quake2ts 0.0.52 → 0.0.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/demo/dist/assets/index-BBC0sAl6.js +1 -0
- package/apps/demo/dist/index.html +20 -0
- package/apps/viewer/dist/browser/index.global.js +1 -1
- package/apps/viewer/dist/browser/index.global.js.map +1 -1
- package/apps/viewer/dist/cjs/index.cjs +2627 -414
- package/apps/viewer/dist/cjs/index.cjs.map +1 -1
- package/apps/viewer/dist/esm/index.js +2627 -414
- package/apps/viewer/dist/esm/index.js.map +1 -1
- package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
- package/apps/viewer/dist/types/index.d.ts.map +1 -1
- package/package.json +6 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +2101 -108
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +2107 -108
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts +3 -2
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/client/dist/types/prediction.d.ts +3 -1
- package/packages/client/dist/types/prediction.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +15 -15
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +18 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +17 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/host.d.ts +5 -2
- package/packages/engine/dist/types/host.d.ts.map +1 -1
- package/packages/engine/dist/types/index.d.ts +3 -2
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/types/render/camera.d.ts +8 -0
- package/packages/engine/dist/types/render/camera.d.ts.map +1 -0
- package/packages/engine/dist/types/render/draw.d.ts +9 -0
- package/packages/engine/dist/types/render/draw.d.ts.map +1 -0
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +200 -3
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +200 -3
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/spawn.d.ts +1 -0
- package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts +1 -0
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +2 -1
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +68 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +67 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/index.d.ts +2 -1
- package/packages/shared/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/types/pmove/apply.d.ts +5 -0
- package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/index.d.ts +18 -0
- package/packages/shared/dist/types/pmove/index.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/index.d.ts +6 -0
- package/packages/shared/dist/types/protocol/index.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts +11 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -35,78 +35,1733 @@ __export(index_exports, {
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module.exports = __toCommonJS(index_exports);
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//
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var
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var
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// ../../node_modules/.pnpm/gl-matrix@3.4.4/node_modules/gl-matrix/esm/common.js
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var EPSILON = 1e-6;
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var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
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var RANDOM = Math.random;
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function round(a) {
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if (a >= 0) return Math.round(a);
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return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
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}
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var degree = Math.PI / 180;
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var radian = 180 / Math.PI;
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// ../../node_modules/.pnpm/gl-matrix@3.4.4/node_modules/gl-matrix/esm/mat4.js
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var mat4_exports = {};
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__export(mat4_exports, {
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add: () => add,
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adjoint: () => adjoint,
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clone: () => clone,
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copy: () => copy,
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create: () => create,
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decompose: () => decompose,
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determinant: () => determinant,
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equals: () => equals,
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exactEquals: () => exactEquals,
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frob: () => frob,
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fromQuat: () => fromQuat,
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fromQuat2: () => fromQuat2,
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fromRotation: () => fromRotation,
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fromRotationTranslation: () => fromRotationTranslation,
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fromRotationTranslationScale: () => fromRotationTranslationScale,
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fromRotationTranslationScaleOrigin: () => fromRotationTranslationScaleOrigin,
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fromScaling: () => fromScaling,
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fromTranslation: () => fromTranslation,
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fromValues: () => fromValues,
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fromXRotation: () => fromXRotation,
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fromYRotation: () => fromYRotation,
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fromZRotation: () => fromZRotation,
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frustum: () => frustum,
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getRotation: () => getRotation,
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getScaling: () => getScaling,
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getTranslation: () => getTranslation,
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identity: () => identity,
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invert: () => invert,
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lookAt: () => lookAt,
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mul: () => mul,
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multiply: () => multiply,
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multiplyScalar: () => multiplyScalar,
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multiplyScalarAndAdd: () => multiplyScalarAndAdd,
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ortho: () => ortho,
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orthoNO: () => orthoNO,
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orthoZO: () => orthoZO,
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perspective: () => perspective,
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perspectiveFromFieldOfView: () => perspectiveFromFieldOfView,
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perspectiveNO: () => perspectiveNO,
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perspectiveZO: () => perspectiveZO,
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rotate: () => rotate,
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rotateX: () => rotateX,
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rotateY: () => rotateY,
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rotateZ: () => rotateZ,
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scale: () => scale,
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set: () => set,
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str: () => str,
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sub: () => sub,
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subtract: () => subtract,
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targetTo: () => targetTo,
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translate: () => translate,
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transpose: () => transpose
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});
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function create() {
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var out = new ARRAY_TYPE(16);
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if (ARRAY_TYPE != Float32Array) {
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out[1] = 0;
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out[11] = 0;
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out[12] = 0;
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out[13] = 0;
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out[14] = 0;
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}
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out[0] = 1;
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out[5] = 1;
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out[10] = 1;
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out[15] = 1;
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return out;
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}
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function clone(a) {
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var out = new ARRAY_TYPE(16);
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return out;
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function copy(out, a) {
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function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
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var out = new ARRAY_TYPE(16);
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function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
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function identity(out) {
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}
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}
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}
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function invert(out, a) {
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var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
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var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
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var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
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var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
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var b00 = a00 * a11 - a01 * a10;
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var b01 = a00 * a12 - a02 * a10;
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|
268
|
+
var b02 = a00 * a13 - a03 * a10;
|
|
269
|
+
var b03 = a01 * a12 - a02 * a11;
|
|
270
|
+
var b04 = a01 * a13 - a03 * a11;
|
|
271
|
+
var b05 = a02 * a13 - a03 * a12;
|
|
272
|
+
var b06 = a20 * a31 - a21 * a30;
|
|
273
|
+
var b07 = a20 * a32 - a22 * a30;
|
|
274
|
+
var b08 = a20 * a33 - a23 * a30;
|
|
275
|
+
var b09 = a21 * a32 - a22 * a31;
|
|
276
|
+
var b10 = a21 * a33 - a23 * a31;
|
|
277
|
+
var b11 = a22 * a33 - a23 * a32;
|
|
278
|
+
var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
279
|
+
if (!det) {
|
|
280
|
+
return null;
|
|
281
|
+
}
|
|
282
|
+
det = 1 / det;
|
|
283
|
+
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
284
|
+
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
285
|
+
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
286
|
+
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
287
|
+
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
288
|
+
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
289
|
+
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
290
|
+
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
291
|
+
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
292
|
+
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
293
|
+
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
294
|
+
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
295
|
+
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
296
|
+
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
297
|
+
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
298
|
+
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
299
|
+
return out;
|
|
300
|
+
}
|
|
301
|
+
function adjoint(out, a) {
|
|
302
|
+
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
303
|
+
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
304
|
+
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
305
|
+
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
306
|
+
var b00 = a00 * a11 - a01 * a10;
|
|
307
|
+
var b01 = a00 * a12 - a02 * a10;
|
|
308
|
+
var b02 = a00 * a13 - a03 * a10;
|
|
309
|
+
var b03 = a01 * a12 - a02 * a11;
|
|
310
|
+
var b04 = a01 * a13 - a03 * a11;
|
|
311
|
+
var b05 = a02 * a13 - a03 * a12;
|
|
312
|
+
var b06 = a20 * a31 - a21 * a30;
|
|
313
|
+
var b07 = a20 * a32 - a22 * a30;
|
|
314
|
+
var b08 = a20 * a33 - a23 * a30;
|
|
315
|
+
var b09 = a21 * a32 - a22 * a31;
|
|
316
|
+
var b10 = a21 * a33 - a23 * a31;
|
|
317
|
+
var b11 = a22 * a33 - a23 * a32;
|
|
318
|
+
out[0] = a11 * b11 - a12 * b10 + a13 * b09;
|
|
319
|
+
out[1] = a02 * b10 - a01 * b11 - a03 * b09;
|
|
320
|
+
out[2] = a31 * b05 - a32 * b04 + a33 * b03;
|
|
321
|
+
out[3] = a22 * b04 - a21 * b05 - a23 * b03;
|
|
322
|
+
out[4] = a12 * b08 - a10 * b11 - a13 * b07;
|
|
323
|
+
out[5] = a00 * b11 - a02 * b08 + a03 * b07;
|
|
324
|
+
out[6] = a32 * b02 - a30 * b05 - a33 * b01;
|
|
325
|
+
out[7] = a20 * b05 - a22 * b02 + a23 * b01;
|
|
326
|
+
out[8] = a10 * b10 - a11 * b08 + a13 * b06;
|
|
327
|
+
out[9] = a01 * b08 - a00 * b10 - a03 * b06;
|
|
328
|
+
out[10] = a30 * b04 - a31 * b02 + a33 * b00;
|
|
329
|
+
out[11] = a21 * b02 - a20 * b04 - a23 * b00;
|
|
330
|
+
out[12] = a11 * b07 - a10 * b09 - a12 * b06;
|
|
331
|
+
out[13] = a00 * b09 - a01 * b07 + a02 * b06;
|
|
332
|
+
out[14] = a31 * b01 - a30 * b03 - a32 * b00;
|
|
333
|
+
out[15] = a20 * b03 - a21 * b01 + a22 * b00;
|
|
334
|
+
return out;
|
|
335
|
+
}
|
|
336
|
+
function determinant(a) {
|
|
337
|
+
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
338
|
+
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
339
|
+
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
340
|
+
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
341
|
+
var b0 = a00 * a11 - a01 * a10;
|
|
342
|
+
var b1 = a00 * a12 - a02 * a10;
|
|
343
|
+
var b2 = a01 * a12 - a02 * a11;
|
|
344
|
+
var b3 = a20 * a31 - a21 * a30;
|
|
345
|
+
var b4 = a20 * a32 - a22 * a30;
|
|
346
|
+
var b5 = a21 * a32 - a22 * a31;
|
|
347
|
+
var b6 = a00 * b5 - a01 * b4 + a02 * b3;
|
|
348
|
+
var b7 = a10 * b5 - a11 * b4 + a12 * b3;
|
|
349
|
+
var b8 = a20 * b2 - a21 * b1 + a22 * b0;
|
|
350
|
+
var b9 = a30 * b2 - a31 * b1 + a32 * b0;
|
|
351
|
+
return a13 * b6 - a03 * b7 + a33 * b8 - a23 * b9;
|
|
352
|
+
}
|
|
353
|
+
function multiply(out, a, b) {
|
|
354
|
+
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
|
|
355
|
+
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
|
|
356
|
+
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
|
|
357
|
+
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
|
|
358
|
+
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
359
|
+
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
360
|
+
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
361
|
+
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
362
|
+
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
363
|
+
b0 = b[4];
|
|
364
|
+
b1 = b[5];
|
|
365
|
+
b2 = b[6];
|
|
366
|
+
b3 = b[7];
|
|
367
|
+
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
368
|
+
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
369
|
+
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
370
|
+
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
371
|
+
b0 = b[8];
|
|
372
|
+
b1 = b[9];
|
|
373
|
+
b2 = b[10];
|
|
374
|
+
b3 = b[11];
|
|
375
|
+
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
376
|
+
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
377
|
+
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
378
|
+
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
379
|
+
b0 = b[12];
|
|
380
|
+
b1 = b[13];
|
|
381
|
+
b2 = b[14];
|
|
382
|
+
b3 = b[15];
|
|
383
|
+
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
384
|
+
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
385
|
+
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
386
|
+
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
387
|
+
return out;
|
|
388
|
+
}
|
|
389
|
+
function translate(out, a, v) {
|
|
390
|
+
var x = v[0], y = v[1], z = v[2];
|
|
391
|
+
var a00, a01, a02, a03;
|
|
392
|
+
var a10, a11, a12, a13;
|
|
393
|
+
var a20, a21, a22, a23;
|
|
394
|
+
if (a === out) {
|
|
395
|
+
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
|
|
396
|
+
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
|
|
397
|
+
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
|
|
398
|
+
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
|
|
399
|
+
} else {
|
|
400
|
+
a00 = a[0];
|
|
401
|
+
a01 = a[1];
|
|
402
|
+
a02 = a[2];
|
|
403
|
+
a03 = a[3];
|
|
404
|
+
a10 = a[4];
|
|
405
|
+
a11 = a[5];
|
|
406
|
+
a12 = a[6];
|
|
407
|
+
a13 = a[7];
|
|
408
|
+
a20 = a[8];
|
|
409
|
+
a21 = a[9];
|
|
410
|
+
a22 = a[10];
|
|
411
|
+
a23 = a[11];
|
|
412
|
+
out[0] = a00;
|
|
413
|
+
out[1] = a01;
|
|
414
|
+
out[2] = a02;
|
|
415
|
+
out[3] = a03;
|
|
416
|
+
out[4] = a10;
|
|
417
|
+
out[5] = a11;
|
|
418
|
+
out[6] = a12;
|
|
419
|
+
out[7] = a13;
|
|
420
|
+
out[8] = a20;
|
|
421
|
+
out[9] = a21;
|
|
422
|
+
out[10] = a22;
|
|
423
|
+
out[11] = a23;
|
|
424
|
+
out[12] = a00 * x + a10 * y + a20 * z + a[12];
|
|
425
|
+
out[13] = a01 * x + a11 * y + a21 * z + a[13];
|
|
426
|
+
out[14] = a02 * x + a12 * y + a22 * z + a[14];
|
|
427
|
+
out[15] = a03 * x + a13 * y + a23 * z + a[15];
|
|
428
|
+
}
|
|
429
|
+
return out;
|
|
430
|
+
}
|
|
431
|
+
function scale(out, a, v) {
|
|
432
|
+
var x = v[0], y = v[1], z = v[2];
|
|
433
|
+
out[0] = a[0] * x;
|
|
434
|
+
out[1] = a[1] * x;
|
|
435
|
+
out[2] = a[2] * x;
|
|
436
|
+
out[3] = a[3] * x;
|
|
437
|
+
out[4] = a[4] * y;
|
|
438
|
+
out[5] = a[5] * y;
|
|
439
|
+
out[6] = a[6] * y;
|
|
440
|
+
out[7] = a[7] * y;
|
|
441
|
+
out[8] = a[8] * z;
|
|
442
|
+
out[9] = a[9] * z;
|
|
443
|
+
out[10] = a[10] * z;
|
|
444
|
+
out[11] = a[11] * z;
|
|
445
|
+
out[12] = a[12];
|
|
446
|
+
out[13] = a[13];
|
|
447
|
+
out[14] = a[14];
|
|
448
|
+
out[15] = a[15];
|
|
449
|
+
return out;
|
|
450
|
+
}
|
|
451
|
+
function rotate(out, a, rad, axis) {
|
|
452
|
+
var x = axis[0], y = axis[1], z = axis[2];
|
|
453
|
+
var len2 = Math.sqrt(x * x + y * y + z * z);
|
|
454
|
+
var s, c, t;
|
|
455
|
+
var a00, a01, a02, a03;
|
|
456
|
+
var a10, a11, a12, a13;
|
|
457
|
+
var a20, a21, a22, a23;
|
|
458
|
+
var b00, b01, b02;
|
|
459
|
+
var b10, b11, b12;
|
|
460
|
+
var b20, b21, b22;
|
|
461
|
+
if (len2 < EPSILON) {
|
|
462
|
+
return null;
|
|
463
|
+
}
|
|
464
|
+
len2 = 1 / len2;
|
|
465
|
+
x *= len2;
|
|
466
|
+
y *= len2;
|
|
467
|
+
z *= len2;
|
|
468
|
+
s = Math.sin(rad);
|
|
469
|
+
c = Math.cos(rad);
|
|
470
|
+
t = 1 - c;
|
|
471
|
+
a00 = a[0];
|
|
472
|
+
a01 = a[1];
|
|
473
|
+
a02 = a[2];
|
|
474
|
+
a03 = a[3];
|
|
475
|
+
a10 = a[4];
|
|
476
|
+
a11 = a[5];
|
|
477
|
+
a12 = a[6];
|
|
478
|
+
a13 = a[7];
|
|
479
|
+
a20 = a[8];
|
|
480
|
+
a21 = a[9];
|
|
481
|
+
a22 = a[10];
|
|
482
|
+
a23 = a[11];
|
|
483
|
+
b00 = x * x * t + c;
|
|
484
|
+
b01 = y * x * t + z * s;
|
|
485
|
+
b02 = z * x * t - y * s;
|
|
486
|
+
b10 = x * y * t - z * s;
|
|
487
|
+
b11 = y * y * t + c;
|
|
488
|
+
b12 = z * y * t + x * s;
|
|
489
|
+
b20 = x * z * t + y * s;
|
|
490
|
+
b21 = y * z * t - x * s;
|
|
491
|
+
b22 = z * z * t + c;
|
|
492
|
+
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
493
|
+
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
494
|
+
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
495
|
+
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
496
|
+
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
497
|
+
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
498
|
+
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
499
|
+
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
500
|
+
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
501
|
+
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
502
|
+
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
503
|
+
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
504
|
+
if (a !== out) {
|
|
505
|
+
out[12] = a[12];
|
|
506
|
+
out[13] = a[13];
|
|
507
|
+
out[14] = a[14];
|
|
508
|
+
out[15] = a[15];
|
|
509
|
+
}
|
|
510
|
+
return out;
|
|
511
|
+
}
|
|
512
|
+
function rotateX(out, a, rad) {
|
|
513
|
+
var s = Math.sin(rad);
|
|
514
|
+
var c = Math.cos(rad);
|
|
515
|
+
var a10 = a[4];
|
|
516
|
+
var a11 = a[5];
|
|
517
|
+
var a12 = a[6];
|
|
518
|
+
var a13 = a[7];
|
|
519
|
+
var a20 = a[8];
|
|
520
|
+
var a21 = a[9];
|
|
521
|
+
var a22 = a[10];
|
|
522
|
+
var a23 = a[11];
|
|
523
|
+
if (a !== out) {
|
|
524
|
+
out[0] = a[0];
|
|
525
|
+
out[1] = a[1];
|
|
526
|
+
out[2] = a[2];
|
|
527
|
+
out[3] = a[3];
|
|
528
|
+
out[12] = a[12];
|
|
529
|
+
out[13] = a[13];
|
|
530
|
+
out[14] = a[14];
|
|
531
|
+
out[15] = a[15];
|
|
532
|
+
}
|
|
533
|
+
out[4] = a10 * c + a20 * s;
|
|
534
|
+
out[5] = a11 * c + a21 * s;
|
|
535
|
+
out[6] = a12 * c + a22 * s;
|
|
536
|
+
out[7] = a13 * c + a23 * s;
|
|
537
|
+
out[8] = a20 * c - a10 * s;
|
|
538
|
+
out[9] = a21 * c - a11 * s;
|
|
539
|
+
out[10] = a22 * c - a12 * s;
|
|
540
|
+
out[11] = a23 * c - a13 * s;
|
|
541
|
+
return out;
|
|
542
|
+
}
|
|
543
|
+
function rotateY(out, a, rad) {
|
|
544
|
+
var s = Math.sin(rad);
|
|
545
|
+
var c = Math.cos(rad);
|
|
546
|
+
var a00 = a[0];
|
|
547
|
+
var a01 = a[1];
|
|
548
|
+
var a02 = a[2];
|
|
549
|
+
var a03 = a[3];
|
|
550
|
+
var a20 = a[8];
|
|
551
|
+
var a21 = a[9];
|
|
552
|
+
var a22 = a[10];
|
|
553
|
+
var a23 = a[11];
|
|
554
|
+
if (a !== out) {
|
|
555
|
+
out[4] = a[4];
|
|
556
|
+
out[5] = a[5];
|
|
557
|
+
out[6] = a[6];
|
|
558
|
+
out[7] = a[7];
|
|
559
|
+
out[12] = a[12];
|
|
560
|
+
out[13] = a[13];
|
|
561
|
+
out[14] = a[14];
|
|
562
|
+
out[15] = a[15];
|
|
563
|
+
}
|
|
564
|
+
out[0] = a00 * c - a20 * s;
|
|
565
|
+
out[1] = a01 * c - a21 * s;
|
|
566
|
+
out[2] = a02 * c - a22 * s;
|
|
567
|
+
out[3] = a03 * c - a23 * s;
|
|
568
|
+
out[8] = a00 * s + a20 * c;
|
|
569
|
+
out[9] = a01 * s + a21 * c;
|
|
570
|
+
out[10] = a02 * s + a22 * c;
|
|
571
|
+
out[11] = a03 * s + a23 * c;
|
|
572
|
+
return out;
|
|
573
|
+
}
|
|
574
|
+
function rotateZ(out, a, rad) {
|
|
575
|
+
var s = Math.sin(rad);
|
|
576
|
+
var c = Math.cos(rad);
|
|
577
|
+
var a00 = a[0];
|
|
578
|
+
var a01 = a[1];
|
|
579
|
+
var a02 = a[2];
|
|
580
|
+
var a03 = a[3];
|
|
581
|
+
var a10 = a[4];
|
|
582
|
+
var a11 = a[5];
|
|
583
|
+
var a12 = a[6];
|
|
584
|
+
var a13 = a[7];
|
|
585
|
+
if (a !== out) {
|
|
586
|
+
out[8] = a[8];
|
|
587
|
+
out[9] = a[9];
|
|
588
|
+
out[10] = a[10];
|
|
589
|
+
out[11] = a[11];
|
|
590
|
+
out[12] = a[12];
|
|
591
|
+
out[13] = a[13];
|
|
592
|
+
out[14] = a[14];
|
|
593
|
+
out[15] = a[15];
|
|
594
|
+
}
|
|
595
|
+
out[0] = a00 * c + a10 * s;
|
|
596
|
+
out[1] = a01 * c + a11 * s;
|
|
597
|
+
out[2] = a02 * c + a12 * s;
|
|
598
|
+
out[3] = a03 * c + a13 * s;
|
|
599
|
+
out[4] = a10 * c - a00 * s;
|
|
600
|
+
out[5] = a11 * c - a01 * s;
|
|
601
|
+
out[6] = a12 * c - a02 * s;
|
|
602
|
+
out[7] = a13 * c - a03 * s;
|
|
603
|
+
return out;
|
|
604
|
+
}
|
|
605
|
+
function fromTranslation(out, v) {
|
|
606
|
+
out[0] = 1;
|
|
607
|
+
out[1] = 0;
|
|
608
|
+
out[2] = 0;
|
|
609
|
+
out[3] = 0;
|
|
610
|
+
out[4] = 0;
|
|
611
|
+
out[5] = 1;
|
|
612
|
+
out[6] = 0;
|
|
613
|
+
out[7] = 0;
|
|
614
|
+
out[8] = 0;
|
|
615
|
+
out[9] = 0;
|
|
616
|
+
out[10] = 1;
|
|
617
|
+
out[11] = 0;
|
|
618
|
+
out[12] = v[0];
|
|
619
|
+
out[13] = v[1];
|
|
620
|
+
out[14] = v[2];
|
|
621
|
+
out[15] = 1;
|
|
622
|
+
return out;
|
|
623
|
+
}
|
|
624
|
+
function fromScaling(out, v) {
|
|
625
|
+
out[0] = v[0];
|
|
626
|
+
out[1] = 0;
|
|
627
|
+
out[2] = 0;
|
|
628
|
+
out[3] = 0;
|
|
629
|
+
out[4] = 0;
|
|
630
|
+
out[5] = v[1];
|
|
631
|
+
out[6] = 0;
|
|
632
|
+
out[7] = 0;
|
|
633
|
+
out[8] = 0;
|
|
634
|
+
out[9] = 0;
|
|
635
|
+
out[10] = v[2];
|
|
636
|
+
out[11] = 0;
|
|
637
|
+
out[12] = 0;
|
|
638
|
+
out[13] = 0;
|
|
639
|
+
out[14] = 0;
|
|
640
|
+
out[15] = 1;
|
|
641
|
+
return out;
|
|
642
|
+
}
|
|
643
|
+
function fromRotation(out, rad, axis) {
|
|
644
|
+
var x = axis[0], y = axis[1], z = axis[2];
|
|
645
|
+
var len2 = Math.sqrt(x * x + y * y + z * z);
|
|
646
|
+
var s, c, t;
|
|
647
|
+
if (len2 < EPSILON) {
|
|
648
|
+
return null;
|
|
649
|
+
}
|
|
650
|
+
len2 = 1 / len2;
|
|
651
|
+
x *= len2;
|
|
652
|
+
y *= len2;
|
|
653
|
+
z *= len2;
|
|
654
|
+
s = Math.sin(rad);
|
|
655
|
+
c = Math.cos(rad);
|
|
656
|
+
t = 1 - c;
|
|
657
|
+
out[0] = x * x * t + c;
|
|
658
|
+
out[1] = y * x * t + z * s;
|
|
659
|
+
out[2] = z * x * t - y * s;
|
|
660
|
+
out[3] = 0;
|
|
661
|
+
out[4] = x * y * t - z * s;
|
|
662
|
+
out[5] = y * y * t + c;
|
|
663
|
+
out[6] = z * y * t + x * s;
|
|
664
|
+
out[7] = 0;
|
|
665
|
+
out[8] = x * z * t + y * s;
|
|
666
|
+
out[9] = y * z * t - x * s;
|
|
667
|
+
out[10] = z * z * t + c;
|
|
668
|
+
out[11] = 0;
|
|
669
|
+
out[12] = 0;
|
|
670
|
+
out[13] = 0;
|
|
671
|
+
out[14] = 0;
|
|
672
|
+
out[15] = 1;
|
|
673
|
+
return out;
|
|
674
|
+
}
|
|
675
|
+
function fromXRotation(out, rad) {
|
|
676
|
+
var s = Math.sin(rad);
|
|
677
|
+
var c = Math.cos(rad);
|
|
678
|
+
out[0] = 1;
|
|
679
|
+
out[1] = 0;
|
|
680
|
+
out[2] = 0;
|
|
681
|
+
out[3] = 0;
|
|
682
|
+
out[4] = 0;
|
|
683
|
+
out[5] = c;
|
|
684
|
+
out[6] = s;
|
|
685
|
+
out[7] = 0;
|
|
686
|
+
out[8] = 0;
|
|
687
|
+
out[9] = -s;
|
|
688
|
+
out[10] = c;
|
|
689
|
+
out[11] = 0;
|
|
690
|
+
out[12] = 0;
|
|
691
|
+
out[13] = 0;
|
|
692
|
+
out[14] = 0;
|
|
693
|
+
out[15] = 1;
|
|
694
|
+
return out;
|
|
695
|
+
}
|
|
696
|
+
function fromYRotation(out, rad) {
|
|
697
|
+
var s = Math.sin(rad);
|
|
698
|
+
var c = Math.cos(rad);
|
|
699
|
+
out[0] = c;
|
|
700
|
+
out[1] = 0;
|
|
701
|
+
out[2] = -s;
|
|
702
|
+
out[3] = 0;
|
|
703
|
+
out[4] = 0;
|
|
704
|
+
out[5] = 1;
|
|
705
|
+
out[6] = 0;
|
|
706
|
+
out[7] = 0;
|
|
707
|
+
out[8] = s;
|
|
708
|
+
out[9] = 0;
|
|
709
|
+
out[10] = c;
|
|
710
|
+
out[11] = 0;
|
|
711
|
+
out[12] = 0;
|
|
712
|
+
out[13] = 0;
|
|
713
|
+
out[14] = 0;
|
|
714
|
+
out[15] = 1;
|
|
715
|
+
return out;
|
|
716
|
+
}
|
|
717
|
+
function fromZRotation(out, rad) {
|
|
718
|
+
var s = Math.sin(rad);
|
|
719
|
+
var c = Math.cos(rad);
|
|
720
|
+
out[0] = c;
|
|
721
|
+
out[1] = s;
|
|
722
|
+
out[2] = 0;
|
|
723
|
+
out[3] = 0;
|
|
724
|
+
out[4] = -s;
|
|
725
|
+
out[5] = c;
|
|
726
|
+
out[6] = 0;
|
|
727
|
+
out[7] = 0;
|
|
728
|
+
out[8] = 0;
|
|
729
|
+
out[9] = 0;
|
|
730
|
+
out[10] = 1;
|
|
731
|
+
out[11] = 0;
|
|
732
|
+
out[12] = 0;
|
|
733
|
+
out[13] = 0;
|
|
734
|
+
out[14] = 0;
|
|
735
|
+
out[15] = 1;
|
|
736
|
+
return out;
|
|
737
|
+
}
|
|
738
|
+
function fromRotationTranslation(out, q, v) {
|
|
739
|
+
var x = q[0], y = q[1], z = q[2], w = q[3];
|
|
740
|
+
var x2 = x + x;
|
|
741
|
+
var y2 = y + y;
|
|
742
|
+
var z2 = z + z;
|
|
743
|
+
var xx = x * x2;
|
|
744
|
+
var xy = x * y2;
|
|
745
|
+
var xz = x * z2;
|
|
746
|
+
var yy = y * y2;
|
|
747
|
+
var yz = y * z2;
|
|
748
|
+
var zz = z * z2;
|
|
749
|
+
var wx = w * x2;
|
|
750
|
+
var wy = w * y2;
|
|
751
|
+
var wz = w * z2;
|
|
752
|
+
out[0] = 1 - (yy + zz);
|
|
753
|
+
out[1] = xy + wz;
|
|
754
|
+
out[2] = xz - wy;
|
|
755
|
+
out[3] = 0;
|
|
756
|
+
out[4] = xy - wz;
|
|
757
|
+
out[5] = 1 - (xx + zz);
|
|
758
|
+
out[6] = yz + wx;
|
|
759
|
+
out[7] = 0;
|
|
760
|
+
out[8] = xz + wy;
|
|
761
|
+
out[9] = yz - wx;
|
|
762
|
+
out[10] = 1 - (xx + yy);
|
|
763
|
+
out[11] = 0;
|
|
764
|
+
out[12] = v[0];
|
|
765
|
+
out[13] = v[1];
|
|
766
|
+
out[14] = v[2];
|
|
767
|
+
out[15] = 1;
|
|
768
|
+
return out;
|
|
769
|
+
}
|
|
770
|
+
function fromQuat2(out, a) {
|
|
771
|
+
var translation = new ARRAY_TYPE(3);
|
|
772
|
+
var bx = -a[0], by = -a[1], bz = -a[2], bw = a[3], ax = a[4], ay = a[5], az = a[6], aw = a[7];
|
|
773
|
+
var magnitude = bx * bx + by * by + bz * bz + bw * bw;
|
|
774
|
+
if (magnitude > 0) {
|
|
775
|
+
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
|
|
776
|
+
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
|
|
777
|
+
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
|
|
778
|
+
} else {
|
|
779
|
+
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
|
|
780
|
+
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
|
|
781
|
+
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
|
|
74
782
|
}
|
|
783
|
+
fromRotationTranslation(out, a, translation);
|
|
784
|
+
return out;
|
|
75
785
|
}
|
|
76
|
-
function
|
|
77
|
-
|
|
786
|
+
function getTranslation(out, mat) {
|
|
787
|
+
out[0] = mat[12];
|
|
788
|
+
out[1] = mat[13];
|
|
789
|
+
out[2] = mat[14];
|
|
790
|
+
return out;
|
|
78
791
|
}
|
|
79
|
-
function
|
|
80
|
-
|
|
81
|
-
|
|
792
|
+
function getScaling(out, mat) {
|
|
793
|
+
var m11 = mat[0];
|
|
794
|
+
var m12 = mat[1];
|
|
795
|
+
var m13 = mat[2];
|
|
796
|
+
var m21 = mat[4];
|
|
797
|
+
var m22 = mat[5];
|
|
798
|
+
var m23 = mat[6];
|
|
799
|
+
var m31 = mat[8];
|
|
800
|
+
var m32 = mat[9];
|
|
801
|
+
var m33 = mat[10];
|
|
802
|
+
out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
|
|
803
|
+
out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
|
|
804
|
+
out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
|
|
805
|
+
return out;
|
|
82
806
|
}
|
|
83
|
-
function
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
807
|
+
function getRotation(out, mat) {
|
|
808
|
+
var scaling = new ARRAY_TYPE(3);
|
|
809
|
+
getScaling(scaling, mat);
|
|
810
|
+
var is1 = 1 / scaling[0];
|
|
811
|
+
var is2 = 1 / scaling[1];
|
|
812
|
+
var is3 = 1 / scaling[2];
|
|
813
|
+
var sm11 = mat[0] * is1;
|
|
814
|
+
var sm12 = mat[1] * is2;
|
|
815
|
+
var sm13 = mat[2] * is3;
|
|
816
|
+
var sm21 = mat[4] * is1;
|
|
817
|
+
var sm22 = mat[5] * is2;
|
|
818
|
+
var sm23 = mat[6] * is3;
|
|
819
|
+
var sm31 = mat[8] * is1;
|
|
820
|
+
var sm32 = mat[9] * is2;
|
|
821
|
+
var sm33 = mat[10] * is3;
|
|
822
|
+
var trace = sm11 + sm22 + sm33;
|
|
823
|
+
var S = 0;
|
|
824
|
+
if (trace > 0) {
|
|
825
|
+
S = Math.sqrt(trace + 1) * 2;
|
|
826
|
+
out[3] = 0.25 * S;
|
|
827
|
+
out[0] = (sm23 - sm32) / S;
|
|
828
|
+
out[1] = (sm31 - sm13) / S;
|
|
829
|
+
out[2] = (sm12 - sm21) / S;
|
|
830
|
+
} else if (sm11 > sm22 && sm11 > sm33) {
|
|
831
|
+
S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
|
|
832
|
+
out[3] = (sm23 - sm32) / S;
|
|
833
|
+
out[0] = 0.25 * S;
|
|
834
|
+
out[1] = (sm12 + sm21) / S;
|
|
835
|
+
out[2] = (sm31 + sm13) / S;
|
|
836
|
+
} else if (sm22 > sm33) {
|
|
837
|
+
S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
|
|
838
|
+
out[3] = (sm31 - sm13) / S;
|
|
839
|
+
out[0] = (sm12 + sm21) / S;
|
|
840
|
+
out[1] = 0.25 * S;
|
|
841
|
+
out[2] = (sm23 + sm32) / S;
|
|
842
|
+
} else {
|
|
843
|
+
S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
|
|
844
|
+
out[3] = (sm12 - sm21) / S;
|
|
845
|
+
out[0] = (sm31 + sm13) / S;
|
|
846
|
+
out[1] = (sm23 + sm32) / S;
|
|
847
|
+
out[2] = 0.25 * S;
|
|
848
|
+
}
|
|
849
|
+
return out;
|
|
850
|
+
}
|
|
851
|
+
function decompose(out_r, out_t, out_s, mat) {
|
|
852
|
+
out_t[0] = mat[12];
|
|
853
|
+
out_t[1] = mat[13];
|
|
854
|
+
out_t[2] = mat[14];
|
|
855
|
+
var m11 = mat[0];
|
|
856
|
+
var m12 = mat[1];
|
|
857
|
+
var m13 = mat[2];
|
|
858
|
+
var m21 = mat[4];
|
|
859
|
+
var m22 = mat[5];
|
|
860
|
+
var m23 = mat[6];
|
|
861
|
+
var m31 = mat[8];
|
|
862
|
+
var m32 = mat[9];
|
|
863
|
+
var m33 = mat[10];
|
|
864
|
+
out_s[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
|
|
865
|
+
out_s[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
|
|
866
|
+
out_s[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
|
|
867
|
+
var is1 = 1 / out_s[0];
|
|
868
|
+
var is2 = 1 / out_s[1];
|
|
869
|
+
var is3 = 1 / out_s[2];
|
|
870
|
+
var sm11 = m11 * is1;
|
|
871
|
+
var sm12 = m12 * is2;
|
|
872
|
+
var sm13 = m13 * is3;
|
|
873
|
+
var sm21 = m21 * is1;
|
|
874
|
+
var sm22 = m22 * is2;
|
|
875
|
+
var sm23 = m23 * is3;
|
|
876
|
+
var sm31 = m31 * is1;
|
|
877
|
+
var sm32 = m32 * is2;
|
|
878
|
+
var sm33 = m33 * is3;
|
|
879
|
+
var trace = sm11 + sm22 + sm33;
|
|
880
|
+
var S = 0;
|
|
881
|
+
if (trace > 0) {
|
|
882
|
+
S = Math.sqrt(trace + 1) * 2;
|
|
883
|
+
out_r[3] = 0.25 * S;
|
|
884
|
+
out_r[0] = (sm23 - sm32) / S;
|
|
885
|
+
out_r[1] = (sm31 - sm13) / S;
|
|
886
|
+
out_r[2] = (sm12 - sm21) / S;
|
|
887
|
+
} else if (sm11 > sm22 && sm11 > sm33) {
|
|
888
|
+
S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
|
|
889
|
+
out_r[3] = (sm23 - sm32) / S;
|
|
890
|
+
out_r[0] = 0.25 * S;
|
|
891
|
+
out_r[1] = (sm12 + sm21) / S;
|
|
892
|
+
out_r[2] = (sm31 + sm13) / S;
|
|
893
|
+
} else if (sm22 > sm33) {
|
|
894
|
+
S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
|
|
895
|
+
out_r[3] = (sm31 - sm13) / S;
|
|
896
|
+
out_r[0] = (sm12 + sm21) / S;
|
|
897
|
+
out_r[1] = 0.25 * S;
|
|
898
|
+
out_r[2] = (sm23 + sm32) / S;
|
|
899
|
+
} else {
|
|
900
|
+
S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
|
|
901
|
+
out_r[3] = (sm12 - sm21) / S;
|
|
902
|
+
out_r[0] = (sm31 + sm13) / S;
|
|
903
|
+
out_r[1] = (sm23 + sm32) / S;
|
|
904
|
+
out_r[2] = 0.25 * S;
|
|
905
|
+
}
|
|
906
|
+
return out_r;
|
|
907
|
+
}
|
|
908
|
+
function fromRotationTranslationScale(out, q, v, s) {
|
|
909
|
+
var x = q[0], y = q[1], z = q[2], w = q[3];
|
|
910
|
+
var x2 = x + x;
|
|
911
|
+
var y2 = y + y;
|
|
912
|
+
var z2 = z + z;
|
|
913
|
+
var xx = x * x2;
|
|
914
|
+
var xy = x * y2;
|
|
915
|
+
var xz = x * z2;
|
|
916
|
+
var yy = y * y2;
|
|
917
|
+
var yz = y * z2;
|
|
918
|
+
var zz = z * z2;
|
|
919
|
+
var wx = w * x2;
|
|
920
|
+
var wy = w * y2;
|
|
921
|
+
var wz = w * z2;
|
|
922
|
+
var sx = s[0];
|
|
923
|
+
var sy = s[1];
|
|
924
|
+
var sz = s[2];
|
|
925
|
+
out[0] = (1 - (yy + zz)) * sx;
|
|
926
|
+
out[1] = (xy + wz) * sx;
|
|
927
|
+
out[2] = (xz - wy) * sx;
|
|
928
|
+
out[3] = 0;
|
|
929
|
+
out[4] = (xy - wz) * sy;
|
|
930
|
+
out[5] = (1 - (xx + zz)) * sy;
|
|
931
|
+
out[6] = (yz + wx) * sy;
|
|
932
|
+
out[7] = 0;
|
|
933
|
+
out[8] = (xz + wy) * sz;
|
|
934
|
+
out[9] = (yz - wx) * sz;
|
|
935
|
+
out[10] = (1 - (xx + yy)) * sz;
|
|
936
|
+
out[11] = 0;
|
|
937
|
+
out[12] = v[0];
|
|
938
|
+
out[13] = v[1];
|
|
939
|
+
out[14] = v[2];
|
|
940
|
+
out[15] = 1;
|
|
941
|
+
return out;
|
|
942
|
+
}
|
|
943
|
+
function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
|
|
944
|
+
var x = q[0], y = q[1], z = q[2], w = q[3];
|
|
945
|
+
var x2 = x + x;
|
|
946
|
+
var y2 = y + y;
|
|
947
|
+
var z2 = z + z;
|
|
948
|
+
var xx = x * x2;
|
|
949
|
+
var xy = x * y2;
|
|
950
|
+
var xz = x * z2;
|
|
951
|
+
var yy = y * y2;
|
|
952
|
+
var yz = y * z2;
|
|
953
|
+
var zz = z * z2;
|
|
954
|
+
var wx = w * x2;
|
|
955
|
+
var wy = w * y2;
|
|
956
|
+
var wz = w * z2;
|
|
957
|
+
var sx = s[0];
|
|
958
|
+
var sy = s[1];
|
|
959
|
+
var sz = s[2];
|
|
960
|
+
var ox = o[0];
|
|
961
|
+
var oy = o[1];
|
|
962
|
+
var oz = o[2];
|
|
963
|
+
var out0 = (1 - (yy + zz)) * sx;
|
|
964
|
+
var out1 = (xy + wz) * sx;
|
|
965
|
+
var out2 = (xz - wy) * sx;
|
|
966
|
+
var out4 = (xy - wz) * sy;
|
|
967
|
+
var out5 = (1 - (xx + zz)) * sy;
|
|
968
|
+
var out6 = (yz + wx) * sy;
|
|
969
|
+
var out8 = (xz + wy) * sz;
|
|
970
|
+
var out9 = (yz - wx) * sz;
|
|
971
|
+
var out10 = (1 - (xx + yy)) * sz;
|
|
972
|
+
out[0] = out0;
|
|
973
|
+
out[1] = out1;
|
|
974
|
+
out[2] = out2;
|
|
975
|
+
out[3] = 0;
|
|
976
|
+
out[4] = out4;
|
|
977
|
+
out[5] = out5;
|
|
978
|
+
out[6] = out6;
|
|
979
|
+
out[7] = 0;
|
|
980
|
+
out[8] = out8;
|
|
981
|
+
out[9] = out9;
|
|
982
|
+
out[10] = out10;
|
|
983
|
+
out[11] = 0;
|
|
984
|
+
out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
|
|
985
|
+
out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
|
|
986
|
+
out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
|
|
987
|
+
out[15] = 1;
|
|
988
|
+
return out;
|
|
989
|
+
}
|
|
990
|
+
function fromQuat(out, q) {
|
|
991
|
+
var x = q[0], y = q[1], z = q[2], w = q[3];
|
|
992
|
+
var x2 = x + x;
|
|
993
|
+
var y2 = y + y;
|
|
994
|
+
var z2 = z + z;
|
|
995
|
+
var xx = x * x2;
|
|
996
|
+
var yx = y * x2;
|
|
997
|
+
var yy = y * y2;
|
|
998
|
+
var zx = z * x2;
|
|
999
|
+
var zy = z * y2;
|
|
1000
|
+
var zz = z * z2;
|
|
1001
|
+
var wx = w * x2;
|
|
1002
|
+
var wy = w * y2;
|
|
1003
|
+
var wz = w * z2;
|
|
1004
|
+
out[0] = 1 - yy - zz;
|
|
1005
|
+
out[1] = yx + wz;
|
|
1006
|
+
out[2] = zx - wy;
|
|
1007
|
+
out[3] = 0;
|
|
1008
|
+
out[4] = yx - wz;
|
|
1009
|
+
out[5] = 1 - xx - zz;
|
|
1010
|
+
out[6] = zy + wx;
|
|
1011
|
+
out[7] = 0;
|
|
1012
|
+
out[8] = zx + wy;
|
|
1013
|
+
out[9] = zy - wx;
|
|
1014
|
+
out[10] = 1 - xx - yy;
|
|
1015
|
+
out[11] = 0;
|
|
1016
|
+
out[12] = 0;
|
|
1017
|
+
out[13] = 0;
|
|
1018
|
+
out[14] = 0;
|
|
1019
|
+
out[15] = 1;
|
|
1020
|
+
return out;
|
|
1021
|
+
}
|
|
1022
|
+
function frustum(out, left, right, bottom, top, near, far) {
|
|
1023
|
+
var rl = 1 / (right - left);
|
|
1024
|
+
var tb = 1 / (top - bottom);
|
|
1025
|
+
var nf = 1 / (near - far);
|
|
1026
|
+
out[0] = near * 2 * rl;
|
|
1027
|
+
out[1] = 0;
|
|
1028
|
+
out[2] = 0;
|
|
1029
|
+
out[3] = 0;
|
|
1030
|
+
out[4] = 0;
|
|
1031
|
+
out[5] = near * 2 * tb;
|
|
1032
|
+
out[6] = 0;
|
|
1033
|
+
out[7] = 0;
|
|
1034
|
+
out[8] = (right + left) * rl;
|
|
1035
|
+
out[9] = (top + bottom) * tb;
|
|
1036
|
+
out[10] = (far + near) * nf;
|
|
1037
|
+
out[11] = -1;
|
|
1038
|
+
out[12] = 0;
|
|
1039
|
+
out[13] = 0;
|
|
1040
|
+
out[14] = far * near * 2 * nf;
|
|
1041
|
+
out[15] = 0;
|
|
1042
|
+
return out;
|
|
1043
|
+
}
|
|
1044
|
+
function perspectiveNO(out, fovy, aspect, near, far) {
|
|
1045
|
+
var f = 1 / Math.tan(fovy / 2);
|
|
1046
|
+
out[0] = f / aspect;
|
|
1047
|
+
out[1] = 0;
|
|
1048
|
+
out[2] = 0;
|
|
1049
|
+
out[3] = 0;
|
|
1050
|
+
out[4] = 0;
|
|
1051
|
+
out[5] = f;
|
|
1052
|
+
out[6] = 0;
|
|
1053
|
+
out[7] = 0;
|
|
1054
|
+
out[8] = 0;
|
|
1055
|
+
out[9] = 0;
|
|
1056
|
+
out[11] = -1;
|
|
1057
|
+
out[12] = 0;
|
|
1058
|
+
out[13] = 0;
|
|
1059
|
+
out[15] = 0;
|
|
1060
|
+
if (far != null && far !== Infinity) {
|
|
1061
|
+
var nf = 1 / (near - far);
|
|
1062
|
+
out[10] = (far + near) * nf;
|
|
1063
|
+
out[14] = 2 * far * near * nf;
|
|
1064
|
+
} else {
|
|
1065
|
+
out[10] = -1;
|
|
1066
|
+
out[14] = -2 * near;
|
|
1067
|
+
}
|
|
1068
|
+
return out;
|
|
1069
|
+
}
|
|
1070
|
+
var perspective = perspectiveNO;
|
|
1071
|
+
function perspectiveZO(out, fovy, aspect, near, far) {
|
|
1072
|
+
var f = 1 / Math.tan(fovy / 2);
|
|
1073
|
+
out[0] = f / aspect;
|
|
1074
|
+
out[1] = 0;
|
|
1075
|
+
out[2] = 0;
|
|
1076
|
+
out[3] = 0;
|
|
1077
|
+
out[4] = 0;
|
|
1078
|
+
out[5] = f;
|
|
1079
|
+
out[6] = 0;
|
|
1080
|
+
out[7] = 0;
|
|
1081
|
+
out[8] = 0;
|
|
1082
|
+
out[9] = 0;
|
|
1083
|
+
out[11] = -1;
|
|
1084
|
+
out[12] = 0;
|
|
1085
|
+
out[13] = 0;
|
|
1086
|
+
out[15] = 0;
|
|
1087
|
+
if (far != null && far !== Infinity) {
|
|
1088
|
+
var nf = 1 / (near - far);
|
|
1089
|
+
out[10] = far * nf;
|
|
1090
|
+
out[14] = far * near * nf;
|
|
1091
|
+
} else {
|
|
1092
|
+
out[10] = -1;
|
|
1093
|
+
out[14] = -near;
|
|
1094
|
+
}
|
|
1095
|
+
return out;
|
|
1096
|
+
}
|
|
1097
|
+
function perspectiveFromFieldOfView(out, fov, near, far) {
|
|
1098
|
+
var upTan = Math.tan(fov.upDegrees * Math.PI / 180);
|
|
1099
|
+
var downTan = Math.tan(fov.downDegrees * Math.PI / 180);
|
|
1100
|
+
var leftTan = Math.tan(fov.leftDegrees * Math.PI / 180);
|
|
1101
|
+
var rightTan = Math.tan(fov.rightDegrees * Math.PI / 180);
|
|
1102
|
+
var xScale = 2 / (leftTan + rightTan);
|
|
1103
|
+
var yScale = 2 / (upTan + downTan);
|
|
1104
|
+
out[0] = xScale;
|
|
1105
|
+
out[1] = 0;
|
|
1106
|
+
out[2] = 0;
|
|
1107
|
+
out[3] = 0;
|
|
1108
|
+
out[4] = 0;
|
|
1109
|
+
out[5] = yScale;
|
|
1110
|
+
out[6] = 0;
|
|
1111
|
+
out[7] = 0;
|
|
1112
|
+
out[8] = -((leftTan - rightTan) * xScale * 0.5);
|
|
1113
|
+
out[9] = (upTan - downTan) * yScale * 0.5;
|
|
1114
|
+
out[10] = far / (near - far);
|
|
1115
|
+
out[11] = -1;
|
|
1116
|
+
out[12] = 0;
|
|
1117
|
+
out[13] = 0;
|
|
1118
|
+
out[14] = far * near / (near - far);
|
|
1119
|
+
out[15] = 0;
|
|
1120
|
+
return out;
|
|
1121
|
+
}
|
|
1122
|
+
function orthoNO(out, left, right, bottom, top, near, far) {
|
|
1123
|
+
var lr = 1 / (left - right);
|
|
1124
|
+
var bt = 1 / (bottom - top);
|
|
1125
|
+
var nf = 1 / (near - far);
|
|
1126
|
+
out[0] = -2 * lr;
|
|
1127
|
+
out[1] = 0;
|
|
1128
|
+
out[2] = 0;
|
|
1129
|
+
out[3] = 0;
|
|
1130
|
+
out[4] = 0;
|
|
1131
|
+
out[5] = -2 * bt;
|
|
1132
|
+
out[6] = 0;
|
|
1133
|
+
out[7] = 0;
|
|
1134
|
+
out[8] = 0;
|
|
1135
|
+
out[9] = 0;
|
|
1136
|
+
out[10] = 2 * nf;
|
|
1137
|
+
out[11] = 0;
|
|
1138
|
+
out[12] = (left + right) * lr;
|
|
1139
|
+
out[13] = (top + bottom) * bt;
|
|
1140
|
+
out[14] = (far + near) * nf;
|
|
1141
|
+
out[15] = 1;
|
|
1142
|
+
return out;
|
|
1143
|
+
}
|
|
1144
|
+
var ortho = orthoNO;
|
|
1145
|
+
function orthoZO(out, left, right, bottom, top, near, far) {
|
|
1146
|
+
var lr = 1 / (left - right);
|
|
1147
|
+
var bt = 1 / (bottom - top);
|
|
1148
|
+
var nf = 1 / (near - far);
|
|
1149
|
+
out[0] = -2 * lr;
|
|
1150
|
+
out[1] = 0;
|
|
1151
|
+
out[2] = 0;
|
|
1152
|
+
out[3] = 0;
|
|
1153
|
+
out[4] = 0;
|
|
1154
|
+
out[5] = -2 * bt;
|
|
1155
|
+
out[6] = 0;
|
|
1156
|
+
out[7] = 0;
|
|
1157
|
+
out[8] = 0;
|
|
1158
|
+
out[9] = 0;
|
|
1159
|
+
out[10] = nf;
|
|
1160
|
+
out[11] = 0;
|
|
1161
|
+
out[12] = (left + right) * lr;
|
|
1162
|
+
out[13] = (top + bottom) * bt;
|
|
1163
|
+
out[14] = near * nf;
|
|
1164
|
+
out[15] = 1;
|
|
1165
|
+
return out;
|
|
1166
|
+
}
|
|
1167
|
+
function lookAt(out, eye, center, up) {
|
|
1168
|
+
var x0, x1, x2, y0, y1, y2, z0, z1, z2, len2;
|
|
1169
|
+
var eyex = eye[0];
|
|
1170
|
+
var eyey = eye[1];
|
|
1171
|
+
var eyez = eye[2];
|
|
1172
|
+
var upx = up[0];
|
|
1173
|
+
var upy = up[1];
|
|
1174
|
+
var upz = up[2];
|
|
1175
|
+
var centerx = center[0];
|
|
1176
|
+
var centery = center[1];
|
|
1177
|
+
var centerz = center[2];
|
|
1178
|
+
if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {
|
|
1179
|
+
return identity(out);
|
|
1180
|
+
}
|
|
1181
|
+
z0 = eyex - centerx;
|
|
1182
|
+
z1 = eyey - centery;
|
|
1183
|
+
z2 = eyez - centerz;
|
|
1184
|
+
len2 = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
|
|
1185
|
+
z0 *= len2;
|
|
1186
|
+
z1 *= len2;
|
|
1187
|
+
z2 *= len2;
|
|
1188
|
+
x0 = upy * z2 - upz * z1;
|
|
1189
|
+
x1 = upz * z0 - upx * z2;
|
|
1190
|
+
x2 = upx * z1 - upy * z0;
|
|
1191
|
+
len2 = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
|
|
1192
|
+
if (!len2) {
|
|
1193
|
+
x0 = 0;
|
|
1194
|
+
x1 = 0;
|
|
1195
|
+
x2 = 0;
|
|
1196
|
+
} else {
|
|
1197
|
+
len2 = 1 / len2;
|
|
1198
|
+
x0 *= len2;
|
|
1199
|
+
x1 *= len2;
|
|
1200
|
+
x2 *= len2;
|
|
1201
|
+
}
|
|
1202
|
+
y0 = z1 * x2 - z2 * x1;
|
|
1203
|
+
y1 = z2 * x0 - z0 * x2;
|
|
1204
|
+
y2 = z0 * x1 - z1 * x0;
|
|
1205
|
+
len2 = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
|
|
1206
|
+
if (!len2) {
|
|
1207
|
+
y0 = 0;
|
|
1208
|
+
y1 = 0;
|
|
1209
|
+
y2 = 0;
|
|
1210
|
+
} else {
|
|
1211
|
+
len2 = 1 / len2;
|
|
1212
|
+
y0 *= len2;
|
|
1213
|
+
y1 *= len2;
|
|
1214
|
+
y2 *= len2;
|
|
1215
|
+
}
|
|
1216
|
+
out[0] = x0;
|
|
1217
|
+
out[1] = y0;
|
|
1218
|
+
out[2] = z0;
|
|
1219
|
+
out[3] = 0;
|
|
1220
|
+
out[4] = x1;
|
|
1221
|
+
out[5] = y1;
|
|
1222
|
+
out[6] = z1;
|
|
1223
|
+
out[7] = 0;
|
|
1224
|
+
out[8] = x2;
|
|
1225
|
+
out[9] = y2;
|
|
1226
|
+
out[10] = z2;
|
|
1227
|
+
out[11] = 0;
|
|
1228
|
+
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
|
|
1229
|
+
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
|
|
1230
|
+
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
|
|
1231
|
+
out[15] = 1;
|
|
1232
|
+
return out;
|
|
1233
|
+
}
|
|
1234
|
+
function targetTo(out, eye, target, up) {
|
|
1235
|
+
var eyex = eye[0], eyey = eye[1], eyez = eye[2], upx = up[0], upy = up[1], upz = up[2];
|
|
1236
|
+
var z0 = eyex - target[0], z1 = eyey - target[1], z2 = eyez - target[2];
|
|
1237
|
+
var len2 = z0 * z0 + z1 * z1 + z2 * z2;
|
|
1238
|
+
if (len2 > 0) {
|
|
1239
|
+
len2 = 1 / Math.sqrt(len2);
|
|
1240
|
+
z0 *= len2;
|
|
1241
|
+
z1 *= len2;
|
|
1242
|
+
z2 *= len2;
|
|
1243
|
+
}
|
|
1244
|
+
var x0 = upy * z2 - upz * z1, x1 = upz * z0 - upx * z2, x2 = upx * z1 - upy * z0;
|
|
1245
|
+
len2 = x0 * x0 + x1 * x1 + x2 * x2;
|
|
1246
|
+
if (len2 > 0) {
|
|
1247
|
+
len2 = 1 / Math.sqrt(len2);
|
|
1248
|
+
x0 *= len2;
|
|
1249
|
+
x1 *= len2;
|
|
1250
|
+
x2 *= len2;
|
|
1251
|
+
}
|
|
1252
|
+
out[0] = x0;
|
|
1253
|
+
out[1] = x1;
|
|
1254
|
+
out[2] = x2;
|
|
1255
|
+
out[3] = 0;
|
|
1256
|
+
out[4] = z1 * x2 - z2 * x1;
|
|
1257
|
+
out[5] = z2 * x0 - z0 * x2;
|
|
1258
|
+
out[6] = z0 * x1 - z1 * x0;
|
|
1259
|
+
out[7] = 0;
|
|
1260
|
+
out[8] = z0;
|
|
1261
|
+
out[9] = z1;
|
|
1262
|
+
out[10] = z2;
|
|
1263
|
+
out[11] = 0;
|
|
1264
|
+
out[12] = eyex;
|
|
1265
|
+
out[13] = eyey;
|
|
1266
|
+
out[14] = eyez;
|
|
1267
|
+
out[15] = 1;
|
|
1268
|
+
return out;
|
|
1269
|
+
}
|
|
1270
|
+
function str(a) {
|
|
1271
|
+
return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")";
|
|
1272
|
+
}
|
|
1273
|
+
function frob(a) {
|
|
1274
|
+
return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]);
|
|
1275
|
+
}
|
|
1276
|
+
function add(out, a, b) {
|
|
1277
|
+
out[0] = a[0] + b[0];
|
|
1278
|
+
out[1] = a[1] + b[1];
|
|
1279
|
+
out[2] = a[2] + b[2];
|
|
1280
|
+
out[3] = a[3] + b[3];
|
|
1281
|
+
out[4] = a[4] + b[4];
|
|
1282
|
+
out[5] = a[5] + b[5];
|
|
1283
|
+
out[6] = a[6] + b[6];
|
|
1284
|
+
out[7] = a[7] + b[7];
|
|
1285
|
+
out[8] = a[8] + b[8];
|
|
1286
|
+
out[9] = a[9] + b[9];
|
|
1287
|
+
out[10] = a[10] + b[10];
|
|
1288
|
+
out[11] = a[11] + b[11];
|
|
1289
|
+
out[12] = a[12] + b[12];
|
|
1290
|
+
out[13] = a[13] + b[13];
|
|
1291
|
+
out[14] = a[14] + b[14];
|
|
1292
|
+
out[15] = a[15] + b[15];
|
|
1293
|
+
return out;
|
|
1294
|
+
}
|
|
1295
|
+
function subtract(out, a, b) {
|
|
1296
|
+
out[0] = a[0] - b[0];
|
|
1297
|
+
out[1] = a[1] - b[1];
|
|
1298
|
+
out[2] = a[2] - b[2];
|
|
1299
|
+
out[3] = a[3] - b[3];
|
|
1300
|
+
out[4] = a[4] - b[4];
|
|
1301
|
+
out[5] = a[5] - b[5];
|
|
1302
|
+
out[6] = a[6] - b[6];
|
|
1303
|
+
out[7] = a[7] - b[7];
|
|
1304
|
+
out[8] = a[8] - b[8];
|
|
1305
|
+
out[9] = a[9] - b[9];
|
|
1306
|
+
out[10] = a[10] - b[10];
|
|
1307
|
+
out[11] = a[11] - b[11];
|
|
1308
|
+
out[12] = a[12] - b[12];
|
|
1309
|
+
out[13] = a[13] - b[13];
|
|
1310
|
+
out[14] = a[14] - b[14];
|
|
1311
|
+
out[15] = a[15] - b[15];
|
|
1312
|
+
return out;
|
|
1313
|
+
}
|
|
1314
|
+
function multiplyScalar(out, a, b) {
|
|
1315
|
+
out[0] = a[0] * b;
|
|
1316
|
+
out[1] = a[1] * b;
|
|
1317
|
+
out[2] = a[2] * b;
|
|
1318
|
+
out[3] = a[3] * b;
|
|
1319
|
+
out[4] = a[4] * b;
|
|
1320
|
+
out[5] = a[5] * b;
|
|
1321
|
+
out[6] = a[6] * b;
|
|
1322
|
+
out[7] = a[7] * b;
|
|
1323
|
+
out[8] = a[8] * b;
|
|
1324
|
+
out[9] = a[9] * b;
|
|
1325
|
+
out[10] = a[10] * b;
|
|
1326
|
+
out[11] = a[11] * b;
|
|
1327
|
+
out[12] = a[12] * b;
|
|
1328
|
+
out[13] = a[13] * b;
|
|
1329
|
+
out[14] = a[14] * b;
|
|
1330
|
+
out[15] = a[15] * b;
|
|
1331
|
+
return out;
|
|
1332
|
+
}
|
|
1333
|
+
function multiplyScalarAndAdd(out, a, b, scale3) {
|
|
1334
|
+
out[0] = a[0] + b[0] * scale3;
|
|
1335
|
+
out[1] = a[1] + b[1] * scale3;
|
|
1336
|
+
out[2] = a[2] + b[2] * scale3;
|
|
1337
|
+
out[3] = a[3] + b[3] * scale3;
|
|
1338
|
+
out[4] = a[4] + b[4] * scale3;
|
|
1339
|
+
out[5] = a[5] + b[5] * scale3;
|
|
1340
|
+
out[6] = a[6] + b[6] * scale3;
|
|
1341
|
+
out[7] = a[7] + b[7] * scale3;
|
|
1342
|
+
out[8] = a[8] + b[8] * scale3;
|
|
1343
|
+
out[9] = a[9] + b[9] * scale3;
|
|
1344
|
+
out[10] = a[10] + b[10] * scale3;
|
|
1345
|
+
out[11] = a[11] + b[11] * scale3;
|
|
1346
|
+
out[12] = a[12] + b[12] * scale3;
|
|
1347
|
+
out[13] = a[13] + b[13] * scale3;
|
|
1348
|
+
out[14] = a[14] + b[14] * scale3;
|
|
1349
|
+
out[15] = a[15] + b[15] * scale3;
|
|
1350
|
+
return out;
|
|
1351
|
+
}
|
|
1352
|
+
function exactEquals(a, b) {
|
|
1353
|
+
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
|
|
1354
|
+
}
|
|
1355
|
+
function equals(a, b) {
|
|
1356
|
+
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
|
|
1357
|
+
var a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7];
|
|
1358
|
+
var a8 = a[8], a9 = a[9], a10 = a[10], a11 = a[11];
|
|
1359
|
+
var a12 = a[12], a13 = a[13], a14 = a[14], a15 = a[15];
|
|
1360
|
+
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
1361
|
+
var b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7];
|
|
1362
|
+
var b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11];
|
|
1363
|
+
var b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15];
|
|
1364
|
+
return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1, Math.abs(a15), Math.abs(b15));
|
|
1365
|
+
}
|
|
1366
|
+
var mul = multiply;
|
|
1367
|
+
var sub = subtract;
|
|
1368
|
+
|
|
1369
|
+
// ../../node_modules/.pnpm/gl-matrix@3.4.4/node_modules/gl-matrix/esm/vec3.js
|
|
1370
|
+
var vec3_exports = {};
|
|
1371
|
+
__export(vec3_exports, {
|
|
1372
|
+
add: () => add2,
|
|
1373
|
+
angle: () => angle,
|
|
1374
|
+
bezier: () => bezier,
|
|
1375
|
+
ceil: () => ceil,
|
|
1376
|
+
clone: () => clone2,
|
|
1377
|
+
copy: () => copy2,
|
|
1378
|
+
create: () => create2,
|
|
1379
|
+
cross: () => cross,
|
|
1380
|
+
dist: () => dist,
|
|
1381
|
+
distance: () => distance,
|
|
1382
|
+
div: () => div,
|
|
1383
|
+
divide: () => divide,
|
|
1384
|
+
dot: () => dot,
|
|
1385
|
+
equals: () => equals2,
|
|
1386
|
+
exactEquals: () => exactEquals2,
|
|
1387
|
+
floor: () => floor,
|
|
1388
|
+
forEach: () => forEach,
|
|
1389
|
+
fromValues: () => fromValues2,
|
|
1390
|
+
hermite: () => hermite,
|
|
1391
|
+
inverse: () => inverse,
|
|
1392
|
+
len: () => len,
|
|
1393
|
+
length: () => length,
|
|
1394
|
+
lerp: () => lerp,
|
|
1395
|
+
max: () => max,
|
|
1396
|
+
min: () => min,
|
|
1397
|
+
mul: () => mul2,
|
|
1398
|
+
multiply: () => multiply2,
|
|
1399
|
+
negate: () => negate,
|
|
1400
|
+
normalize: () => normalize,
|
|
1401
|
+
random: () => random,
|
|
1402
|
+
rotateX: () => rotateX2,
|
|
1403
|
+
rotateY: () => rotateY2,
|
|
1404
|
+
rotateZ: () => rotateZ2,
|
|
1405
|
+
round: () => round2,
|
|
1406
|
+
scale: () => scale2,
|
|
1407
|
+
scaleAndAdd: () => scaleAndAdd,
|
|
1408
|
+
set: () => set2,
|
|
1409
|
+
slerp: () => slerp,
|
|
1410
|
+
sqrDist: () => sqrDist,
|
|
1411
|
+
sqrLen: () => sqrLen,
|
|
1412
|
+
squaredDistance: () => squaredDistance,
|
|
1413
|
+
squaredLength: () => squaredLength,
|
|
1414
|
+
str: () => str2,
|
|
1415
|
+
sub: () => sub2,
|
|
1416
|
+
subtract: () => subtract2,
|
|
1417
|
+
transformMat3: () => transformMat3,
|
|
1418
|
+
transformMat4: () => transformMat4,
|
|
1419
|
+
transformQuat: () => transformQuat,
|
|
1420
|
+
zero: () => zero
|
|
1421
|
+
});
|
|
1422
|
+
function create2() {
|
|
1423
|
+
var out = new ARRAY_TYPE(3);
|
|
1424
|
+
if (ARRAY_TYPE != Float32Array) {
|
|
1425
|
+
out[0] = 0;
|
|
1426
|
+
out[1] = 0;
|
|
1427
|
+
out[2] = 0;
|
|
1428
|
+
}
|
|
1429
|
+
return out;
|
|
1430
|
+
}
|
|
1431
|
+
function clone2(a) {
|
|
1432
|
+
var out = new ARRAY_TYPE(3);
|
|
1433
|
+
out[0] = a[0];
|
|
1434
|
+
out[1] = a[1];
|
|
1435
|
+
out[2] = a[2];
|
|
1436
|
+
return out;
|
|
1437
|
+
}
|
|
1438
|
+
function length(a) {
|
|
1439
|
+
var x = a[0];
|
|
1440
|
+
var y = a[1];
|
|
1441
|
+
var z = a[2];
|
|
1442
|
+
return Math.sqrt(x * x + y * y + z * z);
|
|
1443
|
+
}
|
|
1444
|
+
function fromValues2(x, y, z) {
|
|
1445
|
+
var out = new ARRAY_TYPE(3);
|
|
1446
|
+
out[0] = x;
|
|
1447
|
+
out[1] = y;
|
|
1448
|
+
out[2] = z;
|
|
1449
|
+
return out;
|
|
1450
|
+
}
|
|
1451
|
+
function copy2(out, a) {
|
|
1452
|
+
out[0] = a[0];
|
|
1453
|
+
out[1] = a[1];
|
|
1454
|
+
out[2] = a[2];
|
|
1455
|
+
return out;
|
|
1456
|
+
}
|
|
1457
|
+
function set2(out, x, y, z) {
|
|
1458
|
+
out[0] = x;
|
|
1459
|
+
out[1] = y;
|
|
1460
|
+
out[2] = z;
|
|
1461
|
+
return out;
|
|
1462
|
+
}
|
|
1463
|
+
function add2(out, a, b) {
|
|
1464
|
+
out[0] = a[0] + b[0];
|
|
1465
|
+
out[1] = a[1] + b[1];
|
|
1466
|
+
out[2] = a[2] + b[2];
|
|
1467
|
+
return out;
|
|
1468
|
+
}
|
|
1469
|
+
function subtract2(out, a, b) {
|
|
1470
|
+
out[0] = a[0] - b[0];
|
|
1471
|
+
out[1] = a[1] - b[1];
|
|
1472
|
+
out[2] = a[2] - b[2];
|
|
1473
|
+
return out;
|
|
109
1474
|
}
|
|
1475
|
+
function multiply2(out, a, b) {
|
|
1476
|
+
out[0] = a[0] * b[0];
|
|
1477
|
+
out[1] = a[1] * b[1];
|
|
1478
|
+
out[2] = a[2] * b[2];
|
|
1479
|
+
return out;
|
|
1480
|
+
}
|
|
1481
|
+
function divide(out, a, b) {
|
|
1482
|
+
out[0] = a[0] / b[0];
|
|
1483
|
+
out[1] = a[1] / b[1];
|
|
1484
|
+
out[2] = a[2] / b[2];
|
|
1485
|
+
return out;
|
|
1486
|
+
}
|
|
1487
|
+
function ceil(out, a) {
|
|
1488
|
+
out[0] = Math.ceil(a[0]);
|
|
1489
|
+
out[1] = Math.ceil(a[1]);
|
|
1490
|
+
out[2] = Math.ceil(a[2]);
|
|
1491
|
+
return out;
|
|
1492
|
+
}
|
|
1493
|
+
function floor(out, a) {
|
|
1494
|
+
out[0] = Math.floor(a[0]);
|
|
1495
|
+
out[1] = Math.floor(a[1]);
|
|
1496
|
+
out[2] = Math.floor(a[2]);
|
|
1497
|
+
return out;
|
|
1498
|
+
}
|
|
1499
|
+
function min(out, a, b) {
|
|
1500
|
+
out[0] = Math.min(a[0], b[0]);
|
|
1501
|
+
out[1] = Math.min(a[1], b[1]);
|
|
1502
|
+
out[2] = Math.min(a[2], b[2]);
|
|
1503
|
+
return out;
|
|
1504
|
+
}
|
|
1505
|
+
function max(out, a, b) {
|
|
1506
|
+
out[0] = Math.max(a[0], b[0]);
|
|
1507
|
+
out[1] = Math.max(a[1], b[1]);
|
|
1508
|
+
out[2] = Math.max(a[2], b[2]);
|
|
1509
|
+
return out;
|
|
1510
|
+
}
|
|
1511
|
+
function round2(out, a) {
|
|
1512
|
+
out[0] = round(a[0]);
|
|
1513
|
+
out[1] = round(a[1]);
|
|
1514
|
+
out[2] = round(a[2]);
|
|
1515
|
+
return out;
|
|
1516
|
+
}
|
|
1517
|
+
function scale2(out, a, b) {
|
|
1518
|
+
out[0] = a[0] * b;
|
|
1519
|
+
out[1] = a[1] * b;
|
|
1520
|
+
out[2] = a[2] * b;
|
|
1521
|
+
return out;
|
|
1522
|
+
}
|
|
1523
|
+
function scaleAndAdd(out, a, b, scale3) {
|
|
1524
|
+
out[0] = a[0] + b[0] * scale3;
|
|
1525
|
+
out[1] = a[1] + b[1] * scale3;
|
|
1526
|
+
out[2] = a[2] + b[2] * scale3;
|
|
1527
|
+
return out;
|
|
1528
|
+
}
|
|
1529
|
+
function distance(a, b) {
|
|
1530
|
+
var x = b[0] - a[0];
|
|
1531
|
+
var y = b[1] - a[1];
|
|
1532
|
+
var z = b[2] - a[2];
|
|
1533
|
+
return Math.sqrt(x * x + y * y + z * z);
|
|
1534
|
+
}
|
|
1535
|
+
function squaredDistance(a, b) {
|
|
1536
|
+
var x = b[0] - a[0];
|
|
1537
|
+
var y = b[1] - a[1];
|
|
1538
|
+
var z = b[2] - a[2];
|
|
1539
|
+
return x * x + y * y + z * z;
|
|
1540
|
+
}
|
|
1541
|
+
function squaredLength(a) {
|
|
1542
|
+
var x = a[0];
|
|
1543
|
+
var y = a[1];
|
|
1544
|
+
var z = a[2];
|
|
1545
|
+
return x * x + y * y + z * z;
|
|
1546
|
+
}
|
|
1547
|
+
function negate(out, a) {
|
|
1548
|
+
out[0] = -a[0];
|
|
1549
|
+
out[1] = -a[1];
|
|
1550
|
+
out[2] = -a[2];
|
|
1551
|
+
return out;
|
|
1552
|
+
}
|
|
1553
|
+
function inverse(out, a) {
|
|
1554
|
+
out[0] = 1 / a[0];
|
|
1555
|
+
out[1] = 1 / a[1];
|
|
1556
|
+
out[2] = 1 / a[2];
|
|
1557
|
+
return out;
|
|
1558
|
+
}
|
|
1559
|
+
function normalize(out, a) {
|
|
1560
|
+
var x = a[0];
|
|
1561
|
+
var y = a[1];
|
|
1562
|
+
var z = a[2];
|
|
1563
|
+
var len2 = x * x + y * y + z * z;
|
|
1564
|
+
if (len2 > 0) {
|
|
1565
|
+
len2 = 1 / Math.sqrt(len2);
|
|
1566
|
+
}
|
|
1567
|
+
out[0] = a[0] * len2;
|
|
1568
|
+
out[1] = a[1] * len2;
|
|
1569
|
+
out[2] = a[2] * len2;
|
|
1570
|
+
return out;
|
|
1571
|
+
}
|
|
1572
|
+
function dot(a, b) {
|
|
1573
|
+
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
|
1574
|
+
}
|
|
1575
|
+
function cross(out, a, b) {
|
|
1576
|
+
var ax = a[0], ay = a[1], az = a[2];
|
|
1577
|
+
var bx = b[0], by = b[1], bz = b[2];
|
|
1578
|
+
out[0] = ay * bz - az * by;
|
|
1579
|
+
out[1] = az * bx - ax * bz;
|
|
1580
|
+
out[2] = ax * by - ay * bx;
|
|
1581
|
+
return out;
|
|
1582
|
+
}
|
|
1583
|
+
function lerp(out, a, b, t) {
|
|
1584
|
+
var ax = a[0];
|
|
1585
|
+
var ay = a[1];
|
|
1586
|
+
var az = a[2];
|
|
1587
|
+
out[0] = ax + t * (b[0] - ax);
|
|
1588
|
+
out[1] = ay + t * (b[1] - ay);
|
|
1589
|
+
out[2] = az + t * (b[2] - az);
|
|
1590
|
+
return out;
|
|
1591
|
+
}
|
|
1592
|
+
function slerp(out, a, b, t) {
|
|
1593
|
+
var angle2 = Math.acos(Math.min(Math.max(dot(a, b), -1), 1));
|
|
1594
|
+
var sinTotal = Math.sin(angle2);
|
|
1595
|
+
var ratioA = Math.sin((1 - t) * angle2) / sinTotal;
|
|
1596
|
+
var ratioB = Math.sin(t * angle2) / sinTotal;
|
|
1597
|
+
out[0] = ratioA * a[0] + ratioB * b[0];
|
|
1598
|
+
out[1] = ratioA * a[1] + ratioB * b[1];
|
|
1599
|
+
out[2] = ratioA * a[2] + ratioB * b[2];
|
|
1600
|
+
return out;
|
|
1601
|
+
}
|
|
1602
|
+
function hermite(out, a, b, c, d, t) {
|
|
1603
|
+
var factorTimes2 = t * t;
|
|
1604
|
+
var factor1 = factorTimes2 * (2 * t - 3) + 1;
|
|
1605
|
+
var factor2 = factorTimes2 * (t - 2) + t;
|
|
1606
|
+
var factor3 = factorTimes2 * (t - 1);
|
|
1607
|
+
var factor4 = factorTimes2 * (3 - 2 * t);
|
|
1608
|
+
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
|
|
1609
|
+
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
|
|
1610
|
+
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
|
|
1611
|
+
return out;
|
|
1612
|
+
}
|
|
1613
|
+
function bezier(out, a, b, c, d, t) {
|
|
1614
|
+
var inverseFactor = 1 - t;
|
|
1615
|
+
var inverseFactorTimesTwo = inverseFactor * inverseFactor;
|
|
1616
|
+
var factorTimes2 = t * t;
|
|
1617
|
+
var factor1 = inverseFactorTimesTwo * inverseFactor;
|
|
1618
|
+
var factor2 = 3 * t * inverseFactorTimesTwo;
|
|
1619
|
+
var factor3 = 3 * factorTimes2 * inverseFactor;
|
|
1620
|
+
var factor4 = factorTimes2 * t;
|
|
1621
|
+
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
|
|
1622
|
+
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
|
|
1623
|
+
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
|
|
1624
|
+
return out;
|
|
1625
|
+
}
|
|
1626
|
+
function random(out, scale3) {
|
|
1627
|
+
scale3 = scale3 === void 0 ? 1 : scale3;
|
|
1628
|
+
var r = RANDOM() * 2 * Math.PI;
|
|
1629
|
+
var z = RANDOM() * 2 - 1;
|
|
1630
|
+
var zScale = Math.sqrt(1 - z * z) * scale3;
|
|
1631
|
+
out[0] = Math.cos(r) * zScale;
|
|
1632
|
+
out[1] = Math.sin(r) * zScale;
|
|
1633
|
+
out[2] = z * scale3;
|
|
1634
|
+
return out;
|
|
1635
|
+
}
|
|
1636
|
+
function transformMat4(out, a, m) {
|
|
1637
|
+
var x = a[0], y = a[1], z = a[2];
|
|
1638
|
+
var w = m[3] * x + m[7] * y + m[11] * z + m[15];
|
|
1639
|
+
w = w || 1;
|
|
1640
|
+
out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
|
|
1641
|
+
out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
|
|
1642
|
+
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
|
|
1643
|
+
return out;
|
|
1644
|
+
}
|
|
1645
|
+
function transformMat3(out, a, m) {
|
|
1646
|
+
var x = a[0], y = a[1], z = a[2];
|
|
1647
|
+
out[0] = x * m[0] + y * m[3] + z * m[6];
|
|
1648
|
+
out[1] = x * m[1] + y * m[4] + z * m[7];
|
|
1649
|
+
out[2] = x * m[2] + y * m[5] + z * m[8];
|
|
1650
|
+
return out;
|
|
1651
|
+
}
|
|
1652
|
+
function transformQuat(out, a, q) {
|
|
1653
|
+
var qx = q[0], qy = q[1], qz = q[2], qw = q[3];
|
|
1654
|
+
var vx = a[0], vy = a[1], vz = a[2];
|
|
1655
|
+
var tx = qy * vz - qz * vy;
|
|
1656
|
+
var ty = qz * vx - qx * vz;
|
|
1657
|
+
var tz = qx * vy - qy * vx;
|
|
1658
|
+
tx = tx + tx;
|
|
1659
|
+
ty = ty + ty;
|
|
1660
|
+
tz = tz + tz;
|
|
1661
|
+
out[0] = vx + qw * tx + qy * tz - qz * ty;
|
|
1662
|
+
out[1] = vy + qw * ty + qz * tx - qx * tz;
|
|
1663
|
+
out[2] = vz + qw * tz + qx * ty - qy * tx;
|
|
1664
|
+
return out;
|
|
1665
|
+
}
|
|
1666
|
+
function rotateX2(out, a, b, rad) {
|
|
1667
|
+
var p = [], r = [];
|
|
1668
|
+
p[0] = a[0] - b[0];
|
|
1669
|
+
p[1] = a[1] - b[1];
|
|
1670
|
+
p[2] = a[2] - b[2];
|
|
1671
|
+
r[0] = p[0];
|
|
1672
|
+
r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
|
|
1673
|
+
r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);
|
|
1674
|
+
out[0] = r[0] + b[0];
|
|
1675
|
+
out[1] = r[1] + b[1];
|
|
1676
|
+
out[2] = r[2] + b[2];
|
|
1677
|
+
return out;
|
|
1678
|
+
}
|
|
1679
|
+
function rotateY2(out, a, b, rad) {
|
|
1680
|
+
var p = [], r = [];
|
|
1681
|
+
p[0] = a[0] - b[0];
|
|
1682
|
+
p[1] = a[1] - b[1];
|
|
1683
|
+
p[2] = a[2] - b[2];
|
|
1684
|
+
r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
|
|
1685
|
+
r[1] = p[1];
|
|
1686
|
+
r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);
|
|
1687
|
+
out[0] = r[0] + b[0];
|
|
1688
|
+
out[1] = r[1] + b[1];
|
|
1689
|
+
out[2] = r[2] + b[2];
|
|
1690
|
+
return out;
|
|
1691
|
+
}
|
|
1692
|
+
function rotateZ2(out, a, b, rad) {
|
|
1693
|
+
var p = [], r = [];
|
|
1694
|
+
p[0] = a[0] - b[0];
|
|
1695
|
+
p[1] = a[1] - b[1];
|
|
1696
|
+
p[2] = a[2] - b[2];
|
|
1697
|
+
r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
|
|
1698
|
+
r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
|
|
1699
|
+
r[2] = p[2];
|
|
1700
|
+
out[0] = r[0] + b[0];
|
|
1701
|
+
out[1] = r[1] + b[1];
|
|
1702
|
+
out[2] = r[2] + b[2];
|
|
1703
|
+
return out;
|
|
1704
|
+
}
|
|
1705
|
+
function angle(a, b) {
|
|
1706
|
+
var ax = a[0], ay = a[1], az = a[2], bx = b[0], by = b[1], bz = b[2], mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz)), cosine = mag && dot(a, b) / mag;
|
|
1707
|
+
return Math.acos(Math.min(Math.max(cosine, -1), 1));
|
|
1708
|
+
}
|
|
1709
|
+
function zero(out) {
|
|
1710
|
+
out[0] = 0;
|
|
1711
|
+
out[1] = 0;
|
|
1712
|
+
out[2] = 0;
|
|
1713
|
+
return out;
|
|
1714
|
+
}
|
|
1715
|
+
function str2(a) {
|
|
1716
|
+
return "vec3(" + a[0] + ", " + a[1] + ", " + a[2] + ")";
|
|
1717
|
+
}
|
|
1718
|
+
function exactEquals2(a, b) {
|
|
1719
|
+
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
|
|
1720
|
+
}
|
|
1721
|
+
function equals2(a, b) {
|
|
1722
|
+
var a0 = a[0], a1 = a[1], a2 = a[2];
|
|
1723
|
+
var b0 = b[0], b1 = b[1], b2 = b[2];
|
|
1724
|
+
return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2));
|
|
1725
|
+
}
|
|
1726
|
+
var sub2 = subtract2;
|
|
1727
|
+
var mul2 = multiply2;
|
|
1728
|
+
var div = divide;
|
|
1729
|
+
var dist = distance;
|
|
1730
|
+
var sqrDist = squaredDistance;
|
|
1731
|
+
var len = length;
|
|
1732
|
+
var sqrLen = squaredLength;
|
|
1733
|
+
var forEach = (function() {
|
|
1734
|
+
var vec = create2();
|
|
1735
|
+
return function(a, stride, offset, count, fn, arg) {
|
|
1736
|
+
var i, l;
|
|
1737
|
+
if (!stride) {
|
|
1738
|
+
stride = 3;
|
|
1739
|
+
}
|
|
1740
|
+
if (!offset) {
|
|
1741
|
+
offset = 0;
|
|
1742
|
+
}
|
|
1743
|
+
if (count) {
|
|
1744
|
+
l = Math.min(count * stride + offset, a.length);
|
|
1745
|
+
} else {
|
|
1746
|
+
l = a.length;
|
|
1747
|
+
}
|
|
1748
|
+
for (i = offset; i < l; i += stride) {
|
|
1749
|
+
vec[0] = a[i];
|
|
1750
|
+
vec[1] = a[i + 1];
|
|
1751
|
+
vec[2] = a[i + 2];
|
|
1752
|
+
fn(vec, vec, arg);
|
|
1753
|
+
a[i] = vec[0];
|
|
1754
|
+
a[i + 1] = vec[1];
|
|
1755
|
+
a[i + 2] = vec[2];
|
|
1756
|
+
}
|
|
1757
|
+
return a;
|
|
1758
|
+
};
|
|
1759
|
+
})();
|
|
1760
|
+
|
|
1761
|
+
// ../engine/dist/esm/index.js
|
|
1762
|
+
var DEG_TO_RAD = Math.PI / 180;
|
|
1763
|
+
var DEG2RAD_FACTOR = Math.PI / 180;
|
|
1764
|
+
var RAD2DEG_FACTOR = 180 / Math.PI;
|
|
110
1765
|
var CONTENTS_SOLID = 1 << 0;
|
|
111
1766
|
var CONTENTS_WINDOW = 1 << 1;
|
|
112
1767
|
var CONTENTS_AUX = 1 << 2;
|
|
@@ -169,33 +1824,354 @@ var MAX_ITEMS = 256;
|
|
|
169
1824
|
var MAX_GENERAL = MAX_CLIENTS * 2;
|
|
170
1825
|
var MAX_SHADOW_LIGHTS = 256;
|
|
171
1826
|
var MAX_WHEEL_ITEMS = 32;
|
|
172
|
-
var ConfigStringIndex = ((
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
return
|
|
1827
|
+
var ConfigStringIndex = ((ConfigStringIndex22) => {
|
|
1828
|
+
ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
|
|
1829
|
+
ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
|
|
1830
|
+
ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
|
|
1831
|
+
ConfigStringIndex22[ConfigStringIndex22["SkyAxis"] = 3] = "SkyAxis";
|
|
1832
|
+
ConfigStringIndex22[ConfigStringIndex22["SkyRotate"] = 4] = "SkyRotate";
|
|
1833
|
+
ConfigStringIndex22[ConfigStringIndex22["StatusBar"] = 5] = "StatusBar";
|
|
1834
|
+
ConfigStringIndex22[ConfigStringIndex22["AirAccel"] = 59] = "AirAccel";
|
|
1835
|
+
ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
|
|
1836
|
+
ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
|
|
1837
|
+
ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
|
|
1838
|
+
ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS] = "Sounds";
|
|
1839
|
+
ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS] = "Images";
|
|
1840
|
+
ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES] = "Lights";
|
|
1841
|
+
ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
|
|
1842
|
+
ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
|
|
1843
|
+
ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS] = "PlayerSkins";
|
|
1844
|
+
ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS] = "General";
|
|
1845
|
+
ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL] = "WheelWeapons";
|
|
1846
|
+
ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
|
|
1847
|
+
ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
|
|
1848
|
+
ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
|
|
1849
|
+
ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
|
|
1850
|
+
ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
|
|
1851
|
+
return ConfigStringIndex22;
|
|
197
1852
|
})(ConfigStringIndex || {});
|
|
198
1853
|
var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
|
|
1854
|
+
var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
|
|
1855
|
+
function createCrcTable() {
|
|
1856
|
+
const table = new Uint32Array(256);
|
|
1857
|
+
for (let i = 0; i < 256; i += 1) {
|
|
1858
|
+
let crc = i;
|
|
1859
|
+
for (let j = 0; j < 8; j += 1) {
|
|
1860
|
+
crc = (crc & 1) !== 0 ? 3988292384 ^ crc >>> 1 : crc >>> 1;
|
|
1861
|
+
}
|
|
1862
|
+
table[i] = crc >>> 0;
|
|
1863
|
+
}
|
|
1864
|
+
return table;
|
|
1865
|
+
}
|
|
1866
|
+
var CRC_TABLE = createCrcTable();
|
|
1867
|
+
var RERELEASE_KNOWN_PAKS = Object.freeze([
|
|
1868
|
+
// Base campaign
|
|
1869
|
+
{ name: "pak0.pak", checksum: 2378051181, description: "Base game assets" },
|
|
1870
|
+
{ name: "pak0.pak@baseq2", checksum: 2378051181, description: "Base game assets (baseq2)" },
|
|
1871
|
+
// Mission packs bundled with the rerelease
|
|
1872
|
+
{ name: "pak0.pak@rogue", checksum: 3373211245, description: "Ground Zero (rogue) mission pack" },
|
|
1873
|
+
{ name: "pak0.pak@xatrix", checksum: 1358269824, description: "The Reckoning (xatrix) mission pack" }
|
|
1874
|
+
]);
|
|
1875
|
+
var HEADER_SIZE2 = 17 * 4;
|
|
1876
|
+
var FLOAT_BYTES = 4;
|
|
1877
|
+
var STRIDE = 7 * FLOAT_BYTES;
|
|
1878
|
+
var BSP_VERTEX_LAYOUT = [
|
|
1879
|
+
// Position
|
|
1880
|
+
{ index: 0, size: 3, type: 5126, stride: STRIDE, offset: 0 },
|
|
1881
|
+
// Diffuse UV
|
|
1882
|
+
{ index: 1, size: 2, type: 5126, stride: STRIDE, offset: 3 * FLOAT_BYTES },
|
|
1883
|
+
// Lightmap UV
|
|
1884
|
+
{ index: 2, size: 2, type: 5126, stride: STRIDE, offset: 5 * FLOAT_BYTES }
|
|
1885
|
+
];
|
|
1886
|
+
var SKYBOX_POSITIONS = new Float32Array([
|
|
1887
|
+
// Front
|
|
1888
|
+
-1,
|
|
1889
|
+
-1,
|
|
1890
|
+
1,
|
|
1891
|
+
1,
|
|
1892
|
+
-1,
|
|
1893
|
+
1,
|
|
1894
|
+
1,
|
|
1895
|
+
1,
|
|
1896
|
+
1,
|
|
1897
|
+
-1,
|
|
1898
|
+
-1,
|
|
1899
|
+
1,
|
|
1900
|
+
1,
|
|
1901
|
+
1,
|
|
1902
|
+
1,
|
|
1903
|
+
-1,
|
|
1904
|
+
1,
|
|
1905
|
+
1,
|
|
1906
|
+
// Back
|
|
1907
|
+
-1,
|
|
1908
|
+
-1,
|
|
1909
|
+
-1,
|
|
1910
|
+
-1,
|
|
1911
|
+
1,
|
|
1912
|
+
-1,
|
|
1913
|
+
1,
|
|
1914
|
+
1,
|
|
1915
|
+
-1,
|
|
1916
|
+
-1,
|
|
1917
|
+
-1,
|
|
1918
|
+
-1,
|
|
1919
|
+
1,
|
|
1920
|
+
1,
|
|
1921
|
+
-1,
|
|
1922
|
+
1,
|
|
1923
|
+
-1,
|
|
1924
|
+
-1,
|
|
1925
|
+
// Left
|
|
1926
|
+
-1,
|
|
1927
|
+
-1,
|
|
1928
|
+
-1,
|
|
1929
|
+
-1,
|
|
1930
|
+
-1,
|
|
1931
|
+
1,
|
|
1932
|
+
-1,
|
|
1933
|
+
1,
|
|
1934
|
+
1,
|
|
1935
|
+
-1,
|
|
1936
|
+
-1,
|
|
1937
|
+
-1,
|
|
1938
|
+
-1,
|
|
1939
|
+
1,
|
|
1940
|
+
1,
|
|
1941
|
+
-1,
|
|
1942
|
+
1,
|
|
1943
|
+
-1,
|
|
1944
|
+
// Right
|
|
1945
|
+
1,
|
|
1946
|
+
-1,
|
|
1947
|
+
-1,
|
|
1948
|
+
1,
|
|
1949
|
+
1,
|
|
1950
|
+
-1,
|
|
1951
|
+
1,
|
|
1952
|
+
1,
|
|
1953
|
+
1,
|
|
1954
|
+
1,
|
|
1955
|
+
-1,
|
|
1956
|
+
-1,
|
|
1957
|
+
1,
|
|
1958
|
+
1,
|
|
1959
|
+
1,
|
|
1960
|
+
1,
|
|
1961
|
+
-1,
|
|
1962
|
+
1,
|
|
1963
|
+
// Top
|
|
1964
|
+
-1,
|
|
1965
|
+
1,
|
|
1966
|
+
-1,
|
|
1967
|
+
-1,
|
|
1968
|
+
1,
|
|
1969
|
+
1,
|
|
1970
|
+
1,
|
|
1971
|
+
1,
|
|
1972
|
+
1,
|
|
1973
|
+
-1,
|
|
1974
|
+
1,
|
|
1975
|
+
-1,
|
|
1976
|
+
1,
|
|
1977
|
+
1,
|
|
1978
|
+
1,
|
|
1979
|
+
1,
|
|
1980
|
+
1,
|
|
1981
|
+
-1,
|
|
1982
|
+
// Bottom
|
|
1983
|
+
-1,
|
|
1984
|
+
-1,
|
|
1985
|
+
-1,
|
|
1986
|
+
1,
|
|
1987
|
+
-1,
|
|
1988
|
+
-1,
|
|
1989
|
+
1,
|
|
1990
|
+
-1,
|
|
1991
|
+
1,
|
|
1992
|
+
-1,
|
|
1993
|
+
-1,
|
|
1994
|
+
-1,
|
|
1995
|
+
1,
|
|
1996
|
+
-1,
|
|
1997
|
+
1,
|
|
1998
|
+
-1,
|
|
1999
|
+
-1,
|
|
2000
|
+
1
|
|
2001
|
+
]);
|
|
2002
|
+
var createCamera = (position, target, up, fov, aspect, near, far) => {
|
|
2003
|
+
const viewMatrix = mat4_exports.create();
|
|
2004
|
+
mat4_exports.lookAt(viewMatrix, position, target, up);
|
|
2005
|
+
const projectionMatrix = mat4_exports.create();
|
|
2006
|
+
mat4_exports.perspective(projectionMatrix, fov, aspect, near, far);
|
|
2007
|
+
return {
|
|
2008
|
+
position,
|
|
2009
|
+
viewMatrix,
|
|
2010
|
+
projectionMatrix
|
|
2011
|
+
};
|
|
2012
|
+
};
|
|
2013
|
+
|
|
2014
|
+
// ../shared/dist/esm/index.js
|
|
2015
|
+
var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
|
|
2016
|
+
var DEG_TO_RAD2 = Math.PI / 180;
|
|
2017
|
+
function addVec3(a, b) {
|
|
2018
|
+
return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
|
|
2019
|
+
}
|
|
2020
|
+
function scaleVec3(a, scalar) {
|
|
2021
|
+
return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
|
|
2022
|
+
}
|
|
2023
|
+
function dotVec3(a, b) {
|
|
2024
|
+
return a.x * b.x + a.y * b.y + a.z * b.z;
|
|
2025
|
+
}
|
|
2026
|
+
function lengthSquaredVec3(a) {
|
|
2027
|
+
return dotVec3(a, a);
|
|
2028
|
+
}
|
|
2029
|
+
function lengthVec3(a) {
|
|
2030
|
+
return Math.sqrt(lengthSquaredVec3(a));
|
|
2031
|
+
}
|
|
2032
|
+
function normalizeVec3(a) {
|
|
2033
|
+
const len2 = lengthVec3(a);
|
|
2034
|
+
return len2 === 0 ? a : scaleVec3(a, 1 / len2);
|
|
2035
|
+
}
|
|
2036
|
+
var PITCH = 0;
|
|
2037
|
+
var YAW = 1;
|
|
2038
|
+
var ROLL = 2;
|
|
2039
|
+
var DEG2RAD_FACTOR2 = Math.PI / 180;
|
|
2040
|
+
var RAD2DEG_FACTOR2 = 180 / Math.PI;
|
|
2041
|
+
function axisComponent(vec, axis) {
|
|
2042
|
+
switch (axis) {
|
|
2043
|
+
case PITCH:
|
|
2044
|
+
return vec.x;
|
|
2045
|
+
case YAW:
|
|
2046
|
+
return vec.y;
|
|
2047
|
+
case ROLL:
|
|
2048
|
+
default:
|
|
2049
|
+
return vec.z;
|
|
2050
|
+
}
|
|
2051
|
+
}
|
|
2052
|
+
function degToRad(degrees) {
|
|
2053
|
+
return degrees * DEG2RAD_FACTOR2;
|
|
2054
|
+
}
|
|
2055
|
+
function angleMod(angle2) {
|
|
2056
|
+
const value = angle2 % 360;
|
|
2057
|
+
return value < 0 ? 360 + value : value;
|
|
2058
|
+
}
|
|
2059
|
+
function angleVectors(angles) {
|
|
2060
|
+
const yaw = degToRad(axisComponent(angles, YAW));
|
|
2061
|
+
const pitch = degToRad(axisComponent(angles, PITCH));
|
|
2062
|
+
const roll = degToRad(axisComponent(angles, ROLL));
|
|
2063
|
+
const sy = Math.sin(yaw);
|
|
2064
|
+
const cy = Math.cos(yaw);
|
|
2065
|
+
const sp = Math.sin(pitch);
|
|
2066
|
+
const cp = Math.cos(pitch);
|
|
2067
|
+
const sr = Math.sin(roll);
|
|
2068
|
+
const cr = Math.cos(roll);
|
|
2069
|
+
const forward = {
|
|
2070
|
+
x: cp * cy,
|
|
2071
|
+
y: cp * sy,
|
|
2072
|
+
z: -sp
|
|
2073
|
+
};
|
|
2074
|
+
const right = {
|
|
2075
|
+
x: -sr * sp * cy - cr * -sy,
|
|
2076
|
+
y: -sr * sp * sy - cr * cy,
|
|
2077
|
+
z: -sr * cp
|
|
2078
|
+
};
|
|
2079
|
+
const up = {
|
|
2080
|
+
x: cr * sp * cy - sr * -sy,
|
|
2081
|
+
y: cr * sp * sy - sr * cy,
|
|
2082
|
+
z: cr * cp
|
|
2083
|
+
};
|
|
2084
|
+
return { forward, right, up };
|
|
2085
|
+
}
|
|
2086
|
+
var CONTENTS_SOLID2 = 1 << 0;
|
|
2087
|
+
var CONTENTS_WINDOW2 = 1 << 1;
|
|
2088
|
+
var CONTENTS_AUX2 = 1 << 2;
|
|
2089
|
+
var CONTENTS_LAVA2 = 1 << 3;
|
|
2090
|
+
var CONTENTS_SLIME2 = 1 << 4;
|
|
2091
|
+
var CONTENTS_WATER2 = 1 << 5;
|
|
2092
|
+
var CONTENTS_MIST2 = 1 << 6;
|
|
2093
|
+
var CONTENTS_NO_WATERJUMP2 = 1 << 13;
|
|
2094
|
+
var CONTENTS_PROJECTILECLIP2 = 1 << 14;
|
|
2095
|
+
var CONTENTS_AREAPORTAL2 = 1 << 15;
|
|
2096
|
+
var CONTENTS_PLAYERCLIP2 = 1 << 16;
|
|
2097
|
+
var CONTENTS_MONSTERCLIP2 = 1 << 17;
|
|
2098
|
+
var CONTENTS_CURRENT_02 = 1 << 18;
|
|
2099
|
+
var CONTENTS_CURRENT_902 = 1 << 19;
|
|
2100
|
+
var CONTENTS_CURRENT_1802 = 1 << 20;
|
|
2101
|
+
var CONTENTS_CURRENT_2702 = 1 << 21;
|
|
2102
|
+
var CONTENTS_CURRENT_UP2 = 1 << 22;
|
|
2103
|
+
var CONTENTS_CURRENT_DOWN2 = 1 << 23;
|
|
2104
|
+
var CONTENTS_ORIGIN2 = 1 << 24;
|
|
2105
|
+
var CONTENTS_MONSTER2 = 1 << 25;
|
|
2106
|
+
var CONTENTS_DEADMONSTER2 = 1 << 26;
|
|
2107
|
+
var CONTENTS_DETAIL2 = 1 << 27;
|
|
2108
|
+
var CONTENTS_TRANSLUCENT2 = 1 << 28;
|
|
2109
|
+
var CONTENTS_LADDER2 = 1 << 29;
|
|
2110
|
+
var CONTENTS_PLAYER2 = 1 << 30;
|
|
2111
|
+
var CONTENTS_PROJECTILE2 = 1 << 31;
|
|
2112
|
+
var SURF_LIGHT2 = 1 << 0;
|
|
2113
|
+
var SURF_SLICK2 = 1 << 1;
|
|
2114
|
+
var SURF_SKY2 = 1 << 2;
|
|
2115
|
+
var SURF_WARP2 = 1 << 3;
|
|
2116
|
+
var SURF_TRANS332 = 1 << 4;
|
|
2117
|
+
var SURF_TRANS662 = 1 << 5;
|
|
2118
|
+
var SURF_FLOWING2 = 1 << 6;
|
|
2119
|
+
var SURF_NODRAW2 = 1 << 7;
|
|
2120
|
+
var SURF_ALPHATEST2 = 1 << 25;
|
|
2121
|
+
var SURF_N64_UV2 = 1 << 28;
|
|
2122
|
+
var SURF_N64_SCROLL_X2 = 1 << 29;
|
|
2123
|
+
var SURF_N64_SCROLL_Y2 = 1 << 30;
|
|
2124
|
+
var SURF_N64_SCROLL_FLIP2 = 1 << 31;
|
|
2125
|
+
var MASK_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
|
|
2126
|
+
var MASK_PLAYERSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
|
|
2127
|
+
var MASK_DEADSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
|
|
2128
|
+
var MASK_MONSTERSOLID2 = CONTENTS_SOLID2 | CONTENTS_MONSTERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
|
|
2129
|
+
var MASK_WATER2 = CONTENTS_WATER2 | CONTENTS_LAVA2 | CONTENTS_SLIME2;
|
|
2130
|
+
var MASK_OPAQUE2 = CONTENTS_SOLID2 | CONTENTS_SLIME2 | CONTENTS_LAVA2;
|
|
2131
|
+
var MASK_SHOT2 = CONTENTS_SOLID2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2 | CONTENTS_WINDOW2 | CONTENTS_DEADMONSTER2;
|
|
2132
|
+
var MASK_CURRENT2 = CONTENTS_CURRENT_02 | CONTENTS_CURRENT_902 | CONTENTS_CURRENT_1802 | CONTENTS_CURRENT_2702 | CONTENTS_CURRENT_UP2 | CONTENTS_CURRENT_DOWN2;
|
|
2133
|
+
var MASK_BLOCK_SIGHT2 = CONTENTS_SOLID2 | CONTENTS_LAVA2 | CONTENTS_SLIME2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
|
|
2134
|
+
var MASK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
|
|
2135
|
+
var MASK_LADDER_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
|
|
2136
|
+
var MASK_WALK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTERCLIP2;
|
|
2137
|
+
var MASK_PROJECTILE2 = MASK_SHOT2 | CONTENTS_PROJECTILECLIP2;
|
|
2138
|
+
var MAX_CHECKCOUNT2 = Number.MAX_SAFE_INTEGER - 1;
|
|
2139
|
+
var MAX_CLIENTS2 = 256;
|
|
2140
|
+
var MAX_LIGHTSTYLES2 = 256;
|
|
2141
|
+
var MAX_MODELS2 = 8192;
|
|
2142
|
+
var MAX_SOUNDS2 = 2048;
|
|
2143
|
+
var MAX_IMAGES2 = 512;
|
|
2144
|
+
var MAX_ITEMS2 = 256;
|
|
2145
|
+
var MAX_GENERAL2 = MAX_CLIENTS2 * 2;
|
|
2146
|
+
var MAX_SHADOW_LIGHTS2 = 256;
|
|
2147
|
+
var MAX_WHEEL_ITEMS2 = 32;
|
|
2148
|
+
var ConfigStringIndex2 = ((ConfigStringIndex22) => {
|
|
2149
|
+
ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
|
|
2150
|
+
ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
|
|
2151
|
+
ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
|
|
2152
|
+
ConfigStringIndex22[ConfigStringIndex22["SkyAxis"] = 3] = "SkyAxis";
|
|
2153
|
+
ConfigStringIndex22[ConfigStringIndex22["SkyRotate"] = 4] = "SkyRotate";
|
|
2154
|
+
ConfigStringIndex22[ConfigStringIndex22["StatusBar"] = 5] = "StatusBar";
|
|
2155
|
+
ConfigStringIndex22[ConfigStringIndex22["AirAccel"] = 59] = "AirAccel";
|
|
2156
|
+
ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
|
|
2157
|
+
ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
|
|
2158
|
+
ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
|
|
2159
|
+
ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS2] = "Sounds";
|
|
2160
|
+
ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS2] = "Images";
|
|
2161
|
+
ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES2] = "Lights";
|
|
2162
|
+
ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES2] = "ShadowLights";
|
|
2163
|
+
ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS2] = "Items";
|
|
2164
|
+
ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS2] = "PlayerSkins";
|
|
2165
|
+
ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS2] = "General";
|
|
2166
|
+
ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL2] = "WheelWeapons";
|
|
2167
|
+
ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS2] = "WheelAmmo";
|
|
2168
|
+
ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS2] = "WheelPowerups";
|
|
2169
|
+
ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS2] = "CdLoopCount";
|
|
2170
|
+
ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
|
|
2171
|
+
ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
|
|
2172
|
+
return ConfigStringIndex22;
|
|
2173
|
+
})(ConfigStringIndex2 || {});
|
|
2174
|
+
var MAX_CONFIGSTRINGS2 = ConfigStringIndex2.MaxConfigStrings;
|
|
199
2175
|
var WaterLevel = /* @__PURE__ */ ((WaterLevel3) => {
|
|
200
2176
|
WaterLevel3[WaterLevel3["None"] = 0] = "None";
|
|
201
2177
|
WaterLevel3[WaterLevel3["Feet"] = 1] = "Feet";
|
|
@@ -272,8 +2248,8 @@ function applyPmoveFriction(params) {
|
|
|
272
2248
|
if (newspeed === speed) {
|
|
273
2249
|
return velocity;
|
|
274
2250
|
}
|
|
275
|
-
const
|
|
276
|
-
return scaleVec3(velocity,
|
|
2251
|
+
const scale3 = newspeed / speed;
|
|
2252
|
+
return scaleVec3(velocity, scale3);
|
|
277
2253
|
}
|
|
278
2254
|
function applyPmoveAccelerate(params) {
|
|
279
2255
|
const { velocity, wishdir, wishspeed, accel, frametime } = params;
|
|
@@ -319,8 +2295,8 @@ function buildAirGroundWish(params) {
|
|
|
319
2295
|
};
|
|
320
2296
|
let wishspeed = lengthVec3(wishvel);
|
|
321
2297
|
if (wishspeed > maxSpeed) {
|
|
322
|
-
const
|
|
323
|
-
wishvel = scaleVec3(wishvel,
|
|
2298
|
+
const scale3 = maxSpeed / wishspeed;
|
|
2299
|
+
wishvel = scaleVec3(wishvel, scale3);
|
|
324
2300
|
wishspeed = maxSpeed;
|
|
325
2301
|
}
|
|
326
2302
|
return {
|
|
@@ -344,8 +2320,8 @@ function buildWaterWish(params) {
|
|
|
344
2320
|
}
|
|
345
2321
|
let wishspeed = lengthVec3(wishvel);
|
|
346
2322
|
if (wishspeed > maxSpeed) {
|
|
347
|
-
const
|
|
348
|
-
wishvel = scaleVec3(wishvel,
|
|
2323
|
+
const scale3 = maxSpeed / wishspeed;
|
|
2324
|
+
wishvel = scaleVec3(wishvel, scale3);
|
|
349
2325
|
wishspeed = maxSpeed;
|
|
350
2326
|
}
|
|
351
2327
|
wishspeed *= 0.5;
|
|
@@ -354,7 +2330,7 @@ function buildWaterWish(params) {
|
|
|
354
2330
|
wishspeed
|
|
355
2331
|
};
|
|
356
2332
|
}
|
|
357
|
-
var
|
|
2333
|
+
var WATERJUMP_CLEAR2 = 8 | 16 | 32 | 1024;
|
|
358
2334
|
function addAngles(cmdAngles, deltaAngles) {
|
|
359
2335
|
return {
|
|
360
2336
|
x: cmdAngles.x + deltaAngles.x,
|
|
@@ -455,7 +2431,7 @@ function normalizeState(state) {
|
|
|
455
2431
|
deltaAngles: state.deltaAngles ? { ...state.deltaAngles } : ZERO_VEC32
|
|
456
2432
|
};
|
|
457
2433
|
}
|
|
458
|
-
function
|
|
2434
|
+
function lerp2(a, b, t) {
|
|
459
2435
|
return a + (b - a) * t;
|
|
460
2436
|
}
|
|
461
2437
|
function lerpAngle(a, b, t) {
|
|
@@ -469,14 +2445,14 @@ function interpolatePredictionState(previous, latest, alpha) {
|
|
|
469
2445
|
const clamped = Math.max(0, Math.min(alpha, 1));
|
|
470
2446
|
return {
|
|
471
2447
|
origin: {
|
|
472
|
-
x:
|
|
473
|
-
y:
|
|
474
|
-
z:
|
|
2448
|
+
x: lerp2(previous.origin.x, latest.origin.x, clamped),
|
|
2449
|
+
y: lerp2(previous.origin.y, latest.origin.y, clamped),
|
|
2450
|
+
z: lerp2(previous.origin.z, latest.origin.z, clamped)
|
|
475
2451
|
},
|
|
476
2452
|
velocity: {
|
|
477
|
-
x:
|
|
478
|
-
y:
|
|
479
|
-
z:
|
|
2453
|
+
x: lerp2(previous.velocity.x, latest.velocity.x, clamped),
|
|
2454
|
+
y: lerp2(previous.velocity.y, latest.velocity.y, clamped),
|
|
2455
|
+
z: lerp2(previous.velocity.z, latest.velocity.z, clamped)
|
|
480
2456
|
},
|
|
481
2457
|
viewangles: {
|
|
482
2458
|
x: lerpAngle(previous.viewangles.x, latest.viewangles.x, clamped),
|
|
@@ -490,7 +2466,7 @@ function interpolatePredictionState(previous, latest, alpha) {
|
|
|
490
2466
|
deltaAngles: latest.deltaAngles
|
|
491
2467
|
};
|
|
492
2468
|
}
|
|
493
|
-
function simulateCommand(state, cmd, settings) {
|
|
2469
|
+
function simulateCommand(state, cmd, settings, trace) {
|
|
494
2470
|
const frametime = Math.min(Math.max(cmd.msec, 0), MSEC_MAX) / 1e3;
|
|
495
2471
|
const onGround = hasPmFlag(state.pmFlags, PmFlag.OnGround);
|
|
496
2472
|
const onLadder = hasPmFlag(state.pmFlags, PmFlag.OnLadder);
|
|
@@ -542,8 +2518,8 @@ function simulateCommand(state, cmd, settings) {
|
|
|
542
2518
|
});
|
|
543
2519
|
velocity = { ...velocity, z: velocity.z - state.gravity * frametime };
|
|
544
2520
|
}
|
|
545
|
-
const
|
|
546
|
-
const origin =
|
|
2521
|
+
const traceResult = trace(state.origin, addVec3(state.origin, scaleVec3(velocity, frametime)));
|
|
2522
|
+
const origin = traceResult.endpos;
|
|
547
2523
|
return {
|
|
548
2524
|
...state,
|
|
549
2525
|
origin,
|
|
@@ -552,7 +2528,7 @@ function simulateCommand(state, cmd, settings) {
|
|
|
552
2528
|
};
|
|
553
2529
|
}
|
|
554
2530
|
var ClientPrediction = class {
|
|
555
|
-
constructor(settings = {}) {
|
|
2531
|
+
constructor(trace, settings = {}) {
|
|
556
2532
|
this.baseFrame = {
|
|
557
2533
|
frame: 0,
|
|
558
2534
|
timeMs: 0,
|
|
@@ -561,6 +2537,7 @@ var ClientPrediction = class {
|
|
|
561
2537
|
this.commands = [];
|
|
562
2538
|
this.predicted = defaultPredictionState();
|
|
563
2539
|
this.settings = { ...DEFAULTS, ...settings };
|
|
2540
|
+
this.trace = trace;
|
|
564
2541
|
this.predicted = this.baseFrame.state ?? defaultPredictionState();
|
|
565
2542
|
}
|
|
566
2543
|
setAuthoritative(frame) {
|
|
@@ -579,7 +2556,7 @@ var ClientPrediction = class {
|
|
|
579
2556
|
recompute() {
|
|
580
2557
|
let state = normalizeState(this.baseFrame.state);
|
|
581
2558
|
for (const cmd of this.commands) {
|
|
582
|
-
state = simulateCommand(state, cmd, this.settings);
|
|
2559
|
+
state = simulateCommand(state, cmd, this.settings, this.trace);
|
|
583
2560
|
}
|
|
584
2561
|
this.predicted = state;
|
|
585
2562
|
return state;
|
|
@@ -1147,8 +3124,8 @@ var InputController = class {
|
|
|
1147
3124
|
mergeAnalog(current, incoming) {
|
|
1148
3125
|
return Math.abs(incoming) > Math.abs(current) ? incoming : current;
|
|
1149
3126
|
}
|
|
1150
|
-
clampMove(value,
|
|
1151
|
-
return Math.max(-
|
|
3127
|
+
clampMove(value, max2) {
|
|
3128
|
+
return Math.max(-max2, Math.min(max2, value));
|
|
1152
3129
|
}
|
|
1153
3130
|
};
|
|
1154
3131
|
|
|
@@ -1177,11 +3154,12 @@ var InputCommandBuffer = class {
|
|
|
1177
3154
|
|
|
1178
3155
|
// src/index.ts
|
|
1179
3156
|
function createClient(imports) {
|
|
1180
|
-
const prediction = new ClientPrediction();
|
|
3157
|
+
const prediction = new ClientPrediction(imports.engine.trace);
|
|
1181
3158
|
const view = new ViewEffects();
|
|
1182
3159
|
let latestFrame;
|
|
1183
3160
|
let lastRendered;
|
|
1184
3161
|
let lastView;
|
|
3162
|
+
let camera;
|
|
1185
3163
|
return {
|
|
1186
3164
|
init(initial) {
|
|
1187
3165
|
latestFrame = initial;
|
|
@@ -1205,8 +3183,20 @@ function createClient(imports) {
|
|
|
1205
3183
|
}
|
|
1206
3184
|
const frameTimeMs = sample.latest && sample.previous ? Math.max(0, sample.latest.timeMs - sample.previous.timeMs) : 0;
|
|
1207
3185
|
lastView = view.sample(lastRendered, frameTimeMs);
|
|
3186
|
+
if (lastRendered) {
|
|
3187
|
+
const { origin, viewangles } = lastRendered;
|
|
3188
|
+
const position = vec3_exports.fromValues(origin.x, origin.y, origin.z);
|
|
3189
|
+
const rotation = mat4_exports.create();
|
|
3190
|
+
mat4_exports.rotateY(rotation, rotation, viewangles.y * (Math.PI / 180));
|
|
3191
|
+
mat4_exports.rotateX(rotation, rotation, viewangles.x * (Math.PI / 180));
|
|
3192
|
+
const forward = vec3_exports.transformMat4(vec3_exports.create(), vec3_exports.fromValues(1, 0, 0), rotation);
|
|
3193
|
+
const target = vec3_exports.add(vec3_exports.create(), position, forward);
|
|
3194
|
+
camera = createCamera(position, target, vec3_exports.fromValues(0, 0, 1), 90, 4 / 3, 0.1, 1e3);
|
|
3195
|
+
}
|
|
3196
|
+
const command = {};
|
|
1208
3197
|
void imports;
|
|
1209
3198
|
void sample;
|
|
3199
|
+
return command;
|
|
1210
3200
|
},
|
|
1211
3201
|
shutdown() {
|
|
1212
3202
|
latestFrame = void 0;
|
|
@@ -1223,6 +3213,9 @@ function createClient(imports) {
|
|
|
1223
3213
|
},
|
|
1224
3214
|
get lastView() {
|
|
1225
3215
|
return lastView;
|
|
3216
|
+
},
|
|
3217
|
+
get camera() {
|
|
3218
|
+
return camera;
|
|
1226
3219
|
}
|
|
1227
3220
|
};
|
|
1228
3221
|
}
|