stimeo-ui 0.17.0 → 0.18.0

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Files changed (297) hide show
  1. package/CHANGELOG.md +106 -1
  2. package/README.md +19 -10
  3. package/dist/cable/index.d.ts +9 -8
  4. package/dist/cable/index.js +22 -14
  5. package/dist/cable/index.js.map +1 -1
  6. package/dist/coerce-JtZVNG5h.d.ts +20 -0
  7. package/dist/controllers/accordion_controller.js +14 -6
  8. package/dist/controllers/accordion_controller.js.map +1 -1
  9. package/dist/controllers/alert_dialog_controller.js +145 -118
  10. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  11. package/dist/controllers/announcer_controller.d.ts +5 -3
  12. package/dist/controllers/announcer_controller.js +113 -17
  13. package/dist/controllers/announcer_controller.js.map +1 -1
  14. package/dist/controllers/auto_submit_controller.js +185 -60
  15. package/dist/controllers/auto_submit_controller.js.map +1 -1
  16. package/dist/controllers/avatar_controller.js +55 -43
  17. package/dist/controllers/avatar_controller.js.map +1 -1
  18. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  19. package/dist/controllers/bulk_select_controller.d.ts +3 -3
  20. package/dist/controllers/bulk_select_controller.js +64 -50
  21. package/dist/controllers/bulk_select_controller.js.map +1 -1
  22. package/dist/controllers/calendar_controller.d.ts +15 -12
  23. package/dist/controllers/calendar_controller.js +55 -53
  24. package/dist/controllers/calendar_controller.js.map +1 -1
  25. package/dist/controllers/carousel_controller.d.ts +9 -5
  26. package/dist/controllers/carousel_controller.js +124 -86
  27. package/dist/controllers/carousel_controller.js.map +1 -1
  28. package/dist/controllers/character_counter_controller.d.ts +27 -6
  29. package/dist/controllers/character_counter_controller.js +291 -95
  30. package/dist/controllers/character_counter_controller.js.map +1 -1
  31. package/dist/controllers/checkbox_controller.js +6 -0
  32. package/dist/controllers/checkbox_controller.js.map +1 -1
  33. package/dist/controllers/clipboard_controller.js +118 -27
  34. package/dist/controllers/clipboard_controller.js.map +1 -1
  35. package/dist/controllers/collapsible_controller.d.ts +1 -1
  36. package/dist/controllers/collapsible_controller.js +52 -49
  37. package/dist/controllers/collapsible_controller.js.map +1 -1
  38. package/dist/controllers/color_picker_controller.js +29 -7
  39. package/dist/controllers/color_picker_controller.js.map +1 -1
  40. package/dist/controllers/combobox_controller.d.ts +1 -1
  41. package/dist/controllers/combobox_controller.js +210 -71
  42. package/dist/controllers/combobox_controller.js.map +1 -1
  43. package/dist/controllers/command_palette_controller.d.ts +9 -9
  44. package/dist/controllers/command_palette_controller.js +289 -140
  45. package/dist/controllers/command_palette_controller.js.map +1 -1
  46. package/dist/controllers/conditional_fields_controller.js +145 -58
  47. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  48. package/dist/controllers/confirm_controller.js +145 -118
  49. package/dist/controllers/confirm_controller.js.map +1 -1
  50. package/dist/controllers/context_menu_controller.d.ts +49 -14
  51. package/dist/controllers/context_menu_controller.js +138 -73
  52. package/dist/controllers/context_menu_controller.js.map +1 -1
  53. package/dist/controllers/count_up_controller.js.map +1 -1
  54. package/dist/controllers/countdown_controller.d.ts +2 -2
  55. package/dist/controllers/countdown_controller.js +109 -21
  56. package/dist/controllers/countdown_controller.js.map +1 -1
  57. package/dist/controllers/currency_input_controller.d.ts +75 -11
  58. package/dist/controllers/currency_input_controller.js +446 -72
  59. package/dist/controllers/currency_input_controller.js.map +1 -1
  60. package/dist/controllers/data_grid_controller.d.ts +10 -8
  61. package/dist/controllers/data_grid_controller.js +134 -28
  62. package/dist/controllers/data_grid_controller.js.map +1 -1
  63. package/dist/controllers/date_range_picker_controller.d.ts +12 -9
  64. package/dist/controllers/date_range_picker_controller.js +93 -72
  65. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  66. package/dist/controllers/dialog_controller.d.ts +4 -5
  67. package/dist/controllers/dialog_controller.js +145 -118
  68. package/dist/controllers/dialog_controller.js.map +1 -1
  69. package/dist/controllers/direct_upload_controller.d.ts +1 -1
  70. package/dist/controllers/direct_upload_controller.js +24 -14
  71. package/dist/controllers/direct_upload_controller.js.map +1 -1
  72. package/dist/controllers/dirty_form_controller.d.ts +6 -1
  73. package/dist/controllers/dirty_form_controller.js +68 -31
  74. package/dist/controllers/dirty_form_controller.js.map +1 -1
  75. package/dist/controllers/dismissible_controller.js +64 -46
  76. package/dist/controllers/dismissible_controller.js.map +1 -1
  77. package/dist/controllers/drawer_controller.js +145 -118
  78. package/dist/controllers/drawer_controller.js.map +1 -1
  79. package/dist/controllers/dropdown_controller.js +76 -63
  80. package/dist/controllers/dropdown_controller.js.map +1 -1
  81. package/dist/controllers/editable_controller.js +199 -62
  82. package/dist/controllers/editable_controller.js.map +1 -1
  83. package/dist/controllers/empty_state_controller.js +13 -6
  84. package/dist/controllers/empty_state_controller.js.map +1 -1
  85. package/dist/controllers/file_dropzone_controller.d.ts +3 -0
  86. package/dist/controllers/file_dropzone_controller.js +55 -48
  87. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  88. package/dist/controllers/filter_controller.js +9 -2
  89. package/dist/controllers/filter_controller.js.map +1 -1
  90. package/dist/controllers/flash_controller.d.ts +4 -4
  91. package/dist/controllers/flash_controller.js +66 -33
  92. package/dist/controllers/flash_controller.js.map +1 -1
  93. package/dist/controllers/focus_controller.d.ts +3 -3
  94. package/dist/controllers/focus_controller.js +39 -14
  95. package/dist/controllers/focus_controller.js.map +1 -1
  96. package/dist/controllers/form_field_controller.js +52 -43
  97. package/dist/controllers/form_field_controller.js.map +1 -1
  98. package/dist/controllers/form_validation_controller.d.ts +3 -3
  99. package/dist/controllers/form_validation_controller.js +18 -11
  100. package/dist/controllers/form_validation_controller.js.map +1 -1
  101. package/dist/controllers/frame_loading_controller.d.ts +13 -12
  102. package/dist/controllers/frame_loading_controller.js +55 -48
  103. package/dist/controllers/frame_loading_controller.js.map +1 -1
  104. package/dist/controllers/highlight_controller.d.ts +5 -4
  105. package/dist/controllers/highlight_controller.js.map +1 -1
  106. package/dist/controllers/hover_card_controller.d.ts +4 -1
  107. package/dist/controllers/hover_card_controller.js +67 -61
  108. package/dist/controllers/hover_card_controller.js.map +1 -1
  109. package/dist/controllers/idle_controller.d.ts +6 -5
  110. package/dist/controllers/idle_controller.js +10 -6
  111. package/dist/controllers/idle_controller.js.map +1 -1
  112. package/dist/controllers/input_mask_controller.d.ts +30 -13
  113. package/dist/controllers/input_mask_controller.js +411 -24
  114. package/dist/controllers/input_mask_controller.js.map +1 -1
  115. package/dist/controllers/intersection_controller.js +3 -0
  116. package/dist/controllers/intersection_controller.js.map +1 -1
  117. package/dist/controllers/lazy_frame_controller.d.ts +3 -2
  118. package/dist/controllers/lazy_frame_controller.js +15 -3
  119. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  120. package/dist/controllers/listbox_controller.d.ts +10 -7
  121. package/dist/controllers/listbox_controller.js +260 -79
  122. package/dist/controllers/listbox_controller.js.map +1 -1
  123. package/dist/controllers/local_time_controller.d.ts +8 -6
  124. package/dist/controllers/local_time_controller.js +48 -13
  125. package/dist/controllers/local_time_controller.js.map +1 -1
  126. package/dist/controllers/masonry_controller.js +11 -4
  127. package/dist/controllers/masonry_controller.js.map +1 -1
  128. package/dist/controllers/menu_controller.d.ts +24 -5
  129. package/dist/controllers/menu_controller.js +138 -82
  130. package/dist/controllers/menu_controller.js.map +1 -1
  131. package/dist/controllers/menubar_controller.d.ts +49 -7
  132. package/dist/controllers/menubar_controller.js +65 -19
  133. package/dist/controllers/menubar_controller.js.map +1 -1
  134. package/dist/controllers/meter_controller.d.ts +13 -20
  135. package/dist/controllers/meter_controller.js +270 -24
  136. package/dist/controllers/meter_controller.js.map +1 -1
  137. package/dist/controllers/multi_select_controller.d.ts +17 -15
  138. package/dist/controllers/multi_select_controller.js +251 -94
  139. package/dist/controllers/multi_select_controller.js.map +1 -1
  140. package/dist/controllers/navigation_menu_controller.d.ts +19 -5
  141. package/dist/controllers/navigation_menu_controller.js +67 -19
  142. package/dist/controllers/navigation_menu_controller.js.map +1 -1
  143. package/dist/controllers/nested_form_controller.js +98 -64
  144. package/dist/controllers/nested_form_controller.js.map +1 -1
  145. package/dist/controllers/network_status_controller.js +70 -52
  146. package/dist/controllers/network_status_controller.js.map +1 -1
  147. package/dist/controllers/number_input_controller.d.ts +24 -6
  148. package/dist/controllers/number_input_controller.js +344 -94
  149. package/dist/controllers/number_input_controller.js.map +1 -1
  150. package/dist/controllers/optimistic_controller.d.ts +8 -5
  151. package/dist/controllers/optimistic_controller.js +29 -11
  152. package/dist/controllers/optimistic_controller.js.map +1 -1
  153. package/dist/controllers/otp_controller.d.ts +35 -4
  154. package/dist/controllers/otp_controller.js +502 -104
  155. package/dist/controllers/otp_controller.js.map +1 -1
  156. package/dist/controllers/overflow_indicator_controller.js +6 -0
  157. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  158. package/dist/controllers/overflow_menu_controller.d.ts +10 -9
  159. package/dist/controllers/overflow_menu_controller.js +136 -21
  160. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  161. package/dist/controllers/pagination_controller.d.ts +3 -2
  162. package/dist/controllers/pagination_controller.js +47 -14
  163. package/dist/controllers/pagination_controller.js.map +1 -1
  164. package/dist/controllers/password_reveal_controller.d.ts +5 -4
  165. package/dist/controllers/password_reveal_controller.js +52 -49
  166. package/dist/controllers/password_reveal_controller.js.map +1 -1
  167. package/dist/controllers/password_strength_controller.d.ts +1 -1
  168. package/dist/controllers/password_strength_controller.js +13 -6
  169. package/dist/controllers/password_strength_controller.js.map +1 -1
  170. package/dist/controllers/persist_controller.js +48 -128
  171. package/dist/controllers/persist_controller.js.map +1 -1
  172. package/dist/controllers/pointer_drag_controller.d.ts +19 -8
  173. package/dist/controllers/pointer_drag_controller.js +249 -23
  174. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  175. package/dist/controllers/popover_controller.d.ts +3 -3
  176. package/dist/controllers/popover_controller.js +82 -65
  177. package/dist/controllers/popover_controller.js.map +1 -1
  178. package/dist/controllers/portal_controller.js +6 -0
  179. package/dist/controllers/portal_controller.js.map +1 -1
  180. package/dist/controllers/preview_guard_controller.js +14 -3
  181. package/dist/controllers/preview_guard_controller.js.map +1 -1
  182. package/dist/controllers/progress_controller.d.ts +9 -19
  183. package/dist/controllers/progress_controller.js +271 -27
  184. package/dist/controllers/progress_controller.js.map +1 -1
  185. package/dist/controllers/radio_group_controller.d.ts +11 -8
  186. package/dist/controllers/radio_group_controller.js +167 -80
  187. package/dist/controllers/radio_group_controller.js.map +1 -1
  188. package/dist/controllers/range_slider_controller.d.ts +4 -3
  189. package/dist/controllers/range_slider_controller.js +27 -7
  190. package/dist/controllers/range_slider_controller.js.map +1 -1
  191. package/dist/controllers/rating_controller.js +93 -57
  192. package/dist/controllers/rating_controller.js.map +1 -1
  193. package/dist/controllers/read_more_controller.js +10 -6
  194. package/dist/controllers/read_more_controller.js.map +1 -1
  195. package/dist/controllers/reading_progress_controller.js +22 -5
  196. package/dist/controllers/reading_progress_controller.js.map +1 -1
  197. package/dist/controllers/relative_time_controller.d.ts +4 -4
  198. package/dist/controllers/relative_time_controller.js +75 -11
  199. package/dist/controllers/relative_time_controller.js.map +1 -1
  200. package/dist/controllers/reset_on_restore_controller.d.ts +3 -3
  201. package/dist/controllers/reset_on_restore_controller.js +6 -0
  202. package/dist/controllers/reset_on_restore_controller.js.map +1 -1
  203. package/dist/controllers/resizable_controller.d.ts +3 -0
  204. package/dist/controllers/resizable_controller.js +55 -22
  205. package/dist/controllers/resizable_controller.js.map +1 -1
  206. package/dist/controllers/roving_controller.d.ts +3 -3
  207. package/dist/controllers/roving_controller.js +10 -4
  208. package/dist/controllers/roving_controller.js.map +1 -1
  209. package/dist/controllers/scroll_area_controller.js +129 -88
  210. package/dist/controllers/scroll_area_controller.js.map +1 -1
  211. package/dist/controllers/scroll_restore_controller.d.ts +3 -3
  212. package/dist/controllers/scroll_restore_controller.js +14 -2
  213. package/dist/controllers/scroll_restore_controller.js.map +1 -1
  214. package/dist/controllers/scroll_visibility_controller.js +93 -60
  215. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  216. package/dist/controllers/scrollspy_controller.js +11 -5
  217. package/dist/controllers/scrollspy_controller.js.map +1 -1
  218. package/dist/controllers/separator_controller.d.ts +1 -1
  219. package/dist/controllers/separator_controller.js +59 -43
  220. package/dist/controllers/separator_controller.js.map +1 -1
  221. package/dist/controllers/sidebar_controller.d.ts +1 -1
  222. package/dist/controllers/sidebar_controller.js +150 -122
  223. package/dist/controllers/sidebar_controller.js.map +1 -1
  224. package/dist/controllers/skeleton_controller.js +55 -48
  225. package/dist/controllers/skeleton_controller.js.map +1 -1
  226. package/dist/controllers/slider_controller.d.ts +2 -1
  227. package/dist/controllers/slider_controller.js +27 -6
  228. package/dist/controllers/slider_controller.js.map +1 -1
  229. package/dist/controllers/smart_sticky_header_controller.d.ts +1 -1
  230. package/dist/controllers/smart_sticky_header_controller.js +13 -5
  231. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  232. package/dist/controllers/sortable_controller.d.ts +4 -4
  233. package/dist/controllers/sortable_controller.js +27 -14
  234. package/dist/controllers/sortable_controller.js.map +1 -1
  235. package/dist/controllers/spinner_controller.js +55 -48
  236. package/dist/controllers/spinner_controller.js.map +1 -1
  237. package/dist/controllers/step_indicator_controller.d.ts +4 -4
  238. package/dist/controllers/step_indicator_controller.js +6 -0
  239. package/dist/controllers/step_indicator_controller.js.map +1 -1
  240. package/dist/controllers/stepper_controller.d.ts +2 -3
  241. package/dist/controllers/stepper_controller.js +6 -0
  242. package/dist/controllers/stepper_controller.js.map +1 -1
  243. package/dist/controllers/stick_to_bottom_controller.d.ts +3 -1
  244. package/dist/controllers/stick_to_bottom_controller.js +19 -8
  245. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  246. package/dist/controllers/sticky_observer_controller.js +49 -43
  247. package/dist/controllers/sticky_observer_controller.js.map +1 -1
  248. package/dist/controllers/submit_once_controller.d.ts +2 -1
  249. package/dist/controllers/submit_once_controller.js +145 -85
  250. package/dist/controllers/submit_once_controller.js.map +1 -1
  251. package/dist/controllers/switch_controller.d.ts +7 -4
  252. package/dist/controllers/switch_controller.js +172 -28
  253. package/dist/controllers/switch_controller.js.map +1 -1
  254. package/dist/controllers/tabs_controller.d.ts +7 -4
  255. package/dist/controllers/tabs_controller.js +6 -1
  256. package/dist/controllers/tabs_controller.js.map +1 -1
  257. package/dist/controllers/tags_input_controller.d.ts +4 -3
  258. package/dist/controllers/tags_input_controller.js +157 -28
  259. package/dist/controllers/tags_input_controller.js.map +1 -1
  260. package/dist/controllers/textarea_autosize_controller.d.ts +1 -1
  261. package/dist/controllers/textarea_autosize_controller.js +40 -19
  262. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  263. package/dist/controllers/theme_controller.d.ts +3 -2
  264. package/dist/controllers/theme_controller.js +10 -4
  265. package/dist/controllers/theme_controller.js.map +1 -1
  266. package/dist/controllers/time_picker_controller.d.ts +38 -5
  267. package/dist/controllers/time_picker_controller.js +192 -54
  268. package/dist/controllers/time_picker_controller.js.map +1 -1
  269. package/dist/controllers/toast_controller.d.ts +4 -5
  270. package/dist/controllers/toast_controller.js +58 -27
  271. package/dist/controllers/toast_controller.js.map +1 -1
  272. package/dist/controllers/toggle_group_controller.d.ts +2 -3
  273. package/dist/controllers/toggle_group_controller.js +158 -56
  274. package/dist/controllers/toggle_group_controller.js.map +1 -1
  275. package/dist/controllers/toolbar_controller.d.ts +8 -6
  276. package/dist/controllers/toolbar_controller.js +150 -21
  277. package/dist/controllers/toolbar_controller.js.map +1 -1
  278. package/dist/controllers/tooltip_controller.d.ts +4 -1
  279. package/dist/controllers/tooltip_controller.js.map +1 -1
  280. package/dist/controllers/transition_controller.js.map +1 -1
  281. package/dist/controllers/tree_view_controller.d.ts +1 -1
  282. package/dist/controllers/tree_view_controller.js +134 -25
  283. package/dist/controllers/tree_view_controller.js.map +1 -1
  284. package/dist/index.d.ts +2 -0
  285. package/dist/index.js +2451 -1312
  286. package/dist/index.js.map +1 -1
  287. package/dist/inspector/cli.d.ts +15 -11
  288. package/dist/inspector/cli.js +16 -3
  289. package/dist/inspector/cli.js.map +1 -1
  290. package/dist/inspector/cli_bin.js +53 -8
  291. package/dist/inspector/cli_bin.js.map +1 -1
  292. package/dist/inspector/examples.json +13 -13
  293. package/dist/inspector/manifest.json +19 -5
  294. package/dist/positioning/index.d.ts +7 -7
  295. package/dist/positioning/index.js +6 -0
  296. package/dist/positioning/index.js.map +1 -1
  297. package/package.json +10 -9
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* One registry per page for every copy of the library.\n *\n * Each `stimeo-ui/controllers/*` file, and each opt-in entry, is built on its own and carries\n * its own copy of every utility it uses, so a page that imports controllers one by one, or one\n * of them next to the barrel, evaluates a utility several times. A registry that coordinates\n * instances of different controllers — the stacks of leased values, the loans of a\n * `tabindex`, the Escape layers, the focus traps — must not be split by that: a dialog inside\n * a drawer, or a character counter and a form field on one input, coordinate whichever files\n * they came from. So such a registry lives once on `globalThis`, under a `Symbol.for` key the\n * copies agree on, and the first copy to ask for it creates it.\n *\n * The key names the registry and the version of its shape\n * (`stimeo-ui.<utility>.registry.v<n>`). Copies whose registries have the same shape share\n * one; a release that changes the shape changes the version, so a copy of another release\n * keeps a registry of its own instead of reading entries it does not understand — the two\n * then coordinate within each release only. An entry another copy put in a registry is read\n * through its fields alone, never through `#private` members, which belong to the class of\n * the copy that created it.\n */\n\n/**\n * The registry stored under `key`, created by `create` on first use.\n *\n * @param key - `stimeo-ui.<utility>.registry.v<n>`: the version is that of the shape `create`\n * returns.\n * @param create - Builds the empty registry.\n */\nexport function sharedRegistry<T extends object>(key: string, create: () => T): T {\n const symbol = Symbol.for(key);\n const scope = globalThis as unknown as Record<symbol, T | undefined>;\n const existing = scope[symbol];\n if (existing !== undefined) return existing;\n const registry = create();\n Object.defineProperty(globalThis, symbol, { value: registry });\n return registry;\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered. The map is one per page\n * (`sharedRegistry`), so the layers of controllers imported from different\n * files share one stack and one listener.\n */\n\nimport { sharedRegistry } from \"./shared_registry\";\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** An active layer on its document's stack: what the resolver reads, from any copy. */\ninterface LayerEntry {\n readonly onDismiss: () => void;\n readonly claims: (() => boolean) | null;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n readonly stack: LayerEntry[];\n readonly onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = sharedRegistry(\n \"stimeo-ui.escape-layer.registry.v1\",\n () => new WeakMap<Document, EscapeLayerRegistry>(),\n );\n\n /** The document and the entry of this layer while it is active. */\n #active: { readonly document: Document; readonly entry: LayerEntry } | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n const entry = { onDismiss: options.onDismiss, claims: options.claims ?? null };\n registry.stack.push(entry);\n this.#active = { document: ownerDocument, entry };\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const active = this.#active;\n if (!active) return;\n\n const registry = EscapeLayer.#registries.get(active.document);\n if (registry) {\n const index = registry.stack.lastIndexOf(active.entry);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n active.document.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(active.document);\n }\n }\n this.#active = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const active = this.#active;\n if (!active) return false;\n const registry = EscapeLayer.#registries.get(active.document);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === active.entry;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.onDismiss();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: readonly LayerEntry[]): LayerEntry | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.claims && !layer.claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n","import { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/** Semantic constraints on an already decoded number, independent of the DOM. */\nexport interface NumberBounds {\n /** Finite numbers are required, including when this field is omitted. */\n readonly finite?: true;\n /** Inclusive lower endpoint. */\n readonly min?: number;\n /** Inclusive upper endpoint. */\n readonly max?: number;\n /** Exclusive lower endpoint. */\n readonly exclusiveMin?: number;\n /** Require a number without a fractional part. */\n readonly integer?: boolean;\n /** Exact decoded numbers accepted by a discrete contract. */\n readonly allowedValues?: readonly number[];\n /** JSON-safe exceptions to finite-number checking for unbounded endpoints. */\n readonly allowInfinity?: \"negative\" | \"positive\" | \"both\";\n}\n\n/** One constraint for each Number Value, including shorthand declarations. */\nexport type NumberValueConstraints<Values> = {\n readonly [Key in keyof Values as Values[Key] extends\n | NumberConstructor\n | { type: NumberConstructor }\n ? Key\n : never]: NumberBounds;\n};\n\n/** Reusable semantic domains; fractional inputs remain fractional unless excluded. */\nexport const NUMBER_BOUNDS = {\n finite: { finite: true },\n nonNegative: { finite: true, min: 0 },\n positive: { finite: true, exclusiveMin: 0 },\n nonNegativeInteger: { finite: true, min: 0, integer: true },\n positiveInteger: { finite: true, exclusiveMin: 0, integer: true },\n lowerBound: { finite: true, allowInfinity: \"negative\" },\n upperBound: { finite: true, allowInfinity: \"positive\" },\n timer: { finite: true, min: 0, max: MAX_TIMER_DELAY_MS },\n positiveTimer: { finite: true, exclusiveMin: 0, max: MAX_TIMER_DELAY_MS },\n} as const satisfies Record<string, NumberBounds>;\n\n/**\n * Checks all declared bounds without rounding, clamping, or coercing the input.\n * Infinity exceptions relax only finite checking; every other bound still applies.\n */\nexport function matchesNumberBounds(value: number, bounds: NumberBounds): boolean {\n if (!Number.isFinite(value)) {\n const direction = value === Infinity ? \"positive\" : value === -Infinity ? \"negative\" : null;\n if (direction === null) return false;\n if (bounds.allowInfinity !== \"both\" && bounds.allowInfinity !== direction) return false;\n }\n if (bounds.min !== undefined && value < bounds.min) return false;\n if (bounds.max !== undefined && value > bounds.max) return false;\n if (bounds.exclusiveMin !== undefined && value <= bounds.exclusiveMin) return false;\n if (bounds.integer && !Number.isInteger(value)) return false;\n if (bounds.allowedValues !== undefined && !bounds.allowedValues.includes(value)) return false;\n return true;\n}\n\n/** Decodes a Number Value literal; action params use their own JSON decoder. */\nexport function decodeNumberValue(raw: string): number {\n return Number(raw.replace(/_/g, \"\"));\n}\n","/**\n * Numeric coercion for controllers that accept a number through a Value, an action\n * param, or an event detail.\n *\n * Stimulus decodes action params as JSON when possible and leaves other text\n * untouched. CustomEvent detail can also supply a number or numeric string.\n * The reader accepts those two types while rejecting blank and non-finite input.\n */\n\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/**\n * Reads a finite number or nonblank numeric string; other input returns `null`.\n * Blank strings cannot silently reset a value to zero.\n */\nexport function toFiniteNumber(raw: unknown): number | null {\n if (typeof raw !== \"number\" && typeof raw !== \"string\") return null;\n if (typeof raw === \"string\" && raw.trim().length === 0) return null;\n const value = Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n\n/**\n * Returns an accepted decoded Number Value or the caller's fallback unchanged.\n * The caller owns the fallback contract; this reader does not parse or write a Value.\n */\nexport function readNumber(raw: number, fallback: number, bounds: NumberBounds): number {\n return matchesNumberBounds(raw, bounds) ? raw : fallback;\n}\n","import { readNumber } from \"./coerce\";\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** The instance identity carried by a Number Value read. */\nexport interface NumberValueOwner {\n readonly identifier: string;\n readonly element: Element;\n}\n\n/** Reads current declarations at the point of use without rewriting their attributes. */\nexport class NumberValueReader {\n /** The last rejected literal per Value; no history grows for an unchanged instance. */\n readonly #lastRejected = new Map<string, string>();\n\n /** Resolves the declared number using its own fallback and shared class contract. */\n read(\n owner: NumberValueOwner,\n name: string,\n raw: number,\n fallback: number,\n bounds: NumberBounds,\n ): number {\n const resolved = readNumber(raw, fallback, bounds);\n if (matchesNumberBounds(raw, bounds)) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n const attribute = `data-${owner.identifier}-${name.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`)}-value`;\n const literal = owner.element.getAttribute(attribute);\n if (literal === null) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n if (this.#lastRejected.get(name) !== literal) {\n this.#lastRejected.set(name, literal);\n console.warn(\n `Stimeo UI: \"${owner.identifier}\" has an invalid number Value \"${name}\" declaration ${JSON.stringify(literal)}; using ${fallback}.`,\n );\n }\n return resolved;\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\nexport { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","/**\n * Invokes `onScroll` when the page — or any scrollable ancestor of `element` —\n * scrolls, returning a cleanup that detaches every listener.\n *\n * `scroll` events do not bubble, and a single capture-phase listener on\n * `window`/`document` is unreliable for descendant scroll containers — so this\n * attaches a `scroll` listener directly to each scroll-parent ancestor (walking\n * `parentElement` and checking `overflow`) plus the window. That mirrors the\n * *intent* of `@floating-ui/dom`'s `autoUpdate` scroll tracking; it is a\n * deliberately simple resolver and does not cross shadow roots. This is precisely\n * the case a consumer cannot cover with `data-action` alone, which is why the\n * surface controllers own it.\n *\n * The listeners are `passive` (the handler never calls `preventDefault`), so they\n * never delay scrolling. Pass the surface's anchor/root so the relevant scroll\n * parents are found even when the floating element is portaled elsewhere.\n */\nexport function observeScrollDismiss(element: Element, onScroll: () => void): () => void {\n const targets: Array<Element | Window> = [...scrollParents(element), window];\n const handler = (): void => onScroll();\n for (const target of targets) {\n target.addEventListener(\"scroll\", handler, { passive: true });\n }\n return () => {\n for (const target of targets) target.removeEventListener(\"scroll\", handler);\n };\n}\n\n/** The scrollable ancestors of `element`, nearest first (window excluded). */\nfunction scrollParents(element: Element): Element[] {\n const parents: Element[] = [];\n let node = element.parentElement;\n while (node) {\n if (isScrollable(node)) parents.push(node);\n node = node.parentElement;\n }\n return parents;\n}\n\n/** Whether `element` is a scroll container (any axis `auto`/`scroll`/`overlay`). */\nfunction isScrollable(element: Element): boolean {\n const style = getComputedStyle(element);\n return /auto|scroll|overlay/.test(style.overflow + style.overflowX + style.overflowY);\n}\n","/**\n * Why a component's public state moved, carried as `detail.reason`\n * on the state event that reports the move.\n *\n * The attribute a component publishes (`aria-expanded`, `hidden`, `data-state`)\n * only says *what* the state is now. A subscriber that mirrors the state\n * elsewhere, or reports it, needs *why*: closing on `Escape` and closing because\n * the consumer called the action are the same attribute write and different\n * events to the page around it.\n *\n * `\"api\"` is the one every subscriber has to look at. A close the consumer asked\n * for arrives back at their own listener, so a listener that closes something\n * else on `close` loops unless it ignores its own calls.\n *\n * | Reason | The state moved because |\n * | --- | --- |\n * | `\"user\"` | a control of this component was operated |\n * | `\"select\"` | an item inside it was activated |\n * | `\"escape\"` | `Escape` was pressed and this layer owned it |\n * | `\"outside\"` | a pointer landed outside it, or on its backdrop |\n * | `\"focus\"` | focus entered or left it |\n * | `\"pointer\"` | the pointer entered or left it |\n * | `\"scroll\"` | a tracked scroll container scrolled |\n * | `\"api\"` | a public action was called with no DOM event |\n * | `\"timeout\"` | an automatic timer advanced or dismissed the state |\n * | `\"limit\"` | a capacity limit dismissed an item |\n * | `\"media\"` | an operating-system media preference changed |\n */\nexport type StateReason =\n | \"user\"\n | \"select\"\n | \"escape\"\n | \"outside\"\n | \"focus\"\n | \"pointer\"\n | \"scroll\"\n | \"api\"\n | \"timeout\"\n | \"limit\"\n | \"media\";\n\n/** Focus modality: the events a focus move delivers to an action. */\nconst FOCUS_EVENTS = new Set([\"blur\", \"focus\", \"focusin\", \"focusout\"]);\n\n/** Pointer modality: the crossing events an action is bound to for hover. */\nconst POINTER_EVENTS = new Set([\"mouseenter\", \"mouseleave\", \"pointerenter\", \"pointerleave\"]);\n\n/**\n * Reads the interaction behind a **public action** from the DOM event it was\n * handed.\n *\n * Stimulus always passes the event to an action it invoked from `data-action`,\n * and a consumer calling the method themselves passes nothing — which is what\n * separates `\"api\"` from the rest.\n *\n * Only an action entry may resolve a reason this way. Inside the component the\n * event type no longer identifies the interaction: one `click` is the trigger\n * being pressed, the page outside being pressed, and an item being activated,\n * and those paths pass their own reason instead.\n *\n * @param event - The event the action received, if any.\n * @returns `\"api\"` with no event, else the modality the event type names, else\n * `\"user\"`.\n *\n * @example\n * ```ts\n * toggle(event?: Event): void {\n * this.#apply(!this.#isOpen, stateReasonFor(event));\n * }\n * ```\n */\nexport function stateReasonFor(event?: Event | null): \"user\" | \"focus\" | \"pointer\" | \"api\" {\n if (!event) return \"api\";\n if (FOCUS_EVENTS.has(event.type)) return \"focus\";\n if (POINTER_EVENTS.has(event.type)) return \"pointer\";\n return \"user\";\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { EscapeLayer } from \"../utils/escape_layer\";\nimport { NUMBER_BOUNDS, type NumberValueConstraints } from \"../utils/number_bounds\";\nimport { NumberValueReader } from \"../utils/number_value\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { observeScrollDismiss } from \"../utils/scroll_dismiss\";\nimport { type StateReason, stateReasonFor } from \"../utils/state_reason\";\n\n/**\n * Headless, accessible **tooltip** behavior.\n *\n * Markup contract (identifier: `stimeo--tooltip`):\n * <span data-controller=\"stimeo--tooltip\">\n * <button data-stimeo--tooltip-target=\"trigger\" aria-describedby=\"tip\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\n * focusin->stimeo--tooltip#show\n * focusout->stimeo--tooltip#hide\">Save</button>\n * <span id=\"tip\" role=\"tooltip\" data-stimeo--tooltip-target=\"content\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\" hidden>…</span>\n * </span>\n *\n * Implements the WAI-ARIA APG **Tooltip** pattern and WCAG 2.2 SC 1.4.13\n * (hoverable / dismissible / persistent). The tooltip never receives focus and\n * holds no interactive content — for that use `stimeo--hover-card` or\n * `stimeo--popover`. The `aria-describedby` association is declared in the\n * consumer's markup; this controller only toggles visibility.\n *\n * @remarks\n * Behavior only — placement is the consumer's CSS (static) or the opt-in\n * `stimeo-ui/positioning` module (dynamic); this controller never imports it.\n *\n * Behavior provided:\n * - Show on `mouseenter`/`focusin`, hide on `mouseleave`/`focusout`, each gated by\n * `showDelay`/`hideDelay` to prevent flicker.\n * - **Hoverable bridge**: binding show/hide on the content too means moving the\n * pointer from trigger into the tooltip cancels the pending hide, so it stays up.\n * - **Persistent across input modalities**: focus and pointer presence are tracked\n * separately, so leaving one does not hide while the other still requires the hint.\n * - **Dismissible**: while shown, the tooltip joins the shared `EscapeLayer`\n * stack, so `Escape` dismisses it even when a hover (not focus) triggered it and\n * focus is elsewhere. The resolver ignores an Escape already consumed by an\n * inner handler and lets the most recently shown layer own the press, so one\n * keypress closes exactly one layer.\n * - Visibility flips `hidden` and `data-state` (`open`/`closed`); the\n * `aria-describedby` reference is always preserved.\n * - Opt-in **dismiss on scroll** (`closeOnScroll`): while shown, scrolling a tracked\n * scroll-parent ancestor (or the window) hides the tooltip, the usual convention for\n * anchored popups and useful for focus-triggered tooltips that a pointer-leave cannot\n * dismiss. Off by default. Flipping it while the tooltip is shown wires or releases the\n * dismissal in place.\n * - `showDelay` and `hideDelay` are read when a show or hide is requested: a pending one\n * keeps the deadline it was scheduled with, and the next request reads the value then.\n * - The shown content holds its Escape layer and scroll dismissal only while it is in\n * the DOM: once it leaves (a removal, or a morph that swaps in other content) both are\n * released and a pending show or hide is dropped. When the page hides the content\n * itself, the next hide request, Escape or dismissing scroll releases them the same\n * way; the content already reads hidden, so nothing is reported.\n * - Each move of the shown state is reported: `stimeo--tooltip:open` and\n * `stimeo--tooltip:close` dispatch `{ reason: StateReason }`, after the state\n * attributes are written. The reason is taken from the event that started the\n * move and survives the delay, so a `mouseleave` that hides `hideDelay` later\n * still reports `\"pointer\"`. Both are informational, so neither is\n * cancelable. A call that leaves the state where it already was, the\n * normalization in {@link connect}, the shown content leaving the DOM, and\n * {@link disconnect} are all silent.\n */\nexport class TooltipController extends Controller<HTMLElement> {\n /** Numeric read boundaries share one reader for this controller instance. */\n readonly #numbers = new NumberValueReader();\n\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n showDelay: { type: Number, default: 0 },\n hideDelay: { type: Number, default: 0 },\n closeOnScroll: { type: Boolean, default: false },\n };\n\n static valueConstraints = {\n showDelay: NUMBER_BOUNDS.timer,\n hideDelay: NUMBER_BOUNDS.timer,\n } satisfies NumberValueConstraints<typeof TooltipController.values>;\n static actions = [\"hide\", \"show\"] as const;\n static events = [\"close\", \"open\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly contentTargets: HTMLElement[];\n declare readonly hasContentTarget: boolean;\n declare readonly showDelayValue: number;\n declare readonly hideDelayValue: number;\n declare readonly closeOnScrollValue: boolean;\n\n /** Registry whose pending timers are cancelled individually with their guard ids. */\n readonly #timers = new SafeTimeout();\n /** Escape-stack membership while shown; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n /** The id of the currently pending show timer, if any. */\n #pendingShow: number | null = null;\n /** The id of the currently pending hide timer, if any. */\n #pendingHide: number | null = null;\n /** Whether focus or the pointer currently requires the tooltip to persist. */\n #focusActive = false;\n #pointerActive = false;\n /** Cleanup for the dismiss-on-scroll listeners while shown, or `null`. */\n #stopScrollDismiss: (() => void) | null = null;\n /**\n * The content this controller revealed while the Escape layer and the scroll dismissal\n * are held for it, or `null` when nothing is held.\n */\n #shownContent: HTMLElement | null = null;\n\n /** Whether state moves are reported: set once `connect()` settled the baseline. */\n #reporting = false;\n\n /** Starts hidden with no stale timer or interaction state from a prior connection. */\n override connect(): void {\n this.#cancelTimers();\n this.#resetInteractionState();\n this.#conceal(\"api\");\n this.#reporting = true;\n }\n\n /** Clears timers, the Escape-stack membership, and scroll listeners so nothing outlives the element. */\n override disconnect(): void {\n this.#reporting = false;\n this.#cancelTimers();\n this.#release();\n }\n\n /**\n * Follows a runtime flip of `closeOnScroll` while the tooltip is shown, wiring or\n * releasing the scroll dismissal in place. A hidden tooltip holds nothing, so its next\n * reveal reads the declaration as it is then; the delivery Stimulus makes ahead of\n * `connect()` finds nothing held either.\n */\n closeOnScrollValueChanged(): void {\n if (this.#shownContent) this.#syncScrollDismiss();\n }\n\n /**\n * Releases what the shown content holds once it leaves the DOM — a removal, or a morph\n * that swaps in other content — and writes the hidden state onto it and onto any content\n * that remains. Pending show and hide timers are dropped with it; the focus and pointer\n * presence stay recorded, because the trigger they describe is still there. Nothing is\n * dispatched: target churn is not a state move anyone made. After {@link disconnect},\n * which already released everything, this leaves the DOM alone.\n */\n contentTargetDisconnected(content: HTMLElement): void {\n if (content !== this.#shownContent) return;\n // Content moved within the element is disconnected and connected again as a target.\n if (this.contentTargets.includes(content)) return;\n this.#cancelTimers();\n this.#release();\n content.hidden = true;\n content.setAttribute(\"data-state\", \"closed\");\n this.#reflectHidden();\n }\n\n /** Shows after `showDelay`, recording the focus/pointer reason supplied by an action event. */\n show(event?: Event): void {\n const reason = stateReasonFor(event);\n this.#activateInteraction(event);\n this.#cancelHide();\n if (this.#isVisible || this.#pendingShow !== null) return;\n if (this.#safeShowDelay <= 0) {\n this.#reveal(reason);\n return;\n }\n this.#pendingShow = this.#timers.set(() => {\n this.#pendingShow = null;\n this.#reveal(reason);\n }, this.#safeShowDelay);\n }\n\n /**\n * Hides after `hideDelay` once no focus/pointer reason remains; eventless calls are\n * explicit. Content the page hid itself while this controller still holds its Escape\n * layer and scroll dismissal is hidden the same way, which releases them.\n */\n hide(event?: Event): void {\n const reason = stateReasonFor(event);\n const interactionEnded = this.#deactivateInteraction(event);\n if (interactionEnded && this.#hasActiveInteraction) return;\n this.#cancelShow();\n if (!this.#hidable || this.#pendingHide !== null) return;\n if (this.#safeHideDelay <= 0) {\n this.#conceal(reason);\n return;\n }\n this.#pendingHide = this.#timers.set(() => {\n this.#pendingHide = null;\n this.#conceal(reason);\n }, this.#safeHideDelay);\n }\n\n /** Reveals the content, reports a move, and joins the Escape stack / scroll watcher. */\n #reveal(reason: StateReason): void {\n if (!this.hasContentTarget) return;\n const content = this.contentTarget;\n const was = this.#isVisible;\n content.hidden = false;\n content.setAttribute(\"data-state\", \"open\");\n this.#shownContent = content;\n if (!was && this.#reporting) this.dispatch(\"open\", { detail: { reason }, cancelable: false });\n // A subscriber may hide the tooltip or tear the controller down from the handler\n // above, and both release it; a layer or a scroll dismissal taken after that\n // would belong to nothing shown.\n if (this.#shownContent !== content) return;\n // No claims predicate: a shown hover hint is dismissible regardless of\n // where focus sits (WCAG 2.2 SC 1.4.13), so it always claims while shown.\n this.#escapeLayer.activate(document, { onDismiss: () => this.#dismiss(\"escape\") });\n this.#syncScrollDismiss();\n }\n\n /** Hides the content, reports a move, and leaves the Escape stack / scroll watcher. */\n #conceal(reason: StateReason): void {\n // The layer and the scroll dismissal are released whatever the DOM holds now,\n // so content missing from it never keeps them.\n const was = this.#isVisible;\n this.#release();\n this.#reflectHidden();\n if (was && this.#reporting) this.dispatch(\"close\", { detail: { reason }, cancelable: false });\n }\n\n /** Writes the hidden state onto the content target, where present. */\n #reflectHidden(): void {\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = true;\n this.contentTarget.setAttribute(\"data-state\", \"closed\");\n }\n\n /** Leaves the Escape stack and drops the scroll dismissal; nothing is held afterwards. */\n #release(): void {\n this.#shownContent = null;\n this.#escapeLayer.deactivate();\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /**\n * Holds the scroll dismissal exactly while `closeOnScroll` is on, subscribing at most once.\n *\n * @stimeoRuntimeOnly `closeOnScroll` decides whether the shown tooltip is dismissed on scroll;\n * what is shown does not depend on it.\n */\n #syncScrollDismiss(): void {\n if (this.closeOnScrollValue) {\n this.#stopScrollDismiss ??= observeScrollDismiss(this.element, () => this.#dismiss(\"scroll\"));\n return;\n }\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /** Cancels pending timers and conceals immediately (shared Escape / scroll path). */\n #dismiss(reason: StateReason): void {\n this.#cancelTimers();\n this.#conceal(reason);\n }\n\n /** Records the modality whose enter/focus event requires the tooltip to stay visible. */\n #activateInteraction(event?: Event): void {\n if (event?.type === \"mouseenter\") this.#pointerActive = true;\n if (event?.type === \"focusin\") this.#focusActive = true;\n }\n\n /** Clears a modality on leave/blur and reports whether the event represented such a change. */\n #deactivateInteraction(event?: Event): boolean {\n if (event?.type === \"mouseleave\") {\n this.#pointerActive = false;\n return true;\n }\n if (event?.type === \"focusout\") {\n this.#focusActive = false;\n return true;\n }\n return false;\n }\n\n /** Discards interaction reasons at a lifecycle boundary. */\n #resetInteractionState(): void {\n this.#focusActive = false;\n this.#pointerActive = false;\n }\n\n /** Whether focus or pointer presence still requires a persistent tooltip. */\n get #hasActiveInteraction(): boolean {\n return this.#focusActive || this.#pointerActive;\n }\n\n /** Cancels the pending show and hide timers. */\n #cancelTimers(): void {\n this.#cancelShow();\n this.#cancelHide();\n }\n\n /** Cancels any pending show timer. */\n #cancelShow(): void {\n if (this.#pendingShow !== null) {\n this.#timers.clear(this.#pendingShow);\n this.#pendingShow = null;\n }\n }\n\n /** Cancels any pending hide timer. */\n #cancelHide(): void {\n if (this.#pendingHide !== null) {\n this.#timers.clear(this.#pendingHide);\n this.#pendingHide = null;\n }\n }\n\n /** Whether the tooltip is currently shown. */\n get #isVisible(): boolean {\n return this.hasContentTarget && !this.contentTarget.hidden;\n }\n\n /**\n * Whether a hide has something to act on: the content is shown, or the page hid it\n * while this controller still holds what its reveal took.\n */\n get #hidable(): boolean {\n return this.#isVisible || this.#shownContent !== null;\n }\n /** Current `showDelay` declaration resolved against its numeric contract. */\n get #safeShowDelay(): number {\n return this.#numbers.read(\n this,\n \"showDelay\",\n this.showDelayValue,\n TooltipController.values.showDelay.default,\n TooltipController.valueConstraints.showDelay,\n );\n }\n\n /** Current `hideDelay` declaration resolved against its numeric contract. */\n get #safeHideDelay(): number {\n return this.#numbers.read(\n this,\n \"hideDelay\",\n this.hideDelayValue,\n TooltipController.values.hideDelay.default,\n TooltipController.valueConstraints.hideDelay,\n );\n }\n}\n"]}
1
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* One registry per page for every copy of the library.\n *\n * Each `stimeo-ui/controllers/*` file, and each opt-in entry, is built on its own and carries\n * its own copy of every utility it uses, so a page that imports controllers one by one, or one\n * of them next to the barrel, evaluates a utility several times. A registry that coordinates\n * instances of different controllers — the stacks of leased values, the loans of a\n * `tabindex`, the Escape layers, the focus traps — must not be split by that: a dialog inside\n * a drawer, or a character counter and a form field on one input, coordinate whichever files\n * they came from. So such a registry lives once on `globalThis`, under a `Symbol.for` key the\n * copies agree on, and the first copy to ask for it creates it.\n *\n * The key names the registry and the version of its shape\n * (`stimeo-ui.<utility>.registry.v<n>`). Copies whose registries have the same shape share\n * one; a release that changes the shape changes the version, so a copy of another release\n * keeps a registry of its own instead of reading entries it does not understand — the two\n * then coordinate within each release only. An entry another copy put in a registry is read\n * through its fields alone, never through `#private` members, which belong to the class of\n * the copy that created it.\n */\n\n/**\n * The registry stored under `key`, created by `create` on first use.\n *\n * @param key - `stimeo-ui.<utility>.registry.v<n>`: the version is that of the shape `create`\n * returns.\n * @param create - Builds the empty registry.\n */\nexport function sharedRegistry<T extends object>(key: string, create: () => T): T {\n const symbol = Symbol.for(key);\n const scope = globalThis as unknown as Record<symbol, T | undefined>;\n const existing = scope[symbol];\n if (existing !== undefined) return existing;\n const registry = create();\n Object.defineProperty(globalThis, symbol, { value: registry });\n return registry;\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered. The map is one per page\n * (`sharedRegistry`), so the layers of controllers imported from different\n * files share one stack and one listener.\n */\n\nimport { sharedRegistry } from \"./shared_registry\";\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** An active layer on its document's stack: what the resolver reads, from any copy. */\ninterface LayerEntry {\n readonly onDismiss: () => void;\n readonly claims: (() => boolean) | null;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n readonly stack: LayerEntry[];\n readonly onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = sharedRegistry(\n \"stimeo-ui.escape-layer.registry.v1\",\n () => new WeakMap<Document, EscapeLayerRegistry>(),\n );\n\n /** The document and the entry of this layer while it is active. */\n #active: { readonly document: Document; readonly entry: LayerEntry } | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n const entry = { onDismiss: options.onDismiss, claims: options.claims ?? null };\n registry.stack.push(entry);\n this.#active = { document: ownerDocument, entry };\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const active = this.#active;\n if (!active) return;\n\n const registry = EscapeLayer.#registries.get(active.document);\n if (registry) {\n const index = registry.stack.lastIndexOf(active.entry);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n active.document.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(active.document);\n }\n }\n this.#active = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const active = this.#active;\n if (!active) return false;\n const registry = EscapeLayer.#registries.get(active.document);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === active.entry;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.onDismiss();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: readonly LayerEntry[]): LayerEntry | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.claims && !layer.claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger wraps around, so a delay meant to be far in the\n * future can fire almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n","import { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/** Semantic constraints on an already decoded number, independent of the DOM. */\nexport interface NumberBounds {\n /** Finite numbers are required, including when this field is omitted. */\n readonly finite?: true;\n /** Inclusive lower endpoint. */\n readonly min?: number;\n /** Inclusive upper endpoint. */\n readonly max?: number;\n /** Exclusive lower endpoint. */\n readonly exclusiveMin?: number;\n /** Require a number without a fractional part. */\n readonly integer?: boolean;\n /** Exact decoded numbers accepted by a discrete contract. */\n readonly allowedValues?: readonly number[];\n /** JSON-safe exceptions to finite-number checking for unbounded endpoints. */\n readonly allowInfinity?: \"negative\" | \"positive\" | \"both\";\n}\n\n/** One constraint for each Number Value, including shorthand declarations. */\nexport type NumberValueConstraints<Values> = {\n readonly [Key in keyof Values as Values[Key] extends\n | NumberConstructor\n | { type: NumberConstructor }\n ? Key\n : never]: NumberBounds;\n};\n\n/** Reusable semantic domains; fractional inputs remain fractional unless excluded. */\nexport const NUMBER_BOUNDS = {\n finite: { finite: true },\n nonNegative: { finite: true, min: 0 },\n positive: { finite: true, exclusiveMin: 0 },\n nonNegativeInteger: { finite: true, min: 0, integer: true },\n positiveInteger: { finite: true, exclusiveMin: 0, integer: true },\n lowerBound: { finite: true, allowInfinity: \"negative\" },\n upperBound: { finite: true, allowInfinity: \"positive\" },\n timer: { finite: true, min: 0, max: MAX_TIMER_DELAY_MS },\n positiveTimer: { finite: true, exclusiveMin: 0, max: MAX_TIMER_DELAY_MS },\n} as const satisfies Record<string, NumberBounds>;\n\n/**\n * Checks all declared bounds without rounding, clamping, or coercing the input.\n * Infinity exceptions relax only finite checking; every other bound still applies.\n */\nexport function matchesNumberBounds(value: number, bounds: NumberBounds): boolean {\n if (!Number.isFinite(value)) {\n const direction = value === Infinity ? \"positive\" : value === -Infinity ? \"negative\" : null;\n if (direction === null) return false;\n if (bounds.allowInfinity !== \"both\" && bounds.allowInfinity !== direction) return false;\n }\n if (bounds.min !== undefined && value < bounds.min) return false;\n if (bounds.max !== undefined && value > bounds.max) return false;\n if (bounds.exclusiveMin !== undefined && value <= bounds.exclusiveMin) return false;\n if (bounds.integer && !Number.isInteger(value)) return false;\n if (bounds.allowedValues !== undefined && !bounds.allowedValues.includes(value)) return false;\n return true;\n}\n\n/** Decodes a Number Value literal; action params use their own JSON decoder. */\nexport function decodeNumberValue(raw: string): number {\n return Number(raw.replace(/_/g, \"\"));\n}\n","/**\n * Numeric coercion for controllers that accept a number through a Value, an action\n * param, or an event detail.\n *\n * Stimulus decodes action params as JSON when possible and leaves other text\n * untouched. CustomEvent detail can also supply a number or numeric string.\n * The reader accepts those two types while rejecting blank and non-finite input.\n */\n\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** Numeric update input, accepting decoded action params before CustomEvent detail. */\nexport type NumericValueEvent = Event & {\n params?: { amount?: unknown };\n detail?: { value?: unknown };\n};\n\n/** Reads the nullish action-param/detail precedence without falling back from invalid input. */\nexport function eventNumber(event: NumericValueEvent): number | null {\n return toFiniteNumber(event.params?.amount ?? event.detail?.value);\n}\n\n/**\n * Reads a finite number or nonblank numeric string; other input returns `null`.\n * Blank strings cannot silently reset a value to zero.\n */\nexport function toFiniteNumber(raw: unknown): number | null {\n if (typeof raw !== \"number\" && typeof raw !== \"string\") return null;\n if (typeof raw === \"string\" && raw.trim().length === 0) return null;\n const value = Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n\n/**\n * Returns an accepted decoded Number Value or the caller's fallback unchanged.\n * The caller owns the fallback contract; this reader does not parse or write a Value.\n */\nexport function readNumber(raw: number, fallback: number, bounds: NumberBounds): number {\n return matchesNumberBounds(raw, bounds) ? raw : fallback;\n}\n","import { readNumber } from \"./coerce\";\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** The instance identity carried by a Number Value read. */\nexport interface NumberValueOwner {\n readonly identifier: string;\n readonly element: Element;\n}\n\n/** Reads current declarations at the point of use without rewriting their attributes. */\nexport class NumberValueReader {\n /** The last rejected literal per Value; no history grows for an unchanged instance. */\n readonly #lastRejected = new Map<string, string>();\n\n /** Resolves the declared number using its own fallback and shared class contract. */\n read(\n owner: NumberValueOwner,\n name: string,\n raw: number,\n fallback: number,\n bounds: NumberBounds,\n ): number {\n const resolved = readNumber(raw, fallback, bounds);\n if (matchesNumberBounds(raw, bounds)) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n const attribute = `data-${owner.identifier}-${name.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`)}-value`;\n const literal = owner.element.getAttribute(attribute);\n if (literal === null) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n if (this.#lastRejected.get(name) !== literal) {\n this.#lastRejected.set(name, literal);\n console.warn(\n `Stimeo UI: \"${owner.identifier}\" has an invalid number Value \"${name}\" declaration ${JSON.stringify(literal)}; using ${fallback}.`,\n );\n }\n return resolved;\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. One pending timer per key is `KeyedTimers`\n * (`keyed_timers.ts`), and a timer a person can hold open, with its remaining-time\n * accounting, is `PausableTimers` (`pausable_timers.ts`).\n */\n\nexport { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","/**\n * Invokes `onScroll` when the page — or any scrollable ancestor of `element` —\n * scrolls, returning a cleanup that detaches every listener.\n *\n * `scroll` events do not bubble, and a single capture-phase listener on\n * `window`/`document` is unreliable for descendant scroll containers — so this\n * attaches a `scroll` listener directly to each scroll-parent ancestor (walking\n * `parentElement` and checking `overflow`) plus the window. That mirrors the\n * *intent* of `@floating-ui/dom`'s `autoUpdate` scroll tracking; it is a\n * deliberately simple resolver and does not cross shadow roots. This is precisely\n * the case a consumer cannot cover with `data-action` alone, which is why the\n * surface controllers own it.\n *\n * The listeners are `passive` (the handler never calls `preventDefault`), so they\n * never delay scrolling. Pass the surface's anchor/root so the relevant scroll\n * parents are found even when the floating element is portaled elsewhere.\n */\nexport function observeScrollDismiss(element: Element, onScroll: () => void): () => void {\n const targets: Array<Element | Window> = [...scrollParents(element), window];\n const handler = (): void => onScroll();\n for (const target of targets) {\n target.addEventListener(\"scroll\", handler, { passive: true });\n }\n return () => {\n for (const target of targets) target.removeEventListener(\"scroll\", handler);\n };\n}\n\n/** The scrollable ancestors of `element`, nearest first (window excluded). */\nfunction scrollParents(element: Element): Element[] {\n const parents: Element[] = [];\n let node = element.parentElement;\n while (node) {\n if (isScrollable(node)) parents.push(node);\n node = node.parentElement;\n }\n return parents;\n}\n\n/** Whether `element` is a scroll container (any axis `auto`/`scroll`/`overlay`). */\nfunction isScrollable(element: Element): boolean {\n const style = getComputedStyle(element);\n return /auto|scroll|overlay/.test(style.overflow + style.overflowX + style.overflowY);\n}\n","/**\n * Why a component's public state moved, carried as `detail.reason`\n * on the state event that reports the move.\n *\n * The attribute a component publishes (`aria-expanded`, `hidden`, `data-state`)\n * only says *what* the state is now. A subscriber that mirrors the state\n * elsewhere, or reports it, needs *why*: closing on `Escape` and closing because\n * the consumer called the action are the same attribute write and different\n * events to the page around it.\n *\n * `\"api\"` is the one every subscriber has to look at. A close the consumer asked\n * for arrives back at their own listener, so a listener that closes something\n * else on `close` loops unless it ignores its own calls.\n *\n * | Reason | The state moved because |\n * | --- | --- |\n * | `\"user\"` | a control of this component was operated |\n * | `\"select\"` | an item inside it was activated |\n * | `\"escape\"` | `Escape` was pressed and this layer owned it |\n * | `\"outside\"` | a pointer landed outside it, or on its backdrop |\n * | `\"focus\"` | focus entered or left it |\n * | `\"pointer\"` | the pointer entered or left it |\n * | `\"scroll\"` | a tracked scroll container scrolled |\n * | `\"api\"` | a public action was called with no DOM event |\n * | `\"timeout\"` | an automatic timer advanced or dismissed the state |\n * | `\"limit\"` | a capacity limit dismissed an item |\n * | `\"media\"` | an operating-system media preference changed |\n */\nexport type StateReason =\n | \"user\"\n | \"select\"\n | \"escape\"\n | \"outside\"\n | \"focus\"\n | \"pointer\"\n | \"scroll\"\n | \"api\"\n | \"timeout\"\n | \"limit\"\n | \"media\";\n\n/** Focus modality: the events a focus move delivers to an action. */\nconst FOCUS_EVENTS = new Set([\"blur\", \"focus\", \"focusin\", \"focusout\"]);\n\n/** Pointer modality: the crossing events an action is bound to for hover. */\nconst POINTER_EVENTS = new Set([\"mouseenter\", \"mouseleave\", \"pointerenter\", \"pointerleave\"]);\n\n/**\n * Reads the interaction behind a **public action** from the DOM event it was\n * handed.\n *\n * Stimulus always passes the event to an action it invoked from `data-action`,\n * and a consumer calling the method themselves passes nothing — which is what\n * separates `\"api\"` from the rest.\n *\n * Only an action entry may resolve a reason this way. Inside the component the\n * event type no longer identifies the interaction: one `click` is the trigger\n * being pressed, the page outside being pressed, and an item being activated,\n * and those paths pass their own reason instead.\n *\n * @param event - The event the action received, if any.\n * @returns `\"api\"` with no event, else the modality the event type names, else\n * `\"user\"`.\n *\n * @example\n * ```ts\n * toggle(event?: Event): void {\n * this.#apply(!this.#isOpen, stateReasonFor(event));\n * }\n * ```\n */\nexport function stateReasonFor(event?: Event | null): \"user\" | \"focus\" | \"pointer\" | \"api\" {\n if (!event) return \"api\";\n if (FOCUS_EVENTS.has(event.type)) return \"focus\";\n if (POINTER_EVENTS.has(event.type)) return \"pointer\";\n return \"user\";\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { EscapeLayer } from \"../utils/escape_layer\";\nimport { NUMBER_BOUNDS, type NumberValueConstraints } from \"../utils/number_bounds\";\nimport { NumberValueReader } from \"../utils/number_value\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { observeScrollDismiss } from \"../utils/scroll_dismiss\";\nimport { type StateReason, stateReasonFor } from \"../utils/state_reason\";\n\n/**\n * Headless, accessible **tooltip** behavior.\n *\n * Markup contract (identifier: `stimeo--tooltip`):\n * <span data-controller=\"stimeo--tooltip\">\n * <button data-stimeo--tooltip-target=\"trigger\" aria-describedby=\"tip\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\n * focusin->stimeo--tooltip#show\n * focusout->stimeo--tooltip#hide\">Save</button>\n * <span id=\"tip\" role=\"tooltip\" data-stimeo--tooltip-target=\"content\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\" hidden>…</span>\n * </span>\n *\n * Implements the WAI-ARIA APG **Tooltip** pattern and WCAG 2.2 SC 1.4.13\n * (hoverable / dismissible / persistent). The tooltip never receives focus and\n * holds no interactive content — for that use `stimeo--hover-card` or\n * `stimeo--popover`. The `aria-describedby` association is declared in the\n * consumer's markup; this controller only toggles visibility.\n *\n * @remarks\n * Behavior only — placement is the consumer's CSS (static) or the opt-in\n * `stimeo-ui/positioning` module (dynamic); this controller never imports it.\n *\n * Behavior provided:\n * - Show on `mouseenter`/`focusin`, hide on `mouseleave`/`focusout`, each gated by\n * `showDelay`/`hideDelay` to prevent flicker.\n * - **Hoverable bridge**: binding show/hide on the content too means moving the\n * pointer from trigger into the tooltip cancels the pending hide, so it stays up.\n * - **Persistent across input modalities**: focus and pointer presence are tracked\n * separately, so leaving one does not hide while the other still requires the hint.\n * - **Dismissible**: while shown, the tooltip joins the shared `EscapeLayer`\n * stack, so `Escape` dismisses it even when a hover (not focus) triggered it and\n * focus is elsewhere. The resolver ignores an Escape already consumed by an\n * inner handler and lets the most recently shown layer own the press, so one\n * keypress closes exactly one layer.\n * - Visibility flips `hidden` and `data-state` (`open`/`closed`); the\n * `aria-describedby` reference is always preserved.\n * - Opt-in **dismiss on scroll** (`closeOnScroll`): while shown, scrolling a tracked\n * scroll-parent ancestor (or the window) hides the tooltip, the usual convention for\n * anchored popups and useful for focus-triggered tooltips that a pointer-leave cannot\n * dismiss. Off by default. Flipping it while the tooltip is shown wires or releases the\n * dismissal in place.\n * - `showDelay` and `hideDelay` are read when a show or hide is requested: a pending one\n * keeps the deadline it was scheduled with, and the next request reads the value then.\n * - The shown content holds its Escape layer and scroll dismissal only while it is in\n * the DOM: once it leaves (a removal, or a morph that swaps in other content) both are\n * released and a pending show or hide is dropped. When the page hides the content\n * itself, the next hide request, Escape or dismissing scroll releases them the same\n * way; the content already reads hidden, so nothing is reported.\n * - Each move of the shown state is reported: `stimeo--tooltip:open` and\n * `stimeo--tooltip:close` dispatch `{ reason: StateReason }`, after the state\n * attributes are written. The reason is taken from the event that started the\n * move and survives the delay, so a `mouseleave` that hides `hideDelay` later\n * still reports `\"pointer\"`. Both are informational, so neither is\n * cancelable. A call that leaves the state where it already was, the\n * normalization in {@link connect}, the shown content leaving the DOM, and\n * {@link disconnect} are all silent.\n */\nexport class TooltipController extends Controller<HTMLElement> {\n /** Numeric read boundaries share one reader for this controller instance. */\n readonly #numbers = new NumberValueReader();\n\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n showDelay: { type: Number, default: 0 },\n hideDelay: { type: Number, default: 0 },\n closeOnScroll: { type: Boolean, default: false },\n };\n\n static valueConstraints = {\n showDelay: NUMBER_BOUNDS.timer,\n hideDelay: NUMBER_BOUNDS.timer,\n } satisfies NumberValueConstraints<typeof TooltipController.values>;\n static actions = [\"hide\", \"show\"] as const;\n static events = [\"close\", \"open\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly contentTargets: HTMLElement[];\n declare readonly hasContentTarget: boolean;\n declare readonly showDelayValue: number;\n declare readonly hideDelayValue: number;\n declare readonly closeOnScrollValue: boolean;\n\n /** Registry whose pending timers are cancelled individually with their guard ids. */\n readonly #timers = new SafeTimeout();\n /** Escape-stack membership while shown; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n /** The id of the currently pending show timer, if any. */\n #pendingShow: number | null = null;\n /** The id of the currently pending hide timer, if any. */\n #pendingHide: number | null = null;\n /** Whether focus or the pointer currently requires the tooltip to persist. */\n #focusActive = false;\n #pointerActive = false;\n /** Cleanup for the dismiss-on-scroll listeners while shown, or `null`. */\n #stopScrollDismiss: (() => void) | null = null;\n /**\n * The content this controller revealed while the Escape layer and the scroll dismissal\n * are held for it, or `null` when nothing is held.\n */\n #shownContent: HTMLElement | null = null;\n\n /** Whether state moves are reported: set once `connect()` settled the baseline. */\n #reporting = false;\n\n /** Starts hidden with no stale timer or interaction state from a prior connection. */\n override connect(): void {\n this.#cancelTimers();\n this.#resetInteractionState();\n this.#conceal(\"api\");\n this.#reporting = true;\n }\n\n /**\n * Clears timers, the Escape-stack membership, and scroll listeners so nothing outlives\n * the element.\n */\n override disconnect(): void {\n this.#reporting = false;\n this.#cancelTimers();\n this.#release();\n }\n\n /**\n * Follows a runtime flip of `closeOnScroll` while the tooltip is shown, wiring or\n * releasing the scroll dismissal in place. A hidden tooltip holds nothing, so its next\n * reveal reads the declaration as it is then; the delivery Stimulus makes ahead of\n * `connect()` finds nothing held either.\n */\n closeOnScrollValueChanged(): void {\n if (this.#shownContent) this.#syncScrollDismiss();\n }\n\n /**\n * Releases what the shown content holds once it leaves the DOM — a removal, or a morph\n * that swaps in other content — and writes the hidden state onto it and onto any content\n * that remains. Pending show and hide timers are dropped with it; the focus and pointer\n * presence stay recorded, because the trigger they describe is still there. Nothing is\n * dispatched: target churn is not a state move anyone made. After {@link disconnect},\n * which already released everything, this leaves the DOM alone.\n */\n contentTargetDisconnected(content: HTMLElement): void {\n if (content !== this.#shownContent) return;\n // Content moved within the element is disconnected and connected again as a target.\n if (this.contentTargets.includes(content)) return;\n this.#cancelTimers();\n this.#release();\n content.hidden = true;\n content.setAttribute(\"data-state\", \"closed\");\n this.#reflectHidden();\n }\n\n /** Shows after `showDelay`, recording the focus/pointer reason supplied by an action event. */\n show(event?: Event): void {\n const reason = stateReasonFor(event);\n this.#activateInteraction(event);\n this.#cancelHide();\n if (this.#isVisible || this.#pendingShow !== null) return;\n if (this.#safeShowDelay <= 0) {\n this.#reveal(reason);\n return;\n }\n this.#pendingShow = this.#timers.set(() => {\n this.#pendingShow = null;\n this.#reveal(reason);\n }, this.#safeShowDelay);\n }\n\n /**\n * Hides after `hideDelay` once no focus/pointer reason remains; eventless calls are\n * explicit. Content the page hid itself while this controller still holds its Escape\n * layer and scroll dismissal is hidden the same way, which releases them.\n */\n hide(event?: Event): void {\n const reason = stateReasonFor(event);\n const interactionEnded = this.#deactivateInteraction(event);\n if (interactionEnded && this.#hasActiveInteraction) return;\n this.#cancelShow();\n if (!this.#hidable || this.#pendingHide !== null) return;\n if (this.#safeHideDelay <= 0) {\n this.#conceal(reason);\n return;\n }\n this.#pendingHide = this.#timers.set(() => {\n this.#pendingHide = null;\n this.#conceal(reason);\n }, this.#safeHideDelay);\n }\n\n /** Reveals the content, reports a move, and joins the Escape stack / scroll watcher. */\n #reveal(reason: StateReason): void {\n if (!this.hasContentTarget) return;\n const content = this.contentTarget;\n const was = this.#isVisible;\n content.hidden = false;\n content.setAttribute(\"data-state\", \"open\");\n this.#shownContent = content;\n if (!was && this.#reporting) this.dispatch(\"open\", { detail: { reason }, cancelable: false });\n // A subscriber may hide the tooltip or tear the controller down from the handler\n // above, and both release it; a layer or a scroll dismissal taken after that\n // would belong to nothing shown.\n if (this.#shownContent !== content) return;\n // No claims predicate: a shown hover hint is dismissible regardless of\n // where focus sits (WCAG 2.2 SC 1.4.13), so it always claims while shown.\n this.#escapeLayer.activate(document, { onDismiss: () => this.#dismiss(\"escape\") });\n this.#syncScrollDismiss();\n }\n\n /** Hides the content, reports a move, and leaves the Escape stack / scroll watcher. */\n #conceal(reason: StateReason): void {\n // The layer and the scroll dismissal are released whatever the DOM holds now,\n // so content missing from it never keeps them.\n const was = this.#isVisible;\n this.#release();\n this.#reflectHidden();\n if (was && this.#reporting) this.dispatch(\"close\", { detail: { reason }, cancelable: false });\n }\n\n /** Writes the hidden state onto the content target, where present. */\n #reflectHidden(): void {\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = true;\n this.contentTarget.setAttribute(\"data-state\", \"closed\");\n }\n\n /** Leaves the Escape stack and drops the scroll dismissal; nothing is held afterwards. */\n #release(): void {\n this.#shownContent = null;\n this.#escapeLayer.deactivate();\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /**\n * Holds the scroll dismissal exactly while `closeOnScroll` is on, subscribing at most once.\n *\n * @stimeoRuntimeOnly `closeOnScroll` decides whether the shown tooltip is dismissed on scroll;\n * what is shown does not depend on it.\n */\n #syncScrollDismiss(): void {\n if (this.closeOnScrollValue) {\n this.#stopScrollDismiss ??= observeScrollDismiss(this.element, () => this.#dismiss(\"scroll\"));\n return;\n }\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /** Cancels pending timers and conceals immediately (shared Escape / scroll path). */\n #dismiss(reason: StateReason): void {\n this.#cancelTimers();\n this.#conceal(reason);\n }\n\n /** Records the modality whose enter/focus event requires the tooltip to stay visible. */\n #activateInteraction(event?: Event): void {\n if (event?.type === \"mouseenter\") this.#pointerActive = true;\n if (event?.type === \"focusin\") this.#focusActive = true;\n }\n\n /** Clears a modality on leave/blur and reports whether the event represented such a change. */\n #deactivateInteraction(event?: Event): boolean {\n if (event?.type === \"mouseleave\") {\n this.#pointerActive = false;\n return true;\n }\n if (event?.type === \"focusout\") {\n this.#focusActive = false;\n return true;\n }\n return false;\n }\n\n /** Discards interaction reasons at a lifecycle boundary. */\n #resetInteractionState(): void {\n this.#focusActive = false;\n this.#pointerActive = false;\n }\n\n /** Whether focus or pointer presence still requires a persistent tooltip. */\n get #hasActiveInteraction(): boolean {\n return this.#focusActive || this.#pointerActive;\n }\n\n /** Cancels the pending show and hide timers. */\n #cancelTimers(): void {\n this.#cancelShow();\n this.#cancelHide();\n }\n\n /** Cancels any pending show timer. */\n #cancelShow(): void {\n if (this.#pendingShow !== null) {\n this.#timers.clear(this.#pendingShow);\n this.#pendingShow = null;\n }\n }\n\n /** Cancels any pending hide timer. */\n #cancelHide(): void {\n if (this.#pendingHide !== null) {\n this.#timers.clear(this.#pendingHide);\n this.#pendingHide = null;\n }\n }\n\n /** Whether the tooltip is currently shown. */\n get #isVisible(): boolean {\n return this.hasContentTarget && !this.contentTarget.hidden;\n }\n\n /**\n * Whether a hide has something to act on: the content is shown, or the page hid it\n * while this controller still holds what its reveal took.\n */\n get #hidable(): boolean {\n return this.#isVisible || this.#shownContent !== null;\n }\n /** Current `showDelay` declaration resolved against its numeric contract. */\n get #safeShowDelay(): number {\n return this.#numbers.read(\n this,\n \"showDelay\",\n this.showDelayValue,\n TooltipController.values.showDelay.default,\n TooltipController.valueConstraints.showDelay,\n );\n }\n\n /** Current `hideDelay` declaration resolved against its numeric contract. */\n get #safeHideDelay(): number {\n return this.#numbers.read(\n this,\n \"hideDelay\",\n this.hideDelayValue,\n TooltipController.values.hideDelay.default,\n TooltipController.valueConstraints.hideDelay,\n );\n }\n}\n"]}
@@ -1 +1 @@
1
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* Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * An element out of the document is a real detach, with one exception: a\n * `data-turbo-permanent` element, or one inside it, that Turbo carries to the\n * next page. Turbo takes it out of the old `<body>`, which Stimulus answers with\n * a `disconnect()` while it is out of the document, and puts it into the new one\n * a few microtasks later in the same task, where the same instance connects\n * again. Such a disconnect is probed until the next task instead.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * dismiss(): void {\n * this.#gate.cancel(); // a direct path: disarm a probe a disconnect queued\n * this.#teardown();\n * }\n *\n * #teardown(): void {\n * // … (`disconnected` has already disarmed the probe on its own path)\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n return !host.element.isConnected || !DetachGate.#listed(host);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains. An\n * element Turbo carries to the next page is probed until the next task, by\n * which time Turbo has put it back.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n const carried = DetachGate.#carried(host);\n if (!carried && DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n const probe = (): void => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n };\n if (carried) setTimeout(probe, 0);\n else queueMicrotask(probe);\n }\n\n /**\n * Whether `host` is out of the document inside a `data-turbo-permanent` element, its\n * identifier still listed: where Turbo holds an element it carries to the next page.\n */\n static #carried(host: DetachGateHost): boolean {\n const element = host.element;\n return (\n !element.isConnected &&\n element.closest(\"[data-turbo-permanent]\") !== null &&\n DetachGate.#listed(host)\n );\n }\n\n /** Whether the element's `data-controller` still lists the identifier. */\n static #listed(host: DetachGateHost): boolean {\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return tokens.includes(host.identifier);\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n","import { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/** Semantic constraints on an already decoded number, independent of the DOM. */\nexport interface NumberBounds {\n /** Finite numbers are required, including when this field is omitted. */\n readonly finite?: true;\n /** Inclusive lower endpoint. */\n readonly min?: number;\n /** Inclusive upper endpoint. */\n readonly max?: number;\n /** Exclusive lower endpoint. */\n readonly exclusiveMin?: number;\n /** Require a number without a fractional part. */\n readonly integer?: boolean;\n /** Exact decoded numbers accepted by a discrete contract. */\n readonly allowedValues?: readonly number[];\n /** JSON-safe exceptions to finite-number checking for unbounded endpoints. */\n readonly allowInfinity?: \"negative\" | \"positive\" | \"both\";\n}\n\n/** One constraint for each Number Value, including shorthand declarations. */\nexport type NumberValueConstraints<Values> = {\n readonly [Key in keyof Values as Values[Key] extends\n | NumberConstructor\n | { type: NumberConstructor }\n ? Key\n : never]: NumberBounds;\n};\n\n/** Reusable semantic domains; fractional inputs remain fractional unless excluded. */\nexport const NUMBER_BOUNDS = {\n finite: { finite: true },\n nonNegative: { finite: true, min: 0 },\n positive: { finite: true, exclusiveMin: 0 },\n nonNegativeInteger: { finite: true, min: 0, integer: true },\n positiveInteger: { finite: true, exclusiveMin: 0, integer: true },\n lowerBound: { finite: true, allowInfinity: \"negative\" },\n upperBound: { finite: true, allowInfinity: \"positive\" },\n timer: { finite: true, min: 0, max: MAX_TIMER_DELAY_MS },\n positiveTimer: { finite: true, exclusiveMin: 0, max: MAX_TIMER_DELAY_MS },\n} as const satisfies Record<string, NumberBounds>;\n\n/**\n * Checks all declared bounds without rounding, clamping, or coercing the input.\n * Infinity exceptions relax only finite checking; every other bound still applies.\n */\nexport function matchesNumberBounds(value: number, bounds: NumberBounds): boolean {\n if (!Number.isFinite(value)) {\n const direction = value === Infinity ? \"positive\" : value === -Infinity ? \"negative\" : null;\n if (direction === null) return false;\n if (bounds.allowInfinity !== \"both\" && bounds.allowInfinity !== direction) return false;\n }\n if (bounds.min !== undefined && value < bounds.min) return false;\n if (bounds.max !== undefined && value > bounds.max) return false;\n if (bounds.exclusiveMin !== undefined && value <= bounds.exclusiveMin) return false;\n if (bounds.integer && !Number.isInteger(value)) return false;\n if (bounds.allowedValues !== undefined && !bounds.allowedValues.includes(value)) return false;\n return true;\n}\n\n/** Decodes a Number Value literal; action params use their own JSON decoder. */\nexport function decodeNumberValue(raw: string): number {\n return Number(raw.replace(/_/g, \"\"));\n}\n","/**\n * Numeric coercion for controllers that accept a number through a Value, an action\n * param, or an event detail.\n *\n * Stimulus decodes action params as JSON when possible and leaves other text\n * untouched. CustomEvent detail can also supply a number or numeric string.\n * The reader accepts those two types while rejecting blank and non-finite input.\n */\n\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/**\n * Reads a finite number or nonblank numeric string; other input returns `null`.\n * Blank strings cannot silently reset a value to zero.\n */\nexport function toFiniteNumber(raw: unknown): number | null {\n if (typeof raw !== \"number\" && typeof raw !== \"string\") return null;\n if (typeof raw === \"string\" && raw.trim().length === 0) return null;\n const value = Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n\n/**\n * Returns an accepted decoded Number Value or the caller's fallback unchanged.\n * The caller owns the fallback contract; this reader does not parse or write a Value.\n */\nexport function readNumber(raw: number, fallback: number, bounds: NumberBounds): number {\n return matchesNumberBounds(raw, bounds) ? raw : fallback;\n}\n","import { readNumber } from \"./coerce\";\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** The instance identity carried by a Number Value read. */\nexport interface NumberValueOwner {\n readonly identifier: string;\n readonly element: Element;\n}\n\n/** Reads current declarations at the point of use without rewriting their attributes. */\nexport class NumberValueReader {\n /** The last rejected literal per Value; no history grows for an unchanged instance. */\n readonly #lastRejected = new Map<string, string>();\n\n /** Resolves the declared number using its own fallback and shared class contract. */\n read(\n owner: NumberValueOwner,\n name: string,\n raw: number,\n fallback: number,\n bounds: NumberBounds,\n ): number {\n const resolved = readNumber(raw, fallback, bounds);\n if (matchesNumberBounds(raw, bounds)) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n const attribute = `data-${owner.identifier}-${name.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`)}-value`;\n const literal = owner.element.getAttribute(attribute);\n if (literal === null) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n if (this.#lastRejected.get(name) !== literal) {\n this.#lastRejected.set(name, literal);\n console.warn(\n `Stimeo UI: \"${owner.identifier}\" has an invalid number Value \"${name}\" declaration ${JSON.stringify(literal)}; using ${fallback}.`,\n );\n }\n return resolved;\n }\n}\n","/**\n * Shared `prefers-reduced-motion` lookup for the motion-aware controllers.\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\nexport { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { NUMBER_BOUNDS, type NumberValueConstraints } from \"../utils/number_bounds\";\nimport { NumberValueReader } from \"../utils/number_value\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/** Splits a space-separated class-list value into individual, non-empty tokens. */\nconst tokensOf = (value: string): string[] => value.split(/\\s+/).filter(Boolean);\n\n/** Suffix of the record of the stage classes in place; see the class remarks. */\nconst STAGED_RECORD = \"staged\";\n\n/**\n * Headless **enter/leave transition base**: stages CSS classes for showing and hiding\n * an element (the shared substrate other widgets can lean on instead of hand-rolling\n * it). No APG pattern; honors WCAG 2.2 **2.3.3** via `prefers-reduced-motion` and keeps\n * the visual state in sync with `hidden`.\n *\n * Markup contract (identifier: `stimeo--transition`):\n * <div data-controller=\"stimeo--transition\"\n * data-stimeo--transition-enter-value=\"ease-out duration-200\"\n * data-stimeo--transition-enter-from-value=\"opacity-0\"\n * data-stimeo--transition-enter-to-value=\"opacity-100\"\n * data-stimeo--transition-leave-value=\"ease-in duration-150\"\n * data-stimeo--transition-leave-from-value=\"opacity-100\"\n * data-stimeo--transition-leave-to-value=\"opacity-0\" hidden>…</div>\n *\n * `enter()` unhides the element, applies `enter` + `enterFrom`, commits that frame,\n * then on the next frame swaps `enterFrom` → `enterTo` so the CSS transition runs, and\n * settles to `entered` once the transition completes. `leave()` mirrors it and re-applies `hidden`.\n * `toggle()` reverses the current direction. The element carries `data-transition-state`\n * (`entering` / `entered` / `leaving` / `left`) and `entered` / `left` events fire on\n * completion.\n *\n * `entered` and `left` dispatch `{}`.\n *\n * @remarks\n * Behavior only — the animation itself is the consumer's CSS; this controls *when* the\n * stage classes are applied. Completion is owned by the shared\n * `TransitionCompletion`: every declared transition property must settle\n * (`transitionend` / `transitioncancel`, pseudo-element events excluded) with a\n * `max(duration + delay) + 50ms` bounded fallback, and a computed 0ms transition\n * settles synchronously at the staging frame. A positive `timeout` Value replaces the\n * fallback verbatim and keeps the wait armed even for a computed 0ms transition.\n * Under `prefers-reduced-motion: reduce` it switches instantly (no staging). An\n * interrupting call cancels the in-flight transition and starts the new one. Each\n * transition runs on the stage classes and `timeout` declared when it starts; a\n * change to them applies from the next transition and on its own stages nothing. State\n * lives solely in `hidden` / `data-transition-state`, and `connect()` reconciles it to\n * the element's visibility. Only the classes this controller applied are ever removed:\n * a stage token already on the element is the consumer's standing class, so it is\n * neither claimed nor stripped — declare a token as a stage Value *or* author it, not\n * both, because a token held by the consumer cannot be staged and the property it\n * drives then resolves from their CSS alone. The stage classes in place are recorded on\n * the element as `data-<identifier>-staged` (a JSON list), so a copy of the element taken\n * mid-transition — a page Turbo restores from its cache — tells the connection that\n * adopts it which classes were staged: it strips exactly those, silently, and settles\n * the state from `hidden`. A running transition is never cancelled on\n * `turbo:before-cache`, which Turbo also dispatches on pages that stay (a promoted frame\n * navigation, a state-less `popstate`, a refresh of a cached URL), so a `leave()` still\n * hides the element and `left` still fires. The terminal-event listeners, rAF, and\n * fallback timer are released, and the stage classes stripped, once the element is\n * really detached; an in-page move, and a `data-turbo-permanent` element Turbo carries\n * to the next page, reconnect the same instance with the transition still running.\n */\nexport class TransitionController extends Controller<HTMLElement> {\n /** Numeric read boundaries share one reader for this controller instance. */\n readonly #numbers = new NumberValueReader();\n\n static override values = {\n enter: { type: String, default: \"\" },\n enterFrom: { type: String, default: \"\" },\n enterTo: { type: String, default: \"\" },\n leave: { type: String, default: \"\" },\n leaveFrom: { type: String, default: \"\" },\n leaveTo: { type: String, default: \"\" },\n timeout: { type: Number, default: 0 },\n };\n\n static valueConstraints = {\n timeout: NUMBER_BOUNDS.timer,\n } satisfies NumberValueConstraints<typeof TransitionController.values>;\n static actions = [\"enter\", \"leave\", \"toggle\"] as const;\n static events = [\"entered\", \"left\"] as const;\n\n declare enterValue: string;\n declare enterFromValue: string;\n declare enterToValue: string;\n declare leaveValue: string;\n declare leaveFromValue: string;\n declare leaveToValue: string;\n declare timeoutValue: number;\n\n /** Owns the cancellable completion wait (terminal events + bounded fallback). */\n readonly #transition = new TransitionCompletion();\n #rafId: number | null = null;\n /**\n * Stage classes this controller put on the element. Removing by declaration\n * instead would take a token the consumer also authored, and would strand the\n * token that was applied when a Value changes mid-transition.\n */\n readonly #staged = new Set<string>();\n\n /** Tells an in-page move or a permanent carry from a real detach. */\n readonly #gate = new DetachGate();\n\n override connect(): void {\n const moved = this.#gate.pending;\n this.#gate.cancel();\n // The reconnection that completes a move finds its transition still running.\n if (moved) return;\n // A connection that staged nothing itself strips only what the record names: the\n // classes an earlier instance staged on the element this copy was taken from. Any\n // other stage token present is the consumer's.\n if (this.#staged.size === 0) this.#stripRecorded();\n // Settle the state hook to match the element's current visibility.\n this.#settleState();\n }\n\n /** Cancels the transition in flight once the element is really detached. */\n override disconnect(): void {\n this.#gate.disconnected(this, () => this.#cancel());\n }\n\n /** The record of the stage classes in place, in this controller's namespace. */\n get #stagedRecord(): string {\n return `data-${this.identifier}-${STAGED_RECORD}`;\n }\n\n /** Strips the stage classes the record names, and drops the record. */\n #stripRecorded(): void {\n const raw = this.element.getAttribute(this.#stagedRecord) ?? \"null\";\n this.element.removeAttribute(this.#stagedRecord);\n let recorded: unknown = null;\n try {\n recorded = JSON.parse(raw);\n } catch {\n // A record that is not JSON names no class.\n }\n if (!Array.isArray(recorded)) return;\n for (const token of recorded) {\n if (typeof token === \"string\" && token !== \"\") this.element.classList.remove(token);\n }\n }\n\n /** Writes the record of the stage classes in place, or drops it when there are none. */\n #record(): void {\n if (this.#staged.size === 0) this.element.removeAttribute(this.#stagedRecord);\n else this.element.setAttribute(this.#stagedRecord, JSON.stringify([...this.#staged]));\n }\n\n /** Shows the element with the enter transition. */\n enter(): void {\n this.#run(\"enter\");\n }\n\n /** Hides the element with the leave transition. */\n leave(): void {\n this.#run(\"leave\");\n }\n\n /** Reverses the current direction (enter when hidden/leaving, else leave). */\n toggle(): void {\n const state = this.element.getAttribute(\"data-transition-state\");\n if (state === \"entered\" || state === \"entering\") this.leave();\n else this.enter();\n }\n\n /**\n * Runs one transition on the declaration as it stands when the transition starts:\n * the class lists and `timeout` are read here, so a change while it runs — before\n * or after the staging frame — applies from the next transition.\n *\n * @stimeoRuntimeOnly The class lists and `timeout` shape this one transition; `#finish` strips\n * the classes, so none of them stays at rest.\n */\n #run(kind: \"enter\" | \"leave\"): void {\n this.#cancel();\n const isEnter = kind === \"enter\";\n if (isEnter) this.element.hidden = false;\n this.element.setAttribute(\"data-transition-state\", isEnter ? \"entering\" : \"leaving\");\n\n if (prefersReducedMotion()) {\n this.#finish(kind);\n return;\n }\n\n const base = isEnter ? this.enterValue : this.leaveValue;\n const from = isEnter ? this.enterFromValue : this.leaveFromValue;\n const to = isEnter ? this.enterToValue : this.leaveToValue;\n const timeoutMs = this.#safeTimeout;\n\n this.#add(base, from);\n // Commit the \"from\" frame before the swap: a rAF callback runs before this\n // frame's style is computed, and an element arriving from `display: none` has no\n // before-change style, so the transition would never start and completion would\n // always fall back to the timer.\n void this.element.offsetWidth;\n this.#rafId = this.#raf(() => {\n this.#rafId = null;\n this.#remove(from);\n this.#add(to);\n // The consumer's `timeout` Value (positive) replaces the auto-computed\n // fallback so an author-declared budget always wins over computed styles.\n this.#transition.wait(this.element, () => this.#finish(kind), { timeoutMs });\n });\n }\n\n /** Settles the element into the completed state, clearing the stage classes. */\n #finish(kind: \"enter\" | \"leave\"): void {\n this.#strip();\n if (kind === \"enter\") {\n this.element.setAttribute(\"data-transition-state\", \"entered\");\n this.dispatch(\"entered\", { detail: {} });\n } else {\n this.element.hidden = true;\n this.element.setAttribute(\"data-transition-state\", \"left\");\n this.dispatch(\"left\", { detail: {} });\n }\n }\n\n /** Writes the state hook the element's visibility implies. */\n #settleState(): void {\n this.element.setAttribute(\"data-transition-state\", this.element.hidden ? \"left\" : \"entered\");\n }\n\n /** Cancels any in-flight transition (interruption / teardown). */\n #cancel(): void {\n if (this.#rafId !== null) {\n this.#cancelRaf(this.#rafId);\n this.#rafId = null;\n }\n this.#transition.cancel();\n this.#strip();\n }\n\n /**\n * Applies the stage tokens this controller does not already find on the\n * element, and claims exactly those.\n *\n * A token already on the element is left unclaimed: it is either the consumer's\n * standing class or one an earlier stage of this transition already claimed, and\n * in neither case may this call take ownership of it. That is what keeps a\n * standing class the consumer also named as a stage Value; the cost is that such\n * a token cannot be staged, so the property it drives resolves from their CSS.\n */\n #add(...lists: string[]): void {\n for (const token of lists.flatMap(tokensOf)) {\n if (this.element.classList.contains(token)) continue;\n this.element.classList.add(token);\n this.#staged.add(token);\n }\n this.#record();\n }\n\n /** Drops the named tokens that are this controller's to drop. */\n #remove(...lists: string[]): void {\n for (const token of lists.flatMap(tokensOf)) {\n if (!this.#staged.delete(token)) continue;\n this.element.classList.remove(token);\n }\n }\n\n /** Removes every stage class this controller applied, so none lingers. */\n #strip(): void {\n this.element.classList.remove(...this.#staged);\n this.#staged.clear();\n this.#record();\n }\n\n #raf(callback: () => void): number {\n if (typeof window.requestAnimationFrame === \"function\") {\n return window.requestAnimationFrame(() => callback());\n }\n return window.setTimeout(callback, 0);\n }\n\n #cancelRaf(id: number): void {\n if (typeof window.cancelAnimationFrame === \"function\") window.cancelAnimationFrame(id);\n else window.clearTimeout(id);\n }\n /** Current `timeout` declaration resolved against its numeric contract. */\n get #safeTimeout(): number {\n return this.#numbers.read(\n this,\n \"timeout\",\n this.timeoutValue,\n TransitionController.values.timeout.default,\n TransitionController.valueConstraints.timeout,\n );\n }\n}\n"]}
1
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* Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * An element out of the document is a real detach, with one exception: a\n * `data-turbo-permanent` element, or one inside it, that Turbo carries to the\n * next page. Turbo takes it out of the old `<body>`, which Stimulus answers with\n * a `disconnect()` while it is out of the document, and puts it into the new one\n * a few microtasks later in the same task, where the same instance connects\n * again. Such a disconnect is probed until the next task instead.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * dismiss(): void {\n * this.#gate.cancel(); // a direct path: disarm a probe a disconnect queued\n * this.#teardown();\n * }\n *\n * #teardown(): void {\n * // … (`disconnected` has already disarmed the probe on its own path)\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n return !host.element.isConnected || !DetachGate.#listed(host);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains. An\n * element Turbo carries to the next page is probed until the next task, by\n * which time Turbo has put it back.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n const carried = DetachGate.#carried(host);\n if (!carried && DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n const probe = (): void => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n };\n if (carried) setTimeout(probe, 0);\n else queueMicrotask(probe);\n }\n\n /**\n * Whether `host` is out of the document inside a `data-turbo-permanent` element, its\n * identifier still listed: where Turbo holds an element it carries to the next page.\n */\n static #carried(host: DetachGateHost): boolean {\n const element = host.element;\n return (\n !element.isConnected &&\n element.closest(\"[data-turbo-permanent]\") !== null &&\n DetachGate.#listed(host)\n );\n }\n\n /** Whether the element's `data-controller` still lists the identifier. */\n static #listed(host: DetachGateHost): boolean {\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return tokens.includes(host.identifier);\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger wraps around, so a delay meant to be far in the\n * future can fire almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n","import { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/** Semantic constraints on an already decoded number, independent of the DOM. */\nexport interface NumberBounds {\n /** Finite numbers are required, including when this field is omitted. */\n readonly finite?: true;\n /** Inclusive lower endpoint. */\n readonly min?: number;\n /** Inclusive upper endpoint. */\n readonly max?: number;\n /** Exclusive lower endpoint. */\n readonly exclusiveMin?: number;\n /** Require a number without a fractional part. */\n readonly integer?: boolean;\n /** Exact decoded numbers accepted by a discrete contract. */\n readonly allowedValues?: readonly number[];\n /** JSON-safe exceptions to finite-number checking for unbounded endpoints. */\n readonly allowInfinity?: \"negative\" | \"positive\" | \"both\";\n}\n\n/** One constraint for each Number Value, including shorthand declarations. */\nexport type NumberValueConstraints<Values> = {\n readonly [Key in keyof Values as Values[Key] extends\n | NumberConstructor\n | { type: NumberConstructor }\n ? Key\n : never]: NumberBounds;\n};\n\n/** Reusable semantic domains; fractional inputs remain fractional unless excluded. */\nexport const NUMBER_BOUNDS = {\n finite: { finite: true },\n nonNegative: { finite: true, min: 0 },\n positive: { finite: true, exclusiveMin: 0 },\n nonNegativeInteger: { finite: true, min: 0, integer: true },\n positiveInteger: { finite: true, exclusiveMin: 0, integer: true },\n lowerBound: { finite: true, allowInfinity: \"negative\" },\n upperBound: { finite: true, allowInfinity: \"positive\" },\n timer: { finite: true, min: 0, max: MAX_TIMER_DELAY_MS },\n positiveTimer: { finite: true, exclusiveMin: 0, max: MAX_TIMER_DELAY_MS },\n} as const satisfies Record<string, NumberBounds>;\n\n/**\n * Checks all declared bounds without rounding, clamping, or coercing the input.\n * Infinity exceptions relax only finite checking; every other bound still applies.\n */\nexport function matchesNumberBounds(value: number, bounds: NumberBounds): boolean {\n if (!Number.isFinite(value)) {\n const direction = value === Infinity ? \"positive\" : value === -Infinity ? \"negative\" : null;\n if (direction === null) return false;\n if (bounds.allowInfinity !== \"both\" && bounds.allowInfinity !== direction) return false;\n }\n if (bounds.min !== undefined && value < bounds.min) return false;\n if (bounds.max !== undefined && value > bounds.max) return false;\n if (bounds.exclusiveMin !== undefined && value <= bounds.exclusiveMin) return false;\n if (bounds.integer && !Number.isInteger(value)) return false;\n if (bounds.allowedValues !== undefined && !bounds.allowedValues.includes(value)) return false;\n return true;\n}\n\n/** Decodes a Number Value literal; action params use their own JSON decoder. */\nexport function decodeNumberValue(raw: string): number {\n return Number(raw.replace(/_/g, \"\"));\n}\n","/**\n * Numeric coercion for controllers that accept a number through a Value, an action\n * param, or an event detail.\n *\n * Stimulus decodes action params as JSON when possible and leaves other text\n * untouched. CustomEvent detail can also supply a number or numeric string.\n * The reader accepts those two types while rejecting blank and non-finite input.\n */\n\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** Numeric update input, accepting decoded action params before CustomEvent detail. */\nexport type NumericValueEvent = Event & {\n params?: { amount?: unknown };\n detail?: { value?: unknown };\n};\n\n/** Reads the nullish action-param/detail precedence without falling back from invalid input. */\nexport function eventNumber(event: NumericValueEvent): number | null {\n return toFiniteNumber(event.params?.amount ?? event.detail?.value);\n}\n\n/**\n * Reads a finite number or nonblank numeric string; other input returns `null`.\n * Blank strings cannot silently reset a value to zero.\n */\nexport function toFiniteNumber(raw: unknown): number | null {\n if (typeof raw !== \"number\" && typeof raw !== \"string\") return null;\n if (typeof raw === \"string\" && raw.trim().length === 0) return null;\n const value = Number(raw);\n return Number.isFinite(value) ? value : null;\n}\n\n/**\n * Returns an accepted decoded Number Value or the caller's fallback unchanged.\n * The caller owns the fallback contract; this reader does not parse or write a Value.\n */\nexport function readNumber(raw: number, fallback: number, bounds: NumberBounds): number {\n return matchesNumberBounds(raw, bounds) ? raw : fallback;\n}\n","import { readNumber } from \"./coerce\";\nimport { matchesNumberBounds, type NumberBounds } from \"./number_bounds\";\n\n/** The instance identity carried by a Number Value read. */\nexport interface NumberValueOwner {\n readonly identifier: string;\n readonly element: Element;\n}\n\n/** Reads current declarations at the point of use without rewriting their attributes. */\nexport class NumberValueReader {\n /** The last rejected literal per Value; no history grows for an unchanged instance. */\n readonly #lastRejected = new Map<string, string>();\n\n /** Resolves the declared number using its own fallback and shared class contract. */\n read(\n owner: NumberValueOwner,\n name: string,\n raw: number,\n fallback: number,\n bounds: NumberBounds,\n ): number {\n const resolved = readNumber(raw, fallback, bounds);\n if (matchesNumberBounds(raw, bounds)) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n const attribute = `data-${owner.identifier}-${name.replace(/[A-Z]/g, (letter) => `-${letter.toLowerCase()}`)}-value`;\n const literal = owner.element.getAttribute(attribute);\n if (literal === null) {\n this.#lastRejected.delete(name);\n return resolved;\n }\n if (this.#lastRejected.get(name) !== literal) {\n this.#lastRejected.set(name, literal);\n console.warn(\n `Stimeo UI: \"${owner.identifier}\" has an invalid number Value \"${name}\" declaration ${JSON.stringify(literal)}; using ${fallback}.`,\n );\n }\n return resolved;\n }\n}\n","/**\n * Shared `prefers-reduced-motion` lookup for the motion-aware controllers.\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. One pending timer per key is `KeyedTimers`\n * (`keyed_timers.ts`), and a timer a person can hold open, with its remaining-time\n * accounting, is `PausableTimers` (`pausable_timers.ts`).\n */\n\nexport { MAX_TIMER_DELAY_MS } from \"./timer_bounds\";\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { NUMBER_BOUNDS, type NumberValueConstraints } from \"../utils/number_bounds\";\nimport { NumberValueReader } from \"../utils/number_value\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/** Splits a space-separated class-list value into individual, non-empty tokens. */\nconst tokensOf = (value: string): string[] => value.split(/\\s+/).filter(Boolean);\n\n/** Suffix of the record of the stage classes in place; see the class remarks. */\nconst STAGED_RECORD = \"staged\";\n\n/**\n * Headless **enter/leave transition base**: stages CSS classes for showing and hiding\n * an element (the shared substrate other widgets can lean on instead of hand-rolling\n * it). No APG pattern; honors WCAG 2.2 **2.3.3** via `prefers-reduced-motion` and keeps\n * the visual state in sync with `hidden`.\n *\n * Markup contract (identifier: `stimeo--transition`):\n * <div data-controller=\"stimeo--transition\"\n * data-stimeo--transition-enter-value=\"ease-out duration-200\"\n * data-stimeo--transition-enter-from-value=\"opacity-0\"\n * data-stimeo--transition-enter-to-value=\"opacity-100\"\n * data-stimeo--transition-leave-value=\"ease-in duration-150\"\n * data-stimeo--transition-leave-from-value=\"opacity-100\"\n * data-stimeo--transition-leave-to-value=\"opacity-0\" hidden>…</div>\n *\n * `enter()` unhides the element, applies `enter` + `enterFrom`, commits that frame,\n * then on the next frame swaps `enterFrom` → `enterTo` so the CSS transition runs, and\n * settles to `entered` once the transition completes. `leave()` mirrors it and re-applies `hidden`.\n * `toggle()` reverses the current direction. The element carries `data-transition-state`\n * (`entering` / `entered` / `leaving` / `left`) and `entered` / `left` events fire on\n * completion.\n *\n * `entered` and `left` dispatch `{}`.\n *\n * @remarks\n * Behavior only — the animation itself is the consumer's CSS; this controls *when* the\n * stage classes are applied. Completion is owned by the shared\n * `TransitionCompletion`: every declared transition property must settle\n * (`transitionend` / `transitioncancel`, pseudo-element events excluded) with a\n * `max(duration + delay) + 50ms` bounded fallback, and a computed 0ms transition\n * settles synchronously at the staging frame. A positive `timeout` Value replaces the\n * fallback verbatim and keeps the wait armed even for a computed 0ms transition.\n * Under `prefers-reduced-motion: reduce` it switches instantly (no staging). An\n * interrupting call cancels the in-flight transition and starts the new one. Each\n * transition runs on the stage classes and `timeout` declared when it starts; a\n * change to them applies from the next transition and on its own stages nothing. State\n * lives solely in `hidden` / `data-transition-state`, and `connect()` reconciles it to\n * the element's visibility. Only the classes this controller applied are ever removed:\n * a stage token already on the element is the consumer's standing class, so it is\n * neither claimed nor stripped — declare a token as a stage Value *or* author it, not\n * both, because a token held by the consumer cannot be staged and the property it\n * drives then resolves from their CSS alone. The stage classes in place are recorded on\n * the element as `data-<identifier>-staged` (a JSON list), so a copy of the element taken\n * mid-transition — a page Turbo restores from its cache — tells the connection that\n * adopts it which classes were staged: it strips exactly those, silently, and settles\n * the state from `hidden`. A running transition is never cancelled on\n * `turbo:before-cache`, which Turbo also dispatches on pages that stay (a promoted frame\n * navigation, a state-less `popstate`, a refresh of a cached URL), so a `leave()` still\n * hides the element and `left` still fires. The terminal-event listeners, rAF, and\n * fallback timer are released, and the stage classes stripped, once the element is\n * really detached; an in-page move, and a `data-turbo-permanent` element Turbo carries\n * to the next page, reconnect the same instance with the transition still running.\n */\nexport class TransitionController extends Controller<HTMLElement> {\n /** Numeric read boundaries share one reader for this controller instance. */\n readonly #numbers = new NumberValueReader();\n\n static override values = {\n enter: { type: String, default: \"\" },\n enterFrom: { type: String, default: \"\" },\n enterTo: { type: String, default: \"\" },\n leave: { type: String, default: \"\" },\n leaveFrom: { type: String, default: \"\" },\n leaveTo: { type: String, default: \"\" },\n timeout: { type: Number, default: 0 },\n };\n\n static valueConstraints = {\n timeout: NUMBER_BOUNDS.timer,\n } satisfies NumberValueConstraints<typeof TransitionController.values>;\n static actions = [\"enter\", \"leave\", \"toggle\"] as const;\n static events = [\"entered\", \"left\"] as const;\n\n declare enterValue: string;\n declare enterFromValue: string;\n declare enterToValue: string;\n declare leaveValue: string;\n declare leaveFromValue: string;\n declare leaveToValue: string;\n declare timeoutValue: number;\n\n /** Owns the cancellable completion wait (terminal events + bounded fallback). */\n readonly #transition = new TransitionCompletion();\n #rafId: number | null = null;\n /**\n * Stage classes this controller put on the element. Removing by declaration\n * instead would take a token the consumer also authored, and would strand the\n * token that was applied when a Value changes mid-transition.\n */\n readonly #staged = new Set<string>();\n\n /** Tells an in-page move or a permanent carry from a real detach. */\n readonly #gate = new DetachGate();\n\n override connect(): void {\n const moved = this.#gate.pending;\n this.#gate.cancel();\n // The reconnection that completes a move finds its transition still running.\n if (moved) return;\n // A connection that staged nothing itself strips only what the record names: the\n // classes an earlier instance staged on the element this copy was taken from. Any\n // other stage token present is the consumer's.\n if (this.#staged.size === 0) this.#stripRecorded();\n // Settle the state hook to match the element's current visibility.\n this.#settleState();\n }\n\n /** Cancels the transition in flight once the element is really detached. */\n override disconnect(): void {\n this.#gate.disconnected(this, () => this.#cancel());\n }\n\n /** The record of the stage classes in place, in this controller's namespace. */\n get #stagedRecord(): string {\n return `data-${this.identifier}-${STAGED_RECORD}`;\n }\n\n /** Strips the stage classes the record names, and drops the record. */\n #stripRecorded(): void {\n const raw = this.element.getAttribute(this.#stagedRecord) ?? \"null\";\n this.element.removeAttribute(this.#stagedRecord);\n let recorded: unknown = null;\n try {\n recorded = JSON.parse(raw);\n } catch {\n // A record that is not JSON names no class.\n }\n if (!Array.isArray(recorded)) return;\n for (const token of recorded) {\n if (typeof token === \"string\" && token !== \"\") this.element.classList.remove(token);\n }\n }\n\n /** Writes the record of the stage classes in place, or drops it when there are none. */\n #record(): void {\n if (this.#staged.size === 0) this.element.removeAttribute(this.#stagedRecord);\n else this.element.setAttribute(this.#stagedRecord, JSON.stringify([...this.#staged]));\n }\n\n /** Shows the element with the enter transition. */\n enter(): void {\n this.#run(\"enter\");\n }\n\n /** Hides the element with the leave transition. */\n leave(): void {\n this.#run(\"leave\");\n }\n\n /** Reverses the current direction (enter when hidden/leaving, else leave). */\n toggle(): void {\n const state = this.element.getAttribute(\"data-transition-state\");\n if (state === \"entered\" || state === \"entering\") this.leave();\n else this.enter();\n }\n\n /**\n * Runs one transition on the declaration as it stands when the transition starts:\n * the class lists and `timeout` are read here, so a change while it runs — before\n * or after the staging frame — applies from the next transition.\n *\n * @stimeoRuntimeOnly The class lists and `timeout` shape this one transition; `#finish` strips\n * the classes, so none of them stays at rest.\n */\n #run(kind: \"enter\" | \"leave\"): void {\n this.#cancel();\n const isEnter = kind === \"enter\";\n if (isEnter) this.element.hidden = false;\n this.element.setAttribute(\"data-transition-state\", isEnter ? \"entering\" : \"leaving\");\n\n if (prefersReducedMotion()) {\n this.#finish(kind);\n return;\n }\n\n const base = isEnter ? this.enterValue : this.leaveValue;\n const from = isEnter ? this.enterFromValue : this.leaveFromValue;\n const to = isEnter ? this.enterToValue : this.leaveToValue;\n const timeoutMs = this.#safeTimeout;\n\n this.#add(base, from);\n // Commit the \"from\" frame before the swap: a rAF callback runs before this\n // frame's style is computed, and an element arriving from `display: none` has no\n // before-change style, so the transition would never start and completion would\n // always fall back to the timer.\n void this.element.offsetWidth;\n this.#rafId = this.#raf(() => {\n this.#rafId = null;\n this.#remove(from);\n this.#add(to);\n // The consumer's `timeout` Value (positive) replaces the auto-computed\n // fallback so an author-declared budget always wins over computed styles.\n this.#transition.wait(this.element, () => this.#finish(kind), { timeoutMs });\n });\n }\n\n /** Settles the element into the completed state, clearing the stage classes. */\n #finish(kind: \"enter\" | \"leave\"): void {\n this.#strip();\n if (kind === \"enter\") {\n this.element.setAttribute(\"data-transition-state\", \"entered\");\n this.dispatch(\"entered\", { detail: {} });\n } else {\n this.element.hidden = true;\n this.element.setAttribute(\"data-transition-state\", \"left\");\n this.dispatch(\"left\", { detail: {} });\n }\n }\n\n /** Writes the state hook the element's visibility implies. */\n #settleState(): void {\n this.element.setAttribute(\"data-transition-state\", this.element.hidden ? \"left\" : \"entered\");\n }\n\n /** Cancels any in-flight transition (interruption / teardown). */\n #cancel(): void {\n if (this.#rafId !== null) {\n this.#cancelRaf(this.#rafId);\n this.#rafId = null;\n }\n this.#transition.cancel();\n this.#strip();\n }\n\n /**\n * Applies the stage tokens this controller does not already find on the\n * element, and claims exactly those.\n *\n * A token already on the element is left unclaimed: it is either the consumer's\n * standing class or one an earlier stage of this transition already claimed, and\n * in neither case may this call take ownership of it. That is what keeps a\n * standing class the consumer also named as a stage Value; the cost is that such\n * a token cannot be staged, so the property it drives resolves from their CSS.\n */\n #add(...lists: string[]): void {\n for (const token of lists.flatMap(tokensOf)) {\n if (this.element.classList.contains(token)) continue;\n this.element.classList.add(token);\n this.#staged.add(token);\n }\n this.#record();\n }\n\n /** Drops the named tokens that are this controller's to drop. */\n #remove(...lists: string[]): void {\n for (const token of lists.flatMap(tokensOf)) {\n if (!this.#staged.delete(token)) continue;\n this.element.classList.remove(token);\n }\n }\n\n /** Removes every stage class this controller applied, so none lingers. */\n #strip(): void {\n this.element.classList.remove(...this.#staged);\n this.#staged.clear();\n this.#record();\n }\n\n #raf(callback: () => void): number {\n if (typeof window.requestAnimationFrame === \"function\") {\n return window.requestAnimationFrame(() => callback());\n }\n return window.setTimeout(callback, 0);\n }\n\n #cancelRaf(id: number): void {\n if (typeof window.cancelAnimationFrame === \"function\") window.cancelAnimationFrame(id);\n else window.clearTimeout(id);\n }\n /** Current `timeout` declaration resolved against its numeric contract. */\n get #safeTimeout(): number {\n return this.#numbers.read(\n this,\n \"timeout\",\n this.timeoutValue,\n TransitionController.values.timeout.default,\n TransitionController.valueConstraints.timeout,\n );\n }\n}\n"]}
@@ -66,7 +66,7 @@ import { Controller } from '@hotwired/stimulus';
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  * Contract notes:
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  * - A child container is resolved by `role="group"`, not by the target: the
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  * `group` target is what `stimeo check`'s accessibility rule anchors on, which
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- * is why the contract still declares it.
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+ * is why the contract declares it.
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  * - Nested interactive controls (natively interactive elements such as `button`,
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  * `input`, `select`, `textarea`, `label`, `a[href]`, `summary`) and IME composition
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  * keys are left alone; a click on a child `group`'s own box (its indentation