quake2ts 0.0.52 → 0.0.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/apps/demo/dist/assets/index-BBC0sAl6.js +1 -0
  2. package/apps/demo/dist/index.html +20 -0
  3. package/apps/viewer/dist/browser/index.global.js +1 -1
  4. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  5. package/apps/viewer/dist/cjs/index.cjs +2627 -414
  6. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  7. package/apps/viewer/dist/esm/index.js +2627 -414
  8. package/apps/viewer/dist/esm/index.js.map +1 -1
  9. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  10. package/apps/viewer/dist/types/index.d.ts.map +1 -1
  11. package/package.json +6 -1
  12. package/packages/client/dist/browser/index.global.js +1 -1
  13. package/packages/client/dist/browser/index.global.js.map +1 -1
  14. package/packages/client/dist/cjs/index.cjs +2101 -108
  15. package/packages/client/dist/cjs/index.cjs.map +1 -1
  16. package/packages/client/dist/esm/index.js +2107 -108
  17. package/packages/client/dist/esm/index.js.map +1 -1
  18. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  19. package/packages/client/dist/types/index.d.ts +3 -2
  20. package/packages/client/dist/types/index.d.ts.map +1 -1
  21. package/packages/client/dist/types/prediction.d.ts +3 -1
  22. package/packages/client/dist/types/prediction.d.ts.map +1 -1
  23. package/packages/engine/dist/browser/index.global.js +15 -15
  24. package/packages/engine/dist/browser/index.global.js.map +1 -1
  25. package/packages/engine/dist/cjs/index.cjs +18 -2
  26. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  27. package/packages/engine/dist/esm/index.js +17 -2
  28. package/packages/engine/dist/esm/index.js.map +1 -1
  29. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  30. package/packages/engine/dist/types/host.d.ts +5 -2
  31. package/packages/engine/dist/types/host.d.ts.map +1 -1
  32. package/packages/engine/dist/types/index.d.ts +3 -2
  33. package/packages/engine/dist/types/index.d.ts.map +1 -1
  34. package/packages/engine/dist/types/render/camera.d.ts +8 -0
  35. package/packages/engine/dist/types/render/camera.d.ts.map +1 -0
  36. package/packages/engine/dist/types/render/draw.d.ts +9 -0
  37. package/packages/engine/dist/types/render/draw.d.ts.map +1 -0
  38. package/packages/game/dist/browser/index.global.js +1 -1
  39. package/packages/game/dist/browser/index.global.js.map +1 -1
  40. package/packages/game/dist/cjs/index.cjs +200 -3
  41. package/packages/game/dist/cjs/index.cjs.map +1 -1
  42. package/packages/game/dist/esm/index.js +200 -3
  43. package/packages/game/dist/esm/index.js.map +1 -1
  44. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  45. package/packages/game/dist/types/entities/spawn.d.ts +1 -0
  46. package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/system.d.ts +1 -0
  48. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  49. package/packages/game/dist/types/index.d.ts +2 -1
  50. package/packages/game/dist/types/index.d.ts.map +1 -1
  51. package/packages/shared/dist/browser/index.global.js +1 -1
  52. package/packages/shared/dist/browser/index.global.js.map +1 -1
  53. package/packages/shared/dist/cjs/index.cjs +68 -0
  54. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  55. package/packages/shared/dist/esm/index.js +67 -0
  56. package/packages/shared/dist/esm/index.js.map +1 -1
  57. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  58. package/packages/shared/dist/types/index.d.ts +2 -1
  59. package/packages/shared/dist/types/index.d.ts.map +1 -1
  60. package/packages/shared/dist/types/pmove/apply.d.ts +5 -0
  61. package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -0
  62. package/packages/shared/dist/types/pmove/index.d.ts +18 -0
  63. package/packages/shared/dist/types/pmove/index.d.ts.map +1 -0
  64. package/packages/shared/dist/types/protocol/index.d.ts +6 -0
  65. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -0
  66. package/packages/shared/dist/types/protocol/player-state.d.ts +11 -0
  67. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -0
  68. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1,75 +1,1729 @@
1
1
  // ../../packages/client/dist/esm/index.js
2
- var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
3
- var DEG_TO_RAD = Math.PI / 180;
4
- function addVec3(a, b) {
5
- return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
2
+ var __defProp = Object.defineProperty;
3
+ var __export = (target, all) => {
4
+ for (var name in all)
5
+ __defProp(target, name, { get: all[name], enumerable: true });
6
+ };
7
+ var EPSILON = 1e-6;
8
+ var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
9
+ var RANDOM = Math.random;
10
+ function round(a) {
11
+ if (a >= 0) return Math.round(a);
12
+ return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
6
13
  }
7
- function scaleVec3(a, scalar) {
8
- return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
14
+ var degree = Math.PI / 180;
15
+ var radian = 180 / Math.PI;
16
+ var mat4_exports = {};
17
+ __export(mat4_exports, {
18
+ add: () => add,
19
+ adjoint: () => adjoint,
20
+ clone: () => clone,
21
+ copy: () => copy,
22
+ create: () => create,
23
+ decompose: () => decompose,
24
+ determinant: () => determinant,
25
+ equals: () => equals,
26
+ exactEquals: () => exactEquals,
27
+ frob: () => frob,
28
+ fromQuat: () => fromQuat,
29
+ fromQuat2: () => fromQuat2,
30
+ fromRotation: () => fromRotation,
31
+ fromRotationTranslation: () => fromRotationTranslation,
32
+ fromRotationTranslationScale: () => fromRotationTranslationScale,
33
+ fromRotationTranslationScaleOrigin: () => fromRotationTranslationScaleOrigin,
34
+ fromScaling: () => fromScaling,
35
+ fromTranslation: () => fromTranslation,
36
+ fromValues: () => fromValues,
37
+ fromXRotation: () => fromXRotation,
38
+ fromYRotation: () => fromYRotation,
39
+ fromZRotation: () => fromZRotation,
40
+ frustum: () => frustum,
41
+ getRotation: () => getRotation,
42
+ getScaling: () => getScaling,
43
+ getTranslation: () => getTranslation,
44
+ identity: () => identity,
45
+ invert: () => invert,
46
+ lookAt: () => lookAt,
47
+ mul: () => mul,
48
+ multiply: () => multiply,
49
+ multiplyScalar: () => multiplyScalar,
50
+ multiplyScalarAndAdd: () => multiplyScalarAndAdd,
51
+ ortho: () => ortho,
52
+ orthoNO: () => orthoNO,
53
+ orthoZO: () => orthoZO,
54
+ perspective: () => perspective,
55
+ perspectiveFromFieldOfView: () => perspectiveFromFieldOfView,
56
+ perspectiveNO: () => perspectiveNO,
57
+ perspectiveZO: () => perspectiveZO,
58
+ rotate: () => rotate,
59
+ rotateX: () => rotateX,
60
+ rotateY: () => rotateY,
61
+ rotateZ: () => rotateZ,
62
+ scale: () => scale,
63
+ set: () => set,
64
+ str: () => str,
65
+ sub: () => sub,
66
+ subtract: () => subtract,
67
+ targetTo: () => targetTo,
68
+ translate: () => translate,
69
+ transpose: () => transpose
70
+ });
71
+ function create() {
72
+ var out = new ARRAY_TYPE(16);
73
+ if (ARRAY_TYPE != Float32Array) {
74
+ out[1] = 0;
75
+ out[2] = 0;
76
+ out[3] = 0;
77
+ out[4] = 0;
78
+ out[6] = 0;
79
+ out[7] = 0;
80
+ out[8] = 0;
81
+ out[9] = 0;
82
+ out[11] = 0;
83
+ out[12] = 0;
84
+ out[13] = 0;
85
+ out[14] = 0;
86
+ }
87
+ out[0] = 1;
88
+ out[5] = 1;
89
+ out[10] = 1;
90
+ out[15] = 1;
91
+ return out;
9
92
  }
10
- function dotVec3(a, b) {
11
- return a.x * b.x + a.y * b.y + a.z * b.z;
93
+ function clone(a) {
94
+ var out = new ARRAY_TYPE(16);
95
+ out[0] = a[0];
96
+ out[1] = a[1];
97
+ out[2] = a[2];
98
+ out[3] = a[3];
99
+ out[4] = a[4];
100
+ out[5] = a[5];
101
+ out[6] = a[6];
102
+ out[7] = a[7];
103
+ out[8] = a[8];
104
+ out[9] = a[9];
105
+ out[10] = a[10];
106
+ out[11] = a[11];
107
+ out[12] = a[12];
108
+ out[13] = a[13];
109
+ out[14] = a[14];
110
+ out[15] = a[15];
111
+ return out;
12
112
  }
13
- function lengthSquaredVec3(a) {
14
- return dotVec3(a, a);
113
+ function copy(out, a) {
114
+ out[0] = a[0];
115
+ out[1] = a[1];
116
+ out[2] = a[2];
117
+ out[3] = a[3];
118
+ out[4] = a[4];
119
+ out[5] = a[5];
120
+ out[6] = a[6];
121
+ out[7] = a[7];
122
+ out[8] = a[8];
123
+ out[9] = a[9];
124
+ out[10] = a[10];
125
+ out[11] = a[11];
126
+ out[12] = a[12];
127
+ out[13] = a[13];
128
+ out[14] = a[14];
129
+ out[15] = a[15];
130
+ return out;
15
131
  }
16
- function lengthVec3(a) {
17
- return Math.sqrt(lengthSquaredVec3(a));
132
+ function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
133
+ var out = new ARRAY_TYPE(16);
134
+ out[0] = m00;
135
+ out[1] = m01;
136
+ out[2] = m02;
137
+ out[3] = m03;
138
+ out[4] = m10;
139
+ out[5] = m11;
140
+ out[6] = m12;
141
+ out[7] = m13;
142
+ out[8] = m20;
143
+ out[9] = m21;
144
+ out[10] = m22;
145
+ out[11] = m23;
146
+ out[12] = m30;
147
+ out[13] = m31;
148
+ out[14] = m32;
149
+ out[15] = m33;
150
+ return out;
18
151
  }
19
- function normalizeVec3(a) {
20
- const len = lengthVec3(a);
21
- return len === 0 ? a : scaleVec3(a, 1 / len);
152
+ function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
153
+ out[0] = m00;
154
+ out[1] = m01;
155
+ out[2] = m02;
156
+ out[3] = m03;
157
+ out[4] = m10;
158
+ out[5] = m11;
159
+ out[6] = m12;
160
+ out[7] = m13;
161
+ out[8] = m20;
162
+ out[9] = m21;
163
+ out[10] = m22;
164
+ out[11] = m23;
165
+ out[12] = m30;
166
+ out[13] = m31;
167
+ out[14] = m32;
168
+ out[15] = m33;
169
+ return out;
22
170
  }
23
- var PITCH = 0;
24
- var YAW = 1;
25
- var ROLL = 2;
26
- var DEG2RAD_FACTOR = Math.PI / 180;
27
- var RAD2DEG_FACTOR = 180 / Math.PI;
28
- function axisComponent(vec, axis) {
29
- switch (axis) {
30
- case PITCH:
31
- return vec.x;
32
- case YAW:
33
- return vec.y;
34
- case ROLL:
35
- default:
36
- return vec.z;
171
+ function identity(out) {
172
+ out[0] = 1;
173
+ out[1] = 0;
174
+ out[2] = 0;
175
+ out[3] = 0;
176
+ out[4] = 0;
177
+ out[5] = 1;
178
+ out[6] = 0;
179
+ out[7] = 0;
180
+ out[8] = 0;
181
+ out[9] = 0;
182
+ out[10] = 1;
183
+ out[11] = 0;
184
+ out[12] = 0;
185
+ out[13] = 0;
186
+ out[14] = 0;
187
+ out[15] = 1;
188
+ return out;
189
+ }
190
+ function transpose(out, a) {
191
+ if (out === a) {
192
+ var a01 = a[1], a02 = a[2], a03 = a[3];
193
+ var a12 = a[6], a13 = a[7];
194
+ var a23 = a[11];
195
+ out[1] = a[4];
196
+ out[2] = a[8];
197
+ out[3] = a[12];
198
+ out[4] = a01;
199
+ out[6] = a[9];
200
+ out[7] = a[13];
201
+ out[8] = a02;
202
+ out[9] = a12;
203
+ out[11] = a[14];
204
+ out[12] = a03;
205
+ out[13] = a13;
206
+ out[14] = a23;
207
+ } else {
208
+ out[0] = a[0];
209
+ out[1] = a[4];
210
+ out[2] = a[8];
211
+ out[3] = a[12];
212
+ out[4] = a[1];
213
+ out[5] = a[5];
214
+ out[6] = a[9];
215
+ out[7] = a[13];
216
+ out[8] = a[2];
217
+ out[9] = a[6];
218
+ out[10] = a[10];
219
+ out[11] = a[14];
220
+ out[12] = a[3];
221
+ out[13] = a[7];
222
+ out[14] = a[11];
223
+ out[15] = a[15];
224
+ }
225
+ return out;
226
+ }
227
+ function invert(out, a) {
228
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
229
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
230
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
231
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
232
+ var b00 = a00 * a11 - a01 * a10;
233
+ var b01 = a00 * a12 - a02 * a10;
234
+ var b02 = a00 * a13 - a03 * a10;
235
+ var b03 = a01 * a12 - a02 * a11;
236
+ var b04 = a01 * a13 - a03 * a11;
237
+ var b05 = a02 * a13 - a03 * a12;
238
+ var b06 = a20 * a31 - a21 * a30;
239
+ var b07 = a20 * a32 - a22 * a30;
240
+ var b08 = a20 * a33 - a23 * a30;
241
+ var b09 = a21 * a32 - a22 * a31;
242
+ var b10 = a21 * a33 - a23 * a31;
243
+ var b11 = a22 * a33 - a23 * a32;
244
+ var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
245
+ if (!det) {
246
+ return null;
247
+ }
248
+ det = 1 / det;
249
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
250
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
251
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
252
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
253
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
254
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
255
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
256
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
257
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
258
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
259
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
260
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
261
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
262
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
263
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
264
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
265
+ return out;
266
+ }
267
+ function adjoint(out, a) {
268
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
269
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
270
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
271
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
272
+ var b00 = a00 * a11 - a01 * a10;
273
+ var b01 = a00 * a12 - a02 * a10;
274
+ var b02 = a00 * a13 - a03 * a10;
275
+ var b03 = a01 * a12 - a02 * a11;
276
+ var b04 = a01 * a13 - a03 * a11;
277
+ var b05 = a02 * a13 - a03 * a12;
278
+ var b06 = a20 * a31 - a21 * a30;
279
+ var b07 = a20 * a32 - a22 * a30;
280
+ var b08 = a20 * a33 - a23 * a30;
281
+ var b09 = a21 * a32 - a22 * a31;
282
+ var b10 = a21 * a33 - a23 * a31;
283
+ var b11 = a22 * a33 - a23 * a32;
284
+ out[0] = a11 * b11 - a12 * b10 + a13 * b09;
285
+ out[1] = a02 * b10 - a01 * b11 - a03 * b09;
286
+ out[2] = a31 * b05 - a32 * b04 + a33 * b03;
287
+ out[3] = a22 * b04 - a21 * b05 - a23 * b03;
288
+ out[4] = a12 * b08 - a10 * b11 - a13 * b07;
289
+ out[5] = a00 * b11 - a02 * b08 + a03 * b07;
290
+ out[6] = a32 * b02 - a30 * b05 - a33 * b01;
291
+ out[7] = a20 * b05 - a22 * b02 + a23 * b01;
292
+ out[8] = a10 * b10 - a11 * b08 + a13 * b06;
293
+ out[9] = a01 * b08 - a00 * b10 - a03 * b06;
294
+ out[10] = a30 * b04 - a31 * b02 + a33 * b00;
295
+ out[11] = a21 * b02 - a20 * b04 - a23 * b00;
296
+ out[12] = a11 * b07 - a10 * b09 - a12 * b06;
297
+ out[13] = a00 * b09 - a01 * b07 + a02 * b06;
298
+ out[14] = a31 * b01 - a30 * b03 - a32 * b00;
299
+ out[15] = a20 * b03 - a21 * b01 + a22 * b00;
300
+ return out;
301
+ }
302
+ function determinant(a) {
303
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
304
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
305
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
306
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
307
+ var b0 = a00 * a11 - a01 * a10;
308
+ var b1 = a00 * a12 - a02 * a10;
309
+ var b2 = a01 * a12 - a02 * a11;
310
+ var b3 = a20 * a31 - a21 * a30;
311
+ var b4 = a20 * a32 - a22 * a30;
312
+ var b5 = a21 * a32 - a22 * a31;
313
+ var b6 = a00 * b5 - a01 * b4 + a02 * b3;
314
+ var b7 = a10 * b5 - a11 * b4 + a12 * b3;
315
+ var b8 = a20 * b2 - a21 * b1 + a22 * b0;
316
+ var b9 = a30 * b2 - a31 * b1 + a32 * b0;
317
+ return a13 * b6 - a03 * b7 + a33 * b8 - a23 * b9;
318
+ }
319
+ function multiply(out, a, b) {
320
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
321
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
322
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
323
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
324
+ var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
325
+ out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
326
+ out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
327
+ out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
328
+ out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
329
+ b0 = b[4];
330
+ b1 = b[5];
331
+ b2 = b[6];
332
+ b3 = b[7];
333
+ out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
334
+ out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
335
+ out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
336
+ out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
337
+ b0 = b[8];
338
+ b1 = b[9];
339
+ b2 = b[10];
340
+ b3 = b[11];
341
+ out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
342
+ out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
343
+ out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
344
+ out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
345
+ b0 = b[12];
346
+ b1 = b[13];
347
+ b2 = b[14];
348
+ b3 = b[15];
349
+ out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
350
+ out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
351
+ out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
352
+ out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
353
+ return out;
354
+ }
355
+ function translate(out, a, v) {
356
+ var x = v[0], y = v[1], z = v[2];
357
+ var a00, a01, a02, a03;
358
+ var a10, a11, a12, a13;
359
+ var a20, a21, a22, a23;
360
+ if (a === out) {
361
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
362
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
363
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
364
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
365
+ } else {
366
+ a00 = a[0];
367
+ a01 = a[1];
368
+ a02 = a[2];
369
+ a03 = a[3];
370
+ a10 = a[4];
371
+ a11 = a[5];
372
+ a12 = a[6];
373
+ a13 = a[7];
374
+ a20 = a[8];
375
+ a21 = a[9];
376
+ a22 = a[10];
377
+ a23 = a[11];
378
+ out[0] = a00;
379
+ out[1] = a01;
380
+ out[2] = a02;
381
+ out[3] = a03;
382
+ out[4] = a10;
383
+ out[5] = a11;
384
+ out[6] = a12;
385
+ out[7] = a13;
386
+ out[8] = a20;
387
+ out[9] = a21;
388
+ out[10] = a22;
389
+ out[11] = a23;
390
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
391
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
392
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
393
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
394
+ }
395
+ return out;
396
+ }
397
+ function scale(out, a, v) {
398
+ var x = v[0], y = v[1], z = v[2];
399
+ out[0] = a[0] * x;
400
+ out[1] = a[1] * x;
401
+ out[2] = a[2] * x;
402
+ out[3] = a[3] * x;
403
+ out[4] = a[4] * y;
404
+ out[5] = a[5] * y;
405
+ out[6] = a[6] * y;
406
+ out[7] = a[7] * y;
407
+ out[8] = a[8] * z;
408
+ out[9] = a[9] * z;
409
+ out[10] = a[10] * z;
410
+ out[11] = a[11] * z;
411
+ out[12] = a[12];
412
+ out[13] = a[13];
413
+ out[14] = a[14];
414
+ out[15] = a[15];
415
+ return out;
416
+ }
417
+ function rotate(out, a, rad, axis) {
418
+ var x = axis[0], y = axis[1], z = axis[2];
419
+ var len2 = Math.sqrt(x * x + y * y + z * z);
420
+ var s, c, t;
421
+ var a00, a01, a02, a03;
422
+ var a10, a11, a12, a13;
423
+ var a20, a21, a22, a23;
424
+ var b00, b01, b02;
425
+ var b10, b11, b12;
426
+ var b20, b21, b22;
427
+ if (len2 < EPSILON) {
428
+ return null;
429
+ }
430
+ len2 = 1 / len2;
431
+ x *= len2;
432
+ y *= len2;
433
+ z *= len2;
434
+ s = Math.sin(rad);
435
+ c = Math.cos(rad);
436
+ t = 1 - c;
437
+ a00 = a[0];
438
+ a01 = a[1];
439
+ a02 = a[2];
440
+ a03 = a[3];
441
+ a10 = a[4];
442
+ a11 = a[5];
443
+ a12 = a[6];
444
+ a13 = a[7];
445
+ a20 = a[8];
446
+ a21 = a[9];
447
+ a22 = a[10];
448
+ a23 = a[11];
449
+ b00 = x * x * t + c;
450
+ b01 = y * x * t + z * s;
451
+ b02 = z * x * t - y * s;
452
+ b10 = x * y * t - z * s;
453
+ b11 = y * y * t + c;
454
+ b12 = z * y * t + x * s;
455
+ b20 = x * z * t + y * s;
456
+ b21 = y * z * t - x * s;
457
+ b22 = z * z * t + c;
458
+ out[0] = a00 * b00 + a10 * b01 + a20 * b02;
459
+ out[1] = a01 * b00 + a11 * b01 + a21 * b02;
460
+ out[2] = a02 * b00 + a12 * b01 + a22 * b02;
461
+ out[3] = a03 * b00 + a13 * b01 + a23 * b02;
462
+ out[4] = a00 * b10 + a10 * b11 + a20 * b12;
463
+ out[5] = a01 * b10 + a11 * b11 + a21 * b12;
464
+ out[6] = a02 * b10 + a12 * b11 + a22 * b12;
465
+ out[7] = a03 * b10 + a13 * b11 + a23 * b12;
466
+ out[8] = a00 * b20 + a10 * b21 + a20 * b22;
467
+ out[9] = a01 * b20 + a11 * b21 + a21 * b22;
468
+ out[10] = a02 * b20 + a12 * b21 + a22 * b22;
469
+ out[11] = a03 * b20 + a13 * b21 + a23 * b22;
470
+ if (a !== out) {
471
+ out[12] = a[12];
472
+ out[13] = a[13];
473
+ out[14] = a[14];
474
+ out[15] = a[15];
475
+ }
476
+ return out;
477
+ }
478
+ function rotateX(out, a, rad) {
479
+ var s = Math.sin(rad);
480
+ var c = Math.cos(rad);
481
+ var a10 = a[4];
482
+ var a11 = a[5];
483
+ var a12 = a[6];
484
+ var a13 = a[7];
485
+ var a20 = a[8];
486
+ var a21 = a[9];
487
+ var a22 = a[10];
488
+ var a23 = a[11];
489
+ if (a !== out) {
490
+ out[0] = a[0];
491
+ out[1] = a[1];
492
+ out[2] = a[2];
493
+ out[3] = a[3];
494
+ out[12] = a[12];
495
+ out[13] = a[13];
496
+ out[14] = a[14];
497
+ out[15] = a[15];
498
+ }
499
+ out[4] = a10 * c + a20 * s;
500
+ out[5] = a11 * c + a21 * s;
501
+ out[6] = a12 * c + a22 * s;
502
+ out[7] = a13 * c + a23 * s;
503
+ out[8] = a20 * c - a10 * s;
504
+ out[9] = a21 * c - a11 * s;
505
+ out[10] = a22 * c - a12 * s;
506
+ out[11] = a23 * c - a13 * s;
507
+ return out;
508
+ }
509
+ function rotateY(out, a, rad) {
510
+ var s = Math.sin(rad);
511
+ var c = Math.cos(rad);
512
+ var a00 = a[0];
513
+ var a01 = a[1];
514
+ var a02 = a[2];
515
+ var a03 = a[3];
516
+ var a20 = a[8];
517
+ var a21 = a[9];
518
+ var a22 = a[10];
519
+ var a23 = a[11];
520
+ if (a !== out) {
521
+ out[4] = a[4];
522
+ out[5] = a[5];
523
+ out[6] = a[6];
524
+ out[7] = a[7];
525
+ out[12] = a[12];
526
+ out[13] = a[13];
527
+ out[14] = a[14];
528
+ out[15] = a[15];
529
+ }
530
+ out[0] = a00 * c - a20 * s;
531
+ out[1] = a01 * c - a21 * s;
532
+ out[2] = a02 * c - a22 * s;
533
+ out[3] = a03 * c - a23 * s;
534
+ out[8] = a00 * s + a20 * c;
535
+ out[9] = a01 * s + a21 * c;
536
+ out[10] = a02 * s + a22 * c;
537
+ out[11] = a03 * s + a23 * c;
538
+ return out;
539
+ }
540
+ function rotateZ(out, a, rad) {
541
+ var s = Math.sin(rad);
542
+ var c = Math.cos(rad);
543
+ var a00 = a[0];
544
+ var a01 = a[1];
545
+ var a02 = a[2];
546
+ var a03 = a[3];
547
+ var a10 = a[4];
548
+ var a11 = a[5];
549
+ var a12 = a[6];
550
+ var a13 = a[7];
551
+ if (a !== out) {
552
+ out[8] = a[8];
553
+ out[9] = a[9];
554
+ out[10] = a[10];
555
+ out[11] = a[11];
556
+ out[12] = a[12];
557
+ out[13] = a[13];
558
+ out[14] = a[14];
559
+ out[15] = a[15];
560
+ }
561
+ out[0] = a00 * c + a10 * s;
562
+ out[1] = a01 * c + a11 * s;
563
+ out[2] = a02 * c + a12 * s;
564
+ out[3] = a03 * c + a13 * s;
565
+ out[4] = a10 * c - a00 * s;
566
+ out[5] = a11 * c - a01 * s;
567
+ out[6] = a12 * c - a02 * s;
568
+ out[7] = a13 * c - a03 * s;
569
+ return out;
570
+ }
571
+ function fromTranslation(out, v) {
572
+ out[0] = 1;
573
+ out[1] = 0;
574
+ out[2] = 0;
575
+ out[3] = 0;
576
+ out[4] = 0;
577
+ out[5] = 1;
578
+ out[6] = 0;
579
+ out[7] = 0;
580
+ out[8] = 0;
581
+ out[9] = 0;
582
+ out[10] = 1;
583
+ out[11] = 0;
584
+ out[12] = v[0];
585
+ out[13] = v[1];
586
+ out[14] = v[2];
587
+ out[15] = 1;
588
+ return out;
589
+ }
590
+ function fromScaling(out, v) {
591
+ out[0] = v[0];
592
+ out[1] = 0;
593
+ out[2] = 0;
594
+ out[3] = 0;
595
+ out[4] = 0;
596
+ out[5] = v[1];
597
+ out[6] = 0;
598
+ out[7] = 0;
599
+ out[8] = 0;
600
+ out[9] = 0;
601
+ out[10] = v[2];
602
+ out[11] = 0;
603
+ out[12] = 0;
604
+ out[13] = 0;
605
+ out[14] = 0;
606
+ out[15] = 1;
607
+ return out;
608
+ }
609
+ function fromRotation(out, rad, axis) {
610
+ var x = axis[0], y = axis[1], z = axis[2];
611
+ var len2 = Math.sqrt(x * x + y * y + z * z);
612
+ var s, c, t;
613
+ if (len2 < EPSILON) {
614
+ return null;
615
+ }
616
+ len2 = 1 / len2;
617
+ x *= len2;
618
+ y *= len2;
619
+ z *= len2;
620
+ s = Math.sin(rad);
621
+ c = Math.cos(rad);
622
+ t = 1 - c;
623
+ out[0] = x * x * t + c;
624
+ out[1] = y * x * t + z * s;
625
+ out[2] = z * x * t - y * s;
626
+ out[3] = 0;
627
+ out[4] = x * y * t - z * s;
628
+ out[5] = y * y * t + c;
629
+ out[6] = z * y * t + x * s;
630
+ out[7] = 0;
631
+ out[8] = x * z * t + y * s;
632
+ out[9] = y * z * t - x * s;
633
+ out[10] = z * z * t + c;
634
+ out[11] = 0;
635
+ out[12] = 0;
636
+ out[13] = 0;
637
+ out[14] = 0;
638
+ out[15] = 1;
639
+ return out;
640
+ }
641
+ function fromXRotation(out, rad) {
642
+ var s = Math.sin(rad);
643
+ var c = Math.cos(rad);
644
+ out[0] = 1;
645
+ out[1] = 0;
646
+ out[2] = 0;
647
+ out[3] = 0;
648
+ out[4] = 0;
649
+ out[5] = c;
650
+ out[6] = s;
651
+ out[7] = 0;
652
+ out[8] = 0;
653
+ out[9] = -s;
654
+ out[10] = c;
655
+ out[11] = 0;
656
+ out[12] = 0;
657
+ out[13] = 0;
658
+ out[14] = 0;
659
+ out[15] = 1;
660
+ return out;
661
+ }
662
+ function fromYRotation(out, rad) {
663
+ var s = Math.sin(rad);
664
+ var c = Math.cos(rad);
665
+ out[0] = c;
666
+ out[1] = 0;
667
+ out[2] = -s;
668
+ out[3] = 0;
669
+ out[4] = 0;
670
+ out[5] = 1;
671
+ out[6] = 0;
672
+ out[7] = 0;
673
+ out[8] = s;
674
+ out[9] = 0;
675
+ out[10] = c;
676
+ out[11] = 0;
677
+ out[12] = 0;
678
+ out[13] = 0;
679
+ out[14] = 0;
680
+ out[15] = 1;
681
+ return out;
682
+ }
683
+ function fromZRotation(out, rad) {
684
+ var s = Math.sin(rad);
685
+ var c = Math.cos(rad);
686
+ out[0] = c;
687
+ out[1] = s;
688
+ out[2] = 0;
689
+ out[3] = 0;
690
+ out[4] = -s;
691
+ out[5] = c;
692
+ out[6] = 0;
693
+ out[7] = 0;
694
+ out[8] = 0;
695
+ out[9] = 0;
696
+ out[10] = 1;
697
+ out[11] = 0;
698
+ out[12] = 0;
699
+ out[13] = 0;
700
+ out[14] = 0;
701
+ out[15] = 1;
702
+ return out;
703
+ }
704
+ function fromRotationTranslation(out, q, v) {
705
+ var x = q[0], y = q[1], z = q[2], w = q[3];
706
+ var x2 = x + x;
707
+ var y2 = y + y;
708
+ var z2 = z + z;
709
+ var xx = x * x2;
710
+ var xy = x * y2;
711
+ var xz = x * z2;
712
+ var yy = y * y2;
713
+ var yz = y * z2;
714
+ var zz = z * z2;
715
+ var wx = w * x2;
716
+ var wy = w * y2;
717
+ var wz = w * z2;
718
+ out[0] = 1 - (yy + zz);
719
+ out[1] = xy + wz;
720
+ out[2] = xz - wy;
721
+ out[3] = 0;
722
+ out[4] = xy - wz;
723
+ out[5] = 1 - (xx + zz);
724
+ out[6] = yz + wx;
725
+ out[7] = 0;
726
+ out[8] = xz + wy;
727
+ out[9] = yz - wx;
728
+ out[10] = 1 - (xx + yy);
729
+ out[11] = 0;
730
+ out[12] = v[0];
731
+ out[13] = v[1];
732
+ out[14] = v[2];
733
+ out[15] = 1;
734
+ return out;
735
+ }
736
+ function fromQuat2(out, a) {
737
+ var translation = new ARRAY_TYPE(3);
738
+ var bx = -a[0], by = -a[1], bz = -a[2], bw = a[3], ax = a[4], ay = a[5], az = a[6], aw = a[7];
739
+ var magnitude = bx * bx + by * by + bz * bz + bw * bw;
740
+ if (magnitude > 0) {
741
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
742
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
743
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
744
+ } else {
745
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
746
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
747
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
37
748
  }
749
+ fromRotationTranslation(out, a, translation);
750
+ return out;
38
751
  }
39
- function degToRad(degrees) {
40
- return degrees * DEG2RAD_FACTOR;
752
+ function getTranslation(out, mat) {
753
+ out[0] = mat[12];
754
+ out[1] = mat[13];
755
+ out[2] = mat[14];
756
+ return out;
41
757
  }
42
- function angleMod(angle) {
43
- const value = angle % 360;
44
- return value < 0 ? 360 + value : value;
758
+ function getScaling(out, mat) {
759
+ var m11 = mat[0];
760
+ var m12 = mat[1];
761
+ var m13 = mat[2];
762
+ var m21 = mat[4];
763
+ var m22 = mat[5];
764
+ var m23 = mat[6];
765
+ var m31 = mat[8];
766
+ var m32 = mat[9];
767
+ var m33 = mat[10];
768
+ out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
769
+ out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
770
+ out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
771
+ return out;
45
772
  }
46
- function angleVectors(angles) {
47
- const yaw = degToRad(axisComponent(angles, YAW));
48
- const pitch = degToRad(axisComponent(angles, PITCH));
49
- const roll = degToRad(axisComponent(angles, ROLL));
50
- const sy = Math.sin(yaw);
51
- const cy = Math.cos(yaw);
52
- const sp = Math.sin(pitch);
53
- const cp = Math.cos(pitch);
54
- const sr = Math.sin(roll);
55
- const cr = Math.cos(roll);
56
- const forward = {
57
- x: cp * cy,
58
- y: cp * sy,
59
- z: -sp
60
- };
61
- const right = {
62
- x: -sr * sp * cy - cr * -sy,
63
- y: -sr * sp * sy - cr * cy,
64
- z: -sr * cp
65
- };
66
- const up = {
67
- x: cr * sp * cy - sr * -sy,
68
- y: cr * sp * sy - sr * cy,
69
- z: cr * cp
70
- };
71
- return { forward, right, up };
773
+ function getRotation(out, mat) {
774
+ var scaling = new ARRAY_TYPE(3);
775
+ getScaling(scaling, mat);
776
+ var is1 = 1 / scaling[0];
777
+ var is2 = 1 / scaling[1];
778
+ var is3 = 1 / scaling[2];
779
+ var sm11 = mat[0] * is1;
780
+ var sm12 = mat[1] * is2;
781
+ var sm13 = mat[2] * is3;
782
+ var sm21 = mat[4] * is1;
783
+ var sm22 = mat[5] * is2;
784
+ var sm23 = mat[6] * is3;
785
+ var sm31 = mat[8] * is1;
786
+ var sm32 = mat[9] * is2;
787
+ var sm33 = mat[10] * is3;
788
+ var trace = sm11 + sm22 + sm33;
789
+ var S = 0;
790
+ if (trace > 0) {
791
+ S = Math.sqrt(trace + 1) * 2;
792
+ out[3] = 0.25 * S;
793
+ out[0] = (sm23 - sm32) / S;
794
+ out[1] = (sm31 - sm13) / S;
795
+ out[2] = (sm12 - sm21) / S;
796
+ } else if (sm11 > sm22 && sm11 > sm33) {
797
+ S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
798
+ out[3] = (sm23 - sm32) / S;
799
+ out[0] = 0.25 * S;
800
+ out[1] = (sm12 + sm21) / S;
801
+ out[2] = (sm31 + sm13) / S;
802
+ } else if (sm22 > sm33) {
803
+ S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
804
+ out[3] = (sm31 - sm13) / S;
805
+ out[0] = (sm12 + sm21) / S;
806
+ out[1] = 0.25 * S;
807
+ out[2] = (sm23 + sm32) / S;
808
+ } else {
809
+ S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
810
+ out[3] = (sm12 - sm21) / S;
811
+ out[0] = (sm31 + sm13) / S;
812
+ out[1] = (sm23 + sm32) / S;
813
+ out[2] = 0.25 * S;
814
+ }
815
+ return out;
816
+ }
817
+ function decompose(out_r, out_t, out_s, mat) {
818
+ out_t[0] = mat[12];
819
+ out_t[1] = mat[13];
820
+ out_t[2] = mat[14];
821
+ var m11 = mat[0];
822
+ var m12 = mat[1];
823
+ var m13 = mat[2];
824
+ var m21 = mat[4];
825
+ var m22 = mat[5];
826
+ var m23 = mat[6];
827
+ var m31 = mat[8];
828
+ var m32 = mat[9];
829
+ var m33 = mat[10];
830
+ out_s[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
831
+ out_s[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
832
+ out_s[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
833
+ var is1 = 1 / out_s[0];
834
+ var is2 = 1 / out_s[1];
835
+ var is3 = 1 / out_s[2];
836
+ var sm11 = m11 * is1;
837
+ var sm12 = m12 * is2;
838
+ var sm13 = m13 * is3;
839
+ var sm21 = m21 * is1;
840
+ var sm22 = m22 * is2;
841
+ var sm23 = m23 * is3;
842
+ var sm31 = m31 * is1;
843
+ var sm32 = m32 * is2;
844
+ var sm33 = m33 * is3;
845
+ var trace = sm11 + sm22 + sm33;
846
+ var S = 0;
847
+ if (trace > 0) {
848
+ S = Math.sqrt(trace + 1) * 2;
849
+ out_r[3] = 0.25 * S;
850
+ out_r[0] = (sm23 - sm32) / S;
851
+ out_r[1] = (sm31 - sm13) / S;
852
+ out_r[2] = (sm12 - sm21) / S;
853
+ } else if (sm11 > sm22 && sm11 > sm33) {
854
+ S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
855
+ out_r[3] = (sm23 - sm32) / S;
856
+ out_r[0] = 0.25 * S;
857
+ out_r[1] = (sm12 + sm21) / S;
858
+ out_r[2] = (sm31 + sm13) / S;
859
+ } else if (sm22 > sm33) {
860
+ S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
861
+ out_r[3] = (sm31 - sm13) / S;
862
+ out_r[0] = (sm12 + sm21) / S;
863
+ out_r[1] = 0.25 * S;
864
+ out_r[2] = (sm23 + sm32) / S;
865
+ } else {
866
+ S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
867
+ out_r[3] = (sm12 - sm21) / S;
868
+ out_r[0] = (sm31 + sm13) / S;
869
+ out_r[1] = (sm23 + sm32) / S;
870
+ out_r[2] = 0.25 * S;
871
+ }
872
+ return out_r;
873
+ }
874
+ function fromRotationTranslationScale(out, q, v, s) {
875
+ var x = q[0], y = q[1], z = q[2], w = q[3];
876
+ var x2 = x + x;
877
+ var y2 = y + y;
878
+ var z2 = z + z;
879
+ var xx = x * x2;
880
+ var xy = x * y2;
881
+ var xz = x * z2;
882
+ var yy = y * y2;
883
+ var yz = y * z2;
884
+ var zz = z * z2;
885
+ var wx = w * x2;
886
+ var wy = w * y2;
887
+ var wz = w * z2;
888
+ var sx = s[0];
889
+ var sy = s[1];
890
+ var sz = s[2];
891
+ out[0] = (1 - (yy + zz)) * sx;
892
+ out[1] = (xy + wz) * sx;
893
+ out[2] = (xz - wy) * sx;
894
+ out[3] = 0;
895
+ out[4] = (xy - wz) * sy;
896
+ out[5] = (1 - (xx + zz)) * sy;
897
+ out[6] = (yz + wx) * sy;
898
+ out[7] = 0;
899
+ out[8] = (xz + wy) * sz;
900
+ out[9] = (yz - wx) * sz;
901
+ out[10] = (1 - (xx + yy)) * sz;
902
+ out[11] = 0;
903
+ out[12] = v[0];
904
+ out[13] = v[1];
905
+ out[14] = v[2];
906
+ out[15] = 1;
907
+ return out;
908
+ }
909
+ function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
910
+ var x = q[0], y = q[1], z = q[2], w = q[3];
911
+ var x2 = x + x;
912
+ var y2 = y + y;
913
+ var z2 = z + z;
914
+ var xx = x * x2;
915
+ var xy = x * y2;
916
+ var xz = x * z2;
917
+ var yy = y * y2;
918
+ var yz = y * z2;
919
+ var zz = z * z2;
920
+ var wx = w * x2;
921
+ var wy = w * y2;
922
+ var wz = w * z2;
923
+ var sx = s[0];
924
+ var sy = s[1];
925
+ var sz = s[2];
926
+ var ox = o[0];
927
+ var oy = o[1];
928
+ var oz = o[2];
929
+ var out0 = (1 - (yy + zz)) * sx;
930
+ var out1 = (xy + wz) * sx;
931
+ var out2 = (xz - wy) * sx;
932
+ var out4 = (xy - wz) * sy;
933
+ var out5 = (1 - (xx + zz)) * sy;
934
+ var out6 = (yz + wx) * sy;
935
+ var out8 = (xz + wy) * sz;
936
+ var out9 = (yz - wx) * sz;
937
+ var out10 = (1 - (xx + yy)) * sz;
938
+ out[0] = out0;
939
+ out[1] = out1;
940
+ out[2] = out2;
941
+ out[3] = 0;
942
+ out[4] = out4;
943
+ out[5] = out5;
944
+ out[6] = out6;
945
+ out[7] = 0;
946
+ out[8] = out8;
947
+ out[9] = out9;
948
+ out[10] = out10;
949
+ out[11] = 0;
950
+ out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
951
+ out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
952
+ out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
953
+ out[15] = 1;
954
+ return out;
955
+ }
956
+ function fromQuat(out, q) {
957
+ var x = q[0], y = q[1], z = q[2], w = q[3];
958
+ var x2 = x + x;
959
+ var y2 = y + y;
960
+ var z2 = z + z;
961
+ var xx = x * x2;
962
+ var yx = y * x2;
963
+ var yy = y * y2;
964
+ var zx = z * x2;
965
+ var zy = z * y2;
966
+ var zz = z * z2;
967
+ var wx = w * x2;
968
+ var wy = w * y2;
969
+ var wz = w * z2;
970
+ out[0] = 1 - yy - zz;
971
+ out[1] = yx + wz;
972
+ out[2] = zx - wy;
973
+ out[3] = 0;
974
+ out[4] = yx - wz;
975
+ out[5] = 1 - xx - zz;
976
+ out[6] = zy + wx;
977
+ out[7] = 0;
978
+ out[8] = zx + wy;
979
+ out[9] = zy - wx;
980
+ out[10] = 1 - xx - yy;
981
+ out[11] = 0;
982
+ out[12] = 0;
983
+ out[13] = 0;
984
+ out[14] = 0;
985
+ out[15] = 1;
986
+ return out;
987
+ }
988
+ function frustum(out, left, right, bottom, top, near, far) {
989
+ var rl = 1 / (right - left);
990
+ var tb = 1 / (top - bottom);
991
+ var nf = 1 / (near - far);
992
+ out[0] = near * 2 * rl;
993
+ out[1] = 0;
994
+ out[2] = 0;
995
+ out[3] = 0;
996
+ out[4] = 0;
997
+ out[5] = near * 2 * tb;
998
+ out[6] = 0;
999
+ out[7] = 0;
1000
+ out[8] = (right + left) * rl;
1001
+ out[9] = (top + bottom) * tb;
1002
+ out[10] = (far + near) * nf;
1003
+ out[11] = -1;
1004
+ out[12] = 0;
1005
+ out[13] = 0;
1006
+ out[14] = far * near * 2 * nf;
1007
+ out[15] = 0;
1008
+ return out;
1009
+ }
1010
+ function perspectiveNO(out, fovy, aspect, near, far) {
1011
+ var f = 1 / Math.tan(fovy / 2);
1012
+ out[0] = f / aspect;
1013
+ out[1] = 0;
1014
+ out[2] = 0;
1015
+ out[3] = 0;
1016
+ out[4] = 0;
1017
+ out[5] = f;
1018
+ out[6] = 0;
1019
+ out[7] = 0;
1020
+ out[8] = 0;
1021
+ out[9] = 0;
1022
+ out[11] = -1;
1023
+ out[12] = 0;
1024
+ out[13] = 0;
1025
+ out[15] = 0;
1026
+ if (far != null && far !== Infinity) {
1027
+ var nf = 1 / (near - far);
1028
+ out[10] = (far + near) * nf;
1029
+ out[14] = 2 * far * near * nf;
1030
+ } else {
1031
+ out[10] = -1;
1032
+ out[14] = -2 * near;
1033
+ }
1034
+ return out;
72
1035
  }
1036
+ var perspective = perspectiveNO;
1037
+ function perspectiveZO(out, fovy, aspect, near, far) {
1038
+ var f = 1 / Math.tan(fovy / 2);
1039
+ out[0] = f / aspect;
1040
+ out[1] = 0;
1041
+ out[2] = 0;
1042
+ out[3] = 0;
1043
+ out[4] = 0;
1044
+ out[5] = f;
1045
+ out[6] = 0;
1046
+ out[7] = 0;
1047
+ out[8] = 0;
1048
+ out[9] = 0;
1049
+ out[11] = -1;
1050
+ out[12] = 0;
1051
+ out[13] = 0;
1052
+ out[15] = 0;
1053
+ if (far != null && far !== Infinity) {
1054
+ var nf = 1 / (near - far);
1055
+ out[10] = far * nf;
1056
+ out[14] = far * near * nf;
1057
+ } else {
1058
+ out[10] = -1;
1059
+ out[14] = -near;
1060
+ }
1061
+ return out;
1062
+ }
1063
+ function perspectiveFromFieldOfView(out, fov, near, far) {
1064
+ var upTan = Math.tan(fov.upDegrees * Math.PI / 180);
1065
+ var downTan = Math.tan(fov.downDegrees * Math.PI / 180);
1066
+ var leftTan = Math.tan(fov.leftDegrees * Math.PI / 180);
1067
+ var rightTan = Math.tan(fov.rightDegrees * Math.PI / 180);
1068
+ var xScale = 2 / (leftTan + rightTan);
1069
+ var yScale = 2 / (upTan + downTan);
1070
+ out[0] = xScale;
1071
+ out[1] = 0;
1072
+ out[2] = 0;
1073
+ out[3] = 0;
1074
+ out[4] = 0;
1075
+ out[5] = yScale;
1076
+ out[6] = 0;
1077
+ out[7] = 0;
1078
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
1079
+ out[9] = (upTan - downTan) * yScale * 0.5;
1080
+ out[10] = far / (near - far);
1081
+ out[11] = -1;
1082
+ out[12] = 0;
1083
+ out[13] = 0;
1084
+ out[14] = far * near / (near - far);
1085
+ out[15] = 0;
1086
+ return out;
1087
+ }
1088
+ function orthoNO(out, left, right, bottom, top, near, far) {
1089
+ var lr = 1 / (left - right);
1090
+ var bt = 1 / (bottom - top);
1091
+ var nf = 1 / (near - far);
1092
+ out[0] = -2 * lr;
1093
+ out[1] = 0;
1094
+ out[2] = 0;
1095
+ out[3] = 0;
1096
+ out[4] = 0;
1097
+ out[5] = -2 * bt;
1098
+ out[6] = 0;
1099
+ out[7] = 0;
1100
+ out[8] = 0;
1101
+ out[9] = 0;
1102
+ out[10] = 2 * nf;
1103
+ out[11] = 0;
1104
+ out[12] = (left + right) * lr;
1105
+ out[13] = (top + bottom) * bt;
1106
+ out[14] = (far + near) * nf;
1107
+ out[15] = 1;
1108
+ return out;
1109
+ }
1110
+ var ortho = orthoNO;
1111
+ function orthoZO(out, left, right, bottom, top, near, far) {
1112
+ var lr = 1 / (left - right);
1113
+ var bt = 1 / (bottom - top);
1114
+ var nf = 1 / (near - far);
1115
+ out[0] = -2 * lr;
1116
+ out[1] = 0;
1117
+ out[2] = 0;
1118
+ out[3] = 0;
1119
+ out[4] = 0;
1120
+ out[5] = -2 * bt;
1121
+ out[6] = 0;
1122
+ out[7] = 0;
1123
+ out[8] = 0;
1124
+ out[9] = 0;
1125
+ out[10] = nf;
1126
+ out[11] = 0;
1127
+ out[12] = (left + right) * lr;
1128
+ out[13] = (top + bottom) * bt;
1129
+ out[14] = near * nf;
1130
+ out[15] = 1;
1131
+ return out;
1132
+ }
1133
+ function lookAt(out, eye, center, up) {
1134
+ var x0, x1, x2, y0, y1, y2, z0, z1, z2, len2;
1135
+ var eyex = eye[0];
1136
+ var eyey = eye[1];
1137
+ var eyez = eye[2];
1138
+ var upx = up[0];
1139
+ var upy = up[1];
1140
+ var upz = up[2];
1141
+ var centerx = center[0];
1142
+ var centery = center[1];
1143
+ var centerz = center[2];
1144
+ if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {
1145
+ return identity(out);
1146
+ }
1147
+ z0 = eyex - centerx;
1148
+ z1 = eyey - centery;
1149
+ z2 = eyez - centerz;
1150
+ len2 = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
1151
+ z0 *= len2;
1152
+ z1 *= len2;
1153
+ z2 *= len2;
1154
+ x0 = upy * z2 - upz * z1;
1155
+ x1 = upz * z0 - upx * z2;
1156
+ x2 = upx * z1 - upy * z0;
1157
+ len2 = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
1158
+ if (!len2) {
1159
+ x0 = 0;
1160
+ x1 = 0;
1161
+ x2 = 0;
1162
+ } else {
1163
+ len2 = 1 / len2;
1164
+ x0 *= len2;
1165
+ x1 *= len2;
1166
+ x2 *= len2;
1167
+ }
1168
+ y0 = z1 * x2 - z2 * x1;
1169
+ y1 = z2 * x0 - z0 * x2;
1170
+ y2 = z0 * x1 - z1 * x0;
1171
+ len2 = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
1172
+ if (!len2) {
1173
+ y0 = 0;
1174
+ y1 = 0;
1175
+ y2 = 0;
1176
+ } else {
1177
+ len2 = 1 / len2;
1178
+ y0 *= len2;
1179
+ y1 *= len2;
1180
+ y2 *= len2;
1181
+ }
1182
+ out[0] = x0;
1183
+ out[1] = y0;
1184
+ out[2] = z0;
1185
+ out[3] = 0;
1186
+ out[4] = x1;
1187
+ out[5] = y1;
1188
+ out[6] = z1;
1189
+ out[7] = 0;
1190
+ out[8] = x2;
1191
+ out[9] = y2;
1192
+ out[10] = z2;
1193
+ out[11] = 0;
1194
+ out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
1195
+ out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
1196
+ out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
1197
+ out[15] = 1;
1198
+ return out;
1199
+ }
1200
+ function targetTo(out, eye, target, up) {
1201
+ var eyex = eye[0], eyey = eye[1], eyez = eye[2], upx = up[0], upy = up[1], upz = up[2];
1202
+ var z0 = eyex - target[0], z1 = eyey - target[1], z2 = eyez - target[2];
1203
+ var len2 = z0 * z0 + z1 * z1 + z2 * z2;
1204
+ if (len2 > 0) {
1205
+ len2 = 1 / Math.sqrt(len2);
1206
+ z0 *= len2;
1207
+ z1 *= len2;
1208
+ z2 *= len2;
1209
+ }
1210
+ var x0 = upy * z2 - upz * z1, x1 = upz * z0 - upx * z2, x2 = upx * z1 - upy * z0;
1211
+ len2 = x0 * x0 + x1 * x1 + x2 * x2;
1212
+ if (len2 > 0) {
1213
+ len2 = 1 / Math.sqrt(len2);
1214
+ x0 *= len2;
1215
+ x1 *= len2;
1216
+ x2 *= len2;
1217
+ }
1218
+ out[0] = x0;
1219
+ out[1] = x1;
1220
+ out[2] = x2;
1221
+ out[3] = 0;
1222
+ out[4] = z1 * x2 - z2 * x1;
1223
+ out[5] = z2 * x0 - z0 * x2;
1224
+ out[6] = z0 * x1 - z1 * x0;
1225
+ out[7] = 0;
1226
+ out[8] = z0;
1227
+ out[9] = z1;
1228
+ out[10] = z2;
1229
+ out[11] = 0;
1230
+ out[12] = eyex;
1231
+ out[13] = eyey;
1232
+ out[14] = eyez;
1233
+ out[15] = 1;
1234
+ return out;
1235
+ }
1236
+ function str(a) {
1237
+ return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")";
1238
+ }
1239
+ function frob(a) {
1240
+ return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]);
1241
+ }
1242
+ function add(out, a, b) {
1243
+ out[0] = a[0] + b[0];
1244
+ out[1] = a[1] + b[1];
1245
+ out[2] = a[2] + b[2];
1246
+ out[3] = a[3] + b[3];
1247
+ out[4] = a[4] + b[4];
1248
+ out[5] = a[5] + b[5];
1249
+ out[6] = a[6] + b[6];
1250
+ out[7] = a[7] + b[7];
1251
+ out[8] = a[8] + b[8];
1252
+ out[9] = a[9] + b[9];
1253
+ out[10] = a[10] + b[10];
1254
+ out[11] = a[11] + b[11];
1255
+ out[12] = a[12] + b[12];
1256
+ out[13] = a[13] + b[13];
1257
+ out[14] = a[14] + b[14];
1258
+ out[15] = a[15] + b[15];
1259
+ return out;
1260
+ }
1261
+ function subtract(out, a, b) {
1262
+ out[0] = a[0] - b[0];
1263
+ out[1] = a[1] - b[1];
1264
+ out[2] = a[2] - b[2];
1265
+ out[3] = a[3] - b[3];
1266
+ out[4] = a[4] - b[4];
1267
+ out[5] = a[5] - b[5];
1268
+ out[6] = a[6] - b[6];
1269
+ out[7] = a[7] - b[7];
1270
+ out[8] = a[8] - b[8];
1271
+ out[9] = a[9] - b[9];
1272
+ out[10] = a[10] - b[10];
1273
+ out[11] = a[11] - b[11];
1274
+ out[12] = a[12] - b[12];
1275
+ out[13] = a[13] - b[13];
1276
+ out[14] = a[14] - b[14];
1277
+ out[15] = a[15] - b[15];
1278
+ return out;
1279
+ }
1280
+ function multiplyScalar(out, a, b) {
1281
+ out[0] = a[0] * b;
1282
+ out[1] = a[1] * b;
1283
+ out[2] = a[2] * b;
1284
+ out[3] = a[3] * b;
1285
+ out[4] = a[4] * b;
1286
+ out[5] = a[5] * b;
1287
+ out[6] = a[6] * b;
1288
+ out[7] = a[7] * b;
1289
+ out[8] = a[8] * b;
1290
+ out[9] = a[9] * b;
1291
+ out[10] = a[10] * b;
1292
+ out[11] = a[11] * b;
1293
+ out[12] = a[12] * b;
1294
+ out[13] = a[13] * b;
1295
+ out[14] = a[14] * b;
1296
+ out[15] = a[15] * b;
1297
+ return out;
1298
+ }
1299
+ function multiplyScalarAndAdd(out, a, b, scale3) {
1300
+ out[0] = a[0] + b[0] * scale3;
1301
+ out[1] = a[1] + b[1] * scale3;
1302
+ out[2] = a[2] + b[2] * scale3;
1303
+ out[3] = a[3] + b[3] * scale3;
1304
+ out[4] = a[4] + b[4] * scale3;
1305
+ out[5] = a[5] + b[5] * scale3;
1306
+ out[6] = a[6] + b[6] * scale3;
1307
+ out[7] = a[7] + b[7] * scale3;
1308
+ out[8] = a[8] + b[8] * scale3;
1309
+ out[9] = a[9] + b[9] * scale3;
1310
+ out[10] = a[10] + b[10] * scale3;
1311
+ out[11] = a[11] + b[11] * scale3;
1312
+ out[12] = a[12] + b[12] * scale3;
1313
+ out[13] = a[13] + b[13] * scale3;
1314
+ out[14] = a[14] + b[14] * scale3;
1315
+ out[15] = a[15] + b[15] * scale3;
1316
+ return out;
1317
+ }
1318
+ function exactEquals(a, b) {
1319
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
1320
+ }
1321
+ function equals(a, b) {
1322
+ var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
1323
+ var a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7];
1324
+ var a8 = a[8], a9 = a[9], a10 = a[10], a11 = a[11];
1325
+ var a12 = a[12], a13 = a[13], a14 = a[14], a15 = a[15];
1326
+ var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
1327
+ var b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7];
1328
+ var b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11];
1329
+ var b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15];
1330
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1, Math.abs(a15), Math.abs(b15));
1331
+ }
1332
+ var mul = multiply;
1333
+ var sub = subtract;
1334
+ var vec3_exports = {};
1335
+ __export(vec3_exports, {
1336
+ add: () => add2,
1337
+ angle: () => angle,
1338
+ bezier: () => bezier,
1339
+ ceil: () => ceil,
1340
+ clone: () => clone2,
1341
+ copy: () => copy2,
1342
+ create: () => create2,
1343
+ cross: () => cross,
1344
+ dist: () => dist,
1345
+ distance: () => distance,
1346
+ div: () => div,
1347
+ divide: () => divide,
1348
+ dot: () => dot,
1349
+ equals: () => equals2,
1350
+ exactEquals: () => exactEquals2,
1351
+ floor: () => floor,
1352
+ forEach: () => forEach,
1353
+ fromValues: () => fromValues2,
1354
+ hermite: () => hermite,
1355
+ inverse: () => inverse,
1356
+ len: () => len,
1357
+ length: () => length,
1358
+ lerp: () => lerp,
1359
+ max: () => max,
1360
+ min: () => min,
1361
+ mul: () => mul2,
1362
+ multiply: () => multiply2,
1363
+ negate: () => negate,
1364
+ normalize: () => normalize,
1365
+ random: () => random,
1366
+ rotateX: () => rotateX2,
1367
+ rotateY: () => rotateY2,
1368
+ rotateZ: () => rotateZ2,
1369
+ round: () => round2,
1370
+ scale: () => scale2,
1371
+ scaleAndAdd: () => scaleAndAdd,
1372
+ set: () => set2,
1373
+ slerp: () => slerp,
1374
+ sqrDist: () => sqrDist,
1375
+ sqrLen: () => sqrLen,
1376
+ squaredDistance: () => squaredDistance,
1377
+ squaredLength: () => squaredLength,
1378
+ str: () => str2,
1379
+ sub: () => sub2,
1380
+ subtract: () => subtract2,
1381
+ transformMat3: () => transformMat3,
1382
+ transformMat4: () => transformMat4,
1383
+ transformQuat: () => transformQuat,
1384
+ zero: () => zero
1385
+ });
1386
+ function create2() {
1387
+ var out = new ARRAY_TYPE(3);
1388
+ if (ARRAY_TYPE != Float32Array) {
1389
+ out[0] = 0;
1390
+ out[1] = 0;
1391
+ out[2] = 0;
1392
+ }
1393
+ return out;
1394
+ }
1395
+ function clone2(a) {
1396
+ var out = new ARRAY_TYPE(3);
1397
+ out[0] = a[0];
1398
+ out[1] = a[1];
1399
+ out[2] = a[2];
1400
+ return out;
1401
+ }
1402
+ function length(a) {
1403
+ var x = a[0];
1404
+ var y = a[1];
1405
+ var z = a[2];
1406
+ return Math.sqrt(x * x + y * y + z * z);
1407
+ }
1408
+ function fromValues2(x, y, z) {
1409
+ var out = new ARRAY_TYPE(3);
1410
+ out[0] = x;
1411
+ out[1] = y;
1412
+ out[2] = z;
1413
+ return out;
1414
+ }
1415
+ function copy2(out, a) {
1416
+ out[0] = a[0];
1417
+ out[1] = a[1];
1418
+ out[2] = a[2];
1419
+ return out;
1420
+ }
1421
+ function set2(out, x, y, z) {
1422
+ out[0] = x;
1423
+ out[1] = y;
1424
+ out[2] = z;
1425
+ return out;
1426
+ }
1427
+ function add2(out, a, b) {
1428
+ out[0] = a[0] + b[0];
1429
+ out[1] = a[1] + b[1];
1430
+ out[2] = a[2] + b[2];
1431
+ return out;
1432
+ }
1433
+ function subtract2(out, a, b) {
1434
+ out[0] = a[0] - b[0];
1435
+ out[1] = a[1] - b[1];
1436
+ out[2] = a[2] - b[2];
1437
+ return out;
1438
+ }
1439
+ function multiply2(out, a, b) {
1440
+ out[0] = a[0] * b[0];
1441
+ out[1] = a[1] * b[1];
1442
+ out[2] = a[2] * b[2];
1443
+ return out;
1444
+ }
1445
+ function divide(out, a, b) {
1446
+ out[0] = a[0] / b[0];
1447
+ out[1] = a[1] / b[1];
1448
+ out[2] = a[2] / b[2];
1449
+ return out;
1450
+ }
1451
+ function ceil(out, a) {
1452
+ out[0] = Math.ceil(a[0]);
1453
+ out[1] = Math.ceil(a[1]);
1454
+ out[2] = Math.ceil(a[2]);
1455
+ return out;
1456
+ }
1457
+ function floor(out, a) {
1458
+ out[0] = Math.floor(a[0]);
1459
+ out[1] = Math.floor(a[1]);
1460
+ out[2] = Math.floor(a[2]);
1461
+ return out;
1462
+ }
1463
+ function min(out, a, b) {
1464
+ out[0] = Math.min(a[0], b[0]);
1465
+ out[1] = Math.min(a[1], b[1]);
1466
+ out[2] = Math.min(a[2], b[2]);
1467
+ return out;
1468
+ }
1469
+ function max(out, a, b) {
1470
+ out[0] = Math.max(a[0], b[0]);
1471
+ out[1] = Math.max(a[1], b[1]);
1472
+ out[2] = Math.max(a[2], b[2]);
1473
+ return out;
1474
+ }
1475
+ function round2(out, a) {
1476
+ out[0] = round(a[0]);
1477
+ out[1] = round(a[1]);
1478
+ out[2] = round(a[2]);
1479
+ return out;
1480
+ }
1481
+ function scale2(out, a, b) {
1482
+ out[0] = a[0] * b;
1483
+ out[1] = a[1] * b;
1484
+ out[2] = a[2] * b;
1485
+ return out;
1486
+ }
1487
+ function scaleAndAdd(out, a, b, scale3) {
1488
+ out[0] = a[0] + b[0] * scale3;
1489
+ out[1] = a[1] + b[1] * scale3;
1490
+ out[2] = a[2] + b[2] * scale3;
1491
+ return out;
1492
+ }
1493
+ function distance(a, b) {
1494
+ var x = b[0] - a[0];
1495
+ var y = b[1] - a[1];
1496
+ var z = b[2] - a[2];
1497
+ return Math.sqrt(x * x + y * y + z * z);
1498
+ }
1499
+ function squaredDistance(a, b) {
1500
+ var x = b[0] - a[0];
1501
+ var y = b[1] - a[1];
1502
+ var z = b[2] - a[2];
1503
+ return x * x + y * y + z * z;
1504
+ }
1505
+ function squaredLength(a) {
1506
+ var x = a[0];
1507
+ var y = a[1];
1508
+ var z = a[2];
1509
+ return x * x + y * y + z * z;
1510
+ }
1511
+ function negate(out, a) {
1512
+ out[0] = -a[0];
1513
+ out[1] = -a[1];
1514
+ out[2] = -a[2];
1515
+ return out;
1516
+ }
1517
+ function inverse(out, a) {
1518
+ out[0] = 1 / a[0];
1519
+ out[1] = 1 / a[1];
1520
+ out[2] = 1 / a[2];
1521
+ return out;
1522
+ }
1523
+ function normalize(out, a) {
1524
+ var x = a[0];
1525
+ var y = a[1];
1526
+ var z = a[2];
1527
+ var len2 = x * x + y * y + z * z;
1528
+ if (len2 > 0) {
1529
+ len2 = 1 / Math.sqrt(len2);
1530
+ }
1531
+ out[0] = a[0] * len2;
1532
+ out[1] = a[1] * len2;
1533
+ out[2] = a[2] * len2;
1534
+ return out;
1535
+ }
1536
+ function dot(a, b) {
1537
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
1538
+ }
1539
+ function cross(out, a, b) {
1540
+ var ax = a[0], ay = a[1], az = a[2];
1541
+ var bx = b[0], by = b[1], bz = b[2];
1542
+ out[0] = ay * bz - az * by;
1543
+ out[1] = az * bx - ax * bz;
1544
+ out[2] = ax * by - ay * bx;
1545
+ return out;
1546
+ }
1547
+ function lerp(out, a, b, t) {
1548
+ var ax = a[0];
1549
+ var ay = a[1];
1550
+ var az = a[2];
1551
+ out[0] = ax + t * (b[0] - ax);
1552
+ out[1] = ay + t * (b[1] - ay);
1553
+ out[2] = az + t * (b[2] - az);
1554
+ return out;
1555
+ }
1556
+ function slerp(out, a, b, t) {
1557
+ var angle2 = Math.acos(Math.min(Math.max(dot(a, b), -1), 1));
1558
+ var sinTotal = Math.sin(angle2);
1559
+ var ratioA = Math.sin((1 - t) * angle2) / sinTotal;
1560
+ var ratioB = Math.sin(t * angle2) / sinTotal;
1561
+ out[0] = ratioA * a[0] + ratioB * b[0];
1562
+ out[1] = ratioA * a[1] + ratioB * b[1];
1563
+ out[2] = ratioA * a[2] + ratioB * b[2];
1564
+ return out;
1565
+ }
1566
+ function hermite(out, a, b, c, d, t) {
1567
+ var factorTimes2 = t * t;
1568
+ var factor1 = factorTimes2 * (2 * t - 3) + 1;
1569
+ var factor2 = factorTimes2 * (t - 2) + t;
1570
+ var factor3 = factorTimes2 * (t - 1);
1571
+ var factor4 = factorTimes2 * (3 - 2 * t);
1572
+ out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
1573
+ out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
1574
+ out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
1575
+ return out;
1576
+ }
1577
+ function bezier(out, a, b, c, d, t) {
1578
+ var inverseFactor = 1 - t;
1579
+ var inverseFactorTimesTwo = inverseFactor * inverseFactor;
1580
+ var factorTimes2 = t * t;
1581
+ var factor1 = inverseFactorTimesTwo * inverseFactor;
1582
+ var factor2 = 3 * t * inverseFactorTimesTwo;
1583
+ var factor3 = 3 * factorTimes2 * inverseFactor;
1584
+ var factor4 = factorTimes2 * t;
1585
+ out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
1586
+ out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
1587
+ out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
1588
+ return out;
1589
+ }
1590
+ function random(out, scale3) {
1591
+ scale3 = scale3 === void 0 ? 1 : scale3;
1592
+ var r = RANDOM() * 2 * Math.PI;
1593
+ var z = RANDOM() * 2 - 1;
1594
+ var zScale = Math.sqrt(1 - z * z) * scale3;
1595
+ out[0] = Math.cos(r) * zScale;
1596
+ out[1] = Math.sin(r) * zScale;
1597
+ out[2] = z * scale3;
1598
+ return out;
1599
+ }
1600
+ function transformMat4(out, a, m) {
1601
+ var x = a[0], y = a[1], z = a[2];
1602
+ var w = m[3] * x + m[7] * y + m[11] * z + m[15];
1603
+ w = w || 1;
1604
+ out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
1605
+ out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
1606
+ out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
1607
+ return out;
1608
+ }
1609
+ function transformMat3(out, a, m) {
1610
+ var x = a[0], y = a[1], z = a[2];
1611
+ out[0] = x * m[0] + y * m[3] + z * m[6];
1612
+ out[1] = x * m[1] + y * m[4] + z * m[7];
1613
+ out[2] = x * m[2] + y * m[5] + z * m[8];
1614
+ return out;
1615
+ }
1616
+ function transformQuat(out, a, q) {
1617
+ var qx = q[0], qy = q[1], qz = q[2], qw = q[3];
1618
+ var vx = a[0], vy = a[1], vz = a[2];
1619
+ var tx = qy * vz - qz * vy;
1620
+ var ty = qz * vx - qx * vz;
1621
+ var tz = qx * vy - qy * vx;
1622
+ tx = tx + tx;
1623
+ ty = ty + ty;
1624
+ tz = tz + tz;
1625
+ out[0] = vx + qw * tx + qy * tz - qz * ty;
1626
+ out[1] = vy + qw * ty + qz * tx - qx * tz;
1627
+ out[2] = vz + qw * tz + qx * ty - qy * tx;
1628
+ return out;
1629
+ }
1630
+ function rotateX2(out, a, b, rad) {
1631
+ var p = [], r = [];
1632
+ p[0] = a[0] - b[0];
1633
+ p[1] = a[1] - b[1];
1634
+ p[2] = a[2] - b[2];
1635
+ r[0] = p[0];
1636
+ r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
1637
+ r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);
1638
+ out[0] = r[0] + b[0];
1639
+ out[1] = r[1] + b[1];
1640
+ out[2] = r[2] + b[2];
1641
+ return out;
1642
+ }
1643
+ function rotateY2(out, a, b, rad) {
1644
+ var p = [], r = [];
1645
+ p[0] = a[0] - b[0];
1646
+ p[1] = a[1] - b[1];
1647
+ p[2] = a[2] - b[2];
1648
+ r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
1649
+ r[1] = p[1];
1650
+ r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);
1651
+ out[0] = r[0] + b[0];
1652
+ out[1] = r[1] + b[1];
1653
+ out[2] = r[2] + b[2];
1654
+ return out;
1655
+ }
1656
+ function rotateZ2(out, a, b, rad) {
1657
+ var p = [], r = [];
1658
+ p[0] = a[0] - b[0];
1659
+ p[1] = a[1] - b[1];
1660
+ p[2] = a[2] - b[2];
1661
+ r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
1662
+ r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
1663
+ r[2] = p[2];
1664
+ out[0] = r[0] + b[0];
1665
+ out[1] = r[1] + b[1];
1666
+ out[2] = r[2] + b[2];
1667
+ return out;
1668
+ }
1669
+ function angle(a, b) {
1670
+ var ax = a[0], ay = a[1], az = a[2], bx = b[0], by = b[1], bz = b[2], mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz)), cosine = mag && dot(a, b) / mag;
1671
+ return Math.acos(Math.min(Math.max(cosine, -1), 1));
1672
+ }
1673
+ function zero(out) {
1674
+ out[0] = 0;
1675
+ out[1] = 0;
1676
+ out[2] = 0;
1677
+ return out;
1678
+ }
1679
+ function str2(a) {
1680
+ return "vec3(" + a[0] + ", " + a[1] + ", " + a[2] + ")";
1681
+ }
1682
+ function exactEquals2(a, b) {
1683
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
1684
+ }
1685
+ function equals2(a, b) {
1686
+ var a0 = a[0], a1 = a[1], a2 = a[2];
1687
+ var b0 = b[0], b1 = b[1], b2 = b[2];
1688
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2));
1689
+ }
1690
+ var sub2 = subtract2;
1691
+ var mul2 = multiply2;
1692
+ var div = divide;
1693
+ var dist = distance;
1694
+ var sqrDist = squaredDistance;
1695
+ var len = length;
1696
+ var sqrLen = squaredLength;
1697
+ var forEach = (function() {
1698
+ var vec = create2();
1699
+ return function(a, stride, offset, count, fn, arg) {
1700
+ var i, l;
1701
+ if (!stride) {
1702
+ stride = 3;
1703
+ }
1704
+ if (!offset) {
1705
+ offset = 0;
1706
+ }
1707
+ if (count) {
1708
+ l = Math.min(count * stride + offset, a.length);
1709
+ } else {
1710
+ l = a.length;
1711
+ }
1712
+ for (i = offset; i < l; i += stride) {
1713
+ vec[0] = a[i];
1714
+ vec[1] = a[i + 1];
1715
+ vec[2] = a[i + 2];
1716
+ fn(vec, vec, arg);
1717
+ a[i] = vec[0];
1718
+ a[i + 1] = vec[1];
1719
+ a[i + 2] = vec[2];
1720
+ }
1721
+ return a;
1722
+ };
1723
+ })();
1724
+ var DEG_TO_RAD = Math.PI / 180;
1725
+ var DEG2RAD_FACTOR = Math.PI / 180;
1726
+ var RAD2DEG_FACTOR = 180 / Math.PI;
73
1727
  var CONTENTS_SOLID = 1 << 0;
74
1728
  var CONTENTS_WINDOW = 1 << 1;
75
1729
  var CONTENTS_AUX = 1 << 2;
@@ -143,22 +1797,341 @@ var ConfigStringIndex = ((ConfigStringIndex22) => {
143
1797
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
144
1798
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
145
1799
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
146
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS] = "Sounds";
147
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS] = "Images";
148
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES] = "Lights";
149
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
150
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
151
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS] = "PlayerSkins";
152
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS] = "General";
153
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL] = "WheelWeapons";
154
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
155
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
156
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
1800
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS] = "Sounds";
1801
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS] = "Images";
1802
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES] = "Lights";
1803
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
1804
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
1805
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS] = "PlayerSkins";
1806
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS] = "General";
1807
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL] = "WheelWeapons";
1808
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
1809
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
1810
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
1811
+ ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
1812
+ ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
1813
+ return ConfigStringIndex22;
1814
+ })(ConfigStringIndex || {});
1815
+ var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
1816
+ var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
1817
+ function createCrcTable() {
1818
+ const table = new Uint32Array(256);
1819
+ for (let i = 0; i < 256; i += 1) {
1820
+ let crc = i;
1821
+ for (let j = 0; j < 8; j += 1) {
1822
+ crc = (crc & 1) !== 0 ? 3988292384 ^ crc >>> 1 : crc >>> 1;
1823
+ }
1824
+ table[i] = crc >>> 0;
1825
+ }
1826
+ return table;
1827
+ }
1828
+ var CRC_TABLE = createCrcTable();
1829
+ var RERELEASE_KNOWN_PAKS = Object.freeze([
1830
+ // Base campaign
1831
+ { name: "pak0.pak", checksum: 2378051181, description: "Base game assets" },
1832
+ { name: "pak0.pak@baseq2", checksum: 2378051181, description: "Base game assets (baseq2)" },
1833
+ // Mission packs bundled with the rerelease
1834
+ { name: "pak0.pak@rogue", checksum: 3373211245, description: "Ground Zero (rogue) mission pack" },
1835
+ { name: "pak0.pak@xatrix", checksum: 1358269824, description: "The Reckoning (xatrix) mission pack" }
1836
+ ]);
1837
+ var HEADER_SIZE2 = 17 * 4;
1838
+ var FLOAT_BYTES = 4;
1839
+ var STRIDE = 7 * FLOAT_BYTES;
1840
+ var BSP_VERTEX_LAYOUT = [
1841
+ // Position
1842
+ { index: 0, size: 3, type: 5126, stride: STRIDE, offset: 0 },
1843
+ // Diffuse UV
1844
+ { index: 1, size: 2, type: 5126, stride: STRIDE, offset: 3 * FLOAT_BYTES },
1845
+ // Lightmap UV
1846
+ { index: 2, size: 2, type: 5126, stride: STRIDE, offset: 5 * FLOAT_BYTES }
1847
+ ];
1848
+ var SKYBOX_POSITIONS = new Float32Array([
1849
+ // Front
1850
+ -1,
1851
+ -1,
1852
+ 1,
1853
+ 1,
1854
+ -1,
1855
+ 1,
1856
+ 1,
1857
+ 1,
1858
+ 1,
1859
+ -1,
1860
+ -1,
1861
+ 1,
1862
+ 1,
1863
+ 1,
1864
+ 1,
1865
+ -1,
1866
+ 1,
1867
+ 1,
1868
+ // Back
1869
+ -1,
1870
+ -1,
1871
+ -1,
1872
+ -1,
1873
+ 1,
1874
+ -1,
1875
+ 1,
1876
+ 1,
1877
+ -1,
1878
+ -1,
1879
+ -1,
1880
+ -1,
1881
+ 1,
1882
+ 1,
1883
+ -1,
1884
+ 1,
1885
+ -1,
1886
+ -1,
1887
+ // Left
1888
+ -1,
1889
+ -1,
1890
+ -1,
1891
+ -1,
1892
+ -1,
1893
+ 1,
1894
+ -1,
1895
+ 1,
1896
+ 1,
1897
+ -1,
1898
+ -1,
1899
+ -1,
1900
+ -1,
1901
+ 1,
1902
+ 1,
1903
+ -1,
1904
+ 1,
1905
+ -1,
1906
+ // Right
1907
+ 1,
1908
+ -1,
1909
+ -1,
1910
+ 1,
1911
+ 1,
1912
+ -1,
1913
+ 1,
1914
+ 1,
1915
+ 1,
1916
+ 1,
1917
+ -1,
1918
+ -1,
1919
+ 1,
1920
+ 1,
1921
+ 1,
1922
+ 1,
1923
+ -1,
1924
+ 1,
1925
+ // Top
1926
+ -1,
1927
+ 1,
1928
+ -1,
1929
+ -1,
1930
+ 1,
1931
+ 1,
1932
+ 1,
1933
+ 1,
1934
+ 1,
1935
+ -1,
1936
+ 1,
1937
+ -1,
1938
+ 1,
1939
+ 1,
1940
+ 1,
1941
+ 1,
1942
+ 1,
1943
+ -1,
1944
+ // Bottom
1945
+ -1,
1946
+ -1,
1947
+ -1,
1948
+ 1,
1949
+ -1,
1950
+ -1,
1951
+ 1,
1952
+ -1,
1953
+ 1,
1954
+ -1,
1955
+ -1,
1956
+ -1,
1957
+ 1,
1958
+ -1,
1959
+ 1,
1960
+ -1,
1961
+ -1,
1962
+ 1
1963
+ ]);
1964
+ var createCamera = (position, target, up, fov, aspect, near, far) => {
1965
+ const viewMatrix = mat4_exports.create();
1966
+ mat4_exports.lookAt(viewMatrix, position, target, up);
1967
+ const projectionMatrix = mat4_exports.create();
1968
+ mat4_exports.perspective(projectionMatrix, fov, aspect, near, far);
1969
+ return {
1970
+ position,
1971
+ viewMatrix,
1972
+ projectionMatrix
1973
+ };
1974
+ };
1975
+ var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
1976
+ var DEG_TO_RAD2 = Math.PI / 180;
1977
+ function addVec3(a, b) {
1978
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
1979
+ }
1980
+ function scaleVec3(a, scalar) {
1981
+ return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
1982
+ }
1983
+ function dotVec3(a, b) {
1984
+ return a.x * b.x + a.y * b.y + a.z * b.z;
1985
+ }
1986
+ function lengthSquaredVec3(a) {
1987
+ return dotVec3(a, a);
1988
+ }
1989
+ function lengthVec3(a) {
1990
+ return Math.sqrt(lengthSquaredVec3(a));
1991
+ }
1992
+ function normalizeVec3(a) {
1993
+ const len2 = lengthVec3(a);
1994
+ return len2 === 0 ? a : scaleVec3(a, 1 / len2);
1995
+ }
1996
+ var PITCH = 0;
1997
+ var YAW = 1;
1998
+ var ROLL = 2;
1999
+ var DEG2RAD_FACTOR2 = Math.PI / 180;
2000
+ var RAD2DEG_FACTOR2 = 180 / Math.PI;
2001
+ function axisComponent(vec, axis) {
2002
+ switch (axis) {
2003
+ case PITCH:
2004
+ return vec.x;
2005
+ case YAW:
2006
+ return vec.y;
2007
+ case ROLL:
2008
+ default:
2009
+ return vec.z;
2010
+ }
2011
+ }
2012
+ function degToRad(degrees) {
2013
+ return degrees * DEG2RAD_FACTOR2;
2014
+ }
2015
+ function angleMod(angle2) {
2016
+ const value = angle2 % 360;
2017
+ return value < 0 ? 360 + value : value;
2018
+ }
2019
+ function angleVectors(angles) {
2020
+ const yaw = degToRad(axisComponent(angles, YAW));
2021
+ const pitch = degToRad(axisComponent(angles, PITCH));
2022
+ const roll = degToRad(axisComponent(angles, ROLL));
2023
+ const sy = Math.sin(yaw);
2024
+ const cy = Math.cos(yaw);
2025
+ const sp = Math.sin(pitch);
2026
+ const cp = Math.cos(pitch);
2027
+ const sr = Math.sin(roll);
2028
+ const cr = Math.cos(roll);
2029
+ const forward = {
2030
+ x: cp * cy,
2031
+ y: cp * sy,
2032
+ z: -sp
2033
+ };
2034
+ const right = {
2035
+ x: -sr * sp * cy - cr * -sy,
2036
+ y: -sr * sp * sy - cr * cy,
2037
+ z: -sr * cp
2038
+ };
2039
+ const up = {
2040
+ x: cr * sp * cy - sr * -sy,
2041
+ y: cr * sp * sy - sr * cy,
2042
+ z: cr * cp
2043
+ };
2044
+ return { forward, right, up };
2045
+ }
2046
+ var CONTENTS_SOLID2 = 1 << 0;
2047
+ var CONTENTS_WINDOW2 = 1 << 1;
2048
+ var CONTENTS_AUX2 = 1 << 2;
2049
+ var CONTENTS_LAVA2 = 1 << 3;
2050
+ var CONTENTS_SLIME2 = 1 << 4;
2051
+ var CONTENTS_WATER2 = 1 << 5;
2052
+ var CONTENTS_MIST2 = 1 << 6;
2053
+ var CONTENTS_NO_WATERJUMP2 = 1 << 13;
2054
+ var CONTENTS_PROJECTILECLIP2 = 1 << 14;
2055
+ var CONTENTS_AREAPORTAL2 = 1 << 15;
2056
+ var CONTENTS_PLAYERCLIP2 = 1 << 16;
2057
+ var CONTENTS_MONSTERCLIP2 = 1 << 17;
2058
+ var CONTENTS_CURRENT_02 = 1 << 18;
2059
+ var CONTENTS_CURRENT_902 = 1 << 19;
2060
+ var CONTENTS_CURRENT_1802 = 1 << 20;
2061
+ var CONTENTS_CURRENT_2702 = 1 << 21;
2062
+ var CONTENTS_CURRENT_UP2 = 1 << 22;
2063
+ var CONTENTS_CURRENT_DOWN2 = 1 << 23;
2064
+ var CONTENTS_ORIGIN2 = 1 << 24;
2065
+ var CONTENTS_MONSTER2 = 1 << 25;
2066
+ var CONTENTS_DEADMONSTER2 = 1 << 26;
2067
+ var CONTENTS_DETAIL2 = 1 << 27;
2068
+ var CONTENTS_TRANSLUCENT2 = 1 << 28;
2069
+ var CONTENTS_LADDER2 = 1 << 29;
2070
+ var CONTENTS_PLAYER2 = 1 << 30;
2071
+ var CONTENTS_PROJECTILE2 = 1 << 31;
2072
+ var SURF_LIGHT2 = 1 << 0;
2073
+ var SURF_SLICK2 = 1 << 1;
2074
+ var SURF_SKY2 = 1 << 2;
2075
+ var SURF_WARP2 = 1 << 3;
2076
+ var SURF_TRANS332 = 1 << 4;
2077
+ var SURF_TRANS662 = 1 << 5;
2078
+ var SURF_FLOWING2 = 1 << 6;
2079
+ var SURF_NODRAW2 = 1 << 7;
2080
+ var SURF_ALPHATEST2 = 1 << 25;
2081
+ var SURF_N64_UV2 = 1 << 28;
2082
+ var SURF_N64_SCROLL_X2 = 1 << 29;
2083
+ var SURF_N64_SCROLL_Y2 = 1 << 30;
2084
+ var SURF_N64_SCROLL_FLIP2 = 1 << 31;
2085
+ var MASK_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
2086
+ var MASK_PLAYERSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
2087
+ var MASK_DEADSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
2088
+ var MASK_MONSTERSOLID2 = CONTENTS_SOLID2 | CONTENTS_MONSTERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
2089
+ var MASK_WATER2 = CONTENTS_WATER2 | CONTENTS_LAVA2 | CONTENTS_SLIME2;
2090
+ var MASK_OPAQUE2 = CONTENTS_SOLID2 | CONTENTS_SLIME2 | CONTENTS_LAVA2;
2091
+ var MASK_SHOT2 = CONTENTS_SOLID2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2 | CONTENTS_WINDOW2 | CONTENTS_DEADMONSTER2;
2092
+ var MASK_CURRENT2 = CONTENTS_CURRENT_02 | CONTENTS_CURRENT_902 | CONTENTS_CURRENT_1802 | CONTENTS_CURRENT_2702 | CONTENTS_CURRENT_UP2 | CONTENTS_CURRENT_DOWN2;
2093
+ var MASK_BLOCK_SIGHT2 = CONTENTS_SOLID2 | CONTENTS_LAVA2 | CONTENTS_SLIME2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
2094
+ var MASK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
2095
+ var MASK_LADDER_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
2096
+ var MASK_WALK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTERCLIP2;
2097
+ var MASK_PROJECTILE2 = MASK_SHOT2 | CONTENTS_PROJECTILECLIP2;
2098
+ var MAX_CHECKCOUNT2 = Number.MAX_SAFE_INTEGER - 1;
2099
+ var MAX_CLIENTS2 = 256;
2100
+ var MAX_LIGHTSTYLES2 = 256;
2101
+ var MAX_MODELS2 = 8192;
2102
+ var MAX_SOUNDS2 = 2048;
2103
+ var MAX_IMAGES2 = 512;
2104
+ var MAX_ITEMS2 = 256;
2105
+ var MAX_GENERAL2 = MAX_CLIENTS2 * 2;
2106
+ var MAX_SHADOW_LIGHTS2 = 256;
2107
+ var MAX_WHEEL_ITEMS2 = 32;
2108
+ var ConfigStringIndex2 = ((ConfigStringIndex22) => {
2109
+ ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
2110
+ ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
2111
+ ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
2112
+ ConfigStringIndex22[ConfigStringIndex22["SkyAxis"] = 3] = "SkyAxis";
2113
+ ConfigStringIndex22[ConfigStringIndex22["SkyRotate"] = 4] = "SkyRotate";
2114
+ ConfigStringIndex22[ConfigStringIndex22["StatusBar"] = 5] = "StatusBar";
2115
+ ConfigStringIndex22[ConfigStringIndex22["AirAccel"] = 59] = "AirAccel";
2116
+ ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
2117
+ ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
2118
+ ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
2119
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS2] = "Sounds";
2120
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS2] = "Images";
2121
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES2] = "Lights";
2122
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES2] = "ShadowLights";
2123
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS2] = "Items";
2124
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS2] = "PlayerSkins";
2125
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS2] = "General";
2126
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL2] = "WheelWeapons";
2127
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS2] = "WheelAmmo";
2128
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS2] = "WheelPowerups";
2129
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS2] = "CdLoopCount";
157
2130
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
158
2131
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
159
2132
  return ConfigStringIndex22;
160
- })(ConfigStringIndex || {});
161
- var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
2133
+ })(ConfigStringIndex2 || {});
2134
+ var MAX_CONFIGSTRINGS2 = ConfigStringIndex2.MaxConfigStrings;
162
2135
  var WaterLevel = /* @__PURE__ */ ((WaterLevel3) => {
163
2136
  WaterLevel3[WaterLevel3["None"] = 0] = "None";
164
2137
  WaterLevel3[WaterLevel3["Feet"] = 1] = "Feet";
@@ -235,8 +2208,8 @@ function applyPmoveFriction(params) {
235
2208
  if (newspeed === speed) {
236
2209
  return velocity;
237
2210
  }
238
- const scale = newspeed / speed;
239
- return scaleVec3(velocity, scale);
2211
+ const scale3 = newspeed / speed;
2212
+ return scaleVec3(velocity, scale3);
240
2213
  }
241
2214
  function applyPmoveAccelerate(params) {
242
2215
  const { velocity, wishdir, wishspeed, accel, frametime } = params;
@@ -282,8 +2255,8 @@ function buildAirGroundWish(params) {
282
2255
  };
283
2256
  let wishspeed = lengthVec3(wishvel);
284
2257
  if (wishspeed > maxSpeed) {
285
- const scale = maxSpeed / wishspeed;
286
- wishvel = scaleVec3(wishvel, scale);
2258
+ const scale3 = maxSpeed / wishspeed;
2259
+ wishvel = scaleVec3(wishvel, scale3);
287
2260
  wishspeed = maxSpeed;
288
2261
  }
289
2262
  return {
@@ -307,8 +2280,8 @@ function buildWaterWish(params) {
307
2280
  }
308
2281
  let wishspeed = lengthVec3(wishvel);
309
2282
  if (wishspeed > maxSpeed) {
310
- const scale = maxSpeed / wishspeed;
311
- wishvel = scaleVec3(wishvel, scale);
2283
+ const scale3 = maxSpeed / wishspeed;
2284
+ wishvel = scaleVec3(wishvel, scale3);
312
2285
  wishspeed = maxSpeed;
313
2286
  }
314
2287
  wishspeed *= 0.5;
@@ -317,7 +2290,7 @@ function buildWaterWish(params) {
317
2290
  wishspeed
318
2291
  };
319
2292
  }
320
- var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
2293
+ var WATERJUMP_CLEAR2 = 8 | 16 | 32 | 1024;
321
2294
  function addAngles(cmdAngles, deltaAngles) {
322
2295
  return {
323
2296
  x: cmdAngles.x + deltaAngles.x,
@@ -388,7 +2361,7 @@ function normalizeState(state) {
388
2361
  deltaAngles: state.deltaAngles ? { ...state.deltaAngles } : ZERO_VEC32
389
2362
  };
390
2363
  }
391
- function lerp(a, b, t) {
2364
+ function lerp2(a, b, t) {
392
2365
  return a + (b - a) * t;
393
2366
  }
394
2367
  function lerpAngle(a, b, t) {
@@ -402,14 +2375,14 @@ function interpolatePredictionState(previous, latest, alpha) {
402
2375
  const clamped = Math.max(0, Math.min(alpha, 1));
403
2376
  return {
404
2377
  origin: {
405
- x: lerp(previous.origin.x, latest.origin.x, clamped),
406
- y: lerp(previous.origin.y, latest.origin.y, clamped),
407
- z: lerp(previous.origin.z, latest.origin.z, clamped)
2378
+ x: lerp2(previous.origin.x, latest.origin.x, clamped),
2379
+ y: lerp2(previous.origin.y, latest.origin.y, clamped),
2380
+ z: lerp2(previous.origin.z, latest.origin.z, clamped)
408
2381
  },
409
2382
  velocity: {
410
- x: lerp(previous.velocity.x, latest.velocity.x, clamped),
411
- y: lerp(previous.velocity.y, latest.velocity.y, clamped),
412
- z: lerp(previous.velocity.z, latest.velocity.z, clamped)
2383
+ x: lerp2(previous.velocity.x, latest.velocity.x, clamped),
2384
+ y: lerp2(previous.velocity.y, latest.velocity.y, clamped),
2385
+ z: lerp2(previous.velocity.z, latest.velocity.z, clamped)
413
2386
  },
414
2387
  viewangles: {
415
2388
  x: lerpAngle(previous.viewangles.x, latest.viewangles.x, clamped),
@@ -423,7 +2396,7 @@ function interpolatePredictionState(previous, latest, alpha) {
423
2396
  deltaAngles: latest.deltaAngles
424
2397
  };
425
2398
  }
426
- function simulateCommand(state, cmd, settings) {
2399
+ function simulateCommand(state, cmd, settings, trace) {
427
2400
  const frametime = Math.min(Math.max(cmd.msec, 0), MSEC_MAX) / 1e3;
428
2401
  const onGround = hasPmFlag(state.pmFlags, PmFlag.OnGround);
429
2402
  const onLadder = hasPmFlag(state.pmFlags, PmFlag.OnLadder);
@@ -475,8 +2448,8 @@ function simulateCommand(state, cmd, settings) {
475
2448
  });
476
2449
  velocity = { ...velocity, z: velocity.z - state.gravity * frametime };
477
2450
  }
478
- const originDelta = scaleVec3(velocity, frametime);
479
- const origin = addVec3(state.origin, originDelta);
2451
+ const traceResult = trace(state.origin, addVec3(state.origin, scaleVec3(velocity, frametime)));
2452
+ const origin = traceResult.endpos;
480
2453
  return {
481
2454
  ...state,
482
2455
  origin,
@@ -485,7 +2458,7 @@ function simulateCommand(state, cmd, settings) {
485
2458
  };
486
2459
  }
487
2460
  var ClientPrediction = class {
488
- constructor(settings = {}) {
2461
+ constructor(trace, settings = {}) {
489
2462
  this.baseFrame = {
490
2463
  frame: 0,
491
2464
  timeMs: 0,
@@ -494,6 +2467,7 @@ var ClientPrediction = class {
494
2467
  this.commands = [];
495
2468
  this.predicted = defaultPredictionState();
496
2469
  this.settings = { ...DEFAULTS, ...settings };
2470
+ this.trace = trace;
497
2471
  this.predicted = this.baseFrame.state ?? defaultPredictionState();
498
2472
  }
499
2473
  setAuthoritative(frame) {
@@ -512,7 +2486,7 @@ var ClientPrediction = class {
512
2486
  recompute() {
513
2487
  let state = normalizeState(this.baseFrame.state);
514
2488
  for (const cmd of this.commands) {
515
- state = simulateCommand(state, cmd, this.settings);
2489
+ state = simulateCommand(state, cmd, this.settings, this.trace);
516
2490
  }
517
2491
  this.predicted = state;
518
2492
  return state;
@@ -666,11 +2640,12 @@ var ACTION_LOOKUP = new Map(
666
2640
  Object.values(InputAction).map((action) => [normalizeCommand(action), action])
667
2641
  );
668
2642
  function createClient(imports) {
669
- const prediction = new ClientPrediction();
2643
+ const prediction = new ClientPrediction(imports.engine.trace);
670
2644
  const view = new ViewEffects();
671
2645
  let latestFrame;
672
2646
  let lastRendered;
673
2647
  let lastView;
2648
+ let camera;
674
2649
  return {
675
2650
  init(initial) {
676
2651
  latestFrame = initial;
@@ -694,8 +2669,20 @@ function createClient(imports) {
694
2669
  }
695
2670
  const frameTimeMs = sample.latest && sample.previous ? Math.max(0, sample.latest.timeMs - sample.previous.timeMs) : 0;
696
2671
  lastView = view.sample(lastRendered, frameTimeMs);
2672
+ if (lastRendered) {
2673
+ const { origin, viewangles } = lastRendered;
2674
+ const position = vec3_exports.fromValues(origin.x, origin.y, origin.z);
2675
+ const rotation = mat4_exports.create();
2676
+ mat4_exports.rotateY(rotation, rotation, viewangles.y * (Math.PI / 180));
2677
+ mat4_exports.rotateX(rotation, rotation, viewangles.x * (Math.PI / 180));
2678
+ const forward = vec3_exports.transformMat4(vec3_exports.create(), vec3_exports.fromValues(1, 0, 0), rotation);
2679
+ const target = vec3_exports.add(vec3_exports.create(), position, forward);
2680
+ camera = createCamera(position, target, vec3_exports.fromValues(0, 0, 1), 90, 4 / 3, 0.1, 1e3);
2681
+ }
2682
+ const command = {};
697
2683
  void imports;
698
2684
  void sample;
2685
+ return command;
699
2686
  },
700
2687
  shutdown() {
701
2688
  latestFrame = void 0;
@@ -712,6 +2699,9 @@ function createClient(imports) {
712
2699
  },
713
2700
  get lastView() {
714
2701
  return lastView;
2702
+ },
2703
+ get camera() {
2704
+ return camera;
715
2705
  }
716
2706
  };
717
2707
  }
@@ -788,128 +2778,128 @@ var FixedTimestepLoop = class {
788
2778
  steps += 1;
789
2779
  }
790
2780
  const alpha = this.options.fixedDeltaMs === 0 ? 0 : this.accumulatorMs / this.options.fixedDeltaMs;
791
- this.callbacks.render?.({ alpha, nowMs, accumulatorMs: this.accumulatorMs, frame: this.frame });
792
- }
793
- };
794
- var EngineHost = class {
795
- constructor(game, client, options = {}) {
796
- this.game = game;
797
- this.client = client;
798
- this.started = false;
799
- this.stepSimulation = (step) => {
800
- this.previousFrame = this.latestFrame;
801
- this.latestFrame = this.game.frame(step);
802
- };
803
- this.renderClient = (renderContext) => {
804
- if (!this.client) return;
805
- this.client.render({
806
- ...renderContext,
807
- previous: this.previousFrame,
808
- latest: this.latestFrame
809
- });
810
- };
811
- const now = options.loop?.now?.() ?? Date.now();
812
- this.startTimeMs = options.startTimeMs ?? options.loop?.startTimeMs ?? now;
813
- this.loop = new FixedTimestepLoop(
814
- {
815
- simulate: this.stepSimulation,
816
- render: this.renderClient
817
- },
818
- { ...options.loop, startTimeMs: this.startTimeMs }
819
- );
820
- }
821
- start() {
822
- if (this.started) return;
823
- this.latestFrame = this.game.init(this.startTimeMs) ?? this.latestFrame;
824
- this.client?.init(this.latestFrame);
825
- this.started = true;
826
- this.loop.start();
827
- }
828
- stop() {
829
- if (!this.started) return;
830
- this.loop.stop();
831
- this.client?.shutdown();
832
- this.game.shutdown();
833
- this.previousFrame = void 0;
834
- this.latestFrame = void 0;
835
- this.started = false;
836
- }
837
- pump(elapsedMs) {
838
- this.loop.pump(elapsedMs);
839
- }
840
- getLatestFrame() {
841
- return this.latestFrame;
842
- }
843
- isRunning() {
844
- return this.loop.isRunning();
845
- }
846
- };
847
- var DEG_TO_RAD2 = Math.PI / 180;
848
- var DEG2RAD_FACTOR2 = Math.PI / 180;
849
- var RAD2DEG_FACTOR2 = 180 / Math.PI;
850
- var CONTENTS_SOLID2 = 1 << 0;
851
- var CONTENTS_WINDOW2 = 1 << 1;
852
- var CONTENTS_AUX2 = 1 << 2;
853
- var CONTENTS_LAVA2 = 1 << 3;
854
- var CONTENTS_SLIME2 = 1 << 4;
855
- var CONTENTS_WATER2 = 1 << 5;
856
- var CONTENTS_MIST2 = 1 << 6;
857
- var CONTENTS_NO_WATERJUMP2 = 1 << 13;
858
- var CONTENTS_PROJECTILECLIP2 = 1 << 14;
859
- var CONTENTS_AREAPORTAL2 = 1 << 15;
860
- var CONTENTS_PLAYERCLIP2 = 1 << 16;
861
- var CONTENTS_MONSTERCLIP2 = 1 << 17;
862
- var CONTENTS_CURRENT_02 = 1 << 18;
863
- var CONTENTS_CURRENT_902 = 1 << 19;
864
- var CONTENTS_CURRENT_1802 = 1 << 20;
865
- var CONTENTS_CURRENT_2702 = 1 << 21;
866
- var CONTENTS_CURRENT_UP2 = 1 << 22;
867
- var CONTENTS_CURRENT_DOWN2 = 1 << 23;
868
- var CONTENTS_ORIGIN2 = 1 << 24;
869
- var CONTENTS_MONSTER2 = 1 << 25;
870
- var CONTENTS_DEADMONSTER2 = 1 << 26;
871
- var CONTENTS_DETAIL2 = 1 << 27;
872
- var CONTENTS_TRANSLUCENT2 = 1 << 28;
873
- var CONTENTS_LADDER2 = 1 << 29;
874
- var CONTENTS_PLAYER2 = 1 << 30;
875
- var CONTENTS_PROJECTILE2 = 1 << 31;
876
- var SURF_LIGHT2 = 1 << 0;
877
- var SURF_SLICK2 = 1 << 1;
878
- var SURF_SKY2 = 1 << 2;
879
- var SURF_WARP2 = 1 << 3;
880
- var SURF_TRANS332 = 1 << 4;
881
- var SURF_TRANS662 = 1 << 5;
882
- var SURF_FLOWING2 = 1 << 6;
883
- var SURF_NODRAW2 = 1 << 7;
884
- var SURF_ALPHATEST2 = 1 << 25;
885
- var SURF_N64_UV2 = 1 << 28;
886
- var SURF_N64_SCROLL_X2 = 1 << 29;
887
- var SURF_N64_SCROLL_Y2 = 1 << 30;
888
- var SURF_N64_SCROLL_FLIP2 = 1 << 31;
889
- var MASK_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
890
- var MASK_PLAYERSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
891
- var MASK_DEADSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
892
- var MASK_MONSTERSOLID2 = CONTENTS_SOLID2 | CONTENTS_MONSTERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
893
- var MASK_WATER2 = CONTENTS_WATER2 | CONTENTS_LAVA2 | CONTENTS_SLIME2;
894
- var MASK_OPAQUE2 = CONTENTS_SOLID2 | CONTENTS_SLIME2 | CONTENTS_LAVA2;
895
- var MASK_SHOT2 = CONTENTS_SOLID2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2 | CONTENTS_WINDOW2 | CONTENTS_DEADMONSTER2;
896
- var MASK_CURRENT2 = CONTENTS_CURRENT_02 | CONTENTS_CURRENT_902 | CONTENTS_CURRENT_1802 | CONTENTS_CURRENT_2702 | CONTENTS_CURRENT_UP2 | CONTENTS_CURRENT_DOWN2;
897
- var MASK_BLOCK_SIGHT2 = CONTENTS_SOLID2 | CONTENTS_LAVA2 | CONTENTS_SLIME2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
898
- var MASK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
899
- var MASK_LADDER_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
900
- var MASK_WALK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTERCLIP2;
901
- var MASK_PROJECTILE2 = MASK_SHOT2 | CONTENTS_PROJECTILECLIP2;
902
- var MAX_CHECKCOUNT2 = Number.MAX_SAFE_INTEGER - 1;
903
- var MAX_CLIENTS2 = 256;
904
- var MAX_LIGHTSTYLES2 = 256;
905
- var MAX_MODELS2 = 8192;
906
- var MAX_SOUNDS2 = 2048;
907
- var MAX_IMAGES2 = 512;
908
- var MAX_ITEMS2 = 256;
909
- var MAX_GENERAL2 = MAX_CLIENTS2 * 2;
910
- var MAX_SHADOW_LIGHTS2 = 256;
911
- var MAX_WHEEL_ITEMS2 = 32;
912
- var ConfigStringIndex2 = ((ConfigStringIndex22) => {
2781
+ this.callbacks.render?.({ alpha, nowMs, accumulatorMs: this.accumulatorMs, frame: this.frame });
2782
+ }
2783
+ };
2784
+ var EngineHost = class {
2785
+ constructor(game, client, options = {}) {
2786
+ this.game = game;
2787
+ this.client = client;
2788
+ this.started = false;
2789
+ this.stepSimulation = (step) => {
2790
+ this.previousFrame = this.latestFrame;
2791
+ this.latestFrame = this.game.frame(step, this.latestCommand);
2792
+ };
2793
+ this.renderClient = (renderContext) => {
2794
+ if (!this.client) return;
2795
+ this.latestCommand = this.client.render({
2796
+ ...renderContext,
2797
+ previous: this.previousFrame,
2798
+ latest: this.latestFrame
2799
+ });
2800
+ };
2801
+ const now = options.loop?.now?.() ?? Date.now();
2802
+ this.startTimeMs = options.startTimeMs ?? options.loop?.startTimeMs ?? now;
2803
+ this.loop = new FixedTimestepLoop(
2804
+ {
2805
+ simulate: this.stepSimulation,
2806
+ render: this.renderClient
2807
+ },
2808
+ { ...options.loop, startTimeMs: this.startTimeMs }
2809
+ );
2810
+ }
2811
+ start() {
2812
+ if (this.started) return;
2813
+ this.latestFrame = this.game.init(this.startTimeMs) ?? this.latestFrame;
2814
+ this.client?.init(this.latestFrame);
2815
+ this.started = true;
2816
+ this.loop.start();
2817
+ }
2818
+ stop() {
2819
+ if (!this.started) return;
2820
+ this.loop.stop();
2821
+ this.client?.shutdown();
2822
+ this.game.shutdown();
2823
+ this.previousFrame = void 0;
2824
+ this.latestFrame = void 0;
2825
+ this.started = false;
2826
+ }
2827
+ pump(elapsedMs) {
2828
+ this.loop.pump(elapsedMs);
2829
+ }
2830
+ getLatestFrame() {
2831
+ return this.latestFrame;
2832
+ }
2833
+ isRunning() {
2834
+ return this.loop.isRunning();
2835
+ }
2836
+ };
2837
+ var DEG_TO_RAD3 = Math.PI / 180;
2838
+ var DEG2RAD_FACTOR3 = Math.PI / 180;
2839
+ var RAD2DEG_FACTOR3 = 180 / Math.PI;
2840
+ var CONTENTS_SOLID3 = 1 << 0;
2841
+ var CONTENTS_WINDOW3 = 1 << 1;
2842
+ var CONTENTS_AUX3 = 1 << 2;
2843
+ var CONTENTS_LAVA3 = 1 << 3;
2844
+ var CONTENTS_SLIME3 = 1 << 4;
2845
+ var CONTENTS_WATER3 = 1 << 5;
2846
+ var CONTENTS_MIST3 = 1 << 6;
2847
+ var CONTENTS_NO_WATERJUMP3 = 1 << 13;
2848
+ var CONTENTS_PROJECTILECLIP3 = 1 << 14;
2849
+ var CONTENTS_AREAPORTAL3 = 1 << 15;
2850
+ var CONTENTS_PLAYERCLIP3 = 1 << 16;
2851
+ var CONTENTS_MONSTERCLIP3 = 1 << 17;
2852
+ var CONTENTS_CURRENT_03 = 1 << 18;
2853
+ var CONTENTS_CURRENT_903 = 1 << 19;
2854
+ var CONTENTS_CURRENT_1803 = 1 << 20;
2855
+ var CONTENTS_CURRENT_2703 = 1 << 21;
2856
+ var CONTENTS_CURRENT_UP3 = 1 << 22;
2857
+ var CONTENTS_CURRENT_DOWN3 = 1 << 23;
2858
+ var CONTENTS_ORIGIN3 = 1 << 24;
2859
+ var CONTENTS_MONSTER3 = 1 << 25;
2860
+ var CONTENTS_DEADMONSTER3 = 1 << 26;
2861
+ var CONTENTS_DETAIL3 = 1 << 27;
2862
+ var CONTENTS_TRANSLUCENT3 = 1 << 28;
2863
+ var CONTENTS_LADDER3 = 1 << 29;
2864
+ var CONTENTS_PLAYER3 = 1 << 30;
2865
+ var CONTENTS_PROJECTILE3 = 1 << 31;
2866
+ var SURF_LIGHT3 = 1 << 0;
2867
+ var SURF_SLICK3 = 1 << 1;
2868
+ var SURF_SKY3 = 1 << 2;
2869
+ var SURF_WARP3 = 1 << 3;
2870
+ var SURF_TRANS333 = 1 << 4;
2871
+ var SURF_TRANS663 = 1 << 5;
2872
+ var SURF_FLOWING3 = 1 << 6;
2873
+ var SURF_NODRAW3 = 1 << 7;
2874
+ var SURF_ALPHATEST3 = 1 << 25;
2875
+ var SURF_N64_UV3 = 1 << 28;
2876
+ var SURF_N64_SCROLL_X3 = 1 << 29;
2877
+ var SURF_N64_SCROLL_Y3 = 1 << 30;
2878
+ var SURF_N64_SCROLL_FLIP3 = 1 << 31;
2879
+ var MASK_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
2880
+ var MASK_PLAYERSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
2881
+ var MASK_DEADSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
2882
+ var MASK_MONSTERSOLID3 = CONTENTS_SOLID3 | CONTENTS_MONSTERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
2883
+ var MASK_WATER3 = CONTENTS_WATER3 | CONTENTS_LAVA3 | CONTENTS_SLIME3;
2884
+ var MASK_OPAQUE3 = CONTENTS_SOLID3 | CONTENTS_SLIME3 | CONTENTS_LAVA3;
2885
+ var MASK_SHOT3 = CONTENTS_SOLID3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3 | CONTENTS_WINDOW3 | CONTENTS_DEADMONSTER3;
2886
+ var MASK_CURRENT3 = CONTENTS_CURRENT_03 | CONTENTS_CURRENT_903 | CONTENTS_CURRENT_1803 | CONTENTS_CURRENT_2703 | CONTENTS_CURRENT_UP3 | CONTENTS_CURRENT_DOWN3;
2887
+ var MASK_BLOCK_SIGHT3 = CONTENTS_SOLID3 | CONTENTS_LAVA3 | CONTENTS_SLIME3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
2888
+ var MASK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
2889
+ var MASK_LADDER_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
2890
+ var MASK_WALK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTERCLIP3;
2891
+ var MASK_PROJECTILE3 = MASK_SHOT3 | CONTENTS_PROJECTILECLIP3;
2892
+ var MAX_CHECKCOUNT3 = Number.MAX_SAFE_INTEGER - 1;
2893
+ var MAX_CLIENTS3 = 256;
2894
+ var MAX_LIGHTSTYLES3 = 256;
2895
+ var MAX_MODELS3 = 8192;
2896
+ var MAX_SOUNDS3 = 2048;
2897
+ var MAX_IMAGES3 = 512;
2898
+ var MAX_ITEMS3 = 256;
2899
+ var MAX_GENERAL3 = MAX_CLIENTS3 * 2;
2900
+ var MAX_SHADOW_LIGHTS3 = 256;
2901
+ var MAX_WHEEL_ITEMS3 = 32;
2902
+ var ConfigStringIndex3 = ((ConfigStringIndex22) => {
913
2903
  ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
914
2904
  ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
915
2905
  ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
@@ -920,23 +2910,23 @@ var ConfigStringIndex2 = ((ConfigStringIndex22) => {
920
2910
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
921
2911
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
922
2912
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
923
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS2] = "Sounds";
924
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS2] = "Images";
925
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES2] = "Lights";
926
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES2] = "ShadowLights";
927
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS2] = "Items";
928
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS2] = "PlayerSkins";
929
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS2] = "General";
930
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL2] = "WheelWeapons";
931
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS2] = "WheelAmmo";
932
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS2] = "WheelPowerups";
933
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS2] = "CdLoopCount";
2913
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS3] = "Sounds";
2914
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS3] = "Images";
2915
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES3] = "Lights";
2916
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES3] = "ShadowLights";
2917
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS3] = "Items";
2918
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS3] = "PlayerSkins";
2919
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS3] = "General";
2920
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL3] = "WheelWeapons";
2921
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS3] = "WheelAmmo";
2922
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS3] = "WheelPowerups";
2923
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS3] = "CdLoopCount";
934
2924
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
935
2925
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
936
2926
  return ConfigStringIndex22;
937
- })(ConfigStringIndex2 || {});
938
- var MAX_CONFIGSTRINGS2 = ConfigStringIndex2.MaxConfigStrings;
939
- var WATERJUMP_CLEAR2 = 8 | 16 | 32 | 1024;
2927
+ })(ConfigStringIndex3 || {});
2928
+ var MAX_CONFIGSTRINGS3 = ConfigStringIndex3.MaxConfigStrings;
2929
+ var WATERJUMP_CLEAR3 = 8 | 16 | 32 | 1024;
940
2930
  var EngineRuntime = class {
941
2931
  constructor(engine, host) {
942
2932
  this.engine = engine;
@@ -968,7 +2958,7 @@ var EngineRuntime = class {
968
2958
  function createEngineRuntime(engine, game, client, options) {
969
2959
  return new EngineRuntime(engine, new EngineHost(game, client, options));
970
2960
  }
971
- function createCrcTable() {
2961
+ function createCrcTable2() {
972
2962
  const table = new Uint32Array(256);
973
2963
  for (let i = 0; i < 256; i += 1) {
974
2964
  let crc = i;
@@ -979,8 +2969,8 @@ function createCrcTable() {
979
2969
  }
980
2970
  return table;
981
2971
  }
982
- var CRC_TABLE = createCrcTable();
983
- var RERELEASE_KNOWN_PAKS = Object.freeze([
2972
+ var CRC_TABLE2 = createCrcTable2();
2973
+ var RERELEASE_KNOWN_PAKS2 = Object.freeze([
984
2974
  // Base campaign
985
2975
  { name: "pak0.pak", checksum: 2378051181, description: "Base game assets" },
986
2976
  { name: "pak0.pak@baseq2", checksum: 2378051181, description: "Base game assets (baseq2)" },
@@ -988,18 +2978,18 @@ var RERELEASE_KNOWN_PAKS = Object.freeze([
988
2978
  { name: "pak0.pak@rogue", checksum: 3373211245, description: "Ground Zero (rogue) mission pack" },
989
2979
  { name: "pak0.pak@xatrix", checksum: 1358269824, description: "The Reckoning (xatrix) mission pack" }
990
2980
  ]);
991
- var HEADER_SIZE2 = 17 * 4;
992
- var FLOAT_BYTES = 4;
993
- var STRIDE = 7 * FLOAT_BYTES;
994
- var BSP_VERTEX_LAYOUT = [
2981
+ var HEADER_SIZE22 = 17 * 4;
2982
+ var FLOAT_BYTES2 = 4;
2983
+ var STRIDE2 = 7 * FLOAT_BYTES2;
2984
+ var BSP_VERTEX_LAYOUT2 = [
995
2985
  // Position
996
- { index: 0, size: 3, type: 5126, stride: STRIDE, offset: 0 },
2986
+ { index: 0, size: 3, type: 5126, stride: STRIDE2, offset: 0 },
997
2987
  // Diffuse UV
998
- { index: 1, size: 2, type: 5126, stride: STRIDE, offset: 3 * FLOAT_BYTES },
2988
+ { index: 1, size: 2, type: 5126, stride: STRIDE2, offset: 3 * FLOAT_BYTES2 },
999
2989
  // Lightmap UV
1000
- { index: 2, size: 2, type: 5126, stride: STRIDE, offset: 5 * FLOAT_BYTES }
2990
+ { index: 2, size: 2, type: 5126, stride: STRIDE2, offset: 5 * FLOAT_BYTES2 }
1001
2991
  ];
1002
- var SKYBOX_POSITIONS = new Float32Array([
2992
+ var SKYBOX_POSITIONS2 = new Float32Array([
1003
2993
  // Front
1004
2994
  -1,
1005
2995
  -1,
@@ -1130,9 +3120,28 @@ function createEngine(imports) {
1130
3120
 
1131
3121
  // ../../packages/game/dist/esm/index.js
1132
3122
  var ZERO_VEC33 = { x: 0, y: 0, z: 0 };
1133
- var DEG_TO_RAD3 = Math.PI / 180;
1134
- var DEG2RAD_FACTOR3 = Math.PI / 180;
1135
- var RAD2DEG_FACTOR3 = 180 / Math.PI;
3123
+ var DEG_TO_RAD4 = Math.PI / 180;
3124
+ function addVec32(a, b) {
3125
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
3126
+ }
3127
+ function scaleVec32(a, scalar) {
3128
+ return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
3129
+ }
3130
+ function dotVec32(a, b) {
3131
+ return a.x * b.x + a.y * b.y + a.z * b.z;
3132
+ }
3133
+ function lengthSquaredVec32(a) {
3134
+ return dotVec32(a, a);
3135
+ }
3136
+ function lengthVec32(a) {
3137
+ return Math.sqrt(lengthSquaredVec32(a));
3138
+ }
3139
+ function normalizeVec32(a) {
3140
+ const len2 = lengthVec32(a);
3141
+ return len2 === 0 ? a : scaleVec32(a, 1 / len2);
3142
+ }
3143
+ var DEG2RAD_FACTOR4 = Math.PI / 180;
3144
+ var RAD2DEG_FACTOR4 = 180 / Math.PI;
1136
3145
  var STATE_SIZE = 624;
1137
3146
  var MIDDLE_WORD = 397;
1138
3147
  var MATRIX_A = 2567483615;
@@ -1263,69 +3272,69 @@ var RandomGenerator = class {
1263
3272
  function createRandomGenerator(options) {
1264
3273
  return new RandomGenerator(options);
1265
3274
  }
1266
- var CONTENTS_SOLID3 = 1 << 0;
1267
- var CONTENTS_WINDOW3 = 1 << 1;
1268
- var CONTENTS_AUX3 = 1 << 2;
1269
- var CONTENTS_LAVA3 = 1 << 3;
1270
- var CONTENTS_SLIME3 = 1 << 4;
1271
- var CONTENTS_WATER3 = 1 << 5;
1272
- var CONTENTS_MIST3 = 1 << 6;
1273
- var CONTENTS_NO_WATERJUMP3 = 1 << 13;
1274
- var CONTENTS_PROJECTILECLIP3 = 1 << 14;
1275
- var CONTENTS_AREAPORTAL3 = 1 << 15;
1276
- var CONTENTS_PLAYERCLIP3 = 1 << 16;
1277
- var CONTENTS_MONSTERCLIP3 = 1 << 17;
1278
- var CONTENTS_CURRENT_03 = 1 << 18;
1279
- var CONTENTS_CURRENT_903 = 1 << 19;
1280
- var CONTENTS_CURRENT_1803 = 1 << 20;
1281
- var CONTENTS_CURRENT_2703 = 1 << 21;
1282
- var CONTENTS_CURRENT_UP3 = 1 << 22;
1283
- var CONTENTS_CURRENT_DOWN3 = 1 << 23;
1284
- var CONTENTS_ORIGIN3 = 1 << 24;
1285
- var CONTENTS_MONSTER3 = 1 << 25;
1286
- var CONTENTS_DEADMONSTER3 = 1 << 26;
1287
- var CONTENTS_DETAIL3 = 1 << 27;
1288
- var CONTENTS_TRANSLUCENT3 = 1 << 28;
1289
- var CONTENTS_LADDER3 = 1 << 29;
1290
- var CONTENTS_PLAYER3 = 1 << 30;
1291
- var CONTENTS_PROJECTILE3 = 1 << 31;
1292
- var SURF_LIGHT3 = 1 << 0;
1293
- var SURF_SLICK3 = 1 << 1;
1294
- var SURF_SKY3 = 1 << 2;
1295
- var SURF_WARP3 = 1 << 3;
1296
- var SURF_TRANS333 = 1 << 4;
1297
- var SURF_TRANS663 = 1 << 5;
1298
- var SURF_FLOWING3 = 1 << 6;
1299
- var SURF_NODRAW3 = 1 << 7;
1300
- var SURF_ALPHATEST3 = 1 << 25;
1301
- var SURF_N64_UV3 = 1 << 28;
1302
- var SURF_N64_SCROLL_X3 = 1 << 29;
1303
- var SURF_N64_SCROLL_Y3 = 1 << 30;
1304
- var SURF_N64_SCROLL_FLIP3 = 1 << 31;
1305
- var MASK_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
1306
- var MASK_PLAYERSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
1307
- var MASK_DEADSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
1308
- var MASK_MONSTERSOLID3 = CONTENTS_SOLID3 | CONTENTS_MONSTERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
1309
- var MASK_WATER3 = CONTENTS_WATER3 | CONTENTS_LAVA3 | CONTENTS_SLIME3;
1310
- var MASK_OPAQUE3 = CONTENTS_SOLID3 | CONTENTS_SLIME3 | CONTENTS_LAVA3;
1311
- var MASK_SHOT3 = CONTENTS_SOLID3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3 | CONTENTS_WINDOW3 | CONTENTS_DEADMONSTER3;
1312
- var MASK_CURRENT3 = CONTENTS_CURRENT_03 | CONTENTS_CURRENT_903 | CONTENTS_CURRENT_1803 | CONTENTS_CURRENT_2703 | CONTENTS_CURRENT_UP3 | CONTENTS_CURRENT_DOWN3;
1313
- var MASK_BLOCK_SIGHT3 = CONTENTS_SOLID3 | CONTENTS_LAVA3 | CONTENTS_SLIME3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
1314
- var MASK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
1315
- var MASK_LADDER_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
1316
- var MASK_WALK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTERCLIP3;
1317
- var MASK_PROJECTILE3 = MASK_SHOT3 | CONTENTS_PROJECTILECLIP3;
1318
- var MAX_CHECKCOUNT3 = Number.MAX_SAFE_INTEGER - 1;
1319
- var MAX_CLIENTS3 = 256;
1320
- var MAX_LIGHTSTYLES3 = 256;
1321
- var MAX_MODELS3 = 8192;
1322
- var MAX_SOUNDS3 = 2048;
1323
- var MAX_IMAGES3 = 512;
1324
- var MAX_ITEMS3 = 256;
1325
- var MAX_GENERAL3 = MAX_CLIENTS3 * 2;
1326
- var MAX_SHADOW_LIGHTS3 = 256;
1327
- var MAX_WHEEL_ITEMS3 = 32;
1328
- var ConfigStringIndex3 = ((ConfigStringIndex22) => {
3275
+ var CONTENTS_SOLID4 = 1 << 0;
3276
+ var CONTENTS_WINDOW4 = 1 << 1;
3277
+ var CONTENTS_AUX4 = 1 << 2;
3278
+ var CONTENTS_LAVA4 = 1 << 3;
3279
+ var CONTENTS_SLIME4 = 1 << 4;
3280
+ var CONTENTS_WATER4 = 1 << 5;
3281
+ var CONTENTS_MIST4 = 1 << 6;
3282
+ var CONTENTS_NO_WATERJUMP4 = 1 << 13;
3283
+ var CONTENTS_PROJECTILECLIP4 = 1 << 14;
3284
+ var CONTENTS_AREAPORTAL4 = 1 << 15;
3285
+ var CONTENTS_PLAYERCLIP4 = 1 << 16;
3286
+ var CONTENTS_MONSTERCLIP4 = 1 << 17;
3287
+ var CONTENTS_CURRENT_04 = 1 << 18;
3288
+ var CONTENTS_CURRENT_904 = 1 << 19;
3289
+ var CONTENTS_CURRENT_1804 = 1 << 20;
3290
+ var CONTENTS_CURRENT_2704 = 1 << 21;
3291
+ var CONTENTS_CURRENT_UP4 = 1 << 22;
3292
+ var CONTENTS_CURRENT_DOWN4 = 1 << 23;
3293
+ var CONTENTS_ORIGIN4 = 1 << 24;
3294
+ var CONTENTS_MONSTER4 = 1 << 25;
3295
+ var CONTENTS_DEADMONSTER4 = 1 << 26;
3296
+ var CONTENTS_DETAIL4 = 1 << 27;
3297
+ var CONTENTS_TRANSLUCENT4 = 1 << 28;
3298
+ var CONTENTS_LADDER4 = 1 << 29;
3299
+ var CONTENTS_PLAYER4 = 1 << 30;
3300
+ var CONTENTS_PROJECTILE4 = 1 << 31;
3301
+ var SURF_LIGHT4 = 1 << 0;
3302
+ var SURF_SLICK4 = 1 << 1;
3303
+ var SURF_SKY4 = 1 << 2;
3304
+ var SURF_WARP4 = 1 << 3;
3305
+ var SURF_TRANS334 = 1 << 4;
3306
+ var SURF_TRANS664 = 1 << 5;
3307
+ var SURF_FLOWING4 = 1 << 6;
3308
+ var SURF_NODRAW4 = 1 << 7;
3309
+ var SURF_ALPHATEST4 = 1 << 25;
3310
+ var SURF_N64_UV4 = 1 << 28;
3311
+ var SURF_N64_SCROLL_X4 = 1 << 29;
3312
+ var SURF_N64_SCROLL_Y4 = 1 << 30;
3313
+ var SURF_N64_SCROLL_FLIP4 = 1 << 31;
3314
+ var MASK_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
3315
+ var MASK_PLAYERSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
3316
+ var MASK_DEADSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
3317
+ var MASK_MONSTERSOLID4 = CONTENTS_SOLID4 | CONTENTS_MONSTERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
3318
+ var MASK_WATER4 = CONTENTS_WATER4 | CONTENTS_LAVA4 | CONTENTS_SLIME4;
3319
+ var MASK_OPAQUE4 = CONTENTS_SOLID4 | CONTENTS_SLIME4 | CONTENTS_LAVA4;
3320
+ var MASK_SHOT4 = CONTENTS_SOLID4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4 | CONTENTS_WINDOW4 | CONTENTS_DEADMONSTER4;
3321
+ var MASK_CURRENT4 = CONTENTS_CURRENT_04 | CONTENTS_CURRENT_904 | CONTENTS_CURRENT_1804 | CONTENTS_CURRENT_2704 | CONTENTS_CURRENT_UP4 | CONTENTS_CURRENT_DOWN4;
3322
+ var MASK_BLOCK_SIGHT4 = CONTENTS_SOLID4 | CONTENTS_LAVA4 | CONTENTS_SLIME4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
3323
+ var MASK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
3324
+ var MASK_LADDER_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
3325
+ var MASK_WALK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTERCLIP4;
3326
+ var MASK_PROJECTILE4 = MASK_SHOT4 | CONTENTS_PROJECTILECLIP4;
3327
+ var MAX_CHECKCOUNT4 = Number.MAX_SAFE_INTEGER - 1;
3328
+ var MAX_CLIENTS4 = 256;
3329
+ var MAX_LIGHTSTYLES4 = 256;
3330
+ var MAX_MODELS4 = 8192;
3331
+ var MAX_SOUNDS4 = 2048;
3332
+ var MAX_IMAGES4 = 512;
3333
+ var MAX_ITEMS4 = 256;
3334
+ var MAX_GENERAL4 = MAX_CLIENTS4 * 2;
3335
+ var MAX_SHADOW_LIGHTS4 = 256;
3336
+ var MAX_WHEEL_ITEMS4 = 32;
3337
+ var ConfigStringIndex4 = ((ConfigStringIndex22) => {
1329
3338
  ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
1330
3339
  ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
1331
3340
  ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
@@ -1336,23 +3345,183 @@ var ConfigStringIndex3 = ((ConfigStringIndex22) => {
1336
3345
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
1337
3346
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
1338
3347
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
1339
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS3] = "Sounds";
1340
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS3] = "Images";
1341
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES3] = "Lights";
1342
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES3] = "ShadowLights";
1343
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS3] = "Items";
1344
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS3] = "PlayerSkins";
1345
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS3] = "General";
1346
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL3] = "WheelWeapons";
1347
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS3] = "WheelAmmo";
1348
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS3] = "WheelPowerups";
1349
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS3] = "CdLoopCount";
3348
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS4] = "Sounds";
3349
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS4] = "Images";
3350
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES4] = "Lights";
3351
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES4] = "ShadowLights";
3352
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS4] = "Items";
3353
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS4] = "PlayerSkins";
3354
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS4] = "General";
3355
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL4] = "WheelWeapons";
3356
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS4] = "WheelAmmo";
3357
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS4] = "WheelPowerups";
3358
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS4] = "CdLoopCount";
1350
3359
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
1351
3360
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
1352
3361
  return ConfigStringIndex22;
1353
- })(ConfigStringIndex3 || {});
1354
- var MAX_CONFIGSTRINGS3 = ConfigStringIndex3.MaxConfigStrings;
1355
- var WATERJUMP_CLEAR3 = 8 | 16 | 32 | 1024;
3362
+ })(ConfigStringIndex4 || {});
3363
+ var MAX_CONFIGSTRINGS4 = ConfigStringIndex4.MaxConfigStrings;
3364
+ function applyPmoveFriction2(params) {
3365
+ const {
3366
+ velocity,
3367
+ frametime,
3368
+ onGround,
3369
+ groundIsSlick,
3370
+ onLadder,
3371
+ waterlevel,
3372
+ pmFriction,
3373
+ pmStopSpeed,
3374
+ pmWaterFriction
3375
+ } = params;
3376
+ const speed = lengthVec32(velocity);
3377
+ if (speed < 1) {
3378
+ return { x: 0, y: 0, z: velocity.z };
3379
+ }
3380
+ let drop = 0;
3381
+ if (onGround && !groundIsSlick || onLadder) {
3382
+ const control = speed < pmStopSpeed ? pmStopSpeed : speed;
3383
+ const friction = pmFriction;
3384
+ drop += control * friction * frametime;
3385
+ }
3386
+ if (waterlevel > 0 && !onLadder) {
3387
+ drop += speed * pmWaterFriction * waterlevel * frametime;
3388
+ }
3389
+ let newspeed = speed - drop;
3390
+ if (newspeed < 0) {
3391
+ newspeed = 0;
3392
+ }
3393
+ if (newspeed === speed) {
3394
+ return velocity;
3395
+ }
3396
+ const scale3 = newspeed / speed;
3397
+ return scaleVec32(velocity, scale3);
3398
+ }
3399
+ function applyPmoveAccelerate2(params) {
3400
+ const { velocity, wishdir, wishspeed, accel, frametime } = params;
3401
+ const currentSpeed = dotVec32(velocity, wishdir);
3402
+ const addSpeed = wishspeed - currentSpeed;
3403
+ if (addSpeed <= 0) {
3404
+ return velocity;
3405
+ }
3406
+ let accelSpeed = accel * frametime * wishspeed;
3407
+ if (accelSpeed > addSpeed) {
3408
+ accelSpeed = addSpeed;
3409
+ }
3410
+ return {
3411
+ x: velocity.x + wishdir.x * accelSpeed,
3412
+ y: velocity.y + wishdir.y * accelSpeed,
3413
+ z: velocity.z + wishdir.z * accelSpeed
3414
+ };
3415
+ }
3416
+ function buildAirGroundWish2(params) {
3417
+ const { forward, right, cmd, maxSpeed } = params;
3418
+ let wishvel = {
3419
+ x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
3420
+ y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
3421
+ z: 0
3422
+ };
3423
+ let wishspeed = lengthVec32(wishvel);
3424
+ if (wishspeed > maxSpeed) {
3425
+ const scale3 = maxSpeed / wishspeed;
3426
+ wishvel = scaleVec32(wishvel, scale3);
3427
+ wishspeed = maxSpeed;
3428
+ }
3429
+ return {
3430
+ wishdir: wishspeed === 0 ? wishvel : normalizeVec32(wishvel),
3431
+ wishspeed
3432
+ };
3433
+ }
3434
+ function buildWaterWish2(params) {
3435
+ const { forward, right, cmd, maxSpeed } = params;
3436
+ let wishvel = {
3437
+ x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
3438
+ y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
3439
+ z: 0
3440
+ };
3441
+ if (cmd.upmove > 10) {
3442
+ wishvel = addVec32(wishvel, { x: 0, y: 0, z: cmd.upmove });
3443
+ } else if (cmd.upmove < -10) {
3444
+ wishvel = addVec32(wishvel, { x: 0, y: 0, z: cmd.upmove });
3445
+ } else {
3446
+ wishvel = addVec32(wishvel, { x: 0, y: 0, z: 10 });
3447
+ }
3448
+ let wishspeed = lengthVec32(wishvel);
3449
+ if (wishspeed > maxSpeed) {
3450
+ const scale3 = maxSpeed / wishspeed;
3451
+ wishvel = scaleVec32(wishvel, scale3);
3452
+ wishspeed = maxSpeed;
3453
+ }
3454
+ wishspeed *= 0.5;
3455
+ return {
3456
+ wishdir: wishspeed === 0 ? wishvel : normalizeVec32(wishvel),
3457
+ wishspeed
3458
+ };
3459
+ }
3460
+ var WATERJUMP_CLEAR4 = 8 | 16 | 32 | 1024;
3461
+ var FRAMETIME = 0.025;
3462
+ var categorizePosition2 = (state, trace) => {
3463
+ const point = { ...state.origin };
3464
+ point.z -= 0.25;
3465
+ const traceResult = trace(state.origin, point);
3466
+ return {
3467
+ ...state,
3468
+ onGround: traceResult.fraction < 1
3469
+ };
3470
+ };
3471
+ var checkWater = (state, pointContents2) => {
3472
+ const point = { ...state.origin };
3473
+ point.z += state.mins.z + 1;
3474
+ const contents = pointContents2(point);
3475
+ if (contents & 33554432) {
3476
+ return { ...state, waterLevel: 1 };
3477
+ }
3478
+ return { ...state, waterLevel: 0 };
3479
+ };
3480
+ var applyPmove = (state, cmd, trace, pointContents2) => {
3481
+ let newState = { ...state };
3482
+ newState = categorizePosition2(newState, trace);
3483
+ newState = checkWater(newState, pointContents2);
3484
+ const { origin, velocity, onGround, waterLevel } = newState;
3485
+ const frictionedVelocity = applyPmoveFriction2({
3486
+ velocity,
3487
+ frametime: FRAMETIME,
3488
+ onGround,
3489
+ groundIsSlick: false,
3490
+ onLadder: false,
3491
+ waterlevel: waterLevel,
3492
+ pmFriction: 6,
3493
+ pmStopSpeed: 100,
3494
+ pmWaterFriction: 1
3495
+ });
3496
+ const wish = waterLevel >= 2 ? buildWaterWish2({
3497
+ forward: { x: 1, y: 0, z: 0 },
3498
+ right: { x: 0, y: 1, z: 0 },
3499
+ cmd,
3500
+ maxSpeed: 320
3501
+ }) : buildAirGroundWish2({
3502
+ forward: { x: 1, y: 0, z: 0 },
3503
+ right: { x: 0, y: 1, z: 0 },
3504
+ cmd,
3505
+ maxSpeed: 320
3506
+ });
3507
+ const finalVelocity = applyPmoveAccelerate2({
3508
+ velocity: frictionedVelocity,
3509
+ wishdir: wish.wishdir,
3510
+ wishspeed: wish.wishspeed,
3511
+ accel: onGround ? 10 : 1,
3512
+ frametime: FRAMETIME
3513
+ });
3514
+ const traceResult = trace(origin, {
3515
+ x: origin.x + finalVelocity.x * FRAMETIME,
3516
+ y: origin.y + finalVelocity.y * FRAMETIME,
3517
+ z: origin.z + finalVelocity.z * FRAMETIME
3518
+ });
3519
+ return {
3520
+ ...newState,
3521
+ origin: traceResult.endpos,
3522
+ velocity: finalVelocity
3523
+ };
3524
+ };
1356
3525
  var ZERO = { ...ZERO_VEC33 };
1357
3526
  function copyVec3() {
1358
3527
  return { ...ZERO };
@@ -1879,6 +4048,14 @@ var EntitySystem = class {
1879
4048
  callback(entity);
1880
4049
  }
1881
4050
  }
4051
+ find(predicate) {
4052
+ for (const entity of this.pool) {
4053
+ if (predicate(entity)) {
4054
+ return entity;
4055
+ }
4056
+ }
4057
+ return void 0;
4058
+ }
1882
4059
  spawn() {
1883
4060
  return this.pool.spawn();
1884
4061
  }
@@ -2193,6 +4370,11 @@ var MONSTERJUMP_SPAWNFLAGS = {
2193
4370
  var FIELD_LOOKUP = new Map(
2194
4371
  ENTITY_FIELD_METADATA.map((field) => [field.name, field])
2195
4372
  );
4373
+ function findPlayerStart(entities) {
4374
+ return entities.find(
4375
+ (entity) => entity.classname === "info_player_start"
4376
+ );
4377
+ }
2196
4378
  var AmmoType = /* @__PURE__ */ ((AmmoType3) => {
2197
4379
  AmmoType3[AmmoType3["Bullets"] = 0] = "Bullets";
2198
4380
  AmmoType3[AmmoType3["Shells"] = 1] = "Shells";
@@ -2570,12 +4752,12 @@ var MemorySaveAdapter = class {
2570
4752
  return Promise.resolve();
2571
4753
  }
2572
4754
  async put(record) {
2573
- const copy = {
4755
+ const copy3 = {
2574
4756
  id: record.id,
2575
4757
  metadata: { ...record.metadata },
2576
4758
  save: cloneSave(record.save)
2577
4759
  };
2578
- this.records.set(record.id, copy);
4760
+ this.records.set(record.id, copy3);
2579
4761
  }
2580
4762
  async get(id) {
2581
4763
  const record = this.records.get(id);
@@ -2715,7 +4897,7 @@ _SaveStorage.DEFAULT_DB_NAME = "quake2ts-saves";
2715
4897
  _SaveStorage.DEFAULT_STORE = "saves";
2716
4898
  _SaveStorage.QUICK_SLOT = "quicksave";
2717
4899
  var ZERO_VEC322 = { x: 0, y: 0, z: 0 };
2718
- function createGame(engine, options) {
4900
+ function createGame(trace, pointContents, engine, options) {
2719
4901
  const gravity = options.gravity;
2720
4902
  const levelClock = new LevelClock();
2721
4903
  const frameLoop = new GameFrameLoop();
@@ -2764,15 +4946,39 @@ function createGame(engine, options) {
2764
4946
  return {
2765
4947
  init(startTimeMs) {
2766
4948
  resetState(startTimeMs);
2767
- void engine.trace({ x: 0, y: 0, z: 0 }, gravity);
2768
4949
  return snapshot(0);
2769
4950
  },
2770
4951
  shutdown() {
2771
4952
  },
2772
4953
  spawnWorld() {
4954
+ const playerStart = findPlayerStart(entities);
4955
+ if (playerStart) {
4956
+ const player = entities.spawn();
4957
+ player.classname = "player";
4958
+ player.origin = { ...playerStart.origin };
4959
+ player.angles = { ...playerStart.angles };
4960
+ player.health = 100;
4961
+ player.mins = { x: -16, y: -16, z: -24 };
4962
+ player.maxs = { x: 16, y: 16, z: 32 };
4963
+ entities.finalizeSpawn(player);
4964
+ origin = { ...player.origin };
4965
+ }
2773
4966
  },
2774
- frame(step) {
4967
+ frame(step, command) {
2775
4968
  const context = frameLoop.advance(step);
4969
+ const player = entities.find((e) => e.classname === "player");
4970
+ if (command && player) {
4971
+ const pcmd = {
4972
+ forwardmove: command.forwardmove,
4973
+ sidemove: command.sidemove,
4974
+ upmove: command.upmove,
4975
+ buttons: command.buttons
4976
+ };
4977
+ const playerState = { origin: player.origin, velocity: player.velocity, onGround: false, waterLevel: 0, mins: player.mins, maxs: player.maxs };
4978
+ const newState = applyPmove(playerState, pcmd, trace, pointContents);
4979
+ player.origin = newState.origin;
4980
+ player.velocity = newState.velocity;
4981
+ }
2776
4982
  return snapshot(context.frame);
2777
4983
  },
2778
4984
  entities,
@@ -2790,72 +4996,72 @@ function createGame(engine, options) {
2790
4996
 
2791
4997
  // ../../packages/shared/dist/esm/index.js
2792
4998
  var ZERO_VEC34 = { x: 0, y: 0, z: 0 };
2793
- var DEG_TO_RAD4 = Math.PI / 180;
2794
- var DEG2RAD_FACTOR4 = Math.PI / 180;
2795
- var RAD2DEG_FACTOR4 = 180 / Math.PI;
2796
- var CONTENTS_SOLID4 = 1 << 0;
2797
- var CONTENTS_WINDOW4 = 1 << 1;
2798
- var CONTENTS_AUX4 = 1 << 2;
2799
- var CONTENTS_LAVA4 = 1 << 3;
2800
- var CONTENTS_SLIME4 = 1 << 4;
2801
- var CONTENTS_WATER4 = 1 << 5;
2802
- var CONTENTS_MIST4 = 1 << 6;
2803
- var CONTENTS_NO_WATERJUMP4 = 1 << 13;
2804
- var CONTENTS_PROJECTILECLIP4 = 1 << 14;
2805
- var CONTENTS_AREAPORTAL4 = 1 << 15;
2806
- var CONTENTS_PLAYERCLIP4 = 1 << 16;
2807
- var CONTENTS_MONSTERCLIP4 = 1 << 17;
2808
- var CONTENTS_CURRENT_04 = 1 << 18;
2809
- var CONTENTS_CURRENT_904 = 1 << 19;
2810
- var CONTENTS_CURRENT_1804 = 1 << 20;
2811
- var CONTENTS_CURRENT_2704 = 1 << 21;
2812
- var CONTENTS_CURRENT_UP4 = 1 << 22;
2813
- var CONTENTS_CURRENT_DOWN4 = 1 << 23;
2814
- var CONTENTS_ORIGIN4 = 1 << 24;
2815
- var CONTENTS_MONSTER4 = 1 << 25;
2816
- var CONTENTS_DEADMONSTER4 = 1 << 26;
2817
- var CONTENTS_DETAIL4 = 1 << 27;
2818
- var CONTENTS_TRANSLUCENT4 = 1 << 28;
2819
- var CONTENTS_LADDER4 = 1 << 29;
2820
- var CONTENTS_PLAYER4 = 1 << 30;
2821
- var CONTENTS_PROJECTILE4 = 1 << 31;
2822
- var SURF_LIGHT4 = 1 << 0;
2823
- var SURF_SLICK4 = 1 << 1;
2824
- var SURF_SKY4 = 1 << 2;
2825
- var SURF_WARP4 = 1 << 3;
2826
- var SURF_TRANS334 = 1 << 4;
2827
- var SURF_TRANS664 = 1 << 5;
2828
- var SURF_FLOWING4 = 1 << 6;
2829
- var SURF_NODRAW4 = 1 << 7;
2830
- var SURF_ALPHATEST4 = 1 << 25;
2831
- var SURF_N64_UV4 = 1 << 28;
2832
- var SURF_N64_SCROLL_X4 = 1 << 29;
2833
- var SURF_N64_SCROLL_Y4 = 1 << 30;
2834
- var SURF_N64_SCROLL_FLIP4 = 1 << 31;
2835
- var MASK_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
2836
- var MASK_PLAYERSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
2837
- var MASK_DEADSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
2838
- var MASK_MONSTERSOLID4 = CONTENTS_SOLID4 | CONTENTS_MONSTERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
2839
- var MASK_WATER4 = CONTENTS_WATER4 | CONTENTS_LAVA4 | CONTENTS_SLIME4;
2840
- var MASK_OPAQUE4 = CONTENTS_SOLID4 | CONTENTS_SLIME4 | CONTENTS_LAVA4;
2841
- var MASK_SHOT4 = CONTENTS_SOLID4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4 | CONTENTS_WINDOW4 | CONTENTS_DEADMONSTER4;
2842
- var MASK_CURRENT4 = CONTENTS_CURRENT_04 | CONTENTS_CURRENT_904 | CONTENTS_CURRENT_1804 | CONTENTS_CURRENT_2704 | CONTENTS_CURRENT_UP4 | CONTENTS_CURRENT_DOWN4;
2843
- var MASK_BLOCK_SIGHT4 = CONTENTS_SOLID4 | CONTENTS_LAVA4 | CONTENTS_SLIME4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
2844
- var MASK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
2845
- var MASK_LADDER_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
2846
- var MASK_WALK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTERCLIP4;
2847
- var MASK_PROJECTILE4 = MASK_SHOT4 | CONTENTS_PROJECTILECLIP4;
2848
- var MAX_CHECKCOUNT4 = Number.MAX_SAFE_INTEGER - 1;
2849
- var MAX_CLIENTS4 = 256;
2850
- var MAX_LIGHTSTYLES4 = 256;
2851
- var MAX_MODELS4 = 8192;
2852
- var MAX_SOUNDS4 = 2048;
2853
- var MAX_IMAGES4 = 512;
2854
- var MAX_ITEMS4 = 256;
2855
- var MAX_GENERAL4 = MAX_CLIENTS4 * 2;
2856
- var MAX_SHADOW_LIGHTS4 = 256;
2857
- var MAX_WHEEL_ITEMS4 = 32;
2858
- var ConfigStringIndex4 = ((ConfigStringIndex22) => {
4999
+ var DEG_TO_RAD5 = Math.PI / 180;
5000
+ var DEG2RAD_FACTOR5 = Math.PI / 180;
5001
+ var RAD2DEG_FACTOR5 = 180 / Math.PI;
5002
+ var CONTENTS_SOLID5 = 1 << 0;
5003
+ var CONTENTS_WINDOW5 = 1 << 1;
5004
+ var CONTENTS_AUX5 = 1 << 2;
5005
+ var CONTENTS_LAVA5 = 1 << 3;
5006
+ var CONTENTS_SLIME5 = 1 << 4;
5007
+ var CONTENTS_WATER5 = 1 << 5;
5008
+ var CONTENTS_MIST5 = 1 << 6;
5009
+ var CONTENTS_NO_WATERJUMP5 = 1 << 13;
5010
+ var CONTENTS_PROJECTILECLIP5 = 1 << 14;
5011
+ var CONTENTS_AREAPORTAL5 = 1 << 15;
5012
+ var CONTENTS_PLAYERCLIP5 = 1 << 16;
5013
+ var CONTENTS_MONSTERCLIP5 = 1 << 17;
5014
+ var CONTENTS_CURRENT_05 = 1 << 18;
5015
+ var CONTENTS_CURRENT_905 = 1 << 19;
5016
+ var CONTENTS_CURRENT_1805 = 1 << 20;
5017
+ var CONTENTS_CURRENT_2705 = 1 << 21;
5018
+ var CONTENTS_CURRENT_UP5 = 1 << 22;
5019
+ var CONTENTS_CURRENT_DOWN5 = 1 << 23;
5020
+ var CONTENTS_ORIGIN5 = 1 << 24;
5021
+ var CONTENTS_MONSTER5 = 1 << 25;
5022
+ var CONTENTS_DEADMONSTER5 = 1 << 26;
5023
+ var CONTENTS_DETAIL5 = 1 << 27;
5024
+ var CONTENTS_TRANSLUCENT5 = 1 << 28;
5025
+ var CONTENTS_LADDER5 = 1 << 29;
5026
+ var CONTENTS_PLAYER5 = 1 << 30;
5027
+ var CONTENTS_PROJECTILE5 = 1 << 31;
5028
+ var SURF_LIGHT5 = 1 << 0;
5029
+ var SURF_SLICK5 = 1 << 1;
5030
+ var SURF_SKY5 = 1 << 2;
5031
+ var SURF_WARP5 = 1 << 3;
5032
+ var SURF_TRANS335 = 1 << 4;
5033
+ var SURF_TRANS665 = 1 << 5;
5034
+ var SURF_FLOWING5 = 1 << 6;
5035
+ var SURF_NODRAW5 = 1 << 7;
5036
+ var SURF_ALPHATEST5 = 1 << 25;
5037
+ var SURF_N64_UV5 = 1 << 28;
5038
+ var SURF_N64_SCROLL_X5 = 1 << 29;
5039
+ var SURF_N64_SCROLL_Y5 = 1 << 30;
5040
+ var SURF_N64_SCROLL_FLIP5 = 1 << 31;
5041
+ var MASK_SOLID5 = CONTENTS_SOLID5 | CONTENTS_WINDOW5;
5042
+ var MASK_PLAYERSOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5;
5043
+ var MASK_DEADSOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5;
5044
+ var MASK_MONSTERSOLID5 = CONTENTS_SOLID5 | CONTENTS_MONSTERCLIP5 | CONTENTS_WINDOW5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5;
5045
+ var MASK_WATER5 = CONTENTS_WATER5 | CONTENTS_LAVA5 | CONTENTS_SLIME5;
5046
+ var MASK_OPAQUE5 = CONTENTS_SOLID5 | CONTENTS_SLIME5 | CONTENTS_LAVA5;
5047
+ var MASK_SHOT5 = CONTENTS_SOLID5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5 | CONTENTS_WINDOW5 | CONTENTS_DEADMONSTER5;
5048
+ var MASK_CURRENT5 = CONTENTS_CURRENT_05 | CONTENTS_CURRENT_905 | CONTENTS_CURRENT_1805 | CONTENTS_CURRENT_2705 | CONTENTS_CURRENT_UP5 | CONTENTS_CURRENT_DOWN5;
5049
+ var MASK_BLOCK_SIGHT5 = CONTENTS_SOLID5 | CONTENTS_LAVA5 | CONTENTS_SLIME5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5;
5050
+ var MASK_NAV_SOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5;
5051
+ var MASK_LADDER_NAV_SOLID5 = CONTENTS_SOLID5 | CONTENTS_WINDOW5;
5052
+ var MASK_WALK_NAV_SOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5 | CONTENTS_MONSTERCLIP5;
5053
+ var MASK_PROJECTILE5 = MASK_SHOT5 | CONTENTS_PROJECTILECLIP5;
5054
+ var MAX_CHECKCOUNT5 = Number.MAX_SAFE_INTEGER - 1;
5055
+ var MAX_CLIENTS5 = 256;
5056
+ var MAX_LIGHTSTYLES5 = 256;
5057
+ var MAX_MODELS5 = 8192;
5058
+ var MAX_SOUNDS5 = 2048;
5059
+ var MAX_IMAGES5 = 512;
5060
+ var MAX_ITEMS5 = 256;
5061
+ var MAX_GENERAL5 = MAX_CLIENTS5 * 2;
5062
+ var MAX_SHADOW_LIGHTS5 = 256;
5063
+ var MAX_WHEEL_ITEMS5 = 32;
5064
+ var ConfigStringIndex5 = ((ConfigStringIndex22) => {
2859
5065
  ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
2860
5066
  ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
2861
5067
  ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
@@ -2866,35 +5072,41 @@ var ConfigStringIndex4 = ((ConfigStringIndex22) => {
2866
5072
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
2867
5073
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
2868
5074
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
2869
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS4] = "Sounds";
2870
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS4] = "Images";
2871
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES4] = "Lights";
2872
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES4] = "ShadowLights";
2873
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS4] = "Items";
2874
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS4] = "PlayerSkins";
2875
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS4] = "General";
2876
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL4] = "WheelWeapons";
2877
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS4] = "WheelAmmo";
2878
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS4] = "WheelPowerups";
2879
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS4] = "CdLoopCount";
5075
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS5] = "Sounds";
5076
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS5] = "Images";
5077
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES5] = "Lights";
5078
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES5] = "ShadowLights";
5079
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS5] = "Items";
5080
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS5] = "PlayerSkins";
5081
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS5] = "General";
5082
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL5] = "WheelWeapons";
5083
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS5] = "WheelAmmo";
5084
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS5] = "WheelPowerups";
5085
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS5] = "CdLoopCount";
2880
5086
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
2881
5087
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
2882
5088
  return ConfigStringIndex22;
2883
- })(ConfigStringIndex4 || {});
2884
- var MAX_CONFIGSTRINGS4 = ConfigStringIndex4.MaxConfigStrings;
2885
- var WATERJUMP_CLEAR4 = 8 | 16 | 32 | 1024;
5089
+ })(ConfigStringIndex5 || {});
5090
+ var MAX_CONFIGSTRINGS5 = ConfigStringIndex5.MaxConfigStrings;
5091
+ var WATERJUMP_CLEAR5 = 8 | 16 | 32 | 1024;
2886
5092
 
2887
5093
  // src/index.ts
2888
5094
  function bootstrapViewer() {
5095
+ const trace = (start, end) => {
5096
+ return {
5097
+ start,
5098
+ end,
5099
+ fraction: 1,
5100
+ endpos: end,
5101
+ allsolid: false,
5102
+ startsolid: false
5103
+ };
5104
+ };
5105
+ const pointContents = (point) => 0;
2889
5106
  const engine = createEngine({
2890
- trace(start, end) {
2891
- return { start, end, fraction: 1 };
2892
- }
5107
+ trace
2893
5108
  });
2894
- const game = createGame({
2895
- trace(start, end) {
2896
- return { start, end, fraction: 1 };
2897
- },
5109
+ const gameEngine = {
2898
5110
  sound: (entity, channel, sound) => console.log(`Sound played: ${sound}`),
2899
5111
  centerprintf(entity, message) {
2900
5112
  const el = document.createElement("div");
@@ -2909,8 +5121,9 @@ function bootstrapViewer() {
2909
5121
  document.body.appendChild(el);
2910
5122
  setTimeout(() => document.body.removeChild(el), 3e3);
2911
5123
  }
2912
- }, { gravity: ZERO_VEC34 });
2913
- const client = createClient({ engine: { trace: () => ({ start: ZERO_VEC34, end: ZERO_VEC34, fraction: 1 }) } });
5124
+ };
5125
+ const game = createGame(trace, pointContents, gameEngine, { gravity: ZERO_VEC34 });
5126
+ const client = createClient({ engine: { trace } });
2914
5127
  const runtime = createEngineRuntime(engine, game, client);
2915
5128
  runtime.start();
2916
5129
  return { engine, game, client, runtime };