sliver-engine 0.0.1-alpha-4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/README.md +37 -0
  2. package/dist/Assets/Shapes/Arrow.d.ts +12 -0
  3. package/dist/Assets/Shapes/Arrow.d.ts.map +1 -0
  4. package/dist/Assets/Shapes/Arrow.js +32 -0
  5. package/dist/Assets/Shapes/Arrow.js.map +1 -0
  6. package/dist/Assets/Shapes/index.d.ts +4 -0
  7. package/dist/Assets/Shapes/index.d.ts.map +1 -0
  8. package/dist/Assets/Shapes/index.js +2 -0
  9. package/dist/Assets/Shapes/index.js.map +1 -0
  10. package/dist/CanvasController/SpriteLibrary.d.ts +58 -0
  11. package/dist/CanvasController/SpriteLibrary.d.ts.map +1 -0
  12. package/dist/CanvasController/SpriteLibrary.js +412 -0
  13. package/dist/CanvasController/SpriteLibrary.js.map +1 -0
  14. package/dist/CanvasController/Transformations.d.ts +5 -0
  15. package/dist/CanvasController/Transformations.d.ts.map +1 -0
  16. package/dist/CanvasController/Transformations.js +19 -0
  17. package/dist/CanvasController/Transformations.js.map +1 -0
  18. package/dist/CanvasController/index.d.ts +238 -0
  19. package/dist/CanvasController/index.d.ts.map +1 -0
  20. package/dist/CanvasController/index.js +418 -0
  21. package/dist/CanvasController/index.js.map +1 -0
  22. package/dist/Context/index.d.ts +53 -0
  23. package/dist/Context/index.d.ts.map +1 -0
  24. package/dist/Context/index.js +103 -0
  25. package/dist/Context/index.js.map +1 -0
  26. package/dist/Events/decorators.d.ts +74 -0
  27. package/dist/Events/decorators.d.ts.map +1 -0
  28. package/dist/Events/decorators.js +417 -0
  29. package/dist/Events/decorators.js.map +1 -0
  30. package/dist/Events/index.d.ts +50 -0
  31. package/dist/Events/index.d.ts.map +1 -0
  32. package/dist/Events/index.js +73 -0
  33. package/dist/Events/index.js.map +1 -0
  34. package/dist/Events/keyAccumulator.d.ts +9 -0
  35. package/dist/Events/keyAccumulator.d.ts.map +1 -0
  36. package/dist/Events/keyAccumulator.js +17 -0
  37. package/dist/Events/keyAccumulator.js.map +1 -0
  38. package/dist/Game/Saves/index.d.ts +39 -0
  39. package/dist/Game/Saves/index.d.ts.map +1 -0
  40. package/dist/Game/Saves/index.js +213 -0
  41. package/dist/Game/Saves/index.js.map +1 -0
  42. package/dist/Game/index.d.ts +45 -0
  43. package/dist/Game/index.d.ts.map +1 -0
  44. package/dist/Game/index.js +101 -0
  45. package/dist/Game/index.js.map +1 -0
  46. package/dist/GameObject/Decorators/index.d.ts +81 -0
  47. package/dist/GameObject/Decorators/index.d.ts.map +1 -0
  48. package/dist/GameObject/Decorators/index.js +183 -0
  49. package/dist/GameObject/Decorators/index.js.map +1 -0
  50. package/dist/GameObject/Hitboxes/ColisionHandler.d.ts +23 -0
  51. package/dist/GameObject/Hitboxes/ColisionHandler.d.ts.map +1 -0
  52. package/dist/GameObject/Hitboxes/ColisionHandler.js +458 -0
  53. package/dist/GameObject/Hitboxes/ColisionHandler.js.map +1 -0
  54. package/dist/GameObject/Hitboxes/index.d.ts +50 -0
  55. package/dist/GameObject/Hitboxes/index.d.ts.map +1 -0
  56. package/dist/GameObject/Hitboxes/index.js +306 -0
  57. package/dist/GameObject/Hitboxes/index.js.map +1 -0
  58. package/dist/GameObject/Library/Button.d.ts +15 -0
  59. package/dist/GameObject/Library/Button.d.ts.map +1 -0
  60. package/dist/GameObject/Library/Button.js +45 -0
  61. package/dist/GameObject/Library/Button.js.map +1 -0
  62. package/dist/GameObject/Library/Clickableshape.d.ts +14 -0
  63. package/dist/GameObject/Library/Clickableshape.d.ts.map +1 -0
  64. package/dist/GameObject/Library/Clickableshape.js +36 -0
  65. package/dist/GameObject/Library/Clickableshape.js.map +1 -0
  66. package/dist/GameObject/Library/FloatingView.d.ts +20 -0
  67. package/dist/GameObject/Library/FloatingView.d.ts.map +1 -0
  68. package/dist/GameObject/Library/FloatingView.js +39 -0
  69. package/dist/GameObject/Library/FloatingView.js.map +1 -0
  70. package/dist/GameObject/Library/Group.d.ts +8 -0
  71. package/dist/GameObject/Library/Group.d.ts.map +1 -0
  72. package/dist/GameObject/Library/Group.js +26 -0
  73. package/dist/GameObject/Library/Group.js.map +1 -0
  74. package/dist/GameObject/Library/HoverableShape.d.ts +15 -0
  75. package/dist/GameObject/Library/HoverableShape.d.ts.map +1 -0
  76. package/dist/GameObject/Library/HoverableShape.js +41 -0
  77. package/dist/GameObject/Library/HoverableShape.js.map +1 -0
  78. package/dist/GameObject/Library/SceneTranslator.d.ts +14 -0
  79. package/dist/GameObject/Library/SceneTranslator.d.ts.map +1 -0
  80. package/dist/GameObject/Library/SceneTranslator.js +104 -0
  81. package/dist/GameObject/Library/SceneTranslator.js.map +1 -0
  82. package/dist/GameObject/Library/ScrollView.d.ts +41 -0
  83. package/dist/GameObject/Library/ScrollView.d.ts.map +1 -0
  84. package/dist/GameObject/Library/ScrollView.js +112 -0
  85. package/dist/GameObject/Library/ScrollView.js.map +1 -0
  86. package/dist/GameObject/Library/ShowOnHover.d.ts +13 -0
  87. package/dist/GameObject/Library/ShowOnHover.d.ts.map +1 -0
  88. package/dist/GameObject/Library/ShowOnHover.js +33 -0
  89. package/dist/GameObject/Library/ShowOnHover.js.map +1 -0
  90. package/dist/GameObject/Library/Text.d.ts +25 -0
  91. package/dist/GameObject/Library/Text.d.ts.map +1 -0
  92. package/dist/GameObject/Library/Text.js +35 -0
  93. package/dist/GameObject/Library/Text.js.map +1 -0
  94. package/dist/GameObject/Library/TextBox.d.ts +45 -0
  95. package/dist/GameObject/Library/TextBox.d.ts.map +1 -0
  96. package/dist/GameObject/Library/TextBox.js +170 -0
  97. package/dist/GameObject/Library/TextBox.js.map +1 -0
  98. package/dist/GameObject/Library/index.d.ts +11 -0
  99. package/dist/GameObject/Library/index.d.ts.map +1 -0
  100. package/dist/GameObject/Library/index.js +11 -0
  101. package/dist/GameObject/Library/index.js.map +1 -0
  102. package/dist/GameObject/Walker.d.ts +91 -0
  103. package/dist/GameObject/Walker.d.ts.map +1 -0
  104. package/dist/GameObject/Walker.js +634 -0
  105. package/dist/GameObject/Walker.js.map +1 -0
  106. package/dist/GameObject/index.d.ts +97 -0
  107. package/dist/GameObject/index.d.ts.map +1 -0
  108. package/dist/GameObject/index.js +386 -0
  109. package/dist/GameObject/index.js.map +1 -0
  110. package/dist/Lib/Math.d.ts +2 -0
  111. package/dist/Lib/Math.d.ts.map +1 -0
  112. package/dist/Lib/Math.js +4 -0
  113. package/dist/Lib/Math.js.map +1 -0
  114. package/dist/Lib/MinHeap/index.d.ts +12 -0
  115. package/dist/Lib/MinHeap/index.d.ts.map +1 -0
  116. package/dist/Lib/MinHeap/index.js +64 -0
  117. package/dist/Lib/MinHeap/index.js.map +1 -0
  118. package/dist/Lib/Mixins/index.d.ts +8 -0
  119. package/dist/Lib/Mixins/index.d.ts.map +1 -0
  120. package/dist/Lib/Mixins/index.js +45 -0
  121. package/dist/Lib/Mixins/index.js.map +1 -0
  122. package/dist/Lib/PathfindingProxy/index.d.ts +16 -0
  123. package/dist/Lib/PathfindingProxy/index.d.ts.map +1 -0
  124. package/dist/Lib/PathfindingProxy/index.js +48 -0
  125. package/dist/Lib/PathfindingProxy/index.js.map +1 -0
  126. package/dist/Lib/Vector/index.d.ts +24 -0
  127. package/dist/Lib/Vector/index.d.ts.map +1 -0
  128. package/dist/Lib/Vector/index.js +94 -0
  129. package/dist/Lib/Vector/index.js.map +1 -0
  130. package/dist/Lib/index.d.ts +6 -0
  131. package/dist/Lib/index.d.ts.map +1 -0
  132. package/dist/Lib/index.js +6 -0
  133. package/dist/Lib/index.js.map +1 -0
  134. package/dist/Scenes/SceneManager/Transitions.d.ts +37 -0
  135. package/dist/Scenes/SceneManager/Transitions.d.ts.map +1 -0
  136. package/dist/Scenes/SceneManager/Transitions.js +165 -0
  137. package/dist/Scenes/SceneManager/Transitions.js.map +1 -0
  138. package/dist/Scenes/SceneManager/index.d.ts +24 -0
  139. package/dist/Scenes/SceneManager/index.d.ts.map +1 -0
  140. package/dist/Scenes/SceneManager/index.js +151 -0
  141. package/dist/Scenes/SceneManager/index.js.map +1 -0
  142. package/dist/Scenes/index.d.ts +44 -0
  143. package/dist/Scenes/index.d.ts.map +1 -0
  144. package/dist/Scenes/index.js +252 -0
  145. package/dist/Scenes/index.js.map +1 -0
  146. package/dist/ScriptedEvents/Combinators/index.d.ts +17 -0
  147. package/dist/ScriptedEvents/Combinators/index.d.ts.map +1 -0
  148. package/dist/ScriptedEvents/Combinators/index.js +127 -0
  149. package/dist/ScriptedEvents/Combinators/index.js.map +1 -0
  150. package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts +7 -0
  151. package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts.map +1 -0
  152. package/dist/ScriptedEvents/Library/TextBoxSequence.js +16 -0
  153. package/dist/ScriptedEvents/Library/TextBoxSequence.js.map +1 -0
  154. package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts +2 -0
  155. package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts.map +1 -0
  156. package/dist/ScriptedEvents/Library/WaitForKeyPress.js +1 -0
  157. package/dist/ScriptedEvents/Library/WaitForKeyPress.js.map +1 -0
  158. package/dist/ScriptedEvents/Library/WalkCharacter.d.ts +4 -0
  159. package/dist/ScriptedEvents/Library/WalkCharacter.d.ts.map +1 -0
  160. package/dist/ScriptedEvents/Library/WalkCharacter.js +14 -0
  161. package/dist/ScriptedEvents/Library/WalkCharacter.js.map +1 -0
  162. package/dist/ScriptedEvents/Library/index.d.ts +3 -0
  163. package/dist/ScriptedEvents/Library/index.d.ts.map +1 -0
  164. package/dist/ScriptedEvents/Library/index.js +3 -0
  165. package/dist/ScriptedEvents/Library/index.js.map +1 -0
  166. package/dist/ScriptedEvents/index.d.ts +42 -0
  167. package/dist/ScriptedEvents/index.d.ts.map +1 -0
  168. package/dist/ScriptedEvents/index.js +61 -0
  169. package/dist/ScriptedEvents/index.js.map +1 -0
  170. package/dist/SoundManager/index.d.ts +69 -0
  171. package/dist/SoundManager/index.d.ts.map +1 -0
  172. package/dist/SoundManager/index.js +208 -0
  173. package/dist/SoundManager/index.js.map +1 -0
  174. package/dist/index.d.ts +19 -0
  175. package/dist/index.d.ts.map +1 -0
  176. package/dist/index.js +19 -0
  177. package/dist/index.js.map +1 -0
  178. package/package.json +36 -0
@@ -0,0 +1,14 @@
1
+ import { GameObject } from "..";
2
+ import type { GameEvent } from "../../Events";
3
+ import type { Scene } from "../../Scenes";
4
+ import { Vector } from "../../Lib/Vector";
5
+ declare class SceneTranslator extends GameObject {
6
+ private translationVector;
7
+ private translateScene;
8
+ constructor(scene: Scene);
9
+ tick(): void;
10
+ setTranslationVector(translation: Vector): void;
11
+ handleEvent(event: GameEvent): void;
12
+ }
13
+ export { SceneTranslator };
14
+ //# sourceMappingURL=SceneTranslator.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneTranslator.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/SceneTranslator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAGhC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AA6G1C,cAAM,eAAgB,SAAQ,UAAU;IACtC,OAAO,CAAC,iBAAiB,CAAyB;IAClD,OAAO,CAAC,cAAc,CAAsB;gBAEhC,KAAK,EAAE,KAAK;IAMf,IAAI,IAAI,IAAI;IAOrB,oBAAoB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAKtC,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;CAC7C;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -0,0 +1,104 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { GameObject } from "..";
8
+ import { renderChevron, shapeWithParams } from "../../Assets/Shapes/Arrow";
9
+ import { withRotation } from "../../CanvasController/Transformations";
10
+ import { onChildrenEvents } from "../../Events/decorators";
11
+ import { Vector } from "../../Lib/Vector";
12
+ import { ClickableShape } from "./Clickableshape";
13
+ import { Group } from "./Group";
14
+ import { HoverableShape } from "./HoverableShape";
15
+ const createSceneTranslatorGameObject = (scene) => new Group("ArrowGroup", [
16
+ new HoverableShape(new Vector(750, 300), new Vector(50, 50), withRotation(0, shapeWithParams(renderChevron, {
17
+ color: "purple",
18
+ strokeWidth: 6,
19
+ lineCap: "round",
20
+ lineJoin: "round",
21
+ })), (obj) => {
22
+ obj
23
+ .getMotherShip()
24
+ .getMotherShip()
25
+ .setTranslationVector(new Vector(10, 0));
26
+ }, (obj) => {
27
+ obj
28
+ .getMotherShip()
29
+ .getMotherShip()
30
+ .setTranslationVector(new Vector(0, 0));
31
+ }),
32
+ new HoverableShape(new Vector(400, 550), new Vector(50, 50), withRotation(Math.PI / 2, shapeWithParams(renderChevron, {
33
+ color: "purple",
34
+ strokeWidth: 6,
35
+ lineCap: "round",
36
+ lineJoin: "round",
37
+ })), (obj) => {
38
+ obj
39
+ .getMotherShip()
40
+ .getMotherShip()
41
+ .setTranslationVector(new Vector(0, 10));
42
+ }, (obj) => {
43
+ obj
44
+ .getMotherShip()
45
+ .getMotherShip()
46
+ .setTranslationVector(new Vector(0, 0));
47
+ }),
48
+ new HoverableShape(new Vector(400, 0), new Vector(50, 50), withRotation(3 * (Math.PI / 2), shapeWithParams(renderChevron, {
49
+ color: "purple",
50
+ strokeWidth: 6,
51
+ lineCap: "round",
52
+ lineJoin: "round",
53
+ })), (obj) => {
54
+ obj
55
+ .getMotherShip()
56
+ .getMotherShip()
57
+ .setTranslationVector(new Vector(0, -10));
58
+ }, (obj) => {
59
+ obj
60
+ .getMotherShip()
61
+ .getMotherShip()
62
+ .setTranslationVector(new Vector(0, 0));
63
+ }),
64
+ new HoverableShape(new Vector(0, 300), new Vector(50, 50), withRotation(Math.PI, shapeWithParams(renderChevron, {
65
+ color: "purple",
66
+ strokeWidth: 6,
67
+ lineCap: "round",
68
+ lineJoin: "round",
69
+ })), (obj) => {
70
+ obj
71
+ .getMotherShip()
72
+ .getMotherShip()
73
+ .setTranslationVector(new Vector(-10, 0));
74
+ }, (obj) => {
75
+ obj
76
+ .getMotherShip()
77
+ .getMotherShip()
78
+ .setTranslationVector(new Vector(0, 0));
79
+ }),
80
+ ]);
81
+ class SceneTranslator extends GameObject {
82
+ translationVector = Vector.zero();
83
+ translateScene = null;
84
+ constructor(scene) {
85
+ super("SceneTranslator", new Vector(0, 0));
86
+ this.addChild(createSceneTranslatorGameObject(scene));
87
+ this.translateScene = scene;
88
+ }
89
+ tick() {
90
+ console.log(this.translateScene);
91
+ this.translateScene
92
+ ?.getOffset()
93
+ .add(new Vector(this.translationVector.x, this.translationVector.y));
94
+ }
95
+ setTranslationVector(translation) {
96
+ this.translationVector = translation;
97
+ }
98
+ handleEvent(event) { }
99
+ }
100
+ __decorate([
101
+ onChildrenEvents()
102
+ ], SceneTranslator.prototype, "handleEvent", null);
103
+ export { SceneTranslator };
104
+ //# sourceMappingURL=SceneTranslator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneTranslator.js","sourceRoot":"","sources":["../../../src/GameObject/Library/SceneTranslator.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC3E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AAEtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAE3D,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,MAAM,+BAA+B,GAAG,CAAC,KAAY,EAAE,EAAE,CACvD,IAAI,KAAK,CAAC,YAAY,EAAE;IACtB,IAAI,cAAc,CAChB,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EACpB,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,EAClB,YAAY,CACV,CAAC,EACD,eAAe,CAAC,aAAa,EAAE;QAC7B,KAAK,EAAE,QAAQ;QACf,WAAW,EAAE,CAAC;QACd,OAAO,EAAE,OAAO;QAChB,QAAQ,EAAE,OAAO;KAClB,CAAC,CACH,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAG;aAChB,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAG;aAChB,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC,CACF;IACD,IAAI,cAAc,CAChB,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,EACpB,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,EAClB,YAAY,CACV,IAAI,CAAC,EAAE,GAAG,CAAC,EACX,eAAe,CAAC,aAAa,EAAE;QAC7B,KAAK,EAAE,QAAQ;QACf,WAAW,EAAE,CAAC;QACd,OAAO,EAAE,OAAO;QAChB,QAAQ,EAAE,OAAO;KAClB,CAAC,CACH,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAoB;aACjC,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IAC7C,CAAC,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAoB;aACjC,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC,CACF;IACD,IAAI,cAAc,CAChB,IAAI,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,EAClB,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,EAClB,YAAY,CACV,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EACjB,eAAe,CAAC,aAAa,EAAE;QAC7B,KAAK,EAAE,QAAQ;QACf,WAAW,EAAE,CAAC;QACd,OAAO,EAAE,OAAO;QAChB,QAAQ,EAAE,OAAO;KAClB,CAAC,CACH,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAoB;aACjC,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9C,CAAC,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAoB;aACjC,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC,CACF;IACD,IAAI,cAAc,CAChB,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,EAClB,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,EAClB,YAAY,CACV,IAAI,CAAC,EAAE,EACP,eAAe,CAAC,aAAa,EAAE;QAC7B,KAAK,EAAE,QAAQ;QACf,WAAW,EAAE,CAAC;QACd,OAAO,EAAE,OAAO;QAChB,QAAQ,EAAE,OAAO;KAClB,CAAC,CACH,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAoB;aACjC,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC9C,CAAC,EACD,CAAC,GAAG,EAAE,EAAE;QACN,GAAG;aACA,aAAa,EAAoB;aACjC,aAAa,EAAoB;aACjC,oBAAoB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC,CACF;CACF,CAAC,CAAC;AAEL,MAAM,eAAgB,SAAQ,UAAU;IAC9B,iBAAiB,GAAW,MAAM,CAAC,IAAI,EAAE,CAAC;IAC1C,cAAc,GAAiB,IAAI,CAAC;IAE5C,YAAY,KAAY;QACtB,KAAK,CAAC,iBAAiB,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,QAAQ,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAC9B,CAAC;IAEQ,IAAI;QACX,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACjC,IAAI,CAAC,cAAc;YACjB,EAAE,SAAS,EAAE;aACZ,GAAG,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,oBAAoB,CAAC,WAAmB;QACtC,IAAI,CAAC,iBAAiB,GAAG,WAAW,CAAC;IACvC,CAAC;IAGQ,WAAW,CAAC,KAAgB,IAAS,CAAC;CAChD;AADU;IADR,gBAAgB,EAAmB;kDACW;AAGjD,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -0,0 +1,41 @@
1
+ import { GameObject } from "..";
2
+ import type { CanvasController } from "../../CanvasController";
3
+ import type { Scene } from "../../Scenes";
4
+ import type { GameEvent } from "../../Events";
5
+ import { Vector } from "../../Lib/Vector";
6
+ type ScrollViewOptions = {
7
+ backgroundColor?: string;
8
+ scrollbarWidth?: number;
9
+ scrollbarColor?: string;
10
+ scrollbarTrackColor?: string;
11
+ contentHeight?: number;
12
+ scrollStep?: number;
13
+ };
14
+ declare class ScrollView extends GameObject {
15
+ private size;
16
+ private scrollOffset;
17
+ private contentHeight;
18
+ private scrollbarWidth;
19
+ private scrollbarColor;
20
+ private scrollbarTrackColor;
21
+ private backgroundColor;
22
+ private scrollStep;
23
+ private childOffsets;
24
+ constructor(name: string, position: Vector, size: Vector, children?: GameObject[], options?: ScrollViewOptions);
25
+ private getMaxScroll;
26
+ private clampScroll;
27
+ private scrollBy;
28
+ private addChildWithOffset;
29
+ private bumpContentHeight;
30
+ addChild(child: GameObject): void;
31
+ setPosition(position: Vector): void;
32
+ tick(): void;
33
+ private syncChildPosition;
34
+ private syncChildrenPositions;
35
+ private renderContainer;
36
+ private renderScrollbar;
37
+ render(canvas: CanvasController, scene: Scene): void;
38
+ handleEvent(event: GameEvent): void;
39
+ }
40
+ export { ScrollView };
41
+ //# sourceMappingURL=ScrollView.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScrollView.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/ScrollView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAK9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAG1C,KAAK,iBAAiB,GAAG;IACvB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,CAAC;AAEF,cAAM,UAAW,SAAQ,UAAU;IACjC,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,cAAc,CAAS;IAC/B,OAAO,CAAC,cAAc,CAAS;IAC/B,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,eAAe,CAAS;IAChC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,YAAY,CAAiC;gBAGnD,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,QAAQ,GAAE,UAAU,EAAO,EAC3B,OAAO,GAAE,iBAAsB;IAgBjC,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,WAAW;IAInB,OAAO,CAAC,QAAQ;IAQhB,OAAO,CAAC,kBAAkB;IAQ1B,OAAO,CAAC,iBAAiB;IAOhB,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAIjC,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAKnC,IAAI,IAAI,IAAI;IAKrB,OAAO,CAAC,iBAAiB;IAQzB,OAAO,CAAC,qBAAqB;IAM7B,OAAO,CAAC,eAAe,CAUrB;IAEF,OAAO,CAAC,eAAe;IA8Bd,MAAM,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAiBpD,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;CAC7C;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
@@ -0,0 +1,112 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { GameObject } from "..";
8
+ import { onChildrenEvents, onMouseWheelOverHitbox, } from "../../Events/decorators";
9
+ import { Vector } from "../../Lib/Vector";
10
+ import { SquareHitbox } from "../Hitboxes";
11
+ class ScrollView extends GameObject {
12
+ size;
13
+ scrollOffset = 0;
14
+ contentHeight;
15
+ scrollbarWidth;
16
+ scrollbarColor;
17
+ scrollbarTrackColor;
18
+ backgroundColor;
19
+ scrollStep;
20
+ childOffsets = new Map();
21
+ constructor(name, position, size, children = [], options = {}) {
22
+ super(name, position);
23
+ this.size = size;
24
+ this.backgroundColor = options.backgroundColor ?? "#f7f7f7";
25
+ this.scrollbarWidth = options.scrollbarWidth ?? 10;
26
+ this.scrollbarColor = options.scrollbarColor ?? "#8a8a8a";
27
+ this.scrollbarTrackColor = options.scrollbarTrackColor ?? "#cfcfcf";
28
+ this.scrollStep = options.scrollStep ?? 40;
29
+ this.contentHeight = Math.max(options.contentHeight ?? size.y, size.y);
30
+ this.setRenderFunction(this.renderContainer);
31
+ this.addHitbox(new SquareHitbox(Vector.zero(), this.size, this));
32
+ children.forEach((child) => this.addChildWithOffset(child));
33
+ }
34
+ getMaxScroll() {
35
+ return Math.max(0, this.contentHeight - this.size.y);
36
+ }
37
+ clampScroll(next) {
38
+ return Math.max(0, Math.min(this.getMaxScroll(), next));
39
+ }
40
+ scrollBy(deltaY) {
41
+ const next = this.clampScroll(this.scrollOffset + deltaY);
42
+ if (next !== this.scrollOffset) {
43
+ this.scrollOffset = next;
44
+ this.syncChildrenPositions();
45
+ }
46
+ }
47
+ addChildWithOffset(child, offset) {
48
+ const relativeOffset = offset ?? child.getPosition().clone();
49
+ this.childOffsets.set(child, relativeOffset.clone());
50
+ this.bumpContentHeight(relativeOffset);
51
+ this.syncChildPosition(child, relativeOffset);
52
+ super.addChild(child);
53
+ }
54
+ bumpContentHeight(relativeOffset) {
55
+ this.contentHeight = Math.max(this.contentHeight, relativeOffset.y + this.size.y);
56
+ }
57
+ addChild(child) {
58
+ this.addChildWithOffset(child);
59
+ }
60
+ setPosition(position) {
61
+ super.setPosition(position);
62
+ this.syncChildrenPositions();
63
+ }
64
+ tick() {
65
+ this.syncChildrenPositions();
66
+ super.tick();
67
+ }
68
+ syncChildPosition(child, relativeOffset) {
69
+ const absolute = new Vector(this.getPosition().x + relativeOffset.x, this.getPosition().y + relativeOffset.y - this.scrollOffset);
70
+ child.setPosition(absolute);
71
+ }
72
+ syncChildrenPositions() {
73
+ this.childOffsets.forEach((offset, child) => this.syncChildPosition(child, offset));
74
+ }
75
+ renderContainer = (obj, canvas) => {
76
+ const shapeDrawer = canvas.getShapeDrawer();
77
+ const pos = obj.getPosition();
78
+ shapeDrawer.drawRectangle(pos.x, pos.y, this.size.x, this.size.y, this.backgroundColor);
79
+ };
80
+ renderScrollbar(canvas) {
81
+ const shapeDrawer = canvas.getShapeDrawer();
82
+ const pos = this.getPosition();
83
+ const trackX = pos.x + this.size.x - this.scrollbarWidth;
84
+ const trackHeight = this.size.y;
85
+ const maxScroll = this.getMaxScroll();
86
+ shapeDrawer.drawRectangle(trackX, pos.y, this.scrollbarWidth, trackHeight, this.scrollbarTrackColor);
87
+ const visibleRatio = Math.min(1, this.size.y / this.contentHeight);
88
+ const thumbHeight = Math.max(12, trackHeight * visibleRatio);
89
+ const thumbTravel = trackHeight - thumbHeight;
90
+ const scrollRatio = maxScroll === 0 ? 0 : this.scrollOffset / maxScroll;
91
+ const thumbY = pos.y + scrollRatio * thumbTravel;
92
+ shapeDrawer.drawRectangle(trackX, thumbY, this.scrollbarWidth, thumbHeight, this.scrollbarColor);
93
+ }
94
+ render(canvas, scene) {
95
+ this.syncChildrenPositions();
96
+ const pos = this.getPosition();
97
+ canvas
98
+ .getShapeDrawer()
99
+ .withClippingRect(pos.x, pos.y, this.size.x, this.size.y, () => super.render(canvas, scene));
100
+ this.renderScrollbar(canvas);
101
+ }
102
+ handleEvent(event) { }
103
+ }
104
+ __decorate([
105
+ onMouseWheelOverHitbox((obj, event) => {
106
+ obj.scrollBy(event.deltaY > 0 ? obj.scrollStep : -obj.scrollStep);
107
+ event.stopPropagation = true;
108
+ }),
109
+ onChildrenEvents()
110
+ ], ScrollView.prototype, "handleEvent", null);
111
+ export { ScrollView };
112
+ //# sourceMappingURL=ScrollView.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScrollView.js","sourceRoot":"","sources":["../../../src/GameObject/Library/ScrollView.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAIhC,OAAO,EACL,gBAAgB,EAChB,sBAAsB,GACvB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAW3C,MAAM,UAAW,SAAQ,UAAU;IACzB,IAAI,CAAS;IACb,YAAY,GAAW,CAAC,CAAC;IACzB,aAAa,CAAS;IACtB,cAAc,CAAS;IACvB,cAAc,CAAS;IACvB,mBAAmB,CAAS;IAC5B,eAAe,CAAS;IACxB,UAAU,CAAS;IACnB,YAAY,GAAG,IAAI,GAAG,EAAsB,CAAC;IAErD,YACE,IAAY,EACZ,QAAgB,EAChB,IAAY,EACZ,WAAyB,EAAE,EAC3B,UAA6B,EAAE;QAE/B,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,SAAS,CAAC;QAC5D,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,EAAE,CAAC;QACnD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,SAAS,CAAC;QAC1D,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,SAAS,CAAC;QACpE,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,EAAE,CAAC;QAC3C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,aAAa,IAAI,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;QAEvE,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC7C,IAAI,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QACjE,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;IAC9D,CAAC;IAEO,YAAY;QAClB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACvD,CAAC;IAEO,WAAW,CAAC,IAAY;QAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;IAC1D,CAAC;IAEO,QAAQ,CAAC,MAAc;QAC7B,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,CAAC;QAC1D,IAAI,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;YAC/B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC/B,CAAC;IACH,CAAC;IAEO,kBAAkB,CAAC,KAAiB,EAAE,MAAe;QAC3D,MAAM,cAAc,GAAG,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC,KAAK,EAAE,CAAC;QAC7D,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,EAAE,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC;QACrD,IAAI,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAC;QACvC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,cAAc,CAAC,CAAC;QAC9C,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACxB,CAAC;IAEO,iBAAiB,CAAC,cAAsB;QAC9C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,CAC3B,IAAI,CAAC,aAAa,EAClB,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAC/B,CAAC;IACJ,CAAC;IAEQ,QAAQ,CAAC,KAAiB;QACjC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAEQ,WAAW,CAAC,QAAgB;QACnC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IAC/B,CAAC;IAEQ,IAAI;QACX,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,KAAK,CAAC,IAAI,EAAE,CAAC;IACf,CAAC;IAEO,iBAAiB,CAAC,KAAiB,EAAE,cAAsB;QACjE,MAAM,QAAQ,GAAG,IAAI,MAAM,CACzB,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC,EACvC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAC5D,CAAC;QACF,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC9B,CAAC;IAEO,qBAAqB;QAC3B,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAC1C,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,MAAM,CAAC,CACtC,CAAC;IACJ,CAAC;IAEO,eAAe,GAAG,CAAC,GAAe,EAAE,MAAwB,EAAE,EAAE;QACtE,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QAC5C,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QAC9B,WAAW,CAAC,aAAa,CACvB,GAAG,CAAC,CAAC,EACL,GAAG,CAAC,CAAC,EACL,IAAI,CAAC,IAAI,CAAC,CAAC,EACX,IAAI,CAAC,IAAI,CAAC,CAAC,EACX,IAAI,CAAC,eAAe,CACrB,CAAC;IACJ,CAAC,CAAC;IAEM,eAAe,CAAC,MAAwB;QAC9C,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QAC5C,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAC/B,MAAM,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChC,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAEtC,WAAW,CAAC,aAAa,CACvB,MAAM,EACN,GAAG,CAAC,CAAC,EACL,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,mBAAmB,CACzB,CAAC;QAEF,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;QACnE,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,WAAW,GAAG,YAAY,CAAC,CAAC;QAC7D,MAAM,WAAW,GAAG,WAAW,GAAG,WAAW,CAAC;QAC9C,MAAM,WAAW,GAAG,SAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QACxE,MAAM,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,WAAW,CAAC;QAEjD,WAAW,CAAC,aAAa,CACvB,MAAM,EACN,MAAM,EACN,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,cAAc,CACpB,CAAC;IACJ,CAAC;IAEQ,MAAM,CAAC,MAAwB,EAAE,KAAY;QACpD,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAE/B,MAAM;aACH,cAAc,EAAE;aAChB,gBAAgB,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,CAC7D,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAC5B,CAAC;QACJ,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;IAC/B,CAAC;IAOQ,WAAW,CAAC,KAAgB,IAAS,CAAC;CAChD;AADU;IALR,sBAAsB,CAAa,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;QACjD,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;QAClE,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IAC/B,CAAC,CAAC;IACD,gBAAgB,EAAc;6CACgB;AAGjD,OAAO,EAAE,UAAU,EAAE,CAAC"}
@@ -0,0 +1,13 @@
1
+ import { GameObject } from "..";
2
+ import type { CanvasController } from "../../CanvasController";
3
+ import type { Scene } from "../../Scenes";
4
+ import type { GameContext } from "../../Context";
5
+ import { Vector } from "../../Lib/Vector";
6
+ declare class ShowOnHover extends GameObject {
7
+ private child;
8
+ constructor(child: GameObject, size: Vector, position?: Vector);
9
+ setContext(context: GameContext | null): void;
10
+ render(canvas: CanvasController, scene: Scene): void;
11
+ }
12
+ export { ShowOnHover };
13
+ //# sourceMappingURL=ShowOnHover.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShowOnHover.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/ShowOnHover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAG1C,cAAM,WAAY,SAAQ,UAAU;IAClC,OAAO,CAAC,KAAK,CAAa;gBAEd,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM;IAkBrD,UAAU,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI,GAAG,IAAI;IAM7C,MAAM,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;CAI9D;AAED,OAAO,EAAE,WAAW,EAAE,CAAC"}
@@ -0,0 +1,33 @@
1
+ import { GameObject } from "..";
2
+ import { Vector } from "../../Lib/Vector";
3
+ import { SquareHitbox } from "../Hitboxes";
4
+ class ShowOnHover extends GameObject {
5
+ child;
6
+ constructor(child, size, position) {
7
+ const anchor = position ? position.clone() : child.getPosition().clone();
8
+ super("ShowOnHover", anchor);
9
+ this.child = child;
10
+ // Keep the child positioned relative to this anchor so it moves along with scroll views.
11
+ const relativeChildPosition = child
12
+ .getPosition()
13
+ .clone()
14
+ .toSubtracted(anchor);
15
+ this.child.setPosition(relativeChildPosition);
16
+ this.child.setPositionRelativeToMotherShip(true);
17
+ this.child.setMotherShip(this);
18
+ this.addChild(this.child);
19
+ this.addHitbox(new SquareHitbox(Vector.zero(), size, this));
20
+ }
21
+ setContext(context) {
22
+ super.setContext(context);
23
+ this.child.setContext(context);
24
+ this.child.scene = this.scene;
25
+ }
26
+ render(canvas, scene) {
27
+ if (!this.hovering)
28
+ return;
29
+ this.child.render(canvas, scene);
30
+ }
31
+ }
32
+ export { ShowOnHover };
33
+ //# sourceMappingURL=ShowOnHover.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShowOnHover.js","sourceRoot":"","sources":["../../../src/GameObject/Library/ShowOnHover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAIhC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,WAAY,SAAQ,UAAU;IAC1B,KAAK,CAAa;IAE1B,YAAY,KAAiB,EAAE,IAAY,EAAE,QAAiB;QAC5D,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,KAAK,EAAE,CAAC;QACzE,KAAK,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QAC7B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,yFAAyF;QACzF,MAAM,qBAAqB,GAAG,KAAK;aAChC,WAAW,EAAE;aACb,KAAK,EAAE;aACP,YAAY,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC;QAC9C,IAAI,CAAC,KAAK,CAAC,+BAA+B,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,IAAI,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IAC9D,CAAC;IAEQ,UAAU,CAAC,OAA2B;QAC7C,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAC1B,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAC/B,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IAChC,CAAC;IAEQ,MAAM,CAAC,MAAwB,EAAE,KAAY;QACpD,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAC3B,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACnC,CAAC;CACF;AAED,OAAO,EAAE,WAAW,EAAE,CAAC"}
@@ -0,0 +1,25 @@
1
+ import { GameObject } from "..";
2
+ import type { CanvasController } from "../../CanvasController";
3
+ import type { Scene } from "../../Scenes";
4
+ import { Vector } from "../../Lib/Vector";
5
+ type TextOptions = {
6
+ color?: string;
7
+ size?: string;
8
+ align?: CanvasTextAlign;
9
+ font?: string;
10
+ };
11
+ declare class Text extends GameObject {
12
+ private text;
13
+ private color;
14
+ private size;
15
+ private align;
16
+ private font?;
17
+ constructor(name: string, position: Vector, text: string, { color, size, align, font }?: TextOptions);
18
+ setText(text: string): void;
19
+ getText(): string;
20
+ private renderText;
21
+ render(canvas: CanvasController, scene: Scene): void;
22
+ }
23
+ export { Text };
24
+ export type { TextOptions };
25
+ //# sourceMappingURL=Text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Text.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/Text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C,KAAK,WAAW,GAAG;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,eAAe,CAAC;IACxB,IAAI,CAAC,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,cAAM,IAAK,SAAQ,UAAU;IAC3B,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,KAAK,CAAkB;IAC/B,OAAO,CAAC,IAAI,CAAC,CAAS;gBAGpB,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,EAAE,KAAe,EAAE,IAAa,EAAE,KAAgB,EAAE,IAAI,EAAE,GAAE,WAAgB;IAY9E,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI3B,OAAO,IAAI,MAAM;IAIjB,OAAO,CAAC,UAAU,CAahB;IAEO,MAAM,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;CAG9D;AAED,OAAO,EAAE,IAAI,EAAE,CAAC;AAChB,YAAY,EAAE,WAAW,EAAE,CAAC"}
@@ -0,0 +1,35 @@
1
+ import { GameObject } from "..";
2
+ import { Vector } from "../../Lib/Vector";
3
+ class Text extends GameObject {
4
+ text;
5
+ color;
6
+ size;
7
+ align;
8
+ font;
9
+ constructor(name, position, text, { color = "black", size = "16px", align = "center", font } = {}) {
10
+ super(name, position);
11
+ this.text = text;
12
+ this.color = color;
13
+ this.size = size;
14
+ this.align = align;
15
+ this.font = font;
16
+ this.setRenderFunction(this.renderText);
17
+ }
18
+ setText(text) {
19
+ this.text = text;
20
+ }
21
+ getText() {
22
+ return this.text;
23
+ }
24
+ renderText = (obj, canvas) => {
25
+ const pos = obj.getPosition();
26
+ canvas
27
+ .getShapeDrawer()
28
+ .drawText(this.text, pos.x, pos.y, this.color, this.size, this.align, this.font);
29
+ };
30
+ render(canvas, scene) {
31
+ super.render(canvas, scene);
32
+ }
33
+ }
34
+ export { Text };
35
+ //# sourceMappingURL=Text.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Text.js","sourceRoot":"","sources":["../../../src/GameObject/Library/Text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAGhC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAS1C,MAAM,IAAK,SAAQ,UAAU;IACnB,IAAI,CAAS;IACb,KAAK,CAAS;IACd,IAAI,CAAS;IACb,KAAK,CAAkB;IACvB,IAAI,CAAU;IAEtB,YACE,IAAY,EACZ,QAAgB,EAChB,IAAY,EACZ,EAAE,KAAK,GAAG,OAAO,EAAE,IAAI,GAAG,MAAM,EAAE,KAAK,GAAG,QAAQ,EAAE,IAAI,KAAkB,EAAE;QAE5E,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC1C,CAAC;IAED,OAAO,CAAC,IAAY;QAClB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAEO,UAAU,GAAG,CAAC,GAAe,EAAE,MAAwB,EAAQ,EAAE;QACvE,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QAC9B,MAAM;aACH,cAAc,EAAE;aAChB,QAAQ,CACP,IAAI,CAAC,IAAI,EACT,GAAG,CAAC,CAAC,EACL,GAAG,CAAC,CAAC,EACL,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,IAAI,EACT,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,IAAI,CACV,CAAC;IACN,CAAC,CAAC;IAEO,MAAM,CAAC,MAAwB,EAAE,KAAY;QACpD,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC9B,CAAC;CACF;AAED,OAAO,EAAE,IAAI,EAAE,CAAC"}
@@ -0,0 +1,45 @@
1
+ import { GameObject } from "..";
2
+ import type { CanvasController } from "../../CanvasController";
3
+ import type { GameEvent } from "../../Events";
4
+ import { Vector } from "../../Lib";
5
+ import type { Scene } from "../../Scenes";
6
+ type TextBoxOptions = {
7
+ position: "top" | "middle" | "bottom";
8
+ skipTyping?: boolean;
9
+ boxColor?: string;
10
+ textColor?: string;
11
+ textSize: number;
12
+ lettersPerTick?: number;
13
+ sprite?: {
14
+ spritesheetName: string;
15
+ indexes: number[];
16
+ position: "left" | "right";
17
+ ticksPerFrame: number;
18
+ scale: number;
19
+ mirroring?: "horizontal" | "vertical" | "both";
20
+ };
21
+ };
22
+ declare class TextBox extends GameObject {
23
+ private text;
24
+ private options;
25
+ private onFinished;
26
+ private textIndex;
27
+ private renderedText;
28
+ private finishedTyping;
29
+ constructor(name: string, text: string, options: TextBoxOptions, onFinished: () => void);
30
+ private initializeTextBox;
31
+ private updateRenderdText;
32
+ private requestAdvance;
33
+ tick(): void;
34
+ getSpritePosition(): Vector;
35
+ getTextPosition(): {
36
+ upperCorner: Vector;
37
+ downCorner: Vector;
38
+ };
39
+ private renderTextBox;
40
+ handleEvent(event: GameEvent): void;
41
+ render(canvas: CanvasController, scene: Scene): void;
42
+ }
43
+ export { TextBox };
44
+ export type { TextBoxOptions };
45
+ //# sourceMappingURL=TextBox.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextBox.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/TextBox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE/D,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,cAAc,CAAC;AAG1C,KAAK,cAAc,GAAG;IACpB,QAAQ,EAAE,KAAK,GAAG,QAAQ,GAAG,QAAQ,CAAC;IACtC,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,MAAM,CAAC,EAAE;QACP,eAAe,EAAE,MAAM,CAAC;QACxB,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC;QAC3B,aAAa,EAAE,MAAM,CAAC;QACtB,KAAK,EAAE,MAAM,CAAC;QACd,SAAS,CAAC,EAAE,YAAY,GAAG,UAAU,GAAG,MAAM,CAAC;KAChD,CAAC;CACH,CAAC;AAqBF,cAAM,OAAQ,SAAQ,UAAU;IAO5B,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,UAAU;IARpB,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,YAAY,CAAc;IAClC,OAAO,CAAC,cAAc,CAAkB;gBAGtC,IAAI,EAAE,MAAM,EACJ,IAAI,EAAE,MAAM,EACZ,OAAO,EAAE,cAAc,EACvB,UAAU,EAAE,MAAM,IAAI;IAehC,OAAO,CAAC,iBAAiB;IA2BzB,OAAO,CAAC,iBAAiB;IAiBzB,OAAO,CAAC,cAAc;IAWb,IAAI;IAKN,iBAAiB;IAkCjB,eAAe;;;;IA+BtB,OAAO,CAAC,aAAa;IA4DZ,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;IAInC,MAAM,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;CAG9D;AAED,OAAO,EAAE,OAAO,EAAE,CAAC;AACnB,YAAY,EAAE,cAAc,EAAE,CAAC"}
@@ -0,0 +1,170 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { GameObject } from "..";
8
+ import { onClick, onKeyPressed } from "../../Events/decorators";
9
+ import { Vector } from "../../Lib";
10
+ import { SquareHitbox } from "../Hitboxes";
11
+ const __TEXT_BOX_HEIGHT__ = 200;
12
+ const __SPRITE_PADDING__ = 20;
13
+ const calculateTextBoxPosition = (placement, ctx) => {
14
+ const { height: canvasHeight } = ctx.getCanvas().getCanvas();
15
+ switch (placement) {
16
+ case "top":
17
+ return new Vector(0, 0);
18
+ case "middle":
19
+ return new Vector(0, canvasHeight / 2 - __TEXT_BOX_HEIGHT__ / 2);
20
+ case "bottom":
21
+ return new Vector(0, canvasHeight - __TEXT_BOX_HEIGHT__);
22
+ }
23
+ };
24
+ class TextBox extends GameObject {
25
+ text;
26
+ options;
27
+ onFinished;
28
+ textIndex = 0;
29
+ renderedText = "";
30
+ finishedTyping = false;
31
+ constructor(name, text, options, onFinished) {
32
+ super(name, Vector.zero());
33
+ this.text = text;
34
+ this.options = options;
35
+ this.onFinished = onFinished;
36
+ // Setting the position once it becomes active
37
+ this.setTickFunction(() => {
38
+ if (this.getContext()) {
39
+ this.initializeTextBox();
40
+ // We don't need to check context again after it gets initalized
41
+ this.setTickFunction(() => { });
42
+ this.setRenderFunction(this.renderTextBox.bind(this));
43
+ }
44
+ });
45
+ }
46
+ initializeTextBox() {
47
+ const { width: canvasWidth } = this.getContext().getCanvas().getCanvas();
48
+ const textboxHitbox = new SquareHitbox(Vector.zero(), new Vector(canvasWidth, __TEXT_BOX_HEIGHT__), this, {
49
+ solid: false,
50
+ });
51
+ // Adding hitbox so it can be clicked
52
+ this.addHitbox(textboxHitbox);
53
+ // Setting the position accordingly to it's preset
54
+ this.setPosition(calculateTextBoxPosition(this.options.position, this.getContext()));
55
+ if (this.options.skipTyping) {
56
+ this.renderedText = this.text;
57
+ this.textIndex = this.text.length - 1;
58
+ this.finishedTyping = true;
59
+ }
60
+ }
61
+ updateRenderdText() {
62
+ if (this.finishedTyping) {
63
+ return;
64
+ }
65
+ const lettersPerTick = this.options.lettersPerTick ?? 1;
66
+ this.textIndex += Math.round(lettersPerTick);
67
+ if (this.textIndex > this.text.length) {
68
+ this.renderedText = this.text;
69
+ this.finishedTyping = true;
70
+ }
71
+ else {
72
+ this.renderedText = this.text.substring(0, this.textIndex);
73
+ }
74
+ }
75
+ requestAdvance() {
76
+ if (this.finishedTyping) {
77
+ this.onFinished();
78
+ this.destroy();
79
+ }
80
+ else {
81
+ this.finishedTyping = true;
82
+ this.renderedText = this.text;
83
+ this.textIndex = this.text.length - 1;
84
+ }
85
+ }
86
+ tick() {
87
+ super.tick();
88
+ this.updateRenderdText();
89
+ }
90
+ getSpritePosition() {
91
+ const sprite = this.options.sprite;
92
+ if (!sprite)
93
+ return Vector.zero();
94
+ const ctx = this.getContext();
95
+ if (!ctx)
96
+ return Vector.zero();
97
+ const canvasWidth = ctx.getCanvas().getCanvas().width;
98
+ const portraitSide = __TEXT_BOX_HEIGHT__; // 200px square area
99
+ const frameSize = ctx
100
+ .getCanvas()
101
+ .getSpriteLibrary()
102
+ .getSpriteSheetFrameSize(sprite.spritesheetName) ?? null;
103
+ const frameWidth = frameSize?.frameWidth ?? 32;
104
+ const frameHeight = frameSize?.frameHeight ?? 32;
105
+ const spriteWidthPx = frameWidth * sprite.scale;
106
+ const spriteHeightPx = frameHeight * sprite.scale;
107
+ const base = this.getPosition();
108
+ const portraitLeft = sprite.position === "left"
109
+ ? base.x + __SPRITE_PADDING__
110
+ : base.x + canvasWidth - __SPRITE_PADDING__ - portraitSide;
111
+ return new Vector(portraitLeft + (portraitSide - spriteWidthPx) / 2, base.y + (portraitSide - spriteHeightPx) / 2);
112
+ }
113
+ getTextPosition() {
114
+ const canvasWidth = this.getContext().getCanvas().getCanvas().width;
115
+ let upperCorner = this.getPosition().toAdded(new Vector(__SPRITE_PADDING__, __SPRITE_PADDING__));
116
+ let downCorner = upperCorner.toAdded(new Vector(canvasWidth - __SPRITE_PADDING__ * 2, __TEXT_BOX_HEIGHT__ - __SPRITE_PADDING__ * 2));
117
+ if (!this.options.sprite) {
118
+ return { upperCorner, downCorner };
119
+ }
120
+ if (this.options.sprite.position === "left") {
121
+ return {
122
+ upperCorner: upperCorner.toAdded(new Vector(200, 0)),
123
+ downCorner,
124
+ };
125
+ }
126
+ return {
127
+ upperCorner,
128
+ downCorner: downCorner.toAdded(new Vector(-200, 0)),
129
+ };
130
+ }
131
+ renderTextBox(self, canvas) {
132
+ const { downCorner, upperCorner } = this.getTextPosition();
133
+ const defaultFont = canvas.getShapeDrawer().getDefaultFont();
134
+ const width = downCorner.x - upperCorner.x;
135
+ const { x, y } = this.getPosition();
136
+ const canvasWidth = this.getContext().getCanvas().getCanvas().width;
137
+ canvas
138
+ .getShapeDrawer()
139
+ .drawRectangle(x, y, canvasWidth, __TEXT_BOX_HEIGHT__, this.options.boxColor);
140
+ const sprite = this.options.sprite;
141
+ if (sprite) {
142
+ const gameContext = this.getContext();
143
+ const frameIndex = Math.floor(gameContext.getTickCount() / sprite.ticksPerFrame) %
144
+ sprite.indexes.length;
145
+ const spriteIndex = sprite.indexes[frameIndex] ?? sprite.indexes[0] ?? 0;
146
+ const mirroring = sprite.mirroring ?? null;
147
+ canvas
148
+ .getSpriteLibrary()
149
+ .drawSpriteFrame(canvas.getContext(), sprite.spritesheetName, spriteIndex, this.getSpritePosition(), sprite.scale, mirroring === "horizontal" || mirroring === "both", mirroring === "vertical" || mirroring === "both");
150
+ }
151
+ canvas
152
+ .getShapeDrawer()
153
+ .drawText(this.renderedText, upperCorner.x, upperCorner.y, this.options.textColor ?? "white", `${this.options.textSize ?? 16}px`, "left", defaultFont, {
154
+ wrapText: width,
155
+ baseline: "top",
156
+ });
157
+ }
158
+ handleEvent(event) {
159
+ super.handleEvent(event);
160
+ }
161
+ render(canvas, scene) {
162
+ super.render(canvas, scene);
163
+ }
164
+ }
165
+ __decorate([
166
+ onClick((self) => self.requestAdvance()),
167
+ onKeyPressed(" ", (self) => self.requestAdvance())
168
+ ], TextBox.prototype, "handleEvent", null);
169
+ export { TextBox };
170
+ //# sourceMappingURL=TextBox.js.map