sliver-engine 0.0.1-alpha-4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +37 -0
- package/dist/Assets/Shapes/Arrow.d.ts +12 -0
- package/dist/Assets/Shapes/Arrow.d.ts.map +1 -0
- package/dist/Assets/Shapes/Arrow.js +32 -0
- package/dist/Assets/Shapes/Arrow.js.map +1 -0
- package/dist/Assets/Shapes/index.d.ts +4 -0
- package/dist/Assets/Shapes/index.d.ts.map +1 -0
- package/dist/Assets/Shapes/index.js +2 -0
- package/dist/Assets/Shapes/index.js.map +1 -0
- package/dist/CanvasController/SpriteLibrary.d.ts +58 -0
- package/dist/CanvasController/SpriteLibrary.d.ts.map +1 -0
- package/dist/CanvasController/SpriteLibrary.js +412 -0
- package/dist/CanvasController/SpriteLibrary.js.map +1 -0
- package/dist/CanvasController/Transformations.d.ts +5 -0
- package/dist/CanvasController/Transformations.d.ts.map +1 -0
- package/dist/CanvasController/Transformations.js +19 -0
- package/dist/CanvasController/Transformations.js.map +1 -0
- package/dist/CanvasController/index.d.ts +238 -0
- package/dist/CanvasController/index.d.ts.map +1 -0
- package/dist/CanvasController/index.js +418 -0
- package/dist/CanvasController/index.js.map +1 -0
- package/dist/Context/index.d.ts +53 -0
- package/dist/Context/index.d.ts.map +1 -0
- package/dist/Context/index.js +103 -0
- package/dist/Context/index.js.map +1 -0
- package/dist/Events/decorators.d.ts +74 -0
- package/dist/Events/decorators.d.ts.map +1 -0
- package/dist/Events/decorators.js +417 -0
- package/dist/Events/decorators.js.map +1 -0
- package/dist/Events/index.d.ts +50 -0
- package/dist/Events/index.d.ts.map +1 -0
- package/dist/Events/index.js +73 -0
- package/dist/Events/index.js.map +1 -0
- package/dist/Events/keyAccumulator.d.ts +9 -0
- package/dist/Events/keyAccumulator.d.ts.map +1 -0
- package/dist/Events/keyAccumulator.js +17 -0
- package/dist/Events/keyAccumulator.js.map +1 -0
- package/dist/Game/Saves/index.d.ts +39 -0
- package/dist/Game/Saves/index.d.ts.map +1 -0
- package/dist/Game/Saves/index.js +213 -0
- package/dist/Game/Saves/index.js.map +1 -0
- package/dist/Game/index.d.ts +45 -0
- package/dist/Game/index.d.ts.map +1 -0
- package/dist/Game/index.js +101 -0
- package/dist/Game/index.js.map +1 -0
- package/dist/GameObject/Decorators/index.d.ts +81 -0
- package/dist/GameObject/Decorators/index.d.ts.map +1 -0
- package/dist/GameObject/Decorators/index.js +183 -0
- package/dist/GameObject/Decorators/index.js.map +1 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.d.ts +23 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.d.ts.map +1 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.js +458 -0
- package/dist/GameObject/Hitboxes/ColisionHandler.js.map +1 -0
- package/dist/GameObject/Hitboxes/index.d.ts +50 -0
- package/dist/GameObject/Hitboxes/index.d.ts.map +1 -0
- package/dist/GameObject/Hitboxes/index.js +306 -0
- package/dist/GameObject/Hitboxes/index.js.map +1 -0
- package/dist/GameObject/Library/Button.d.ts +15 -0
- package/dist/GameObject/Library/Button.d.ts.map +1 -0
- package/dist/GameObject/Library/Button.js +45 -0
- package/dist/GameObject/Library/Button.js.map +1 -0
- package/dist/GameObject/Library/Clickableshape.d.ts +14 -0
- package/dist/GameObject/Library/Clickableshape.d.ts.map +1 -0
- package/dist/GameObject/Library/Clickableshape.js +36 -0
- package/dist/GameObject/Library/Clickableshape.js.map +1 -0
- package/dist/GameObject/Library/FloatingView.d.ts +20 -0
- package/dist/GameObject/Library/FloatingView.d.ts.map +1 -0
- package/dist/GameObject/Library/FloatingView.js +39 -0
- package/dist/GameObject/Library/FloatingView.js.map +1 -0
- package/dist/GameObject/Library/Group.d.ts +8 -0
- package/dist/GameObject/Library/Group.d.ts.map +1 -0
- package/dist/GameObject/Library/Group.js +26 -0
- package/dist/GameObject/Library/Group.js.map +1 -0
- package/dist/GameObject/Library/HoverableShape.d.ts +15 -0
- package/dist/GameObject/Library/HoverableShape.d.ts.map +1 -0
- package/dist/GameObject/Library/HoverableShape.js +41 -0
- package/dist/GameObject/Library/HoverableShape.js.map +1 -0
- package/dist/GameObject/Library/SceneTranslator.d.ts +14 -0
- package/dist/GameObject/Library/SceneTranslator.d.ts.map +1 -0
- package/dist/GameObject/Library/SceneTranslator.js +104 -0
- package/dist/GameObject/Library/SceneTranslator.js.map +1 -0
- package/dist/GameObject/Library/ScrollView.d.ts +41 -0
- package/dist/GameObject/Library/ScrollView.d.ts.map +1 -0
- package/dist/GameObject/Library/ScrollView.js +112 -0
- package/dist/GameObject/Library/ScrollView.js.map +1 -0
- package/dist/GameObject/Library/ShowOnHover.d.ts +13 -0
- package/dist/GameObject/Library/ShowOnHover.d.ts.map +1 -0
- package/dist/GameObject/Library/ShowOnHover.js +33 -0
- package/dist/GameObject/Library/ShowOnHover.js.map +1 -0
- package/dist/GameObject/Library/Text.d.ts +25 -0
- package/dist/GameObject/Library/Text.d.ts.map +1 -0
- package/dist/GameObject/Library/Text.js +35 -0
- package/dist/GameObject/Library/Text.js.map +1 -0
- package/dist/GameObject/Library/TextBox.d.ts +45 -0
- package/dist/GameObject/Library/TextBox.d.ts.map +1 -0
- package/dist/GameObject/Library/TextBox.js +170 -0
- package/dist/GameObject/Library/TextBox.js.map +1 -0
- package/dist/GameObject/Library/index.d.ts +11 -0
- package/dist/GameObject/Library/index.d.ts.map +1 -0
- package/dist/GameObject/Library/index.js +11 -0
- package/dist/GameObject/Library/index.js.map +1 -0
- package/dist/GameObject/Walker.d.ts +91 -0
- package/dist/GameObject/Walker.d.ts.map +1 -0
- package/dist/GameObject/Walker.js +634 -0
- package/dist/GameObject/Walker.js.map +1 -0
- package/dist/GameObject/index.d.ts +97 -0
- package/dist/GameObject/index.d.ts.map +1 -0
- package/dist/GameObject/index.js +386 -0
- package/dist/GameObject/index.js.map +1 -0
- package/dist/Lib/Math.d.ts +2 -0
- package/dist/Lib/Math.d.ts.map +1 -0
- package/dist/Lib/Math.js +4 -0
- package/dist/Lib/Math.js.map +1 -0
- package/dist/Lib/MinHeap/index.d.ts +12 -0
- package/dist/Lib/MinHeap/index.d.ts.map +1 -0
- package/dist/Lib/MinHeap/index.js +64 -0
- package/dist/Lib/MinHeap/index.js.map +1 -0
- package/dist/Lib/Mixins/index.d.ts +8 -0
- package/dist/Lib/Mixins/index.d.ts.map +1 -0
- package/dist/Lib/Mixins/index.js +45 -0
- package/dist/Lib/Mixins/index.js.map +1 -0
- package/dist/Lib/PathfindingProxy/index.d.ts +16 -0
- package/dist/Lib/PathfindingProxy/index.d.ts.map +1 -0
- package/dist/Lib/PathfindingProxy/index.js +48 -0
- package/dist/Lib/PathfindingProxy/index.js.map +1 -0
- package/dist/Lib/Vector/index.d.ts +24 -0
- package/dist/Lib/Vector/index.d.ts.map +1 -0
- package/dist/Lib/Vector/index.js +94 -0
- package/dist/Lib/Vector/index.js.map +1 -0
- package/dist/Lib/index.d.ts +6 -0
- package/dist/Lib/index.d.ts.map +1 -0
- package/dist/Lib/index.js +6 -0
- package/dist/Lib/index.js.map +1 -0
- package/dist/Scenes/SceneManager/Transitions.d.ts +37 -0
- package/dist/Scenes/SceneManager/Transitions.d.ts.map +1 -0
- package/dist/Scenes/SceneManager/Transitions.js +165 -0
- package/dist/Scenes/SceneManager/Transitions.js.map +1 -0
- package/dist/Scenes/SceneManager/index.d.ts +24 -0
- package/dist/Scenes/SceneManager/index.d.ts.map +1 -0
- package/dist/Scenes/SceneManager/index.js +151 -0
- package/dist/Scenes/SceneManager/index.js.map +1 -0
- package/dist/Scenes/index.d.ts +44 -0
- package/dist/Scenes/index.d.ts.map +1 -0
- package/dist/Scenes/index.js +252 -0
- package/dist/Scenes/index.js.map +1 -0
- package/dist/ScriptedEvents/Combinators/index.d.ts +17 -0
- package/dist/ScriptedEvents/Combinators/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/Combinators/index.js +127 -0
- package/dist/ScriptedEvents/Combinators/index.js.map +1 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts +7 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.js +16 -0
- package/dist/ScriptedEvents/Library/TextBoxSequence.js.map +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts +2 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.js +1 -0
- package/dist/ScriptedEvents/Library/WaitForKeyPress.js.map +1 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.d.ts +4 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.js +14 -0
- package/dist/ScriptedEvents/Library/WalkCharacter.js.map +1 -0
- package/dist/ScriptedEvents/Library/index.d.ts +3 -0
- package/dist/ScriptedEvents/Library/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/Library/index.js +3 -0
- package/dist/ScriptedEvents/Library/index.js.map +1 -0
- package/dist/ScriptedEvents/index.d.ts +42 -0
- package/dist/ScriptedEvents/index.d.ts.map +1 -0
- package/dist/ScriptedEvents/index.js +61 -0
- package/dist/ScriptedEvents/index.js.map +1 -0
- package/dist/SoundManager/index.d.ts +69 -0
- package/dist/SoundManager/index.d.ts.map +1 -0
- package/dist/SoundManager/index.js +208 -0
- package/dist/SoundManager/index.js.map +1 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +19 -0
- package/dist/index.js.map +1 -0
- package/package.json +36 -0
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@@ -0,0 +1,306 @@
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import { Vector } from "../../Lib/Vector";
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const normalizeHitboxOptions = (options) => {
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if (typeof options === "boolean") {
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return { debug: options, solid: true };
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}
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return {
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debug: options?.debug ?? false,
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solid: options?.solid ?? true,
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};
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};
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const clamp = (value, min, max) => Math.max(min, Math.min(max, value));
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const rotateAround = (point, pivot, angle) => {
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if (angle === 0)
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return point.clone();
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const rotated = point.toSubtracted(pivot).rotate(angle);
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rotated.add(pivot);
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return rotated;
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};
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const projectVertices = (vertices, axis) => {
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let min = Number.POSITIVE_INFINITY;
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let max = Number.NEGATIVE_INFINITY;
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for (const vertex of vertices) {
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const projection = vertex.dotProduct(axis);
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min = Math.min(min, projection);
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max = Math.max(max, projection);
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}
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return { min, max };
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};
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const getObbData = (vertices, size) => {
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const center = vertices[0].toAdded(vertices[2]).toMultiplied(0.5);
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const axisX = vertices[1].toSubtracted(vertices[0]).normalize();
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const axisY = vertices[3].toSubtracted(vertices[0]).normalize();
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return {
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center,
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axisX,
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axisY,
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halfX: size.x / 2,
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halfY: size.y / 2,
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};
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};
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const closestPointOnObb = (point, obb) => {
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const d = point.toSubtracted(obb.center);
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const distX = d.dotProduct(obb.axisX);
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const distY = d.dotProduct(obb.axisY);
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const clampedX = clamp(distX, -obb.halfX, obb.halfX);
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const clampedY = clamp(distY, -obb.halfY, obb.halfY);
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return obb.center
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.toAdded(obb.axisX.toMultiplied(clampedX))
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.toAdded(obb.axisY.toMultiplied(clampedY));
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};
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class SquareHitbox {
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offset;
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size;
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gameObject;
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solid;
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debug;
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constructor(offset, size, gameObject, options = {}) {
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this.offset = offset;
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this.size = size;
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this.gameObject = gameObject;
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const resolved = normalizeHitboxOptions(options);
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this.debug = resolved.debug;
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this.solid = resolved.solid;
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}
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getTransformedVertices() {
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const topLeft = this.getAbsolutePosition();
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const topRight = new Vector(topLeft.x + this.size.x, topLeft.y);
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const bottomRight = new Vector(topLeft.x + this.size.x, topLeft.y + this.size.y);
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const bottomLeft = new Vector(topLeft.x, topLeft.y + this.size.y);
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const angle = this.gameObject.rotation ?? 0;
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if (angle === 0) {
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return [topLeft, topRight, bottomRight, bottomLeft];
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}
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const pivot = this.gameObject.getRotationCenter();
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return [
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rotateAround(topLeft, pivot, angle),
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rotateAround(topRight, pivot, angle),
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rotateAround(bottomRight, pivot, angle),
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rotateAround(bottomLeft, pivot, angle),
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];
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}
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getFutureRotation() {
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return ((this.gameObject.rotation ?? 0) + (this.gameObject.angularVelocity ?? 0));
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}
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getFutureRotationCenter() {
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return this.gameObject.getRotationCenter().toAdded(this.gameObject.speed);
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}
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getFutureTransformedVertices() {
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const topLeft = this.getFutureIntendedPosition();
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const topRight = new Vector(topLeft.x + this.size.x, topLeft.y);
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const bottomRight = new Vector(topLeft.x + this.size.x, topLeft.y + this.size.y);
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const bottomLeft = new Vector(topLeft.x, topLeft.y + this.size.y);
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const angle = this.getFutureRotation();
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if (angle === 0) {
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return [topLeft, topRight, bottomRight, bottomLeft];
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}
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const pivot = this.getFutureRotationCenter();
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return [
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rotateAround(topLeft, pivot, angle),
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rotateAround(topRight, pivot, angle),
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rotateAround(bottomRight, pivot, angle),
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rotateAround(bottomLeft, pivot, angle),
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];
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}
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getAbsolutePosition() {
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const gameObjectPosition = this.gameObject.getPosition();
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return gameObjectPosition.toAdded(this.offset);
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}
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getFutureIntendedPosition() {
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return this.gameObject.getIntendedNextPosition().toAdded(this.offset);
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}
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intersectsWithSquare(other) {
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const verticesA = this.getTransformedVertices();
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const verticesB = other.getTransformedVertices();
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const axes = [
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verticesA[1].toSubtracted(verticesA[0]).normalize(),
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verticesA[3].toSubtracted(verticesA[0]).normalize(),
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verticesB[1].toSubtracted(verticesB[0]).normalize(),
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verticesB[3].toSubtracted(verticesB[0]).normalize(),
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];
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for (const axis of axes) {
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if (axis.squaredMagnitude() === 0)
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continue;
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const projA = projectVertices(verticesA, axis);
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const projB = projectVertices(verticesB, axis);
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if (projA.max < projB.min || projB.max < projA.min) {
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return false;
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}
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}
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return true;
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}
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intersectsWithCircle(other) {
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const circleCenter = other.getTransformedPosition();
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const vertices = this.getTransformedVertices();
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const obb = getObbData(vertices, this.size);
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const closest = closestPointOnObb(circleCenter, obb);
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const dx = circleCenter.x - closest.x;
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const dy = circleCenter.y - closest.y;
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return dx * dx + dy * dy <= other.radius * other.radius;
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}
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intersects(other) {
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if (other instanceof CircleHitbox) {
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return this.intersectsWithCircle(other);
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}
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if (other instanceof SquareHitbox) {
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return this.intersectsWithSquare(other);
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}
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return false;
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}
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willIntersectWith(other) {
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if (other instanceof CircleHitbox) {
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const circleCenter = other.getFutureTransformedPosition();
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const vertices = this.getFutureTransformedVertices();
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const obb = getObbData(vertices, this.size);
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const closest = closestPointOnObb(circleCenter, obb);
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const dx = circleCenter.x - closest.x;
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const dy = circleCenter.y - closest.y;
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return dx * dx + dy * dy <= other.radius * other.radius;
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}
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if (other instanceof SquareHitbox) {
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const verticesA = this.getFutureTransformedVertices();
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const verticesB = other.getFutureTransformedVertices();
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const axes = [
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verticesA[1].toSubtracted(verticesA[0]).normalize(),
|
|
165
|
+
verticesA[3].toSubtracted(verticesA[0]).normalize(),
|
|
166
|
+
verticesB[1].toSubtracted(verticesB[0]).normalize(),
|
|
167
|
+
verticesB[3].toSubtracted(verticesB[0]).normalize(),
|
|
168
|
+
];
|
|
169
|
+
for (const axis of axes) {
|
|
170
|
+
if (axis.squaredMagnitude() === 0)
|
|
171
|
+
continue;
|
|
172
|
+
const projA = projectVertices(verticesA, axis);
|
|
173
|
+
const projB = projectVertices(verticesB, axis);
|
|
174
|
+
if (projA.max < projB.min || projB.max < projA.min) {
|
|
175
|
+
return false;
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
return true;
|
|
179
|
+
}
|
|
180
|
+
return false;
|
|
181
|
+
}
|
|
182
|
+
intersectsWithPoint(point) {
|
|
183
|
+
const angle = this.gameObject.rotation ?? 0;
|
|
184
|
+
if (angle === 0) {
|
|
185
|
+
const thisPos = this.getAbsolutePosition();
|
|
186
|
+
return !(point.x < thisPos.x ||
|
|
187
|
+
point.x > thisPos.x + this.size.x ||
|
|
188
|
+
point.y < thisPos.y ||
|
|
189
|
+
point.y > thisPos.y + this.size.y);
|
|
190
|
+
}
|
|
191
|
+
const vertices = this.getTransformedVertices();
|
|
192
|
+
const obb = getObbData(vertices, this.size);
|
|
193
|
+
const d = point.toSubtracted(obb.center);
|
|
194
|
+
const localX = d.dotProduct(obb.axisX);
|
|
195
|
+
const localY = d.dotProduct(obb.axisY);
|
|
196
|
+
return Math.abs(localX) <= obb.halfX && Math.abs(localY) <= obb.halfY;
|
|
197
|
+
}
|
|
198
|
+
renderDebug(canvas) {
|
|
199
|
+
if (this.debug) {
|
|
200
|
+
const pos = this.getAbsolutePosition();
|
|
201
|
+
canvas
|
|
202
|
+
.getShapeDrawer()
|
|
203
|
+
.drawRectangle(pos.x, pos.y, this.size.x, this.size.y, "red", false);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
class CircleHitbox {
|
|
208
|
+
offset;
|
|
209
|
+
radius;
|
|
210
|
+
gameObject;
|
|
211
|
+
solid;
|
|
212
|
+
debug;
|
|
213
|
+
constructor(offset, radius, gameObject, options = {}) {
|
|
214
|
+
this.offset = offset;
|
|
215
|
+
this.radius = radius;
|
|
216
|
+
this.gameObject = gameObject;
|
|
217
|
+
const resolved = normalizeHitboxOptions(options);
|
|
218
|
+
this.debug = resolved.debug;
|
|
219
|
+
this.solid = resolved.solid;
|
|
220
|
+
}
|
|
221
|
+
getAbsolutePosition() {
|
|
222
|
+
const gameObjectPosition = this.gameObject.getPosition();
|
|
223
|
+
return gameObjectPosition.toAdded(this.offset);
|
|
224
|
+
}
|
|
225
|
+
getTransformedPosition() {
|
|
226
|
+
const pos = this.getAbsolutePosition();
|
|
227
|
+
const angle = this.gameObject.rotation ?? 0;
|
|
228
|
+
if (angle === 0)
|
|
229
|
+
return pos;
|
|
230
|
+
const pivot = this.gameObject.getRotationCenter();
|
|
231
|
+
return rotateAround(pos, pivot, angle);
|
|
232
|
+
}
|
|
233
|
+
getFutureRotation() {
|
|
234
|
+
return ((this.gameObject.rotation ?? 0) + (this.gameObject.angularVelocity ?? 0));
|
|
235
|
+
}
|
|
236
|
+
getFutureRotationCenter() {
|
|
237
|
+
return this.gameObject.getRotationCenter().toAdded(this.gameObject.speed);
|
|
238
|
+
}
|
|
239
|
+
getFutureTransformedPosition() {
|
|
240
|
+
const pos = this.getFutureIntendedPosition();
|
|
241
|
+
const angle = this.getFutureRotation();
|
|
242
|
+
if (angle === 0)
|
|
243
|
+
return pos;
|
|
244
|
+
const pivot = this.getFutureRotationCenter();
|
|
245
|
+
return rotateAround(pos, pivot, angle);
|
|
246
|
+
}
|
|
247
|
+
getFutureIntendedPosition() {
|
|
248
|
+
return this.gameObject.getIntendedNextPosition().toAdded(this.offset);
|
|
249
|
+
}
|
|
250
|
+
intersectWithCircle(other, thisPos, otherPos) {
|
|
251
|
+
const dx = thisPos.x - otherPos.x;
|
|
252
|
+
const dy = thisPos.y - otherPos.y;
|
|
253
|
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
254
|
+
return distance < this.radius + other.radius;
|
|
255
|
+
}
|
|
256
|
+
intersectWithSquare(other, thisPos, _otherPos) {
|
|
257
|
+
const vertices = other.getTransformedVertices();
|
|
258
|
+
const obb = getObbData(vertices, other.size);
|
|
259
|
+
const closest = closestPointOnObb(thisPos, obb);
|
|
260
|
+
const dx = thisPos.x - closest.x;
|
|
261
|
+
const dy = thisPos.y - closest.y;
|
|
262
|
+
return dx * dx + dy * dy <= this.radius * this.radius;
|
|
263
|
+
}
|
|
264
|
+
intersects(other) {
|
|
265
|
+
const thisPos = this.getTransformedPosition();
|
|
266
|
+
if (other instanceof CircleHitbox) {
|
|
267
|
+
return this.intersectWithCircle(other, thisPos, other.getTransformedPosition());
|
|
268
|
+
}
|
|
269
|
+
if (other instanceof SquareHitbox) {
|
|
270
|
+
return this.intersectWithSquare(other, thisPos, other.getAbsolutePosition());
|
|
271
|
+
}
|
|
272
|
+
return false;
|
|
273
|
+
}
|
|
274
|
+
willIntersectWith(other) {
|
|
275
|
+
const thisPos = this.getFutureTransformedPosition();
|
|
276
|
+
if (other instanceof CircleHitbox) {
|
|
277
|
+
return this.intersectWithCircle(other, thisPos, other.getFutureTransformedPosition());
|
|
278
|
+
}
|
|
279
|
+
if (other instanceof SquareHitbox) {
|
|
280
|
+
const vertices = other.getFutureTransformedVertices();
|
|
281
|
+
const obb = getObbData(vertices, other.size);
|
|
282
|
+
const closest = closestPointOnObb(thisPos, obb);
|
|
283
|
+
const dx = thisPos.x - closest.x;
|
|
284
|
+
const dy = thisPos.y - closest.y;
|
|
285
|
+
return dx * dx + dy * dy <= this.radius * this.radius;
|
|
286
|
+
}
|
|
287
|
+
return false;
|
|
288
|
+
}
|
|
289
|
+
intersectsWithPoint(point) {
|
|
290
|
+
const thisPos = this.getTransformedPosition();
|
|
291
|
+
const dx = point.x - thisPos.x;
|
|
292
|
+
const dy = point.y - thisPos.y;
|
|
293
|
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
294
|
+
return distance < this.radius;
|
|
295
|
+
}
|
|
296
|
+
renderDebug(canvas) {
|
|
297
|
+
if (this.debug) {
|
|
298
|
+
const pos = this.getAbsolutePosition();
|
|
299
|
+
const drawer = canvas.getShapeDrawer();
|
|
300
|
+
drawer.drawCircle(pos.x, pos.y, this.radius, "red", false);
|
|
301
|
+
drawer.drawLine(pos, pos.toAdded(new Vector(this.radius, 0)), 2, "red");
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
export { SquareHitbox, CircleHitbox };
|
|
306
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,15 @@
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1
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+
import { GameObject } from "..";
|
|
2
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+
import type { GameEvent } from "../../Events";
|
|
3
|
+
import { Vector } from "../../Lib/Vector";
|
|
4
|
+
declare class Button extends GameObject {
|
|
5
|
+
private size;
|
|
6
|
+
private label;
|
|
7
|
+
private color;
|
|
8
|
+
private textcolor;
|
|
9
|
+
private onClick;
|
|
10
|
+
constructor(name: string, position: Vector, size: Vector, label: string, color?: string, textcolor?: string, onClick?: (obj: Button) => void);
|
|
11
|
+
private renderButton;
|
|
12
|
+
handleEvent(event: GameEvent): void;
|
|
13
|
+
}
|
|
14
|
+
export { Button };
|
|
15
|
+
//# sourceMappingURL=Button.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/Button.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAEhC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAG1C,cAAM,MAAO,SAAQ,UAAU;IAI3B,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,OAAO;gBANf,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,MAAM,EACR,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,MAAc,EACrB,SAAS,GAAE,MAAgB,EAC3B,OAAO,GAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAe;IAUnD,OAAO,CAAC,YAAY;IAwBX,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;CAG7C;AAED,OAAO,EAAE,MAAM,EAAE,CAAC"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { GameObject } from "..";
|
|
8
|
+
import { onClick, onHover, onStopHovering } from "../../Events/decorators";
|
|
9
|
+
import { Vector } from "../../Lib/Vector";
|
|
10
|
+
import { SquareHitbox } from "../Hitboxes";
|
|
11
|
+
class Button extends GameObject {
|
|
12
|
+
size;
|
|
13
|
+
label;
|
|
14
|
+
color;
|
|
15
|
+
textcolor;
|
|
16
|
+
onClick;
|
|
17
|
+
constructor(name, position, size, label, color = "red", textcolor = "black", onClick = () => { }) {
|
|
18
|
+
super(name, position);
|
|
19
|
+
this.size = size;
|
|
20
|
+
this.label = label;
|
|
21
|
+
this.color = color;
|
|
22
|
+
this.textcolor = textcolor;
|
|
23
|
+
this.onClick = onClick;
|
|
24
|
+
this.setRenderFunction(this.renderButton);
|
|
25
|
+
this.addHitbox(new SquareHitbox(Vector.zero(), this.size, this, { solid: false }));
|
|
26
|
+
}
|
|
27
|
+
renderButton(obj, canvas) {
|
|
28
|
+
const shapeDrawer = canvas.getShapeDrawer();
|
|
29
|
+
const pos = obj.getPosition();
|
|
30
|
+
shapeDrawer.drawRectangle(pos.x, pos.y, this.size.x, this.size.y, this.color);
|
|
31
|
+
shapeDrawer.drawText(this.label, pos.x + this.size.x / 2, pos.y + this.size.y / 2, this.textcolor);
|
|
32
|
+
}
|
|
33
|
+
handleEvent(event) {
|
|
34
|
+
super.handleEvent(event);
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
__decorate([
|
|
38
|
+
onClick((obj) => {
|
|
39
|
+
obj.onClick(obj);
|
|
40
|
+
}),
|
|
41
|
+
onHover(() => { }),
|
|
42
|
+
onStopHovering(() => { })
|
|
43
|
+
], Button.prototype, "handleEvent", null);
|
|
44
|
+
export { Button };
|
|
45
|
+
//# sourceMappingURL=Button.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Button.js","sourceRoot":"","sources":["../../../src/GameObject/Library/Button.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAGhC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,MAAO,SAAQ,UAAU;IAInB;IACA;IACA;IACA;IACA;IAPV,YACE,IAAY,EACZ,QAAgB,EACR,IAAY,EACZ,KAAa,EACb,QAAgB,KAAK,EACrB,YAAoB,OAAO,EAC3B,UAAiC,GAAG,EAAE,GAAE,CAAC;QAEjD,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QANd,SAAI,GAAJ,IAAI,CAAQ;QACZ,UAAK,GAAL,KAAK,CAAQ;QACb,UAAK,GAAL,KAAK,CAAgB;QACrB,cAAS,GAAT,SAAS,CAAkB;QAC3B,YAAO,GAAP,OAAO,CAAkC;QAGjD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE1C,IAAI,CAAC,SAAS,CACZ,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CACnE,CAAC;IACJ,CAAC;IAEO,YAAY,CAAC,GAAe,EAAE,MAAwB;QAC5D,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QAC5C,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QAC9B,WAAW,CAAC,aAAa,CACvB,GAAG,CAAC,CAAC,EACL,GAAG,CAAC,CAAC,EACL,IAAI,CAAC,IAAI,CAAC,CAAC,EACX,IAAI,CAAC,IAAI,CAAC,CAAC,EACX,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,WAAW,CAAC,QAAQ,CAClB,IAAI,CAAC,KAAK,EACV,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EACvB,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EACvB,IAAI,CAAC,SAAS,CACf,CAAC;IACJ,CAAC;IAOQ,WAAW,CAAC,KAAgB;QACnC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAC3B,CAAC;CACF;AAHU;IALR,OAAO,CAAS,CAAC,GAAG,EAAE,EAAE;QACvB,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACnB,CAAC,CAAC;IACD,OAAO,CAAS,GAAG,EAAE,GAAE,CAAC,CAAC;IACzB,cAAc,CAAS,GAAG,EAAE,GAAE,CAAC,CAAC;yCAGhC;AAGH,OAAO,EAAE,MAAM,EAAE,CAAC"}
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@@ -0,0 +1,14 @@
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1
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+
import { GameObject } from "..";
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2
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+
import type { ShapeRendererFn } from "../../Assets/Shapes";
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import type { GameEvent } from "../../Events";
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import { Vector } from "../../Lib/Vector";
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declare class ClickableShape extends GameObject {
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private size;
|
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private shapeRenderFn;
|
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private onClick;
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constructor(position: Vector, size: Vector, shapeRenderFn: ShapeRendererFn, onClick: (obj: ClickableShape) => void);
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+
private renderShape;
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+
handleEvent(event: GameEvent): void;
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}
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export { ClickableShape };
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+
//# sourceMappingURL=Clickableshape.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"Clickableshape.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/Clickableshape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAE3D,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAG1C,cAAM,cAAe,SAAQ,UAAU;IAGnC,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,OAAO;gBAHf,QAAQ,EAAE,MAAM,EACR,IAAI,EAAE,MAAM,EACZ,aAAa,EAAE,eAAe,EAC9B,OAAO,EAAE,CAAC,GAAG,EAAE,cAAc,KAAK,IAAI;IAOhD,OAAO,CAAC,WAAW;IASV,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;CAC7C;AAED,OAAO,EAAE,cAAc,EAAE,CAAC"}
|
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@@ -0,0 +1,36 @@
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1
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+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
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3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
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4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
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5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
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6
|
+
};
|
|
7
|
+
import { GameObject } from "..";
|
|
8
|
+
import { onClick, onHover } from "../../Events/decorators";
|
|
9
|
+
import { Vector } from "../../Lib/Vector";
|
|
10
|
+
import { SquareHitbox } from "../Hitboxes";
|
|
11
|
+
class ClickableShape extends GameObject {
|
|
12
|
+
size;
|
|
13
|
+
shapeRenderFn;
|
|
14
|
+
onClick;
|
|
15
|
+
constructor(position, size, shapeRenderFn, onClick) {
|
|
16
|
+
super("ClickableShape", position);
|
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17
|
+
this.size = size;
|
|
18
|
+
this.shapeRenderFn = shapeRenderFn;
|
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19
|
+
this.onClick = onClick;
|
|
20
|
+
this.setRenderFunction(this.renderShape);
|
|
21
|
+
this.addHitbox(new SquareHitbox(Vector.zero(), this.size, this));
|
|
22
|
+
}
|
|
23
|
+
renderShape(obj, canvas) {
|
|
24
|
+
const context = canvas.getContext();
|
|
25
|
+
const pos = obj.getPosition();
|
|
26
|
+
this.shapeRenderFn(context, pos, this.size);
|
|
27
|
+
}
|
|
28
|
+
handleEvent(event) { }
|
|
29
|
+
}
|
|
30
|
+
__decorate([
|
|
31
|
+
onClick((obj, event) => {
|
|
32
|
+
obj.onClick(obj);
|
|
33
|
+
})
|
|
34
|
+
], ClickableShape.prototype, "handleEvent", null);
|
|
35
|
+
export { ClickableShape };
|
|
36
|
+
//# sourceMappingURL=Clickableshape.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Clickableshape.js","sourceRoot":"","sources":["../../../src/GameObject/Library/Clickableshape.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAIhC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,cAAe,SAAQ,UAAU;IAG3B;IACA;IACA;IAJV,YACE,QAAgB,EACR,IAAY,EACZ,aAA8B,EAC9B,OAAsC;QAE9C,KAAK,CAAC,gBAAgB,EAAE,QAAQ,CAAC,CAAC;QAJ1B,SAAI,GAAJ,IAAI,CAAQ;QACZ,kBAAa,GAAb,aAAa,CAAiB;QAC9B,YAAO,GAAP,OAAO,CAA+B;QAG9C,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACzC,IAAI,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IACnE,CAAC;IAEO,WAAW,CAAC,GAAe,EAAE,MAAwB;QAC3D,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAKQ,WAAW,CAAC,KAAgB,IAAS,CAAC;CAChD;AADU;IAHR,OAAO,CAAiB,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;QACtC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACnB,CAAC,CAAC;iDAC6C;AAGjD,OAAO,EAAE,cAAc,EAAE,CAAC"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { GameObject } from "..";
|
|
2
|
+
import { Vector } from "../../Lib/Vector";
|
|
3
|
+
type FloatingViewOptions = {
|
|
4
|
+
initialOpacity?: number;
|
|
5
|
+
fadeStep?: number;
|
|
6
|
+
riseSpeed?: number;
|
|
7
|
+
};
|
|
8
|
+
declare class FloatingView extends GameObject {
|
|
9
|
+
private size;
|
|
10
|
+
private color;
|
|
11
|
+
private fadeStep;
|
|
12
|
+
private riseSpeed;
|
|
13
|
+
constructor(name: string, position: Vector, size: Vector, color: string, { initialOpacity, fadeStep, riseSpeed, }?: FloatingViewOptions);
|
|
14
|
+
private renderView;
|
|
15
|
+
addChild(child: GameObject): void;
|
|
16
|
+
tick(): void;
|
|
17
|
+
}
|
|
18
|
+
export { FloatingView };
|
|
19
|
+
export type { FloatingViewOptions };
|
|
20
|
+
//# sourceMappingURL=FloatingView.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FloatingView.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/FloatingView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAEhC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C,KAAK,mBAAmB,GAAG;IACzB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,cAAM,YAAa,SAAQ,UAAU;IACnC,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,SAAS,CAAS;gBAGxB,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,MAAM,EACb,EACE,cAAkB,EAClB,QAAe,EACf,SAAa,GACd,GAAE,mBAAwB;IAa7B,OAAO,CAAC,UAAU,CAKhB;IAEO,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI;IAKjC,IAAI,IAAI,IAAI;CAYtB;AAED,OAAO,EAAE,YAAY,EAAE,CAAC;AACxB,YAAY,EAAE,mBAAmB,EAAE,CAAC"}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { GameObject } from "..";
|
|
2
|
+
import { Vector } from "../../Lib/Vector";
|
|
3
|
+
class FloatingView extends GameObject {
|
|
4
|
+
size;
|
|
5
|
+
color;
|
|
6
|
+
fadeStep;
|
|
7
|
+
riseSpeed;
|
|
8
|
+
constructor(name, position, size, color, { initialOpacity = 1, fadeStep = 0.02, riseSpeed = 1, } = {}) {
|
|
9
|
+
super(name, position);
|
|
10
|
+
this.size = size;
|
|
11
|
+
this.color = color;
|
|
12
|
+
this.setOpacity(Math.min(1, Math.max(0, initialOpacity)));
|
|
13
|
+
this.fadeStep = fadeStep;
|
|
14
|
+
this.riseSpeed = riseSpeed;
|
|
15
|
+
this.setRenderFunction(this.renderView);
|
|
16
|
+
}
|
|
17
|
+
renderView = (obj, canvas) => {
|
|
18
|
+
const pos = obj.getPosition();
|
|
19
|
+
canvas
|
|
20
|
+
.getShapeDrawer()
|
|
21
|
+
.drawRectangle(pos.x, pos.y, this.size.x, this.size.y, this.color, true);
|
|
22
|
+
};
|
|
23
|
+
addChild(child) {
|
|
24
|
+
super.addChild(child);
|
|
25
|
+
child.setPositionRelativeToMotherShip(true);
|
|
26
|
+
}
|
|
27
|
+
tick() {
|
|
28
|
+
this.getPosition().add(new Vector(0, -this.riseSpeed));
|
|
29
|
+
const nextOpacity = Math.max(0, this.getOpacity() - this.fadeStep);
|
|
30
|
+
this.setOpacity(nextOpacity);
|
|
31
|
+
if (nextOpacity <= 0) {
|
|
32
|
+
this.destroy();
|
|
33
|
+
return;
|
|
34
|
+
}
|
|
35
|
+
super.tick();
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
export { FloatingView };
|
|
39
|
+
//# sourceMappingURL=FloatingView.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FloatingView.js","sourceRoot":"","sources":["../../../src/GameObject/Library/FloatingView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAEhC,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAQ1C,MAAM,YAAa,SAAQ,UAAU;IAC3B,IAAI,CAAS;IACb,KAAK,CAAS;IACd,QAAQ,CAAS;IACjB,SAAS,CAAS;IAE1B,YACE,IAAY,EACZ,QAAgB,EAChB,IAAY,EACZ,KAAa,EACb,EACE,cAAc,GAAG,CAAC,EAClB,QAAQ,GAAG,IAAI,EACf,SAAS,GAAG,CAAC,MACU,EAAE;QAE3B,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAEtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC1C,CAAC;IAEO,UAAU,GAAG,CAAC,GAAe,EAAE,MAAwB,EAAQ,EAAE;QACvE,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QAC9B,MAAM;aACH,cAAc,EAAE;aAChB,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC7E,CAAC,CAAC;IAEO,QAAQ,CAAC,KAAiB;QACjC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtB,KAAK,CAAC,+BAA+B,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAEQ,IAAI;QACX,IAAI,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QACvD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnE,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;QAE7B,IAAI,WAAW,IAAI,CAAC,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO;QACT,CAAC;QAED,KAAK,CAAC,IAAI,EAAE,CAAC;IACf,CAAC;CACF;AAED,OAAO,EAAE,YAAY,EAAE,CAAC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { GameObject } from "..";
|
|
2
|
+
import type { GameEvent } from "../../Events";
|
|
3
|
+
declare class Group extends GameObject {
|
|
4
|
+
constructor(name: string, children: GameObject[]);
|
|
5
|
+
handleEvent(event: GameEvent): void;
|
|
6
|
+
}
|
|
7
|
+
export { Group };
|
|
8
|
+
//# sourceMappingURL=Group.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Group.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/Group.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAI9C,cAAM,KAAM,SAAQ,UAAU;gBAChB,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE;IAYvC,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;CAC7C;AAED,OAAO,EAAE,KAAK,EAAE,CAAC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { GameObject } from "..";
|
|
8
|
+
import { onChildrenEvents } from "../../Events/decorators";
|
|
9
|
+
import { Vector } from "../../Lib/Vector";
|
|
10
|
+
class Group extends GameObject {
|
|
11
|
+
constructor(name, children) {
|
|
12
|
+
super(name, new Vector(0, 0));
|
|
13
|
+
children.forEach((child) => {
|
|
14
|
+
this.addChild(child);
|
|
15
|
+
if (this.getMotherShip()) {
|
|
16
|
+
child.setMotherShip(this.getMotherShip());
|
|
17
|
+
}
|
|
18
|
+
});
|
|
19
|
+
}
|
|
20
|
+
handleEvent(event) { }
|
|
21
|
+
}
|
|
22
|
+
__decorate([
|
|
23
|
+
onChildrenEvents()
|
|
24
|
+
], Group.prototype, "handleEvent", null);
|
|
25
|
+
export { Group };
|
|
26
|
+
//# sourceMappingURL=Group.js.map
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1
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{"version":3,"file":"Group.js","sourceRoot":"","sources":["../../../src/GameObject/Library/Group.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAEhC,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C,MAAM,KAAM,SAAQ,UAAU;IAC5B,YAAY,IAAY,EAAE,QAAsB;QAC9C,KAAK,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE9B,QAAQ,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACzB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;gBACzB,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,EAAG,CAAC,CAAC;YAC7C,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAGQ,WAAW,CAAC,KAAgB,IAAS,CAAC;CAChD;AADU;IADR,gBAAgB,EAAS;wCACqB;AAGjD,OAAO,EAAE,KAAK,EAAE,CAAC"}
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@@ -0,0 +1,15 @@
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1
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import { GameObject } from "..";
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2
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import type { ShapeRendererFn } from "../../Assets/Shapes";
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3
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import type { GameEvent } from "../../Events";
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4
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import { Vector } from "../../Lib/Vector";
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5
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declare class HoverableShape extends GameObject {
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6
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private size;
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7
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+
private shapeRenderFn;
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8
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private onHover?;
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9
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private onStopHover?;
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10
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constructor(position: Vector, size: Vector, shapeRenderFn: ShapeRendererFn, onHover?: ((obj: HoverableShape) => void) | undefined, onStopHover?: ((obj: HoverableShape) => void) | undefined);
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11
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+
private renderShape;
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12
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+
handleEvent(event: GameEvent): void;
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13
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}
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14
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export { HoverableShape };
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15
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+
//# sourceMappingURL=HoverableShape.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"HoverableShape.d.ts","sourceRoot":"","sources":["../../../src/GameObject/Library/HoverableShape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAChC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAE3D,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAG1C,cAAM,cAAe,SAAQ,UAAU;IAGnC,OAAO,CAAC,IAAI;IACZ,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,OAAO,CAAC;IAChB,OAAO,CAAC,WAAW,CAAC;gBAJpB,QAAQ,EAAE,MAAM,EACR,IAAI,EAAE,MAAM,EACZ,aAAa,EAAE,eAAe,EAC9B,OAAO,CAAC,GAAE,CAAC,GAAG,EAAE,cAAc,KAAK,IAAI,aAAA,EACvC,WAAW,CAAC,GAAE,CAAC,GAAG,EAAE,cAAc,KAAK,IAAI,aAAA;IAOrD,OAAO,CAAC,WAAW;IAYV,WAAW,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;CAC7C;AAED,OAAO,EAAE,cAAc,EAAE,CAAC"}
|
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@@ -0,0 +1,41 @@
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|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
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3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { GameObject } from "..";
|
|
8
|
+
import { onClick, onHover, onStopHovering } from "../../Events/decorators";
|
|
9
|
+
import { Vector } from "../../Lib/Vector";
|
|
10
|
+
import { SquareHitbox } from "../Hitboxes";
|
|
11
|
+
class HoverableShape extends GameObject {
|
|
12
|
+
size;
|
|
13
|
+
shapeRenderFn;
|
|
14
|
+
onHover;
|
|
15
|
+
onStopHover;
|
|
16
|
+
constructor(position, size, shapeRenderFn, onHover, onStopHover) {
|
|
17
|
+
super("ClickableShape", position);
|
|
18
|
+
this.size = size;
|
|
19
|
+
this.shapeRenderFn = shapeRenderFn;
|
|
20
|
+
this.onHover = onHover;
|
|
21
|
+
this.onStopHover = onStopHover;
|
|
22
|
+
this.setRenderFunction(this.renderShape);
|
|
23
|
+
this.addHitbox(new SquareHitbox(Vector.zero(), this.size, this));
|
|
24
|
+
}
|
|
25
|
+
renderShape(obj, canvas) {
|
|
26
|
+
const context = canvas.getContext();
|
|
27
|
+
const pos = obj.getPosition();
|
|
28
|
+
this.shapeRenderFn(context, pos, this.size);
|
|
29
|
+
}
|
|
30
|
+
handleEvent(event) { }
|
|
31
|
+
}
|
|
32
|
+
__decorate([
|
|
33
|
+
onHover((obj, event) => {
|
|
34
|
+
obj.onHover ? obj.onHover(obj) : null;
|
|
35
|
+
}),
|
|
36
|
+
onStopHovering((obj, event) => {
|
|
37
|
+
obj.onStopHover ? obj.onStopHover(obj) : null;
|
|
38
|
+
})
|
|
39
|
+
], HoverableShape.prototype, "handleEvent", null);
|
|
40
|
+
export { HoverableShape };
|
|
41
|
+
//# sourceMappingURL=HoverableShape.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"HoverableShape.js","sourceRoot":"","sources":["../../../src/GameObject/Library/HoverableShape.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,IAAI,CAAC;AAIhC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,cAAe,SAAQ,UAAU;IAG3B;IACA;IACA;IACA;IALV,YACE,QAAgB,EACR,IAAY,EACZ,aAA8B,EAC9B,OAAuC,EACvC,WAA2C;QAEnD,KAAK,CAAC,gBAAgB,EAAE,QAAQ,CAAC,CAAC;QAL1B,SAAI,GAAJ,IAAI,CAAQ;QACZ,kBAAa,GAAb,aAAa,CAAiB;QAC9B,YAAO,GAAP,OAAO,CAAgC;QACvC,gBAAW,GAAX,WAAW,CAAgC;QAGnD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACzC,IAAI,CAAC,SAAS,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IACnE,CAAC;IAEO,WAAW,CAAC,GAAe,EAAE,MAAwB;QAC3D,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC,MAAM,GAAG,GAAG,GAAG,CAAC,WAAW,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAQQ,WAAW,CAAC,KAAgB,IAAS,CAAC;CAChD;AADU;IANR,OAAO,CAAiB,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;QACtC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACxC,CAAC,CAAC;IACD,cAAc,CAAiB,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE;QAC7C,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAChD,CAAC,CAAC;iDAC6C;AAGjD,OAAO,EAAE,cAAc,EAAE,CAAC"}
|