointerSessionEnd = \"up\" | \"cancel\" | \"teardown\";\n\n/** Callbacks driven by one owned pointer until it ends or is cancelled. */\nexport interface OwnedPointerSessionHandlers {\n /** Receives movement from the initiating pointer only. */\n readonly move: (event: PointerEvent) => void;\n /**\n * Runs once after every listener and pointer capture have been released,\n * naming what ended the session.\n */\n readonly end?: (kind: OwnedPointerSessionEnd) => void;\n}\n\n/**\n * Owns one pointer across document-level movement and termination events.\n *\n * A controller may have at most one instance at a time. The session filters\n * every event by the initiating `pointerId` and binds all document listeners to\n * one abort signal, so exactly one callback runs when the session ends.\n *\n * **Pointer capture is delivery, not lifetime.** It is taken when the DOM\n * implementation supports it, and losing it — a consumer re-inserting the owner\n * mid-gesture, another element claiming the pointer — never ends the session:\n * the document listeners receive the pointer either way, because a captured\n * event still bubbles to the document and an uncaptured one fires there anyway.\n * An owner that actually left the tree is the owner's own business; every\n * consumer already answers that question with its own detach probe, and a\n * second answer here would cut gestures the consumer means to keep.\n */\nexport class OwnedPointerSession {\n readonly #pointerId: number;\n readonly #owner: HTMLElement;\n readonly #handlers: OwnedPointerSessionHandlers;\n readonly #abort = new AbortController();\n #active = true;\n\n constructor(start: PointerEvent, owner: HTMLElement, handlers: OwnedPointerSessionHandlers) {\n this.#pointerId = start.pointerId;\n this.#owner = owner;\n this.#handlers = handlers;\n\n const { signal } = this.#abort;\n owner.ownerDocument.addEventListener(\"pointermove\", this.#onMove, { signal });\n owner.ownerDocument.addEventListener(\"pointerup\", this.#onEndEvent, { signal });\n owner.ownerDocument.addEventListener(\"pointercancel\", this.#onEndEvent, { signal });\n\n // Pointer capture is progressive here: happy-dom and older DOM shims may not\n // implement it, while the document listeners still preserve ownership.\n try {\n owner.setPointerCapture?.(this.#pointerId);\n } catch {\n // A synthetic or already-ended pointer cannot be captured; filtering and\n // AbortController teardown remain sufficient for that environment.\n }\n }\n\n /** Releases capture and listeners, then reports the end exactly once. */\n end(): void {\n this.#finish(\"teardown\");\n }\n\n #finish(kind: OwnedPointerSessionEnd): void {\n if (!this.#active) return;\n this.#active = false;\n this.#abort.abort();\n try {\n this.#owner.releasePointerCapture?.(this.#pointerId);\n } catch {\n // Losing capture because the owner detached is already an ended session.\n }\n this.#handlers.end?.(kind);\n }\n\n #owns(event: PointerEvent): boolean {\n return this.#active && event.pointerId === this.#pointerId;\n }\n\n readonly #onMove = (event: PointerEvent): void => {\n if (this.#owns(event)) this.#handlers.move(event);\n };\n\n readonly #onEndEvent = (event: PointerEvent): void => {\n if (this.#owns(event)) this.#finish(event.type === \"pointerup\" ? \"up\" : \"cancel\");\n };\n}\n","/**\n * Drops the transient state hooks a connection inherited, so the cycle it opens\n * starts from a DOM that claims nothing.\n *\n * A transient hook is an attribute a controller writes to say \"this is happening\n * right now\" — a drag in progress, a form with unsaved edits, a refused\n * subscription. Its lifetime belongs to the interaction, not to the element, and\n * the two come apart whenever the element outlives the instance that wrote it: a\n * Turbo cache snapshot taken mid-interaction restores the hook with the markup,\n * and an element re-inserted elsewhere in the page carries it along. Nothing\n * takes such a hook off, because the instance that owned it is gone; consumer\n * CSS then keeps claiming a state no one is in.\n *\n * **`turbo:before-cache` cannot do this job**, which is why the pass belongs in\n * `connect()`: Turbo also dispatches that event on pages that stay, where the hook\n * is still true, and an in-page move — the other half of the population — never\n * reaches it, so a hook that arrived with a moved element would survive.\n * `connect()` covers both, because both end in a connection.\n *\n * Scope is the **drop** only. What the fresh cycle should say instead is the\n * consumer's: a value re-read from the live DOM, a roster refilled by the\n * stream, a measurement retaken from the current scroll position, a slot emptied\n * of the last result. Those answers differ per consumer and none of them is a\n * hook removal, so the pass stops where every consumer agrees.\n *\n * A declaration names one group of hooks and carries no per-instance state, so\n * it belongs at module scope, shared by every instance the page connects. A\n * consumer writes as many as it has groups — hooks it drops under different\n * conditions cannot share one. The exception is a hook whose name is only known\n * at runtime, such as one built from the registered identifier: that\n * declaration is a field, because the name is.\n *\n * **A drop is not always right.** The population splits on one question: can the\n * state a hook describes outlive the instance that wrote it? Where it cannot — a\n * drag ends with the pointer, a subscription dies with its socket — dropping on\n * every connection is correct. Where it can — a submission in flight is not\n * interrupted by an in-page move — only a connection that follows a real restore\n * may drop, and the consumer answers \"did a session survive?\" with the signal it\n * already holds for its own teardown (a live-session field, a `DetachGate`\n * probe). The drop then sits behind that answer, as the second example shows.\n *\n * @example Unconditional — the state cannot outlive the instance.\n * ```ts\n * const TRANSIENT = new TransientHooks({ attributes: [\"data-sortable-dragging\"] });\n *\n * connect(): void {\n * TRANSIENT.reset(this.element);\n * }\n * ```\n *\n * @example Gated — an in-page move must not drop a live state.\n * ```ts\n * const TRANSIENT = new TransientHooks({ attributes: [\"data-optimistic\"] });\n *\n * connect(): void {\n * const restored = !this.#connected && !this.#gate.pending;\n * this.#gate.cancel();\n * this.#connected = true;\n * if (restored) TRANSIENT.reset(this.element);\n * }\n * ```\n */\n\n/** What a consumer declares once about the hooks its interaction owns. */\nexport interface TransientHooksOptions {\n /**\n * The attribute names a connection may find written by an earlier one. Hooks\n * a consumer drops under different conditions belong to different\n * declarations, so each one can be reset on its own.\n */\n readonly attributes: readonly string[];\n}\n\n/**\n * One consumer's declaration of the hooks its interaction owns, dropped from an\n * element by {@link TransientHooks.reset}.\n */\nexport class TransientHooks {\n readonly #attributes: readonly string[];\n\n constructor(options: TransientHooksOptions) {\n this.#attributes = options.attributes;\n }\n\n /** Drops the declared hooks from `element`; what it carries besides stays. */\n reset(element: Element): void {\n for (const attribute of this.#attributes) element.removeAttribute(attribute);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord } from \"../utils/arrow_step\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { ownerOf } from \"../utils/event_owner\";\nimport { MorphRenderWatcher } from \"../utils/morph_render_watcher\";\nimport { NUMBER_BOUNDS, type NumberValueConstraints } from \"../utils/number_bounds\";\nimport { NumberValueReader } from \"../utils/number_value\";\nimport { OwnedPointerSession, type OwnedPointerSessionEnd } from \"../utils/owned_pointer_session\";\nimport { TransientHooks } from \"../utils/transient_hooks\";\n\n/** The drag hook a connection may find written by an earlier, now-gone one. */\nconst TRANSIENT_DRAG = new TransientHooks({ attributes: [\"data-dragging\"] });\n/** The grab hook, dropped under its own condition, so its own declaration. */\nconst TRANSIENT_GRAB = new TransientHooks({ attributes: [\"data-grabbed\"] });\n\n/**\n * Elements whose own default action owns a key press. The browser never signals\n * those through `defaultPrevented`, so a yield on that flag cannot see them.\n */\nconst NATIVE_KEY_OWNERS = \"input, textarea, select, button, a[href], summary, [contenteditable]\";\n\n/** How a drag session was initiated; surfaced in every event detail. */\ntype DragPointerType = \"mouse\" | \"touch\" | \"pen\" | \"keyboard\";\n\n/** A pointer drag in flight (from `pointerdown` until up/cancel). */\ninterface PointerSession {\n /** Owns the initiating pointer; assigned as soon as the session is armed. */\n pointer: OwnedPointerSession | null;\n handle: HTMLElement;\n originX: number;\n originY: number;\n /** True once the movement passed `threshold` and `start` was dispatched. */\n started: boolean;\n /** Last axis-filtered deltas, reported again by `end`. */\n dx: number;\n dy: number;\n pointerType: DragPointerType;\n}\n\n/** A keyboard \"grabbed\" session (Space/Enter on the handle until drop/cancel). */\ninterface KeyboardSession {\n handle: HTMLElement;\n /** Cumulative synthetic deltas accumulated by the arrow keys. */\n dx: number;\n dy: number;\n}\n\n/**\n * Headless **pointer-drag primitive**: a normalized pointer/touch/mouse drag\n * lifecycle with a built-in keyboard alternative. It deliberately does NOT decide\n * what a drag *means* (reorder, dismiss, resize…) — it only emits a clean,\n * accessibility-friendly drag signal that higher-level behaviors compose from —\n * `stimeo--sortable` is one, and reordering, dismissal, and resizing are the usual\n * meanings a consumer layers on. No dedicated APG\n * pattern exists for drag-and-drop; the keyboard model below is the accepted\n * alternative-input technique (WCAG 2.1.1 / 2.5.7 Dragging Movements). Core\n * (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--pointer-drag`):\n * <li data-controller=\"stimeo--pointer-drag\"\n * data-stimeo--pointer-drag-axis-value=\"y\">\n * <button data-stimeo--pointer-drag-target=\"handle\" aria-label=\"Reorder\">⠿</button>\n * </li>\n *\n * The `handle` target is optional — without one, the controller element itself\n * is the handle. Pointer flow: `pointerdown` on a handle arms the drag; once the\n * axis-filtered movement exceeds `threshold`, `start` fires, every subsequent\n * movement fires `move` (deltas cumulative from the origin), and release fires\n * `end` (`pointercancel` → `cancel`). Keyboard flow: Space/Enter on the handle\n * grabs (`start`, `data-grabbed`), the arrow keys emit synthetic `move` events of\n * `keyboardStep` px each, Space/Enter drops (`end`) and Escape cancels — so every\n * consumer gets a keyboard path for free.\n *\n * `start` dispatches `{ x, y, pointerType }`; `move` dispatches `{ dx, dy, x, y, pointerType }`;\n * `end` dispatches `{ dx, dy, pointerType }`; `cancel` dispatches `{ pointerType }`.\n *\n * @remarks\n * Behavior only: consumers own all visuals (ghost, placeholder, transforms) by\n * reacting to the events and the `data-dragging` / `data-grabbed` hooks. The one\n * deliberate exception is the opt-in `follow` value for the \"just move the\n * element\" case: it applies the in-flight deltas to the element's CSS\n * `translate` (a property independent of `transform`, so authored transforms\n * survive), commits the offset on drop and restores it on cancel — the exact\n * boilerplate every simple consumer would otherwise re-write. With `follow` the\n * element's inline `translate` belongs to this controller. `follow` is read when a\n * gesture starts and holds until that gesture ends, so switching it mid-drag\n * describes the next gesture; the gesture's base is the committed `<x>px <y>px`\n * offset read back from the inline `translate` at that moment, so a Turbo restore,\n * a position the consumer wrote, or `follow` switched on later all continue from\n * where the element sits. ARIA 1.1\n * deprecated `aria-grabbed`/`aria-dropeffect`, so the grabbed state is\n * published as `data-grabbed` and the *meaning* of a drag must be announced by\n * the consumer (pair with `stimeo--announcer`). `touch-action` on the handles is\n * derived from `axis` (marker-guarded, authored values win) so the page does not\n * pan mid-drag. Deltas are physical (client coordinates): RTL semantics belong\n * to the consumer. `disconnect()` (Turbo navigation included) tears down any\n * active session — except across an in-page move, which the session survives\n * (the full lifecycle contract lives on `disconnect()`); `connect()` clears\n * stale hooks a Turbo cache restore may have preserved (a drag cannot survive\n * a navigation).\n */\nexport class PointerDragController extends Controller<HTMLElement> {\n /** Numeric read boundaries share one reader for this controller instance. */\n readonly #numbers = new NumberValueReader();\n\n static override targets = [\"handle\"];\n static override values = {\n axis: { type: String, default: \"both\" },\n threshold: { type: Number, default: 3 },\n keyboardStep: { type: Number, default: 10 },\n disabled: { type: Boolean, default: false },\n follow: { type: Boolean, default: false },\n };\n\n static valueConstraints = {\n threshold: NUMBER_BOUNDS.nonNegative,\n keyboardStep: NUMBER_BOUNDS.positive,\n } satisfies NumberValueConstraints<typeof PointerDragController.values>;\n static actions = [\"reset\"] as const;\n static events = [\"start\", \"move\", \"end\", \"cancel\"] as const;\n\n declare readonly handleTargets: HTMLElement[];\n declare readonly hasHandleTarget: boolean;\n declare axisValue: string;\n declare thresholdValue: number;\n declare keyboardStepValue: number;\n declare disabledValue: boolean;\n declare followValue: boolean;\n\n /** Marker attribute recording that this controller set the touch-action. */\n static readonly #TOUCH_ACTION_MARKER = \"data-pointer-drag-touch-action\";\n /** Marker attribute recording that this controller set `tabindex`. */\n static readonly #TABINDEX_MARKER = \"data-pointer-drag-tabindex\";\n\n #pointer: PointerSession | null = null;\n #keyboard: KeyboardSession | null = null;\n /** Committed follow offset the current gesture started from; its deltas add onto it. */\n #followBase = { x: 0, y: 0 };\n /**\n * Whether the gesture in flight applies its offset as a `translate`: `follow` as it\n * read when that gesture started. Consulted only while a gesture runs or ends.\n */\n #gestureFollows = false;\n /** Last offset written by this instance; absent while the inline value is only authored. */\n #followOutput: { x: number; y: number } | null = null;\n /** Decides whether a mid-session disconnect() is an in-page move or a detach. */\n readonly #gate = new DetachGate();\n\n readonly #morphRender = new MorphRenderWatcher(() => {\n for (const handle of this.#handles()) this.#prepareHandle(handle);\n this.#reflectSession();\n });\n\n override connect(): void {\n this.#morphRender.observe(this.element);\n if (!this.#pointer && !this.#keyboard) this.#followOutput = null;\n // A reconnect disarms the probe a mid-session disconnect() armed — the\n // element was moved in-page and the session survives (see disconnect).\n this.#gate.cancel();\n // Transient drag state cannot survive a navigation: clear hooks a Turbo\n // cache restore may have snapshotted mid-drag (idempotent reconnect). But a\n // session preserved across an in-page move keeps its hooks.\n if (!this.#pointer) TRANSIENT_DRAG.reset(this.element);\n if (!this.#keyboard) TRANSIENT_GRAB.reset(this.element);\n // Delegated on the container so dynamically added handles need no per-element\n // data-action.\n this.element.addEventListener(\"pointerdown\", this.#onPointerDown);\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n if (!this.hasHandleTarget) this.#prepareHandle(this.element);\n }\n\n override disconnect(): void {\n this.#morphRender.disconnect();\n this.element.removeEventListener(\"pointerdown\", this.#onPointerDown);\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n // A mid-session disconnect on a STILL-connected element is ambiguous: an\n // in-page move (a consumer like sortable re-inserts the item mid-grab —\n // Stimulus reconnects the same instance in the same mutation batch, and\n // the session must survive) vs a real detach that keeps the element\n // (`data-controller` removed, Turbo morph, element moved outside the\n // observed root). DetachGate discriminates: the token check is the\n // synchronous fast path (a morph's teardown — and its `cancel` — fires in\n // the same tick), the one-microtask probe cancelled by connect() covers\n // the rest — a detached-in-place controller never leaks its session or\n // document listeners. Probe only while a session needs protecting; an\n // idle controller tears down synchronously either way.\n if (this.#pointer || this.#keyboard) {\n this.#gate.disconnected(this, () => this.#teardown());\n return;\n }\n this.#teardown();\n }\n\n /**\n * Returns the element to its origin: drops the committed follow offset and the\n * inline `translate` that carries it.\n *\n * In follow mode the inline `translate` belongs to this controller, so this is the\n * way to put the element back at the start. An in-flight drag is cancelled first,\n * or its deltas would land on top of the offset just cleared.\n */\n reset(): void {\n // Cancel first, then clear: the cancel contract snaps back to the committed\n // offset, so clearing before it would be undone on the way out.\n const live = this.#pointer?.started\n ? this.#pointer.pointerType\n : this.#keyboard\n ? \"keyboard\"\n : null;\n if (this.#pointer || this.#keyboard) this.#teardownSessions();\n if (live) this.#dispatchCancel(live);\n this.#followBase = { x: 0, y: 0 };\n this.#applyFollow(0, 0);\n }\n\n handleTargetConnected(handle: HTMLElement): void {\n // The element wears the handle contract only while it IS the handle; the\n // first real handle takes it back. (Marker-guarded, so this is a no-op when\n // the element never wore it.)\n if (handle !== this.element) this.#restoreHandle(this.element);\n this.#prepareHandle(handle);\n }\n\n handleTargetDisconnected(handle: HTMLElement): void {\n // The loan is due back the moment an element stops being a handle, and this\n // callback is the only place that sees every such element: once the\n // identifier token is gone, `#handles()` no longer resolves the targets.\n // Across an in-page move `handleTargetConnected` lends it again in the same\n // mutation batch.\n this.#restoreHandle(handle);\n // Target callbacks ALSO fire when the CONTROLLER goes away (Stimulus stops\n // the target observer after `disconnect()` has run) and across the in-page\n // move a live session must survive. In both the handle is still inside the\n // element: the session belongs to `disconnect()`, and handing the contract\n // to the container here would bake a nameless tab stop onto it on every\n // morph. Only a handle that actually LEFT is this callback's business.\n if (this.element.contains(handle)) return;\n\n // It can never deliver its keydown again (the delegated listener sits on the\n // container it left), so a live session would leak and the one-session guard\n // would reject every future pointerdown. The tree and the consumers are both\n // alive here, so it ends the way every other keep-the-element teardown does:\n // in `cancel`, or a composer like sortable strands its session bookkeeping.\n const interrupted =\n this.#pointer?.handle === handle && this.#pointer.started\n ? this.#pointer.pointerType\n : this.#keyboard?.handle === handle\n ? (\"keyboard\" as const)\n : null;\n if (this.#pointer?.handle === handle) this.#endPointerSession();\n if (this.#keyboard?.handle === handle) this.#clearKeyboardSession();\n // With the last handle gone the element is the handle again (`#handles()`),\n // so it needs the contract the departing handle just gave back.\n if (!this.hasHandleTarget) this.#prepareHandle(this.element);\n if (interrupted) this.#dispatchCancel(interrupted);\n }\n\n /**\n * Re-derives the handles' touch-action when the axis changes.\n *\n * Two layers, like the `tabindex` loan: the marker says the value was once\n * ours, and the current inline value says it still is. A consumer that wrote\n * its own `touch-action` after connect keeps it.\n */\n axisValueChanged(_value: string, previousValue: string | undefined): void {\n // The value to recognize as ours is the one the previous axis lent. Stimulus\n // also replays a value that did NOT change (ahead of every connect), and\n // there the axis in force is the one it was lent under.\n const lent = this.#touchActionFor(previousValue ?? this.axisValue);\n for (const handle of this.#handles()) {\n if (!handle.hasAttribute(PointerDragController.#TOUCH_ACTION_MARKER)) continue;\n if (handle.style.touchAction !== lent) continue;\n handle.style.touchAction = this.#touchActionForAxis();\n }\n }\n\n /** Cancels any in-flight session when the controller is disabled mid-drag. */\n disabledValueChanged(): void {\n if (!this.disabledValue) return;\n if (this.#pointer?.started || this.#keyboard) {\n this.#dispatchCancel(this.#keyboard ? \"keyboard\" : (this.#pointer?.pointerType ?? \"mouse\"));\n }\n this.#teardownSessions();\n }\n\n /**\n * Arms a pointer drag on a handle; `start` waits for the threshold.\n *\n * @stimeoRuntimeOnly `disabled` decides whether this one pointer press starts a gesture.\n */\n readonly #onPointerDown = (event: PointerEvent): void => {\n // One session at a time: ignore a second pointerdown (multi-touch, an\n // errant tap, a grabbed keyboard session) so an in-flight drag is never\n // silently overwritten and its captured pointer orphaned.\n if (this.disabledValue || this.#pointer || this.#keyboard || event.button !== 0) return;\n const handle = this.#handleFor(event.target);\n if (!handle) return;\n\n // Suppress text selection / native image drag; restore the focus the\n // suppressed default would have given, so Escape and the keyboard path\n // stay reachable right after a pointer interaction (WCAG 2.1.1).\n event.preventDefault();\n handle.focus();\n this.#beginGesture();\n\n const session: PointerSession = {\n pointer: null,\n handle,\n originX: event.clientX,\n originY: event.clientY,\n started: false,\n dx: 0,\n dy: 0,\n pointerType: this.#pointerTypeOf(event),\n };\n // The session tracks the pointer on the handle's document, so a consumer\n // re-inserting the dragged element mid-drag (sortable's live reorder) keeps\n // steering the same finger, and every listener falls with one signal.\n session.pointer = new OwnedPointerSession(event, handle, {\n move: (move) => this.#trackMove(session, move),\n end: (kind) => this.#finishPointer(session, kind),\n });\n this.#pointer = session;\n };\n\n /**\n * Applies one tracked move: threshold, hooks, follow offset, events.\n *\n * @stimeoRuntimeOnly `threshold` decides when this one pointer move starts the drag.\n */\n #trackMove(session: PointerSession, event: PointerEvent): void {\n const [dx, dy] = this.#filterAxis(\n event.clientX - session.originX,\n event.clientY - session.originY,\n );\n if (!session.started) {\n if (Math.hypot(dx, dy) < this.#safeThreshold) return;\n session.started = true;\n this.element.setAttribute(\"data-dragging\", \"true\");\n this.dispatch(\"start\", {\n detail: { x: event.clientX, y: event.clientY, pointerType: session.pointerType },\n });\n }\n\n session.dx = dx;\n session.dy = dy;\n this.#followMove(dx, dy);\n this.dispatch(\"move\", {\n detail: { dx, dy, x: event.clientX, y: event.clientY, pointerType: session.pointerType },\n });\n }\n\n /**\n * Closes the session and reports only the outcome the caller does not own.\n *\n * A teardown (detach, Escape, mid-drag disable, `reset`) is announced by the\n * path that asked for it, so this one stays silent; `pointerup` below the\n * threshold was a plain click, and `pointercancel` is an OS gesture takeover.\n */\n #finishPointer(session: PointerSession, kind: OwnedPointerSessionEnd): void {\n const { started, dx, dy, pointerType } = session;\n this.#pointer = null;\n this.element.removeAttribute(\"data-dragging\");\n if (kind === \"teardown\" || !started) return;\n if (kind === \"up\") {\n this.#followCommit(dx, dy);\n this.dispatch(\"end\", { detail: { dx, dy, pointerType } });\n return;\n }\n this.#dispatchCancel(pointerType);\n }\n\n /**\n * Keyboard alternative: Space/Enter grab & drop, arrows move, Escape cancels.\n *\n * @stimeoRuntimeOnly `disabled` decides whether this one key is taken and `keyboardStep` is the\n * distance of one keyboard move.\n */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (this.disabledValue) return;\n const handle = this.#handleFor(event.target);\n if (!handle) return;\n\n // A descendant widget that already claimed the key (a nested roving list, a\n // segmented field inside the handle) must not ALSO drive the drag —\n // composition depends on this yield.\n if (event.defaultPrevented) return;\n // A press that steers an IME conversion belongs to the composition, and an\n // input method never says so through `defaultPrevented`.\n if (event.isComposing) return;\n // Neither does a native control or editing surface inside the handle: typing\n // a space into a field and activating a link are default actions, not claims.\n // Widgets that do claim their keys keep composing through the yield above.\n if (this.#ownsNativeKeys(event.target, handle)) return;\n // A chorded arrow belongs to the browser. \"Someone already consumed it\"\n // outranks that, so it is checked after the yields above.\n if (isReservedArrowChord(event)) return;\n\n // Escape cancels whichever session is live (pointer drag or keyboard grab).\n if (event.key === \"Escape\") {\n if (this.#pointer?.started) {\n const { pointerType } = this.#pointer;\n this.#teardownSessions();\n event.preventDefault();\n this.#dispatchCancel(pointerType);\n } else if (this.#keyboard) {\n this.#teardownSessions();\n event.preventDefault();\n this.#dispatchCancel(\"keyboard\");\n }\n return;\n }\n\n if (event.key === \" \" || event.key === \"Enter\") {\n // A live pointer drag owns the session: pressing Space mid-drag (the\n // pointerdown focused the handle) must not start a parallel grab.\n if (this.#pointer) return;\n event.preventDefault();\n if (this.#keyboard) this.#dropKeyboard();\n else this.#grabKeyboard(handle);\n return;\n }\n\n if (!this.#keyboard) return;\n // While grabbed, the handle owns the keyboard. `Home` / `End` move nothing\n // here, but a composition partner acts on them (a roving group jumps focus\n // to the ends), and focus leaving the handle strands the grab: the arrows\n // and Escape that end it are all delivered to whatever holds focus. So they\n // are consumed here and do nothing, the same reason every arrow is consumed.\n if (event.key === \"Home\" || event.key === \"End\") {\n event.preventDefault();\n return;\n }\n const step = this.#keyboardDelta(event.key);\n if (!step) return;\n // Consume every arrow while grabbed (even on a locked axis) so the page\n // never scrolls mid-grab; only allowed-axis arrows emit a move.\n event.preventDefault();\n const [dx, dy] = this.#filterAxis(step[0], step[1]);\n if (dx === 0 && dy === 0) return;\n this.#keyboard.dx += dx;\n this.#keyboard.dy += dy;\n this.#followMove(this.#keyboard.dx, this.#keyboard.dy);\n this.dispatch(\"move\", {\n detail: {\n dx: this.#keyboard.dx,\n dy: this.#keyboard.dy,\n x: this.#keyboard.dx,\n y: this.#keyboard.dy,\n pointerType: \"keyboard\",\n },\n });\n };\n\n /** Enters the grabbed mode: `data-grabbed` on element + handle, then `start`. */\n #grabKeyboard(handle: HTMLElement): void {\n this.#beginGesture();\n this.#keyboard = { handle, dx: 0, dy: 0 };\n this.element.setAttribute(\"data-grabbed\", \"true\");\n handle.setAttribute(\"data-grabbed\", \"true\");\n this.dispatch(\"start\", { detail: { x: 0, y: 0, pointerType: \"keyboard\" } });\n }\n\n #dropKeyboard(): void {\n const session = this.#keyboard;\n if (!session) return;\n this.#clearKeyboardSession();\n this.#followCommit(session.dx, session.dy);\n this.dispatch(\"end\", { detail: { dx: session.dx, dy: session.dy, pointerType: \"keyboard\" } });\n }\n\n /** Maps an arrow key to a raw (unfiltered) `keyboardStep` delta. */\n #keyboardDelta(key: string): [number, number] | null {\n const step = this.#safeKeyboardStep;\n switch (key) {\n case \"ArrowRight\":\n return [step, 0];\n case \"ArrowLeft\":\n return [-step, 0];\n case \"ArrowDown\":\n return [0, step];\n case \"ArrowUp\":\n return [0, -step];\n default:\n return null;\n }\n }\n\n /**\n * Zeroes the delta on the locked axis (`axis` = x | y | both).\n *\n * @stimeoRuntimeOnly `axis` filters the offset of one move to the allowed direction.\n */\n #filterAxis(dx: number, dy: number): [number, number] {\n if (this.axisValue === \"x\") return [dx, 0];\n if (this.axisValue === \"y\") return [0, dy];\n return [dx, dy];\n }\n\n /** Silently closes a live pointer session; the caller announces the outcome. */\n #endPointerSession(): void {\n this.#pointer?.pointer?.end();\n }\n\n #clearKeyboardSession(): void {\n this.#keyboard?.handle.removeAttribute(\"data-grabbed\");\n this.#keyboard = null;\n this.element.removeAttribute(\"data-grabbed\");\n }\n\n /**\n * Full teardown for a controller whose element is going away or lost its\n * controller. Into a dead (detached) tree it is silent — consumers restore\n * from their own `connect()`, not from a cancel event. But a detach that\n * KEEPS the element (Turbo morph, `data-controller` removed) leaves the\n * consumers alive and listening: an in-flight session must end in `cancel`\n * there, or a composer like sortable strands its one-at-a-time session\n * bookkeeping forever.\n */\n #teardown(): void {\n const interrupted = this.#pointer?.started\n ? this.#pointer.pointerType\n : this.#keyboard\n ? (\"keyboard\" as const)\n : null;\n this.#teardownSessions();\n for (const handle of this.#handles()) this.#restoreHandle(handle);\n // An in-flight offset must leave the DOM even where nobody is listening: a\n // re-inserted element would have the next gesture read it back as a committed\n // base. An idle element carries no in-flight offset, and its translate is left\n // as it is.\n if (interrupted) this.#followReset();\n if (interrupted && this.element.isConnected) this.#dispatchCancel(interrupted);\n }\n\n /**\n * Silently tears down whatever session is live (disconnect / disabled /\n * Escape). Composed from the two single-session teardowns so pointer and\n * keyboard cleanup cannot diverge as either path evolves.\n */\n #teardownSessions(): void {\n this.#endPointerSession();\n this.#clearKeyboardSession();\n }\n\n #dispatchCancel(pointerType: DragPointerType): void {\n // Every cancel path funnels here, so follow's snap-back can never be missed\n // (Escape, pointercancel, mid-session disable, detach-that-keeps-the-element).\n this.#followReset();\n this.dispatch(\"cancel\", { detail: { pointerType } });\n }\n\n /**\n * Reads `follow` for the gesture that is starting; with it on, takes the committed\n * offset back from the inline `translate` the element shows now.\n *\n * @stimeoRuntimeOnly `follow` decides whether this one gesture writes its offset as a translate.\n */\n #beginGesture(): void {\n this.#gestureFollows = this.followValue;\n if (this.#gestureFollows) this.#followBase = this.#parseFollowBase();\n }\n\n /** Applies the in-flight offset to the element's `translate` (following gestures only). */\n #followMove(dx: number, dy: number): void {\n if (!this.#gestureFollows) return;\n this.#applyFollow(this.#followBase.x + dx, this.#followBase.y + dy);\n }\n\n /** Folds a drop's deltas into the committed base offset (following gestures only). */\n #followCommit(dx: number, dy: number): void {\n if (!this.#gestureFollows) return;\n this.#followBase = { x: this.#followBase.x + dx, y: this.#followBase.y + dy };\n this.#applyFollow(this.#followBase.x, this.#followBase.y);\n }\n\n /** Snaps back to the committed position (following gestures only) — the cancel contract. */\n #followReset(): void {\n if (!this.#gestureFollows) return;\n this.#applyFollow(this.#followBase.x, this.#followBase.y);\n }\n\n /**\n * Repairs live-session hooks and owned follow output without advancing or ending a gesture.\n * A gesture in flight keeps the `follow` it started with; an idle element answers to the\n * current declaration.\n *\n * @stimeoRuntimeOnly `follow` gates the gesture's opt-in translate ownership; the held\n * output is not a newly derived offset.\n */\n #reflectSession(): void {\n if (this.#pointer?.started) this.element.setAttribute(\"data-dragging\", \"true\");\n else this.element.removeAttribute(\"data-dragging\");\n if (this.#keyboard) {\n this.element.setAttribute(\"data-grabbed\", \"true\");\n this.#keyboard.handle.setAttribute(\"data-grabbed\", \"true\");\n } else {\n this.element.removeAttribute(\"data-grabbed\");\n for (const handle of this.#handles()) handle.removeAttribute(\"data-grabbed\");\n }\n const follows = this.#pointer || this.#keyboard ? this.#gestureFollows : this.followValue;\n if (follows && this.#followOutput) {\n this.#applyFollow(this.#followOutput.x, this.#followOutput.y);\n }\n }\n\n /**\n * Writes the offset as the standalone CSS `translate` property — independent\n * of `transform`, so an authored transform (scale, rotate…) is never\n * clobbered. At the origin the property is removed to keep the DOM clean.\n */\n #applyFollow(x: number, y: number): void {\n this.#followOutput = { x, y };\n if (x === 0 && y === 0) this.element.style.removeProperty(\"translate\");\n else this.element.style.setProperty(\"translate\", `${x}px ${y}px`);\n }\n\n /**\n * Reads a committed follow offset back from the inline `translate`. Only the\n * controller's own `<x>px <y>px` shape is recognized; anything else (an\n * authored percentage, `none`, an empty string) starts the base at 0 — follow\n * mode owns this property, per the class contract.\n */\n #parseFollowBase(): { x: number; y: number } {\n const raw = this.element.style.getPropertyValue(\"translate\").trim();\n const match = /^(-?\\d+(?:\\.\\d+)?)px(?:\\s+(-?\\d+(?:\\.\\d+)?)px)?$/.exec(raw);\n if (!match) return { x: 0, y: 0 };\n return { x: Number(match[1]), y: Number(match[2] ?? \"0\") };\n }\n\n /** The active handles: the `handle` targets, else the element itself. */\n #handles(): HTMLElement[] {\n return this.hasHandleTarget ? this.handleTargets : [this.element];\n }\n\n /** Resolves the handle owning an event target (the handle or a descendant). */\n #handleFor(target: EventTarget | null): HTMLElement | null {\n return ownerOf(this.#handles(), target);\n }\n\n #pointerTypeOf(event: PointerEvent): DragPointerType {\n const type = event.pointerType;\n if (type === \"touch\" || type === \"pen\") return type;\n return \"mouse\";\n }\n\n /** `touch-action` that lets the page keep panning on the locked axis only. */\n #touchActionForAxis(): string {\n return this.#touchActionFor(this.axisValue);\n }\n\n /** The `touch-action` an `axis` declaration lends, for any axis value. */\n #touchActionFor(axis: string): string {\n if (axis === \"x\") return \"pan-y\";\n if (axis === \"y\") return \"pan-x\";\n return \"none\";\n }\n\n /**\n * Establishes the handle contract: a `touch-action` derived from `axis`\n * (marker-guarded so an authored inline value wins and reconnects stay\n * idempotent) and focusability for the keyboard path (`tabindex=\"0\"` only when\n * the author supplied none — prefer a real `<button>` handle). Both additions\n * are marker-owned so `#restoreHandle` reverts them symmetrically on teardown.\n *\n * @stimeoRenderRoot\n */\n #prepareHandle(handle: HTMLElement): void {\n const lent = this.#touchActionForAxis();\n // Two layers, as when the loan is returned: a free property is ours to take,\n // and a marked one is still ours only while it reads back as what was lent.\n // A consumer that wrote its own value keeps it across every reconnect.\n const marked = handle.hasAttribute(PointerDragController.#TOUCH_ACTION_MARKER);\n if (handle.style.touchAction === \"\" || (marked && handle.style.touchAction === lent)) {\n handle.style.touchAction = lent;\n handle.setAttribute(PointerDragController.#TOUCH_ACTION_MARKER, \"true\");\n }\n if (handle.tabIndex < 0 && !handle.hasAttribute(\"tabindex\")) {\n handle.setAttribute(\"tabindex\", \"0\");\n handle.setAttribute(PointerDragController.#TABINDEX_MARKER, \"true\");\n }\n }\n\n /** Whether the key belongs to a native control or editing surface in the handle. */\n #ownsNativeKeys(target: EventTarget | null, handle: HTMLElement): boolean {\n const owner = (target as Element | null)?.closest(NATIVE_KEY_OWNERS) ?? null;\n return owner !== null && owner !== handle && handle.contains(owner);\n }\n\n /** Reverts the marker-owned touch-action + tabindex (authored values untouched). */\n #restoreHandle(handle: HTMLElement): void {\n if (handle.hasAttribute(PointerDragController.#TOUCH_ACTION_MARKER)) {\n // Only give back what is still ours: a consumer may have written its own\n // value since, and clearing then would lose it. The marker goes either\n // way — the loan is over regardless of who ends up owning the value.\n if (handle.style.touchAction === this.#touchActionForAxis()) {\n handle.style.touchAction = \"\";\n }\n handle.removeAttribute(PointerDragController.#TOUCH_ACTION_MARKER);\n }\n if (handle.hasAttribute(PointerDragController.#TABINDEX_MARKER)) {\n // Only remove what is verifiably still ours and safe to remove: another\n // owner (e.g. a roving list) may have rewritten the value since, and\n // stripping tabindex off the focused element would blur it to <body>\n // (losing the user's place — worse than leaking one tab stop).\n const ours = handle.getAttribute(\"tabindex\") === \"0\";\n if (ours && document.activeElement !== handle) {\n handle.removeAttribute(\"tabindex\");\n handle.removeAttribute(PointerDragController.#TABINDEX_MARKER);\n return;\n }\n // The loan ends when someone else owns the value; it stays recorded when\n // the value is still ours and only the focus stopped us returning it —\n // otherwise an in-page move (teardown + reconnect while focused) drops the\n // record and the borrowed tab stop is never given back.\n if (!ours) handle.removeAttribute(PointerDragController.#TABINDEX_MARKER);\n }\n }\n /** Current `threshold` declaration resolved against its numeric contract. */\n get #safeThreshold(): number {\n return this.#numbers.read(\n this,\n \"threshold\",\n this.thresholdValue,\n PointerDragController.values.threshold.default,\n PointerDragController.valueConstraints.threshold,\n );\n }\n\n /** Current `keyboardStep` declaration resolved against its numeric contract. */\n get #safeKeyboardStep(): number {\n return this.#numbers.read(\n this,\n \"keyboardStep\",\n this.keyboardStepValue,\n PointerDragController.values.keyboardStep.default,\n PointerDragController.valueConstraints.keyboardStep,\n );\n }\n}\n"]}
1
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{ isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/**\n * The element whose writing direction orders a grid's columns: the nearest\n * `<table>` holding `grid` inside `root`, else `grid` itself. Table columns follow\n * the table's direction, so a direction declared only on a row group such as\n * `<tbody>` does not reorder them and must not reverse the arrows either.\n */\nexport function gridDirectionElement(grid: Element, root: Element): Element {\n const table = grid.closest(\"table\");\n return table !== null && root.contains(table) ? table : grid;\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — for example `Alt+Down`/`Alt+Up`, which the APG Combobox\n * pattern makes optional and `stimeo--combobox` implements.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press carries Alt, Control, Meta, or Shift, regardless of its key.\n *\n * This predicate reports modifier presence only; key ownership stays with the\n * caller. Check the widget's implemented key/modifier bindings and their state\n * conditions before using this result to yield a chord. An unimplemented chord\n * must not fall through to the bare-key behavior.\n *\n * Dedicated bindings, such as a grid's Control+Home/End navigation, belong in\n * the caller. Unlike {@link isReservedArrowChord}, this function examines every\n * key and has no arrow-specific reservation or `allow` list.\n *\n * @example\n * ```ts\n * // A Home/End handler with no modifier bindings yields every modified press.\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * An element out of the document is a real detach, with one exception: a\n * `data-turbo-permanent` element, or one inside it, that Turbo carries to the\n * next page. Turbo takes it out of the old `<body>`, which Stimulus answers with\n * a `disconnect()` while it is out of the document, and puts it into the new one\n * a few microtasks later in the same task, where the same instance connects\n * again. Such a disconnect is probed until the next task instead.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * dismiss(): void {\n * this.#gate.cancel(); // a direct path: disarm a probe a disconnect queued\n * this.#teardown();\n * }\n *\n * #teardown(): void {\n * // … (`disconnected` has already disarmed the probe on its own path)\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n return !host.element.isConnected || !DetachGate.#listed(host);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains. An\n * element Turbo carries to the next page is probed until the next task, by\n * which time Turbo has put it back.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n const carried = DetachGate.#carried(host);\n if (!carried && DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n const probe = (): void => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n };\n if (carried) setTimeout(probe, 0);\n else queueMicrotask(probe);\n }\n\n /**\n * Whether `host` is out of the document inside a `data-turbo-permanent` element, its\n * identifier still listed: where Turbo holds an element it carries to the next page.\n */\n static #carried(host: DetachGateHost): boolean {\n const element = host.element;\n return (\n !element.isConnected &&\n element.closest(\"[data-turbo-permanent]\") !== null &&\n DetachGate.#listed(host)\n );\n }\n\n /** Whether the element's `data-controller` still lists the identifier. */\n static #listed(host: DetachGateHost): boolean {\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return tokens.includes(host.identifier);\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","/**\n * Resolves which of a controller's elements owns a node.\n *\n * A delegated listener hears events from a whole subtree, so the handler's first\n * job is almost always the same question: which item, handle, or control does\n * this `event.target` belong to? The same question comes up for a\n * `MutationRecord.target`, for `document.activeElement`, and for a\n * `relatedTarget` on the way out of a hover region.\n *\n * The answer is `Node.contains()`, which is **inclusive** — an element contains\n * itself — so testing the candidate for identity as well would be redundant.\n *\n * **The guard is what makes this safe to call with a raw event target.**\n * `event.target` is typed `EventTarget | null`, and `contains()` takes a `Node?`:\n * browsers throw `TypeError` for anything else, and `window` — the everyday\n * `EventTarget` that is not a `Node` — is what an event dispatched at it carries.\n * Narrowing here means a caller never has to cast, and the rule cannot drift\n * between the places that ask the question.\n *\n * Scope stays with the caller. These helpers say *which candidate owns the node*,\n * not *whether the node belongs to this controller at all* — a component with\n * nested instances of itself decides that first (by comparing the closest\n * annotated ancestor) and passes the candidates it owns.\n *\n * Candidates can nest, and then more than one holds the node: {@link ownerIndex}\n * and {@link ownerOf} answer the first one listed, {@link ownersOf} all of them.\n */\n\n/**\n * Index in `candidates` of the first one that is, or contains, `node`.\n *\n * `-1` when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. Candidates are tested in array order, so a nested pair\n * resolves to whichever the caller listed first.\n */\nexport function ownerIndex<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): number {\n if (!(node instanceof Node)) return -1;\n return candidates.findIndex((candidate) => candidate.contains(node));\n}\n\n/**\n * The first candidate that is, or contains, `node`; `null` when none does.\n *\n * A miss indexes the array at `-1`, which reads as `undefined` and lands on the\n * same `null` the absent cases produce.\n */\nexport function ownerOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T | null {\n return candidates[ownerIndex(candidates, node)] ?? null;\n}\n\n/**\n * Every candidate that is, or contains, `node`, in array order.\n *\n * Empty when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. A caller asking whether any owner of a node refuses\n * something reads the whole list, since an owner nested in another one holds the\n * node too.\n */\nexport function ownersOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T[] {\n if (!(node instanceof Node)) return [];\n return candidates.filter((candidate) => candidate.contains(node));\n}\n","/**\n * Whether a disabled `<fieldset>` ancestor actually reaches `control`.\n *\n * HTML exempts the contents of a fieldset's **first direct-child `<legend>`**, and\n * the exemption is per fieldset — a control legal in one legend can still be\n * disabled by a second, outer fieldset, so the walk continues upward.\n *\n * Exported on its own for callers that need the disabled-inheritance rule without\n * the rest of {@link canTakeFocus} — a control's availability check, or a `hidden`\n * walk bounded at a widget root, which is a different rule to compose with.\n */\nexport function inheritsFieldsetDisabled(control: HTMLElement): boolean {\n let fieldset: Element | null = control.closest(\"fieldset[disabled]\");\n while (fieldset) {\n const legend = Array.from(fieldset.children).find((child) => child.tagName === \"LEGEND\");\n if (!legend?.contains(control)) return true;\n fieldset = fieldset.parentElement?.closest(\"fieldset[disabled]\") ?? null;\n }\n return false;\n}\n\n/**\n * Whether the engine reports `element` assigned to no slot of the open shadow root its parent\n * hosts: such an element is not in the flat tree, so it and what it holds are rendered nowhere\n * and cannot take focus.\n */\nfunction unslotted(element: Element): boolean {\n return element.assignedSlot === null && element.parentElement?.shadowRoot != null;\n}\n\n/**\n * The parent of `element` in the flat tree: the slot it is assigned to, its parent element,\n * or the host of the shadow root it is a child of; `null` at the top of the document or of a\n * detached tree, and for an element the engine assigns to no slot of the open shadow root its\n * parent hosts, which is outside the flat tree. A closed shadow root does not report its slots,\n * so an element assigned to one climbs to the host.\n */\nexport function flatTreeParent(element: Element): Element | null {\n if (unslotted(element)) return null;\n const parent = element.assignedSlot ?? element.parentNode;\n if (parent instanceof ShadowRoot) return parent.host;\n return parent instanceof Element ? parent : null;\n}\n\n/** Whether `element` is `ancestor` or one of its descendants in the flat tree. */\nexport function flatTreeContains(ancestor: Element, element: Element | null): boolean {\n for (let node = element; node; node = flatTreeParent(node)) {\n if (node === ancestor) return true;\n }\n return false;\n}\n\n/** The nearest of `element` and its flat-tree ancestors that matches `selector`, or `null`. */\nexport function closestInFlatTree(element: Element, selector: string): Element | null {\n for (let node: Element | null = element; node; node = flatTreeParent(node)) {\n if (node.matches(selector)) return node;\n }\n return null;\n}\n\n/**\n * The children of `element` in the flat tree: its open shadow root's children, a slot's\n * assigned elements (its own children when nothing is assigned to it), or its children.\n */\nexport function flatTreeChildren(element: Element): Element[] {\n return ownedScope(element) ?? Array.from(element.children);\n}\n\n/**\n * Whether an element can actually take focus, checked **before** `focus()` runs.\n *\n * A controller that must move focus off a control it is about to disable or hide\n * picks a destination and calls `focus()` on it. If that destination cannot take\n * focus, the call **fails silently**: `hidden` and natively `disabled` elements\n * swallow it, so the caret stays in the subtree that is disappearing and lands on\n * `<body>` a frame later — the exact outcome the rescue exists to prevent, minus\n * any signal that it happened.\n *\n * Testing after the fact is the obvious alternative and is deliberately not the\n * rule. Reading `document.activeElement` back only works in a real browser, and\n * looping over candidates that way performs a real focus move per failure —\n * observable to assistive technology. Checking first costs nothing and catches\n * the cases that actually occur.\n *\n * **`aria-disabled` is not disqualifying.** It is the attribute an author uses\n * for a control that must stay *discoverable*, and the roving contract keeps\n * such items reachable. Only the conditions that make the platform refuse\n * focus are checked: `hidden` / `inert` on the element or a flat-tree ancestor\n * (the host of an open shadow root it sits in, the slot it is assigned to), the\n * element or an ancestor left out of the flat tree (one the engine assigns to no\n * slot of the open shadow root its parent hosts), `input[type=\"hidden\"]`, the\n * native `disabled` property, and `disabled` inherited from an ancestor\n * `fieldset`. CSS-only invisibility is handled by {@link isRenderedForFocus}\n * when a consumer needs sequential-focus semantics.\n *\n * Reading `:disabled` instead of walking the fieldset chain would be shorter, but\n * that pseudo-class is not evaluated consistently outside real browsers and this\n * has to be right headlessly too. happy-dom in particular focuses a `<button>`\n * inside a disabled fieldset where a real engine refuses, so the inheritance is\n * spelled out rather than delegated.\n *\n * What a consumer does when nothing survives is its own call: some fall back to\n * their landmark, while a widget whose caret already sits somewhere legitimate\n * refuses the move outright rather than relocating it.\n *\n * @example\n * ```ts\n * const target = candidates.find(canTakeFocus);\n * if (target) target.focus();\n * else {\n * this.#tabindex.lend(this.element); // nothing left: fall back to the landmark\n * this.element.focus();\n * }\n * ```\n *\n * @param element - the candidate destination\n */\nexport function canTakeFocus(element: HTMLElement): boolean {\n for (let node: Element | null = element; node; node = flatTreeParent(node)) {\n if (unslotted(node) || node.matches(\"[hidden], [inert]\")) return false;\n }\n if (element instanceof HTMLInputElement && element.type === \"hidden\") return false;\n if (!(\"disabled\" in element)) return true;\n if ((element as HTMLElement & { disabled: boolean }).disabled) return false;\n return !inheritsFieldsetDisabled(element);\n}\n\n/** Elements whose semantics or authored attributes can place them in sequential focus order. */\nexport const TAB_STOP_CANDIDATE_SELECTOR = [\n \"a[href]\",\n \"area[href]\",\n \"button\",\n \"input\",\n \"select\",\n \"textarea\",\n \"summary\",\n \"iframe\",\n \"audio[controls]\",\n \"video[controls]\",\n \"[tabindex]\",\n \"[contenteditable]\",\n].join(\",\");\n\n/** Optional browser visibility API used to exclude CSS-hidden candidates. */\ninterface VisibilityCheckable {\n checkVisibility?: (options?: { visibilityProperty?: boolean }) => boolean;\n}\n\n/** Whether CSS visibility allows an otherwise eligible element to participate in focus order. */\nexport function isRenderedForFocus(element: HTMLElement): boolean {\n const check = (element as HTMLElement & VisibilityCheckable).checkVisibility;\n return typeof check === \"function\" ? check.call(element, { visibilityProperty: true }) : true;\n}\n\n/** Parses an authored `tabindex`; invalid syntax has no explicit focus-order meaning. */\nfunction authoredTabindex(element: Element): number | null {\n const value = element.getAttribute(\"tabindex\");\n if (value === null || !/^[+-]?\\d+$/.test(value.trim())) return null;\n return Number(value);\n}\n\n/** Whether the element's native semantics place it in sequential focus order. */\nfunction hasNativeTabStop(element: HTMLElement): boolean {\n if (element instanceof HTMLAnchorElement || element instanceof HTMLAreaElement) {\n return element.hasAttribute(\"href\");\n }\n if (\n element instanceof HTMLButtonElement ||\n element instanceof HTMLSelectElement ||\n element instanceof HTMLTextAreaElement\n ) {\n return true;\n }\n if (element instanceof HTMLInputElement) return element.type !== \"hidden\";\n if (element instanceof HTMLIFrameElement) return true;\n if (element.tagName === \"AUDIO\" || element.tagName === \"VIDEO\") {\n return element.hasAttribute(\"controls\");\n }\n if (element instanceof HTMLElement && element.tagName === \"SUMMARY\") {\n const details = element.parentElement;\n return (\n details instanceof HTMLDetailsElement &&\n Array.from(details.children).find((child) => child.tagName === \"SUMMARY\") === element\n );\n }\n return false;\n}\n\n/** Whether an explicit `contenteditable` value creates an editable tab stop. */\nfunction hasEditableTabStop(element: HTMLElement): boolean {\n const value = element.getAttribute(\"contenteditable\")?.toLowerCase();\n return value === \"\" || value === \"true\" || value === \"plaintext-only\";\n}\n\n/**\n * Whether an element is a usable sequential Tab stop right now.\n *\n * Native semantics, authored `tabindex`, editable hosts, inherited disabled state,\n * HTML `hidden`/`inert`, and CSS visibility are evaluated together. `aria-disabled`\n * remains focusable because it communicates unavailability without removing the\n * control from discovery order.\n */\nexport function isTabStop(element: HTMLElement): boolean {\n if (!canTakeFocus(element) || !isRenderedForFocus(element)) return false;\n\n const tabindex = authoredTabindex(element);\n if (tabindex !== null) return tabindex >= 0;\n return hasNativeTabStop(element) || hasEditableTabStop(element);\n}\n\n/** Returns every usable sequential Tab stop below `root` in document order. */\nexport function tabStopsWithin(root: ParentNode): HTMLElement[] {\n return Array.from(root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)).filter(\n isTabStop,\n );\n}\n\n/** Returns the first usable sequential Tab stop below `root`, if one exists. */\nexport function firstTabStop(root: ParentNode): HTMLElement | null {\n for (const candidate of root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)) {\n if (isTabStop(candidate)) return candidate;\n }\n return null;\n}\n\n/** Whether `root` contains at least one usable sequential Tab stop. */\nexport function hasTabStop(root: ParentNode): boolean {\n return firstTabStop(root) !== null;\n}\n\n/** An element sequential focus navigation can stop on. */\nexport type TabStopElement = HTMLElement | SVGElement;\n\n/** Whether the element is a radio button. */\nfunction isRadio(element: Element | null): element is HTMLInputElement {\n return element instanceof HTMLInputElement && element.type === \"radio\";\n}\n\n/**\n * Whether two radios form one group: the same non-empty `name`, the same form owner and\n * the same tree. A radio without a name is a group of its own.\n */\nfunction sameRadioGroup(a: HTMLInputElement, b: HTMLInputElement): boolean {\n return (\n a.name !== \"\" && a.name === b.name && a.form === b.form && a.getRootNode() === b.getRootNode()\n );\n}\n\n/**\n * Whether the element is part of editable content: the nearest ancestor that sets a valid\n * `contenteditable` decides. `false` ends the editable region (a non-editable island\n * inside an editor); an invalid value inherits from further up.\n */\nfunction isInEditableContent(element: Element): boolean {\n for (let node = element.parentElement; node; node = node.parentElement) {\n if (node.getAttribute(\"contenteditable\")?.toLowerCase() === \"false\") return false;\n if (hasEditableTabStop(node)) return true;\n }\n return false;\n}\n\n/** The XLink namespace, where an SVG link may carry its `href`. */\nconst XLINK_NAMESPACE = \"http://www.w3.org/1999/xlink\";\n\n/** Whether the element is an SVG link: an SVG `a` with `href` or `xlink:href`. */\nfunction isSvgLink(element: Element): boolean {\n return (\n element instanceof SVGElement &&\n element.localName === \"a\" &&\n (element.hasAttribute(\"href\") || element.hasAttributeNS(XLINK_NAMESPACE, \"href\"))\n );\n}\n\n/**\n * Whether an image-map area has a rendered image: an `img` in the area's tree whose\n * `usemap` names the area's map (by `name`, or by `id` without one) and that is rendered.\n * The area has no box of its own for {@link isRenderedForFocus} to check.\n */\nfunction hasRenderedImage(area: HTMLAreaElement): boolean {\n const map = area.closest(\"map\");\n const key = map?.name || map?.id;\n if (!map || !key) return false;\n const root = map.getRootNode() as Document | ShadowRoot;\n return Array.from(root.querySelectorAll<HTMLElement>(\"img[usemap]\")).some(\n (image) => image.getAttribute(\"usemap\") === `#${key}` && isRenderedForFocus(image),\n );\n}\n\n/** Whether the element can take focus and has no negative `tabindex`. */\nfunction isFocusableInOrder(element: TabStopElement): boolean {\n const tabindex = authoredTabindex(element);\n return (tabindex === null || tabindex >= 0) && canTakeFocus(element as HTMLElement);\n}\n\n/**\n * The engine's verdict for the stops {@link isTabStop} does not judge the way sequential\n * navigation does, or `null` for every other element: an image-map area with an `href` or\n * its own `tabindex` stops while an image that uses its map is rendered; an object stops\n * while it holds a nested document, as an iframe does; an SVG link stops while it is\n * rendered. Each also needs to take focus and not be taken out of the order with a\n * negative `tabindex`.\n */\nfunction extraStop(element: TabStopElement): boolean | null {\n if (element instanceof HTMLAreaElement) {\n const focusable = element.hasAttribute(\"href\") || authoredTabindex(element) !== null;\n return focusable && isFocusableInOrder(element) && hasRenderedImage(element);\n }\n if (element instanceof HTMLObjectElement) {\n return (\n isFocusableInOrder(element) && isRenderedForFocus(element) && element.contentWindow !== null\n );\n }\n if (isSvgLink(element))\n return isFocusableInOrder(element) && isRenderedForFocus(element as HTMLElement);\n return null;\n}\n\n/**\n * Whether sequential navigation stops on the element: a usable Tab stop\n * ({@link isTabStop}), or one of the stops `extraStop` judges, except a link inside\n * editable content without a `tabindex` of its own, which the engine leaves to editing.\n * Other controls inside an editing host, and the host itself, stay stops.\n */\nfunction isSequentialStop(element: TabStopElement): boolean {\n const stop =\n extraStop(element) ??\n (element.matches(TAB_STOP_CANDIDATE_SELECTOR) && isTabStop(element as HTMLElement));\n if (!stop) return false;\n const link =\n element instanceof HTMLAnchorElement ||\n element instanceof HTMLAreaElement ||\n isSvgLink(element);\n return !(link && authoredTabindex(element) === null && isInEditableContent(element));\n}\n\n/**\n * The elements of the focus navigation scope `element` owns: its open shadow root's\n * children, or a slot's assigned elements (its fallback content when nothing is\n * assigned). `null` when it owns no scope. A closed shadow root cannot be read, so its\n * host owns none.\n */\nfunction ownedScope(element: Element): Element[] | null {\n if (element.shadowRoot) return Array.from(element.shadowRoot.children);\n if (element instanceof HTMLSlotElement) {\n const assigned = element.assignedElements();\n return assigned.length > 0 ? assigned : Array.from(element.children);\n }\n return null;\n}\n\n/** One member of a focus navigation scope: its tabindex and the stops it contributes. */\ninterface ScopeEntry {\n readonly tabindex: number;\n readonly stops: TabStopElement[];\n}\n\n/** What a walk of the order records besides the order itself. */\ninterface OrderWalk {\n /** The element a move starts from. */\n readonly from: Element | null;\n /** Every stop, in flat-tree order. */\n readonly tree: TabStopElement[];\n /**\n * How many entries of {@link OrderWalk.tree} come before `from`; `-1` until the walk\n * meets it.\n */\n fromAt: number;\n}\n\n/**\n * Orders one focus navigation scope the way HTML's sequential navigation does: members\n * with a positive `tabindex` first, ascending, ties in tree order, then the rest in tree\n * order. A member that owns a scope (a shadow host, a slot) is followed by that scope's\n * own order; one taken out of the order with a negative `tabindex` takes its scope with it.\n */\nfunction orderScope(elements: Element[], walk: OrderWalk): TabStopElement[] {\n const entries: ScopeEntry[] = [];\n const visit = (element: Element): void => {\n if (element === walk.from) walk.fromAt = walk.tree.length;\n const tabindex = authoredTabindex(element) ?? 0;\n const stop =\n (element instanceof HTMLElement || element instanceof SVGElement) && isSequentialStop(element)\n ? element\n : null;\n if (stop) walk.tree.push(stop);\n const owned = ownedScope(element);\n if (owned) {\n if (tabindex >= 0) {\n entries.push({ tabindex, stops: [...(stop ? [stop] : []), ...orderScope(owned, walk)] });\n }\n return;\n }\n if (stop) entries.push({ tabindex, stops: [stop] });\n for (const child of Array.from(element.children)) visit(child);\n };\n for (const element of elements) visit(element);\n const positive = entries.filter((entry) => entry.tabindex > 0);\n positive.sort((a, b) => a.tabindex - b.tabindex);\n const rest = entries.filter((entry) => entry.tabindex === 0);\n return [...positive, ...rest].flatMap((entry) => entry.stops);\n}\n\n/**\n * Whether a candidate passes the radio-group rule the engine applies: a checked radio\n * among the stops always does; an unchecked one only as the first radio of a group with\n * no checked stop, and not while focus is on a radio of that group. `tree` is the walk's\n * stops in flat-tree order, so a group is counted within the walked root only.\n */\nfunction passesRadioRule(\n element: TabStopElement,\n tree: TabStopElement[],\n focusedRadio: HTMLInputElement | null,\n): boolean {\n if (!isRadio(element) || element.checked) return true;\n const group = tree.filter(\n (stop): stop is HTMLInputElement =>\n stop === element || (isRadio(stop) && sameRadioGroup(stop, element)),\n );\n if (group.some((radio) => radio.checked)) return false;\n if (group[0] !== element) return false;\n return focusedRadio === null || !sameRadioGroup(focusedRadio, element);\n}\n\n/**\n * The index in `order` a move from the walk's `from` visits first. A start the walk did\n * not meet is outside: the move enters at the first stop, or the last going backward. A\n * start that is a stop moves one place along the order. Any other start (the root, an\n * element with a negative `tabindex`) moves to the nearest stop after it in tree order,\n * or before it going backward, and wraps when there is none.\n */\nfunction startIndex(\n order: TabStopElement[],\n walk: OrderWalk,\n backward: boolean,\n isStop: (element: TabStopElement) => boolean,\n): number {\n if (walk.fromAt < 0) return backward ? order.length - 1 : 0;\n const at = order.indexOf(walk.from as TabStopElement);\n if (at >= 0) return backward ? at - 1 : at + 1;\n const neighbour = backward\n ? walk.tree.slice(0, walk.fromAt).reverse().find(isStop)\n : walk.tree.slice(walk.fromAt).find(isStop);\n if (neighbour) return order.indexOf(neighbour);\n return backward ? order.length - 1 : 0;\n}\n\n/**\n * The stops below `root` in the order a sequential move from `from` visits them: the\n * next stop first (the previous one when `backward`), wrapping at the ends, with `from`\n * itself left out. Without a `from` — or with one outside `root` — the list starts at the\n * first stop, or at the last one when `backward`.\n *\n * The order is HTML's sequential navigation order within `root`: positive `tabindex`\n * first, ascending, then `tabindex=\"0\"` and native stops in tree order. Open shadow roots\n * are walked in flat-tree order, slots expanded, each scope ordered on its own; a closed\n * shadow root is not read. A radio group, counted within `root`, stops once: on its\n * checked radio when that radio can take focus, even with focus elsewhere in the group,\n * and otherwise on its first radio that can, unless focus is already in the group.\n * A link inside editable content without its own `tabindex` is not a stop. Every stop\n * also passes its applicable focusability and rendering checks.\n *\n * @param root - The element whose descendants are ordered; it is not a stop itself.\n * @param from - Where the move starts, usually {@link deepActiveElement}.\n * @param backward - Whether the move goes backward (`Shift+Tab`).\n */\nexport function sequentialTabStops(\n root: Element,\n from: Element | null = null,\n backward = false,\n): TabStopElement[] {\n const walk: OrderWalk = { from, tree: [], fromAt: from === root ? 0 : -1 };\n const order = orderScope(ownedScope(root) ?? Array.from(root.children), walk);\n const focusedRadio = walk.fromAt >= 0 && isRadio(from) ? from : null;\n const isStop = (element: TabStopElement): boolean =>\n passesRadioRule(element, walk.tree, focusedRadio);\n const start = startIndex(order, walk, backward, isStop);\n const visited = backward\n ? [...order.slice(0, start + 1).reverse(), ...order.slice(start + 1).reverse()]\n : [...order.slice(start), ...order.slice(0, start)];\n return visited.filter((element) => element !== from && isStop(element));\n}\n\n/**\n * The element that holds focus in `ownerDocument`, looking through open shadow roots:\n * `document.activeElement` stops at a shadow host. A closed shadow root cannot be read,\n * so focus inside one reads as its host.\n */\nexport function deepActiveElement(ownerDocument: Document): Element | null {\n let active = ownerDocument.activeElement;\n while (active?.shadowRoot?.activeElement) active = active.shadowRoot.activeElement;\n return active;\n}\n","/** What {@link ListenerSet.add} passes on besides the signal it supplies itself. */\nexport type ListenerOptions = Omit<AddEventListenerOptions, \"signal\">;\n\n/**\n * The event map a target's own `addEventListener` types its handlers with: the\n * window's, a document's, an HTML or SVG element's, any other element's, or a\n * media query list's. Other targets name none.\n */\ntype EventMapOf<T extends EventTarget> = T extends Window\n ? WindowEventMap\n : T extends Document\n ? DocumentEventMap\n : T extends HTMLElement\n ? HTMLElementEventMap\n : T extends SVGElement\n ? SVGElementEventMap\n : T extends Element\n ? ElementEventMap\n : T extends MediaQueryList\n ? MediaQueryListEventMap\n : Record<never, never>;\n\n/**\n * Owns every listener a controller attaches for one connected lifetime and\n * releases them together, so an event name is spelled once and the release\n * cannot drift from the registration.\n *\n * Detaching by hand repeats three things at the release site — the type, the\n * handler reference and the capture flag — and any one of them drifting leaves\n * a listener alive on an element the controller no longer drives. Aborting the\n * signal a registration was created with releases it whatever it was made of,\n * so the release site names nothing.\n *\n * One set per lifetime, held as a field and never rebuilt.\n * {@link ListenerSet.dispose} is the only thing that closes a generation, and it opens\n * the next one in the same step, so the lifecycle hooks can call `add` and\n * `dispose` in any order any number of times, and no `add` ever meets an\n * already aborted signal — a DOM that registers a listener on such a signal\n * would keep it forever. Rebuilding the set instead would leak:\n * `addEventListener` matches an existing registration on target, type, callback\n * and capture alone, so re-adding the same handler while the first registration\n * is live is discarded, and that live registration keeps the signal it was\n * attached with — a set built by a second `connect()` can never release what it\n * appears to own.\n *\n * Scope is the registration only. Timers, observers, leases and the order they\n * are unwound in stay with the controller, which places `dispose()` in its\n * cleanup sequence. A receiver that changes at runtime (a\n * swapped target) is rebound by calling `dispose()` and then `add()` again from\n * the rebind, not by a second set.\n *\n * A lifetime shorter than the connection — while a Value holds, until a first\n * load, while a subscription is open — gets a set of its own, which the end of\n * that lifetime disposes. A controller therefore holds one set per lifetime: the\n * connection's, and one for each swapped receiver or shorter span.\n *\n * The set must own every registration of a tuple it holds: a listener the same\n * target already carries for the same type, callback and capture flag keeps the\n * right to remove it, and this set's `add` for that tuple is discarded. A\n * subscription shared between instances behind a participant count, listeners of\n * several elements that come and go one at a time, and those one gesture holds\n * keep their own pair of calls or a signal of their own.\n *\n * @example\n * ```ts\n * readonly #listeners = new ListenerSet();\n *\n * connect(): void {\n * this.#listeners.add(this.element, \"submit\", this.#onNativeSubmit, { capture: true });\n * this.#listeners.add(this.element, \"turbo:submit-start\", this.#onSubmitStart);\n * this.#listeners.add(this.element, \"turbo:submit-end\", this.#onSubmitEnd);\n * }\n *\n * disconnect(): void {\n * this.#listeners.dispose();\n * }\n * ```\n */\nexport class ListenerSet {\n /** The generation every `add` joins until the next `dispose()`. */\n #abort = new AbortController();\n\n /**\n * Attaches `handler` to the open generation, exactly as the caller spelled it.\n *\n * The set supplies the signal, so `options` carries everything else the DOM\n * accepts — `capture` included. A removal by hand would have to repeat that\n * flag; aborting the signal releases the listener without it.\n *\n * A `type` the target's own event map names types `handler` with that event,\n * as the target's `addEventListener` does, so a handler written for a\n * `KeyboardEvent` is passed as it is; any other `type` takes an\n * `EventListener`.\n */\n add<T extends EventTarget, K extends keyof EventMapOf<T> & string>(\n target: T,\n type: K,\n handler: (event: EventMapOf<T>[K]) => void,\n options?: ListenerOptions,\n ): void;\n add(target: EventTarget, type: string, handler: EventListener, options?: ListenerOptions): void;\n add(target: EventTarget, type: string, handler: EventListener, options?: ListenerOptions): void {\n target.addEventListener(type, handler, { ...options, signal: this.#abort.signal });\n }\n\n /**\n * Releases every listener of the open generation, synchronously, and opens the\n * next one. Idempotent, and safe before anything has been added.\n */\n dispose(): void {\n this.#abort.abort();\n this.#abort = new AbortController();\n }\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Whether a requested pass has yet to run. */\n get pending(): boolean {\n return this.#queued;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","import { ListenerSet } from \"./listener_set\";\nimport { MicrotaskCoalescer } from \"./microtask_coalescer\";\n\n/**\n * Coalesces retained-element morphs and explicit lifecycle requests into one pass.\n *\n * Observe the controller's element after its initial state is settled. Morphs on\n * that element and bubbling morphs on its descendants share the same microtask\n * as {@link schedule}. The callback repairs derived output; the controller owns\n * any logical transition reporting. {@link disconnect} releases the listener and\n * cancels pending work, including work from an earlier connected lifetime.\n */\nexport class MorphRenderWatcher {\n readonly #listeners = new ListenerSet();\n readonly #pass: MicrotaskCoalescer;\n #element: Element | null = null;\n readonly #onMorph = (): void => this.#pass.schedule();\n\n /** @param run - the single pass that repairs the settled controller's output. */\n constructor(run: () => void) {\n this.#pass = new MicrotaskCoalescer(run);\n }\n\n /** Opens observation; observing the same element again preserves queued work. */\n observe(element: Element): void {\n if (this.#element === element) return;\n this.disconnect();\n this.#element = element;\n this.#pass.activate();\n this.#listeners.add(element, \"turbo:morph-element\", this.#onMorph);\n }\n\n /** Requests one pass; requests outside an observed lifetime are ignored. */\n schedule(): void {\n this.#pass.schedule();\n }\n\n /** Whether a pass requested by a morph or {@link schedule} has yet to run. */\n get pending(): boolean {\n return this.#pass.pending;\n }\n\n /** Releases observation and pending work synchronously; safe to repeat. */\n disconnect(): void {\n this.#listeners.dispose();\n this.#pass.cancel();\n this.#element = null;\n }\n}\n","import { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/** Semantic constraints on an already decoded number, independent of the DOM. */\nexport interface NumberBounds {\n /** Finite numbers are required, including when this field is omitted. */\n readonly finite?: true;\n /** Inclusive lower endpoint. */\n readonly min?: number;\n /** Inclusive upper endpoint. */\n readonly max?: number;\n /** Exclusive lower endpoint. */\n readonly exclusiveMin?: number;\n /** Require a number without a fractional part. */\n readonly integer?: boolean;\n /** Exact decoded numbers accepted by a discrete contract. */\n readonly allowedValues?: readonly number[];\n /** JSON-safe exceptions to finite-number checking for unbounded endpoints. */\n readonly allowInfinity?: \"negative\" | \"positive\" | \"both\";\n}\n\n/** One constraint for each Number Value, including shorthand declarations. */\nexport type NumberValueConstraints<Values> = {\n readonly [Key in keyof Values as Values[Key] extends\n | NumberConstructor\n | { type: NumberConstructor }\n ? Key\n : never]: NumberBounds;\n};\n\n/** Reusable semantic domains; fractional inputs remain fractional unless excluded. */\nexport const NUMBER_BOUNDS = {\n finite: { finite: true },\n nonNegative: { finite: true, min: 0 },\n positive: { finite: true, exclusiveMin: 0 },\n nonNegativeInteger: { finite: true, min: 0, integer: true },\n positiveInteger: { finite: true, exclusiveMin: 0, integer: true },\n lowerBound: { finite: true, allowInfinity: \"negative\" },\n upperBound: { finite: true, allowInfinity: \"positive\" },\n timer: { finite: true, min: 0, max: MAX_TIMER_DELAY_MS },\n positiveTimer: { finite: true, exclusiveMin: 0, max: MAX_TIMER_DELAY_MS },\n} as const satisfies Record<string, NumberBounds>;\n\n/**\n * Checks all declared bounds without rounding, clamping, or coercing the input.\n * Infinity exceptions relax only finite checking; every other bound still applies.\n */\nexport function matchesNumberBounds(value: number, bounds: NumberBounds): boolean {\n if (!Number.isFinite(value)) {\n const direction = value === Infinity ? \"positive\" : value === -Infinity ? \"negative\" : null;\n if (direction === null) return false;\n if (bounds.allowInfinity !== \"both\" && bounds.allowInfinity !== direction) return false;\n }\n if (bounds.min !== undefined && value < bounds.min) return false;\n if (bounds.max !== undefined && value > bounds.max) return false;\n if (bounds.exclusiveMin !== undefined && value <= bounds.exclusiveMin) return false;\n if (bounds.integer && !Number.isInteger(value)) return false;\n if (bounds.allowedValues !== undefined && !bounds.allowedValues.includes(value)) return false;\n return true;\n}\n\n/** Decodes a Number Value literal; action params use their own JSON decoder. */\nexport function decodeNumberValue(raw: string): number {\n return Number(raw.replace(/_/g, \"\"));\n}\n","/**\n * Numeric coercion for controllers that accept a number through a Value, an action\n * param, or an event detail.\n *\n * Stimulus decodes action params as JSON when possible and leaves other text\n * untouched. CustomEvent detail can also supply a number or numeric string.\n * The reader accepts those two types while rejecting blank and non-finite input.\n */\n\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** Numeric update input, accepting decoded action params before CustomEvent detail. */\nexport type NumericValueEvent = Event & {\n params?: { amount?: unknown };\n detail?: { value?: unknown };\n};\n\n/** Reads the nullish action-param/detail precedence without falling back from invalid input. */\nexport function eventNumber(event: NumericValueEvent): number | null {\n return toFiniteNumber(event.params?.amount ?? event.detail?.value);\n}\n\n/**\n * Reads a finite number or nonblank numeric string; other input returns `null`.\n * Blank strings cannot silently reset a value to zero.\n */\nexport function toFiniteNumber(raw: unknown): number | null {\n if (typeof raw !== \"number\" && typeof raw !== \"string\") return null;\n if (typeof raw === \"string\" && raw.trim().length === 0) return null;\n const value = Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n\n/**\n * Returns an accepted decoded Number Value or the caller's fallback unchanged.\n * The caller owns the fallback contract; this reader does not parse or write a Value.\n */\nexport function readNumber(raw: number, fallback: number, bounds: NumberBounds): number {\n return matchesNumberBounds(raw, bounds) ? raw : fallback;\n}\n","import { readNumber } from \"./coerce\";\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** The instance identity carried by a Number Value read. */\nexport interface NumberValueOwner {\n readonly identifier: string;\n readonly element: Element;\n}\n\n/** Reads current declarations at the point of use without rewriting their attributes. */\nexport class NumberValueReader {\n /** The last rejected literal per Value; no history grows for an unchanged instance. */\n readonly #lastRejected = new Map<string, string>();\n\n /** Resolves the declared number using its own fallback and shared class contract. */\n read(\n owner: NumberValueOwner,\n name: string,\n raw: number,\n fallback: number,\n bounds: NumberBounds,\n ): number {\n const resolved = readNumber(raw, fallback, bounds);\n if (matchesNumberBounds(raw, bounds)) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n const attribute = `data-${owner.identifier}-${name.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`)}-value`;\n const literal = owner.element.getAttribute(attribute);\n if (literal === null) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n if (this.#lastRejected.get(name) !== literal) {\n this.#lastRejected.set(name, literal);\n console.warn(\n `Stimeo UI: \"${owner.identifier}\" has an invalid number Value \"${name}\" declaration ${JSON.stringify(literal)}; using ${fallback}.`,\n );\n }\n return resolved;\n }\n}\n","/** What ended an owned pointer session. */\nexport type OwnedPointerSessionEnd = \"up\" | \"cancel\" | \"teardown\";\n\n/** Callbacks driven by one owned pointer until it ends or is cancelled. */\nexport interface OwnedPointerSessionHandlers {\n /** Receives movement from the initiating pointer only. */\n readonly move: (event: PointerEvent) => void;\n /**\n * Runs once after every listener and pointer capture have been released,\n * naming what ended the session.\n */\n readonly end?: (kind: OwnedPointerSessionEnd) => void;\n}\n\n/**\n * Owns one pointer across document-level movement and termination events.\n *\n * A controller may have at most one instance at a time. The session filters\n * every event by the initiating `pointerId` and binds all document listeners to\n * one abort signal, so exactly one callback runs when the session ends.\n *\n * **Pointer capture is delivery, not lifetime.** It is taken when the DOM\n * implementation supports it, and losing it — a consumer re-inserting the owner\n * mid-gesture, another element claiming the pointer — never ends the session:\n * the document listeners receive the pointer either way, because a captured\n * event still bubbles to the document and an uncaptured one fires there anyway.\n * An owner that actually left the tree is the owner's own business; every\n * consumer already answers that question with its own detach probe, and a\n * second answer here would cut gestures the consumer means to keep.\n */\nexport class OwnedPointerSession {\n readonly #pointerId: number;\n readonly #owner: HTMLElement;\n readonly #handlers: OwnedPointerSessionHandlers;\n readonly #abort = new AbortController();\n #active = true;\n\n constructor(start: PointerEvent, owner: HTMLElement, handlers: OwnedPointerSessionHandlers) {\n this.#pointerId = start.pointerId;\n this.#owner = owner;\n this.#handlers = handlers;\n\n const { signal } = this.#abort;\n owner.ownerDocument.addEventListener(\"pointermove\", this.#onMove, { signal });\n owner.ownerDocument.addEventListener(\"pointerup\", this.#onEndEvent, { signal });\n owner.ownerDocument.addEventListener(\"pointercancel\", this.#onEndEvent, { signal });\n\n // Pointer capture is progressive here: happy-dom and older DOM shims may not\n // implement it, while the document listeners still preserve ownership.\n try {\n owner.setPointerCapture?.(this.#pointerId);\n } catch {\n // A synthetic or already-ended pointer cannot be captured; filtering and\n // AbortController teardown remain sufficient for that environment.\n }\n }\n\n /** Releases capture and listeners, then reports the end exactly once. */\n end(): void {\n this.#finish(\"teardown\");\n }\n\n #finish(kind: OwnedPointerSessionEnd): void {\n if (!this.#active) return;\n this.#active = false;\n this.#abort.abort();\n try {\n this.#owner.releasePointerCapture?.(this.#pointerId);\n } catch {\n // Losing capture because the owner detached is already an ended session.\n }\n this.#handlers.end?.(kind);\n }\n\n #owns(event: PointerEvent): boolean {\n return this.#active && event.pointerId === this.#pointerId;\n }\n\n readonly #onMove = (event: PointerEvent): void => {\n if (this.#owns(event)) this.#handlers.move(event);\n };\n\n readonly #onEndEvent = (event: PointerEvent): void => {\n if (this.#owns(event)) this.#finish(event.type === \"pointerup\" ? \"up\" : \"cancel\");\n };\n}\n","/**\n * Reflects a serialized attribute value only when the current value differs.\n *\n * A same-value `setAttribute` still queues a mutation record for every observer, so an\n * unchanged value writes nothing.\n *\n * @param element - The element whose attribute is reflected.\n * @param name - The attribute name, using the non-namespaced DOM API.\n * @param value - The serialized value, or null to remove the attribute.\n * @param beforeWrite - Called only for a change, before the DOM mutation, so the\n * caller can record ownership or identify its own observer records.\n * @returns Whether an attribute was written or removed.\n */\nexport function setAttributeIfChanged(\n element: Element,\n name: string,\n value: string | null,\n beforeWrite?: () => void,\n): boolean {\n if (element.getAttribute(name) === value) return false;\n beforeWrite?.();\n if (value === null) element.removeAttribute(name);\n else element.setAttribute(name, value);\n return true;\n}\n","/** Queries physical descendants and nested open shadow trees, including `root`'s own. */\nexport function queryOpenDescendants<T extends Element = Element>(\n root: ParentNode,\n selector: string,\n): T[] {\n const matches: T[] = [];\n const roots: ParentNode[] = [root];\n for (const scope of roots) {\n matches.push(...scope.querySelectorAll<T>(selector));\n if (scope.nodeType === Node.ELEMENT_NODE) {\n const shadow = (scope as Element).shadowRoot;\n if (shadow) roots.push(shadow);\n }\n for (const element of scope.querySelectorAll(\"*\")) {\n if (element.shadowRoot) roots.push(element.shadowRoot);\n }\n }\n return matches;\n}\n","/**\n * One registry per page for every copy of the library.\n *\n * Each `stimeo-ui/controllers/*` file, and each opt-in entry, is built on its own and carries\n * its own copy of every utility it uses, so a page that imports controllers one by one, or one\n * of them next to the barrel, evaluates a utility several times. A registry that coordinates\n * instances of different controllers — the stacks of leased values, the loans of a\n * `tabindex`, the Escape layers, the focus traps — must not be split by that: a dialog inside\n * a drawer, or a character counter and a form field on one input, coordinate whichever files\n * they came from. So such a registry lives once on `globalThis`, under a `Symbol.for` key the\n * copies agree on, and the first copy to ask for it creates it.\n *\n * The key names the registry and the version of its shape\n * (`stimeo-ui.<utility>.registry.v<n>`). Copies whose registries have the same shape share\n * one; a release that changes the shape changes the version, so a copy of another release\n * keeps a registry of its own instead of reading entries it does not understand — the two\n * then coordinate within each release only. An entry another copy put in a registry is read\n * through its fields alone, never through `#private` members, which belong to the class of\n * the copy that created it.\n */\n\n/**\n * The registry stored under `key`, created by `create` on first use.\n *\n * @param key - `stimeo-ui.<utility>.registry.v<n>`: the version is that of the shape `create`\n * returns.\n * @param create - Builds the empty registry.\n */\nexport function sharedRegistry<T extends object>(key: string, create: () => T): T {\n const symbol = Symbol.for(key);\n const scope = globalThis as unknown as Record<symbol, T | undefined>;\n const existing = scope[symbol];\n if (existing !== undefined) return existing;\n const registry = create();\n Object.defineProperty(globalThis, symbol, { value: registry });\n return registry;\n}\n","import { setAttributeIfChanged } from \"./attribute_write\";\nimport { deepActiveElement } from \"./focus_candidate\";\nimport { queryOpenDescendants } from \"./query_open_descendants\";\nimport { sharedRegistry } from \"./shared_registry\";\n\n/** One loan's hold on one element's `tabindex`, in the stack every loan of it shares. */\ninterface LoanHold {\n /** The loan holding it; `null` for a loan read from a copy's record until a loan takes it. */\n loan: object | null;\n readonly record: string;\n readonly value: string;\n /** Whether it hands back the value of the hold beneath it; otherwise no `tabindex`. */\n linked: boolean;\n}\n\n/** The loans on each element, bottom first, and every loan's record name. */\ninterface TabindexLoanRegistry {\n readonly stacks: WeakMap<HTMLElement, LoanHold[]>;\n readonly names: Set<string>;\n}\n\n/** Focus can be retargeted to a shadow host rather than exposed on the document. */\nfunction holdsFocus(element: HTMLElement): boolean {\n return element.matches(\":focus\") || deepActiveElement(element.ownerDocument) === element;\n}\n\n/**\n * Shared bookkeeping for a `tabindex` a controller lends an element temporarily.\n *\n * A controller that must move focus somewhere the author never made focusable\n * (a landmark root, a scroll destination) reaches for the same trick: add a\n * `tabindex` just-in-time and hand it back once it is no longer needed. The\n * borrow is the easy half; the return is what the two conditions below are for.\n *\n * **Returning needs two conditions, not one.** Owning the borrow is not enough:\n * the attribute must also still hold the value this instance wrote. A consumer\n * that changed it afterwards — `tabindex=\"0\"` to make the root its own Tab stop\n * — owns it now, and removing it there silently discards authored markup. The\n * bookkeeping is dropped when returned. With `preserveFocus`, a focused element\n * still showing this loan keeps its hold and record until a later return can finish.\n *\n * **Never borrow over a value no loan holds.** An element whose `tabindex` no loan\n * holds — the author's, or one the page wrote over the loans — is the author's to\n * control, so there is nothing to lend and nothing to return.\n *\n * **Every loan of an element shares one stack of loans**, whatever its owner and\n * whichever file of the package constructed it (the stacks are one per page). A loan\n * lends over the loans that hold the element while its `tabindex` is theirs — sharing\n * their value, or covering it with its own — and lends again where the page removed\n * the `tabindex`. The `tabindex` is the highest loan's that lends its value: returning\n * that loan gives the element the value of the loan beneath it, or no `tabindex`, and\n * any other return only leaves the stack. So two loans of one value — every focus trap\n * lends its container under one owner — keep it until the last of them returns, and a\n * loan lent after the page removed an earlier one's `tabindex` keeps it when the\n * earlier one returns.\n *\n * **A loan is recorded on the element.** Lending writes\n * `data-<owner>-tabindex-loan` holding the value the owner's topmost loan lends next\n * to the `tabindex`, and the owner's last loan to end removes it. A copy of the\n * element — a page Turbo restores from its cache is one — so tells its owners' loans\n * from an authored `tabindex`: `lend()` takes over a loan its owner recorded, and\n * `reclaim()` gives back one no loan has taken over; the `tabindex` goes with the last\n * of them. A copy keeps no order of its loans beyond putting those of the value it\n * carries on top. Without a record a `tabindex` is the author's. Nothing returns a\n * live loan before Turbo caches the page: `turbo:before-cache` also fires on pages\n * that stay, and the loan is still in use there.\n *\n * The registry is keyed by element, so a controller borrowing on a single\n * element (`this.element`) and one borrowing across a changing set of targets\n * use the same API — the single-element case is a set of one. It holds no\n * opinion about *when* to borrow or where focus goes next; that stays in the\n * controller.\n *\n * **The API is deliberately small.** Each consumer entry includes its own copy\n * of the class, so unused methods still increase its runtime output.\n *\n * @example\n * ```ts\n * readonly #tabindex = new TabindexLoan(\"-1\", this.identifier);\n *\n * connect() {\n * this.#tabindex.reclaim(this.element);\n * }\n *\n * #rescueFocus() {\n * this.#tabindex.lend(this.element);\n * this.element.focus();\n * }\n *\n * disconnect() {\n * this.#tabindex.returnAll();\n * }\n * ```\n */\nexport class TabindexLoan<T extends HTMLElement = HTMLElement> {\n /** The loans on each element and the record names, one per page. */\n static readonly #registry = sharedRegistry(\n \"stimeo-ui.tabindex-loan.registry.v1\",\n (): TabindexLoanRegistry => ({ stacks: new WeakMap(), names: new Set() }),\n );\n readonly #value: string;\n readonly #record: string;\n readonly #preserveFocus: boolean;\n readonly #lent = new Set<T>();\n\n /**\n * @param value - the `tabindex` to lend. `\"-1\"` is programmatically focusable but\n * not a Tab stop; `\"0\"` is a real Tab stop, which a scroll region with no\n * focusable content of its own needs.\n * @param owner - Names the record on the element; the controller's identifier.\n * @param options - `preserveFocus`: keep a shown loan while its element holds focus.\n */\n constructor(value: string, owner: string, options: { readonly preserveFocus?: boolean } = {}) {\n this.#value = value;\n this.#record = `data-${owner}-tabindex-loan`;\n this.#preserveFocus = options.preserveFocus === true;\n TabindexLoan.#registry.names.add(this.#record);\n }\n\n /**\n * Lends `element` the value over the loans holding its `tabindex`, or where the page removed\n * it; a `tabindex` no loan holds is left alone, and a loan recorded on a copy taken over.\n * `onlyIfUnfocusable` starts no new loan on an element that carries any `tabindex` or is\n * natively focusable (a `tabIndex` of `0` or more).\n */\n lend(element: T, options: { readonly onlyIfUnfocusable?: boolean } = {}): void {\n const stack = this.#stack(element);\n const current = element.getAttribute(\"tabindex\");\n const held =\n stack.find((hold) => hold.loan === this) ??\n stack.find(\n (hold) => hold.loan === null && hold.record === this.#record && hold.value === this.#value,\n );\n const linked = stack.at(-1)?.value === current;\n if (!held && options.onlyIfUnfocusable && (current !== null || element.tabIndex >= 0)) return;\n if (!held && current !== null && !linked) return;\n this.#lent.add(element);\n if (held) held.loan = this;\n else stack.push({ loan: this, record: this.#record, value: this.#value, linked });\n this.#mark(element, stack);\n if (current === null || (!held && current !== this.#value)) {\n element.setAttribute(\"tabindex\", this.#value);\n }\n }\n\n /** Returns one live or restored loan, retaining a focus-protected hold for a later return. */\n return(element: T): boolean {\n const stack = this.#stack(element);\n const hold =\n stack.find((held) => held.loan === this) ??\n stack.find(\n (held) => held.loan === null && held.record === this.#record && held.value === this.#value,\n );\n if (!hold) return false;\n if (!this.#release(element, stack, hold, this.#preserveFocus)) {\n hold.loan = this;\n this.#lent.add(element);\n return false;\n }\n this.#lent.delete(element);\n return true;\n }\n\n /** Returns every loan, retaining focus-protected ones even outside the current target set. */\n returnAll(): void {\n for (const element of Array.from(this.#lent)) this.return(element);\n }\n\n /**\n * Gives back a loan its owner recorded on a restored copy that no loan has taken over, unless\n * the record holds another value or the element holds focus.\n */\n reclaim(element: HTMLElement): void {\n if (element.getAttribute(this.#record) !== this.#value) return;\n const stack = this.#stack(element);\n const hold = stack.find((held) => held.loan === null && held.record === this.#record);\n if (hold && !holdsFocus(element)) this.#release(element, stack, hold);\n }\n\n /** Gives back, as {@link reclaim} does, every loan of its owner recorded inside `root`. */\n reclaimWithin(root: ParentNode): void {\n for (const element of queryOpenDescendants<HTMLElement>(root, `[${this.#record}]`)) {\n this.reclaim(element);\n }\n }\n\n /** The element's loans, read from its records the first time. */\n #stack(element: HTMLElement): LoanHold[] {\n const stacks = TabindexLoan.#registry.stacks;\n const stack = stacks.get(element) ?? this.#seed(element);\n stacks.set(element, stack);\n return stack;\n }\n\n /** The loans a copy's records describe, those of the value it carries on top. */\n #seed(element: HTMLElement): LoanHold[] {\n const current = element.getAttribute(\"tabindex\");\n const holds: LoanHold[] = [];\n for (const record of TabindexLoan.#registry.names) {\n const value = element.getAttribute(record);\n if (value !== null) holds.push({ loan: null, record, value, linked: true });\n }\n holds.sort((one, other) => Number(one.value === current) - Number(other.value === current));\n for (const [index, hold] of holds.entries()) hold.linked = index > 0;\n return holds;\n }\n\n /** Takes `hold` off, handing the value it shows to the loan beneath. */\n #release(\n element: HTMLElement,\n stack: LoanHold[],\n hold: LoanHold,\n preserveFocus = false,\n ): boolean {\n const current = element.getAttribute(\"tabindex\");\n const index = stack.indexOf(hold);\n const owns =\n current === hold.value && !stack.slice(index + 1).some((above) => above.value === current);\n if (owns && preserveFocus && holdsFocus(element)) return false;\n stack.splice(index, 1);\n const above = stack[index];\n if (above) above.linked &&= hold.linked;\n this.#mark(element, stack);\n if (!owns) return true;\n const below = hold.linked ? stack[index - 1] : undefined;\n if (!below) element.removeAttribute(\"tabindex\");\n else if (below.value !== current) element.setAttribute(\"tabindex\", below.value);\n return true;\n }\n\n /** Leaves each owner's record of the value its topmost loan lends. */\n #mark(element: HTMLElement, stack: readonly LoanHold[]): void {\n const records = new Map<string, string | null>([[this.#record, null]]);\n for (const hold of stack) records.set(hold.record, hold.value);\n for (const [name, recorded] of records) {\n setAttributeIfChanged(element, name, recorded);\n }\n }\n}\n","/**\n * Drops the transient state hooks a connection inherited, so the cycle it opens\n * starts from a DOM that claims nothing.\n *\n * A transient hook is an attribute a controller writes to say \"this is happening\n * right now\" — a drag in progress, a form with unsaved edits, a refused\n * subscription. Its lifetime belongs to the interaction, not to the element, and\n * the two come apart whenever the element outlives the instance that wrote it: a\n * Turbo cache snapshot taken mid-interaction restores the hook with the markup,\n * and an element re-inserted elsewhere in the page carries it along. Nothing\n * takes such a hook off, because the instance that owned it is gone; consumer\n * CSS then keeps claiming a state no one is in.\n *\n * **`turbo:before-cache` cannot do this job**, which is why the pass belongs in\n * `connect()`: Turbo also dispatches that event on pages that stay, where the hook\n * is still true, and an in-page move — the other half of the population — never\n * reaches it, so a hook that arrived with a moved element would survive.\n * `connect()` covers both, because both end in a connection.\n *\n * Scope is the **drop** only. What the fresh cycle should say instead is the\n * consumer's: a value re-read from the live DOM, a roster refilled by the\n * stream, a measurement retaken from the current scroll position, a slot emptied\n * of the last result. Those answers differ per consumer and none of them is a\n * hook removal, so the pass stops where every consumer agrees.\n *\n * A declaration names one group of hooks and carries no per-instance state, so\n * it belongs at module scope, shared by every instance the page connects. A\n * consumer writes as many as it has groups — hooks it drops under different\n * conditions cannot share one. The exception is a hook whose name is only known\n * at runtime, such as one built from the registered identifier: that\n * declaration is a field, because the name is.\n *\n * **A drop is not always right.** The population splits on one question: can the\n * state a hook describes outlive the instance that wrote it? Where it cannot — a\n * drag ends with the pointer, a subscription dies with its socket — dropping on\n * every connection is correct. Where it can — a submission in flight is not\n * interrupted by an in-page move — only a connection that follows a real restore\n * may drop, and the consumer answers \"did a session survive?\" with the signal it\n * already holds for its own teardown (a live-session field, a `DetachGate`\n * probe). The drop then sits behind that answer, as the second example shows.\n *\n * @example Unconditional — the state cannot outlive the instance.\n * ```ts\n * const TRANSIENT = new TransientHooks({ attributes: [\"data-sortable-dragging\"] });\n *\n * connect(): void {\n * TRANSIENT.reset(this.element);\n * }\n * ```\n *\n * @example Gated — an in-page move must not drop a live state.\n * ```ts\n * const TRANSIENT = new TransientHooks({ attributes: [\"data-optimistic\"] });\n *\n * connect(): void {\n * const restored = !this.#connected && !this.#gate.pending;\n * this.#gate.cancel();\n * this.#connected = true;\n * if (restored) TRANSIENT.reset(this.element);\n * }\n * ```\n */\n\n/** What a consumer declares once about the hooks its interaction owns. */\nexport interface TransientHooksOptions {\n /**\n * The attribute names a connection may find written by an earlier one. Hooks\n * a consumer drops under different conditions belong to different\n * declarations, so each one can be reset on its own.\n */\n readonly attributes: readonly string[];\n}\n\n/**\n * One consumer's declaration of the hooks its interaction owns, dropped from an\n * element by {@link TransientHooks.reset}.\n */\nexport class TransientHooks {\n readonly #attributes: readonly string[];\n\n constructor(options: TransientHooksOptions) {\n this.#attributes = options.attributes;\n }\n\n /** Drops the declared hooks from `element`; what it carries besides stays. */\n reset(element: Element): void {\n for (const attribute of this.#attributes) element.removeAttribute(attribute);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { hasModifierChord, isReservedArrowChord } from \"../utils/arrow_step\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { ownerOf } from \"../utils/event_owner\";\nimport { closestInFlatTree, flatTreeContains } from \"../utils/focus_candidate\";\nimport { ListenerSet } from \"../utils/listener_set\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { MorphRenderWatcher } from \"../utils/morph_render_watcher\";\nimport { NUMBER_BOUNDS, type NumberValueConstraints } from \"../utils/number_bounds\";\nimport { NumberValueReader } from \"../utils/number_value\";\nimport { OwnedPointerSession, type OwnedPointerSessionEnd } from \"../utils/owned_pointer_session\";\nimport { TabindexLoan } from \"../utils/tabindex_loan\";\nimport { TransientHooks } from \"../utils/transient_hooks\";\n\n/** The drag hook a connection may find written by an earlier, now-gone one. */\nconst TRANSIENT_DRAG = new TransientHooks({ attributes: [\"data-dragging\"] });\n/** The grab hook, dropped under its own condition, so its own declaration. */\nconst TRANSIENT_GRAB = new TransientHooks({ attributes: [\"data-grabbed\"] });\n\n/**\n * Elements whose own default action owns a key press. The browser never signals\n * those through `defaultPrevented`, so a yield on that flag cannot see them.\n */\nconst NATIVE_KEY_OWNERS = \"input, textarea, select, button, a[href], summary, [contenteditable]\";\n\n/** How a drag session was initiated; surfaced in every event detail. */\ntype DragPointerType = \"mouse\" | \"touch\" | \"pen\" | \"keyboard\";\n\n/** A pointer drag in flight (from `pointerdown` until up/cancel). */\ninterface PointerSession {\n /** Owns the initiating pointer; assigned as soon as the session is armed. */\n pointer: OwnedPointerSession | null;\n handle: HTMLElement;\n originX: number;\n originY: number;\n /** True once the movement passed `threshold` and `start` was dispatched. */\n started: boolean;\n /** Last axis-filtered deltas, reported again by `end`. */\n dx: number;\n dy: number;\n pointerType: DragPointerType;\n}\n\n/** A keyboard \"grabbed\" session (Space/Enter on the handle until drop/cancel). */\ninterface KeyboardSession {\n handle: HTMLElement;\n /** Cumulative synthetic deltas accumulated by the arrow keys. */\n dx: number;\n dy: number;\n}\n\n/**\n * Headless **pointer-drag primitive**: a normalized pointer/touch/mouse drag\n * lifecycle with a built-in keyboard alternative. It deliberately does NOT decide\n * what a drag *means* (reorder, dismiss, resize…) — it only emits a clean,\n * accessibility-friendly drag signal that higher-level behaviors compose from —\n * `stimeo--sortable` is one, and reordering, dismissal, and resizing are the usual\n * meanings a consumer layers on. No dedicated APG\n * pattern exists for drag-and-drop; the keyboard model below is the accepted\n * alternative-input technique (WCAG 2.1.1 / 2.5.7 Dragging Movements). Core\n * (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--pointer-drag`):\n * <li data-controller=\"stimeo--pointer-drag\"\n * data-stimeo--pointer-drag-axis-value=\"y\">\n * <button data-stimeo--pointer-drag-target=\"handle\" aria-label=\"Reorder\">⠿</button>\n * </li>\n *\n * The `handle` target is optional — without one, the controller element itself\n * is the handle. Pointer flow: `pointerdown` on a handle arms the drag; once the\n * axis-filtered movement exceeds `threshold`, `start` fires, every subsequent\n * movement fires `move` (deltas cumulative from the origin), and release fires\n * `end` (`pointercancel` → `cancel`). Keyboard flow: Space/Enter on the handle\n * grabs (`start`, `data-grabbed`), the arrow keys emit synthetic `move` events of\n * `keyboardStep` px each, Space/Enter drops (`end`) and Escape or focus leaving the\n * keyboard-operable handle cancels — so every consumer gets a keyboard path for free.\n * Bare Home/End preserve a grab without moving; modified Home/End and Tab are yielded.\n * Native controls inside open shadow roots retain their editing keys and cancel a settled grab.\n * Closed shadow roots expose only their host; their editing components must stop propagation\n * of owned keys and use `reset()` when internal focus should end the surrounding grab\n * (`reset()` always ends the gesture in flight; with `follow` on it also returns the\n * element to its origin, dropping the committed follow offset and the inline `translate`,\n * and with `follow` off it leaves the inline `translate` alone).\n *\n * `start` dispatches `{ x, y, pointerType }`; `move` dispatches `{ dx, dy, x, y, pointerType }`;\n * `end` dispatches `{ dx, dy, pointerType }`; `cancel` dispatches `{ pointerType }`, also\n * when `reset()` ends a started drag or a grab (a press below the threshold ends silently).\n *\n * @remarks\n * Behavior only: consumers own all visuals (ghost, placeholder, transforms) by\n * reacting to the events and the `data-dragging` / `data-grabbed` hooks. The one\n * deliberate exception is the opt-in `follow` value for the \"just move the\n * element\" case: it applies the in-flight deltas to the element's CSS\n * `translate` (a property independent of `transform`, so authored transforms\n * survive), commits the offset on drop and restores it on cancel — the exact\n * boilerplate every simple consumer would otherwise re-write. With `follow` the\n * element's inline `translate` belongs to this controller. `follow` is read when a\n * gesture starts and holds until that gesture ends, so switching it mid-drag\n * describes the next gesture; the gesture's base is the committed `<x>px <y>px`\n * offset read back from the inline `translate` at that moment, so a Turbo restore,\n * a position the consumer wrote, or `follow` switched on later all continue from\n * where the element sits. ARIA 1.1\n * deprecated `aria-grabbed`/`aria-dropeffect`, so the grabbed state is\n * published as `data-grabbed` and the *meaning* of a drag must be announced by\n * the consumer (pair with `stimeo--announcer`). `touch-action` on the handles is\n * derived from `axis` (marker-guarded, authored values win) so the page does not\n * pan mid-drag. Deltas are physical (client coordinates): RTL semantics belong\n * to the consumer. `disconnect()` (Turbo navigation included) tears down any\n * active session — except across an in-page move, which the session survives\n * (the full lifecycle contract lives on `disconnect()`); `connect()` clears\n * stale hooks a Turbo cache restore may have preserved (a drag cannot survive\n * a navigation).\n */\nexport class PointerDragController extends Controller<HTMLElement> {\n /** Numeric read boundaries share one reader for this controller instance. */\n readonly #numbers = new NumberValueReader();\n\n static override targets = [\"handle\"];\n static override values = {\n axis: { type: String, default: \"both\" },\n threshold: { type: Number, default: 3 },\n keyboardStep: { type: Number, default: 10 },\n disabled: { type: Boolean, default: false },\n follow: { type: Boolean, default: false },\n };\n\n static valueConstraints = {\n threshold: NUMBER_BOUNDS.nonNegative,\n keyboardStep: NUMBER_BOUNDS.positive,\n } satisfies NumberValueConstraints<typeof PointerDragController.values>;\n static actions = [\"reset\"] as const;\n static events = [\"start\", \"move\", \"end\", \"cancel\"] as const;\n\n declare readonly handleTargets: HTMLElement[];\n declare readonly hasHandleTarget: boolean;\n declare axisValue: string;\n declare thresholdValue: number;\n declare keyboardStepValue: number;\n declare disabledValue: boolean;\n declare followValue: boolean;\n\n /** Marker attribute recording that this controller set the touch-action. */\n static readonly #TOUCH_ACTION_MARKER = \"data-pointer-drag-touch-action\";\n /** Keyboard handles retain their borrowed tab stop while holding focus. */\n readonly #tabindex = new TabindexLoan(\"0\", this.identifier, { preserveFocus: true });\n\n #pointer: PointerSession | null = null;\n #keyboard: KeyboardSession | null = null;\n /** The session whose focus departure is waiting for synchronous focus restoration. */\n #keyboardFocusSession: KeyboardSession | null = null;\n /** Delegated input listeners share one connected lifetime. */\n readonly #listeners = new ListenerSet();\n /** Active open shadow trees report focus pairs hidden by host retargeting. */\n readonly #shadowFocus = new ListenerSet();\n /** Settles focus after a DOM move, before the next task, without retaining old sessions. */\n readonly #keyboardFocus = new MicrotaskCoalescer(() => this.#settleKeyboardFocus());\n /** Committed follow offset the current gesture started from; its deltas add onto it. */\n #followBase = { x: 0, y: 0 };\n /**\n * Whether the gesture in flight applies its offset as a `translate`: `follow` as it\n * read when that gesture started. Consulted only while a gesture runs or ends.\n */\n #gestureFollows = false;\n /** Last offset written by this instance; absent while the inline value is only authored. */\n #followOutput: { x: number; y: number } | null = null;\n /** Decides whether a mid-session disconnect() is an in-page move or a detach. */\n readonly #gate = new DetachGate();\n\n readonly #morphRender = new MorphRenderWatcher(() => {\n for (const handle of this.#handles()) this.#prepareHandle(handle);\n this.#reflectSession();\n });\n\n override connect(): void {\n this.#morphRender.observe(this.element);\n if (!this.#pointer && !this.#keyboard) this.#followOutput = null;\n // A reconnect disarms the probe a mid-session disconnect() armed — the\n // element was moved in-page and the session survives (see disconnect).\n this.#gate.cancel();\n // Transient drag state cannot survive a navigation: clear hooks a Turbo\n // cache restore may have snapshotted mid-drag (idempotent reconnect). But a\n // session preserved across an in-page move keeps its hooks.\n if (!this.#pointer) TRANSIENT_DRAG.reset(this.element);\n if (!this.#keyboard) TRANSIENT_GRAB.reset(this.element);\n // Delegated on the container so dynamically added handles need no per-element\n // data-action.\n this.#listeners.add(this.element, \"pointerdown\", this.#onPointerDown);\n this.#listeners.add(this.element, \"keydown\", this.#onKeydown);\n this.#listeners.add(this.element, \"focusout\", this.#onFocusout);\n this.#listeners.add(this.element, \"focusin\", this.#onFocusin);\n this.#keyboardFocus.activate();\n if (!this.hasHandleTarget) this.#prepareHandle(this.element);\n if (this.#keyboard) {\n this.#watchShadowFocus(this.#keyboard.handle);\n this.#checkKeyboardFocus(this.#keyboard);\n }\n }\n\n override disconnect(): void {\n this.#morphRender.disconnect();\n this.#listeners.dispose();\n this.#shadowFocus.dispose();\n this.#keyboardFocus.cancel();\n this.#keyboardFocusSession = null;\n // A mid-session disconnect on a STILL-connected element is ambiguous: an\n // in-page move (a consumer like sortable re-inserts the item mid-grab —\n // Stimulus reconnects the same instance in the same mutation batch, and\n // the session must survive) vs a real detach that keeps the element\n // (`data-controller` removed, Turbo morph, element moved outside the\n // observed root). DetachGate discriminates: the token check is the\n // synchronous fast path (a morph's teardown — and its `cancel` — fires in\n // the same tick), the one-microtask probe cancelled by connect() covers\n // the rest — a detached-in-place controller never leaks its session or\n // document listeners. Probe only while a session needs protecting; an\n // idle controller tears down synchronously either way.\n if (this.#pointer || this.#keyboard) {\n this.#gate.disconnected(this, () => this.#teardown());\n return;\n }\n this.#teardown();\n }\n\n /**\n * Ends the gesture in flight and, with `follow` on, returns the element to its origin.\n *\n * A pointer drag or keyboard grab in flight always ends, whatever `follow` says: a\n * started drag or a grab dispatches `cancel`, a press still below the threshold ends\n * silently. With `follow` on the inline `translate` belongs to this controller, so the\n * committed follow offset and the `translate` carrying it are dropped too — the way\n * to put the element back at the start. With `follow` off the inline `translate` is\n * the author's and stays as it is. The `follow` that decides is the one the gesture\n * in flight started with, or the current declaration when no gesture is in flight.\n */\n reset(): void {\n // Read before the sessions end below: a gesture in flight answers to the `follow`\n // it started with.\n const follows = this.#pointer || this.#keyboard ? this.#gestureFollows : this.followValue;\n // Cancel first, then clear: the cancel contract snaps back to the committed\n // offset, so clearing before it would be undone on the way out.\n const live = this.#pointer?.started\n ? this.#pointer.pointerType\n : this.#keyboard\n ? \"keyboard\"\n : null;\n if (this.#pointer || this.#keyboard) this.#teardownSessions();\n if (live) this.#dispatchCancel(live);\n if (!follows) return;\n this.#followBase = { x: 0, y: 0 };\n this.#applyFollow(0, 0);\n }\n\n handleTargetConnected(handle: HTMLElement): void {\n // The element wears the handle contract only while it IS the handle; the\n // first real handle takes it back. (Marker-guarded, so this is a no-op when\n // the element never wore it.)\n if (handle !== this.element) this.#restoreHandle(this.element);\n this.#prepareHandle(handle);\n }\n\n handleTargetDisconnected(handle: HTMLElement): void {\n // The loan is due back the moment an element stops being a handle, and this\n // callback is the only place that sees every such element: once the\n // identifier token is gone, `#handles()` no longer resolves the targets.\n // Across an in-page move `handleTargetConnected` lends it again in the same\n // mutation batch.\n this.#restoreHandle(handle);\n // Target callbacks ALSO fire when the CONTROLLER goes away (Stimulus stops\n // the target observer after `disconnect()` has run) and across the in-page\n // move a live session must survive. In both the handle is still inside the\n // element: the session belongs to `disconnect()`, and handing the contract\n // to the container here would bake a nameless tab stop onto it on every\n // morph. Only a handle that actually LEFT is this callback's business.\n if (this.element.contains(handle)) return;\n\n // It can never deliver its keydown again (the delegated listener sits on the\n // container it left), so a live session would leak and the one-session guard\n // would reject every future pointerdown. The tree and the consumers are both\n // alive here, so it ends the way every other keep-the-element teardown does:\n // in `cancel`, or a composer like sortable strands its session bookkeeping.\n const interrupted =\n this.#pointer?.handle === handle && this.#pointer.started\n ? this.#pointer.pointerType\n : this.#keyboard?.handle === handle\n ? (\"keyboard\" as const)\n : null;\n if (this.#pointer?.handle === handle) this.#endPointerSession();\n if (this.#keyboard?.handle === handle) this.#clearKeyboardSession();\n // With the last handle gone the element is the handle again (`#handles()`),\n // so it needs the contract the departing handle just gave back.\n if (!this.hasHandleTarget) this.#prepareHandle(this.element);\n if (interrupted) this.#dispatchCancel(interrupted);\n }\n\n /**\n * Re-derives the handles' touch-action when the axis changes.\n *\n * Two layers, like the `tabindex` loan: the marker says the value was once\n * ours, and the current inline value says it still is. A consumer that wrote\n * its own `touch-action` after connect keeps it.\n */\n axisValueChanged(_value: string, previousValue: string | undefined): void {\n // The value to recognize as ours is the one the previous axis lent. Stimulus\n // also replays a value that did NOT change (ahead of every connect), and\n // there the axis in force is the one it was lent under.\n const lent = this.#touchActionFor(previousValue ?? this.axisValue);\n for (const handle of this.#handles()) {\n if (!handle.hasAttribute(PointerDragController.#TOUCH_ACTION_MARKER)) continue;\n if (handle.style.touchAction !== lent) continue;\n handle.style.touchAction = this.#touchActionForAxis();\n }\n }\n\n /** Cancels any in-flight session when the controller is disabled mid-drag. */\n disabledValueChanged(): void {\n if (!this.disabledValue) return;\n if (this.#pointer?.started || this.#keyboard) {\n this.#dispatchCancel(this.#keyboard ? \"keyboard\" : (this.#pointer?.pointerType ?? \"mouse\"));\n }\n this.#teardownSessions();\n }\n\n /**\n * Arms a pointer drag on a handle; `start` waits for the threshold.\n *\n * @stimeoRuntimeOnly `disabled` decides whether this one pointer press starts a gesture.\n */\n readonly #onPointerDown = (rawEvent: Event): void => {\n const event = rawEvent as PointerEvent;\n // One session at a time: ignore a second pointerdown (multi-touch, an\n // errant tap, a grabbed keyboard session) so an in-flight drag is never\n // silently overwritten and its captured pointer orphaned.\n if (this.disabledValue || this.#pointer || this.#keyboard || event.button !== 0) return;\n const handle = this.#handleFor(event.target);\n if (!handle) return;\n\n // Suppress text selection / native image drag; restore the focus the\n // suppressed default would have given, so Escape and the keyboard path\n // stay reachable right after a pointer interaction (WCAG 2.1.1).\n event.preventDefault();\n handle.focus();\n this.#beginGesture();\n\n const session: PointerSession = {\n pointer: null,\n handle,\n originX: event.clientX,\n originY: event.clientY,\n started: false,\n dx: 0,\n dy: 0,\n pointerType: this.#pointerTypeOf(event),\n };\n // The session tracks the pointer on the handle's document, so a consumer\n // re-inserting the dragged element mid-drag (sortable's live reorder) keeps\n // steering the same finger, and every listener falls with one signal.\n session.pointer = new OwnedPointerSession(event, handle, {\n move: (move) => this.#trackMove(session, move),\n end: (kind) => this.#finishPointer(session, kind),\n });\n this.#pointer = session;\n };\n\n /**\n * Applies one tracked move: threshold, hooks, follow offset, events.\n *\n * @stimeoRuntimeOnly `threshold` decides when this one pointer move starts the drag.\n */\n #trackMove(session: PointerSession, event: PointerEvent): void {\n const [dx, dy] = this.#filterAxis(\n event.clientX - session.originX,\n event.clientY - session.originY,\n );\n if (!session.started) {\n if (Math.hypot(dx, dy) < this.#safeThreshold) return;\n session.started = true;\n this.element.setAttribute(\"data-dragging\", \"true\");\n this.dispatch(\"start\", {\n detail: { x: event.clientX, y: event.clientY, pointerType: session.pointerType },\n });\n }\n\n session.dx = dx;\n session.dy = dy;\n this.#followMove(dx, dy);\n this.dispatch(\"move\", {\n detail: { dx, dy, x: event.clientX, y: event.clientY, pointerType: session.pointerType },\n });\n }\n\n /**\n * Closes the session and reports only the outcome the caller does not own.\n *\n * A teardown (detach, Escape, mid-drag disable, `reset`) is announced by the\n * path that asked for it, so this one stays silent; `pointerup` below the\n * threshold was a plain click, and `pointercancel` is an OS gesture takeover.\n */\n #finishPointer(session: PointerSession, kind: OwnedPointerSessionEnd): void {\n const { started, dx, dy, pointerType } = session;\n this.#pointer = null;\n this.element.removeAttribute(\"data-dragging\");\n if (kind === \"teardown\" || !started) return;\n if (kind === \"up\") {\n this.#followCommit(dx, dy);\n this.dispatch(\"end\", { detail: { dx, dy, pointerType } });\n return;\n }\n this.#dispatchCancel(pointerType);\n }\n\n /**\n * Keyboard alternative: Space/Enter grab & drop, arrows move, Escape cancels.\n *\n * @stimeoRuntimeOnly `disabled` decides whether this one key is taken and `keyboardStep` is the\n * distance of one keyboard move.\n */\n readonly #onKeydown = (rawEvent: Event): void => {\n const event = rawEvent as KeyboardEvent;\n if (this.disabledValue) return;\n const handle = this.#handleFor(event.target);\n if (!handle) return;\n\n // A descendant widget that already claimed the key (a nested roving list, a\n // segmented field inside the handle) must not ALSO drive the drag —\n // composition depends on this yield.\n if (event.defaultPrevented) return;\n // A press that steers an IME conversion belongs to the composition, and an\n // input method never says so through `defaultPrevented`.\n if (event.isComposing) return;\n // Neither does a native control or editing surface inside the handle: typing\n // a space into a field and activating a link are default actions, not claims.\n // Widgets that do claim their keys keep composing through the yield above.\n if (this.#ownsNativeKeys((event.composedPath()[0] ?? event.target) as Element, handle)) return;\n // A chorded arrow belongs to the browser. \"Someone already consumed it\"\n // outranks that, so it is checked after the yields above.\n if (isReservedArrowChord(event)) return;\n\n // Escape cancels whichever session is live (pointer drag or keyboard grab).\n if (event.key === \"Escape\") {\n if (this.#pointer?.started) {\n const { pointerType } = this.#pointer;\n this.#teardownSessions();\n event.preventDefault();\n this.#dispatchCancel(pointerType);\n } else if (this.#keyboard) {\n this.#teardownSessions();\n event.preventDefault();\n this.#dispatchCancel(\"keyboard\");\n }\n return;\n }\n\n if (event.key === \" \" || event.key === \"Enter\") {\n // A live pointer drag owns the session: pressing Space mid-drag (the\n // pointerdown focused the handle) must not start a parallel grab.\n if (this.#pointer) return;\n event.preventDefault();\n if (this.#keyboard) this.#dropKeyboard();\n else this.#grabKeyboard(handle);\n return;\n }\n\n if (!this.#keyboard) return;\n // Bare jumps preserve grabbed focus; modified Home/End yield to enclosing navigation\n // or native behavior.\n if (event.key === \"Home\" || event.key === \"End\") {\n if (hasModifierChord(event)) return;\n event.preventDefault();\n return;\n }\n const step = this.#keyboardDelta(event.key);\n if (!step) return;\n // Consume every arrow while grabbed (even on a locked axis) so the page\n // never scrolls mid-grab; only allowed-axis arrows emit a move.\n event.preventDefault();\n const [dx, dy] = this.#filterAxis(step[0], step[1]);\n if (dx === 0 && dy === 0) return;\n this.#keyboard.dx += dx;\n this.#keyboard.dy += dy;\n this.#followMove(this.#keyboard.dx, this.#keyboard.dy);\n this.dispatch(\"move\", {\n detail: {\n dx: this.#keyboard.dx,\n dy: this.#keyboard.dy,\n x: this.#keyboard.dx,\n y: this.#keyboard.dy,\n pointerType: \"keyboard\",\n },\n });\n };\n\n /** Tracks visible internal focus before settling ownership in the same task. */\n readonly #onFocusin = (): void => {\n const session = this.#keyboard;\n if (session) {\n this.#watchShadowFocus(session.handle);\n this.#checkKeyboardFocus(session);\n }\n };\n\n /** A focus pair within one shadow tree does not bubble beyond its retargeted host. */\n #watchShadowFocus(handle: HTMLElement): void {\n const tree = handle.getRootNode();\n let active = (tree as Node & { readonly activeElement?: Element | null }).activeElement;\n while (active?.shadowRoot) {\n const shadow = active.shadowRoot;\n this.#shadowFocus.add(shadow, \"focusin\", this.#onFocusin);\n active = shadow.activeElement;\n }\n }\n\n /** Same-tree destinations retain ownership before the browser's focusin checkpoint. */\n readonly #onFocusout = (rawEvent: Event): void => {\n const destination = (rawEvent as FocusEvent).relatedTarget;\n const session = this.#keyboard;\n if (\n session &&\n this.#handleFor(destination) === session.handle &&\n !this.#ownsNativeKeys(destination as Element, session.handle)\n ) {\n return;\n }\n this.#checkKeyboardFocus(this.#keyboard);\n };\n\n /** A new session's departure replaces a completed session's pending check. */\n #checkKeyboardFocus(session: KeyboardSession | null): void {\n this.#keyboardFocusSession = session;\n this.#keyboardFocus.schedule();\n }\n\n /**\n * Synchronous reinsertion/refocus may keep the same operable handle after focusout.\n * Reading its own tree keeps focus resolution aligned with delegated event retargeting.\n */\n #settleKeyboardFocus(): void {\n const session = this.#keyboardFocusSession;\n this.#keyboardFocusSession = null;\n if (!session || this.#keyboard !== session || !this.element.isConnected) return;\n const tree = session.handle.getRootNode();\n const active =\n (tree as Node & { readonly activeElement?: Element | null }).activeElement ?? null;\n if (\n this.#handleFor(active) === session.handle &&\n !this.#ownsNativeKeys(active as Element, session.handle)\n ) {\n return;\n }\n this.#clearKeyboardSession();\n this.#dispatchCancel(\"keyboard\");\n }\n\n /** Enters the grabbed mode: `data-grabbed` on element + handle, then `start`. */\n #grabKeyboard(handle: HTMLElement): void {\n this.#beginGesture();\n this.#keyboard = { handle, dx: 0, dy: 0 };\n this.#watchShadowFocus(handle);\n this.element.setAttribute(\"data-grabbed\", \"true\");\n handle.setAttribute(\"data-grabbed\", \"true\");\n this.dispatch(\"start\", { detail: { x: 0, y: 0, pointerType: \"keyboard\" } });\n }\n\n #dropKeyboard(): void {\n const session = this.#keyboard;\n if (!session) return;\n this.#clearKeyboardSession();\n this.#followCommit(session.dx, session.dy);\n this.dispatch(\"end\", { detail: { dx: session.dx, dy: session.dy, pointerType: \"keyboard\" } });\n }\n\n /** Maps an arrow key to a raw (unfiltered) `keyboardStep` delta. */\n #keyboardDelta(key: string): [number, number] | null {\n const step = this.#safeKeyboardStep;\n switch (key) {\n case \"ArrowRight\":\n return [step, 0];\n case \"ArrowLeft\":\n return [-step, 0];\n case \"ArrowDown\":\n return [0, step];\n case \"ArrowUp\":\n return [0, -step];\n default:\n return null;\n }\n }\n\n /**\n * Zeroes the delta on the locked axis (`axis` = x | y | both).\n *\n * @stimeoRuntimeOnly `axis` filters the offset of one move to the allowed direction.\n */\n #filterAxis(dx: number, dy: number): [number, number] {\n if (this.axisValue === \"x\") return [dx, 0];\n if (this.axisValue === \"y\") return [0, dy];\n return [dx, dy];\n }\n\n /** Silently closes a live pointer session; the caller announces the outcome. */\n #endPointerSession(): void {\n this.#pointer?.pointer?.end();\n }\n\n #clearKeyboardSession(): void {\n this.#shadowFocus.dispose();\n this.#keyboard?.handle.removeAttribute(\"data-grabbed\");\n this.#keyboard = null;\n this.#keyboardFocusSession = null;\n this.element.removeAttribute(\"data-grabbed\");\n }\n\n /**\n * Full teardown for a controller whose element is going away or lost its\n * controller. Into a dead (detached) tree it is silent — consumers restore\n * from their own `connect()`, not from a cancel event. But a detach that\n * KEEPS the element (Turbo morph, `data-controller` removed) leaves the\n * consumers alive and listening: an in-flight session must end in `cancel`\n * there, or a composer like sortable strands its one-at-a-time session\n * bookkeeping forever.\n */\n #teardown(): void {\n const interrupted = this.#pointer?.started\n ? this.#pointer.pointerType\n : this.#keyboard\n ? (\"keyboard\" as const)\n : null;\n this.#teardownSessions();\n for (const handle of this.#handles()) this.#restoreHandle(handle);\n this.#tabindex.returnAll();\n // An in-flight offset must leave the DOM even where nobody is listening: a\n // re-inserted element would have the next gesture read it back as a committed\n // base. An idle element carries no in-flight offset, and its translate is left\n // as it is.\n if (interrupted) this.#followReset();\n if (interrupted && this.element.isConnected) this.#dispatchCancel(interrupted);\n }\n\n /**\n * Silently tears down whatever session is live (disconnect / disabled /\n * Escape). Composed from the two single-session teardowns so pointer and\n * keyboard cleanup cannot diverge as either path evolves.\n */\n #teardownSessions(): void {\n this.#endPointerSession();\n this.#clearKeyboardSession();\n }\n\n #dispatchCancel(pointerType: DragPointerType): void {\n // Every cancel path funnels here, so follow's snap-back can never be missed\n // (Escape, pointercancel, mid-session disable, detach-that-keeps-the-element).\n this.#followReset();\n this.dispatch(\"cancel\", { detail: { pointerType } });\n }\n\n /**\n * Reads `follow` for the gesture that is starting; with it on, takes the committed\n * offset back from the inline `translate` the element shows now.\n *\n * @stimeoRuntimeOnly `follow` decides whether this one gesture writes its offset as a translate.\n */\n #beginGesture(): void {\n this.#gestureFollows = this.followValue;\n if (this.#gestureFollows) this.#followBase = this.#parseFollowBase();\n }\n\n /** Applies the in-flight offset to the element's `translate` (following gestures only). */\n #followMove(dx: number, dy: number): void {\n if (!this.#gestureFollows) return;\n this.#applyFollow(this.#followBase.x + dx, this.#followBase.y + dy);\n }\n\n /** Folds a drop's deltas into the committed base offset (following gestures only). */\n #followCommit(dx: number, dy: number): void {\n if (!this.#gestureFollows) return;\n this.#followBase = { x: this.#followBase.x + dx, y: this.#followBase.y + dy };\n this.#applyFollow(this.#followBase.x, this.#followBase.y);\n }\n\n /** Snaps back to the committed position (following gestures only) — the cancel contract. */\n #followReset(): void {\n if (!this.#gestureFollows) return;\n this.#applyFollow(this.#followBase.x, this.#followBase.y);\n }\n\n /**\n * Repairs live-session hooks and owned follow output without advancing or ending a gesture.\n * A gesture in flight keeps the `follow` it started with; an idle element answers to the\n * current declaration.\n *\n * @stimeoRuntimeOnly `follow` gates the gesture's opt-in translate ownership; the held\n * output is not a newly derived offset.\n */\n #reflectSession(): void {\n if (this.#pointer?.started) this.element.setAttribute(\"data-dragging\", \"true\");\n else this.element.removeAttribute(\"data-dragging\");\n if (this.#keyboard) {\n this.element.setAttribute(\"data-grabbed\", \"true\");\n this.#keyboard.handle.setAttribute(\"data-grabbed\", \"true\");\n } else {\n this.element.removeAttribute(\"data-grabbed\");\n for (const handle of this.#handles()) handle.removeAttribute(\"data-grabbed\");\n }\n const follows = this.#pointer || this.#keyboard ? this.#gestureFollows : this.followValue;\n if (follows && this.#followOutput) {\n this.#applyFollow(this.#followOutput.x, this.#followOutput.y);\n }\n }\n\n /**\n * Writes the offset as the standalone CSS `translate` property — independent\n * of `transform`, so an authored transform (scale, rotate…) is never\n * clobbered. At the origin the property is removed to keep the DOM clean.\n */\n #applyFollow(x: number, y: number): void {\n this.#followOutput = { x, y };\n if (x === 0 && y === 0) this.element.style.removeProperty(\"translate\");\n else this.element.style.setProperty(\"translate\", `${x}px ${y}px`);\n }\n\n /**\n * Reads a committed follow offset back from the inline `translate`. Only the\n * controller's own `<x>px <y>px` shape is recognized; anything else (an\n * authored percentage, `none`, an empty string) starts the base at 0 — follow\n * mode owns this property, per the class contract.\n */\n #parseFollowBase(): { x: number; y: number } {\n const raw = this.element.style.getPropertyValue(\"translate\").trim();\n const match = /^(-?\\d+(?:\\.\\d+)?)px(?:\\s+(-?\\d+(?:\\.\\d+)?)px)?$/.exec(raw);\n if (!match) return { x: 0, y: 0 };\n return { x: Number(match[1]), y: Number(match[2] ?? \"0\") };\n }\n\n /** The active handles: the `handle` targets, else the element itself. */\n #handles(): HTMLElement[] {\n return this.hasHandleTarget ? this.handleTargets : [this.element];\n }\n\n /** Resolves the handle owning an event target (the handle or a descendant). */\n #handleFor(target: EventTarget | null): HTMLElement | null {\n return ownerOf(this.#handles(), target);\n }\n\n #pointerTypeOf(event: PointerEvent): DragPointerType {\n const type = event.pointerType;\n if (type === \"touch\" || type === \"pen\") return type;\n return \"mouse\";\n }\n\n /** `touch-action` that lets the page keep panning on the locked axis only. */\n #touchActionForAxis(): string {\n return this.#touchActionFor(this.axisValue);\n }\n\n /** The `touch-action` an `axis` declaration lends, for any axis value. */\n #touchActionFor(axis: string): string {\n if (axis === \"x\") return \"pan-y\";\n if (axis === \"y\") return \"pan-x\";\n return \"none\";\n }\n\n /**\n * Establishes the handle contract: a `touch-action` derived from `axis`\n * (marker-guarded so an authored inline value wins and reconnects stay\n * idempotent) and focusability for the keyboard path (`tabindex=\"0\"` only when\n * the author supplied none — prefer a real `<button>` handle). Both additions\n * are marker-owned so `#restoreHandle` reverts them symmetrically on teardown.\n *\n * @stimeoRenderRoot\n */\n #prepareHandle(handle: HTMLElement): void {\n const lent = this.#touchActionForAxis();\n // Two layers, as when the loan is returned: a free property is ours to take,\n // and a marked one is still ours only while it reads back as what was lent.\n // A consumer that wrote its own value keeps it across every reconnect.\n const marked = handle.hasAttribute(PointerDragController.#TOUCH_ACTION_MARKER);\n if (handle.style.touchAction === \"\" || (marked && handle.style.touchAction === lent)) {\n handle.style.touchAction = lent;\n handle.setAttribute(PointerDragController.#TOUCH_ACTION_MARKER, \"true\");\n }\n this.#tabindex.lend(handle, { onlyIfUnfocusable: true });\n }\n\n /** Native key ownership follows visible shadow focus and its flat-tree ancestry. */\n #ownsNativeKeys(target: Element, handle: HTMLElement): boolean {\n let element = target;\n while (element.shadowRoot?.activeElement) element = element.shadowRoot.activeElement;\n const owner = closestInFlatTree(element, NATIVE_KEY_OWNERS);\n return owner !== null && owner !== handle && flatTreeContains(handle, owner);\n }\n\n /** Reverts the marker-owned touch-action + tabindex (authored values untouched). */\n #restoreHandle(handle: HTMLElement): void {\n if (handle.hasAttribute(PointerDragController.#TOUCH_ACTION_MARKER)) {\n // Only give back what is still ours: a consumer may have written its own\n // value since, and clearing then would lose it. The marker goes either\n // way — the loan is over regardless of who ends up owning the value.\n if (handle.style.touchAction === this.#touchActionForAxis()) {\n handle.style.touchAction = \"\";\n }\n handle.removeAttribute(PointerDragController.#TOUCH_ACTION_MARKER);\n }\n this.#tabindex.return(handle);\n }\n /** Current `threshold` declaration resolved against its numeric contract. */\n get #safeThreshold(): number {\n return this.#numbers.read(\n this,\n \"threshold\",\n this.thresholdValue,\n PointerDragController.values.threshold.default,\n PointerDragController.valueConstraints.threshold,\n );\n }\n\n /** Current `keyboardStep` declaration resolved against its numeric contract. */\n get #safeKeyboardStep(): number {\n return this.#numbers.read(\n this,\n \"keyboardStep\",\n this.keyboardStepValue,\n PointerDragController.values.keyboardStep.default,\n PointerDragController.valueConstraints.keyboardStep,\n );\n }\n}\n"]}