rocketleaguesdk 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/README.md +152 -0
  2. package/classes/AkAudio.ts +577 -0
  3. package/classes/Core.ts +1559 -0
  4. package/classes/Engine.ts +23515 -0
  5. package/classes/GFxUI.ts +425 -0
  6. package/classes/IpDrv.ts +1902 -0
  7. package/classes/OnlineSubsystemEOS.ts +800 -0
  8. package/classes/ProjectX.ts +13294 -0
  9. package/classes/TAGame.ts +49959 -0
  10. package/classes/WinDrv.ts +110 -0
  11. package/classes/XAudio2.ts +15 -0
  12. package/classes/index.ts +19 -0
  13. package/constants/Core.ts +27 -0
  14. package/constants/Engine.ts +109 -0
  15. package/constants/IpDrv.ts +13 -0
  16. package/constants/ProjectX.ts +19 -0
  17. package/constants/TAGame.ts +78 -0
  18. package/constants/index.ts +14 -0
  19. package/enums/AkAudio.ts +121 -0
  20. package/enums/Core.ts +1528 -0
  21. package/enums/Engine.ts +3761 -0
  22. package/enums/GFxUI.ts +111 -0
  23. package/enums/IpDrv.ts +321 -0
  24. package/enums/OnlineSubsystemEOS.ts +25 -0
  25. package/enums/ProjectX.ts +593 -0
  26. package/enums/TAGame.ts +2586 -0
  27. package/enums/index.ts +17 -0
  28. package/examples/basic.ts +236 -0
  29. package/index.ts +33 -0
  30. package/package.json +100 -0
  31. package/parameters/AkAudio.ts +598 -0
  32. package/parameters/Core.ts +4062 -0
  33. package/parameters/Engine.ts +30205 -0
  34. package/parameters/GFxUI.ts +1282 -0
  35. package/parameters/IpDrv.ts +6486 -0
  36. package/parameters/OnlineSubsystemEOS.ts +3733 -0
  37. package/parameters/ProjectX.ts +23169 -0
  38. package/parameters/TAGame.ts +92073 -0
  39. package/parameters/WinDrv.ts +237 -0
  40. package/parameters/index.ts +18 -0
  41. package/structs/AkAudio.ts +115 -0
  42. package/structs/Core.ts +666 -0
  43. package/structs/Engine.ts +5185 -0
  44. package/structs/GFxUI.ts +117 -0
  45. package/structs/IpDrv.ts +601 -0
  46. package/structs/OnlineSubsystemEOS.ts +20 -0
  47. package/structs/ProjectX.ts +2110 -0
  48. package/structs/TAGame.ts +6273 -0
  49. package/structs/index.ts +17 -0
  50. package/tsconfig.json +28 -0
  51. package/types/core.ts +16 -0
  52. package/types/index.ts +8 -0
  53. package/types/offsets.ts +29 -0
@@ -0,0 +1,425 @@
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+ /**
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+ * GFxUI Package - Classes
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+ * Auto-generated by Stev Peifer
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+ */
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+
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+ import type { FScriptDelegate } from '../structs/Core';
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+ import type { UObject } from './Core';
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+ import type { UInteraction, USequenceAction, USequenceEvent } from './Engine';
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+
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+ /**
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+ * Class GFxUI.FlashMovie
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+ * Size: 0x0128
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+ * Extends: USwfMovie
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_EditInlineNew | CLASS_Exported
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+ */
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+ export type UFlashMovie = USwfMovie & {
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+ };
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+
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+ /**
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+ * Class GFxUI.GFxAction_CloseMovie
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+ * Size: 0x016C
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+ * Extends: USequenceAction
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxAction_CloseMovie = USequenceAction & {
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+ bUnload: boolean; // 0x0168 (0x0004) [bool : 0x1]
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+ };
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+
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+ // GFxAction_CloseMovie Functions
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+ // IsValidLevelSequenceObject(): boolean
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+
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+ /**
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+ * Class GFxUI.GFxAction_GetVariable
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+ * Size: 0x0178
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+ * Extends: USequenceAction
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxAction_GetVariable = USequenceAction & {
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+ Variable: string; // 0x0168 (0x0010) [FString]
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+ };
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+
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+ // GFxAction_GetVariable Functions
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+ // IsValidLevelSequenceObject(): boolean
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+
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+ /**
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+ * Class GFxUI.GFxAction_Invoke
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+ * Size: 0x0188
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+ * Extends: USequenceAction
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxAction_Invoke = USequenceAction & {
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+ MethodName: string; // 0x0168 (0x0010) [FString]
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+ };
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+
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+ // GFxAction_Invoke Functions
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+ // IsValidLevelSequenceObject(): boolean
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+
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+ /**
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+ * Class GFxUI.GFxAction_OpenMovie
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+ * Size: 0x01A8
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+ * Extends: USequenceAction
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxAction_OpenMovie = USequenceAction & {
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+ bTakeFocus: boolean; // 0x0178 (0x0004) [bool : 0x1]
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+ bCaptureInput: boolean; // 0x0178 (0x0004) [bool : 0x2]
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+ bStartPaused: boolean; // 0x0178 (0x0004) [bool : 0x4]
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+ bEnableGammaCorrection: boolean; // 0x0178 (0x0004) [bool : 0x8]
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+ bDisplayWithHudOff: boolean; // 0x0178 (0x0004) [bool : 0x10]
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+ };
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+
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+ // GFxAction_OpenMovie Functions
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+ // IsValidLevelSequenceObject(): boolean
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+
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+ /**
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+ * Class GFxUI.GFxAction_SetCaptureKeys
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+ * Size: 0x0178
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+ * Extends: USequenceAction
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxAction_SetCaptureKeys = USequenceAction & {
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+ };
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+
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+ /**
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+ * Class GFxUI.GFxAction_SetVariable
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+ * Size: 0x0178
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+ * Extends: USequenceAction
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxAction_SetVariable = USequenceAction & {
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+ Variable: string; // 0x0168 (0x0010) [FString]
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+ };
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+
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+ // GFxAction_SetVariable Functions
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+ // IsValidLevelSequenceObject(): boolean
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+
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+ /**
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+ * Class GFxUI.GFxClikWidget
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+ * Size: 0x00B8
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+ * Extends: UGFxObject
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+ * Flags: CLASS_Compiled | CLASS_Parsed
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+ */
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+ export type UGFxClikWidget = UGFxObject & {
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+ __EventListener__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
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+ };
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+
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+ // GFxClikWidget Functions
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+ // AddEventListener(Type: FName, Listener: FScriptDelegate, useCapture: boolean, listenerPriority: number, useWeakReference: boolean): void
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+ // AS3AddEventListener(Type: string, useCapture: boolean, listenerPriority: number, useWeakReference: boolean): void
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+ // ASAddEventListener(Type: string, func: string): void
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+ // ASRemoveAllEventListeners(Event: string): void
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+ // EventListener(): void
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+ // GetEventStringFromTypename(Typename: FName): string
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+ // RemoveAllEventListeners(Event: string): void
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+ // SetListener(Member: string, Listener: FScriptDelegate): void
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+
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+ /**
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+ * Class GFxUI.GFxEngine
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+ * Size: 0x0128
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+ * Extends: UObject
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+ * Flags: CLASS_Compiled | CLASS_Config | CLASS_Parsed | CLASS_Localized | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxEngine = UObject & {
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+ RefCount: number; // 0x0070 (0x0004) [int32]
125
+ };
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+
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+ // GFxEngine Functions
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+ // Tick(DeltaTime: number): void
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+ // UpdateMovieLoadingInfo(): void // Native
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+
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+ /**
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+ * Class GFxUI.GFxEvent_FSCommand
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+ * Size: 0x01A0
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+ * Extends: USequenceEvent
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxEvent_FSCommand = USequenceEvent & {
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+ FSCommand: string; // 0x0188 (0x0010) [FString]
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+ };
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+
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+ /**
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+ * Class GFxUI.GFxFSCmdHandler
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+ * Size: 0x0060
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+ * Extends: UObject
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+ * Flags: CLASS_Abstract | CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxFSCmdHandler = UObject & {
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+ };
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+
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+ // GFxFSCmdHandler Functions
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+ // FSCommand(Cmd: string, Arg: string): boolean
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+
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+ /**
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+ * Class GFxUI.GFxFSCmdHandler_Kismet
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+ * Size: 0x0060
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+ * Extends: UGFxFSCmdHandler
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
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+ */
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+ export type UGFxFSCmdHandler_Kismet = UGFxFSCmdHandler & {
160
+ };
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+
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+ // GFxFSCmdHandler_Kismet Functions
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+ // FSCommand(Cmd: string, Arg: string): boolean // Native
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+
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+ /**
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+ * Class GFxUI.GFxInteraction
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+ * Size: 0x00DC
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+ * Extends: UInteraction
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+ * Flags: CLASS_Compiled | CLASS_Config | CLASS_Parsed | CLASS_Native | CLASS_Exported
170
+ */
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+ export type UGFxInteraction = UInteraction & {
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+ VfTable_FCallbackEventDevice: unknown; // 0x00d0 (0x0008) [unknown]
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+ bFakeMobileTouches: boolean; // 0x00d8 (0x0004) [bool : 0x1]
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+ };
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+
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+ // GFxInteraction Functions
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+ // CloseAllMoviePlayers(): void // Native
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+ // DebugInputKey(ControllerId: number, Key: FName, AmountDepressed: number, bGamepad: boolean): void // Native
179
+ // GetFocusMovie(ControllerId: number): void // Native
180
+ // NotifyGameSessionEnded(): void // Native
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+ // NotifyPlayerAdded(PlayerIndex: number): void // Native
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+ // NotifyPlayerRemoved(PlayerIndex: number): void // Native
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+ // NotifySplitscreenLayoutChanged(): void // Native
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+
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+ /**
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+ * Class GFxUI.GFxMoviePlayer
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+ * Size: 0x0218
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+ * Extends: UObject
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+ * Flags: CLASS_Compiled | CLASS_Config | CLASS_Parsed | CLASS_Native | CLASS_Exported
190
+ */
191
+ export type UGFxMoviePlayer = UObject & {
192
+ ASUClasses: Map<unknown, unknown>; // 0x0078 (0x0050) [TMap<unknown, unknown>]
193
+ ASUObjects: Map<unknown, unknown>; // 0x00c8 (0x0050) [TMap<unknown, unknown>]
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+ NextASUObject: number; // 0x0118 (0x0004) [int32]
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+ bMovieIsOpen: boolean; // 0x0128 (0x0004) [bool : 0x1]
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+ bDisplayWithHudOff: boolean; // 0x0128 (0x0004) [bool : 0x2]
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+ bEnableGammaCorrection: boolean; // 0x0128 (0x0004) [bool : 0x4]
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+ bWidgetsInitializedThisFrame: boolean; // 0x0128 (0x0004) [bool : 0x8]
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+ bLogUnhandedWidgetInitializations: boolean; // 0x0128 (0x0004) [bool : 0x10]
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+ bAllowInput: boolean; // 0x0128 (0x0004) [bool : 0x20]
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+ bAllowFocus: boolean; // 0x0128 (0x0004) [bool : 0x40]
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+ bAutoPlay: boolean; // 0x0128 (0x0004) [bool : 0x80]
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+ bPauseGameWhileActive: boolean; // 0x0128 (0x0004) [bool : 0x100]
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+ bDisableWorldRendering: boolean; // 0x0128 (0x0004) [bool : 0x200]
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+ bCaptureWorldRendering: boolean; // 0x0128 (0x0004) [bool : 0x400]
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+ bCloseOnLevelChange: boolean; // 0x0128 (0x0004) [bool : 0x800]
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+ bOnlyOwnerFocusable: boolean; // 0x0128 (0x0004) [bool : 0x1000]
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+ bForceFullViewport: boolean; // 0x0128 (0x0004) [bool : 0x2000]
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+ bDiscardNonOwnerInput: boolean; // 0x0128 (0x0004) [bool : 0x4000]
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+ bCaptureInput: boolean; // 0x0128 (0x0004) [bool : 0x8000]
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+ bCaptureMouseInput: boolean; // 0x0128 (0x0004) [bool : 0x10000]
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+ bIgnoreMouseInput: boolean; // 0x0128 (0x0004) [bool : 0x20000]
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+ bIsSplitscreenLayoutModified: boolean; // 0x0128 (0x0004) [bool : 0x40000]
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+ bShowHardwareMouseCursor: boolean; // 0x0128 (0x0004) [bool : 0x80000]
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+ bForceFullScreen: boolean; // 0x0128 (0x0004) [bool : 0x100000]
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+ bBlurLesserMovies: boolean; // 0x0128 (0x0004) [bool : 0x200000]
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+ bHideLesserMovies: boolean; // 0x0128 (0x0004) [bool : 0x400000]
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+ bIsPriorityBlurred: boolean; // 0x0128 (0x0004) [bool : 0x800000]
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+ bIsPriorityHidden: boolean; // 0x0128 (0x0004) [bool : 0x1000000]
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+ bIgnoreVisibilityEffect: boolean; // 0x0128 (0x0004) [bool : 0x2000000]
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+ bIgnoreBlurEffect: boolean; // 0x0128 (0x0004) [bool : 0x4000000]
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+ LocalPlayerOwnerIndex: number; // 0x0138 (0x0004) [int32]
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+ WidgetPathBindings: Map<unknown, unknown>; // 0x01a0 (0x0050) [TMap<unknown, unknown>]
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+ SplitscreenLayoutYAdjust: number; // 0x01f8 (0x0004) [int32]
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+ __OnPostAdvance__Delegate: FScriptDelegate; // 0x0200 (0x0018) [FScriptDelegate]
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+ };
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+
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+ // GFxMoviePlayer Functions
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+ // ActionScriptConstructor(ClassName: string): void // Native
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+ // ActionScriptFloat(Path: string): number // Native
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+ // ActionScriptInt(Path: string): number // Native
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+ // ActionScriptObject(Path: string): void // Native
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+ // ActionScriptSetFunction(Member: string): void // Native
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+ // ActionScriptString(Path: string): string // Native
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+ // ActionScriptVoid(Path: string): void // Native
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+ // AddCaptureKey(Key: FName): void // Native
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+ // AddFocusIgnoreKey(Key: FName): void // Native
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+ // Advance(Time: number): void // Native
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+ // ApplyPriorityBlurEffect(bRemoveEffect: boolean): void
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+ // ApplyPriorityEffect(bRequestedBlurState: boolean, bRequestedHiddenState: boolean): void
241
+ // ApplyPriorityVisibilityEffect(bRemoveEffect: boolean): void
242
+ // ClearCaptureKeys(): void // Native
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+ // ClearFocusIgnoreKeys(): void // Native
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+ // Close(Unload: boolean): void // Native
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+ // ConditionalClearPause(): void
246
+ // ConsoleCommand(Command: string): void
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+ // CreateArray(): void // Native
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+ // CreateObject(ASClass: string): void // Native
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+ // FilterButtonInput(ControllerId: number, ButtonName: FName): boolean
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+ // FlushPlayerInput(capturekeysonly: boolean): void // Native
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+ // GetAVMVersion(): number // Native
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+ // GetGameViewportClient(): void // Native
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+ // GetLP(): void
254
+ // GetPC(): void
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+ // GetVariable(Path: string): void // Native
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+ // GetVariableArray(Path: string, Index: number): boolean // Native
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+ // GetVariableBool(Path: string): boolean // Native
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+ // GetVariableFloatArray(Path: string, Index: number): boolean // Native
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+ // GetVariableInt(Path: string): number // Native
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+ // GetVariableIntArray(Path: string, Index: number): boolean // Native
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+ // GetVariableNumber(Path: string): number // Native
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+ // GetVariableObject(Path: string): void // Native
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+ // GetVariableString(Path: string): string // Native
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+ // GetVariableStringArray(Path: string, Index: number): boolean // Native
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+ // GetVisibleFrameRect(/* out */ x0: number, /* out */ y0: number, /* out */ X1: number, /* out */ Y1: number): void // Native
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+ // Init(): void
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+ // Invoke(method: string): void // Native
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+ // IsHidden(): boolean // Native
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+ // OnCleanup(): void
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+ // OnClose(): void
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+ // OnFocusGained(LocalPlayerIndex: number): void
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+ // OnFocusLost(LocalPlayerIndex: number): void
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+ // OnPostAdvance(DeltaTime: number): void
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+ // PlaySoundFromTheme(EventName: FName, SoundThemeName: FName): void
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+ // PostAdvance(DeltaTime: number): void // Native
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+ // PostWidgetInit(): void
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+ // RenderOnce(): void // Native
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+ // RequestGarbageCollection(bImmediate: boolean): void // Native
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+ // SetAlignment(): void // Native
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+ // SetExternalInterface(): void
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+ // SetExternalTexture(Resource: string): boolean // Native
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+ // SetFullScreen(bFullScreen: boolean): void // Native
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+ // SetHidden(bHidden: boolean): void // Native
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+ // SetMovieCanReceiveFocus(bCanReceiveFocus: boolean): void // Native
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+ // SetMovieCanReceiveInput(bCanReceiveInput: boolean): void // Native
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+ // SetMovieInfo(): void
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+ // SetPause(bPausePlayback: boolean): void // Native
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+ // SetPerspective3D(): void // Native
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+ // SetPriority(): void // Native
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+ // SetTimingMode(): void // Native
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+ // SetVariable(Path: string): void // Native
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+ // SetVariableArray(Path: string, Index: number): boolean // Native
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+ // SetVariableBool(Path: string, B: boolean): void // Native
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+ // SetVariableFloatArray(Path: string, Index: number): boolean // Native
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+ // SetVariableInt(Path: string, I: number): void // Native
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+ // SetVariableIntArray(Path: string, Index: number): boolean // Native
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+ // SetVariableNumber(Path: string, F: number): void // Native
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+ // SetVariableObject(Path: string): void // Native
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+ // SetVariableString(Path: string, S: string): void // Native
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+ // SetVariableStringArray(Path: string, Index: number): boolean // Native
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+ // SetView3D(): void // Native
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+ // SetViewport(X: number, Y: number, Width: number, Height: number): void // Native
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+ // SetViewScaleMode(): void // Native
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+ // SetWidgetPathBinding(Path: FName): void // Native
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+ // Start(StartPaused: boolean): boolean // Native
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+ // UpdateSplitscreenLayout(): void // Native
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+ // WidgetInitialized(WidgetName: FName, WidgetPath: FName): boolean
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+ // WidgetUnloaded(WidgetName: FName, WidgetPath: FName): boolean
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+
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+ /**
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+ * Class GFxUI.GFxObject
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+ * Size: 0x00A0
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+ * Extends: UObject
314
+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_Exported
315
+ */
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+ export type UGFxObject = UObject & {
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+ Value: number; // 0x0060 (0x0030) [int32]
318
+ };
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+
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+ // GFxObject Functions
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+ // ActionScriptArray(Path: string): void // Native
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+ // ActionScriptFloat(method: string): number // Native
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+ // ActionScriptInt(method: string): number // Native
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+ // ActionScriptObject(Path: string): void // Native
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+ // ActionScriptSetFunction(Member: string): void // Native
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+ // ActionScriptSetFunctionOn(Member: string): void // Native
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+ // ActionScriptString(method: string): string // Native
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+ // ActionScriptVoid(method: string): void // Native
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+ // AttachMovie(symbolname: string, instancename: string, Depth: number): void // Native
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+ // CreateEmptyMovieClip(instancename: string, Depth: number): void // Native
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+ // Get(Member: string): void // Native
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+ // GetBool(Member: string): boolean // Native
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+ // GetColorTransform(): void // Native
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+ // GetDisplayInfo(): void // Native
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+ // GetDisplayMatrix(): void // Native
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+ // GetDisplayMatrix3D(): void // Native
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+ // GetElement(Index: number): void // Native
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+ // GetElementBool(Index: number): boolean // Native
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+ // GetElementDisplayInfo(Index: number): void // Native
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+ // GetElementDisplayMatrix(Index: number): void // Native
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+ // GetElementFloat(Index: number): number // Native
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+ // GetElementInt(Index: number): number // Native
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+ // GetElementMember(Index: number, Member: string): void // Native
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+ // GetElementMemberBool(Index: number, Member: string): boolean // Native
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+ // GetElementMemberFloat(Index: number, Member: string): number // Native
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+ // GetElementMemberInt(Index: number, Member: string): number // Native
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+ // GetElementMemberObject(Index: number, Member: string): void // Native
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+ // GetElementMemberString(Index: number, Member: string): string // Native
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+ // GetElementObject(Index: number): void // Native
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+ // GetElementString(Index: number): string // Native
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+ // GetFloat(Member: string): number // Native
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+ // GetInt(Member: string): number // Native
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+ // GetObject(Member: string): void // Native
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+ // GetPosition(/* out */ X: number, /* out */ Y: number): boolean // Native
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+ // GetString(Member: string): string // Native
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+ // GetText(): string // Native
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+ // GotoAndPlay(frame: string): void // Native
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+ // GotoAndPlayI(frame: number): void // Native
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+ // GotoAndStop(frame: string): void // Native
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+ // GotoAndStopI(frame: number): void // Native
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+ // Invoke(Member: string): void // Native
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+ // Set(Member: string): void // Native
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+ // SetBool(Member: string, B: boolean): void // Native
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+ // SetColorTransform(): void // Native
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+ // SetDisplayInfo(): void // Native
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+ // SetDisplayMatrix(): void // Native
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+ // SetDisplayMatrix3D(): void // Native
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+ // SetElement(Index: number): void // Native
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+ // SetElementBool(Index: number, B: boolean): void // Native
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+ // SetElementColorTransform(Index: number): void // Native
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+ // SetElementDisplayInfo(Index: number): void // Native
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+ // SetElementDisplayMatrix(Index: number): void // Native
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+ // SetElementFloat(Index: number, F: number): void // Native
374
+ // SetElementInt(Index: number, I: number): void // Native
375
+ // SetElementMember(Index: number, Member: string): void // Native
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+ // SetElementMemberBool(Index: number, Member: string, B: boolean): void // Native
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+ // SetElementMemberFloat(Index: number, Member: string, F: number): void // Native
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+ // SetElementMemberInt(Index: number, Member: string, I: number): void // Native
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+ // SetElementMemberObject(Index: number, Member: string): void // Native
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+ // SetElementMemberString(Index: number, Member: string, S: string): void // Native
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+ // SetElementObject(Index: number): void // Native
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+ // SetElementPosition(Index: number, X: number, Y: number): void // Native
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+ // SetElementString(Index: number, S: string): void // Native
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+ // SetElementVisible(Index: number, Visible: boolean): void // Native
385
+ // SetFloat(Member: string, F: number): void // Native
386
+ // SetFunction(Member: string, fname: FName): void // Native
387
+ // SetInt(Member: string, I: number): void // Native
388
+ // SetObject(Member: string): void // Native
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+ // SetPosition(X: number, Y: number): void // Native
390
+ // SetString(Member: string, S: string): void // Native
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+ // SetText(Text: string): void // Native
392
+ // SetVisible(Visible: boolean): void // Native
393
+ // static TranslateString(StringToTranslate: string): string // Native
394
+ // WidgetInitialized(WidgetName: FName, WidgetPath: FName): boolean
395
+ // WidgetUnloaded(WidgetName: FName, WidgetPath: FName): boolean
396
+
397
+ /**
398
+ * Class GFxUI.GFxRawData
399
+ * Size: 0x00A0
400
+ * Extends: UObject
401
+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_EditInlineNew | CLASS_Exported
402
+ */
403
+ export type UGFxRawData = UObject & {
404
+ };
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+
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+ /**
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+ * Class GFxUI.SwfMovie
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+ * Size: 0x0128
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+ * Extends: UGFxRawData
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+ * Flags: CLASS_Compiled | CLASS_Parsed | CLASS_Native | CLASS_EditInlineNew | CLASS_Exported
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+ */
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+ export type USwfMovie = UGFxRawData & {
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+ bUsesFontlib: boolean; // 0x00a0 (0x0004) [bool : 0x1]
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+ bSetSRGBOnImportedTextures: boolean; // 0x00a0 (0x0004) [bool : 0x2]
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+ bPackTextures: boolean; // 0x00a0 (0x0004) [bool : 0x4]
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+ bForceSquarePacking: boolean; // 0x00a0 (0x0004) [bool : 0x8]
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+ SourceFile: string; // 0x00a8 (0x0010) [FString]
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+ PackTextureSize: number; // 0x00b8 (0x0004) [int32]
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+ TextureFormat: string; // 0x00c0 (0x0010) [FString]
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+ SourceFileTimestamp: string; // 0x00d0 (0x0010) [FString]
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+ SourceFileCRC: number; // 0x00e0 (0x0004) [int32]
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+ RTTextures: number; // 0x0118 (0x0004) [int32]
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+ RTVideoTextures: number; // 0x011c (0x0004) [int32]
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+ ImportTimeStamp: bigint; // 0x0120 (0x0008) [uint64]
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+ };