sliver-engine 0.0.1-alpha-4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +37 -0
- package/dist/Assets/Shapes/Arrow.d.ts +12 -0
- package/dist/Assets/Shapes/Arrow.d.ts.map +1 -0
- package/dist/Assets/Shapes/Arrow.js +32 -0
- package/dist/Assets/Shapes/Arrow.js.map +1 -0
- package/dist/Assets/Shapes/index.d.ts +4 -0
- package/dist/Assets/Shapes/index.d.ts.map +1 -0
- package/dist/Assets/Shapes/index.js +2 -0
- package/dist/Assets/Shapes/index.js.map +1 -0
- package/dist/CanvasController/SpriteLibrary.d.ts +58 -0
- package/dist/CanvasController/SpriteLibrary.d.ts.map +1 -0
- package/dist/CanvasController/SpriteLibrary.js +412 -0
- package/dist/CanvasController/SpriteLibrary.js.map +1 -0
- package/dist/CanvasController/Transformations.d.ts +5 -0
- package/dist/CanvasController/Transformations.d.ts.map +1 -0
- package/dist/CanvasController/Transformations.js +19 -0
- package/dist/CanvasController/Transformations.js.map +1 -0
- package/dist/CanvasController/index.d.ts +238 -0
- package/dist/CanvasController/index.d.ts.map +1 -0
- package/dist/CanvasController/index.js +418 -0
- package/dist/CanvasController/index.js.map +1 -0
- package/dist/Context/index.d.ts +53 -0
- package/dist/Context/index.d.ts.map +1 -0
- package/dist/Context/index.js +103 -0
- package/dist/Context/index.js.map +1 -0
- package/dist/Events/decorators.d.ts +74 -0
- package/dist/Events/decorators.d.ts.map +1 -0
- package/dist/Events/decorators.js +417 -0
- package/dist/Events/decorators.js.map +1 -0
- package/dist/Events/index.d.ts +50 -0
- package/dist/Events/index.d.ts.map +1 -0
- package/dist/Events/index.js +73 -0
- package/dist/Events/index.js.map +1 -0
- package/dist/Events/keyAccumulator.d.ts +9 -0
- package/dist/Events/keyAccumulator.d.ts.map +1 -0
- package/dist/Events/keyAccumulator.js +17 -0
- package/dist/Events/keyAccumulator.js.map +1 -0
- package/dist/Game/Saves/index.d.ts +39 -0
- package/dist/Game/Saves/index.d.ts.map +1 -0
- package/dist/Game/Saves/index.js +213 -0
- package/dist/Game/Saves/index.js.map +1 -0
- package/dist/Game/index.d.ts +45 -0
- package/dist/Game/index.d.ts.map +1 -0
- package/dist/Game/index.js +101 -0
- package/dist/Game/index.js.map +1 -0
- package/dist/GameObject/Decorators/index.d.ts +81 -0
- package/dist/GameObject/Decorators/index.d.ts.map +1 -0
- package/dist/GameObject/Decorators/index.js +183 -0
- package/dist/GameObject/Decorators/index.js.map +1 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.d.ts +23 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.d.ts.map +1 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.js +458 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.js.map +1 -0
- package/dist/GameObject/Hitboxes/index.d.ts +50 -0
- package/dist/GameObject/Hitboxes/index.d.ts.map +1 -0
- package/dist/GameObject/Hitboxes/index.js +306 -0
- package/dist/GameObject/Hitboxes/index.js.map +1 -0
- package/dist/GameObject/Library/Button.d.ts +15 -0
- package/dist/GameObject/Library/Button.d.ts.map +1 -0
- package/dist/GameObject/Library/Button.js +45 -0
- package/dist/GameObject/Library/Button.js.map +1 -0
- package/dist/GameObject/Library/Clickableshape.d.ts +14 -0
- package/dist/GameObject/Library/Clickableshape.d.ts.map +1 -0
- package/dist/GameObject/Library/Clickableshape.js +36 -0
- package/dist/GameObject/Library/Clickableshape.js.map +1 -0
- package/dist/GameObject/Library/FloatingView.d.ts +20 -0
- package/dist/GameObject/Library/FloatingView.d.ts.map +1 -0
- package/dist/GameObject/Library/FloatingView.js +39 -0
- package/dist/GameObject/Library/FloatingView.js.map +1 -0
- package/dist/GameObject/Library/Group.d.ts +8 -0
- package/dist/GameObject/Library/Group.d.ts.map +1 -0
- package/dist/GameObject/Library/Group.js +26 -0
- package/dist/GameObject/Library/Group.js.map +1 -0
- package/dist/GameObject/Library/HoverableShape.d.ts +15 -0
- package/dist/GameObject/Library/HoverableShape.d.ts.map +1 -0
- package/dist/GameObject/Library/HoverableShape.js +41 -0
- package/dist/GameObject/Library/HoverableShape.js.map +1 -0
- package/dist/GameObject/Library/SceneTranslator.d.ts +14 -0
- package/dist/GameObject/Library/SceneTranslator.d.ts.map +1 -0
- package/dist/GameObject/Library/SceneTranslator.js +104 -0
- package/dist/GameObject/Library/SceneTranslator.js.map +1 -0
- package/dist/GameObject/Library/ScrollView.d.ts +41 -0
- package/dist/GameObject/Library/ScrollView.d.ts.map +1 -0
- package/dist/GameObject/Library/ScrollView.js +112 -0
- package/dist/GameObject/Library/ScrollView.js.map +1 -0
- package/dist/GameObject/Library/ShowOnHover.d.ts +13 -0
- package/dist/GameObject/Library/ShowOnHover.d.ts.map +1 -0
- package/dist/GameObject/Library/ShowOnHover.js +33 -0
- package/dist/GameObject/Library/ShowOnHover.js.map +1 -0
- package/dist/GameObject/Library/Text.d.ts +25 -0
- package/dist/GameObject/Library/Text.d.ts.map +1 -0
- package/dist/GameObject/Library/Text.js +35 -0
- package/dist/GameObject/Library/Text.js.map +1 -0
- package/dist/GameObject/Library/TextBox.d.ts +45 -0
- package/dist/GameObject/Library/TextBox.d.ts.map +1 -0
- package/dist/GameObject/Library/TextBox.js +170 -0
- package/dist/GameObject/Library/TextBox.js.map +1 -0
- package/dist/GameObject/Library/index.d.ts +11 -0
- package/dist/GameObject/Library/index.d.ts.map +1 -0
- package/dist/GameObject/Library/index.js +11 -0
- package/dist/GameObject/Library/index.js.map +1 -0
- package/dist/GameObject/Walker.d.ts +91 -0
- package/dist/GameObject/Walker.d.ts.map +1 -0
- package/dist/GameObject/Walker.js +634 -0
- package/dist/GameObject/Walker.js.map +1 -0
- package/dist/GameObject/index.d.ts +97 -0
- package/dist/GameObject/index.d.ts.map +1 -0
- package/dist/GameObject/index.js +386 -0
- package/dist/GameObject/index.js.map +1 -0
- package/dist/Lib/Math.d.ts +2 -0
- package/dist/Lib/Math.d.ts.map +1 -0
- package/dist/Lib/Math.js +4 -0
- package/dist/Lib/Math.js.map +1 -0
- package/dist/Lib/MinHeap/index.d.ts +12 -0
- package/dist/Lib/MinHeap/index.d.ts.map +1 -0
- package/dist/Lib/MinHeap/index.js +64 -0
- package/dist/Lib/MinHeap/index.js.map +1 -0
- package/dist/Lib/Mixins/index.d.ts +8 -0
- package/dist/Lib/Mixins/index.d.ts.map +1 -0
- package/dist/Lib/Mixins/index.js +45 -0
- package/dist/Lib/Mixins/index.js.map +1 -0
- package/dist/Lib/PathfindingProxy/index.d.ts +16 -0
- package/dist/Lib/PathfindingProxy/index.d.ts.map +1 -0
- package/dist/Lib/PathfindingProxy/index.js +48 -0
- package/dist/Lib/PathfindingProxy/index.js.map +1 -0
- package/dist/Lib/Vector/index.d.ts +24 -0
- package/dist/Lib/Vector/index.d.ts.map +1 -0
- package/dist/Lib/Vector/index.js +94 -0
- package/dist/Lib/Vector/index.js.map +1 -0
- package/dist/Lib/index.d.ts +6 -0
- package/dist/Lib/index.d.ts.map +1 -0
- package/dist/Lib/index.js +6 -0
- package/dist/Lib/index.js.map +1 -0
- package/dist/Scenes/SceneManager/Transitions.d.ts +37 -0
- package/dist/Scenes/SceneManager/Transitions.d.ts.map +1 -0
- package/dist/Scenes/SceneManager/Transitions.js +165 -0
- package/dist/Scenes/SceneManager/Transitions.js.map +1 -0
- package/dist/Scenes/SceneManager/index.d.ts +24 -0
- package/dist/Scenes/SceneManager/index.d.ts.map +1 -0
- package/dist/Scenes/SceneManager/index.js +151 -0
- package/dist/Scenes/SceneManager/index.js.map +1 -0
- package/dist/Scenes/index.d.ts +44 -0
- package/dist/Scenes/index.d.ts.map +1 -0
- package/dist/Scenes/index.js +252 -0
- package/dist/Scenes/index.js.map +1 -0
- package/dist/ScriptedEvents/Combinators/index.d.ts +17 -0
- package/dist/ScriptedEvents/Combinators/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/Combinators/index.js +127 -0
- package/dist/ScriptedEvents/Combinators/index.js.map +1 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts +7 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.js +16 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.js.map +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts +2 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.js +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.js.map +1 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.d.ts +4 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.js +14 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.js.map +1 -0
- package/dist/ScriptedEvents/Library/index.d.ts +3 -0
- package/dist/ScriptedEvents/Library/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/index.js +3 -0
- package/dist/ScriptedEvents/Library/index.js.map +1 -0
- package/dist/ScriptedEvents/index.d.ts +42 -0
- package/dist/ScriptedEvents/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/index.js +61 -0
- package/dist/ScriptedEvents/index.js.map +1 -0
- package/dist/SoundManager/index.d.ts +69 -0
- package/dist/SoundManager/index.d.ts.map +1 -0
- package/dist/SoundManager/index.js +208 -0
- package/dist/SoundManager/index.js.map +1 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +19 -0
- package/dist/index.js.map +1 -0
- package/package.json +36 -0
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import { fadeTransition } from "./Transitions";
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class SceneManager {
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scenes;
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currentScene;
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activeScenes = [];
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context = null;
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activeTransition = null;
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constructor(scenes, currentScene = null) {
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this.scenes = scenes;
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this.currentScene = currentScene;
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if (currentScene) {
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this.pushSceneToActive(currentScene);
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}
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}
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tick() {
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this.context?.incrementTickCount();
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this.updateTransition(performance.now());
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this.activeScenes.forEach((scene) => scene.tick());
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}
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getScene(name) {
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return this.scenes[name] || null;
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}
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setSceneAsCurrent(name) {
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const scene = this.getScene(name);
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if (scene) {
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scene.setContext(this.context);
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const previousActiveScenes = this.activeScenes;
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this.activeScenes = [scene];
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this.currentScene = scene;
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scene.activate();
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previousActiveScenes.forEach((activeScene) => {
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if (activeScene !== scene) {
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activeScene.deactivate();
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}
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});
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}
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}
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getAllScenes() {
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return Object.values(this.scenes);
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}
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getActiveScenes() {
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return this.activeScenes;
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}
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getCurrentScene() {
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return this.currentScene;
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}
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pushSceneToActive(scene) {
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scene.setContext(this.context);
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this.activeScenes.push(scene);
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scene.activate();
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}
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popSceneFromActive() {
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const popped = this.activeScenes.pop();
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popped?.deactivate();
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return popped;
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}
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bindContext(context) {
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this.context = context;
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this.getAllScenes().forEach((scene) => scene.setContext(context));
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}
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async transitionToScene(name, transition = fadeTransition(), mode = "replace") {
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const target = this.getScene(name);
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if (!target) {
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return Promise.reject(new Error(`Scene "${name}" not found`));
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}
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if (this.activeTransition) {
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return Promise.reject(new Error("A transition is already running"));
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}
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target.setContext(this.context);
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const transitionScenes = {
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from: this.currentScene,
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to: target,
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};
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const fromScene = transitionScenes.from;
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const incomingOnTop = transition.incomingOnTop ?? true;
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const targetIndex = this.activeScenes.indexOf(target);
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const fromIndex = fromScene ? this.activeScenes.indexOf(fromScene) : -1;
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const targetIsActive = targetIndex !== -1;
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// Ensure the incoming scene renders during the transition, respecting
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// whether it should be above or below the outgoing scene.
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if (!targetIsActive) {
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if (mode === "push" || incomingOnTop) {
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this.activeScenes = [...this.activeScenes, target];
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}
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else if (fromIndex >= 0) {
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this.activeScenes = [
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...this.activeScenes.slice(0, fromIndex),
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target,
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...this.activeScenes.slice(fromIndex),
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];
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}
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else {
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this.activeScenes = [...this.activeScenes, target];
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}
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}
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else if (mode === "push" || incomingOnTop) {
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this.activeScenes = [
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...this.activeScenes.filter((scene) => scene !== target),
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target,
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];
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}
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this.currentScene = target;
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target.activate();
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transition.setup?.(0, transitionScenes);
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return new Promise((resolve) => {
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this.activeTransition = {
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...transitionScenes,
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startedAt: performance.now(),
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config: transition,
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mode,
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resolve,
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};
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});
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}
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updateTransition(now) {
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if (!this.activeTransition) {
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return;
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}
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const { from, to, config, startedAt, mode, resolve } = this.activeTransition;
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const elapsed = now - startedAt;
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const progress = Math.min(1, elapsed / config.duration);
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const easedProgress = config.easing
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? config.easing(progress)
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: progress;
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config.step(easedProgress, { from, to });
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if (progress >= 1) {
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config.cleanup?.(1, { from, to });
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const previousActiveScenes = this.activeScenes;
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if (mode === "replace") {
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this.activeScenes = [to];
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}
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else if (mode === "push") {
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// Keep existing stack but make sure "to" is on top once
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this.activeScenes = [
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...this.activeScenes.filter((scene) => scene !== to),
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to,
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];
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}
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const activeSet = new Set(this.activeScenes);
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previousActiveScenes.forEach((scene) => {
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if (!activeSet.has(scene)) {
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scene.deactivate();
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}
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});
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this.activeTransition = null;
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resolve();
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}
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}
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}
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export { SceneManager };
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/Scenes/SceneManager/index.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAE/C,MAAM,YAAY;IAaN;IACA;IAbF,YAAY,GAAY,EAAE,CAAC;IAC3B,OAAO,GAAuB,IAAI,CAAC;IACnC,gBAAgB,GAOb,IAAI,CAAC;IAEhB,YACU,MAA6B,EAC7B,eAA6B,IAAI;QADjC,WAAM,GAAN,MAAM,CAAuB;QAC7B,iBAAY,GAAZ,YAAY,CAAqB;QAEzC,IAAI,YAAY,EAAE,CAAC;YACjB,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;QACvC,CAAC;IACH,CAAC;IAED,IAAI;QACF,IAAI,CAAC,OAAO,EAAE,kBAAkB,EAAE,CAAC;QACnC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC,CAAC;QACzC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,QAAQ,CAAC,IAAY;QACnB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC;IACnC,CAAC;IAED,iBAAiB,CAAC,IAAY;QAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/B,MAAM,oBAAoB,GAAG,IAAI,CAAC,YAAY,CAAC;YAC/C,IAAI,CAAC,YAAY,GAAG,CAAC,KAAK,CAAC,CAAC;YAC5B,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAC1B,KAAK,CAAC,QAAQ,EAAE,CAAC;YACjB,oBAAoB,CAAC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;gBAC3C,IAAI,WAAW,KAAK,KAAK,EAAE,CAAC;oBAC1B,WAAW,CAAC,UAAU,EAAE,CAAC;gBAC3B,CAAC;YACH,CAAC,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IAED,YAAY;QACV,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpC,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,iBAAiB,CAAC,KAAY;QAC5B,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC9B,KAAK,CAAC,QAAQ,EAAE,CAAC;IACnB,CAAC;IAED,kBAAkB;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC;QACvC,MAAM,EAAE,UAAU,EAAE,CAAC;QACrB,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,WAAW,CAAC,OAAoB;QAC9B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC;IACpE,CAAC;IAED,KAAK,CAAC,iBAAiB,CACrB,IAAY,EACZ,aAA8B,cAAc,EAAE,EAC9C,OAA2B,SAAS;QAEpC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,UAAU,IAAI,aAAa,CAAC,CAAC,CAAC;QAChE,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC1B,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC,CAAC;QACtE,CAAC;QAED,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEhC,MAAM,gBAAgB,GAAqB;YACzC,IAAI,EAAE,IAAI,CAAC,YAAY;YACvB,EAAE,EAAE,MAAM;SACX,CAAC;QACF,MAAM,SAAS,GAAG,gBAAgB,CAAC,IAAI,CAAC;QAExC,MAAM,aAAa,GAAG,UAAU,CAAC,aAAa,IAAI,IAAI,CAAC;QACvD,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACtD,MAAM,SAAS,GAAG,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,cAAc,GAAG,WAAW,KAAK,CAAC,CAAC,CAAC;QAE1C,sEAAsE;QACtE,0DAA0D;QAC1D,IAAI,CAAC,cAAc,EAAE,CAAC;YACpB,IAAI,IAAI,KAAK,MAAM,IAAI,aAAa,EAAE,CAAC;gBACrC,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YACrD,CAAC;iBAAM,IAAI,SAAS,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG;oBAClB,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,CAAC;oBACxC,MAAM;oBACN,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,CAAC;iBACtC,CAAC;YACJ,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,YAAY,GAAG,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YACrD,CAAC;QACH,CAAC;aAAM,IAAI,IAAI,KAAK,MAAM,IAAI,aAAa,EAAE,CAAC;YAC5C,IAAI,CAAC,YAAY,GAAG;gBAClB,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,KAAK,MAAM,CAAC;gBACxD,MAAM;aACP,CAAC;QACJ,CAAC;QACD,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC;QAC3B,MAAM,CAAC,QAAQ,EAAE,CAAC;QAElB,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC;QAExC,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE;YACnC,IAAI,CAAC,gBAAgB,GAAG;gBACtB,GAAG,gBAAgB;gBACnB,SAAS,EAAE,WAAW,CAAC,GAAG,EAAE;gBAC5B,MAAM,EAAE,UAAU;gBAClB,IAAI;gBACJ,OAAO;aACR,CAAC;QACJ,CAAC,CAAC,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,GAAW;QAClC,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC3B,OAAO;QACT,CAAC;QAED,MAAM,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,OAAO,EAAE,GAClD,IAAI,CAAC,gBAAgB,CAAC;QACxB,MAAM,OAAO,GAAG,GAAG,GAAG,SAAS,CAAC;QAChC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxD,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM;YACjC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC;YACzB,CAAC,CAAC,QAAQ,CAAC;QAEb,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC;QAEzC,IAAI,QAAQ,IAAI,CAAC,EAAE,CAAC;YAClB,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC;YAElC,MAAM,oBAAoB,GAAG,IAAI,CAAC,YAAY,CAAC;YAE/C,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC;YAC3B,CAAC;iBAAM,IAAI,IAAI,KAAK,MAAM,EAAE,CAAC;gBAC3B,wDAAwD;gBACxD,IAAI,CAAC,YAAY,GAAG;oBAClB,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,KAAK,EAAE,CAAC;oBACpD,EAAE;iBACH,CAAC;YACJ,CAAC;YAED,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC7C,oBAAoB,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBACrC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC1B,KAAK,CAAC,UAAU,EAAE,CAAC;gBACrB,CAAC;YACH,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;CACF;AAED,OAAO,EAAE,YAAY,EAAE,CAAC"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import type { CanvasController } from "../CanvasController";
|
|
2
|
+
import type { GameEvent } from "../Events";
|
|
3
|
+
import type { GameObject } from "../GameObject";
|
|
4
|
+
import type { GameContext } from "../Context";
|
|
5
|
+
import { Vector } from "../Lib/Vector";
|
|
6
|
+
declare class Scene {
|
|
7
|
+
private name;
|
|
8
|
+
private backgroundColor?;
|
|
9
|
+
private gameObjects;
|
|
10
|
+
private context;
|
|
11
|
+
private offset;
|
|
12
|
+
private gravity;
|
|
13
|
+
private opacity;
|
|
14
|
+
private overlayColor;
|
|
15
|
+
private overlayAlpha;
|
|
16
|
+
private didSetup;
|
|
17
|
+
private isActive;
|
|
18
|
+
private pendingEnter;
|
|
19
|
+
constructor(name: string, backgroundColor?: string | undefined);
|
|
20
|
+
setup(): void;
|
|
21
|
+
onEnter(): void;
|
|
22
|
+
onExit(): void;
|
|
23
|
+
tick(): void;
|
|
24
|
+
getGameObjects(): GameObject[];
|
|
25
|
+
removeGameObject(gameObject: GameObject): void;
|
|
26
|
+
render(canvas: CanvasController): void;
|
|
27
|
+
addGameObject(_objects: GameObject | GameObject[]): void;
|
|
28
|
+
handleEvent(event: GameEvent): void;
|
|
29
|
+
setContext(context: GameContext | null): void;
|
|
30
|
+
getContext(): GameContext | null;
|
|
31
|
+
getOffset(): Vector;
|
|
32
|
+
setOffset(offset: Vector): void;
|
|
33
|
+
getGravity(): Vector;
|
|
34
|
+
setGravity(gravity: Vector): void;
|
|
35
|
+
getOpacity(): number;
|
|
36
|
+
setOpacity(opacity: number): void;
|
|
37
|
+
setOverlay(color: string | null, alpha: number): void;
|
|
38
|
+
activate(): void;
|
|
39
|
+
deactivate(): void;
|
|
40
|
+
private runSetupIfNeeded;
|
|
41
|
+
private handleColisions;
|
|
42
|
+
}
|
|
43
|
+
export { Scene };
|
|
44
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Scenes/index.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAC3C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAGvC,cAAM,KAAK;IAYG,OAAO,CAAC,IAAI;IAAU,OAAO,CAAC,eAAe,CAAC;IAX1D,OAAO,CAAC,WAAW,CAAoB;IACvC,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,YAAY,CAAkB;gBAElB,IAAI,EAAE,MAAM,EAAU,eAAe,CAAC,EAAE,MAAM,YAAA;IAElE,KAAK;IAIL,OAAO,IAAI,IAAI;IAEf,MAAM,IAAI,IAAI;IAEd,IAAI;IAQJ,cAAc;IAId,gBAAgB,CAAC,UAAU,EAAE,UAAU;IAKvC,MAAM,CAAC,MAAM,EAAE,gBAAgB;IA+C/B,aAAa,CAAC,QAAQ,EAAE,UAAU,GAAG,UAAU,EAAE,GAAG,IAAI;IAWxD,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;IAOnC,UAAU,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI,GAAG,IAAI;IAgB7C,UAAU,IAAI,WAAW,GAAG,IAAI;IAIhC,SAAS,IAAI,MAAM;IAInB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI/B,UAAU,IAAI,MAAM;IAIpB,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAIjC,UAAU,IAAI,MAAM;IAIpB,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAIjC,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAKrD,QAAQ,IAAI,IAAI;IAqBhB,UAAU,IAAI,IAAI;IASlB,OAAO,CAAC,gBAAgB;IAQxB,OAAO,CAAC,eAAe;CAsGxB;AAED,OAAO,EAAE,KAAK,EAAE,CAAC"}
|
|
@@ -0,0 +1,252 @@
|
|
|
1
|
+
import { Vector } from "../Lib/Vector";
|
|
2
|
+
import { ColisionHandler } from "../GameObject/Hitboxes/ColisionHandler";
|
|
3
|
+
class Scene {
|
|
4
|
+
name;
|
|
5
|
+
backgroundColor;
|
|
6
|
+
gameObjects = [];
|
|
7
|
+
context = null;
|
|
8
|
+
offset = new Vector(0, 0);
|
|
9
|
+
gravity = Vector.zero();
|
|
10
|
+
opacity = 1;
|
|
11
|
+
overlayColor = null;
|
|
12
|
+
overlayAlpha = 0;
|
|
13
|
+
didSetup = false;
|
|
14
|
+
isActive = false;
|
|
15
|
+
pendingEnter = false;
|
|
16
|
+
constructor(name, backgroundColor) {
|
|
17
|
+
this.name = name;
|
|
18
|
+
this.backgroundColor = backgroundColor;
|
|
19
|
+
}
|
|
20
|
+
setup() {
|
|
21
|
+
console.log(`Setting up scene: ${this.name}`);
|
|
22
|
+
}
|
|
23
|
+
onEnter() { }
|
|
24
|
+
onExit() { }
|
|
25
|
+
tick() {
|
|
26
|
+
this.gameObjects.forEach((obj) => {
|
|
27
|
+
obj.tick();
|
|
28
|
+
});
|
|
29
|
+
this.handleColisions();
|
|
30
|
+
}
|
|
31
|
+
getGameObjects() {
|
|
32
|
+
return this.gameObjects;
|
|
33
|
+
}
|
|
34
|
+
removeGameObject(gameObject) {
|
|
35
|
+
gameObject.notifyRemovedFromScene(this);
|
|
36
|
+
this.gameObjects = this.gameObjects.filter((go) => go !== gameObject);
|
|
37
|
+
}
|
|
38
|
+
render(canvas) {
|
|
39
|
+
const ctx = this.context?.getCanvas().getContext();
|
|
40
|
+
if (!ctx) {
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
const previousAlpha = ctx.globalAlpha;
|
|
44
|
+
ctx.globalAlpha = previousAlpha * this.opacity;
|
|
45
|
+
if (this.backgroundColor) {
|
|
46
|
+
// Offset the background so it moves with the scene.
|
|
47
|
+
ctx.save();
|
|
48
|
+
ctx.translate(this.offset.x, this.offset.y);
|
|
49
|
+
this.context
|
|
50
|
+
?.getCanvas()
|
|
51
|
+
.getShapeDrawer()
|
|
52
|
+
.drawBackground(this.backgroundColor);
|
|
53
|
+
ctx.restore();
|
|
54
|
+
}
|
|
55
|
+
const sortedObjects = this.gameObjects
|
|
56
|
+
.map((obj, index) => ({ obj, index }))
|
|
57
|
+
.sort((a, b) => {
|
|
58
|
+
if (a.obj.zIndex !== b.obj.zIndex) {
|
|
59
|
+
return a.obj.zIndex - b.obj.zIndex;
|
|
60
|
+
}
|
|
61
|
+
return a.index - b.index;
|
|
62
|
+
})
|
|
63
|
+
.map(({ obj }) => obj);
|
|
64
|
+
sortedObjects.forEach((obj) => {
|
|
65
|
+
obj.render(canvas, this);
|
|
66
|
+
});
|
|
67
|
+
if (this.overlayColor && this.overlayAlpha > 0) {
|
|
68
|
+
ctx.save();
|
|
69
|
+
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
|
70
|
+
ctx.globalAlpha = previousAlpha * this.overlayAlpha;
|
|
71
|
+
ctx.fillStyle = this.overlayColor;
|
|
72
|
+
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
|
73
|
+
ctx.restore();
|
|
74
|
+
}
|
|
75
|
+
ctx.globalAlpha = previousAlpha;
|
|
76
|
+
this.context?.getCanvas().reset();
|
|
77
|
+
}
|
|
78
|
+
addGameObject(_objects) {
|
|
79
|
+
const gameObjects = Array.isArray(_objects) ? _objects : [_objects];
|
|
80
|
+
gameObjects.forEach((go) => {
|
|
81
|
+
go.scene = this;
|
|
82
|
+
go.setContext(this.context);
|
|
83
|
+
this.gameObjects.push(go);
|
|
84
|
+
go.notifyAddedToScene(this, this.context);
|
|
85
|
+
});
|
|
86
|
+
}
|
|
87
|
+
handleEvent(event) {
|
|
88
|
+
this.gameObjects.toReversed().forEach((obj) => {
|
|
89
|
+
if (event.stopPropagation)
|
|
90
|
+
return;
|
|
91
|
+
obj.handleEvent(event);
|
|
92
|
+
});
|
|
93
|
+
}
|
|
94
|
+
setContext(context) {
|
|
95
|
+
this.context = context;
|
|
96
|
+
this.gameObjects.forEach((obj) => {
|
|
97
|
+
obj.setContext(context);
|
|
98
|
+
obj.notifyAddedToScene(this, context);
|
|
99
|
+
});
|
|
100
|
+
if (context && this.pendingEnter) {
|
|
101
|
+
this.pendingEnter = false;
|
|
102
|
+
this.runSetupIfNeeded();
|
|
103
|
+
if (this.isActive) {
|
|
104
|
+
this.onEnter();
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
getContext() {
|
|
109
|
+
return this.context;
|
|
110
|
+
}
|
|
111
|
+
getOffset() {
|
|
112
|
+
return this.offset;
|
|
113
|
+
}
|
|
114
|
+
setOffset(offset) {
|
|
115
|
+
this.offset = offset;
|
|
116
|
+
}
|
|
117
|
+
getGravity() {
|
|
118
|
+
return this.gravity;
|
|
119
|
+
}
|
|
120
|
+
setGravity(gravity) {
|
|
121
|
+
this.gravity = gravity;
|
|
122
|
+
}
|
|
123
|
+
getOpacity() {
|
|
124
|
+
return this.opacity;
|
|
125
|
+
}
|
|
126
|
+
setOpacity(opacity) {
|
|
127
|
+
this.opacity = opacity;
|
|
128
|
+
}
|
|
129
|
+
setOverlay(color, alpha) {
|
|
130
|
+
this.overlayColor = color;
|
|
131
|
+
this.overlayAlpha = alpha;
|
|
132
|
+
}
|
|
133
|
+
activate() {
|
|
134
|
+
if (this.isActive) {
|
|
135
|
+
if (this.pendingEnter && this.context) {
|
|
136
|
+
this.pendingEnter = false;
|
|
137
|
+
this.runSetupIfNeeded();
|
|
138
|
+
this.onEnter();
|
|
139
|
+
}
|
|
140
|
+
return;
|
|
141
|
+
}
|
|
142
|
+
this.isActive = true;
|
|
143
|
+
if (!this.context) {
|
|
144
|
+
this.pendingEnter = true;
|
|
145
|
+
return;
|
|
146
|
+
}
|
|
147
|
+
this.runSetupIfNeeded();
|
|
148
|
+
this.onEnter();
|
|
149
|
+
}
|
|
150
|
+
deactivate() {
|
|
151
|
+
if (!this.isActive) {
|
|
152
|
+
return;
|
|
153
|
+
}
|
|
154
|
+
this.isActive = false;
|
|
155
|
+
this.pendingEnter = false;
|
|
156
|
+
this.onExit();
|
|
157
|
+
}
|
|
158
|
+
runSetupIfNeeded() {
|
|
159
|
+
if (this.didSetup) {
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
this.didSetup = true;
|
|
163
|
+
this.setup();
|
|
164
|
+
}
|
|
165
|
+
handleColisions() {
|
|
166
|
+
const movableObjects = [];
|
|
167
|
+
const immovableObjects = [];
|
|
168
|
+
for (const obj of this.gameObjects) {
|
|
169
|
+
if (obj.phisics.immovable) {
|
|
170
|
+
immovableObjects.push(obj);
|
|
171
|
+
continue;
|
|
172
|
+
}
|
|
173
|
+
movableObjects.push(obj);
|
|
174
|
+
}
|
|
175
|
+
const objects = [...movableObjects, ...immovableObjects];
|
|
176
|
+
const notifiedPairs = new Set();
|
|
177
|
+
const allowedPairs = new Map();
|
|
178
|
+
const maxPasses = 4;
|
|
179
|
+
for (let pass = 0; pass < maxPasses; pass++) {
|
|
180
|
+
let resolvedAny = false;
|
|
181
|
+
for (let i = 0; i < objects.length; i++) {
|
|
182
|
+
const a = objects[i];
|
|
183
|
+
if (!a.isActive())
|
|
184
|
+
continue;
|
|
185
|
+
const aHitboxes = a.getHitboxes();
|
|
186
|
+
if (aHitboxes.length === 0)
|
|
187
|
+
continue;
|
|
188
|
+
objectPairLoop: for (let j = i + 1; j < objects.length; j++) {
|
|
189
|
+
const b = objects[j];
|
|
190
|
+
if (!b.isActive())
|
|
191
|
+
continue;
|
|
192
|
+
const bHitboxes = b.getHitboxes();
|
|
193
|
+
if (bHitboxes.length === 0)
|
|
194
|
+
continue;
|
|
195
|
+
const pairKey = a.id < b.id ? `${a.id}|${b.id}` : `${b.id}|${a.id}`;
|
|
196
|
+
let isPairAllowed = allowedPairs.get(pairKey);
|
|
197
|
+
if (isPairAllowed === false)
|
|
198
|
+
continue;
|
|
199
|
+
for (let haIndex = 0; haIndex < aHitboxes.length; haIndex++) {
|
|
200
|
+
const ha = aHitboxes[haIndex];
|
|
201
|
+
for (let hbIndex = 0; hbIndex < bHitboxes.length; hbIndex++) {
|
|
202
|
+
const hb = bHitboxes[hbIndex];
|
|
203
|
+
if (!ha.intersects(hb))
|
|
204
|
+
continue;
|
|
205
|
+
if (isPairAllowed === undefined) {
|
|
206
|
+
isPairAllowed = a.beforeColision(b) && b.beforeColision(a);
|
|
207
|
+
allowedPairs.set(pairKey, isPairAllowed);
|
|
208
|
+
}
|
|
209
|
+
if (!isPairAllowed) {
|
|
210
|
+
continue objectPairLoop;
|
|
211
|
+
}
|
|
212
|
+
const resolution = ColisionHandler.resolveCollision(ha, hb);
|
|
213
|
+
const penetration = resolution?.penetration ??
|
|
214
|
+
ColisionHandler.getPenetrationVector(ha, hb);
|
|
215
|
+
if (!notifiedPairs.has(pairKey)) {
|
|
216
|
+
notifiedPairs.add(pairKey);
|
|
217
|
+
a.onColision(b, penetration);
|
|
218
|
+
b.onColision(a, penetration.toMultiplied(-1));
|
|
219
|
+
}
|
|
220
|
+
if (!resolution)
|
|
221
|
+
continue;
|
|
222
|
+
resolvedAny = true;
|
|
223
|
+
const aImmovable = !!a.phisics.immovable;
|
|
224
|
+
const bImmovable = !!b.phisics.immovable;
|
|
225
|
+
if (!aImmovable) {
|
|
226
|
+
a.translate(resolution.deltaA);
|
|
227
|
+
}
|
|
228
|
+
if (!bImmovable) {
|
|
229
|
+
b.translate(resolution.deltaB);
|
|
230
|
+
}
|
|
231
|
+
if (resolution.appliedImpulse) {
|
|
232
|
+
if (!aImmovable) {
|
|
233
|
+
a.speed = resolution.velocityA;
|
|
234
|
+
a.angularVelocity = resolution.angularVelocityA;
|
|
235
|
+
}
|
|
236
|
+
if (!bImmovable) {
|
|
237
|
+
b.speed = resolution.velocityB;
|
|
238
|
+
b.angularVelocity = resolution.angularVelocityB;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
if (!resolvedAny) {
|
|
246
|
+
break;
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
export { Scene };
|
|
252
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,17 @@
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|
|
1
|
+
import { type ScriptEvent, type ScriptState } from "..";
|
|
2
|
+
import type { GameContext } from "../../Context";
|
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3
|
+
export declare const sequenceOf: <TState extends object>(events: ScriptEvent<TState>[], label?: string | null) => ScriptEvent<TState>;
|
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4
|
+
export declare const parallel: <TState extends object>(events: ScriptEvent<TState>[], label?: string | null) => ScriptEvent<TState>;
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5
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+
export declare const first: <TState extends object>(events: ScriptEvent<TState>[], label?: string | null) => ScriptEvent<TState>;
|
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6
|
+
export declare const conditional: <TState extends object>(predicate: (state: ScriptState<TState>) => boolean, thenEv: ScriptEvent<TState>, elseEv: ScriptEvent<TState>, label?: string | null) => ScriptEvent<TState>;
|
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7
|
+
export declare const all: <TState extends object>(events: ScriptEvent<TState>[], label?: string | null) => ScriptEvent<TState>;
|
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8
|
+
export declare const repeatWhile: <TState extends object>(predicate: (ctx: GameContext, state: ScriptState<TState>) => boolean, event: ScriptEvent<TState>, label?: string | null) => ScriptEvent<TState>;
|
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9
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+
export declare const repeat: <TState extends object>(event: ScriptEvent<TState>, times: number, label?: string | null) => ScriptEvent<TState>;
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10
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+
export declare const withTimeout: <TState extends object>(event: ScriptEvent<TState>, timeout: number, label?: string | null) => ScriptEvent<TState>;
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11
|
+
export declare const waitTicks: <TState extends object>(timeInTicks: number) => ScriptEvent<TState>;
|
|
12
|
+
export declare const waitUntil: <TState extends object>(predicate: (ctx: GameContext, state: TState) => boolean, opts?: {
|
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13
|
+
pollGameTicks?: number;
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|
14
|
+
label?: string;
|
|
15
|
+
}) => ScriptEvent<TState>;
|
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16
|
+
export declare const waitForKeyPress: <TState extends object>(key: string, label?: string | null) => ScriptEvent<TState>;
|
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17
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
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|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/ScriptedEvents/Combinators/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,WAAW,EAChB,KAAK,WAAW,EACjB,MAAM,IAAI,CAAC;AACZ,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAEjD,eAAO,MAAM,UAAU,GAAI,MAAM,SAAS,MAAM,EAC9C,QAAQ,WAAW,CAAC,MAAM,CAAC,EAAE,EAC7B,QAAO,MAAM,GAAG,IAAW,wBAW5B,CAAC;AAEF,eAAO,MAAM,QAAQ,GAAI,MAAM,SAAS,MAAM,EAC5C,QAAQ,WAAW,CAAC,MAAM,CAAC,EAAE,EAC7B,QAAO,MAAM,GAAG,IAAW,wBAc5B,CAAC;AAEF,eAAO,MAAM,KAAK,GAAI,MAAM,SAAS,MAAM,EACzC,QAAQ,WAAW,CAAC,MAAM,CAAC,EAAE,EAC7B,QAAO,MAAM,GAAG,IAAW,wBAO5B,CAAC;AAEF,eAAO,MAAM,WAAW,GAAI,MAAM,SAAS,MAAM,EAC/C,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,KAAK,OAAO,EAClD,QAAQ,WAAW,CAAC,MAAM,CAAC,EAC3B,QAAQ,WAAW,CAAC,MAAM,CAAC,EAC3B,QAAO,MAAM,GAAG,IAAW,wBAS5B,CAAC;AAEF,eAAO,MAAM,GAAG,GAAI,MAAM,SAAS,MAAM,EACvC,QAAQ,WAAW,CAAC,MAAM,CAAC,EAAE,EAC7B,QAAO,MAAM,GAAG,IAAW,wBA6B5B,CAAC;AAEF,eAAO,MAAM,WAAW,GAAI,MAAM,SAAS,MAAM,EAC/C,WAAW,CAAC,GAAG,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,KAAK,OAAO,EACpE,OAAO,WAAW,CAAC,MAAM,CAAC,EAC1B,QAAO,MAAM,GAAG,IAAW,wBAwB5B,CAAC;AAEF,eAAO,MAAM,MAAM,GAAI,MAAM,SAAS,MAAM,EAC1C,OAAO,WAAW,CAAC,MAAM,CAAC,EAC1B,OAAO,MAAM,EACb,QAAO,MAAM,GAAG,IAAW,wBAW5B,CAAC;AAEF,eAAO,MAAM,WAAW,GAAI,MAAM,SAAS,MAAM,EAC/C,OAAO,WAAW,CAAC,MAAM,CAAC,EAC1B,SAAS,MAAM,EACf,QAAO,MAAM,GAAG,IAAW,wBAS5B,CAAC;AAEF,eAAO,MAAM,SAAS,GAAI,MAAM,SAAS,MAAM,EAC7C,aAAa,MAAM,wBAepB,CAAC;AAEF,eAAO,MAAM,SAAS,GAAI,MAAM,SAAS,MAAM,EAC7C,WAAW,CAAC,GAAG,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,KAAK,OAAO,EACvD,OAAO;IAAE,aAAa,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,wBAkBlD,CAAC;AAEF,eAAO,MAAM,eAAe,GAAI,MAAM,SAAS,MAAM,EACnD,KAAK,MAAM,EACX,QAAO,MAAM,GAAG,IAAW,wBAW5B,CAAC"}
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@@ -0,0 +1,127 @@
|
|
|
1
|
+
import { abort, failed, isAborted, isErrored, runEvent, scripted, } from "..";
|
|
2
|
+
export const sequenceOf = (events, label = null) => {
|
|
3
|
+
return scripted(async (ctx, _state) => {
|
|
4
|
+
let state = _state;
|
|
5
|
+
for (const event of events) {
|
|
6
|
+
state = await runEvent(event, ctx, state);
|
|
7
|
+
}
|
|
8
|
+
return state;
|
|
9
|
+
}, label);
|
|
10
|
+
};
|
|
11
|
+
export const parallel = (events, label = null) => {
|
|
12
|
+
return scripted(async (ctx, state) => {
|
|
13
|
+
const promises = events.map((event) => runEvent(event, ctx, state));
|
|
14
|
+
const newState = await Promise.all(promises).then((res) => {
|
|
15
|
+
return res.reduce((acc, curr) => {
|
|
16
|
+
if (isAborted(curr))
|
|
17
|
+
return acc;
|
|
18
|
+
return { ...acc, ...curr };
|
|
19
|
+
}, state);
|
|
20
|
+
});
|
|
21
|
+
return newState;
|
|
22
|
+
}, label);
|
|
23
|
+
};
|
|
24
|
+
export const first = (events, label = null) => {
|
|
25
|
+
return scripted(async (ctx, state) => {
|
|
26
|
+
const promises = events.map((event) => runEvent(event, ctx, state));
|
|
27
|
+
const firstResolved = await Promise.race(promises);
|
|
28
|
+
return firstResolved;
|
|
29
|
+
}, label);
|
|
30
|
+
};
|
|
31
|
+
export const conditional = (predicate, thenEv, elseEv, label = null) => {
|
|
32
|
+
return scripted(async (ctx, state) => {
|
|
33
|
+
if (predicate(state)) {
|
|
34
|
+
return runEvent(thenEv, ctx, state);
|
|
35
|
+
}
|
|
36
|
+
else {
|
|
37
|
+
return runEvent(elseEv, ctx, state);
|
|
38
|
+
}
|
|
39
|
+
}, label);
|
|
40
|
+
};
|
|
41
|
+
export const all = (events, label = null) => {
|
|
42
|
+
return scripted(async (ctx, _state) => {
|
|
43
|
+
const promises = events.map((event) => () => runEvent(event, ctx, _state));
|
|
44
|
+
let state = _state;
|
|
45
|
+
return new Promise((resolve) => {
|
|
46
|
+
promises.forEach((promise, index) => {
|
|
47
|
+
promise().then((newState) => {
|
|
48
|
+
state = { ...state, ...newState };
|
|
49
|
+
if (isAborted(state)) {
|
|
50
|
+
resolve(abort(state, `Aborted on ${label || "runAll"}\n${state.aborted}`));
|
|
51
|
+
}
|
|
52
|
+
if (isErrored(state)) {
|
|
53
|
+
resolve(failed(state, `Failed on ${label || "runAll"}\n${state.error}`));
|
|
54
|
+
}
|
|
55
|
+
if (index === promises.length - 1)
|
|
56
|
+
resolve(state);
|
|
57
|
+
});
|
|
58
|
+
});
|
|
59
|
+
});
|
|
60
|
+
}, label);
|
|
61
|
+
};
|
|
62
|
+
export const repeatWhile = (predicate, event, label = null) => {
|
|
63
|
+
return scripted(async (ctx, state) => {
|
|
64
|
+
let newState = state;
|
|
65
|
+
while (predicate(ctx, newState)) {
|
|
66
|
+
if (isAborted(newState)) {
|
|
67
|
+
return abort(newState, `Aborted on ${label || "repeatWhile"}\n${newState.aborted}`);
|
|
68
|
+
}
|
|
69
|
+
if (isErrored(newState)) {
|
|
70
|
+
return failed(newState, `Failed oon ${label || "repeatWhile"}\n${newState.error}`);
|
|
71
|
+
}
|
|
72
|
+
newState = await runEvent(event, ctx, newState);
|
|
73
|
+
}
|
|
74
|
+
return newState;
|
|
75
|
+
});
|
|
76
|
+
};
|
|
77
|
+
export const repeat = (event, times, label = null) => {
|
|
78
|
+
return scripted(async (ctx, _state) => {
|
|
79
|
+
let state = _state;
|
|
80
|
+
for (let i = 0; i < times; i++) {
|
|
81
|
+
state = await runEvent(event, ctx, state);
|
|
82
|
+
}
|
|
83
|
+
return state;
|
|
84
|
+
}, label);
|
|
85
|
+
};
|
|
86
|
+
export const withTimeout = (event, timeout, label = null) => {
|
|
87
|
+
return scripted(async (ctx, state) => {
|
|
88
|
+
setTimeout(() => {
|
|
89
|
+
abort(state, `Timeout on ${label || "withTimeout"}`);
|
|
90
|
+
}, timeout);
|
|
91
|
+
return await runEvent(event, ctx, state);
|
|
92
|
+
});
|
|
93
|
+
};
|
|
94
|
+
export const waitTicks = (timeInTicks) => {
|
|
95
|
+
return scripted(async (ctx, state) => {
|
|
96
|
+
const currTicks = ctx.getTickCount();
|
|
97
|
+
const tickRate = ctx.getGame().getTickRate();
|
|
98
|
+
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
|
|
99
|
+
while (ctx.getTickCount() < currTicks + timeInTicks) {
|
|
100
|
+
await sleep(1000 / (tickRate * 2));
|
|
101
|
+
}
|
|
102
|
+
return state;
|
|
103
|
+
});
|
|
104
|
+
};
|
|
105
|
+
export const waitUntil = (predicate, opts) => {
|
|
106
|
+
const pollGameTicks = opts?.pollGameTicks ?? 1;
|
|
107
|
+
const label = opts?.label ?? "waitUntil";
|
|
108
|
+
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
|
|
109
|
+
const core = scripted(async (ctx, state) => {
|
|
110
|
+
const ticksPerSecond = ctx.getTickRate();
|
|
111
|
+
while (true) {
|
|
112
|
+
if (predicate(ctx, state))
|
|
113
|
+
return state;
|
|
114
|
+
await sleep(pollGameTicks * (1000 / ticksPerSecond));
|
|
115
|
+
}
|
|
116
|
+
}, label);
|
|
117
|
+
return core;
|
|
118
|
+
};
|
|
119
|
+
export const waitForKeyPress = (key, label = null) => {
|
|
120
|
+
return waitUntil((ctx, state) => {
|
|
121
|
+
return ctx.getPressedKeys().includes(key);
|
|
122
|
+
}, {
|
|
123
|
+
pollGameTicks: 1,
|
|
124
|
+
label: label ?? `waitForKeyPress(${key})`,
|
|
125
|
+
});
|
|
126
|
+
};
|
|
127
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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AAE,EAAE,CAC3B,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;IAEpD,MAAM,IAAI,GAAG,QAAQ,CAAS,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE;QACjD,MAAM,cAAc,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QACzC,OAAO,IAAI,EAAE,CAAC;YACZ,IAAI,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC;gBAAE,OAAO,KAAK,CAAC;YAExC,MAAM,KAAK,CAAC,aAAa,GAAG,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,CAAC;QACvD,CAAC;IACH,CAAC,EAAE,KAAK,CAAC,CAAC;IAEV,OAAO,IAAI,CAAC;AACd,CAAC,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAG,CAC7B,GAAW,EACX,QAAuB,IAAI,EAC3B,EAAE;IACF,OAAO,SAAS,CACd,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;QACb,OAAO,GAAG,CAAC,cAAc,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC,EACD;QACE,aAAa,EAAE,CAAC;QAChB,KAAK,EAAE,KAAK,IAAI,mBAAmB,GAAG,GAAG;KAC1C,CACF,CAAC;AACJ,CAAC,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { type TextBoxOptions } from "../../GameObject/Library/TextBox";
|
|
2
|
+
export type TextEntry = TextBoxOptions & {
|
|
3
|
+
text: string;
|
|
4
|
+
};
|
|
5
|
+
export declare const DisplayTextBox: <TState extends object>(entry: TextEntry) => import("..").ScriptEvent<TState>;
|
|
6
|
+
export declare const TextBoxSequence: <TState extends object>(entries: TextEntry[]) => import("..").ScriptEvent<TState>;
|
|
7
|
+
//# sourceMappingURL=TextBoxSequence.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TextBoxSequence.d.ts","sourceRoot":"","sources":["../../../src/ScriptedEvents/Library/TextBoxSequence.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,KAAK,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAEhF,MAAM,MAAM,SAAS,GAAG,cAAc,GAAG;IACvC,IAAI,EAAE,MAAM,CAAC;CACd,CAAC;AAEF,eAAO,MAAM,cAAc,GAAI,MAAM,SAAS,MAAM,EAClD,OAAO,SAAS,qCAUjB,CAAC;AAEF,eAAO,MAAM,eAAe,GAAI,MAAM,SAAS,MAAM,EACnD,SAAS,SAAS,EAAE,qCAKrB,CAAC"}
|