steamutils 1.2.58 → 1.2.59

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.idea/deployment.xml +21 -0
  2. package/.idea/steamutils.iml +1 -1
  3. package/.idea/vcs.xml +1 -1
  4. package/SteamClient.js +2 -2
  5. package/package.json +1 -1
  6. package/protos/csgo/base_gcmessages_csgo.proto +547 -547
  7. package/protos/csgo/c_peer2peer_netmessages.proto +55 -55
  8. package/protos/csgo/clientmessages.proto +48 -48
  9. package/protos/csgo/connectionless_netmessages.proto +19 -19
  10. package/protos/csgo/cs_gameevents.proto +34 -34
  11. package/protos/csgo/cs_usercmd.proto +34 -34
  12. package/protos/csgo/cstrike15_gcmessages.proto +1402 -1402
  13. package/protos/csgo/cstrike15_usermessages.proto +596 -596
  14. package/protos/csgo/demo.proto +160 -160
  15. package/protos/csgo/econ_gcmessages.proto +228 -228
  16. package/protos/csgo/engine_gcmessages.proto +14 -14
  17. package/protos/csgo/enums_clientserver.proto +1529 -1529
  18. package/protos/csgo/fatdemo.proto +125 -125
  19. package/protos/csgo/gameevents.proto +120 -120
  20. package/protos/csgo/gcsdk_gcmessages.proto +323 -323
  21. package/protos/csgo/gcsystemmsgs.proto +242 -242
  22. package/protos/csgo/netmessages.proto +604 -604
  23. package/protos/csgo/network_connection.proto +126 -126
  24. package/protos/csgo/networkbasetypes.proto +244 -244
  25. package/protos/csgo/networksystem_protomessages.proto +17 -17
  26. package/protos/csgo/steamdatagram_messages_auth.proto +65 -65
  27. package/protos/csgo/steamdatagram_messages_sdr.proto +534 -534
  28. package/protos/csgo/steammessages.proto +597 -597
  29. package/protos/csgo/steammessages_base.proto +301 -301
  30. package/protos/csgo/steammessages_cloud.steamworkssdk.proto +68 -68
  31. package/protos/csgo/steammessages_gamenetworkingui.proto +61 -61
  32. package/protos/csgo/steammessages_helprequest.steamworkssdk.proto +22 -22
  33. package/protos/csgo/steammessages_oauth.steamworkssdk.proto +18 -18
  34. package/protos/csgo/steammessages_player.steamworkssdk.proto +254 -254
  35. package/protos/csgo/steammessages_publishedfile.steamworkssdk.proto +233 -233
  36. package/protos/csgo/steammessages_steamlearn.steamworkssdk.proto +357 -357
  37. package/protos/csgo/steammessages_unified_base.steamworkssdk.proto +30 -30
  38. package/protos/csgo/steamnetworkingsockets_messages.proto +205 -205
  39. package/protos/csgo/steamnetworkingsockets_messages_certs.proto +39 -39
  40. package/protos/csgo/steamnetworkingsockets_messages_udp.proto +75 -75
  41. package/protos/csgo/te.proto +259 -259
  42. package/protos/csgo/uifontfile_format.proto +13 -13
  43. package/protos/csgo/usercmd.proto +38 -38
  44. package/protos/csgo/usermessages.proto +721 -721
  45. package/protos/csgo/valveextensions.proto +17 -17
  46. package/protos/google/protobuf/descriptor.proto +281 -281
  47. package/protos/steam/clientmetrics.proto +45 -45
  48. package/protos/steam/content_manifest.proto +62 -62
  49. package/protos/steam/contenthubs.proto +41 -41
  50. package/protos/steam/encrypted_app_ticket.proto +10 -10
  51. package/protos/steam/enums.proto +444 -444
  52. package/protos/steam/enums_clientserver.proto +1539 -1539
  53. package/protos/steam/enums_productinfo.proto +13 -13
  54. package/protos/steam/htmlmessages.proto +1027 -1027
  55. package/protos/steam/offline_ticket.proto +8 -8
  56. package/protos/steam/renderer/rendermessages.proto +893 -893
  57. package/protos/steam/steamdatagram_messages_auth.proto +65 -65
  58. package/protos/steam/steamdatagram_messages_sdr.proto +533 -533
  59. package/protos/steam/steammessages_accounthardware.steamclient.proto +201 -201
  60. package/protos/steam/steammessages_appoverview.proto +187 -187
  61. package/protos/steam/steammessages_auth.steamclient.proto +435 -435
  62. package/protos/steam/steammessages_base.proto +332 -332
  63. package/protos/steam/steammessages_broadcast.steamclient.proto +759 -759
  64. package/protos/steam/steammessages_chat.steamclient.proto +1281 -1281
  65. package/protos/steam/steammessages_client_objects.proto +645 -645
  66. package/protos/steam/steammessages_clientlanp2p.proto +42 -42
  67. package/protos/steam/steammessages_clientmetrics.steamclient.proto +194 -194
  68. package/protos/steam/steammessages_clientnotificationtypes.proto +231 -231
  69. package/protos/steam/steammessages_clientserver.proto +392 -392
  70. package/protos/steam/steammessages_clientserver_2.proto +760 -760
  71. package/protos/steam/steammessages_clientserver_appinfo.proto +131 -131
  72. package/protos/steam/steammessages_clientserver_friends.proto +260 -260
  73. package/protos/steam/steammessages_clientserver_gameservers.proto +159 -159
  74. package/protos/steam/steammessages_clientserver_lbs.proto +70 -70
  75. package/protos/steam/steammessages_clientserver_login.proto +167 -167
  76. package/protos/steam/steammessages_clientserver_ucm.proto +205 -205
  77. package/protos/steam/steammessages_clientserver_uds.proto +124 -124
  78. package/protos/steam/steammessages_clientserver_ufs.proto +172 -172
  79. package/protos/steam/steammessages_clientserver_userstats.proto +80 -80
  80. package/protos/steam/steammessages_clientsettings.proto +168 -168
  81. package/protos/steam/steammessages_cloud.steamclient.proto +513 -513
  82. package/protos/steam/steammessages_contentsystem.steamclient.proto +115 -115
  83. package/protos/steam/steammessages_credentials.steamclient.proto +115 -115
  84. package/protos/steam/steammessages_datapublisher.steamclient.proto +116 -116
  85. package/protos/steam/steammessages_depotbuilder.steamclient.proto +118 -118
  86. package/protos/steam/steammessages_deviceauth.steamclient.proto +203 -203
  87. package/protos/steam/steammessages_econ.steamclient.proto +150 -150
  88. package/protos/steam/steammessages_friendmessages.steamclient.proto +168 -168
  89. package/protos/steam/steammessages_gamenetworking.steamclient.proto +32 -32
  90. package/protos/steam/steammessages_gamenetworkingui.proto +61 -61
  91. package/protos/steam/steammessages_gamenotifications.steamclient.proto +156 -156
  92. package/protos/steam/steammessages_gameservers.steamclient.proto +152 -152
  93. package/protos/steam/steammessages_hiddevices.proto +157 -157
  94. package/protos/steam/steammessages_inventory.steamclient.proto +224 -224
  95. package/protos/steam/steammessages_linkfilter.steamclient.proto +49 -49
  96. package/protos/steam/steammessages_lobbymatchmaking.steamclient.proto +33 -33
  97. package/protos/steam/steammessages_market.steamclient.proto +26 -26
  98. package/protos/steam/steammessages_marketingmessages.steamclient.proto +274 -274
  99. package/protos/steam/steammessages_offline.steamclient.proto +40 -40
  100. package/protos/steam/steammessages_parental.steamclient.proto +228 -228
  101. package/protos/steam/steammessages_parties.steamclient.proto +94 -94
  102. package/protos/steam/steammessages_partnerapps.steamclient.proto +138 -138
  103. package/protos/steam/steammessages_player.steamclient.proto +1060 -1060
  104. package/protos/steam/steammessages_publishedfile.steamclient.proto +813 -813
  105. package/protos/steam/steammessages_qms.steamclient.proto +125 -125
  106. package/protos/steam/steammessages_remoteclient.proto +99 -99
  107. package/protos/steam/steammessages_remoteclient_discovery.proto +235 -235
  108. package/protos/steam/steammessages_remoteclient_service.steamclient.proto +86 -86
  109. package/protos/steam/steammessages_remoteclient_service_messages.proto +217 -217
  110. package/protos/steam/steammessages_remoteplay.proto +976 -976
  111. package/protos/steam/steammessages_secrets.steamclient.proto +39 -39
  112. package/protos/steam/steammessages_shader.steamclient.proto +108 -108
  113. package/protos/steam/steammessages_site_license.steamclient.proto +128 -128
  114. package/protos/steam/steammessages_sitelicenseclient.proto +38 -38
  115. package/protos/steam/steammessages_siteserverui.proto +130 -130
  116. package/protos/steam/steammessages_star.steamclient.proto +64 -64
  117. package/protos/steam/steammessages_steamtv.steamclient.proto +630 -630
  118. package/protos/steam/steammessages_store.steamclient.proto +371 -371
  119. package/protos/steam/steammessages_storebrowse.steamclient.proto +402 -402
  120. package/protos/steam/steammessages_timedtrial.steamclient.proto +50 -50
  121. package/protos/steam/steammessages_twofactor.steamclient.proto +186 -186
  122. package/protos/steam/steammessages_unified_base.steamclient.proto +33 -33
  123. package/protos/steam/steammessages_unified_test.steamclient.proto +61 -61
  124. package/protos/steam/steammessages_useraccount.steamclient.proto +249 -249
  125. package/protos/steam/steammessages_vac.steamclient.proto +44 -44
  126. package/protos/steam/steammessages_video.steamclient.proto +171 -171
  127. package/protos/steam/steammessages_virtualcontroller.proto +138 -138
  128. package/protos/steam/steammessages_workshop.steamclient.proto +23 -23
  129. package/protos/steam/steamnetworkingsockets_messages.proto +205 -205
  130. package/protos/steam/steamnetworkingsockets_messages_certs.proto +39 -39
  131. package/protos/steam/steamnetworkingsockets_messages_udp.proto +75 -75
  132. package/protos/steam/webuimessages_base.proto +24 -24
  133. package/protos/steam/webuimessages_gamenotes.proto +21 -21
  134. package/protos/steam/webuimessages_steamengine.proto +32 -32
  135. package/protos/steam/webuimessages_storagedevicemanager.proto +110 -110
  136. package/protos/steam/webuimessages_systemmanager.proto +17 -17
  137. package/protos/steam/webuimessages_transport.proto +18 -18
  138. package/protos/steam/webuimessages_transportvalidation.proto +97 -97
  139. package/protos/webui/common.proto +5508 -5508
  140. package/protos/webui/common_base.proto +27 -27
  141. package/protos/webui/service_accountlinking.proto +27 -27
  142. package/protos/webui/service_accountprivacy.proto +42 -42
  143. package/protos/webui/service_auction.proto +97 -97
  144. package/protos/webui/service_authentication.proto +222 -222
  145. package/protos/webui/service_authenticationsupport.proto +74 -74
  146. package/protos/webui/service_broadcast.proto +562 -562
  147. package/protos/webui/service_chat.proto +11 -11
  148. package/protos/webui/service_chatroom.proto +810 -810
  149. package/protos/webui/service_chatusability.proto +107 -107
  150. package/protos/webui/service_clan.proto +41 -41
  151. package/protos/webui/service_clanchatrooms.proto +25 -25
  152. package/protos/webui/service_clanfaqs.proto +202 -202
  153. package/protos/webui/service_clientcomm.proto +150 -150
  154. package/protos/webui/service_clientmetrics.proto +63 -63
  155. package/protos/webui/service_cloud.proto +222 -222
  156. package/protos/webui/service_cloudconfigstore.proto +51 -51
  157. package/protos/webui/service_cloudgaming.proto +30 -30
  158. package/protos/webui/service_community.proto +365 -365
  159. package/protos/webui/service_econ.proto +134 -134
  160. package/protos/webui/service_embedded.proto +24 -24
  161. package/protos/webui/service_experimentservice.proto +6 -6
  162. package/protos/webui/service_fovasvideo.proto +15 -15
  163. package/protos/webui/service_friendmessages.proto +133 -133
  164. package/protos/webui/service_friendslist.proto +70 -70
  165. package/protos/webui/service_gamenotes.proto +15 -15
  166. package/protos/webui/service_helprequestlogs.proto +26 -26
  167. package/protos/webui/service_loyaltyrewards.proto +252 -252
  168. package/protos/webui/service_marketingmessages.proto +184 -184
  169. package/protos/webui/service_mobileapp.proto +18 -18
  170. package/protos/webui/service_mobileauth.proto +24 -24
  171. package/protos/webui/service_mobiledevice.proto +26 -26
  172. package/protos/webui/service_mobileperaccount.proto +31 -31
  173. package/protos/webui/service_news.proto +101 -101
  174. package/protos/webui/service_parental.proto +178 -178
  175. package/protos/webui/service_partnermembershipinvite.proto +29 -29
  176. package/protos/webui/service_partnerstorebrowse.proto +6 -6
  177. package/protos/webui/service_phone.proto +51 -51
  178. package/protos/webui/service_physicalgoods.proto +15 -15
  179. package/protos/webui/service_player.proto +885 -885
  180. package/protos/webui/service_promotioneventinvites.proto +50 -50
  181. package/protos/webui/service_promotionplanning.proto +72 -72
  182. package/protos/webui/service_publishedfile.proto +687 -687
  183. package/protos/webui/service_publishing.proto +119 -119
  184. package/protos/webui/service_quest.proto +127 -127
  185. package/protos/webui/service_salefeature.proto +315 -315
  186. package/protos/webui/service_saleitemrewards.proto +54 -54
  187. package/protos/webui/service_shoppingcart.proto +108 -108
  188. package/protos/webui/service_steamawards.proto +19 -19
  189. package/protos/webui/service_steamcharts.proto +75 -75
  190. package/protos/webui/service_steamengine.proto +36 -36
  191. package/protos/webui/service_steamlearn.proto +727 -727
  192. package/protos/webui/service_steamnotification.proto +84 -84
  193. package/protos/webui/service_steamtv.proto +495 -495
  194. package/protos/webui/service_steamvrvoicechat.proto +67 -67
  195. package/protos/webui/service_steamvrwebrtc.proto +48 -48
  196. package/protos/webui/service_storagedevicemanager.proto +104 -104
  197. package/protos/webui/service_store.proto +289 -289
  198. package/protos/webui/service_storeappsimilarity.proto +76 -76
  199. package/protos/webui/service_storebrowse.proto +73 -73
  200. package/protos/webui/service_storequery.proto +97 -97
  201. package/protos/webui/service_storesales.proto +15 -15
  202. package/protos/webui/service_storetopsellers.proto +44 -44
  203. package/protos/webui/service_systemmanager.proto +11 -11
  204. package/protos/webui/service_test_transporterror.proto +6 -6
  205. package/protos/webui/service_transportauth.proto +12 -12
  206. package/protos/webui/service_transportvalidation.proto +69 -69
  207. package/protos/webui/service_twofactor.proto +181 -181
  208. package/protos/webui/service_useraccount.proto +138 -138
  209. package/protos/webui/service_usergameactivity.proto +34 -34
  210. package/protos/webui/service_usergamenotes.proto +53 -53
  211. package/protos/webui/service_usernews.proto +68 -68
  212. package/protos/webui/service_userreviews.proto +96 -96
  213. package/protos/webui/service_video.proto +128 -128
  214. package/protos/webui/service_voicechat.proto +139 -139
  215. package/protos/webui/service_webrtc.proto +52 -52
  216. package/.idea/codeStyles/codeStyleConfig.xml +0 -5
@@ -1,32 +1,32 @@
1
- import "steammessages_base.proto";
2
- import "steammessages_unified_base.steamclient.proto";
3
-
4
- option cc_generic_services = true;
5
-
6
- message CGameNetworking_AllocateFakeIP_Request {
7
- optional uint32 app_id = 1;
8
- optional uint32 num_fake_ports = 2;
9
- }
10
-
11
- message CGameNetworking_AllocateFakeIP_Response {
12
- optional fixed32 fake_ip = 1;
13
- repeated uint32 fake_ports = 2;
14
- }
15
-
16
- message CGameNetworking_ReleaseFakeIP_Notification {
17
- optional uint32 app_id = 1;
18
- optional fixed32 fake_ip = 2;
19
- repeated uint32 fake_ports = 3;
20
- }
21
-
22
- service GameNetworking {
23
- option (service_description) = "Services that support P2P networking";
24
-
25
- rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
26
- option (method_description) = "Client is asking to lease a FakeIP.";
27
- }
28
-
29
- rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
30
- option (method_description) = "Client informs server it is done with the FakeIP.";
31
- }
32
- }
1
+ import "steammessages_base.proto";
2
+ import "steammessages_unified_base.steamclient.proto";
3
+
4
+ option cc_generic_services = true;
5
+
6
+ message CGameNetworking_AllocateFakeIP_Request {
7
+ optional uint32 app_id = 1;
8
+ optional uint32 num_fake_ports = 2;
9
+ }
10
+
11
+ message CGameNetworking_AllocateFakeIP_Response {
12
+ optional fixed32 fake_ip = 1;
13
+ repeated uint32 fake_ports = 2;
14
+ }
15
+
16
+ message CGameNetworking_ReleaseFakeIP_Notification {
17
+ optional uint32 app_id = 1;
18
+ optional fixed32 fake_ip = 2;
19
+ repeated uint32 fake_ports = 3;
20
+ }
21
+
22
+ service GameNetworking {
23
+ option (service_description) = "Services that support P2P networking";
24
+
25
+ rpc AllocateFakeIP (.CGameNetworking_AllocateFakeIP_Request) returns (.CGameNetworking_AllocateFakeIP_Response) {
26
+ option (method_description) = "Client is asking to lease a FakeIP.";
27
+ }
28
+
29
+ rpc NotifyReleaseFakeIP (.CGameNetworking_ReleaseFakeIP_Notification) returns (.NoResponse) {
30
+ option (method_description) = "Client informs server it is done with the FakeIP.";
31
+ }
32
+ }
@@ -1,61 +1,61 @@
1
- import "steamnetworkingsockets_messages.proto";
2
- import "steamdatagram_messages_sdr.proto";
3
-
4
- option optimize_for = SPEED;
5
- option cc_generic_services = true;
6
-
7
- message CGameNetworkingUI_GlobalState {
8
- }
9
-
10
- message CGameNetworkingUI_ConnectionState {
11
- optional string connection_key = 1;
12
- optional uint32 appid = 2;
13
- optional fixed32 connection_id_local = 3;
14
- optional string identity_local = 4;
15
- optional string identity_remote = 5;
16
- optional uint32 connection_state = 10;
17
- optional uint32 start_time = 12;
18
- optional uint32 close_time = 13;
19
- optional uint32 close_reason = 14;
20
- optional string close_message = 15;
21
- optional string status_loc_token = 16;
22
- optional uint32 transport_kind = 20;
23
- optional string sdrpopid_local = 21;
24
- optional string sdrpopid_remote = 22;
25
- optional string address_remote = 23;
26
- optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
27
- optional uint32 ping_interior = 25;
28
- optional uint32 ping_remote_front = 26;
29
- optional uint32 ping_default_internet_route = 27;
30
- optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
31
- optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
32
- optional uint64 e2e_quality_remote_instantaneous_time = 32;
33
- optional uint64 e2e_quality_remote_lifetime_time = 33;
34
- optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
35
- optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
36
- optional uint64 front_quality_remote_instantaneous_time = 42;
37
- optional uint64 front_quality_remote_lifetime_time = 43;
38
- }
39
-
40
- message CGameNetworkingUI_Message {
41
- repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
42
- }
43
-
44
- message CGameNetworkingUI_ConnectionSummary {
45
- optional uint32 transport_kind = 1;
46
- optional uint32 connection_state = 8;
47
- optional string sdrpop_local = 2;
48
- optional string sdrpop_remote = 3;
49
- optional uint32 ping_ms = 4;
50
- optional float packet_loss = 5;
51
- optional uint32 ping_default_internet_route = 6;
52
- optional bool ip_was_shared = 7;
53
- }
54
-
55
- message CGameNetworkingUI_AppSummary {
56
- optional uint32 appid = 1;
57
- optional bool ip_was_shared_with_friend = 10;
58
- optional bool ip_was_shared_with_nonfriend = 11;
59
- optional uint32 active_connections = 20;
60
- optional .CGameNetworkingUI_ConnectionSummary main_cxn = 30;
61
- }
1
+ import "steamnetworkingsockets_messages.proto";
2
+ import "steamdatagram_messages_sdr.proto";
3
+
4
+ option optimize_for = SPEED;
5
+ option cc_generic_services = true;
6
+
7
+ message CGameNetworkingUI_GlobalState {
8
+ }
9
+
10
+ message CGameNetworkingUI_ConnectionState {
11
+ optional string connection_key = 1;
12
+ optional uint32 appid = 2;
13
+ optional fixed32 connection_id_local = 3;
14
+ optional string identity_local = 4;
15
+ optional string identity_remote = 5;
16
+ optional uint32 connection_state = 10;
17
+ optional uint32 start_time = 12;
18
+ optional uint32 close_time = 13;
19
+ optional uint32 close_reason = 14;
20
+ optional string close_message = 15;
21
+ optional string status_loc_token = 16;
22
+ optional uint32 transport_kind = 20;
23
+ optional string sdrpopid_local = 21;
24
+ optional string sdrpopid_remote = 22;
25
+ optional string address_remote = 23;
26
+ optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
27
+ optional uint32 ping_interior = 25;
28
+ optional uint32 ping_remote_front = 26;
29
+ optional uint32 ping_default_internet_route = 27;
30
+ optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
31
+ optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
32
+ optional uint64 e2e_quality_remote_instantaneous_time = 32;
33
+ optional uint64 e2e_quality_remote_lifetime_time = 33;
34
+ optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
35
+ optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
36
+ optional uint64 front_quality_remote_instantaneous_time = 42;
37
+ optional uint64 front_quality_remote_lifetime_time = 43;
38
+ }
39
+
40
+ message CGameNetworkingUI_Message {
41
+ repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
42
+ }
43
+
44
+ message CGameNetworkingUI_ConnectionSummary {
45
+ optional uint32 transport_kind = 1;
46
+ optional uint32 connection_state = 8;
47
+ optional string sdrpop_local = 2;
48
+ optional string sdrpop_remote = 3;
49
+ optional uint32 ping_ms = 4;
50
+ optional float packet_loss = 5;
51
+ optional uint32 ping_default_internet_route = 6;
52
+ optional bool ip_was_shared = 7;
53
+ }
54
+
55
+ message CGameNetworkingUI_AppSummary {
56
+ optional uint32 appid = 1;
57
+ optional bool ip_was_shared_with_friend = 10;
58
+ optional bool ip_was_shared_with_nonfriend = 11;
59
+ optional uint32 active_connections = 20;
60
+ optional .CGameNetworkingUI_ConnectionSummary main_cxn = 30;
61
+ }
@@ -1,156 +1,156 @@
1
- import "steammessages_base.proto";
2
- import "steammessages_unified_base.steamclient.proto";
3
-
4
- option cc_generic_services = true;
5
-
6
- message CGameNotifications_Variable {
7
- optional string key = 1 [(description) = "The name of the variable in the localized text -- anywhere that %variablename% is found within the text it will be substituded with the given value"];
8
- optional string value = 2 [(description) = "The value of the variable to substitute in the localized text in place of the given variable. Can itself be a localization token."];
9
- }
10
-
11
- message CGameNotifications_LocalizedText {
12
- optional string token = 1 [(description) = "A localization token that maps to the desired string."];
13
- repeated .CGameNotifications_Variable variables = 2 [(description) = "A list of variables values to substitute in any variables found in the localized string."];
14
- optional string rendered_text = 3 [(description) = "Text rendered in the requested language, complete with variable substitutions, if a language was specified."];
15
- }
16
-
17
- message CGameNotifications_UserStatus {
18
- optional fixed64 steamid = 1 [(description) = "The specific user's steamid."];
19
- optional string state = 2 [(description) = "The user's state. ready -- the user is ready to play. waiting -- The game is waiting on an action from the user. completed, the game is over."];
20
- optional .CGameNotifications_LocalizedText title = 3 [(description) = "Title of the session to display to this user in their list of active sessions."];
21
- optional .CGameNotifications_LocalizedText message = 4 [(description) = "Subtitle of the session to display to this user user within their list of active sessions."];
22
- }
23
-
24
- message CGameNotifications_CreateSession_Request {
25
- optional uint32 appid = 1 [(description) = "The appid to create the session for."];
26
- optional uint64 context = 2 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
27
- optional .CGameNotifications_LocalizedText title = 3 [(description) = "The title of the session to be displayed within each user's list of sessions."];
28
- repeated .CGameNotifications_UserStatus users = 4 [(description) = "The initial state of all users in the session."];
29
- optional fixed64 steamid = 5 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
30
- }
31
-
32
- message CGameNotifications_CreateSession_Response {
33
- optional uint64 sessionid = 1 [(description) = "The sessionid of the created session."];
34
- }
35
-
36
- message CGameNotifications_DeleteSession_Request {
37
- optional uint64 sessionid = 1 [(description) = "The sessionid to delete."];
38
- optional uint32 appid = 2 [(description) = "The appid of the session to delete."];
39
- optional fixed64 steamid = 3 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session."];
40
- }
41
-
42
- message CGameNotifications_DeleteSession_Response {
43
- }
44
-
45
- message CGameNotifications_UpdateSession_Request {
46
- optional uint64 sessionid = 1 [(description) = "The sessionid to update."];
47
- optional uint32 appid = 2 [(description) = "The appid of the session to update."];
48
- optional .CGameNotifications_LocalizedText title = 3 [(description) = "(Optional) The new title of the session. If not specified, the title will not be changed."];
49
- repeated .CGameNotifications_UserStatus users = 4 [(description) = "(Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it."];
50
- optional fixed64 steamid = 6 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
51
- }
52
-
53
- message CGameNotifications_UpdateSession_Response {
54
- }
55
-
56
- message CGameNotifications_EnumerateSessions_Request {
57
- optional uint32 appid = 1 [(description) = "The sessionid to request details for. Optional. If not specified, all the user's sessions will be returned."];
58
- optional bool include_all_user_messages = 3 [(description) = "(Optional) Boolean determining whether the message for all users should be included. Defaults to false."];
59
- optional bool include_auth_user_message = 4 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
60
- optional string language = 5 [(description) = "(Optional) Language to localize the text in."];
61
- }
62
-
63
- message CGameNotifications_Session {
64
- optional uint64 sessionid = 1 [(description) = "The sessionid for this session."];
65
- optional uint64 appid = 2 [(description) = "The appid for the session."];
66
- optional uint64 context = 3 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
67
- optional .CGameNotifications_LocalizedText title = 4 [(description) = "The current title for the session."];
68
- optional uint32 time_created = 5 [(description) = "The time the session was created."];
69
- optional uint32 time_updated = 6 [(description) = "The last time the session was updated."];
70
- repeated .CGameNotifications_UserStatus user_status = 7 [(description) = "The status of all the users in the session."];
71
- }
72
-
73
- message CGameNotifications_EnumerateSessions_Response {
74
- repeated .CGameNotifications_Session sessions = 1 [(description) = "A list of the user's sessions."];
75
- }
76
-
77
- message CGameNotifications_GetSessionDetails_Request {
78
- message RequestedSession {
79
- optional uint64 sessionid = 1 [(description) = "The sessionid to get details for."];
80
- optional bool include_auth_user_message = 3 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
81
- }
82
-
83
- repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
84
- optional uint32 appid = 2 [(description) = "The appid for the sessions."];
85
- optional string language = 3 [(description) = "Language to localize the text in."];
86
- }
87
-
88
- message CGameNotifications_GetSessionDetails_Response {
89
- repeated .CGameNotifications_Session sessions = 1 [(description) = "The details of the session."];
90
- }
91
-
92
- message GameNotificationSettings {
93
- optional uint32 appid = 1 [(description) = "The appid to create the session for."];
94
- optional bool allow_notifications = 2 [(description) = "Whether the user allows notification for this app."];
95
- }
96
-
97
- message CGameNotifications_UpdateNotificationSettings_Request {
98
- repeated .GameNotificationSettings game_notification_settings = 1;
99
- }
100
-
101
- message CGameNotifications_UpdateNotificationSettings_Response {
102
- }
103
-
104
- message CGameNotifications_OnNotificationsRequested_Notification {
105
- optional fixed64 steamid = 1 [(description) = "steamid of the user who notifications were requested for."];
106
- optional uint32 appid = 2 [(description) = "The appid that requested notifications."];
107
- }
108
-
109
- message CGameNotifications_OnUserStatusChanged_Notification {
110
- optional fixed64 steamid = 1 [(description) = "steamid of the user whose status changed."];
111
- optional uint64 sessionid = 2 [(description) = "The sessionid of the session where the user's status was changed."];
112
- optional uint32 appid = 3 [(description) = "The appid of the session where the user's status changed."];
113
- optional .CGameNotifications_UserStatus status = 4 [(description) = "(Optional) New status of the user."];
114
- optional bool removed = 5 [(description) = "(Optional) User has been removed from the session."];
115
- }
116
-
117
- service GameNotifications {
118
- option (service_description) = "A service for functions related to the asyncronous game notification server.";
119
-
120
- rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response) {
121
- option (method_description) = "Creates an async game session";
122
- }
123
-
124
- rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response) {
125
- option (method_description) = "Deletes an async game session";
126
- }
127
-
128
- rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response) {
129
- option (method_description) = "Updates an async game session";
130
- }
131
-
132
- rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response) {
133
- option (method_description) = "Enumerates a user's sessions";
134
- }
135
-
136
- rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response) {
137
- option (method_description) = "Get the details for a specific session";
138
- }
139
-
140
- rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response) {
141
- option (method_description) = "Updates whether a user allows game notifications for a specific app";
142
- }
143
- }
144
-
145
- service GameNotificationsClient {
146
- option (service_description) = "Client notifications";
147
- option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
148
-
149
- rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse) {
150
- option (method_description) = "Requests that the user opt into notifications";
151
- }
152
-
153
- rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse) {
154
- option (method_description) = "Notification that the user's status has changed";
155
- }
156
- }
1
+ import "steammessages_base.proto";
2
+ import "steammessages_unified_base.steamclient.proto";
3
+
4
+ option cc_generic_services = true;
5
+
6
+ message CGameNotifications_Variable {
7
+ optional string key = 1 [(description) = "The name of the variable in the localized text -- anywhere that %variablename% is found within the text it will be substituded with the given value"];
8
+ optional string value = 2 [(description) = "The value of the variable to substitute in the localized text in place of the given variable. Can itself be a localization token."];
9
+ }
10
+
11
+ message CGameNotifications_LocalizedText {
12
+ optional string token = 1 [(description) = "A localization token that maps to the desired string."];
13
+ repeated .CGameNotifications_Variable variables = 2 [(description) = "A list of variables values to substitute in any variables found in the localized string."];
14
+ optional string rendered_text = 3 [(description) = "Text rendered in the requested language, complete with variable substitutions, if a language was specified."];
15
+ }
16
+
17
+ message CGameNotifications_UserStatus {
18
+ optional fixed64 steamid = 1 [(description) = "The specific user's steamid."];
19
+ optional string state = 2 [(description) = "The user's state. ready -- the user is ready to play. waiting -- The game is waiting on an action from the user. completed, the game is over."];
20
+ optional .CGameNotifications_LocalizedText title = 3 [(description) = "Title of the session to display to this user in their list of active sessions."];
21
+ optional .CGameNotifications_LocalizedText message = 4 [(description) = "Subtitle of the session to display to this user user within their list of active sessions."];
22
+ }
23
+
24
+ message CGameNotifications_CreateSession_Request {
25
+ optional uint32 appid = 1 [(description) = "The appid to create the session for."];
26
+ optional uint64 context = 2 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
27
+ optional .CGameNotifications_LocalizedText title = 3 [(description) = "The title of the session to be displayed within each user's list of sessions."];
28
+ repeated .CGameNotifications_UserStatus users = 4 [(description) = "The initial state of all users in the session."];
29
+ optional fixed64 steamid = 5 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
30
+ }
31
+
32
+ message CGameNotifications_CreateSession_Response {
33
+ optional uint64 sessionid = 1 [(description) = "The sessionid of the created session."];
34
+ }
35
+
36
+ message CGameNotifications_DeleteSession_Request {
37
+ optional uint64 sessionid = 1 [(description) = "The sessionid to delete."];
38
+ optional uint32 appid = 2 [(description) = "The appid of the session to delete."];
39
+ optional fixed64 steamid = 3 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session."];
40
+ }
41
+
42
+ message CGameNotifications_DeleteSession_Response {
43
+ }
44
+
45
+ message CGameNotifications_UpdateSession_Request {
46
+ optional uint64 sessionid = 1 [(description) = "The sessionid to update."];
47
+ optional uint32 appid = 2 [(description) = "The appid of the session to update."];
48
+ optional .CGameNotifications_LocalizedText title = 3 [(description) = "(Optional) The new title of the session. If not specified, the title will not be changed."];
49
+ repeated .CGameNotifications_UserStatus users = 4 [(description) = "(Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it."];
50
+ optional fixed64 steamid = 6 [(description) = "(Optional) steamid to make the request on behalf of -- if specified, the user must be in the session and all users being added to the session must be friends with the user."];
51
+ }
52
+
53
+ message CGameNotifications_UpdateSession_Response {
54
+ }
55
+
56
+ message CGameNotifications_EnumerateSessions_Request {
57
+ optional uint32 appid = 1 [(description) = "The sessionid to request details for. Optional. If not specified, all the user's sessions will be returned."];
58
+ optional bool include_all_user_messages = 3 [(description) = "(Optional) Boolean determining whether the message for all users should be included. Defaults to false."];
59
+ optional bool include_auth_user_message = 4 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
60
+ optional string language = 5 [(description) = "(Optional) Language to localize the text in."];
61
+ }
62
+
63
+ message CGameNotifications_Session {
64
+ optional uint64 sessionid = 1 [(description) = "The sessionid for this session."];
65
+ optional uint64 appid = 2 [(description) = "The appid for the session."];
66
+ optional uint64 context = 3 [(description) = "Game-specified context value the game can used to associate the session with some object on their backend."];
67
+ optional .CGameNotifications_LocalizedText title = 4 [(description) = "The current title for the session."];
68
+ optional uint32 time_created = 5 [(description) = "The time the session was created."];
69
+ optional uint32 time_updated = 6 [(description) = "The last time the session was updated."];
70
+ repeated .CGameNotifications_UserStatus user_status = 7 [(description) = "The status of all the users in the session."];
71
+ }
72
+
73
+ message CGameNotifications_EnumerateSessions_Response {
74
+ repeated .CGameNotifications_Session sessions = 1 [(description) = "A list of the user's sessions."];
75
+ }
76
+
77
+ message CGameNotifications_GetSessionDetails_Request {
78
+ message RequestedSession {
79
+ optional uint64 sessionid = 1 [(description) = "The sessionid to get details for."];
80
+ optional bool include_auth_user_message = 3 [(description) = "(Optional) Boolean determining whether the message for the authenticated user should be included. Defaults to false."];
81
+ }
82
+
83
+ repeated .CGameNotifications_GetSessionDetails_Request.RequestedSession sessions = 1;
84
+ optional uint32 appid = 2 [(description) = "The appid for the sessions."];
85
+ optional string language = 3 [(description) = "Language to localize the text in."];
86
+ }
87
+
88
+ message CGameNotifications_GetSessionDetails_Response {
89
+ repeated .CGameNotifications_Session sessions = 1 [(description) = "The details of the session."];
90
+ }
91
+
92
+ message GameNotificationSettings {
93
+ optional uint32 appid = 1 [(description) = "The appid to create the session for."];
94
+ optional bool allow_notifications = 2 [(description) = "Whether the user allows notification for this app."];
95
+ }
96
+
97
+ message CGameNotifications_UpdateNotificationSettings_Request {
98
+ repeated .GameNotificationSettings game_notification_settings = 1;
99
+ }
100
+
101
+ message CGameNotifications_UpdateNotificationSettings_Response {
102
+ }
103
+
104
+ message CGameNotifications_OnNotificationsRequested_Notification {
105
+ optional fixed64 steamid = 1 [(description) = "steamid of the user who notifications were requested for."];
106
+ optional uint32 appid = 2 [(description) = "The appid that requested notifications."];
107
+ }
108
+
109
+ message CGameNotifications_OnUserStatusChanged_Notification {
110
+ optional fixed64 steamid = 1 [(description) = "steamid of the user whose status changed."];
111
+ optional uint64 sessionid = 2 [(description) = "The sessionid of the session where the user's status was changed."];
112
+ optional uint32 appid = 3 [(description) = "The appid of the session where the user's status changed."];
113
+ optional .CGameNotifications_UserStatus status = 4 [(description) = "(Optional) New status of the user."];
114
+ optional bool removed = 5 [(description) = "(Optional) User has been removed from the session."];
115
+ }
116
+
117
+ service GameNotifications {
118
+ option (service_description) = "A service for functions related to the asyncronous game notification server.";
119
+
120
+ rpc UserCreateSession (.CGameNotifications_CreateSession_Request) returns (.CGameNotifications_CreateSession_Response) {
121
+ option (method_description) = "Creates an async game session";
122
+ }
123
+
124
+ rpc UserDeleteSession (.CGameNotifications_DeleteSession_Request) returns (.CGameNotifications_DeleteSession_Response) {
125
+ option (method_description) = "Deletes an async game session";
126
+ }
127
+
128
+ rpc UserUpdateSession (.CGameNotifications_UpdateSession_Request) returns (.CGameNotifications_UpdateSession_Response) {
129
+ option (method_description) = "Updates an async game session";
130
+ }
131
+
132
+ rpc EnumerateSessions (.CGameNotifications_EnumerateSessions_Request) returns (.CGameNotifications_EnumerateSessions_Response) {
133
+ option (method_description) = "Enumerates a user's sessions";
134
+ }
135
+
136
+ rpc GetSessionDetails (.CGameNotifications_GetSessionDetails_Request) returns (.CGameNotifications_GetSessionDetails_Response) {
137
+ option (method_description) = "Get the details for a specific session";
138
+ }
139
+
140
+ rpc UpdateNotificationSettings (.CGameNotifications_UpdateNotificationSettings_Request) returns (.CGameNotifications_UpdateNotificationSettings_Response) {
141
+ option (method_description) = "Updates whether a user allows game notifications for a specific app";
142
+ }
143
+ }
144
+
145
+ service GameNotificationsClient {
146
+ option (service_description) = "Client notifications";
147
+ option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
148
+
149
+ rpc OnNotificationsRequested (.CGameNotifications_OnNotificationsRequested_Notification) returns (.NoResponse) {
150
+ option (method_description) = "Requests that the user opt into notifications";
151
+ }
152
+
153
+ rpc OnUserStatusChanged (.CGameNotifications_OnUserStatusChanged_Notification) returns (.NoResponse) {
154
+ option (method_description) = "Notification that the user's status has changed";
155
+ }
156
+ }