sliver-engine 0.0.1-alpha-4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +37 -0
- package/dist/Assets/Shapes/Arrow.d.ts +12 -0
- package/dist/Assets/Shapes/Arrow.d.ts.map +1 -0
- package/dist/Assets/Shapes/Arrow.js +32 -0
- package/dist/Assets/Shapes/Arrow.js.map +1 -0
- package/dist/Assets/Shapes/index.d.ts +4 -0
- package/dist/Assets/Shapes/index.d.ts.map +1 -0
- package/dist/Assets/Shapes/index.js +2 -0
- package/dist/Assets/Shapes/index.js.map +1 -0
- package/dist/CanvasController/SpriteLibrary.d.ts +58 -0
- package/dist/CanvasController/SpriteLibrary.d.ts.map +1 -0
- package/dist/CanvasController/SpriteLibrary.js +412 -0
- package/dist/CanvasController/SpriteLibrary.js.map +1 -0
- package/dist/CanvasController/Transformations.d.ts +5 -0
- package/dist/CanvasController/Transformations.d.ts.map +1 -0
- package/dist/CanvasController/Transformations.js +19 -0
- package/dist/CanvasController/Transformations.js.map +1 -0
- package/dist/CanvasController/index.d.ts +238 -0
- package/dist/CanvasController/index.d.ts.map +1 -0
- package/dist/CanvasController/index.js +418 -0
- package/dist/CanvasController/index.js.map +1 -0
- package/dist/Context/index.d.ts +53 -0
- package/dist/Context/index.d.ts.map +1 -0
- package/dist/Context/index.js +103 -0
- package/dist/Context/index.js.map +1 -0
- package/dist/Events/decorators.d.ts +74 -0
- package/dist/Events/decorators.d.ts.map +1 -0
- package/dist/Events/decorators.js +417 -0
- package/dist/Events/decorators.js.map +1 -0
- package/dist/Events/index.d.ts +50 -0
- package/dist/Events/index.d.ts.map +1 -0
- package/dist/Events/index.js +73 -0
- package/dist/Events/index.js.map +1 -0
- package/dist/Events/keyAccumulator.d.ts +9 -0
- package/dist/Events/keyAccumulator.d.ts.map +1 -0
- package/dist/Events/keyAccumulator.js +17 -0
- package/dist/Events/keyAccumulator.js.map +1 -0
- package/dist/Game/Saves/index.d.ts +39 -0
- package/dist/Game/Saves/index.d.ts.map +1 -0
- package/dist/Game/Saves/index.js +213 -0
- package/dist/Game/Saves/index.js.map +1 -0
- package/dist/Game/index.d.ts +45 -0
- package/dist/Game/index.d.ts.map +1 -0
- package/dist/Game/index.js +101 -0
- package/dist/Game/index.js.map +1 -0
- package/dist/GameObject/Decorators/index.d.ts +81 -0
- package/dist/GameObject/Decorators/index.d.ts.map +1 -0
- package/dist/GameObject/Decorators/index.js +183 -0
- package/dist/GameObject/Decorators/index.js.map +1 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.d.ts +23 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.d.ts.map +1 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.js +458 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.js.map +1 -0
- package/dist/GameObject/Hitboxes/index.d.ts +50 -0
- package/dist/GameObject/Hitboxes/index.d.ts.map +1 -0
- package/dist/GameObject/Hitboxes/index.js +306 -0
- package/dist/GameObject/Hitboxes/index.js.map +1 -0
- package/dist/GameObject/Library/Button.d.ts +15 -0
- package/dist/GameObject/Library/Button.d.ts.map +1 -0
- package/dist/GameObject/Library/Button.js +45 -0
- package/dist/GameObject/Library/Button.js.map +1 -0
- package/dist/GameObject/Library/Clickableshape.d.ts +14 -0
- package/dist/GameObject/Library/Clickableshape.d.ts.map +1 -0
- package/dist/GameObject/Library/Clickableshape.js +36 -0
- package/dist/GameObject/Library/Clickableshape.js.map +1 -0
- package/dist/GameObject/Library/FloatingView.d.ts +20 -0
- package/dist/GameObject/Library/FloatingView.d.ts.map +1 -0
- package/dist/GameObject/Library/FloatingView.js +39 -0
- package/dist/GameObject/Library/FloatingView.js.map +1 -0
- package/dist/GameObject/Library/Group.d.ts +8 -0
- package/dist/GameObject/Library/Group.d.ts.map +1 -0
- package/dist/GameObject/Library/Group.js +26 -0
- package/dist/GameObject/Library/Group.js.map +1 -0
- package/dist/GameObject/Library/HoverableShape.d.ts +15 -0
- package/dist/GameObject/Library/HoverableShape.d.ts.map +1 -0
- package/dist/GameObject/Library/HoverableShape.js +41 -0
- package/dist/GameObject/Library/HoverableShape.js.map +1 -0
- package/dist/GameObject/Library/SceneTranslator.d.ts +14 -0
- package/dist/GameObject/Library/SceneTranslator.d.ts.map +1 -0
- package/dist/GameObject/Library/SceneTranslator.js +104 -0
- package/dist/GameObject/Library/SceneTranslator.js.map +1 -0
- package/dist/GameObject/Library/ScrollView.d.ts +41 -0
- package/dist/GameObject/Library/ScrollView.d.ts.map +1 -0
- package/dist/GameObject/Library/ScrollView.js +112 -0
- package/dist/GameObject/Library/ScrollView.js.map +1 -0
- package/dist/GameObject/Library/ShowOnHover.d.ts +13 -0
- package/dist/GameObject/Library/ShowOnHover.d.ts.map +1 -0
- package/dist/GameObject/Library/ShowOnHover.js +33 -0
- package/dist/GameObject/Library/ShowOnHover.js.map +1 -0
- package/dist/GameObject/Library/Text.d.ts +25 -0
- package/dist/GameObject/Library/Text.d.ts.map +1 -0
- package/dist/GameObject/Library/Text.js +35 -0
- package/dist/GameObject/Library/Text.js.map +1 -0
- package/dist/GameObject/Library/TextBox.d.ts +45 -0
- package/dist/GameObject/Library/TextBox.d.ts.map +1 -0
- package/dist/GameObject/Library/TextBox.js +170 -0
- package/dist/GameObject/Library/TextBox.js.map +1 -0
- package/dist/GameObject/Library/index.d.ts +11 -0
- package/dist/GameObject/Library/index.d.ts.map +1 -0
- package/dist/GameObject/Library/index.js +11 -0
- package/dist/GameObject/Library/index.js.map +1 -0
- package/dist/GameObject/Walker.d.ts +91 -0
- package/dist/GameObject/Walker.d.ts.map +1 -0
- package/dist/GameObject/Walker.js +634 -0
- package/dist/GameObject/Walker.js.map +1 -0
- package/dist/GameObject/index.d.ts +97 -0
- package/dist/GameObject/index.d.ts.map +1 -0
- package/dist/GameObject/index.js +386 -0
- package/dist/GameObject/index.js.map +1 -0
- package/dist/Lib/Math.d.ts +2 -0
- package/dist/Lib/Math.d.ts.map +1 -0
- package/dist/Lib/Math.js +4 -0
- package/dist/Lib/Math.js.map +1 -0
- package/dist/Lib/MinHeap/index.d.ts +12 -0
- package/dist/Lib/MinHeap/index.d.ts.map +1 -0
- package/dist/Lib/MinHeap/index.js +64 -0
- package/dist/Lib/MinHeap/index.js.map +1 -0
- package/dist/Lib/Mixins/index.d.ts +8 -0
- package/dist/Lib/Mixins/index.d.ts.map +1 -0
- package/dist/Lib/Mixins/index.js +45 -0
- package/dist/Lib/Mixins/index.js.map +1 -0
- package/dist/Lib/PathfindingProxy/index.d.ts +16 -0
- package/dist/Lib/PathfindingProxy/index.d.ts.map +1 -0
- package/dist/Lib/PathfindingProxy/index.js +48 -0
- package/dist/Lib/PathfindingProxy/index.js.map +1 -0
- package/dist/Lib/Vector/index.d.ts +24 -0
- package/dist/Lib/Vector/index.d.ts.map +1 -0
- package/dist/Lib/Vector/index.js +94 -0
- package/dist/Lib/Vector/index.js.map +1 -0
- package/dist/Lib/index.d.ts +6 -0
- package/dist/Lib/index.d.ts.map +1 -0
- package/dist/Lib/index.js +6 -0
- package/dist/Lib/index.js.map +1 -0
- package/dist/Scenes/SceneManager/Transitions.d.ts +37 -0
- package/dist/Scenes/SceneManager/Transitions.d.ts.map +1 -0
- package/dist/Scenes/SceneManager/Transitions.js +165 -0
- package/dist/Scenes/SceneManager/Transitions.js.map +1 -0
- package/dist/Scenes/SceneManager/index.d.ts +24 -0
- package/dist/Scenes/SceneManager/index.d.ts.map +1 -0
- package/dist/Scenes/SceneManager/index.js +151 -0
- package/dist/Scenes/SceneManager/index.js.map +1 -0
- package/dist/Scenes/index.d.ts +44 -0
- package/dist/Scenes/index.d.ts.map +1 -0
- package/dist/Scenes/index.js +252 -0
- package/dist/Scenes/index.js.map +1 -0
- package/dist/ScriptedEvents/Combinators/index.d.ts +17 -0
- package/dist/ScriptedEvents/Combinators/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/Combinators/index.js +127 -0
- package/dist/ScriptedEvents/Combinators/index.js.map +1 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts +7 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.js +16 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.js.map +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts +2 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.js +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.js.map +1 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.d.ts +4 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.js +14 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.js.map +1 -0
- package/dist/ScriptedEvents/Library/index.d.ts +3 -0
- package/dist/ScriptedEvents/Library/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/index.js +3 -0
- package/dist/ScriptedEvents/Library/index.js.map +1 -0
- package/dist/ScriptedEvents/index.d.ts +42 -0
- package/dist/ScriptedEvents/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/index.js +61 -0
- package/dist/ScriptedEvents/index.js.map +1 -0
- package/dist/SoundManager/index.d.ts +69 -0
- package/dist/SoundManager/index.d.ts.map +1 -0
- package/dist/SoundManager/index.js +208 -0
- package/dist/SoundManager/index.js.map +1 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +19 -0
- package/dist/index.js.map +1 -0
- package/package.json +36 -0
|
@@ -0,0 +1,634 @@
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import { MinHeap } from "../Lib/MinHeap";
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import { PathfindingProxy } from "../Lib/PathfindingProxy";
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import { Vector } from "../Lib/Vector";
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import { CircleHitbox, SquareHitbox } from "./Hitboxes";
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const normalizePathfindingOptions = (options) => {
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const gridCellSize = Math.max(1, Math.floor(options?.gridCellSize ?? 16));
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const recalculateEveryTicks = options?.recalculateEveryTicks == null
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? Number.POSITIVE_INFINITY
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: Math.max(1, Math.floor(options.recalculateEveryTicks));
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const maxExpandedNodes = options?.maxExpandedNodes == null
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? 20_000
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: Math.max(1, Math.floor(options.maxExpandedNodes));
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const maxSearchRadiusTiles = options?.maxSearchRadiusTiles == null
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? 256
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: Math.max(1, Math.floor(options.maxSearchRadiusTiles));
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const snapTargetToEdgeDistance = Math.max(0, options?.snapTargetToEdgeDistance ?? gridCellSize);
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return {
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avoidObstacles: options?.avoidObstacles ?? false,
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gridCellSize,
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recalculateEveryTicks,
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shouldRecalculatePath: options?.shouldRecalculatePath ?? (() => false),
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maxExpandedNodes,
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maxSearchRadiusTiles,
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pathNotFoundBehavior: options?.pathNotFoundBehavior ?? "throw",
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snapTargetToEdgeDistance,
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onPathNotFound: options?.onPathNotFound ?? (() => undefined),
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};
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};
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class Walker {
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gameObject;
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waypoints;
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speed;
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debug;
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waypointIndex = 0;
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active = false;
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ciclic;
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onComplete;
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pathfindingOptions = normalizePathfindingOptions();
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currentPath = [];
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currentPathIndex = 0;
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recalcRequested = true;
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tickCounter = 0;
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adjustedWaypoint = null;
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pathfindingProxy = null;
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constructor(gameObject, waypoints = [], speed, debug = false, ciclic = true, pathfindingOptions) {
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this.gameObject = gameObject;
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this.waypoints = waypoints;
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this.speed = speed;
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this.debug = debug;
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this.ciclic = ciclic;
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if (pathfindingOptions) {
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this.pathfindingOptions = normalizePathfindingOptions(pathfindingOptions);
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}
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}
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getTargetedWaypoint() {
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if (this.waypoints.length === 0)
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return null;
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if (this.ciclic) {
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return this.waypoints[this.waypointIndex % this.waypoints.length];
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}
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const clampedIndex = Math.min(this.waypointIndex, this.waypoints.length - 1);
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return this.waypoints[clampedIndex];
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}
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nextWaypoint() {
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if (!this.ciclic && this.waypointIndex >= this.waypoints.length - 1) {
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return this.waypoints[this.waypoints.length - 1];
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}
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this.waypointIndex = this.ciclic
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? (this.waypointIndex + 1) % this.waypoints.length
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: this.waypointIndex + 1;
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this.adjustedWaypoint = null;
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return this.getTargetedWaypoint();
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}
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setWaypoints(waypoints, ciclic = false) {
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this.waypoints = waypoints;
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this.ciclic = ciclic;
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this.waypointIndex = 0;
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this.active = false;
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this.currentPath = [];
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this.currentPathIndex = 0;
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this.recalcRequested = true;
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this.adjustedWaypoint = null;
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this.gameObject.speed = Vector.zero();
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}
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isActive() {
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return this.active;
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}
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setOnComplete(callback) {
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this.onComplete = callback;
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return this;
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}
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toggle() {
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this.active = !this.active;
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if (!this.active) {
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this.gameObject.speed = Vector.zero(); //stop moving
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return;
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}
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this.recalcRequested = true;
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}
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start() {
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this.active = true;
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this.recalcRequested = true;
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return this;
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}
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reset() {
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this.waypointIndex = 0;
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this.currentPath = [];
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this.currentPathIndex = 0;
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this.recalcRequested = true;
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this.adjustedWaypoint = null;
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}
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hardReset() {
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this.waypointIndex = 0;
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this.currentPath = [];
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this.currentPathIndex = 0;
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this.recalcRequested = true;
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this.adjustedWaypoint = null;
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if (!this.waypoints[0]) {
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return console.warn(`${this.gameObject.name} has no waypoints, impossible to hard reset it's walker!`);
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}
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this.gameObject.setPosition(this.waypoints[0]);
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}
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setPathfindingOptions(options) {
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this.pathfindingOptions = normalizePathfindingOptions(options);
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this.requestPathRecalculation();
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return this;
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}
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requestPathRecalculation() {
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this.recalcRequested = true;
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}
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getCurrentPath() {
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return this.currentPath.slice(this.currentPathIndex).map((p) => p.clone());
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}
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compactCurrentPathIfNeeded() {
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if (this.currentPathIndex < 64)
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return;
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if (this.currentPathIndex < Math.floor(this.currentPath.length / 2))
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return;
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this.currentPath = this.currentPath.slice(this.currentPathIndex);
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this.currentPathIndex = 0;
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}
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getSolidHitboxes(obj) {
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return obj.getHitboxes().filter((hitbox) => hitbox.solid);
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}
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getObstacleHitboxes(scene) {
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if (!scene)
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return [];
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const obstacleHitboxes = [];
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for (const obj of scene.getGameObjects()) {
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if (obj === this.gameObject)
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continue;
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if (!obj.isActive())
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continue;
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const solid = this.getSolidHitboxes(obj);
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if (solid.length === 0)
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continue;
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obstacleHitboxes.push(...solid);
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}
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return obstacleHitboxes;
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}
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ensurePathfindingProxy() {
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const solid = this.getSolidHitboxes(this.gameObject);
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if (solid.length === 0) {
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return null;
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}
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const signature = solid
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.map((hitbox) => {
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if (hitbox instanceof CircleHitbox) {
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return `c:${hitbox.offset.x},${hitbox.offset.y},${hitbox.radius}`;
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}
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return `s:${hitbox.offset.x},${hitbox.offset.y},${hitbox.size.x},${hitbox.size.y}`;
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})
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.join("|");
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+
if (this.pathfindingProxy?.signature === signature) {
|
|
175
|
+
return this.pathfindingProxy.proxy;
|
|
176
|
+
}
|
|
177
|
+
const proxy = new PathfindingProxy(this.gameObject.getPosition().clone());
|
|
178
|
+
proxy.rotation = this.gameObject.rotation ?? 0;
|
|
179
|
+
proxy.angularVelocity = 0;
|
|
180
|
+
proxy.hitboxes = solid.map((hitbox) => {
|
|
181
|
+
if (hitbox instanceof CircleHitbox) {
|
|
182
|
+
return new CircleHitbox(hitbox.offset.clone(), hitbox.radius, proxy, { debug: false, solid: true });
|
|
183
|
+
}
|
|
184
|
+
return new SquareHitbox(hitbox.offset.clone(), hitbox.size.clone(), proxy, { debug: false, solid: true });
|
|
185
|
+
});
|
|
186
|
+
this.pathfindingProxy = { proxy, signature };
|
|
187
|
+
return proxy;
|
|
188
|
+
}
|
|
189
|
+
tileKey(tile) {
|
|
190
|
+
return `${tile.x},${tile.y}`;
|
|
191
|
+
}
|
|
192
|
+
worldToTile(position, cellSize) {
|
|
193
|
+
return {
|
|
194
|
+
x: Math.floor(position.x / cellSize),
|
|
195
|
+
y: Math.floor(position.y / cellSize),
|
|
196
|
+
};
|
|
197
|
+
}
|
|
198
|
+
tileToWorldCenter(tile, cellSize) {
|
|
199
|
+
return new Vector((tile.x + 0.5) * cellSize, (tile.y + 0.5) * cellSize);
|
|
200
|
+
}
|
|
201
|
+
isProxyPositionFree(proxy, proxyScenePosition, obstacleHitboxes) {
|
|
202
|
+
proxy.rotation = this.gameObject.rotation ?? 0;
|
|
203
|
+
proxy.speed = Vector.zero();
|
|
204
|
+
const sceneOffset = this.gameObject.scene?.getOffset() ?? Vector.zero();
|
|
205
|
+
proxy.setPosition(proxyScenePosition.toAdded(sceneOffset));
|
|
206
|
+
for (const selfHitbox of proxy.hitboxes) {
|
|
207
|
+
for (const obstacleHitbox of obstacleHitboxes) {
|
|
208
|
+
if (selfHitbox.intersects(obstacleHitbox)) {
|
|
209
|
+
return false;
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
return true;
|
|
214
|
+
}
|
|
215
|
+
isProxyEdgeFree(proxy, fromScenePosition, toScenePosition, obstacleHitboxes) {
|
|
216
|
+
const mid = fromScenePosition.toAdded(toScenePosition).toMultiplied(0.5);
|
|
217
|
+
return (this.isProxyPositionFree(proxy, toScenePosition, obstacleHitboxes) &&
|
|
218
|
+
this.isProxyPositionFree(proxy, mid, obstacleHitboxes));
|
|
219
|
+
}
|
|
220
|
+
clamp(value, min, max) {
|
|
221
|
+
return Math.max(min, Math.min(max, value));
|
|
222
|
+
}
|
|
223
|
+
closestPointOnSquareEdge(hitbox, point) {
|
|
224
|
+
const vertices = hitbox.getTransformedVertices();
|
|
225
|
+
const center = vertices[0].toAdded(vertices[2]).toMultiplied(0.5);
|
|
226
|
+
const axisX = vertices[1].toSubtracted(vertices[0]).normalize();
|
|
227
|
+
const axisY = vertices[3].toSubtracted(vertices[0]).normalize();
|
|
228
|
+
const halfX = hitbox.size.x / 2;
|
|
229
|
+
const halfY = hitbox.size.y / 2;
|
|
230
|
+
const d = point.toSubtracted(center);
|
|
231
|
+
const distX = d.dotProduct(axisX);
|
|
232
|
+
const distY = d.dotProduct(axisY);
|
|
233
|
+
let clampedX = this.clamp(distX, -halfX, halfX);
|
|
234
|
+
let clampedY = this.clamp(distY, -halfY, halfY);
|
|
235
|
+
const absX = Math.abs(distX);
|
|
236
|
+
const absY = Math.abs(distY);
|
|
237
|
+
const insideX = absX <= halfX;
|
|
238
|
+
const insideY = absY <= halfY;
|
|
239
|
+
if (insideX && insideY) {
|
|
240
|
+
const distToEdgeX = halfX - absX;
|
|
241
|
+
const distToEdgeY = halfY - absY;
|
|
242
|
+
if (distToEdgeX <= distToEdgeY) {
|
|
243
|
+
clampedX = Math.sign(distX || 1) * halfX;
|
|
244
|
+
}
|
|
245
|
+
else {
|
|
246
|
+
clampedY = Math.sign(distY || 1) * halfY;
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
return center
|
|
250
|
+
.toAdded(axisX.toMultiplied(clampedX))
|
|
251
|
+
.toAdded(axisY.toMultiplied(clampedY));
|
|
252
|
+
}
|
|
253
|
+
getSnappedGoal(goalScenePosition, obstacleHitboxes, proxy) {
|
|
254
|
+
const snapDistance = this.pathfindingOptions.snapTargetToEdgeDistance;
|
|
255
|
+
if (snapDistance <= 0)
|
|
256
|
+
return null;
|
|
257
|
+
const nudgeDistance = Math.max(1, Math.min(4, this.pathfindingOptions.gridCellSize * 0.25));
|
|
258
|
+
let bestCandidate = null;
|
|
259
|
+
for (const hitbox of obstacleHitboxes) {
|
|
260
|
+
let edgePoint = null;
|
|
261
|
+
let distanceToEdge = Number.POSITIVE_INFINITY;
|
|
262
|
+
let direction = null;
|
|
263
|
+
if (hitbox instanceof SquareHitbox) {
|
|
264
|
+
edgePoint = this.closestPointOnSquareEdge(hitbox, goalScenePosition);
|
|
265
|
+
distanceToEdge = goalScenePosition
|
|
266
|
+
.toSubtracted(edgePoint)
|
|
267
|
+
.magnitude();
|
|
268
|
+
const vertices = hitbox.getTransformedVertices();
|
|
269
|
+
const center = vertices[0].toAdded(vertices[2]).toMultiplied(0.5);
|
|
270
|
+
direction = edgePoint.toSubtracted(center);
|
|
271
|
+
}
|
|
272
|
+
else if (hitbox instanceof CircleHitbox) {
|
|
273
|
+
const center = hitbox.getTransformedPosition();
|
|
274
|
+
const delta = goalScenePosition.toSubtracted(center);
|
|
275
|
+
const deltaMagnitude = delta.magnitude();
|
|
276
|
+
const normalized = deltaMagnitude === 0 ? new Vector(1, 0) : delta.toNormalized();
|
|
277
|
+
edgePoint = center.toAdded(normalized.toMultiplied(hitbox.radius));
|
|
278
|
+
distanceToEdge = Math.abs(deltaMagnitude - hitbox.radius);
|
|
279
|
+
direction = normalized;
|
|
280
|
+
}
|
|
281
|
+
if (!edgePoint || distanceToEdge > snapDistance)
|
|
282
|
+
continue;
|
|
283
|
+
const normalizedDirection = direction && direction.squaredMagnitude() > 0
|
|
284
|
+
? direction.toNormalized()
|
|
285
|
+
: new Vector(1, 0);
|
|
286
|
+
const candidates = [
|
|
287
|
+
edgePoint.toAdded(normalizedDirection.toMultiplied(nudgeDistance)),
|
|
288
|
+
edgePoint,
|
|
289
|
+
];
|
|
290
|
+
for (const candidate of candidates) {
|
|
291
|
+
if (!this.isProxyPositionFree(proxy, candidate, obstacleHitboxes)) {
|
|
292
|
+
continue;
|
|
293
|
+
}
|
|
294
|
+
if (!bestCandidate || distanceToEdge < bestCandidate.distance) {
|
|
295
|
+
bestCandidate = { point: candidate, distance: distanceToEdge };
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
return bestCandidate ? bestCandidate.point.clone() : null;
|
|
300
|
+
}
|
|
301
|
+
resolvePathNotFound(startScenePosition, goalScenePosition, obstacleHitboxes, proxy) {
|
|
302
|
+
const context = {
|
|
303
|
+
walker: this,
|
|
304
|
+
gameObject: this.gameObject,
|
|
305
|
+
scene: this.gameObject.scene,
|
|
306
|
+
start: startScenePosition,
|
|
307
|
+
goal: goalScenePosition,
|
|
308
|
+
obstacleHitboxes,
|
|
309
|
+
};
|
|
310
|
+
const decision = this.pathfindingOptions.onPathNotFound(context);
|
|
311
|
+
const resolved = typeof decision === "string" ? { behavior: decision } : decision;
|
|
312
|
+
const behavior = resolved?.behavior ?? this.pathfindingOptions.pathNotFoundBehavior;
|
|
313
|
+
if (behavior === "throw") {
|
|
314
|
+
throw new Error(`Walker could not find a path for ${this.gameObject.name} to ${goalScenePosition.x},${goalScenePosition.y}.`);
|
|
315
|
+
}
|
|
316
|
+
if (behavior === "stop") {
|
|
317
|
+
this.currentPath = [];
|
|
318
|
+
this.currentPathIndex = 0;
|
|
319
|
+
this.adjustedWaypoint = null;
|
|
320
|
+
this.gameObject.speed = Vector.zero();
|
|
321
|
+
this.active = false;
|
|
322
|
+
return { stop: true };
|
|
323
|
+
}
|
|
324
|
+
if (behavior === "continue") {
|
|
325
|
+
this.currentPath = [];
|
|
326
|
+
this.currentPathIndex = 0;
|
|
327
|
+
this.adjustedWaypoint = null;
|
|
328
|
+
return { stop: false };
|
|
329
|
+
}
|
|
330
|
+
const snapGoal = resolved && "goal" in resolved && resolved.goal
|
|
331
|
+
? resolved.goal
|
|
332
|
+
: this.getSnappedGoal(goalScenePosition, obstacleHitboxes, proxy);
|
|
333
|
+
if (!snapGoal) {
|
|
334
|
+
this.currentPath = [];
|
|
335
|
+
this.currentPathIndex = 0;
|
|
336
|
+
this.adjustedWaypoint = null;
|
|
337
|
+
this.gameObject.speed = Vector.zero();
|
|
338
|
+
this.active = false;
|
|
339
|
+
return { stop: true };
|
|
340
|
+
}
|
|
341
|
+
const snapResult = this.computePathToTarget(startScenePosition, snapGoal);
|
|
342
|
+
if (snapResult.status === "found") {
|
|
343
|
+
this.currentPath = snapResult.path;
|
|
344
|
+
this.currentPathIndex = 0;
|
|
345
|
+
this.adjustedWaypoint = snapGoal.clone();
|
|
346
|
+
return { stop: false };
|
|
347
|
+
}
|
|
348
|
+
if (snapResult.status === "skipped") {
|
|
349
|
+
this.currentPath = [];
|
|
350
|
+
this.currentPathIndex = 0;
|
|
351
|
+
this.adjustedWaypoint = snapGoal.clone();
|
|
352
|
+
return { stop: false };
|
|
353
|
+
}
|
|
354
|
+
this.currentPath = [];
|
|
355
|
+
this.currentPathIndex = 0;
|
|
356
|
+
this.adjustedWaypoint = null;
|
|
357
|
+
this.gameObject.speed = Vector.zero();
|
|
358
|
+
this.active = false;
|
|
359
|
+
return { stop: true };
|
|
360
|
+
}
|
|
361
|
+
computePathToTarget(startScenePosition, goalScenePosition) {
|
|
362
|
+
if (!this.pathfindingOptions.avoidObstacles) {
|
|
363
|
+
return { status: "skipped", path: [] };
|
|
364
|
+
}
|
|
365
|
+
const scene = this.gameObject.scene;
|
|
366
|
+
if (!scene) {
|
|
367
|
+
return { status: "skipped", path: [] };
|
|
368
|
+
}
|
|
369
|
+
const proxy = this.ensurePathfindingProxy();
|
|
370
|
+
if (!proxy) {
|
|
371
|
+
return { status: "skipped", path: [] };
|
|
372
|
+
}
|
|
373
|
+
const obstacleHitboxes = this.getObstacleHitboxes(scene);
|
|
374
|
+
if (obstacleHitboxes.length === 0) {
|
|
375
|
+
return { status: "skipped", path: [] };
|
|
376
|
+
}
|
|
377
|
+
const cellSize = this.pathfindingOptions.gridCellSize;
|
|
378
|
+
const startTile = this.worldToTile(startScenePosition, cellSize);
|
|
379
|
+
const goalTile = this.worldToTile(goalScenePosition, cellSize);
|
|
380
|
+
const startKey = this.tileKey(startTile);
|
|
381
|
+
const goalKey = this.tileKey(goalTile);
|
|
382
|
+
const isInSearchRadius = (tile) => {
|
|
383
|
+
const dx = Math.abs(tile.x - startTile.x);
|
|
384
|
+
const dy = Math.abs(tile.y - startTile.y);
|
|
385
|
+
return (dx <= this.pathfindingOptions.maxSearchRadiusTiles &&
|
|
386
|
+
dy <= this.pathfindingOptions.maxSearchRadiusTiles);
|
|
387
|
+
};
|
|
388
|
+
const walkableCache = new Map();
|
|
389
|
+
const isTileWalkable = (tile) => {
|
|
390
|
+
const key = this.tileKey(tile);
|
|
391
|
+
if (key === startKey)
|
|
392
|
+
return true;
|
|
393
|
+
if (key === goalKey) {
|
|
394
|
+
return this.isProxyPositionFree(proxy, goalScenePosition, obstacleHitboxes);
|
|
395
|
+
}
|
|
396
|
+
if (!isInSearchRadius(tile))
|
|
397
|
+
return false;
|
|
398
|
+
const cached = walkableCache.get(key);
|
|
399
|
+
if (cached != null)
|
|
400
|
+
return cached;
|
|
401
|
+
const worldCenter = this.tileToWorldCenter(tile, cellSize);
|
|
402
|
+
const ok = this.isProxyPositionFree(proxy, worldCenter, obstacleHitboxes);
|
|
403
|
+
walkableCache.set(key, ok);
|
|
404
|
+
return ok;
|
|
405
|
+
};
|
|
406
|
+
const heuristic = (a, b) => Math.abs(a.x - b.x) + Math.abs(a.y - b.y);
|
|
407
|
+
const open = new MinHeap((n) => n.f);
|
|
408
|
+
open.push({ tile: startTile, g: 0, f: heuristic(startTile, goalTile) });
|
|
409
|
+
const cameFrom = new Map();
|
|
410
|
+
const gScore = new Map([[startKey, 0]]);
|
|
411
|
+
const dirs = [
|
|
412
|
+
{ x: 1, y: 0 },
|
|
413
|
+
{ x: -1, y: 0 },
|
|
414
|
+
{ x: 0, y: 1 },
|
|
415
|
+
{ x: 0, y: -1 },
|
|
416
|
+
];
|
|
417
|
+
let expanded = 0;
|
|
418
|
+
while (open.size > 0 &&
|
|
419
|
+
expanded < this.pathfindingOptions.maxExpandedNodes) {
|
|
420
|
+
expanded++;
|
|
421
|
+
const current = open.pop();
|
|
422
|
+
const currentKey = this.tileKey(current.tile);
|
|
423
|
+
if (currentKey === goalKey) {
|
|
424
|
+
const tiles = [goalTile];
|
|
425
|
+
let cursorKey = goalKey;
|
|
426
|
+
while (cursorKey !== startKey) {
|
|
427
|
+
const parentKey = cameFrom.get(cursorKey);
|
|
428
|
+
if (!parentKey)
|
|
429
|
+
break;
|
|
430
|
+
const [x, y] = parentKey.split(",").map((v) => Number(v));
|
|
431
|
+
tiles.push({ x: x, y: y });
|
|
432
|
+
cursorKey = parentKey;
|
|
433
|
+
}
|
|
434
|
+
tiles.reverse();
|
|
435
|
+
const centers = tiles.map((tile) => {
|
|
436
|
+
const key = this.tileKey(tile);
|
|
437
|
+
if (key === goalKey)
|
|
438
|
+
return goalScenePosition.clone();
|
|
439
|
+
return this.tileToWorldCenter(tile, cellSize);
|
|
440
|
+
});
|
|
441
|
+
const path = centers.slice(1);
|
|
442
|
+
if (path.length === 0) {
|
|
443
|
+
return { status: "found", path: [] };
|
|
444
|
+
}
|
|
445
|
+
return { status: "found", path: this.simplifyPath(path) };
|
|
446
|
+
}
|
|
447
|
+
for (const dir of dirs) {
|
|
448
|
+
const neighbor = {
|
|
449
|
+
x: current.tile.x + dir.x,
|
|
450
|
+
y: current.tile.y + dir.y,
|
|
451
|
+
};
|
|
452
|
+
if (!isTileWalkable(neighbor))
|
|
453
|
+
continue;
|
|
454
|
+
const currentWorld = this.tileToWorldCenter(current.tile, cellSize);
|
|
455
|
+
const neighborKey = this.tileKey(neighbor);
|
|
456
|
+
const neighborWorld = neighborKey === goalKey
|
|
457
|
+
? goalScenePosition
|
|
458
|
+
: this.tileToWorldCenter(neighbor, cellSize);
|
|
459
|
+
if (currentKey !== startKey &&
|
|
460
|
+
!this.isProxyEdgeFree(proxy, currentWorld, neighborWorld, obstacleHitboxes)) {
|
|
461
|
+
continue;
|
|
462
|
+
}
|
|
463
|
+
const tentativeG = current.g + 1;
|
|
464
|
+
const bestKnownG = gScore.get(neighborKey);
|
|
465
|
+
if (bestKnownG != null && tentativeG >= bestKnownG) {
|
|
466
|
+
continue;
|
|
467
|
+
}
|
|
468
|
+
cameFrom.set(neighborKey, currentKey);
|
|
469
|
+
gScore.set(neighborKey, tentativeG);
|
|
470
|
+
open.push({
|
|
471
|
+
tile: neighbor,
|
|
472
|
+
g: tentativeG,
|
|
473
|
+
f: tentativeG + heuristic(neighbor, goalTile),
|
|
474
|
+
});
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
return { status: "no_path", path: [], obstacleHitboxes, proxy };
|
|
478
|
+
}
|
|
479
|
+
simplifyPath(path) {
|
|
480
|
+
if (path.length <= 2)
|
|
481
|
+
return path;
|
|
482
|
+
const simplified = [path[0].clone()];
|
|
483
|
+
for (let i = 1; i < path.length - 1; i++) {
|
|
484
|
+
const prev = simplified[simplified.length - 1];
|
|
485
|
+
const current = path[i];
|
|
486
|
+
const next = path[i + 1];
|
|
487
|
+
const a = current.toSubtracted(prev);
|
|
488
|
+
const b = next.toSubtracted(current);
|
|
489
|
+
const cross = a.x * b.y - a.y * b.x;
|
|
490
|
+
const collinear = Math.abs(cross) < 0.0001;
|
|
491
|
+
const sameDirection = a.dotProduct(b) >= 0;
|
|
492
|
+
if (collinear && sameDirection) {
|
|
493
|
+
continue;
|
|
494
|
+
}
|
|
495
|
+
simplified.push(current.clone());
|
|
496
|
+
}
|
|
497
|
+
simplified.push(path[path.length - 1].clone());
|
|
498
|
+
return simplified;
|
|
499
|
+
}
|
|
500
|
+
tick() {
|
|
501
|
+
if (!this.active || this.waypoints.length === 0) {
|
|
502
|
+
return;
|
|
503
|
+
}
|
|
504
|
+
this.tickCounter++;
|
|
505
|
+
const currentPosition = this.gameObject.getScenePosition();
|
|
506
|
+
const targetedWaypoint = this.getTargetedWaypoint();
|
|
507
|
+
if (!targetedWaypoint) {
|
|
508
|
+
this.onComplete?.();
|
|
509
|
+
return;
|
|
510
|
+
}
|
|
511
|
+
if (!this.pathfindingOptions.avoidObstacles) {
|
|
512
|
+
this.currentPath = [];
|
|
513
|
+
this.currentPathIndex = 0;
|
|
514
|
+
this.recalcRequested = false;
|
|
515
|
+
this.adjustedWaypoint = null;
|
|
516
|
+
}
|
|
517
|
+
else {
|
|
518
|
+
const shouldRecalculate = this.recalcRequested ||
|
|
519
|
+
this.tickCounter % this.pathfindingOptions.recalculateEveryTicks ===
|
|
520
|
+
0 ||
|
|
521
|
+
this.pathfindingOptions.shouldRecalculatePath({
|
|
522
|
+
walker: this,
|
|
523
|
+
gameObject: this.gameObject,
|
|
524
|
+
scene: this.gameObject.scene,
|
|
525
|
+
sceneObjects: this.gameObject.scene?.getGameObjects() ?? [],
|
|
526
|
+
tick: this.tickCounter,
|
|
527
|
+
start: currentPosition,
|
|
528
|
+
goal: targetedWaypoint,
|
|
529
|
+
currentPath: this.currentPath,
|
|
530
|
+
currentPathIndex: this.currentPathIndex,
|
|
531
|
+
});
|
|
532
|
+
if (shouldRecalculate) {
|
|
533
|
+
this.recalcRequested = false;
|
|
534
|
+
const pathResult = this.computePathToTarget(currentPosition, targetedWaypoint);
|
|
535
|
+
if (pathResult.status === "found") {
|
|
536
|
+
this.currentPath = pathResult.path;
|
|
537
|
+
this.currentPathIndex = 0;
|
|
538
|
+
this.adjustedWaypoint = null;
|
|
539
|
+
}
|
|
540
|
+
else if (pathResult.status === "skipped") {
|
|
541
|
+
this.currentPath = [];
|
|
542
|
+
this.currentPathIndex = 0;
|
|
543
|
+
this.adjustedWaypoint = null;
|
|
544
|
+
}
|
|
545
|
+
else if (pathResult.obstacleHitboxes && pathResult.proxy) {
|
|
546
|
+
const result = this.resolvePathNotFound(currentPosition, targetedWaypoint, pathResult.obstacleHitboxes, pathResult.proxy);
|
|
547
|
+
if (result.stop) {
|
|
548
|
+
return;
|
|
549
|
+
}
|
|
550
|
+
}
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
// Drop nodes that were reached via collisions/teleports.
|
|
554
|
+
while (this.currentPathIndex < this.currentPath.length &&
|
|
555
|
+
this.currentPath[this.currentPathIndex].toSubtracted(currentPosition).squaredMagnitude() <= 0.5) {
|
|
556
|
+
this.currentPathIndex++;
|
|
557
|
+
}
|
|
558
|
+
this.compactCurrentPathIfNeeded();
|
|
559
|
+
const movementTarget = this.currentPath[this.currentPathIndex] ??
|
|
560
|
+
(this.adjustedWaypoint ?? targetedWaypoint);
|
|
561
|
+
const movementVector = movementTarget.toSubtracted(currentPosition);
|
|
562
|
+
const movementDirection = movementVector.toNormalized();
|
|
563
|
+
const intendedMovementVector = movementDirection.toMultiplied(this.speed);
|
|
564
|
+
const maxMovement = movementVector.squaredMagnitude();
|
|
565
|
+
const shouldClipMovement = intendedMovementVector.squaredMagnitude() >= maxMovement;
|
|
566
|
+
const movement = shouldClipMovement
|
|
567
|
+
? movementVector
|
|
568
|
+
: intendedMovementVector;
|
|
569
|
+
if (shouldClipMovement) {
|
|
570
|
+
if (this.currentPathIndex < this.currentPath.length) {
|
|
571
|
+
// Reached a path node (not the actual waypoint yet).
|
|
572
|
+
this.currentPathIndex++;
|
|
573
|
+
this.compactCurrentPathIfNeeded();
|
|
574
|
+
}
|
|
575
|
+
else {
|
|
576
|
+
const isAtLastWaypoint = !this.ciclic && this.waypointIndex >= this.waypoints.length - 1;
|
|
577
|
+
if (isAtLastWaypoint) {
|
|
578
|
+
// Snap to the final waypoint, stop, and notify listeners.
|
|
579
|
+
this.gameObject.setPosition((this.adjustedWaypoint ?? targetedWaypoint).clone());
|
|
580
|
+
this.gameObject.speed = Vector.zero();
|
|
581
|
+
this.active = false;
|
|
582
|
+
this.onComplete?.();
|
|
583
|
+
return;
|
|
584
|
+
}
|
|
585
|
+
this.currentPath = [];
|
|
586
|
+
this.currentPathIndex = 0;
|
|
587
|
+
this.recalcRequested = true;
|
|
588
|
+
this.adjustedWaypoint = null;
|
|
589
|
+
this.nextWaypoint();
|
|
590
|
+
}
|
|
591
|
+
}
|
|
592
|
+
this.gameObject.speed = movement;
|
|
593
|
+
}
|
|
594
|
+
renderDebug(canvas) {
|
|
595
|
+
if (!this.debug)
|
|
596
|
+
return;
|
|
597
|
+
const drawer = canvas.getShapeDrawer();
|
|
598
|
+
const rotation = this.gameObject.rotation ?? 0;
|
|
599
|
+
const draw = () => {
|
|
600
|
+
const sceneOffset = this.gameObject.scene?.getOffset() ?? Vector.zero();
|
|
601
|
+
this.waypoints.forEach((waypoint, index) => {
|
|
602
|
+
const renderedWaypoint = waypoint.toAdded(sceneOffset);
|
|
603
|
+
drawer.drawCircle(renderedWaypoint.x, renderedWaypoint.y, 8, "red", true);
|
|
604
|
+
if (index == 0)
|
|
605
|
+
return;
|
|
606
|
+
drawer.drawLine(this.waypoints[index - 1].toAdded(sceneOffset), renderedWaypoint, 8);
|
|
607
|
+
});
|
|
608
|
+
if (this.ciclic && this.waypoints.length > 1) {
|
|
609
|
+
drawer.drawLine(this.waypoints[this.waypoints.length - 1].toAdded(sceneOffset), this.waypoints[0].toAdded(sceneOffset), 8);
|
|
610
|
+
}
|
|
611
|
+
if (this.currentPathIndex < this.currentPath.length) {
|
|
612
|
+
const start = this.gameObject.getPosition();
|
|
613
|
+
let previous = start;
|
|
614
|
+
for (let index = this.currentPathIndex; index < this.currentPath.length; index++) {
|
|
615
|
+
const node = this.currentPath[index];
|
|
616
|
+
const rendered = node.toAdded(sceneOffset);
|
|
617
|
+
drawer.drawCircle(rendered.x, rendered.y, 6, "cyan", true);
|
|
618
|
+
drawer.drawLine(previous, rendered, 4, "cyan");
|
|
619
|
+
previous = rendered;
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
};
|
|
623
|
+
// Walker debug drawing is called from within the GameObject's rotation block.
|
|
624
|
+
// Cancel it so waypoints/path are drawn in world space (non-rotated).
|
|
625
|
+
if (rotation !== 0) {
|
|
626
|
+
const pivot = this.gameObject.getRotationCenter();
|
|
627
|
+
drawer.withRotation(pivot.x, pivot.y, -rotation, draw);
|
|
628
|
+
return;
|
|
629
|
+
}
|
|
630
|
+
draw();
|
|
631
|
+
}
|
|
632
|
+
}
|
|
633
|
+
export { Walker };
|
|
634
|
+
//# sourceMappingURL=Walker.js.map
|